This is just personal musings but I often have the question: What would it take to make Endless more engaging than just an Orn and Gold Farm? And with concerns over certain classes, it seems like a good time to at least plant a seed.
Here are a few ideas:
-Floor Guardians that show up every so many floors either at set intervals (say every 200) or randomly within a preset of floors (you know it’s coming but not when). These would either be unique mobs of their own or a set of bonuses to a normal mob (like status immunities or resistances) or could be a completely new mob entirely
-At least a guardian at floor 399. You want that The Endless X badge? Fight him!
-More than raw stats per floor at least after a certain point: status resistances or immunities, new moves, AoE moves, class passives, etc. stasis immunity after so many floors/anguish levels should be a given
-Unique Mobs that have rare drops (maybe consumables?) for tougher fights. Thinking of roguelite/like enemy modifiers. codexers beware!
-An option to disable ALs for a run - purely for the challenge, no bonus needed here.
-Either anguish specific maluses or a “heat” meter like Hades or roguelikes have where you add modifiers to the enemies that makes the run tougher
-A guild or leaderboard that included ALs, no ALs and/or per class
-Party endless (event?) where players of the same tier (maybe with ALs disabled or only so far apart) could enter an Endless run together with some unique bosses or challenges thrown in - and probably some way to make alt running harder
-Tools for Gilgamesh either via farming gear with ward (and negative stats?) or something else to at least let the class work try. Anguish bonuses help but only a little and I wouldn’t want a whole class shut out of a redesigned endless!
Got any other ideas of your own? Go!
