#GSH Rework - H2 Balance & Mechanics
1 messages · Page 5 of 1
No matter what
Yeah same, just tossing around ideas
if they wanted to make it actually good in horde that couldve been accomplished
been vocing it out like months ago in maincord and here
but just gave up
and accepted that it'd be just better to let it be strong in raids
Yeah yeah
But then deity comes in and is good at everything
But not complaining. I love gs
yeah lol
unfortunately xd
but hey they're gods

From actually dying more times that it actually saving me.
Its not the case for me
Noone is going to convince me that the "second chance if" passive is actually fair on a class that doesn't need more ways to kill summons.
Since this weapon is better suited for AOE raids
Ik this is funny to ask/suggest on my part but how I would change this weapon
Now
-60% pact dmg
-15% chain chance
-13 adorn slots
Later
-60% pact dmg
-15 adorn slots
-25% summon stats
Passive buff procs
T.def/T.res (5%)
T.def2/T.res2(3%)
Re-raise(1%)
Just so it's more of a tankier raid option and helps against AOE raids in which we suffer in, I think this would helps it's purpose more, by no means will it be meta just helpful enough for a very specific situation more
In all fairness as it's been said a lot hypa just isn't built for AOE really, it's a very bad semi AOE, so focusing it on a aspect it excels in makes the most sense to me, if we got debate 20% more pact for a total of 80% that would be cool too but that's kinda my thought process on it

I’m a fan of some amount of summon stats + Reraise for summons xD
But I don’t think any of that feedback is bad
I mainly find the irony from this weapon's wanted purpose was for hypa as an AOE, into a weapon that does well against it
I think it would be hard to implement things on summons without dispurse or related things probably so I kinda gave up on that? Rather being able to proc it yourself and rhada pact it to save your ammo as the attempt to make up for it
But ofc if it could be coded on summons in fairness that's where it should be, it's just summons don't get a turn to use it manually, especially since even the khepers are very frail and prone to die a lot atm
Why tdef tres? U already get that from hypa. Id rather do t.mag+ and t.mag++
It would roll for those specific buffs more which highlights "more tankier raid option"
I see
Is a 5% re-raise when sacrificing a summon overpowered?
it could be cool
and really work with gsh sacrificing for gain playstyle
That's just complicating it tbh 😅
I threw re-raise in there as a passive proc for a nice rarity situation, not something to really be reliable as the buff itself is quite overturned realistically
The current changes I have suggested would be enough to make the weapon relevant for the situation you would use it in, and I think that's the main goal atm, is relevance somewhere for the decree, problems outside of the decree aren't my say so as I don't have much of an opinion on them

hmm i see
my plan was to add buffs in gsh temp buff pool so it's a bit unique
but i can see it being very complex
might be nice, but i doubt that it'll change much
if the auto summon is still gonna be 40% then you're just gonna be out of ammo
Decree has 1 turn khepers
It only needs to be tuned enough to make them tanky enough to survive while also keeping its caster alive
Which was the objective for me in the suggestion
hmm i see
It would be the counter for AOE raids, khepers would scale with ang at the very least, while being slighty more tanky yourself
im kinda stewpeed didn't see ur last msg over there, this is only for the raid side
thought it was for dungeons lol, anyways in that case ig it's not that bad a lil higher on the reraise chance might be gucci. you're constantly killing the chances of your 2nd chance when using hypa
And yes I am advocating the removal of chain and "hope" of hypa AOE builds, to make this something good for what hypa is good at, which is raids, and to cover a weakness in which we share, AOE raids
Solving that inconvenience would help a lot since it's kinda officially the raid class for GS lines
Tbh since not many people are using hypa as an AOE, I'd be down to just make it single target as well with the same dmg formula it has

It's not like we can't BL2/despair/mage dance/ect
And all of the above AOE's are easier to manage then hypa as one
(Even summons have better AOE)
nah but fr doe, why is it at only 40% at least make it 60%
It would make raids that summon not plummet our dmg either and solve more raiding problems as well
Decree would be the AOE raid solution
Hypa single target would fix our issues against raids that summon
2 birds 1 stone
or add items that would boost it rather changing it's innate 40% if they don't wanna go to that route
I think I'd be willing to sacrifice the second chance passive for 60% charon ritual chance

rework gsh 
But yeah back to the raid portion
If decree solved AOE raid problems in a balanced way ofc ( as suggested above )
And if hypa wasn't AOE, but single target it would solve issues against raids that do summon
Then GSH would have a solution to every raid at least, while being niche at everything else at least
which would be a decent enough state for GSH to be in compared to before where it wasn't even niche anywhere just bad 🤣
2nd chance barely does anything, it would've been better if your 100% soul passive would just drop to 0 when u proc it
but then again you're pretty fkd in pvp or towers lol
no soul passive on sight = death
but gsh only excel in raids anyway so ig it's fine
Bringing gsh into towers is a mistake in itself 🫂
true
Gsh can copy everyone that can use BL2/despair/magic AOE's in dungeons
Worldfarming it's probably? Pretty decent for a GS line, I think base GS will do better ofc single target
Raids it's great
Pvp probably the best GS line in pvp
Towers it's bad, very bad XD but with how it's passive works, kinda a no brainier?
At the very least the class is playable now

Towers the class can BL2 through everything at shackled Ang 9 so far 🤷♂️ summons clean up the leftovers
Not as safe as GSA of course but functions fine
World farming with QStaff Pact + Offhand Spinal Whip or Final Decree and Chain Chance is actually pretty OK so far - albeit a chance at hitting all 3 is not as good as just hitting them all for Darkrifting
But I made 3500 Nurtured Nature during that event and leveled up Despair a few times 😂
bl2 gsa might probably be faster ngl
BL2 on GSA is going to get zeroed at anguish
The summons could probably do it? I don’t GSA, I dunno
Worldfarming I'd leave it to base GS, bl2/despair of choice, scaling summons
It will do better^^^
High hp boss? Bloodpact
You'd be surprised but it actually doesn't 
As a GSA main myself
At what anguish and shackled?
I guess you don’t need to shackle for world farming but I always do 😅
Despair 9, shackled
I'm not doing bosses ofc, I can tell you yes it will 0 on a zerk fallen XD
Regular mobs, nah it won't+you have panda/jinn for cleanup if you even need it
Bl2 should work for GSA shackled till around despair 15ish
Then well you probably won't one shot and it probably won't be worth it anymore
That's when you switch to your base GS, same concept, different spec, summons will clean up cause they aren't locked to 80% summon stats permanently
( but ig that's way off topic sorry ) 
or just give gsh a 60% auto summon chance
couldn't hurt
deity is doing 100m+ dmg within 30secs
surely a +20% on auto summon chance wouldn't hurt the game
I think this would help the raid portions a lot, maybe not to a apex lvl, but it would be a lot of QOL
It sucked so bad at torment20 for me
Excuse you, I only take 20 secs
That's self torture
🥀
I had to test
see, surely a 20% increase wouldnt hurt the game
Consistent ammo would be silly in PvP
If we want to play broken classes, go play those classes 🥹
isnst ss3 first turn insta death silly?
and its always just firs turn in pvp or wars
Not really, you still can die easily
besides gsh defense sucks anyways its not like an insta lose for the opposing sde
I don't believe in gs defense. Not gsa, not gsh
Of course we can but the inability to consistently follow up is one of the balancing points of HyPact PvP
But either way, my point stands. People that want to play broken stuff should play broken classes with that stuff and not try and add it elsewhere.
I used to really enjoy Heretic but Flask Power effects just sucked the life out of that for me which is a bit of a bummer because Flasks are neat
60% Autosummon is too high and while it would of course be better, classes that can do everything with no caveats are boring 🥲
i mean the class is basically 4 months out ive tried almost everything to make it fun and viable to some extent
and i found out its best to just stick to gsa xd
and use it for raiding only when i feel like it
And I only GSH and find it, including its limitations, viable and fun
i mean as long it works in low ang ig
There’s plenty of proof in this thread and across discord that it still obliterates high anguish raids
And I’m happy to accept the challenge of pushing high anguish elsewhere as I get there
We’ve seen videos of Anguish 20+ Melancholy tank builds blazing through and Agony 30+ Speed kills
Ancient is at Agony what? 60? And still using it
Which most players won’t even get to for a while but if that isn’t considered high anguish and viable, I don’t know what is
"blazing through" is a VERY bold statement
Especially the melancholy part XD
Maybe the raids I'd believe for sure no doubts about GSH raid capabilities
The video I referred to was a guy running BL2 and using HyPact just to get buffs
And either way, increasing CR chance doesn’t help with dungeons/horde stuff while also making the class less interesting. Of course it’s stronger
Helping it with horde stuff I think is no longer a goal really 😅
It can do horde stuff, carbon copy of most other classes but it can do horde stuff
Increasing CR rate wasn't neccesarily my objective either but it most certainly would help to increase it to 50% so it's down to a coin flip at least, and when it does fail, well you have to use a turn to summon still
and as I said If it were up to me I'd rather hypa be single target so it's excels better in raids that do summon
While decree gets adjusted to be for AOE raids focusing on a tankier aspect for your ammo and yourself ( while having much less output )
Of course it would help 🤷♂️ but that’s something that could maybe be added with gear down the road. Just giving it innately is less interesting
When t10 was released all classes had maluses they had to work around via gear or playstyles and very few of those remain. Objectively 40% autosummon isn’t even a malus, but it’s more in line with that and thus more interesting - and more importantly, more balanced despite high damage output
As long as we get one way or another to play around with cr. Be it new gear or adorns
I recognize I’m probably a shrinking minority that misses the need to build around such strengths and weaknesses but I have a class that is very much in that boat of flexible and interesting to work with and I don’t want to lose yet another to the power creep 😂
In the end though, I’m sure Odie has data on how the class does and who knows what crazy things we will or won’t see in the future
a gait or stance on a 2H weapon that increased CR at the cost of defenses or hp could be an interesting tradeoff
Or more double summon chance stuff
The bonus has to be good to sacrifice celestial
Again, probably minority opinion, but straight CR increase on gear or adorn is the second most boring way to go about it
First would just be buffing the passive
A weapon with 60-80% Pact Damage but gave a stance to get CR up 20%ish would at least be interesting with the tradeoffs
The double trouble of gear I suppose is that only GSH benefits from it unlike something like Pact damage or Summon stats
Which is where Double Summons Chance solves that issue by helping all of the summoner classes
I mean I main GSA for just about everything XD talk about strengths and weaknesses, I have about 4 different builds per activity 
Except my builds are a bit more complicated then just gear, summons and their stats/movesets are also taken into consideration, and some summons even have mechanics you yourself have to work around
I understand the concept of having fun with builds and a class in general, but personally GSH has always been quite a unfun time for me, even now it still feels like it wants to be a mage but fails at that task outside of raids, and even in raids, I do prefer my base GS cause hypa is just less interesting BP
That's mainly how I feel about GSH but I do try to keep a open mind and share what I think would be enjoyable
despite me not quite liking it's playstyle as much it is a GS line
That’s me on GSH with lots of builds and I don’t super care for GS or GSA 😅 as sitting behind meat shields isn’t how I want to play - and still bad memories of fighting against all the summoners on release 😂 😂
In the end, even if I disagree with y’all about things, I do try to compile and link big discussion topics with lots of players in them for Orn feedback stuff
I think GSH would have been more interesting to me if it did have ascended summons
But it doesn't, and that limits a lot of builds and concepts GSH could've had, especially with it actually being good with bloodpact without dungeon snapshotting shenanigans
It feels incredibly boring for GSH to only be good with 1 pact (again), and everything else is kinda just as it was already, viable but subpar
Introduction of new pacts would be wonderful, and summons that synergize better with the class, but it's so bare bones rn that it doesn't offer a lot tbh 
I mean, my Bloodpact hits 2x as hard on GSH as GS if I’m willing to manually cast summons and lineup same buffs on both despite having significantly less summon HP
But of course HyPact is just better
Shackled Agony 13
This is also where I find use for the sacrificing pacts especially now that they proc buffs
I find use for sacrifice pacts as GSA
Raids/dungeons mostly XD ofc would most definitely appreciate a pact that kills highest hp summon
You need more als than shackled at 13 for gs bp to be good
Of course
But even 13 is still higher than many players and BP still works is more my point with that
Highest HP summon sac pact sounds really nice for utility
Agg endless qol 
BP works and being good are two different meanings
I don't think we are in disagreement
More of GSH can only mainly deal dmg with hypa
Bloodpact just isn't "good" on GSH, and pretty far from, charon ritual alone makes set up 2x longer then you would set up on GS
Then if we speak 0 agony, base GS has more good raid options then GSH in reality
Gsh just doesn't have that build diversity I strive for being around multiple things
Like GSA/GS can provide, since both can build around summons AND self efficiency
Gsh can only focus on self efficiency and it only has 1 way of doing so 90% of it's builds, which was exactly before it's entire rework 
That's just my full opinion on GSH as a whole 
I’m not sure I agree with base GS having more raiding options unless you’re specifying different summons more than anything else. Heretic level magic + not needing to manage mana and blue line is very try flexible in itself
Not to mention, as hilarious as it is, being able to swash 😂 and yes it can raid for some silly numbers
And yeah Bloodpact setup takes longer but not as long as you’d think with not bringing the group summons along
Perhaps a moot point in that HyPa is usually more efficient for time but there are quite a few raid builds that still have decent TTK/DPS at Ang0
I think, and I’ve said it before, GSH might need people to think more of mage first and summoner second to see the flexibility it provides 😅 Although I recognize not everyone will jive with this playstyle, I also don’t jive with GSA’s playstyle so it’s kinda how Celestials go
i don't like how gsh is mage not thief
if gsh was thief it would've been way cooler
with lot more potential
Base GS can ultima at agony 0, bloodpact, and access to that 50% dark/holy passive for diversity, while also using summons for sigils and blights, debuffs, dmg output
It has access to at least 4 viable self dmg raid builds ( QC ultima being one of our fastest to date especially low agony )
8+ raid builds with summons ( mind you it's only 20% less summon stats then GSA )
While having summon protection chance to top that off^^^
Then it also gets ascended summons so while it loses ultima in the long run it gets that quad scaling BP 
And for other contents other then raids, your summons ACTUALLY can clean up unlike GSH, a 120% summon stat difference without talking AL or spec
Base GS probably has the most build diversity of all its classes actually 
GSA it's mainly just where you draw the line at viable
GSH it's that same cycle, hypa for dmg or buffs on every build, gear may change but concept won't, and that's the main boring part to me, summons barely hold weight if any in that process
gs could also work well with status builds
in pve
ofc excluding few enemies and raid
sometimes good in pvp too
You and your status relationship 🫂 it's okay we can be delulu together
it's real trust me
I'm trustworthy
pretty sure i can play my class, it's just that gsh sucks at high ang except raids. Like there's no flexibility in gsh. Focus on being a tank and you'd spend more time killing the raid and especially when u need to farm a lot of ang proofs. if Ultima isn't dead at high ang base gs would probably smoke, but if you're high al and high ang bp would slap just fine. Gsh is just good in raids, u can bl2 but past 20 u gonna have to start praying.
With the elemental weakness rework, I’m not sure GS’s magic stat even with the 50/50 can match the output of a lined GSH rocking two Chargeblades albeit less relevant for smaller raids but GSH can Ultima on par with Heretic. But because GS doesn’t line and Chargeblade magic is so low, that’s a damage disparity
Again, can still Bloodpact (I used on summoning raids primarily)
And yeah HyPa does it all but there are still options
Buuuut, yeah, alright, GS has more. I don’t disagree
But that was just my opinion sorry we got off topic, I don't mean harm

I value everyone's opinion, and people actually liked GSH before it's rework, everyone has their own experiences and POV's that's fine
I'll throw my input when I think it would be a fun concept really, no harm to anyone that already enjoys the class of course
Then play GSA and GS on non-raid/other content? Not every celestial needs to be meta and a half at every piece of content, yeah?
only way i can see gsh getting better is cr related buff /gear and more pact gears (maybe cc or other stuff too)
and better survivability passive
current second chance is very bad
because it doesn't leave much option for next turn
Current Second Chance is fine
Of course it could be better (this is also noted in summary)
if it didn't limit my options on next turn yeah
But the poor RS or GS/A don’t even get those next turns
No, I hear you, I get it
It’s definitely one of the weaker second chances
(Still fine IMO) but weaker
Anyway, pleasure chatting yall, keep er rolling as you please
But it is 2am here and I need to go to work in 5 hours 
But way back here XD
This is kinda my final opinion on final decree as a whole tbh, I do feel like this change would be a huge QOL for GSH raiding against AOE raids

Gsh as a class my outlook isn't there but as new things come out for GSH I'll happily try it out and give it a fair shot as a GSH

thats what im doing, just saying gsh is only good in raiding
but there's thing that i dont understand, why are these updates or changes in the game is hinting that gsh should be played horde when its been out for about 4 months and its a known fact that gsh is only a good raider. Stop pumping out these updates to make "horde" better, cus truth be told even at 100% chain chance gsh is not gonna be good at any other content except raiding. And even raiding is not that good at all i barely get my 2nd chance procced and its a hassle to farm a morri and last martyr gears.
60% sounds reasonable yeah?
40% is way too low, i really dont care aobut the horde aspect of gsh rn and ive tested every other build to make gsh fun but how can versatility or flexability exist outside of raiding when the class can't sustain enough ammo for horde dungeons, towers aren't good because chain chance hitting 3 enemies isnt guranteed let alone the ammo problem, and also despair content.
this is a class built for about 4 months to specialized in horde yet it shined in raiding
besides, bumping it up to 60% would possibly open a window for some builds
gsh can only bl2 and past 20 its utterly useless, if u try to make gsh good in raiding more by bumping the auto summon to 60% then dgns and other horde content is gonna be great too. It's not like 60% would let u spam after spam after spam
dont really care if they change the innate passive to 60% or let u be able to get 60 by items or amity, as long u can bump it up to 60%
2nd chance aint shit too btw, u are killing your own chances of proccing it, maybe a higher % of auto summon would at least allow u to get some decent chances. at least while killing your summosn there's a 60% chance that your skellies would just pop out and help your ass to not get popped into the abyss
build diversity would be hypa being able to sustain itself in horde not taking 4min in 1 dugeon with low anguish, there are fun builds and practical builds i would like a build that works and it is fun if its actually viable. I could just make a thinblade build for gsh for fun but that wouldnt be practical would it?
if there's flexebility then i'd say that goes to heretic, flasks and vesta seems fun to me practical and still fun gsh couldve been the same but its just ooga booga hypa hehe ooga
anw that's only my concern, change auto summon to 60% then we'll see
besides if im really playing for meta i wouldn't be maining gs, I'd be on deity spamming eventualus and bl2.
I feel attacked lmao, but fair enough
nah u gucci xd
look how good gsh is un horde when u can still get t. all +++
and consistent t. mags xd
was so sure that it would go crazy once the release is out
but eh at least it's good in raids ig
still don't know why t. all +++ got reduced to t. all+ xd, was working perfectly fine xd
and also said it in other rework threads that it needed that to compensate for the lack of pet access but eh ppl said it was "broken" lololol never saw gsh shined in horde again lmao
Yes its the usual gs hate
Deity can onehit high ang raids with 360m damage, but oh no, gsH cant have better t.buffs
Thats forbidden
@quick girder
Exaggeration
No its not an exaggeration
Its reality that i witnessed myself when doing duo raiding
Dude was literally like "oh lol 360 mil"
"duo raiding"
😹
And having al140 player as a benchmark is ridiculous
I mean lower al people can put out 160~ish mil when solo
😹
I sure hope so
Back to the topic of gsh
Not saying gsh should be able to get t.all+++ and be the almighty class, but a good solution could be a slightly higher "souls %", like 120 or 130%
Or ability to get t.all+++ but it would last on base 1 turn, extendable by buff duration amities/adorns to 2 or maybe 3 turns
Just like deity's neutra manyalus short duration
Can we please stop saying second chance ans call it what it is. Second chance IF.
The intervening If clause is what makes it soemthing almost any GS would rather replace it with anything els.
😅 im a GSH MAIN. As in unless im doing fringe content or looking for more VD or specifically more memory hunt rewards ect. I will not touch another class.
Like endless, for orns gsa. Vd my little magistrate, memory hunts, beo with memory pet.
But endless for ego gsh, towers gsh, dungeons gsh, raids you guessed it gsh. Pmuch any content im seriously playing for fun, gsh. Hence I care so much about the synergy that for the most part isnt there.
Thats what games are about. Fun
Second chance passive needs to go, or be reworked. Yes 40% is too low, should it be changed? No not in my opinion. Wev never had a spec, there could very easily be a
pact damage 40% CR 15% .
Spec, with no passive that has
Summon Totem(totem summon stats scale from pact damsge not summon stat): [Cannot be sacrificed. Fails if a totem is already active]
gains stacks of hydrus upon other summons dying. At 10 hydrus stacks sacrificed summons have 50% chance to spawn undead.(ability Superceded if CR procs)
Totem casts various ward, & perm buffs, and can gain debuffs from player removing them. quality of buffs given scale with hydrus stacks. 1-4 stacks temp :su: , 4-9 temp :du: perm :su: 10 stacks temp :du: perm:du: upon dying totem reflects total damage dealt back to attacker. ```
Or even make specific totems. Like a totem that scales summon stats based on pact damage instead of summon stats. Giving blood pact more agency.
You mean like a summoned totem?
Or what do you mean by that
blood totem: summon stats scale of summoners pact damage, additionally allows blood magic to hit up to 3 extra targets. Can be summons at 5> hydrus. When the totem is at 5 hydrus stacks, pacts can crit.
Elysian totem: can be summoned at 10> hydrus, pacts deal additional damage to enemies weak, or resistant holy/dark. And deals weakness damage to enemies immune to holy/dark.
At 10 stacks elemental magic matching current faction drain summon HP instead of mana and scale with pact damage.
Totems themselves cannot be sacrificed but theres a LARGE incentive to destroy them or they can be opressive on the receiving end.
Totems scale their summon stats based on summoners pact damage and are summoned with ward proportional to their Summon stats. Ward similar to atlas stance where theres no countdown its just ward until depleted.
Hydrus just needs a spec that isn't random stuff that has nothing to do with GS. This kind of spec could be used on all GS class and opens the whole tree to actual class diversity. As blood pact GSA or even GS mains could become viable not just as niche ultima bait/blood pact high AL Ang crutches.
Totems would be quite a bit weaker on GS and GSA but the fact the totem itself gains stacks when summons die means running the more niche case summons on GSA instead of big chunky summons is viable.
Of course, ^ this suggest is pushed to hell and would be hyper unbalanced, and easily meta. But the point is, please get rid of IF clause on our second chance, or remove it and give us a spec that fills our needs. Because BENE is not the "summoner spec" its the GSA GS spec.
Wow u got actually some pretty good ideas
Love it
Dude create a separate thread, this is gonna get lost here
"Most effective when hydrus passive is active"
(The souls thing on gsh)
Yeah exactly
eh
After
hmm i see
so second chance can proc even if i consumed all my summons
right?
@ruby raven help
how
No summons, no second chance
if cr summon after turn i should get summon for second chance
If you have summons= second chance
No summons=no second chance
let's say i had 2 summon and i used hypa and my turn end (so cr proc and summon) so when enemy atk me i should get second chance
If CR procs after you used them then well you have summons for Second chance in that scenario
because cr summoned for me
it never happened for me so I'm little doubtful
Yes. It is a low chance unless you get a barrel of summons off the proc but I’ve had it proc a handful of times in PvP
Also- unrelated to that:
I think if Final Decree had Anguish summon stat scaling I’d actually use it a fair bit. 65% Buff Duration with all 13 Slots full of Orichalcum Mortars is worth the 40% Pact damage loss to me off of a Celestial Staff or Celestial Staff + Nekro Staff 😅
It’s not as quick of course but keeping buffs up forever and a day is pretty nice
CR summoning after our turn ends has a single flaw, and that's that the enemy can kill our summon, which makes GSH worse in Horde.
Yeah I have no illusion about GSH being strong in Horde
It's more than 40% pact loss
i donno I'm not fan of that weapon because i was hoping for cr weapon but it's undoubtedly good if you don't have celestial pact staff
Yeah I’m aware just not the exact math
Since I don’t tend to run Limit Breaks, hitting 9,999,999 is plenty
I'm just pointing out another reason for why gsh is bad in horde
that i just realized
And I can achieve that with the Final Decree + Arisen Rift Summoner Helmet
Summon stats scaling for?
Since you’re using HyPa
Just for qol, so they don’t die from AoE attacks and so?
maybe survivability of summons
Keeping summons alive to AoE since that was my understanding of the intent of the weapon, yeah
Truthfully dunno if that would be enough to do it, but it's a thought on paper 😂
In the meantime, I want a second Ornate Decree. It's a decent Chain chance weapon for world farming too
i think it was for horde because summon are Horde and has second chance and weapon has cc
and cc was buffed too
so it make sense
It's simply better built for AOE raids then dungeons imo
yeah
I'm talking about intent but it's good for aoe raids
funny because that's what happened to gsh
now gsh weapon
lol
Heh, I mean, my understanding was it was intended to provide a side-grade to chain chance/AoE raid options. If it was truly just for horde, Summon Khepirs probably needed to swap out for a Despair-esque option to support HyPact
I actually like the weapon in the current form. It doesn't quite keep summons alive from Scruug's despair though
Not saying you can't build it for dungeons just tuning it for a raid weakness would be more impactful then trying to fix a flawed mechanic already

dw i understood
It's also entertaining in Blades of Finesse 😂 not GOOD but entertaining
Do you want a 2 turn limit? TOO BAD!
A chunk of summon stats would help save your summons though and make this weapon a stable for AOE raids at least
Throw down Khepirs turn 1 and cause complete chaos to the "two turns" half damage rules
Yeah, that's my opinion as well
It sorta reminds me of an Arisen Imagination - not necessarily strong but I wouldn't call it weak either and I enjoy it
And lots of Adorn slots to boot
imagination can arise? (it is the worst joke i made)
(nvm it's not even a joke it's just dumb statement)
30% summon stats? And then it scaling should help a lot, adorns up to the beholder
25-33% would be solid IMO
The Ymir Beithr stick is also 33% iirc
By that same token, I think 10% Summon Stats would make the Ruiarc gear a bit more interesting to try out too though that feels less of a GSH move
Tbh I don't think ruiarc gear provides much outside the horde bonus%
It would need a overhaul to really be used outside of that ( realistically double summon chance doesn't do much for any GS line )
On the flipside, I think Double Summon Chance is Odie's attempt at not doing "Charon's Ritual" specific stuff but something that could benefit all of summoner in certain context
(I could be wrong of course)
Tbh I'd take summon AI on it lol, or hmm 🤔 maybe just a nice -1 turns
Double summon just isn't that appealing, especially if it takes 4+ turns to get a full set of summons out depending on the Summon
Flipside if it was toned for GSH, I think chain chance would be appealing on it or just in general temp buffs to add to the arsenal

But back to decree, some summon stats on it would make it worth it, as long as the little guys can live scrugg/mightiest/cade
We'd probably call it happy then
those summon have second chance so i thought their survivability wasn't bad
against aoe
am i somehow wrong
Their second chance doesn't proc often unfortunately 😅
oo
I'm often left with 0 alive 😔 and the gilded doesn't survive long enough to make use of re-raise either
That's interesting
Wouldn't work against me of course
But it's interesting
why that? i am using it on gsh and it works pretty well
i kill summon when i see them and i think that's the case of most ppl
but if you save glided kheper then there is a chance you can utilize reraise
ah, my bad, i am using the sandals 😅 not the kheper summon
Sandals teaches re-raise to all summons, but rare does your summons get a turn to use re-raise and even if they do it's likely they'll target another summon before you and thats the main reason re-raise doesn't work well for GSH as a whole
It's a very niche situation where "if" it did proc on you it would be cool but thats a rare occasion unless you give your summons 3-4 turns each time they are alive ( and that's if enemies don't kill them )
since gsh is dependent on summon for reraise it's inferior
in comparison of other classes
because reraise on you isn't guaranteed
Gsh has 2nd chance
Many other classes dont
so they also don't have any survivability passive that actually synergize with them right?
yeah community favorite second chance that's the best thing happened to gsh
Uh, 2nd chance?
Again
you made me confused
Ok
plague
Every class has second chance now 
Rs 
Gimme mystic feather instead 😭
someone with same opinion as me!?
i thought i was the only one who wanted mystic feather like passive
Mystic feather wouldn't be a bad replacement for the second chance "if" lol
Honestly a 50% of autosummon would be good
If double summon chance was 40% hell even 25% ruric gear would have a spot.
But 7% isnt doinf much unless you bake 43% double summon chance into GS, 53% GSA and 33 into GSH as passives. Thats the only way the 7% from ruric actually makes sense.
What do you think guys:
GsH will no longer be generating random t.buffs out of nowhere by using hypa, instead GSH would have a 25% chance to gain t.buffs from the sacrificed summon's buff-skill pool list. That would mean if you equip arisen aaru robe, adding great meditation to your summon's skill pool, you would have 25% chance to get t.mag+++, or reraise from the new osiris aaru boots, upon sacrificing but this can be added only to summons which have buffing skills in their skill-pool (for example it wouldnt work on summon dead summons)
Now:
GSH would have slightly changed charon ritual II 35% autosummon chance +25% double summon chance+ the buff absorb function
By changing randomly generated t.buffs to what i proposed would make summon dead/vss no longer viable because they dont have skill-buffs in their skill pool (more profitable would be khepers), meaning on average less summons on your field but then you would actually have influence on what t.buffs you actually want cast in your fights.
Addition:
Maybe then final decree would actually come to use more because of the 1 turn kheper summon
And ofc remove 2nd chance from GSH, add elysian feather - increases dodge chance when summons are sacrificed, and reduce GSH hp stat by 2000 hp
And obviously nerf reraise, making it a slightly weaker 2nd chance, 40% to save you from death
wait wdym by reduce 2000 hp?
i like the idea (but i really don't care about double summon)
and i want current auto summon slightly buffed
Even if double summon was 100%
No summon stats makes it useless for anguish content, gsh wouldn't use double summon chance when we have charon ritual, and you wouldn't need to double summon undead/most horde summons
Base GS/GSA also don't need double summon chance especially without summon stats, and even with anguish off, you'd be better off switching into ruric gear for the horde bonus then anything else it does offer, and if you have a celestial weapon with 5 salamon, you'd likely never use the ruric gear, not only is it ONLY good for dungeons but it's just very bad, not a armor set to start with in any content for any summoner
Ah
Here's my final stab "second change if" rework. Switch it with
soul bond: damage taken is shared with all summons. 25% chance to block 100% of hp damage taken. Additionally blood pacts gain 8% chain chance per summon being sacrificed.
you are onto something
i wouls say blood and hydrus pacts (technically they are different)
Ayyy that is quite good tbh
But also... why not add a passive +25% chain damage chance for all attacks on GsH?🧐
But as for 2nd chance, really i think mystical feather 60% dodge increase based your summon sacrificing imo is a good direction too, since gsh is a thief gear using class
chain chance is good but it doesn't fix the split aoe issue
the damage feels lacking when you hit 3 enemies(against bosses)
This is sadly intentional
Let me clarify. What i mean by this is, "blood pact pay hit up to 3 additional. blood pact gains chain chance 8% for each summon being sacrificed."
I feel like i botched that the first time after rereading it.
So blood pact is our actual AOE, and hypact is our single target that also has false AOE essentially its meant for raiding.
Let's face it, GS is the blood pact summoner, GSA is summon damage. And GSH is pact/player damage but only honestly works well with less than half the pacts.
Or make hypa the intended AOE, and fix bloodpact to actually work on GSH XD
Whether that's a passive fix ( charon ritual ) or giving it ascended summons
But atm I kind think the GSH being good at dungeons has been thrown out the original goal by now, and just a solid raiding class 
That'd be one thing to find out. The concept started as a horde class, became a fast raider and now we'd have to check what concept is preferred by the majority🤔
Imo in order for GsH become good at horde:
Either add a passive +25% chain damage chance to GsH, or make hypa I hit 4-5 targets and charon ritual 50% autosummon chance
I don't think that hitting more enemies helps at all if the aoe damage formula for hypa is unchanged.
Moreover, the current mechanic would lead to sacrifying 4-5 summons, which implies a huge damage buff against single enemies (which would be too much imo)
Or change the hypa formulas to something like this.
Hypa I - does more damage when there are multiple enemies on the field, +x % per enemy, but does significantly less damage to 1 target. Has base 40% chain damage chance
Hypa II - damage to 1 target stays same as now, but damage to multiple targets is significantly lower
I'm also not a huge fan of making hydrus pact good at hordes and raids at the same time 😅
It's gotta be one or the other to be balanced, if meant for horde, bloodpact would have to be adjusted for raids on GSH, if for raids then hydrus pact achieves what it's meant to do
Also changing bloodpact formula fixes most headaches in the future, alongside makes pact class actually excel at using pacts and not just limited to 1 type of pact
But that also includes overhaul of hydrus pact and bloodpact, possibly small GSH changes
So we are kinda at the point, do we want GSH as it is now? Or do we want GSH to be good at hordes while sacrificing some of its raid power potentially most of its raid power? 
if formula is changed a way so it's not worse at raid and the split isn't making dgn near impossible it will be a lot better
GSA is going to remain as the better and preferred horde option, so I don’t see the point of changing GSH now, given how it excels at raiding
You might end up going from a class that is great at raiding and bad at horde to a class that is mid at both, with GSA still being the better option
what's the problem with gsh being good raid and decent horde option?
I personally don’t want to sacrifice some of its raid power for it to still be worse than GSA at horde
If it’s possible to make it somewhat better at horde without nerfing its raiding, then perfect
But if that’s not possible, I’d rather it stays as is
then why even keep hypa as aoe
when it's unusable as aoe
changing hypa in live was worst
maybe reducing offense other way would've been better
just stop putting updates on gsh about its horde capability when its evident that its strong suit is raiding like i dont get it. Is the devs giving hope or rage baiting at this point, because when people and i call out on how to make it better for horde suddenly the idea is scrapped due to it being a strong raider already and it would make it only broken for raiding even more. Like i dont get that chain chance, is it suppose to do anything? when hypa is only outputting 66.7% of its damage compared to beta, its still missing that 33.3%. And how can it be a good horde class if the dmg split is so ass u can't even kill a zerk mob or just a tanky one, once u hit all 3 they are either almost close to dying or not gonna die.
disregard chain chance
I suspect its because of the usual GS hate
I dont see anyone complaining about sharpen III+reraise raiding on base deity hitting 300m in 5 turns
disregard any future updates about on the horde content, if the devs wanted it to excel on horde it wouldve been done sooner but no people already like it as it is. And for those people in here, stop asking it to be a horde machine the devs doesnt wanna pursue that route there's countless suggestions for it to be better on horde, but that would make it "too boring" according to some people in here.
yeah
deity can do everything at this point
raid + dungeons
pvp
anything basically
when u point this out, people will start saying b-but don't compare classes
This
Im not saying deity should be nerfed tho, anyways i dont see how
Unless they nerf beastfelled cuirass to sharpen II and nerf reraise to 30% revive chance
Oh god here he comes

if there is no point in horde content then gsh is complete ig
Hello Plague
maybe cr
like whats the point actually, do we or do we not want to make it better? at the end of the day it's gonna be an easy grind for everyone. This game is not one of those classic mmorpg's where it forces u to party play and play different roles to sustain that said party in order to progress. Each and every class in this game are capable to clear contents on its own to some extent. At this point just make it better for each and every class that way u can farm and grind the game with the playstyle that suits you. You can already borrow and use skills from other classes and u can even make it more powerful even if its not your innate skill or bound to your class' skill tree.
not sure
Tbh there is no need for gsh to be good at horde
Gsa is doing an amazing job at it
This
i wanted gsh to be good in horde because hypa is aoe but now i donno
cc is interesting but not enough
they say they want challenge but all i can see is clearing on low anguish like 15 below, if u guys are seeking for challenge make sure that what you're asking for and seeking for is not only functional but optimal. I could do ang 15 thinblade gsh but would that be optimal? i dont think so
flaws have been pointed out many many times so now there is actually nothing left to discuss
and we still don't have any good change for gsh
so eh
Yeah
Rly easy solution would be to just do it with gsa lol
yeah thats why there's no point in doing horde with gsh when u can do it better using gsa, ive brought up points here like ages ago to make gsh a better at clearing horde but somehow that's gonna be "too boring" and no "fun" because you're gonna be strong and actually optimal for farming
bottom line, just let it be a raid machine and make 2nd chance much better or change it to something better don't pursue gsh being a horde machine cus auto summon % is too low to sustain and support horde playstyle
Because spamming bl2 is so nice
@brave shard hey i hope this is a relevant ping:
I found some support for Elysian Feather instead of Summon based Second Chance.
Elysian Feather: boost dodge up to 60% based on how many summons you sacrificed.
Reasoning: GsH uses thief gear, so thiefy things like "Feather" stuff could be a very good replacement for current GsH 2nd chance
@dusky ginkgo
Hes probably not awake now but i dont play GSH
I was mostly referring to ping in the event feedback discussion but still relevant can point to the right person
Alright good to know thanks
Before putting stuff on an ORN list how does 'some support' look like?
We can always discuss it here too. So how would it work? From your description it reads like a one time boost for the turn right after you sacced stuff?
Same principle as mana feather
Just replace "mana used" with "summons sacrificed"
For H.corvus its written "Your chance to dodge attacks increases as mana is spent.", for GsH it would directly correllate to the %souls
With the 100% souls being the cap for GsH, so the max effectiveness of Elysian Feather would be achieved at 100% souls
To my understanding mana feather becomes stronger the less mana you have, hence if you refill your mana it becomes worse thus min maxing mana is necessary.
Tying Elysian Feather to Hydrus would make it a permanent dodge buff over the course of the battle no?
Yep
The point being "up to 60%" which would mean that you would need some of your own dex=dodge for that to work well
Considering that gsh is generally quite squishy, and it doesnt have steadfast, with common builds for raiding imo it would be a great replacement for summon based 2nd chance
And that t.dex+++ from HyPa would finally be much more effective
Thats exactly what i meant 🙂
i think if we follow that route then gsh wouldn't get 60% dodge (because it's kind of permanent)
and might get nerfed
and giving a class 60% dodge permanently is too much
like other mystic feather passive gsh should get most dodge when it has no summon and as summon increases dodge decreases
Would capping it at 50% be a fair middle ground? Less dodge overall but more than base 40%?
Would also give Sac Pact 2 a use for quick dodge setup 🤔
if merr idea doesn't get nerfed when it's implemented then it's good (but considering past updates it might get nerfed and because of permanent dodge it is asking for it)
Yeah I understand his thing and I agree giving a basically Dorado passive for free would need a nerf
Hence my question- would a 50% dodge rate that was flat I.E 10% stronger than all out dex can get you still be too much?
But I’m with Kaine, what is the support for such an idea? Can we get that discussion rolling here?
So something like:
Current Second Chance 10% per summon —> 5% Dodge Chance per summon killed up to 50%?
@brave shard I defer to you on PvP ramifications of something like this
It would depend on how fast it charged
60% dodge is super OP
mystic feather is very hard to get into in pvp
hence why its trash
I get the sentiment about not wanting your summons to die on second chance
10 summons dying to get to 50% or thereabouts dodge would be the proposal
its like the class becomes useless
pretty OP
because you dont have to take damage you get to play offense
pretty easy to kill 10 summons
summon dead, hydrus pact, summon dead, hydrus pact bam 60% dodge
in addition to crazy stat boosters
Funny enough I have less of an issue with losing my summons and more of an issue of even with 5 out I don’t second chance almost ever 😂
So what about 50% with a 5% gain per summon killed-
And what PvP context allows you 4 turns to prepare a dodge while only swinging every other turn?
Again this is why I’m asking you lol
Assuming summon dead doesn’t just give you one skeleton in the first place
You don't get to 10 dead summons in live PvP. Most of the time i get to 5 when i really want it or a lucky CR proccs.
So you'd sit at 30% dodge at the end of your 2nd/3rd turn.
On a sidenote i found GSHs 2nd chance not as useless as i thought.
Even w/o summons thus pacts i manage to do a last 10 to 15k swing after it.
I have had the opposite experience in evaluating its usefulness but yeah I can get in a medium swing after if I survive
Maybe cuz i went in with like the worst expectations🤣
I had pretty low expectations but liked the theme and charging the passive xD
But after doing so much BoF even with all 5 summons out, I rarely got it off
I’m not sure I’d call it a need but I’ll admit I’m curious what something dodge related would look like
Though if we had to lose anything other than the 2nd chance for it, I don’t want it xD
Thats right, most of the time you MAX kill 5 summons
And even then pvp has stun, frozen to counter dodge
Well, even though its called "second chance" it seems to proc like with a 20% chance
I love it, 50% would be cool with me
I think Final Decree is still very underwhelming, it needs 20% kheper autosummon chance or +20% more pact power
GSH - Horde Machine or Raid Killer?
9
12
1
I wanna raid and i want it fast!
Per Decree, I’d be more interested in some amount of summon stats myself
Though I’m not opposed to more Pact Power
Right? It still feels quite underwhelming. Cele archstaff outdamages decree even on high ang, and has tons more ward and mag
If decrees mag could also be boosted by 30~ish % that would also be quite good
Or if final decree would have a chance for t.all+++
Like 5% or 7%
Then it would be quite satisfactory
Gs is the only class that must rely on manually casting either DC or gods of aaru. Other classes can just use ruairc gear with tmm, or followers with DC and not waste multiple turns on a t.all+++
My understanding of Final Decree is that it was intended to allow a reliable source of Khepirs for AoE raids/niche use for chain Chance HyPact
The problem being the lack of summon stats means anguish eventually takes care of that anyway
But my builds are tanky summons + Decree for raids like Ptah, Cade, etc and it actually works pretty well
Issue being that Scruug and any raid with Despair doesn’t care about little summons with no stats
——— Per HyPact, it does work if you go all in on Spinal Shards but it struggles to match damage like you said. I’m okay with that because it’s a safe (but slow) way to push through hordes. While 20% pact would help I don’t think it would really get the weapon there to where it needs (AoE raids specialist)
So it’s a weird weapon that needs a bit of scaling (more magic could help but now as much as I’d think summon stats would)
It reminds me of an Arisen Imagination with the flexibility that 13 adornment slots provides maybe minus a tiny bit more oomph
Absolutely agree
But what do you think of chance for t.all+++? That would then be the only item that could do it
Personally I think that’s asking too much on Decree. If a buff were added, I’d want Mag 2 so it saves you a turn of buffing
What do you think about giving final decree the ability to absorb the summon's buffs from their skill pool?
For example if i got a penguin spawned i have a chance to "use" /absorb DC from their skill pool
and you say i give bad ideas
(your idea is bad because it's asking a whole passive worth from single gear)
I think I'm on the side decree needs some summon stats lol
Agony 40+ AOE raids absolutely don't care about the khepers XD
Current stats at max are
Att:287
Magic:1103
Mana:297
Ward:124%
Summon pacts:60%
Chain chance:15%
Adorns:13
What I personally would change it to:
Def:140
Res:140
Magic:1350
Mana:400
Ward:160%
Adorns 13
Summon pacts:60%
Summon stats:50%
Fire def(5%), lightning def(5%), t.def1(3%) t.res(3%), t.def2(2%), t.res2(2%), t.all1(1%)
Keeping the weapons identity from mid to useless in dungeons/raids, into a very viable tanky raiding weapon, and something to fall behind against AOE raids early and later anguish 
Hypa kills 3 summons at a time lol, assuming as suggested, 5% dodge per summon
Summon dead->hypa=15%
2 turns
Summon dead->hypa=30%
4 turns
Summon dead->hypa=45%
6 turns
Summon dead->hypa=60%
8 turns
Charon situation can proc but at most I think this is a turn 4-6 strat at best, and worst it's 8 turns
I wanna say most classes have a win condition before 4 turns even, and ofc you can always shut down a GSH with AOE your practically bully them cause they can't do anything without ammo 🤣 then just single target kill them
Ofc you could
4% dodge per summon killed up to 40% (pvp)
5% dodge per summon killed up to 60% (pve)
If it ever is a concern

To be clear the problem is:
Second chance proc makes GSH completely powerless.
?
It does not, however it takes away your main offense compared to other classes that may even benefit from it due to redlining.
It's just worse in comparison imo.
In a dreamworld all 2nd chances have a drawback like this e.g. massive debuffs.
Yeah, or BeoH's
Imo pvp battles last no longer than 4 turns
Considering FS, and all other stuff - dodge is useless in pvp on GSH
Unless you take something with stun/freeze resistance but then you lose out on many other aspects
So in my opinion 60% dodge tied to 100% souls (6% dodge per stack) is the optimal amount
Again taking into account that GsH is a thiefy class (can equip thief gear) dodge will be a good addition
Absolutely agree
Big double up
Hmmm guys
What do you think about Hydrus Poise?
Same principle as critical poise but
"Status effects are much less likely to fade on any turn that you sacrifice summons"
And what do you think about blueline on GsH?
Not 100% tho, 50%
OP and boring if I'm being perfectly honest. We already have free reign to equip as much buff duration as we want without affecting our damage
We'd need to give something for anything remotely crit poise/staying power adjacent and shy of trading the Second Chance for a dodge-ish thing, I really don't think there's anything I'd be happy to give up 🥹
Per Blueline, no thank you. If I want to blueline, I'll go play Heretic. And if I want big damage nukes while 100% bluelining with crit poise, I'll go play Heretic Corvus with twin Ruairc Staves.
Besides, if you want a bit of Blueline, Maji spec is actually pretty cool on GSH 😄
Yes
No
So, Ima tell you my experience with final decree and what it currently lacks:
- it needs ~60% more ward.
- it needs around 350~ish more mag
- it needs around 250~ish more mana (optional)
- it needs, ofc best case, 20% more pact power, but that could be too much so id be ok with 10% more. 70% in total
- why even have the atk stat? Its an archstaff = magic based. Replace atk with HP, same amount as mana
Out of curiosity, what content / ang are you doing with it?
The 1 turn summon on it does look cool but otherwise it looks like a straight downgrade from dual staves
Like, 300 less mag from my Kala which is only ang13 lol
Noone is asking for gsh to be GOOD at horde, just that it can actually DO horde using its GS kit.
I use it for:
-
AoE raids ; equip all the tanky summons for autosummoning and then use the Khepirs plus those to kill raids that AoE
-
Despair world farming with Darkrift Fragments and maxxing chain Chance
-
Goofy horde dungeon runs when I feel like challenging myself
-
Weird builds in other content because some pact + 13 adorn slots is at least interesting
@undone hazel
Rs/gil are fenominal at pvp. Overwhelmingly so. Having gsh be bad at horde is like having a gil/rs class thats horrible at pvp and single target combat. Because GS is a class that at its heart is horde, its just that GSH for the longest time only had blood pact. Since hypact has come out and is completely aloof from its tree as now it can raid. However that distinction is why I think alot of players are misunderstanding my issues with the class.
GSH IS NOT HYPACT.<
Hence it would be nice to make GSH kit, its abilities ect. Functionally work with its class. Giving it an ability like ^
Or something that fundamentally changes the characteristics of the inital blood pact spells. As it Is the pact class. Leans into actually giving the class both consistency and not. "Bl2 but worse simulator"/hypact.
ngl gsh is only good at hypa
Iv been thinking about it and hard, youre all(most of you anyways) have been using the rebuttal agenst actually improving what GSH means as and to MAINS of it. As if hypact is the class. It is not, GSH is a class that specializes in pacts. We clearly are not getting more pacts. We got an awesome ability thats great, however that ability essentially exists for hypact. The above poll, essentially is you asking,
"Do players like hypact" or "do players want hypact that can do horde pve" like no. Hypact should be left alone it has done enough and is fine as is.
it's not that good for bp and other pact (because some of them scale with summon stat)
Exactly
Which is why it should have a passive that does soemthing eith blood pact that makes blood pact also usable on it without being at a detriment.
Or parasitic like hypact is.
since most ppl want to focus on raids aka single target (from poll) Gsh is doing well only second chance needs to go and we need more cr (through gear or adorn or direct buff on passive)
Hypact, uses summons full life. Our "2'd" chance uses killing summons. So leave it alone, we need a passive/passives that works with our pact kit.
We have rada, charons, alchys, life, hy, and blood.
Only hy is used. On the PACT CLASS.
Im sorry but anything contrary to:thats correct, or oh shit this was a pact class that specializes in pacts. Is literally just ignoring the truth.
Fair
We have a multitude of pacts, NONE of them are synergistic outside of what hp pacts healing a bit more? And even in that case noone is going to use them because they "benifit summons" and gsh summon stat is a joke. OR they arnt used because base gs outscales dramatically so we dont even bother.
we have around 4 to 5 pact that are used
all other are useless
they need rework
so they are actually useful (not limited to gsh but whole gs classline)
A slight sidenote.
GSH was designed as a player focused class not necessarily a pact class.
Pacts are its greatest tool tho.
HyPa was designed mainly to passively give it buffs while dealing dmg to compensate the lack of a follower
I’d also say I am getting some regular use out of 3 pacts:
-Hydrus Pact (of course)
-Bloodpact II
-Sacrificial Pact
And I use them as much as a focus as a set of tools to enable other things that the class can do by default of decent stats + Thief, Mage and Valhallan gear
Life, Rhada and Charon all help for endless setup 🤷♂️ so that’s 6
(Not saying we can’t do more)
what's the point of counting their second spell
only rhada pact 2 is used
only sacrificial pact 1 is used (in most cases)
Reiterating my final stab "second change if" rework. Switch it with
soul bond: damage taken is shared with all summons. 25% chance to block 100% of hp damage taken. Additionally blood pacts gain 8% chain chance per summon being sacrificed.
Likewise
+Summon stats = 1/2 pact damage.
draws out the true potential of pact spells.
Hypact (unchanged)
Bp I: medium chance to be doublecast.
Bp II: fair chance to be doublecast, may hit additional targets based on hydrus passive.(base targets is 2 at 10 stacks)
BP II: may be cast 1 turn sooner, may hit additional targets based on hydrus passive.(base targets is 3 at 10 stacks)
Rada: passes all buffs to summoner from summons.
Charon I: sacrifices a summon and cast it again using pact multiplier added to summon stats for that cast.
Charon II: sacrifices all summons and casts a stronger summon scaling pact multiplier as "summon stats" for that cast.
Life pact 1 &2: costs significantly less health to heal summons more. ```
^
can you explain Charon pact
I am a new summoner, but I always thought GSH was a pact class and GSA the summons the original t10 one was a bit of both, and from what I read I think the ideia is to use pacts in GSH to raid fast?
it got me confused
gsh is pact class
I select summon that summon is killed and recasts it that turn.
Using my current "pact damage" + summon stats. As its summon stats
hmm sounds good
i would've said overpowered if we had gear with high summon stat and pact bonus
but that's not the case
I’ll give you that sounds neat
But pacts have little business getting more damage/power and free chain Chance on top of that
This sounds incredibly overbearing on a class that is already very strong - not to mention is basically a second half rework
very strong is overstatement
Its not
Because 1 thats not my suggest, thats as simple as it is. Make pacts to SOMETHING on hydrus. ^
But 2 hydrus is far from strong.
Its a strong raider
and there are better alternatives
so not best raider
Good thing is that raid build doesn't need many event gear
what is the best gear currently for GSH raids/ high anguish?
pact helm (40% pact), heretic robe, high mag boot, celestial staff (pact adorns) and nekromancer staff in off hand
Sopike shield has no reason being even stronger if a gilga uses it.

you can replace armor or boots for god of aaru gear
dosen't celestial staff fall off at high anguish?
it gives 100% pact bonus
What we recived a new pact thats the only core identity to the class.
so it's best option for pact
Idk yall love it but like its crazy feels bad to me.
it is bad
too costly
and doesn't even give a lot
and has split aoe
Hypacts cost is fine its a strong spell
only thing it has going for it is t. buff and high single target
But why do we loose every single other pact outside of niche case
3 summon when we only have 5 summon at max and cr isn't reliable enough in many cases i doubt
Just for hypact and call it fair and say yeah the pact class should only have 1 pact.
Goodness if we just care about being the best at something, maybe we should play those classes? 😅
GSH at AL0 at Anguish 0:
-Can go through towers just a little slower than Heretic (yes, less safely)
-Can raid ridiculously fast OR still fast but very safely (“but what about Deity?”)
-Can horde dungeons with BL2, Despair, or HyPact at a comfortably quick speed - summons do a great job mopping up leftovers if you opt for the 2H route
-Can Blades of Finesse Guild at a low mid level with flexible and weird builds (but follower 1 turn)
Being able to do so much content quickly at AL250 is strong. Plain and simple
Anguish cuts down the horde power, speed, and safety, sure
But Anguish is supposed to be hard
nobody here is asking for it to be best
you said it's very strong
not us
Literally that full list you just wrote. Raiding is the only thing
^ this is how I interpreted this and the constant asking for more power
and gs and gsa are far reliable in horde (and I'm not even looking to make gsh good in horde now)
I'm just stating facts
saying it's strong raider and not even decent in other content and acting like it's good enough is weird
i meant that there are classes that are good in raid and better than gsh in horde
Because rs can go through towers slower than heratic probably faster. And this is a notoriously terrible class at horde. Gilga faster by far, also horrible at horde.
For what? this is an exasperating conversation. I can respect you guys want more power. That’s fine, but I’m going to point that out.
so there is nothing wrong with asking more
So saying "hey this class thats bad at it can scrape and crawl and do it" good enough! No.
refining class and fixed it's rough edges isn't asking for more power
asking for other pact to be usable isn't overpowered is it?
Unless you guys think not being best is scraping and crawling, the only major struggle I see for GS Hydrus is Anguish horde dungeons
getting better survivability passive isn't overpowered
Having blood pact actually have a use and reason to be used. Let alone every single pact on a pact class.
you can say horde content
Only makes sense
Gs has the lowest bl2 damage.
Split damage for hypact
A parasitic relationship with its "second chance" passive and its only reliable damage
😮💨
Then can you guys give me a definition of “scrape by”
Or
“Success”/“strong”
As mentioned a little ways back, this I can at least shake hands with you on. Second chance doesn’t feel great
I dont want strong as I said replace all in this^ pact mastery passive ability w something els.
maybe answer me if gsh can utilize other pact and has more reliable second chance will it become more overpowered?
pacts need rework
^
they look interesting but they are useless
I’m fine with new pacts or redoing some of them within reason but as mentioned as well-
I use them all in some content or another with Charon’s probably getting the least use from me
Define excel: Be best at?
Then where are my physical skills? Does gsh even have enough attack when fully juiced to utilize any physical moves?
not bad at
You’re mincing my words so I’m not sure anything I say is going to qualify here
and can be used in content it needs to
Define “not bad”
Because it barely has the magic stat to use bl2 effectively with 10 stacks of hydrus.
if I'm doing dgn then i should clear 7 out of 10 atleast
if I'm raiding it doesn't take half hr
if it's tower then it doesn't become very time taking
if pvp then i can one shot
If its a player damage class, give it pacts or make blood pact use the players life so you bypass summons entirely. Since pacts with them are meaningless. Like im lost on the concept of player damage class when outside of hypact... the only other way to get to 10 stacks is pacts that are detrimental to the class. But adding new pacts are out of the question. But adding veritility or usability of what we have also isn't advised...
Like the class identity is even more confusing after reading that.
Its like saying chain crit RS isnt a crit class.
Towers: Up to Anguish 9 and counting: BL2 is adequate to one maybe two shot everything shackled. Summons can still do enough to mop up a stragglers. I’m not higher, can’t say more. I don’t care if GSA is safer. It’s quick and it works
Dungeons: Same but I tend to prefer either chain chancing HyPact to keep buffs coming in or usually Despair with buff duration to be tanky and unkillable while still 1-2 shotting every floor. Even works with Ruairc gear on
World Farming: Chain Chance is plenty to allow HyPact with Dark Rifts
PvP: Sure, if your opponent blocks, dodges or second chances, you might lose, but that’s a fundamentally bigger issue. 1-shot damage level is a cakewalk for 99% of builds
Raids: You can zero the toughest raids in the game while hitting for 15m+ or you can go all in and fire 30-40m double casts pretty irregardless of anguish
See now you have my second guessing my entire life im going to reread the discription of GSH. ;^; because like I get it... I think, but does BEOH not still use gaits&calls?
BeoH can fail Calls so aside from praying for Jord, not always. I wouldn’t say it is a focal point to the Hydrus celestial tag
(And everyone can use gaits)
so i don't use hypact or any thing that is part of gsh in most content
Gsh becomes hydrus suddenly
and other class also while not utilizing their passive can do it better
Like I dont think yalll understand the uphill struggle its been
Buying hydrus just to find out i cant even use it.
And still persisting to blood pact my way through dungeons
And finnaly I burned out and quit
Just to come back and the fix is turn my entire class into hypact*
eh iirc beoa and gsa has different passive of auriga so this statement doesn't make sense
No he was replying to me
oo
What he said made sense but im certain they still use calls to make their pet spam buffs for them
Just like if we had the reason to we'd still use the other pacts.
i, see i misunderstood
But now its like my class has been trivialized.
who is using archylis pact
and charon pact (usually)
only rhada 2 is used
Just mske it do something
exactly
asking for utility doesn't make it overpowered
It is very clear to me that literally nothing I can say evidenced or not is going to change your opinions so I’ll just see myself out for now
Again, you guys can want more, but I’m going to call out things I think are OP or busted.
Happy to focus on things we can agree on too like the second chance feeling lackluster.
like can you tell me what you think is op in making pacts useable and more cc (ig)
i don't think gsh can hit 5 enemies even with cc and split still exists so i don't see it being overpowered
Yes but immediately after you saying its busted I said make them do anything and what im saying is a blatant extreme for the blood pacts.
since you agree on second chance now i don't need to yap on that
and i don't remember anything more that has been asked rn
+Summon stats = 1/2 pact damage.
draws out the true potential of pact spells.
Hypact (unchanged)
Bp I: medium chance to be doublecast.
Bp II: may be cast one turn sooner.
BP II: may be cast 1 turn sooner, may hit additional targets based on hydrus passive.(up to 4 additional targets at max hudrus)
Rada: passes all buffs to summoner from summons.
Charon I: sacrifices a summon and cast it again using pact multiplier added to summon stats for that cast.
Charon II: sacrifices all summons and casts a stronger summon scaling pact multiplier as "summon stats" for that cast.
Life pact 1 &2: costs significantly less health to heal summons more. ```
^
Inherent in the class and would appear where frenzy on gilga is shown. Directly in the character bio. Not the passives tab.
Nah
but not sure on that
It needs summon stats
Summons are squishy as fucj
And being forced to run decree that locks you into a weird play pattern with random summons that dosent even itself offer summon stats isnt a good feel attall
it depends on max summon stat(from gear)
if they cross 160% i think it's bit too much
that's 80% pact bonus
just though armor
True
GSH gear does not give summon stats
gs gear does
Essentially its theif gear or like dynasty footpads
if it's summon stat give me pact bonus then i think ppl might
?
Your 1/2 pact damage is applied to your summon stats for summons
pact bonus give summon stat?
Because we dont have ascended summons
if that's the case then it's balanced
i misunderstood again lol
Yeah but its only useful in the occasional situation where u need fully filled field before a raid ults
I raid with it
Well hate to break it to ya, but it can do horde using GS kit lol it just feels slow a and bad, what you're asking is for it to be good 
Nekromacer staff 
You can put as many head shaking cats as you want.
I want a class thay works.
To say gsh isnt a pact class
Is to say gsa isnt a summoning stats class
But I would like to see ascended summons on GSH, it starts at 80% summon stats anyway, CR summons them at half that
Bloodpact being too powerful is out the question till AL 200 at minimum for that class XD
But it would make GSH be in line and actually share some common goal gear between all GS lines, so we aren't making SPECIFIC gear for a gs celestial class, and making just GS gear that can be good between the three again
What does gsa have over GS?
Summons that do the thing because its the summoning class. It has summons.
As gsh
We have hypact
20% more summon stats/summon AI/pact nerf
That's it lol
While GS can do what GSA does WHILE doing self efficient dmg
Take gsa and gs into the same lv ang
Gs is dying
It's not lol
Tbh im all for a buff to base classes because celes sidegrades are strictly better imo.
Cept gsh
Its strictly worse but so much better at raiding than both that ppl at like it shouldn't have acess to its other skills for some reason
And thats wild
Base GS is one of our strongest, and best scaler
20% more summon stats then base is not game breaking, and in anguish we hardly use warrior gear as GSA so we effectively are just GS that can't do self efficient dmg, that said, GSA is one of the strongest early/late tower classes, and dungeon snapshotting makes us able to do dungeons higher mel with farming gear lol
Gsh can do every piece of content with its kit, is it good? No, is it viable? Yes
And it's one of the strongest early raiding classes there is
Base GS can do what GSA can do while doing self efficient dmg that can do more then what GSH can do on a single target
it's a middle ground that can be better then both it's celestials, it also has the MOST build diversity of the bunch
Then give base gs 20% more and give gsh 20% more than that.
Because alot of this^ wont be shared with the other 2. Will not make gsh more broken ect. Hell even remove the split damage thing from blood pact. It needs the option to atleast use its pacts.
Lmao no XD
I agree gsh needs ascended summons at best, and that's kinda it, that solves any now problems and future problems
It feels horrid haveing a stale build and my class hasn't actually even been out for a year. Because im not hearing "gsh has been out the same amount of-" no. The passive didnt even work, we only had blood pact, we had no real build diversity.
The answer to that was make hypact out entire class
Im not upset, im really happy we have hypact
But all of you acting like asking for any degree of fair play with the "player damage" PACT CLASS, and its pacts. Is asking for my cake and eating it too.
Like there was a really good start, our sac a summon skills now work with CR. The fact that they didn't initially raises questions in the first place as to why we just cant get synergy within our own kit and our skill.
Tbf bloodpact didn't work cause summons stats on GSH were stale, same reason now why bloodpact doesn't work
Ofc nothing is stopping you from switching to GS/GSA to summon, then using bloodpact in dungeons with 400% summon stat summons, 60% pact on GSH
But that's only viable in dungeons
Im a gsh main
"Hey man I like cherry pie" "nothings stopping you from eating a blueberry pie".....? Like whut. Theres an entire reason im saying, please make our skills passives ect cohesive.
Gsh has from the jump been the one class that just does not make sense with what its given
You've never done endless eh? 
Initially shipped as pact class, but now that gsh=hydrus pact nothing els. Its a player damage class.
This irks me to no end.
Your class is really good at first summoning broken ah summons that self heal, then fully buff, then use blood spells an squence 😄 like. Bruh, no.
Nah shozen is right here, the whole identity of gsh rn is just hypa
It's whole identity before was bloodpact lol
I like it's current identity better I'd say lol
Its identity before was healing summons in endless.
Noone actually raided with it cept gsh mains who didnt get burnt out because their only free time to play the game wasn't them dying in dungeons 247
Nope, it was bloodpact
And it was used in dungeons as it is used now, just a longer buff phase
And in endless it was bloodpact/lifepact
You can literally look up videos
"Endless afg farm"
Mf says it himself, "so you switch to hydrus so you can heal them if they get too low"
But now wev been given hypact told it was our identity and now when its been pact class since it came out. 🫠🙃
Even with 100% of its passive its far from competitive. But I dont want it to be competitive, its the only class you have to literally build up. Hera deals crazy damage on its own w.o flasks, diety same, beo, same, rs, like were smack dab in the middle for raids if that. On the med to low end in horde, near the bottom in towers unless you want to be risky and loose a tower.
And im not asking for game breaking, I just want pacts to do something.
Pacts doing something on a class that specializes in them should not be treated so sensitively.
Because giving us ascended summons isnt a thing
Hydrus loose out
Beo h does not have ascended follower.
Gsh cannot get ascended summon
But since hydrus is the way it is
It should get affects stapled onto its pacts or a passive that achieve the same effects.
Because it makes no sense otherwise.
Hydrus pact= buffs you, insane dmg output
Bloodpact= strongest single target spell in game in dungeons snapshotting
Other pacts don't do much cause they are generally meant to cycle summons not dmg, and there's no point in using them while you can DEAL dmg and buff your passive at the same time 
Like what if alchys gave you s stance that increased ATTACK stat further for each stack of hydrus?
Or is that broken?
Charons gives you a stance that slightly increases CR.
Charons 2 same but slightly better
Like +5% or +10% respectively.
Ect
We already ruled att stat out of GSH months ago, it did have T.att1-3 in its buff pool
And why was that?
Since GSH is more of a magic class then anything lol
No, its because even with all the attack buffs its attack damage was still buns
In dungeons, despair/bl2/hypa
Raids, hypa
If seeing what you just sent me dosent make you depressed I dont know what to tell you man.
In dungeons use event items or a fairly hard to get because its dropped by a relatively rare mob at incredibly low rates as ornate. Or one move when you hsve 7 other pacts you could be using and only being locked into peg, ghost, dead, or vss. When there are like 30 summons.
You can only eat the same 3 meals, or eat 1 of the 3 meals religiously. Or go somewhere else to eat entirely. You have all the ingredients in the fridge but you arnt allowed to make anything with them.
You can mage dance/hypa as well
No items besides high magic required
Does that not seem ridiculous
Mages dance & ravensong are a joke
I used the for a week
Iv died in every single last dungeon iv brought them to almost
The other pacts don't deal dmg, so they aren't ruled into this, I mean that's like saying "rhada pact should do something else" you'd be hurting 2 GS lines in that process
Pacts that don't deal dmg do what they are intended to do, it just has no reason in GSH kit when it's pact can, buff your passive, and deal dmg
Bloodpact can buff you while doing dmg, cause it doesn't kill summons in 1 turn, and you need summon stats to properly scale it
It's locked to hydrus pact cause no other DMG pact scales with it, you could change the other pacts around but that result would stay the same
It would need more dmg pacts introduced, but even then, does it need other pacts? Hypa does everything on it's own, and a full AOE pact is just OP at the end of the day, it does "enough" to be used
My dungeon sucess was like 12% because I switched from my t1 yelg staff to swansong(I named mine ravensong) they are not by any streach of the imagination a good tradeoff.
Its quite literally BL2/despair
And hypact for raids.
Because hypact event isnt somrthing to bring into a dungeon unless your buffing or getting max hydrus passive
You literally arnt reading a word im saying
+Summon stats = 1/2 pact damage.
draws out the true potential of pact spells.
Hypact (unchanged)
Bp I: medium chance to be doublecast.
Bp II: fair chance to be doublecast, may hit additional targets based on hydrus passive.(base targets is 2 at 10 stacks)
BP II: may be cast 1 turn sooner, may hit additional targets based on hydrus passive.(base targets is 3 at 10 stacks)
Rada: passes all buffs to summoner from summons.
Charon I: sacrifices a summon and cast it again using pact multiplier added to summon stats for that cast.
Charon II: sacrifices all summons and casts a stronger summon scaling pact multiplier as "summon stats" for that cast.
Life pact 1 &2: costs significantly less health to heal summons more. ```^
This
Only
Affects
Gsh
And these affects themselves mean nothing. Literally put anything in there, no matter how marginal, and make it pretain to GSH.
Let me reiterate before you remessage explaining you again didnt aknowleoledge what im saying. Put ANY effect no matter how marginal, but have something to do with a reason TO use them on the class that WANTS to use them. And the class will feel better.
Charon pact could literally give a small chance to double summon.
Literally anything tacked on to them via an ability. And all pacts now have not only playability but viability ALSO a reason to not be forced to use one move and try to force that to be the only thing we do.
Im fine with never haveing ascended summons it is what it is.
That would be an essential rework of a rework
And a complicated ask quite honestly, is what I'm saying, alongside that I answered all your queries about the different topics lol
GSH can do dungeons, exceptional at raids
, decent at worldfarming, decent in towers, okayish on pvp
What content would it need improvement in if it's already good at the content we wanted it to be good at? Gsh isn't locked to pacts, it can do a little everything magic wise, and it CAN even use thinblade if it wanted too and clear wyrmhunt dungeons with ease
I'm not, that's the easiest thing to ask for lol, and solves gsh from needing to class switch to use bloodpact quite a bit
Be real. Gsh is good at raids, can do dungeons 2ed from the bottom but not poorly because we arnt allowed to be frank, every class can world farming, amung the lowest in pvp.
Excelling in something but being middle of the pack overall isnt excelling
Like if were talking from the lenses of t9, ok sure
Absolutely by all means
RS is in a worst situation then that lol, they are good at 1 thing and absolutely horrible at every other content XD
Gsh has it good rn, at least it's middle
Verry strong class, but youre bottlenecked hard as hell outside of raids the second your feet touch t10 soil especially gearwise
RS and gilgas problem is funnily the same thing.
Gsh problem is mechanically
It didnt need a patch/rework it needed an overhaul.
Rs & Gil are kinda same boat.
But their issue is an entire game issue because their problem is with the way stats are in general.
Gilga will never "gilga" because the ward stat is coded unbiased. Its like fs being in the game before GS then gs enters and due to the way its coded diety & beo and certain summons will always have more fs.
Thats kinda how it is for them.
Gsh is needs summons, but dosent need summons. Gsh stats are locked behind summons dying 10 times, with a 40% chance of making more. If the 40% were rolled per summon spell in book hypact even with split damage would ve viable.
Gsh damage is locked behind event gear. And its protection is provided it hasn't killed its summons to hypact. And it using other skills that arnt pacts are like chain crit rs using skills that dont crit. Or weapons with no crit stat
Every class is locked behind event gear If you want real dmg
Any mage class can make mage dance work if you use good magic gear, that works for beo/deity/gsh/hera all the same really
And GSH is the least event heavy class
Raids
Celestial staff/nekro staff
Arisen riftsummoner helm
2 of these pieces can be common even
Dungeons
Despair
Mage dance
Maji/elemental AOE's
You hypa the targets that are immune
Some classes can't do dmg till they have FULL ornate sets, gsh has the luxury to use less then that lol
Literally
ADD pact damage to its ascended stats, and inherently give it
1/2 its pact bonus as summon stats.(so it follows the tend of growing in power throughout content. Without the need of making pact damage an anguish scaling stat but that also wouldn't hurt)
remove summon stat penalty from
cr2: 40% chance to auto summon(checks each summon for 40% chance to autosummon from spellbook randomly each turn)
Change second chance if to
"Second chance if 1-2", 3-4 (80%), 5(100% & same % as second chance for consecutive procs per encounter)
It will always make me laugh when ppl put beo/diety in the same sentence as GS of any type.
As a comparison
Theres no theif gear I can wear that out tanks the stuff diety and beo has and they have significantly chonkier stat totals in general
Even at max stats
None of the classes you mentioned has to waste 5 turns to use its statline
They can buff and begin clearing dungeons
Gsh can 0 A.morri on agony 35
Beo has to stasis to survive
Deity has to tank enough to get a 2k off
Gilga and RS are left in the dust in comparison lol
So you hsve?
If you want to build tanky GSH the tools are there, and you can 0 just about anything, it just tanks your dmg a bit
Because if its not something you yourself have done, and at that point im 30 AL 8 ang. I don't care about players who are playing at a level i am not
If anything GSH is actually defensively/and resiliently tanker then GSA
Gsa isn't 0'ing anything anytime soon lol
Which doesn't work anymore lol
They disabled the move on other classes?
Tanked it's dmg so far that GSA can't make up enough stats to use it lol
Same with GSA spiked shield, it's also just not able to do it anymore
Gsa doesn't have any stats to do self efficient dmg even at 100 AL lol
Best you can do is be tanky ward wise let summons deal with it
Or
Glass cannon and go summon stats and let summons deal with it
And mind you GSA is heavily reliant on one of the hardest titans in game for its optimal gear lol
Yes but other players dont use GS to do that
They use an "easier class" or ect,
There really arnt mains anymore
So I get it, youre a firm believer of, "if you dont like it just pkay a different game. I still frequent D2 even with bungos questionable moves. And osrs even tho Jagex isnt very receptive to player feedback.
Wanting my class not to feel bad
Dosent mean im trying to break the game nor that I should "play another class" it means im going to continually throw ideas until something sticks or something changes. Or I get burnt out and cone back later. And the ladder will be here sooner than the former probably
I'm not saying "play a different game"
I'm just saying GSH isn't useless in dungeons nor does it require events to do dungeons, it's a simple gear investment like any other class, and it isn't meant to go at meta speeds
Gsh meta is raids
Everything else it can do just fine 
Another approach you could take a gander at since simple fixes is at the stage we are at tbh
-
Ascended summons
-
Change benefactor spec to not have a -pact stat
So gsh can use benefactor without losing a chunk of dmg, that would be 210% summon stats 
can't wait to see gsh to be a lot better by 2040 
I soley play GS/A/H in any content and the only time i truly feel disadvantaged is BoF.
@dusky ginkgo what did you think of this btw?
regarding the final decree topic
What if GUrsa had Avidity 2 and Apex? 🤔
My knee jerk reaction is 50% summon stats is too high but I think some amount of summon stats sounds lovely 😂
If nothing else, a bit more oomph would be nice but I’m enjoying the weapon in its jank for the moment
idc about Gursa gimme avidity 2 
I did 50% because I tried benefactor and the khepers still die even with essentially 80%+130%+(I used arisen riftsummoner shoes)+135%
345% summon stats and they still got one shot by AOE raids, only survived against ptah/jorm
Cade and others still didn't even give the little fellas a chance
Ofc this testing is on agony 35+raids, and the khepers are T6 summons primarily with a oddity T9 every blue moon
Fair - how about the chonky summons? I usually go in with Ancient Dragon and Great Pegasus equipped in addition to more Khepirs
Do they even get a shot as big ones?
With benefactor and stats provided, they live 1 hit, and die to hit 2
Sometimes ( despair AOEs ) will one shot them
Ofc granted I'm taking a -50% pact penalty with this XD and solely it's not hardly viable to use GSH with benefactor 😅
But the testing was solely just to see if summons could live
And that's really hard feat without ascended summons
Yeah Benefactor is probably a nonstarter especially paired with Final Decree
I can make khepers live 1-3 hits on AOE raids with about, 700+ summon stats going ALL summon stats
AD/pegasus will most definitely live on 700+ summon stats, roughly about 5-8 hits
But well GSH can't afford to go all summon stats and do any dmg XD
So the 50% summon stats realistically doesn't change much XD higher agony
But it would help them scale and be just enough for ptah/jorm the whole way ig
Idk the solution for despair and other AOE raids, cause that requires so many summon stats that GSH can't obtain without 0'ing it's dmg output tbh
Ofc problem with AD/pegasus, is that you have to manually summon them, 4-5 turns each, and if charon ritual summons them they are insta deleted before they even land lol
Ofc not saying summons like fey Kelpie and others similar to it can't tank
But well much less hp then AD/great pegasus
If beithir was a spell, we'd be singing a different tune

Beithir is probably the ultimate solution to AOE raids, if the beithir staff was ever updated
Decree would be the beginner friendly version of the beithir staff XD
Slap on 40% pact onto beithir staff and some better stats, you have a self replicating, semi hoard, very tanky dragon
No summon stats besides what's on the beithir staff
Beithir 172k
AD 116k
GP 120k
Beithir summons X2 faster then AD/GP, and it can summon up to 2 at a time, alongside self replicate, and charon ritual wouldn't proc on beithir
Then well beithir with 400%+ summon stats
530k beithir
360k AD
380k GP
But yeah just some thoughts thrown out there
vs aoe raids just raid with base GS i don't understand why a class is supposed to be very good at everything
This was more a conversation on trying to make decree good lol
And then a solution for AOE raids alongside that conversation since that's where decree's niche lands most atm
But ofc if beithir staff was ever updated, decree would suddenly fall back into the depths of a very niche hardly worth grab again XD
No.
Noone wants "verry good at everything" we want able to DO everything.
And me specifically i just want it to actually function eith wits pacts.
That was a joke
Finally having my Decree build and played around with it a bit and honestly i think it's alright.
If its intended purpose is to have a weapon against AoE raids it only works to a degree. Agreed with
- summon stats
even tho they will only help that much.
On the horde side i enjoyed it as a real BL2 alternative.
Ward turns and buffs are always up. In combination with Dull gear and Spine Shards it chained enough to make me happy. HyPas split dmg holds it back tho so i want to throw
- dmg against multiple targets
into the mix to be able to buff it soley for this content w/o worrying about the rest.
Show the build ur using
Honestly for raiding i tried multiple builds. The only one that comes kinda close to sequencer is berserk builds, but its only 20k ward more with final decree which is kinda still meh and absolutely not worth it
For physical AoE raids ghosts are superior imo
Final decree needs a mag buff 300~ish more mag, 60-70% more ward and 10% more pact power
Yeah but then u got gsh stasis builds, which will still damage more than final decree + raid wont summon or even do aoe moves
Try fss for boots, or dynasty for GoA
GoA?
Gods of Aaru
I don't really wanna cast those mid dungeon, nor do i need to
This is pretty much identical to my build for it with a PosDur 50% amity
That's mine too👀
i have similar build but i don't use final decree
but celestial staff with spinal whip
Objectively, that’s probably better per damage but less ward but where does that distinction get made in anguish I’m not sure
Well gsh is glass uh gun for me so i really don't want to think of ward or defenses
That's fine 🤷♂️ but we sometimes get defense buffs so you'd better believe I'm going to use em
the real BL2 alternative, is despair/mage dance
I think I ran a similar build to yours, I used moondust for adorns though, and dmg wasn't an issue for me, the split isn't that bad, BUT the fact that it doesn't hit all targets/you can't comfortably spam hypa/some enemies ( mammon specifically ) can just completely shut you down/and it feels incredibly clunky to play
Is what got me to just not use it in dungeons anymore, rather I switched it to a raid loadout, and it Excels versus, jorm/ptah, and similar AOE raids like them, but it doesn't do well against, cade/scrugg and similar raids
For me personally it's a much better raid weapon then a dungeon weapon, and that's just mainly due to hypa being semi AOE, when we have much better full AOE alternatives, that don't require event gear (and aren't as clunky to play) 
A real alternative (i don't think there's the alternative as they all have smth going for them) with different up and downsides compared to BL2, mentioned buff and ward upkeep.
I tested mel11 shackled idk maybe that's too low.
Raid idk really, i mean yea low dmg AoE is possible but like you said, GSH in general struggles against high dmg AoE and Decree doesn't really change that.
What it allows me currently at Agony 14 to do is manually summon Khepirs for their 2nd chance possibility while bringing Great Pegasus and Ancient Dragon as my auto summons
But it’d be nice if the Ruairc gear had some extra summon stats to add support to that with the occasional double chonk 😂
Or just summon stats on the decree
Or both
Thing is
With summon stats decree could withstand higher AOE raids to a certain point if it had a chunk of summon stats, 30-50%, and If it did well it would be a highly sought after QOL ( anguish scaling, ang40, we'd get 120%+80% base, that's at least 200% summon stats, while not great, you can try to slip in summon stats on your shoes as well, and it should make your kelpers live 1-2 hits before dying, that would be enough to hypa at least )
With dungeons, unless hypa was full AOE, i highly doubt it will be sought after for dungeons, and you need even more event gears to top it off just to kinda hit 4 targets, alone the clunky gameplay of it
It's me taking the lesser of the evils and settling for what it's closer too being good at so the weapon has relevance 
Also of note, Dark Pegasus has Mystic Feather so it can sometimes dodge assuming it survives the first AoE
Those and Khepirs are becoming some of my AoE raiding staples
Ofc another solution to it all would be to have charon ritual summon at full summon stats potential, and bring it back to 100% at least
And well GSH could grab summon stats reasonably and share more common gear interests with the rest of its lines, instead of making such specific gear for just it to function

instead of 50% summon stats from cr how about 75%
you have been active in this thread for this long and you donno cr? are you fr?
btw it's charon ritual
aka auto summon
I dont know all of your abbreviations
I might get awful luck in PvP but I’ve been running Shackled Mel6 with Final Decree full of Orichalcum Mortars and actually doing pretty alright with that too
Summon Khepirs appears to always give 3-5 Khepirs per proc so if you empty your summons on a floor, you’ll start with 3 on the next.
Only time I didn’t pull that off was if I had 4 out and fired HyPact leaving 1 behind
Not as fast as BL2 but I’m at 1.5-2m a run if not lagging
Still stand by a bit of summon stats would help for the raiding side and a bit of multi hit damage is a neat one too
But one question
Do you have ONLY summon khepers skill equipped? Or also summon ded?
That could be changed by simply adding more mag to the staff so a 200% at gf would have like 1500 mag or so. Afaik hypa damage is not counted as multitarget or am i wrong?
Yes just that one
No summon dead or ghosts equipped currently
But I was wrong - you can occasionally just get 1 from the “start of battle” summon
Hm icic
Charon ritual passive
Question
What exactly does hydrus stacks do?
Could we supplement alot of these issues with making stacks matter? Like even marginally.
probably give some pact bonus or just raw stats
sc consume hydrus stat instead of summon or after 100% soul we get a special horde summon
that consume all stacks
No not edible stacks
then they are just permanent buff
making then consumable or giving then new effects can make them bit more interesting
or buffing their existing effects (boring way)
1 stack 10% summon stats up to 10
2 stack 1.5% CR up to 10
3 stack 5% chain chance ect up to 6
4 stack .5% accuracy & dexterity up to 10.
5 stack 10% chain chance up to 6
6 stack 3% quick summon cast(1 turn less) up to 9
7 stack 3% POS no compound.
8 stack 1% quick summon cast
9 stack 10% more mag
etc.
10 stack second chance is 75% on first death, 25% second ect.
Meaning at 10 stacks
100% summon stats
15% CR (or less)
35% pact chain chance
10% quick cast summons
5% accuracy & dext
3% POS
10% more likely for mag
etc.(mage buffs) from hypact.
And at 10 stacks much greater chance of "second Chance" procing for the first time, degrading drastically with each proc.
This affects literally everything that makes hydrus feel bad, without making it "broken" or "too good"
This also solves the decree issue(except its atrocious magic stat)
honestly i doono it looks op but feels deserved too
Its the furthest from op
Summon stats is a mist
Must
Chain chance isnt too helpful for pacts but it allows you to semi functionally hypact for horde.
10% quick cast summons, is about as useful as "double summon" on a hydrus.
yeah but there are ton of effects
Dosent matter
They are all everything hydrus needs to stop feeling like a wet napkin.
their value may be decent but so many of them make me little confused
Ok "up to" means starting at this stack you gain xyz. And the benefits cap out at second number.
Hence I wrote the actual Stateline totals underneath it
honestly we need more input on this suggestion
I'm little doubtful but not entirely against it
Cr could be lowered a bit tbh. So that its 50% or 45%
Instead of 15% because that means 55% which is a touch strong.
An almost winning coin toss every time.
Because like yeah ascended summons would be cool. But being real as hydrus its not happening. The other fix for the summons being unable to survive in ang is just making summon stats an actual "stat" on hydrus.
So when you ascend you have a summon stats mulplicative that makes your summons resist slightly less competitively (living 3-4 hits) compared to the current 1-2 in FULL summon gear.
Which tanks your overall dps.
It shouldn't be "good at everything" but it should at very least be "ok at some things" because im sorry but BL2 isnt GSH its event gear.
And hypact isnt GSH but apparently it is now. 
Also before you say it. No were not replacing the stats, the fact that our stats are locked behind a pay wall already is bs. The stat gains stay
It says in the description that each summon slain is 10% stats for 100% stats at full charge
Hydrus/souls collected are stat increases per stack like every other class with a battle passives
Adding more to that would be unnecessary, and complicated
If 2min using HyPact is too long for a dungeon then BL2 and take 1min
If that’s too risky then use GSA like everyone says to for hordes
Yes, there are some bugs to iron out
Yes, if you can get enough people to discuss, the 2nd chance might warrant a revisit
Saying that GSH isn’t okay at plenty of content at this point feels like fishing for buffs. Which is fine but then say “I think it needs buffs because I want to do things even better”. When you say “at the very least good/okay at some things” you need to realize we are already “good/okay” at lots. If that “good” means “best” or “almost best” then say that.
—I do use GSH for everything including its t9 version on my alt.
uh how many ppl we need to revisit second chance again and again saying 'good' at lots isn't something many ppl said iirc
i could be wrong
and ofc it's better than previous gsh
everyone agree with it
and yeah t9 version is good for its stage
Truth be told I don’t know on the second chance thing but I’d assume more than the six or seven of us semi regularly in this thread
Per “good”, my definition of “good” is “can I clear it consistently and in a reasonable amount of time?”
Raids: Yes
Horde dungeons: Yes
Towers: Yes
World Farm: Yes
PvP Offense: Yes
PvP Defense: NO
Anguish Raids: Yes
Anguish Horde Dungeons: Yes but loses some speed or safety and consistency at least up to Ang 20
Anguish Towers: Yes, see above - at least up to Ang 10
Anguish World Farm: Yes at least up to Ang 10
Hence my opinion of “it’s at least okay at a good amount of content.”
Saying the class needs things to “even be okay” isn’t backed up by the data we’ve seen in this thread especially as this is just one celestial in a class set
But I am happy to discuss bugs, pain points and/or things that could at least feel better (like the second chance)
i see
i already gave all suggestions above so i have nothing more to add (all i can do is give my opinion on other suggestions)
its pretty good as long u dont go beyond ang 20 😂
i mean gsh is pretty mediocre for everything except raids like u can do raids at ang 50 with gsh and be fine
could be a nice concept ig, but i dont think the devs will be bothered to fix something that's not broken for them
gsa just does it efficiently, and this could certainly put gsh onto something but if they really want it to be better it wouldve been done so a long time ago. The fact that they failed so bad to make it a horde class just like we discussed is saying a lot, they just got lucky that it unintentionally resulted into it being a good raider than base gs.
besides players are already loving gsh to perform at the bare minimum level except for raids ofc, everything outside of that is just ass
this is how strong gsh looks like before they messed it up
i never really understood why the downgrade of t. all +++ to t. all +, a lot of people including me said it that it is necessary cus we dont have any pets that provide it for us
besides even if u dont get t. mag +++ or any t. mags at all youll be fine with just t. all +++
that alone made it very strong for horde
ofc towers are another thing, cr & dmg split was the only issue that time or at least the last major concern then everything would be gucci
even if this is a shackled run i would still do a tremendous amount of dmg
this was the peak of gsh's performance
after the live release its just meh its alright ig, at least it can still raid
this version was also also the best of both worlds, can do dungeons and raid just fine
So for you, anything that isn’t the best or at least top 2-3 is not good? (This isn’t a judgement, just a question)
beta gsh wasn't disappointing (outside sc)
eh damage split existed in beta hypa??
iirc beta hypa counted single summon damage independent so all 3 summon had equal damage on enemies
unlike now where hypa count all 3 summon
gsh could raid before too (it only needed al or luck)
everything about gsh was nerfed in live
damage split, ward turn thing, t. all
not very sure because i only used gsh when i did raids
So if I’m understanding then, it’s not that GSH is bad, it’s that it’s worse than peak beta, therefore, since some people got a taste of a significantly stronger, possibly OP class, the Live version is just a disappointment?
you are right
if gsh was like this in beta then atleast we wouldn't be disappointed
we would say it's an improvement
but we get something cool that we like and are excited for then boom
it turned into a disappointment
also all good quality of gsh beta got nerfed
hypa spell got split (making it less versatile)
ward thing also got adjusted so now we have 0% ward absorption through hypa
and t. all+++ which was needed because it can't have pet
This I do believe is a bug but yeah this is a frustration to me too
it's not
i asked odie
more like complained
it's intended
How does it currently work? It gives ward turns but 0% absorption (which means in this scenario it is completely useless)? But if you start, e.g., with ward turns (=50% absorption), then it works as expected?
not saying that it should be top 2-3, just saying that it couldve been much better than to what we have now
beta version felt like it was almost there
Yes pretty much this
First round of something you can get ward turns but 0 absorption
Though for say dungeons, the next floor you should start with 50%
just because it functions well enough for low anguish, doesnt mean itll be great for mid-high anguish. I get it you're supposed to feel and face struggle because its high anguish but base on my trial and errors it barely performs at mid anguish. And also I was just putting a 2nd motion to his statements, I gave up a long ago on trying to make gsh the horde class it was supposed to be. But if people are gonna want it to be good at horde then ill just reiterate and bring up past points/documentations that i had given. And there's no reason to give up one aspect it shines at currently just for it to compensate for this specific content where it's supposed to shine at. I mean we can have both, that's been the case for beta and a strong gsh in horde means a stronger gsh in raiding. Ofc even if gsh is a monster compared to base gs at raiding 2nd chance doesnt work the best with it, so its not like you're just spamming hypa and like its stasis.
and as ive always said in the past, if u guys want gsh to be good at horde bring back t. all +++ and give it some increase on its cr rate because 40% is not gonna work and you'll not be able to do any content outside of dungeon.
heretic can ara vesta well enough for a full tower, gsh can't and for dungeons? good luck doing a full hypa run above ang 20+ its gonna be so slow to the point that u just have to switch to gsa to do the job for u.
bl2 could be fine for ang 20+ on gsh but with no t. all+++ you're pretty much cooked in most of your runs
for a full hypa run on dungeons, it gonna be somewhat viable because u have t. all+++ but without sufficient cr rate to back up the need for your hypa it just wont be possible to have a practical run
you're gonna be spending double if not thrice the usual time with your bl2 or jin + panda set up