#GSH Rework - H2 Balance & Mechanics
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there technically aren't horde raids
unless you count low hp fodders
increasing damage potential should help?
maybe not
I'm not sure and need input
but what you're saying isnt increasing damage potential, because in the beta hypa did the same damage, just in 3 hits
which only increased damage potential in raids
that arent a problem
horde dmg is low is what im saying
probably because of bug
ig we'll have to wait more
yeah the split damage needs to get fixed
i guess man
its not even buffs, its fixing bugs lmao odie please š
my nightmare is that it will become part of hypa and wouldn't get fixed and we'll be notified that it was meant to be like this 
you are alone on this one i need buff
Well.. looks like HyPa is unintentionally great for pvp offense. Too good in fact
Its good but i don't agree with too good.
How can it be too good when you got 1 chance to hit, then your defensless without 2nd chance, summon prot or anything.
If it couldnāt be blocked or dodged or miss, didnāt need ammo, could be fired off multiple times in a row, and/or could be used on defense by AI, maybe
But nah, I really donāt think it is too good. Glass cannons need ways to work around walls of 1m ward and they can die to anything and everything as a cost of maybe dealing lethal damage
because purely of its dmg? Something like 300k on turn 1
thats enough to kill even high AL players with 1 hit
I mean Iām getting hit for 300k or more from SS3, Realm Strikes, Verse IV, (and 600k from a Bloodray) so what is the issue? - and I donāt have a second Chance option after firing, any ward or hp to hide behind or a follower than can DB thereafter
Iāll add on that unlike some of those other options, a Hydrus Pact isnāt going to hit 300k on turn 1 at AL0
And even if it did, that 300k wonāt kill almost any of the locals around me in one hit
You have some unusual locals in the overall grand scheme of the world btw
I dont know where you live, but that is certainly not my experience in my area
After testing, I noticed a few things abt HyPa in pvp.
Against a single target, this spell deal insane amount of dmg (Tested and got 160k at AL0, 320k with double cast if you want) and seems to have extremely high m1 value
Against multi targets (i.e. fellow summoner), the split dmg seems to be bugged and deal 30-40k to 2 target
Yup, aoe dmg is bit bugged rn, dealing 1/3 of what it should to every enemy.
Also, i agree with erd, hypa deals massive amount of dmg in pure mag/pact build but then your dex isn't that high so you can miss often, you got no ward, no ammo for 2nd hit unless you get lucky with auto summon, no 2nd chance. Its definition of pure glass Cannon that isn't too hard to block.
as i play gsh i only come to hate current second chance
imagine having a passive that usually work when you have all summon on field
not when you actually need survivability
and even if it proc with 2 summon you have no counterplay
i mean second chance has clutched up on a couple of raids for me, i prefer having it than not
ofc something stronger will be better but yeah
i feel like odie needs to touch up GSH to make it better for dungeons and maybe nerf it for raids a bit, unless im out of touch with other classes, raiding with gsh is really really op imo
i wasn't complaining about raids
yeah im just ranting
but in horde many enemy hit you
same XD
feelings about gsh is raids are stronger than needed, and dungeons are weaker
a bit of a power shift to bring more in touch will be nice imo
Good but not very overpowered because of aoe raids
yeah but thats only because hypa is bugged rn
try winning against pumpkinless or cade
ah you mean aoe dmg
same
yeah they fuck you up
yeah definetly not an S tier raider but still you can rng your way through dealing insane dmg with minimal setup on 90% of raids
but i don't hate the fact that aoe counter gsh but atleast give it better passive
instead of current second chance
it's been a month and hypa bugs still aren't fixed
i want a cool original (lie) passive for gsh
yeah, hoping odie gives us a bit of an update on what he thinks about hydrus
yeah
and hopefully adresses some of our complaints
personally i don't like hydrus give use covirus instead
gs covirus would be very cool trust me
yeah
whats your al btw, because i recently HOC'd to gilga to try it out while waiting for gsh to cook since i have a couple of hocs, and i played a bit with AL0 hydrus and i can basically do the same on raids, hitting around 1.1mil dps on anguish level 6 and absolutely speedrunning simillar to my deity apex build, but dungeons suck so bad
gsc would be far more better than gsh will ever be
why do you even need another class when we are currently reworking one lmao
It is, i'd consider it top tier for solo raiding, comperable to stasis prom or even better.
me? Just 11 i don't farm cuz that's boring
That's for solo, for duos sadly no help for hypa, just less chances of dying
just my personal opinion XD
Im al 67, but im doing every content shackled rn
So bascially al 0-10 smth like that
Pure summoner too
its really fast and really high damage, but youre basically praying to jesus every turn if youre doing sequencer, and if you're running fomoria shield and tankier it can 0 out amorri in my experience
i do shackled too š
dungeons suck sooo much though man and that was the whole point
Im doing full glass canon tbf, for amorri im using anubis and fkelpie to waste couple of her turns and pray lol.
maybe when devs implement 3rd celestial (not happening) i will request for gsc
pls no man the game is hard to balance with 2 celestials per class
just make every class overpowered
simple
also gsc sounds literally like a rename of hydrus
So what's the point of playing?
heh you caught me
thats powercreep and its the easiest way to make games boring
enjoy
What are you enjoying?
oo
Beating everything without single challange?
chaos
9/10 ragebait
it doesn't need to be that overpowered
3rd cele class would break game(litteraly)
also deity players exist 
So?
so being overpowered isn't a issue ig 
Good jokes, deity and op doesn't rly fit together anymore
hydrus raiding lowkey better than apex raiding currently
i mean it's already a balancing hell it can't get worse right?
Its still good from what i heard, its judt not op.
Fr, im saying that hypa raiding is meta for solo rn
ok ok not joking anymore (stares at my imaginary gsc)
We can argue but there's so many diffrent builds, dmg is amazing and you don't rly need als.
yeah gsh in raids isn't bad
its really good in fact
meanwhile dungeons you basically just have to outstat and spam bl2, otherwise you're cooked
āšæš¤
Still sad they made my boi bascially worse heretic in horde content
the place where it was meant to shine
i mean its always going to be either worse "insert class" or better "insert class" tbh
It could've been alot better tho, atleast make 2 summon hypa attack 3, despair would been possible.
Dgs would be bit better
Torment eh, not rly point since gsa dominates
hypa 3 will come as off hand skill trust
So the recent vibe here is that GSH still should be shine at horde dungeons and raids should be tuned down?
This could be accomplished by e.g. a different HyPa calc decreasing the dmg against one target and increasing it against every individual target plus hitting more targets.
Maybe moving away from split to static AoE.
Ngl, it should be fine the moment they fix the damage calc being bugged rn
I still hope that HyPa damage will be changed to the "usual" split AoE damage. If the current implementation is intended because otherwise it would be too strong, I would prefer to reduce the number of ward turns back to 1 (currently 2 or 3 after AoE HyPa), and instead be able to use HyPa in horde content for killing 2 or 3 enemies. That way, HyPa should be a bit more consistent - currently, I don't think that it makes much sense to use the AoE component of HyPa.
I just hope they won't tune it down for raids while making it still mid for horde š
Im happy with my gsa horde clearing, just make 2 summon hypa attack 3 enemies so i can do despair and im happy
Agreed 100%
Mmm idk, doesn't GSH BP suck against raids cause their summons don't have ascensions?
Yes, that's the whole deal.
The goal of the rework was to create a fast horde class since this is was the summoner classline was lacking.
Now we got a raiding an (remaining)PvP/AI attack machine.
||and GSA dominating Ang horde content||
I say summoner classline isn't rly lacking in terms if horde content with gsa, but lack of gear. Gimme more gear with passives like disperse and im happy. Raiding was painfull tho, bp isn't made for solo/low al.
It was the goal of the rework however we got a GSH pretty capable of fast paced raiding low to high AL until its overcome by BPs scaling at i dunno AL 150 to 200ish?
The question is now (after everything is fixed and polished) how does the majority feel about this?
Do they like it as is or do they insist on their original goal?
Ngl, I'm still waiting for the damage split calc to be fixed
me too, dmg calc and chain dmg fix are a priority
True, forgot since it didn't appear in the patch notes
dw it got me too
Yeah, worst part is that I've been seeing it a lot lately while clearing horde dungeons
I just hope they fix the other things, and then we'll see from there
if chain dmg get fixed a build with storming tempest migth be the best choice
If it's still lacking, or what
Yeah, that could be interesting
full dullha, spine adorn and maybe the spear for more spine adorn and to use the 2h bonus
Is that GS Bloodpact outscaling GSH Bloodpact or GSH Bloodpact out scaling damage GSH Hydrus Pact?
Per the concerns about hordes, Iād also like to see what a fix of the damage calculation brings to the class
An Arisen Qatvanaga full of Orichalcum Mortars is a very safe way to do it though BL2 with damage summons does just fine for me when Iām in a hurry. But Hydrus Pact having more effective damage splitting and/or allowing chain hits would be really nice
I donāt feel like GSH needs any buffs or that would put it over the top. Fixes/smooths over to what is there seems fine I.E fixing Hydrus Pact splitting damage
And per the second chance concerns āwe donāt get anything from itā- except for stats just like a Manarush or Deityās second chance and those arenāt nothing. Iād also be sad to see that go
If I were to make a list of things Iād want to see it would be something like:
-Fix Hydrus Pact Split Damage/allow chain damage
-Fix Phantom Summons (though this has been noticeably a bit better for me recently)
-Make the other pacts interact somehow (I.E Charon, Achyls and Sacrificial Pact would have a chance to give you whatever buffs a summon had when that summon is sacād)
-Add more Pact damage weapons/armor so the class isnāt always glued to a Celestial weapon
Iād add in- I know GSH is a Summoner line class that inclines toward summon-based play, but itās also a Hydrus class that inclines toward power to the player and the class feels heavily tailored to that playstyle. Try and play it like a mage (player power) first and a summoner second and everything minus some bugs is quite powerful.
Hydrus Pact and a storm of temp buffs is a ridiculously powerful ability and Iād be very careful of making it too good.
I know my highest Anguish is only 13 and that Anguish 30+ is all a few people care about but I havenāt found any content that GSH is incapable of tackling minus maybe AoE/summon raids but swapping over to running Bloodpact on it does just fine against those in my experience (and a fix to Hydrus Pact split damage would help a lot)
Agree with all those, but on the last point, itāll still be glued to the cele weapon, doesnāt matter what you add
The pact cele adorns are just too good
And on this prob base GS, with the ascended summons
Yeah, they appear to be m1 Boosts š¬ at least in my tests so far
Gotcha. I guess Iāll check again come AL150 - at AL86, despite tiny summons, my GSH Bloodpact damage is more than 2x my GS with the same summons out and buffs up
#1449114805368786956 message
i am waiting for better survivability passive
there are many good ideas in thread
After split damage bug fix and we get better passive gsh should get significantly better
in horde
The class doesnāt need survivability if you build to tank up. And hitting the damage cap is plenty of damage while zeroing everything
Adding more survivability on top of that would break the class
I'm talking about better passive than second chance
glass cannon classes usually have survivability passive
like dodge, second chance etc
gsh second chance is bad because
1 It usually work when there are more summons on field.
2 When it work it remove all summons and you just get little health.
Second chance might feel good in raids but not in horde where your squishy summons dissappear.
And Iām saying that giving it a ābetterā survival passive would be bordering on if not outright breaking the class
I understand wanting more power and I understand wanting something different but GSHās passive is well aligned with the class and BeoHās survival passive
And unlike BeoHās passive, we can get summons back and it gives us a stat boost not just a little health
GSH has more of the ebb and flow of Orna classic classes and that is something Iād love to see return to the game more
But in that, I recognize the ebb isnāt something everyone enjoys and doesnāt always feel good, but making the class always have the flow would be too strong.
yeah summon them just for them 2 die next turn
are you are cooked if you have status
survivability passive are for when you are in risky position not when you have 5 summons on field
and better passive isn't breaking game duh
also passive like dodge isn't making it too strong
nobody is asking for a passive that can guarantee your survival
just better than current because many things needs summons on field (hypa, meat shield and current passive)
what the point of stat boost if you are likely dying next turn
gsh second chance may be good in raids but not in horde
Using that same logic about stat boosts, Deity never has been too strong. And for that matter neither was any class
Those stat boosts keep us alive to BL2 or Despair everything and likely kill them. You know, just like a mana rush or second chance on other classes. Summons getting eaten to boost stats and being sacād to save us is on par with BeoHās second chance passive and we can get them back
I donāt agree with GSH being bad in hordes. It plays on a similar level (Iād put GSH below by a little bit) to Heretic with a built in temp buff spam button
Is it clunkier until Hydrus Pactās split damage is fixed? Absolutely. Does it lack a follower that can keep GM and DC up? Also yeah. But bad? Nah
Ah gs bp is better than hypa at higher al(150+), not a spell that can be abused by everyone sadly.
i donno if many ppl agree on gsh being good in horde
when it was meant to be good
Tbf they are probably overtuned, the best non cele weapon has 20% bonus, 5 cele adorns are 100% (hoping they are additive), the only event weapon with bonus is a t9 instrument (also 20%) and if Erdr1ck is correct on it being m1 and not m2 bonus it means is basically impossible to resist it
actually close to s raider shackled at mid-low agony
I love gsh raiding pls don't nerf it
I love it too and if there're many many more that do there's nothing to be afraid of
this is shackled
I'm glad there is still active discussion but a bit concerned there has been no feedback or noise from Odie
How long it been since hypa release alr?
NF is pretty occupied with 2026 kickoff planning atm.
They're aware of GSH concerns.
It was end of November beginning of December time
That is a bit hard for fixing hypa doing its job correctly
enough time has passed
What itens?
Thanks
Thats clearly AI made. Lugus will only proc atk3 for mages and mag3 for melees š«µ
100% busted
I agree to this, T.Mag3 is for 90% proc chance for melee...
Did HyPa get fixed? This is on 2 enemies i feel like I'm doing more dmg
Maybe t mag 3 procced and i didn't notice
Fresh off the mf grill
What if we make a summon passive similar to the player passive bb. Where summons offer a % chance of buffs or abilities when they are sacrificed. I.e
Amrak: bla bla bla flavor text.
Requires 2 turns in battle
Tribute pacts using this summon may crit. Health pacts using this summon restore far more health than usual.
Blood tribute 50% hydrus tribute 75% life tribute +3
500 mp
So each summon has the Tribute passive, which activates 50% on blood pact and 75% on hpact
Thoughts?
This both makes summons far less "useless" and also gives a reasonable buff to hypact without tuning the class any further because as it stands GSH is in a very good spot if im being honest.
While life tribute being the scaler used when using charon pact ect for things with higher life scalers its generally based on HP of summons. Specifically for summons like amrak that require a considerable grind and are unique in nature but generally bad in any content or seen as a "wasted" skill slot, its because its supposed to be used for sacrificing not for fighting.
Similarly, spooky ghost, vss, summon dead, oynyo, belthier are quite literally fodder and should all share the same tribute:
Damaging pacts have much better penetration, chance to revive one summon based on level of hydrus.
Blood pact pen 25% hpact pen 75% Arise 15% per hydrus stack.
Glysion, Amrak, cernios, pantheon, summon animal, failed phoenix ect. Are special tributes. And generally can be used similarly to what they do
Think Glysion = break damage cap & reflect damage taken added to hpact.
Cernios = pact damage is increased to foes with light/dark weakness
Patheon= chance to permanent increas stats same rates as what the summon does when casting on player.
Hpact 100%(every hypact of patheon acts the same as patheons eos buff on player same odds as eos)
Failed phoenix Mage= must be sacrificed with melee; places phoenix debuff.
Failed phoenix melee= must be sacrificed with mage: further removes damage cap, further increases pact damage per sigil at 3x pheonix debuff
Hpact 100% (if both phoenix are sacrificed enemies get phoenix debuff, & damage dealt to phoenix debuff enemy has no damage cap at 3x phoenix debuff damage drastically surges. If both phoenix are not sacrificed together no change to hpact occurs)
i think that's too complex...
Not even
Furthest from it
Its complicated reading but in practice its far less complicated
Itd bb but on summons.
What does this summon do/used for.
And what chance it activates via Hpact.
100% means hypact will function how this summon does. So in the event of patheon it mostly buffs things. So patheons tribute would attempt to buff the player any time patheon does to hpact.
That sounds like a full class rework, not an addition to what is there. (Though, hey, neat idea!)
GSH is mainly (IMO) just missing Hydrus Pact split damage to make its horde utility/use better and anything beyond that plus or minus a few number tweaks here and there risks breaking the class
Full summon rework.
The class and its passives do not change.
Just the summon themselves recieve tribute. Which especially only works with hpact
And that isnt even a big rework. Each summon receives "tribute" passive.
Then you can per summon decide if it just has increased healing when sacrificed or if they do xyz. So killing penguin would just increase the odds of hpact giving askr buff or dc
Iām not sure adding something to each summon isnāt a large amount of work
And looks like straight buffs to GSH
Which Iād be concerned would break the class
- especially in the content of ādamaging pacts have much better penetrationā. Theyāre already impossible to zero if youāre using any amount of pact damage, why do they need anymore m1?
And it would essentially cut down on the skills gsh even needs to function
Since summons essentially would replace the need for filling skill slots with shit that further wastes turns. Im even ok with removing pen because thats a great point I overlooked. We hsve amity for that.
š¤ have you been playing GSH lately? Other than occasionally casting Summon Dead/Summon Scary Ghost, itās pretty much Buff, Buff, press Hydrus Pact
Having them work 50% of the time with blood pact and 75% with hypact is fair.
I have but theres been MANY ocasion where turn slots for woo or a standard buff 100% leads to lost dungeons.
Or towers
While Iām pretty sure most GS players would tell you not to use GSH in dungeons or towers, Iāve had little difficulty running buff duration and an Arisen Qatvanga in dungeons, using Hydrus Pact as a buff tool/finisher move and Brilliant Lights II is plenty for towers
However the biggest point i have is summoner class is a SUMMONER class.
Our summons leave alot to be desired and that lot is literally the answer to any feels bad of the class itself.
Yes, and as āHydrusā indicates, itās actually more about the power to the player with summons as an extra.
Beowulf Hydrus is the same way- power to the player with a strong(er) option but not as strong of a follower.
I.E both celestial Hydrus classes are caster first, tamer/summoner second
My suggest fixed this line of thought.
I donāt agree with this- from what Iāve seen, most players wanted a speedy horde class and GSH due to HyPaās currently bugged splitting damage isnāt quite there. Adding additional passives to summons doesnāt change that or fix any of that.
If summons actually synergisticly function with hpact it feels better.
Youv used GSH. And I'm certain youv used hpact expecting that it will carry and it only gave dext and defense to the extent you have to waste a turn on buffs.
If this was 0% because penguin gave better odds for DC it functions better.
Iām all for giving the different kinds of ammo (summons) different uses, but that is a huge amount of work and would need to come with removing all of the temp buffs for the sake of balance
Hence Guild Wars comment of āthat sounds overly complicated.ā
If patheon which is a pack summon gave chance for perm buffs this would reduce turns needed on mm & ect. Or especially having to leave the dungeon to regear so you can immune the stat debuffs
Not even, it would work fine in its current environment.
Yeah, Iāve played literally only GSH since the rework other than today to try some other stuff out. And Hydrus Pact can carry just fine, just not in hordes beyond proccing buffs.
I zero everything so I donāt care if it only gives me defenses and dex. Magic just speeds stuff up
Hydrus went from unplayable to useable giving it the means to become strong is the furthest thing from brokeb
If you donāt think Hydrus is already strong, Iād consider approaching the class from a different angle. Bug fixes needed aside, I donāt think anyone could convince me the class isnāt awesome and powerful and fun
Its definitely awesome and powerful and fun. But its touching the threshold of strong.
Strong classes are good in ALL content. Good classes are good in most, and bad classes are good in ONE. Which was recently the case with hydrus.
Making it good everywhere isnt broken imo.
And even in the event of reducing the potency of current hpact buffs and giving all summons tribute passive to give them all functionality. That still is worth looking at.
By that token, since Gilgamesh canāt run endless, the class isnāt strong. And since Deity struggles in BoF Guild battles, it isnāt strong. And since Beo canāt really run Endless as effectively as GS, it isnāt strong either. Oh, and Heretic canāt reliably run shackled raids so it isnāt strong. And RS is pretty middle at everything so it isnāt strong. And GS can basically only raid and do endless so it isnāt strong. š¤
And in all honesty im all for the tribute passive only being added to event summons and summons we had to grind our arses off for. Are you agenst that?
Bof isnt even considered.
Thats like me brining up trials
Yes. Iām pretty against any buff added without something else taken away shy of bug fixes
You said ALL content š«£
The second you add bof into PVE(which has been the case since the dawn of the game) adding pve witch is an ENTIRELY different entity as it involves players.( iv never once seen a diety die to bof pve encounters) it becomes semantics
Which bugs exactly the invisible summons?
And Hydrus Pact splitting damage between targets at a much larger rate than other split damage abilities - also currently canāt chain to hit a 4th target (though not sure if that one is a bug or not)
That isnt a bug
Hydrus at 1 like 25% chance to hit 2, at 2 like 15% chance to hit 3, and at 3 sacrifices WILL hit 3.
Its not a chance
Were literally giving up recorces
Based on beta testing and all of the conversations in this thread, yeah it kind of is. Itās not about hitting the other targets itās about something that does 400k damage to a single target now doing 50k to two
If ward damage based abilities take over HALF of your avslile ward and you only hsve a 45% chance to recover ward.
Even Majiās AoE moves and Arrowstorm donāt split the damage so drastically based on the number of targets hit
Im sure gikga players would foam at the mouth
I think youāre misunderstanding me
Iv always seen it as an even split
Usually the split is significantly less prominent. Because there are more than 3 targets
Hm. I guess I havent noticed it
Is that why things im usually hitting for sevral hundred k are just taking 90 k now?
Because I noticed that towards the middle of this month
The bug is Hydrus Pactās damage when it splits gets reduced at a higher rate than it should (based on math as far as everyone can tell). As per the discussions here, the ability was intended to be a quick horde move but is hampered by low damage against multiple targets because of this
If that is fixed alongside invisible summons, Iām not sure I think the class needs much else. Even with those bugs in place, it (the class) still functions very well, just not as well as intended in horde dungeons
Aoe dmg is bugged rn, 1/3 dmg of what it suppose to be
Im happy with my summonir, gsa for horde, gsh for raids.
Pvp i mix gsa and gsh based on enemy
Only real thing were actually lacking is ability for despair
Despair as anguish
Pffft GSH for everythinggggg⦠except maybe setting up endless. Oh yeah and Despair is kinda rough
Since we don't got smth of blueline or redline that boost our dmg and no pact being able to hit 3 enemies first turn
But in every other content summonir isn't that lacking, atleast in terms of solo content
Party play well summonir isn't made for it
Iāve been thinking about that. Letting summons up to 3 even with 3 other players (if possible) would be a small QoL
Though goodness help the party of 4 summoners with 12 summons on the field š
Ain't happening, but still, would't be 12 summons but 3 summons with 4 players
Im all for buffing summoner š„ø
Sounds like a fun April fools day event to crash the servers
I tought of summoners having pet and other classes summons as april fool joke for 1 day š¤£
š
Would backfire rly bad tho, 1 day of insane grind
Endless easy 2k+ floors with pet giving tmag tall 3 constantly
Summoners get pets but they donāt do anything and everyone else gets summons but they never act š
Its a ghost town~
Idk, I still feel like summons should get tribute as an ability for summons.
Even if it just increases health gain when using Charon pact. Or slightly improve chance of specific temp ups.
But patheon getting chance to perm based on the summons rates of it.
Amrok giving pacts crit chance
That and
And summon gear being able to function with CR II & Paird essence.
Are non negotiable. Because its really unfair that every class has everything baked in and all summoner functionality just feel clunky comparatively
love that Statement
Phaeton already gives you perm buffs, sphinx kit is a cleanse bot and tortoise uses rampart (tho not as often as i would like), to be honest we just need more utility summons like these
Yes but the odds of them sticking around
Is VERY slim
Either hpact will kill them or enemies will with their next to nothing statline.
You need them in the first 2-3 turns only anyway
I want to see someone use patheon turn 1-3 and get every relevant stat buff just with it.
There should be a thread of everyone showing their starting play actions. So I can see yalls anguish, AL, and gear because the way yall are talking.
Woo is optional, and your summons have enough summonnstats to either kill everything so you dont get murked turn 1 or you simply dont get targeted turns 1-3
Im always doing that, not even putting ward, pure glass cannon
This build
I'm too lazy to farm agony, I'm only level 10, but my build is basically the same as -The, i use the 2h staff instead for roleplay
Maybe i'll put ward and change summons to anubis and fkelpie if mass farming amorries
Or change accessory based on raid
I use fey kelpie for tower titans and hyperion only
Hoa is significantly easier than orna.
How so
It feels easier. I stopped playing atheric entirely because it didnt give thw difficulty of orna.
Its same, other that we don't have to walk
Its weird tho because they definitely are the same game
Raids are same
I know it just feels easier
In the same way soulsborns feel easy to me after playing monster hunter my whole life.
Same exact mechanics mororless just souls feels like it was made for kids
Well that's just you
But from what i heard hoa is easlier for grinding things like als
Not sure how but i heard that somewhere
Once you put on anguish especially at 0 AL youre not comfortably buffing or even living without a woo beforehand.
Because its a different play format
I'm at 30al and running shackled agony10, I need woo only for amorri and some super raids
Im as 28
And especially hard mode event dungeon.
Can definitely get 1 banged if im just buffing. Without woo.
Regardless
For horde content yea
This has been my entire point.
Why dual wielding for horde?
Having tribute on summons means buffing is synergistic and not a turn loss.
Despair, chain-dmg and even t6 trev staff give way better survivability
Everyone keeps saying despair like tf even is that. š š« I rarely can play as it is. But this term has come up ALOT and I havent seen it on any of my gear.
For dungeoning i feel only heretic uses sequencer
2h weapon from arisen mammon
Oh qualivaga or w.e
Aoe arcane spell, no crit and no split dmg
Qatavanga
Idek if I have one
Bl2 is better tho
Well thats out of the question I dont even hsve one of those
At standard rarity is it even good?
No
I was suggesting alternatives to that
Ok so my best option is dual welding sequence.
Qatvanga is non event and kinda easy to farm
Have you unlocked heretic ara? A crit build with ara vesta is better than dual wield in horde dungeons
But my lack of having one means as I said my best dps is dual wield seq
HoA has slightly smaller penalties in ang paths (mob stat scaling) than Orna. But yea, that's about it
No and im a GS main
I don't and wont touch another class unless its to unlock more skills i could use.
Doesn't matter the main, ara vesta can be used by everyone
You should unlock every celestial for the skills
So AV>hpa
Because in this event adding the tribute passive to summons only mskes even more sense.
Anything that make you resist 4 or 5 hits is
So either a 2h weap or 1h plus shield
Hypa problem with split dmg and inability to chain doesn't help tho
I mean you don't have to unlock all of them
But yeah GSH without a lot of investment can be pretty bad feeling, I do share the sentiment that hypa is great for early AL raiding and anguish raiding
But I don't share the feeling that GSH is good in horde content, it's just not it's strongpoint, it's good in offense pvp (kinda), and raids
Everywhere else it's pretty lack luster, it's just a underwhelming mage with meatshields, and only 1 damaging pact it will likely use, with no real good longterm scaling
It's second chance passive is just funny, it's probably just one of the most useless passives, but it can save you if you get lucky you don't die from being singled out
That's just my opinion though^ feel free to play and enjoy the class it just isn't for me 
Can you peep/reply to my idea of giving summons themselves a passive that augments pacts functionality.
Because I ginunely feel like I agree with and understand everything youre saying. And would love actual input vs "gs is super strong and dosent need anything but bugfixing"
I mean, not every class gotts be op at couple contents. We got gsa doing good in horde, gsh being mid?(Idk i never switchrd from gsa) While gsh is op in raids.
It's a decent idea, and I admire the uniqueness
But that would probably take forever to code for the HUGE list of summons we have š
I think GSH being able to use spells summons have access too, would be a cool idea to implement but also a huge code issue
It's so hard to make GSH, balanced/fun, it's a mage that uses summons, it's hypa is strong and especially strong for raids early game, you don't need the most optimal gear to get it online BUT T.buff RNG can make some mad XD
Simple and easy fixes
1.More Gear that adds pact% on events
2.Gear that adds to the charon passive
3. (Idk If the intention is to make GSH aoe) fix the bugs on hypa, and make it available to be able to use hypa every floor, ofc with event gear^ so it's not super early accessible
4. I'd personally bring it's summon protection chance back, it fits way better then a second chance passive imo
I think the main issue is GSH regardless can come online faster then most classes, as the entire GS line is basically, GS has the less gear requirements and that shares among its lines, though GSH leans a tiny bit more gear heavy which can turn off a lot of GS mains tbh
I mean, there are pretty easy fixes, pact dmg should be m2 instead of m1 and make the spell non split
I think split would be fine, but currently it is (much) less than typical split damage.
It's still just 3 enemies max, I'm not sure split damage is necessary
As you additionally get t.buffs plus a ward turn, full aoe world be too strong I think.
It's not full tho
Still too strong š
At least I would wait how gsh performs when hypa is fixed. I would probably still use it with BL2 for full aoe and hypa for t.buffs and for strong 1-2 enemies.
Thank you, i often get trolls instead of actual input when it comes to things like this.
I think some split is fine as that seems to be the intent but the 1/3 is very high
Per the second one (assuming I am even correct about Pact Power), m2 instead of m1 Boost loses efficacy in Anguish, shuts off an entire line of builds (tanking in PvE) and also hurts Bloodpact builds for GS and GSA
There are still related problem abilities that need addressing first if the concern is primarily PvP
i think hypa is doing too much dmg against single target and too little against multi
it will be up to GS to decide what is the unique identity of hypa over other pact
Gs? Idk if youv tried using blood pact.
Theres a reason hypact was made, and definitely a reason that outside of hypact gsh uses other classes spells or BL2/despair ect. Not blood pact .
Anguish difficulty does scale slower in HoA than Orna
In what context?
personal opinion when compared to bloodpact. So much that I questioned if there is an overlap between bloodpact and hypa.
Which is why I am saying if it is up to GS to choose if they want bloodpact and hypa to cover different aspect of gameplay or to do the same stuff
nerf gsh
Hmm but by that same token you have people who complain that Bloodpact outdamages Hydrus Pact after an AL point and even more so on base GS
I haven't seen that point myself though so I'm just repeating what others say
To me it's more about Blood Pact is a spammable resource with fat summons that can also deal damage whereas Hydrus Pact isn't quite as spammable and involves managing ammo. It has a double weakness in that AoE raids make it tough to get that ammo going and trash the damage of the move
Which I'm fine with staying personally (to an extent) though it'd be nice to just see the damage split like other AoE damage moves and thus also be able to use Chain+ chance to occasionally hit a 4th target if they're present (currently it is 3 max no matter how much chain chance you add) as well occasionally get a 2 for 1 summon hit and such
Technically you would need to build mag stat more than now, it would make it more gear dependent
For the split is just that imo since it doesn't hit the full board it doesn't make too much sense to be there
Then we'd better be doing across the board. If mages can't defend against their melee counterparts, it feels fair that the door swings both ways imho.
I don't want to start that discussion as a whole as it is pvp specific but that seems to be the concern I see most about the damage/m1/pact damage (if that wasn't your concern, sorry for misunderstanding!)
AoE raids and summoning raids
Been doing rift judgments t8 ones and it keeps summoning before i hit
Then i need to summon again and suddenly he got even more
i don't want it to pass through as a concern, it's more of a strange feeling the fact that every multiplier is m2 while this is m1 (allegedly), maybe is just that hypa as extremely high m1 natively
the split comment is just an opinion i developed by playing extensively gsh after the update, fixing chain and split maybe will change this opinion i have
i take that as a natural counter to the spell/mechanic, like it is for collateral damage as well
(and talking about pvp i mostly still use BP with summon that hit fairly hard with gsh since parapet and second chances are meta and hypa leaves you too open)
Yup, i only use hypa in war if i know my enemy is high al tank like gilga
Ppl be talking like hypa is too op in pvp but is dealing like 75% dmg of hypa, while having pet block, parapet and 2nd chance proc way too many times not alot more op?
I can deal 5x more than your hp but it doesn't matter when you can't hit rs and other classes get 2nd chance and smack you just as hard
Sums it pretty well, i do 100kish with BP2 and 250kish with HyPa but with the first i still have second chance and charon ritual possible procc, the second leaves me completely open
Yea, i think of hypa as way for newbies to beat ppl in conq, ones that got crazy high ward atleast.
What do you mean by every multiplier? For instance, Flask Power appears to be m1 based on GP and othersā testing
By that same token, I ran high anguish raids with Magic but no pact power and got zeroād out just to test hence my assumption it is an m1 multiplier
Didn't know about flasks
That test pretty much comfirms it, if it was m2 you would have been zeroed as well
Wait till u become the receiving end from a newbie using hypa
Then you will be singing a different tune
Then Iāll swap to GS or GSA and cut their damage into 1/3rd or run GUrsa and tank it unless they have perfect gear
Or Iāll realize that even if they were the same AL as me, my ward builds scale defensively and offensively far better than their magic outside of Hydrus Pact and Blood Ray options and Iāll equip Parapet and Pet block like every mage player has to do to a gust of wind blowing through their territories š
Yeah just for funsies I equipped -400 Magic and +20% Pact Power, wasnāt zeroed
I would say confirmed, it still gives me a strange feeling as to why it was deemed better to put it on m1 (including flasks at this point) not necessarily a bad thing, just strange
Mages (as a whole) have needed some tools that donāt get obliterated by anguish (or other players). Are they too good? Maybe. But in the current landscape of Orna I am not so sure
Wait till u get pet blocked couple times in row and then 2nd chance and parapet. We can talk like that all day.
The truth it hypa is nowhere near meta for pvp, its good untill you get better options.
Its also not usable in bof either.
Hypa was op in pvp only in beta, when it could bypass 2nd chance and those with multi hit. But naw its single hit that's not hard to beat
Bp was and will be stronger since quadscaling. Its not better, its strongest spell in game.
Better in what sense?
Dmg, bp is strongest spell in game afterall
survivability too
you don't need to sac your summons duh
it's a lot sustainable too
Not rly, maybe in full glass canon.
But still overall hypa builds got more sutvivablity
id choose bp over hypa any day for short hp raids
hypa better for longer fights
doesn't require any al, just invest on the set
You can do that but Iām pretty sure youād be slower than HyPa Glass cannon š
Hydrus Pact is just a particular versatile raiding tool allowing glass or tank and long or short
Iāll admit my Bloodpact experience is limited but after seeing Ancient and a few others speed raid with HyPa, I donāt think Blood Pact is faster for shorter - especially if you get back rift lock rolls
It def it, 3 buff and you can hit for ALOT
it is faster for shorter raids especially if u got massive amounts of al
u just buff for 3 turns and then spam bp2, no resummoning
For what its worth. It really REALLY doesn't feel like it.
That's bc your low al
Bp is only quadscaling spell in game
Well not all of us have a trillion mats to put into 100 als
Also it would have to be BP on gs no?
Not gsh
Because that shit hits like a wet noodle for me vs HyPa iv hit damage cap multiple times.
100 als isn't even that much these days (really š )
but yes it's GS not GSH after you have like 20 ALs or something close to that
HyPa is better for fast fight, blood pact is more like longer fights but BP needs alat of ALs and Gear investment, not like HyPa, HyPa just need Gear for the +Pact Damage%
Other way
Hypa deals small dmg with just snotra, jinn and gods compared to bl
Bp*
But once you sacrifice couple summons and get tbuffs, you hit cap easy
I do 19M HyPa that doublecasted, with niche gear, I can't do that with BP.
at high agony is actually the opposite, because BP3 damage is capped at 5 (sometimes 6 depends on rounding) attacks before your summons die and healing them is a waste of turns and kills you more than you would like
(me seeing this thread become gsh discussion instead of balance change because it's been months since we got update)
just give gsh avidity like passive, replace second chance with dodge, fix split damage, maybe give t. all+++, more ward turn from hypa.
and now gsh has almost no problems
and not overpowered too because it's still a glass cannon
and if someone thinks it will become more overpowered in raids then reduce it's single target damage potential
Essentially gsh is at a decent place. Hypact and a few bugs are the issue
gsh is supposed to be good at horde so lemme ask is gsh good in horde
or it's a weaker bl2 spammer
As a class it has nothing in its kit to make dungeons feel good attall. So without event gear its better to switch to gsa for dungeons/towers. That or unlock hera ara for spells
gsh second chance work against it so is that good?
Iv been no lifong the event dungeons with a level 6 yelg quarter because it feels better than hypact and hits more targets.
gsh lost ward per sacrifice and now has ward per enemy hit is that good?
Hypact is essentially a buff randomizer and way to reach max potential on hydrus passive
gsh being part thief and getting avidity like passive that fill ammo problems is bad suggestion?
Nothing els in order for hydus to work you NEED other classes or event items for it to feel playable in dungeons/towers
NO
hypa is supposed to be good at horde
That dosent even need to be responded to. However this does exist and iv found it feels good when it procs. But avidity is shadowmancy. Summoners are not shadowmancers.
not be buff spell for bl2
gsh is thief too
other class get multiple trunk thing too
Show me where RS dorito has collateral damage
(my internet isn't working and images aren't loading too)
Pmuch if you want another turn use the disciple or the momentum amity
No need reaching for straws
gsh being combination of summoner mage and thief now tell me which part of it act as thief
Because I promise something will die when you hypact and every turn you get to act is another turn to proc CRII. However appart of the base kit
having avidity or dodge doesn't get outside of its identity and work well with it
Even if its avidity 1 its still not balanced
it doesn't even need to be good as avidity one
just enough to fill ammo problem
And what dodge literally sacrifice summons. Iv noted that I die most to not having ward up. NOT because im not dodging enough
if your dodge is dependent on no. of summon on field it'll be more helpful than current second chance that is almost guaranteed death in next turn
lot more dependable too
I'm not saying it should be X% avidity or dodge because that should come after balancing
XD
So my dext is 900 dungeons, 1k raids, 1k Towers. At BASE.
The second any more than 2 summons are sacrificed, its going to take an act of god or a realmshifter for me to get hit.
I'm not against adjustment
in stat or passive
all I'm saying that current passive aren't good
from my point of view gsh is good at raid and a weaker bl2 spammer
having thief like passive looks a lot better
And once im at 10 hydrus, with such high dext it truly doesnt matter what im wearing because my current build is mag damage sky boots hera robe with yelg & a onc.
Just onc and a lv 6 yelg quarter is enough to tank atleast 9 hard hits before I die. And of the nine requires 7 usually miss.
Especially if im at full buffs.
Hear me out I HATE that we NEED BL 2, AV ect. Otherwise our class is a joke in towers & dungeons.
all my suggestion have reason
- avidity - fill ammo problems in gsh
- dodge - better than second chance
3)More ward turn - you aren't very cooked if you miss.
But avidity isnt the answer
it doesn't need to be avidity exactly
Remove avidity and thats the start point.
just something that can give 1 turn sometimes
so you don't have to worry about ammo
There already "is" the consensus is were actually supposed to wear the ruic gear xD for the 7% summon chance.
But that feels even worse, because its essentially saying, our class is only complete with that gear
Theres nothing that gives extra auto summon
Because if there was that shit would become a staple on ever gsh
if it's double summon then what's the point
cr is exactly that
okay i have another idea that can replace avidity
cr rate buff
now you can auto summon right after hypa
...... ill reiterate because it seems like suddenly were having 2 different conversation. Theres nothing that boosts the odds of cr happening.
and auto summon like usual at start of turn
i was confused that ruaric gear give cr boosting gear
now I'm not
I feel like NF is going to drop adornments in the rift event that like 1-3% cr rate
Because its happened for every class sofar
would be lot helpful if it's armor one
since we are dependent on pact staff
and 1 adorn is ashen ruby
leaving around 3 adorn in off hand (if using nekro staff)
They made changes to gilga and rs then beasts event came out with stuff that boosts avidity & CD. Same with diety the wind tamer & darkness event, also the shadow gear from it for RS. Im thinking well see a huge qol adorn/random gear drop during it.
if ammo problem is getting fixed by more cr rate then avidity isn't needed
So im putting all my eggs in that basket
but it should happen
Avidity was never needed
Run disciple or momentum amity
it was if you don't want to be bl2 spammee
6%momentum> 4% pact damage amity
i am using avidity but my intention is to get something that give 1 turn sometimes so you can fill ammo after hypa
Disciple spec. Or momentum amity
momentum amity isn't dependable
and I'm already using dof
Im currently using a 6% momentum amity. Even if i weren't using BL2 id trust that shit to carry.
and that's why i want it on base gsh
It doesnt need to be. Orns are not that hard to come by
Just disciple for towers/dungeons
And w.e for everything els
but cr rate can fix it if we can auto summon right after our turn end
What is your summon Loadout(just summons w.e other spells/skills your using is between you and your gob lmfao.)
Mine is ghost, GP, and kit.
i use ad, spooky ghost, vss and summon dead
i replace ad with gp when I'm in party (rarely happens)
Ghost/vss are mutually exclusive. Gotta cut one Ideally vss tbh.
Ghost in every way is better vss.
Immunes physical & dark
ghost have physical immunity and vss has debuff and both are Horde increasing possibility of filling whole field increasing my survivability
Which includes things like tempest from MG, "you are weak" amori ultimate, and quite a few other otherwise run understand.
so ammo problem can be fixed with cr/avidity (some ppl against it) but second chance being bad still stands
and dodge dependent on no. of summon on field (not affected by dex) could solve that
People arnt agenst cr. You keep saying avidity which will get you downvoted to hell
Summoner already is the redheaded stepchild of classes. Dont use words like avidity or other classes broken passives.
it's a possible solution so mentioning it is not wrong
Its not tho
tell me how it wouldn't fix the ammo problem
Theres far more in the summoning kit that keeps getting overlooked.
example?
yeah which ones?
If summons themselves gaind a bb esq passive
Called tribute or sacrificial lamb ect name doesnt matter.
in beta many ppl including me asked for passives on support summon to make them viable
it didn't happen
and that was in early to mid thread not even when work was done
Point is, sacrificing an undead summon increases cr chance. Sacrificing summons that inherently use ward skills procs ward gain, sacrificing summons that use things like DC ect, to hypact inc chances of DC procing via hypact
Literally the answer to anything summoner should be solved IN THE CLASS.
Not outside of it
that idea was in beta and that's how we got ward turn from hypa and temp buff from hypa
tho both got nerfed
just when they came in live
Because they weren't what I'm talking about
Those were hyoact itself
The issue isnt hypsct
The issue is the summons
Give them ALL the passive that "if im sacrificed or die to blood pact I do this"
NOT give hypact and also I give even better buffs.
you really think we will get many summons to fix problems instead of directly adjusting passive or hypa
Passive and hypa arnt ane have never been the issue
The issue has always been the ammunition as you call it.
even when everyone were against second chance we still got it in live
that passive is completely against its identity
Were shooting bullets when we could be selecting and using our ammo based on what we want our build to be.
Theres nothing wrong with the gun.
The ammo is where were falling short.
cr fix it horde summon fix it
68 summons ( not counting some varients ) to code for this would a a huge ask š
Its not
i still can't understand why avidity is getting so much resistance
but i don't care it's fine
How many pets are there? Because they all have "bonded xyz"
Literally give all summons "tribute; does this or that"
but current second chance is a problem
It would be OP even I can't deny that lol
And it wont even be nearly as potent as bb
just 1 turn sometimes too?
just enough to fill ammo
other class have similar things
Even something as small as 1-3% xyz makes both hypact viable and gives us build diversity.
like heretic manaflask or diety with some skill
Pets and summons are two different entities with two different AI's
On that note different stats/moves/interactions ect
Exactly so summons should have inherently "if im sacrificed i do xyz"
if there is another solution for second chance instead of dodge and has synergy with hypa then i really don't mind dodge passive idea being dismissed
It couldn't be avidity, but if reworked into something else that supports the playstyle besides avidity wouldn't be a bad outcome
doesn't that increase work on devs a bit too much
I'm only using avidity but what i want is to fix ammo problem
It really dosrnt and shouldn't. This is something thats just been missing in general.b
it's not even avidity if it just give 1 turn sometimes
The issue and biggest reason gsh has been in the kitchen was due to the entire community having no idea how to solve its reliance on summons.
ppl get against it just by hearing work avidity without checking my explanation š
Making that for every summon would be a HUGE code ask
Considering item summons ect as well here, there's already so much that we don't know about them XD
It would be easier to add new summons to offer as better ammo then to recode every summon to have a hidden effect for GSH
Making summons into ammo literally solves everything any issue someone who mains summoner has with summons is solved by making summons actually synergistically interact with the summoner kit more than meatshield.
the way gsh work rn summon are meat shield and ammo
and their consumption is way more
"For gsh" NO; for being sacrificed to pacts.
i really don't understand why they nerfed ward turn too
it wasn't even overpowered to begin with
you sac x summon you get x ward turn
Gsh gh gsa hell since diety has summons now to even them. Anyone that summons and has the means to sacrifice them has a way to benifit. It only benefits gsh more than others due it its pact scaling
Gsh is the only class realistically sacrificing summons
The rest of the GS lines it would be too much of a hassle to sac
You all keep trying to view it as. "We first need to make sure hydrus" no. Summons just need to be synergistic with the summoners tools.
If they die to blood pact it still works.
Same for Charon pact for summons that specifically work with those.
what you are asking for is less likely to happen and has way more work load on devs
How
there are many summons
you forgot how summoner condition is in community
Also it dosent have to be THE ENTIRE SUMMON LIST. Literally if its just 5 summons and then they slowly update the rest as time goes on. Literally would nake a world of difference.
just using word avidity can get me many downvote XD
I already told you that
Doesn't matter, you don't want them to die
Summoner has some of the weakest def/res stats in game with no autosummon, no one would use a feature like this but GSH, where it's the only conventional class to sacrifice summons for
rather getting new summon slowly with passive is lot better
i really don't like gsh i rather have gsc
Eventually the entire summon list would need to be updated. But yes this was the main idea.
no entire summon list getting update is horrible idea
I dont see how.
or very time taking
Tbf pets have existed longer then summons have, and are arguably easier to balance
If we threw a ratio out, there are more USEFUL summons then there aren't compared to pets XD
devs will have to work on every summon
If im going by your logic pets are smarter than summons by a wide margin
giving them any sort of synergy
They will literally not attack of faced with all immune.
and balancing
And they are more likely to do exactly whats needed.
and bug fixes
Bro, if summon is sacrificed does effect. Then tweak effect based on summon and make it ridiculously small margins.
then what's the point of it?
Pets act less then summons do
Summon is GARENTEED to do something in a turn, pets aren't
Regardless of how different they are they are all summons thus all connected.
we are getting off topic
this thread motive is to balance gsh
there are few problems
If youre saying pets i assume youre referring to beo to keep this conversation not convoluted.
Because beo have 100% pet action generally.
ammo, second chance and survivability and ability to perform in horde
Honestly i dont egen see the point of second chance that needs to be removed
I mean pets in general XD not specific to a class, as not all pets are balanced too one class š¤
bruh are you joking
imma just go i can handle this
Were sacrificing summons faster yet producing them at a rate far lower than the system tracks them being on the feals when you die IF it procs.
Feald
Best simple solutions
Boosts CR rate via new event gears
Change second chance passive to something possibly more useful in a horde situation ( maybe chain chance or something )
Introduce better horde summons as spells a little catered to GSH playstyle
Otherwise there are some bug fixes that also are being worked on and may change
New adornment
We dont need actual armor or weapons for that.
Armor makes sense in the case of; pet action, crit, ward, mana flask, summon stats, ward, ect. However collateral damage, avidity, crit rate ect are on adorns cr II needs adorns not armor
To make it on gear is a MASSIVE disservice to summoners
We have good gear
We need adornments
It could be on gear, legs or chest, head piece even for those that miss riftfall anyway
It would make hypa able to be online every turn not wasting turns all in all it could be on gear just to balance it out XD
Quick question to help me keep up⦠CR?
It really REALLY cannot be gear
Charons ritual
Charon ritual, passive on GSH
I thought it was cr II lol
If it garentees 90% CR rate, it could be on gear lol
No
I think there has to be a balance on that.
That sets a horrible precedence
90% CR means you never stop spamming HyPa.
It would still dmg cap on raids, and dungeons be one of the strongest semi AOE out there
Imagine if out the gates they made collateral damage 20% armor
Or avidity 12 armor ect.
For the same reason a GSH canāt sit with another summoner. GSH doesnāt buff Hydrus unless a summon created by the GSH is used. I also notice damage is trash when using other summons.
It has to be adorns that boosts the smallest level to make it actually viable and not cracked
If GSH had a guaranteed source of summons every round that would be INSANE.
This is due to 2 S bang
Like, Avidity caps at 30% IIIRC.
Summoner agura makes belthier summoner hydrus blood pacts
Literally can kill a wrb in like 2 hits
CD damage can go higher than your base damage but you have to sacrifice a lot to get there.
That interaction doesn't exist anymore
I was explaing to him why other summon damagenis trash now
Oooo yeah
Adding more than 10% to CR would be horribly unbalanced IMO.
Thats why my answer is making a few summons gain the passive and eventually the entire summon lineup the abilty to augment being sacrificed.
I.e
That only caters to GSH and overall a huge ask imo
Rather then go the simple route and introduce gears to fix the problems XD
If youāre wanting CR to go up high through gear, that gear absolutely should have -mag on it.
Only for raids maybe
In dungeons where hypa was meant to be the sole AOE solution to summoners
It would still need more CR rate XD
undead summons gain "while being sacrificed .07% buf to CR"meaning 53%ish cr if 3 undead are sacrificed. Called "tribute" and is avalibe on all summons but have different effects per summonlike they lightly ajust functionality of what sacrificial pacts do.
But it essentially functions as what bb is but only on summons themselves
Oh where the more you sacrifice the higher chance to summon more?
And since we cant even SEE our summons codex
Correct me if Iām wrong but the summon codex = The actual mob/boss codex.
Yes its a very low chance to augment the affect of your sacrificed but 3x of the same summon buffs the abilities
how about auto summon can happen at the end of turn and at the start of turn
I was thinking 90% with all 3 peices
It wouldn't need -mag, granted you're losing out on Gods of aaru and 40% pact dmg cause of this, and it's not full AOE+split
But we could say
10% per piece as reference, 70% 3 set
Also i didnt mean to rage bait you but currently the "second chance" isnt a "second chance" if were actually using hypact.
Yes and no
Some summons don't abide by their monster codex XD
Nor do we have an actual number on their stats given that as well
As it checks that there are summons and 45% wont guaranteed there will be a summon to kill for you to live anything.
current second chance is a joke
If second chance worked as intended it would be great but its "second chance IF" not second chance.
doesn't help
sacrifice all summon when you are dependent on it for everything is terrible
Im telling you guys tribute is the way.
I cant think of a better name. Maybe myrtar
if cr work right after your turn and right before your turn ammo shouldn't be a problem
If the ammo had functionality even better tho.
At first I had wild and exotic ah ideas but really if kept simple it really would enhance playability for the class.
fixing lack of ammo and increasing its functionality is different
^
I'm not against your idea
if you are not willing to understand my single point I can't do anything
I ran into this alot in D2 it dosent matter how busted a weapon is, the meta picks are ALWAYS the most consistent. If our summons themselves made our play consistent. We benifit entirely.
-
Idk where we are going to pull the already restricting spell slots out of for rotating multiple summons for sacrificed buffs XD
-
This only benefits Gsh, it's not like bb where it can benefit all 3 lines of beo ( also most classes in general ), sacrifice bonuses would only be used by GSH unfortunately, and that amount of coding and balance fixing would throw GSH into a complicated mess ( nearly what GSH with a pet did XD )
I'm not saying your idea is horrible or anything, that's just the state of the matters rn
Simple fixes is really all GSH needs not another overhaul system š
Much like how avidity only affects rs. Apex diety, flasks hera. Also no other classes actually gets the bb except with amity
Summons themselves having functionality is NOT a gsh overhaul
Amity, specialization, gears, all classes have access to BB, but summoner
If you don't think summons function rn, that's for a different thread XD
Atm this is more a GSH thing then what summons have to offer as generally for the GSH gameplay we already get a lot of free temp buffs on that note only need small tweaks for horde content
You're suggesting a huge summon overhaul for a very specific mechanic only GSH can make use of, and it would be a lot of time for a very niche situation and a LOT of balance needed if implemented
your ideas don't fix gsh problems directly what you are suggesting isn't needed in this thread either make new thread or suggestion
Yall are just going to argue yourself into the ground. Because the answer literally isnt hypact its the consistency of hydrus itself which its never had.
Find out a way to make hydrus more consistent and you'll have your solution.
Also giving hydrus avidity dosent belong in thread either
Just fyi
it solves issues unlike your whole revamp idea
and I'm repeating again that I'm just using word avidity
it only give one turn sometimes unlike thief
You can't possibly give smth avidity like thing to gsh, without making it too op in raids.
Its same issue with balancing rs, you buff it for raid and suddenly best dg class becomes even more op
You would have to nerf its single enemy dmg to maybe making it balanced (also it ain't happening, avidity is rs only and avidity like is bof/dof, no chance they make new items and change class just so we can have smth like that).
heretic have similar thing and deity too
it doesn't need have very high possibility of happening
also buffing cr rate or something else that fix ammo problem is fine too
Heretic yes, however you need to use flask to get 1 turn. For deity you need to use apex which you get once per couple turns iirc. How would you make something like that in gsh?
low proc chance
getting additional turn in between 3 to 4 turns
and just 1 turn isn't that overpowered
That 1 turn is op in raids
since you need to refill your ammo too
i belive i mentioned reducing single target damage potential in start
That 1 turn would mean i can summon, making raid less likely to hit me, while giving me chance to hit another dmg cap.
it will become better in horde if it get the buff I'm talking about
They need to fix bugs first, then make balances
it's not supposed to be good at raids but horde
If they reduce single target dmg naw, it'll be completly useless spell
I'm waiting for that for months
more aoe damage less single target is bad?
also single target would still be more than horde split one
No, it'll be be Naw
Untill they fix invisible summons and aoe of hypa
Still waiting for that
Being abel to wear thief gear does not make class a thief.
Well he's stealing gear from another class
Thats a thief in my book
š
My point is that classess with multiple gear choices does not mean that they should have collateral dmg and avidity etc also built in
GSH having thief is like Gursa having thief, the are squishier and more dmg focused than their counter parts
to capitalize on our second chance i had to put verse4 in my pvp loadout for example, in dungeons hypa is not the main dmg spell so you don't need summons if second chance procc to get out of a bad situation
Indeed. I dont think gsh needs avidity aswell. Bc thats rs identity
I'd make 2nd chance act alot more(possibly even more than heretic) with hydrus passive
So 100% hydrus passive would give heretic like 2nd chance or more
Personally I am fine with the 2nd chance we have. Blowing up your summons to charge your passive is not only similar to BeoHās āsecond chanceā but also charges our passive via the number of dead summons similar to Iconoclast or Demigod, etc
It sort of has the weakness of removing our ammo but that would imply that we should have at least something else to use aside from Hydrus Pact or just accept that an ability that gives almost every temp buff in the game while having insane penetration and high damage and providing some Ward turns probably should have some ebb and flow to its use (ammo)
With GSHās magic stat, there isnāt much stopping someone from having a backup move equipped for content like PvP and for endless, it is what it is š
Without Hydrus Pactās damage split behaving as expected, Despair and BL2 or even AV4 are plenty solid options to support the move in dungeons right now
A summon (a Hydra?) or gear potentially boosting CR is an interesting thought. Iām not sure I want more boost gear that then needs to be considered for every future balance or gear interaction but itās interesting
Per consistency- this is not a unique thing to GSH. Maybe it is compared to GS and GSA but thatās part of relying on player power
If Gilgamesh had ways to constantly maintain temp buffs and health regeneration or got farming gear with higher ward/recovery so they could endless or got a new SS move that guaranteed hitting all enemies and could Crit, that would āsolveā many of their issues
If Heretic got a way to tank all damage while firing off their massive hits or could hide behind ward while doing so and maintain DC permanently or have a way to spam Omniflask and Bloodray, that would āsolveā many of their issues
If BeoHās pet could be revived or came back automatically, that would āsolveā many of their issues
If Deity had a way to access class passives even in lesser amounts, More offensive power or ways to ensure their temp buffs went up and stayed up forever (not just longer) that would solve many of their issues
If Realmshifter had more list is too long that would solve many of their issues
So of course GSH having indestructible, infinite ammo, a way to forever maintain temporary buffs, etc would āfixā the class issues
But classes having weaknesses and strengths for different play styles is part of the game. A class might be able to do everything across its 3 Celestials but when a class can do that at or near the top consistently is usually when itās too strong not āgood enoughā
I know itās been a minute but weāve also been getting cool new event updates so I hope we can all (myself included) be patient to see what the outcome of HyPact split damage tweaks look like before asking for more. š¤©
IMO saying GSH is bad or inconsistent feels more like an approach issue than a class issue - which isnāt to say that I donāt want some tweaks too but tweaks arenāt huge overhauls
With event gear GSA is dramatically better in dungeons
riftfall is around the door, surely Odie cooked a bit for exactly that reason.
I will pretend for the sake of this that apex adorns dont exist either.
The apex adorn gives only 1% no matter the quality, it's not that impactful as you think and for builds with the windtamer lance you would rather have mortars than apex adorns
Thing is apex is a class-wide mechanic, that's the whole point we think if CR were to get buffs it needs to be incorporated into the class itself
Because having CR adorns or gear that just does nothing on other classes would be kind of dumb
That's exactly my point.
No the point is it doesn't have much sense to introduce gear for an ability only 1 celestial from 1 class tree is able to use it
Iv found the answer
Charon adorn is currently useless
1% summon stats is a joke
Could easily just make it +1% cr
Because loosing armor slots for mage damage/ward. Noone would risk putting all slots as Charon adorns unless its a full glass cannon build.
Or even 1%summon stats & +1% CR the +1 means it GIVES 1% cr to other summoner classes. Since they are the only class with inherent summon stats.
Making it semi viable to run BP/Hypa base GS as youll have like a 5-15% chance at CR
It wouldnāt work on base GS
Same way you donāt get avidity or CD when using avidity or CD adorns on classes that arenāt gilga
Gs is the BP class tho
You can only boost passives that you already have, so it would only work on GSH, if something
Since itās the one that has the Charon Ritual passive
It could thought if they give gs &gsa CR 0
Then getting a +1% gives them 1% CR
Only siths deal in absolutes
Charon adorn isn't useless, it's 1% summon stats AND mana on it š„ it's also the only summon stat adorn till goats eye
1 summon stat is closer to 0 than 2% even at ornate its 1%
Iv never been able to waste slots on 1% summon stat slots better used on a ward adorn until goat eyes.
It's still 1%
1% on 10 adorns is 10%
Which still makes a difference plus 30 mana, 300 mana by the end of it
Charon souls are definitely worth it as a easy low budget summon stats adorn, crimson festival it can be painful to farm enough goat eyes for most
Does* this means your against cr bring added to it.
?
No I was just saying it wasn't useless as an Adorn, it shouldn't lose what it currently brings to the table
Because the means behind 2 seperate buffs to one adorn is definitely a thing.
They dont buff the sane thing plus gsh is a mana guzzler
So the mana buff instead of a negative is quite fitting.
Cr being on it would be cool at the same time, it only effects GSH š and may be seen as problematic
That's just a problem with GSH in general ig, since it's passives are very different then the other lines, it's bound to get exclusive gear that only effects it cause the other lines play drastically different ig š¤ which isn't normal amongst other classes and their celestials ( like how, collat/apex/flask work ect )
Not nessicarily I think its mororless on par with diety rework.
As long as charons soul keeps mana and summon stats I'm cool with it
Only they charge apex for breathing
Or are you saying gsh compared play w other summoner clases
Apex works for all lines of deity
Collat works for all lines of gilga
Mana flasks work for all lines of hera
Gsh is in awkward spot because CR only effects it, no ascended summons makes summon stats nearly irrelevant to it
Making exclusive gear or adorns for a celestial class feels generally wrong and maybe seen as tedious š¤
But that's just a problem with gsh^
Thats why tacking it onto charon adorn makes the most sense. Its literally charons ritual why shouldn't charon adornment not be updated for this.
Also removes the horrible idea of putting it on actual gear.
The buffs gsh needs on actual gear is pact damage and double summon chance.
Or something like this:
bla bla bla armor head gear
Oversoul , 2% chance to double cast pacts/summons per stack of hydrus (10% at full stacks, is treated as sequencer's roll if on sequencer spec. You dont get 4 seperate stacks)
Bla bla armor chest peice
heart and soul, drains 1% hp and restores ward by hp lost. Per stack of hydrus
Bla bla armor leg
under soul rolls CR for each summon individually draining mp each successful summon
it's about to be 2 months now
Hey y'all. With the current rift, I am getting pretty annoyed with despair spamming raids (other aoes are bad but not as much). GSA is damaged a lot by it (even high al summons still get eroded by it as time goes). Instead GSH looses summons to it like nothing. I don't believe there is a content that nulls all incarnations of any other class this easily. What's your take on this? Any suggestions?
I was thinking to propose to move auto summon to the beginning of the turn. This would also avoid those situations in which you summon fodder and the game procs autosummon, wasting most. The bad thing about this is that it would nerf the second chance which is usually helped by summons popping up to protect you at the end of turn. Personally I still would prefer having them at start..
I think most would say donāt GSH
Iāve been experimenting with the gear from last month for double summons and using buff duration to tank stuff and use despair myself to some solid success but it is a rougher go on those first few floors of anguish
Tankier summons and always emptying your summons on the prior floor helps too
Though there are definitely enemies and bosses that torch other classes pretty handily
gsh raiding has serious problems vs aoe raids yes, and some problems vs raids that summon (because our damage is very reduced vs multiple targets, more than it should). That just means you are supposed to deal with those raids with GS ultima quickcast like in the old days, or BP is you are high AL
other classes have other problems with specific raids
like the raids immune to all ASG attacks lol
or the raids that require you to run confuse immunity (headless), some builds can't touch any piece without collapsing in damage, while gsh can very easily without too much of a cost in damage
And that is what I do, or summons but with pathetic GS/GSA defences at a point (not even that high up) despair does quite substantial damage, others have none such thing
Other classes yeah, but a raid that nerfs all classes of a branch?
despair in particular (scrugg) is a nightmare for us
at al 220 i still had insane problems with those i summoned at agony 43 (with festives). Had to attack each of them multiple times with arcane resistance amity, dying all the time
summons is inherently different from all other classes. That causes some content to be spectacularly GOOD for us, some other spectacularly bad
it's a feature of the classline
like no other class even comes close to what we can do wearing a single celestial weapon with 5x horde augments, or 5x shard augments, except BeoA which still has more problems than us with those builds
also, we are far better than anyone else at "screenshotting" stats in dungeons
so we have to accept that we fold spectacularly badly in some occasions as well
They get rid of that awful version of second chance that leaves you naked and defenseless yet?
No
no updates it's been 2 months ig
I mean iv just been BL2 because thats the only reliable spell GSH has.
So new dungeons arnt so bad. But raids spaming aoe is definitely rough
For reference, I use raider with berzerk III crit heal, & 2 rubies. Probably crit harder on oracle and two 40% but zerk snotra w all magic buffs i can cast works pretty well for me.
damn thank god i can finally not use chain chance cus cr rate still sucks and will not be impactful in my dgns
not even sustainable to make it work even in tower š¤£
25mins in live is certainly not enough time to determine exactly how viable the changes are - let's give the ORN + co some time to figure out the impact of these changes
It isn't perfect but it's nice to have this as an option. Realistically there isn't a lot we can do with that but it would be nice to play around with cc before jumping to conclusions
Damn no fantasy, I'm already readorning my windtamer lance to have a 32% chain dmg set up
tell me result š
atleast gsh isn't forgotten and there is still hope even if cc is useless
Split dmg "bug" is still here tho
tho i hope cc becomes useful after some work
bruh
i really have a question
is split damage actually a bug
or it's intended
i really wish that devs tell us
because bug lasting for that long isn't something I've seen very often
Very sorry for tag but could you tell us? Is the dmg split suppose to be like that or is it bug?
Not a bug
Honestly I would prefer it not being split at all and have a lower m1, but that would quite affect raiding woth the skill
It's supposed to act like this because of its formula
It doesn't exactly split damage like arrowstorm does per se
so there is no saving for hypa
Hence the " ", still I don't think it's intended since it was supposed to be an horde tool and it hindering said play mode
The damage of hypa isn't the issue
The formula seems to over split dmg with multiple enemies
hmm I'm not very sure about that
For raids tho. Hypa is quite unusable for higher mel dgs.
On single enemy no, but going from 500k to 100k-ish feels very bad
I hope I don't get hit on the head if I'm not supposed to share this
Atleast i never actually seen vid or someone doing even mid mel dgs with gsh
Does it just feel bad or is it actually not enough damage in hordes?
Define mid mel
20+-
Sometimes both
For me that's mid mel
Kind of depends on the enemy
If I have all t mags fade i sometimes not one tap things like faleen rs
Tbf, isn't mammon a point of struggle for many classes?
and arisen ones
mammoth is fine
A Mammon is not that much of a problem honestly, I usually have enough defenses
and gods are another thing
Gods too don't hit strong enough 
and if you use hypa and enemy don't die and you get extra turn you are cooked
Im gonna be fr, hypa is only good for low al at raids and at specific raids. Gsa is the horde.
But things like zagreus, fallen classes
my glass cannon is dying with sneeze
Don't really agree with that, kinda depends on the build, I use 2h builds and never really have problems hitting cap and doing stronger raids (agony11 shackled)
That's what i mean.
Low al + specific raids, bp is better for alot lower hp ones. And if we duo then its gsa again.
Don't use glass cannon 
I'm dying anyway 
Bruh farm the gear 
too much work for underpowered class
that feels unfinished
i rather work for status Gear
oh those things aren't common
Farm with gsa until you get what you nees
because community hate it
too much work
Farm towers with gsa, dgs with gsa, despair? No summoner class can do good despair and gsh/gs for raids
Not really, especially with last events updates
Panda kinda stomps despair
Towers i find myself going way faster on gsh
Gsa is simply superior in horde by far, since ability to have tshard cele augment build and salmon dg build.
What despair are you?
Low despair yes, can panda out fs you then do 100k+?
Still 5 cause I'm lazy 
If fs is the problem you can easily solve it with goat hood
damn that's high
You always act first in despair
I was answering to The
Less tshards and less safe than gsa, also slower
Gsh is raiding class, not horde at all.
My point is why is the dmg calc like that? It should be like arrowstorm imo
@fathom kettle
You can use swansong and it quit e safer
By agree on that
Why'd you use swansong
Actually no
Hit all elemntless
With every class(i think? Idk about gilga) being able to easily do full aoe wirh more dmg, what's the point in using gsh in horde?
No fs in despair solo
Bl2 exists
On harder encounters you kinda want the sexond chance
Higher m1
Is it? Swansong is hybrid and gsh has no innate attack
With gsa really good at horde (except for carry)
If hypa acted like arrowstorm, it would def be alot better at horde(still not op or broken).
btw I'm surprised that nobody hate chain chance when it's thief thing but something that may give one more turn and dodge are thief property and shouldn't be adapted in a class that is part thief
Since when chain chance is a thief thing?
Yup ik, that's why im wondering why is gsh called horde class while gsa being alot better at everything. And why the dmg split calc isn't like arrowstorm.
I never played chain chance, how does it work
i usually see chain chance in thief gear
Gsh far better at raiding
You get % chance to hit one more enemy
and cc fit in thief identity
Yet highest cc gear is warrior one š¹
Ah ok then it isn't a thief thing lol
hmm i see
It's in chained shield, av2, crest items
Fomoria summer is warrior gear and has the highest chain chance
i was wrong it's just that i usually see chain chance in thief gear and it matches identity
I think you are confusing with the crit chain
Literally the only exclusive gear to thief is swashbuckler jacket
that rift thief weapon
dual sword or something
Which I wish I got a decent one for my build to reach 37% chain chance
Thats crit chain
That's CRIT chain
oh
š¤¦āāļø
I'm dumš«£
Crit chain: the more you keep criting the more buffs
Up to 100%
š
If you are unhappy with hypa, don't just say that hypa sucks. Point out what exactly is bad and how we can improve it
I find the dmg split bad, unlike other classes who can do over 100k+ full aoe first turn, we can only do 2 targets with less dmg.