#Riftfall (2025)
1855 messages · Page 2 of 2 (latest)
Snotra
200 floors and no climb on apex bar
I couldn't figure out how to get more than 1, summoning on deity gave me drastically weaker versions cause I have no gear for it lmaoo
BeoA gets a lot more out of defend power than gilga does and gilga has too many other helmet competing for that slot
in dungeon fill the apex bar then hotswap/snapshot to gsa
and summon them
OOOO
anywhere else, we are SOL
Welp too late now?
you can still do it
just cant have more than 3 or start with 1
I was trying to make penguin make use of ophion (for DC) -> it sticked, but didn't work
(and also this new guy on the floor)
Im watching you

they are taking your uniqueness away, now everyone is getting munner added to their class
Eh no
Then its good for neither of us I guess
ornate ONC or nothing, im kidding
Nah I got one and barely even use it
i was being sarcastic lol, i use it on like gsa for tankyness
Since Deity can use all equipment, what's different with Darkrift than before when new gear was released?
it didnt lock a summon out of the summon class before
Summoner can wear the chest piece that gives call of zagreus though? It shows as valhallan/summoner
doesnt summon the darkrift mobs
thats a beo skill
Summoner's call doesnt summon darkrift, but if any other class uses the skill, it does?
no, the skill that summons is resolve dark riftus
Ah
its on the chest piece, that can only be actually used by deity
its an apex skill
unless you hotswap/snapshot in a dungeon
Oh I was looking at the wrong skill lmao
Yea I agree thats odd

I wonder what the design decision was behind that
"deities need new stuff too 🙃"
not if it locks a SUMMON to deity imo
Heretic can summon the dark rift summons?
no
(I agree with you, I'm being a dink about it)
idk but the summon can do this
and i want it for summoner in general
the apex skill doesnt meed to change, id be happy with a seperate skill right @earnest dragon
Yea bro a non summon class (no extra summon stats whatsoever) that can already hit for several million damage also needs a summon that can additional millions of damage, even if it's only usable when your Apex meter is full
no thats with summoner buffs
not on deity lol
You summon them and then switch to summoner?
Ye, as long as I get more summons to collect I'm happy
You just said it's only usable with apex
Their hp sucks tho
they hit for like 200k with deimunner though
fill the apex bar, swap to summoner, use the skill
here let me record it real quick
Oh right, we can do this....
So really, it is a summoner skill but the prerequisite is to use deity for the full apex meter first 
Just give summoner Apex atp
they called it a "call for back up" for deity
bc aparently deity needs more stuff
Well, deity can use literally all equipment, but an apex-only summon skill is a bit strange
The theme is apex skills, I get it, but a summon? Hmm
oh and they are buffing it too for deity
the -90% summon stats wont affect that skill for deity
What do you mean they are buffing it for deity?
they have a favorite
No summon stats debuff like for all other summon skills used by non-summoning classes
Oh that's fair. I mean, deity hasn't gotten anything new since 2024. 🙃
and its fine if they get something new
you know my point though
Yea, more variety in any class's classline specific gameplay is great, imo. I just wonder how far it should realistically go
its like giving beo a realm skill and locking it to beo by making it a call
im all for variety, but not locking the main out
or like giving mage a beo skill but locking it to flasks
Too bad they have to get hit to recover apex
might be why i didnt see any charge in 200 floors lol
but also i do need apex if the do as much as they do for me
It's not that far from panda but pretty sure the beo summon doesn't spam it's AOE, as least when I used them lol
But still if we had the summon it would be cool still
Mainly for towers, maybe endless tech, and possibly raids
Seeing Panda being useful is wild. There is currently some hope that the Panda follower will no longer be worthless in the near future with discussions of moveset fixes.
Panda summon is the best and mainly only AOE option summoner has lol
Jinn is split dmg, elemental
Other AOE options are similar to jinn or are far worse
Yeah, we at least have some options. It was just a huge letdown when the follower was tested and immediately found to be unusable.
Well it is a T9 follower, mages dance is a low tier spell
Could be useful at T9 horde content maybe
But unlike summoner I don't see many pets from lower tiers hit that hard lol
Like how buggane can out dps most summons in game still, T8 summon lmao
casual 800k from a mob not boss while diving and watching meaty marley lol
delicious
makes me feel like
made 400m that run
How are you getting so much xp?
This is monument + high anguish?
not sure if bug vs new intended state - but I just started a bunch of endless and they're hard-mode because hard-mode is now kept globally (per dungeon type?) rather than local to each selected dungeon mode (horde vs endless etc).
no, just xp potion
anguish 3
and dungeon bonus for weekend
mostly my farming gear
Can you share what you are wearing? 8m Orns is crazy. I completed a few but no where that much Orns or gold.
berserk bosses hit that a few hundred floors in normally, just gotta get deep 🙂
yea it starts to climb fast after like 175
dove to 433 and made almost a mil per floor is good though
are those smelly shoes or something?
Oh you are in endless? I thought monument. 😂
less self damage
needed it for the 3 berserks lol
I'm coming from viperseal-spamming, so I think about dying from missing, not about self-damage 😛
i dont attack lol
You should use the first "permanent status fading chance" to get rid of them
i do, but its only like 3%
im not that high yet lol
dont have 2 yet
tragedy
goddammit, at least you wear double ornate bands of gods right? 😛
legendary and famed lol im still trying to get one ornate
the sheer ammount of t1 hard dungeons ive done
You are complaining?
I have 4 bogs, with one being superior and rest being standard!

i do have a "fake" ornate onc
ive collected lik 12 at this point lol
I got both of mine spamming uw's, I dunno if I'd give up on the t10/11 scrolls & mats for the off chance of faster eod drops
its when im on the road
i farm boss horde for keys when im in an area for a bit which just became even more efficient
Did you specifically set up 3 different Resolve's summon or are they just random from deity setup phase?
Btw I would like to know how you do setup and do endless like that too
it summons 3
i implimented my endless dragons setup with the 3 that summon from resolve dark riftus
Yes, but they are random with repetition(unless it changed in the past few days)
i got lucky getting 1 of each
its just what spawned
ive gotten 2 of 1 and 1 of another, just havent gotten 3 of the same yet
Is there a guide for this setup?
in my notes but it doesnt have the darkriftus added yet
you want it?
it has some heavy base gear requirements but other than that its easy
Yes please
want me to update it with darkrift? wont take but a few minutes
Sure
Thank you
no prob
if you dont have certain gear i can help with substitutions
mana regen adorns
since there are no orn drop adorns
We have plenty enough mana
asteria drains a LOT
Why not turn off asteira after you're done spreading it?
it buffs life pact
It's not that much tbf
i mean its atleast 12k health more of a heal
With this it was 16-ish k vs 21
No buffs but Asteria
thats 4 more turns of berserk they can take while you are darting/ potion stall
im healing 68k a turn lol
Al?
23
That's amazing! Thanks a lot!! It seems I forgot some things, like dragon++ from tethra 😄
With this, AL25 and all the basics (Mag +/++, Snotra and T. Mag +) I'm healing for at least 80
Why not a cele quarterstaff?
.....
Ah
im healing with this lol
GO HEAL WITH A PROPER HEALING CLASS YOU DOOFUS!!
IM FARMING ENDLESS
DOOFUS
IF I USED MY ACTUAL HEALING GEAR IT WOULD BE LIKE 190K 🤣🤣🤣
THEN USE YOUR ACTUAL HEALING GEAR
YOU CAN SURVIVE ONE FLOOR WITHOUT EARNINGS
🙉
ITS BETTER THAN LOSING A SHIT TON MORE HEALING FOR 60K OVER 5 FLOORS
How many floors do you typically run full orn?
they only take 3k a floor
after like floor ~40
(after i fully buff)
Average floor number after getting the Yelmogus gear compared to the old ~~F150-ish 
yea the old setup with anthem was a PAIN
Yesterday was my first try for endless summoner (non hard mode) . 434 floors full orn with al13. Just want a comparison.
But with 5x mammoth
most of the time i use 5 dragons
but when they gave me these summon (locked to deity) i had to test them
Yeah, that made me curios, too
Probably I will try 5x AD tonight. With tethra 😄
thats not fully buffed and its over 1m
Wow, nice

Oh,I just realized: we are not in the summoner channel 😬
But at least darkrift summons belong here 😄
we are talking about the riftfall summons its ok( i think)
what
yes?
deity?
GS
on deity i got them to like 200k
with crit up, nearly every other swing
beo summon hits hardest, but mage is best for survivability imo bc it self heals
ehh pacts
deity or summoner?
summ
yeah that looks crazy strong
oh it is, i nearly fell asleep climbing to 400 yesterday lol
made 400m that run too
how much does gloomseal do
ok yeah that can solo go floor 1k
negates berserks
with 5 other guys
yep
all hail gs i suppose
if i get a run with 3 mages im gonna melt in euphoria
but it's definitely getting removed
its possible
also do you have pauldrons on
no
yeah you should go monocero -> alchy micro
but judging from ss that's way too strong
you probably don't even need that for high runs
??
im not using SS
collat for summons
Is this the right thread for this conversation? 😅
i mean it's about the new summon
dark rift summons have collat?
you can give it collat
no
or just give them ward regen
for arcane seals
also from mono
yeah i might be tripping
and im not crazy min/max
im not giving t.all⬆️⬆️⬆️ or t.mag/att⬆️⬆️⬆️
just basic skill buffs
i am hoping the dark rift summons get a s8ngle summon for summoners
So that we can do all of this again but without any useless rnging of not getting a mage

Or pointless deity gameplay, eww
Oh, and so you know (not sure if that's what you use it for but ya know, the more you know)
Hydrus passive doesn't affect healing your summons with life pact
Agreed
i forget what all it does tbh
Uhhh
i just charge it
100% boost to stats I guess?
Technically, apparently it was buggy for quite some time sooo
i know the game feels better when its charged
If it was a boost to magic then technically it should boost life pact healing since LP bases on magic buffs and our HP so
so i do it lol, i knew what it did a while back but forgot
its probably in my notes somewhere
@leaden lintel what does the Hydrus pact do again and is it still buggy? 
-# sorry for the ping
i assume its a chargable all⬆️⬆️⬆️
Well apparently not cuz LP gets power from magic buffs and it doesn't boost LP when it's charged
but it affects bp
maybe LP is bugged
i mean i need it to be able to hit 17m with bp3
It's 100% stats, same as the other passives?
the reason it doesn't boost life pact is because it's added to your stats
Mag doesn't increase life pact, but it is increased by Mag
buffs (since those aren't increasing your mag, but increasing the output of spells)
but yea i only charge it for if i need to nuke an enemy
Very much pleasing run
200m aint bad at all
Without a shrine too (I could have but it was a test run)
fair
From one endless
Other people probably do more but so far the most I got was.... What... Like 40 million?

WITH a shrine and temple
Losing out on 115% Orns
true
and now with them making horde bosses cheaper you can gain keys faster for those weekends with double eod loot
then spam t1 hards
Does double eod loot ever happen outside of Ornaversary? Drawing a blank
Terra Day/Natureblight have 1 hour turn ins for the Terra buff, which gives the same increased EoD bonus.
shrine of terra, spelunking torch, proof of undying allegiance, deep dungeon guild spec
Shrine of terra is a 100% boost right? I just remembered that deep dungeons exist... and going to level 50 for a 25% boost feels like a lot for the number of dungeons it would take.
It is, unfortunately, probably one of the longest grinds. There's only 1 player in HoA that is above lvl 50 in Spelunking Guild.
i dont think i will ever hit it lol
I hit 125 in monumental guild in orna... but I'm terrified of that Spelunker grind. Monuments are at least somewhat quick and good for events, but deep dungeons just lost me.
yea, i do monuments every now and then, but its just a tower to me with less incentive
This might be the most relaxed event. I can do boss dungeons, normal dungeons, events, and anything I feel will get me something good.
I do really like that aspect of this event
Are the summon skills people have been referring to just from the arcanist?
or monument guild
Newest summon is from the new equipment, specifically.
Only for deity tho since they are the only ones that can use apex
Which is a scam
I want a cool boi too without the need of switching to some, deity
Any word of reworking or buffing the darkrift fragment?
I feel it needs either:
- Guarantee copy of the enemy you're targeting ( at the moment it doesn't help with trying to farm specific mobs or event mobs)
- Give the full 5 enemies horde not just 2.
I'd personally be more willing to go with #2 there. Giving a copy of the target would make it significantly superior to party world farming.
I also don't like how that would interact with Bosses. no thank you
You can charge apex, switch to summoner with a darkrift relevant equip and summon using the apex bar in that same turn it is full
I think it's fair to be superior than party farming since it's a limited event item. Maybe in party that effect could work per person? So 2 people = 2 more copies. Wouldn't apply to bosses.
he wants to use it everywhere like i do
I would like them too at this point. Underestimated the power of gloomstrike/gloomseal at first, but after today deep endless they can sustain zerks without issues. Just by having 2-3 councillors first in turn order makes them obliterate everything that's not immune or has resistance vs Dark
dont forget verse 4
I think darkrift fragment is already immensely strong, would prefer if 3 was just made the standard across the board for horde fights
I've noticed if a summoner initially starts the battle if someone joins we get even more enemies
Does that work with the fragments?
i just wish the fight wouldnt end till all are dead
Yeah that would be a good change
Aww bollocks
No
Immensely strong for what?
They work worse than party and are a limited event item
They work worse than a party with a summoner which is already immensely overturned. It will outperform normal party play since there is no need for coordination.
No need for coordination with an alt. And why would you not have a summoner if you're doing party
Everyone and their dog can get a summoner for free
But only the strongest can play the game of wits and actually play as a summoner full-time
But you don't need to
But I can to so I do
Lol

I use GSH so I can go first and have 5 mobs
If you're prior to the introduction of summoner and doing party content. There's a whole lot of stuff to do before T7
I mean if you can't use darkrift fragment then that doesn't apply to the discussion
Its a T4 item available via the event pack and the archpath
it can be used prior to T10
It's not P2W you damn normie
It's using 200% of your brain
Interesting way to talk to someone you've never met 😛
Fair it may be good for a special case accounts but not for t10/t11
Even with alts there's a delay compared to normal play. It really adds up over hundreds of kills. But yeah I would say bring summoners into line with 3 rather than have everyone with sustained access to 5.
I don't understand the nerf mentality especially for something like this
there will always be someone that wants to bring down someone else instead of buffing their own
Because a singular class has access to 66% increased proofs. Meanwhile even at 0al ang 10 a darkrift fragment is producing a huge amount of mats.
It's not singular class
Solo summoner only gets 1 mob too
And I don't understand your second sentence
Ok so you need to bring a singular class to get the benefit. And they have to start the fight and go first. So its more or less the same. If duo with a gilga gave you 66% more melancholy proofs, would that be fine because you can just bring one?
They don't need to start the fight and go first
I play a 0 AL deity in anguish 10 and am getting 1400 proofs an hour. That's a pretty huge amount I think that's really good for an event consumable. To ask for 5 mobs is crazy numbers.
Right, I'm only ang4 for WF because it's so bad. Haven't considered proofs. I was thinking about pure Waterstone farm and adamantine (HoA exclusive I think) farm
From your perspective I see how 5 would be crazy numbers.
I would still like to look at 3 or identical copy
to bad the dragon rift break isnt here atm, i need a LOT of red draconite
id rather had 3 copies than 5 for proofs, proofs can bee from anything, certain mats are a PAIN to farm
You just went with the why not both approach 
Yeah Addy and pure Waterstone sucks
I would love to leave my alt inactive but 5 Waterstone per fight is just too good
Even if the numbers are below summoner in a party, the fact that you can do it really really fast solo outweighs the speed of doing it in a party / solo alting
I'm sure you can complete two fights by yourself faster than doing a party fight due to coordinating the correct thing to press
Maybe but 2+2 is still less than 5
Wow how fun i get to grind with the knowledge that using this limited event item is just slightly better than someone with 2 phones
We get to grind to grind slightly faster
If it is faster
2+2?
isn't it 3 enemies vs 6?
1 phone is enough
2 from darkrift? 5 from summoner in party
+2 from darkrift, for a total of 3
+5 from summoner, for a total of 6
darkrift solo should be able to double the speed of summoner
hence 6 vs 6, and not 2 + 2 vs 5
I don't understand your maths
Darkrift fragment adds 1 mob
No? It adds two?
Summoner adds 4
Unless it got changed recently
It was always 1
I've been farming with it
Unless it got changed in the past hour
dark rift spawns 3 mobs total
I have one screenshot from a couple of days ago
ignore the 3 extra summons
but that's 3 monsters (1x Guivre 2x Summoners)
you got jipped 🤣🤣
Unless
bug report it lol
@molten kettle is it different in HoA and Orna purposefully or is it a bug?
That's so weird
Common orna W
No wonder the guy above is getting 1400 proofs an hour and I'm suffering
My fault for bringing it up on the wrong server but that's an interesting discovery
Half the time I argue about balance with someone they end up being an undercover aethric player
HoA has most stuff easier
Which is complete BS IMO
WAY cheaper cele classes, they can do everything from their damn couch, finding stuff is way easier since regions never change, towers are in the same exact place tlo
Towers in the same place but only 1 of can't do them ad naseum just by "walking". Different game different audience. Don't know why you care about a different game having something easier or harder when it doesn't affect you in the slightest
I care about them having some stuff easier because I like complaining

@broken tusk here's a link to the bug report: https://discord.com/channels/1002558846222471248/1413732106571354132
i mean if i have to drive all around multiple towns to get 5 f50 towers i think i deserve it
"issue has been patched" awesome
Should've checked bug reports before pinging
Sumimasen
It's as if it's a...non-gps rpg 
Call me when you drop a broken Darkrift Fragment 
With my luck it'll be the next dungeon I clear 
John, darkrift fragment qualities needs to happen. Higher quality would give a chance of more than 2 extras spawning, lower quality would give the extras 2x or 3x stats 
Absolutely not. Quality consumables would be an inventory nightmare, fucking hell
I forbid you from even THINKING about it
ornate coins
im drooling thinking about it, if the bonus worked like gear, orns would RAIN
ornate hammers, reduce smithing time by way more
Wish granted ornate is the same quality as current coin and it reduces the lower the quality
Broken EXP Potions 🤤
ur typing in the orna discord
well jewels of the deep still exist, so consumables don't look so bad in comparison
Jewels of the deep drop from exactly krakens.
Lucky coins drop from Ankou, Camazotz, Carman, Cerberus, Death Worm, Demon Knight, Demon Prince, Draconian Lord, Elite Kobold Lord, Elite Orc Lord, Goblin Lord ,Great Jinn, Hobgoblin Lord, Lizarr Lord, Lord of Wolves, Mimic King, Mimic King, Minotaur, Nin-kilim, Orc Lord, Sluagh, Troll, Vampire Lord, Dracon, Fomor, Grand Knight Lugus, Last Titan, Maelor, Starlord
just fix the quality mod to one number
for each rarity
(like one %)
and make it stackable
Wish we could do that for all non-ornate gear, make it stack automatically and be set to a standard % for that colour... think of the inventory management, even if it was just for adorn/accessories it'd make life so much better.
As much as I agree with you, I'd rather see the dev time going elsewhere. Inventory management is annoying but workable right now.
Anyone know if darkrift fragment works on the little murks?
try and share
it does not
how do you mean?
proofs
just good enemies in general to farm depending on the rift
I'd disagree about workable - no matter the filters, I can't open my adorn section at this point, it's just a hard crash - and adorning items is "crash every time you edit a socket".
It doesn't lose items which is a big positive, but that's about it.
glad i dont have that issue lol
every time it says "inventory needs to be emptied" i go through and clear it
I do that in all the others, but I could never figure out sensible filters for adorns that wouldn't make me regret it - and apparently you shouldn't ignore your problems 😄
i get rid of anything poor, superier and famed, and any of thw others that are just useless to me
i keep one of every ornate though
of the "useless ones"
things like the pvp lower level thing coming along make me hesitant to toss stuff even if it's useless today
but the quality based filter and maybe "not exotic" for anything T10 would do
i dont have any adorns, just godforged equipment from lower tiers
yea never go by tier
The CD bug against summoner enemies makes these dungeons especially frustrating 😅
what bug?
Basically CD and summons cause the game to hang pretty frequently
interesting, havent run into that yet with mammoth summon, but might be situational
i have had some random infinite load a few times at random recently
or try to fight something but it fails and makes me wait 5 min, but i assumed it was server lag
id switch back and forth between 5g and my wifi, both having amazing up and down speed
and sooner or later it fixes
sometimes i sit for a minute and then switch
i know its not my internet bc i will be watching anime at the same time and it doesnt pause even if its sitting there for a bit
Streaming video isn't a great example, for this. Packet/connection loss is smoothed over with buffered video.
when its trying to recconnect for 5 min, my video would buffer at that point
anytime my connection drops for more than like 30 seconds to a min it buffers
It’s definitely not network related, if I run full AoE swansong I don’t encounter it almost ever, if I swap to CS with max CD I get it pretty much every dungeon
When it starts buffering I can fix it by minimizing the app and bringing it back up
But it’s a huge slowdown over time
Are we talking about different things? The CD bug with summons is well known at this point.
Very different then spinning forever fighting a world map enemy.
The latter is very likely a connection hiccup, and the orna client doesn't handle it well.
Hiccup meaning just for a moment. Buffered video hides such things.
I think we’re talking about the same thing, I’m just encountering this in dungeons
i mean for me either way swapping to wifi or off wifi fixes it
and if its hiccups not being handled well by the client thats not on our end
If we're talking about the CD/enemy summons bug in dungeons -- the easiest workaround is to background and then foreground the client. That forces a resync.
If we're talking about the failed world mob encounter start, there's no workaround. Restart client, and the fight will be on a 5 minute cool down (as if the player fled the fight).
The client can certainly be improved, for both.
For the former, it's a logical error.
For the latter, it's bad netcoding.
Im talking about the first one. Forcing a resync fixes it, but it gets super annoying when your class relies on CD to quickly clear dungeons, since you have to do it every dungeon
i havent noticed it specifically with mammoth bc i use it a lot, but thats just me
Yep. I posted in that bug report thread. Very annoying all last month with mammoths GDing onto Beithir summons. I don't see it as often in this event because if all enemies die then it continues to the next floor. (Whereas dragons were fat hp, and lived)
i mean if its summoner enemies charons would be annoying lol
especially berserk arisens
Im actually getting it more frequently this event, but that’s because I was running last event at Mel 1, so full floor clears with one tap were more common. This time I’m running at the highest Mel I can, so I’m pretty much forced into CS
Loving the event so far. Just wanna toss this out there but would it be ideal to change the zag helm to have summon stats vs follower stats? Serves absolutely no purpose with follower stats when it has a summon apex skill and is easily outclassed by other follower head pieces.
Another issue (small) is that when you clear a room you can mash where the CONTINUE button will show up, but if CD was responsible for the last hit, the game wont disable the FLEE button, so youll have to close it before pressing CONTINUE
Its just another little bug slowing gilgas clear speed
I’ve basically stopped running dungeons on the phone because of the flee button, I only run them on the tablet so the flee button doesn’t overlap. The flee button not being disabled on turn 1 of every floor made that change not half as useful as it could be
I've found like a pixel perfect way to click it, unfortunately I'm no machine so I do end up clicking the flee button every now and then
It's like right there perfectly on the borderline
I wish we could use Darkrift Keys on Exploration Dungeons, because else they are just polluting my pool of dungeons
Exploration Dungeons should be a topic of their own, but I don't see many other players really complaining about, so I just assume I'm stupid and don't know how to profit from them
it's so sad
I used to run Goblin Fortress for Gold and Orn with full Farm stuff, you can still reproduce that but it's so slower to complete that now...
The gameplay is similar to Tower, but there's barely any synergy with Anguish
Monsters doesn't drop minerals, Anguish will only boost the base currencies, which you can profit better in Endless in time per completion ratio.
I will start doing them again once my melancholy is high enough
Holy shit 
I'm so glad I culled those terrible random adorns and anything generally usable below legendary aggressively.
What you guys think about rhada stomp? Imo it should be reworked with some form of AoE following how most 2 handers work today
no offence to you specifically but why does everyone want everything to have aoe lol
i understand wanting an aoe option when there isnt one, but some of this already has an alternative with aoe
Because thats the 2 handed weapons differential rn over having both dmg and defenses with 1 handing + shield
2 handers wouldnt be seeing use today if it werent for their aoes. How many ppl use non aoe 2 handers today?
i know several, including myself lol
Youd say its a relevant "demographic"? And what weapons do ppl use?
2 handeds are known for the abilities they offer not just aoe
Yeah the abilities are a cool twist. But the ones that see most use are the AoEs
Because lets be real, is anyone using rhada stomp?
some are just stat sticks and the ability is barely used
not every ability has to be meta or useful
Definitely no need to be meta, but it could be at least a bit useful. Otherwise the weapon has no meaning whatsoever
An no problem on it being bland like rhadas gs is today, but its an event locked weapon
i mean it has great base stats especially with a good ornate
again not everything has to be useful
Yeah i have a cool one, but i would never use it even against my agatho hammer
and if you didnt have the hammer you would use it
Probably not since it serves no purpose against 1 handers + shield
I mean ive never found a use for it. Especially now since we have a better version of rhada stomp in the form or ursa strikes
95% of gear in the game wont be used outside specific situations, depends on luck, how players build around it etc
Ok thats not a good reason to not seek any change imo
sure, but wanting everything to be useful isnt either
Im not sure why youre trying to generalize when i say rhada stomp should be better
Its not like im asking for every 2 hander to get +1000 atk
im asking why everyone wants everything to be aoe, if they increased the ability stab fine
but everyone goes straight to aoe
Yeah maybe make rhada stomp better for sime other niche use
Im not against it
Because its not as unique when we have tons of defend for 1 turn skills
Not TONS but you understand my point?
and thats fine, if it needs a damage balance then it doesnt bother me, it just makes no sense to me when people ask to change the whole identity of something bc another thing is better in a different situation
most people want 1 weapon/class/etc for every situation so they dont have to build around new challenges
I dont see it as an identity exactly. Its just a defend for 1 turn skill. It could still have that even, but making it deal not irrelevant dmg
but you also have to take into account it cant do as much as the straight attack skills
or ultima/ultima strikes, SS, etc
Oh yeah, thatd be insane
its a balance between damage and defence, if it did both at the value of both at the same time then it would be way to op
I think id like to see a change to stomp specifically because we already have something pretty similar year round
The labrys
It even provides sweet CD bonuses
Though ppl dont really use that either 🫠
keep in mind not everything will be useful to everyone, if it works it works, like my DUrsa build, i use sub optimal gear and still kill raids super quick with big bonk
Is the t8 summoner gear any good for anyone past t8?
That's about what I expected
the real buff for summoners comes from sterrance flair
I use gungnir in pvp. The debuff can't be immuned and it's one of the few that affects beos. But yeah rhada sword could use something. Maybe some reciprical defensive stats to differentiate it from Labrys, the more offensive windup 2hander. Ymir shield has them and it doesn't lock you out of your mainhand slot either, nor does the defending mechanic expose you like on rhada sword ||or labrys||
Eh, I disagree. If it's not useful, it's just bloat for the sake of bloat and the occasional missclick that can end your run.
Doesnt mean it has to be offensively useful, could also be utility or defensive.
Having useless abilities means they wont be used in any situation, niche or otherwise
So what's the point of them being in the game? And im talking about t10 abilities here, not abilities that become obsolete through the tiers
Honestly, if it isn't at least situationally better than the best stock equipment of the same tier, it's just bloat. Why have something that only comes around 2x a year if it isn't better than the stuff always available?
Exactly. The most recent Yel staff is an example of a weapon with (arguably one of the strongest, if not the strongest, AoE ability) a useful ability that is only used over A.trev because it has more magic, not because it has 5% memory hunt bonus
Correct me if im wrong though 
i dont think the entire game should be a chekhov's gun
because event locking abilities is absolutely criminal
take sands/hel's garb for conq guild t5
we'll all be better without it
🤔
Shadeblades got the reworked Slice which is perfect to keep the Critical Chain passive of the item
But Rhada Greatsword and Riftsword have Rhada Stomp that doesn't do much
Manablades are the Mage counterpart of Shadeblades and they got Twinblast ... not a very interesting spell.
I agree the last three items needs a better offhand ability
I got the triple and it's concerning
need a fast carry? you spend the keys and i carry you

I can do that, thank you very much
smh my head refusing a free ride
Can I check about the affinity candles? When I use them, the Elite Charon seems to spawn, but not the Elite Riftrogue or Riftguard.
Is that meant to happen or is something possibly off?
its a tier thing
rogue and guard are t8
if you are t10, affinity candles spawn t10 and 9
Oh, gotcha. I had thought there might be some kind of exception for the event stuff.
Affinity candles have historically ignored event monster tiers though
So they technically should be spawning rogues and guards as well
That's what I was hoping, especially during this event
2x is just for mats not gear
Youre right, idk why I thought I was always getting 2x gear drops w/ 2x mat drops
Is there a good strategy for Beo vs the rift distortion boss? I find that I tend to get overwhelmed by the summons if I don’t kill it real fast.
I could do GS using summons vs summons but it takes so long. Like 45 mins and 4-8 tries. Depending on how much I get hit. And that ain’t fun at all. 😭
If you're playing at 0 or a low Mel level fey cactus should be able to clear it pretty easily
Let me give it a try. Thanks
Does the dark rift fragment work with world event mob? I.e. avalon riftbreak
i get non-event monsters most of the time, sometimes Riftfall monsters
it would be nice if the side monsters in horde respected the World monster spawning constraints :
- Avalon beasts (Vagrant Beast riftbreak)
- Higher level monsters (Affinity Candle)
- Increased berzerk chance (Chaos Scroll)
Also it seems to end if you kill the main mob but not the rest which is so weird
Fully agree. Maybe we should post that as a suggestion?
Aaaah, that could explain why the horde battles only give you 1 monster equivalent of proof, the game doesn't even consider the death of side monsters ?
Done : #💡│suggestions message
It does respect affinity candles at least. You get the same tier monster unless there's some funky business like the murk
"Apex abilities on monsters are so f*cking bullshit !"
Sorry for this tantrum, but without this emotion inside of me it will allow me to be more constructive :
Apex abilities allows their user to deal massive, piercing, unavoidable damage with extra turn right after.
It is fine when the user needs several turns to use their Ultimate-like attack because they needs to charge their Apex bar.
But here's the problem : Darkrift Counsel start at 75% Apex and a single hit allow them to be full and cast their OP Apex ability.
It doesn't pose a threat when you can one-shot them, but with more and more anguish and the increase rate of berzerks it becomes a regular and unfair threat.
Especially when we take in account the nature of the dungeon the Darkrift Councel is found : indeed, unlike Regular Dungeons, Darkrift Dungeons doesn't follow a tier-floor scaling pattern which allow a player to safely setup their run.
You can encounter any monsters/bosses at any floors, except the last one in which only Zagreus and its councel will await us...
Meaning the first floor decide of the run in Darkrift Dungeons, more than the last one with the Event boss I would dare say.
I tried different strategies to alleviate the threat that represent the councel at the first floor in Darkrift Dungeons but none gives a satisfying answer...
This is actually part of why I like the dungeon so much. If you’re running anguish, you’re never truly safe, nor can you play with your “eyes closed”
Also, just dont hit them until you buff your damage or put them to sleep.
Each floor are unpredictable, that's the fun part
Yeah it kinda what I'm resigned to do turn 1 : mono-target the main threat and pray I don't get shredded by the other monsters...
The only thing that was truly scary for me was turn 1 shield bash, everything else could be one shot after a few damage buffs because they'd give you some time to buff. Died plnety but the keys are easy enough to farm
What shock me the most in their design is why do they deserve a higher Apex level than Deity ?
Cuz they're squishy?
Not with Anguish
They still only have 90k~ on Mel 25
yep, and how many malus on your damage ? Not even talking about 1 HP miracle and other shenanigans
Iono but thats also a choice to run it on anguish. One cast of mimics mischief and they all can be one shot
Counsel have Apex IV (75% Apex start)
Base Deity has Apex III (25% Apex start)
Deity Ara has Apex Ara (50% Apex start)
Maybe I should stop using BL2, it forces me to preserve crit chance & damage ...
Just swap to it after you buff? Use w/e gives you the best single target damage during buff phase then swap to bl2
please don't talk about snapshotting every time I do a Darkrift
That’s more of an anguish issue imo. The fact that crit chance and damage always show up together is such an insane and instant nerf to any crit build
In the end its a SS/Pet singularity, because they don't get nerfed that much
Still, anguish is anguish, but that Apex start AND the fact a regular monsters get a better passive than the main God class is shocking me, am I the only one ?
Given that we can build higher than 75% Apex Start if we wish, I don't find it having higher base start all that crazy
On a titan or a boss like Zagreus, why not, but regular monsters you encounter dozens of time in a single dungeon, that's not coherent
Even Yelmogus only had an humble Avidity I
I thought I was safe pre-buffing on Mel 10 as a full ward BeoA with mammoth... It was fun to learn that I was, in fact, not.
I could die through WoO if mammoth didn't DB by turn 2 if there were enough darkrift councils or a single berserk one. Those things are genuinely terrifying.
Oh and the red rhadas were just as scary 
Zerk rhada on floor 1 is almost always a reset for me 
Even non zerk since i rely on mimic to WoO me
I'm just glad that enemies in darkrift dungeons are, in the very least, only a damage threat. If they had tankiness to match their damage this event would have turned into dragon towers 2: electric boogaloo
Could probably even out some of the council by changing from a Phoenix pet to something else, the DC on berserk councils is... Something. 
Deity turtle PvP flashback 💀
Overall I'd say I'm way more favorable to this manner of content. Even if the councils hit really hard, they at least somewhat fit the level of difficulty to the point where I didn't feel like I had to throttle anguish.
We'll see if my mind stays the same on the next run when I have higher Mel than 10.
I'm perplexed, on one side it's a monster that force you to play slow and buff before attacking, on the other side Rhada's shade/shadow force you to attack and deplete their ward before eating a missile in your face...
Apex charges depending on the amount of damage received or number of attacks ?
Just here to say to NF that i really enjoyed the new riftfall, congratz !
I'm often here to say when i'm unhappy (see you soon about that idea of removing SF from deity
), but it is important to be here too to say when i really enjoyed something !
The Idea of fully integrate dungeons or towers in the events is really nice (But a little too grindy in the case of Wyrmhunt in my opinion), cant wait to see more stuff like that in the future! Congratz to the team !
So, hi! I just grinded the heck out of today, and i have to say...
Riftfall, especially the new dungeon type, is REALLY, REALLY fun and i am hyped for it to return!
The way it works is amazing. You (almost) never know when they pop up, they come with free turns for you or not (to rebuff in anguish), and make it a guessing game. I enjoy having it this way, it tickles my fancy perfectly. It takes my favorite content type and adds an actually interesting mechanic to it that makes it unique (which was really refreshing after wyrmhunt did the same to towers but with all the wrong additions and subtractions).
Also, deity finally getting gear to make apex more interesting is super cool! I dont really mind if its strong or not but having options that are more diverse then "Natura Eventualus II go brrrrr" is much appreciated and refreshing.
My only pet peeve is the 15 buck skin pack, which was just 6 skins of which half are already used in the game as monsters anyway, and respective recolors. Wyrmhunt skinpack at least had some sass, even tho it was too overpriced, but this one was almost insultingly overpriced. I do hope that skin packs become more reasonably priced for what they provide in the future, or are at least split into 2 if premium price is asked for recycles and recolors.
The horde farming finally gets us a chance to keep up with alt abusers, and its also extremely fun to use it. Despair is finally worth doing. I do want a +1% chance to get an error when joining a battle modifier for it tho.
And, in addition to that, please give us a chance to gain permanent activity slots - or let us buy temporary ones for a lot of gold, or a new currency, or anything ingame that isnt of much value otherwise.
Have to say, this was a really nice event, and i have nothing to complain outside of the monetary aspect. Everything new it introduced is really fun, and enjoyable. After Wyrmhunt, this was a ground solid event rework!
Keep it up, NF <3
Ah i kinda agree that skin pack are getting too pricey for not much
Afaik the prices of sprite packs didn't change at all
Ever since when I can remember, animated ones were staying on 120PLN and normal ones on around 60-ish PLN (assuming these aren't reruns ofc since animated reruns are around 60 and normals around 40-35 PLN)
There are definitely some packs that just.... Don't really make up for the price, yes, so sad there were maybe... 5 animated packs that I actively would love to have but as I'm a poor little fella, I couldn't 
And TBF, I usually prefer the non-animated sprites over the animated ones
Im just super sad that the melancholy proof inflationary crisis of 2025 Riftfall is over.
The fuqing economy just crashed!!
Riftfall was fantastic. The new dungeon was super fun, and we finally got a way to horde farm world monsters (still would like to see a +1 karmic bonus, pretty please? 🙏). Nothing to say, banger refresh of what already was a good event
100%
Loved the adrenaline. Those mobs were INTENSE. Rhada became a force of nature after the SS rework
Speaking of activity slot stuff: At first, I didn't think they were going to be of any real use and so only have the 1 spare activity slot from the normal archpath. Since I had to pre-buff for riftall dungeons, the 1 extra dungeon slot made me feel like I was wasting less time jumping back and forth between my buffing and dungeoning classes.
I still don't think extra activity slots are a huge deal, but just having 1 extra definitely felt better.
On multiple occasions was able to queue 12 Monuments while out and about, to save them when I had time at home. Had I not had those additional slots, those monuments just wouldn't have happened. My travel paths and times would have to be changed quite a lot to accomplish the same number of monuments.
That is a distinct and substantial advantage in my book.
IMO there's decent advantage to them but its a little overstated. I think I would be okay with it if they were permanent purchases with a cap rather than pseudosubscription.
I concur, why are we actively supporting something that gives an advantage that is limited by paywall
My big gripe with the additional activity slots is that they were locked behind a paywall, I'd like to see a way to earn them ingame instead of paywalling them.
This was my first Riftfall and hot damn it was fun! The gameplay cycle was refreshing and felt much better than Wyrmhunt's brutal grind even though I probably ended up grinding a similar amount (final numbers 246 darkrift frags, 314 arisen rift distortion scrolls).
wdym similar amount btw
just curious on actual rates
in terms of time invested
what's ur yel kc
lemme check
130
I got a 199 greatstaff and I don't want to go near another one lol
In theory it's a good idea but in practice the grind to reward ratio was just outright bad
Tanky dragons + running 25 floors per Yel + dealing with Yel's ward wall was rough
thanks it has been a godsend in riftfall lmao I got it at 6am and it woke me up real quick
I don't remember tbh I know it wasn't terrible though
elaborate? missing something here
If you're inferring I woke up specifically for the tower that wasn't the case lol
(sleeping and waking up before 6am to do a tower vs staying up to 6am)
Ahhh so what had happened is I queued a tower and accidentally fell asleep before I got to clearing it, I woke up naturally at 6am, realized and completed it in a rush
oh ok good
While Orna has a special place in my heart I won't go that far for it lmao
on the opposite end of the spectrum (upgrading is 187, traded in hoa by dumb luck)
Yeahhh I remember seeing you posting about that, I kind of figured I'd get a low ornate staff if I even got one so the 199 was a very nice surprise
Riftfall's gameplay cycle was so much smoother and actively rewarding so it was a very welcome change of pace
Key and scroll count go brrrrrr
my dwindling hope vs the comedic number of staves:
ehhh, they were kinda the same
if anything yel rewards were better
riftfall dgn is just infinite mela
only pieces you maybe want are resolve darkrift (doesn't matter on quality) or Ara edge (bad ss3)
also the net bb1 thing, but that's pretty meh
Very curious about next month; that event came about during my hiatus so it'll be my first as well. Wondering if they'll change it at all
devs better not
powercreeping pumpkinless is very dangerous
(see yel staff vs trev staff
oh yes I've seen it very well. I was using an ornate regular trev staff before that greatstaff lol
Though I don't see how they are much worse than equipment slots, id be happy to see them in the game in any capacity. I think it could be cool to put one in each guild allegiance
Equipment slots just make swapping equipment faster; it's just convenient, there is no tangible benefit. Activity slots give you additional access to content that you otherwise wouldn't have had with the base 5, so it's convenience and a tangible benefit. See: EXP-Less's message above
There's definitely been times where I've taken additional settlements by being able to swap builds on the fly to handle distinct high end players.
In any case its a feature I would like to see return to the game, if its in a f2p capacity, great. I was just surprised to see the community draw a line on this one when I think it leans conveniece and the same packs had darkrift keys and frags which literally save you a bunch of dungeons.
As a free option I think guild allegiance would be a nice gate where the slot number wouldn't get out of hand
You can't grind for these slots
And yeah equipment slots are p2w too
But people aren't ready for that
And too late for that as well
Yeah its a bit of a philosophical question, but Ive always felt it was more p2w to get the result of the grind for free that to enable slightly more grinding than otherwise available. But yeah agree on the slots, which is why I was surprised, the benefit seems pretty similar and community absolutely gobbled them up. Feels like additional stashes in Path of Exile, which are p2w but a great convenience. Again, I think if its an option that can be provided for free I'd be all for that.
An additionnal Activity slot would have been so nice with Yelmogus event, being able to stack additionnal towers
imagine getting +1 slot every 4 days in the free Archline quest reward, you could double your slots at the end of the Archline
be better to just grind 1 and when you pay you get 5 instantly
still preferred this iteration of riftfall a lot over last wyrmhunt. The yel grind was way too much for my liking, even if the rewards were better. Riftfall was just chill
Nooo eeww stop accepting p2w mechanics
Id also like it to be known that i planned to buy archpath but didn't because of these slots, so loss of income
I will not support this addition
where do you draw the line for p2w? Arguably runeshop shrines and equipment slots were already p2w
They were added long before i joined so i can't prevent them, but i can try prevent the game from getting more p2w
But yes I've considered these p2w since i started playing
imagine runeshop ALs
you just know that some people would actually spend hundreds of bucks on that
Yes, i consider paid hoc cringe too
Aaru anvils, dumb, paid aspects, dumb, all the other currency you can buy, dumb
In my ideal world shop only contains cosmetics
Sorry, thats not my ideal world, in my ideal world there is no shop, but id prefer cosmetic only if we have to have one
how would they keep the game running with no shop at all? But yeah I agree that ideally it would be cosmetics only, since technically anything that saves time vs playing the game normally can be considered p2w
Im assuming their current earning structure is working fine, so id rather not see the addition of additional p2w elements like these, cuz where theres 1 theres more
Besides, adding p2w mechanics is a sign of a dying game trying to squeeze more money out of its existing players because its not getting enough new players. And i rather hope thats not the case
hmm I feel like I haven't seen that many new long-term players join during the time I've played, and meanwhile a lot of old players are retiring as well.. But yeah I don't have the numbers so it's pointless speculation

Ah so you want to ward up.... I'll ward off
34
GS auriga
Why
Ur joking right
Ye
U are
Or nooo
Ur not
Well then no wonder it hits you for so much
what other class has a mammoth and a dragon attack after their move?
Didnt notice dragon
But why gsa?!?!
I like having big chunky summons !
It's slow but pretty safe, only had issues with early Rhada / T10 Charon
With which gear? I use one to summon, one to buff and one tanky after 
Aaaaaaahhhhhh shooot
That sounds very slow
I thought windtamer shield build is slow
How many mins u need for a dungeon?
5?
A bit less, I do 10 dungeons in around 30 min
Not too bad tbh
Stats page is still bugged, showing like you have al equals to the max shackles even if you are under it
Additional slots we're a game changer for me, hopefully odie put those back every month.
No
Only when theyre free
Otherwise not at all
That's kinda a double moral, but ok.
The advantages of having additional slots either for free or pay, is just awesome.
If that is keeping the game running so be it, I don't think having only cosmetic stuff is going to be enough.
Honest question to any player who think is a p2w meaning, what really is the motivation behind that thinking, money you don't have?(Valid)
Time? You still have to go out to queue any.
On the way back from work, I sometimes collect UW portals and/or F50 towers. Usually, after 50% of my way, the queue of 5 is full. So of course a bigger queue makes a difference in terms of tower shards and scrolls. So: yes it is somehow p2w, but of course I understand the NF must earn some money and "only cosmetics" might to be enough to be profitable (e.g., I don't really care about auras etc, and it is my first game ever where I paid at least for some cosmetics, but rather to support the team).
The prices from skin packs over the last years increased from 9,99 to 11,99 to 14,99, and some have a lotta skins that are different, some have much fewer and mostly recolors and cost the same.
This one definitely felt like a "okay, how much less effort we can make for higher profits" test run, thats why i specifically dont think this one was an oopsie. It just felt too deliberate, and i want to have a voice about it. As it was oart of riftfall which was superb in any other department, i dont want a potential stain to fester.
Not saying Covyn didn't do a good job. I would never dare to voice such heresy.
Just saying 14,99 for 3 already used ingame sprites, 3 new ones, and their respective recolors, is scummy.
We have given these arguments dozens of times, want an honest discussion? Read up
I read a few already but most of those sound more like old players unhappy at how fast/easy is to level up, put AL rather than a good argument on how the game is becoming a p2w.
What?
This mechanic is a pay to win advantage because if you buy it you get more resources than a different player would, its really as simple as that
You still have to put more time to do it, is not like oh I have the slots now I don't have to do it
The more slots, more the time you have to put on.
To me p2w is pay for something you don't have to do.
Let me make it really simple for you, 2 situations A and B
A: Daily commute 40 mins on train to uni, sees 20 towers on the way, can grab 5 on the way to class and 5 on the way back, 10 total.
B: Same commute, same amount of towers, can grab 10 on the way there and 10 home. 20 total.
Gee wizz i wonder who has the advantage here
The one who have the time to do it😂
My guy
If you have the time
If both people have the time
One buys and the other doesnt
Your welcome.
The one who buys the pack has an advantage
You have an incredibly weak argument
Strong players can bang out towers in 10-15 minutes
And that's because only more slots?, how they got there.?
The game have a more serious deal with alts,bots,etc,etc, than p2w mechanics but ok.
You are right.
Yes duh, let me jump out of the moving train to grab that tower i had to skip
well yeah, because last wyrmhunt was artificially longer
as in grind times for ornate bis with average kc
@static perch read above
not sure if you check this discord but yeah
rarely, we talking about p2w or?
NF should close this thread. Riftfall is over, pretty much everybody loved it, no need to feed the usual drama team.
"usual drama team" and its just valid concerns over the extra slots
People who really want to grind dont need 2 more slots anyway, it would not change the meta or whatever is the "win" part of the "p2w" you're afraid of.
Lets say you can store 2 more VoG during your trip, then what? i have 17k dungeon already done, 2 more 2 time per day during my trip to work is litteraly nothing close to a "win" knowing i already do something like 20/25 already.
Then for the towers, outside of the fact it is the same as for dungeons, they're also still on a 23h cooldown and limited in numbers AND way more time consuming. So i would need to travel more to get more, which i can do whatever the number of slots i have anyway.
The meta is to queue up 7 towers and let 5 expire
I can understand your fear of pay to win tho, we need people to press the red button if NF goes too far, but this slot stuff is tiny, you react like a nuclear bomb was coming while its only a pigeon passing by.
IMO it mostly benefit to players who already struggle finding dungeons around them
real 
+2 Dungeons twice a day is 1460 dungeons over a year. That's ~11% of your current dungeons completed. just for reference
Considering i work way less than 365 day a year (thanks lord
), it is not
and i already dont stack dungeons during my trip, but that's me
And again, i think people who really want to do more dungeons per day dont need more slots to achieve their goal, 'cause in both cases you need to find more dungys first
Personal experience. Having 2 extra slots meant I could travel to my alts wv, grab 7 dungoens, then teleport out. Was it game breaking? Not at all, but it was a very nice convenience
What convenience came from TP out ?
I could queue up 7 dungeons instead of 5. That was it
I like to buff in all my dungeons then swap to dps. Doing it 7 times rather than 5 was nice
Yeah but you could have done the 7 dungeons without queing them, just staying at your alt's WV
Could have yea. Little more swapping but yea, it didn't change a whole lot
FWIW I'm in the boat that this isn't pay to win, just a pay for convenience. It doesn't add any major benefit to people that had the slots. The only direct benefit I read was being able to queue up monuments for endless, but there're already strats that exist that trump any advantage extra slots could give in endless
I can only agree with this. It will give an advantage in terms of opportunity, but you have to be amongst the most dedicated players to really use that to full effect.
That example about 10 towers vs 5 is perfect: If I gathered 5 max height wild towers, I'd likely get at least 4 of them done before I got bored... and I am not nearly dedicated enough to down 10 of them.
