#Grand Summoner Hydrus Rework
1 messages · Page 4 of 1
If it activates on the hydrus passive it won't matter because they are most effective summoned by Auriga, they're primarily aggressive damagers. I've had best results summoning on an auriga with as much % as I have.
Hydrus will benefit from stuff like cockatrice, skeletons or beithir that run status support.
• though if they implement a buff stealing passive like people want, summons like macaroni penguin and tower guardian will probably be more desired.
I'm not the only one having problems handling A.mammon on GS, after despair rework, then
Lmao even with my 250k ward GSA, A.mammon is the bane to my existence and the main reason I chose not to convert to ang 2.0 on my main
If you don't one-two tap A.mammon, you might as well say goodbye to your summons then yourself, evil stuffs
80% arcane res amity helps
so it hits you first
so its probably in placement order like the summons
but looks like it hits all at once
this might be something else entirely. I think what happens here is it displays 10k damage but deals less damage because a few of the summons die before the summoner is targeted and thus my mirror has higher res from the hydrus passive
¯_(ツ)_/¯
talking about someones question earlier of aoe if it kills you even with summons out on aoe
yeah i went to try that but found another thing
ah
second chanced twice lol
Rookie numbers
Can confirm this HP oddity after 2nd chance plus when everyone is hit you survive.
Here it simply didn't procc
#1410277906935975976 message
I have an explanation and a consitency.
If you either die by AoE or single target dmg, you're hit first.
Once 2nd chance proccs you regain 5% HP for every summon sacced by 2nd chance.
Since that's too specific to be a bug i guess it's a buff🎉
I remember this being the first Hydrus passive during the towers beta.
😱
Okay so having found some free time to play Hydrus I can say that it feels better imo than live for sure, but specifically about Hydrus pact, we need either more damage, or buff Charon ritual to make it so you can atleast Hydrus pact each turn when you're done setting up, rn it feels like it's taking 2 turns to deal a single turn of damage.
And about dungeons, they feel way worse than other classes still, I think some potential ideas that could help is either make summons dying deal aoe damage so we can have a summoner unique way of dungeoning, or make it so we can get temp buffs that other classes get via pets or their passives so we can compete
holy text wall
i need my gear to test but idk when they will mirror again
Ye I didn't have BL2 but I kinda went with feel on the dungeons using qat
AoE capabilities or t.buff?
What do you think about both?
depending on damage it could be along the lines of 2 turn moves
Aoe capabilities would be more in-line with sac-summon-summoner
T.Buff could be interesting, but the t.buffs have to compensate for the damage they may or not give on the same pact that sacced the summons
I mean I think it could be done with either good aoe damage and no temp buffs, good temp buff generation, or a mix of both
Maybe, I need to do some more direct comparisons, but it for sure didn't feel worth using over blood pact, especially since you are left way more vulnerable
rn it feels like it's taking 2 turns to deal a single turn of damage
Yeah that's my biggest problem with hypa atm as well. But even if that was not the case, the damage is somehow still less than BP, I mean BP on gsh so even without the quadratic
yea i expected a sacrifice one to do way more
but its not based on hp so that is mainly how bp is so good
Not sure if it was said before but the fact that I try to summon ancient dragon and it takes several turns (because no proc luck on rift lock) and in the meantime I have the auto summon coming up with a skeleton… I “continue summoning” for like 2 turns after that and in the end to no avail because I’m already full in summon… that’s annoying
So yeah you’re in essence wasting 2 turns for example for nothing and you char doesn’t stop invoking because there is already the auto summon taking up the slot
Ok I guess it’s just a side effect and we have to deal with… but if only there wiuld be a smart coding like:
if I’m summoning and an auto summon is coming up this turn… is there 6 ppl in party? Yes? Abort summoning
2 X marks. Can someone please converse w me about what exactly in it is too much or w.e issues are with my proposed changes.
Just so I can have an idea of what exactly the rest of the GS community prefers.
i agree with health drain over straight sacrificing, especially if the numbers arent even comperable
This is why iv brought up before sevral times that gsh sould use summons themselves as damaging pacts.
if i could swing for more damage sacrificing a couple or even 3, id be fine, but im swinging for WAY more just with bloodpact and not losing my meat shields
Agree on the first one, but I feel like making Hydrus pact drain hp will make it too similar to blood pact. It's fine conceptually imo, it just needs more damage OR we need to be able to mass produce summons with its current damage
Second point feels kinda too much but increased rate of Charon ritual with higher souls might be cool and kinda fits
Attack on Hydrus I feel is a bit unnecessary
Crit/aoe on blood pact sounds way too unbalanced, but the state of healing/reviving is so weird in this game that if Hydrus literally got a single turn spell that revived all your summons I wouldn't even think that would be broken
I feel like Charon ritual either needs to summon 3 skeletons when it procs on a skeleton, or just always for example proc on your first equipped summon so you atleast don't get single skeletons out randomly that noone wants
if hydrus pact was 75% of health instead would that change anything in your opinion?
i get the base bloodpacts being low % but we are sacrificing completely and not even having good damage then whats the point of hydrus pact
or do they want us using hydrus pact to charge up for blood pact
like an achlys pact but leaving us 2 summoms for defence so we can charge bp2/3
I mean ofc it'd be better but I feel like killing things is the whole point of it
if its utility with a bit of damage then fine but it needs to be put that way
ye I guess it will make raids feel more fluid you'll only spend like every third turn summoning
I don't think it's utility, feel like it's meant to be for damage
But we've discussed that already
Imo if we have the choice of more damage and still sacrifice or same dmg but deal less dmg to summons, the first one is better
Cause if it doesn't kill it's just blood pact lite
Make it based on % of total summons
But heavily weigh on larger summons hp.
So that 2 summons 1 high hp and 1 med hp, 1 insanely high hp summon, or 3 low hp summons
Otherwise 3 full summons is outrageous and a bit parasitic thus VERY feels bad
soo, can we expect a temp buff passive of some sorts making it into the beta? Or is it too much work atm
many people seem to want it clearly
So from what I am understanding, GSH uses the summon dead and sacrifice them to get 100% Hydrus passive and acter that you can spam your blood pacts. Now forgive for asking but what will the rework be abou?
#1410277906935975976 message
Bloodpact is actually better to do on base gs instead of gsh
even with the 30% bonus pact dmg?
yea, health and AL on summons
GS + Sequencer right?
It’s a 60% pact bonus
And even with it, at 45-50AL base GS starts dealing the same damage as GSH because of the ascended summons
And with more AL the gap becomes even bigger
Wait, lemme catch up first.
Pre-rework bloodpact is better on Base BS than GSH?
even now its better with certain AL
Yeah, in the beta GSH does have even better stats now, but it also lost summon stats
And base still has the quadratic scaling, so it’ll always win
With some AL
So gameplay wise, GS is a summon focused class, while GSA is more summon strength and GSH like a caster summoner? Is this correct?
yea
gs is supposed to be a balance, gsa is beefy summons, and gsh is nekromancer but its not coming out that way
I'm playing as Summoner now cause RS Towers and Raids is so hard without specific event locked gears.
And right now, I am starting to like the playstyle of the class. Still omw to unlock GSA cause i prioritized GSH for the dragon.
Are suggestions allowed?
sure but id keep it to the summoner section, they get kinda iffy about this thread not being about gsh
It would still be around the GSH Rework
then should be fine
Since the GSH is a pact focus class, shouldn't it need to have more pact skills and pact power? like temp pact buff or have a fodder based skills for his sacrifice pacts
thats what hydrus pact is
and the new passive for auto summoning for the sacrificing to do damage
and it has more pact bonus, its just outclassed by AL later on
Add blood pact as first priority to use in pvp for hydrus AI.
P.s. not sure if this is for rework, but need to be fixed because hydrus doesn’t do it now
Summary
11.09.25
Issues?
- CR summons block 'normal' summoned summons
#1410277906935975976 message - multiple 2nd chance proccs at once
#1410277906935975976 message - Summon Dead failing due to CR?
#1410277906935975976 message
Notes
The community explored the new 2nd chance and discovered a 5%HP heal per dying summon.
The discusssion about AoE capabilities and t.buff generation is a priority and ongoing. It feels like the community would love to have a comment from the devs on the topics.
@lyric fjord ☝️
wait, if AL is the problem why it's weaker, what if the Hydrus passive is capped to 150%, then GSH can have a skill slot for the CR to choose what summon skill to auto summon.
or have the Hydrus passive cap at 150% and have another decaying 50% per turn.
Well in terms of Bloodpact it will always get out classed by GS by some point due to GSH has no ascended summons and that goes into the formula
We can't focus on GSH being better than GS on bloodpact lol it isn't going to happen long term, and short term no AL it is better than GS bloodpact
But 0 AL GS ultima is better than 0AL GSH bloodpact, and less turn set up too
GSH definitely isn't our raider, focusing on its magic stat and other pacts that are MAGIC based should be a priority here so it can excel in it's own content
So another deity Ara with non-crit setup?
Idk anything about deity Ara lmao
But GSH definitely should be our mage set up/pact user, maybe not bloodpact but other pacts that deal AOE probably
Pvp/dungeons or towers is where I can see GSH excelling atm
Magic class with a stackable conditional stat, with the difference that D.Ara has apex bar while GSH has summons. Summons that are just for show with magic-baesd skills
What?
You need to summon to sustain hypa / bp / whatever other pact they come up with
I can also say deity ara is just a heretic
pact pact (boosts pact power) {get me on the design team
I mean summons would still be part of any pact formula in some way, alongside you'd probably want an assortment of summons that help increase your dmg/or easy to fill the field back up
Pretty sure GSH is still very very glass cannon and can't be touched by much lol
I still feel like A.mammon is gonna be a problem, as it's a problem for most summoner set ups currently
But yeah If I knew exactly the deity ara comparison I'd be able to put more input but all I've ever played is summoner, and tiny bit beo
Honestly I don’t want to have to play yet another ultima build on another class that is meant to have its own identity and spells. So if there’s a chance we don’t get to use ultima… I would be happy. I hope others feel the same.
Revisiting beta to look at GSH..
It seems GSH less inclined to use summoning skill on ai def..
Looks solid with some build and change on HyPa feels really good..
8 mirror battles, only 2 they revert to old style..
Idk why it's hitting twice but I'll take it 
But it hit 4 enemies there
But there are also 2 misses
Like, it targeted 4
Idk it's always hitting twice for me
Don’t know, I’m just confused by those 2 misses
I'm struggling to make it feel good
Since with those it would’ve been 4
two hits, two misses, I guess?
Its not something you can solely rely on fot dungeon aoe
Raids havent tried
Yeah, but in the description that Pie showed it says up to 3 enemies
Yeah, that I can't seem to make function
Not enough summons for how frequently we explode them
Meaning it still needs to rely on brilliant lights
but if you're using brilliant lights, do you even need HyPa is the thing
It could be nice to charge passive
That's true
But if we have to rely on BL2 again then we still have the problem of no pet buffs
Not unlike a deity rotation then
Could also lean more into the passive when/if we get gear for it
But I'm not sure we would get gear for it?
Because like, this isn't a class passive, it's a celestial class passive.
It's not even a 1/6 class usage, it's a 1/18 class usage.
Very narrow choice to release gear for
With the passive fully charged we might be able to oneshot floors, or if it’s just normal horde, we can rely on BL for normal monsters and then use HyPa against the boss floors, with the summons from CR
well hypa is still not going to hit more than 3 enemies
But we do have DoF for that, so it shouldn’t really be a problem
I dont have yel gear in beta to prove it but Im sure it will still be a lot worse than other mage classes. Aaru robe is literally 2x dmg. Macaroni penguin on hcorv is 4x damage lol
Well let me try with md build maybe
Lmao
I cant seem to make it work, but it might be MD issue rather than gsh. I also had a run where I got statused 4 times in a row on the first floor with 3 cockatrice, dont have enough turn 1 damage to kill them
Yes, currently it has some hickups. Also it only saccing 1 summon when there's only 1 target is not intended.
Atm it feels like a way to smoothly charge your passive rather than a standalone AoE spell.
Most annoying part for me is CR proccing before PE4 so when leaving a floor with no summons you enter a new one with only 1 instead of two.
This and the CR rate cuts the flow for me.
Basically i wait for CR to summon a 3rd summon to popp HyPa and then proceed to use whatever full AoE i have until i have 3 summons again.
Mirrors when 
Yes pls
So all in all it enables a smooth way to charge Hydrus and supports full AoE weapons/spells with a hard hitting eleless semi AoE.
Due to CR going before PE, the current CR rate and GSHs weak summons dying to a stiff breeze i don't enjoy doing a horde dungeon with only HyPa.
Currently it targets summons with the most HP, i guess this will be changed to summons with lowest HP.
how is gsh performing in beta rn?
What Im curious about is how gsh will perform at higher ang
I really think the damage will fall short (at least when not using hypa)
Cmom mirror please. Allow me to compare 101 al beta gsh vs 78 al heretic lol
Idk whats going on in beta but onryo is acting differend than on live...
On live it spams summon undead and in beta it spams everything else than summon undead even on auriga
Was trying to test the hydrus pact but onryo refuces to cast summons
Check her BB's in the codex 👍
Funny things on Mirror arena..
Somehow they oftenly use HyPa if meet with it's requirement..
so onryo is destroyed ;-;
ill try if stacking more pet ai makes her spam summons
Unfortunately i'm not that deep into Ang to check that.
@hearty dove should have a somewhat actual mirror and is deeper in Ang?
They revert to former self, with chance to fail..
I also have no anguish in beta, only on live. But we still cant really make a comparison with BL2 with no new mirrors 😶
I can't get past floor 2 on anguish 10 lol
Build tonky lol
Best run I have thus far
Let me try to switch maluses around, since I have plenty of permanent buff fade chance...
I guess GSH need some tuning on PvP..
So far for offense, great..
Defense, exposed too much..
Nooo
I really thought you would at least be able to complete the dungeon lol
To be fair I optimised it really poorly
But it's what I already thought, the lack of buffs just makes it harder to hit thresholds
giving it a better attempt now
Went much better, but honestly, it's just sweatier, riskier, more effort and less reward than what heretic / deity / base GS can do tbh
You can't soley rely on summon dead imo
2 beefy boys as starters is necessary
Live heretic corvus for comparison (doesnt even need to charge passive 
Even with servers being kind of glacial at times, compared to beta's snappyness, it's still faster than GSH on beta, all the while being 2 anguish higher
-# Seriously that's like 3 whole seconds between inputs and actions at times
How would you solve it john?
I mean gsh aoe
if the idea is that we should still rely on bl2 / despair for aoe damage, then I think we need a temp buff passive still to make up for the lack of pet. Other solution would be to make aoe hypa more sustainable, but that would mean gsh is like the only class in the game with good aoe that doesnt require spec or gear
Ang content aside, how do we feel about current HyPa...
Well maybe that's a bit soon to ask since it hits double and only saccs as much summons as there're targets (up to 3)
If it still sacs 3 but hits the same target thrice it might be pretty cool in raids and as a finisher for big mammon-esque monsters
Thematically I'd like for us not to have to brilliant lights all things considered, since if we go down the BL path we're just going to end up being worse than other classes, unless we get t.mag+++ from somewhere in our kit, which I think might be asking for a bit much
I'd personally like it to be self sustaining, at least in a dungeon environment
After all, if we're going for Dungeons over Raids, that might be the path to take
With that in mind, the problem is mainly the fuel currently. The damage is pretty solid if we can forgo the brilliant lights staff and go for pact multipliers, too
Would it be possible, I wonder, to have CR roll once, plus one additional time per enemy you kill on your turn
Ehhh that's a bit overcomplicated, and it still wouldn't fix the issue
4 rolls at 35% does not refuel HyPa reliably
It’s that or gear/cele adorns boosting it
I don't think that's going to happen, realistically
yep
It's not like NF is printing Dorado gear, or Critical Poise gear, or Sigil gear, or (...)
We get Classline passives, not celestial specific ones
Not to say it's impossible, but it sounds like a waste of development time to make such niche items
#1410277906935975976 message 🗿
Skelli per dead opponent is still on the list, should go well with dungeons but doesn't influence raids at all.
Or the very 1st version of CR, it being able to summon multiple of the summon spell does so.
is the only summon viable for hydrus is the dead?
No
Yeah that'd be good
HyPa should be working as intended now
- saccing lowest HP summons
- always 3 (or less if you have less on the field) summons sacced
- summons sacced = enemies hit
- one hit spell
One hit per sacrificed summon*
If you sac 3 summons against 1 target, it does deal triple hits
HyPa scale on summon HP?
*stats i mean
Is it a Multi-target attack?
So overall in the beta, what changed vs in the main game?
cause I saw that GSH lost some summon stat
Are you on Android?
Yes
Or follow those handy pins of the thread👍
Anyhow, back to hypa
It doesn't feel great in dungeons, same reasoning as before, but even when it was bugged to always deal double damage it still didn't feel great
It's a tool to accelerate building the passive up, but honestly, I don't think we actually need that?
the summons pop up and die by themselves whenever we buff up / miss / don't oneshot with brilliant lights
I used it to nuke the boss floor, but it legitimately just deals less damage than brilliant lights, so it doesn't even serve a similar purpose to an apex aoe spell, despite the fact we have to charge it up with summons
I would've been better off just using brilliant lights again
-# (Spending 40 seconds on floor 1 setting up is also not great)
But even if hypa aoe is 100% sustainable, you're still only killing 3 enemies per floor which means you're inevitably slower than other classes. But at least we would have a unique aoe lol
Maybe useful in towers?
I really struggle to make it work Ang10 w/o BL2
probably, we'll see how it goes
it just got out, there's still some room for improvements
wait question
does the amount of summon determine the amount of enemies you'll hit?
what if u used hypa with 2 summons would it only hit 2 enemies?
Yes and currently it's neat to support 'real' AoE builds to smoothly stack Hydrus.
However i feel like smth is missing and we're on a crossroad.
- maintain a fluent stream of summons for constant HyPa
or - get a t.buff out of the loop to support current 'full' AoE builds
would've been nice to get at least 3 mobs even though there's only 2 summons on the field
i dont think would hypa and bl2 would perform well on gsh with t buff ngl
we could do both if that's gonna be alright with odie, we could always adjust the numbers if its too broken or smth
Tbf HyPa does enough dmg on its own imo.
i see, so sustaining the fuel is the dillema rn
still waiting if odie will implement the suggest t buffs we suggested
First idea would be more fun, but even then hypa is not killing more than 3 enemies per floor
yeah but it could be something for towers
Well towers meta is also bl2
wouldve been nice it could 3 enemies while having 2 summosn on the field
It's still not going to be enough to compete with other classes I feel
i want a unique playstyle to play around with but we'll see
why?
You're only killing 3 enemies instead of 5
Ig gsh could also bl2 on top tho
Still worse than other classes probably but at least it has heretic mag noe
Im talking about towers mostly. In dungeons it's probably further behind
Auriga Pact "question mark"
yeah and its still far from a horde class really, the way it is now it'd be just a support for actual aoe builds
Im not saying GSH needs to be the best at horde tho. It's gping to be hard to catch up to deity and maybe even heretic, but I think the gap is still too big atm
What would it need to close the gap and still be thematic, besides t.buff generation?
being able to hit more than 3? and being able to sustain the stream of summons
yes
but I also dont think its balanced if GSH creates like 4-5 summons on the field every turn. Maybe hypa should just consume less summons?
Im already visualizing the scenarios in pvp where GSH spawns an entireass army in 1 turn lmao
Then again it'd be the first class to be able to fully AoE on its own
It should be bound to conditions like, spawn on kill or smth.
Pretty much useless in raids or pvp, great in horde
yes but thats the only way for it to be thematic ig
thematically fitting and would close the gap
rn hypa hits only 2 enemies if u have 2 summons on the field to hit the max 3 enemies u have to spawn another one, the sustain for the fuel isnt that great either you'd constantly resummon and rn it seems like a good support for true aoe builds
Yes, also CR spawns negating PE4 spawns is kinda meh
tbh i dont see the problem it being the first one to be able to do horde full aoe on its own, i mean why not? lets test its capabilities and tone it down if its toooooo good
Theorycrafting, what if instead of a chance to summon smth at the start of your turn
CR is now
- killing an opponent summons a skelli
and HyPa
- saccs up to 5 summons and hits up to 5 targets
- only saccs as much summons as opponents are on the field (like previously)
or - excessive hits go to an opponent (main target?)
Absolutely useless in PvP and raids, would require the machinery to get going in dungeons but once it runs, it runs.
thats a cool idea
I mean it wouldn't be broken since it clearly has a heavy setup plus once you start missing you're somewhat in trouble.
I dunno, I kind of like it always killing max summons
It means that it functions almost like splitting AoE - the less enemies there are, the more damage you deal
Can be a useful tool against the pesky medeas and mammons
Why not do the same thing chronomancer has where one spell is aoe and the other is single target that way one hypa is a solid tower/ dungeon option and the other is better for raids? I also liked the one person's idea to have summons pop up on a chance based on kills
the second chance passive will be useless jf we have no summons on the field
Agreed, however i think there should be a downside to it being a full AoE spell. Also if it'd be a weaponless, specless AoE we could sequence it.
Dem 2 staff multipliers, doublecasts and whatnot.
Killing max summons would also be a downside, no?
If we're living in the fantasy world where we get one skelly per kill, killing all five to kill a mammon would then leave us very out of ammo for next floor
'Only saccs as much summons as opponents are on the field'
So if there's only one Mammon, only one summon will go.
Also if we enter a new floor w/o summons PE4 would kick in.
Also we still have other potent spells like BP to deal high single target dmg.
I mean in the end i'm just looking for a way to justify a full specless/weaponless AoE so some downsides are required imo.
Yeah I know how the spell currently works, but the message you replied to was me specifically stating that I liked when it killed max summons :p
And I'm not sure if BP is functional in a HyPa-using world, at least not in dungeons. Could easily be wrong though
It works if you have atleast one beefy boy such as Pegasus
With the skellis, nah
Noticing smth with current HyPa dmg.
The number of sacced summons increases the dmg per target and the number of targets hit.
Oh, I did not notice the damage increase per sac. Interesting
That doesn't seem right does it?
Btw lowest HyPa dmg and BP with 1 beefy boy, tonky sequencer
Overall this hypa change is sick, and I think if we just get a way to constantly have summons up that's unique to Hydrus, since making it gear locked doesn't make that much sense, it will be pretty good
Hypa in pvp is kinda weird lol
Also Imo we can get a hypa 2 that sacs up to 5 to deal damage to 5 and that wouldn't be that insane
Let us have this 
it's somehow bypassing second chance?
not sure if intentional
~~still more balanced than SS3
~~
You don't need to cross that out unless Hypa can't miss lol
Well that was with nolans staff. This is with nekro 
Kinda like CD
yeah
double second chances can still screw you up tho, because you do kill your meatshields
True
but there's no way odie is going to ship it like ths
GSH would probably become the best pvp offense class in the game
Quick, delete all that 
I mean, I would kinda dig having the best offense since we have the worst defense
But yeah, that’s omega broken
for this brief moment in time, GSH was the best at something
let us cherish this moment
It looks like every consecutive hit on one target is like an additional hit in itself, different to multi hit spells.
yeah intended
gsh pvp lesgoo
I mean PvP was a focus too😅
Btw would that also bypass the 50% restriction of BoF?
It would need to be capped, same as CD, which can't proc on the first turn
Assuming it works the same way as CD, as seen in what Pie sent
Currently it does bypass it
Yeah, same as CD, then
guys since hypa and hypa 2 are sacrificing summons this quickly I'm a little concerned about second chance passive since it works best when there are more summon on field
.
At least it means you may not get oneshot on pvp defense
personally i think situations where you need to balance the offensive and defensive are needed more in Orna
spiked shield was a mistake
Yes HyPa saccing all summons ||and hitting all opponents|| stripping you completely of your 2nd chance possibilities is a perfect exercise for this vision, let's do it
Peak
How about HyPa boost auto summon chance, kinda similar with build tower in titan follower?
Build tower gives buff and damage to opponent..
Like 10% extra CR for every kill/hit with HyPa or every kill with HyPa is a chance to procc CR?
Not every kill/hit..
If GSH or SH use HyPa, they got something like temp. buff that gives additional auto summon chance..
It's just like Realm with Bloodshift (?)
Chance Auto summon for every enemy killed only applies to dungeon/tower content. 😆
I thought we were trying to specialise him in horde content as well
It does in PvP/BoF too.
2 GSH killing their summons and restocking themselves at the same time
Hilarious
Imo current one needs some PvP adjustments
Current beta hypa I mean
I think the main thing that doesn't feel satisfying is CR
Proc rate feels way too low, and it would be fine if you could gear for it maybe, but I doubt that's going to happen
Unless we get some +auto summon -summon stat gear for summoner so that GSA doesn't abuse it I guess?
Auto summon gear would work with gsh only anyway
they could add that as a bonus to the riflock, increasing the chance of auto
New t9 Riftlock? *wink**wink *
might happen who knows? heretic got manaflask items
just hoping that we could get t buffs soon
after this fuel problem is resolved
really pushing for the 3rd option
But manaflask is a staple for the mages, auto summon only is for Hydrus. Maybe a riftlock that is Quick Summon + Summon stats and another that has Auto Summon + Pact Bonus or something
And also, what would be the state of Bloodpact now since we have Hydrus Pact? What things would change?
nothing
hypa can't compete with bp on raids
Best boon for GSH BP currently is CR2 adding summons passively to the field
Can the CR2 auto summ off-hand summon skills?
No
can CR2 summon horde?
only 1 summon at a time
and is probability constant or depends upon total no. of summon on field
constant 35%
So from what I understand:
Bloodpact's damage scales on Summon Stats which GSH has very low in the beta.
HyPa's damage does not scale on Summon Stats but with Pact Damage which GSH has and also has summon upkeep because of CR2.
- BP is good when using GS but not GSH? or needs itemization?
- HyPa is more of a AoE focus skill for GSH, so can it be used for Raiding? or does it have it's own limit?
definitely better than the live version of the game, but still behind similar classes (heretic, deity, other gs classes etc)
fuel problem with hypa, and lack of t. buffs
but its pretty alright
compared to live
CR2's passive says "equipped summon automatically summoned into battle but at a reduced power...":
does this mean that the reduced power means like -50% summon stat? How much is it?
is gsh worst or worse than other classes
if it's still worst it need more buffs
horde wise its still behind, but pvp is goated now
compared to live gsh
current problem for gsh now
how about a passive that increase the amount of summons summoned by spell but the stats are lowered by x %
suggested solutions to that problem
if you are against any class that isn't gs, gsa, gsh then skeleton passive is useless
then you would still need to spend turns on summoning, which still makes aoe dungeons not so smooth. Basically you still run out of summons, need to stop to summon, then the enemies start hitting you in the meantime etc. Whereas with the skeleton passive, enemies killed on the previous floor would have summoned some skeletons on the field for you, which you can then immediately use to do HyPa again, without needing to stop to summon
it would be a dungeon passive for the most part, not useful for pvp if thats what you mean
ugh for the pvp part, if u miss your hypa can it not consume your summons hp so that you wouldnt be left defenseless
like how the cs/ss3 works now
make sense
i have no idea if it consumes your summons hp if u miss, but i am just assuming that it does
but tower are also considered in horde content (probably) so is there any idea for towers too
I'm pretty sure it does
I feel like we didnt discuss towers that much. But yeah the skeleton passive wouldnt do a whole lot there. Fastest way to do towers would probably still be yelmogus staff brilliant lights 2 instead of using pacts
has potential as long kaine's idea would be considered or implemented, anyhow we just need a streamline of summons as fuels for both horde dgns and towers to work
yeah we need to check if it's worth replacing CR2 passive
that's why i want some buffs on gsh for tower too
considering you only start with 2 summons in towers, even with the kaine idea you can only kill 2 enemies at a time with HyPa in towers. That means you need 2-3 turns for some encounters. Whereas with brilliant lights 2 it can be done in 1 turn. So I dont expect hydrus pact to be the way to go for towers
yeah but it'd be alright if u have no event items
guys how about this, not sure if it's broken. Hydrus gets elysian guidelight 2, summons follow you across towers encounters. Would be hella useful for towers with hypa
and its unique to the class if ever, im so tired with bl2 despite how fast it clears xd
exactly if you don't have yelmogus quarterstaff or yelmogus greatstaff then you can't do anything in towers
hows that gonna work? like if u summons e.g summon dead and u get 5 summons in the field the next time u enter a fight its still 5?
hmm u could probably just hypa just fine if thats the case
even with kaine's idea you're kinda right about this part, it'd be doable to some degree yeah but not really as efficient you'd expect it to be on high ang
That would be very specific.
i don't see anything wrong with that
It would work on Monuments too. but idk about it, reworks are Lose something, gain something iirc.
hmm do we have to put a downside to it? cus i dont think odie would just go for it if its toooo good for him
even if it's very specific it'll work well
stat decrease?
but think about it. If summons follow you across encounters, then the first towers encounters you summon 5. Then you oneshot an encounter with HyPa (it should oneshot every enemy if you have 5 on the field). Then with kaine's idea that would mean 5 skeletons just spawned replacing your original summons. That means for the next towers encounter you have 5 summons as well
how bout 3 starting summons for towers only? would that be good or bad?
or some probability thing?
more stat decrease? at beta GSH is at 80% SS.
I'm only giving examples for downsides
i see the vision
Not meaning to offend.
nah that'd be broken i feel
but at this point SS is not significant for GSH if we reduce more of SS.
but can gsh keep up to other classes as al increases?
if it can then ignore my idea
people might complain to another quad scaling
I'm just concerned about high als if there is another way please suggest
Genuine question, how does the AL scaling work for BeoA vs BeoH? How does it differ to GSA vs GSH situation?
afaik and correct me if im wrong for beoA it also ascends your pet so if you're al 30 your pet is also al 30, for gsa it ascends your summons stat per al, and because of that blood pact hits harder. While gsh doesnt have summon ascended so it's summon's stat is capped.
BeoA and BeoH don't really use quadratic spells/skills. The quadratic debate is more about GS vs GSH, not GSA.
Blood pact is like the only spell in the game that is quadratic at the moment. Increasing summon HP increases the damage, but increasing your magic stat also increases it damage. On base GS (also GSA), you have ascended summons, so if you ascend it increases BOTH your magic stat and your summon stat. This means that al100 GS does ~4x the damage with blood pact versus an al0 GS, for like every other spell in the game AL100 is only a 2x damage increase vs al0.
BeoA and BeoH have other mechanics. BeoA has a redline passive that scales multiplicatively with AL, unlike any other line passive in the game which is additive with AL (gsh passive, heretic blueline, deity purple line etc). BeoH hybrid monster is also multiplicative with AL also unlike lines (which get weaker with AL). So beo has its own advantages with higher ascension compared to most other classes, but it doesn't really have quadratic scaling skills like GS has with blood pact.
the takeaway is that GSH doesnt have ascended summons, so it doesn't have the same quadratic scaling on blood pact that base GS and GSA have with ascended summons. This means that inevitably, at high enough ascension base GS will always do more damage with blood pact than GSH
huge vouch for kaine's idea, but imo it doesnt even have to be just skeletons, just killing enemies has a chance to cast your equipped summons
and even better if we do the whole CR can proc on offhand abilities thing too
yeah why only skellies.
im add on that one too
that + Hydrus pact 2 that is exactly the same but goes up to 5 summons and therefore 5 targets
and i think im fine with it shipping like that
probably still wont be deity level but will be so much better than live
if Pacts are made for GSH, then GSH should recieve Pacts
from my suggestion
|
v
3: Spell slot buffs from summon sacrifice: when you sac a summon, you receive one of the buffs from their available set of spell slots
Pros:
Synergizes well with the Hydrus passive flow, quick to get buffs.
The most variety in summons. Stonewarg to get WoO (classified as buff), phoenix warrior for DB2, penguin for DC etc
Synergy with gear (beast garb) due to that gear adding spells to the summon spell slots
Cons:
Most difficult to implement, would require checking spell slots every time a summon is sacced
May be difficult to balance.
ill try to correlate this to kaine's idea. I can't pinpoint this exactly but my idea is when gsh auto summon's if u have 4 summon spells in your load out e.g (your main summons, summon dead, tower guardian). When u cast hypa there's that chance that a skelly would pop up right? But how bout we also include what's in our load out? a chance for another summon spell equip to pop up and then when u kill you'd get its buff.
i can't put it into words properly but this the best way that i can put it
but kaine's idea was that the summon pops up when you kill an enemy right? Is your suggestion then that it can also create one of the summons in your loadout when you kill an enemy?
the cons are too much and that's why i don't think it will be implemented
yes yes
im also trying to follow up what bruxx said, cus skellies aint bad but we can make it better by also doing this
I frankly dont think the buff effects as described there will be implemented either, although I would ofc want it. But imo a good GSH rework that is late, is better than a GSH rework that is forever bad 
because out of all the suggestions for the t. buff i think the 3rd option is the best, u could make use of beast garb, aaru robe on gsh if thats the case
if this rework flops there's no way there'll be a rework again. This is already like the third rework(?)
i also want all these buffs and yeah we should take time and make gsh a good class
yeah if time is only the issue to make it happen then im willing to wait
i dont want a half-assed gsh reworked, ive waited a year for this so i got time
truly
What would we want for GSH? whats the ultimate goal?
i just want gsh to be decent but enjoying class
already discussed in previous topics, horde/pvp
I agree with this.
can't really compete with base gs for raiding so we focus on that
horde content (?)
Ive waited like 2 years for a proper GSH rework. I'm probably the person in this discord that complained the most about the state of GSH
there's no way we're going to let it flop again
btw pie what do u think of this? would this be a good implementation?
according to method man it's good (or better than current gsh) in pvp
If horde content, can't BL2 or Swansong a good thing for GSH? or am I just stupid.
then why even use gsh in horde
bl2 is better on gs (high al)
so usually ppl wouldn't use gsh for bl2
what I want is a class that has its own distinct playstyle and is a good allrounder in most content. With allrounder I kinda mean like heretic, you can use it in towers, dungeons, raids, pvp and do relatively well there, even though it's not particularly overpowered in any of that content.
I like it but I wonder if it would become OP. You'd be getting your summons replenished for free AND a chance at strong temp buffs (all^^^ mag^^^) for not that much effort
yeah and you coud just technically not equip ad and pegasus as your main summon, and just equip ortanite golem and tower guardian and and then kaine's idea would still be there while you're getting the t buffs
maybe its time for gsh to become op just for once before getting hit by a massive nerf after a month 
i can see that happening
only downside or drawback i could think of is you not being able to get the buff at the same time, for example u get ward of ortanite now and when they get resummoned on the next floor- you'll get the GM from tower guardian
1 buff at a time
u could even throw 90% chance to get the buffs, if u guys want to make it just for gsh that way it isnt too op
Summary
21.09.25
Patchy!
- HyPa saccs up to 3 summons, lowest HP summons first
- for every summon sacced you hit one opponent
- if there're less opponents than summons sacced leftover hits are dealt to the main target
- HyPa bypasses 2nd chance
#1410277906935975976 message - HyPa bypasses BoF 50% HPdmg 1st turns rule
#1410277906935975976 message
HyPa, HyPa
- not sustainable for consecutive uses
#1410277906935975976 message
#1410277906935975976 message - currently works as a way to smoothly charge Hydrus
#1410277906935975976 message
#1410277906935975976 message
Problems?
- currently GSH struggles at Ang10+
#1410277906935975976 message
#1410277906935975976 message
#1410277906935975976 message
#1009229920087593000 message - CR2 proccing before PE4 when entering new floor, often leaving you with 1 summon instead of possible 2 after HyPa use, suggest CR2 check after PE4 check at the start of your turn
#1410277906935975976 message - HyPa number of targets and dmg increase per summon sacced
#1410277906935975976 message
Different ways to improve
HyPa stays a support tool to charge Hydrus and sacc summons.
- t.buffs necessary like stated previously
#1410277906935975976 message
HyPa becomes a standalone spell for GSH to fully clear horde content.
- CR2 proccs for every enemy slain
#1410277906935975976 message
#1410277906935975976 message - summon CR2 summons/skeletons per kill
#1410277906935975976 message - HyPa saccs up to 5 summons to hit up to 5 targets
#1410277906935975976 message - Guidelight 2, summons follow in tower/ monument battles
#1410277906935975976 message
A mix of both previous ways.
- suggestion from OL
#1009229920087593000 message
Notes
The community was eager to test the HyPa changes and found some kinks. Most got patched out soon, some need clarification.
All in all they agree that HyPas current iteration works to fluently stack Hydrus but the spell and GSH as a class still lack the capabilities to reliably work through (Ang) horde content.
They'd welcome changes that either boost HyPa and CR2 to reliably push through hordes w/o the need to use BL2 or to add a possibilty for GSH to generate t.buffs to make up for the lack of a follower. The first is seen as more thematic for the class while the latter would make it more capable in every content.
A mixture of both would be welcome too.
@lyric fjord ☝️
Feels like GSH is almost done, couple more things to go.
it's far from done i think
fuel problem still remains
You have to use fuel sparingly, and fill occasionally. The only issue is that fuel has like, 5k hp and keeps getting killed.
They need a monster like Mighty Mimic that can actually stick around to get used.
identity wise it's getting there, performance wise it's still a bit lacking. Pvp offense is very good, maybe too strong actually (500k-1M damage turn 1 wtf). In dungeons it's still a lot worse than my heretic, basically because you're still forced to rely on BL2/despair due to the fact that hypa is not sustainable aoe, which means you're always going to be worse than heretic using those same skills because you don't have pet buffs or innate crit bonus. Havent tried it in towers yet, I think BL2 would be the way to go there and with heretic mag stat it should be OK?
it's kinda hard to compare it to my heretic on live because I dont have the yel / trev staff in beta
I tried GSH in beta, I liked that HyPa does decent damage but AoE wise it's a bit hard to clear a dungeon floor sometimes(since I have not gotten the summon dead in arcanist yet). I experienced that after a buff setup in the early floors, in the next floor, after using HyPa or HyPa2 and clearing the current floor horde mobs, I can't clear the next dungeon floor due to I only have 2 summons in the next. The next floors have 3 or 4 mobs (no summoned opponents). CR2 is doing low procs at 2 summons which forced me to summon another Basilisk (1-Turn) just even out the the next HyPa/Hypa2 hits. IDK if I missed anything but that's what I'm experiencing doing Horde Dungeons.
I'm suggesting to "maybe" let GSH have a Paired Essence 5 or something that makes him have a +1 fodder. Auto-summons is not reliable sometimes.
At least the summons recast with at least 2, that is extremely generous
Could get stuck with none, and thats awful.
What the heck are you doing to hit 500k 1st turns in pvp?
But if the idea is to not rely on BL2 or any other AoE skills which hits all, GSH needs more. If other classes that can use 2H for an AoE skill, they buff up and get DB or WoO in the early floors. They have the luxury to breeze through the succeding floors and if they stumble upon Immune or Misses they they have a another skill to deal with it.
For beta GSH, we have to summon if they have more numbers, then cast the HyPa/HyPa2, and there is still a chance for a miss.
How we looking on this project
CR2 -> Auto Summons 40% and +1 more auto summoned & +Steadfast -Second Chance
GSoH -> Summon Stats 60% & Summon Pacts 60%
can be?
Oh double cast, the glass cannon build
The fact that it can bypass second chance with the second hit makes it slightly less risky to use, but if your opponent second chances twice you are left with no summons 
BP or HyPa, if my opponent does 2nd chance two times does that really matter?
The bigger problem is parapet. If opponent parapet procs you are also left with no summons, and they're still full hp
BP is safer in that regard, you don't immediately kill your summons if you whiff
But that's fine, we can have BP as a safer option and HyPa as the yolo option
Does parapet block all hits from HyPa?
Yes
Wait actually I dont know, I am ofc only hitting myself once because the other hit is chained to the summon
Nvm it bypasses 
It's might still be worse than gigla on pvp offense, because gigla ss3 is a lot safer if you do whiff and they were already bypassing 2nd chance with CD. But gsh HyPa is definitely looking like the highest raw turn 1 damage. Can always fall back to BP if you want to be slightly safer at the expense of damage
As I was doing a bit of live arena with gsh… I was thinking… I hope this gets fixed with the new stats from beta
So Odie if you read me buddy thanks in advance
Because that’s not even a shame it’s a disgrace
Far from being shit gear either
And I’m even 30 AL above
Don’t even think that’s a one off… miss all the time… it’s great to do damage but it’s even better to actually hit people
I don’t have the same gear in beta so can’t do much PvP to see if it is better or the same to be honest.
Use nolans staff in offhand for 99% hit chance
Deity dex is hard/ impossible to outstat with raw dex
Yeah, Nolan's is a must have when using BP in pvp
Benefact amity is also not doing anything due to M1 cap. Can use 15% full hp dmg amity
Losing damage or touching the target
Yeah ok 😝 thanks
Other solution?
15% accuracy and more magic or 40% accuracy and low magic….. huuum
Even on live gsh is quite decent at pvp offense imo, mainly due to summons bypassing second chance
Nolans staff every time
Thats a lot more stats and adorns though
But yeah if you don’t hit then what’s the point… ok thanks
With riftstaff, if someone has ~1200 more dex than you, you will still have like a 25% chance to miss. Whereas with nolans it's still 1%
Nolan is cooling already. Thanks for your help all.
The second chance does help a bit to live 1 turn longer but like what builds would you use on defense? Cant use pacts because your summons are nuked. Ss3 is going to get nerfed in beta. Do we just copy heretic builds or smth?
But then your ai might still cast summons randomly
probably chakram
or ara's edge
I tried but its bad
like, heretic already isnt the greatest pvp defense class when compared to classes like gilga, deity, beo etc (although it might be better than realm), but gsh is just an objective downgrade from that. You dont have pet to cast woo or db2, no 25% crit bonus from heretic, you dont have steadfast so you might need to bring immunities, your second chance doesnt get you into passive as deep as mana rush does (although thats kinda broken lol), your second chance most likely wont proc 2 times unless you happen to have another summon on the field. You also have less control over your AI because you have to use some of your slots for summons to have the second chance, which means your AI will just cast summons sometimes and you cant do much about it
so on defense I think it wont be good still. Maybe if it's meant to be more an offensive class that's fine, but it's not like we have any good pvp defense alternatives between the gs classes. GSA has bad hp, no second chance and can be countered easily with +beast taming gear. Only thing GSA has is yel chest for parapet but that doesnt help much
its really frustrating to see low al players taking zones from my al100+ gs and not being able to do much about it. My heretic does way better on defense by comparison.
Like what build are you supposed to use on gsh. Scythe/chakram build gets ruined by ai casting summons, and to get half decent damage from those spells I need to run trev charm, but then I can get statused into oblivion very easily. But you also cant do summon focused damage build because gsh summons do no damage. Also cant do bp/hypa because your summons will get sacced by the second chance
But I cant really think of good solutions tbh. An improvement might be less priority to casting summons on gsh and it would be a bit better. But with that it's still going to be worse on defense than every class except for maybe base realm / realm corvus
Although yeah, this happens
Fine compared to what. Its worse than every other class
Fine compared to live gsh maybe 
I win a decent amount of war defs, tbh
Although that’s mostly because people don’t expect an ecto 
But I mean, we have a very good offense, even more now with HyPa
So I can see us still being bad in the def
Well I can tell you after hocing from gs to heretic I am winning wayyy more war defenses
I have literally never seen a gsa defense build that made me sweat
Its always an easy oneshot or maybe a 2 shot if they get parapet block
But thats also because most GS players don’t really care about PvP, and usually have trash builds
Accentuated in the high AL ones
I would say the area defense meta is high hp/defense, ss3 build on second chance classes. Can also throw in parapet and mammoth to be even more annoying. The best classes for that are gigla, deity and beoh. Hell even on my heretic I've found SS3 performs the best on defense, although its not as good for me as it is for those other classes. Realms are usually quite easy to kill due to not having second chance and SS3 completely bypassing dex, but I've seen some good dorado builds.
Yeah, Dorados can be really annoying if they have very high hp, since you can’t oneshot them and if you don’t kill them, they are redlined now
With your hit*
GSA is definitely below realm dorado in terms of defense, and probably below the other realms as well since they can at least kill you if they get a turn. I would consider GSA to be the third worst pvp defense class in the game, only better than gs and gsh. GSH (non beta) is currently the worst defense T10 class in the game imo.
Yeah, base at least has decent summons, and can use Ultima
Although I wouldn’t try using Ultima on PvP def 
But like
#1009229920087593000 message
That’s also why I created this sequence, each post linking to the previous one
To show that it can kind of work in the def
And only posting the best ones, since there are many defenses that I don’t post
that is just a gigantic skill issue lol. Probably his pet targeting the summons or something. He could've swapped to beoh ss3 and easily oneshot you
but you are now comparing your war defense wins as GSA to what? You have only played GSA so you have nothing to compare to. You don't know how much you would be winning if you would play another class. My observeration is that my heretic is winning way more war defenses than my GS. That is also my observation when I look at people taking territories from my GS vs my heretic
and like, I dont remember dying to a GSA ever on pvp offense. Whereas I've seen gilga, deity, beo and some heretic builds that really forced me to adapt my builds in order to win
another thing that some other people brought up as well, maybe its better if the second chance doesnt sac the entire field but leaves 1 summon alive if there is more than 1. Then we could at least use hypa on defense instead of using temu heretic builds, and we could potentially second chance again
tldr: bufr gsh
let me also compare it to temu heretic build
Default inclination
the ai is just obsessed with summoning for whatever reason lol
That's so funny when they have "less effective" summoning trait..
Bring back battalions..
It has good synergy with CR2, it's not that broken since they don't have ascended summons..
Battalions + Second Chance? wouldn't that be a bit much?
Battalion is already a kind of 2nd chance since if you get hit you probably die, so summon taking the hit for you is saving you 
tbh, batallions barely does anything in pvp
I feel like stonewarg on heretic blocks more for me than batallions does on GSA
what about dodge it can help
I would rather have steadfast or a derivative of it, although I know odie doesnt want everyone and their grandma to have steadfast
in terms of probability, Stonewarg is worse than the pvp adjusted battalions
since gsh is related to thief classline too maybe dodge can fit in identity and help in survivability aswell
what do you mean with dodge
you can already dodge if you have enough dex, but since everyone is using SS3 they just bypass that dodge chance
i mean a passive that can help increase dodge chance
mystic feathers?
sure hit spells are always weakness of dodge builds
yeah
i always wanted avidity on gsh but i don't think it'll ever happen
mystic feather on top of second chance could actually be pretty damn good for pvp, but I dont think we're going to get it. And mystic feather is not that useful of a passive in pve tbh. Its kinda like mystic feather on heretic corvus, cant really get usage out of it with no high tenacity
then what can we do for survivability of gsh (tho this class is meant to be glass cannon we still need a little survivability)
idk what the goal with gsh in pvp is tho. I dont think its meant to be a super good defense class and is more focused on offense? So if the AI move selection prioritized summons less, I think you could have OKish pvp defense builds. Ideally would like to see that second chance leaves 1 summon on the field if there are >=2 summons on the field, so we could actually utilize HyPa on defense, that would also help a bit in pve
Nah, it would be omega useless, outside of BoF
Like, if you get hit in pvp, you either die or get a SC proc
Mystic Feather wouldn't really help us, since we are really fragile
That's probably also why H.Corvus now has mana feather instead of mystic feather
But it would be broken if we had the two
not even broken I think
let gsh be broken 
I mean an opponent can just easily use perfect shot, bolt 4 or whatever and kill you through second chance + mf
Nah yeah, not even broken, just kinda strong
But like, that's also the reason why H.Corvus doesn't have SC
You just can't have the two together
if I'm not wrong our objective is to make gsh kinda strong
mana feather is definitely worse in pvp defense tho. At least with mystic feather it does help if your opponent doesnt oneshot you. Mana feather isnt going to do anything in pvp
oro what do you want to see for gsh in pvp?
youre like the biggest BoF gs player 
Yeah, for Corvus it only really works in BoF, since outside of that they are getting oneshot
And in PvE it's really good, paired with the flask that reduces mana and all
I just don't think we'll get both SC and Mystic feather, seeing what other classes have, and if we got it, I don't think MF would be useful in any way in PVP
Ngl, I'm more than happy just with the current HyPa
Since I won't be using GSH in the def and it already works great for me in BoF and in the offense
But that's just me
but in the past I've had the problem that I used gsh (in the glory days of beithir cheese), and I was just losing territories every time I swapped. So I at least want it to be half decent at defense
Yeah, if it can be better than it is right now it would be great, I just don't want to give up something else so it can happen
Although it also depends on what we might need to give up (if that situation ends up happening)
If GSH have ascended summons, yes..
Since summon will grow with that..
But GSH don't have that, basically their summon will hit maximum stats of every possible gear that give +xx summon stats..
It become weaker with auto summon from CR2..
It's still easy to wipe GSH summons rather than GS/GSA summons..
imo I really dont think we should need to give up anything.. The main annoyance rn is AI spamming summons on defense and nothing you can do about it
and ideally second chance leaves 1 summon so we can use hypa, but if we dont get that then we can always do temu heretic or maybe still ss3 if it's good enough
you want batallions for pvp or pve mainly? Or both?
Jesus christ that sent chills up my spine
I mean, it's gsh, just perfect shot or status it 
Battalions is a versatile ability..
But if I forced to pick where they should be..
Mostly go for pvp..
Since it serve their early purpose to be good at pvp..
They're not gonna be exposed too much..
Summons can protect summoner from debuff..
but yeah feels like it's been a hot minute since gsh has seen changes in beta. Would be awesome to see some tweaks again 👀 although ig it must also be kinda exhausting for odie to spend this much dev time on a single class 
Well with CR2 and 2nd chance proccing you can counterattack 35% of 50% of the time.
Still better odds than current Battalions
With HyPa/BP that is.
Also i don't see us getting more than one defensive passives.
How do you want to make a build out of 35% proc chance tho
And your ai will just cast summons instead of hypa lol
The main problem with any defensive GS build is it summoning summons (since it classifies them as offensive spells?)
No defensive passive(s) will change that.
So imo how the AI handles summoning spells should change in the first place.
guys what is second chance probability and how it is affected by no. of summon present on field
This is GSH in beta..
You can imagine when A.I. take too long to summon, only to be failed?
That’s only for summon stats, not that it can fail
It just means lower summon stats
Is it? I had cases of summon dead failing and thought it would happen cause of CR2.
However if the AI starts summoning a multi turn summon you're dead anyway.
That why they're exposed too much..
It's not the like 5% fail chance that exposes them too much.
Why the hell is gsh already getting nerfed when its below average 
they should not fail
What I see from GSH on pvp is in 2 form with new CR ability and HyPa spells..
- Is going all out using HyPa, or..
- Stalling opponents as long as possible with CR ability..
Ai just uses basic attack instead of hypa lol
its like BP where it requires 3+ summons for the ai to consider it?
all pacts require >2 summons on the field for the AI to use them
Soooo Pooman strat it is? Annoy Status them to death?
Anyway with the given conditions i don't see much sense in designing GSH with PvAI def in mind.
I think I would do either scythe/chakram 2H build or ss3, but not expecting a lot of wins on defense lol
but the AI-using-summon-spell problem has plagued us for so long
I dont want to lose a bunch of settlements every time I swap to gsh like I do now
It's possible since they have access to thief gear which offer one of the toughest offhand with beast taming effect..
Afey raven, Hyperion, riftrogue..
Yes you named it.
An AI problem, not a GSH problem per se.
Would be nice if it'd be fixed within the GSH changes but it's not the main focus.
what I mentioned here is all I want to see: #1410277906935975976 message
not expecting additional defense passives or anything
Yes that'd help a ton
Its clearly prioritizing the summons over all the other spells for some reason
Maybe they need to get Phoenix treatment..
Only summoning when there is no summons?
but then it will still trigger after every second chance
imo if we place summons in the last 3-4 spell slots, the ai should just not consider those. Then on gsa you would just place it somewhere in your first few slots if you want your ai to cast summons
It's complicated..

Funnily enough Paladin AI relatively reliably uses WoO n def buffs
While GSH AI just singing Somewhere I Belong..
How's the state of GS hydrus?
Better than live, but still not in a great spot
It's worse than heretic in every way except maybe pvp offense (non bof)
it's pretty damn difficult to design a player based damage class without a pet
truly, esp when the class itself sacrifices every entities around him
still far from a great horde class it's supposed to be. Rn sustaining hypa and getting t buffs are a must
but it's certainly better than live gsh
Why not use eastern regalia
Or indtroduce more gear or weapons which give bonuses
because it sucks?
When not having a follower
we are talking about horde. Hypa is not sustainable aoe in horde content, which means you have to use BL2 or despair, hence no eastern regalia
eastern regalia bonus is additive on top of AL so diminishes the higher AL you are. Whereas temp buffs are just straight multiplicative. Of course buffs are much stronger, and gsh doesnt get them because no pet
also I think eastern regalia bonus doesnt even work for gs:
Classes that can take a follower become stronger without one.
gs can't take a follower
a small additive +25% stat bonus is nothing compared to DC, T mag^3 or berserk 1 from pets
literally try out gsh in the beta and you'll find it's pretty damn bad at horde content still
Literally i cant because Odie wont roll out beta for hoa
I mean you can still try orna beta
you just get a 250 char if you create an account
I'll guarantee you that any deity or heretic main will be shocked at how bad gsh horde is lol
yup agree. Temp buff passive could also help a bit in raids
I personally dont care how long this rework will take. I just really dont want it to flop again
Well technically we had no rework to flop yet since nothing hit live
I think it will be like the last gs rework attempt
It was getting a rework until the "testers" made it so complicated that everyone rebelled against the update in the end

We'll see.
Quadratic BP is still on the table and the possible consequences for GSH are unknown.
WhTs that
Quadratic bp
it's on the table? I havent seen much discussion about it
Well BP scales off of your mag and summon HP.
With every AscLvl both stats increase for base GS and GSA.
So at AL100 BP does not do double dmg for them like any other spell but quadruple dmg.
It's mentioned at the roadmap along with SS adjustments however got scrapped midway.
It's still on the table but not currently worked at afaik.
I suppose that it will either use summon hp before AL or get a cap on how many HP it can gather in the calculation, I don't see other possible solution of the top of my head
While as far as gsh is concerned I still think CR rate is too low
Around 70% - 80% imo would be good, what you summon with CR is still fodder
summon hp before al is an OK solution. But if that were to happen I think the floor damage needs to increase, because current BP even with the quadratic scaling is not even that strong below 50 ish AL
just due to the amount of setup required normally to get it going. Whereas ultima does similar if not more damage with almost no setupo
yeah, but even with 100% CR I dont think it would help that much in horde content? Or are you talking more about raids
Yeah I was thinking about raids and pvp, 100% means at least one summon out everytime and I can see people saying it would be op
That's why a would prefer a cap, so that the increase stops being quadratic only after a certain AL
If CR proccs before PE4 then you'd start every floor with 3 summons after offing your board to clear a floor.
But atm i'm just waiting what Odie is willing to pull off.
If it proccs before, PE4 wouldn't procc
Reason why I prefer summon stats before al is because anguish stats would then at least still improve bp damage
Hmm yeah but that's still not enough to clear a floor with 4-5 enemies
That's true as well
You would have to play with parting remark, which would still be slower than other classes
Soz i meant if it's procc after PE4
funny idea I just had, necromantic power, you have 20% to gain an extra turn per summon sacrified
sac pact 2 heals you fully and makes you gain an extra turn, also taps in the thiefy part of the class
ngl, I still dont know if I like the idea of gsh being able to sustain hypa full aoe as it goes against the idea that either a 2H weapon or spec is required for this. But at the same time I also dont want gsh to be just another bl2 spammer. It might have been cool if yelmogus quarterstaff had a full AoE hypa-like pact instead of BL2. That way, gsh could naturally synergize with it with its pact bonus and higher mag stat. But I guess it's too late now to change the offhand skill on that weapon
time to hoc my whopping 3 als to gs
I've given up on the idea that it should be a better raider than base gs, can't really compete with quad scale. As for it being able to sustain hypa, I'd rather the class have it than to be just another bl2 spammer. Bl2 is cool don't get me wrong, but having your own identity is cooler, if all i wanted to do is bl2 I'd just go heretic or deity for that.
pact bonus would've been nice as u mentioned but yeah too late for that one now
being able to sustain hypa and getting t. buffs reliably is what it really needs, to be comparable to those mages. After that we'll see if we'll still encounter some issues
Damn you're optimistic lol
If what we have in beta now would be shipped to live, I'd be disappointed. But we've already discussed the problems and proposed some solutions so I guess thats all we can do
damn right i am
nah i dont think odie would ship a half done rework in live
like legit the only thing that holds back gsh is it being able to access t. buffs
i really hope the 3rd suggestion on t.buffs would be implemented for it
How do you envision dungeons then? Bl2 spam with the temps?
Because even with fully sustainable hypa you can kill max 3 mobs per floor
i'd charge my passive til i get 100% and switch it up with bl2, i'd max out my passive asap so i dont have any troubles dealing t10 fallen bosses
or i could just keep doing hypa
i dont mind hitting 3 enemies, but would've been nice if its full aoe
but ill try to make it work
then probably dof spec? pact amities are not really gonna much capped at 5%
so no point of doing oracle
i dont think 10% would add much if u have both 5% pact amity
Realistically gsh is going to use bl2 in towers and probably in dungeons as well (cause hypa isnt full aoe and not sustainable). But then I cant help but feel it'd be a temu heretic
yeah i can see that
But with none of the coolness of stuff like crit poise and flasks
if hypa is only sustainable + temp buffs its legit viable imo
imagine using hypa and u have tower guardian + phoenix
t mag x3 and db2 every now and then (referring to the 3rd option in the suggested t. buffs)
cus u have no pet to use right? at the end of the day even if you're glass canon you'd want some survivability in your build
equip ortanite golem and then hypa (you'd get woo) it aint bad, a unique way to give yourself a buff from a petless class
rather than just getting random buffs everytime u kill/sacrifice a summon
true, and even doe we have bl2 rn if we didnt have it, ara vesta would be meta or one of the most picked aoe spells rn for dungeon
sure it may not be as fast to what we have now (bl2) but it'd be reliable in some way
could be the same case for gsh if hypa would be only sustainable, like even without bl2 it should be capable to clear dungeons
Maybe we can still get an full aoe hypa on a 2h weapon as well. Then we would have less similar aoe builds than heretics (pact gear instead of crit)
Like what problems can be solved with gear and which should be solved on a class level. Maybe this is a gear level problem
probably
there's only a few gears that gives pact boost
since the reworked heretic came, there's been some items for it
maybe the other problems the we face relies on having a gear that revolves around the playstyle like u said
comparison between current beta gsh and heretic:
- world farm: both classes would use bl2. Heretic can precharge iconoclast for +100% stats for free so is better by a lot.
- towers: both classes would use bl2, heretic ara will be better with higher turn 1 BL2 damage, and if you need it vestaga nuke
- dungeons: both classes would use bl2. Heretic has pet buffs, easier passive charging, steadfast for easier setup, 2.5x innate crit modifier and optionally corvus crit poise.
- raids: heretic qc ultima is faster than gsh hypa and gsh BP, and heretic is also tankier than a BP gsh.
- pvp offense: honestly gsh probably takes it with higher turn 1 damage with hypa than heretic, while also bypassing second chance.
- pvp defense: heretic easily takes it because it has mana rush and SF2. Gsh also has second chance but it's worse than mana rush because it doesnt charge passive as much, and it sacrifices your summons. Gsh AI will also spam summons if you have them equipped, but you need to have them equipped to have the second chance, so you have very little control over your AI.
- Bof: honestly not sure but pretty sure heretic still takes it with bloodray / vesta builds
it's hard to justify playing gsh over heretic.. I think a lot of it is just due to the fact that gsh is forced into playing crit builds, where it will obviously be outdone by heretic. That is the result of the majority of content requiring aoe, and BL2 being the best full aoe option there is, while hypa is not full aoe
Would it be the same in a world w/o BL2?
without BL2:
- world farm: heretic would use despair, gsh would probably use hypa or despair? Problem is hypa would only kill 2 enemies while you would face 3 enemies with the rift fragment, and gsh using despair would be worse
- towers: heretic would probably use vestaga build or otherwise despair (vestaga is insane high damage crit aoe). Gsh would probably use hypa or despair, but would be worse than heretic still
- dungeons: heretic would use despair and still has the pet buffs and efficacious, beating out gsh.
heretic has a massive advantage with despair due to the fact that you wont hit immunes because it has efficacious
for horde world farming, how bout we make gsh keep all the soul passive every time it sacrifices it summons and then whenever u leave the game it'd go back to 0.
this would be insanely strong tho if it works in all content. You'd have full 100% passive at all times 
nah that's only for world farm
that way u can use your passive like other classes who just redlines and blue lines
but I'm still not a big fan of the gsh passive. Feels like it's such a chore to charge vs similar passives (iconoclast, resurgence), and it's not like it provides a bigger stat boost than those passives
base deity could do purple line
i just wish the amount of summons is tied to the amount you'll hit with your aoe
like if theres only 2 summons in the field you can only hit 2 mobs with hypa
i wish it was hitting 3 enemies even with only 2 summons in the field
cus rn afaik u need to have 3 summons to hit 3 enemies
yeah
in comparison with ara vesta 4 u could hit 3 and it's based on the chance to hit a 3rd enemy (correct me if im wrong) and most of the time it hits 3
full aoe would've been too much i feel like and many would complain. 3 seems fair, and pair that with t. buffs + sustainable hypa
how would you achieve sustainable hypa
give us Hypa 3 as a weapon offhand skill or something, sac 3 summons to hit 5 targets
i wonder if that will happen
option 1, we could go for kaines idea.
option 2 increase the cr passive and give us some items that would compensate for cr passive.
option 3 instead of killing your summon completely, maybe work like a blood pact? it takes chunks of its health overtime. And summons do automatically spawn after the next floor. That way the 2nd passive is not fully disregarded.
but I still think the T buff passive is the most important. We can have full aoe hypa and we'd still be behind other classes due to not having pet buffs
cus right now hypa kills off your entire summons, yeah cool that's a fast method to charge your passive.
I say make 2 skills or another skills, 1 that's gonna use the whole summons hp for it to charge its passive. And the other one is the 3rd option i mentioned
yes that too, t. buff is crucial for this to work cause even doe it's sustainable is it enough to deal damage?
so i would suggest my idea again
to which
u can get the buffs via summons loadout. if a summon has great meditation and u sacrifice that summon you'll that buff.
this is a perfect synergy imo rather than a rng buff per summon killed or sacrificed why?
cus you can finally use beastfelled and aaru robe
on this one
those could actually be useful for once and for all. And for a class that doesn't use a pet and sacrifices its summons. I think we can agree that having this is a good passive to boost gsh's capabilities to get a buff and produce a good dmg output
cus rng buff messes u up, are we still gonna settle for less? i know we're a glass cannon but we don't want rng t. mag 3x or ward of ortanite on a awkward timing
you are right since we are glass cannon we should have good damage potential
instead of being rng dependent
but method would you say it's a 100% chance to get the buff from the summon or not
cause wouldnt it be a bit op
sac macaroni and tower guardian to get 4x damage bonus gauranteed
like sheeesh
we will work on the chances cus 100% is too much ofc.
this is just an idea but we could make it solid later on, is that if u have two primary summons lets say macaroni and tower guardian. If macaroni is a slot ahead of tower guardian, then we'll get d.c first when we sacrifice it. And when you get to the next floor and sacrifice tower guardian then youll get gm.
so down side is you can't get both buffs at the same time
you must sacrifice that summon on the next floor
and then we could work on chances on how much its gonna be
yep
ok so lets dicuss towers
t buff passive still isnt gonna do much for towers where turn 1 damage is like the only thing that matters. Hypa can only kill up to 2 enemies turn 1, which means we're still forced into BL2.
allowing gsh to keep its passive(hydrus) in the tower should help right?
yes that is right, we really can't utilize it over there and the way hypa is right now we are likely to use bl2 for it
and for towers, idk if keeping the soul passive is justified cus deity apex, and idk for hera if flask also work like apex but they can charge it
or at least deity can
cus idk for hera if flash charge carries over
so since gsh is a 3rd rate mage compared to those two, its 1st turn damage even with bl2 is going to be a weaker and idk if we should be able to keep the amount of our soul passive to prolly like 50%?
cus the other time we discussed about summons being carried over (like 3 summons) in each floor that way we could use hypa to hit 3 enemies
and i kinda want to ditch the idea that hypa should only hit two enemies if u have 2 summons as i stated above. And im thinking if soul passive should be carried over to each floor. Or we get a chance (only in towers) that we get an automatic buff according to our summons buff loudout without sacrificing them. But that is only for towers, and right now reading that it seems complicated to implement for towers? cus then you have 2 mechanics.
both options i suggested there is only to make 1st turn dmg better since that's the only thing that matters for towers
its either we carry over soul passive and it should be only 50% just to make things fair or the other one that we get an automatic (not 100% doe) buff according to our summons buff loudout without sacrificing them which only works on towers btw.
if u guys have better ideas for towers i would like to hear it
gsh is 4th mage lol. In towers its like beoh > heretic > deity
yeah u right
the thing with gsh passive is that it becomes weaker the higher al you are, just like iconoclast, resurgence etc and unlike HM3. At al100 the '+100%' passive is only 50% more damage (3/2), at al200 it's 33.3% more damage (4/3). So yeah starting with a precharged passive does help a bit but it becomes weaker the higher al you are
damn that kinda sucks, but i dont think people are gonna live to see the day they hit al 200. i think we could work it on this one
like us gbeing able to keep the passive
idk tho, I think even without any additional passive gsh would be OKish at towers if it uses BL2. BL2 turn 1 damage would be below beoh and heretic and above deity, but our survivability is probably still sketchy. But I would really prefer if we got some weapon offhand skill that gives us a full aoe pact thats hits up to 5 enemies lol, because another bl2 spammer doesnt excite me that much
yeah i mean bl2 is nice dont get me wrong, but if i wanted to just spam bl2 all day i'd never use gs for it
actually wanted to play the class like how its supposed to
and pie btw can i see the current passive of gsh?
You mean this?
yep
Wait what, I thought we were supposed to have the same mag and hp stat as heretic
are we not?
didnt we get it already?
I mean you can see that heretic still has 558 more base hgp and 82 more mag
damn
truly a 6th rate mage class at this point xd
tbh i wanted the stats to be more, for a celestial mage class stats are a bit underwhelming i would say
I swear we had similar stats to heretic before or am I tripping
probably a bug or something
It is more similar to HCorvus, yeah?
but yeah i was going to say something about hydrus pact earlier im just gonna add something, cus rn it sacrifices 3 summons right? we can branch that skill line just a lil bit.
but before that
hypa should be hitting 3 enemies regardless of the amount of summons it shouldnt be bound by amount.
aight so for hypa we edit the skill a bit, for hypa 1 you'll sacrifice every summon to deal damage and for hypa 2 we'll only reduce like 20% of the summons hp each time we use it that way hypa is sustainable. Cus right now aint no way auto summon is actually gonna help us sustain it.
higher mag than heretic corvus but lower hp. However heretic corvus still mops the floor with gsh due to having access to pets and crit poise lol
Rn it's the number of summons sacced = the number of targets hit up to 3
auto summon is still a must cus it'll help our survivability, say that i used hypa 1 for charging my passive then auto summoned procced i could still use hypa 2 and sustain it till it dies and i get my 2 summons back on the next floor.
and add this passive on gsh, ive been thinking to change the auto summons but after thinking about it we do really need it so instead of changing the auto summon, we keep it and then add this as another passive to synergize everything for gsh's playstyle
Spell slot buffs from summon sacrifice: when you sac a summon, you receive one of the buffs from their available set of spell slots
Pros:
Synergizes well with the Hydrus passive flow, quick to get buffs.
The most variety in summons. Stonewarg to get WoO (classified as buff), phoenix warrior for DB2, penguin for DC etc
Synergy with gear (beast garb) due to that gear adding spells to the summon spell slots
Cons:
Most difficult to implement, would require checking spell slots every time a summon is sacced
May be difficult to balance.
But then after 5 turns you kill all your summons and you have an empty field with no summons
it would auto summon the next floor
if hypa 2 only takes 20% hp of summons then it can work because we still have life pact to make it sustainable
cus say that you used summon dead 1st turn and used hypa on 1st floor and killed every enemy, and every summons are dead after tgat right? and u get 50% soul charge right off the bat and your 2 primary summons are back on floor 2
i dont think u need to doe, cus after u killed the two summons u would have it automatically revive on the next floor
i see
i still believe that mass sacrificing pacts are not good and can be very dangerous
i really hope this passive will be considering for gsh cus it is truly one of best passive options that could actually synergize with a lot of summons + items and for a petless class this is huge and very thematic as well
in that case i'd use that as clean up to charge it, for example there's 5 enamies on the floor id use hypa 2 first and then summon dead after that hypa 1
yeah
that way i could charge it efficiently
miss 
Or Cr: how about no 
i wish we get a chance to survive till next turn
we will cus summosn are auto summoned
like even now on live gsh
if u have 2 primary summons on the field and u sacrifice them and move on to next floor
its insta revived or summoned
i mean if the opponent isn't defeated even after hypa then we don't have any way to survive next turn
ofc if we one shot the opponent then there is no issue
so u may be asking whats the purpose of auto summon on cr then? like say that u dont wanna play hypa 2 and u immediately want to get the buff by sacrificing them first by using hypa 1, there's still a chance cr would proc and we would get the a summon that could give us 2nd chance just in case
I'm more interested in a fix no. of summon sacrificed for example 3 summon are sacrificed for hypa 2
all summon is a bit scary
yeah and then you need to summon 3 summons for u to be able to hit 3 enemies, assuming u want the current hypa
as long as it's not all summon I'm fine with it
since there is a possibility that our damage isn't enough to defeat the opponent or spell miss then we don't have any way to survive next turn
i understand it's a glass cannon but sacrificing all summon can be a bit too much (tho it helps in filling passive faster)
the thing that i wanna add to about the revised hypa, for hypa 1 if u sacrifice all the summons and u missed 1 mob there's only gonna be 1 summon left that way you have a summon standing by for 2nd chance
yeah that's good
1 summon can work as a lifeline
how about hypa 3 that limits the sacrifice to x(x<5)and deals aoe (2 or 3)
so we have a passive filling hypa
and a hypa we can use after filling our passive and getting buffs (by sacrificing)
But method even with your solution hypa wouldnt be full aoe right? So would you still use bl2 in dungeons?
unfortunately yes, initially i wanted it to be full aoe but i feel like its too much to ask for and would be deemed op by other people
but as u said earlier, they could come up with items that could boost it that way it becomes full aoe if they dont want it to be a full aoe on its own
i might probably use bl2 if i wanted to speed some things up but considering that i use mammoth panda for the most part i'd probably use hypa more for it
i dont bl2 that much, i only use it if i have something to do and wanted to clear things very fast
but to be honest its either make gsh truly functional with hypa full aoe or let it be worse for the rest of its existence i try to be considerate to not make it full aoe but seeing how under performing it is and how 2h weapons are the most dominant meta weapon rn guess asking for a full aoe doesnt seem too much too ask for now? I really wanted to play a different playstyle, yes at the very core its full aoe like other 2h weapons but the difference is you get to do different build that functions on a different method for it to be powered up (summons being the main fuel).
Because its just the same build for bl2 and other 2h weapons no matter what class, at least here we get to do things differently while being able to function the same at the very core. im trynna hold back to suggest to make it full aoe, to make it fair but the truth is youll end up using bl2 and will be just a bl2 class spam
but why even use gsh if you are dependent on weapons and not skills and passive
it's kind of disappointing
yeah
and that's bad
class will lose its identity
even with the solution i came up, at the end of the day bl2 will get used a lot by the majority of players and hypa will always be just a support. So if we can make it a full aoe then things would be different, maybe the solution i came up with would be a nice foundation or direction for gsh to gain a consistent way for t. buffs, sustaining hypa, and also synergizing with a full aoe hypa 2
we could always tweak it out if its too broken or something imo, and since the release gsh has been underwhelming i just dont want the rework to be underwhelming as well
a gear that allows gsh to do full aoe hypa?
yes its either we get to make it a full aoe via gear, or just make it full aoe by itself
if its gonna be full aoe, the solution i came up with would synergize much better
As a 2h offhand spell is my preference
since most of gs gear involves buff spread we can try to get more pact gear and aoe hypa gear
for gs pact playstyle and gsh
aight so full aoe it is via gear?
rn summoner playstyle only involves buffing ourselves and summons
i dont mind it really as long its full aoe
Yea imo but would it be added on top of existing gear or a new piece of gear
a rework on some rift items doesnt seem so bad
im just gonna wait for the opinions of other gs mains about it
Add it on top of yel quarterstaff to screw over beoh and deity bl2 spammers 
they'd be hella mad
I agree with full AoE pact on off-hand ability, I still think gsh abilities are kind of lacking (CR too low for example, PE could get a gsh version where you have a chance to have 3 summons at the start of a battle)
Honestly hyperion staff has a pretty useless offhand spell now (asteria stance)
But it wouldnt really fit the theme of thst gear
are multiple summons possible with cr passive
Rift distortion manablades could be changed, I don't recall them having a useful offhand
No just 35% chance to get 1 summon
aight so far for the suggestions
current hypa 2 betta would become hypa1
hypa2 will only use 20% summons hp everytime u cast it to sustain it better instead of sacrificing all summons
t. buffs via summons load out when sacrificed
full aoe hypa through items
new hypa 1 would leave 1 summon in the field if it missed a mob for insurance on 2nd chance
soul buff being carried through towers with a 50% cap only
imma just wait for the opinions of the other gs mains for the stuff we've discussed so far
just to see if everyone will agree to proceed on this track
Hypa using only 20% doesn't sit right with me, I would rather see something like CR having higher chance to activate on kill, with every kill a different CR chance (like 3 kills, 60% chance to procc CR 3 times)
would that be enough to be sustainable?
to justify my suggestion, hypa 2 using only 20% of the summons hp that way its sustainable, if your summons died on this floor and killed every enemy, they'll get instant revived or summon through the next floor just like on live
Potentially you can get 4 summons after 1 hypa
that way u dont have to worry about cr not being able to sustain hypa, and cr would also proc only its 35% there's still a potential for a 3rd summon all of your summons died
well you could still do that on what i suggested
we just swapped hypa 2 to make it hypa 1
and then change hypa 2 to this
Would feel like a budget blood pact imo
i based it off on bp ngl just to make it sustainable, and other reason why i also suggested that is to synergize it with its passive
cus most of the time you're gonna have a summon which can proc a 2nd chance
but since i also added something here that whenever u miss a summon there'll be 1 summon left to act as an insurance, ig as long we have a sustainable hypa
we could disregard the 20% hp reduction on summons per hypa used
im only doubting its sustainability tbh, even pie said even if we give it a 100cr if hypa is not sustainable then you'll still be force to just spam bl2. But since we are going to make hypa full aoe with items and then hpya would probably be sustainable. Cus you're hitting all enemies at the expense of losing every summon in the field. If we go to your suggestion for 60% it might be sustainable? so im still 50 50 there cus idk if 60% auto summon is enough to support hypa.
60% was a random number to explain how it worked in my mind, I'm on the side CR should be 100%
that'd be nice, but im not sure if odie would give us that
Based on all we discussed and the main suggestions in mind
- CR increase for constant summons
- full AoE HyPa
- t.buff generation by e.g. dying summons
What is the most important thing GSH needs to do what's not in the beta yet.
Simple answers only
- t buff generation
- full aoe hypa as a weapon offhand spell
- fix the ai spamming summon spells on pvp defense
yes
t. buff generation via summon's loud out upon death is a must to make gsh viables for any builds
and what pie said for the other 2
and if hypa is sacrificing all summons then one summon should survive for second chance passive
One thing only.
One above all.
The top priority.
The one ring to rule them all.
So for you @void portal that'd be one summon left after HyPa, gotcha👍
yay!
Anyone else to comment on #1410277906935975976 message?
It might be important.
I feel like the question has different answera depending on what the end goal is.
Giving hydrus t.mag from sacs turns it into a Brilliant Lights user
Giving hypa full aoe and more reliable summoning turns hydrus into a standalone dungeon sweeper
Which is why I was asking for a full aoe hypa offhand spell so we wouldnt just spam bl2. Basically I think full aoe spells should still be locked to weapon
Ultimately I feel like t.mag is more realistic and less broken than the idea of standalone full aoe; but I'm not sure I'm happy with just being another BL class
Actually - is class specific standalone full AoE not already in the game? That's what half the apex spells do
Those do require charging up though. Then again, so does HyPa by resummoning I suppose
But in that case we'd need to live with the fact that we shouldn't be able to do it every turn, just like deities can't - and that doesn't seem to be the direction people want it to go
TL;DR t.mag buffs
Im still hoping for different t buffs based on which summons were sacced. T mag would work too ig but it would feel a bit temu dara
I don't see that version working / being put into the game unless the summons have already cast the buffs on themselves
And that'd be pretty opposite to the gameplan of summon and sac
why do you assume that
Because turn1 DC while dealing damage is not something anyone should put into the game willingly lol
if you think the version that (has a chance to) apply the summon buff skills to you, then another more simpler option would be different buff effects based on the monster family of the summon that was sacced
That'd be less abuseable, but also more effort to put in. It'd basically be bestial bonds levels of effort at that point
