#Grand Summoner Hydrus Rework

1 messages · Page 4 of 1

median harness
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But with comparable stats to Heretic and with some souls stockpiled, should be able to eat a hit or two even if your summons all go poof

dull gale
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If it activates on the hydrus passive it won't matter because they are most effective summoned by Auriga, they're primarily aggressive damagers. I've had best results summoning on an auriga with as much % as I have.
Hydrus will benefit from stuff like cockatrice, skeletons or beithir that run status support.

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• though if they implement a buff stealing passive like people want, summons like macaroni penguin and tower guardian will probably be more desired.

hushed sedge
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I'm not the only one having problems handling A.mammon on GS, after despair rework, then

lethal pasture
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If you don't one-two tap A.mammon, you might as well say goodbye to your summons then yourself, evil stuffs

long glacier
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80% arcane res amity helps

vital pebble
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so it hits you first

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so its probably in placement order like the summons

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but looks like it hits all at once

mystic matrix
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this might be something else entirely. I think what happens here is it displays 10k damage but deals less damage because a few of the summons die before the summoner is targeted and thus my mirror has higher res from the hydrus passive

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¯_(ツ)_/¯

vital pebble
mystic matrix
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yeah i went to try that but found another thing

vital pebble
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ah

mystic matrix
long glacier
long glacier
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I have an explanation and a consitency.
If you either die by AoE or single target dmg, you're hit first.
Once 2nd chance proccs you regain 5% HP for every summon sacced by 2nd chance.
Since that's too specific to be a bug i guess it's a buff🎉

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I remember this being the first Hydrus passive during the towers beta.

pure sail
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😱

subtle tusk
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Okay so having found some free time to play Hydrus I can say that it feels better imo than live for sure, but specifically about Hydrus pact, we need either more damage, or buff Charon ritual to make it so you can atleast Hydrus pact each turn when you're done setting up, rn it feels like it's taking 2 turns to deal a single turn of damage.

And about dungeons, they feel way worse than other classes still, I think some potential ideas that could help is either make summons dying deal aoe damage so we can have a summoner unique way of dungeoning, or make it so we can get temp buffs that other classes get via pets or their passives so we can compete

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holy text wall

vital pebble
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i need my gear to test but idk when they will mirror again

subtle tusk
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Ye I didn't have BL2 but I kinda went with feel on the dungeons using qat

long glacier
vital pebble
hushed sedge
subtle tusk
subtle tusk
dusk sandal
vital pebble
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but its not based on hp so that is mainly how bp is so good

bitter cedar
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Not sure if it was said before but the fact that I try to summon ancient dragon and it takes several turns (because no proc luck on rift lock) and in the meantime I have the auto summon coming up with a skeleton… I “continue summoning” for like 2 turns after that and in the end to no avail because I’m already full in summon… that’s annoying

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So yeah you’re in essence wasting 2 turns for example for nothing and you char doesn’t stop invoking because there is already the auto summon taking up the slot

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Ok I guess it’s just a side effect and we have to deal with… but if only there wiuld be a smart coding like:
if I’m summoning and an auto summon is coming up this turn… is there 6 ppl in party? Yes? Abort summoning

thorny oracle
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2 X marks. Can someone please converse w me about what exactly in it is too much or w.e issues are with my proposed changes.

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Just so I can have an idea of what exactly the rest of the GS community prefers.

vital pebble
thorny oracle
vital pebble
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if i could swing for more damage sacrificing a couple or even 3, id be fine, but im swinging for WAY more just with bloodpact and not losing my meat shields

subtle tusk
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Agree on the first one, but I feel like making Hydrus pact drain hp will make it too similar to blood pact. It's fine conceptually imo, it just needs more damage OR we need to be able to mass produce summons with its current damage

Second point feels kinda too much but increased rate of Charon ritual with higher souls might be cool and kinda fits

Attack on Hydrus I feel is a bit unnecessary

Crit/aoe on blood pact sounds way too unbalanced, but the state of healing/reviving is so weird in this game that if Hydrus literally got a single turn spell that revived all your summons I wouldn't even think that would be broken

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I feel like Charon ritual either needs to summon 3 skeletons when it procs on a skeleton, or just always for example proc on your first equipped summon so you atleast don't get single skeletons out randomly that noone wants

vital pebble
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i get the base bloodpacts being low % but we are sacrificing completely and not even having good damage then whats the point of hydrus pact

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or do they want us using hydrus pact to charge up for blood pact

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like an achlys pact but leaving us 2 summoms for defence so we can charge bp2/3

subtle tusk
vital pebble
subtle tusk
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ye I guess it will make raids feel more fluid you'll only spend like every third turn summoning

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I don't think it's utility, feel like it's meant to be for damage

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But we've discussed that already

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Imo if we have the choice of more damage and still sacrifice or same dmg but deal less dmg to summons, the first one is better

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Cause if it doesn't kill it's just blood pact lite

thorny oracle
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But heavily weigh on larger summons hp.

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So that 2 summons 1 high hp and 1 med hp, 1 insanely high hp summon, or 3 low hp summons

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Otherwise 3 full summons is outrageous and a bit parasitic thus VERY feels bad

dusk sandal
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soo, can we expect a temp buff passive of some sorts making it into the beta? Or is it too much work atm

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many people seem to want it clearly

pine garnet
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So from what I am understanding, GSH uses the summon dead and sacrifice them to get 100% Hydrus passive and acter that you can spam your blood pacts. Now forgive for asking but what will the rework be abou?

long glacier
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#1410277906935975976 message

nimble relic
pine garnet
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even with the 30% bonus pact dmg?

vital pebble
pine garnet
devout garden
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It’s a 60% pact bonus

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And even with it, at 45-50AL base GS starts dealing the same damage as GSH because of the ascended summons

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And with more AL the gap becomes even bigger

pine garnet
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Wait, lemme catch up first.

Pre-rework bloodpact is better on Base BS than GSH?

vital pebble
devout garden
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Yeah, in the beta GSH does have even better stats now, but it also lost summon stats

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And base still has the quadratic scaling, so it’ll always win

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With some AL

pine garnet
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So gameplay wise, GS is a summon focused class, while GSA is more summon strength and GSH like a caster summoner? Is this correct?

vital pebble
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yea

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gs is supposed to be a balance, gsa is beefy summons, and gsh is nekromancer but its not coming out that way

pine garnet
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I'm playing as Summoner now cause RS Towers and Raids is so hard without specific event locked gears.

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And right now, I am starting to like the playstyle of the class. Still omw to unlock GSA cause i prioritized GSH for the dragon.

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Are suggestions allowed?

vital pebble
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sure but id keep it to the summoner section, they get kinda iffy about this thread not being about gsh

pine garnet
vital pebble
pine garnet
vital pebble
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and the new passive for auto summoning for the sacrificing to do damage

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and it has more pact bonus, its just outclassed by AL later on

half shadow
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Add blood pact as first priority to use in pvp for hydrus AI.

P.s. not sure if this is for rework, but need to be fixed because hydrus doesn’t do it now

long glacier
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Summary

11.09.25

Issues?

  • CR summons block 'normal' summoned summons
    #1410277906935975976 message
  • multiple 2nd chance proccs at once
    #1410277906935975976 message
  • Summon Dead failing due to CR?
    #1410277906935975976 message

Notes
The community explored the new 2nd chance and discovered a 5%HP heal per dying summon.
The discusssion about AoE capabilities and t.buff generation is a priority and ongoing. It feels like the community would love to have a comment from the devs on the topics.

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@lyric fjord ☝️

pine garnet
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or have the Hydrus passive cap at 150% and have another decaying 50% per turn.

lethal pasture
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We can't focus on GSH being better than GS on bloodpact lol it isn't going to happen long term, and short term no AL it is better than GS bloodpact

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But 0 AL GS ultima is better than 0AL GSH bloodpact, and less turn set up too

GSH definitely isn't our raider, focusing on its magic stat and other pacts that are MAGIC based should be a priority here so it can excel in it's own content

hushed sedge
lethal pasture
hushed sedge
dusk sandal
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What?

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You need to summon to sustain hypa / bp / whatever other pact they come up with

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I can also say deity ara is just a heretic

final oar
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pact pact (boosts pact power) {get me on the design team

lethal pasture
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But yeah If I knew exactly the deity ara comparison I'd be able to put more input but all I've ever played is summoner, and tiny bit beo

bitter cedar
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Honestly I don’t want to have to play yet another ultima build on another class that is meant to have its own identity and spells. So if there’s a chance we don’t get to use ultima… I would be happy. I hope others feel the same.

ornate nacelle
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Revisiting beta to look at GSH..
It seems GSH less inclined to use summoning skill on ai def..
Looks solid with some build and change on HyPa feels really good..
8 mirror battles, only 2 they revert to old style..

dusk sandal
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Idk why it's hitting twice but I'll take it mimic

devout garden
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2 summons sacrificed, 2 hits

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It’s happening more or just that one time?

dusk sandal
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Every time

devout garden
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So it’s AoE now?

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3 summons sacrificed there, and 4 hits

dusk sandal
devout garden
dusk sandal
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No, 2 enemies

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It hit 2 enemies twice

devout garden
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But there are also 2 misses

dusk sandal
devout garden
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Like, it targeted 4

dusk sandal
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Idk it's always hitting twice for me

devout garden
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Don’t know, I’m just confused by those 2 misses

hearty dove
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I'm struggling to make it feel good

devout garden
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Since with those it would’ve been 4

hearty dove
dusk sandal
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Raids havent tried

devout garden
hearty dove
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Not enough summons for how frequently we explode them

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Meaning it still needs to rely on brilliant lights

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but if you're using brilliant lights, do you even need HyPa is the thing

dusk sandal
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It could be nice to charge passive

devout garden
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It still is a pretty good way to charge the passive while on the move

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Yeah

hearty dove
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That's true

dusk sandal
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But if we have to rely on BL2 again then we still have the problem of no pet buffs

hearty dove
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Not unlike a deity rotation then

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Could also lean more into the passive when/if we get gear for it

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But I'm not sure we would get gear for it?

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Because like, this isn't a class passive, it's a celestial class passive.
It's not even a 1/6 class usage, it's a 1/18 class usage.

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Very narrow choice to release gear for

devout garden
dusk sandal
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well hypa is still not going to hit more than 3 enemies

devout garden
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But we do have DoF for that, so it shouldn’t really be a problem

dusk sandal
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I dont have yel gear in beta to prove it but Im sure it will still be a lot worse than other mage classes. Aaru robe is literally 2x dmg. Macaroni penguin on hcorv is 4x damage lol

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Well let me try with md build maybe

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I cant seem to make it work, but it might be MD issue rather than gsh. I also had a run where I got statused 4 times in a row on the first floor with 3 cockatrice, dont have enough turn 1 damage to kill them

long glacier
# dusk sandal

Yes, currently it has some hickups. Also it only saccing 1 summon when there's only 1 target is not intended.

Atm it feels like a way to smoothly charge your passive rather than a standalone AoE spell.

Most annoying part for me is CR proccing before PE4 so when leaving a floor with no summons you enter a new one with only 1 instead of two.

This and the CR rate cuts the flow for me.

Basically i wait for CR to summon a 3rd summon to popp HyPa and then proceed to use whatever full AoE i have until i have 3 summons again.

devout garden
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Mirrors when anguish

dusk sandal
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Yes pls

long glacier
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Currently it targets summons with the most HP, i guess this will be changed to summons with lowest HP.

void portal
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how is gsh performing in beta rn?

dusk sandal
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I really think the damage will fall short (at least when not using hypa)

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Cmom mirror please. Allow me to compare 101 al beta gsh vs 78 al heretic lol

nimble relic
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Idk whats going on in beta but onryo is acting differend than on live...

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On live it spams summon undead and in beta it spams everything else than summon undead even on auriga

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Was trying to test the hydrus pact but onryo refuces to cast summons

tacit urchin
ornate nacelle
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Funny things on Mirror arena..
Somehow they oftenly use HyPa if meet with it's requirement..

nimble relic
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ill try if stacking more pet ai makes her spam summons

long glacier
ornate nacelle
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They revert to former self, with chance to fail..

dusk sandal
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I also have no anguish in beta, only on live. But we still cant really make a comparison with BL2 with no new mirrors 😶

hearty dove
long glacier
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Build tonky lol

hearty dove
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Best run I have thus far

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Let me try to switch maluses around, since I have plenty of permanent buff fade chance...

ornate nacelle
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I guess GSH need some tuning on PvP..
So far for offense, great..
Defense, exposed too much..

dusk sandal
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I really thought you would at least be able to complete the dungeon lol

hearty dove
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To be fair I optimised it really poorly

dusk sandal
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But it's what I already thought, the lack of buffs just makes it harder to hit thresholds

hearty dove
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giving it a better attempt now

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Went much better, but honestly, it's just sweatier, riskier, more effort and less reward than what heretic / deity / base GS can do tbh

long glacier
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You can't soley rely on summon dead imo

hearty dove
long glacier
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2 beefy boys as starters is necessary

dusk sandal
hearty dove
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Live GSA dungeon for comparison too

hearty dove
# hearty dove

Even with servers being kind of glacial at times, compared to beta's snappyness, it's still faster than GSH on beta, all the while being 2 anguish higher

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-# Seriously that's like 3 whole seconds between inputs and actions at times

dusk sandal
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How would you solve it john?

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I mean gsh aoe

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if the idea is that we should still rely on bl2 / despair for aoe damage, then I think we need a temp buff passive still to make up for the lack of pet. Other solution would be to make aoe hypa more sustainable, but that would mean gsh is like the only class in the game with good aoe that doesnt require spec or gear

nimble relic
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Buff hypa dmg more

long glacier
# dusk sandal I mean gsh aoe

Ang content aside, how do we feel about current HyPa...
Well maybe that's a bit soon to ask since it hits double and only saccs as much summons as there're targets (up to 3)

hearty dove
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If it still sacs 3 but hits the same target thrice it might be pretty cool in raids and as a finisher for big mammon-esque monsters

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Thematically I'd like for us not to have to brilliant lights all things considered, since if we go down the BL path we're just going to end up being worse than other classes, unless we get t.mag+++ from somewhere in our kit, which I think might be asking for a bit much

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I'd personally like it to be self sustaining, at least in a dungeon environment

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After all, if we're going for Dungeons over Raids, that might be the path to take

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With that in mind, the problem is mainly the fuel currently. The damage is pretty solid if we can forgo the brilliant lights staff and go for pact multipliers, too

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Would it be possible, I wonder, to have CR roll once, plus one additional time per enemy you kill on your turn

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Ehhh that's a bit overcomplicated, and it still wouldn't fix the issue

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4 rolls at 35% does not refuel HyPa reliably

devout garden
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It’s that or gear/cele adorns boosting it

hearty dove
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I don't think that's going to happen, realistically

devout garden
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#1410277906935975976 message

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Yeah, what you mentioned here

hearty dove
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yep

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It's not like NF is printing Dorado gear, or Critical Poise gear, or Sigil gear, or (...)

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We get Classline passives, not celestial specific ones

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Not to say it's impossible, but it sounds like a waste of development time to make such niche items

nimble relic
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I like the hypa atm

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Sacs 1 if there is only 1 enemy etc

devout garden
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#1410277906935975976 message 🗿

long glacier
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Or the very 1st version of CR, it being able to summon multiple of the summon spell does so.

pine garnet
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is the only summon viable for hydrus is the dead?

long glacier
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No

long glacier
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HyPa should be working as intended now

  • saccing lowest HP summons
  • always 3 (or less if you have less on the field) summons sacced
  • summons sacced = enemies hit
  • one hit spell
hearty dove
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If you sac 3 summons against 1 target, it does deal triple hits

pine garnet
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*stats i mean

long glacier
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No it scales from number of sacrificed summons

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Up to three

pine garnet
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Is it a Multi-target attack?

long glacier
pine garnet
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So overall in the beta, what changed vs in the main game?

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cause I saw that GSH lost some summon stat

hearty dove
pine garnet
hearty dove
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Then please just go look by yourself 😅

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it's an open beta

pine garnet
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Is there another game of orna?

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Sorry, I did not know.

long glacier
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Or follow those handy pins of the thread👍

hearty dove
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Anyhow, back to hypa
It doesn't feel great in dungeons, same reasoning as before, but even when it was bugged to always deal double damage it still didn't feel great

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It's a tool to accelerate building the passive up, but honestly, I don't think we actually need that?

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the summons pop up and die by themselves whenever we buff up / miss / don't oneshot with brilliant lights

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I used it to nuke the boss floor, but it legitimately just deals less damage than brilliant lights, so it doesn't even serve a similar purpose to an apex aoe spell, despite the fact we have to charge it up with summons

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I would've been better off just using brilliant lights again

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-# (Spending 40 seconds on floor 1 setting up is also not great)

dusk sandal
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But even if hypa aoe is 100% sustainable, you're still only killing 3 enemies per floor which means you're inevitably slower than other classes. But at least we would have a unique aoe lol

devout sedge
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Maybe useful in towers?

long glacier
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I really struggle to make it work Ang10 w/o BL2

surreal zodiac
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it just got out, there's still some room for improvements

surreal zodiac
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wait question

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does the amount of summon determine the amount of enemies you'll hit?

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what if u used hypa with 2 summons would it only hit 2 enemies?

long glacier
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Yes and currently it's neat to support 'real' AoE builds to smoothly stack Hydrus.
However i feel like smth is missing and we're on a crossroad.

  • maintain a fluent stream of summons for constant HyPa
    or
  • get a t.buff out of the loop to support current 'full' AoE builds
surreal zodiac
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would've been nice to get at least 3 mobs even though there's only 2 summons on the field

surreal zodiac
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we could do both if that's gonna be alright with odie, we could always adjust the numbers if its too broken or smth

long glacier
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Tbf HyPa does enough dmg on its own imo.

surreal zodiac
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i see, so sustaining the fuel is the dillema rn

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still waiting if odie will implement the suggest t buffs we suggested

dusk sandal
surreal zodiac
dusk sandal
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Well towers meta is also bl2

surreal zodiac
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wouldve been nice it could 3 enemies while having 2 summosn on the field

dusk sandal
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It's still not going to be enough to compete with other classes I feel

surreal zodiac
dusk sandal
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You're only killing 3 enemies instead of 5

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Ig gsh could also bl2 on top tho

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Still worse than other classes probably but at least it has heretic mag noe

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Im talking about towers mostly. In dungeons it's probably further behind

pine garnet
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Auriga Pact "question mark"

surreal zodiac
dusk sandal
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Im not saying GSH needs to be the best at horde tho. It's gping to be hard to catch up to deity and maybe even heretic, but I think the gap is still too big atm

long glacier
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What would it need to close the gap and still be thematic, besides t.buff generation?

surreal zodiac
dusk sandal
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yes

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but I also dont think its balanced if GSH creates like 4-5 summons on the field every turn. Maybe hypa should just consume less summons?

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Im already visualizing the scenarios in pvp where GSH spawns an entireass army in 1 turn lmao

long glacier
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Then again it'd be the first class to be able to fully AoE on its own

long glacier
dusk sandal
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yes but thats the only way for it to be thematic ig

surreal zodiac
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thematically fitting and would close the gap

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rn hypa hits only 2 enemies if u have 2 summons on the field to hit the max 3 enemies u have to spawn another one, the sustain for the fuel isnt that great either you'd constantly resummon and rn it seems like a good support for true aoe builds

long glacier
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Yes, also CR spawns negating PE4 spawns is kinda meh

surreal zodiac
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tbh i dont see the problem it being the first one to be able to do horde full aoe on its own, i mean why not? lets test its capabilities and tone it down if its toooooo good

long glacier
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Theorycrafting, what if instead of a chance to summon smth at the start of your turn

CR is now

  • killing an opponent summons a skelli

and HyPa

  • saccs up to 5 summons and hits up to 5 targets
  • only saccs as much summons as opponents are on the field (like previously)
    or
  • excessive hits go to an opponent (main target?)

Absolutely useless in PvP and raids, would require the machinery to get going in dungeons but once it runs, it runs.

dusk sandal
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thats a cool idea

long glacier
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I mean it wouldn't be broken since it clearly has a heavy setup plus once you start missing you're somewhat in trouble.

hearty dove
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I dunno, I kind of like it always killing max summons

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It means that it functions almost like splitting AoE - the less enemies there are, the more damage you deal

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Can be a useful tool against the pesky medeas and mammons

umbral cliff
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Why not do the same thing chronomancer has where one spell is aoe and the other is single target that way one hypa is a solid tower/ dungeon option and the other is better for raids? I also liked the one person's idea to have summons pop up on a chance based on kills

pine garnet
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the second chance passive will be useless jf we have no summons on the field

long glacier
hearty dove
long glacier
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'Only saccs as much summons as opponents are on the field'
So if there's only one Mammon, only one summon will go.
Also if we enter a new floor w/o summons PE4 would kick in.
Also we still have other potent spells like BP to deal high single target dmg.

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I mean in the end i'm just looking for a way to justify a full specless/weaponless AoE so some downsides are required imo.

hearty dove
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And I'm not sure if BP is functional in a HyPa-using world, at least not in dungeons. Could easily be wrong though

long glacier
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It works if you have atleast one beefy boy such as Pegasus

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With the skellis, nah

hearty dove
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Oh, I did not notice the damage increase per sac. Interesting

long glacier
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That doesn't seem right does it?

hearty dove
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Not really no

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I wouldn't expect it to work that way at least

long glacier
subtle tusk
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Overall this hypa change is sick, and I think if we just get a way to constantly have summons up that's unique to Hydrus, since making it gear locked doesn't make that much sense, it will be pretty good

dusk sandal
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Hypa in pvp is kinda weird lol

subtle tusk
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Also Imo we can get a hypa 2 that sacs up to 5 to deal damage to 5 and that wouldn't be that insane

dusk sandal
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Let us have this mimic

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it's somehow bypassing second chance?

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not sure if intentional

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~~still more balanced than SS3 mimic ~~

median harness
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You don't need to cross that out unless Hypa can't miss lol

dusk sandal
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Well that was with nolans staff. This is with nekro mimic

devout garden
dusk sandal
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yeah

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double second chances can still screw you up tho, because you do kill your meatshields

devout garden
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True

dusk sandal
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but there's no way odie is going to ship it like ths

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GSH would probably become the best pvp offense class in the game

devout garden
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I mean, I would kinda dig having the best offense since we have the worst defense

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But yeah, that’s omega broken

surreal zodiac
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nah that was intended

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this is what we needed

dusk sandal
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for this brief moment in time, GSH was the best at something

surreal zodiac
long glacier
nimble relic
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I noticed funny interaction mightiest_mimic

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Pet block protected everyone mightiest_mimic

surreal zodiac
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gsh pvp lesgoo

long glacier
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I mean PvP was a focus too😅

long glacier
devout garden
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Assuming it works the same way as CD, as seen in what Pie sent

long glacier
devout garden
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Yeah, same as CD, then

void portal
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guys since hypa and hypa 2 are sacrificing summons this quickly I'm a little concerned about second chance passive since it works best when there are more summon on field

dusk sandal
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At least it means you may not get oneshot on pvp defense

lyric fjord
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personally i think situations where you need to balance the offensive and defensive are needed more in Orna

dusk sandal
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spiked shield was a mistake

long glacier
dull gale
ornate nacelle
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How about HyPa boost auto summon chance, kinda similar with build tower in titan follower?
Build tower gives buff and damage to opponent..

devout sedge
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Like 10% extra CR for every kill/hit with HyPa or every kill with HyPa is a chance to procc CR?

ornate nacelle
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Not every kill/hit..
If GSH or SH use HyPa, they got something like temp. buff that gives additional auto summon chance..
It's just like Realm with Bloodshift (?)

formal socket
#

Chance Auto summon for every enemy killed only applies to dungeon/tower content. 😆

subtle tusk
#

Ye that's exactly what we want

#

No?

devout sedge
#

I thought we were trying to specialise him in horde content as well

long glacier
#

It does in PvP/BoF too.
2 GSH killing their summons and restocking themselves at the same time

#

Hilarious

subtle tusk
#

Imo current one needs some PvP adjustments

#

Current beta hypa I mean

#

I think the main thing that doesn't feel satisfying is CR

#

Proc rate feels way too low, and it would be fine if you could gear for it maybe, but I doubt that's going to happen

#

Unless we get some +auto summon -summon stat gear for summoner so that GSA doesn't abuse it I guess?

devout sedge
#

Auto summon gear would work with gsh only anyway

vital pebble
#

they could add that as a bonus to the riflock, increasing the chance of auto

pine garnet
#

New t9 Riftlock? *wink**wink *

surreal zodiac
#

might happen who knows? heretic got manaflask items

#

just hoping that we could get t buffs soon

#

after this fuel problem is resolved

#

really pushing for the 3rd option

pine garnet
#

But manaflask is a staple for the mages, auto summon only is for Hydrus. Maybe a riftlock that is Quick Summon + Summon stats and another that has Auto Summon + Pact Bonus or something

#

And also, what would be the state of Bloodpact now since we have Hydrus Pact? What things would change?

surreal zodiac
#

hypa can't compete with bp on raids

long glacier
#

Best boon for GSH BP currently is CR2 adding summons passively to the field

pine garnet
long glacier
#

No

void portal
#

can CR2 summon horde?

dusk sandal
#

only 1 summon at a time

void portal
dusk sandal
#

constant 35%

void portal
#

i see

#

so how is gsh performing in beta

pine garnet
#

So from what I understand:
Bloodpact's damage scales on Summon Stats which GSH has very low in the beta.
HyPa's damage does not scale on Summon Stats but with Pact Damage which GSH has and also has summon upkeep because of CR2.

  • BP is good when using GS but not GSH? or needs itemization?
  • HyPa is more of a AoE focus skill for GSH, so can it be used for Raiding? or does it have it's own limit?
dusk sandal
#

definitely better than the live version of the game, but still behind similar classes (heretic, deity, other gs classes etc)

surreal zodiac
#

but its pretty alright

#

compared to live

pine garnet
#

CR2's passive says "equipped summon automatically summoned into battle but at a reduced power...":
does this mean that the reduced power means like -50% summon stat? How much is it?

void portal
#

if it's still worst it need more buffs

surreal zodiac
#

compared to live gsh

void portal
#

i don't think pvp is enough

#

and what can we do for fuel buffs

surreal zodiac
void portal
#

how about a passive that increase the amount of summons summoned by spell but the stats are lowered by x %

surreal zodiac
void portal
dusk sandal
# void portal how about a passive that increase the amount of summons summoned by spell but th...

then you would still need to spend turns on summoning, which still makes aoe dungeons not so smooth. Basically you still run out of summons, need to stop to summon, then the enemies start hitting you in the meantime etc. Whereas with the skeleton passive, enemies killed on the previous floor would have summoned some skeletons on the field for you, which you can then immediately use to do HyPa again, without needing to stop to summon

dusk sandal
surreal zodiac
#

ugh for the pvp part, if u miss your hypa can it not consume your summons hp so that you wouldnt be left defenseless

#

like how the cs/ss3 works now

surreal zodiac
#

i have no idea if it consumes your summons hp if u miss, but i am just assuming that it does

void portal
#

but tower are also considered in horde content (probably) so is there any idea for towers too

dusk sandal
#

I feel like we didnt discuss towers that much. But yeah the skeleton passive wouldnt do a whole lot there. Fastest way to do towers would probably still be yelmogus staff brilliant lights 2 instead of using pacts

surreal zodiac
void portal
void portal
dusk sandal
#

considering you only start with 2 summons in towers, even with the kaine idea you can only kill 2 enemies at a time with HyPa in towers. That means you need 2-3 turns for some encounters. Whereas with brilliant lights 2 it can be done in 1 turn. So I dont expect hydrus pact to be the way to go for towers

surreal zodiac
dusk sandal
#

guys how about this, not sure if it's broken. Hydrus gets elysian guidelight 2, summons follow you across towers encounters. Would be hella useful for towers with hypa

surreal zodiac
#

and its unique to the class if ever, im so tired with bl2 despite how fast it clears xd

void portal
surreal zodiac
dusk sandal
#

yeah

#

basically like how heretic flasks carry over

surreal zodiac
#

hmm u could probably just hypa just fine if thats the case

surreal zodiac
pine garnet
#

That would be very specific.

void portal
pine garnet
#

It would work on Monuments too. but idk about it, reworks are Lose something, gain something iirc.

surreal zodiac
#

hmm do we have to put a downside to it? cus i dont think odie would just go for it if its toooo good for him

void portal
#

even if it's very specific it'll work well

dusk sandal
#

but think about it. If summons follow you across encounters, then the first towers encounters you summon 5. Then you oneshot an encounter with HyPa (it should oneshot every enemy if you have 5 on the field). Then with kaine's idea that would mean 5 skeletons just spawned replacing your original summons. That means for the next towers encounter you have 5 summons as well

surreal zodiac
#

how bout 3 starting summons for towers only? would that be good or bad?

void portal
#

or some probability thing?

pine garnet
void portal
pine garnet
void portal
#

how about ascended pact type passive (it can be nerfed)

#

it's a random idea

surreal zodiac
pine garnet
#

but at this point SS is not significant for GSH if we reduce more of SS.

void portal
#

if it can then ignore my idea

surreal zodiac
void portal
#

I'm just concerned about high als if there is another way please suggest

pine garnet
#

Genuine question, how does the AL scaling work for BeoA vs BeoH? How does it differ to GSA vs GSH situation?

surreal zodiac
dusk sandal
#

BeoA and BeoH don't really use quadratic spells/skills. The quadratic debate is more about GS vs GSH, not GSA.

Blood pact is like the only spell in the game that is quadratic at the moment. Increasing summon HP increases the damage, but increasing your magic stat also increases it damage. On base GS (also GSA), you have ascended summons, so if you ascend it increases BOTH your magic stat and your summon stat. This means that al100 GS does ~4x the damage with blood pact versus an al0 GS, for like every other spell in the game AL100 is only a 2x damage increase vs al0.

BeoA and BeoH have other mechanics. BeoA has a redline passive that scales multiplicatively with AL, unlike any other line passive in the game which is additive with AL (gsh passive, heretic blueline, deity purple line etc). BeoH hybrid monster is also multiplicative with AL also unlike lines (which get weaker with AL). So beo has its own advantages with higher ascension compared to most other classes, but it doesn't really have quadratic scaling skills like GS has with blood pact.

#

the takeaway is that GSH doesnt have ascended summons, so it doesn't have the same quadratic scaling on blood pact that base GS and GSA have with ascended summons. This means that inevitably, at high enough ascension base GS will always do more damage with blood pact than GSH

subtle tusk
#

huge vouch for kaine's idea, but imo it doesnt even have to be just skeletons, just killing enemies has a chance to cast your equipped summons

#

and even better if we do the whole CR can proc on offhand abilities thing too

pine garnet
#

yeah why only skellies.

subtle tusk
#

that + Hydrus pact 2 that is exactly the same but goes up to 5 summons and therefore 5 targets

#

and i think im fine with it shipping like that

#

probably still wont be deity level but will be so much better than live

pine garnet
#

if Pacts are made for GSH, then GSH should recieve Pacts

surreal zodiac
#

from my suggestion
|
v

3: Spell slot buffs from summon sacrifice: when you sac a summon, you receive one of the buffs from their available set of spell slots
Pros:
Synergizes well with the Hydrus passive flow, quick to get buffs.
The most variety in summons. Stonewarg to get WoO (classified as buff), phoenix warrior for DB2, penguin for DC etc
Synergy with gear (beast garb) due to that gear adding spells to the summon spell slots
Cons:
Most difficult to implement, would require checking spell slots every time a summon is sacced
May be difficult to balance.


ill try to correlate this to kaine's idea. I can't pinpoint this exactly but my idea is when gsh auto summon's if u have 4 summon spells in your load out e.g (your main summons, summon dead, tower guardian). When u cast hypa there's that chance that a skelly would pop up right? But how bout we also include what's in our load out? a chance for another summon spell equip to pop up and then when u kill you'd get its buff.

#

i can't put it into words properly but this the best way that i can put it

dusk sandal
#

but kaine's idea was that the summon pops up when you kill an enemy right? Is your suggestion then that it can also create one of the summons in your loadout when you kill an enemy?

void portal
#

the cons are too much and that's why i don't think it will be implemented

surreal zodiac
dusk sandal
surreal zodiac
#

because out of all the suggestions for the t. buff i think the 3rd option is the best, u could make use of beast garb, aaru robe on gsh if thats the case

dusk sandal
#

if this rework flops there's no way there'll be a rework again. This is already like the third rework(?)

void portal
surreal zodiac
#

i dont want a half-assed gsh reworked, ive waited a year for this so i got time

pine garnet
#

What would we want for GSH? whats the ultimate goal?

void portal
#

i just want gsh to be decent but enjoying class

surreal zodiac
surreal zodiac
#

can't really compete with base gs for raiding so we focus on that

void portal
dusk sandal
#

Ive waited like 2 years for a proper GSH rework. I'm probably the person in this discord that complained the most about the state of GSH mimic there's no way we're going to let it flop again

surreal zodiac
void portal
#

according to method man it's good (or better than current gsh) in pvp

pine garnet
#

If horde content, can't BL2 or Swansong a good thing for GSH? or am I just stupid.

void portal
#

bl2 is better on gs (high al)

#

so usually ppl wouldn't use gsh for bl2

dusk sandal
# pine garnet What would we want for GSH? whats the ultimate goal?

what I want is a class that has its own distinct playstyle and is a good allrounder in most content. With allrounder I kinda mean like heretic, you can use it in towers, dungeons, raids, pvp and do relatively well there, even though it's not particularly overpowered in any of that content.

dusk sandal
surreal zodiac
surreal zodiac
void portal
#

i can see that happening

surreal zodiac
#

only downside or drawback i could think of is you not being able to get the buff at the same time, for example u get ward of ortanite now and when they get resummoned on the next floor- you'll get the GM from tower guardian

#

1 buff at a time

#

u could even throw 90% chance to get the buffs, if u guys want to make it just for gsh that way it isnt too op

long glacier
#

Summary

21.09.25

Patchy!

  • HyPa saccs up to 3 summons, lowest HP summons first
  • for every summon sacced you hit one opponent
  • if there're less opponents than summons sacced leftover hits are dealt to the main target
  • HyPa bypasses 2nd chance
    #1410277906935975976 message
  • HyPa bypasses BoF 50% HPdmg 1st turns rule
    #1410277906935975976 message

HyPa, HyPa

  • not sustainable for consecutive uses
    #1410277906935975976 message
    #1410277906935975976 message
  • currently works as a way to smoothly charge Hydrus
    #1410277906935975976 message
    #1410277906935975976 message

#

Problems?

  • currently GSH struggles at Ang10+
    #1410277906935975976 message
    #1410277906935975976 message
    #1410277906935975976 message
    #1009229920087593000 message
  • CR2 proccing before PE4 when entering new floor, often leaving you with 1 summon instead of possible 2 after HyPa use, suggest CR2 check after PE4 check at the start of your turn
    #1410277906935975976 message
  • HyPa number of targets and dmg increase per summon sacced
    #1410277906935975976 message

Different ways to improve
HyPa stays a support tool to charge Hydrus and sacc summons.

  • t.buffs necessary like stated previously
    #1410277906935975976 message

HyPa becomes a standalone spell for GSH to fully clear horde content.

  • CR2 proccs for every enemy slain
    #1410277906935975976 message
    #1410277906935975976 message
  • summon CR2 summons/skeletons per kill
    #1410277906935975976 message
  • HyPa saccs up to 5 summons to hit up to 5 targets
    #1410277906935975976 message
  • Guidelight 2, summons follow in tower/ monument battles
    #1410277906935975976 message

A mix of both previous ways.

  • suggestion from OL
    #1009229920087593000 message

#

Notes
The community was eager to test the HyPa changes and found some kinks. Most got patched out soon, some need clarification.
All in all they agree that HyPas current iteration works to fluently stack Hydrus but the spell and GSH as a class still lack the capabilities to reliably work through (Ang) horde content.
They'd welcome changes that either boost HyPa and CR2 to reliably push through hordes w/o the need to use BL2 or to add a possibilty for GSH to generate t.buffs to make up for the lack of a follower. The first is seen as more thematic for the class while the latter would make it more capable in every content.
A mixture of both would be welcome too.

long glacier
#

@lyric fjord ☝️

dull gale
#

Feels like GSH is almost done, couple more things to go.

void portal
#

fuel problem still remains

dull gale
#

You have to use fuel sparingly, and fill occasionally. The only issue is that fuel has like, 5k hp and keeps getting killed.
They need a monster like Mighty Mimic that can actually stick around to get used.

dusk sandal
#

identity wise it's getting there, performance wise it's still a bit lacking. Pvp offense is very good, maybe too strong actually (500k-1M damage turn 1 wtf). In dungeons it's still a lot worse than my heretic, basically because you're still forced to rely on BL2/despair due to the fact that hypa is not sustainable aoe, which means you're always going to be worse than heretic using those same skills because you don't have pet buffs or innate crit bonus. Havent tried it in towers yet, I think BL2 would be the way to go there and with heretic mag stat it should be OK?

#

it's kinda hard to compare it to my heretic on live because I dont have the yel / trev staff in beta

pine garnet
# dusk sandal identity wise it's getting there, performance wise it's still a bit lacking. Pvp...

I tried GSH in beta, I liked that HyPa does decent damage but AoE wise it's a bit hard to clear a dungeon floor sometimes(since I have not gotten the summon dead in arcanist yet). I experienced that after a buff setup in the early floors, in the next floor, after using HyPa or HyPa2 and clearing the current floor horde mobs, I can't clear the next dungeon floor due to I only have 2 summons in the next. The next floors have 3 or 4 mobs (no summoned opponents). CR2 is doing low procs at 2 summons which forced me to summon another Basilisk (1-Turn) just even out the the next HyPa/Hypa2 hits. IDK if I missed anything but that's what I'm experiencing doing Horde Dungeons.

I'm suggesting to "maybe" let GSH have a Paired Essence 5 or something that makes him have a +1 fodder. Auto-summons is not reliable sometimes.

dull gale
#

At least the summons recast with at least 2, that is extremely generous

#

Could get stuck with none, and thats awful.

dull gale
pine garnet
#

But if the idea is to not rely on BL2 or any other AoE skills which hits all, GSH needs more. If other classes that can use 2H for an AoE skill, they buff up and get DB or WoO in the early floors. They have the luxury to breeze through the succeding floors and if they stumble upon Immune or Misses they they have a another skill to deal with it.

For beta GSH, we have to summon if they have more numbers, then cast the HyPa/HyPa2, and there is still a chance for a miss.

mortal bobcat
#

How we looking on this project

pine garnet
#

CR2 -> Auto Summons 40% and +1 more auto summoned & +Steadfast -Second Chance
GSoH -> Summon Stats 60% & Summon Pacts 60%

can be?

dull gale
dusk sandal
#

The fact that it can bypass second chance with the second hit makes it slightly less risky to use, but if your opponent second chances twice you are left with no summons mimic

long glacier
#

BP or HyPa, if my opponent does 2nd chance two times does that really matter?

dusk sandal
#

The bigger problem is parapet. If opponent parapet procs you are also left with no summons, and they're still full hp

#

BP is safer in that regard, you don't immediately kill your summons if you whiff

#

But that's fine, we can have BP as a safer option and HyPa as the yolo option

long glacier
#

Does parapet block all hits from HyPa?

dusk sandal
#

Wait actually I dont know, I am ofc only hitting myself once because the other hit is chained to the summon

#

Nvm it bypasses mimic

long glacier
#

Ahahahahahaha

#

I mean we wanted it to be good in PvPmimic

dusk sandal
#

It's might still be worse than gigla on pvp offense, because gigla ss3 is a lot safer if you do whiff and they were already bypassing 2nd chance with CD. But gsh HyPa is definitely looking like the highest raw turn 1 damage. Can always fall back to BP if you want to be slightly safer at the expense of damage

bitter cedar
#

As I was doing a bit of live arena with gsh… I was thinking… I hope this gets fixed with the new stats from beta

#

So Odie if you read me buddy thanks in advance

#

Because that’s not even a shame it’s a disgrace

#

Far from being shit gear either

#

And I’m even 30 AL above

#

Don’t even think that’s a one off… miss all the time… it’s great to do damage but it’s even better to actually hit people

#

I don’t have the same gear in beta so can’t do much PvP to see if it is better or the same to be honest.

dusk sandal
#

Use nolans staff in offhand for 99% hit chance

#

Deity dex is hard/ impossible to outstat with raw dex

devout garden
#

Yeah, Nolan's is a must have when using BP in pvp

dusk sandal
#

Benefact amity is also not doing anything due to M1 cap. Can use 15% full hp dmg amity

bitter cedar
#

Losing damage or touching the target

#

Yeah ok 😝 thanks

#

Other solution?

#

15% accuracy and more magic or 40% accuracy and low magic….. huuum

dusk sandal
dusk sandal
bitter cedar
#

Thats a lot more stats and adorns though

#

But yeah if you don’t hit then what’s the point… ok thanks

dusk sandal
#

With riftstaff, if someone has ~1200 more dex than you, you will still have like a 25% chance to miss. Whereas with nolans it's still 1%

bitter cedar
#

Rift staff would be raid I guess

#

Or a good nekro off hand

bitter cedar
dusk sandal
#

The second chance does help a bit to live 1 turn longer but like what builds would you use on defense? Cant use pacts because your summons are nuked. Ss3 is going to get nerfed in beta. Do we just copy heretic builds or smth?

#

But then your ai might still cast summons randomly

surreal zodiac
#

or ara's edge

dusk sandal
#

I tried but its bad

#

like, heretic already isnt the greatest pvp defense class when compared to classes like gilga, deity, beo etc (although it might be better than realm), but gsh is just an objective downgrade from that. You dont have pet to cast woo or db2, no 25% crit bonus from heretic, you dont have steadfast so you might need to bring immunities, your second chance doesnt get you into passive as deep as mana rush does (although thats kinda broken lol), your second chance most likely wont proc 2 times unless you happen to have another summon on the field. You also have less control over your AI because you have to use some of your slots for summons to have the second chance, which means your AI will just cast summons sometimes and you cant do much about it

#

so on defense I think it wont be good still. Maybe if it's meant to be more an offensive class that's fine, but it's not like we have any good pvp defense alternatives between the gs classes. GSA has bad hp, no second chance and can be countered easily with +beast taming gear. Only thing GSA has is yel chest for parapet but that doesnt help much

#

its really frustrating to see low al players taking zones from my al100+ gs and not being able to do much about it. My heretic does way better on defense by comparison.

#

Like what build are you supposed to use on gsh. Scythe/chakram build gets ruined by ai casting summons, and to get half decent damage from those spells I need to run trev charm, but then I can get statused into oblivion very easily. But you also cant do summon focused damage build because gsh summons do no damage. Also cant do bp/hypa because your summons will get sacced by the second chance

#

But I cant really think of good solutions tbh. An improvement might be less priority to casting summons on gsh and it would be a bit better. But with that it's still going to be worse on defense than every class except for maybe base realm / realm corvus

devout garden
#

I’ll keep using GSA in PvP def

#

With parapets and a tanky build it works just fine

devout garden
dusk sandal
#

Fine compared to what. Its worse than every other class

#

Fine compared to live gsh maybe mimic

devout garden
#

Although that’s mostly because people don’t expect an ecto mimic

#

But I mean, we have a very good offense, even more now with HyPa

#

So I can see us still being bad in the def

dusk sandal
#

Well I can tell you after hocing from gs to heretic I am winning wayyy more war defenses

#

I have literally never seen a gsa defense build that made me sweat

#

Its always an easy oneshot or maybe a 2 shot if they get parapet block

devout garden
#

Accentuated in the high AL ones

dusk sandal
#

I would say the area defense meta is high hp/defense, ss3 build on second chance classes. Can also throw in parapet and mammoth to be even more annoying. The best classes for that are gigla, deity and beoh. Hell even on my heretic I've found SS3 performs the best on defense, although its not as good for me as it is for those other classes. Realms are usually quite easy to kill due to not having second chance and SS3 completely bypassing dex, but I've seen some good dorado builds.

devout garden
#

With your hit*

dusk sandal
#

GSA is definitely below realm dorado in terms of defense, and probably below the other realms as well since they can at least kill you if they get a turn. I would consider GSA to be the third worst pvp defense class in the game, only better than gs and gsh. GSH (non beta) is currently the worst defense T10 class in the game imo.

devout garden
#

Yeah, base at least has decent summons, and can use Ultima

#

Although I wouldn’t try using Ultima on PvP def mimic

#

But like

#

#1009229920087593000 message

#

That’s also why I created this sequence, each post linking to the previous one

#

To show that it can kind of work in the def

#

And only posting the best ones, since there are many defenses that I don’t post

dusk sandal
#

that is just a gigantic skill issue lol. Probably his pet targeting the summons or something. He could've swapped to beoh ss3 and easily oneshot you

devout garden
#

Maybe that one, but not the D.Ursas and Gilgas before them

#

Im previous posts

dusk sandal
#

but you are now comparing your war defense wins as GSA to what? You have only played GSA so you have nothing to compare to. You don't know how much you would be winning if you would play another class. My observeration is that my heretic is winning way more war defenses than my GS. That is also my observation when I look at people taking territories from my GS vs my heretic

#

and like, I dont remember dying to a GSA ever on pvp offense. Whereas I've seen gilga, deity, beo and some heretic builds that really forced me to adapt my builds in order to win

#

another thing that some other people brought up as well, maybe its better if the second chance doesnt sac the entire field but leaves 1 summon alive if there is more than 1. Then we could at least use hypa on defense instead of using temu heretic builds, and we could potentially second chance again

dusk sandal
#

tldr: bufr gsh

#

let me also compare it to temu heretic build

#

Default inclination

#

the ai is just obsessed with summoning for whatever reason lol

ornate nacelle
#

That's so funny when they have "less effective" summoning trait..
Bring back battalions..
It has good synergy with CR2, it's not that broken since they don't have ascended summons..

lyric fjord
#

Battalions + Second Chance? wouldn't that be a bit much?

void portal
#

give nerfed battalionmimic

#

maybe it will not be overpowered with second chance

gilded skiff
#

Battalion is already a kind of 2nd chance since if you get hit you probably die, so summon taking the hit for you is saving you mimic

dusk sandal
void portal
#

what about dodge it can help

dusk sandal
#

I would rather have steadfast or a derivative of it, although I know odie doesnt want everyone and their grandma to have steadfast

lyric fjord
#

in terms of probability, Stonewarg is worse than the pvp adjusted battalions

void portal
dusk sandal
#

what do you mean with dodge

#

you can already dodge if you have enough dex, but since everyone is using SS3 they just bypass that dodge chance

void portal
#

i mean a passive that can help increase dodge chance

surreal zodiac
dusk sandal
#

mystic feather with second chance lol

#

yeah that could help

void portal
void portal
#

i always wanted avidity on gsh but i don't think it'll ever happen

dusk sandal
#

mystic feather on top of second chance could actually be pretty damn good for pvp, but I dont think we're going to get it. And mystic feather is not that useful of a passive in pve tbh. Its kinda like mystic feather on heretic corvus, cant really get usage out of it with no high tenacity

void portal
#

then what can we do for survivability of gsh (tho this class is meant to be glass cannon we still need a little survivability)

dusk sandal
#

idk what the goal with gsh in pvp is tho. I dont think its meant to be a super good defense class and is more focused on offense? So if the AI move selection prioritized summons less, I think you could have OKish pvp defense builds. Ideally would like to see that second chance leaves 1 summon on the field if there are >=2 summons on the field, so we could actually utilize HyPa on defense, that would also help a bit in pve

devout garden
#

Like, if you get hit in pvp, you either die or get a SC proc

#

Mystic Feather wouldn't really help us, since we are really fragile

#

That's probably also why H.Corvus now has mana feather instead of mystic feather

#

But it would be broken if we had the two

dusk sandal
#

not even broken I think

void portal
dusk sandal
#

I mean an opponent can just easily use perfect shot, bolt 4 or whatever and kill you through second chance + mf

devout garden
#

But like, that's also the reason why H.Corvus doesn't have SC

#

You just can't have the two together

void portal
dusk sandal
#

oro what do you want to see for gsh in pvp?

#

youre like the biggest BoF gs player mimic

devout garden
#

And in PvE it's really good, paired with the flask that reduces mana and all

#

I just don't think we'll get both SC and Mystic feather, seeing what other classes have, and if we got it, I don't think MF would be useful in any way in PVP

devout garden
#

Since I won't be using GSH in the def and it already works great for me in BoF and in the offense

#

But that's just me

dusk sandal
#

but in the past I've had the problem that I used gsh (in the glory days of beithir cheese), and I was just losing territories every time I swapped. So I at least want it to be half decent at defense

devout garden
#

Although it also depends on what we might need to give up (if that situation ends up happening)

ornate nacelle
# lyric fjord Battalions + Second Chance? wouldn't that be a bit much?

If GSH have ascended summons, yes..
Since summon will grow with that..
But GSH don't have that, basically their summon will hit maximum stats of every possible gear that give +xx summon stats..
It become weaker with auto summon from CR2..
It's still easy to wipe GSH summons rather than GS/GSA summons..

dusk sandal
#

and ideally second chance leaves 1 summon so we can use hypa, but if we dont get that then we can always do temu heretic or maybe still ss3 if it's good enough

dusk sandal
cobalt ore
dusk sandal
ornate nacelle
ornate nacelle
dusk sandal
#

but yeah feels like it's been a hot minute since gsh has seen changes in beta. Would be awesome to see some tweaks again 👀 although ig it must also be kinda exhausting for odie to spend this much dev time on a single class mimic

long glacier
#

With HyPa/BP that is.

#

Also i don't see us getting more than one defensive passives.

dusk sandal
#

And your ai will just cast summons instead of hypa lol

long glacier
#

The main problem with any defensive GS build is it summoning summons (since it classifies them as offensive spells?)

#

No defensive passive(s) will change that.
So imo how the AI handles summoning spells should change in the first place.

void portal
#

guys what is second chance probability and how it is affected by no. of summon present on field

ornate nacelle
devout garden
dusk sandal
#

It just means lower summon stats

long glacier
#

Is it? I had cases of summon dead failing and thought it would happen cause of CR2.

ornate nacelle
#

If you look closely, it still have 1 slot open for summon..

long glacier
#

Yes, summoned around 50 Hatis and it failed like 3 times

#

That's a nono.

long glacier
ornate nacelle
#

That why they're exposed too much..

long glacier
#

It's not the like 5% fail chance that exposes them too much.

dusk sandal
#

Why the hell is gsh already getting nerfed when its below average mimic

lyric fjord
#

they should not fail

long glacier
#

Will do a record

#

Heh first try

lyric fjord
#

yeah, i see why

#

will fix

ornate nacelle
#

What I see from GSH on pvp is in 2 form with new CR ability and HyPa spells..

  1. Is going all out using HyPa, or..
  2. Stalling opponents as long as possible with CR ability..
dusk sandal
#

its like BP where it requires 3+ summons for the ai to consider it?

lyric fjord
#

all pacts require >2 summons on the field for the AI to use them

long glacier
#

Soooo Pooman strat it is? Annoy Status them to death?

#

Anyway with the given conditions i don't see much sense in designing GSH with PvAI def in mind.

dusk sandal
#

I think I would do either scythe/chakram 2H build or ss3, but not expecting a lot of wins on defense lol

dusk sandal
#

I dont want to lose a bunch of settlements every time I swap to gsh like I do now

ornate nacelle
#

It's possible since they have access to thief gear which offer one of the toughest offhand with beast taming effect..
Afey raven, Hyperion, riftrogue..

long glacier
#

Yes you named it.
An AI problem, not a GSH problem per se.
Would be nice if it'd be fixed within the GSH changes but it's not the main focus.

dusk sandal
#

what I mentioned here is all I want to see: #1410277906935975976 message
not expecting additional defense passives or anything

long glacier
#

Yes that'd help a ton

dusk sandal
ornate nacelle
#

Maybe they need to get Phoenix treatment..
Only summoning when there is no summons?

dusk sandal
#

but then it will still trigger after every second chance

#

imo if we place summons in the last 3-4 spell slots, the ai should just not consider those. Then on gsa you would just place it somewhere in your first few slots if you want your ai to cast summons

ornate nacelle
#

It's complicated..
mimic

long glacier
#

Funnily enough Paladin AI relatively reliably uses WoO n def buffs

ornate nacelle
#

While GSH AI just singing Somewhere I Belong..

fast garnet
#

Excuse me

#

When are you gonna roll out the beta for that on hoa beta app?

sharp rapids
#

How's the state of GS hydrus?

dusk sandal
#

Better than live, but still not in a great spot

#

It's worse than heretic in every way except maybe pvp offense (non bof)

#

it's pretty damn difficult to design a player based damage class without a pet

surreal zodiac
surreal zodiac
#

but it's certainly better than live gsh

fast garnet
#

Or indtroduce more gear or weapons which give bonuses

dusk sandal
fast garnet
#

When not having a follower

dusk sandal
#

we are talking about horde. Hypa is not sustainable aoe in horde content, which means you have to use BL2 or despair, hence no eastern regalia

#

eastern regalia bonus is additive on top of AL so diminishes the higher AL you are. Whereas temp buffs are just straight multiplicative. Of course buffs are much stronger, and gsh doesnt get them because no pet

#

also I think eastern regalia bonus doesnt even work for gs:

Classes that can take a follower become stronger without one.

gs can't take a follower

#

a small additive +25% stat bonus is nothing compared to DC, T mag^3 or berserk 1 from pets

#

literally try out gsh in the beta and you'll find it's pretty damn bad at horde content still

fast garnet
dusk sandal
#

I mean you can still try orna beta

fast garnet
#

Yeah right

#

Without a character

dusk sandal
#

you just get a 250 char if you create an account

#

I'll guarantee you that any deity or heretic main will be shocked at how bad gsh horde is lol

fast garnet
#

Hm

#

Ima try that

#

WIt

#

Thanks for the top

#

Tip

dusk sandal
#

I personally dont care how long this rework will take. I just really dont want it to flop again

long glacier
#

Well technically we had no rework to flop yet since nothing hit live

fast garnet
#

It was getting a rework until the "testers" made it so complicated that everyone rebelled against the update in the end

long glacier
#

We'll see.
Quadratic BP is still on the table and the possible consequences for GSH are unknown.

dusk sandal
#

it's on the table? I havent seen much discussion about it

long glacier
#

Well BP scales off of your mag and summon HP.
With every AscLvl both stats increase for base GS and GSA.
So at AL100 BP does not do double dmg for them like any other spell but quadruple dmg.

long glacier
devout sedge
#

I suppose that it will either use summon hp before AL or get a cap on how many HP it can gather in the calculation, I don't see other possible solution of the top of my head

#

While as far as gsh is concerned I still think CR rate is too low

#

Around 70% - 80% imo would be good, what you summon with CR is still fodder

dusk sandal
#

just due to the amount of setup required normally to get it going. Whereas ultima does similar if not more damage with almost no setupo

dusk sandal
devout sedge
#

Yeah I was thinking about raids and pvp, 100% means at least one summon out everytime and I can see people saying it would be op

devout sedge
long glacier
#

But atm i'm just waiting what Odie is willing to pull off.

devout sedge
dusk sandal
dusk sandal
devout sedge
long glacier
devout sedge
#

sac pact 2 heals you fully and makes you gain an extra turn, also taps in the thiefy part of the class

dusk sandal
#

ngl, I still dont know if I like the idea of gsh being able to sustain hypa full aoe as it goes against the idea that either a 2H weapon or spec is required for this. But at the same time I also dont want gsh to be just another bl2 spammer. It might have been cool if yelmogus quarterstaff had a full AoE hypa-like pact instead of BL2. That way, gsh could naturally synergize with it with its pact bonus and higher mag stat. But I guess it's too late now to change the offhand skill on that weapon

hollow plume
#

time to hoc my whopping 3 als to gs

surreal zodiac
#

u should

#

u won't regret it, as long the we get what we need from this rework

surreal zodiac
#

pact bonus would've been nice as u mentioned but yeah too late for that one now

#

being able to sustain hypa and getting t. buffs reliably is what it really needs, to be comparable to those mages. After that we'll see if we'll still encounter some issues

dusk sandal
#

If what we have in beta now would be shipped to live, I'd be disappointed. But we've already discussed the problems and proposed some solutions so I guess thats all we can do

surreal zodiac
surreal zodiac
#

like legit the only thing that holds back gsh is it being able to access t. buffs

#

i really hope the 3rd suggestion on t.buffs would be implemented for it

dusk sandal
#

How do you envision dungeons then? Bl2 spam with the temps?

#

Because even with fully sustainable hypa you can kill max 3 mobs per floor

surreal zodiac
#

or i could just keep doing hypa

#

i dont mind hitting 3 enemies, but would've been nice if its full aoe mimic but ill try to make it work

#

then probably dof spec? pact amities are not really gonna much capped at 5%

#

so no point of doing oracle

#

i dont think 10% would add much if u have both 5% pact amity

dusk sandal
#

Realistically gsh is going to use bl2 in towers and probably in dungeons as well (cause hypa isnt full aoe and not sustainable). But then I cant help but feel it'd be a temu heretic

dusk sandal
#

But with none of the coolness of stuff like crit poise and flasks

surreal zodiac
#

if hypa is only sustainable + temp buffs its legit viable imo

#

imagine using hypa and u have tower guardian + phoenix

#

t mag x3 and db2 every now and then (referring to the 3rd option in the suggested t. buffs)

#

cus u have no pet to use right? at the end of the day even if you're glass canon you'd want some survivability in your build

equip ortanite golem and then hypa (you'd get woo) it aint bad, a unique way to give yourself a buff from a petless class

#

rather than just getting random buffs everytime u kill/sacrifice a summon

surreal zodiac
#

sure it may not be as fast to what we have now (bl2) but it'd be reliable in some way

#

could be the same case for gsh if hypa would be only sustainable, like even without bl2 it should be capable to clear dungeons

dusk sandal
#

Maybe we can still get an full aoe hypa on a 2h weapon as well. Then we would have less similar aoe builds than heretics (pact gear instead of crit)

#

Like what problems can be solved with gear and which should be solved on a class level. Maybe this is a gear level problem

surreal zodiac
#

probably

#

there's only a few gears that gives pact boost

#

since the reworked heretic came, there's been some items for it

#

maybe the other problems the we face relies on having a gear that revolves around the playstyle like u said

dusk sandal
#

comparison between current beta gsh and heretic:

  • world farm: both classes would use bl2. Heretic can precharge iconoclast for +100% stats for free so is better by a lot.
  • towers: both classes would use bl2, heretic ara will be better with higher turn 1 BL2 damage, and if you need it vestaga nuke
  • dungeons: both classes would use bl2. Heretic has pet buffs, easier passive charging, steadfast for easier setup, 2.5x innate crit modifier and optionally corvus crit poise.
  • raids: heretic qc ultima is faster than gsh hypa and gsh BP, and heretic is also tankier than a BP gsh.
  • pvp offense: honestly gsh probably takes it with higher turn 1 damage with hypa than heretic, while also bypassing second chance.
  • pvp defense: heretic easily takes it because it has mana rush and SF2. Gsh also has second chance but it's worse than mana rush because it doesnt charge passive as much, and it sacrifices your summons. Gsh AI will also spam summons if you have them equipped, but you need to have them equipped to have the second chance, so you have very little control over your AI.
  • Bof: honestly not sure but pretty sure heretic still takes it with bloodray / vesta builds

it's hard to justify playing gsh over heretic.. I think a lot of it is just due to the fact that gsh is forced into playing crit builds, where it will obviously be outdone by heretic. That is the result of the majority of content requiring aoe, and BL2 being the best full aoe option there is, while hypa is not full aoe

long glacier
#

Would it be the same in a world w/o BL2?

dusk sandal
#

without BL2:

  • world farm: heretic would use despair, gsh would probably use hypa or despair? Problem is hypa would only kill 2 enemies while you would face 3 enemies with the rift fragment, and gsh using despair would be worse
  • towers: heretic would probably use vestaga build or otherwise despair (vestaga is insane high damage crit aoe). Gsh would probably use hypa or despair, but would be worse than heretic still
  • dungeons: heretic would use despair and still has the pet buffs and efficacious, beating out gsh.
#

heretic has a massive advantage with despair due to the fact that you wont hit immunes because it has efficacious

surreal zodiac
dusk sandal
surreal zodiac
#

that way u can use your passive like other classes who just redlines and blue lines

dusk sandal
#

but I'm still not a big fan of the gsh passive. Feels like it's such a chore to charge vs similar passives (iconoclast, resurgence), and it's not like it provides a bigger stat boost than those passives

surreal zodiac
#

base deity could do purple line

#

i just wish the amount of summons is tied to the amount you'll hit with your aoe

dusk sandal
#

wym

#

you mean it goes up to 5?

surreal zodiac
#

like if theres only 2 summons in the field you can only hit 2 mobs with hypa

dusk sandal
surreal zodiac
# dusk sandal

i wish it was hitting 3 enemies even with only 2 summons in the field

#

cus rn afaik u need to have 3 summons to hit 3 enemies

dusk sandal
#

yeah

surreal zodiac
#

in comparison with ara vesta 4 u could hit 3 and it's based on the chance to hit a 3rd enemy (correct me if im wrong) and most of the time it hits 3

#

full aoe would've been too much i feel like and many would complain. 3 seems fair, and pair that with t. buffs + sustainable hypa

dusk sandal
#

how would you achieve sustainable hypa

#

give us Hypa 3 as a weapon offhand skill or something, sac 3 summons to hit 5 targets

surreal zodiac
#

option 1, we could go for kaines idea.

option 2 increase the cr passive and give us some items that would compensate for cr passive.

option 3 instead of killing your summon completely, maybe work like a blood pact? it takes chunks of its health overtime. And summons do automatically spawn after the next floor. That way the 2nd passive is not fully disregarded.

dusk sandal
#

but I still think the T buff passive is the most important. We can have full aoe hypa and we'd still be behind other classes due to not having pet buffs

surreal zodiac
surreal zodiac
#

to which

#

u can get the buffs via summons loadout. if a summon has great meditation and u sacrifice that summon you'll that buff.

#

this is a perfect synergy imo rather than a rng buff per summon killed or sacrificed why?

#

cus you can finally use beastfelled and aaru robe

#

on this one

#

those could actually be useful for once and for all. And for a class that doesn't use a pet and sacrifices its summons. I think we can agree that having this is a good passive to boost gsh's capabilities to get a buff and produce a good dmg output

#

cus rng buff messes u up, are we still gonna settle for less? i know we're a glass cannon but we don't want rng t. mag 3x or ward of ortanite on a awkward timing

void portal
#

instead of being rng dependent

dusk sandal
#

but method would you say it's a 100% chance to get the buff from the summon or not

#

cause wouldnt it be a bit op

#

sac macaroni and tower guardian to get 4x damage bonus gauranteed

#

like sheeesh

surreal zodiac
surreal zodiac
#

so down side is you can't get both buffs at the same time

#

you must sacrifice that summon on the next floor

#

and then we could work on chances on how much its gonna be

dusk sandal
#

yep

#

ok so lets dicuss towers

#

t buff passive still isnt gonna do much for towers where turn 1 damage is like the only thing that matters. Hypa can only kill up to 2 enemies turn 1, which means we're still forced into BL2.

void portal
#

allowing gsh to keep its passive(hydrus) in the tower should help right?

surreal zodiac
#

and for towers, idk if keeping the soul passive is justified cus deity apex, and idk for hera if flask also work like apex but they can charge it

#

or at least deity can

#

cus idk for hera if flash charge carries over

dusk sandal
#

Heretic flask charge is maintained across towers encounters yes

#

But not iconoclast

surreal zodiac
#

so since gsh is a 3rd rate mage compared to those two, its 1st turn damage even with bl2 is going to be a weaker and idk if we should be able to keep the amount of our soul passive to prolly like 50%?

#

cus the other time we discussed about summons being carried over (like 3 summons) in each floor that way we could use hypa to hit 3 enemies

#

and i kinda want to ditch the idea that hypa should only hit two enemies if u have 2 summons as i stated above. And im thinking if soul passive should be carried over to each floor. Or we get a chance (only in towers) that we get an automatic buff according to our summons buff loudout without sacrificing them. But that is only for towers, and right now reading that it seems complicated to implement for towers? cus then you have 2 mechanics.

#

both options i suggested there is only to make 1st turn dmg better since that's the only thing that matters for towers

#

its either we carry over soul passive and it should be only 50% just to make things fair or the other one that we get an automatic (not 100% doe) buff according to our summons buff loudout without sacrificing them which only works on towers btw.

#

if u guys have better ideas for towers i would like to hear it

dusk sandal
dusk sandal
#

the thing with gsh passive is that it becomes weaker the higher al you are, just like iconoclast, resurgence etc and unlike HM3. At al100 the '+100%' passive is only 50% more damage (3/2), at al200 it's 33.3% more damage (4/3). So yeah starting with a precharged passive does help a bit but it becomes weaker the higher al you are

surreal zodiac
#

damn that kinda sucks, but i dont think people are gonna live to see the day they hit al 200. i think we could work it on this one

#

like us gbeing able to keep the passive

dusk sandal
#

idk tho, I think even without any additional passive gsh would be OKish at towers if it uses BL2. BL2 turn 1 damage would be below beoh and heretic and above deity, but our survivability is probably still sketchy. But I would really prefer if we got some weapon offhand skill that gives us a full aoe pact thats hits up to 5 enemies lol, because another bl2 spammer doesnt excite me that much

surreal zodiac
#

actually wanted to play the class like how its supposed to

#

and pie btw can i see the current passive of gsh?

dusk sandal
#

You mean this?

surreal zodiac
#

yep

dusk sandal
#

Wait what, I thought we were supposed to have the same mag and hp stat as heretic

surreal zodiac
#

didnt we get it already?

dusk sandal
#

I mean you can see that heretic still has 558 more base hgp and 82 more mag

surreal zodiac
#

damn

#

truly a 6th rate mage class at this point xd

#

tbh i wanted the stats to be more, for a celestial mage class stats are a bit underwhelming i would say

dusk sandal
#

I swear we had similar stats to heretic before or am I tripping

surreal zodiac
#

probably a bug or something

median harness
#

It is more similar to HCorvus, yeah?

dusk sandal
surreal zodiac
#

but yeah i was going to say something about hydrus pact earlier im just gonna add something, cus rn it sacrifices 3 summons right? we can branch that skill line just a lil bit.

but before that
hypa should be hitting 3 enemies regardless of the amount of summons it shouldnt be bound by amount.

aight so for hypa we edit the skill a bit, for hypa 1 you'll sacrifice every summon to deal damage and for hypa 2 we'll only reduce like 20% of the summons hp each time we use it that way hypa is sustainable. Cus right now aint no way auto summon is actually gonna help us sustain it.

dusk sandal
#

higher mag than heretic corvus but lower hp. However heretic corvus still mops the floor with gsh due to having access to pets and crit poise lol

dusk sandal
surreal zodiac
# surreal zodiac but yeah i was going to say something about hydrus pact earlier im just gonna ad...

auto summon is still a must cus it'll help our survivability, say that i used hypa 1 for charging my passive then auto summoned procced i could still use hypa 2 and sustain it till it dies and i get my 2 summons back on the next floor.

and add this passive on gsh, ive been thinking to change the auto summons but after thinking about it we do really need it so instead of changing the auto summon, we keep it and then add this as another passive to synergize everything for gsh's playstyle

Spell slot buffs from summon sacrifice: when you sac a summon, you receive one of the buffs from their available set of spell slots
Pros:
Synergizes well with the Hydrus passive flow, quick to get buffs.
The most variety in summons. Stonewarg to get WoO (classified as buff), phoenix warrior for DB2, penguin for DC etc
Synergy with gear (beast garb) due to that gear adding spells to the summon spell slots
Cons:
Most difficult to implement, would require checking spell slots every time a summon is sacced
May be difficult to balance.

dusk sandal
surreal zodiac
void portal
#

if hypa 2 only takes 20% hp of summons then it can work because we still have life pact to make it sustainable

surreal zodiac
#

cus say that you used summon dead 1st turn and used hypa on 1st floor and killed every enemy, and every summons are dead after tgat right? and u get 50% soul charge right off the bat and your 2 primary summons are back on floor 2

surreal zodiac
void portal
#

i still believe that mass sacrificing pacts are not good and can be very dangerous

surreal zodiac
surreal zodiac
surreal zodiac
dusk sandal
void portal
surreal zodiac
#

like even now on live gsh

#

if u have 2 primary summons on the field and u sacrifice them and move on to next floor

#

its insta revived or summoned

void portal
#

ofc if we one shot the opponent then there is no issue

surreal zodiac
void portal
#

I'm more interested in a fix no. of summon sacrificed for example 3 summon are sacrificed for hypa 2

#

all summon is a bit scary

surreal zodiac
void portal
#

as long as it's not all summon I'm fine with it

#

since there is a possibility that our damage isn't enough to defeat the opponent or spell miss then we don't have any way to survive next turn

#

i understand it's a glass cannon but sacrificing all summon can be a bit too much (tho it helps in filling passive faster)

surreal zodiac
void portal
#

1 summon can work as a lifeline

#

how about hypa 3 that limits the sacrifice to x(x<5)and deals aoe (2 or 3)

#

so we have a passive filling hypa

#

and a hypa we can use after filling our passive and getting buffs (by sacrificing)

dusk sandal
#

But method even with your solution hypa wouldnt be full aoe right? So would you still use bl2 in dungeons?

surreal zodiac
#

but as u said earlier, they could come up with items that could boost it that way it becomes full aoe if they dont want it to be a full aoe on its own

surreal zodiac
#

i dont bl2 that much, i only use it if i have something to do and wanted to clear things very fast

#

but to be honest its either make gsh truly functional with hypa full aoe or let it be worse for the rest of its existence i try to be considerate to not make it full aoe but seeing how under performing it is and how 2h weapons are the most dominant meta weapon rn guess asking for a full aoe doesnt seem too much too ask for now? I really wanted to play a different playstyle, yes at the very core its full aoe like other 2h weapons but the difference is you get to do different build that functions on a different method for it to be powered up (summons being the main fuel).

Because its just the same build for bl2 and other 2h weapons no matter what class, at least here we get to do things differently while being able to function the same at the very core. im trynna hold back to suggest to make it full aoe, to make it fair but the truth is youll end up using bl2 and will be just a bl2 class spam

void portal
#

but why even use gsh if you are dependent on weapons and not skills and passive

#

it's kind of disappointing

#

yeah

#

and that's bad

#

class will lose its identity

surreal zodiac
#

even with the solution i came up, at the end of the day bl2 will get used a lot by the majority of players and hypa will always be just a support. So if we can make it a full aoe then things would be different, maybe the solution i came up with would be a nice foundation or direction for gsh to gain a consistent way for t. buffs, sustaining hypa, and also synergizing with a full aoe hypa 2

#

we could always tweak it out if its too broken or something imo, and since the release gsh has been underwhelming i just dont want the rework to be underwhelming as well

void portal
#

a gear that allows gsh to do full aoe hypa?

surreal zodiac
#

if its gonna be full aoe, the solution i came up with would synergize much better

dusk sandal
#

As a 2h offhand spell is my preference

void portal
#

since most of gs gear involves buff spread we can try to get more pact gear and aoe hypa gear

#

for gs pact playstyle and gsh

surreal zodiac
void portal
#

rn summoner playstyle only involves buffing ourselves and summons

surreal zodiac
#

i dont mind it really as long its full aoe

void portal
#

with new gear we can promote pacts too

#

since there are very less pact gears

dusk sandal
surreal zodiac
#

im just gonna wait for the opinions of other gs mains about it

dusk sandal
#

Add it on top of yel quarterstaff to screw over beoh and deity bl2 spammers mimic

devout sedge
#

I agree with full AoE pact on off-hand ability, I still think gsh abilities are kind of lacking (CR too low for example, PE could get a gsh version where you have a chance to have 3 summons at the start of a battle)

dusk sandal
#

Honestly hyperion staff has a pretty useless offhand spell now (asteria stance)

#

But it wouldnt really fit the theme of thst gear

void portal
#

are multiple summons possible with cr passive

devout sedge
dusk sandal
surreal zodiac
#

aight so far for the suggestions

current hypa 2 betta would become hypa1
hypa2 will only use 20% summons hp everytime u cast it to sustain it better instead of sacrificing all summons
t. buffs via summons load out when sacrificed
full aoe hypa through items
new hypa 1 would leave 1 summon in the field if it missed a mob for insurance on 2nd chance
soul buff being carried through towers with a 50% cap only

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imma just wait for the opinions of the other gs mains for the stuff we've discussed so far

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just to see if everyone will agree to proceed on this track

devout sedge
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Hypa using only 20% doesn't sit right with me, I would rather see something like CR having higher chance to activate on kill, with every kill a different CR chance (like 3 kills, 60% chance to procc CR 3 times)

surreal zodiac
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to justify my suggestion, hypa 2 using only 20% of the summons hp that way its sustainable, if your summons died on this floor and killed every enemy, they'll get instant revived or summon through the next floor just like on live

devout sedge
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Potentially you can get 4 summons after 1 hypa

surreal zodiac
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that way u dont have to worry about cr not being able to sustain hypa, and cr would also proc only its 35% there's still a potential for a 3rd summon all of your summons died

surreal zodiac
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we just swapped hypa 2 to make it hypa 1

surreal zodiac
devout sedge
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Would feel like a budget blood pact imo

surreal zodiac
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cus most of the time you're gonna have a summon which can proc a 2nd chance

surreal zodiac
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we could disregard the 20% hp reduction on summons per hypa used

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im only doubting its sustainability tbh, even pie said even if we give it a 100cr if hypa is not sustainable then you'll still be force to just spam bl2. But since we are going to make hypa full aoe with items and then hpya would probably be sustainable. Cus you're hitting all enemies at the expense of losing every summon in the field. If we go to your suggestion for 60% it might be sustainable? so im still 50 50 there cus idk if 60% auto summon is enough to support hypa.

devout sedge
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60% was a random number to explain how it worked in my mind, I'm on the side CR should be 100%

surreal zodiac
long glacier
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Based on all we discussed and the main suggestions in mind

  • CR increase for constant summons
  • full AoE HyPa
  • t.buff generation by e.g. dying summons

What is the most important thing GSH needs to do what's not in the beta yet.
Simple answers onlyGrandSummoner

dusk sandal
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  • t buff generation
  • full aoe hypa as a weapon offhand spell
  • fix the ai spamming summon spells on pvp defense
long glacier
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So t.buff generation?

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Since those are 3 things.

dusk sandal
surreal zodiac
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and what pie said for the other 2

void portal
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and if hypa is sacrificing all summons then one summon should survive for second chance passive

long glacier
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One thing only.

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One above all.
The top priority.
The one ring to rule them all.

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So for you @void portal that'd be one summon left after HyPa, gotcha👍

void portal
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yay!

long glacier
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Anyone else to comment on #1410277906935975976 message?
It might be important.

hearty dove
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I feel like the question has different answera depending on what the end goal is.

Giving hydrus t.mag from sacs turns it into a Brilliant Lights user

Giving hypa full aoe and more reliable summoning turns hydrus into a standalone dungeon sweeper

dusk sandal
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Which is why I was asking for a full aoe hypa offhand spell so we wouldnt just spam bl2. Basically I think full aoe spells should still be locked to weapon

hearty dove
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Ultimately I feel like t.mag is more realistic and less broken than the idea of standalone full aoe; but I'm not sure I'm happy with just being another BL class

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Actually - is class specific standalone full AoE not already in the game? That's what half the apex spells do

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Those do require charging up though. Then again, so does HyPa by resummoning I suppose

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But in that case we'd need to live with the fact that we shouldn't be able to do it every turn, just like deities can't - and that doesn't seem to be the direction people want it to go

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TL;DR t.mag buffs

dusk sandal
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Im still hoping for different t buffs based on which summons were sacced. T mag would work too ig but it would feel a bit temu dara

hearty dove
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I don't see that version working / being put into the game unless the summons have already cast the buffs on themselves

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And that'd be pretty opposite to the gameplan of summon and sac

hearty dove
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Because turn1 DC while dealing damage is not something anyone should put into the game willingly lol

dusk sandal
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if you think the version that (has a chance to) apply the summon buff skills to you, then another more simpler option would be different buff effects based on the monster family of the summon that was sacced

hearty dove
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That'd be less abuseable, but also more effort to put in. It'd basically be bestial bonds levels of effort at that point