#Grand Summoner Hydrus Rework
1 messages · Page 2 of 1
Fair. Got the numbers backwards
Plus the nekro has a lot more mag so it’s better in a way
Don’t have a standard nekro to compare, but yeah
But why not have a staff be a staff?
Yeah, don’t know about that
But there’s the Purrly reskin
Which is a forest goat categorized as a staff
But yeah, ornaversary locked
Didn’t get a good one of that
Perma
Do you think having it based on hp sacrificed would be a good balance?
So I left the discussion early morning and now I come back and all I see is people talking about PvP when we said yesterday to focus on raid and we don’t care much about PvP right now 🤣🤪🤪
I don’t have my android phone with me as I am away from home but has anything changed in beta compared to yesterday for raiding, any stats or something I didn’t read?
PvP was tackled with 2nd chance in mind since 2nd chance would support both, raiding and PvP.
No nothing changed afaik
Btw someone mentioned Scarecrow being a nice addition to HyPa.
It's not.
Replica summons nullify pact multipliers.
Any chance for a TL:DR? Was planning to HoC to GS wanted to understand if GSH is getting overall nerf or buff
The goal is to buff it because it is currently a horrendous class 😅
I would not make a HoC decision based on beta GSH and/or this discussion.
But that
Also the pins contain a
Summary
TIL threads have pins
Honestly it can only get better ❤️🩹😛
I am also on the fence to come back but I need some evidence I can do the same as deity (or at least for the content I am doing)
:p
I’d really like to be able to do a sequencer build while using FGS but maybe it’d be better to look at giving GSH weapon bonuses then. It is supposed to be the attacking summoner class.
You probably won't, it'll most likely still be bad in both towers and dungeons
Since these changes are supposed to be mostly for raids and pvp
But we'll see
Sad
Although I can clearly see that it is much better at tower than before
I grinded my first ascended classes as summoner
Thats why purrlys staff exists
What about BP doing less dmg to summons as a GSH so that way they don’t die so soon. Or even giving BP a chance to crit on with GSH
Dungeons are in a good place already. But raiding would be great yes
Remember when ss3 could Crit? 🤣
No point switching fgs out of instruments
I get it. You like your build.
You are right. Dont touch my territory and we are cool 
That’s why I brought up giving GSH weapon bonuses too so that it doesn’t mess with things if people like it the way it is if you recall
If it does not affect me. I dont mind
i am still pushing on the ideas you proposed, i think its pretty good
is there anything we all agree on?
Pet gsh when
diverse ideas are good but if we don't consider others ideas we wouldn't be able to move forward
Consent seems to be on some sort of 2nd chance.
And GSH being able to generate additional buffs without a follower.
what estrellia proposed is fitting for the class
yes
.
Kaine Make a poll and keep the options (you previously mentioned) so we can see which second chance is more supported (I'm new in discord so i don't know how to make polls)
its either the nekro gsh, or the gsh with main summon that functions like a follower or something
crazy idea but what if summons scaled with player stats (player atk mag
The main summon as follower is mentioned in the pins. It may be fitting but is also very dev time expensive and needs like a lot of adjustments for a sub class.
I always felt like summoner should be this risky glass cannon play style thing
Not crazy, mentioned quite often before.
Not in this discussion tho
i dont mind, ive waited long enough for the rework i can certainly wait for it to be good
crazy as in fundamentally shifts how gs is played
we already have 2 glass cannon i will be interesting to have one tank summoner (my opinion)
hmm true
It's not about how long we're able to wait but how much time the devs want to spend on it.
so we need to make gsh into something that's not gsh to improve it?
Because gsa uses warrior gear I feel like gsh should be this crazy mage glass cannon thing
I mean ig
or nekro gsh then paired with the main summon the functions like a pet
gsh should be like thief then
make it a hybrid between disposable glass cannon summons and a player that does damage
I was moreso thinking mage with the pact stuff
it is thief
yeah thief just doesn't fit though
it doesn't act like one (at least i don't think it does)
Like maybe with a follower you get beastfelled garb
its like heretic corvus but worse
always worse lol
is there any category where it's good (lemme guess no)
👀
should gsh go full necromancer
aside from 100% stat from passive what is the role of summoner there
that's my vibe with summoner
disposable hard hitting minions
a little put of summon protect, and i didnt really bother summoning more summons
it already took me 2 years to set it up
or summoner should get a little more tanky and get buffs from summon (by sacrificing or with utility summon)
hcorv is so much better than gsh its not even funny
so you realize it's not a good thief too
it's pretty fucked
i like both ideas
i didnt think it was good to begin with xd so no realization needed
i hate it
I'm really not sure why the class that's supposed to use magical pacts has thief gear
lol
Why not nekromancer thet gets buffs by dying summons... so both?
interesting opinion
i belive that nekromancer gsh can atleast make this class a little more interesting
The main decision last betas was to be made between Nekro GSH and Followe (of some sort) GSH
Odie stated that both will not happen.
so we will never get nekromancer gsh
are previous concept same?
Why would we not get it.
Nekro is thematically fitting, follower is more practical.
Who said it won't happen?
..
we could just combine both
Like i said a combination will not happen.
a nekromancer with a main summon that functions like a pet, itll be unique to the class not bounded by bestial class
so we want necromancer gsh that get buffs by sacrificing summons and it can have a main summon that isn't affected by our pacts
having both will be useless
How are this two points related?
Someone revoke their poll permissions 
many ppl are interested in reverse rahda pact but i can see that it will not be very good with nekromancer gsh because you need to keep your summon alive for buffs and the enhance summon with hydrus passive need you to keep sacrificing them
nooo
i just want to know ppl opinion
Wild idea. Hydrus gets a new personal summon "golem" you sacrefice summons to evolve your golem into differend paths and it does differend things >blood/flesh golem focuses on recovering hp to the summoner and scales its hp every time a summon dies = more bp dmg.
Bone golem= focuses on defences and dmg reflecting. Scales the dmg of reflect each time a summon dies etc
i love this idea
One more Necro-inspired idea: debuffing an enemy by sacrificing summons, like a reversed version of the GSH buff? If the enemy is weaker, that could buff GSH survivability (Att/Mag down) and/or damage (Def/Res down and/or pact vulnerability). Could also give GSH a niche for higher Anguish play if they could debuff enemies' enhanced stats. Side thought - could also give a second-chance effect by sacrificing the debuff stacks?
i don't know how useful it is but it's very interesting
summ*ner player, disregard opinion
ggwp
it make sense because gsh is part thief
but raids are usually immune to those status
Needs bit of tweaking
Could make a new, specific status effect, along the lines of the Vesta-buff Sigils
isn't it too much for devs
This is, in fact, too much for the devs.
Simple changes people, simple changes
random question but blood pact is element less right
nekromancer gsh is too much?
This is definitely too much
i mean previous one
i said it's interesting but may not be useful
getting buffs from sacrificing is not too much, but that's already been suggested
this
After sacrificing summon (by pact) a undead summon will appear that last for few turns (x% decrease stats)
That serves the same fundamental function as the current autosummon passive
No need to make a new passive to do the same thing
currently auto summon doesn't feel needed if we are going with nekromancer theme
the reason i want undead is to increase survivability (they can take hit instead of us)
I know it's not exactly GSH related, but where the class mostly revolves around Pacts, I feel an increase to the "+% Pact Effectiveness" amity would possibly help with its raid strength using the new Hydrus pact/Blood Pact.
The current max of 5% is so little that it feels like one of the most pointless/completely negligible amity effects.
A straight up increase from 5% -> 25%? Or even 30%?
(Would need to actually test different numbers to see what would be considered a good % buff and not too strong)
It would also help base GS
25% or 30% is a bit much
about 15 to 20 should be better
It depends on how it works with other pact bonuses? Are they multiplicative like crit? Or additive like elements?
i see
I personally find it a little silly that the majority of classes can have 40% crit 30% elemental amities but 25% pact might be too much
Not that it isn't founded, since pacts can already reach very high numbers. The issue with doing blood pact on summoner is more of a setup time and survivability issue than it really is damage
yeah there's a whole undercurrent of amities being extremely lopsided. They never got looked at that much after introduction; on one hand you've got stuff like 1.4x crit damage 1.3x elemental damage and on the other you have like... +30% summon stats (additive), 1.05x pact, 1.15x full life, 1.whatever dualcasting.
night and day difference on what people can get out of amities. ||arguably 1.4x * 1.3x from a single gearslot is way too much but y'know||
the gsh passive give 30% pact boost we can't just let amity have almost same effect as passive
Amities are not gonna solve GSH as they also benefit base GS.
yes
I'm just telling that it's weird to have amity giving almost same effect as a passive
Yeah definitely wouldn't solve the issue, but I feel it would open up a few things at least
All of BeoH's passives are available as Amities 
since new main damage source is going to be hypa with doesn't scale with hp summon stats feel useless
On the Summoner Raiding aspect, the thing that turned me off of Blood Pact besides performance was the turn upkeep of healing and/or resummoning after getting all the summons out. A sufficiently damaging full-sacrifice spell that took 1 (maybe 2) summons might be something a GSH could keep up the casting rate with without losing excessively much damage-per-turn compared to Ultima/Spiked Shield, making GSH more Raid competitive; 3 summons lost seems a bit much. If the damage isn't affected by summon HP/quality, then faster-cast summons would also help the turn economy. EDIT: Realized after re-reading that I may be repeating stuff already said 😆 Leaving it up since I want to keep the point about turn economy with sacrifice Pact casting.
yes i feel that too
Not sure just how much faster you want summons to be than summon dead
who can give you up to 4 summons with a 1 turn cast time
If that gives same damage vs slower summons, then yeah, that definitely helps turn economy
no sane person lol
it does. hydrus pact is health agnostic
Different staged versions of HyPa (1,2,3) was suggested yea
ig he mean that hypa should sacrifice 2 summon instead of 3
i was playing with a bit and i think that summon spells that summon multiple (like summon dead) should apply to summon ritual as well, or the amount of summon spells equipped raises the odds of something being autosummoned every turn
Maybe something like each slot having an individual chance to be cast?
yes something like that, thank you for wording it better
Also hypa those need a little boost to have a damage comparable to blood pact, both tests at 0% passive
If raiding is the objective
Yea the rate of fresh new bodies to sacrifice summons feels off.
Different versions of HyPa to choose from and a higher CR rate or it summoning multiple units if the spell does so seem reasonable.
Resolve dark rift looks like it gives 3-9 summons
let's give GSH the ability to have follower, then you can use Eos to upkeep the summons 
GSH with a follower was a potential and functional concept that has been in the beta in the past yes
Scarecrow summons its own as well too
i understand that other players summons shouldn't procc the passive, but your summon's summons should imo, scarecrow and beithir would be way more useful
Also this
#1410277906935975976 message
Ya but there's no reason it should. I think is more of the point
Will have to see if new rift summon works
Yeah I was just joking around, as from what I can remember the concept was scrapped (at least I think? I didn't really keep up with the convo during that beta due to being busy so not exactly sure if the concept is still on the table)
It's hard without a decent log. Searching discord posts to try and piece stuff back isnt the best
Check the pins
And the pins of the pins

Someone summarized the whole discussion.
https://playorna.com/codex/spells/resolve-darkriftus/
https://aethric.com/codex/items/darkrift-robe/
This was the new hydrous robe I was talking about
Resolve Darkriftus: Summons the Darkrift Council to assist you.
Darkrift Robe: Armor of one of the Darkrift Council, fallen aides to Judge Zagreus.
Also I don't see the answer to siriths question in the pin. And the pins of the pins don't work / just show "unknown"
All in all the community was split on too many things, GSH Follower? GSH Nekro? No change at all?
Rn i feel a consens on some things
- more leaning towards Nekro GSH thus class identity than Follower GSH
- 2nd chance of some sort
- a more fluent summon upkeep
This does not work?
#1219672026160042118 message
click on it anyway
The unknown doesn't load for me
I'll try on PC maybe it's just mobile
Once I click the new link it now works on the pinned post
Yay
Bottom 2 still don't load
Yup
Now it's back to all 3 not loading 😕
Hmm my screen capture doesn't show taps
Tap 'Jump to Message' on the bottom of your screen.
Then tap the links again.
In the end it's just what already has been discussed in the past, interesting but not a necessity to take part in the current discussion.
Thing is it showed up for a bit and worked. Then went away. Jump to message works. But I didn't have to do it when the name popped up. It's just discord being discord
Oh those where discussions from over a year ago.
Summary for this thread is here
#1410277906935975976 message
Summary
29.08.25
Defensive Capabilities
- explored 2nd chance to serve raids and PvP/AI with different 2nd chance flavors
#1410277906935975976 message
Buff up!
- chance to receive t.mag+/++/+++ per dying summon
#1410277906935975976 message
#1410277906935975976 message
Board Control
- different HyPas with different numbers of summons sacrificed
#1410277906935975976 message - Charon Ritual summoning chance per slot/ summoning multiple summons if summon spell does that/ higher chance
#1410277906935975976 message
#1410277906935975976 message
#1410277906935975976 message
Others
- steal summon spells
#1410277906935975976 message
#1410277906935975976 message - John compares HyPa to BP
#1410277906935975976 message
Note
Following the convo it feels like most consensus lies in 2nd chance, different HyPas, higher CR rate and GSH being able to reliably receive fast t.buffs in some form.
@lyric fjord 👆
Guess I'll unpin the comparison since it's in the summary
I just really want it to be seen, like really😅
Makes the pins look nicer too :p
I would HoC purely for the exploding summons gameplay. Favorite type of class in say Diablo or any other RPGs as such
Explosions based on the type of summon as well. You could use amities to amplify certain elements to that extent
Wasn't sure if hydrous would want it for pvp.
Yeah, for pacts it’s nice
Although for first turn damage 15% at max hp is better
Since the summon stats are useless as you start with 2 summons and there’s a cap where it stops being useful
But the ward damage is still pretty nice
I’ll try to get it for BoF
Yeah you know what guys. I withdraw what I said earlier. I want GS PvP defence capabilities on par with Beowulf
My bad. Yep let’s do it
You’re right. Let’s up block chance for summon. I think that’s fine. We can’t be more ridiculous than Beowulf mammoth anyway.
that's moreso jord + amities vs mammoth
Do tempering skills lower pet block? If not, they should
Along the same vein what about you equip a follower but it gives the abilities and BB1 affects to your summons or you and then isn't actually present in the fights
But also probably pretty coding intensive
Fact that mammoth is not even that good anymore. Its in par with gory/livingarmor
If you wanted to do smth like this you could simply give GSH like negative follower stats.
However i think there'll be either a fully functional follower or no follower, no middle ground.
I was with my area def build so only channelalus and ss3 🙃 but I just wanted to prove how completely stupid it was to nerf GS back then when we had more protect if its to do the same with Beowulf now and ppl don’t flinch. 😛
And that was nerfed. Its not op anymore.
With fully focused on protection its 59% with jord 2 and double amities.
And protection build has very hard counters via specific skills aswell.
Yeah that was nerfed but that was yesterday night so it’s still very much annoying. I was revising my position to not delve into PvP realm to be efficient on the discussion but then I was like.. f* it… let’s do it too 🤪
then what percentage of summon protection you think is necessary in pvp?
99.999%
In all honesty, right now it’s like 90% chance at least to be one shot. I laugh every time I test it in PvP. I can bet my months salary that I will one shot straight in the face any camp on my road with an ss3.
And won’t be redirected to a summon instead of a direct shot
When GS started I remember it was much better than that. Then somehow ppl complained and it was changed. I don’t know maybe we can get a little bit more chance that it actually works…
gsa with yel/ymir chest and parapet amity would have 45% chance to survive the shot, but gsh cant use yel/ymir chest so yeah
I was told it doesn’t stack somehow
2 amities dont stack. Chest + amity does stack, tested it recently with oro
i belive 15% summon protect (per summon) is decent so with 5 summon 75% is good
actually no
gsh almost never keeps 5 summon in field so it should be more
Is it the “10% chance not to be one shot” that doesn’t stack then?
explain
The “you’ve got x chance that a damage doing 100% if your hp is cancelled” ability
that is the parapet effect
it goes up to 20% for amity. yel/ymir chest is 25%. It stacks additively so 20+25=45% to survive 1 shot
Ok I had been told it didn’t stack between chest and amity
Good to know it actually works
Thanks
we already have q second chance idea so i don't think it's needed
simple summon protect chance can do work
They're talking about a combination of an amity and an armorpiece that are rn the best defensive option for the GSA.
While educating it does not really contribute to the GSH discussion.
i see
But in all honesty, knowing that new fact, it makes me even more sad knowing that it basically doesn’t do much for GS survivability. So… to contribute to the discussion I would ask what would happen then if we’ve got second chance by sacrificing summons… same as Beowulf… but then pacts are dependant on summons so.. 🤷
hydrus passive can do the job
but it can't protect gsh in first turn
Hydrus could have an "unstable battalions" that has an higher protect chance the less summons he has on the field
Or something down that line where he gets more protection while setting up and in pvp it means that the first turn he is less likely to get killed
A reverse battalion of sort 😆
Good idea
Yeah, that’s interesting
cool idea. Are you suggesting it as an alternative to second chance or a separate mechanic beside it? Because the protect chance would have to be quite high to be comparable to second chance in pvp
some pvp exclusive buff
cuz I'll be very strong with second chance
I would take that as an alternative over SC
current second chance concept (hydrus passive one) is too good to be replaced
we can change current battalion
passive
gsh doesnt have batallions in the beta
what!!
are you sure rework is for buffing gsh
cuz pact nerf and battalion removed
But that's because they kept the stuff that it had when the pet iteration was being tested, that's why it also has the lowered pact effectiveness
that's some scary nerf
Odie confirmed it
since pet idea is pretty much scraped we can have battalion back and pact effectiveness buffed
reverse battalion i mean
the idea grampasso described sounds more useful than second chance in pve to me, since it would make the setup easier. But it would be worse in pvp as well since the chance of surviving a turn 1 oneshot would be lower unless the protect chance is more than 50%, but then it would be broken since it can proc every subsequent turn
if second chance charges with hydrus passive we can have infinite sc(in theory) so it's good too (for raids, and dgn )
Yeah, in PVE what Grampasso said is much better, that's why I also prefer it over the SC
ok but that might be broken no? I dont think odie would ship that
we can have both
it'll take 100% hydrus just to keep us at 1 hp it's not broken
with sc the sacrificial pact can be more useful too
rn sacrificial pact feels like a waste of summon (atleast i feel that) so sc can make sacrificial pact important
well you could also use hypa instead of sac pact to charge hydrus passive, so sac pact is probably still useless
i meant that if you have 1 hp and you can't use pots the sacrificial pact will help in recovering hp
and hypa is going to be main source to charge hydrus passive
i can't deny that
but healing and charging passive is a win win
What I was thinking is: 1 summon has a protect chance = to SC , 2 summons like 35%, 3 summons 25% and so on
And make it work like current battalion where the attack gets redirected to the summons
The summons with hydrus are not strong enough to survive an hit anyway
This way AoE and pseudo AoE can still by pass it but if you have only 1 summon on yhe field you have the same chance to survive as someone with SC
but if our summon die in first turn or damage will almost dissappear
i love this idea tho
HyPa gets you down to 1 or 2 summons every other turn, especially if charon ritual doesn't activate (I still think the rate should be higher), so the concept I have in mind is that after using HyPa, the turn you have to cast new summons you are protected by that single fodder summon as if you had SC
(just explaining what was the thought process)
everything make sense
if the class go nekromancer direction
but for first turn we can let our summon die or our damage will get reduced way too much
Maybe we could also wait for Odie to let us know whatever he thinks “is possible” to be tried and what is not right now.
I feel we have extensively given many options over the different subjects and topics… and we covered a lot of ground.
Maybe that would be good to have a “yep I am keen on reworking the summons with more capabilities or buffs” or “yep let’s change pacts etc…
That would be good to know what we need to focus on in the thread right now instead of going in every direction
considering pact damage was nerfed I'm scared our idea will not perform good if we don't plan everything
but you are right
But at least a small “yep I’m willing to work on reworking this or that “ or “ f* that I didn’t plan to work that much on GSH for now”
And need to be postponed after October or something
You know, just a direction 😆
if gsh can become better i don't mind waiting
I just feel if we continue discussing without direction we will end up having millions of very cool ideas and nothing implemented
I'm scared that second case might happen
i think same happened in past rework attempts
FknKane and John are right saying we proposed fancy thematic ideas that fit GSH identity but maybe Odie is not able to provide that much rework given his workload and we have to settle with something much more precise like John said.. just give us stats x3 and pact x2 and call it a day for now 😆
if gsh can be close to other classes I'm fine with that too
I just don’t want us to focus on PvP so much but more on making it better at raid for example because I feel that’s where it is lacking the most currently
But that’s my personal view
I know if GS was faster in a way at raiding and maybe tower I would hoc right away
i want to to be decent in everything
even if it can't be best if it becomes jack of all trades I'm happy
Hang on, when I say faster I meant not to be a gamble as usual where you die 2/3 of the time from a fly fart. Because you can output 50M damage once every 10 raids but it means 9 times you get killed before even doing anything and it’s shit. I’d rather play Beowulf or deity if that’s the case and not bother
True
so we have to wait for odie response
Also if I need to buff up for 5 min to kill one raid when with other classes I already chained 4 raids what’s the point. It can be “slightly slower” but can’t be “much much slower AND riskier”
Yep
Summary
30.08.25
- reverse Battalions, less summons mean more protection chance
#1410277906935975976 message - the community is waiting for an assessment by Odie on their previous thoughts
#1410277906935975976 message
and an aoe blood pact and we're good
Just waiting on Odie now 🙂
yeah
yeah maybe starting with small changes for now will allow us to make it better by time
i trust that the boss man will deliver
Having a couple of small changes would be good. Trying to deliver 100% in one shot is not possible, not in this setup.
Step by step, with the signal sent 'change is coming, no longer waiting'
Well… just waiting for any signal now really 🤣
It's a long weekend up in canada as far as I'm aware, so I'm not expecting any studio response until tomorrow
(And it's not to say that I'm expecting them tomorrow. Just like, no earlier than tomorrow. Keep in mind that odie did mention he did not have a lot of time for this)
Then that’s a good thing we packed all those good ideas and sum ups everywhere so he’s got less work to do 😇😜
Ye can imagine that a smooth Riftfall event start is prio rn
Every month there are (newly modified) events.
With this argument a change would never come for it will not bring in new people and has no overall benefit to the whole player base. 🤷♀️
Tell me, what would be a perfect time slot?
Why not, i argued with a smooth start thus when the event is up and running we're good. Therefore a good point would be mid to late event, after the start and before a new one is set up.
make sense
yes, event launches don't take the whole month 🙂
They take two months instead! Bwuahahahah!

guys DW I'm naturally unlucky so me just a week ago hocing from GS means this rework will be really good
here's to praying the sick ideas we had last thread get added
Man I hope so. I’ve been wanting GSH to be good for like two years lol. I keep throwing money at all these packs and sprites cuz I’m a sucker just hoping eventually this cool af fantasy works out
guys darkriftus is a apex skill or you can say deity exclusive so when hypa comes out deity can do better hypa than gsh (because of deity high magic stats)
and that's problematic since we want to make gsh good
So deity uses its whole apex to summon the council, sacs them with HyPa, fill its apex again for 2 to 3 turns, resummons the council, sacs them with HyPa etc... while that's entirely possible it does not seem very effective so let them have it imo.
I'm just talking about damage ik that filling apex will take time
also not having summon accessible with summoner classline is kinda irritating
I think no one will use apex skill just for bullets for a skill that lacks scalings
I for one won’t care about it. Especially because to be honest if you’re not high anguish, with deity, you face tank anything that comes anyway… so absolutely no point wasting a channelalus or anything else for that
Even tho if the dmg is double that of GSH it does take like for times of turns to get there making it a net loss in dmg per turn thus worse.
Also it somewhat intertwines summoning as a mechanic with other classes which is a good thing and smth we asked for for literal years.
That discussion should be in this event’s thread probably and not here. Because I absolutely do NOT want to create an excuse this time to say it was not clear what we wanted during this GSH discussion.
my bad
We can let this thread rest for a few days until Odie feels like the start of this event is good enough and we can go onto testing GSH stuff.
You’re good bro, I just want it to be clean so we don’t derail.
#patch-notes
Thanks. Let’s test now!
1.4x pact now instead of 1.3x I believe? Still worse than 1.6x on live but I guess I'll try it in a raid again
Yeah, and the summon stats remain nerfed
80% instead of 110%
Ok so, on the « defensive side » that’s what we asked in the discussions I believe with a kind of blend between Beowulf last chance and deity second chance
Let’s try this then we take care of the power issue
The SC is nice, although tbh I preferred the reverse battalions
Im still really confused by hypa damage
sometimes I do like 200k and sometimes 2M?
I still think the clear speed is really bad for 100 al
Can confirm that SC can procc multiple times per battle if you recast summons
Your Scarecrow
Summons a replica
Pactmultiplier go poof
ah yeah
Which imo should be adressed since they're literally perfect for HyPa
Dude thats insanely cool
Autosummon + summoner summons looking fun as hell
Looks like it’s the same as the other SC
Unless someone gets it to proc more than 2 times
But better than Beo SC
Yeah
Misses are hard.
I think since missing with CS/SS doesn't drain ward HyPa missing should not kill your summons.
will be fixed in beta in 20
this is great!
John mentioned it before.
#1410277906935975976 message
HyPa saccing lowest HP summons would open up a combination of BP and HyPa gameplay.
1 or 2 heavy starter, HyPa low HP summons to stack the passive and switch to BP once the passive is full.
Thank you for continuing!
Combine it with HyPa 1 only saccing 1 or 2 summons for more board control, gear supporting CR rate, maybe some number tweaks and we're good?
you want to ship it already?
Not even close please… let’s continue testing
Ok so, I absolutely really like the auto summoning feature. That’s for sure.
I still get randomly killed because I am in paper for now despite the « second chance » but that’s to be expected with my current beta gear… it’s an old mirror unfortunately
I’ve got like 20k ward and 11l life
Nice… I cap 🤣
Sorry but I have seen that I took many times some hits but I don’t find trace in the logs that one of the summon « protected me » but still I can see I take 0 damage on my life… normal? Is there a log for it or not ?
Hey gang. Been a gilg player for a while but slowly swapping over to summoner. Excited to see what ya guy's come up with
Well they should not protect you without Battalions except you have a summon protect piece.
I meant for the second chance
I can only assume that’s how I get saved because I can see the damage coming to my face but I take 0 actual damage on ward or hp somehow
I assumed it was the Charon ritual 2?
question, wouldnt be charon's grimoire a nice pair for hypa too?
Offhand summon spells aren't taken into account by summoner passives
I read through everything here and I know I'm brand new here so my thoughts and ideas don't hold alot of weight. It was said earlier and my first thought was to somehow use some of the lesser used summons in some kind of way. Whether we use a pact for buffs or debuffs in some way.
I hate seeing all of the options we have for summons but very few are used
While this is true the idea behing GSH is to bring back the power to the player and (ab)use weak summons as fodder.
Low Lvl summons that peak or become relevant by consistently or reliably buffing does seem more like a base GS or GSA concept to me.
realizied I didnt elaborate. Hypa is a pretty fun loop imo, but it still doesnt really compare in terms of speed vs BP / ultima on base GS so needs some number tweaking imo, you are essentially spending 2 turns to deal damage due to having to summon dead before every hypa. And also, gsh is still pretty miserable in every other piece of content, well maybe a bit better now in pvp due to the second chance, but still miserable in dungeons / towers. If gsh is supposed to be bad at towers / duneons because its specialized in pvp / raids, then I expect it to perform really well there. But ideally I would like some improvements for othr content as well such as the temp buffs you suggested earlier
yeah this is building to a very clear, good separation among the GS subclasses.
baseGS ||mostly is there for Ultima|| doesn't have specialization.
GSA is more about beefy, long-lasting, buffed-up summons. Summons do damage, player is support.
GSH is more about low-hp, quick-to-summon and quick-to-die summons that serve his purpose (increasing stats, second chance). Player does damage.
In my eyes, if:
- HyPa eats smaller summons before bigger summons
- Summons' Summons stop shafting pact damage
- Hypa gets its numbers increased by a large smidge (x5 was my last comparison, but it could probably afford to go down to x4 due to the increasing QoL of summons)
then we might have a proper stew done cooking
Sounds good.
Essentially the big thing we got is
-2nd chance
and small improvements
- +0.1 pact multiplier
- useful replica
- no CR requirements
From here on we either have
- HyPa saccs lowest HP summons
and either - a reliable massive HyPa dmg increase massively helping out in raids and PvP
or - a t.mag buff of some sort (e.g. chance per summons dying), more unreliable but useful for all content
I feel we'd have to give smth up for one of those massive power ups.
No. Please.. it’s always give one take back 3
Just let GSH be on par with other classes than having to make nonsense maluses that will once again make it shit 🙁
Maybe when we sacrifice some pets we can get those temp buffs as said before and that’s it. It can work this way. I mean realistically deity has got buff ups all the time and people are ok with that.
I am doing 2M damage aoe in dungeon with deity. Like seriously it’s ok we can have some temp buffs without having to give up everything else aside.
truly, having it will not make it broken and op its just gonna be more functional
In any case any other class can one tap every single raid being comfortably safe. I don’t even know what we are talking about being careful around numbers when you can output huge numbers with almost all of them
Ngl, a SC proc means we have no summons to use BP2 with in PvP
So we might as well flee, unless the auto-summon procs, or something
Not sure if it can proc after a SC*
But we are also nerfed there with 20% less pact effectiveness and 30% less summon stats than in live
So we'll see how it performs
The thing that holds back GSH in defense is not the perishing of summons. It's the fact that it has spellslots filled with summons and that it's trying to cast them.
And that it's a paper tissue
would it be that broken if we make CR 100%
I highly assume that's where gear comes into play.
then its at least not a problem if your 2 summons are sacced in pvp, and would make the flow in raids a bit better as well. Rn if you sac all your summons, you are the only taget remaining so the raid hits you, while if CR is 100% then maybe the raid doesnt hit you
well maybe we could get a second summon from CR from gear. E.g. 20% CR gear would then make a second summon show up 20% of the time
for dgns or towers idk, i think having brand new pact skill like bp aoe that hits 2-3 targets would be nice no need for event items
sure wouldnt hurt
unfortunately I dont have trev / yel staff to test gsh towers with in beta
in live it is the case that it's not realy worth it to go gsh for mage builds even due to its higher mag, because the protect chance is lower and summons cant deal damage anymore. We do have some kind of second chance on gsh now and higher magic so maybe its a bit better now
oh wait gsh doesnt have higher mag in the beta nvm lol
At al 80 my gsh with a 200 yel staff, 15% two handed boots sky shoes + 2 trev charms is doing around 100k per mob unbuffed. While my beoH friend at al30 pretty much does the same damage. Having troubles to one shot nidhoggs in high torment, even with oracle spec and it sucks when u get slapped out of nowhere lol. Thats why i only do towers now with my gsa on my rhada build, but with second chance now that's kinda nice.
that sucks lol
would've been nice if we did
so you dont run any ward turns?
but yea thats about the same as what I remember when I tried gsh in towers
i have an amity with 40% crit 5 ward start
heretic ara is a pretty glass class as well but still much less so than gsh. It still has omnimancy to immune some attacks, second chance, and it has much higher mag so reaching thresholds isnt that much of a problem. It can also just pull out a nuke with vestaga. Gsh only has a second chance, but its worse in every other aspect.
damn I want that really badly lol
true, it doesnt live to its reputation as a glass canon, its just glass no canon
5 bucks and its yours
I think gsh still needs another defensive passive tbh
second chance alone isnt enough to make it not a paper tissue
the reverse batallions idea from grampasso is interesting
yeah i kinda like it too ngl
Also a pet that can upkeep your ward or give you a damage boost
Or both 
Same
stone doggo protecting 8% of the time does more than you think as well
would it be fun if lets say u sacrifice a utility summon and it has a great meditation skill or eos blessing on its loadout and you'll activate those buffs for yourself once u sacrifice them
that way for dgns u can get some merit for sacrificing your summons not only to charge your passive but also to give yourself some buffs
Just give us reverse Rhada Pact, reverse Battalions, get the summon stats and pact effectiveness back to normal and ship it 
and then just pair it with a new bp skill that hits 2-3 mobs
that way the dungeon or tower aspect will not suck
yeah would be nice
at first I thought 'sounds kinda OP if you're guaranteed to get it'. But like, deity ara gets those free temp ups without having to break out of the full aoe spam, which actually makes a difference. Gsh would need to stop aoe'ing to sac summons, which means opening up itself to enemy attacks while also removing summons from the field that protect it.
yeah that sounds just
and the same for hcorv. Hcorv can either cast temp buffs itself or let a pet cast it, then it keeps them for like the entire dungeon
itll be unique and fitting to the class that abuses its summon for its own good
We go back to all the ideas we wrote down above in the pin
So yeah the ideas are there
its kinda similar to kaine's idea
but this
a generic mag buff is less interesting than stealing buffs from summons for sure
ok so what happens if you use beastfelled garb with gsh then? Your summon would know zerk, so can you then steal zerk from your summons? That would be cool af lol
yeah
since no summons can give it to us
and classes with pets gets it for free, while i have to use a mushroom every time
Mushroom pie
anw that's all i could think of to make gsh viable and functional in dgns and perhaps towers, cus our summons can't buff us and it takes a while. Tower guardian, patreon/phaeton whatever it is and cernunos would be a good sacrifice for the cause xd. This way we will have access from the buffs like the classes who gets their buffs from their pets, so that we don't have to rely on lugus rng or merlin's potion.
and stonewarg could finally become useful
since I guess saccing him could give woo
or you use beastfelled boots ig
yep pretty much
So overall I would like to see:
Reverse batallions so gsh is less frail
100% CR base, additional CR from gear would be applied to second CR summon. This would help when in pvp your summons are sacced, you would at least have one remaining. Also makes it so you are never the only remaining target in a raid, which currently really affects gshs survivability when spamming hypa
Saccing summons gives you one of their available buff skills. E.g. saccing penguin gives dc, tower guardian T mag 3, failed phoenix warrior db2 etc. Would also include buff skills from gear like zerk from beastfelled garb
Whipping out some ideas:
-
sacrificial pact rework: excess healing gets converted into ward (sac pact 2 would be a last resort kinda thing)
-
hydrus passive: add into the passive that when you sacrifice a summon you gain his buffs (80% for perm buff and 60% for temp buff?)
-
hydrus pact 1, 2, 3: the number corresponding to the amount of summon sacrificed
Just some raw ideas of the top of my head
semi aoe pact the class really need that
I apologize if it's been asked before. Are we looking to make this class do damage thru summons? Or use summons in different ways thru pacts to let us do damage.
Pacts and such. Summon damage would just make it another Auriga
Sorry I should have been clearer. Thru summons I meant like blood pact etc. The other way is use pacts in a support way and then we use stuff like ultima chakrakm etc
I feel that if we could steal buffs from summons with pacts AND use pacts to dmg it would be more consistent with class identity
yeah, the latter. primarily player damage -- and the summons are a resource that can be used for offense (pacting) or defense (meatshields, second chance, and so on).
in addition to normal offense as a magic class, so that'd be things like ultima chakram despair brilliantlights2 etc.
Again Im new here so my thoughts are taken at low value but I thought the same as well. @candid fractal
It could make gameplay very fun and interesting. It's not just summon blood pact repeat etc
While I will say that (during Arisen Waygates, where enemy HP is high enough) it is fun to do the whole {summon, blood pact, lifepact/resummon} stuff, maybe that's something that base GS preserves while GSH does something else.
It'll still have okay pact damage due to the passive multipliers, but hopefully more from Hydrus Pact instead of Blood Pact/scaling with summon HP. And it'll be able to do the heretic/dara things as well so that GS as a whole doesn't fall too far behind in content like towers and horde dungeons with quick aoe.
I like the idea of using souls to power pacts or special skills. Would further play on Charon pacts. Seeing as current version is kinda moot after you reach the 10 soul stack
I just don't know if it becomes too much like beowulf. Where base is the mix, auriga is pet only and hydrus is player one with pet supporting
It would be similar in that way, but also that doesn't sound like too bad of a thing. 🤷♂️ Bonus points for the "- auriga" and "- hydrus" having a similar connotation. If NF really wants to go wild with GS design then they can/should consider a third celestial class 🥰
I also know Dev work isn't easy or quick. So while we could come up with some amazing ideas for the class. It has to be realistic somewhat. Would it be awsome if every summon had something unique happen when it got pacted. Sure but that's a ton of work
I'll mention it again that gsh need better base stats since it's more of mage than summoner
since gsh revolve around sacrificing summons we should have better stats
also hydrus passive need to be more than 100% (the passive progression rate can be nerfed if it seem too overpowered)
over all i think these ideas is what gsh needs, later down the line we could adjust it
and these too
i agree
i love this idea too especially ward one
it can boost survivability and make sacrificial pact 2 useful
and adding that passive on gsh too on gsh is not a bad idea that way base gs can't outshine gsh on that particular aspect
ye
and allow gsh to choose which summon it want to sacrifice for sacrificial pact or other one summon sacrifice
then gsh will have better pacts
dungeons and towers would be viable for gsh if this were to be implemented which i hope it does
since we can't outclass gs in damage we should try to get better utility
like making healing spell better (sacrificial pacts)
I can see all of this happening yes.
An adjustment to SacPact especially 2 is reasonable since it offing your field is overkill in terms of HP/MP gained, so it's basically there to charge Hydrus, which HyPa does now too so it needs a new niche.
Dunno how feasible it is to implement overheal, maybe +20% ward per sacced summon is 'easier'?
I really don't see any form of Batallions happening in addition to 2nd chance. It's just 3 layers of RNG protection then in PvE, the summons still eat hits.
An overall statboost especially defensive wise is more likely.
A higher CR rate would be nice but i think next step would either be the drastic dmg increase or a form of t.buffing to get a feeling for the numbers.
sure the summons eat hits, but if you kill them with hypa in raids then often you are the only remaining target, which of course also means your second chance doesnt work
its crazy how much I'm dying in raids in the beta with relatively low anguish (4) due to not having any summons to take the hits
But CR has a chance to summon something to protect right after you use sac pact, theoretically
Yep same
Low HP, low ward and low stats on char and pact gear and weapons are inherently low in defence or resistance… boom
Feels like playing a t8 class raiding a t11 boss 🤣
Summons dying from HyPa or a Sac pact should have 100% auto res next turn. Not having battalions can make some turns without summons pretty hard to handle.
What about a Sac pact that makes the sacrificed summon explode for aoe damage?
yes but only 30% of the time atm]
we still got zombie concept left
exactly
dead summon(by pact) can stay on field for one turn
it can work pretty well
with battalions
and hypa
Personally i'm leaning more towards complementing gear that either rewards you with 100%CR or a massive dmg advantage, giving the player some build variety.
why not both (different sets for different requirements)
Yea 2 pieces/sets , one giving CR, one massive dmg
This is looking fun to try out
we can make hybrid builds too
Love that more classes are becoming spicy
class right now(in beta) seem pretty cool too
just need some more adjustments
I am ok with that but let’s remind ourselves we’ve got pact gear that maybe should be reworked instead of having always to farm again and again and again to make it viable
I like the idea of a gear rework
don't forget this it can be very good for survivability (it works well with battalion and hypa)
Also maybe it’s a matter of changing some stats in the existing summoner gear to make it less shitty
ofc gsh need better stats
better hp, res, def and mag is necessary
Go shout it on top of a mountain 🤣 we need to keep it rolling
I'm doing it lol
i already repeated it many times
I would like to suggest a new spec too related to pact.
As we have the benefactor helping the heavely summon-dependent playstyle, we could get its opposite too to help or complement the pact playstyle: the beneficiary
i was wondering how will metromonus spell (chronomancer spec) work with current gsh
someone got any idea?
A spec that does tremendeous dmg with pacts? We have that, Sequencer.
That'd be a discussion of its own.
Sooo after you sacced all your summons, summons are left... like CR 100% proccing giving you new summons.
That's the same thing just different.
We should stick to CR, as we already have it.
Just to make it clear, those beta reworks usually start with a concept like we have.
One after another things are added or taken back to check out how it feels.
If it feels good, numbers are tweaked.
Currently we have as mechanics (leaving out numbers like summon/player stats, pact multipliers etc. as explained above)
- HyPa saccing 3 random summons
- 2nd chance that sacs all summons
- 30% CR
What we currently want as mechanics is
- higher CR rate
- HyPa saccing weakest summons
- different HyPas saccing a different amount of summons
- more (HyPa) dmg (yes adding it since it does have influence on the mechanic)
For the dmg part we should settle for either only more HyPa dmg or a t.buff by saccing/dying summons.
Of the things we want we should chose a priority that we would like to be implemented next to play around with.
maybe it could be put it down as CR raising to 90% autosummon when you sacrifice 5 summons
I would add on the mechanics to have offhand summons spells used by CR
So, blood pact is using summons health to scale as well as the pact multipliers on gear. Right now we are discussing about the new spell and the way it scales too.
In my opinion hypa should be the “lower damage but quick and useful” to grind your stats to 100% while still doing decent damage. And BP still be the niche for high damage.
But right now we are stuck on that side. So do you feel like it’s a problem of pact multiplier or more the way that our summons are very weak because of the GSH nature and we should maybe ask to have more stats on gear with pact gear too? Or revise the gsh position to have very weak summons.. or to change the BP formulae altogether to be less dependent on their life?
And that's a problem tbh.
Having to use Sequencer to have a "tremendous" damage output just means that Sequencer is too broken. Whatever class that can use 2 staves can have it's damage doubled at least.
Looking at the other side: it feels like I'm "compelled" to use Sequencer to reach that damage and disregard other options (if they exists) just because Sequencer has negligible conditions/maluses vs its pros
Off-Hand summons as spells like 'Gods of Aaru' is an old suggestion.
While neat it deserves an own discussion later on.
Better Pact gear would also be usable by base GS thus would not close the cap between the two.
Changing the BP or the summon stat formula has also been suggested many many times, Odie tackling GSH first instead of them leads me to believe that they'll not be changed atm, but GSH will.
The whole BP using summon HP discussion is also very old (pins), to avoid being dependant on summon stats HyPa was introduced in the first place.
In my opinion HyPa needs more refinment and GSH needs a unique way of buffing itself thus a passive.
Basically #1410277906935975976 message
Heck i'd even sacrifice the Hydrus passive to get the t.mag+/++/+++ from dying summons passive.
Then it's a Sequencer discussion not a GSH discussion.
Ah yeah, works like that too, but what i meant was beside from that, just CR checking the offhand spell
can hypa keep up with gs blood pact? if no then we need to make gsh good enough so it can
I don’t know why I would use BP if Hypa does the same damage or almost the same without using the HP scaling. That would be redundant to have Bp then
Or I don’t see it through entirely maybe
but that will make gsh better
i don't think gsh can beat gs in blood pact
so that's the only way left
Iirc they were already made in line with heretic in this beta. Is that currently not the case?
No, seems the same as live (first ss beta, second live)
Yea but the 'gear gives spell' tech is already there, 'CR checks off hand' would need to be invented.
Also this way off hand summons would work with PE🤓
I'll make a summary later on but since you stopped by,
what of the 'we want' things is realistic, to ask blunt?
#1410277906935975976 message
gsh has very bad stats in comparison of heretic 👀
T buff from summon saccing 🙏
i would like to add that we can choose which summoner we want to sacrifice (only for sacrificial pact 1)
Saccing or dying?
saccing will be better
Let’s ask to be on par with deity 
Saccing requires a turn, dying happens on the fly
I guess dying is better then to make it more automatic?
it's not possible
dying might become overpowered
since we can use squishy summon first
to get lot of buffs
If we dig in the “lore” side of things, saccing them would be to actually “use” them to your evil advantage so it makes sense to retrieve benefits from it
Yeah it requires more time to buff this way that making them die as said above with low hp… but maybe a bit too much
You mean like deity? Except we still have much worse stats lol, so I doubt it would be OP right away, and if it is then we could always tweak
It has to be tested
saccing suit gsh more
i mean if it's not overpowered suddenly I'm in support of your idea (i don't want gsh to get nerf again so I'm a bit scared)
if it becomes meta suddenly it might get nerf
You mean like deity and beo are OP for like a year or so? We’ve got time then 😆
I feel we should aim to reach that level so every class is on the same level up instead of down
😉
(I am still deity main but I have to admit it too)
i actually want gsh in par with deity and beo
but i don't think it'll happen
so I'm trying to not give myself hope
Middle ground would be 'death by pact' so HyPa, BP, SacPact, Achlys, Charon etc.
I like your ideas
let us choose the summon we want to sacrifice for sacrificial pact 1!
I am not technical enough in my approach but you always put stats or applications where I fail 🤣
the rng is scary
if it seems too good make it exclusive to gsh

Make blood pack and hypa GS only spells
😇 we end the heretic/gs duo and kill off everything
Just joking guys… don’t take it seriously, it’s cool to be able to duo 🤣
gs only? 👀
Ahahah
I wish we could have more incentive to do multiplayer. It’s cool to play with people from time to time… anyway that’s not the subject 🥹
gsh was meant for multi-player (probably) since the base fs of gsh is low in comparison of gs and gsa
its just my thought and i could be wrong
No.
it was a joke
It was a joke
Ah
Ahahahahah
lol
Otherwise we should restrict all the spells to their own classes and call it a day… that would let Orna in a hard state
Just when i was toying with beoA onryo hypa. I see that comment 
i don't think other class can do much without divine bastion
We are trying to see what can be done to make and hypa and Bp both relevant
Make bloodpact scale more from pact %
Instead of heavily from summon hp
And hypa a bit better base dmg
it's a good idea
I'll nerf gs blood pact indirectly and
gsh can do better blood pact
lol
As long as quadratical scaling exists, this just shifts the threshold
quadratical scaling?
I was thinking about taking hp scaling compeletly away or switching it into base hp scalings or something that summon stat does not affect
Magic, pact, summon stat
how it works
Ascensions
Remove ascensions. I’ve been saying that for 2 years now. It’s the biggest issue of this game
i meant how damage is calculated
🙂
summoner classline gets most benefits from ascension in long run
I’m about to be roasted 🤣
Angusih would be reworked again and the content would not be endless anymore
Anguish*
wdym
Gear lvling ends at 12 and the fact that ascensions unlock the next anguish levels is a thing. Without ascensions. Our scalings would not be enough to tackle the anguish content so it would cap into 30
Unless anguished gear stats would be heavily buffed
Rip orna (and definitely hoa) if asc is outright removed 
Like stated before.
Odie is willing to rework GSH, if he'd be willing to change the BP formula he'd do that instead i guess🤷♂️
Gibe gsh ascended pacts 
gibe it!!!
I am so tempted to go on about Als etc but it’s not the topic.
When you say ascended pact do you mean that you would get x% more efficient by AL?
Imagine AL100 or 200 😆😆😆
Also the stupidity of having an endless AL system does not help. If we were capped at 100 or 200 we could be planning the scaling. But here we can’t
Or maybe we just say : hey… it can scale up to 0.5% per AL until AL200 and then that’s it it doesn’t work anymore. Don’t know that’s the only way I see
Or actually AL100
i don't think what you just said is related to our topic
we can discuss it in another thread
Well… pact % efficiency and ALs scaling
That’s what we were discussing about for the quadratic scaling with magic etc etc.. I am just saying if we go that way we have to make sure we cap it somewhere so it’s not an infinite bonus
other classes get infinite bonus too
But that is probably not the solution. I was just trying to find a workaround but maybe if we can avoid that and have a flat number regardless it’s better
i believe that gsh progression with als (like gsa and gs) is necessary or it'll fall behind in high al
what you get?
Eos replica gets guidelight
that eos pet?
nuh uh
I'll never let beo get guidelight
Offtopic, please stay with GSH.
sry
this and a aoe bp that hits 2-3 enemies
Why not all of them
Not sure why not
Mage dance is full… BL2 is all…
Sweep is all
i want to but eh it might seem op and ppl would come after us but fk it yeah bp aoe that hits all of em
u right
lets just go full aoe on this one why not
We sacrifice survivability and they’ve got full res/def/life and still do 2M aoe per floor
Not sure why we wouldn’t do full AOE as GSh
I am not fussed about dungeons tbh as we can play GSA for that. For tower we can too.. maybe you guys are focused on tower now ?
if that were to be implemented itll be good especially in dgn, and probably in towers too
im pretty alright so far in what have been discussed so far, getting buffs from saccing summons and other stuff for hypa etc etc.
I am all about having more tools in my bag of course 🙂
just waiting for a summary now and odie's response
Cause Odie stated his opinion against AoE pacts multiple times.
I don't see any benefit in chasing it.
Alright, so unless he is revising his position, let’s let this idea behind. Thanks for the reminder.
And we’ve got GSA for aoe
wouldve been nice honestly, if pulling a large amount of numbers is the issue on that one we can just scale it down. Although gsa is nice for aoe i get smacked by a mil hp mammon in dgns, and 30k per aoe? i wouldnt last long.
— side note
You know what’s annoying me the most? I’ve done a comparison between my deity shackled in anguish 6 and my GS with kinda the same ALs… I am still much slower with GS in dungeon solely because of animation I guess… BL2 is so fast to go from one screen to another.
Not sure if something could be done for “GS overall” to be faster. Because disabling animations etc doesn’t change the time it takes it seems
sigil bomb is just straight nuke, an abusive summoner who uses blood to harm enemies should be able to harm more than 1 thematically speaking.
u wouldnt really need any event items for that one tbh
so there goes your fomo out of the way
ive also read this from ppl who play summoner and it seems to me a lot of people wants a bp aoe and how practical it'll be for the class.
and it kind makes me disappointed that sometimes we have to settle for less just cause we play summoner lol
True
Those are spec and gearbound so not simply available, there's a certain investment to them.
With Yel gear GSA is pretty potent even in Anguish.
Millions of HP get eaten by those pandas.
how about we get a spec that give more types of hypa and that zombie (from dead summon by sacrifice) for 1 turn
it's a random idea i wanted to share and it's a mix of previous ideas
Yes i know and i'd absolutely love me an AoE pact.
However it'd be usable by base GS too plus horde content is somewhat GSAs thing and again per Odie every subclass should have some content to thrive in and other to be bad at.
Horde content is simply the thing that designwise GSH shall be bad at.
Soooo GSH as a spec?
a spec for gsh instead
like we got benefact for summoner damage we can get one for pact damage
I don't know if the way to fixing a class is inventing a spec for it.
i mean if gs want aoe I'll have to sacrifice something for it and I'll work well with gsh
for normal cases it isn't lol
since new spell for gsh give benefits to gs too spec can be a good way
I see since most AoE is spec bound you'd add a spec with and AoE pact to get an AoE pact.
yes
and because we are sacrificing damage (from sequencer) for this spec we get zombie summon for 1 turn for good survivability
not a fan of the spec idea tbh
Semi aoe pact doesnt have to be spec locked, as demonstrates by ara vesta spells and chained shield
Theres also the possibility of gear locked aoe like bl2 / despair
true
Brilliant Pacts 2 
The only way i see GSH getting an AoE passive (it has to be a passive or a flask type spell or anyone and their mother can use it) is to either nuke their PvP or raiding potential.
Lose raid/pvp gain horde.
as long as we get aoe it's fine
Pact equivalent of stormflask + vestaga would be hella cool but no way its happening
Or spawn 1-x turn temp summons (ghosts, wights, demonsouls, you name it) with extended battalion chance.
Anything with class != undead could spawn such ghost when sacrificed
I know, only thing concerning me is that GSH would compete with GSA for horde clear then and we have no outstanding PvP subclass.
I'm repeating same thing for days
when i suggested spec i also said that 1 turn zombie can be useful for survivability
when a summon is sacrificed we can keep them in field for 1 turn
as undead or meat shield
doesn't really matter
Gsa competing for horde clear? Cmon
From an endgame perspective it's lagging behind a lot
I mean competing within the class. As of now GSA is the horde class as lackluster as it might be in terms of clearspeed and with a horde GSH, GSA might fall behind in its own 'thing'.
A dysbalance.
Gsa niche is imo endless more than anything, and "safe" raiding
i don't think gsa will fall behind
it's still more safe
Gsa can be a safer and slower dungeon clearer while gsh is the faster but riskier one
And we just shove PvP down the drain?
Define pvp
GSH PvAI offense
Its already good wym
pvp is just one shoting build
Gsh is a better offense than heretic imo
I mean that we have to give up a content for GSH horde
Well, I had to take back my deity to do the new dungeon in anguish 6 with shackle because I got slammed twice with GSA full Yel gf gear 🤣 I can do half dungeons with gsa right now (as you’ve seen in OL channels)
But it's a bit worse on the beta due to having 40% pact mult
Soooo safer I don’t know ahahah
It was allegedly from a previous build
GSH could have a passive that boosts spell damage by expending summons's life a this point. Every spell turns in to a half-pact this way, but you can still use multi-target vesta spells for dungeon clear and something else for single target. Real Pact spell instead could have twice the efficiency/efficacy to make them stand out more
Odie said he increased it, ad iirc it went from 30 to 40%
But that's still worse than 60% on live
i don't think gsa should sacrifice it's ward for summon stats
I mean we can explore the concept of a GSH that's good in horde but bad in raiding.
How'd that look like?
Honestly, I'd consider current gsh to be bad at raiding already
In the beta
My honest opinion
not giving gsh aoe when it's closer to mage than summoner is weird
But why do we have to choose what content it's good in?
If I look at hcorv, it's good at literally everything except pvp ig
Yeah, raiding, since base GS is already good at it
And the 30% summon stats penalty remains
That's the condition
#1410277906935975976 message
it can be good at limited things but it need to be decent in all
It’s pretty much this, if base GS can already raid using Ultima or quad scaling BP, I can see GSH being the horde/pvp one and not excelling at raiding
Since its already meh at raiding and good at pvp
And we are lacking a decent player damage horde option
Being GSA the horde summon damage and raiding summon damage one
With 2 summons you prob still hit cap but yea
It means the second chance cleanup is worse
that's why I'm begging for zombie concept
Definitely means it's worse in bof tho
Yeah, that’s the problem
Or if you lose a summon in pvp/ai
Just leave the live summon stats and pact mult intact
Gsh is nowhere near strong enough to warrant random nerfs lol
Okay so let's say we gut GSHs raiding potential and keep it relevant in PvP and horde content.
How would that look abilitywise?
what you mean by ability wise?
Paired Essence, Hydrus, Charon Ritual are all abilities, the passives if you will
more types of hypa like we discussed in start
Most utility pact works better on gsh so we don't even need many utility spell
with buff in base stats it should be decent
Those are abilities. I want to know what abilities a Horde PvP GSH has in your opinion.
we don't need passive for aoe
we just need aoe hypa or bp
Temp effects passive, semi aoe hypa / pact
also i was wondering but currently second chance doesn't leave us at 1 hp right?
also can we let atleast 1 summon left in field after second chance is activated
Yea and what do we gut? What makes current GSH 'good' at raiding or is directed towards raiding?
Imo the biggest issues it has is charging the passive while on the run and getting temp buffs, if we are talking dungeons
temp passive can boost damage
hypa can help with both
With AoE HyPa Hydrus would charge itself on the fly
What if HyPa could hit one target per summon sacrificed
It would be a semi AoE like that of the other classes, and the more targets you want to hit, the riskier it gets since you end up with no protection
no
this idea scared me bruh
I'm sorry for that
how do you plan to choose no. of summon you want to sacrifice
If there are 5 enemies and you have 5 summons, you hit those 5 and lose your own 5
Hmm. Honestly idk. I think we still need something like CR even for horde. If you nerf pact mult then it's worse in pvp again
If there are 3 enemies and you have idk, 5 summons, you would only lose 3 summons
and what happens in enemy turn
One summon per target
Kaine said AoE HyPa
So not affected by summon hp, like the current HyPa
it's not much different from classic aoe but it's more troublesome
nobody wants to lose all 5 summons that make their second chance useless
wouldn't it be better to lose 2 or 3 summon to do aoe pact
it can work fine against pvp (only against summoner)
It shouldn't help in raids
i was wrong for raid thing my bad
If you kill all enemies while using this, you’ll just travel to the next floor, where CR might proc
And it’ll also help charge the passive to then use a proper full AoE like trev or Yel
Not sure if this is supposed to be our main source of damage in horde
Or just a support ability to charge the passive while helping us clear floors
i think hypa already charge passive fast enough
what happens in next floor
we got no summons
if there is boss what we can do?
Yeah, but HyPa only hits one target, and then you end up with no summons against a crew enemies, if you are in a horde situation
So it’s even worse
that's why I'm asking for aoe hypa or bp
We are literally talking about an AoE Hypa
And since it’s your turn, you can always use summon dead or whatever
Yea PE would be important too but a CR proccing when going from floor to floor w/o summons negates PE (smth that should be worked on, CR summons should appear on top of PE summons).
Guidelight is a nobrainer.
Leaves summon stats, the Hydrus passive and thief gear and the just added 2nd chance.
So SC is still useful
the idea you suggested doesn't have a defined no. of summon sacrifice so it's a bit problematic
It’s based on the number of targets and summons you have
Already said 1 target per summon sacrificed
That’s defined
if we got 4 enemies and we got 2 summons what will happen
let's make it 3
even then without a summon to protect us we are done
You can use your AoE weapon or summon more summons to then use the AoE Hypa
Or what do you suggest, sacrifice one summon and kill all enemies?
your idea can be a bit better if we could choose how many summons we want to sacrifice and increase damage but previously someone mentioned that I'll make spell more time taking and it's not happening
i want that we can sacrifice x amount of summons and we can damage all enemies (damage depends upon no. of enemies)
That’s obviously not going to happen
There’s no full AoE tied to a class
That’s why this one would have to be very risky to be able to hit all enemies
And why I said that of sacrificing our own summons
1 per enemy
I think you're discussing an AoE concept for a theme of a class that's not explored in its foundation and not approved by a dev.
In short:
You're skipping necessary steps.
So then we are at this step trying to get this approved?
A possible AoE HyPa?
Or where are we, Odie has to accept that of switching paths from raiding to horde first?
No we're discussing what abilities a Horde GSH has and what not.
Then i'll add this undying need for an AoE to the summary and when Odie goes 'Yep, we ballin' then it's time to discuss the mechanic of an AoE pact.
raiding will be main focus
understood 🫡
we just need to make it decent against horde
It’s already been discussed that we are switching from raiding/pvp to horde/pvp
Since base GS is already good at raiding
Ok
once aoe part is implemented its only a matter of theory buildin to make it good in towers
can't really compete with base gs in terms of raiding
Yeah, basically
i see
I'm surprised odie agreed
Well the main argument is that GSH surpassing base GS under current conditions is nigh impossible thus it should focus on other content. This and the communities 2 years of ongoing desire for an AoE pact, leaves us with horde content.
and that's only the documented suggestion i found.
I mean it could be the single most requested thing for GSH since its introduction to the game and imo such persistence should be rewarded in some way.
yeah
Soooo basically what we are saying is that.. just use Ultima to raid?
And high AL BP yes
ok, well 🙂
That solves my conundrum trying to come back to GS to have a change of gameplay then
That's where we have to decide what to push. If you say you want GSH to be a good raider instead of a horde class that's perfectly fine
I will leave the GS main decide, I'll be honest. I was waiting for GSH to make it better and faster for raiding and I was ok doing dungeon with GSA. But ultimately if others want that AoE splash thing, that's fine
I can imagine there're others thinking like you.
I'll note it.
Hi Odie
i'm a bit in the summoner-is-already-aoe-by-design camp. you have up to 6 targets per player turn, which is effectively aoe.
we can make the argument that GSH has too low summon damage to meet some aoe-threshold, and thus warrant needing aoe - but it would need to be done in a way that is only utilizable by GSH. Auriga having pact AoE, for instance, would likely be overtuned to all heck
summoner is outside the norm and stuff can get out of hand quickly, as we've seen
You mean base, or why did you say Auriga?
Since base also has ascended summons but Auriga has the penalty
the penalty would just be bruteforced with amity/ascension. so you'd end up with the beefiest summons + aoe
gsh isn't aoe like gsa because we sacrifice summon a lot and summon aren't even the main source of damage in new gsh (hypa based gameplay)
yeah, that's the argument i just referred to
we can implement some form of passive so that only gsh would only benefit from it and to avoid gsa brute forcing the aoe
But like wouldn’t base still be better than Auriga?
me personally would want to gsh to only benefit from it
Just trying to understand why you only mentioned Auriga and not base*
depends on the aoe implementation, i suppose. if summon HP based, then summon stats matter more
but since its going to be a pact, base gs would probably benefit more compared to gsa yes? cus gsa itself has pact malus
so we need to make it gsh exclusive
the problem is how
yes cus then gsh would get outshined by base gs
Yeah, base has more mag, only 20% summon stats less and it doesn’t have the 30% pact effectiveness malus
we don't even have a exact aoe calc, so none of us will be able to answer.
i say auriga because my head goes to one where summon stats matter the most
but it's all beside the point
it has to either be HyPa like (sacrifice 2 summon for chance to hit 2 enemies) or secondary effect to sacrificial pact added to GSH passive imo
@lyric fjord is that possible that gsh second chance can leave atleast one summon on field
yep main point is, it should be only gsh exclusive if we were to implement a passive for gsh then base gs and gsa would not be able to outshine gsh on the supposed area where gsh is tasked to perform
just give gsh a pasive to pact hits aoe or something
The man came by and you have him considering GSH AoE so let's make that the priority rn.
ok
and no pinging, odie would surely come by and visit
and just like that, he's gone 🍃
A GSH inherited passive cannot be exploited.
We had multiple mentions of dying summons causing dmg.
A flasklike iteration can help but is way more work.
I might be crazy. But wouldn't it make sense to leave gs/a the horde class? We have benefactor and jinn from bene that does aoe damage.
From an endgame perspective at least gsa is slow at horde
gs and gsa do decent in almost all areas like raids, pvp and against horde
But isnt that more of a class balance thing then? Then trying to shoehorn horde damage into gsh when we have something that does it just fine albeit slow
I may be wrong. So I'm OK with that
gsh is more risky while gsa is safe
Speed is the only concern here as 'better' at raiding than base GS only means 'faster' in the end.
problem is they can't shred that good in high ang, mammon would decimate you the longer the fight takes
I dont know about yall but I kinda want gsh to be a more general player based dmg class like beoh. Its about having different playstyles, summons vs player dmg (pacts etc.)
You could also say gsa is decent at raiding (albeit slow) therefore gsh doesnt need raiding capability, but that also doesnt really make sense
I really really want gsh become something like beoH but summon based
gsh need to be better at raiding and I'll happen after gsh base stats get buffs
i want gsh to be unique instead
You're right. But imo the solution isn't giving gsh a better horde clear when that could be fixed in different ways on gsa
perhaps it would be good to defined community consensus on what GS/GSA excels at, then what it really fails at.
those failures can then be used to define what GSH should be good at
the thing is gsa and gs perform decently in almost everything
I'm not too sure about gs
well those two comments are confusing
tbh if we fix horde gsh its only a matter of time for the tower part. GSA/GS is decent for those jobs, but gsh should be better, look at beoA and beoH u could do dungeons with selene and cactus on beoA its decent, but compared to beoH swansong or bl2 its much more efficient and it performs better than beoA.
let's nerf it in a couple places then 
i want that gsh can do everything gsa and gs can do but better(by sacrificing safety)
uh...
What i see currently is that we had a discussion leading to a GSH capable of AoE.
Now Odie comes by and suddenly multiple different desires pop up.
I'd suggest that we focus on what we were building up, the horde GSH we discussed for hours.
ofc gsh aoe make it useful in towers and dgn content
i just want it to be decent in other places too so it's not lacking too much
Decently as in being able to complete content yes, but they lack speed due to the gap between player based dmg and summons at the endgame. It's just inevitable with the current full aoe meta whereas most summons only hit 1 target and take several turns to get going (you need to summon etc). Fundamentally summons will always be slower. My biggest problem with gs is towers and dungeons rather than raids. Raids can still be done quickly with player dmg (bp, ultima) whereas gs has currently not really fast aoe options (bl2 damage sucks). Hence my desire for aoe focus with gsh
not to mention that you need to invest a massive amount of als to make it work, unlike with other classes that you just need the perfect build and its alr functional with few als.
No, it's just natural behaviour of the crowd once a dev shows up, so nothing to be sorry for🙂
I'm in support of gsh aoe too
Get your votes in.
#💡│suggestions message
Odie is 100% right though. It's always best to look at stuff backwards.. If the majority believe gsa lacks In horde then gsh should lean towards horde.
Do the majority believe that gsa excels most at raiding?
it's fast in raiding (donno about beta) but way risky
Gsa for me excels at endless and safety. But usually I prefer speed over safety so it's not my preferred choice for raiding
i get one shot before complete buffs
but when i get enough buffs it take me few turns to beat the raid boss
i like pact builds the way they are now, like beithir, if it doesnt break my beithir build im fine
adding aoe would be cool though
I would say summoner is the weakest PvP defense