#Wyrmhunt (2025)
1 messages · Page 4 of 1
Can't prevent the one from tower chest. My plan was to woo, golem and buff a bit more, but towerfall warning broke my thought process and panicked with a defend
But you cant clear it with Drake blood? I havent tried it
You can
I mean you can, didn't have the time
If Darkertan didn't have full Apex though most likely the Towerfall would've hit a weakness anyway
apex carried over till titan floor right?
Ohh man theres that too for deities
But indeed this boss is no joke. He goes for his ultimates pretty early in the fight. I always rely on my 80% Dragon res amity. I use it to climb the tower too
Some of the first challenging content we've gotten in Orna in a long time, it's nice
probably took a good 2k hrs
I usually use Ward of Balor III directly after woo. If you combine it with 80% amity and some Rhada souls, towerfall hits only with a few thousand damage.
You say that but stasis & doom still can be applied to yel 😂
Yeah, apparently Odie draws the lines at making things immune to those that often =/
I tried really hard to get all anguish raids to be immune to stasis by default lol
This was such a missed opportunity to kill stasis cheese
balor shouldnt help w towerfall's damage
No? And also not for ultima? At least towerfall is usually doing only around 2k to me (ang4) 🤷
towerfall and ultima ignore damage penalty from resistances and immunes
the amity and your rhada soul helps alot though
OK, good to know. It should still help for the other attacks (even if the are not that deadly) 😄
I suspect it's possible that Towerfall might have the same resistance/immunity interaction as Ultimastrikes does but it's annoying and difficult to test.
i very much dont think so, at least i dont think it does in the thousands of raids i did using TF
but some tests would ofc be welcomed 👍
Since towerfall is multihit with damage variance it ends up needing a decent sample size. I'd definitely trust your experience as a Beo, but with how inconsistent omnimany is I never know lol
thats fair, yeah
ustrikes dmg penalty against resistance can be "worsen" through amity iirc? if thats the case, TF should get affected as well if it actually does get the penalty
I don't believe it does, but I can probably check
Nope, Ultimastrikes isn't reduced by amities that increase the amount resistances are reduced by
This malus, if it's the one you meant
80% dragon resist Amity definitely reduces damage from Ultima and Towerfall.
yeah that one, i thought it does haha
Yeah, what doesn't impact it (or may impact it but only slightly) are resistances given by your class or armor. Those types of resistances reduce non-omnimancy spells to 50% damage.
There's some confusion about Orna having two different types of elemental resistance both called resistance.
Oooh I see what the conversation is about. This is good to learn, because I definitely recommended someone to throw on a bulwark to help with living in yelb.
At least the Bulwark helps with making Yelb not living ¯_(ツ)_/¯
But yeah he doesn't have any purely dragon type attacks
The Bulwark also helps a lot with the Nidhogg and Bashe in the tower, which I know some people have struggled with
Bro idc about it either, it just adds inconvenience. I literally clear yel towers faster without them.
Wyrmhunt boss HP scales so high in towers that the buffs I receive from the chests dont reduce my number of turns. It's literally just inconvenience.
Now, if these buffs were present in normal towers, I would take them just like I normally do. At least then I would see a # of turn reduction. Yel towers though, I don't.
Only thing that really increases yel tower completion is Yel ward of bone spam
(In my experience)
can any realmies confirm if redlining makes yelb more aggressive and prevents it from stonewarg larping? I got pretty low with zerk in one encounter and it just refused to attack. my build relies on damage to keep me at max health and it is very annoying. feels bugged.
I haven't noticed any difference, when I redline he still spams a lot of Ward of Bone.
It's not as bad on Realmshifter though since we do double damage to ward
(the bad part comes from needing 2 accessories and an offhand to be immune to every dot he can give except bleed)
has odie commented on this? that's outside the normal behavior
I don't think it really is outside normal behavior? Titans don't normally have ward regen spells, and bosses don't usually have enough HP to notice
all the codexers always say to get to low hp to get the mobs to use their offensive skills though
Do you know where damage reduction for ultima and towerfall is explained in a bit more detail (probably somewhere at Cade labs)? Is ultima and towerfall reduced as a multiple like 0.2 (80% amity) x 0.96^(2xrhada adorns)?
For the amity/Rhada reduction it's pretty straightforward.
The amity just reduces the total damage amount by 80% from what it would normally be. I'm not sure how to write the formula, but iirc Rhada souls are a repeated double 4% reduction per adornment.
Ie:
100k damage * 0.96 = 96,000
96,000 * 0.96 = 92,160
for one soul, and repeat that for each additional soul.
pretty sure its multiplicative yeah. I tried to test if it was additive after the elemental multiplier change, but I was not zeroing out ultimas with resistances that add up to 100%
Great, thanks! So the formula above is probably correct, which means only 44% damage with 10 adorns or 9% if combined with 80% amity.
Just a quick follow up: is resistence and immunity of opponents different from player resistence? Because for example naggeneen is immune to holy damage, which results for towerfall in red numbers with "resistent" - but resistence/immunity should not apply to TF if I understood you correct.
For Ultima, the damage number turns red but the damage isn't actually reduced
The question would be whether Towerfall works like that, or if Towerfall is reduced by 25% damage the same way Ultimastrikes is
Ah, good to know. Not what I expected from the visuals 😂
omfg i fricking died again in the tower :c stupid yelbegen
skill issue is my worst enemy
It does. 80% dragon res is mandatory for deity on many raids and all tower bosses just because of unstable omnimancy. It's boring but one of the few flaws of deity so deal with it. And with dragon res amity, the tower boss hit like wet noodle.
3 LAYERS OF GRINDING DURING THE EVENT IS TOO MUCH.
Right now, the event is Dungeon=>Tower=>Raid. While all other events contain a maximum of 2 steps, the wyrmhunt is over time and especially CONCENTRATION-consuming. I am already tired of passing the 25 floors of the tower only to get to the main event raid boss. Taking into account that I completely don't need any other loot other than from Yelmogus.
Does someone else feel the same problem as I?
Yeah, some people feel that way.
Quite a few other people also feel this is one of their favorite event implementations of all time
I feel like the event is fine. Not every event has to be super casual where people can raid 100 bosses a day at their OT, I like that if you want to farm more than 5 a day you actually have to go out and interact with the actual GPS element of the GPS game. The dungeons alone are plenty rewarding, the towers drop tons of proofs, every step of the grind has something useful so it's not like it's pointless grind
Even if you somehow don't need more ornate JOC the dragons drop a ton of proofs in both dungeon and tower
Resistance has no effect. Immunity drops dmg 25% if i remember it correctly
Nvm knigth already answered 
Now that event mobs can drop anguish proofs even if theyre lower tiered than the player this event has become insanely profitable
Im really enjoying it
I mean just have passive up all the time lol
Base deity, ang 1 al 44 I don't even bother to woo in any fight except for Ymir nid and 3 bashe
Btw are dragon heads guaranteed at 0% luck?
Not even max luck
Jeeeeeezzz
They are guaranteed at max luck
They should be slightly before max luck, we just don't actually know how luck works well enough to say when
Oh thats better 😂 😂
slap on concords lol
Anguished dgs are getting harder. In a few lvls I may have to abandon swansong and go back to SS/CS 😭
Im using one conc and 1 trevy. I'll need more damage in a few days D:
What ang, al, class
Al 81, ang 8, running dgs as gursa/swansong
I can definitely go way higher with CS/SS with time, but dgs will be wayyy slower
I'm not pushing anguish with dragons tbh
I'm just passively getting boatloads of proofs at Mel 1 / Torment 2 and I'll spend them and work on Anguish again after August 21st
Literally one of the best times to push anguish because so many event bosses
Eh, I just did one at Tor21 because I just unlocked it and wanted to try it out, but definitely not worth the slow down/risk if you have tons of Yel Towers to run
I think the opposite. I can grind more dungeons faster without pushing Anguish, and there are so many event bosses that I'm getting tons of proof without a high anguish.
Also on Realmshifter Ymir's HP with Swansong is tough enough without Anguish 💀
My attack based class only deals ~160k with the hybrid magic attack
Racul, Kraken, Fallen Gilga
Yes those are probably less of a big deal with the sheer number of dragons 😆
Anguish dungeon party would be ideal then u just need that thinblade & you'll be bathing in those wyrm's blood 😂
Gilga is the only real problem there
Yes, a thinblade would be nice. Hopefully at some point soon...
Also qol I guess
None of them are dangerous
Nah guarding strikes got handa
But I can't kill them by tapping 1 button lol
It's really just excuses, the only time I need a 1 button experience is when I'm farming as a passenger in a car to avoid getting sick
Outside of that it's laziness
Ive been running anguish when doing dragon dungeons, but mostly because I have a limited number of dungeons (if I had more I might be inclined to turn it off and go a bit faster.)
It really just comes down to personal circumstances and preferences I think
Yesss same here
Proof gain is super nice rn. With limited dgs its not a must, but its pretty good
I like the event, my only struggle is Drakeblight, I stopped picking boxes because of that lol (i also wish i can get more dragon heads consistently, but i'm ok with the current implementation)
Weird. I dont get 2x of each head from yel when using great downsing
That would be because Yel is a titan, and titans aren't influenced by luck
Ah
Same here - I have stopped opening chests in Towers
Does anyone know if the raids in Wyrmhunt are useful for Agony proofs? Im guessing not particularly.
Yelbeghen is absolutely mocking me. I now have a full ornate set of yelmogus warrior gear and a barely ornate greatsword...
Is this a sign that I should HoC to gilga? 
Also I missed my daily "let us use event keys in some form post event" message last night.
I wish there were an option to hide them, literally died on a tower because picked one by mistake
I'd rather the sabotage chest be buffed up mimics that go first turn, then deal with unfun debuffs tbh
Are there debuffs that have an impact on your tower run that you would consider fun?
Would you like it more if the debuff came with a buff as well? Like if you got Def
and Res
in the same chest kinda thing?
If yes, what kind of combinations do you think work well? What would you consider fun/interesting/thematic?
I think there is a much better way of handling the sabotage chests. Get rid of Drakeblight, then add all other elemental blights to the chest pool; you can add some more buffs as well if you want to round it out.
Instead of "whoops I hit the 10% stun chance and lost my run first turn" you now have a steadily increasing threat from ultima and specific elements as you greed for chests.
The excess shards from getting every chest are so few that they are worthless. May as well turn the chests into a macro-level risk versus reward scheme.
The only thing to worry about here is that it amps up the chance of Yelbeghen randomly murdering you on turn 2.
That could be an interesting take, getting drakeblight BUT you get dragon^
At the same time though that wouldn't change not grabbing the chests for some folks
To make Sabotage chests fun would maybe to make really hard mimic surprise encounters, maybe a new wyrm that you can only encounter in chests but it's harder to fight than ymir, so it's still a hindrance to the tower run but it's a fun mini interaction, or even force you into solving a puzzle you can't use a key on idk 🤣🤣 but that would be better than the current sabotage chests, the fact a lot of people avoid chests in towers kinda makes it a 1 trick pony/not so engaging
Just realized, why is the patch dedicated to hoa not in the hoa server
Thing is working well is not really possible when you don't get to pick, a BoF person might love Def down res Up, but it's not like he gets to have a say in what maluses he gets
To tease us 😔
actually though
that's kinda messed up lmao
the hoa announcement posted in orna discord
imagine thinking "wow new update dropped for my favorite gps rpg game" and that's what you see
My goal for this big évent it's drop every loots of Yel with ornate quality for the moment i have 11/17 i'm very hype and happy about this 😁😁
Awful. Especially for the low AL players and those that can’t grind heads whether it’s access or time.
Not to mention the titan is harder than most super raids
Get a single 80% resist amity for any secondary element and Yelbeghen is now easier than any existing raid.
Well, at least the T10 raids.
(solution: decrease max ward on yel, give it ward of iron instead of bone, give it a nerfed starscreen instead of towerfall (cannot be resisted by amity), make it unable to be stasis/doomed)
also remove avidity
Makes it less " if you don't have amity or riftfall souls you need actual crazy gear" + if you don't burst through ward regen you just fall asleep because the raid essentially has 60mil hp
I think they should keep it as towerfall, but make it into a separate, special version which can be affected by resists on gear and the wall spells.
It just seems to intuitive to take something like an Ymir Coild Shield and try it against the boss, and you should be rewarded with a damage cut for that.
it already is affected by amities and enchants on armor
Is it ultima that isn't affected?
I swear I saw earlier in this topic that one of them weren't
Both
oh, then I misread something.
They were talking about ultimastrikes
Ah, that'll do it.
Point stands though, the current damaging attacks are very easy to deal with. Starscreen would actually be harder... unless not because titans technically don't have enrage?
nerfed starscreen
if it was great anguish levels of fucked we'll all go home crying
Avidity into turn 1 starscreen 
but rn it's either a joke or actually hell on earth
can't avidity a multi turn
Only on the end of moves
Man I wish we could
You can't? I thought I saw it, but that could be me being half asleep when doing a yelb run.
fuck rs all my homies hate rs (the homies being the 2 non botting bof players)
Definitely don't do those as you are falling asleep, I lost 2 keys doing that so far.
Oh also it's time for my daily "let us use event keys post event in some form" post.
instead of that, (given how hoa towers were changed) just make player built towers half cd
would only be fair
I'm kinda disappointed by the lack of creativity in the event Tower hordes.
It could be Dungeon hordes I wouldn't see the difference.
I mean, in the lore Draconians recreated Yelbeghen, but there is not even a single Draconian x Great Dragons horde.
And except that one horde where Ymir has a Dragon
, they are all unbuffed.
It's such a shame, we could have hordes like Vritra and a dark themed monsters, Govyrnch and a bunch of golems under Fortitude or Bashe and Nidhogg with Dragon Align, something that you can only encounter in Towers.
For the Hard Addicts that are already typing "bUt ThAt wOn'T Be hArD anYmOre !", give weaker monsters berserk effect and powerful buffs, especially Foresight ones that could simulate ambush or initiative, so they can at least move before getting obliterated UNLESS the player builds Foresight.
I like the concept of the new event content, but not its execution, so much potential unused imo.
There's a difference between difficult and it just being an uninteresting slog, orna tooltips literally call this game easy
Endgame players already breeze through the tower
Every fight in orna is just a statcheck and arbitrarily adding a 15mil ward to an enemy just makes it feel so boring, i do the fight while watching tv because you dont really need to pay attention if your survivability is enough. If it wasnt, youd be dead before you can deal enough damage to kill it anyway as a low lvl t10
Its not difficult, its long
To add onto this, if you dont have an aoe weapon that clears the fights before yel instantly they also take ages because of the high hp pools and db spam. It makes every tower rng dependant on the fights you get for speed, so it just feels way worse when you get unlucky and encounter ymir 5x in a row
Of course a thief item 192% instead of mage :p but finally i was able to kill yelbeghen
It's never too late to come to the thief side 
honestly not a bad item for heretic corvus
Thief set is the best set, you should collect both ornate and broken version
This is exactly my criticism with it. If this content had hit the right note, you wouldn't see every high AL player cranking torment level down to 1 to run it.
The good news is that there is literally a ton of room for improvement, and I will keep asking for it.
No one from NF or the ORN group has told me to go step on a rake yet, so I think I'm still fine for a bit.
I wouldn't say every high AL is dropping it down to 1. The perks of already having the gear anguished is worth the time investment. Its a new event, people are still learning to run it. Those of us that figured out how to do it quickly are already
The yel towers are also really effective for farming torment prangs.
i'm sad that i only have 1 more week to farm the event, i just started to understand it :x
Can we get the event extended for like 3 more months please?
It is rough that the last week is the only week without a diluted event pool
oh god, i hope i get the staff before the event go away 🥲
I'm running it at 5 unshackled because 1 feels like I'm beating up children, but it's a common theme that most are running it at whatever level of anguish is irrelevant to them.
same, it has been super fun only having to run 25 floors on a tower as well
Running one or two 25 floor towers? sure I can agree with that. it gets old fast when you queue up 5 of them.
I would be less grumpy about it if I wasn't 54 kills deep with only one Lego quarterstaff... Which will only be better than my Trev once I sink 8 demonworking tools and X crucibles into it.
Totally agree! The more towers you go through, the more boring it will seem. For example, I don't have enough instant, unbuffed AOE strike from Trev, and it is too dangerous for me when it comes to dragons. I have to switch to safe killing of one target, which takes too much time.
i said that because then i see F50 towers and i'm like i'll do them, until i'm in the tower and go... "uuuuuughhhh so many floooooors!!!" , i kinda would like some sort of alternative to beat Yelbeghen or start like at floor 20 or something, the idea seems fun, i'm only AL 28, and i don't do more than 1 fight per floor even tho the shards look yummy as i still need lots of shards, the scariest fight is ymir+2 bashe and.... 2... uhhhh i dunno what was, but they still all die at 3-4 turns, or 1 if i go adventurous and do Vestaga
maybe next time decrease maximum floors to 10, or put a yelbeghen each "X" floors
Well, it's good that you like it.
The shards you get from this event are honestly completely irrelevant. I think the most I've walked out with have been around ~4k, where a normal 50 floor tower would put me in the 25k-30k range.
I can see a smart design decision with the 25 floor number: by limiting the tower to 25 floors, you don't encounter the absolutely heinous scaling that you see by floor 50.
The problem continues to be that the event bosses just scale far too hard with anguish. I said it before and I'll say it again, they are not even remotely in the same league as anything in normal towers at the similar anguish level; they are literally the equivalent of doubling my anguish level.
That problem is compounded by the fact that there is an absurdly high density of high HP bosses, compounded further because most of those bosses randomly partially or fully ward up, and compounded even further with the wide range of turn stopping status effects you get slammed with the moment you allow the enemies to move.
"just put on accessories that immune the status effects!" is the obvious thing to do, but that immediately takes away a lot of 2H damage or whatever else from those slots. And if you want to run a dragon resist amity, well you just lost a huge crit amity.
I can put up with all of this if the event has no time crunch, but despite my pestering here I doubt we are going to be allowed to use keys post event in some manner.
My objective with this event is to go until I get the shiny red greatstaff so I can never interact with this content again. I'm an ex-WoW player, so I am used to buckling down and doing things I don't want to do for the sake of getting a meta item in a game that doesn't respect my time. I really hate that Orna, a game I deeply enjoy, is eliciting the same feeling of resentment that WoW did.
From my perspective, the event itself is really nice - with cool new items and some need to adapt your builds to the content - and in general I like that it's quite grind intensive (it's a grind game!) - BUT... there are just too many great (mostly BiS) items (I never thought I would say that)! Some of these are so good, that you have to be careful not to try too hard and end with burnout. I think it would be better to spread such items over several events, so that you have a bit less of this "I have to try harder" feeling.
Any hope for pet stats for the yelmogus gear?
As a counter point, I think Orna is very interesting as there are a TON of ways to get extremely desirable loot. And often event gear doesn’t particularly matter in that most sets can be used in all content in a manner of completing it at a high level.
I would akin the balance to be similar to monster hunter games where the different gear allows players to play different content in different manners. Not like in Dark souls or other grind heavy games where bis gear is mandatory to complete content at a high level
Just because this event asks you to run dungeons into towers, doesn’t mean the next event will ask you to do the same game loop.
If you want the gear, you know how to get it. If you dont like the content thats ok, soon there will be a new content loop. It is not mandatory to get every red background gear drop from every event
(dark souls isn't the best example
Thanks for agreeing to the rest of my points then 😃
Also for the rest of the points, it's extremely infuriating to be locked out of content due to pure rng
Take raiding ang40 without fsc, onc/riftfall gear
Then dont play a loot based game. Thats ok if you dont like rng.
It doesn't have to be this way though
Look at games like runescape
There's a grind that isn't actual irl time locked
I agree, there are games that let you just be a god. Not everyone wants that experience in all games
How is that relevant
Exactly. There are games you enjoy that have qualities you seek. You dont need to give negative feedback on a great event in orna that doesnt meet what you are looking for from other games
What are you saying
Imo this is the best event addition in orna. Highly desirable gear behind interesting gearing and grind pathing
This isn't a hit at orna being a bad game
Just an improvement
Not everyone can tolerate event locks
You seem to be wanting the grind path and game loop to be something that orna hasnt been in the past
Or the arisen morri of the past
Orna has always been time locked for events. It makes it variable and evergreen
But it's a lot more grinding centralized around non event locked content
Not really variable
The event schedule is pretty predictable, at least on a yearly basis
But not predictable enough for any certainty which is annoying for event locked + competitive players
You are asking for orna game loop to be something that it has never offered. Thats a huge ask
A ton of the older iterations of orna was a grind loop
That was time locked
Not sure if we're talking about the same era of the game
So you agree with me. Orna events have always had a time limit component. I dont think that should change
What are you saying
,
The core of what I am frustrated with isn't that the game asks me to run dungeons into towers; it is that it asks me to run dungeons into towers within the scope of the event, and that the towers are full of badly tuned damage sponges.
there's a perspective difference here
We're trying to grind out bis because we believe that it's almost mandatory for progression
That has been a comment on dragon event year over year though. And IMO that is what makes this event interesting
While other players don't really care because there are inferior substitutes
I am very much a fan of gathering dozens, maybe even a hundred boss scrolls over the course of the event and grinding them out whenever I want to.
I think that having a different loop is interesting and keeps the game lively. Having another scroll grind get tiring
the novelty of the titan is nice, but the rng component to time investment is pretty demanding
And there is nothing wrong with “I was there” kind of event gear. As this event comes around 3-4 times a year
that I agree with, just sucks that there's another layer of content to juggle with everything already going on
Yeah that's part of my concerns, I suck at listing it all out.
twice
End of year, Phoenix, august
end of year is uncertain
Literally there is nothing wrong with allowing the event keys to be used post-event. You now have a piece of content you can grind at your leisure.
also that span of time is extremely short
And sometimes it comes up in april or something?
"but then everyone will grind out tons of keys and run it indefinitely!" Doesn't even matter because everyone is face rolling boss hordes for ornate jewels of creation.
This is nothing wrong with keeping the keys only useable in the event. You had the time to get the keys and use them.
How many event scroll construction items do you have in your inventory?
All I want is for events in Orna to be designed in a way that respects my time.
Please define respecting your time
No, I am now forced to grind during the event if I want my only aoe staff upgrade. The game is now demanding my time.
I am interested to see how this event does not. (Sorry if you have before and it is burred in the 100s of messages)
Respecting my time is I can choose what I want to do and not feel like I'm being forced into FOMO.
I sat around well after throne makers and dug away at 120 dynasty scrolls when I felt like grinding them out, I did not need to use them during the event.
Isnt that desire antithetical to event based rng loot grinds?
Orna pulls it off where not nearly enough of the events are a hassle like this. The boss scrolls system separates the grind in the events, making it far more palatable.
I sit around in the Halloween event and maybe do a few refitbreaks and dungeon here and there, I don't need to slam out pumpkinless until months later.
This event went back on that good design in a very bad way.
I think scrolls have passed their time in the son and am happy to see them out as a player
From a design space I also think that they are hard to balance the game around as you can just stockpile the best gear in the game for you to grind out outside of the timed event. This causes events to need to have less power spiked gear and players aren’t excited about the grind as the reward is not worth the time.
Lol sun
If I wanted every event to be FOMO content I have many other mobile games to choose from.
I do not have any idea why you think event locking your time I put into an event is a good thing.
You as a player really want that loot. You are willing to grind for it and challenge yourself to do it.
Right now it sounds like you feel you are running out of time but still want to get the loot.
Imo this is good gear and game loop design cause you are both driven to get the loot, feel rewarded in doing so, and have a critique on the length of time the event is around
I can tolerate it for a few things like Christmas, fool whatever. But I do not want this game to demand my time to this extent during an event.
This is a bad faith argument. You would not be having this conversation on discord if it was easy for you to leave orna and play another game. Please lets be civil
No, it is garbage design. I did wow dailies even though I hated them because otherwise I was giving up progression, I left that game the moment my community collapsed.
You don't get to accuse me of arguing in bad faith.
If you want me to argue in bad faith, I will. Is that what you want?
I would argue that at the end game this are my least favorite events as the gear is watered down due to their access and limited use in the end game.
Or are you going to acknowledge what I am saying about this game respecting my time with existing designs?
I feel like The Fool is a much more egregious example of the "FOMO issue", no? Its the shortest duration event we have that isn't just a booster event.
Can you elaborate on what makes The Fool more tolerable to you compared to this event?
The fool is catch-up gear for other events, it brings nothing on its own to the table. You also get a side reward of a ton of summon scrolls for doing it.
You sound upset and I would suggest a break. I don’t want you to feel that way and I am happy to chat more when you are less upset. I am not a troll and avoid baiting people into arguments like this
I genuinely want to understand your critiques and address your concerns
I am not upset in the slightest. I'm being sincere here and you are accusing otherwise.
But if you have the time you should look up the logical fallacy of bad faith arguments
My god. Are you doing this on purpose?
I can only see this as you being intentionally obtuse.
I have laid out why I feel most existing events respect my time, and this event does not.
Please read what I have typed.
What am I arguing about in bad faith when I say that boss scrolls allow you to separate an event grind into smaller pieces?
.
This is a great critique. That I am willing to discuss further
That phrase is me voicing my displeasure at a game with good grind design willingly going the way of what every other mobile game does.
But threatening to leave is just not engaging to me
Oh, I see why you are stuck on this. I did not threaten to leave, I simply said I have options if I want that sort of grind content.
Orna specifically is the odd one out with boss scrolls because almost all game force engagement through fomo events.
Gotcha. That is what I was focusing on as it seemed very much emotional
Yeah, just having the option to grind bosses later itself is just a massive quality of life thing for me.
If I feel like hitting those bosses now, I'll do it. It's also just nice to sit down and focus on one mode of gameplay.
I think that having events twice a year limits fomo and often enough each event offers a new way to complete challenging event makes each event feel powerful enough
Orna is literally the only mobile game I've spent more than 3 digit dollars on to support and stuff like that is by far the largest part of why I like it so much.
Same ❤️
I love this game and this community
I have enjoyed chatting with you, sorry if it got a bit muddy there
Yeah, The event locking has definitely burned me in the past. I've hit the point of progress where I have most stuff and don't care now, but mini events help it a lot.
And all good, I've definitely been outspoken on this event design so some of that is on me.
To address your point on scrolls. I feel like I need to complete this as a task on the back burner
For me as an AL77 player, this event is very fun cause at the end it just ends. I dont have scrolls that I still need to grind through
Man this kind of takes me back... I I play Beo but never had ASG until I was at around 245 because I didn't know I could get it in the Christmas event and hit t10 just after a Ragnarok finished.
I can just focus on the next event and is a clean break for me. I can walk away knowing i have X codex kills and I tried
To me that is the dopamine for Orna! Working hard at an event, resting and then hitting it hard the next time it comes around!
So that is why I think this even’s game loop is so good! It is valuable gear worth being excited about and will not be a core for me to slog through another raid, or need to find another whale to min max green background drops for 100s of drops
It took this many codex kills for me to get the boots I wanted and I use them all the time cause I worked hard for them. Not cause they are meta defining
Dopamine is nice and all, but I've found that just doing what I want in a game is a higher priority in the working life.
I would be less sour on this loop if the tower pack design wasn't just a bunch of badly scaling damage sponges because I actually want to play it on anguish.
Right now though you turn anguish down to irrelevance and spam aoe, or you can't farm towers en masse fast enough.
And personally I have been very caught up with the grind loop and upset at things in orna. I had a very hard time seeing upward strike on warrior weapon
I think there has been plenty of comments for Odie to know that ho scaling in this event with the new anguish would be hard. But I think that it is still unique in the events of the year so why not?
If it was within a few levels of existing anguish I'd be fine with it... Problem is, the raw stats are about equivalent to doubling my anguish.
You as a player know how to mitigate the hp scaling
It is just too much raw stats, it is a crazy outlier.
Proofs are dropping like candy from the event mobs anyways, so there is no need to have a high anguish anyways. Unless you want a challenge
I think it is ok for events to have outliers. Especially when they are manageable for the gamers
Like it's fine in dungeons where you can pre-buff, but in towers you shouldn't need to run a defensive build, then buff 4 times while enduring turn stopping status effects just so you can start doing damage without dying.
Outliers are fine, the problem is when the outlier is just too far away.
I think that was the exact goal of the community when talking about how anguish should be in content. At high anguish levels you should need to plan out your battle strategy and be rewarded for doing so
Current dragon towers is the equivalent of a normal tower having 3-5 arisen mammons in half of its packs.
There is a reason towers don't have that.
But it is for only a few weeks of the year and you have only 25 floors
And dont need to full clear
The 25 floor part is indeed smart, it just feels like wasted potential.
Like I'll say it outright, I am a tower enjoyer. I grinded half at least half the celestial classes with beoA Selene, so I have put my time in before I started aoeing everything. These towers are just not fun.
They were fun to figure out from a problem solving aspect, but you are left with "optimize aoe" and "run a dragon weapon spiked shield build" as the only reasonable answers.
@reef crystal I was interested to see what you were going to say if you still want to add something
I was just going to say that it’s okay for you to agree to disagree on whether you enjoy the event 😅 But then figured it wouldn’t add much to the conversation
Personally this is my favorite event, on par with halloweeen, but I get why some people may feel burned out/frustrated with it
I'll take a step back at this point, I think I have put in a little too much time overall complaining in this event's topic. Everyone undoubtedly knows what my stance is by now, I am hoping that some of the pain points can be touched on at some point.
The event is different so I am sorry that you feel pressured to grind out the gear Drel
Thanks for chatting this out. I hope you can get some grace with the gear grind after this chat. What has helped me in the past, what would a 10-20% better staff actually help me clear content
Eh, this is on me. I am always going to consume game content this way, it comes down to the game design whether I am content or irritated at the finish line.
I really enjoy the dragon event, and understand why people have issues with FOMO. But I think there is something, as Ross mentions, to events having a clean break and then no cleanup afterward. I personally enjoy the 'rush' of this event in general. Other events present the issue that youre often waiting for the 'optimal time' to use their rewards which can be a chore in many circumstances. I like that this event is self contained, offers an interesting grind, facilitates really good anguish grinding and then is done.
according to odie they won't be available after the event ends
ooh, "favorite event" would be a juicy poll/survey question.
I'm digging this Wyrmhunt a lot. My fave ever was probably the first run of House of Fomoria, but this is ranking very high.
This always has been, and probably always will be, my favorite event 😁
Yelbeghen is a great addition. Im not super keen on the RNG gear grind necessarily, but Im enjoying it still.
I like this event but 2 points are frustrating.
- Tower levels are useless.
- 1.4 million ward regen per turn is excessive and makes the fight longer but not harder.
I much prefer 1.4m ward regen over repeated towerfalls/other attacks
Idk, it just feels boring and a very high DPS check on the event. At least you can counter tower fall with an amity.
Eh to an extent. I died to Yel yesterday by being blighted and then getting two shot by chained avidity. Something like that would be more common if he didnt spam ward of bone
Ward damage is also and amenity and class spec passive
I got killed by back to back Yels the other day. Tears were shed.
Towers are useless: no dragon heads, no need for dragons loot. Only takes time + chance of accidental death. Ok if you want grind proofs...
This event has done wonders for my torment level, and I'm only running the towers on torment two 😆
That is one low key one of the best things about this event
Towers take forever because Im killing all the strays as well
The same! but torment is not my goal! I only want greatstaff...
So play the game I guess?
Like nothing is locking your out of the gear grind for it
I just had a long session about it but nothing is stopping you from getting the gear you want
Yes, I can grind everything! I am worried about the discomfort of grinding the dragon tower. It requires too much concentration to avoid random deaths, and it takes a long time overall. No challenge, no worth rewards, just one step to kill main raid
No challenge, no worthy rewards? Are we going into the same tower? 😅
Yeah it sounds like you are very interested in the gear and find the tower hard. I don’t understand
I don't have enough AOE without the buff in BeoH. So I use BeoA Spiritgarm. And the whole tower for me is literally: Ortanite ward, defense, defense, defense, defense, defense... check health bar, use potion. It is boring...
The big question for me in this event is just...when did Zalty's snoot stop getting bigger?
Maybe the true challenge is in finding an optimal setup that lets you AoE?
@ Dangy removed the art channel so the world will never know
Can I FOI it maybe?
I think the Zalty's Snoot Extending ended around or before the 300 mark? I still have the Day 1 to Day 250 gif
I may also have simply not gotten around to the Day 300 GIF-fening, and it ended some time after 300 days
What's so ironic that this event is about how to get top AOE gear🤣
This is enough for me to have some closure; thanks dude!
i wish the dragons in the towers have a chance (even if smaller) to drop heads
Tbh I still wish yel actually dropped a good accessory
Also the dragons could be less HP tbh, they are just sponges, not too interesting outside of that, ymir is fine as is, I can view that as mammon basically, but the rest are a little ridiculous, especially when most T8/T9s can't kill beithir even 🥀
But it's the natural complaints of wyrmhunt lol, been like that for a while, anguish 2.0 HP scaling kinda makes this complaint even worse, and this event possibly the worse to grind for in challenging content overall
(make yel have a 1/200 chance for ornate gsa deluxe summon (deletes bp permanently off gs in exchange for 2% extra summon strength
I'd be okay without BP tbh especially for a cool USEFUL dragon summon other than AD 
I just posted this over in OL and it's relevant: I just got my ornate greatstaff, and I was so happy that I posted a screenshot to the Beo channel. But I'm not happy that I got the staff, I'm happy that I now have the option of never interacting with dragon towers ever again.
summon yel: scales based off of the number of heretics shafted by quarterstaff
It's messed up that I can honestly mean that.
Look I just want beithir to be VIABLE
It's just a HP sponge for summoner, with less dmg than dark dragon 
No I understand honestly
You can use your new staff to farm the towers for torment tokens now
...in 3 days 
Good time to use those aaru anvils
Oh I will be using several... Just not at level 3.
Me getting legendaries of everything except mage stuff lol
Can we get some kind of Buff that increases the chance of currently available class drop item :v it's way too sad to be mage only and keep getting legendary+ on everything except my class xD
That's already innate iirc
not for raid rewards, only normal drops
I got ornate quarterstaff on like my 20th kill. 105 more kills later and I still dont have any ornate greatstaff smh
sucks to be heretic and unable to equip val/sum gear I guess
It sucks sometimes, but rng gonna rng. I got ornate greatstaff and quarterstaff within my first 3 or 4 towers. But Im an RS main, so those will be gathering dust in my keep.
Yelb is not a raid
But yeah the math is this if I'm remembering it right:
For legendary rarity drops from bosses effected by luck at max luck:
- If an item is specifically for a class you can equip, it has a 100% drop rate (ie, "magic users" gear on Heretic or Deity)
- If an item is for "all classes" it has an 85% drop rate
- If an item is specifically for a class you cannot wear, it has a 70% drop rate (ie, "magic users" gear on Realmshifter)
Any item below legendary rarity is guaranteed at max luck from bosses so that's all we have numbers for, but it's relevant at lower luck amounts.
That would explain why I get so much warrior gear on dorado
and 25 floor yelb does not hit the maximum luck cap I guess?
in which case deity and beo mains get more free drops than other classes
Yes. Assuming Yelb is effected by the system
Titans are in the weird spot of not using luck (like a raid) but also being effected by things raids aren't
does the loot of the titan (and raids) is affected by the 1% quality of the karma buffs?
Titan yes, raids unknown
Titans are bosses, not raids
ohhh
hope it works for raids too, otherwise i've been wasting that 1% quality buff 🥲
Boa tarde. Aqui que participo do evento?
Dragon-tail Sweep is worse than Brilliant Light II from the t9 Archstaff
And it's not only about the amount of damage, the Dragon typing will be mitigated by immune or resistant enemies.
Also being a skill and not a spell, you're forced to use Gunnr against dragons spamming powerful spells.
It's very inconvenient for a skill designed to "Wyrmhunt".
I would suggest to increase damage multipliers, grant a % temporary boost (a Dragon
would be appropriated) or increase survivability by giving 1 ward turn each time you use the offhand skill.
Why are you using like 30 turul feathers?
The new sword definitely doesn't need an upgrade. The change to the skill is enough making it full AoE. Other players have found crazy good success with it for dragons. It's not going to hit as hard as BL2. Also your sword isn't GF yet so your missing tons of stats and you're probably not running BoF I'm assuming
One ward turn on the Greatsword on other hand would be neat since it doesn't have the 5% damage modifier
The sword is definitely very undertuned when compared to BL2. But I don’t think the issue lies with the sword. BL2 is an absolute abomination. Insane damage + no immunities. I deal more damage with it using a AL0 class than I do with new sword or with a gandring on AL140 GUrsa
It was already an issue before, and now it got even better by being paired with a booster staff with a bunch of Mag
I personally have to say that in any scenario, expect maybe some caster raids, im much more confident using gunnr then snotra, and about the only downside of BL2 imo is snotra instead of gunnr, as any danger source usually hits physical.
As the only two dragons that are dangerous is bashee and ymir, this is even 50% true here.
Im trying to push myself to to yils cause the equipment is really good but god my mental health has suffered from each and every tower, the HP bloated dragons are zero fun to Fight in a scenario like this x.x
This addition to the event is raw pain, the equipment is so good that the FOMO is crazy, so you gonna have to get it. I at least saved a normal quality of each i want, but still... This is a very, very harsh grind with a very, very small success rate and very, very limited access to the new BiS items that are given to us, and the amount of effort asked for is vastly above anything else this game asks you for, except grinding an obog.
The idea is fun, and i like towers beeing used for something at least envisioned to be exciting, but the grind itself is awful and im so disappointed that odie thought it is OK to ask for this much grinding in an event that runs about 3 weeks.
Anything under 4 times yil drops per run is unreasonable.
The worst thing, is the fact Dragon-tail Sweep is element advantaged on Great Dragons and still behind the t9 BL2, that's just ridiculous at this point... Meaning it's twice as worse in base damage despite all the dungeon + tower grind to get it instead of just farming a t9 Raid in loop.
what does hardmode tower do to yel drops?
Honestly it should be grindy and harder to get these pieces though. Why should BiS items be basically handed to players? I feel like that's what the state of the game has become more or less anymore. Especially with the monument guild
The event does have its downs but I do think the grind and such should be a thing for gear that's BiS. Event is different and still farmable. It's tailored for a more endgame player base for sure which imo is fine
the problem is the absolute insanity you have to go through to get bis
no other event is this demanding in playtime for equal chances to roll on their drop tables
not to mention this being the only event - the anniversary event that hard caps you on how many rolls you can get(hoa) or psuedo caps you (in orna)
Idk I think it's a good grind 🤷 sitting at about 100 kills and playing casually. Only did 10 towers a day for the first 5 days or so
People forget it's also amazing for proofs. So you're not just farming BiS gear. Lots of proofs as well. Again not saying it doesn't need tweaks but it's overall a good idea and I like that there's grind for really good gear
if 50F towers didnt get nerfed yesterday it would be better 💔
100 kills isn't playing casually 😛
Im just trying to get one ornate greatstaff to drop lol, but Ive seen a couple yels where I literally get 0 greatstaff drops. I do think it's kinda bs that the 2 drops arent even guaranteed
were u doing 50f base towers, it was guaranteed 2x all drops until like yesterday morning
I have my 5 50f ot towers but the wild ones havent been all 50f
So it was stealth nerfed?
Yeah it is lol, I do like maybe 20 dungeons? And about 5 speedy towers. Takes maybe an hour for the whole thing
20-25 dungeons
i think so, i started noticing non double drops yesterday form my 50f's
Nerfing the drops would be kind of a kick in the nuts for this event. It shouldn't be based off of tower floors anyway Imo with it being static 25
Can agree here. Event grind is perfectly fine Imo but the double drops should be guaranteed
lmao
so the grind just got even more miserable for ???
It is a good thing the damage is so high you don't need snotra then 
I did some damage testing with it, I found that it's difficult to optimize it as a BeoH to even go even against dragons in this event. however, really endgame players have found a lot of success with it due to a setup involving double 40% crit + 30% dragon damage amities.
If the damage is buffed then an utterly crazy outlier will be created... however I'll admit that balancing around setups with the best amities that are possible in this game is not exactly something that can be considered as good design. It's literally the reason towerfall got it's damage absolutely slammed.
Yeah, Amity hunting itself isn't a very engaging content, having a godtier amity shouldn't be the standard measure to balance things
I'd say I'm a fairly dedicated player on the start of the endgame path, and my amities are such garbage compared to everyone around my level because I have 0 interest in hunting them on a very specific sharing schedule.
Thus it is difficult for me to get use out of the greatsword I obtained.
for me, you can only concider a single line max value amity as part of a sharable build. Anything with 2 mandatory lines is just flexing your amities.
You know, I can only agree with that. Though realistically if you can find one you can get a second copy of it immediately, unless maybe it's ornate.
as for dragon-tail sweep, I find it useless compared to sweep with a dragon weapon and tethra (but you need tethra...)
Well I was about to compare it with Dragon Aligned Sweep, but yeah, at least you're immune to Dragon
I forgot about the book, I need to try tethra + book. What I tested is selene lute + tethra (so no immunity)
I was talking about 1 bonus amity against legendary 2 bonus amity. Not about having 2 of the same amity. Getting a 40% crit damage is already difficult enough, adding 30% dragon damage to it is almost impossible, even using amity sharing discord so basically fairytale for regular players.
For a build without any major meta item, it works surprisingly well. Still far from BL2, also less than lute Selene + tethra.
Ah I see. Tbh I agree, just hard to balance around the massive outliers since they can technically be accessed reliably if you are able to find the right party.
I mean, that Tethra is as rare as it gets, you get 10 rolls of it per year 😅
But yea, even with all the buffs you have there, it’s still significantly weaker (and less reliable since some of those buffs drop off) than BL2
Odie hates melee, we knew it for a long time 
Youre right.
Why should fun be a priority?
Why should the people who dont like towers that much not be forced to do them for dozens of hours this event at a CHANCE to get that equipment?
Video games should be painful, unfun and mentally taxing, they should never be enjoyable, relaxing, or inviting to play, youre so right!
Way orna is taking currently is not great. I do hope its reconsidered again, to not make things hell, so a couple of people who play 10+ hours a day are'nt done in week 1.
Im playing casually and i sit at 9... In no universe is 100 casual.
I'm usually with you but man that's super complainy. Sorry if people don't enjoy towers can't do a specific ONE event that's tied to SHORT towers. Not every event is going to be raid raid raid raid dungeon dungeon raid raid raid. This event is easily the best breath of fresh air orna has had event wise in awhile. If you only have 9 you have done literally nothing past even casual for the past three weeks. The first 5 days I did 10 towers a day which wasn't a ton. The rest up until three days ago I did my 5 dailies and maybe extra 2. It took maybe 2 hours of my time during the day hoping in and out and running on Ang 1 towers. Sorry that good gear is tied to a harder boss with some effort in Orna. Dear lord
I hope they do a monument event next to really spice up the salt 
Maybe fishing so everyone can get a hydra titan
Yes, i complain, because from NF, that usually makes amazing content, and knows their playerbase, getting a random event this demanding, and slow to grind, is unreasonable.
You say you play casually, and already did a 100 yil towers... 10 towers a day, "was'nt a ton". i think you vastly overrestimate what the average T10 player invests in the game. Or you dont understand the term casual, at all.
Bro, just cause you breathe this game doesnt mean others shouldnt have fun cause then its too easy for you. What the fuck.
Nah I understand plenty man. Sorry a "random" event that's actually fun and good isn't your cup of tea
Lol I don't breath this game anymore trust me.
Now you're just baiting. X3
10 towers a day. Casual.
For 5 days okay maybe not. The rest yes
Im top 350 and even in my wildest days i did 10 towers a week.
I stand my ground that the demand for this event is completely disproportionate for Orna, and that it needed MUCH more tweaking Day 1.
I dont want it easy, but i also dont want to suffer.
That's your own problem not mine. I did dungeons every two hours (7-8?) for like three-four rotations (maybe 20mins) a day which net me the heads I needed and speed ran towers which again isn't hard on ang1
Sorry you don't like different content. Does it need tweaks? Maybe a little? But God forbid Odie add some hard grind for BiS stuff
I dont really understand the elitsm about that. But i guess thats just your opinion.
Im not really here to battle, im just hear to speak my mind, and give my feedback.
And while the idea of the event is amazing, i understand that the first time rarely goes smoothly reward wise, as rewards are almost always undertweaked at launch.
Just sad that this mishap happened to an event with THIS MUCH amazing gear.
How many dungeons are you talking here that you are running on a 2 hour rotation?
You started the battle as I just spoke my opinion as well. Also I stated that towers needed to drop 2x guaranteed.
Not enough tweaks, but a step.
7-8 ish like I stated in parentheses. Got about one key per 4-6 dungeons depending on heads. Took me about 2 mins a dungeon so 16mina or so for a "run". Did that a few times and did the towers which took about 10mins a pop or somewhere relative.
Yeah no, who reacts like that to my messages doesnt wanna talk about things. Not interested in beeing talked down. ^^
Have a good night, everybody, and may odie take mercy on the rerun of this event.
So around 20+ to 30+ dungeons a day, gotcha.
Lol you are so out of touch. Enjoy the night. Battle in DMs if you want I won't be belittled here.
Again at 2mins a dungeon. It's not bad with breaks in-between? Maybe less casual but let's not say it's super difficult or time consuming
People running 50+ a day
I could not bring myself to do more than 2-3 rotations of about 7-8 dungeons in a day before I started losing interest. Admittedly I did them on Mel 6, but pre-setup with a berserk buffing spec made running that insanely profitable.
Which is fine, some people do WAY more some do way less. Just saying I'm fairly casual anymore. Not filthy casual but being able to do all that content in less than two hours or slightly over seems pretty casual to me. 🤷. I lost a fair few to start as well until I learned what to run and then realized it's not worth doing on high Ang. Which should've been fixed yeah but the rotation and grind is insanely profitable for Mel. We got two birds with one stone this event. Tons of proofs and really good gear 🤷
Also coming from my "elitest" throne apparently of higher ALs so of course it'll be quicker for me. I do understand why this event is tougher for lower ALs but to say it needs crazy amounts of nerfs/tweaks etc is wild.
Honestly I can't complain about the dungeon running portion of this event at all, finally being able to push melancholy has been nice and the mel 6 grinding is really quick. The towers need some manner of large change, I still can't get over how far out of line the anguish stats are on the event dragons.
I can agree with the stats are wild. That's why I stayed at ang1 and just flew through lol
That's the thing that just makes me shake my head: this is the literally the easiest problem in the world to fix. Hit the stat multipler, dilute the boss presence in the tower packs so that they aren't 3-5 arisen mammons, something.
And even then, I could accept the current state if it wasn't for the fact that we are on a timer.
The proofs are wild. It's the best proofs rates until maybe riftfall norms next month? Won't be AS good but it'll still be solid
Dragon tower content has potential, but with the way it was executed I can only describe it as the worst new content I've touched in this game.
I should be feeling accomplishment when I get the item I am chasing, not relief that I never have to interact with this content again.
I haven't decided on this yet after watching the discussion. One hand I'd like to run after, other I like the fact that it's kind locked but that's not how Orna has always been. I personally think this is the best event rotation in awhile as it makes us focus on all sorts of content but it's definitely tailored for endgame players. So I'm not sure how to feel there either 🤷. Ive gotten mostly what I've wanted high % or not. Was relieved and felt accomplished lol.
It's NF first run at this kind of event, it's always a mess and people expecting it to be changed drastically this time around don't know NF very well. I love them but we never get big real change until the second go around after everything is compiled
If we get further content that is so badly tuned that we need to turn off anguish to farm it properly, I'm going to start souring on this game.
This event needs at least 1 of 4 possible fixes before I will seriously engage with it ever again.
I prefer not to farm super raids for 5 months in a row 😂. Please do new content like this or of sorts but with some tweaks haha
That's just it though, you can farm those super raids whenever you want.
Oh agreed but it's SO DULL doing that type of farming every month. I like the twists this had with having to do the tower etc.
I mean you can just not do the super raids for a few months if you don't feel like it.
Agreed
I still have Hyperion tablets I am slowly burning through.
And I usually skip a lot as it's not the gear I'm chasing
Making keys available post event would solve a lot of fomo with this and probably most of the issues lol
My brother, I have been pushing for that for a week now since it would solve literally everything.
At least in the short term.
I know I've been watching. I'm still torn but leaning way more on your side there
Me the past week
New event is pretty cool except for getting drake blight from a chest... Not a fan at all for how much of a grind this event is
Smart 
I keep saying I'm not going to complain here anymore, and this event has irritated me to such a degree that I just can't stop.
There's gear that blocks it though. And the buffs far outweigh the negatives, but I see the pain and hate towards it.
I told myself I wasn't going to jump in but I should know better by now 😂
Explain how? When you unlock it even if you have ymirs on. It still screws you and gets you killed because you miss a turn and everything hits you for weakeness damages
I wasn't aware that Ymirs didn't block it my bad. That needs fixing, but if it prevented it I don't think it'd be an issue.
Ymir vritra blocks it in battle, but not if obtained from a chest. And I think that's totally fine. These chests are meant to have bonus and malus.
As soon as I get it from a chest and have to fight bashe, I switch from Crit to dragon resist amity.
Which imo is how this game should be played. Dangerous? Change builds. Oh I can sweep this? Cool swap setups
Orna forgot danger, Odie bringing it back 
I said this earlier, but I feel like Drakeblight should be removed from the malus pool and all other elemental blights should be added.
Gets rid of the stunned on first turn potential, adds scaling threat if you are greedy. Add more buffs to dilute the pool as needed.
This would be neat as well
Yeah just for the grind and how awful the gear is for the just part (I've only seen the staff being good and some gilga gear being good) I don't see why it's so difficult and why there is a danger factor when you are trying to blast through it as fast as possible.
I do like 2 yels a day, and like 12 dungeons a day, I'd say that's casually lol
Super casual haha
But yeah like the gear grind kinda blows, HP scaling of the wyrms are nuts, and not the best time to farm other things during this event
Pros, you can godforge much quicker at least
JoCs and Proofs say otherwise about farming things lol
You get those while farming up for Yel. Lots of goodies
That's if you clear every floor, not many of us can do that lmao
I get like 5 proofs maybe, I hopefully don't run into the ymir encounter, around 3-4k shards lol
But like melancholy proof farming feels much slower in wyrmhunt, so does WF, and other activities, exp grinding is much slower, HP sponges basically make most the content slower
But we can conveniently godforge at least
Ymir at higher ang levels is basically fighting a T8-T9 raid that packs a slightly harder punch
I mean in general, getting the heads in dungeons etc
True true
Also this is the best time to farm melons. Probably all year. But that's if you have the ALs etc to clear the sponges like normal so I get it feeling slower
Riftfall should be good next month though for melons as well
Riftfall tower when👀🤣🤣
Phoenix event has made head farming suck even more. So many phoenix mobs in dragon dungeons.
Dragon Roost are worse than Regular Dungeon Horde Boss
I hope this level of grind doesnt become the new standard for more events going forward. The time you need to spend on average to get a specific ornate from yel far exceeds that of other events I think. Considering 2 drops arent guaranteed anymore I think you're looking at 200 yels average to get an ornate or so? That's like 800-1k dungeons or so? Idk how that's supposed to be achievable for most players
200 Yel ... If the luck is in a good mood, do I have to remember this :
And I think someone beat my record 
Yeah i got lucky, i got my 2nd 2 days after returning
And paradoxically i farm less dungeons now xd
But that might be my exams talking
IRL > IG
A game should never take priority on your life, be work or family
But some games are dishonest and use psychological warfare to (insidiously) engage players consuming more time or money.
Fortunately this isn't the problem with Orna, it's more like game design clumsiness 
I'll raise you.
Got my first concord on 11/12/2023, then a broken one, and haven't had another since.
Fortunately Dungeon cooldown are unaffected by quality
Yeah, pretty grateful for that.
the excuse is that it's not meant to be
which again is a bad precedent to set
if orna just became the equivalent of slots, (making events too tedious to actually grind enough to mitigate bad luck) that's gonna cause a lot of quitting
This end of the event is supposed to be the absolute end game of Orna, I don't think you're supposed to be able to acquire everything just from it being around once, which actually gives some longevity to the event
so maybe make the grind long, but don't force it to be completely bs rng
make some form of certainty (which basically every endgame player craves) so that it's not just a coinflip
(look at great anguish, hellishly difficult, available year round, the prime endgame content for basically every class (last martyr gear)
I think its okay to not get perfect gear on the events first go around. Though it would be cool to have other new content that mirrors this in the way it combines multiple content types (dungeon>tower> raid boss difficulty boss)
Its not even about getting perfect 190+ gear. Just getting one specific ornate to drop is already a lot of effort. On average it's probably 150-200 yel kills. If you're unlucky it might take you 300-400 in which case you wont even get a single ornate drop across 2 events of high effort grinding. Its imo too much
Im at 155 kills with no ornate staff and I feel like I farmed pretty hard. It's not often that I get literally no ornate for this amount of time spent grinding. 190+ yel gear is probably going to require 500-600 yel kills on average so might take me 3-4 event runs to get it
Why does it have to be ornate? I just finished upgrading and a legendary cowl and it's working great at only 166%
I assume that's also with no sphinx tails, no anguish bonuses etc.? My experience is that it drops 2 of a drop more often than 1
Back in the day I went through like 4 morrigans before I got an ornate neman havoc, I don't think its that bad.
Its on torment 6 with 2 sphinx tails and karmic ornate. Not that it makes much of a difference
Because it makes a pretty big difference in the stats ofc. You can say the same for literally any other piece of gear in the game
My only decent ornate sword so far is charsi food and I'll keep trying next five days but I don't think its a bad thing if I need another round or two of the event
If it isnt i have to use tons of proofs to upgrade it 😭 😭 😭
Worst case scenario is the event ONLY gave a ton of prangs some quality joc and some gfs
Ofc if you're just settling for piss garbage it's fine
But with slightly below avg luck your entire progression (esp as a heretic like pie) gets screwed
I'm not settling im just okay if I don't get top quality first go around.
And he actually put considerable effort in with basically no return
Not everyone operates on that
That's a valid opinion to have. But I feel like the event doesnt respect my time enough. I just don't know if I want to try 2-3 more times this hard to get the gear I want. I'd probably burn out way before that
what kc now pie
Im grinding quite hard, tbh staff is probably every players best despair option, but I think its fine if you don't get the best drop in every event immediately. I would love to have more events that take a few go around.
- Im on a festival rn lmao so not grinding atm

The thing is that no other event (endgame or not) is this torturous to grind + this rng dependant, which kinda sucks. I get that Odie wants a long term goal for players but locking it behind insane grinds and irl time is crazy
my condolences
I get the time investment but how is it any more rng dependent than any other event?
Which other event basically locks you out of grinding other than wyrmhunt
Oh that's the aethric problem? Not an issue I'm experiencing in orna, but I get the point.
Every other event you can grind out for enough scrolls to at least secure an ornate with literally clinical levels of risk
It's orna too
No one's driving around to hit 5 towers, kill them, drive around, 5 more towers, cont ad infinitum
(and if you do good for you lol
I don't think people not wanting to drive to kill more towers in an argument to say its not something you can do. While I'm not doing it crazy I'm consistently going out to grab yelbeghen towers and am aware of players nearing 300kc.
I am always glad when content makes you go out tbh
And the time investment for 300 towers is what
Say generously 5 minutes a tower
And 10 minutes a key
This is being the best thing while i dont net myself a cool ornate yel GS. Loving those proofs ❤️
The time taken per chance at the gear is much longer. so even tho ornate chance is the same it will take you much longer to get an ornate
Paths of Fomoria is pretty close. Luckily they spawn in Monuments (and Chaos Portals? idk), but them only spawning in the world because of Weather is also fairly limiting.
monuments and chaos yes, but at least you can get eod crests
Which compensates a lot
This event is "well no staff? lol"
It really doesn't, considering you don't have access to the majority of the equipment. The Non-Crest bosses are very important
Yeah I'm aware (slippers and whatnot, every yearly event is a mess) but it's not as endgame defining/this painful
Maybe speaking from hoa though
I don't see how endgame defining should mean the gear is more accessible. I think its better if the endgame defining gear is more rare
I can get from floor 1 -> 25 in less than 3mins, idk what you consider about the grind to be painful?
I don't really get how the equipment defines end-game, considering we've had an active and viable end-game for this entire time.
It shifts things for sure, but I fail to understand how now end-game is unviable without the equipment
Getting keys + climbing towers
The entire process
So you just don't like boss hordes and towers?
Because you are al100+ playing the best towers class in the game lol with god tier amities
The amount of hordes and towers
Towers are a 10 to 20 minute ordeal for me :p
But I am content all the same
I'm not saying those seasonal fomoria events are good, but at least there is some alternative to getting it year round
You're higher AL than me? I can't see it being much different for you
I think its really cool that some new endgame gear might be more rare and not accessible to many players.
Also setting the pace as an Al 100 player is a little unrealistic
Inaccessible in terms of irl time
It's still taking me 5 mins per towers clear tho
I need chest buffs to oneshot some packs but if I get drakeblight then I need to swap out 1 crit amity
Also, one key detail: the event punishes lesser geared players much more due to how defres + db/Ward of bone works
These are all great things imo
Setting the base at AL100 is not what I mean, but we are talking about the most end game type content we've ever had, so I would say at least AL50
Wyrmhunt is one of the most repeated events in orna, because of how popular it is.
It is fine not to have all gear instantly, too. It's fine to have a Famed copy of the item you want, and get a Legendary next run, and an Ornate on the run after.
The most end game event that rewards some high end pieces requires time investment and larger gear prerequisite. That is the proper structure imo
Maybe as a casual player, but if you put tons of time just to be shafted and have to wait 6 months, that's very unhealthy
Time investment shouldn't be irl time
That can happen in any event lol
Arisen morri used to be like 20 mins to kill
If you want to keep pushing that argument, you'll end up at requesting "pity rewards"
Orna has always been like this no? Why is this event any different
Which is something that NF is uninterested in
raid scrolls can be traded
Which makes it slightly less bad
And the closest thing we've gotten, aka the monumental guild shop, specifically ignore the hard to grind items, in order not to invalidate them
I'm Al49 with a fairly well optimized aoe setup, at unshackled torment 5 T9+ event dragons are well outside of my aoe range. I can AoE down illuyanka with a bunch of tower buffs, but the fact that the stats are this out of line with anything similar is ridiculous.
I for one am glad to finally have had an event that doesn't allow for the benefits of being alt farmed
To be fair, nobody's making you do Torment at all. I do Torment 1 at Ascension105 because anguished dragons are a pain in the ass
This event needed something: Allow keys to be usable post event to give us time to hit tankier enemies without dropping anguish, fix event dragon anguish scaling, dilute packs so you aren't facing 3-5 arisen mammons in half the tower packs... something.
Then don't aoe or lower torment. Every event doesn't need to be aoe 1 shot in anguish.
Both of you are perfectly illustrating my point: why is someone in triple digit anguish doing these towers on torment 1?
Because anguish's level is meant to be altered to fit whichever difficulty you prefer?
Because they want to farm gear while still getting base torment benefits. Personally I'm running at 18.
Also, it's a skill issue on my end for being a summoner 
My point is that for this event and this event alone, everything is 2x-3x the amount of raw stats. It is such a ridiculous outlier that it makes no sense.
What do you mean by best? Because heretic uses bl2 better and deity does high anguish better. Actually realmshifter and gilga have some big advantages over beoH in towers too
It makes sense since its supposed to endgame. If anything id support some gear buffs over a difficulty decrease
Beoh turn 1 bl2 is still higher wym
"it's endgame" is the worst excuse I've seen for the first execution of dragon towers. Nothing about them is difficult, it's simply walking into 5 absurdly scaling HP sponges.
Uh no. We don't get hybrid monster with anything that has bl2
You can make your build riskier to kill them faster. If you want to play perfectly safe it might be slow.
I was farming torment on shackled 7 prior to this event. I had to unshackle and drop several levels to make it even remotely accessible.
The stats are so far out of whack that it's not even comparable to any other content in this game.
Dragons have always been tanky for their respective difficulty
I understand what you mean/where you're coming from but I think we're talking about different issues, I was mainly talking about/addressing those complaining about the time commitment that the event takes but the issue you're outlining is the anguish scaling with this event in particular which I can kinda agree with you in some ways that this event was created and balanced for pre anguish so the scaling is/becomes a little out of wack
The tower is no different
If it required me to drop a few levels of torment, sure that is acceptable. Having an order of magnitude more stats is called bad design.
My issue specifically is the general issue being discussed, but limited in scope to anguish. It's reasonable to overpower this event content outside of anguish and I'm less worried about that side, but the design is fundamentally broken when anguish is included.
Even then it would have been mostly acceptable if there was no time crunch, but I don't get time to enjoy the "endgame challenge" if I have to farm towers en masse.
I'm not sure I agree. Anguish is effectively an extra difficult reward modifier that can be adjusted. Dragon rewards are already an order of magnitude higher than most events.
Dragon rewards in towers are worthless unless you farm them at light speed. In dungeons you can pre-buff and actually fight at your proper melancholy level, in towers it turns into a pointless slog.
I can aoe dungeons at shackled mel 6; the problem is still there and will get worse (2m berserk ymirs
) but it's nowhere near as utterly painful.
Melancholy stats are way higher than torment stats. You can buff in a fight if you need to/run a follower that buffs you faster, gear that buffs etc.
i believe when the comparison was made in OL hera chat beoh still came ahead
Yes, and even with those higher stats it's easier to deal with. Towers are the sole problem here.
There is a reason current towers do not have packs that have 3-5 arisen mammons in them.
a worthy sacrifice to alleviate the problem of event locking
Heretic has higher base magic and Crit bonus, I don't see how that's possible
Hybrid monster
What about giving Orn Bonus to Yel codex? So this things can be of use (barely) ?
Give yel codex 1% gf chance
Well tbh just give it anything 🤣
Not getting hm with bl2 since they're all magic only weapons, like I said earlier
Base stats lol
Heretic has higher base magic...
That doesn't factor into the damage
And that's > heretic's crit and base mag
It's only if your gear is giving hybrid stats
Uh huh. Show me
Your base attack is not increasing hybrid stats, that's not how hm works
maybe take this to DM's or somewhere else. You picked this class discussion here gaheite and it doesnt really serve the purpose of this thread
Only responding to someones inaccurate comment
From my perspective, the difficulty of the content should be ok for endgame players. For example, as I am only in my first year in orna (before HoA), I had to get a dragon resist amity first, build my 5 towers, and adapt my dungeon and tower builds to the content. The first yel towers were painful, but now I can run the towers pretty safe with Torment 4 (AL 40).
My personal impression is rather, that in most events, there are only a few good items. Thus, you need several events for your items, but is does not really make a differnce if you miss something. If this would be the case here, it would be fine to NOT get all desired items during this event. I think it would be healthier for the game, if many of these BiS items would be spread over several events. With the current event, too many quite active players are trying too hard because they want the gear so badly, risking a burnout.
The design of the event itself is fine for me, but not the combination of difficulty, intensity of the grind and just so much amazing gear. This could of course mean: reduce difficulty, but I would rather prefer: several events with BiS items.
Yeah I think it would be good if they slowly introduced more difficult events like this to spread the big gear upgrades over. This being the first of its type might lend to some fomo.
How about an endless Hyperion event tower where the new drops are rolls from the chests?
not really of interest i suppose, but i think this event is the first where death is really punishing.
I know towers are already punishing death pretty hard too, but they are available during the whole year, are"kinda" easy, and keys are numerous.
While Yelb hit like a truck, is available for a short amount of time (hellooooo FOMO !), need a huge amount of farm to get one item, another huge amount of farm to get a key, and consume your tower in the process. Dying in this event is hard, it cause emotionnal damages.
|| yeah, died for the first time against him yesterday. Weakness to "beer" element ||
Need a reverse tower event where we go down in say endless and the deeper you go the stronger the "titan" would be. A reason to endless outside the typical records or orns. Gears at the bottom go get it
@haughty falcon refer to dms
no popcorn here the beoh number is just bigger for whoever's curious
problem is that it's irl time locked
Miss bis now, wait 6 months
But powercreeping more/releasing greatstaff clones probably isn't the way to go
FOMO issue.
this statement is true for pretty much everything in this game outside of cele weapons. Still, people can keep farming the next BiS piece of equipment.
not everyone has to get bis in every single event (especially with minimal effort), there is always other time and gear alternatives
Imo gear powercreep is fine and necessary provided it is at a reasonable rate
You dont get your Yel staff ? you farm for Trev ones. You cant get Trev one, you wait by using your a.qat
Also gentle reminder that a famed staff will already doing good.
that I agree with
Power is relative to the best
'Cause that's orna ways of doing stuff since years ? Event gear coming with events ?
and so that's just FOMO.
and is that a good thing for the players
having to wait irl time to play the game
Well you dont have. You always have an event up to farm.
I'm a heretic during the Polly event, do I just farm rore
Is that the expectation
Your progression will be determined not by how you play but the events you run across
Point is, waiting irl time for things suck
And shouldn't be normalized because of how long it's been implemented for
Well for starter you farm your hera gear 
Then the game still offers a lot of stuff to do if you already have what you're looking for from an event.
i cant understand your view, whats the point of having an event if everything is available 24/7?
buff certain rates
rather than locking it all up
that's his point, he dont want any event, only added content
whats the point of having an event if you get all items after the first run?
look at smth like runescape, everything's available without events
runescape ded
you won't
wyrmhunt has always been a very personal favorite since it keeps me hooked on ojocs
Can answer with "Look at WoW's season events. Got million players"
Use the rs method let's us unlock stuff that builds off previous bis
well yeah
Problem is al kinda confounds all of this
just sucks because some actual vital items are just completely locked with basically no soln
phoenix, rubies, crit eyes
and now with the new yel slot machine
I truly hope that it simply poor wording, because the notion of [you can't play the game without event gear] is preposterous.
I think we should double fomo and ornate yelbeghen staff can only be built out of an ornate trevors staff
you cannot do half the things you can do without event items
What content is unbeatable without event items? In what ways are you actually limited, other than speed and anguish levels
anything with a little difficulty
say I want to play beo
And raid
Without jorm event and riftfall/ava active how do I raid
Ward ? You go for FYC, or pumpkin, or damn even begX or Baldr
Isn't green bird good?
let it be known it took me 15 minutes to kill an ashen phoenix with that + beo
- old stasis
Of course event gear is better, but at least usually you don't need a specific event. You can use a towerfall build with Atlas ot Prom, or you raid with ASG, you can buff your pets with Gerd's gear, or with t.mag+++/2-turn-DC from aaru gear. And this is just BeoA. For BeoH several more options (ultimastrikes etc). So I never felt that a class totally depends on a specific event.
Asg is event locked
Farm fey chimera for pet stats 
Prom without epees is a joke
Of course with epees. That is why I said: you need event gear, but not one specific event
there are several options
No use, his FOMO is too strong. Not getting ornate 195+ for any BiS of every event means trash event
What are you saying
then you probably don't play the game 😅
What
Perfectly reasonable to hit t10 in a month
Tbf when you're saying 3 separate events that occur 2+ times a year the gating isn't really that bad, otherwise use green bird or play a celestial variant
Yes, I did that. And then I played with what I had. And irmpoved.
So wait a month or 2 months
Yeah, might be time to consider that Orna aint the best game for you mate
It doesn't have to be this way
Yeah but it is the way
and it will not change, i dont know what you're expecting here
You talk about playing casual but then talking hitting T10 in a month? That is not casual lol
Casual is quitting at t9 
Or getting T10 as Summoner 
I’ve been using the ara spells for horde content even though I got the Greatstaff because I keep missing out on the crimson event, and the way I have it works out pretty well, definitely much slower. There’s always another way
I often told new/fast progressing players: the game is not a sprint; it's a marathon 😅 Before HoA/Orna, I never played a game for >1 year (now 2,5 years). The game is just not meant to achieve everything after 3 months, no matter how hard you try. And I think that's fine for most players here (probably even a plus).
and the game should also cater somewhat to marathon sprinters
my kd has 3 different people hitting t11 basically within a month, im trying my best to support them with whatever meager raids i have, but again it's pretty much useless
I agree with you that this current event is a bit of an hp slog but currently ur arguing against the core identity of orna
Imo marathon sprinters should be catered to by more events like the present.
with this event i´m unsure if the shorter event time really is that great, cause it need a ton of time,
Yeah, the shorter event time is one thing when every event is an exact repeat of how it previously was, but content like Yelbeghen would really benefit from the original monthlong event duration
Yeah wouldn't be bad for events to get a month for theircfirst go around
You know, you've reminded me of those old games where there is a default state for some optional boss, then if you complete some events it unlocks an omega hard version. Something like this would be easy to work with for event towers.
For instance, what if all elemental blights were in the chests and engaging Yelb with all blights collected causes Yelb to get powered up. Or maybe by default he is weaker than now, and collecting all blights causes the current yelb to appear or something.
I am somewhat of a sucker for those old-style "de-limit the boss" mechanics.
Cool idea, full blight could give you floor 50 yelb
I don’t even think it needs the full month, it just needed less overlap with other events. Summer games just ended and now we have phoenixrise competing with dragons as well. I thought the whole idea of making event shorter was to get significantly less overlap
Run boss hordes, you only see wyrmhunt bosses now. Or at least I did yesterday.
I think his point is that you see them now, but for the first almost two weeks it was them + Sumner
Oh yeah, I honestly forgot about that because the sumner bosses printed aspects.
Didn't really mind.
You do, but I’m not going to ignore the dragon roosts I find 😅 It’s still even dilution when the selling point of shorter events was to mitigate overlaps
Fair, I've been almost completely dry on roosts in these past few weeks.
It was also terrifying when I started seeing triple Ymirs when sumner ended.
And with a shorter event, overlap is more negative than it was before
I like that idea as well. Just something to break the mold of just farm dungeons for said super raid or something. Adventure esc collecting is fun and engaging. Lots of wiggle room for events. #farmingwhen?
And it wouldn't even be hard to balance it either; entering the battle with every blight is scary? Cool, Yelb spends his first turn emoting so you get a free turn to cleanse them. Something like, Yelbeghen roars furiously at your arrogance! then he starts being a souped-up version on turn 2.
But why? That defeats the whole point of having a challenging boss and malus in chests
My first turn against yelb is already using drakes blood anyway, don’t see how the blights are that limiting
If he started off with a towerfall, you would need a -80% secondary element amity just to live with cleansing.
Like I think the base damage for that has been around 70k-90k when I didn't bring such an amity and just let it hit my shield, imagine it has 7 weakness bonuses on top of that.
This is the glaring issue with my "all elemental blights instead of drakeblight in chests" suggestion, it creates a really bad situation there.
(1 blight = 8 blights)
Oh right, I forgot it behaves like that. makes it a little less concerning.
Ultima behaves the same way IIRC, okay maybe it's a better suggestion than I thought.
I don't think its an unreasonable ask for a late game player to have either general survivability, rhada souls, a resist amity (doesn't necessarily have to be 80) or utilize drake bloods
It's a good suggestion but has anyone done hardmode yelb towers
Agreed. My worry regarding the multiple blights in chest suggestion came from assuming that several blights stacked a multiplier for towerfall, which was wrong.
No point in doing hard mode Yelly
I know of at least one person who has done it once
It offers no benefit other than eating 10 keys. Hurray!
Wow
Probably 20% additional shards? 😂
Don't forget about something like 4-5x orns from the final fight
Great! Forget Dara endless, do yel hard mode!
The extra shards on a 25 floor tower is nothing short of depressive
Is luck turned off in towers? I feel like with a great dowsing rod going and karmic ornate bonus I shouldn't be mostly getting normal/broken gear from the dragon hordes on my new alt.
I mean, luck turned off in the new dragon towers?
Even in dungeons, Luck does not help with better quality drops. Only incresed general drop chance.
Luck has no effect at all on quality
ahh
Also, Karmic Ornate just increases quality by such a tiny amount you'll still get broken/poor/normal
I just feel like they usually get better drops from fighting the same mobs in boss horde dungeons vs these dragon towers. But no, I haven't actually sat down and looked at the numbers.
If you are killing the boss horde encounters faster, then it feels like it because you are killing the boss horde encounters in higher quantities.
na f that 🤣 2 times in a row now yelbeg killed me, with an ult. before that he was some days just hiding behind ward, now hes been fully offense, can we please let that event run till the end of the month? im not one of those hardcore grinders, i dont do 10 towers a day, just 2 if lucky. and if the gear isnt even in the monumental guild shop, i would at least love to get some more chances ^^
Here is my yel setup, ang1, yel hits me for 0 even without deific channel up, i dont even press bastion even more, hate his ward? Just go chronomancer and stasis his ass. Low al heretic lvl 237
It takes me like 5-10 mins to kill him, slow but steady
For pet i run gorynich but im debating swapping back to phoenix for more consistent dc uptime
asc 37 but if he ults one after another theres nearly nothing i can do as realm and as dorado its slow as f to get that thing down if it just gets ward after ward.
i dont want to know how that event has to be like for newbies, guess they uninstall it rightaway 🤣
i keep telling myself for now everything in that game, espacially new events, are pre-alpha early access cause it makes it more bareable, if it feels like it needs more adjustments. and i read so many great ideas in every thread but unfortunately i guess odie does not have that much to adjust it, day after day.
so my hope is next time it comes up its better
I'll be shocked if no adjustments are made, unless it is intended for the anguish system to be distorted into absurdity by this event's bosses.
New poll #polls 👀
Only a week? Inject three more months of it directly into my veins please!
We want to do more Tower events in future, given how this one has been engaged in!
Can’t get tired of saying, legitimately my favorite event. Hopefully the data shows the community also enjoyed it, since discussion threads always tend to focus on the negatives/points that may need improvement
Exteeeenddd!!!!!!!
lol
Tbh, I don't think this thread has been particularly negative. There's been a lot of positivity shared about this event, and it's really encouraging as a dev team.
Much more fun working on something like this and seeing people enjoy it, than it is doing balance conversations 😅 😂
it was torture till i df'd a normal greatstaff and swapped to chronomancer for yelb, cut my time by around half
Coupla people have their issues, but on the whole pretty darn solid thread
i would go as far as to say, even Monument Events can be interesting
like new types of monumentos
i think this speaks to the power of the gear more than anything, bl2 so strong
Manu demands exploration dungeon events, you heard it here first
Oh god no, please no
please spare us innocent souls
no spelunkin pls 🙈
The ultimate monkey’s paw:
-> community requests more diverse events
-> gets exploration dungeon events

conquerer event when
Hey, if they give us a reason to do exploration dungeons I wouldn't complain
Faction Wars when
Or maybe just delete them from the game and replace them with something else, that's also an option
kingdom territory when
that would be amazing
An event where the kingdom that completes most wars in a day gets rewards. Totally unbiased suggestion here
peak gameplay
(spoofers grinning from ear to ear
Unironically a complete rework of exploration dungeons to just make more sense to do and be less buggy might be in the studio's best interest 😅
yes the exploration guild also feels weird and really unrewarding compared to the others
no rework needed it's been proven that orna players will do anything for rewards
Look at yel
At high tiers, sure
At low tiers and zero game knowledge, they are a good source of orns etc
Just make it drop more deep shards and everyone will flock to it
They were a really good source of orns in anguish 1.0 for gilga
Unfortunately, they aren't really for new players (compared to other available sources). And the extremely low shard count from lower tier exploration dungeons means at no point does the guild ever really become super relevant for a player's gameplay
yeah just make more of an incentive
personally, i think movement in exploration and towers should be like a controller joystick that you can move around with your thumb instead of the tap to move
an option for that would be nice
that is how our levels used to navigate - it was slow and players generally disliked it
(Btw, love that the only options in the poll are “Extend it” and “Love it” lol)
Could it be brought back as an option 🥺 pretty please
why though
who's using a definitively slower nav method
it strains my fingers cuz of the weird position
ok that's a different problem
negative. keeping options around that very few players will make use of is not in a developer's best interest - we generally only want to maintain features that have good usage
big brother is watching
thats fine, as long as exploration dungeons stay irrelevant and i only have to do it in towers xd
what a thing to say
Speaking of options that have good usage. Is this the right time to talk about having an option to change the flee button to its previous state? At least for dungeons? Pretty please? 🙏
because I like to play games and feel immersive maybe? I don't like to rush everything
I refuse to give anyone the option to poo poo my favourite event
😆
when android fixes the problem, yes 🙂
maybe for you, efficiency is what most people are after
No chance it could be a toggle in the options given how requested it is? (Example suggestion: #💡│suggestions message)
It’s by far the worst part of the game right now, so much so that I only pretty much run dungeons with a BT mouse on my tablet to avoid misclicks
I actively avoid dungeons while away from home
when are the mistaps? start of battle?
Any turn where you expect enemies to die and they don't
Continue and Flee are in the same spot
i never hear about this anymore, so never got around to doing anything
Every floor. I use swansong so I’m usually tapping in the spot where Swansong and the continue button overlap. Problem is, flee button is right there as well
just kill them instead, what is the issue here
You added a malus that makes them live on 1 hp 
Maybe you and 100 top players, this game is gonna die if we balance everything into efficiency and no real gameplay
The dev added the mechanics "second chance" and "miss chance" to the game 
why burn dev time on a feature that basically no one will use, in a gamemode no one plays
and then the dev gave you a flee button malus
For efficiency I can play a excel rpg or text rpg
For why you never heard about it, I gave up complaining personally. It's such a minor thing but I tap "flee" by mistake at least once a dungeon and then I have to tap cancel in the middle of the screen
I've just gotten used to it, rarely misclick anymore
just needed to reboot that muscle memory
I've just gotten extremely efficient at tapping cancel
The feature was working, this is the same with the mentality of party play, one kills everything for efficienc, everything has to be made for efficiency so much fun
I mean if he still has the feature archived maybe
My fingers must be really fat because I still get +3 misclicks per dungeons if I’m on the phone
Probably varies depending on device size/aspect ratio
i still think the best thing is 100ms delay between start of turn and when the flee button can be used
100ms may be too short but it could be worth trying
That won't stop people who aren't looking at the screen
That's kind of their fault though
I'd even put it at a full second
I'll try whatever you want to try though, if you add it to the beta client
500ms feels right, it'll be in the next update
If were thinking more event towers, I will again suggest an endless one during Of Giants and Titans.
Endless towers, while cool in concept, sounds like a disaster waiting to happen
You're going to end up with way too many shards if you keep the normal scaling, and if you nerf the scaling, it'll be painfully long to go up towers, when doing a regular one would just be faster
hoa player here but I think if the traveler's guild thing had a tower like feature (choose which enemies to fight chests gives buffs to put on your mobs) that'll be cool af
Event towers have potential as content, but please consider not event locking it if the content is intended to be more challenging. By that I just mean at most let us spend event keys later.
I'm not sure I'm sold on that concept or not. It's kind of liberating to be forced to do the loop in a contained environment
Doing dungeons into towers into dungeons into towers feels better than doing dungeons for a full month and then doing towers for three months
In my opinion of course
I can't agree. The concept of boss scrolls and doing half the event later at my leisure is one of the top reasons I love this game.
Being forced into an event grind where the event boss scaling was utterly broken irritated me in a way nothing in this game has to this point.
If I could have relaxed and done 2 towers a day for a month, I'd be happy even with no changes.
we're still in the realm of possibility for the event towers sticking around as long as you have the keys
Fully agree
That is a really easy fix and I would love to see it.
I can see something like the event is gone, but the tower stick for like 2 or 3 weeks
that way people have some time to complete their towers
Entirely valid, and that is how most of the non-beguollyon events work, so it'd make sense, too
I'm also the sort of person that just decides to do a bunch of monuments, or dungeons, or raids all at once when I feel like it.
and use the remaining keys
Probably why I enjoyed it as a breath of fresh air - but I can't disagree with you there
Beguollyon 
Portmanteaus are my passion
why add a 2 week limitation on top?
or keep it indefinitely, i'm cool with that
If you're letting it live off event might as well let it live forever
its not like i will have remaining keys, but someone from my kingdom will have like ~20 keys for some reason
and he mentioned just that
They can still run through that in 1-2 days though
because the extra shards events is coming tomorrow, so they want to focus on getting additional shards
Yeah maybe part of my issue here is the forced tower per boss attempt now that I think of Apolyon. That was just hit a few raids, wait. Hit a few raids, wait.
I’m just concerned that change would once again turn August into simply a dungeon spam
The only argument againt keeping it forever is that it's a lot of stored godforges
And I didn't find it too annoying. But maybe that's because I was rolling in silk that I needed.
Also this
no yellow aura dragons outside of the event weeks 🙈
Is stored godforges a bad thing? You are reseting them often with anguish upgrades now.
godforging has been getting so much easier, even without a godforge heavy event
it shouldnt get even easier
It takes away godforging as a special, rare thing boosted by some events and becomes more of a whatever whenever
I dunno, godforging felt special when it was "final". now it feels just like another normal gear optimization that you might have to do several times.
Though I will admit that I'm a late game player so maybe that isn't the norm in viewing it.
With anguish upgrades, godforging doesn't feel that special to me anymore
at least for now, that i'm still leveling up my anguish
The godforge resets will continue until anguish progress is walled. 
My thought is somewhat less scaling, put more maluses in chests, in lieu of boss add new event gear to the chests
Excuse me what is this poll that only has yes or yes as choices?
^
-# I think my PC lagged and that wasn't ping off, sorry Dangy
Well that kind of thought process led to someone saying their opinion wasn't respected and decided to quit the game
And I thought they were joking then came to see that it's real
I think it's just the poll that's meant to be a bit tongue in cheek
Where is the "sorry mate not feeling it" Aussie negative option 😛
Id be interested to see how many votes that gets
The intention of the event is good it had a lot of potential but it's just such a slog. You grind dungeons for a few hours to get a few keys then you slog through a boosted tower with boobie traps just to face a ward of bone bone bone dragon
omg, Ancient 👋
-# waitaminute this isnt #👋│general
Hello 🙂 I will crap in a fan then disappear to my HoA server again 
That would choice 2
But I don't love it
I’m sure we can all see through the humour and vote anyway 😛
The event already started early and why don't we have option to vote for every event
There are so many things this event needs and extended duration is not it
The vote exists because we received many requests to extend it - that’s not much more to it than that