#Wyrmhunt (2025)
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I just go full damage, don't need to remove drakeblight if everything dies before it's an issue
I'm redlining for safety. I absolutely do not want to whiff a single Yelbeghen tower ever
They're too premium for that
Are you running them high anguish?
I've died 3 times from dot lol
Nah, so it's not actually that risky
Yeah I'm just running on anguish 1 not even because of yel but because I cbf dealing with those tanky ass dragons on the higher floors lmao
surely you have a good onc and can just raider tank it
Almost 5
Onc is tricky to get
My 5 year is October 1st
O
It's like 1/1000 dungeons, and if you don't/can't run too much hard mode and so on it's not an easy loot !
I hate dying
Oh wait
Damn I want that amity
I'm always thinking about a class with positive defres stats lol
look at hoa to feel better about your amity situation
Realmshifter becomes extremely tanky and a dodgey at redline, which is why I do it
Especially with the Rhada souls I can just shrug off repeated towerfalls
alternatively just get 100 al from dara
Yes, Deity is better, that's generally just a given
yeah that sounds like excellent qol
I'm just rawdogging it with stats
Arisen fey banshee bulwark
Raider channel
Yelb dropped me some boots that I'm upgrading right now that'll replace the Windtamer. Then I'll be immune to all dots he can give
It also removes normal blight, making it useful for redline classes outside of the event
so do we know if Yel is affected by luck? anyone has done some further testing?
This was posted earlier
^^
Just why nf did not give us pure phys aoe? I don't think it would be any better then bl2
Dragon aoe is better anyway
As a summoner I use it to remove drakeblight EVERY time lmao
Fair point. I sometimes forget people willingly subject themselves to playing summoner
Only class I play man
only class I'll ever play since it's release
Yeah that's fair. I joke, but I can see the appeal. Just not to my taste
Yeah I mean we all have fun in our own ways 
I personally like using just summons for everything, summoner at pure heart, I don't even touch BP or ultima builds
Yel gear is an amazing implement for us, like probably best armor we currently have when it comes to actually making us stronger/our summons
The buffs I'm passing would usually take over 50-60 turns to pass, this gear changes everything for us lmao
Slow ramp up of dmg sure, but like at least it's viable, and honestly really fun for me
Yeah that looks way faster than summoner I've seen before. Glad summoner is getting some love in this event too
Yel gear is huge for summoners, huge lol, but also you need ophion banner to guarantee buff dispurse
So off-hand summons are still a no go on convenient buffing but honestly every little step counts and this is a huge step for us
There's a class named summoner? š¤ š¤
Physical would be waay way better in my opinion but you do you
At least with alās. Having an element limits use in so many ways
Ah, complaining. Realmshifter had it's missing passive re-added
Yes, pure physical would've been better. Odie doesn't like adding better and better AoE though, which is why I was petitioning for either pure physical or dragon element. Dragon element is still another tool in the toolbox alongside arcane.
What are passive are u referring to jus curious? Btw no complaints about new yel stuff, just would have liked physical but you cant get everything š
Before Grand Summoner stole the crown, Realmshifter was the best class at complaining in the game
Hard to say who's best at it now though
Not sure on the meta
The key cost reduction is a much appreciated change š
i cant see the grand summoner class, is it a specialization?
You unlock Attuner from completing a quest for Horus, and then Grand Summoner is the T10 class at the end of that class tree
i see, im almost t7 and not even close xd
that summoner video was insane
Attuner is a T7 class, so look for Horus if you wanted to play that class
The summoner line is powerful in T7-T9 but falls off a lot in T10
im hitting 2k and thinking its good
Right now Grand Summoner is probably the least powerful T10 class in PvE
Or at least the slowest at clearing most content
hm, never saw the guy i think?
really? lol, i cant imagine the other classes then
that guy was hitting like a truck and theres a class more broken?
I have no idea what video you're talking about tbh lol
the last one
Just the one farther up in chat?
this one
Orna's damage ramps up huge for all classes as you progress into tier 9 and tier 10
I haven't been earlygame in almost 5 years, sorry, I don't really have any tips š
Ask around in #š±āearly-game-help / #š²āmid-game-ā5āā9
got happy for a second thinking they reduced the cost of Yebelghen keys š
This one already dropped from 20 to 15. Now the price of 1 horde boss is 10 keys when solo. It's much more manageable.
PSA:
Is it only about luck or does it also apply to tails of sphinx ?
Sphinx Tails apply to titans
I could try to dig up Odie's message from 2023 (or was it 24?) about that
Anyway it was asked when Sphinx Tails were added
Ok thank you. I guess it's the same for the karma buff.
Most likely
FYI tails/karmic ornate don't have a huge impact: #1400508525204996176 message
I've long since forsaken my Sphinx tails!
Idk man, this event comes around 3 times a year, maybe more now with the 3 week cycle. Its not that deep if you hyper grind and dont get the ornate you want. Thats just Orna. Cause this is an Orna discord
As far as sphinx tails and karmic it looks like it shaves off laps of the grind if that is what you are looking for
What are you responding to?
Tbh I don't see realmys really complain that much. Most of them are like "yup, Odie hates us" and then go on about their day
apathy
who knows
one more word from the 3 people that still play rs and realm's light is gonna get moved to deity
Revisiting my earlier complaint about the time input, I thought about it and can better phrase why I feel this way.
I noted that the gather heads -> create key -> run tower for boss loop felt bad because it was a large time input for each attempt. Some other users noted that the mat gathering portion is about equal to other events and I have pinpointed why this event annoys me so much: it's because you must gather the materials and use them within the event.
Other events I could get into the zone with mass farming dungeons or monuments for the materials, exchange for boss scrolls and the sit on them for months... and I usually did to wait for great felling. This event is asking for too much all at once and I'd like to push for something I saw discussed here earlier: allow us to access yelbeghen towers at any time so long as we have keys. Keys would still be crafted only during an event, but now we wouldn't be forced to push out all of our tower runs ASAP.
One part of doing the entire loop that I find limiting is that I primarily play this game on an old phone to conserve my new phone's battery life. On that old phone, if I boot up a wayvessel and do 10-20 horde boss dungeons, it's now at less than 30% battery life and I have to charge it to start doing towers.
TLDR: please do not allow the boss run portion of the event to demand our immediate attention. Would 100% help with the talk about FOMO as well if you could just stock keys and use them as you please.
This event was always about dungeons tho
not the most elegant solution, but yeah that'll suffice
at least in hoa players are completely suffering from getting gear shafted due to tower locks
im 70 kills deep, 15 extra keys with no towers to run, 4 ornates
there is a decent nonzero chance where a player that grinds the event out just doesn't get anything
for no reason other than getting capped by # towers
On the other hand, you have 5 towers accessible for free (I think).
You are a machine. I've just crossed 30 kills last night and if I did more I feel like I'd be burnt on this game.
if I dont move I can do about 7-8 towers from my ot depending on rng. On commutes I can get more towers but I dont have the time to do more than 10 anyway tbh lol
It's not like orna players have infinite amount of towers at hand, you need to find them, and if you're not in a crowded area, it's even worse than hoa.
yeah, even worse is that im getting shafted
4 ornates
really hate how there's no way to even brute force this event
I got my first 2 ornates last night, 2 pieces of warrior gear. Dunno if I'm happy about it yet.
if you're shafted, ggwp gl
if i have 1.5k vd and move to 2 locations id already have more than 5 towers
would that be correct
or rather find more than 5 natural towers
Depends on your location. Big city, maybe yes. Small town, no (and it's not even close) but you don't have the dungeons to farm either anyways.
wayvessel
5 is still high tho. Even in Paris it would be a rare occurrence.
hoa rates = 1 dragon den, 5 normal dgns, 1 hour cd
orna rates = ????? 2 hours nonthemed boss
would you say that orna players have more access to dgns
or nah
Depends on your degree of investment. A random player alone, probably less. But you have options with groups and also placing you OT somewhere else.
oh ok
Being alone, I've about 10 dungeons between my actual home and my OT 1km away in crowded area. All dungeons are random tho, so I don't have 10 normals to farm even. And I don't have a dragon dungeon this week for example.
I'm not the most active in game so I don't actively try to find groups. When I visit grandma, complete different story, no dungeon in 1km around.
My experience is: in HoA generally easier access to towers and battlegrounds, in orna (with WV) more (and instant/no in game walking required) dungeons. But if you are traveling, you can more easily setup 5x 50 floor wild towers.
(2 years in HoA, first year in Orna)
bgs definitely
towers i suppose, you can't access them through wvs correct
Towers in Orna are technically unlimited but only when you also have unlimited transportation.
In practice that means most players are heavily limited. You'll find that often the highest ranking Orna players spend a lot of time on public transit.
Yeah I've been hopping on a bus to find towers while my OT towers are on cooldown. I'm at 57 kills. This event is VERY grindy but I kinda like it. Hopefully I can get at least 1 piece that I'm after or it will just feel like wasted time though, like Apollyon event I got almost 2 full mage sets, a full warrior set, multiple staffs, 1 axe, and NO thief gear. I play RS. Felt quite bad tbh when you put that amount of investment in to get (essentially) nothing
But at the same time it makes getting a good drop feel that much more special so I'm kinda split on how I feel about it
I'm pushing for letting you enter yelbeghen towers so long as you have keys even after the event.
Easiest way to solve things is to let you spend keys at your leisure.
That would just make the event a dungeon spam, and incentivize people to only run the towers after the event is over
This event has always been dungeon spam, now it's dungeon spam and forced tower runs that don't respect your time.
I can only keep up with it because I'm on time off, but I'd rather do things at my own pace.
How donāt they respect your time? Theyāre the first event towers we ever got and theyāre a breath of fresh air imo
Iāve been killing 8 Yel in a row full white gear not a single colour
Amazing
š¤Ŗš¤£
That happens every single event lol
Because every other event lets you kill raid bosses later. This one currently demands everything in the bounds of the event
Given the time invested to farm that shit itās low colour count
I used the karma thingy, after 5 yel kills no ornate 
Told you itās a placebo
:p
No one is forcing you to run a bunch of towers, you could just do your 5 OT towers every day and you would get like 100 yel kills by the end of the event.
Not all events depend on raid scrolls though?
Every attempt is 5-10m up a tower after you spam 5-6 horde boss dungeons
This is too much all at once
Itās literally a 5min tower if you speedrun it, you can stack them and do them on a bathroom break
I think its a good thing to have more slow burn late game content.
If you r got the gear to speedrun and do the Yel boss in some nice time that is
Even if you have a wv with 10 dungeons, you can run them l and have 30min left for towers while your wv is on cooldown for the next set
Takes me like 5 min JUST for the boss so far at least
I'm not dropping anguish just to do the tower faster.
You canāt attack while it has ward up, or itāll just start spamming ward of bone and have permanent 80% damage reduction. If you burst it when it hasnāt warded up itās significantly faster
Thatās your prerogative, canāt really blame the event for that
Good point thanks
If you deal 2mil damage a turn the ward of bone spam isn't an issue š¤·āāļø
I was trying to rush because I thought it was going to ward none and thatās it it keeps on buffing up
With the new ss3 nerf itās not that easy to upkeep 2M damage for more than 3 spam for me
Somehow
You can when the drop rates are piss poor. Anguish gives better drop rates for good gear
Because I donāt play swash style
You should play CD style
I think you could fit more attack into that build in any case
Clearly not optimised. I didnāt touch anything since the ss3 nerf
So itās the old way
I'm not swashing either. Base RS for the extra ward damage and oracle spec, pick up the berserk buff from the chests, with buffs and dragon enchanted weapon my realmstrikes do 2mil ward damage each turn. I'm not even min/maxed I just threw some gear together
Takes about 15 minutes to reach him and about 5-10 minutes to fight him for me, so around 20-30min
Sounds about right for a gs
But yel doesn't hit me hard at all it's just safe and slow
I think the 2 drop thing is a really cool idea. We can have events in the future that take twice as long and give 4 drops.
Summoner will always be slow, it's just basic turn economy unfortunately
I don't even want to try swashing the towers lol
That's my 7 AL alt lmao
Just run 80% dragon resist amity and the boss loses all its damage.
In which case yel cannot kill me lol
I don't have any res element amity though 
Just rhada souls and elemental wards do the trick if you want you could run essences to 0 towerfall/ultima
Alt is broke though I neglect it a lot, I just use it as reference when showing new summoners what to do
Yeah rhada souls good here too, but my raid loadout has a delicate adorn balance
I am confused. Itās very primitive and very effective
š¤£
How are you doing any damage with that build I donāt get it
Im doing something wrong then
I tried with that
Sorry the good stats
I use mammoth, DC+wryms song, and chip away, boss fight is about 5-10 minutes depending how often ward of bone is applied lol
At the same time I don't have to worry about dying, just replacing mammoths here and there
Just tried to go up and got f* on a pack
Got 3 Crit from mobs same turn. Dead
9k hp is shit even with 85% absorb and 115k ward rofl
Soooo lost a tower just for the lols of trying with summonerā¦
I almost got tricked again to think it could be fun š¤£š„¹
That's just unfortunate, personally though I just ignore all the hard encounters and skip straight to the titan lmao
If Bashe was the crit culprit, you can just run a dragon resist amity and watch them become very non-threatening. As a bonus, it will also make Ymir's ultima a non-issue.
You know thereās a real issue with the class when you have to give up on everything summoner related (no special summoner gear part) and build it like a gilga to do content. Donāt know.. I guess itās time NF starts acknowledging maybe thereās a stats problem on the class or special gears after many years šāāļøšāāļø
So... is there valhallan gear yet?
You could run towers with more lp, like immortal ring, Baldr or pumpkinless gear. And maybe ymir coiled shield instead of arisen shield because of dragon resist (bashe).
Or simply 80% dragon immunity amity
its clearly not a priority for them. It has already been an issue for 1-2 years at this point. GSH has been bad since its release and basically nobody cares 
wyrmhunt has always been a really bad event to do as GS. It just doesnt have the damage output to deal with the dragons effectively. Even with 150 al you're better off swapping to deity or heretic to clear the dungeons. Havent done the towers as gs but I imagine it's even worse since you dont have 5 summons to deal with each encounter like you can have in a dungeon
Probably most players (like me) just accepted that summoner is great all the way up to mid t10 and then switch the class. But that is of course a very clear sign of class imbalance.
@vocal crater
That was my gear
And to precise it was not a dragon that killed me
It was on another pack, canāt remember which one as I did other towers in the meantime
Also I had a gilga axe instead of what you see above
I swapped at the last minute when going up to copy what I saw from lebaldrice
I mean baldrice is saying that it takes him 5-10 minutes to do yel, and he has 74 al 
When it takes 100 turns to ramp up to full damage I can see why it would take so long lol
Oh, OK. Then probably just bad luck š For normal towers, I found GSA always a very safe (but very slow) choice. But maybe that has changed with the new mobs in the tower? š¤
(though I always had rather 12k+ lp in my tower setting, which helps a lot)
I was using my 7AL alt for that reference lol, I just use mammoth/panda for the climb ( way faster than AD/jinn ) and then I mammoth spam for the titan fight
With the gear I showed you shouldn't die if you woo immediately then fill in the blanks
This account is lvl 233, about 15 minutes for the climb, and about 5-10 minutes for the yel fight
If you don't have mammoth and panda summons I'd personally add 8-10 minutes to those times
If I had a 80% amity, I'd probably use banner+yel gear for a 1-3 minute yel fight
ah missed that part. Its quite the dedication to grind yel on an alt 
My main if I wore the same gear as my alt, even with 74AL it's probably around the same yel clear time, maybe instead of 5-10, it's 3-8 minutes
But on my main I can afford to wear yel+banner cause the raw stats of AL, and I have the proper measures not to get 0'd by yel š¤£š so usually a minute boss fight
Does that mean if you get 2% in anguish you loot everything ornate? 
Maybe you can let us know when you get to anguish 200
Give me 10 years, brb !
If that's the way it works, then every 0.1% is more impactful than the last, so running high anguish would be far more effective for ornate hunting
don't worry after anguish 398 and karmic boost we can crash the game
through division by 0
Something else to factor in is that you can actually lose the fight and render all that time entirely wasted.
I lost one key by using the new button in tower, it made me click on "tower of strength" and I was killed before I could move again. Other than that the fight is hard but not unplayable.
Just reminding my fellow deities to equip a 80% dragon res for the boss so you don't die because of unstable omnimancy versus ultima. If you don't have one, keep your apex meter completely filled.
hey folks, does anyone have a screenshot of a complete yelbeghen codex?
tyvm
Sorry if this has been suggested before - but it may be useful to be able to exchange dragons heads for different types. May he tough to code with so many combos, but even not for a 1:1 basis would be great.
I recall this was implemented for the Fey Y event and it was super helpful.
We should have a quest to codex yelbeghen during the wyrmhunt, and it rewards us with a new accessory
š
Thereās a ~22% chance of that, thatās just how rng works
oh i know
so far all my ornates are for gear i will never use
2 ornates
it's a big slog to have to mass farm dungeons, to then mass run towers
My Burnout-O-Meter is SUPER high right now
Death in any step of theses towers si super frustrating
and I hear a lot of people express frustration at getting 100k towerfalled which on top of doing the tower and grinding for the key i can imagine is just rough
i was at 1800~ items, 4 ornates
don't worry
just wait another 6 months i guess
Here is my daily post asking for the allowance of running yelb towers so long as you have keys after the event ends.
your cries are swallowed by the void
I'm going to hold out hope that they aren't. A huge part of why I enjoy Orna is that the mat farming and running bosses was always separated - after you have your spoils, you have been able to use them whenever. It would be trivially easy to add that to the new content for this event.
Would like to see that
If they let the keys be used after the event you can just farm hundreds/thousands of keys during the event and just do yelbeghen infinitely forever after. Also if they change it late into the event it will piss me off because I could have just saved my keys instead of putting in hours seeking out wild towers to run while the event is active
That's the sort of thing that needs to implemented from the start of the event or else people will have wasted dozens of hours for nothing
Counter:
Just because something has sucked for early adopters isn't really a good reason deny improvements for everyone moving forward.
Early adopters would benefit from no longer having to seek out random towers too.
will have wasted dozens of hours for nothing
And Odie's clearly ok with this. that's why failing towers leaves you with nothing.
I wouldn't say it has sucked though, seeking out the towers is part of the event grinding experience. I understand people want to just sit at home and play their 5 towers a day but remember it's a GPS game.
Monkey paw: Keys can be used whenever, but not on player built towers
I just think it's too powerful to let it happen. You can quite easily farm keys so having the towers be the limiting factor makes sense. If you remove the limit then people can just farm a ridiculous number of keys and use them forever. I'm already sitting on more keys than I can use. This is supposed to be limited content
2 fixes for Outside of event :
- Only wild towers.
- No double Yel drops.
And trust me I'm at 70 kills and not one piece of gear that I want, so removing the limit would actually benefit me, I just don't see it as a good decision for the longevity of the game
I'm at 15 or so, and completly burnt out on this. This event sucks for classes that can't quick sweep dungeons, it's painfully long, and then you can completely waste an hour by wiping in a tower (which also take too long)
I know you're using beo so you already have dragon res, but have you tried using a 80% dragon res? It turns most of the dragons into tickle monsters
As pure beo, I've only lost 1 yel fight, but it takes ages, due to the follower always making sure that yel keeps up his bone ward. Hitting through 80% DR takes ages.
I'm not particularly a good player though, as I've not really engaged with memory hunts / fishing, so outside of events, have no gear.
Counterpoint: literally everyone is going to be spamming dungeons during this event for ornate jewels of creation for the entirety of the time they play orna. This event has been dungeon spam since its inception, and the change I proposed would simply revert it to that incentive-wise.
And every tower you run as yelb is a tower you lose shard profits from for 24h. I don't see why stockpiling keys for later use is too... anything.
Hell, giving you a break from dungeon spam if you want it is good enough imo.
If I can run 5 yelbeghen a day for an unlimited period of time, statistically I can collect every piece of gear in ornate WELL before the event rolls around again
what is your point?
All I see is "this event should be stuffed with FOMO"
The way it is set up now, the players that push degenerate amounts of time in will benefit and everyone else will burn out trying to do the same.
That's literally the whole game
you can never plan around the players who obsessively push events.
And no, that isn't literally the whole game. The reason I still play this game is because it hasn't burned me out.
People who push degenerate amounts of time will ALWAYS have an advantage. What are ALs?
I can grind dungeons for event materials, stockpile 80 raid scrolls and use them later. It allows me to not burn out.
The point is, this event is requring too much time input for attempts on the new boss.
I said earlier that I can only keep up with this because I'm on a chunk of time off. I would just lose out on most of this event if I worked through it.
I disagree. Even if you only do 5 towers a day every day for this event, which isn't THAT much time investment, that's still 100 yel kills by the end of the event. That's still a decent probability of getting at least something good. People pushing more than 5 a day will obviously have a higher probability of getting what they want, just like anything you put more time into you will receive more out of. If people can stockpile thousands of keys and use them infinitely it just invalidates the event forever in the future
and if I get incredibly bad luck? well fuck me I guess. I'm already disheartened that NF has allowed the stat blob event bosses to stay as gigantic stat blobs in towers... I've unshackled and lowered anguish, and I don't want to drop anguish completely just to farm this event 30% faster because then I just have to waste time later to get anguish mats.
and you aren't going to stockpile thousands of keys. Keep your examples within reality.
You are completely ignoring my point in that individual attempts require too much input. I don't even know what your point is, do you want me to go play raid shadow legends or something?
I don't know how to communicate this point to you that the direction change into stupid amounts of FOMO is wearing players down. I've been unable to push dungeons out because I'm losing the will to play already.
I don't fully understand what you re refering to with "too much input"
I can't aoe slam towers without lowering my anguish to essentially nothing. The event dragons have as much stats as enemies double my current anguish level.
There is the option to farm keys now and hold onto the keys for the next time the event comes around, since events always repeat
How does this help the FOMO aspect?
About some points, I made a suggestion of "question mark" events appearing several times a month = short time events that may be a good way to balance a bit better the return of some important events
"just don't do half the event" is not an acceptable answer.
"just don't use anguish" should be though, imo.
Anguish is meant to make easy content more difficult, when the game adds more difficult content it makes sense that you can't run it on the same anguish level
And you only know what event it is when it start. As I can understand it s a bit frustrating to have to wait too much for some events
Because when the event repeats, you're only missing out temporarily
FOMO would imply you can never get that gear again, no? The events repeat
If it was a difference of a few anguish levels, I would agree. Event dragons are so far out of the norm in terms of balance for the towers and anguish we have now that it's ridiculous.
You can run dungeons quickly, you can reduce anguish and so on to help a bit, that's what I used to do when needed
Why do you think you are required to keep your anguish set up for running these towers?
I'm really confused about that aspect of your argument
I'm halfway in between "non anguish is so boring I will lose interest in the game" and "anguish with dragons is unreasonable".
To me I saw dragons in towers, whacked my anguish down to 1, and I've been enjoying the event ever since
Same
You can farm proofs all year around, better to run low anguish to get the gear faster then upgrade it throughout the year is my thinking
If anguish slow you down too much, it's not as worth it as it seems
And to follow your view, if reducing it allow to farm tower quicker, you can also invest the time you gain on doing other anguish related things
Like I'll admit, the first batch of towers were actually fun to figure out with anguish. But when absurdly high level players have to essentially turn the system off...
I don't have to, I prefer to
No, you just have to waste more proofs anguishing your new gear. the time is lost no matter.
Quicker = more time I can spend on other things
Not if it frees some time
And I prefered to run them on low ang to invest the time earned running more tower while moving, or doing other contents
I'll acknowledge that I'm in a bit of a "have your cake and eat it too" state here, I don't want to turn grinding this content into utter brainlessness because I was straight losing interest in this game before anguish 2.0. I've found ways to innovate and spam mel 7 dungeons with pre-buffs, builds that let me punch through event dragons with safety... but I don't want to shed all challenge.
I'll still complain about bad game design with stuff like the drakeblight turn 1 stunning, but I could get through it. I am going to burn out on this game if I continue down the path of seeking challenge, and I'm going to lose interest if it becomes utterly brainless again.
This is a different topic. On this one I can partly agree with, but it's more related to anguish 2.0
No, the topics are finely intertwined.
Partly yes
Imma be honest, it sounds like youre already burned out
I'm frustrated, but I'm not burnt out. If I was burnt out I wouldn't be opening the game.
Regardless, I've complained enough for tonight.
If you know the event will be back a bit more often - for 1 or 2 days here and there by "surprise" -, does it remove partly your current issue with this event ?
No. That just means the game will demand my time in heavy short windows.
I said it before and I'll say it again: this game not demanding my time and allowing me to run the event boss months later is why I enjoy it. I pick a time I feel like hitting the boss a bunch and sit down and do it.
Idk if "by surprise" is a good idea because then you can't plan around what events you want to grind. I wouldn't be against events repeating in shorter bursts though
I mean if it's something like "this event raid boss is available", something like the fool, sure.
That's what happen for most event I agree. But I m glad there is also this kind of event
Maybe some enjoy this style, but it makes me resentful when I know something I need is locked behind a long time gate. I already detest the Morrigan event, I grinded it out once and got my lute and don't want to put major time into it again.
but when I can consume part of the content on my schedule, that just vanishes.
And I m not sure what specific drop you re searching for, but on my side, I think a good part of event drop are not that mandatory to run contents. There are often alternatives, or if some drop are that much better than other, most of the time it's duable to live without having the top quality of it
The greatstaff is a simple pure upgrade for me for aoe, and nothing in the game is comparable.
But I agree with the idea of having better event turnover
I already don't care about farming amities through amity shares, I have no choice but to optimize elsewhere.
A legendary + is already a good drop. On my side, when event started, I was ok with not having luck and keep running with A trev
Of course greatstaff is better, but A Trev did the job and I was ok to keep running with it
That's what I'm frustrated with though, 35 kills in and my highest staff is famed. I did get a greatsword to drop in barely ornate, but that's not going to be good for general use after the event because of the element.
I would prefer an improvement of event turnover, especially for events seen as "good", rather than the suggestion you made - IIRC - of event tower outside of this event
It's exactly why I want the event tower to be accessible so long as you have keys. Suddenly, the time pressure is immediately gone... and everyone is already farming dungeons nonstop anyways so barely anything changes within the event.
if you want to use some keys during the event, cool. if not, do them at your own pace.
The problem is the keys are WAY too easy to farm, if that were to be the case the keys would have to be much more expensive
Which still makes the event a massive grind
It doesn't matter how easy they are to farm, people are already mindlessly aoe spamming for jewels of creation.
On my side, it would just partly remove the "event" aspect, and I don't really like this idea
that's the entire point of my suggestion.
Being able to farm Yel infinitely outside of the event because you can farm essentially infinite keys is a MASSIVE problem though
You say that and I still don't see how it is a problem.
It's no more of a problem than the 80 Fey Jorgmunder scrolls I'm sitting on.
And when I fail a Fey Jogmunder raid, I can go back in 15mins later until I whittle it down. The same can't be said for this event.
On the other hand, knowing this event will be back more often for some time for a few days may be a good improvement, and a good suggestion : when a new event appear in the game, it appears more often on the next months
There was no problem with me killing 100 sphinxes outside of the thronemaker event. That is why this event setup frustrates me.
The "boss scrolls" have a timing window on them.
You can farm 100 Yels during the event just by doing your 5 OT towers daily with minimal grind
I know the correct answer is to play this game less if it frustrates me, but it's a game that I have come to enjoy and somehow am not tired of 2 years later.
Yes, I have to turn the difficulty down to brainless.
"just by doing your 5 towers" is a lot more than most will be doing.
That's ~4 hours each day for me, bugger that.
4 hours ?
To get the keys and complete 5 towers, yeah.
Feels weird
Not everyone is perfectly aoe face slamming this event.
I m not saying the time I can do is the time everyone should. But 4 hours seems really slow for someone with 250 tag
I was going to bring up Odie saying this was an endgame part of the event again, but OmenemO is the person he originally said it to
I thought I couldn't see tags, but I can see Knight's? odd.
I think the Orna server may have lost it's tag?
Takes me ~4 horde gauntlets to get the keys, at around 10mins each, 10mins to get to yelm, 10mins to defeat yelm.
Oh, maybe not. Odie still has it
Yeah I can't see the 250 that got tagged on me not too long ago, weird.
(click the name to see the tags, they don't show up beside names anymore)
Ah that explains it.
Should raid scrolls only be usable inside their respective event window?
Oh freaking derp I'm in the compact mode
10 mins for horde ? You asked for advices, builds ?
And additionnaly, you answered to people who offered party runs ? š
This is what sustained complaining does to your brain
Tbh I'd say yes if it wasn't for the horrible lag caused by spamming raids
I'll pick off the trash, and wait for ASG to hit the tanky dragons. Some floors will be done in 2 rounds, some in 6+
Doesn't really seem like it's a long time to me.
I have to wholeheartedly disagree that they should, otherwise events like great felling just lose meaning.
I'm not a fan of the "don't kill your event raids until there's a great felling event" efficiency meta
But that's besides the point of this thread
Note: I'm not really after build advice. Just pointing out the perspective from someone who's not 1 shotting everything.
No I don't, I think that having a variety of different event mechanics is good and not every event should be infinitely farmable
Fair. I agree with you on this, I just don't mind because it's spread over 3 days and way less of an issue now with raid luck.
You maybe missed you can use the new event gear in normal quality to have better results. You can ask for some advices in OL/GS channel.
Additionnaly, you can also ask for party runs, there are people doing some party play, on the english in game chat for exemple.
And last, if needed, you can also run T9 dungeons, as all keys are available
I think Goudine's point OmenemO is that you're not 1 shotting everything, but there's a chance you could be (or like, 2-3 shotting everything)
The event probably doesn't need to be as slow as you're making it, depending on what you have available to you
On the infinitely farmable point, would you be a fan of a grace period after the event for using yelb keys? A week, a month, not really thinking of a specific time but just a post-event time of some sort.
Yes, definitely there are some space for better runs. GS has never been greatest for wyrmhunting, but 10 mins is something you could at least halved asking for some advices on OL/GS channel
It would definitely hit the notes I'm after, since I doubt I'll end up with so many keys I can't use them in that time period.
I would prefer the event to back for 3-4 days in september and same for october.
Goudine do you mean as a monthly thing?
I think you're underestimating how easy it is to farm these keys. Someone could easily end up with 1k+ keys if they grind enough. I'm already farming more keys than I can use each day and I'm doing ~10 towers a day. If you removed the time spent finding and runnign towers I could probably grind like 50 keys a day easy
Best would be, if it's something NF think they ll do, to have an announcement before the end of the event, so players with same kind of concerns may feel some release
#š”āsuggestions message
If you are doing 10 towers a day you are already in the "degenerate amounts of effort" area. (Not calling you a degenerate, to be clear)
Oh no I'm absolutely putting degenerate amounts of hours in, not even gonna deny it
I made this suggestion thinking about the current event, as this kind of thing (not specificaly āevent but a return of new event of the next months) may be a good way, and a good in between
The more I look at that, the more I'm not a fan of it. It could be cool, but if you have a life event that day, or a particularly busy day at work, or whatever... it will just annoy you to miss it.
That and one day of an event, unless it is raid boss access or something, doesn't really give you enough time to do much.
That's why I said this kind of thing
Ah, I thought you were talking about that exact execution.
It's a first step suggestion, that may requires some adjust
If it was that but for a few days, or a week, that would honestly be kind of neat.
1 day events were one of the reasons I quit Pokemon Go
I think a solution I would like to see would be having certain events that people see as "essential" come back for a week maybe like every 3 months or something. Then you can plan around what events you want to do and it doesn't feel as restrictive as events being yearly.
surprise tertiary event in the middle of your secondary event doesn't sound bad to me
So, regarding this, what about having 3-4 days event return on the next months after new important event
Instead of this, I'd rather other events offer more alternative items that do similar but not the same thing
At least for the "essential" items
Honestly I'm not even sure of what a proper cadence for important events is, 3 months is better than now but still feels kind of bad.
I think "both is good"
The biggest offender of this is Crimson Festival. The only event with 4% crit adornments, which are absolutely required for endgame builds on most classes
My dungeon gear is fairly decent, it's just not that quick on BeoA when you come up against bastioning dragons. I can't kill them, so wait for ASG to do it.
For wyrm, it's august and january currently
What about 3-4 days in september + 3-4 days in november ?
I do agree with you, but just pointing out that until crimson festival came around I was able to get by ok with ashen pinions/turul feathers. They are definitely an improvement but not necessarily "absolutely required"
This is probably the core of it now, that we have specific hard BiS items that demand this short term grind.
Oh I thought you were talking about ancient dragon. As Beo 250, you have definitely to go to OL/Beo channel because there are a bunch of advices that may turn your 10 minutes into 2-3
IMO theres a lot of events that different builds will consider 'essential,' I think the 6 month cadence is pretty fair for most events, given that theres already 3-4 events in any given month
As I said, each horde dungeon ~ 10mins. (but I need 4 for keys)
10mins to get to yelm
10mins to fight yelm
~1 hour per run.
And oh my, 192 A Trev.... Go to OL, now š
Yeah, I am happy with the twice a year cadence (+ the Christmas insanity) for specifc events
I don't think that's an unrealistic time.
Arisen waygate also helps offset some of the raid specific drops
If and when they happen š
If you feel like the towers are too slow/challenging for your build, then maybe use this event to gather keys and get the dungeon based drops, which are still very good, and max out your godforges and focus on yelbeghen next time. Its designed to be late game content
But that's a fair point, Ferocious Cerus ends up in an Arisen Waygate and that's the supplemental Fero eyes someone needs to get by until the event
Or whatever else
https://discord.com/channels/748188991852904621/811254803199164436
Just send in Beo channel "I m 250 I have a 192 A Trev staff and need some advices for my dungeon wyrm build" šš»
Why, I'll get told to go BeoH, or change class entirely, which I don't want to do.
If it's a fast event for some, I'm happy for them. But for many it's not and it's worth baring in mind.
I also agree. Just wanted to maybe find some kind of in between, but not sure it's the best for the game, idk
I think Odie hit the nail on the head saying there is a group of players who are eagerly seeking slow-burn late game content. This event really feels layered now in a way that other events do not.
I don't fully understand your complain when you have easy opportunity to reduce drasticaly the time you spend doing dungeons with switching to the same class but other celestial version. But you have your reasons and I respect it then šš»
I've not complained, just offered a counter point to "it's fast"
Well, then you should be fair and say "it could be fast but I decide to run it slow" š±
It could be fast if I want to abandon the class / playstyle that drew me to the game, and do something entirely different, because I happen to have meta weapons that lots don't.
Once again, it's not fast for everyone. I'm pointing that out, and not everyone has the gear I've accumulated over 3 years.
I think what Goudine is trying to say is you don't have to change your playstyle/class, I think there are optimizations to be made within your build as someone who doesn't play the class.
No I just didn't know he wants to stay on BeoA for the event, I have no idea about BeoA build for wyrmhunt as I mainly saw people running BeoH for it, with new 2h skills - or sweep/MD before
I don't see it. No new event can sustain against late game player power, the only slow burn content that will work for that is anguish 2.0... and that simply doesn't work with this event unless you are at least 3 digit ALs.
Swapping from "buff my AOE pet" to "boost my personal damage" is already a change in playstyle.
I'm not after optimisations, and I'm not complaining. I don't think 1h / run is unreasonable for endgame content. I just wanted to point out that "just 5 towers a day" is a significant time investment for many players.
imo, there is already a ton of content in Wyrmhunt that meets the needs of most players. The tower is really there who are looking for a new endgame challenge on top of all that
I mean playstle aside, even the build you posted is exceeding the luck cap with a dowsing rod even if you drop the concord, you could in theory supplement with more damage there alone by including a trevors charm or whatever else helps your build. Thats assuming you're also getting no luck from other external sources.
As a BeoA those dragons are beyond me, even in my full "WannaBeoH" loadout.
I'm already oneshotting the trash, so ASG only has the hard ones left. Extra personal damage isn't going to be useful.
Odie if you don't mind me asking, what is driving the requirement that the yelbeghen keys only be used during the event? Is there any thought to allowing those keys to be used outside of the event window?
I'm not a beo main so just asking, the dragons generally resist half of ASGs spells while being weak to dragon, is there not a relaible dragon pet you can use if thats the main job of your pet?
Over the past few days I've found that ASG is still faster than Chimera / Selene. If I get lucky with crits, it can still 1 shot the dragons.
I wonder how Bashe is (the pet)
I donāt have a strong opinion on the matter
Orna is generally designed to only have event content accessible during the event. Scrolls are currently the outlier
Slower, it has to debuff before hurting lots.
Yeah I guess Bashe wanting to apply his debuff could be a problem. He seems to have strong single target dragon attacks
Bashe is basically slightly slower than selene. Similar single target, but no sweep / All upx3 buff.
Aye, thanks for the response. I can see the rationale for it, I've just found orna to be a huge outlier (in a good way) in allowing you to burn event scrolls at your leisure.
Ashen Phoenix on BeoA might be smart enough to Lusus Naturae?
I'll stop lol, I don't know Beo enough
It's just rare to see mobile games these days that lean more towards respecting your time.
It's only hitting for 200k on a crit, slower than selene/ bashe / chimera.
Good thought though, I hadn't considered it.
My last suggestion is actually The Mightiest Mimic, because Ultima does melt dragons (if the +follower AI makes it use it more consistently)
Eh, wouldn't recommend that. two elements get resisted on every dragon, and you don't even get ultima being spammed since basic elements are not immuned.
Maybe for a hybrid base Beo setup since it buffs nicely, but I don't see it being good for damage in this event.
Mightiest Mimic is hitting around 395k on a crit, actually seems decent.
Yeah that's why I stipulated the "if +follower AI works"
Not playing Beo, I really don't know
All I know is that it makes people write bug reports about ASG when an enemy is immune to elemental spells š
TMM seems on par with ASG / Selene for the dungeon. Will fall off in the tower though.
It's much, much better when dealing with straight immunities on single-element skills. Selene is kind of nice now because you see lunarstrikes only if not eveery enemy immunes it.
I remember the good old days of my only aoe being selene and seeing her slam 3 lunarstrikes into a pegasus pack in towers.
The "oh shit" gotta swap to cactus horde.
I don't miss lazily running cactus in towers.
Just some quick thoughts: with dowsing rod active, switch Concord either to trev charm (BL2 damage) or beo charm (Pet damage). I would change some adorns to get full Crit (with wyrms song active, you should need something like 6 ashen pinions), so that you reliably one shot the smaller enemies (and afterwards you can hit large lp dragons with viperseal), while mmc or so is taking care of the bigger enemies. With mmc, I would think about Aaru Robe for always t.mag+++ active, which helps your and your pets damage a lot.
I swap from that cuirass, to houserobes of dynasty (2 turn deific channel) and then ASG provides the T.mag+++
I'm already 1 shotting trash. I don't see the need to worry about personal damage, it doesn't make a meaningful difference at this point. I don't reduce the amount of turns ASG takes to kill the dragons, so once trash is done I'll generate more ward turns / clear debuffs.
But with crits (and standard non temp buffs plus t.mag+++), you should make 150k+ damage to each enemy. And with viperseal 3,rather 300-400k (for low AL). I think this should speed up the dungeons, or not?
hmm, I've not unlocked viperseal 3 yet, will look into that later, viperseal 2 was basically still just tickling the dragons compared to my ASG output.
I switched from beoh to base beo for a quick test in a dungeon. I have only buffed wyvern speed, wyrms song and snotra. If mmc crits (around 50%), the damage is of course higher, but also your own damage would be quite good.
(with 40% crit amity and tamer spec )
PS For viperseal, you also need 95% crit or 75% plus wyrms song, to reliably Crit.
I've 40 more Lotan than Illuyanka, and I didn't even farm that much.
Before we used to be able to summon event raids at our home and clean them up later on but with this event we can't. I don't have much time to farm both keys AND towers at the same time so that means I'm greatly hindered if I can't burn those keys later on. I hope maybe Odie you will reconsider letting us do that later on. But to be honest, people say 'yeah but that will lead people over farming and stacking up'.
Guess what guys.. the sweaty try hards that will do that are already burning 100 Yel keys per week so don't worry they will be fine either way.. but people that don't have 10h per day to play will be more impacted with one way or another.
while the mage weapon (yelmogus greatstaff) is amazing, I think us mages did get the short end of the stick armor wise. Yel mage armor stats aren't particularly great, and the flask power passive only seems to work on blood ray and mana ray flasks, not repetition flask (or maybe the passive doesn't work at all lol, it's kind of hard to test with the flask damage variances). Nobody really uses mana ray flask for the damage, so it's mainly bloodray flask that this would be used with. But I cant really think of builds bloodray builds that would use this gear. In bof you probably still want to use beguiled gear because it comes with flask charge and foresight, but with yel gear you dont have foresight. I dont know if I'm missing something but it seems quite underwhelming
A ~10 Minute HP bloated tower with a 5% change to almost always instantly die if the gods feel like it turn 1, to get 2 chances for the equipment you want - and not only that, no, you have to go into the dungeons and kill the HP bloated dragons.
I know we tried to be creative, but all that happened IMO is creating a giant FOMO event with really, really good gear, that is insane hard and completely unfun to aqquire (capping a tower at the level where you usually start killing cause the shard gain is good enough is cruel, the 25% shard increase dont do much for it.)
Ways i see to improve this:
- Make the sus dragon roll its loot 5 times, or significantly increase the ornate chance
- If the dragons in towers dont drop heads, for whatever reason but torment (got it?), at least give them a HP malus, its not fun
- GIve us an alternative way to get the gear, which is not random, like monumental guild
- Reduce the floors of the tower, 25 is cruel, its exactly where it starts becoming good killing, and the way there is usually the boring part of the tower, where you just want to be done ASAP
Things i like:
- We finally got a good meele AoE weapon, but its locked behind the worst grind i can think of in modern orna
- Extremely good gear, but same issue
Oh, and adding to that, i ran a Anguish 8 shackled tower against yel, and i got a non-anguished chestplate.
I dont know if thats desired, but wasting this much extra time to not even get anguished yel gear is frustrating.
Anguish bug was fixed
You forgot to mention youāre likely to only get white loot⦠wait⦠you did⦠checked š¤£
So far Iāve killed it 13 times and saw 1 legendary 1 blue
Damn
Part I dislike is that this entire event is at the very best a grind fest deluxe (orna, somehow kill a ton of yels a day) or rng hell on average
Again this is moreso for hoa but I hate having to actually coinflip my items without being able to max grind them
I'm still having a lot of fun and this is one of my favorite event grinds implemented
It's fun, yes
I am sympathetic toward the HOA issue though
But the rng is absolutely atrocious because I don't have a method to out grind bad luck
For Orna, I like the event as it is
Like I've been saying this since day 1 but now I'm a bit of a victim of the rng issues
5 ornates, 86 kills
what's the hoa problem?
only having access to 5 towers?
or are their dungeons limited?
HoA only has 10 towers (5 world, 5 built)
Which is a lot, yeah, but some people have been maxing out all 10 per day
that a day? more than enough
but then again I'm sure some people wanna run 16h
doesn't really feel like a problem at least you don't have to search for wild ones
I mean you can say "more than enough", but it's not a good feeling when players have literally nothing they can do to grind the event more
In Orna we can always find more towers
The HoA 10 tower limit also means that if someone doesn't feel like grinding towers for a day and gets extra keys they can't use them
Last day of the event and you have 15 keys? Oh well
Whereas in Orna that is a problem you can solve with driving/transit
maybe they can petition to have yelb in monuments, was a fun hour when it was possible
but yeah i get the idea
That'd be OP as hell and completely negate the need to grind towers or dungeons
agree but rushing to do my monuments before it get patched was top 5 orna experience
Yeah, because it was OP š
funny that you say that
Beeing forced to only do the bad part of towers over and over to get a chance of a decent item is so inconsiderate of a design decision... I do hope stuff like that never happens again
(Under the strict perspective that you desire Tower Shards and nothing else from towers)
I go for towers when i want to farm shards, titan augments, proofs, or i usually do something else
For me personally, im forced to do the part of the tower im not interested in, to farm basically stuff that is easily BiS gear
Dont get me wrong, i love the approach of trying to do something new and interesting with the limited content types we have - just, wish it was less brutal.
i have 5 towers at home this week... i may get lucky, or i just pray i the FOMO wont hurt too bad not pushing through something thats not fun for me at all to aquire basically mandatory gear
For my part, I love the concept of new event titans being introduce. Thus forcing players out of their content of comfort to get the best stuff.
The only downside is the slow grind, you are indeed forced to wait 1 day to farm again the same towers.
Gladly you can build 5 and their size doesn't matter
Well, now that the luck idea has been officially dispelled, there's a theory going around that the size of the original tower may effect drops š
Btw do you have info on Ornate increase chance affecting Titan loot ?
Or is it too linked to Tower sizes ?
I do, I have very specific info that I've been copy-pasting repeatedly the past two weeks lmao
Didn't see it sorry
yeah but that's for regular monsters
Titans are influenced the same way (per a message from Odie when the Sphinx Tail was added)
like luck, it doesn't apply on Raids, but what about Titans ?
oh ok
so you can boost it through Sphinx tail's and Torment path, nice
Honestly I always and will always think sphinx tail and that new buff with 1% is just a placebo effect and is a ridiculous choice compared to having immunities accessories or stats or something useful. Not worth the time and effort to use it.
So don't
Actually it is exponential until you reach 199 bonus ornate
I am at the point where i think it is an horribke chore to farm the new tower boss
I am al 50 and i can still get 1 round killed if the dragons decides so
I am going to burnout from this game before i get what i want for sure
The boss is not even that hard compared to some of the tower packs
sorry kid, what does that even mean?
one turn killed
Usualy Ymir packs with them all deciding to hit on first turn
what class
RS
oh ok figures
yeah just ditch bof and go full tank
or woo first turn with an actual decent 2h
Again luck based, but when you have to do 25 floors of towers for every attempt at the boss, luck stacks against you once in a while
I found that starting ward alone is mostly sufficient until you start hitting packs with multiple Bashes. 80% dragon resist amity alongside starting ward mostly solves survival issues since it makes bashe and Ymir ultima do basically nothing and hits the lusus naturae that a bunch of the event dragons possess.
If you are fine with opening WoO and don't absolutely need Mammoth to survive, steward golem can upkeep ward turns and give 4 basic element resists which mitigates almost everything else (except for gorynych).
I love when you need to ditch your class identity to fit the 'new gameplay' like Gilga having to play kinda swash and att to get ss3 damage, deity same, RS having to play tank
being sarcastic ofc
So whatās the alternative? Making all events be equally as easy to all class archetypes? That would just kill the need to actually think and adapt your builds to different content
I don't know, maybe not make stupid decisions gameplay wise to completely change a class identity to something that it is not? I know people that play Gilga because they want to play TANK, DEFENSE and WARD... otherwise they would play RS? don't know
If youāre playing RS, thereās literally a celestial RS class made for this kind of content
People just want free events
Or just go Beo with the Gilgamesh gear you spent years farming for and do 2x-4x more damage than youād be capable of doing with gilga unless you have ridiculously high AL
80% dragon resist is nice if you had one, you don't just find them in the oracle shop for it to be grabed
I think itās less that, and more being able to play how you want, with the time investment youāve spent into it
Just use a bulwark or a mighty griffin shield?
where did I say I wanted free event... so asking to have matching gameplay with your class means to have free event? ok man
Urring 2hands I would have to find myself a whole new 1h weapon... bulwark, a bit late to level one up in the blacksmith.....
Youāre asking to literally not have to adapt to different content. If your one build clears every event, then every event is free
I think any early t10 player are excluded from the tower part of this event
Ok, I won't bother explaining anything, you're playing optuse for some weird reason.
Thatās kinda on you for not building multiple gear for different situations. Itās not like this event is new
I don't think anyone who is not "deep" into their t10-t11 can feasibly do the towers
AHAHAHAHAH what?!?!?
Not all of us can play for 10 hours a day, or intentionally look for exploits.
Some of us have full time jobs with 20+ extra hours needed/children and real life responsibilities. Gaiting the event with the idea of āyou have to do it this wayā really sucks the fun out of it
Youāre facing the same monsters you face in horde dungeons
How dare I havent figured how to minmax this event day 1
Welcome to Orna. Shamed for being casual, and shamed for not following the meta
yeah sure, horde dungeons where I can sweet through them because I am already full buffed by the time I face them
Itās not rocket science, itās āuse something that gives dragon resistā
Is there any accessories that give dragon resist like all the other elements?
Agreed, but it doesn't solve the problem of mobs being as tanky as they are in dungeons.
Sadly the only things that solve that are an absurdly optimized aoe setup or turning anguish off.
I wish people with shitty comments had their AL next to it so I can disregard any of them that havent done low-gear variety/low-AL content in a while
"just have a working set of every possible build dummy!"
Odie himself has stated he intends it to be late lategame content. If people are unable to effectively clear, they should either adapt or focus on farming keys to use them when the event comes back
Odie also said he currently has no strong opinion on whether keys might become usable outside of the event.
that would be amazing because the keys are rightfully a pain in the ass to mass farm, but using them is also quite draining, combining both farming keys and farming towers is quick to drain my enjoyement of the game
I literally cleared a tower on my AL4 Beo last night. If you want I can write you a guide
Thatās like easy mode, Beo is immune to dragon so itās pretty self explanatory
Being seems to be ironicly great for the towers, being dragon imuned, it's a crying shame there is no gear tailored for them
Clearing the tower is not hard. The issue is that it is time consuming.
Still somewhat silly how the dragon event, giving tons of dragon pets, with a class themed around ... dragons... gets almost nothing
That just means everyone can clear them as long as they have the class unlocked them. If thereās a āfreeā way to clear it, what are people complaining about?
I can barely get the time to finish regular towers let alone the time to farm for both
Thatās my issue
what pet do you use with Boe?
Cactus. The alt doesnāt have event pets
I kind of wish there was no time constraint on using keys because I do enjoy slamming my head against torment 7 yelb towers here and there, but when I have to consume them en masse like a machine I can't enjoy that factor.
Maybe we donāt want to be gated to just using beo?
RS clears easily with Dorado (since thatās the class people were mentioning just now).
Iām assuming the class that probably has the hardest time is GS, since at low AL all it takes is 1-2 good hits to kill you
Every other class should have no issues
I think quite frankly I ma just going to farm keys and skip farming the thinblade, as much as I want it, even if things were a tiny bit smoother, I am going to burnout from the game with how time consuming and on timers this event is
with towers having 23 hour cooldowns
Thatās a fair strategy. No event is worth burning out over
if the towers were 10 floors, it would drasticly cut the time, but at that point, why make it a tower thing if you fix it by cutting the number of floors
It would be less of a slog if the tower packs were better designed. There are is a pack with 5 boss-level scaling dragons, a handful with 3 boss-level scaling dragons, and all event dragons t8 and up scale absurdly hard compared to anything in current content.
Ymir + 2x Bashe + 2x Gorynych isn't challenging, it's just tedious.
Half the dragon packs are nice and smooth, the others, with 200K each get real rough in all their outputs
Friendly reminder that anguish 2.0 was designed as a difficulty modifier to use when youāre easily clearing content. If these specific towers arenāt easy for you, you probably should be toning torment levels down
My dude. Those dragons are the equivalent of tower packs with 5 arisen mammons.
There is a reason that doesn't exist in this game.
There is a reason NF is calling this very lategame content
The scaling on those things far surpasses 99% of all enemies currently in towers.
why do you think we are doing it in anguish?
It's called terrible balancing.
I forgot 100 AL is Lategame
I'll admit I was, but I've had to turn it down to not burn out.
anyway
Hereās my reasoning when approaching this event:
- I want a lot of gear from the tower boss
- I also donāt want to burnout, and I know spamming towers for long periods does that to me.
Given those 2 conditions, I immediately lowered both dungeon and tower anguish to level 1. That way, I clear dungeons quickly and speedrun the towers in between wayvessel cooldowns.
I am going to check if I have any gear that I can use that has dragon element, shame Vritria charm does not give dragon resist
Both towers and dungeons are fast and I donāt have to feel stressed that I might waste a key
Just enchant your weapon with dragon element, I made a dragon element SS3 build when I was trying it on torment 7.
I have a dragon element weapon
It does not provide resistance
unless something's wrong
Ah, you meant resist.
yeah
Only the Ymir Coild Shield and Bulwark come to mind.
Mighty griffin shield as well
given all the sweaty in maincord, this is considered low/mid level nowadays
What gear are you running? Are you on base RS or dorado?
lol godforged my armor in 10 floors of dungeon thanks to it having the +1 godforge chance and having the riftbreak buff
i run base RS
the +1 gf chance is 1/200 to 1/199
runs super smooth for all the content except the the ymir packs
rifyubreak gives 25% godforge chance
Iād probably recommend dorado so youāre not dependent on a ward start amity/cata
Gained another turn ward of bone gained another turn ward of bone gained another turn ward of bone gained another turn ward of bone...
You also mentioned running a 2h setup. That usually leaves base RS too frail, a 1h setup would allow you to run a dragon immunity shield
100k ward
40k HP
what ang are you running
strange
maybe im just running a ton of res
because im 18k hp, not even using woo vs ymir packs
oh nice, just got 3% ward recovery from rerolling my chest's 1% godforging chance bonus
Res doesn't save you from Bashe. On unshackled Anguish 6, I entered a battle with drakeblight and got turn 1 crit for 27k by a Bashe Beaststrike.
(you better be running a dragon resist amity you crazy person)
hell no
crit amity
if i feel lazy i just dont woo
most of the time i do though
only been punished like twice
(a bit under 90 kc on yel)
I can record a full Yel tower for how I run it as Realmshifter AL 80, but that might be high enough AL where it's not a good example
def not a good example
because higher al is a different game
AL 80 is not that different from AL 50 on a power level perspective
no
I think about AL50+ is where stuff stops making sense for someone not at t11 yet.
torment 5 and shackle 
i am curious of your loadout to see if any is prep or event lock
Every floor I'm just going into swinging with Envy spam. If all that's alive is a Ymir I'll drop an Ultimastrikes
Dorado/BoF
Does your envy usually murder everything? even the bashe/gorynych?
wintamer?
After several (usually 2, sometimes 3) hits
You are so set when you get a good yelbeghen sword
More like "if" lol
It's just a high ward low def item, really not needed
It has foresight that matters for non-Yel towers
biggest thing i see is that you have more avidity chance adornaments
If you delude yourself hard enough, it may become reality.
which is what can kill me in my envy spam if I go with envy
Yes, I'm running max avidity
-# ||( I haven't checked recently so I'm totally ready for someone to call me out and say I'm not lol )||
Did you say you were running an anguish 1 Knight? I look at that build and unless you have starting ward turns on the legs I'd be scared going into every battle.
However I have no idea how RS tankiness works in pve so that's mostly my own ignorance.
Ah, that explains some of it.
I'll record a tower, it's a decent example
4 * 1 + 12 * 0,5 = 10%
so yeah that's cap
i got a broken thief helm from the tower dragon I am wondering if it would be an upgrade compared to crown
free avidity
Definitely could be. The ward loss is kind of bad though
Do you have any eostre crowns? probably too much defense on those though.
just need 30 extra AL easy! 
err, eostre circlets.
i used to have a super tank build that did shit damage, last year i managed to get a good pumpkinless set
i am turbo casual in terms of gear variety and I am awfully undergeared in the adornament variety I don't think i have any kity bristles to do an avidity set
I am AL 50 because I did a ton of oracle stacking
last month? bonus got me from al 27 to 50 while I got my oracle guild from 20 something to 80
To explain the Realmstrikes -> Ultimastrikes -> Realmstrikes:
Because of Cleave's bleeding I'm only safe to do Ultimastrikes when Yelb himself is in the middle of a 2-turn move like Ultima or Towerfall
And even then there's a slight chance he could get an avidity turn, use cleave, cause bleeding, and I'd die. But that's a lot of RNG rolls that need to go against me.
alright done with my dungeon round... lets see
high apm gaming
thankfully that boss is the least of my worries
yeah at 3:05 is exactly my situation
100% luck based on if I get extra turns, if my pet does WoO, if they will status lock me, etc
what makes it worse is if the first chest in the tower gave me dragonblight
as I usualy only open the first few chest as normaly i can get 4-5 buffs before blight drops
Gg climbing one of these takes me an hour and a half including boss
The envies will continue until morale improves š
I have had twice I think where RNG rolls poorly enough that I force quit and restart the fight. I won't take big risks with how valuable these keys are
You can see why I use max avidity % though
yeah
i also restart fight if things go bad
I think i will just skip chests going forward and be fine
Envy maxiung seems to pay off a ton
Skipping chests entirely turned my 15 minute climbs to yel into 10 minute climbs to yel
And then yel ward of bone spam adds 5 minutes just by itself 
I'm not playing meta AT ALL, I don't have high AL's, I don't have a bunch of high quality event gear, and the towers aren't a problem for me. I think some of you just refuse to adapt to new content that is SUPPOSED TO BE DIFFICULT
The sabotage chests are wild though, after learning the consequences, you realize quickly they aren't worth grabbing
Like I get not everyone has 10+ hours a day to grind orna, so don't. The dungeons still have plenty of good loot, the towers drop proofs like crazy, there's still plenty of good stuff in the event outside yelb. You can't just expect to play for 1-2 hours a day and get all the best loot from the hardest content in the game
I still grab the chests for the free berserk buff. At first I didn't like them but then I adapted my build that I just don't care about drakeblight anymore
Depends on your class and safety levels, imo. In all of my clears I grab every chest
True, personally I avoid the chests like the plaque, as even beserk could ruin my run lmao
(because even if I get Att
and berserk before getting Drakeblight, old habits die hard and I keep grabbing them š )
Anyway I'm loving the aesthetic of the event, every time I hit Yel I have to stop for a second to admire his crumbling boss arena
Just to be met with depression 
Imagine they bring raids mid tower back, and yel is one of them š¤£š
No one is saying the content is difficult, it's just full of questionable design decisions because it's fresh.
When I got home from work I read through everything and there were multiple posts complaining about the difficulty, I know that's not your particular issue with the event but that post wasn't directed at you
I know it's not directed at me, I'm just here for my daily "let us use keys post event" whine 
Personally I like that I'm "forced" to go out and actually play the GPS part of the GPS game if I want to grind more than my 5 towers a day, rather than just sitting at home grinding raids for hours
Im here to chime in with support.
I can appreciate that. You already saw my take on liking the freedom to use boss scrolls whenever so I'm not going to beat that drum again, but the previous discussion got me thinking about the main point of the event.
This content is supposed to be more endgame focused, okay. If that is the case, why does it seem to be "the meta" to turn anguish (THE endgame challenge) down to near nonexistent to farm towers en masse?
In the end it's the fear of the time constraint.
I can say that if I was just running one or two towers I don't mind pushing up the anguish and bashing my head against them, because even if it's not the best designed challenge it is still a challenge; figuring out how to adapt to it to push higher is one of the things that makes me enjoy anguish. It's just hard to enjoy that challenge with a hard cutoff approaching, and failing to get an upgrade to my staff just makes my progress slower for a quarter to a half a year.
Well to be fair anguish is a challenge mode for endgame, not necessarily endgame, you can be at endgame and never touch anguish tbh, AL grind ect
Me personally I don't touch anguish much, at most I'll do 4 just for the bonus, but by no means is it a fun challenge mode lmao
ALSO you can do anguish at T9 so I wouldn't call it endgame
I can see your point even if I don't agree entirely, but the solution isn't to make keys infinitely useable, because that just becomes ANOTHER crutch for people not to interact with the GPS part of the game and just farm their 5 OT towers every day until they get what they want. We all know that is what will happen
suggestion: buff yel drops during the event (maybe 3 items instead of 2) and make keys usable post event but with only 2 items of each type max
I agree with the sentiment, but I'd be bored to death if all I did was brute force overpower stuff with stats in all instances. These towers can't really do much to experienced players unless anguished outside of bursts of damage when you are being lazy.
Personally I'm on the boat keys should be available to do after event, maybe only 1 key a day per day after the event or something
solves the issue of
1: hoa players literally having a decent chance to miss out on items, even when they're max grinding
2: more casual players trying to get items at a somewhat sane rate
3: orna players that don't perma play on public transport
Hmm. I don't know if this is the best way to handle it, but simply making it more appealing during the event does feel "flavorful".
but ofc, buffing droprates and making it at least somewhat reasonable for grinders to actually get bis is just just sacrilege to this community
millions must say "this entire game is rng"
If every player can get every piece they want whenever they want then no one has a reason to play the next event
I saw someone say "given the number of items dropped, statistically you should see an ornate every 6th kill". I got my first ornate on my 29th kill, screw statistics 
2-3 is every piece?
look
200 yel kc
If you wanted yel to be REAL endgame, give it perm all^^^, add DB to its moveset, give it 8 mil more health, 20 million in total, and on hard mode triple it's stats
Yel can be made into a monster if y'all want lmao
if i want a greatstaff that's ornate
1/200
there's a 15% chance i just don't get it
is there something wrong that im doing? no
is there anything more that i could do? (in hoa no) (in orna maybe????)
locking such pivotal event gear behind pure uncontrollable rng, in which you can't even brute force through (100% in hoa, and in orna if you don't just tower hunt daily) is just fucked
Why do you HAVE to get the exact drop you want the first time around? Plenty of people make do with legendary, or with an alternate piece (trev staff is still perfectly fine lmao)
because if i don't im waiting another half a year
and in which high ang (and convenient horde dgns) is just out of the eqn for me
Yeah that is true lmao waiting a half year or even year in some scenarios can and will suck for most
that's the problem with the community
most people that play have played long enough such that
- they don't care about event locks because they're not huge grinders
- they've already gotten everything
It would be different if the event ran at least 4-6 times a year lol
Also I don't think there is much to worry about even if people get everything they want this time around; everyone will always be running this event hard for ornate jewels of creation, which will give dragon heads, which will present opportunities to use keys if they want more copies or whatever next event. Odie could even add drops, bam now people are running it again.
and everyone that's actually negatively affected by event locks are just locked behind the wall of people saying that it's just how the game works
I mean between getting my only riftlocks I waited an ENTIRE YEAR to have 2 of them, and I'd say most people don't have that patience
to be fair after the first one you could have grinded eod for a second
Hell I stocked up on fey jorms instead of normal jorms before the cost increase because I wouldn't mind another/better fey surtr to use with different adorns. I want a second staff so I can run a full crit version and an optimal crit version, but I'm not going hard for 2 now. Once you get to late game having extras becomes desirable.
Well that's heavy rng lol
You make it sound like the game is literally unplayable if you don't get the one specific piece you want, which just isn't true. I'm not one of the long term players that has everything, in fact I have very little event gear, but I make do with what I have and can clear any content in the game regardless. Idk maybe I'm just less affected by FOMO, but to me you're blowing it way out of proportion. The gear is good but it's not going to make or break your play experience
im saying to keep competitive in the game
also, it will make or break my play experience lol
if you don't have a trev staff, you need a yel staff as say heretic
you're not telling me that you're clearing content without either
I clear content with Slice š I play RS
I think this is less that you aren't affected by FOMO, and more that you are still in the fun gathering phase where you aren't optimal yet but can find tons of upgrades as a result. When your only upgrades get locked behind specific events it will start to wear on you more.
I honestly kind of miss my fresh T10 days where I'd get a random ass ornate from an event boss, it wasn't useful, but it was usable because my gear was trash 
imagine thinking "today's a good day to raid as heretic/deity/rs" and seeing that the only source of 4% crit is locked behind a singular event
Bro you're doing 10+ yels per day. You can't say you're not effected by fomo :p
I'm doing it sure but I'm not gonna cry if I don't get my ornate thinblade
you're not guaranteed anything by doing 10 yels a day
because as rs gandring is basically the same lol
Agreed with your assessment of the gear though, its BiS, but its possible to workaround not having it. Case in point, we're completing this event with that gear.
meanwhile brilliant lights vs despair is 2 different realms of op
Serious question: is dragon tail strike literally just dragon envy?
A lot of dissatisfaction here š„šŖ
yeah basically
placebo to satisfy the rs players in orna and the 3 rs players in hoa
Not basically, it is literally just dragon envy
I mean I have 3 armor pieces I'm trying to get at least legendary, I've yet to get even that from my 50 yel kills š¤£š
bigger numbers but yeah
if you're running horde dgns envy is still better
I mean dragon envy is kind of ridiculous for this event specifically so at least that is something.
you'll get ripped apart by beos otherwise
Dragon envy 
Ive done my 2 runs today, have had everything drop in superior / famed now bar the quarterstaff.
Happy so far and still plenty of time to go.
there's different levels to this
there's the casual "what i get is what i get"
and the "yeah this piece is bis so i kinda have to grind for it"
I pity the latter.
and the latter party is not really happy about how keys work (cite the 100000 hoa players)
I mean maybe make the gear available in monument guild
My only ornate weapon drop is a barely ornate greatsword so I'm going to see if I can make that work better than an arisen trev staff as a BeoH with BoF. I've been laughed at for wanting to try that once already, but playing around with it is part of the fun.
That's how I get 90% of my items lmao
the goal is for the content to be both hard + rewarding
if you can just circumvent the hard part, why even release yel
So i have another complete codex entry š
im saying like the base game
So far superboss gear has been barred from monumental, this gear pretty well falls in line with that.
aka hit big number, don't get hit by big number, make number bigger
Plenty of people think the content is hard even without anguish, just read this thread earlier. If you are high AL you have the option to run it anguished. IDK what more you want in terms of difficulty, if they make it hard enough for high AL players then only like 1% of the community will actually be able to run it
yeah the difficulty is fine
but im saying by releasing yel drops in monu guild you can just luck out 50/50 and just never run the content
I mean I can run yel on ang 1 with my level 233 alt lol 
By no means is it fast, just tedious ward of bone spam šš
Hard is a funny word for yel š¤
but that aside, make incentive for players to run during the event, allow grindy players to run the tower post event (but nerfed) to make extra keys not cosmetic
Yel is hard if you don't resist him lol
Yel isn't really hard, but if you're not dealing 2mil+ damage he sure is tedious
Wonder how strong yel would be before the towerfall nerf š
nothing has changed about towerfall, right? only changes to the way that multipliers stack for players which enemies don't use
yeah
additive for element instead of mult
Luckily, only Towerfall 1 was nerfed. He has Towerfall 2.
Towerfall nerf was brutal. I still can't get a titan to outperform ASG in raids now (unless I'm using Eos to avoid getting hit)
Honestly? I think yel should have collateral damage+perm all^^^+DB+weaved elements
I just checked btw they're both 1100 power so it really is literally dragon envy. Maybe the numbers just look bigger cause you're hitting dragons with it
i meant that actual weapon stats lol
not the ability
everyone knows the ability was copy pasted + changed element
the plea for rs players for a physical aoe will forever go unanswered
I'm personally ok with dragon envy, well if I can get the drop that is
Honestly why doesn't yel petrify us? It does have the head of a dragon capable of petrify
Illuyanka, made of stone
Stasis towerfall is still far better than ASG. I've been making a tank towerfall build work otherwise for agony 11 and it feels solid but maybe not optimal.
also @glossy crow has there been any discussions regarding making keys usable (in some way) post event
I think the elemental restrictions on physical class is intended but it also can be turned into advantage against certain foes
it's been discussed a fair amount; certainly NF is aware of the request from the community
And is apart of yel š he would still have STONE STARE
mfw i just realized yel is just a mess of all the dragons combined
Give yel petrify odie 
so together they somehow have ward of bone
but only they have db
damn zerk ymir solos that fraud
I haven't figured it out. Im damage capping on ASG and am barely hitting 2m on towerfall.
2m? That sounds like you are missing a pair of double secondary damage amities or something.
Yel should be buffed with more ridiculous passives for funsies

epee souls?
2x masterforged epees filled with that +/- augment.
I've hit for 7m on A10 Hyperion with tank towerfall, so only 1 epee.
Every time yel attacks it applies 3 random statuses it's heads could give, give yel AOE ultima, DB, perm all^^^, collateral dmg, weaved elements passive, and the ability to summon ymirs
Calm down, Satan.
Maybe add zerk when it's on hard mode too?
Still useful with Eos, but out performed by ASG for me.
Ah, I see your problem. Bulwark is basically unusable post-nerf and you aren't running 2 damage amities.
Arisen Aaru Robe is mandatory now.
you gfed a feral hood?
Stacking wise what's the difference between an amity and bulkwark, dont they noth add the same?
Damn you guys are too rich for me
Yeah, i got it when I was new.
It was my BiS for aaaages
The element nerf means that multipliers of the same element are added together, then all elements are multiplied. Bulwark used to be usable when literally everything was multiplied but it has dropped off very hard.
In comparison, arisen aaru gives you a buff that multiplies damage by 2.
and a pair of good amities (ex: 30% dragon + 20% dark) equals out to something in the 30-40% damage increase range.
It makes sense why ASG is easier to scale for you.
Im not much of an amity farmer. I'll have a play round again with the aaru armor, thankyou!
No problem. I'll stop diluting this topic with boring Beo talk now, let's get back to being angry or something 
(also because asg has innate great med
Also I grabbed the ymir emote because it was relevant, but upon noticing it has a pair of sunglasses I am intrigued by it. This is a good emote.
Oh wow there are several 
Hey at least it isnāt old event schedule with events being monthly and waiting a year for said event
Looking at you Surtr š¤£
Before codex I probably killed him hundreds to a thousand times and I just got my ASC this year
Just to get an FSC like a week or two later
The bloodshift armor?
Okay so back to the yel buffs, and some considerable time, we should also give yel,Elysian Balance II, and when it summons ymir it has base +100% summon stats, give it redline as well
Think that might be enough of a buff idk might be a little too weak still 
Should give him a current anguish +1 Ć10 buff too.
Look up Arisen Aaru Robe, it's the one that teaches your follower Great Meditation (T. mag+++).
I like Goudines idea of having mini events that last a few days, but I feel like it would also bloat encounters in dungeons and make it even more grind intensive since there will be so many event mobs at once
WAIT give it battalions III as well so when it summons ymir you have to deal with the ymirs first

And the Ymirs have sunglasses, so they are immune to blind.
Before ALs this was the case though. At least for Gilgamesh. Now itās easier to pad your stats without the necessary gear (Gilgamesh not so much for me imo, but Iāve got 8 ALs so far)
Agreed
Maybe have him give a stacking shackles debuff, where each one removes 10% of your AL
Thanks for the video and help, you were a massive help at improving my standardisation of pack handling
Also let's give yel the ability to make himself immune to all elements besides dragon
So adding onto my list, immune to all elements besides dragon, also make it immune to doom+stasis

Maybe after ALL of that it might be hard 
Old ways didn't work well, no reason to continue the trend
funniest thing is the only actual threat is db because of dmg limits
but because you can just doom + zero it still nothing changes
No I agree wholeheartedly, kind of wish events were opt in, where we could pick what events we could run whenever we wanted/certain periods of time multiple events run for several months
Like with December but seasonal
Have the summer events all active during summer(excluding some like sumner games or holiday specific events) etc.
But I know people wouldnāt like that either because it would feel like you wouldnāt know where to start
I think I have it mostly figured out how to make yel a challenge:
Every time yel attacks it applies 3 random statuses it's heads could give, give yel AOE ultima, DB, perm all^^^, collateral dmg, weaved elements passive, and the ability to summon ymirs
add Elysian balance II, base summon stats 100%, redline, battalions III, immunity to all elements besides dragon, and immunity to all status effects including doom+stasis
I think people are just getting too entitled to gear. If you can just get whatever you want whenever you want it that just ruins the game. If it's about everyone being on an even foot gearwise you would be better off playing a moba or something. There will always be ways someone has an advantage over you
@abyss kill it in 5 turns
(he murders it in 4
think osrs
is any gear locked by events?
game functions fine
I think some of it also has to do with BL2 being overpowered compared to other aoe options (and aoe being a ~4x multiplier for rewards in most pve, if not more). Seems like most of the complaints about Yel being stingy on drops is just the BL2 staves, not the rest of his gear.
Basically trev staff propaganda
Happy improvement
You know what happened when I maxed out in RS? I stopped playing because it became boring. Lol
the boss is the easiest part of the tower for me
i just wait to pop the silly 1% loot quality buff and put my boss killing gear
Iām saluting for the drops (hopefully)
If you get one it worked
If notā¦. Well you got schruted
We Dungeon To Earn the Right to Tower To Earn the Right to Tower Boss
If there's nothing to chase in the game anymore, if there's no ways to improve or get better, then why even play the game? That's why I think it's a bad idea to just give players everything they want when they want it. Making gear harder to get makes it more desirable and keeps players coming back to try and attain it
Damn, share the luck bro
I bless with with 3 ornates per run, but not in the item you want.
Honestly I'll take it
when you only want 1 item, everything is pain
I honestly want Odie to let us know when someone gets the first Masterforged and Deamonforged book from that boss
22th kill without an ornate
I got 2 ornates sofar, for classes i have no intention of playing
We Dungeon to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons to earn the right to Tower to earn a chance at the Boss to earn a chance at gear, to go back to dungeons
This, but Wyrm event themed
Yeah I had a streak of like 40 with no ornates, then I got a bunch of ornates all at once. Just RNG doing RNG things. Do enough towers and it all evens out anyway
I am going to try to stick to 5 a day and see where that gets me
No towers at my place this week. Tbd what i have on my bikeride
43 minutes to do 5 (OT) Yel towers as AL123 GS -- ang1 single guardians, no chests, defensive enough for ~no chance of failure.
I wish I could do 5-minute towers instead of 8-minute towers š
But w/e, it is what it is.
5 towers a day every day is 100 kills over the whole event, that's not a bad goal for most tbh
I am late to the party due to a mix of rl events and the boss having nothing for me untill the skill change on the two swords
So currently 27 kills and probably 6 or more failures at climbing the tower. But now i got a system to make it fairly safe and consistant
Same here
That change made them like Wonka bars fr
So uhhh any tips for yelbegen as heretic ? Either i csnt break through bastion or it kills me with towerfall :'v
I don't have tips for heretic but if you're dying to towerfall try running dragon res. 80% dragon res amity is best but you can get normal dragon res on bulwark or the ymir coiled shield
I had bulwark+shield and it still Dealt too much damage and my damage plumetted š¢ was dealing 1m max damage with sigil, was about to try ultima and it one shotted me
You can remove the blights with drake blood, or wear fallen sky legwraps for dark and holy blight immunity, also could try running steward golem for elemental resistances, and try to stack your resistance up really high since all his attacks are magic. His attacks shouldn't be one shotting you
Unfortunately I can't help with heretic specifically as I don't play it. His ward absorption is only 85% so as long as you don't die you should be able to whittle him down regardless
Stacking more than one source of dragon res won't do anything, you only need one, preferably the 80% amity
Didnt knew, ty
Will we be able to use our keys after the event ends?
Like we can with other event scrolls?
Not this question again š¤£š¤¦š¼āāļø
Imo mats to craft the key are still too high for a chance to do a tower raid. A full rotation of 4-5 normals doesn't even assure you enough heads(looks like agathodaemon and beithir being the less frequent one, based on content) to craft one
If it was a super raid I could understand, but getting one-shotted on a one try raid that hits like A.Morri doesn't feel fair
And I think this is my most powerful setup in terms of damage + survivability. Not my ascended class though, but my 22alvl gilga doesn't look like a better option if it takes a lot more time to kill Yelb
Deity is weak to elements without full apex, and you can use Souls of Rhada or elemental resistance amities to reduce ultima/towerfall damage
If you build for those attacks, Yelb hits more like a low tier raid than AMorri
You're also wearing gear with negative defense when Towerfall as an attack does melee damage (iirc)
Ok, sure. But getting def will just kill my damage and both pumpkin pieces have arcane and dark elements to add resistance
I could use an 80% dragon res amity too, but will it make enough of a difference to just not get a one shot turn 3Āæ
Ultima and Towerfall are not affected by resistances in that way
Do you want to do full damage and complain about dying or do you want to live?
I'm not asking to do full damage and pretend to survive like I'm being hit by a rat. Just to do barely enough to not take 10 mins to kill Yelb
Then again "full damage" is subjective. I'm not hitting in the millions every turn, but I can hit for some millions if I don't just get wrecked in between the turn to buff for that damage
You can wear any fallen sky leg + vritra charm to secure yourself from deadly towerfall dmg then rhada soul adornment to decrease the damage
How many rhada souls adornment should I use?
As many as you can really, but around 10 should reduce the damage significantly