#Let's FINE TUNE Deity! (Small nerfs only please)

1 messages · Page 2 of 1

mortal surge
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What about m'y offer of a switch ? You HoC deity I HoC beoH ? 🤷🏻‍♂️

gaunt flicker
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You guys don't have an argument so you've resorted to attacking other classes huh?

gaunt mica
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I always found it odd that lines dont scale with al, but if they did dursa second chance and heretic mana rush would be so broken in pvp lmao.

gaunt flicker
mortal surge
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My argument is your argument are absolutely not fair, and don't take into considération what the game is currently.
Again, nerf deity as much as you want, if it means scaling on BeoH is taken into consideration I m fine with every nerf in the world.

spare pasture
# gaunt flicker You guys don't have an argument so you've resorted to attacking other classes hu...

ya all can blame deitys around here about fighting back to not get nerf to the ground, but if we listen to haters, here what you want :

  • No more Temp buff, or at best a useless temp1
  • sacrifying Staying power
  • Remove SF
  • Kill channelalus by making it 2 turns
  • remove dex bonus
  • -30/50% on def/res
  • nerf hybrid capabilities
  • not told about yet, but i suppose asking for HP/mana will come soon
  • since Dara too good at endless, People will also ask for an apex line nerf.

In the end lets just rollback deity to what it was before rework, it would still be stronger than what would be left of current iteration if we listen to people here.

mortal surge
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Deity AL 500 = Deity AL 600 with full passive.
Gaheite, what about Beo H ?

spare pasture
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so yeah, i'm done arguing too, as Pie 👍

gaunt flicker
mortal surge
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I m also done

echo hornet
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Imagine if gaheite is the one saving Deity from a nerf because he pissed everyone and everyone stop talking about it.

gaunt flicker
mortal surge
gaunt flicker
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Y'all are soooooo mad I pointed out how broken channelalus is. Meanwhile I've been calm this entire time

mortal surge
gaunt flicker
echo hornet
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"NERF DEITY" gaheite asked calmly.

mortal surge
orchid heart
gaunt flicker
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I've explained over and over again what I think would be reasonable and why. I'm sorry that triggers you but that's not my problem

mortal surge
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I mean it's easy math
When something is additive, the boost % tend to decrease with AL
When something scale x, the boost tend to increase with AL.
It's as simple as that

gaunt flicker
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Ok can you show me proof then?

mortal surge
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It's a bit weird to me you just don't know how your class work

gaunt flicker
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Or get Odie in here for a definitive answer

dreamy crag
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there's no reason to continue

mortal surge
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I agree. No point.

gaunt flicker
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If it's such a well known fact it scales differently there should be some proof somewhere no?

echo hornet
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it starts to look like a flat earth subreddit

dreamy crag
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at this point I genuinely cannot tell if this is ragebait

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surely it is

spare pasture
mortal surge
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So let's move back to fair change if they are needed. And let's see if Gaheite will open a thread about BeoH scaling on top of HM when he will do the comparison fairly.
Chan Tall^^/^ and can't be active while Tall^^^ is here and other stuff shared here seems fair.

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Bye ! 👋🏻

echo hornet
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Channel gives you every t.buffs you can get. No more stacking and more control over your buffs.

gaunt flicker
dry folio
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That is probably it.

ripe folio
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Anguish 1.0 is very different from 2.0

gaunt flicker
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Are there maluses that affect it specifically?

ripe folio
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Idk yet, I’ve heard of a permeant status fade so probably

rustic rampart
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Permanent statues fade doesn't affect temp buffs (at least it's not supposed to as per Odie) which imo has potential to make the deity line even stronger, but I'm only at Mel 6 so unsure as of rn

orchid heart
rustic rampart
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I will say tho, for comparison, I'm really struggling at Mel 5/6 with BeoH, even with 0 farm gear Im needing full set up since ALs are so important for BeoH for dungeons

rustic rampart
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I will admit HM3 is strong, and makes BeoH the best in towers, but it's a massive struggle in dungeons

dry folio
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Bb2 is basically just a consolation prize where you can maybe sometimes pick up ward turns. Well maybe not, that's mostly bb1.

gaunt flicker
worthy phoenix
gaunt flicker
gaunt mica
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mains of the 2 best classes in the game talking about which class is the most OP mimic but I do agree beoh is hella strong, maybe OP as well. But honestly it might need its own thread (also didnt odie say he was going to nerf hybrid anyway at some point)

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because hybrid as a whole is still kinda stupid. I can just use SS on heretic fine even tho I dont have access to lutes

worthy phoenix
orchid heart
finite vector
worthy phoenix
finite vector
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How's Grand Summoner's SS3 looking? Do we need to nerf them too? xP

gaunt mica
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better than heretic ss because they can use lute

finite vector
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👀

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On a more serious note -

Would Channelalus being t.All 1 and staying 1 turn be more reasonable in the context of Anguish 2.0? t.all 1 has a monstrous fade rate even when you stack up duration so it's still a nerf without shafting an ability.

Kyalexx's t.Mag 3 or t.Att 3 apex moves would also work though I don't think there's anything wrong with letting them proc as well since Base Deity already gets free DCs but also can use Channelalus

Seems like many people Deity and non-Deity alike are okay with losing a bit of dex, if I'm reading all of this correctly? (By bit: either going below RS or at least losing 100-200 so a couple pieces of gear is the equivalent)

Making base the prime hybrid seems to be have mixed reception though losing some amount of attack on Ara and magic on Ursa sounds generally okay

Weakness returned to UO also mixed reception - reasonable via how powerful Ang 2.0 enemies get

Removing negative stat fade from Staying Power or nerfing/removing Steadfast seems like it also got a mixed reception.

What am I missing as a general sum up so far?

worthy phoenix
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yah nerf spiked shield for all classes again kekw

finite vector
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An actual nerf rather than a dispersion of power that makes it less fun/good in PvE and keeps it a problem in PvP would be nice but we don't need to derail the thread again xD Let Gilga run amok in PvE!

mortal surge
rustic rampart
# finite vector On a more serious note - Would Channelalus being t.All 1 and staying 1 turn be ...

Anything that could be considered a "nerf" is gonna get a mixed reception at the end of the day, but here are some of my thoughts:

  • Losing 100-200 dex is really not going to change anything I feel.
  • I personally am not a fan of making base deity the prime hybrid as now we're stepping on BeoH's toes where HM/hybrid superiority is really the only identity it has left, as everything else in its kit (including hybrid technically) is available/usable by other classes but that gets a little off topic/It's hard for me not to be bias here.
  • I feel this is reasonable but I can't see it really making much of a difference at the end of the day when it comes to dungeons (the spot where I feel deity is a little too strong).
  • These abilities here are where deity reaches the state of having "too much" imo, it's not really 1 thing Deity that makes it so strong but more so just how much it has and because of this it can build so easily into anything and not have to worry about anything. Getting rid of steadfast would make building around deity require some more thought/planning.

Another point I've heard that could be interesting is getting rid of Ara's/Ursa's access to all gear types, maybe limit them to 2-3 each instead of all 4, this would give base Deity some identity back while achieving the point I made in the part about steadfast where it would put more thought into building with Deity.

gaunt mica
mortal surge
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Idea of reducing apex rate on horde content, with a necessity to use specific addorns/gear to benefit from it is also a big nerf in itself, for a class relying a lot on stats. It's something many people asked, both for tuning down deity and offer some more fun while creating builds

rustic rampart
finite vector
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I do think the Ara/Ursa having restricted gear would be more interesting than what they are but I don't see that going over well

And yeah, a nerf will always be met with mixed reception. To me the goal would be to bring Deity down to be more in line with other classes in some regards to allow for some more Apex gear/abilities/power

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As it is, any buff to Apex is pushing an overtuned class into too much

mortal surge
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I agree with it. Just like we both agreed about it on the rework thread ! 😁

finite vector
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I do think even just 100-200 dex would be more nlticeable than people think.

But its a bit of a moot point with the accuracy stuff and SS3 having fixed miss chance

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Per the anguish 1.0 concerns, Deity isn't the only class that can run Ang50 towers and the actual issue is that anguish 1.0 is even allowed to be played right now as it is significantly more beneficial for proofs/mats (except maybe for PoA abuse) than 2.0

That doesn't mean Channelalus isn't an issue but I don't think that's where we should get hung up on here

gaunt flicker
finite vector
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Per the BeoH comparisons, I'd argue that BeoH has the primary t1 damage nuke but some pretty clear-cut weaknesses in my humble opinion. They're unfortunately mitigated quite a bit by fixed miss chance moves but I don't feel like we should be pulling out pitchforks from one class to the next.

But let's focus on the Deity discussion 😆

mortal surge
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Dex ⬇️, chan tuned down and so on, I see most people ok with it, I m also ok. Especially if it means more apex gear/addorns and so on, more "fun" options (for builds and so on) is always nice.

worthy phoenix
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my only input here is that if we remove debuff fade sf needs to stay or remove sf and keep sp debuff fade

dreamy crag
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if chan is tall 1 wouldn't dara be useless outside of endless

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because if so base deity would unironically be better

deep harbor
deep harbor
# dreamy crag if chan is tall 1 wouldn't dara be useless outside of endless

Nerfing chan doesn't affect Dara at all. Dursa is the main culprit. It leaves essentially just Barrialus and sometimes eventualus as the only useful apex skills on it. And right now we have to use Channel on Dursa to even come close to damage as say BeoH or Gilga. If and as soon it gets hit I can probably almost guarantee BeoH will be the next target for future scaling issues but I believe BeoH is a good and balanced class tbh.

dreamy crag
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also dara uses chan, especially if you don't have positive buff duration

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and not all dara raiding is quickcast

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  • not everyone uses or has aaru legs head
deep harbor
dreamy crag
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It's absolutely fucked in hoa

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People using ang 20 gerd gear to skyrocket raid ang

deep harbor
dreamy crag
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ehh

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Questing beast is also a huge factor

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Berserk + wyn speed 3

deep harbor
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Nerf all the classes back to pre reworks well start from scratch in 2.0 mimic

dreamy crag
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take me home to crit gilga

deep harbor
deep harbor
dreamy crag
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I mean balance was pretty fucked back then

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So in comparison we have it pretty ok rn

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And I'm not going back to unthemed dungeons

deep harbor
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Fix the anguish passives and 2.0 is honestly in somewhat of a decent place minus GS and RS needing some love

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And leave Mammoth alone for Gilga

dreamy crag
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Ngl imma keep it real af I did not enjoy the nature events

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As much as I hate event locking with phoenix stonewarg those 2 natureblight pets are way too good

deep harbor
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All I'm gonna say is nerf channel and this is what's gonna happen. It's maybe a turn slower but even stronger than just Deity using DC and speeding along

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Macaroni penguin cast is at a VERY good rate on the first turn with blackened eyes

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That's without all the extra chests from towers stacked on top as well.

gaunt flicker
gaunt flicker
deep harbor
# gaunt flicker How am I supposed to take comments like this seriously? This comment is everythi...

So not our problem you can't get over 1.0. it's not triggering when you just can't comprehend what reasonable people are saying. You are the only one gunning for channel and other things SO hard. When there are DEITIES here giving honest feedback about reasonable nerfs. You have committed nothing to this entire discussion minus being well over your head in knowledge of 2.0 and how things are actually working, and just complaining about how Deity is broken in one specific thing maybe two if you count endless which imo doesn't really count for strength anymore

gaunt flicker
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Channelalus is op, on a class that would still be one of, if not the best without it. I don't see any reason 2.0 will change that. If anything 2.0 will make it even more op since deity excels in higher anguish content. You can keep yelling about 2.0 all you want but you haven't been able to point me to any reason why it'll be different. Instead you make personal attacks which tells me all I need to know

ionic fjord
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2.0 is different, you can see it yourself when you compare beoA before vs now

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beoA used to be able to run ang50 on full farm gear and get a buttload of orns with little to no risk

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nowadays it's different, because mobs' HP scales, so cactus isn't as "strong"

deep harbor
deep harbor
ionic fjord
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or, as a counter-example, beoH could do boss horde ang50 with no buffs whatsoever

deep harbor
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But again that's 1.0

ionic fjord
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beoH was mostly using living arch armor + spamming chained shield

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but it was still mindless to the point where you didn't need to buff once

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overall speaking, I think ang 2.0 is a good thing. and the more you progress, the more we'll see how maluses affect builds overall

deep harbor
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And it's in a good spot right now (BeoH). Even with its broken stats. Probably best at a couple things now dex isn't a real issue on mobs, but raids are uhhhh yeah haha

ionic fjord
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ang50 before vs ang50 now is a very, very different beast to tame

gaunt flicker
mortal surge
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(It's not the topic, but 2h buff drastically changed ang1.0 dungeons. It was BeoH swansong for quickest run on ang50 rather than CS)

deep harbor
ionic fjord
deep harbor
ionic fjord
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not sure if swansong could accomplish the same on beoH without buffs, wasn't too aware during the 2h buff + end of 1.0

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(but yes, swansong go brrrr)

dreamy crag
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trev>swansong, that point is basically indisputable for deity (and in most cases beoh too)

deep harbor
ionic fjord
gaunt flicker
deep harbor
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Def doesn't matter for speed and if it's already dead

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Get out of your bubble sir

deep harbor
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For 2.0 that is and overall

gaunt flicker
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Here's the thing about ascension: What it actually does is let you get away with extremely aggressive gearing. Ascension by itself doesn't affect damage as much as people think. I know you're going to twist my words and say I said als don't affect damage but that's not it at all. It's the fact that the increased survivability from als lets you focus more on offense, which when compounded by the extra stats makes the damage differences we see and associate with high als. In reality, an al 50 isn't doing that much less than an al 100, certainly not 50% less, if they both have the exact same gear, class, and build. So no I don't think 38 als is that much

deep harbor
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Gaheite I mean this in the nicest way possible but I hope you step on water with socks on everyday for the rest of your lifemimic

mortal surge
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I guess ORN have enough ideas for a feedback with changes suggested maybe

deep harbor
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ORN has alot of feedback going on 😂

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Kinda feel bad for the team. Odie comes back from vacation and the office is on fire

mortal surge
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You re right. Let's not forget to add here and there a message to thank Odie/NF for his insane and wonderful job for ang2.0. Overall, it's brilliant.
Just in case, it's absolutely not ironic, hoping for a change to balance things doesn't mean I don't appreciate what has been done.

deep harbor
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SS/CS maluses when? This is the future for ALL SS/CS classes. Gilga does it better and BeoH does it slower. Nerf them too while we are at it

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Note this is with easy to obtain gear and just two duration amities with ward regen

deep harbor
dreamy crag
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followers dont

deep harbor
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Yes they do? Action and protection rate. Ask @rustic rampart how those stack up

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With crit being hit

dreamy crag
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comfortably doing al 28

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100 al or smth

deep harbor
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HoA 20% easier. Also just wait. It gets substationally worse

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Also t8 snakes don't count

dreamy crag
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ofc it gets substantially worse

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that's the nature of adding 16% flat stats

deep harbor
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Not the flat stats. The maluses adding up

dreamy crag
dreamy crag
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it doesnt get capped

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asg

deep harbor
dreamy crag
deep harbor
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Okay your right. I'm wrong. I only had a conversation with him about how much it sucks to raid as BeoH

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Down the road anyway. Also those follower action maluses add up. As well as the others

dreamy crag
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beoh is not a raiding class

deep harbor
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Excuse me? All classes are a raiding class technically

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BeoH is the best way to SS3 raids so that's false

dreamy crag
deep harbor
dreamy crag
dry folio
dreamy crag
dreamy crag
deep harbor
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I'm gonna give you the Gaheite treatment. In the nicest way possible. I hope you stub your toe on the sharpest corner in your house everyday mimic

dry folio
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I'm learning that as a baby BeoA at agony 10 on orna now.

deep harbor
dreamy crag
dreamy crag
dry folio
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Yeah, waiting on that

dreamy crag
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shield has 900000% ult protect

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regardless he'll still survive

deep harbor
deep harbor
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🤷

dreamy crag
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idk, empirical evidence is enough for me

deep harbor
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Enjoy 35+

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On actual raids not t8 snakes

dreamy crag
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whatever shall i do

deep harbor
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Die

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Again and again

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And stub your toes

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Over and over

ripe folio
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Ight, as funny as this is to watch, how about we circle back to deity

deep harbor
deep harbor
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But sorry I digress

rustic rampart
deep harbor
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Minus action/prot rate BeoA is kinda untouched?

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Let's move this sorry, I'm short wiring the chat again

rustic rampart
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But also there is another bug where anguish follower stats just don't work currently

hexed hinge
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poll_question_text

Limit T Att/Mag on Ursa/Ara to 1/2; make T Att/Mag 3 accessible via 1 turn Apex spell; make Channelalus 2 turns?

victor_answer_votes

10

total_votes

17

victor_answer_id

3

victor_answer_text

Like some but not all of this idea

#
poll_question_text

Reduce Att/Mag for Ara/Ursa respectively? Increase primary offense stat to compensate?

victor_answer_votes

9

total_votes

20

victor_answer_id

1

victor_answer_text

Yes; yes.

#
poll_question_text

Remove reduced debuff duration from Staying Power passive?

victor_answer_votes

10

total_votes

16

victor_answer_id

1

victor_answer_text

Yes.

hexed hinge
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poll_question_text

Steadfast (2) and reduced debuff duration from Staying Power - what should be kept?

victor_answer_votes

9

total_votes

16

victor_answer_id

3

victor_answer_text

Keep reduced debuff duration, remove SF(2)

ripe folio
# hexed hinge

You do know that’s how they were when celestial originally dropped right?

dreamy crag
#
poll_question_text

what class do you have the most al on currently

victor_answer_votes

9

total_votes

19

victor_answer_id

1

victor_answer_text

deity

hexed hinge
mortal surge
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Here are some change I could agree with (maybe not all at the same time !) :

  • hp (+mana ?) ⬇️ for Dara, mana ⬇️ for Dursa. It's a straight nerf to survivability, (HP/ward)
  • Chan remains 1 turn, but it is a Tall^ when apex is higher than 50% but not fully charged, and Tall^^ when fully charged, and it can't stack with Tall^^^ (it disappear if DC). It may adress both concerns we ve seen here for tower, and pvp (the 2cnd chance into Chan)
  • Same kind of things for Barri
  • reducing att on Dara, mag on Dursa
  • for Dara, slightly increase mag but reducing apex bonus from 100% to 80%, with this slightly mag boost not able to go higher than our current one when we re at 100%. Not sure it's understandable, but the idea is to reduce Dara abilities in endless and long horde content (= dungeons) while helping a bit in tiny fight (tower, despair)
  • dex ⬇️, below RS
  • reducing apex rate on horde content, so we need to use apex gear/addorns in order to benefit from what we have currently without any need of using it. It's a power nerf, especially for a class relying partly on stat (removing JoC for those addorns is straight nerf, as it reduce stats, but also require to build carrefully, as it won't be that easy to have full crit + full apex rate build for exemple)
  • slightly* reducing Def on Dara, Res on Dursa. *Because of the previous point
  • gear restrictions back
  • SF1 rather than 2
  • Toff buff can't stack for more than 2, with a change to the chance for each proc (with Tmag^ having a higher chance than Tmag^^, wich have a higher chance than Tmag^^^ for exemple)
  • fading chance tied to the current apex charge (= if you deceide to use an apex skill, you know you have more chance to suffer from status longer)
  • 2cnd chance proc reduced if it already proc before. Back to normal for new encounter/floor, and slowly back to normal on same encounter/floor. Idea is to avoid some issues shared on PvP mainly, but it would also be a small nerf in pve
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As said earlier in this thread, if those kind of nerf appear, it should be balanced with some more "fun" with real apex addorns/gear and probably some more usefull apex skills, I guess

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Alright, I took a SS in case someone claim again Deity main are not ok with some change ^^
Have a nice day all ! 🎉

spare pasture
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Gear restriction back mean no valhalan/summ gear for celestials but still available for base right?

echo hornet
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gear restricted DUrsa means less options for Swash so it's a hard no for me.

orchid heart
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I don't understand this whole thread when deity is clearly not an OP class

There will always be a class that surpasses deity no matter what the activity

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And don't tell me about PVP please 😂

ripe night
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What class is better in endless?

orchid heart
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Gs ?

ripe night
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Xd

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No

orchid heart
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Lol ?

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You can literally do 1000/2000 floor in gs

ripe night
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We were comparing results and a 50AL got almost 4x the orns of a 100AL GS in the same time

orchid heart
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Show me a main deity with 2k floor endless

ripe night
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You can only get that far abusing stasis which means no earnings

orchid heart
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There's a screen with a gs winning 300m orns for 1 zerk

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In 1 boss he almost made my endless

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@buoyant shuttle What's your endless record in stuff orns?

buoyant shuttle
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I never did the A50 shenanigan

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and i almost never did endless until i could avoid it

buoyant shuttle
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but i think it's not correct to compare single "achievements" at all , all that matters is orns/hour

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and the additional element which cannot be underestimated that it's EXCEPTIONALLY LESS MIND-CONSUMING to setup deity endless

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like GS at some point in some combos might maybe do better by suffering 100x

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that's not close because it's not sustainable

orchid heart
buoyant shuttle
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i did more endless with deity in 3 months hoccing

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than with gs

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in 2+ years

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like 5x more endless with deity (like 20 vs 4)

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it was a breeze and almost funny vs "far worse than going to an ikea on saturday to buy a chair"

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but anyway for orns even excluding the physical pain and need to vomit with setup, deity is > gs

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not by much

orchid heart
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But in the end it comes down to the same thing, you make a longer and bigger endless but that pays more
If I don't say stupidity, Ebichu was AL150 and took 2/3b for 1 day of endless

buoyant shuttle
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but deity needs better item to achieve that so there is that

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lol

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1 day means how many hours?

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deity optimized al 150 can do 600-700m / hour

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at almost 0 effort

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i mean lumeria quit with like 30bln orns

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AL 210-220

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pretty sure gunnick (sorry for spelling) touched 1bln/hour with some lucky deep run

orchid heart
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Lumeria has a lot of farm in open world especially

ripe night
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Deities are getting a lot more orns/hour than a GS, there’s no question to that

buoyant shuttle
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before with beo

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but later he hocced deity

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not 4x oro

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maybe 1.3-1.5x

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optimized vs optimized

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but let me re-state, deity needs optimal gear to achieve best

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GS doesn't, that can be relevant for a while

ripe night
buoyant shuttle
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like having 2 198+ a terror and insane amities and 195+ legs etc matters more, your breakpoint

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is later so you go deeper

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gs breakpoint don't depend on gear

orchid heart
buoyant shuttle
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evena comparison??

buoyant shuttle
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not insanely more

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a bit more

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wwith 1/100 the effort

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anyway as per title of the channel, deity is clearly broken

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as is beoh

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heretic is the balanced class that can do anything but isn't broken

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rs/gilga are like running with 1 leg vs 2 legs for the 3 other classes

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gs is tetraplegic

ripe night
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Just wanted you to check the orns

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No AL50 GS is getting 800M in 40 mins

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By that point they haven’t even finished the setup

buoyant shuttle
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not sure he actually did the 40 min

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but yes "2-3 bln in a day" isn't anything big if you play consistently during event

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also maybe he has 2 obogs we need the details

orchid heart
buoyant shuttle
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?

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btw these talks are the reason why people stop giving the numbers

orchid heart
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He has been at least 1 and a half years since he was afk ebichu

buoyant shuttle
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because if someone optimizes everything and does really well

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then others ask for nerfing

ripe night
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It all started because that person started saying GS is better in endless, which is completely wrong in terms of orns per hour, which is the only thing that matters when doing endless, really

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So that would be it

buoyant shuttle
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ye e i agree i was talking more generally

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deity right now is

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second best in torment tower

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tied to best in dungeons

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best in endless

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very strong in raids but not best (still TBD , unclear what works anguish 20+ exactly)

orchid heart
buoyant shuttle
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it's just too good across the board

orchid heart
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And to counter me you started with the orns

buoyant shuttle
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the onl reason to do edless is orns

ripe night
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What’s the purpose of endless?

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Depth?

ripe night
buoyant shuttle
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doesn't take 3-4 times longer

orchid heart
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But asking for a nerf from a class for all this I don't understand

buoyant shuttle
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but it's more painful to setup

ripe night
buoyant shuttle
#

teralys a class shouldnt be close to best or best at all content lol

buoyant shuttle
#

which almost no 1 ever does regardless because then you die inside doing them

ripe night
#

Only if you really rush it

#

And miss buffs and all

orchid heart
buoyant shuttle
#

isn't anymore with anguish

echo hornet
buoyant shuttle
#

there is no need to qualitatively change anything

#

just nerf everything across the board a bit

#

-5/10% all stats for ex

#

lower proc chance for the tbuffs

#

smaller everything a bit

orchid heart
#

Mmh Heretic is clearly not to be pitied and allows hard rush raids, I still tested it recently and it is much more efficient than deity

Beo, let's not even talk about it

buoyant shuttle
#

you tested heretic anguish 20-25 in raids solo ?

#

and it doesn't die very often?

echo hornet
buoyant shuttle
#

can be 5% vs 1 target and lower multiple targets

orchid heart
buoyant shuttle
#

lugus is 3 and it requires a slot

#

and for a long time it was used

#

how is 5 low lol

echo hornet
# buoyant shuttle can be 5% vs 1 target and lower multiple targets

One thing I mentioned earlier was a chance to this kind of proc chances across the board (including things like avidity) where you've the same chance hitting 1 or 5 enemies. At the same time you increase chances across the board so you've better chances vs 1 enemy like raids, and it has lower chances that today against multiple enemies like dungeons.

buoyant shuttle
#

so you want a buff

#

we are discussing nerfs...

#

deity should just do whatever it does today, the same

#

but worse

#

no change in mechanics or anything, just worse numbers

#

keep in mind one thing: equipping all gear is a massive benefit that should cost in other dynamics

#

everything else should be lower than average vs classes that don't equip all gear

#

that's a basic thing which deity and beoh don't have which is the absurd problem

#

like RS att should be A LOT HIGHER , like A LOT, likle 20-30% higher

echo hornet
buoyant shuttle
#

than beoh or deity

#

hera mag, same

#

deity dex is absurd and should be nerfed

#

and so on

#

i mean why does it have the highest stats, + equip all gear, + relevant temp buff + staying power for those buffs + apex

#

what the what is that

earnest shore
buoyant shuttle
#

lol

echo hornet
buoyant shuttle
#

bestial bond is the reason everyone in the game HAS TO use beo for mnemonic hunting unless they have the impossible BB1+100 reward amity 2x

obsidian ether
#

why are we discussing bb?

bb1 is useful, but its available for everyone
bb2 is useless on beoh 99% of the time
on beo/beoA
bb3 is sometimes a - thing to have rather than a +

earnest shore
#

Most bb3 actually make the pets worse

buoyant shuttle
finite vector
#

#takeittothet11discussion 😆

obsidian ether
earnest shore
#

Beastial bonds should be fully unique to beoline instead of being shared to every class but gs

buoyant shuttle
#

beos can farm despair while doing mnemonics, everyone else can't, that's about it

earnest shore
#

Also t8/9 god line has bb1 so you dont need to go beo for the bb1

echo hornet
earnest shore
#

I agree

echo hornet
earnest shore
#

I dont mind the other utility stuff on those ( vd )

buoyant shuttle
#

BB shouldn't be nerfed but it's tiring for people playing a class, having a benefit, and downplaying it

#

also given hoc is free from conq guild people shouldn't stan for a class, everyone has access to all classes anyway

echo hornet
#

I don't really ask for a BB nerf, just remove the unfair advantages of it like memory / tower shards / vd

obsidian ether
primal dew
#

Imo he has regular ultima build with questing offhand, no Terror. Mid pants... definetly not achievable in 40 mins for him.

#

And yea....timewise orn/hour is Deity better than GS.

#

Like this deep run with f600 with oracle and f850 after with ultima and triple his ALs....so compare that to him. 🤷‍♂️

primal dew
#

and tbh even before deity rework, deity was one of best (#837372042985996319 message)

#

that's why I was kinda worried that whole rework will boost deity in way he don't need to and it won't adress almost any of it's weak point ...and it did happen mimic

echo hornet
#

comparing orn gains in endless is quit stupid considering how tremendous the difference is between quality BoG and beggar BoG

dreamy crag
#

regardless deity is still definitely the best at endless

#

define best as least effort for most orns

#

sure gs goes ultra late but you need at least an hour to set up

#

deity setup is most literally 5 minutes

#

beoa aegir (fyeti
beoh raider (berserk
dara (penguin/bird

echo hornet
dreamy crag
#

I mean I kinda backread a bit

#

And yeah deity is broken in endless

#

There's no debate in that

#

Only class that can come close is gs

#

idk why everyone's comparing deity and gs when every other class is just completely dog at endless

#

especially without al

worthy phoenix
dreamy crag
#

Beoa pet act, aegir balor ward

#

beoh raider, book of dragon

#

Dara xyz

worthy phoenix
#

Yah I swap gear on beo (have beoh and base beo. No beoa for me)

dreamy crag
#

what no wf does to a mf

#

yeah that's another problem

#

in hoa you can subsist on just world farming

#

but orna is just endless

#

afaik

worthy phoenix
#

Endless and horde hard boss but 1 is unsustainable and the other is worse than it was with 2.0 release

dreamy crag
#

Yeah

worthy phoenix
#

Can we just make HOA the hardest version of orna

#

Give them dex fs HP scaling all in 1

opaque timber
worthy phoenix
opaque timber
worthy phoenix
hexed hinge
#
poll_question_text

Reduce Deity family's Dex by 300 points?

victor_answer_votes

22

total_votes

24

victor_answer_id

1

victor_answer_text

Yes

#
poll_question_text

Reduce Deity family Def/Res by 10-15% of current value?

victor_answer_votes

19

total_votes

26

victor_answer_id

1

victor_answer_text

Yes

#
poll_question_text

Remove SF/SF2 from Deity family?

victor_answer_votes

10

total_votes

19

victor_answer_id

1

victor_answer_text

Yes.

#
poll_question_text

Revert Unstable Omnimancy to always be able to give Deity a weakness?

victor_answer_votes

12

total_votes

21

victor_answer_id

1

victor_answer_text

Yes.

fickle cliff
#

These polls must not be up very long as I wasn’t able to vote… maybe leave them up a bit longer?

ripe folio
#

Depends, what are you gonna vote for?

hexed hinge
#
poll_question_text

Should more Apex spells and Apex-related gear/adorns be added?

victor_answer_votes

17

total_votes

18

victor_answer_id

1

victor_answer_text

Yes!

spare pasture
#

These polls were non-sense anyway

dim shard
#

Can someone please sum me up what is Happening in here?
So far i've just read unrealistic demands and weird comparisons towards people who are much more invested in the game, and therefore are much stronger.
And i dont see much talk about amitys, cause the best deity players shine because of them, their class wont do a lot at that point, it just has good attack stats & no equipment restrictions, thats why most default to deity as a vessel that doesnt require much thought compared to other classes, for comfort.

I personally play deity because i dont have to deal with dots, and because im not equipment restricted. I think having this much dex is unnecessary, so is second chance (which shouldnt exist on players in the first place).
I dont see how stripping everything away from deity out of spite (in regards to the polls) will do anybody a favor and not make us all switch to beo hydrus while NF makes a fortune in hearts of change?

#

TLDR; I dont understand whats going on, this doesnt seem like a discussion to balance a class realistically, this seems like a general spite thread to punish the people who play their favorite class out of comfort - and noone realises the power of amitys which are a big point for this classes power.
Would love a summary of whats going on

primal dew
#

You made it yourself.

Most concern is about:

    1. Deity should be jack of all trades, not best in several contents over other more restricted classes;
    1. Deity being immortal tanks, which gives him huge advantage in harder parts of game;
    1. Deity have too much passives, which synergy too well (but that's usually tied to PvP);
    1. Deity has no real weakness;
    1. Deity stats are too high.

Some possible ways +/-:

  • temp buffs only +/++
  • active t.att/t.mag +++ buff from apex
  • channealus 2 turns (so still 1 turn for DUrsa and DAra/Seq)
  • restrict apex gain 20% per round (big nerf to horde content, as you would be able to get +20% passive every 6th round if full AoE)
  • nerf dex under RS
  • sligthly nerf def/res
  • some of nerf to SF:
    • SF2 into SF1
    • make more types of SF1/2/3 while Deity have some lower one
    • delete SF while rise debuff fade passive
    • delete debuff fade passive
  • DUrsa/DAra equipment restriction
hexed hinge
#

Thanks Gurnn!

hexed hinge
# spare pasture These polls were non-sense anyway

@dim shard the polls aren't meant to be taken as a comprehensive list of nerfs I am asking for, but rather as a series of possible options so that we can gauge community sentiment. Honestly if there was a clear majority of players saying they think deity is very reasonably balanced I would have no problem with shelving this topic, but I think the wide volume of people whose responses including from some prominent high level deity mains indicate that deity is an outlier.

This post isn't meant to be about burning deity to the ground and leaving it with like a 4 turn channelalus and inflicting self nerfs instead of buffs or something like that. I think that deity is disproportionately stronger than any other class, and I specifically think some level of nerfs are good for the game. Otherwise you end up with even more power creep than we already have which is something of a point of contention as is.

fickle cliff
#

If this post isn’t about burning deity to the ground maybe a better title would be, “Tuning Deity for Healthier Class Balance”. Nerfing has pretty negative connotations in my mind.

dry folio
hexed hinge
#

Let's FINE TUNE Deity! (Small nerfs only please)

hexed hinge
# fickle cliff If this post isn’t about burning deity to the ground maybe a better title would ...

I hope people can reduce those connotations because nerfing isn't inherently bad, but I updated the title for clarity's sake because I want this to be a thread that is serious about making meaningful changes to the class while leaving it in a healthy state. In my mind, deity being able to handle all content reasonably well without over performing in content that specific classes specialize in, while trying to preserve the current overall player power level, would be the ideal end goal, even if that isn't necessarily realistic.

echo hornet
hexed hinge
# echo hornet TBF with the polls, the only conclusive data you can get from it is that only ar...

Sure. I never claimed they were meant to be conclusive, there's obviously nowhere near enough data for it to be statistically meaningful when you compare it with the size of Orna/HoA's playerbase, but I think that if nothing else it shows that it's worth discussion, regardless of whether or not you want nerfs or think they're warranted. The polls at the very least provide clear discussion points and indicate there is some degree of player interest and I think that fact shouldn't be ignored.

deep harbor
#

I will say as a Deity player and against big nerfs that a lot of people that main Deity and are endgame also voted in those polls for tweaks to our own class so take some weight into that. Good with tweaks, definitely don't wanna see massive nerfs

dull coyote
#

I want to understand where is the correlation between being high AL and having more weight to the discussion ? Some of us willingly didn’t ascend for a variety of reasons and we’ve been around forever in this game. It doesn’t mean our voice is lesser than somebody who’s been « powering » one way or another for 1 year and is 50 AL more. Also there is a big part of luck in the mats and blocks. Different goals, different gameplay. I just wanted to remind people that.

#

Now.. to add to the discussion, something I would be ok to see is all the temps up we’ve got are indeed adding up quite quickly and maybe need to have a different « timing  or frequency ». Playing Dursa i find myself quite often with temp 2 and 3 att up in not a lot of turns for example. Maybe that could be changed, « tuning down » damage or rather slowing down the pace.

deep harbor
# dull coyote I want to understand where is the correlation between being high AL and having m...

Not even going to get started there but just saying higher ALs GENERALLY means we've played the class longer, more weighted input, and therefore meaning if we even vote for some tweaks there's meaning behind it. Don't act like it's a pity party that I don't care about lower ALs because that's not what it meant. People who have more mats and ALs have ran more stuff in the game so please don't twist my meanings and words. Note this isn't trying to be mean. End rant.

deep harbor
dim shard
# primal dew You made it yourself. Most concern is about: - 1) Deity should be jack of all ...

Thank you for this summary!

Quick rundown:
1 - i get that
2 - overplayed, but tanky
3 - PvP will never be balanced, but yes second chance should just not exist for players in PvP in general
4 - i mean beeing weak against the most potent spell in the game is a pretty dominant weakness for PvP, and randomly dying to a weak hit too, no other class has something as strong of a weakness as this
5 - yes

Top to bottom:

  • too much
  • too hard of a nerf
  • too hard of a nerf, would need to be ursa-exclusive
  • would need to adjust ara passive, stacking with it in anything but horde is already very annoying compared to any other class getting its class buff (summoner hydrus is the only exception, but thats a completely different problem child)
  • yes, dex nerf is completely fair
  • also def res nerf slightly is completely fair
  • Ara already has SF1 afaik. For PvP i dont mind, but SF2 is THE reason i picked deity, losing that would be very sad, and i would probably Switch to realm
  • redundant
  • would be a way
  • would be a way
  • would defeat the biggest fun on deity
#

People seem to pretend deity is the ultra god class of this game and everything else is trash compared.
Cant really see it this way.

dull coyote
# deep harbor Not even going to get started there but just saying higher ALs GENERALLY means w...

Honestly I won’t start yet another argument here because that’s not worth it.
Then, the difference between somebody with 10Al and the one with 30 is going to be how many times you ran the exact same dungeon 200 times more. I am just making an example with numbers but let’s not all act like there is anything exceptional between somebody who is running 20 dungeons a day for 5 years and played all classes equally and the one doing 200 with the exact same build and exact same button to press on one class for 2 years. I don’t think the one with 2 years and 30AL knows more than the e one with 10AL and 5 years. Sorry to break it down

dim shard
dull coyote
#

I was just trying to remind everybody that the mechanics are the same. The grind is day in day out exactly the same. Only numbers change.

deep harbor
deep harbor
dim shard
#

I still think the reason people hate on deity is mostly dursa and second change getting 80% stats.
Cause noone likes fighting deitys in pvp, somehow even less then summoner which is a suprise for me

deep harbor
#

The damage reduction would be neat kinda like heretics. If a def/res and dex nerf were to happen I would embrace that

#

And in PvP Rend Epee still exists

gaunt mica
#

Why shouldnt there be SS maluses if there exist maluses for crits, aoe etc

gaunt mica
still halo
dreamy crag
#

anyone that hates fighting dursa should hate beoh and gilga before that

dim shard
dim shard
gaunt mica
dim shard
dim shard
gaunt mica
#

Ever since I hoced to heretic Im winning so many more war defenses, and heretic worse on defense than deity. Gs has no second chance, no stats. Youre really dishonest if you really believe gs is anywhere near as good as deity on defense

dim shard
#

If its just oneshotting, GS kills me if i dont get it, or petrifies, stuns and freezes me while basically almost killing me in one turn.
Tho with protect + the right amities, its not as easy to oneshot. Just cause people go paper and dont think ahead doesnt mean GS cant build against onetaps.

gaunt mica
misty junco
#

Protect chance doesn't even do shit anymore in PvP, no?

ripe night
misty junco
#

He's probably attributing GS to that one Beomo-something, but that's going off-topic here

still halo
#

Protect chance does not work, imo, at least it is not noticeable compared to other survival tools like 2nd chance.
The topic is Deity, btw, not 'Why Deity and GS are nearly equal in PVP defense'. So please stop the derailing.

misty junco
finite vector
#

Summon Protect Chance needed to be nerfed to the ground in PvP and it took 2 years for it to happen 😅

Maybe something can come back though when they get their rework as BeoA Jord with 2 amities and Bone Mammoth is nearly as bad

To the topic of Deity, though- The issue isn't Steadfast or Steadfast 2, it's that Steadfast II and fade rates on Staying Power is gross

#

The Celestials are at an interesting spot having SF 1 and fade rates

Base could have SF2 to SF1 and basically be no different

#

There are all kinds of ways to go about dispersing Deity's power without wrecking the class, shafting its current identity, or making it unplayable

hexed hinge
# hexed hinge
poll_question_text

Make DAra and DUrsa only able to equip warrior, thief, and mage gear?

victor_answer_votes

18

total_votes

24

victor_answer_id

2

victor_answer_text

No, leave as is

burnt sparrow
ripe folio
#

So everyone wants to nuke deity because of PvP?

worthy phoenix
# hexed hinge

If anything make it so that d.ursa is thief warrior valhallan only and d.ara is mage warrior valhallan only

ripe folio
#

No that’s arguably worse, dursa uses a bunch of mage armor for Swash and other related things

worthy phoenix
ripe folio
#

It shouldn’t be any tbh. Being able to use everything is kinda the whole point

ripe folio
worthy phoenix
worthy phoenix
ripe folio
worthy phoenix
#

Everyone kinda follows abyss builds yah

#

Abyss trys everything

#

And has mastered every class

ripe folio
#

I don’t know how many times I got to say this, anguish 1.0 is not the same as 2.0 can we please stop saying that they are

worthy phoenix
#

No one said they're the same

#

If they were the same then fs scaling and dex scaling would still be an issue

#

People Wana burn deity to the ground because of ang 1.0

#

And because of how good it is currently in 2.0

ripe folio
#

Fine can we please stop saying nerf deity because of its performance in anguish 1.0 when that’s being phased out. Fair enough?

worthy phoenix
#

For example abyss running the Avalon griphen thingy at ang 40+ in like 2 mins

#

Are you a deity main?

#

Are you deep in ang 2.0 content

mortal surge
#

(Deity main or not not sure this helps the thread tbh)

worthy phoenix
#

Most of the actual feedback given here is from people who main deity have more than 100+ als and know that it needs tuned back

ripe folio
#

Yeah I’ve also had a very long day at work and I’m kinda annoyed already so I apologize if you’re not trying to be rude or anything

worthy phoenix
#

Even I as an Al 49 know it's over tuned and needs to be changed a bit to not be so much better than all other classes

ripe folio
#

I’m ok with it being dialed back a bit, I just don’t understand the let’s nerf it to the ground crowd

mortal surge
#

Changes should indeed be fair, and that's I guess what everyone is hoping for. There have been some nice suggestions about it already.

worthy phoenix
#

It's specifically because they saw deity's doing ang 50 1.0 towers with like 150 als but no other class came close it's because the ease that abyss has shown running content in ang 40?+ That should be difficult and he just breezes through it. Because over time with als deity ends up being a stronger class currently than any other class other than maybe beoh

ripe folio
#

If someone has 150 Al’s and speed run things, they deserve it

#

Abyss blows up everything because it’s abyss. The man’s the orna version of Chuck Norris 😂

mortal surge
#

It's not as simple as that tbh. As stated a bit earlier, issue is to be fair with those changes, as a bit too much could also mean destroying the class.
(By the way, about ang 50 tower, no one used to run it as a routine. It used to be better, for 150/200 AL, to run around 30 for nice and smooth enough run, just for some context)

deep harbor
worthy phoenix
#

Yes but when no other class could do it without 200?+ Als correct me if I'm wrong that's why they have an issue with it. And as for abyss if you recreate his build to gear within 5% of his you can do exactly what he's doing at the same lvl

worthy phoenix
deep harbor
#

Same with if a Gilga like Essenric hits max etc. everyone wants to burn power at the stake 😂

worthy phoenix
#

People don't realize how easy it is to recreate the build minus amities

#

And amities well you just gotta get lucky and farm them

deep harbor
#

It's easy to recreate but to be AS efficient it requires the amities.

worthy phoenix
#

Yah and that's just a game of RNG and hitting brick wall with bigger wall in abyss terms

mortal surge
deep harbor
#

Amities make or break builds no matter what class you're on now. I wish more people would realize that. Deity needs some minor tweaks but the major of power for any class is the right amities

worthy phoenix
#

And it was Al 150ish deity's doing this

mortal surge
ripe folio
#

Still think channelus should be ^^ not ^^^

mortal surge
# worthy phoenix And it was Al 150ish deity's doing this

Again, what happen on challenge run is not what happened on everyday run. Not trying to say deity was bad at tower, it indeed was really strong, but it's not like people used to run ang50 tower with 150 (or even 200) on everyday run.
If you want some data, here is what I can share on the ang50 topic : one of the best deity player (meaning a player known for his love for challenge here and there), on AL around 160+, was AFAWK, the first one to achieve this, and it took one hour+.
Yes, it's absolutely fair to say deity performed really well in tower, but not as well as you would think if talking into account several factors

#

I still totally agree with some suggestions made higher on this thread.

ripe folio
#

I agree with some, I think others are just bad ideas though like the limiting apex to 20. With how Dara is that takes a minimum of like 30 max apex gain turns to fully load a 100% passive. Realmshifter can do that in what like 5 turns?

worthy phoenix
#

Ik but that's what people started wanting chanalus nerfed because of dispite it being just a challenge run it's still plays a part in the reason

mortal surge
#

We re many here ok with some change for chan, as long as it's fair 👍🏻

worthy phoenix
mortal surge
#

We can all agree with it, suggestions shared are not always perfect

worthy phoenix
#

But novax asked where all the burn deity to the ground hate came from

#

So from what I know I gave some examples for it

mortal surge
#

Fair to ask, as as always on thread about balance, some are exagerating (intentionnaly or not), in both ways

burnt sparrow
# ripe folio So everyone wants to nuke deity because of PvP?

People hate deity in PvP but it's not the main reason, and there're some reasonable nerf propose but some main deity players cry like little babies, some even try to sneak in some buffs instead of nerf/balance. I wouldn't call Gurnnik propose a nuke, it's some minor nerf at best

fervent cedar
#

the fact Dara gets 600 more dex than heretic and also gets 700 def, and 300 res is just.. dumb.

spare pasture
#

yeh dumb, gib deity your 50% bonus crit damage, we want it allmimic

echo hornet
#

you forgot the 250 to 400 more mag, and the fact that heretic can get 35% more stats turn 1.

burnt sparrow
#

Hell, let's change 2nd chance of deity to mana rush, how can heretic get some blue line after 2nd chance and deity can't mighty_mimic

echo hornet
#

(to be clear I think all second chance passives are cringe in pvp)

burnt sparrow
primal dew
spare pasture
# gaunt mica its only 25% no?

hmm, it was 50% 3y ago iirc, but might be wrong. Dont even know if it still exist since rework tbh, i was just trolling a little :p

primal dew
#

well it is 250 vs 200 normal ...so you are both right

echo hornet
#

MAFSS

clever topaz
#

Crying at peak

dim shard
# ripe night What are their stats like?

anti oneshot amity, asc 87 & about 50k EHP cause of wardup turn 1. If i miss or my damage gets blocked, i usually take like 50k damage and almost always die.
And im AL 100, so thats not the issue.

Also saw a summoner in war that was asc 22, had 160k ward and 60k EHP turn one while still bombing 20-30k a turn with just 2 summons

dim shard
ripe night
#

If you don’t want to risk getting killed, which I doubt could happen if you start with ward turns

#

And 50k ehp at 87AL is pretty bad, ngl

dreamy crag
#

Parapet amity and cliffside stack tho

ripe night
#

They don’t

dreamy crag
#

?

ripe night
#

They don’t stack

dreamy crag
#

Ppl tested in hoa

#

I doubt that it's inconsistent

dim shard
#

Last time i checked it stacked. Or i just got extremely lucky.

gaunt mica
dreamy crag
#

no direct link but here

#

also from personal experience

ripe night
#

Where’s the testing

dreamy crag
#

I can't find the reference

ripe night
#

That’s literally just one guy saying it does

dreamy crag
gaunt mica
#

source: trust me bro

ripe night
pallid flame
#

Almost the beginning... lols ||5 year badge mimic||

still halo
dim shard
ripe night
dreamy crag
#

guy is spitting

ripe night
#

With less AL than those GS you mention

#

Not to mention you can pretty much become invulnerable to summons if you use some beast taming gear

dreamy crag
#

Waste of adorns lmao

#

Every time I go against a gs in war I'm grinning from ear to ear

#

Only lose case is blight stun or parapet

#

But even then I survive min 2 turns

spare pasture
dreamy crag
#

And there are a lot of gs in my wars

spare pasture
#

got nothing to do here tho, we'll not base any deity nerf on his capability to beat GS in PvP.

dreamy crag
#

(so dara

#

But then again Dara was never meant for pvp

spare pasture
#

i mean, any class can beat GS at same AL

dreamy crag
#

Nah

#

Dara loses

#

Because it can actually get killed

spare pasture
#

LeL. Dara dont.

dreamy crag
#

(unless hybrid ss3 dara

#

Nah magic scythe doesn't land = gf

#

With para, summon prot

#

There's a decent chance you'll just miss or hit and die

spare pasture
dreamy crag
#

Rs pilled mindset

ripe night
dreamy crag
#

Only thing that might warrant a nerf is endless (but no one's patient enough so doesn't matter) or bp

dim shard
dreamy crag
spare pasture
#

the first turn i forgot to record and my absolutly non-optimised bullshit loadout i used just for the exemple (please nobody copy this 🤣 )

dreamy crag
#

my dara

#

(in piss

#

don't really play Dara anymore lol dursa is just better for most content

#

(hoa

spare pasture
#

just have some 1st turn ward and absolutly no AL 35 GS will oneshot you.

dreamy crag
#

Yeah

#

Blight is still annoying though

#

Fortunately ss3 solves all my problems

spare pasture
#

SS3 is still the best PvP spell anyway, any class that can use it will outperform classes that cant.
But again, that's not about deity then.

And anyway, PvP in this game is bad, unbalanced, and not relevant for farming. Nerfing PvP should never impact a classe's PvE capability.

#

Also GS (and RS) should get some huge buff imo, but apparently people around here consider it more logical to ask for nerfing the others.

dreamy crag
#

because the only feasible way to ang raid later is just asg

worthy phoenix
dreamy crag
#

have you seen asg

#

ang 35, consistently melting

worthy phoenix
#

sounds like beo need nerf

#

atleast petstats

dreamy crag
#

ang 35, al 100

#

this is the fucking gear

#

ok well deity channel ignore prev msgs

worthy phoenix
#

then def needs nerfed theres not even anguish on half of the gear and no petstats thanks for proving it but also your hoa so easier scaling meaning that it may not be the case for orna

dreamy crag
#

concept is basically the same

#

eventually ult just otks you so you have to go back to ss3

#

but in the meanwhile, free raids

worthy phoenix
#

yah i think we should have something that nerfs ss3 in anguish aswell tho

dreamy crag
#

ehh, ward prot

worthy phoenix
#

nope

dreamy crag
#

tbh what can you do lol

worthy phoenix
#

lowers ward based damage

dreamy crag
worthy phoenix
#

its already how we deal with it for non gilgas

#

so why not make it something that hits at some point

dreamy crag
#

so make a free malus

#

for anyone that's not ss3

#

rn at least most maluses are global

worthy phoenix
#

nah force it whenever you add crit damage

#

eventually its not avoidable

dreamy crag
#

also according to the beo players crit % malus doesn't affect pet crits

worthy phoenix
#

and ss3 is latgame anyways so people would have to pathspur to chose anything thats not ss3 malus and still make it unavoidable from time to time

worthy phoenix
#

possibly bug report it

dreamy crag
worthy phoenix
#

just get someone to test it

dreamy crag
#

idk though

#

might just be faulty memory

#

let me backread

#

idk

#

yeah crit damage too, apparently

#

idk everything's just weird

worthy phoenix
#

thats why asg isnt suffering

#

asg has pen issues normally

dreamy crag
#

so who tf knows if it's just the follower scaling

#

(excluding smth like great anguish

worthy phoenix
#

lets take this convo to anguish live

dreamy crag
#

i'll get crucified there

#

hoa player in MY orna discord talking about BEO NERFS??? (public execution

#

@worthy phoenix yeah cant really talk in there because 10 minute slowmode

#

yeah aside, i think it current state is ok?

#

maybe just buff heretic somehow

#

and rs

#

(aka, reduce the nerfs on crit and element

worthy phoenix
#

no beo needs to be properly adjusted

dreamy crag
#

yeah adjust beo + reduce crit/element malus

#

esp in raids

#

where everything is just statcheck deluxe

worthy phoenix
#

pets should recieve nerfs equal to what everyone else does

dreamy crag
#

yeah def

earnest shore
#

Also elemental dmg maluses do affect pets.

#

Maluses/ bonuses are equal. If pet does not benefit from the bonuses it does not get affected from maluses either.

earnest shore
#

If the maluses started affecting pets then it would be a buff to pets bc then 40% crit dmg would be usable for pets.

worthy phoenix
# earnest shore It is equal tho? Everyone else just has access to more bonuses so they are affec...

Crit chance does effect pets tho otherwise why would things like wyrm song and discorui mead make asg crit more. Anyways beo/beoa nerfs aren't the same as the rest because we actually do the damage. You get to double down on your pet stats while we have to work crit into our build or other ways to do damage. Yes beo needs a nerf you should not be cruising through anguish content especially at 35

earnest shore
#

CRIT BUFFS AFFECT PETS. NOT CRIT STAT.

#

And the maluses are base stat debuffs.

#

We cant build for crit on asg

#

Its just dioscuri pot and evasive strikes+ wyrm and pray

#

Also asg is horrible in agony

worthy phoenix
earnest shore
#

Asg does not have crit stat

worthy phoenix
#

The skill does

#

Every skill it uses has a crit stat to it

#

So if you have a -20% crit that means that skill is 0% crit

#

Pet ward aswell

earnest shore
#

But asg does not get malused bc we cant even boost the crit chance with gear.

worthy phoenix
#

Why does their db bypass malus

earnest shore
#

Bc we cant boost the ward bonus with gear?

#

We cant make woO a 100% like others can

worthy phoenix
worthy phoenix
earnest shore
#

You do realize that it would be buff to pets? If the multipliers affected pets

worthy phoenix
#

You're arguing with me just to argue because you don't want your beo summoner setup to be damaged

earnest shore
#

Bc then the positive multipliers would also affect pets

worthy phoenix
#

No it would be they don't get buffs from specific things but malus still hits

#

You can code it to ignore bonuses while giving malus

earnest shore
#

That would be stupid

worthy phoenix
#

Says the beo main who wants to see deity's burned to the ground for being playable

earnest shore
#

Giving a malus while not giving chance to build for it

worthy phoenix
#

You want chance to build for it use a pet with a bond for it

earnest shore
#

The pets with a bond for it does get affected by maluses

worthy phoenix
#

Hense why asg hasn't fallen off for the person running ang35 easily

earnest shore
#

For examble fjalar with crit bond gets affected by crit chance malus

worthy phoenix
#

Because the magic bond it has can be built for and the crit it has isn't reduced

earnest shore
#

Asg has temp mag bond so its not affected by crit stat bonuses or maluses. Only elemental maluses affects it

#

Asg has 0% crit. Only the spell has base 25% crit thats it

worthy phoenix
#

Again beo needs nerfed just like deity needs it's nerf since this is going no where I'm going to step away from the conversation if you want to DM me any point you have to try and convince me to for it but my stance isn't gonna change that all aspects of the game for players pets summons should be effected

earnest shore
#

Every malus has a positive counterpart. If one of those does not work. Neither one works. Simple

#

Base player dmg builds do get affected by everything bc you can build around everything. Its just very simple and working correctly

#

Also the dude with agony 30+ is morelikely abusing t8 jorms which is very weak in general. Any t10 raid will morelikely 0 asg

worthy phoenix
#

Explain then why spiked shield doesn't have a malus for it

earnest shore
#

That is differend thing. Im talking about pet aspect. Every thing that affects pets do have malus affecting aswell.

#

Ele dmg+ &-, pet block+ &-, (crit bond) crit chance+ &-, summon protection +&-, pet action+ &-.

#

Just a examble.

#

Crit dmg does not affect pets with crit bond, so cit dmg - does not affect them either

#

If there was maluses targeting magic/ attack. Pets would be heavily affected by them bc 99% of the pets have scaling bond for those stats

#

Ward abs bonus/malus affecting pets would be very intresting imo and i would not mind being malused if the bonuses worked aswell.

#

#💡│suggestions message

earnest shore
#

Every malus should have enough ways to compensate via gear options/amity options

worthy phoenix
#

just swap to things like gs4 and other non crit non element skills

#

thats your options

#

why we wana keep ss3 in the meta is beyond me

earnest shore
#

Gs4?

primal dew
#

guarding strikes

earnest shore
#

Does gs4 deal enough dmg to be usefull in raids? I dont know bc havent used it

worthy phoenix
#

I use to use it for endless before I could crit on realm it wasn't bad either. Raiding I'd have to test it

primal dew
#

silly SS3 - hey, you can turtle while using highest dmg non-criting skill AND it is even at 1/2 of dmg out of Gilga ... 🫠

buoyant shuttle
earnest shore
#

Its not bugged

#

Pet's crit cannot be buffed or reduced via gear/amity etc. Only buff skills/spells can boost pet crit.

buoyant shuttle
earnest shore
#

I mean the pets dont have crit? Asg has like 5% at most if not 0%.

#

The pets dont have any scaling stat for crit. Only some spells have crit built in and the buffs in general just boost the crit% during battle but not crit stat

#

Only pets like fenrir, fjalar or any with crit chance bond. Are affected by crit stat gear and maluses.

dreamy crag
#

Gymnastics performance of the highest caliber

#

Look at the guy's malus

#

And how crit skewed you can draft it

earnest shore
#

Yes bc pets crit does not scal

#

Scale

finite vector
#

This Deity thread is wild 😂

dreamy crag
ripe folio
#

They’re too close to each other especially hydrus

clever topaz
#

Welpwlepwlepwlepwelp ✋🏻👁️👅👁️🤚🏻

primal dew
earnest shore
#

True rivals

gaunt mica
primal dew
#

by now we should just change RS to "Avidity spec", Gigla to "Colleteral spec", Heretic to "Flask spec" and Summoner to ...dust.

earnest shore
#

The elementalist was intresting spec idea

#

But sadly its not coming live

echo hornet
#

Deity so OP

worthy phoenix
#

al?

#

stats?

echo hornet
#

about the same AL, in kingdom war

worthy phoenix
#

what al are you?

echo hornet
#

43

worthy phoenix
#

also fyi thats not a deity unless you mean to tell me that deitys can gain multiple turns in pvp against single target enemies

echo hornet
#

it was ironic, i'm the deity in the screenshot. I faced a RS dorado who got a parapet proc and 2 avidity procs. But I had second chance so it's fine I guess, very usefull.

dull coyote
#

Well, been saying for a long while, PvP means nothing in that balance patch because RS Dorito is completely stupid and Odie should have understood that right away, but he didn’t change it so.. let’s not take that into consideration.
RS épée/rend crit with infinite avidity turn is the most idiotic meta gameplay.
Let’s focus on pve instead 🥹

#

(And for info I keep on facing those Dorito or having every single day area taken from me by lower ALs just because of that ridiculous infinite turn loop). Area defence is a joke anyway.

finite vector
#

Check Sokam or Furdad's builds- they can zero Rend / Epee out on area defense (Deity). Infinite turns of doing no damage is still no damage

primal dew
#

eh? where can I see that?

finite vector
#

But PvP will never be balanced as long as NBA players can have matches against 5 year olds

More to the point-

Is it safe to assume the majority are okay with small tune downs in return for more apex interaction/flavor?

finite vector
# primal dew eh? where can I see that?

They might not have actually shared the builds but there are videos lurking around here somewhere.

I doubt the AI is consistent enough to do it every time but it will definitely slow the average Swash down

primal dew
#

50k defense against some low AL RS turn 1 sounds interesting ...or ok, if they have second chance, got 80% stats, DC and golem then they need 10k+ to nullify that in 2nd turn or no golem and just 20k def +/- ....lot of IF

#

and thats taking rs with only 10k att, so some low AL

finite vector
#

It started in Blades of Finesse so zero AL vs zero AL but I've seen some silly videos of area fights here and there too.

#

That's not a strike on Deity. It's cool that a class can actually weaponize stacking defense

primal dew
#

I run full def builds with bird +pet act in BoF back in the days when I farmed it ...putting golem/barrier on me ...it was still far away from nullify epee on proper build RS

burnt sparrow
#

Infinite turn on Dorado? Is it easy to setup? I'd like to try

finite vector
#

And again, the AI is surely not going to follow it every time

primal dew
#

and full def means I had Arisen Fey armors with stardust for even more defs lol ...

finite vector
#

I want to say it was Arisen Aaru Armor and an Arisen Autumna Crested Shield as the center

primal dew
dull coyote
primal dew
#

couldnt nullify epee with this for properly builds RS ...by far ...

dull coyote
#

Lucky

#

Im trying 😳

finite vector
#

Might have even been the Sumner variant which has like 1200def

primal dew
#

and it was half HP turn1 ...i put golem, bird put DC ...and still enough dmg from epee to kill me

#

so give or take few hundreds def isnt really help

#

I was able to nulify some RS Epee, no deny ...but I take it, there just had bad gear, not optimized

#

and I was able to nulify A LOT of other dmg of course

#

but by far not all....and not just epee, other sources too

#

BeoH was usually no chance to nulify

#

etc. 😄

#

tbh, I wasnt able to nulify other properly build bof specs on other classes too ...DURsa, GUrsa smash through my defs too ... 🤷‍♂️

finite vector
#

It was the champ match from BoF that was shared

T1 Zerk 2, Phoenix DC
T2 Golems, Phoenix Blessed Shield

Zeroed the BoF Rend / Epee

But that wouldn't work on the defense side as the zerk would just kill you off a second chance.

Eastern Regalia also allows people to punch above their weight Swash or not

primal dew
#

ok lol, that's A LOT of defense buffs ...also some bit of luck to phoenix works...and infinite more luck if you are defense & AI 😅

finite vector
#

Yeah

But none of those are going away if it's a Realm spamming DS3 or Avidity procs left and right since you'll never go to let them fade

Sokam added the caveat of a true zero defense 2h rend would still get through- not always enough to kill but enough to make the defense less worth it

#

Either way

#

Deity lol

#

Targeted nerfs to disperse power/allow more Apex interaction?

#

Targeted nerfs to disperse power/allow more Apex interaction?

Grand Summoner Nerfs? 😂

gaunt mica
#

I like how you try to steer the convo back onto topic again but it keeps getting derailed mimic anyway I think some nerfs in exchange for more apex interaction sounds good (though not a deity main ofc)

primal dew
#

Well, I already agreed several times to all purposed nerfs. And I would like to get more Apex skills/gear/adorns/interactions to do something differently. But imo trying to figure some out really doesn't matter, those things are up to Odie and he really doesn't take a hint from ppl in this matter.

echo hornet
#

are you not happy with 1% ward 1% apex adorn ?

primal dew
#

#1390521880124981266 message
I'm pretty much for all of this written here. Some of those points would co-operate (nerf one, make the possibility somewhere else ...aka temps & new apes buff and SF & fade passive diversification). Apex gain per turn would significantly nerf Deity horde dungeons AND towers as it is it's strong point (getting 50% per multiple target as now). 🤷‍♂️

primal dew
# echo hornet are you not happy with 1% ward 1% apex adorn ?

I don't think I care. I don't think Apex pure dmg skills can be worth by their own as they stands even when you buff their dmg A LOT. Yes, aoe to buff apex passive, neutra to one shot strong enemies, but overall their total dmg/how often you can use them, not even +XY% apex is worth it.

echo hornet
#

and it's even worse on dursa

primal dew
#

That's why adding t.att/mag+++ 1 turn skills while make channel 2 turn is kind of nerf/trade off. You lose your other stats from channel, still able to pull out the +++ for some content. DUrsa will at least keep the buff for dmg....

#

But yea, some new/other utility skills ....would be nice.

#

Again, that's entirely Odie call.

#

As far as I saw, he really put his things and don't take those infinity topics ideas for classes upgrades.

echo hornet
#

I'd also like to see some partial bar usage, like you have a spell that trigger you buffs, but the number of buffs you get depends on the % of the bar.
And don't tell me it's not possible, it's exactly how flasks work. Like I said before, Apex walked so Flasked could run.

spare pasture
primal dew
# spare pasture oh well, i supported that idea first i think, and someone told me it was a buff ...

Yes I know, Cuong, it is just above my message here #1390521880124981266 message , but I stand for what I wrote here. When you make channel 2 turns, it's basically substitude for it, with just att/mag buff. And with the time Apex need to charge (at least in 1v1 content), for horde you proc temps much faster, so restricting temps proc to +/++ as you said is a nerf too.

Far from buff, just diversification with slight nerf to dmg (you won't proc +++ naturally) and hard nerf to survival cuz channealus will be 2 turns.

#

Diety is still one of slower raiding class, just can get bulky with defenses or long raids. I wouldn't really like to hit it there.

worthy phoenix
ripe folio
burnt sparrow
spare pasture
#

Na Na bro, you argumented against T.att/mag+++ one turn that this alone would already be a buff in disguise, 'cause you know, we "can get DC from Pets" 🤡

worthy phoenix
primal dew
#
  • few msgs above that.
spare pasture
#

Also i like Gurn's nerfs, except that i'll have to AL another class to Raid if it get out as is.mighty_mimic
Probably Beo since horde would also be hardcore nerfed

dull coyote
#

I also agree on some work/rework on gear to give more opportunities for « exotic » builds instead of everybody using kinda the same builds. So if we add more apex into some otherwise overlooked pieces of gear and that it makes it fun to work around, I am all in for that

#

I just simply don’t want to trade what we’ve got not to something that means I will have a hard time doing what I do now or make it almost impossible

ripe folio
#

Or just give us armor adorns and let us go from there

primal dew
#

I still hope that we have 5 towers and 6 classes. We can add that 1 tower and each tower titan will drop somehow more class specific auguments. Since CD, avidity, flasks, apex are all things that came after tower. 🤷‍♂️

dull coyote
#

I hate how celestial weapons have completely killed all the other builds and weapons since then but at the same time I am happy to see this will fade thainsk to anguish… but also I won’t be grinding anguish high enough to see it happen ahahah

primal dew
#

And even tho there are anguish stats for gear, their final calculation is so sad, there will be barely any weapons suprasing Cele weapons/auguemnts still. They will be still top.

ripe folio
#

🤣 dang bro got instantly shot down

dull coyote
#

I don’t know that’s what people with « high anguish and AL » have been saying since anguish 2 dropped

#

Allegedly there’s a point where celestial weapons get superseded by anguish stats on normal weapons

#

But then again what do I know I’m only AL50 so

primal dew
#

That's for SS3 builds and BegX axe and pet/summon stats equip. Don't think there is any other things. Since all those stats are not AL multiplicative and just additive to stats....they are just small increase. How do you want to beat crit dmg from prom hands? -1 turn for ultima? Etc,

dull coyote
#

Good point. Well, I had faith. So, there is that 🫠

dreamy crag
dull coyote
#

Average low AL experience in heretic : sooo what was it again? Red potion? Blue? Uhhh manapot? Hang on… burn mana? Duplicate what spell? I did nothing but buff up.. oh shit I’m dead »

#

Deity and Beowulf: « lol… next next next »

#

🙂

dreamy crag
dull coyote
dim shard
dim shard
#

So far, reducing dex, slightly def & res, so far sounds fair.
Majority of what makes deity so strong for me is that i can wear everything in combination with good amitys, amitys carry (almost) any class.
Also losing 2 skill slots per class would be something i can understand too. We have an unreasonable amount of them.

worthy phoenix
dull coyote
#

Sooo I am trying to think about what we are trying to achieve here because… when I read that we need to take away 300 dex here, take out some def and res there… I wonder what’s the end goal? Make deity squishy ? What content? Why make it worse instead of making better choices for other classes. I don’t get it..

That’s like real life example here… instead of making all employees happy, let’s make sure the ones that were still happy gets sacked and go down to feeling shit instead.

If content is self contained as everybody keeps on claiming and ALs and content has got no incidence on other people’s life..
Why nerf it? I am being serious. I don’t understand this mentality really. Just use that dev time and brain power to make sure other classes are on par and everybody is happy instead. Fix GS to start with then we can see.

spare pasture
#

that and not allowing us to attach pet to a loadout/preset. What is the justification making us switch everytime we change playstyle or class?

ripe folio
#

So much for fine tuning huh 😂

worthy phoenix
#

its because deity doesnt need fine tuned but other classes need tweaked up

deep harbor
spare pasture
#

and as you can see i have no idea of how flask work 😅 but i suppose if someone manage to cast the one that lower your mana it get even better

dull coyote
#

You dare calling that heretic gameplay

#

🤣🤣🫠🫠🫠

#

Literally every class use that staff 🤣

spare pasture
#

dafuk am i reading here ?

#

how the hell do you think "deity/beo next next next" are doing ?

worthy phoenix
#

Why would you play heretic if you're not gonna utilize passive

#

Go use dispair with flask usage in there then come back

orchid heart
spare pasture
#

this.
And if we're talking only about using class spells, then deity is mono-target only, way way behind Hera then.

No sense.

worthy phoenix
#

Dispair is the best representation of heretics btw nothing can be immune to it and it fills flasks

spare pasture
#

but in anycase, this statement :

dreamy crag
#

(it is

spare pasture
#

is bullshit 👍

orchid heart
#

Duplicate spell is strong with ultima 2 in raid

gaunt mica
#

Convo derailed again mimic

orchid heart
#

As usual

spare pasture
#

yep.

dull coyote
#

You guys are talking about dungeon where I was speaking about raiding but anyway I get the point

#

You are right on all your points

spare pasture
dull coyote
#

Didn’t manage to make it faster on my side. Much more squishy

#

Tower I am going CS for that reason too I prefer being bulkier

#

(And I don’t have the arch staff only swangsong and it’s less fun)

#

So if heretic is faster at raiding and doing better in dungeons… why do we want to nerf deity again? I don’t see the problem 🤣

gaunt mica
#

With no anguish, heretic has the advantage in raiding sure. With no anguish both do well in dungeons, but deity has the advantage and especially in endless. As soon as anguish is turned on all the crit / elemental spells heretic relies on, fall off at some point, and deity becomes better because SS/CS do not really get affected damage wise by ang maluses.

worthy phoenix
spare pasture
dull coyote
#

With anguish 3

#

I can’t speak for anguish 10+ obviously. But then again I guess not a lot of people will bother going higher than 4 until there’s more incentive anyway.

worthy phoenix
# spare pasture ? did you watch my clip mate ?

You have 10 als and did it in a minute 15 I did ang 4 with arcane malus in 2 mins al 0 heretics passive for immune negation on base heretic rewards higher raw magic and then using tmm for buffs. My build was a tad slower for 10 als less

#

Your clip doesn't actually represent how heretics are playing currently because mana flask is incredibly powerful for them and the ones who use bl2 typically have a ton of als to back their raw magic stat and don't Wana bother using flasks at all. But if your gonna flex a class show it off being used with it's passive. For example deity and apex. Gilga and frenzy realm shifter and shadow veil beo has hybrid monster

dull coyote
#

Those messages are exactly my problem in orna for the last 3 years.
We don’t even play the game for the fun of it, it’s all about min maxing and getting those numbers in. Sometimes I can take an hour doing a tower just because I start, stop, start and stop… play very inefficiently… going into dungeons farming and buffing up, trying new builds… but everything is min maxing and people get annoyed because they can’t get their 300 dungeons per day.
(Not targeted at your comments directly but more about the numbers and efficiency)

Guys, just chillax, it’s a game. We are here to have fun !

gaunt mica
worthy phoenix
#

I mean the game is competitive by nature so you'll always have this going threw the community until you remove all competitive nature in the game.

spare pasture
worthy phoenix
spare pasture
#

good.
It was never about knowing if qat was doing better than trev, but ok

dreamy crag
#

who tf buys hara before hcorv

#

if ur not a heretic player

#

is it just for budget aoe

finite vector
dreamy crag
dull coyote
#

Ascension being the dumbest unfair system that exist in any game I’ve played so far

#

So I can’t even count that as competition

#

There were some fishing competitions or arena in the past in OL. That was kinda competition

finite vector
# dull coyote Those messages are exactly my problem in orna for the last 3 years. We don’t eve...

This is on reason why I don't like Ascensions in PvP. Because while it's a small amount of content, it does affect other players.

For a sports reference, no one wants to play high school football when you've got NFL players on the other team.

If you remove that or cap it somewhere (i.e Pokemon) then by all means, everyone can play how they want with no real side effects and PvP can actually start to try and be balanced.

But as it is, and as the system is random and rewards only grinding one or two types of content rather than playing Orna as a whole (okay maybe 3), it detracts from class balance, pvp balance and forces anyone who wants to be competitive to grind those same 2-3 pieces of content

However, we are getting off topic again xD

dreamy crag
#

name the channel "random ranting channel (beo and deity mostly)"

finite vector
#

Ultimately, any changes to Deity will be at Odie's call so I wouldn't worry too much about the laundry list players are making that will kill the class/axe a particular set of content

dull coyote
dreamy crag
#

gsh should actually lower its stats when a summon dies

#

passive is not lore accurate

dull coyote
dreamy crag
#

also instead of pet protect for beo, your follower will occassionally betray you and can hit you instead

dull coyote
#

Whoever decided a pet had to die and sacrifice itself to let you leave is very cruel

finite vector
dreamy crag
#

assassin spec tempering strike 3

dull coyote
#

« Betrayal strike 3 »

fickle cliff
#

Something I found interesting from the guild leaderboards is deity is only top in the spelunkers guild…. Just from a brief spot check, it looks like most of the classes are represented. Based off the arguments in this thread I was expecting Deity to hold the majority of top spots.

dreamy crag
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the guild leaderboards is literally just a grind fest

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whoever plays the most gets the highest rank

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ofc more dedicated players will be attracted to stronger classes

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but deity isnt this thanos z tier class

dim shard
jovial plinth
echo hornet
primal dew
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Heretic is glass. You can still go duo party, heretic with mimic/aaru/weakness with ultima(2) and put raid to dust even at high anguish.

echo hornet
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It's has if heretics picked the DPS class over the bruiser class and found out that they're not as tanky as the bruiser

gaunt mica
echo hornet
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not for deity, but for every class that can use it

gaunt mica
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So gilga, deity and maybe beoh

echo hornet
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rs dorado can't CS ?

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I think only heretic can't access it

gaunt mica
primal dew
echo hornet
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ALiens

primal dew
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130 iirc

gaunt mica
echo hornet
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but the problem is a serie of skills which offense is based on a defensive stats, that's the root of the problem. Same problem in every RPG doing it.

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How do you balance that ? Impossible.

primal dew
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It should just have really low M1, under 1, not one of highest. 😅

gaunt mica
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There just need to be SS ang maluses as well

dull coyote
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Tie skills to specific classes 😝 so gilga can use ss, heretic ultima and let’s find real other spells that matches that on other classes. Let’s make aoe accessible and on par for every classes 😛

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(This is ironic but somehow prevents ppl from using ss on other classes)

echo hornet
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no, no, if you want ultima you'll have to play deity

dull coyote
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Ah true I keep on mixing up

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That’s the problem when you unlocked everything for so long 😆

dreamy crag
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the year is 2050 and heretics are forced to use fey spells (they have been reduced to 1/3 an asg

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crazy to think that if magic chakram and ultima didn't exist heretic would literally be a bad asg

ripe folio
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Next April 1st you can only use skills from your class line

deep harbor
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It'd be funny and educational 😂

ripe folio
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Beo would eat. Gilgs gonna gilg. Deity’s gonna be suffering. Summons gonna summon. Shifters are gonna be doing the same thing but slightly worse. Heretic as mentioned earlier is a worse asg

deep harbor
worthy phoenix
deep harbor
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Gaits are massive though. Beo would probably do the best out of everyone

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Nerf Beo

worthy phoenix
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Oe just gear for walls of aaru and/or gods of aaru

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But that takes up 2/3 armor slots

deep harbor
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I like that this discussion has derailed so far this is where we are

worthy phoenix
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Let's full wipe all classes and go back to the original iteration of all classes (delete summoner still)

deep harbor
worthy phoenix
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And a step further piss off all the high al players and remove als entirely then reinstate als with a cap that removes 2/3s of the highest al players power. Cap equals 100

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And while we are deleting summoner if a player had als on the class they're permanently gone inable to be refunded

ripe folio
worthy phoenix
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Buffs come from classes before the class line because we don't start early enough to be like beo and claim 7 tiers of classes

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And wed have temp buffs from passive

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And then walls of aaru for 100%

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The only thing deity is missing is gaits

deep harbor
worthy phoenix
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Beos would have less than deity's do due to them starting at t3 so no buffs at all only ward they'd have is woa and WoO only DC from Goa and

ripe folio
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Oh we’re allowing those spells nevermind