#Anguish Live Feedback

1 messages Ā· Page 8 of 1

tacit ridge
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Gilga

timber furnace
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You already have almost the same % as anguish 50 before, it doesnt need an increase at that point

turbid sedge
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In ang15+, there is only ss3 that is really viable

grave fulcrum
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This will never happen tho there's like 30+ mats

turbid sedge
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Gilga is the king of the SS3

plush nimbus
grave fulcrum
grave fulcrum
plush nimbus
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What are you talking about ?

grave fulcrum
timber furnace
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Deity is the Best class for anguish raids

turbid sedge
grave fulcrum
plush nimbus
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I mean, as it is duable to farm thousands proof really fast, who cares about waiting for the mats you need to buy it, it's the same concept as all path

grave fulcrum
tacit ridge
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You keep spewing the ā€œthousands proof really fastā€ argument but you still haven’t presented any data to back that up

plush nimbus
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Argument is saying "it's not an issue to - maybe - have something much rewarding than others because you ll have to wait to buy the mats you want, just... Like for any other path.

grave fulcrum
tacit ridge
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Until any data is presented, this is all just a bad faith argument from someone who enjoys dungeon spam over everything else and wants to see that content be optimal at all times

languid adder
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So Towers, which are about the same effort at that progression points, are fine then?
I dont get it.
If they wanna use their proofs to ascend instead of playing the content that finally makes use of em, should i care?
I Just counter II their ascensions in PvP or bully them with viper and fomoria Gear.

grave fulcrum
languid adder
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Good choices
Gilga for the undying warrior fantasy, heretic for the corrupt master of the elements

plush nimbus
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To me, removing proof from trash raids, or limiting a lot would be at least a good statt

grave fulcrum
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Simply limiting craftable scrolls for under tiered raids would solve the issue

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I dropped 100 scrolls a few days ago

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Istg I got like 20 total t10 raids

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Everything else was under tier

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Trev t9 balin t9 kerb t8 fey cock t8 fey yeti t9 horsemen t8 and 9

languid adder
bronze plinth
grave fulcrum
plush nimbus
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Alright

grave fulcrum
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And did you start before or after most recent patch for them

plush nimbus
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Abyss just told me, for something realistic, it can go up to 70 agony proof/minutes average

bronze plinth
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90 normal scrolls and around 80 dynasty

grave fulcrum
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So 170 scrolls

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Basically

bronze plinth
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I have 12 dynasty scrolls anguish

dim jacinth
grave fulcrum
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He's always using perfect setups

tacit ridge
plush nimbus
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And please, before telling me "but this dude has perfect gear an so on", find me players able to do 70 melancholy proof/minutes, with perfect gear. Now to compare : let's say you have someone finding build to spam dungeons one shot on max proof drop (100%), it's still 30 proof MAX/1.30 but spoiler alert : you won't find people doing it, ever, in current state

grave fulcrum
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And he's got more focus than all of genz has

bronze plinth
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I get like 5-12 proofs per raid

turbid sedge
tacit ridge
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And you’re also not consistently clearing 4 raids per minute at that Ang level

plush nimbus
tacit ridge
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The video of his you posted would literally take that just for buffing

plush nimbus
turbid sedge
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knowing that aethric/orna has a difference on the agony but the calculations will be more or less similar

grave fulcrum
plush nimbus
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it's not like we don't have motivated dudes on dungeons farm in orna

turbid sedge
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For the difficulty of course, not on the gain of proofs

grave fulcrum
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Get someone with perfect gear to grind dungeons out to get a proofs per hr

turbid sedge
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I should logically do my raids faster than you, so a higher value of proofs

tacit ridge
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The issue always comes back to ā€œI want my dungeons to be better than your raidsā€. Haven’t dungeons dominated the meta enough?

grave fulcrum
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Then have him raid for an hr

plush nimbus
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But well, I guess we ll have to wait until we have a full hour video of raid spamming on July

grave fulcrum
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They were literally the main way to farm it

plush nimbus
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That's your argument ? Just like in DM thread where you have been just absolutely disrespectful when I just keep my calm

tacit ridge
plush nimbus
languid adder
raven bane
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Im okay with towers and raids being more lucrative than dungeons in the same way I'm okay with dungeons being more lucrative than fishing

plush nimbus
raven bane
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They're more active more difficult content

tacit ridge
grave fulcrum
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Yah abyss doesn't even know how to make low Al adjustments for newer players because his gear is too good

languid adder
languid adder
grave fulcrum
plush nimbus
grave fulcrum
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Eg getting a high roll us hit to cap al0

tacit ridge
languid adder
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I know him, hes nice, i like him, but he is not a realistic example - and he tends to overexaggerate insanely.
Its not realistic.

grave fulcrum
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That's the Al creep lol

grave fulcrum
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Because he's high Al he doesn't know how to accommodate for low Al advice

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Just a simple run this until it works

tacit ridge
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You literally stated 70 proofs of agony/minute as a ā€œdata pointā€. Good luck keeping that ā€œaverageā€ over one hour. That’s so far from realistic

plush nimbus
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We ll see

languid adder
plush nimbus
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Sure šŸ™šŸ»

tacit ridge
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You won’t see. Anyone that understands math can see that that numbers is absolutely not possible. You might get that in a best case scenario over a minute or a couple minutes, but the real average is so much lower

plush nimbus
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Have to leave, but abyss is joining via @turbid sedge soon

grave fulcrum
plush nimbus
plush nimbus
grave fulcrum
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Sounds like discussing a banned player here ?

languid adder
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I mean technically thats pretty much that?

plush nimbus
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Ping the mod, feel free

turbid sedge
languid adder
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Not seeing a need so far

turbid sedge
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Nevertheless, these maths are indisputable

languid adder
grave fulcrum
trim breach
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Is conversation really about Anguish right now, or are we deviating?

turbid sedge
trim breach
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Let's keep accusations etc out of here please, thank you

languid adder
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Hey Dangy ^~^

turbid sedge
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We want calculations, no? So let's be open-minded

grave fulcrum
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But currently his only data afaik is agony

turbid sedge
plush nimbus
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I can tell you for now it's around 250 melanc / hour assuming enough dungeons. We re talking about thousands on raids

grave fulcrum
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Nor raids you have easier scaling than orna does

plush nimbus
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Abyss is orna

turbid sedge
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And when I say easy, I mean little %

exotic jasper
turbid sedge
tacit ridge
grave fulcrum
grave fulcrum
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It's 1:30 seconds to gain an average of like 7 scrolls per up

tacit ridge
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Isn’t it closer to 4 per up at max luck? Haven’t hard farmed up in a while but I was under the impression it was something like that

grave fulcrum
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1 gateway

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Exp less are you even able to partake in anguish yet lmfao jkjk love your feedback

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So lets say you have unlimited ups

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You run a up spawn all 4-6 scrolls kill all of the raids

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That's 30 seconds a raid so 2-3 mins for killing 1:30 for the up so 4:30 to kill 6 raids

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A total of say 17-20 per raid

grave fulcrum
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So lets say you get 90 proofs in 4:30

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Now let's say you run 3 bgs in the same amount of time

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Let's say you get 1 proof per floor (likely more because more t10 enemies) that's t11 25 proofs per dungeon so 75 proofs per 4:30

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Ang 20 gives what % proofs drop

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I assume around 45%

languid adder
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But you also not gonna clear that amount of anguish 20 content in 4:30

grave fulcrum
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Well say it's abyss

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Just 1shotting everything

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Since that's what the 30 second raids are based on

tacit ridge
grave fulcrum
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Okay so lets say you see a total of 60 t10 enemies in 3 bg

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Say you get 30 proofs each run

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So now you're looking at 90 proofs per 4:30

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So 90 proofs of agony or 90 proofs of melancholy

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For a total of 4:30

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Even if it's slightly longer

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Say you spend 1:45 per bg

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You get 3 dungeons in 5:15

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Assuming you get an a.mori every 10th raid non event (not realistic I think) you've spend another 30-45 seconds killing moro

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Just some quick estimates I'd love for someone to proof this for me

turbid sedge
tacit ridge
# turbid sedge

A video showing 100 consecutive raid kills would be very useful to estimate an average proof rate at their level

grave fulcrum
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Okay this just isn't realistic tho

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He's got like 500k ward still

tacit ridge
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The log makes that easy to do nowadays, just filter by raids

grave fulcrum
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For both weapon and armor

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I assume a mix of crimsons and jocs

turbid sedge
tacit ridge
languid adder
turbid sedge
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My Real Build for Agony 12

tacit ridge
tacit ridge
# turbid sedge

Your stats page says 5% crit chance but your garb has ashens

turbid sedge
tacit ridge
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Didn’t realize the malus factored into the stats page, but it makes sense they do

turbid sedge
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I keep my garb's adorns for another build

languid adder
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So basically this discussion is because some players are farming agony too quickly, and someone wants to Nerf it, so the people who are not trying to minmax the fun out of the game will have less enjoyment from it?

turbid sedge
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With this build, only the great anguish can kill me

languid adder
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Just wanna make sure im getting what im reading.

turbid sedge
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Or more

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need to find a balance in all of this

tacit ridge
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Otherwise we’re just saying things

turbid sedge
languid adder
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We had refineries running for 4 years untouched. No effort or power required, no caps or limiters, just raw an infinite material output.

This, this is much less powerful, it requires investment, and i dont respect factor in ppl with 30 alts, thats like saying cause one person could solo morri as gilga before it was cool did it gilga had to be nerfed to the ground.

spiral goblet
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My understanding was that some players want all the paths to be relatively the same speed of progression, but that's just my take. Min/maxing the fun out of it was not something I interrupted

grave fulcrum
# turbid sedge

This is the closest I've gotten to the build youve said and it requires all 43 als I have

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Let me do some testing for damage numbers

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Do I bother with element?

broken pike
grave fulcrum
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This is definitely better than how I was raiding before

turbid sedge
turbid sedge
grave fulcrum
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That jump starts my apex bar to dc

turbid sedge
tacit ridge
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26 seconds with lucky rng at agony 12 then. So average time around 30sec or higher?

bronze plinth
turbid sedge
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Thanks for the tips

languid adder
tacit ridge
turbid sedge
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šŸ˜…

languid adder
tacit ridge
spiral goblet
grave fulcrum
languid adder
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Tho i wish melancholy was slightly better / lower tier mobs had a reduced chance to drop proofs too.

What i really hated about ang 1 was the T10 limitation, it was by far the least thought-through and engaging one when it came to Dungeons...

languid adder
grave fulcrum
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Yk if I was critting that would probably be great

tacit ridge
languid adder
languid adder
grave fulcrum
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This was anguish 1 raid

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My very first one on orna

languid adder
grave fulcrum
languid adder
languid adder
grave fulcrum
languid adder
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I mostly use RS2 and when i get good tbuffs i just rend daggers

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Also if you fight rift judge, or charon, try neutra manyalus, its fun x3

grave fulcrum
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That would nuke my ward

languid adder
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Its risky! But if nothing gets enough time to kill you you live eternally mimic

grave fulcrum
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True

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That's what my rng gunnr us cast with mimic to give zerk and mimics and ending a fight with exactly 1 HP. Basically it was 1 shot or b 1 shot

next flame
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This!! Don’t gulp the ocean or you’ll get a tummy ache
Take sips, enjoy the flavor and keep coming back!

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With a crest going in about an hour I got enough proofs to get to ang 3 on agony

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And that was sub par farming

timber furnace
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Crest doesnt work for proofs

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||I think||

pearl mango
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Gilga just happens to interact the best with 2.0 in terms of raids

pearl mango
languid adder
vocal basalt
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You just mad cuz CD is peak šŸ‘€

next flame
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Well I think I just had a bias because it doesn’t look like it’s consistent enough for me to say it does
After looking it’s very sporadic

languid adder
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Im mostly mad all gilgas see is SS

vocal basalt
vocal basalt
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Its something like Core of Shift. Atrium of modification.

vocal basalt
languid adder
vocal basalt
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Thats loser talk 🫵

languid adder
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Look having 600 mana is all cool n stuff but i am NOT equipped to play gilga xD
I basically only farmed thief equip cause it has better stats & dex

vocal basalt
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Look at that copium

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šŸ‘€

languid adder
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What, your rend/daggers dont damage cap? mimic

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3 times

naive lynx
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People can't use all the equipment? Speaking from Deity throne

fierce cedar
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you damn wannabe

full peak
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Next time I need to pack something with more penetration. 🫣

fierce cedar
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also you, "never been this disrespeced" for real? a games economy is out of whack and you choose to play your white privilege card?

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i cant fathom

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((this as a person who has listened to and enjoys your podcast btw, most or all episodes))

grave fulcrum
# fierce cedar also you, "never been this disrespeced" for real? a games economy is out of wha...

why are you here just to ping people and start problems. if any of this is seen as constructive (i dont see it that way and i reread it multiple times and went to get context) then sure it helps with anguish 2.0 but bringing race into it and calling pepole a wannabe and telling them to cry a f'in river is just simply disrespectful and uncalled for. i hope to see you change your attitude/tone in the future

broken pike
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Someones been hitting the bottle too heavy tonight

finite flint
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they do, stop only thinking about specific perfectly tuned duos. Try solo anguish 15 vs anguish 4 unshackled with 180-200 AL any class

snow sage
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Is it accurate to interpret player sentiment as "I don't want to re grind content to achieve previous levels of reward" or "I want bigger rewards for being super ascended earlier in the anguish leveling process"?

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I am neither super ascended, or far along in Anguish, but am finding the content and difficulty refreshing and rewarding; specifically the requirement for revisiting content I love (Dungeons) and content I dislike (Raiding), and for bringing new incentive to world farming and monuments.

It addresses Ascension in a way, at least I feel like it does, while promoting gear acquisition (OG Orna feels) and affix hunting (anguish crucible), which are both aspects I find endearing and worthwhile, and bring me back to days when hunting a specific piece of gear for specific reasons for specific content was the norm, and swapping classes and specs was mandatory to maximize your ability to complete content.

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Old Anguish = Maximise AL and smash for best results.
New Anguish = Optimise Gear and ability for best results.

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I do not personally find losing a small % of reward in order to maintain character strength, a unfair trade off either. Shackles are optional, even if they incentive using them with better reward %.

languid adder
languid adder
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I dont know about you but giving the enemy 70% stats for gaining .38% proofs is not small^^"

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Unshackled is not real, it can and it WILL hurt you

full peak
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Yes, small. It is speed "concern". Small is AL 28 vs 100 or what you have. Not rewards....as shackling yuorself really is just small decrease in speed. šŸ¤·ā€ā™‚ļø

languid adder
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Enemys still get 70% stats and i get a fourth of a level worth of increase :P

languid adder
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Just wanted to point out a small loss for maintaining character strength is not reality.

full peak
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I don't mind to run with shackles is it barely decreasing my speed, at least in dungeons/raids as this is the things I'm focusing rn.

Ye, sorry, I read the last Dro message wrong.

languid adder
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Small loss would let the cap be at something realistic, not -95%.
The enemys still get stronger, and you still feel it. You take longer, you're at higher risks.
Unshackled is not real with that cap, and that is why i am feeling so disrespected.
Slower Progression, if i want to keep my power? Fair, absolutely! But this? What?

full peak
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I like how you found new world to use against Odie. šŸ˜„

languid adder
languid adder
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If you mean the disrespected part, i play orna for a while and it followed a certain philosophy. This content, that replaces old content, follows a completely different one and is the first PvE content in the game that either strips you power for no return or reduces your gains so drastically that the option is not feasable.
The reddit post talked about an appropriate reduction, that i was extremely happy about and excited for! This appropriate reduction is overshot harshly.

That's why, when someone says small reduction, i like to point that out - because it is a good idea, but far too aggressive.

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I asked for a small compensation, may it even be cosmetic, for shackling - a proof of shackling etc.
Was not recieved well.
So if shackled does not respect my AL and its not in the interest that it does, then i would at least try to get unshackled in a reasonable state so i am progressing at maybe a slightly worse rate, but not at a severely worse rate.

The shackle system creates a problem for veterans that will never occur again after we progressed through the content far enough to reach our appropriate AL levels - i just want the journey there to not feel like im playing content that is actively shunning me for my progression.

languid adder
# full peak I like how you found new world to use against Odie. šŸ˜„

And no, Odie's fine, i get him. We talked a but about this in here, he doesnt see how shackles work as a punishment for high AL players and i get where he comes from. I am playing his game for hours every day, i would not do that if i didnt adore him.
Sorry if it comes off different, i am not great at communication when it comes to english x3

sturdy stump
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I personally dont really mind the shackles. But what is kinda annoying to me is how long it takes to reach the anguish level where my shackle level is roughly at my AL, the proof level up costs are kinda high. I get that it's meant to be long term content though so not sure what I would do about it

languid adder
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Would you find a reduction in level up costs calculated by the amount of AL you have above the shackle limit reasonable, Pie?

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Because it will only ever noticably affect the veterans that face this struggle, and then will never again come into effect with newer players.

finite flint
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if you have 3 perma BGs with alts (like in HoA) yes

sturdy stump
# languid adder Would you find a reduction in level up costs calculated by the amount of AL you ...

in principle yes. Or maybe an overall levelup cost reduction.

I kinda never liked the idea of using the same proofs you use for purchasing stuff in the guild shop for levelups, because it means you pretty much cant use a large portion of the proofs you earn while levelling up. Thats not how it's done in any of the other guilds either. For ang 1.0 it did work that way, but the levelup costs werent nearly as demanding

finite flint
languid adder
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I dont gain any fun from progressing through stages of content i dont feel like i belong myself...

finite flint
finite flint
finite flint
# turbid sedge

you actually need his amities which are the broken part iirc

finite flint
# tacit ridge A video showing 100 consecutive raid kills would be very useful to estimate an a...

i can't upload videos but i can tell you i have been doing 11-12 min of 30 raid bunches getting 200-220 proofs each time, picking over a random sample of scrolls summoned, anguish 4, keeping the low hp alive to share with alts as well (so everything under 7M hp counting the scaling of anguish i didn't kill). that includes some seconds to identify the eye color of kerb or balin v finesse which look similar. 7M is my breakpoint of 2 unbuffed BP3

wanton raft
# fierce cedar also you, "never been this disrespeced" for real? a games economy is out of wha...

What I was trying to express here is that I understand games have to evolve. Nerfs have to happen. Expansions come and you grind new gear etc. I have invested lots of time into Everquest, World of Warcraft, Pokemon Go etc. Every game will make changes for whatever reason. What I am saying is that of the games I have played, this specific updates feel disrespectful to effort I put into the game so far. It feels worse for me personally than any other game's update.

I wanted to make sure its clear that it feels significantly worse than decreasing Spiked Shield's effectiveness or adding penalties to Selene Hands. These sort of changes are needed and even if they dont feel good because I used them, i understand it and accept it. Shackles cross a line thats different than those sort of changes. I fully understand that context can be lost in discord and each word carries different meaning to different people. I just needed to express that this updates hits in a more negative way than any game update I have personally experienced. I hope that clears up any confusion.

pulsar scroll
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Well said - that all seems really clear to me šŸ™‚

naive lynx
# wanton raft What I was trying to express here is that I understand games have to evolve. Ner...

There's a quite a few people that feel the same. Not as far as disrespected but desire that there should be some changes for people that have that much time in already. I don't mind shackles tbh playing for a bit as it's not really hindering my gameplay. What IS though is the fact that it takes soooooo long to get one anguish level to the point of me using any of my hard earned work previously will not be for an extremely long time. Other than that everything else seems good so far, won't be able to test more deep anguish now because it's going to take eons to get to where I could use my full power with anguish gear

finite flint
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it's funny because no one mentions that the main problem is that when you reach the anguish "for your AL", at high AL, it's too hard

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but i mean i guess it's because almost no one is there yet

paper void
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I think it would be really productive for this thread if we started solely focusing on what options we have to help highly ascended players reach their relevant Anguish Level - with some cost for the time saving.

At this point, we’re kind of all saying the same thing on repeat from what I can gather

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However, if the community has consensus that there should not be a fast track available for anyone - then we can keep the status quo

languid adder
# wanton raft What I was trying to express here is that I understand games have to evolve. Ner...

You are truly the voice of reason.

It is not really a Nerf, nor is it an adjustment. It is a system put in place to make us not be able to cheese the new difficult content with our power, and bruteforces it without reason. And that is what hurts so much about it.

Spiked Shield was nerf, we all got hit equally with an adjustment that affected that skill for all of us, without fail. So was the nerf to hands, everybody's hands got nerfed.

Shackles are specifically targeted at veterans, high players, who possess more power then is wanted to start our progression in the rework. Because well, we shouldnt cheese it. I fully get it, im happy the thought is there. But it overkilled what it tried to archieve and forces us to give up what we worked for without beeing fair to us for it.

tacit ridge
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Won’t disabling shackles just trivialize content again? Everyone will just unlock whatever level they’re comfortable with and go back to spamming that non stop, just like in 1.0

pulsar scroll
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So when I first heard of shackles, I actually imagined they would start reducing your ALs from the top when applied, rather than allowing you to access your ALs from ghe bottom. So for example, if you jave 100 ALs, the first shackle would reduce it to 95, then 90 etc.

Just curious if that was considered? Im guessing there's some design flaw in ot that I havemt thought of.

languid adder
# paper void I think it would be really productive for this thread if we started solely focus...

Thank you so much for saying this.

my ideas:

  • Decreasing the cost for level up in relation to your highest ascended class (right now afaik from testing shackles are working from ALL al's done across the board and while it makes sense in some places, this would just ask for cheese for this specific instance)
  • reducing the maximum penalty of playing unshackled, 95% is simply too harsh, especially since it factors in all AL's dont across the cast
tacit ridge
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I do agree that it probably should only pull the penalty calculations from your most ascended class’ ALs

pulsar scroll
languid adder
spiral goblet
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To what extent?

mystic rose
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Personally, I dislike the idea of fast tracking

paper void
languid adder
languid adder
paper void
spiral goblet
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Like one time pay out?

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Or periodically till you reach enough proofs to reach your al lvl?

languid adder
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Also confirmed that penaltys only scale from your current AL's

tacit ridge
finite flint
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that can keep a minimum of say 400 or 500 for every level existing to avoid it being too trivial, and the debuff being applied only above that

languid adder
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Also making it scale from your currently equipped class, so again it doesnt scale off requirements but current AL like shackle penaltys.

So if i for some reason want to progress at old rates i just go on my unascended T9 to level up.
Also, i cant cross ascend and cheese the system

finite flint
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so examples to check what i am suggesting, ang 4 to ang 5 stays the same more or less at say 450; ang 5 to ang 6 would be (say) 600, instead it's 450 + 150 * shackles debuff; if your rewards at anguish 5 re -95%, the 150 almost disappears and you pay 450 and change. At some point though, say (random example) anguish 12 to ang 13, say the full price would be 1500, then 450 + 1050, with 1050 "only" reduced by maybe 50% because that's your shackle debuff. you get closer to actual full prices the more you get nearby your "true" anguish level

paper void
languid adder
paper void
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I think that is a great approach personally.

Scale up to 50% reduction (50% would be adjacent to the 95% shackle penalty)

So, you’d be giving up around 100 ALs to double the speed of levelling

languid adder
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Because AL would be completely respected

naive lynx
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I dig that idea

finite flint
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unshackled up to anguish 4 like now should stay as it is

pulsar scroll
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I like the idea, but Im trying to see how well it addresses the concerns of high AL players?

finite flint
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the 4 paths look reasonable, with the exception of MABYE reducing t8-t9 raid proof generation and/or giving some chance of proof from t8/9 minions in tower / monument / dungeon

naive lynx
languid adder
full peak
# paper void I think that is a great approach personally. Scale up to 50% reduction (50% wo...

This is idea I can live up with. I wanted to oppose that if the prices will be too low, the speed will be way to great and the content way to trivilizied. As currently - the shackles and the progress through it - is something I can chase off rather than previous "only AL" grind and I DON'T WANT it fast. I want it to be long so I don't burn up with nothing to do .... šŸ¤·ā€ā™‚ļø

languid adder
pulsar scroll
naive lynx
finite flint
languid adder
tacit ridge
#

I wouldn’t like it, since most t9 event raids are stronger than many t10s, but I think it’d be a good middle ground that made all paths more interesting as well

languid adder
# tacit ridge I could agree with reducing rates from t8 and t9 raids if this was implemented

Beeing so selective of what you kill is just not as fun as it could - main annoyance with anguish one was that i only saw proofs seeing the last 30% of the dungeon.

If i want proofs, i have to spend a lot more time in towers thinking what fights i pick, i just wanna go ham, and in higher melancholy the path to the T10 will be enough pain.
And Affinity candles also spawn T9.

#

It would just be an overall more fun progression, cause all effort would be rewarded much more fairly

grave fulcrum
#

They have horde fights meaning if you have a 50% proof rate 2/3s of that is a chance for 99% of the enemies in towers to drop a proof

languid adder
#

Imagine you could go in a normal dungeon if your tier and get proofs from the getgo as T10 and it basically increases over 3 Intervalls
Much more fun, even if the total outcome is basically the same

languid adder
grave fulcrum
#

So if we change it to all enemies in t8-10 give proofs we'd have to make it so that it's only 1 per floor until t10

languid adder
#

Just adjust droprate per tier.

grave fulcrum
#

If I can farm t8 dungeons faster than t10 dungeons for similar proofs as my t10 dungeon why should I run t10 dungeon

umbral blaze
#

They just said t8 and t9 will give proofs at a much reduced rate

grave fulcrum
#

66% of the t10 rate for t9

#

And 33% for t8

languid adder
umbral blaze
#

Also, it just turns back to getting proofs from only 1/3rd of the dungeon and at a lower rate

grave fulcrum
#

So Ang 25 t8 is safer faster and has the ability to drop proofs

tacit ridge
#

What’s the proof rate at Ang 25? It being down to 1/3 would limit you from wanting to do that

grave fulcrum
#

Run it as boss horde you have how many t8 event bosses in the game

tacit ridge
#

You also get less floors per dungeon

grave fulcrum
#

There's more t8 bosses in the game than t10 bosses in events

languid adder
#

So we can play with events on and still get rewarded for it? Sounds nice to me

umbral blaze
#

People after efficiency would just do lower ang t10 horde rather than t8 horde if that's implemented mighty_mimic

tacit ridge
grave fulcrum
#

And the difference being

#

You don't have immo lords

#

You don't have realmshifters or beo

languid adder
grave fulcrum
#

So it's 10x faster

tacit ridge
#

T8 boss would have double the cooldown, less floors per dungeon and have bosses under t8.
Meanwhile t10 would have 25 floors, every monster eligible to drop proofs, and triple the drop rate

vocal basalt
#

./suggest make fallen RS a t8 boss (no stat change)

grave fulcrum
tacit ridge
#

Even slightly lowering your melancholy to run t10 would be more worthwhile

languid adder
# grave fulcrum So it's 10x faster

So oneshotting less floors with only a third of the dungeon having the potential to even give a third of the rewards of a T10 one, is 10x more efficient then oneshotting a dungeon that is done in about 20% more time, where every mob can drop proofs at an average of the double rate?

...what?

tacit ridge
grave fulcrum
#

You get a ton of t8 enemies boss and non boss

#

It's enough to make t8 horde drop 1 proof per floor

languid adder
languid adder
tacit ridge
#

Trying to run some calcs on this

grave fulcrum
#

49.5

#

So about a 15% chance

#

Which would be equal to ang 15 where you got about 1 proof per t10 floor in t11 boss

languid adder
# grave fulcrum 49.5

So either 25 floors where all enemys has about a 34% chance to drop a proof, or 20 floors where about a third of the enemys, or in riftfall, half of the enemys habe a chance of about 17% to drop a proof.

Oneshot versus oneshot.

I do not see the issue.

tacit ridge
#

So 20 floors x 3.5 boss on average is 70 boss per t8 horde. At a 16,5% rate you’d get 11.5 proofs per dungeon

grave fulcrum
tacit ridge
#

25 floors x 3.5 at t10 is 87 encounters

umbral blaze
tacit ridge
#

At a 49.5% we get 43 proofs

grave fulcrum
#

The equivalent of 0 weakness ymir for 10 floors

tacit ridge
#

So even at a 21% rate you’d get 18 proofs per dungeon

#

21% is melancholy 6

#

I’d rather run t10 horde at melancholy 6 instead of t8 horde at melancholy 20

tacit ridge
#

Someone please proof check my math

languid adder
#

Your math is correct

grave fulcrum
#

10x stats to those enemies

languid adder
grave fulcrum
#

Also reduce your AOE damage

#

Reduce your crit damage

languid adder
#

If i pick the aoe reduction and not elemental damage maluses.

#

And the crit maluses.

finite flint
languid adder
#

Also qatvanga exists

grave fulcrum
#

You can't really avoid them at Ang 25

umbral blaze
vocal basalt
# languid adder

This man complaining the other day because gilga has CD what is this nonsense

tacit ridge
# grave fulcrum Also reduce your AOE damage

Check my math up there please. It seems that Mel6 t10 would produce more proofs than mel20 t8, but I’d like your input on it. Maybe I’m missing something you’re seeing

languid adder
#

Okay, but at anguish 25 i would go for AoE regardless, i will most likely go for chained shield, or even stronger builds.

umbral blaze
languid adder
grave fulcrum
languid adder
#

Its fun, every class deserves fun? X3

finite flint
tacit ridge
tacit ridge
#

Though I did not apply the lower rate to them

#

So I need to run it again actually

languid adder
tacit ridge
sturdy stump
languid adder
tacit ridge
#

What floor does t9 start in t10 dungeons? Floor 9?

grave fulcrum
umbral blaze
finite flint
grave fulcrum
#

As well as 5 less floors than t11

languid adder
#

Its a static image game, Mjƶlnir proven its easy.
Should the game suck for everyone who doesnt cheat?
Thats like making shackles terrible for everybody because some abused refineries.

Its a bad argument.

tacit ridge
finite flint
#

gotta do with proof per time spent

grave fulcrum
#

Not in even event with t8 normal enemies

tacit ridge
#

Guess it would depend on how many dungeons you have available as well. I could see t8 being interesting if you have a ton available and just want to run them as fast as possible

finite flint
#

but anyway i think ang6t11 >> ang20t8 easily IF drop rate is 100 t10- 66 t9 - 33 t8

#

t8 would be interesting if you run a build that cannot deal quickly and easily with medea and a mammon

#

but then you give up on getting those drops at 200/200 as well

#

but in general the idea is that if we have more options and variety that's just better

#

it's already SO nice to be able to do non boss

#

or to have BGs be relevant for something else than godforging

full peak
# languid adder

You dont need your ALs to do it. 🤪 If DC up....but i'm nit using phoenix much.

finite flint
#

i mean i was doing non boss anyway as i am a quester but i realize most people weren't outside events, and even in events they hated the idea of getting no proofs to get the, say, moondrops

languid adder
umbral blaze
finite flint
#

also different "free mats"

#

eyestone, fogstones

#

that you don't get in t10 boss

umbral blaze
#

How do you guys feel about new proof of despair drop rate btw?

finite flint
#

i don't know , what i know is that something weird is going on in HoA

#

almost no one farms despair except one who is at... 22

finite flint
#

and he is top 1 global leaderboard so

#

but maybe this is not the right place to discuss that

#

anyway afaik other than him, almost no one heavily farms despair

languid adder
#

So Putting all in perspective.

Having the option that ALL T10 mobs drop proofs is amazing.
I just wish that it was balanced through 8-10, so all fights i regulately experience as a T10/11 player have a relation to anguish in regards to rewards.
Not asking for more total drops - just a distribution, to make towers less of a hustle, affinity candles less of a Pain (changing them to T10 only would be bad in every other aspect then anguish) and generally, a much more lovely experience in dungeons.

umbral blaze
#

I think the rate is much better now (I think I made approx 60 proofs in an hour farming pegasus at ang 1?)

languid adder
umbral blaze
umbral blaze
#

800k medea is crazy

#

That means ymir will be over 1m at that ang level

languid adder
full peak
#

I have always chakram ready to oblirate any any high HP bosses. Like zerks in VotG.

full peak
umbral blaze
#

True

#

Maybe people will run at ang 1 for gear bonuses such as 15% 2h and stuff though

languid adder
umbral blaze
exotic jasper
#

To solve the (issue?) of reaching very slowly the point where difficulty matches your power (leveling anguish guild) I would like to propose an extra proof(s) reward for successfully finishing anguished content (and maybe add a streak to it).

So every time you complete an anguished dungeon, tower or monument - you receive some bonus proof(s).

And with streak it will account the current streak of completing the activity. If you die in an activity - you lose the streak. Streak would increase amount of proofs you gain when you complete the activity.

Why add this?

Players who are too strong for the level of anguish will have no issues completing the activity without dying, and will do so consistently. So, these players will gain more proofs to level up anguish faster.

Possible drawbacks

Difficulty to apply this to Path of Despair and Agony. Maybe every 10 killed mobs without dying = extra reward for despair and full raid clear in one go = more rewards in agony?

#

I did not think entirely through how it could work with shackled / unshackled content, it is just an idea.

languid adder
#

Fun idea, but how does this address the issue?

grave fulcrum
grave fulcrum
exotic jasper
next flame
exotic jasper
vocal basalt
languid adder
languid adder
languid adder
grave fulcrum
cyan mason
oak axle
#

So I am only guessing that our roll chance for the highest valued drop is at least 1 and 10,000. Unless the +.01% drop quality is either null or equal to one. Who really knows without seeing the code?

languid adder
cyan mason
languid adder
# cyan mason I totally agree with you. <@638038607080325121> way of proposing idea is badly w...

i would say that reducing the T10 drop chance appropriately would be reasonable, because its not about an increase.

Basically:

  • T10/11 Dungeons will have a much smoother experience if you will get proofs the entire way and not just in the last third. On high anguish, when oneshotting is no longer an option, it will make it feel more smooth at minimum.
  • In Towers, fights are handpicked, and almost all mobs range in T8-10. You wouldnt have to handpick your fights as much, you can go more ham on them, and since almost any fight would have a chance to drop proofs, it would be less awkward / feel more well-rounded.
  • Monuments, same effect as Towers, but MOnuments arent ment to farm anguish IMO
  • Affinity Candle lets only T9/10 through. Changing the Candle to T10 only would be a huge nerf to it in anything that is not anguish, this would solve it.
  • No effect on Agony - but i would argue the reason agony is so fun is BECAUSE there are no duds.
finite flint
cyan mason
languid adder
# cyan mason Thank you for getting this suggestion on track. Under this perspective, it looks...

Overall, it has the same emotion as the monumental guild.

When only event mobs gave EXP, it felt clunky, like you have to be very selective what you do and you often times avoided or did not fully enjoy content.
Now, everything gives EXP, and event mobs give 2.
I wouldnt mind if the guild level EXP requirements got adjusted, i dont know if it did but i will pretend it did for this example;

Now, anything i touch has potential rewards for why i go there in the first place. No duds, no nothing. If i want to turn off my brain and commit warcrimes in there, i can do so focussing on the combat, and not on avoiding parts of it that give me no reason to engage with it / doesnt have the potential to give me the satisfaction that i play video games for.

plush nimbus
#

130+ PoA/10 minutes on...anguish 4, with some nice random (and not random mats).
For reference, to have same proof results running ang 4 dungeons, it means 156 dungeons/hour

#

It's just an exemple, yes you can run higher ang dungeons, but you can also run higher ang raids.
If we just translate those 130/10 min = 780 proof into dungeons on ang to get 50% proof rate, it's still 52 dungeons.

#

And yes, there are other things to factor. But for now, I still clearly think it's a big balance issue available

plush nimbus
#

Suggestions, based on what I red earlier too :

  • tower : lower tier mobs get a chance (reduced compared to T10) to drop proof
  • dungeons : same, but only when running T10/11 dungeons. I also still think it would be nice to have 3-5 opponents/floor rather than 2-5.
  • raid : same, reducing drop rate of lower tier seems fine to me, and I tend to think it would be nice to see a cap for lower tier raids (maybe lower tier = drop at ang4 max, with rewards caped to 4-5?). It keep them rewarding, but avoid some issues. To help for it, and to take into account some messages shared here, it may be nice to have an option to select tier we would like to summon (while keeping same event raid chance = when selecting T10 only during Morrigan event, you won't have more T10 Morrigan compare to not selecting this option. Not sure It's easy to add tho !)
  • world farming : I didn't try it yet so idk, it seems it is taken into account with various changes on the last days, but maybe the same suggestion of reduced proof would be fine too ?
finite flint
plush nimbus
finite flint
#

and then it will settle

plush nimbus
#

A bit sad for the game IMHO, as it tend to break game economy (mats, and everything available from shop), and tend to favor gameplay based on this new meta.

umbral blaze
#

Btw @plush nimbus what was the proof rate you were getting for dungeons at ang 4? (Assuming as many dungeons as possible in an hour)

plush nimbus
umbral blaze
plush nimbus
#

Good to know

umbral blaze
#

A bit more maybe

#

I made 520 proofs in 2h 40-50 mins with despair level 3 today

#

(was farming only Pegasus using mob reset)

plush nimbus
#

A bit more/less for dungeons too, as it also depends on situation : having to use WV, to switch VD or not and so on. But it's probably fair to say it's around 150 with nice network

umbral blaze
#

So full t10

plush nimbus
#

Thanks for the info

umbral blaze
#

Without guaranteed t10, will probably fall down closer to 140 I think?

plush nimbus
#

Again, not trying to kill one content contrary to what I red here sometimes on the last week, just hoping for something a bit more enjoyable for everyone

plush nimbus
umbral blaze
plush nimbus
#

That's helpfull for this thread šŸ’ÆšŸ™šŸ»

umbral blaze
#

Had 160-180 proofs per hour with guaranteed t10 spawns using reset on riftbreaks. Normal farm will probably be closer to 140 then since you can't avoid t9s

plush nimbus
#

It seems they tried to match a bit this content with others

#

Good to know šŸŽ‰

harsh geyser
#

Regarding the scroll requirement for Agony:

I'm just under breakeven on scrolls for agony while in the process of leveling melancholy with normal horde and torment with towers.

So without even going out of my way for UwUs, the scroll 'cost' of agony is a nonissue when comparing path v. path income rates. Not even mentioning stockpiles or events.

naive lynx
#

Just want Odie to send that anguish leveling idea AncientL had. It's...tasty...

plush nimbus
#

I still feel bad for buying like 10 demontool early with melanc

harsh geyser
#

I don't know how much of an argument there is left for "agony isn't more proofs than the others per-time-spent".

I think the larger argument is pinning down exactly how much faster (2x? 3x? 5x?), how much of a problem it is for one path to be faster than the others, and if it's a problem, how much agony should lose or despair/melancholy/torment should gain.

#

(And then the whole "events w.r.t. anguish" topic, which is what started the conversation)

plush nimbus
#

Can't agree more with it

raven bane
#

The fact that melancholy has the ability to generate scrolls speaks more to the benefit of running that content than it does the cost of running agony

plush nimbus
#

I think Fux and I are ok with seing agony a bit more rewarding than dungeons as you indeed have to factor the time spent to farm the scrolls. But it's not that healthy for the game, IMHO, to see this path so much more rewarding as others, as it tend to generate balance issues, and meta that may not be that good overall

harsh geyser
plush nimbus
#

For now, on my own conclusion based on rewards I can see from both paths, it would be just better for progression to stop trying to go into anguish intend in dungeons (increasing difficulty for more rewards) as it.... slow down scroll farming, so it's just weaker. Wich is a bit sad, and again, not that healthy for the game. Idea is not to kill one content, but to let other contents alive.

raven bane
#

I just don't think we know what a post-stockpile landscape really looks like. I've been hard farming scrolls now and have not been keeping up with consumption and that includes many saved up event scrolls.

The bottleneck is not how many you can do in an hour like the table math in this thread is suggesting its how many scrolls you can farm. I don't think the average player is pushing more than a couple hundred scrolls a month.

Its one thing to say you can generate 1000 proofs an hour and another to say you can generate 8000 proofs per month.

sinful vapor
#

Maybe taper off the rng a bit on agony. Instead of proof ranges like 3-11 proofs, more like 4-8

#

Lower the average, tighten the bounds

plush nimbus
harsh geyser
# raven bane I just don't think we know what a post-stockpile landscape really looks like. I'...

I don't think the average player is pushing more than a couple hundred scrolls a month.
By the same token, I don't think the average player is doing more than a hundred dungeons in a month either.
Overall I'd say ang2.0 is not built for the average player at all, intentionally.


Talking about per-hour rates is a good way to compare apples to apples. For things like farming up DTs, knowing the rates matters a lot.

It doesn't mean that someone must spend an hour to get the per-hour rate -- it could be that they have 15 minutes free and are deciding between killing some raids, running a few dungeons, running a tower, or killing stuff on the world map.

raven bane
# harsh geyser > I don't think the average player is pushing more than a couple hundred scroll...

Well from my perspective, as a very active player who was intentionally saving for anguish 2 since announcement, I've only spent a few hundred scrolls over the past year and had an 1100 scroll stock at launch (not including 1200 or so super raid scrolls). I don't think I'm getting more than 200 base summon scrolls a month without going out of my way to farm them.

Sure per hour rates are useful, but definitely don't tell the full picture in terms of agony. If you choose to play agony every time, you'll eventually not be able to play agony, the same can't really be said for the other paths.

harsh geyser
#

Yeah, that's why the full measure includes scroll farming time. Even with scroll farming, agony is sufficiently far ahead of the others that time spent scroll farming + time spent raid killing still generates more proofs per-time than e.g. just dungeoning/towering/worldmobbing for proofs.

raven bane
#

There's no question that its more proofs per time on activity, but I think it feels appropriate with current numbers. I think even ideal scroll farming conditions do not produce on an hourly basis enough scrolls to sustain more than 15 minutes of raiding. The numbers for the most heavily gated activity feel appropriate imo.

plush nimbus
raven bane
#

I'm not going off any specific numbers just my own experience at agony 21

plush nimbus
#

There are multiple factor to take into account. I agree scrolls have to be farmed, and it has to be taken into account. But if rewards/time spend is much better on this path, even including scroll farm time, it may quickly become problematic for the balance, especially when you can strongly target scrolls farming with some way, and also particular events that are not that rare, and happen enough to completely destroy game economy imho

#

Ragnarok, rift, halloween...

languid cave
#

And by destroy game economy you mean allow a newer player to catch up with adequate time investment.....sounds like a gatekeeper mind set last I checked we didn't have a player economy just a sweaty flex fest wanting to limit access XD I liked difficulty at start and if someone wants to poor the coal to er let em takes time to farm scrolls and its hella tedious in world farm events but don't destroy their fun XD y'all gota stop comparing run your own race and go for leaderboards if ya want though it is literally just a flex XD

plush nimbus
#

(again this is just another exemple āž”ļø). As you are lvl 21 agony, I think you know you can kill those T8 raids in a blink, while getting, with your current agony level, around 20 PoA/raid (and random mats on top of it). IIRC, it's 1 currencie each for T8 scrolls, and it's not like people never spammed hundreds or thousands T10 scrolls (X5 cost).
Is it so unrealistic for you to farm 1k T8 scroll and to kill them in like 2 days each ? That's 20k currencies, or 20k cort, for 2 days of farming with probably your usual time/day.
20k proof of melanc ? Let's say you get to ang 20, for 50%, it's like 14 proof average/dungeons. That's 1430 to match the PoA you ll get from Jorm spamming.
So yes, we can indeed take into account the scrolls needed at first to earn 1k currencies to craft jorm scroll, it's like 12/raids, so less than 100 scrolls do the job. It's just what is currently available.

raven bane
plush nimbus
# languid cave And by destroy game economy you mean allow a newer player to catch up with adequ...

No, that's just taking care of game economy.
For your dear information, I removed all my 200 ascension level in hope for refineries to get removed because economy were just completely broken. So I don't want to face your toxic comment not related to suggestions/maths but just personnal non sense.
This update is fresh, questionning game economy seems fair. I offered some ideas, just like others, to ā¬†ļø some path when needed while ā¬‡ļø some others, and that's about it

languid cave
#

Yea economy in a trade less game gatekeep harder

plush nimbus
raven bane
#

I understand what you're saying but I really don't see the current numbers as an issue. Hard to balance around these events without gutting the content year round. Imo just make jorg scrolls 2 runes of each or something.

plush nimbus
# languid cave Yea economy in a trade less game gatekeep harder

It's really annoying seing people with this kind of personal comment when some people just try to have a fair and balanced game. Why don't you comment on my suggestion to have a better proof drop on tower ? Dungeons ? And so on. Why don't you comment on my posts long ago to help travelers guild ? To help providing equal access to tower ? But no, it's just "oh you re on top of a LB that doesn't mean much so you just wanna shit on others". For your information, I was already annoying as hell when I was far lower on this absurd LB.

plush nimbus
harsh geyser
# languid cave Yea economy in a trade less game gatekeep harder

If your only concern is "gatekeeping" then there's no problem with NF making all ascensions cost 1 orn each, tomorrow. AL 10,000, let's go!

Kinda tired of the pushback on every single proposed nerf to anything ever, no matter how small or large to be "think about the new players!"

We are thinking about the new players -- they deserve to have a good and sensible set of in-game incentives for activities. Ideally people shouldn't feel like they "have" to anguish, or "have" to specifically raid in agony for anguish. There is a very real point to balancing the economy of a single player game; it's the same reason weapons and armor have certain values on them, or enemies have certain amount of hp or attack.

plush nimbus
#

THANK YOU FUX

languid cave
#

....it's literally them quiting cause of the gap but again gatekeep harder

harsh geyser
#

Beyond that, the guild is brand new. It should absolutely be an expectation that rates of things will be changed (probably several more times over months, or a year) before they settle.

raven bane
#

Imo melancholy could use a light buff, agony is okay due to limitations on participating, towers are appropriate because the secondary rewards are extremely high, haven't done enough despair to have an opinion but seems like it has promise under optimal conditions

plush nimbus
languid cave
#

My issue is the nerf mindset why not balance it to what feels good not rouph it into the dirt

#

I'm always reading nerf this nerf that

#

It's pathetic

snow sage
#

Buff Avidity

languid cave
#

5 years is a long time to see a community go from crafting the next cool build to nerf me harder daddy

raven bane
#

Agony being my main go-to has not stopped me from participating frequently in melancholy and towers. Agony has also been the most consistent source of interesting active gameplay compared to the others where autopilot is still pretty feasible and rewarding

plush nimbus
# languid cave My issue is the nerf mindset why not balance it to what feels good not rouph it ...

So, when Odie made a change to deity stat boost and it was infinite scaling, where were you to ask to keep it šŸ¤·šŸ»ā€ā™‚ļø
Again, as it's fresh update, it's just fair to discuss economy, we re not trying to fight for our personal character, but for the game in general. I love dungeons, and I would be totally ok to ask for a nerf to this content if it s too rewarding/time compare to something else

plush nimbus
languid cave
#

I don't actively acknowledge for nerfs unintentional play if repaired regardless

#

Like wtf beg

harsh geyser
# raven bane Imo melancholy could use a light buff, agony is okay due to limitations on parti...

These are my numbers and (I've been testing and grinding proofs, about to hit 8/8/8/8 and) afaict they're about right:
https://discordapp.com/channels/448527960056791051/1377194080718553150/1385340639528616078

Puts agony at 10 assuming uwu access, melancholy at 5, torment at 5, and despair (surprisingly) at 8.

I thought earlier on that Despair was still too low, but instead it's just that it's so mind-numbing that time slows down. Like watching paint dry. šŸ˜… But in terms of time spent, it's pretty fast.

harsh geyser
plush nimbus
languid cave
#

It actually feel it's good now I just came in here and saw what looked like ppl whining for nerfs without considering that ppl prepped scrolls by the 1000s XD

#

Early birds are a lot of the waves here I backed off my push cause of it

plush nimbus
#

Why not just say "on my side it seems good as I m not playing hardcore, I hope if something is done to this path it won't kill my farm totally". And we can answer it's not the intent at all

#

Keep going Ladyboi, I m immune and may consider to GF this ā¬†ļø
Please, again we re not trying to kill a content and so on. We re trying to both keeping it nice while balancing with other contents, taking into account multiple factor.

languid cave
#

Yea I'm spending alot more time than I should playing tbh agony launched and tdubs an I raided 11h a day for a week straight into the nerf than it was like.....well I don't wanna bring that up

plush nimbus
#

And if I may, your wording doesn't help much. You re fine with current raid economy, that's nice and I m glad for you. It doesn't mean it's balanced, so we're discussing it. And that's about it.

plush nimbus
languid cave
#

I'm up on all paths ma guy it's slog AF if you didn't prep

plush nimbus
#

That's being said, I have to go.
Just a tiny word for NF/Odie to say I really like this update and the intent behind it.

plush nimbus
languid cave
#

It's bad luck to leave those df

plush nimbus
#

It's also not related to the curent thread. Bye.

raven bane
languid adder
languid adder
plush nimbus
# languid adder 156 Dungeons for 130 proofs, what...

(130 proof was from 10 minutes of T10 raids ang4, translate into 780 proof/hour. With ang 4 dungeons, around 17% drop rate = 5 proof/dungeons, so it's 156 dungeons for those proofs. It was just a quick exemple, outside of what could be done with particular "raid events")

languid adder
#

Ah, i understand what yiu mean

#

Tho melancholy 1 alone drops more then that so i the math is a bit off

languid adder
#

Its more like 9-10 in my experience at ang 4, normal/boss horde

plush nimbus
#

Mel 1 is 12%

plush nimbus
languid adder
#

I got 126 Tokens from 13 dungeons last time i counted and one of them was a beast den x3

#

But also, i could just been lucky

#

I find melancholy itself very slow as you dont really go much into dungeons nowadays and if you do, you do for Events, which usually arent t10 mobs

plush nimbus
#

(It's around 17%. 30 T10/dungeon. .17*30 = around 5.
You just get a good rng drop rate on your run. As for now, on anguish 17 it's around 12/13 on each dungeon cleared)

languid adder
#

So its even slower then i thought? Oh god.

plush nimbus
#

Thanks for your messages. Time for me to try to sleep. See you soon šŸŽ‰šŸ‘‹šŸ»

languid adder
#

Dungeons are by far my favorite content in the game but with how unrewarding they became now, i dont do them much, so i dont test enough in it.
Knowing that i will touch them even less...

plush nimbus
#

That's the main point of the current talk here for now, trying to find good ratio on each path so everyone can go into each path with a feeling of fair progress šŸ™šŸ»

vocal basalt
plush nimbus
#

It doesn't mean each path has to be equal, as there are some factor to take into account as said here several times, like content access, scroll farming and so on. It would just be nice to have something as balanced as it could be

languid adder
plush nimbus
#

Tower for exemple have always been more rewarding compared to dungeons if talking about Time/rewards, but it's not something I feel bad about, as in some way it is a bit balanced because it's a bit more tiring than some other path (some may disagree), and it's not as easy to access compared to dungeons

languid adder
finite flint
finite flint
plush nimbus
finite flint
finite flint
plush nimbus
naive lynx
#

Was right above this

raven bane
finite flint
#

unless you already have too many DMs anyway from towers themselves

#

but if we enter a mentality where it's not about AL-ing to infinity anymore because it's worthless

#

and it's rather to level up anguish asap (if you care about that)

#

then shards- > scroll is a way to lvl up agony quicker

raven bane
#

That's true, but I thought the balance concerns people had were due to pushing AL via agony vs other methods. If you're foregoing a better AL method to push agony then that's a net loss. One thing I'll say is that with new anguish shop DM are a lot more appropriate price.

vocal basalt
languid adder
languid adder
finite flint
peak pond
# finite flint so examples to check what i am suggesting, ang 4 to ang 5 stays the same more or...

I followed most (not all šŸ˜‚ ) of the discussion here, and maybe I misunderstood something, but the general idea would be to reduce ALs (with shackles) to level up faster. Or as Odie stated "So, you’d be giving up around 100 ALs to double the speed of levelling" -> I think that would be a great way forward.

However, couldn't the specific proposal simply be circumvented by running with full ALs (unshackled) to farm proofs, and then switching to "shackled" to profit from the cheaper price for the levelling up?

There was also an interesting alternative proposal somewhere above: The idea was to drop something like "shackled proofs" (obviously if you run shackled), which could be exchanged (in the guild) for "normal proofs" at a rate of 1:2 or so. This would result in a faster level-up if you run shackled, or a slower level-up if you want to use all ALs (i.e. fast and easy content, which is somewhat contradictory to the general idea of "anguish").
[However, depending on the specific implementation, the result could be similar if the proofs simply dropped at a substantially higher rate for shackled.]

umbral blaze
paper void
#

Yeah, that bit nullifies the approach. We’d need some kind of cooldown, etc, to shackling, which just isn’t ideal

We will need to come up with something else

naive lynx
#

It's imo the best option I've seen this far minus gaining shackle proofs as a separate drop and perhaps using those to to help with ONLY anguish leveling. You can't use them otherwise. It gives incentives to run shackled to get to your desired content a smidge quicker and doesn't become op with mats etc and eventually they dont drop when you are unshackled or don't enable them obviously

sinful vapor
#

Idk proofs of shackling sound neat. My recommendation:

  • They only drop while shackled OR below the target AL
  • Can be used to level up at a discounted price
  • Can be exchanged for cosmetics
nocturne night
#

There was this one idea I had once, which I'm not even particularly sure if it was feasible or if it'd fix all the problems

#

Lemme grab that rq

#

Anguish Overdrive:

||Hidden away in spoiler tags are alternatives to some portions of Overdrive. They go together, meaning if you're looking at one Alternative, all the other Alternatives need to be considered as well.||

  • Unlocks at Ascension 100(?) // ||Alternatively, is always unlocked||
    -# This is an arbitrarily high ascension level. It can't be too low, or else it's alt abuseable, but it can't be too high, or it's unuseable.
  • One Overdrive per Path
  • Sets your Anguish Level to 25 on that specific Path // ||Alternatively, sets your Anguish Level to the highest level your character can remain Unshackled at.||
    -# This does not count for Guild Allegiance
  • Lasts until turned off, or until you unlock Anguish 25 on the same path
  • Anguish Shop unuseable as long as any Overdrive is active.
    -# This is to prevent using Overdrive to skip the levelling altogether, and to instantly go back to purchasing materials/tools with ANG25 drops.
  • Once turned Off, can NEVER be turned back on, on that path. Big red warning Hold Bars to both turn on and turn off.
    -# This is to prevent flicking Overdrive on and off to re-open the shop.
  • Anguish Level can still be changed between any unlocked level and the Overdrive Level
    -# This is so that people don't get locked out of content if the Overdrive level is too hard, but they don't want to end the Overdrive
  • Choices unalterable until you unlock corresponding level. Defaults to 1st Choice on all levels.
    -# This is entirely optional, but I imagine it's easier to program is as such than otherwise. It also gives some more incentive to levelling up, as people'll be able to customize their overdrive experience over time.

Reason behind the system:

  • Allows the high ascension people to go in full blast with most or all their ascension power, not having to wait a long time to re-earn their power - all the while not actually skipping the grind, so that their inherent advantage isn't overwhelming either.
plush nimbus
#

Interesting, but I don't understand how it doesn't skip the grind

#

To me, with how it is currently, it's for now fine as high AL means you benefit from not having to slow down the leveling to farm AL to reach higher anguish level on path

nocturne night
#

It doesn't skip the grind in the way that, despite being put on anguish25, they still have to pay for levels 1 to 25

plush nimbus
#

If I m AL 50, I will probably have some issue to clear content where AL 50+ are available, so I will need to spend proof to gain AL - or spend time on other things until I reach AL to be able to farm on higher anguish. So, the faster progress, imho, is already here. Is this enough ? Idk, for now I feel it's fine

nocturne night
plush nimbus
#

Yes, I can understand that

nocturne night
#

Of the most active in discussion and gameplay, Rhayvhenn and Omnus are fairly unhappy with the ascension mitigation

#

And the main piece of feedback is that they have to earn their power back - not that the game is too hard or that the grind is too long, but that they are locked out of something they had worked towards already

plush nimbus
#

Personaly, I like the process, with gear upgrade and so on, and if it means I won't AL for some time I m fine with it. But I can understand some are unhappy with it

nocturne night
#

Being dropped straight at ang25 would give them a very hard gameplay experience, but basically have all their ascensions unlocked from the getgo - and they'd still have to grind all the previous levels anyhow

short osprey
# nocturne night ## Anguish Overdrive: ||Hidden away in spoiler tags are alternatives to some por...

I would like this honestly, I don't even mind if this would technically be slower (as being thrown into Ang25 would probably earn less proofs/mins as it'll be difficult), but my overall dislike of shackles right now is due to just how long I need to use them. And that's not me saying the grind is too long, I love a long grind, but when I have to grind this long with shackles it doesn't feel great. Which is also why It never felt like an issue in the beta, as it was so quick to get to your difficulty level of your tier

nocturne night
short osprey
#

100%! and trying to tackle the challenge of being thrown into Ang25 sounds kinda fun

nocturne night
#

And since the shop is locked, you won't have access to tools for a while.

#

(Which won't be needed for levelling, since just one equip drop is enough to fund the entire journey)

naive lynx
#

I also like the overdrive idea, different and unique.

languid adder
#

And the way you spoke about proofs of shackling, it would he a reward increase, which is what we want to circumvent.

languid adder
#

I would add 1-2 "overdrived masterworking tools" (the ones that set your equip to the max anguish) that will be revoked once the overdrive is disabled, but maybe stay if you get up to your anguish.

So its not cheeseable, but the more AL you have the more stats you will be missing that you will need more propotinally

nocturne night
#

That's a pretty solid expansion on the system

#

Not sure the game can handle revoking item upgrades

languid adder
#

I cant imagine byre on anguish 60 having fun with 0 equipment mimic

nocturne night
#

I.. don't think brye would be anguish 60 lol

languid adder
languid adder
#

I dont know how the shackles scale since the buff :<

nocturne night
#

#šŸ‚ā”‚late-game-⭐10 message This is as much as I know

#

Don't know what brye's AL is, but at that rate, even AL200 would be at ~ANG35

languid adder
#

So its scaling exponentially but the exponential function is hard to calculate so far cause numbers are too low

#

Byre we'rent you like 300?

#

Brye* sorry

steep jetty
#

324 atm, so maybe ang 50 ish

languid adder
#

Now that every level only takes 3 ascensions...
Mother of god.
The maluses.

Im sidetracking but i dont like -50% permabuff fade chance mimic

#

But yes i really like the idea. I dont have to do a progression i dont feel like i should have to on a way weaker power then i am; its a fun idea. And i would neither cheese it, nor skip it.

#

Still the journey that was envisioned, but much more fun.

nocturne night
languid adder
languid adder
#

So we could also rescedule having the inevitable balance discussion in a few months to now!

tacit ridge
plush nimbus
#

Just usual me thing, but for now I dislike those suggestions, as it feels like giving tools to players who already have easier access to higher anguish due to not having to spend mats on AL.
The grind doesn't feel that bad for now, in like 3 weeks (I think ?), I m at a point I get 40%+ drop rate for dungeons currencies. So I don't get why high AL should receive some straight boost

paper void
plush nimbus
#

Because for now it means they will not have to spend currencies on mats for AL (I m fine with it), and they will be given advantage of skipping the gear upgrade too.
I like the "marathon" part of anguish 2.0. new system, and rewards are fine quite quickly imho

languid adder
#

.46% proof drop increase for ~80% stst increase is discouragement enough to not play unshackled, ever.

paper void
nocturne night
paper void
#

There needs to be some tradeoff for the speed imo

paper void
nocturne night
#

I figured as much. It's also another whole other system ontop whose only purpose is to bypass shackles, so ehhh

#

It's just hard to find something that works for both of the very extreme ends of the spectrum

languid adder
paper void
languid adder
# paper void The point is to reward highly ascended for giving up their power - a blanket red...

I get what you mean, but i dont know any high AL that plays unshackled, as the rewards are too low to be considered feasable - so high ALs play shackled cause they are discouraged from unshackled by the very severe penalty provided. It is just slower, and much less rewarding, then playing shackled, its a nerf and only used to farm higher lv anguish gear for those who stick to 4, or to carry lower players.

If we had an incentivize to shackle, like goodies or bonusses based on the AL we forfeit, we would'nt have this discussion in the first place.

Therefore, if we add an incentivise on top, we would have not only a fast pass, BUT a reason to shackle but peer pressure by the iteration of the system.

sinful vapor
#

Odie are you toying with the idea of proofs of shackling

#

I'd love to earn some... sheckles for my shackles

summer folio
#

Not sure if suggested already, but when shackled, boost earn rates by the amount of ALs given up? Example: if giving up 100 AL, at 0.1%/AL, you get a 10% bonus. High AL rewards you for your sacrifice, though the content is just as difficult, and now you have to choose between spending proofs on mats for AL level or Ang level up.

sinful vapor
raven bane
#

Any time you receive a proof while shackled it lowers the level up cost based on your the shackles penalty for that level

#

Up to a cap based on your shackle penalty

sinful vapor
#

So a simpler, built-in version of sheckles

#

That sounds fine, no need to introduce a new currency

tacit ridge
summer folio
# sinful vapor Can't do that quite like that because it would mean players that have *less* ALs...

The numbers can be altered so it's not such an overwhelming boost, but that does seem to be the argument though, players with high AL want to reach their difficulty sooner, which implies earning faster or decreased costs, functionally the same thing. And they want to be rewarded for their past grind. As Ang levels up, and therefore shackles get more lenient, the boost decreases. Fwiw, I'm fine with the current system.

sinful vapor
#

Oh earning more proofs is definitely not the same thing as lowering level up costs

#

Proofs are just a straight up reward

#

It's just a little trickier to implement than inverting the reward scaling on unshackled

#

We don't want a player that is already highly ascended to inherently get more rewards than a newer player with less ALs, that's all

wanton raft
#

I have been throwing the idea around of just having two different guilds. Call them separate things so its super clear in discussion that someone is talking about the shackled version and it has its own leadership board for prestige of climbing that guild.

They both make anguish gear so high al's can go and climb the shackled gear later for a different challenge if they want and the players that start low and did shackled they can level up the anguish guild later on for bonus awards if they want.

This also allows both to be fine tuned for difficulty and rewards instead of trying. to manage both at the same time. And in the long run its more potential content.

But I am not a programmer so I have no idea if this is easy or hard for Odie and his team.

umbral blaze
#

Okay wow, I tested out despair farming again today without having access to a riftbreak for doing mob resets and it's probably back to the slowest method to farm anguish proofs

#

Even slower considering you can't filter out mobs which you have to wait 5 mins for due to connection timeout

harsh geyser
# umbral blaze Okay wow, I tested out despair farming again today without having access to a ri...

The speed shouldn't change much. You should ~only be hitting T10s on the map, and once you tap them then you have to WV or irl move around or something to force new spawns. Riftbreaks made it a lot easier to do so, but the total number of T10 enemies killed and time spent should be the same.

If you're unable to move/force spawns and start hitting T9s, then yeah it's mega terrible. Half the rate or worse than a stream of pure T10s.

I contend that it's still mostly a factor of how little variety and excitement there is in the game mode. 10 minutes tapping T10s on the world map and one-shotting them in single combat is way longer than 10 minutes climbing a tower and one-shotting fights with swansong/BL2/whatever. The latter has chests which change things, a much higher penalty for failure for the occasional non-one-shot, big boss at the end, etc.

#

The all-paths pattern I've been doing (every hour/wv cooldown) is:

  • despair kill T10s with archalchemy
  • wv to a dungeon spot, clear a bunch of melancholy
  • despair kill T10s at that wv site
  • return to OT for towers/monuments for torments
  • do a handful of raids back at OT if agony is falling behind the others
umbral blaze
#

It already is the path which most people won't participate in due to the content itself not having any extra benefits like dungeons, towers, raids and monuments

harsh geyser
#

As a QoL feature, it'd be cool to do something in the OT (light a special brazier? do a rain dance?) and force respawns around you. Just as people can use wvs, riftbreaks, terrablight/arisen waygate to force movement to force respawns during event times of the year.

That being said -- I think I'd even more prefer that Despair be all about Riftbreaks, and tie into Riftbreaks more heavily as a dedicated player effort/activity.

umbral blaze
#

Aren't most riftbreaks such that the highest tier mob isn't t10? I know that mimic invasion will have t10s, not sure about others

#

I haven't participated in most other riftbreaks either so I'm not particularly knowledgeable about the spawn for the others

harsh geyser
#

I've -suggested it here and elsewhere, but yeah I think Riftbreaks should get a special Despair carve-out.

Really I want the feature to just be loved in general since it's still criminally underused (in a GPS game). Ideally force all spawns in a riftbreak up to player tier which might cause some cool effects, or make sure riftbreaks always contain at least some good T10 enemies, or income-wise just make sure that all enemies in a riftbreak drop Despairs at on-tier rates.

It would be nice to see a Sunstroke or Rat Outbreak and think "oh I should irl move over there and kill stuff in it for Despair/any reason" because currently there is zero reason to engage with it.

umbral blaze
#

That works as well, I just don't want despair to be the path which is reliant on very specific riftbreaks (mimic invasion or event specific ones)

#

I'd still like a way to have t10 only mobs in world though, even if only for 1 hour a day mimic

sinful vapor
#

Why are y'all cherry picking t10s, that is not as efficient as murdering everything

#

The time you spend cherry picking and forcing respawns is not worth the time it takes to kill t9s and clear the way for more t10s

umbral blaze
umbral blaze
#

I was able to average 150+ proofs an hour with forcing t10 respawns

short osprey
harsh geyser
umbral blaze
#

(at ang level 3)

harsh geyser
sinful vapor
#

I really don't think you guys have tried spam killing everything at your feet

short osprey
#

I have done a lot of world farming, I can almost 100% guarantee you it's faster

umbral blaze
sinful vapor
harsh geyser
#

I mean, we have good data on this from Vagrant Beasts. šŸ˜… It's like 2-3x faster scrolls of windtaming across thousands of killed mobs to do force-resetting than to kill gwyllgis/hengreons/llamrai.

sinful vapor
harsh geyser
#

If it's true for windtaming, then it's also true for proofs of despair (same reward source).

umbral blaze
sinful vapor
#

I got that in 45 minutes

#

With breaks

umbral blaze
#

šŸ¤”

harsh geyser
#

a post I made back in June 2024 when the event first showed up:

[5:02 PM]Fuximus (GS122): Since GPeg is worth 3x as much as the others...
Since there is no cooldown on leaving and re-entering...

Optimal farming is to only kill gpegs and then quickly leave, force sync, rejoin, force sync. (Kingdom entry forces server sync). I filmed a little slowly there, I can flicker to reset everything in a few seconds, about as much as one-two fights. Way way more efficient to do that then kill an enemy worth 1/3rd what a GPeg is worth in terms of event mats.
[5:05 PM]Fuximus (GS122): I got +500 all mats in 45 minutes this way; compared to roughly +400 all mats in 90 minutes just "killing every event thing that spawns". More than double the farming speed using reentry to selectively target GPegs.

umbral blaze
#

Is my game just slower than everyone else's, I had practically no down time between each kill and reset mimic

tacit ridge
#

Forcing respawns, especially in riftbreaks, is insanely faster

umbral blaze
#

Looks like I really need to clear out my inventory. Red bar of doom is the death of my world farm efficiency

tacit ridge
#

With a riftbreak it’s literally 5 seconds to do it

#

Leave riftbreak, open guild menu, return to riftbreak, open guild menu

sinful vapor
#

The point is you're wasting time cherry picking t10s

tacit ridge
#

If you happen to hit 2 riftbreaks you literally just hop between them

tacit ridge
sinful vapor
#

20 mats/minute

#

Tell me that's inefficient

tacit ridge
#

With just a little bit of VD you can easily pick out the t10s

livid sonnet
#

does inventory affect that much things like dungeon runs?, i swear sometimes it takes like 10 seconds between floors, and sometimes instantly (without clearing inventory) xD

tacit ridge
#

When you’re engaging one you’re already seeing where the next one is

sinful vapor
tacit ridge
#

I saw the video

#

I can do close to the same speed on Pegasus only

harsh geyser
# sinful vapor 20 mats/minute

In the numbers I gave, I got 1500 mats (500 "all mats") in 45 minutes doing force reset and cherry-picking, which is 33 mats/minute.

umbral blaze
tacit ridge
#

Guarantee it’s more scrolls/hour

harsh geyser
#

and it's worth pointing out here, for the similarity with proofs of despair -- non-GPegs are giving 1/3rd drop rate. unlike Despair, where non-T10s give 0/3rd drop rate of proofs.

sinful vapor
#

Zerks give more windtamer mats but sure

harsh geyser
#

zerks also give more GPeg drops, so it's immaterial

sinful vapor
#

Kinda, but you're losing a lot of zerk spawns to the other 3 monsters

umbral blaze
sinful vapor
#

I understand what the trick is lol

harsh geyser
#

zerks affect GPeg/non-GPeg for mats and zerks don't affect T10/non-T10 for proofs. so it doesn't affect the comparison; the term falls out.

sinful vapor
#

Idk I think the time spent swiveling your camera and moving fingers to the mobs/battle buttons is a big time loss

#

If you were legitimately getting 33/mats an hour (not how I read your post at first) then I guess that's better

#

Seems to require more focus than spam killing

harsh geyser
#

higher rewards for increased player focus šŸ‘Œ don't mind that outcome for Despair path

sinful vapor
#

Also distinguishing between great peg and llamrai, exarcebated by cherry picking normal t10s for despair

#

Easy to lose time there

#

Accidentally tapping the wrong t9 monster

short osprey
#

(also if I tap on this slaugh 1 more time that's on cooldown from the bug I swear to God mimic )

sinful vapor
#

Seems less sustainable than spam killing but fair

#

Less sustainable because you're constantly straining to find the next t10, seeing if one is hidden underneath something else, making decisions on when to refresh, etc

#

That's a large stream of information that seems best done in short bursts as Fux mentioned

short osprey
sinful vapor
#

Waiting for the xpless novel

trail radish
#

I'm... not sure it even belongs here tbh. I feel like I want a separate thread for just this topic, lmao

sinful vapor
#

For world farming?

trail radish
#

yeah. I just feel like I have too many questions, comments, and concerns

sinful vapor
#

You're that passionate?

#

Dumb question

#

I mean go for it

vocal basalt
sinful vapor
#

Spam killing can be done almost afk, just mindlessly spamming while watching tv or something. Cherry picking gives more rewards but requires undivided attention

short osprey
sinful vapor
vocal basalt
#

Do you guys often clear inv?

sinful vapor
#

Oh yeah

#

If I have a red banner I get rid of it when possible

vocal basalt
#

Mine runs about 5x slower not even kidding

short osprey
vocal basalt
#

Jeez then i gotta clear it again :c

short osprey
#

If I don't clear my inv every day minimum my game runs significantly slower

vocal basalt
#

I dont, thats even more tedious than refilling refineries 😭

short osprey
vocal basalt
#

Not when you have a ton of stuff laying around (menu becomes way slower too)

sinful vapor
#

If you keep up with it once a day or couple days, it's not bad. The annoying part is when you have stuff you might want, gotta chekc your inv

vocal basalt
#

Especially when forfeiting stuff

sinful vapor
#

Accessories and adornments are the annoying ones

vocal basalt
#

Yes you guys are right. I'll try clearing one tab a day

short osprey
#

I will admit, adorns are a pain

sinful vapor
harsh geyser
#

I definitely wish augments were in a different tab. trying to carefully walk the adorn minefield so I don't toss out something desirable like broken lungs of eos sucks.

sinful vapor
#

At least there's filters for them

dim jacinth
#

i store all my adorns in the keep, helped out a ton. inverting locked is also very great for inventory managment

sinful vapor
#

Why store them in keep, that seems like a ticking time bomb

tacit ridge
#

I wish inventory was structured in a way that it didn’t impact performance. Not even sure if that’s possible but the game has grown so much and there are so many desirable pieces of equipment that having to play clean up daily just to avoid lag is super annoying

short osprey
#

using the "not-exotic" feature and sorting by weapon and then armor is really helpful I find, as then I just throw everything out (-ornates obv)

tacit ridge
dim jacinth
sinful vapor
sinful vapor
#

And I just drop non-normals

umbral blaze
#

The armour and weapons sections is quite the light work to clean out, accessories and adornments on the other hand are a nightmare

topaz hazel
#

every once in a while I accidentally press the sell all junk button and I'm just in shambles for a bit lol

sinful vapor
#

I think John mentioned that's how he did it

#

I just copied

livid sonnet
#

i need a permanent Affinity stat xD it's so hard to know if the current ornate is better than the others :v

#

specially when one of them is leveled up

languid adder
left mauve
#

Soooo, about that button that reset a raid to ang0 and full life to allow party playing... can we expect it soon ?

left mauve
#

what a pain...
Sharing raids was pretty much the only multiplayer content left for kingdom mate.

grave fulcrum
#

Tho I would like a hide other player raids button so I can drop scrolls at a wv without having to have my buddy moved out of party to see my raids

left mauve
#

more seriously : i wanted to dump 300/400 scroll for trev and finess. Maybe 20% of it would be what i seek and want to duo.
The rest would be something i want to do solo with anguish because trash.

#

your genius "solution" only work with dedicated scrolls, or just waste shitton of raids only to duo 10/20% of it

#

Since you cant anticipate what regular scrolls will spawn.

grave fulcrum
#

You still get proofs for it and you can drop them x at a time giving you the ability to increase anguish lvl as you go with your duo doing the same (duo them all)

molten leaf
#

i really wish we could change anguish level of stuff evena fter we enter a dungeon/summon a raid....

left mauve
grave fulcrum
grave fulcrum
# molten leaf i really wish we could change anguish level of stuff evena fter we enter a dunge...

The reason we can't is because people were abusing the changes in anguish per fight so endless 250 ang 50 on summoner zerk boss and ang 50 towers where you'd start with 0 get your temp buff/ buffs and then send it for ang 50 to the end of the tower resulting in more gains than intended I prefer not being able to change anguish because it means if you can't complete that anguish since it's per content now you shouldn't be on that anguish

molten leaf
#

oh i didnt knew that, would be nicer for raids though šŸ™‚

#

cuz i'm in thesame boat as kyalexx, buddy invited me to do raids, but my anguish lvl is too low 😦

full peak
vocal basalt
#

Maybe if you could lvl them down but not back up again (?)

left mauve
# grave fulcrum But it is because you can bring them to anguish 5+ over time it's like 30 raids?...

So i do this with kingdom mate 1, he finally get the desired loot.
then i cant continue with member 2, have to go back and do it again ?
etc.

Also i might want to finish my raids at the propers Ang level if my mate finally get what he want.

Anyway, your answer basically being "who care about ang level, just go ang 1 and carry the other while wasting your scroll" just show we dont play the same game here.

molten leaf
#

your discussion is futile, both arguments are different and valid šŸ˜„

left mauve
#

no, Jinx argument is far from valid mate.

full peak
#

honestly, if it the raids will be just by lowest ang of joined party memeber in party ... šŸ¤·ā€ā™‚ļø

#

you could summon them all on ang20 ...and if someone ang1 join with you, raid will be too

#

it is up to you if you want to "sacrifice" it

#

(imo running it on lower ang is always a sacrifice šŸ˜„ )

left mauve
full peak
#

well, alts of course

#

but that is same as farming scrolls with them and leveling them with your main ...or having them lower and "steal" their raids

#

honestly this wouldn't make much difference

grave fulcrum
left mauve
#

@full peak Even with alt i cant see any cheese out there.

  • main spawn ang20 raids, duo them with ang1 alt > massive loss for main
  • Alt spawn Ang1 raids, you go play ang1 raid as usual, wouldnt change anything, not more cheese since being ang20 give your the right to play ang1 anyway
bronze plinth
#

also note that ang lvl 1 raid vs ang lvl 5 raid has differend chance to get proofs

left mauve
bronze plinth
#

i would not want to waste my scrolls on ang lvl 1 bc that is like 0-6 proofs per raid

#

vs 6-19 proofs per raid

#

i got 0 proofs lot more when i was doing ang lvl 1 raids vs now when im doing ang lvl 6

grave fulcrum
# left mauve I dare. šŸ™‚ Invalidating an opinion is not being rude. If you feel it is rude, it...

No invalidating someone's suggestion when they're simply trying to help you is rude it's not an ego thing is a respect thing as you were offered ways to work through your problem instead of being told shush up and just grind it out quit complaining and go next. That doesn't make it invalid and you're helping kg mates get gear already so why not help them get through some anguish content. And it's not wasting a shit ton its getting to spend time running with your mate rather than only running x scrolls and telling them that's all they get run the extra trash raids that you 1shot anyways. The other solution is just simply drop them at what every ang you have unlocked and tell them to let you know when they are that ang lvl. Anyways it's rather rude to invalidate and make someone who's only offering ways to get through the barrier you have feel as if they're suggestions don't matter. Instead thank them for the suggestion and move on creates a better environment for everyone not just you and that person

#

Anyways this isn't a discussion for here feel free to dm me if you have further issues but let's keep this chat positive and constructive for anguish 2.0

sinful vapor
#

He said it was reasonable

#

That's Odie speak for

left mauve
raven bane
#

I think downgrading can create some weird trade scenarios where people will trade batches of easy raids scaled to a particular anguish level, not too much of an issue but there is a concern there.

I don't think there should be any issue with removing the anguish on a raid.

grave fulcrum
#

More specifically just make it lowest anguish lvl of all party members in lobby screen

sinful vapor
#

That can still be an issue

trail radish
#

That won't work for raids though? Doesn't the raid hp scale with Agony??

sinful vapor
#

Yes

#

Odie mentioned downscaling automatically would be filled with issues/difficult to implement.

#

He seemed to like the manual downgrade at the raid level idea

umbral blaze
# sinful vapor Can you clarify?

You give someone else only ang 20 t8 raids for example while killing all other raids at lower ang solo or smth like that I guess?

left mauve
left mauve
umbral blaze
full peak
left mauve
#

different ang, so reset too ?
But yeah i start to understand why it might be hard to implement for NF

raven bane
left mauve
#

just gib us button mighty_mimic

sinful vapor
turbid sedge
#

1000+ new messages, I must have missed things šŸ˜…

left mauve
raven bane
sinful vapor
#

You've always been able to do that

raven bane
#

Yes, I don't think its an issue if you can make the raids 0, only if you could downgrade to Ang X

sinful vapor
#

I see what you mean, but it feels fine to me - I love sharing raids with my kingdommates but found myself wanting every single anguished raid I had

#

I finally cleared out my wv after months of hoarding yggs and such to share solarite

raven bane
#

Yeah I just think its weird that you would be able to mainline proofs to another player (or an alt)

sinful vapor
#

Yes and no, you can also just lower your ang to their level before dropping the raids

#

The only relevance to lowering the raid level manually is tier9/8

#

You'd be able to spam at your ang lvl, keep all the t10s, and lower ang on the 9s and 8s

#

But you can instead just lower your ang ahead of time to their level and spawn everything there

sinful vapor
#

Very minor "advantage" when giving raids to lower tiers

peak pond
# sinful vapor Yes and no, you can also just lower your ang to their level before dropping the ...

I am usually doing duo raids. Now there is the additional "planning ahead" problem, that if one is levelling slightly faster (some solo raids), you have to spawn some raids at lower anguish for duo raid, some on your max level for solo and some "slightly above" your teammate, to be able to farm them together, once he reaches the next level.
It's ok for me, but I would prefer if reducing anguish would be possible (but NOT increasing!)

sinful vapor
#

Yeah I think this would be a great QOL overall with pretty minor negative implications to t8/9 alt farming

languid adder
#

So, we are still talking about raids i see?

#

So, since of yesterday, i ad a question.

Do people in here think (especially high AL) that playing unshackled is worth it at all compared to play shackled?

#

In terms of progression speed and reward ratio

storm wadi
#

For Despair and Torment, shackled has been much more rewarding. Haven't noticed much of a dip in speed since getting accustomed to shackles. Can't imagine myself running either of those paths unshackled

umbral blaze
#

I really hope the downgrade/remove ang button for raids does get added, I'd like to share some anguished raids with my kingdom members but since they're still either t9 or have very low als, I can't share them

bronze plinth
#

2 days

languid adder
#

Cause currently with shackles i will just lose in all regards, so i would never chose it. Unshackled therefore is clearly telling you to not use it, so i dont see why we would need an incentivise to play shackled if the other option isnt realistic anyway

sinful vapor
#

Rhayvenn we already got the patch for fixing unshackled though

#

Unshackled is always at bare minimum, slightly more rewards than lvl4

languid adder
sinful vapor
#

It's completely realistic

#

I'm running ang5 unshackled for melancholy

storm wadi
sinful vapor
#

If somehow I felt like the unshackled difficulty was too annoing, why would I even want to increase anguish at all?

languid adder
sinful vapor
#

Slightly

languid adder
sinful vapor
#

But since the difficulty is something I will only need to deal with more and more, there's no reason to NOT do unshackled 5 over 4

languid adder
# languid adder

I would refer to this in that case, stat increase vs reward increase.

There is zero reason to unshackle, so, i dont need an incentivise to shackle, since there is no point in not doing it.

Am i overlooking something?

sinful vapor
#

The reason to unshackle is to be faster

#

Faster content for less rewards

languid adder
sinful vapor
#

Personal preference

languid adder
#

I dont see a preference, i see a good option and a bad option. Needing twice the to kill a raid for a tofal potential loot increase of about 5-10%.

sinful vapor
#

That's your personal opinion lol

short osprey
languid adder
#

Thats why i dont understand what incentivise we need to shackle, if there is none to unshackle.

languid adder
languid adder
#

Data and basic logic is not my personal opinion.

sinful vapor
#

"I see a bad option and a good option" is your opinion

storm wadi
#

Personally, at this point unshackled is marginally faster than shackled for torment and despair it's not even noticeable

short osprey
# sinful vapor Then shackle

Yes but I think the issue that Rhayvhenn is trying to explain is that we keep hearing the term "then there is no incentive to shackle" but as of right now, there is currently no real choice besides to shackle once you get past say level 6-7

sinful vapor
#

Sure. I've been seeing the incentive to shackle now that I'm at lvl 5 on three paths

#

I think it will just come down to people's preferences

#

My AL0 gilga just cleared a mel5 boss horde without much trouble; I wish that earned more rewards

#

I think that's worth looking at, sort of the AL slider idea/giving more rewards to those below the AL target

#

Currently, shackled rewards seem fine

#

Just my perspective as AL50, being shackled to AL14 is not horrendous

languid adder
sinful vapor
#

It's not confusing to say that qualifiers like "good" and "bad" are opinions

short osprey
raven bane
#

Imo I still do tower and dungeon mostly unshackled. Others I run shackled.

languid adder
sinful vapor
#

What are shackles at ang9

#

I have no concern with existing shackled rates, but I hope we can reward those that run decently below shackled targets

raven bane
short osprey
languid adder
#

Im talking about HIGH AL.
100+.
We have a 95% reward reduction cap most people will never see.

#

There is no universe in which i see unshackled as a good choice.

harsh geyser
short osprey
#

I've been averaging like 8-10 towers a day for over a week now, and I'm really only just getting half way to my anguish level for towers...

sinful vapor
#

You don't see it

#

Others may

harsh geyser
#

I kinda want to vent about GS re: ang2.0, but I think most people don't know or care much about highly ascended GS experience šŸ˜…
It's mostly a 'starter class' for most players, and they can switch over to deity or something actually good later on.

languid adder
sinful vapor
#

I'm not denouncing anything

#

I'm presenting my opinions as well

short osprey
# sinful vapor And that is why it is your opinion

The thing is it's not an option, it's just an actual fact that your proofs/min will be drastically lower once you get to or past level 7 if you play unshackled vs if you stay at level 4, I understand not wanting unshackled to give the same rewards, but I feel the cap of -95% is a little much and should be maybe lowered to something slightly more reasonable

#

As for what that number should be I have no clue, would need to look at a bunch of different rates/math which I can't do at this moment šŸ˜…

languid adder
#

Thank you.

vocal basalt
#

Opinion:
Since i cant just keep doing dgs back to back (since theres a cooldown and I wont play for huge amounts of time at once in the weekdays) i prefer to go shackled since i get more rewards while not having a noticeable effect on clear time
That is specially true for towers since I can see a huge boost for shards on top of them having a 24h cooldown
Lastly i like that im not mindlessly playing most content anymore and i'm enjoying the game

sinful vapor
#

Rhayvenn, you just make very definitive statements

sinful vapor
#

Or it might be fine and we should implement SHECKLES

short osprey
sinful vapor
#

Yeah the one thing they wanna avoid is creating unshackled meta bc it's too rewarding

#

That's why sheckles seem to make sense to me

languid adder
# sinful vapor Rhayvenn, you just make very definitive statements

I know! Beeing concrete in your statements leaves less room for interpretation makes discussing easier IMO.
Im down beeing corrected, and called out, also revoking the wrong.
Im not down beeing vague, i want a conversation to lead somewhere.

But i appreciate you saying that. ^^

languid adder
sinful vapor