#Anguish Live Feedback

1 messages · Page 6 of 1

sinful vapor
#

Heretic just can't go as deep as deity, not even close

#

Granted I'm not as efficient, but still

#

Full farm gear

left mauve
#

not saying otherwise

#

Also dont do hard endless

#

scaling is out if hand when doing so

snow sage
#

Hi

fierce cedar
#

I hope the different anguish paths mean good gear get spread around a little more too in the future

(instead of concentrated in raid loot)

#

also, gaddamn, im doing something wrong, best i ever get was like 20mil

#

i cannot stand being chained into endless and the kudaranai class swapping setup

languid adder
#

Yeah would also love to see the build and where the numbers come from.
I am try hard, and i am not getting nowhere close as DARA at 100

grave fulcrum
# fierce cedar also, gaddamn, im doing something wrong, best i ever get was like 20mil

Are you only making it to like floor 150 or something. Because 200 is easily 60m orns 400 easily 100m orns (give or take I had 23/30 zerk enemies in a row for my pb in endless) and it's super easy to get depth on deity ara because I was still 0ing out redlined realms just not zerk bosses and a few normal enemies who dodged while I was building apex back up

#

Mind you I'm double famed bog double 25% accessories (they dont give anything else) then I run a lost helm and darkest garb

fierce cedar
#
  1. d ara still locked, last one
  2. like 200-250 unless i fall asleep on my phone
  3. i fall asleep on my phone doing endless
grave fulcrum
#

And my best def/res boots (arisen jolly stockings

#

Watch Netflix or something while your running I use to be the same

fierce cedar
#

like, i get it, its easy if you stack asc and cheese it w/ viper-whatever

#

but also i dont have those or want to do it

grave fulcrum
#

Asc?

fierce cedar
#

ascension

grave fulcrum
#

Oh I'm only Al 42

fierce cedar
#

im less than half

grave fulcrum
#

You should be able to get as far as I do because I'm unlucky AF

#

Pretty sure Al 25ish my realm runs we're getting 300 plus

#

And if you have rend epee then depth should be easier

#

Since I stop doing damage to zerk t10 bosses around 380 (going from 300k a hit non crit to 38k crit on them)

#

With m1= 2.4 I think

fierce cedar
#

i dont have BoF

#

lol.

#

stupid huh?

grave fulcrum
#

Get it that's why you're struggling for depth and get d.ara for easier endless

fierce cedar
#

guess so

short osprey
#

You don't need endless to get tons of Orn's, it's just the most efficient way to farm them, I never even touched endless myself until AL50ish

fierce cedar
#

for me I also dont need orns, just better gear

#

but i guess thats why i dont know how to get 100m/hour or whatever

short osprey
#

Yeah gear is the biggest part, and imo it's always gear > ALs

pearl mango
#

Chat whats wrong with my mana

full peak
harsh geyser
full peak
#

I would still diversify the numbers somehow by level itself. Sinilar to exp curve. 100 mil for 1000 shard is way too much for 225. It is ok for low AL250.

languid adder
full peak
plush nimbus
#

Hi !
I love the new anguish system for now, it's new, fresh, fun 💜
But, there are currently some huge balance issues, mainly with raids, with people exploiting it like crazy for insane amount of everything (currencies ➡️ mats = Al / + ➡️ insane amount of everything available from shop) not related to real challenge, but pure cheese. I hope it will get fixed really soon... As it's a bit frustrating for people who waited for anguish 2.0 - and don't want to jump into cheese - in hope for something a bit more balanced and fair, and a bit sad for the game in general IMHO.

nocturne night
#

Do you just mean Stasis?

#

Do you mean the World-Loadout-Pet-Act-Rate?

plush nimbus
#

I mean the ability to farm currencies like crazy, using a mix of debatable things :

  • alt farming for scroll farming ++++
  • ability to drop currencies ⬆️⬆️⬆️⬆️ via all raids, including trash ones, and I should say especially via trash one
  • add some stasis and so on on top of it and BANG
#

There are people with guild lvl 25+, could someone tell what amount of currencies it means ?
Then translate this number into demon tool, or cort, or anything needed to "progress" in this game and the issue is big

nocturne night
#

None of that is cheese though?

plush nimbus
#

It's absolute cheese

nocturne night
#

Also to be fair, the people with guild level 25+ got there before it was nerfed

plush nimbus
#

And if it don't get fixed, it will be chaos during Ragnarok, with everyone aware of this issue spamming insane amount of T8 scrolls for insane amount of everything.

nocturne night
#

There were two things going on:

  1. The rewards were too large (they got toned down)
  2. There was a bug that allowed you to kill Raids while unshackled for full rewards
raven bane
#

I dunno about cheese, but I'm currently level 19 and spent about 2k scrolls so far, considering i've been saving for a long time. Have to consider what lower level players will need to do to progress.

nocturne night
#

Ragnarok's gonna be fun

plush nimbus
#

It's gonna be the issue we have currently, but bigger

nocturne night
#

t8 Jormie will be absolutely badonkers good for grinding

plush nimbus
#

It will be ridiculous

plush nimbus
#

That's just such a big unbalance it will be the same kind of issue we had on anguish 1, and anguish 2.0 was also supposed to clear - partly - some cheese. And this is just huge cheese

short osprey
#

I think your definition of "cheese" is vastly different from majority of others

plush nimbus
#

Maybe

raven bane
#

Yeah I think it will definitely be the meta, I don't see it as that much of an issue though, compared to other scroll generative methods, for the event focused on raiding.

#

From my perspective, the raiding portion of anguish has felt like the most fun part of it, not even account for rewards.

plush nimbus
#

But the thing is, when people will understand how unbalanced it is, part of the community will jump even more into it until it get fixed, some just won't know and will be frustrated when they will understand they just miss the cheese, and some will know but won't jump into it in hope for a fix

plush nimbus
#
  • the one you used on shpp
#

Shop

raven bane
plush nimbus
#

Sorry I mean the agony proof to reach level 19

short osprey
#

I mean Im currently guild level 26, Agony is not really a must

raven bane
#

oh to reach 20 is 2050 so like 20k?

plush nimbus
nocturne night
#

I don't disagree with your concerns goudine, I'm just struggling to think of how you'd fix the issue, really.

If you make undear-your-tier-raids drop less/no proofs, you make scroll dropping a miserable experience in terms of regular scroll drops. So many raids just don't spawn at your tier. Also as it stands, the current system adds a fun dichtomy of "Low tier raids are good for proofs but bad for drops, but high tier raids are bad for proofs and good for drops"

You can't fix the alt problem. That's just... not a thing

plush nimbus
nocturne night
#

Increasing T8 Jormie's scroll's cost could alleviate the issue, but that's not really the root of the problem is it?

short osprey
#

(these are just numbers since the most recent changes)

raven bane
plush nimbus
nocturne night
#

Fwiw t8 Jormie does have an enormous health pool

#

It's a very cheap scroll to acquire, but it's much harder to clear than moondrops

nocturne night
plush nimbus
plush nimbus
#

Is one of the option to reduce the current issue

nocturne night
#

Orna's not half term when it comes to drops.
It can't be "some T9s"
It's either all or none

#

Also a T10-only option is ridiculously insane outside of Anguish

plush nimbus
#

Then I vote for none

nocturne night
#

That concentrates the pool by way too much

plush nimbus
short osprey
plush nimbus
#

Cost increase will maybe just fix the issue for player ready to jump into the cheese while being painful for more "regular" players I guess

#

That being said, I don't want to be too much involved into balance issue once again. I m happy I had the opportunity to share this big issue - IMHO -, as we re talking about just something allowing to remove challenge from an update supposed to be more challenge = more progress

#

If farming 2k T8 Jorm translate into 40k cort, I think it's fair to say there's maybe something to consider about this path

#

Thank you all !

sinful vapor
#

Decrease proof gain from lower tier raids

#

Slightly increase from higher tier raids

#

Only allow proof gain from raids two tiers below you

#

(This would hurt stuff like cerus scrolls that can drop t6 raids, but does that really matter?)

tacit ridge
#

If the lower tier raids just go back to being useless, then we need an option to remove them from the pool

plush nimbus
#

That's one of the fix I suggested

tacit ridge
#

People already think Ang 2.0 is too slow and we want to nerf agony even further? Meanwhile players are still in 1.0 making much faster progress towards ALs

#

The only thing I agree with is that anguished raids need to be immune to stasis

plush nimbus
# tacit ridge 2k raids for 40k cort is a HUGE time investment lol

Translate into other path. For your information, cort is my 2cnd most asked mat, and I needed 226k for AL 198 before removing everything. Spamming 2k T8 raids is absolutely nothing compared to what you have to do in other path to reach it via currencies.
Dungeons ? Even if - let's say - you reach the 100 proof drop and spam dungeon in 2 minutes. It's 30 cort/dungeons, meaning 1200+ dungeons.
Is this realistic for you to say it's as painful to kill 2k trash raids compared to those 1200 T10 with insane penalties dungeons. I truly don't think so.

grave fulcrum
#

Tbh lower tier raids dropping less proofs or no proofs would kill raiding for a ton of people as scrolls are finite and anguish makes raids more difficult. Removing lower tier raids from the summon pool would make Mori more likely as well as making finesse and other event t10 raids more likely which would cause a major major issue. Right now the only valid thing from my view you've said is t8 jorm and rift scrolls (craftable scrolls in general) offer more profit once you have a set of quality gear already. So make the draw back craftable raids that are under t10 don't drop proofs. Still allowing event raids and lower tier raids to drop proofs balancing and stoping the abuse of a couple mechanics while holding the system to a manageable system

tacit ridge
#

Not to mention how many proofs you’ll have to “waste” leveling the anguish level up

plush nimbus
nocturne night
#

By the way, where did you get the 2k Jormies = 40k cort from?

plush nimbus
nocturne night
#

Because that comparison makes it sound like you're getting on average 21 proofs per jormungandr

plush nimbus
tacit ridge
#

Isn’t 15 the cap?

nocturne night
#

I don't know, I'm not Agony level 25

tacit ridge
nocturne night
# short osprey

But from Sirith's findings at least, at Agony 6, that's like an average of 8 proofs

plush nimbus
#

And doesn't it still feel too much ? Even if 15 from T8 raids ?
I get no cort if I run T8 dungeons !

tacit ridge
#

15 is the absolute ceiling, you’re not getting it every raid lol

nocturne night
#

With an average of 8 proofs, and having to be shackled at Anguish 6, which for the record puts you at Ascension Level 18, and it also doubles the raid's stats

#

So a t8 jormie has 10 million health, and you're at ascension 18

#

That, personally, feels like a lot of effort for 8 proofs

plush nimbus
#

Then it's maybe - a bit - less an issue 🤷🏻‍♂️

nocturne night
#

Genuine question goudine:

plush nimbus
#

Yes ?

nocturne night
#

Is this feedback coming from speculation, or is it coming from experience?

#

Have you gone up the Agony path to experience it yourself?

#

Or are you just seeing other people

plush nimbus
vocal basalt
#

Well agony does look like the odd one out

#

Since ppl are already 20+

plush nimbus
#

So I tested it. And I also tested - way more - dungeons. And it clearly, for now, feel waaaaay too cheesable IMHO

vocal basalt
#

Ive seen one melancholy 14, and he's a dg machine

tacit ridge
#

Is it cheesable? Or is it just more profitable? Is it faster than Ang 1.0 dungeons? Because it really doesn’t look like it, while also being much harder

#

Maybe the other paths are the issue?

plush nimbus
#

I don't think it's cheesable like raids are. I love dungoens, I farmed a bit less than usual, but still, it's a ton of dungeons to reach my 15 while not spending currencies on anything else than leveling guild.

tacit ridge
#

I’m talking in comparison to Anguish 1.0 dungeons. I could literally clear those buffless in 90sec and get a ton of proofs

#

So, the issue here is you feel your dungeon path is less worth it than the raid path?

plush nimbus
#

And tbh, I don't think the 25+ raid player played more than me to reach it. It's just dungeons have a minimum time to complete it and you can't do anything about it : you have to spend time going from one room to another, and you can't have proof from lower dungeons.
Raids : one screen, spam

tacit ridge
#

Keep in mind, the people with higher agony levels either farmed them when the rates were higher, or have been farming raids non stop since 2.0 released (I can attest Geppu is been doing that for example)

plush nimbus
tacit ridge
#

I think you are very much overreacting because of the inflated levels caused by the earlier rates.

#

Try reaching 25+ with the current rates

#

Also dungeons are an infinite resource, raids aren’t. It’s to be expected that you can level them faster on release, since people have a ton of scrolls stocked up, but that’ll eventually plateau

#

Meanwhile dungeon availability is constant

plush nimbus
plush nimbus
#

Thank you all for the talk ! 💜🎉

grave fulcrum
raven bane
#

At 19 I think the raids drop average around 15-16 proofs, highest I've seen is a 22. I think it feels about right now, hard to farm and then complete 2k scrolls, will it be easier during ragnorak, yeah. But there are events that buff all styles of play

tacit ridge
#

I think we should remove Medusa since it makes dungeons too profitable while it’s available mimic

harsh geyser
#

Agony definitely feels like the most rewarding path. Easiest in terms of player time to get the highest levels compared to towering/dungeoning/world farming, including time spent gathering scrolls. Plus people already have huge stockpiles of scrolls from back in the day to burn through.

I still don't know why T8 and T9 raids give full proof rate, meanwhile every other path is hunting down T10s to the best of their ability and getting zero from T8/T9. Feels like penalizing T8/T9 raids and improving T8/T9 mobs and bosses would balance the paths out and make it consistent across all the paths.

Certainly wouldn't say that a T8 raid is on the same level of difficulty as a T10 raid. They're not free by any means, but neither is an e.g. immortal lord.

pearl mango
#

This doesnt apply to the average player cuz he wont farm 2k+jorms

#

But many ppl would

grave fulcrum
pearl mango
#

Average player also wont be able to clear them in a week

#

Not even two

#

Now make them anguished

#

Even more hp

grave fulcrum
#

Unless their goal is grind 2k scrolls while event is on and kill over the next several months

pearl mango
#

Ppl say agony is the most rewarding but my main proof to buy tools is melanchy and despair

#

Quite easy to grind

grave fulcrum
#

I mean tbh the only op part is people who grinding 500 of every craftable scrolls over the last year and stoped grinding it because they got what they wanted

#

Let's make event scrolls require proofs to become anguished kekw

grave fulcrum
#

I'm talking craftable only

pearl mango
#

Monkey

#

I dont even wanna do half of them

#

🦛

grave fulcrum
#

Lmfao maybe only under t10s?

plush nimbus
jaunty mist
#

I mean if you're okay with throwing lower level players under the bus

grave fulcrum
#

Average player does not have 10 hrs a day to grind raids

jaunty mist
#

if you and your circle can cheese raids, it's not representative sample of the playerbase

grave fulcrum
#

Let's take a look at the average amount of scrolls gained per Ragnarok event

#

Or more specifically runes

#

If we find this to be to much nerf that

#

Rather than proofs gained

#

I personally hate when companies balance things around no lifers

jaunty mist
#

that's a reason I quit the last game I played before orna

#

the issue itself is not the path of agony it's how far you can get with intense grind, and if you guys really think it's a problem then you should be pushing against it and not penalize lower level players

pearl mango
#

Lets see them complaining after that

#

Lol

raven bane
#

A lot of t8 raids, including the one in question t8 Jorg, take longer than many t9-10 raids. Would really make grinding scrolls awful if it was changed.

tacit ridge
#

Patch notes that instantly kill a game:

  • you can now only kill 10 raids/day
  • you can now only clear 20 dungeons/day
pearl mango
#

Aday

raven bane
#

This effectively makes raids into a 'daily' which generally suck

dim jacinth
#

limiting activities per day isnt a very ideal solution, see how players feel about the fish cap

pearl mango
#

Issue is not agony

#

Its the hardcore players

raven bane
#

Yeah but its a finite resource, just people have been saving for years for this, don't see how its any different than the people running 100 dungeons a day and are already 12+ in melancholy

tacit ridge
#

How is that an issue? If you grind more you’re higher level, that’s how any mmo works?

pearl mango
#

When proof gain is pretty balanced

raven bane
#

A guy in my kingdom is already melancholy 16 and I'm pretty sure hes been playing unshackled.

jaunty mist
harsh geyser
#

And certainly when we're talking about path v. path comparisons, how is that 'anti-new player'?

jaunty mist
#

Early t10 is smushed in the same category as lvl 250 al 100+ to you?

raven bane
#

LETS BE CLEAR Anguish is for noobs until at least anguish 30mimic

grave fulcrum
tacit ridge
#

I’ll take killing arisen balin 50 times over T8 jorm any day

grave fulcrum
#

Endgame content being balanced around the average player means everyone can get into the content and enjoy it at their own pace but anyone who wants to speed run it and push through content as fast as possible can do so with the only benefit being they pushes as far as they could

#

The amount of time spent will be the same regardless because it's time spent in that content

#

But if you make it extremely slow to balance for the no lifers

#

Then the casuals get bored and decide the games not worth it

harsh geyser
#

... It's an infinite grind. Unlike ang1.0, there's no upper limit/cap, so while new players are still working on ang5 or ang10, those scary no-life sweat grinders will be at like ang25 or ang30 🤷‍♂️

#

Just sounds like a screed with no point.

grave fulcrum
#

And that's fine

#

But if you balance around the no lifers

#

They will get to a point where the content isn't complete able without being unshackled + a ton more als

#

That's gonna happen regardless

#

But players who don't spend that much time a week on the game

#

Will be held back to the extent that the grind for higher anguish will become to much and they'll quit

plush nimbus
#

Well, you can also say if they jump into the cheese the will have the AL for it. Removing unbalance doesn't seem that bad for the game IMHO

grave fulcrum
#

You see it all the time with t9-11

#

Plus I'd like to see you grind 20 anguish lvls on the current agony system

#

Or at least the proofs

#

To get that many

plush nimbus
#

And having maybe one path better than other won't prevent those players you re talking about (the one with a life I guess to keep your words) to leave after trying to go straight for the maybe too good point.

grave fulcrum
#

You'd see that the previous buffs proofs were too much

plush nimbus
#

Please don't make it a challenge. Thing is, for now, this is the easiest guild to ⬆️ and it remains even after the change

jaunty mist
#

its the only guild with 4 ways to level up too

grave fulcrum
#

That the current proofs are reasonable for time spent (grind x scrolls kill x raids up anguish level and repeat)

grave fulcrum
tacit ridge
#

So, what guild is at a good speed then? Despair?

grave fulcrum
#

Tbh dungeons/towers are reasonable

#

Dispair I haven't tested since update

raven bane
#

Despair seems pretty good actually but I havent done too much of it

tacit ridge
#

I find towers to be super slow. A lot of enemies are sub t10 and therefore useless for leveling it up, but still needed for shards. Doesn’t make much sense to me when the monsters are scaled up to t10

jaunty mist
#

Also there are maaaany other many options to nerf agony in a way that it doesnt affect lower level players, why not unlink the rewards to mats?

grave fulcrum
#

Agony pre update was to low then got over buffed and adjusted to a 'this feels efficient and that my time was spent well'

harsh geyser
#

My expectation is that it'll take ~months before I'm done leveling the paths and instead focusing on whatever path levels I end up at (and slowly trying to push them upward/using the guild shop more).

plush nimbus
#

Just killed a fey Yeti on anguish 4 to test. 10 proofs. 10 seconds

tacit ridge
#

Nice sample test

#

Now kill another and get 1 proof and use that

jaunty mist
#

xd

plush nimbus
#

Make it 4 proof, add the idea it could be even lower tier. And how the hell is this balanced with other path

grave fulcrum
jaunty mist
#

well we wont know unless youa ctually do an analysis

#

and not a single instance event

tacit ridge
#

T9 trev is harder than most t10 raids. Tier isn’t indicative of difficulty

harsh geyser
#

or as in the topic brought up today, compare jorm to fey jorm

grave fulcrum
#

Exactly go shackle yourself anguish 5 otherwise it doesn't matter what you make the proof count you'll see people clearing raids just as fast

plush nimbus
tacit ridge
grave fulcrum
#

You then spent 50 seconds killing all 5

tacit ridge
#

Jorm is comparable to Medusa in dungeons though. It’s one event, not really worth changing the whole system for it

pearl mango
#

Why make raids give less

#

Whats gonna change

#

If its infinite

harsh geyser
grave fulcrum
#

Iirc you get an average of 6 or 7 proofs per raid

#

At anguish 3

pearl mango
jaunty mist
#

better yet, hard cap it earlier

pearl mango
#

I got to level 4despair in 5hours wasnt that hard tbh

#

Thats before the buff

raven bane
#

I dont think all paths need to be equivalent: Agony - Costs Summon Scorll, Towers- Tower shards are a big part of the reward. and CD heavily limits. These are reasons to make the actual proof value distinct. Dungeons and Despair are probably soem of the most spammable content in game with no real limiting factor.

pearl mango
#

For proofs

plush nimbus
pearl mango
# plush nimbus Well, absolutely not

Okay lets calculate it like this

Ang 15 i get 8-16proofs per raid solo
I can do around 60an hour
Lets average it to 12
12x60 720proofs an hour

#

How many proofs you gain from melanchy proofs can you get

#

From melanchy 15

#

1straight hour of dungeons

#

With good wayvessels

raven bane
#

I don't consider the ability to spend time during an event to spam scrolls any more ' cheese' than events that put extra t10 in dungeons/towers

plush nimbus
#

I will tell you. That's a bit less than 10, and you won't farm 72 in an hour

harsh geyser
pearl mango
#

I get way more from battlegrounds at ang5

plush nimbus
harsh geyser
#

If you have infinite battlegrounds then you can probably get up to 500+ melancholies per hour, but people typically don't have infinite battlegrounds 😅 They're better than horde normal for sure, but something like 2x better.

pearl mango
#

I have 3 bgs in hoa

plush nimbus
pearl mango
#

I can do with party

jaunty mist
#

can use teh same argument, if you hard grind... but people typically dont hard grind

pearl mango
#

So melanchy is similair to agony

#

To me

harsh geyser
raven bane
#

Theres a difference between 'cheese' and 'meta'

pearl mango
grave fulcrum
pearl mango
plush nimbus
#

Yes, the difference is how much better a way is compared to another, and according to what is duable, to me we re on the cheese

pearl mango
#

And most patches gets decided from here

spiral goblet
#

But they still shouldn't be balanced the same

pearl mango
#

Which is the same as agony

raven bane
#

There will be 'meta' times to farm towers and dungeons as well.

pearl mango
#

Agony takes hours of raiding

jaunty mist
pearl mango
spiral goblet
#

My 3k moondrops say different mimic

plush nimbus
spiral goblet
#

Which i also get dungeon proofs while acquiring stuff for agony

jaunty mist
harsh geyser
# raven bane There will be 'meta' times to farm towers and dungeons as well.

I think it's important that path rates get somewhat balanced as the baseline, and don't have any problem with some events making it harder/easier to path grind during the event. 🤷‍♂️

And fwiw I don't think it's crazily off (it's not like agony is 10x faster), just a little off (it's all in the 2-3x range between high and low).

tacit ridge
jaunty mist
#

hoarded things before changes are unproductive

pearl mango
jaunty mist
#

otherwise I would get the tons of territory rewards

#

I worked before conqeurors

raven bane
#

Even with moondrops theres a defined cost of missing out on hyperion, I know I'm not making that tradeoff most of the time

spiral goblet
jaunty mist
#

just like t8 jorms

plush nimbus
jaunty mist
#

most ppl would prefer t10 jorms

grave fulcrum
# plush nimbus Yes, the difference is how much better a way is compared to another, and accordi...

Okay a cheese is using stasis to get to floor 2k in endless a cheese is breaking the games intended gameplay style. For example alt scrolls for anguish would be concidered a cheese but you know what isn't a cheese. Grinding 2000 of a single scroll in the way the scroll is intended to be farmed and deciding you don't need fey jorm for gear so it's better to use your materials for the lower tier raids

pearl mango
#

Whats your point

raven bane
#

We're all working from a position of people farming huge stacks of scrolls since the announcement of 2.0 over a year ago, this will not be the case for a large volume of players

dim jacinth
plush nimbus
jaunty mist
tacit ridge
#

Yea, people are forgetting that going all in on t8 jorm also means forfeiting fey jorm gear. That’s a hefty trade off

pearl mango
raven bane
#

I've ran hundreds of UP this month just to try and stem my scroll consumption

plush nimbus
tacit ridge
#

Especially if you want anguished versions

tacit ridge
pearl mango
#

Probably the same as the dungeon

#

Also accounting that the average player will be doing raids way slower

plush nimbus
pearl mango
#

Easy solve

#

Raids will take longer

tacit ridge
pearl mango
#

No cheese

#

I do my raids without stasis either way

plush nimbus
#

Thing is comparaison : if it's balanced that's all good, if it's not then it may need a fix. It's not like it's supposed to be perfectly balanced after 2 weeks live. That's mainly just it

pearl mango
jaunty mist
#

Balance is 1 thing, building an argument on balance with the main focus being grind intensive 100+ al players is another

plush nimbus
#

It's absolutely not unrealistic to farm thousands T8 Jorm in a few days, wich translate into huge amount of proof no other path can compare.

pearl mango
#

Im pretty sure i wont

jaunty mist
#

unlink proofs to progress related rewards

tacit ridge
#

This is just “I think so”

grave fulcrum
# plush nimbus Unless it gives you insane amount of proof compared to other path while removing...

Am I breaking the intended way to play the game. Eg am I killing them all at Ang 1. am I using alts to get x amount of raids to craft the scroll. I've also given you the solution to the concern. Quite literally make scrolls you craft need to be your tier to be anguished (this is a slight change but same concept) if you're t8 sure fey jorm can be grinded for proofs but if you're t10 then you shouldn't be able to spend less mats to grind anguish raids. I get your concern and if it's truly an issue aka all the average players suddenly gain more proofs than what it would normally be possible adjust that specific area rather than adjusting the entire raid pool

pearl mango
#

I can do 30dgs an hour all day and get melanchy 15 in 4days

#

Thats what your saying

tacit ridge
#

We get it, you enjoy dungeons. Doesn’t mean they need to be the end all be all meta like they’ve been for years now

harsh geyser
#

I think it's a good topic to discuss ahead of time.

Nobody wants to be in the position where jorm or moondrops happens, people get 1000s of relatively easy agony proofs, and then it's spilled milk. Worse, even if the right thing is to reduce the proof rate, people will argue that it can't happen because "other people" already got to take advantage.

grave fulcrum
plush nimbus
# tacit ridge Prove it with data

Maybe the 1000+ I farmed in a few days, while not being alt player, and the tons of screen seen.
It's not like everyone will do it, but if it's unbalanced, it tend to make player going into it as it's way less challenging than anything else.
But if I have to "proove" my point we ll see in July, that's ok.

plush nimbus
pearl mango
#

You should nerf for everyone

tacit ridge
#

That’s not data. Data is hard numbers from raids and dungeons and comparing them side to side

pearl mango
#

Bad logic

#

He doesnt have infinite raids

tacit ridge
#

There’s no methodology in what you’re saying, just gut feeling

grave fulcrum
plush nimbus
harsh geyser
jaunty mist
plush nimbus
jaunty mist
#

that directly nerfs more lower level players than the hard grinders

pearl mango
tacit ridge
grave fulcrum
pearl mango
#

Cant you unlock anguish at t8btw?

plush nimbus
grave fulcrum
#

Which means you have an inactive kg and you're the only one active

tacit ridge
#

Yea, most kingdoms don’t just let one member go solo on hel/surtr indefinitely 😅

plush nimbus
#

It's not even close to what you can possible achieve via dungeons for the same time, and the same...challenge

grave fulcrum
#

Or you have a kg that's so active that they were speed duoing raids

jaunty mist
# harsh geyser How so?

removing the ability to gain proofs from t8-t9 raids, hardcore grinders will stil find a way to optimize their gains, lower level players will just struggle cuz early t10 raiding can still take a long time

pearl mango
#

Thats ALOT OF raids

#

Gunnrick i believe did it

plush nimbus
jaunty mist
#

I don't mind lowering proofs, increasing maluses as you progress the path (hard capping) or unlinking mats from the proofs, but removing proof from t8-t9 raids just sounds likea mess

harsh geyser
# jaunty mist removing the ability to gain proofs from t8-t9 raids, hardcore grinders will sti...

not sure if you realize that me talking about T8/T9 is in the context of a T10/11 player.
What I'm saying is that "downtiered content should provide less rewards".

A T8 player gets normal rewards against T8 enemies, less against T7, less against T6.
A T9 player gets normal rewards against T9 enemies, less against T8, less against T7.
A T10/11 player gets normal rewards against T10 enemies, less against T9, less against T8.

Apologies if that wasn't clear.

harsh geyser
#

outside of raids, it's already the case that a T10 player gets zero rewards for killing (anguished) T9 enemies.

plush nimbus
tacit ridge
jaunty mist
#

so to be sure, you don't want t8-t9 raids to not give proofs, you just want the proof amount to be lower on t8-t9 raids?

pearl mango
#

Take current even for an examplr

#

Balin is t9
Trev is t6/9

#

Kerb have less than t10raids

#

Alongide all the normal raids that are not t10

#

How many t10raids im getting per 100scrolls

harsh geyser
grave fulcrum
plush nimbus
tacit ridge
harsh geyser
raven bane
#

TBH it will be efficient to farm the runes through anguished raiding. Rag bosses are pretty hard and will slow the process down considerably.

tacit ridge
#

So you want to lower the drop rate overall and also make t8 and t9 drop even less? That’ll put agony squarely under melancholy

grave fulcrum
#

Anyways it also says nf needs to remove the ability to convert runes if it's realistically that fast

plush nimbus
tacit ridge
#

The path that uses finite resources should be more profitable than the one that uses infinite resources imo. Especially when melancholy can be further abused by alt play

grave fulcrum
tacit ridge
grave fulcrum
plush nimbus
pearl mango
#

I say 30dgs an hour is realistic too

#

Boom its balanced now

tacit ridge
grave fulcrum
tacit ridge
#

Because if it is what you’re saying, you’re doped out of your mind

plush nimbus
#

Absolutely

tacit ridge
#

Oh boy

#

I’m leaving the thread

#

No use arguing here clearly

pearl mango
#

🦛the fact you gained ang16melanchy in the same time some ppl got ang15agony

#

Shows that its balanced

#

No?

grave fulcrum
#

Yah this is getting no where can anyone who has any feedback resend their stuff and let's let the devs decide what to do instead of + people talking to 3 people why their idea is crappy and unrealistic

tacit ridge
#

Imagine if he used alts, he’d be Ang25 melancholy by now

pearl mango
tacit ridge
pearl mango
#

In hoa we also have someone level 20despair

#

Oh wow

plush nimbus
#

Just asked abyss to quickly do a video on anguish 20 lower tier raid ⬆️

pearl mango
#

Nerf despair

plush nimbus
#

Average 17-20 proof

grave fulcrum
pearl mango
#

Isnt abyss a 135als guy with top tier gear

plush nimbus
#

Max dungeon is 30 proof if you get high enough on the dungeon path, still require (probably way) more than 2 mins. Here you have 17-20 average in way less than 2 minutes no ?

daring terrace
#

Maybe the issue is the anguish guild simply isn't hard, even with shackles?

pearl mango
harsh geyser
pearl mango
plush nimbus
pearl mango
#

He have insane stuff

plush nimbus
#

It's just unbalanced

tacit ridge
pearl mango
#

Like abyss does

#

In his raids

harsh geyser
plush nimbus
pearl mango
#

Abyss invest in gear to make stuff faster

#

If you do the same

#

Probably same thing

plush nimbus
#

Don't get me wrong, I m just trying to avoid some game unbalance issue that may create the troubles Fux talked about.

tacit ridge
#
  • gets video from probably the most optimized player right now for raids
  • “see? This is fast”
    That argument is terrible and not representative at all lol
plush nimbus
plush nimbus
tacit ridge
pearl mango
#

Look how much he invested to do the raid fast

#

Also

#

He told you this didnt he

grave fulcrum
pearl mango
#

Meaning that isnt his average timing

#

I know you invested alot into the game

#

Just saying your not making a fair comparison

grave fulcrum
plush nimbus
# pearl mango This is his gear

Yes, and I have the same on dungeons you know. Anguished perfect/close to perfect gear for optimal speed. But I m maybe missing something thinking it will be hard to get the same challenge/rewards/time spend on a content you absolutely need min time to grind as it's on seperate floors

tacit ridge
pearl mango
grave fulcrum
#

Sounds like we need to make als .ore restrictive again as more als for this made it too easy for everyone

plush nimbus
pearl mango
#

How are you still struggling with dgs

#

Seems that melachy is too hard

tacit ridge
#

Then all methods need to be equal. Despair is also time gated by the fact you engage each fight separately. Let’s buff that first

grave fulcrum
plush nimbus
#

It's not ! Max proof from dungeons, on really hard anguish on T11 exclusive dungeon (not T8 raid) is 30 ! And you see balance when it's duable to farm 20 in 30 seconds.

tacit ridge
raven bane
#

If Agony is by far the META as this thread suggests why are people still pushing melancholy high? Seems like there may be some intangible advantages

plush nimbus
pearl mango
#

I enjoy raiding and im also missingalot of gear

#

So its a win win

tacit ridge
raven bane
#

I think you also don't need to be AS attentive to play melancholy

tacit ridge
pearl mango
#

And i can say the same thing

#

About agony

#

Not all classes

#

Can do raids in 30secs

#

No matter what tier

#

At ang15

#

Its a few selected builds

tacit ridge
#

Whatever class you’re playing, you’re not spamming mages dance to clear ang15 raids

pearl mango
#

Same with melanchy

raven bane
#

But its full attentive, you basically can brain off for first 16 floors of any dungeon and I think thats why a lot of people like it

#

and for a lot of classes half brain off for back 9

harsh geyser
#

I'm okay with agreeing that the data atm is early and difficult. Everyone just promise not to complain too much if any of the paths (including agony) end up being too rewarding and need to be reduced, even after the fact or after an event screws with the rates too much. 🙏

raven bane
#

The fact that a lot of people also took advantage of the week of very strong rates is also skewing a lot of the minimal data we have. Personally don't think post-nerf agony is in an OP spot considering the cost

plush nimbus
#

Abyss when explaining to him the cost of T8 Jorm : "holy s****"

#

"is it ok for you if I push anguish 50 with those raids"

#

See you in July. Sadly every day of keeping it as it is may be just a pain.
I would prefer seing an adjust on the other side, and then ⬆️ it if I was so wrong, rather than the opposite. But well

broken pike
plush nimbus
vocal basalt
plush nimbus
#

Abyss "ok I ll do so you ll be able to share the datas". So see you in July 😅

pearl mango
#

Wether with t8raids

harsh geyser
#

I don't have a great number on scroll farming, but it feels like players can ang1-4 uwu and get a bit more than 1 scroll a minute, plus a melancholy or three. Then kill the raid that gets summoned in 30s to a minute, and get something like 10 proofs out (depending on anguish level and a bunch of other factors). Napkin math is something like baseline 10/min importantly not counting stockpiles.

Then melancholy is something in the ballpark of 5-10 proofs per 2min dungeon. Baseline something like 5/min.
Then torment is something like 100 proofs per 15-20 minute tower clear targeting T10 enemies (check Sirith's data linked here: https://discordapp.com/channels/448527960056791051/1377194080718553150/1385290372007329863). Baseline something like 5/min.

Then despair is...idk. Had to go measure it, at pathL5 shackled I'm getting something like 8/min but could use a lot more data.

pearl mango
#

Or not

broken pike
plush nimbus
turbid sedge
#

300 new messages 💀

harsh geyser
turbid sedge
vocal basalt
plush nimbus
broken pike
plush nimbus
broken pike
#

No maluses against it

vocal basalt
#

How much def did He have? How will this hold against an ultimate?

pearl mango
vocal basalt
#

Also you can bash SS thats not a problem. Im talking about deity being able to 0 out everything with just 2 amities

vocal basalt
pearl mango
#

Going full tank will make me do 900k a turn

#

With many buffs

#

Thats like 4mins a raid

broken pike
#

Idk. Shackled on 5 agony and I die on easy raids as heretic mighty_mimic. Haven't played around with it too much though.

#

4 mins a raid is nothing...

plush nimbus
broken pike
#

It used to take 20 minutes for a.morri

pearl mango
#

Despair go brrr

vocal basalt
#

Im not saying your SS pov is unwarranted

#

Im just worried deities will breeze through

pearl mango
#

They are not infinite

turbid sedge
pearl mango
#

lets nerf agony

harsh geyser
harsh geyser
plush nimbus
#

Now we re talking. But to me, melanc is fine. Agony is too much, and with some way easely duable it can be just insanity

turbid sedge
#

I'm 19 in mel so I know what the farm entails
What I find problematic is that all proofs are economically equivalent

pearl mango
timber furnace
#

Melan is too slow imo, even if agony is to "good", melancholy is still very slow at the start

turbid sedge
#

Whereas there should be a clear difference between all proofs

pearl mango
#

As long as you bring screenshots form a top 0.1% player saying agony is easy

#

Were getting nowhere

raven bane
#

I do think Melancholy is slightly too slow, and that all paths do not need to be equal.

plush nimbus
harsh geyser
plush nimbus
vocal basalt
harsh geyser
plush nimbus
#

It's 17-20 average on anguish 20 according to Abyss, but it's not a cap as he sometimes get up to 27

timber furnace
#

Btw, the People with anguish agony 15+, are you using other skill apart of spiked shield? To attack

vocal basalt
#

I thought it capped at 15? Or was this before?

pearl mango
#

Sometimes

plush nimbus
plush nimbus
pearl mango
#

Maybe thats why dmg output isnt good at high melanchy?

#

Have you tried a high pen skill or weapon

#

Higher*

plush nimbus
timber furnace
# pearl mango Ultima tanky

Ultima is still useful?, so the only skill suffering is realm strikes(less crit/crit dmg/less pen and more miss chance)

plush nimbus
#

Or find me a way to clear 2 floor in one go

pearl mango
timber furnace
#

20

pearl mango
#

Go ask knight

plush nimbus
#

If you re saying you can find a way to do dungeon in 30 seconds then maybe yes it could be balanced with raid (and again we re talking about any kind of raid) when we ll reach ang 40+ and still spamming one shot

#

Then ok, here it's totally fine 😅

pearl mango
#

Let alone 40

#

Some friends i have struggle with 15

plush nimbus
turbid sedge
pearl mango
plush nimbus
#

And you can't do it faster than let's say... 1.30 with one shot mainly

pearl mango
#

Raids at ang20+ many builds already not viable

#

Investment to do raids is far higher than dgs

tacit ridge
plush nimbus
# pearl mango Dgs will allways have same sequence of buffs at a certain point but same setup r...

But dungeon rewards are caped if you talk about it. And for now, even thinking about reaching this cap, it's still lower than what someone can expect from spamming lower tier raids on lower anguish level. I see it as a balance issue, especially when it's duable to focus on scrolls farm, even more on particular events, if you want to aim for it.
And as it is currently meta, you can be sure :

  • it will be done
  • some won't, because they don't want to, or because they don't know it
  • it will be again on the talk in a few weeks, maybe month, maybe years, who knows, and the more we keep it as it is, the worst for the game/community/studio
tacit ridge
#

Disable 1.0 btw

turbid sedge
plush nimbus
pearl mango
#

Wouldnt it make sense

#

If odie made dgs drop

#

1-3proofs

#

Like despair

tacit ridge
#

Crazy OP

turbid sedge
#

I thought that at first, but too much OP

pearl mango
#

1target multiple proofs

tacit ridge
pearl mango
#

Wouldnt that solve this whole thing ig?

tacit ridge
#

Despair was because you can only fight one monster at a time, while dungeons have hordes

pearl mango
plush nimbus
#

I would prefer a reduction of agony path if it's too high and create powercreep rather than seing powercreep available on other paths too 😅

harsh geyser
#

It's great that despair doesn't have horde. Thank goodness aoe is only for two of the paths (melancholy, torment) while single target is for the other two (despair, agony).

turbid sedge
#

Rather increase the % drop

pearl mango
plush nimbus
plush nimbus
pearl mango
#

Maybe after the recent change actually

#

The shackles one

#

Increasing shackles cap is what fkd all of this

plush nimbus
# pearl mango Too easy

Even with anguish 4 T8 raid spamming it's already too strong. Add the ability to farm easely insane amount of scrolls, and ability to clear those raids on mid/high anguish and that's it, it's unbalanced

pearl mango
#

Some raids even if you avoid alot

#

Wont even work

languid cave
#

He should have left shackles hard I enjoyed the challenge tbh risk was worth reward now I dono efficiency guild go brrrrrrr XD

pearl mango
#

Shackles now are too op

#

Way too much als

plush nimbus
pearl mango
#

Make shackles enabled from ang1

#

Easy solve

plush nimbus
#

No. It's not only this issue, as it's still duable with schackles.

pearl mango
languid cave
#

I mean I did 1st 14 on old shackles and had a blast figuring out game plans not I got all als at 15 and it's ez XD

turbid sedge
#

I don't understand the problem with shackles

#

The goal is not to overtake the shackles??

pearl mango
#

Im just saying i spent a whole week raiding 10hours a day

plush nimbus
#

Am I saying new T10 player will kill anguish 50 A Morris ? No. I m just saying the challenge/rewards ratio is probably way too high via agony path compared to any other, and the issue is mainly agony being too easy rather than other being too hard (despair aside, as this one seems to need some more help in orna)

pearl mango
#

To reach ang15

turbid sedge
#

The real challenge comes later

paper void
pearl mango
languid cave
#

5 years why didn't I think of this .....

plush nimbus
#

Or remove all your AL and start again. But no one will 😱

languid cave
#

Oh wait why grind at all

paper void
plush nimbus
#

Odie. Is it possible, to have everyone ok, to have a reduction of agony path, and increase it slowly but surely if it really need it ?

pearl mango
#

🦛

plush nimbus
#

Trying to avoid some new painful balance thread in a few months when it will be seen as "a bit too late" 😅

pearl mango
#

Ahh welp rip to everyone who didnt grind agony yet

#

Cyall later

plush nimbus
#

😂

pearl mango
short osprey
#

Getting closer... slowly but surely... pain

livid sonnet
short osprey
#

For anyone where it's still June 19th can you send which proofs your Pathspurs/Crucibles/DWTs are costing rn? I'm seeing mixed results from people and am curious if it's no longer the same for everyone

short osprey
#

Hmmm okay, maybe it was just wrong data I was seeing then?

vocal basalt
#

Same here for t9 and t10

broken pike
languid adder
sinful vapor
#

You'd need a lot of manhours dedicated to those checks and enforcing them

languid adder
#

That is also true.

#

But i think that there is enough interest in the community that asking for those reinforcements would'nt hurt

#

Just starting to fight the emulators would do an insane difference

fierce cedar
#

are agony raid scaling going up?

languid adder
#

Extremely slightly it feels

livid sonnet
#

i was excited to do Tower 41, and died on floor 2... sad beeps

short osprey
opal atlas
#

I think reward in anguish 2.0 must be a lot: in ang 1.0 you spent your proof to buy materials, now you spent it to level up in the guild (you also can buy materials, but they are split in 1/4, and if you pay for them, you don't level up).
Now it is harder to level up in AL

glass mango
#

Anguish 2.0 is all about hoarding shinies

paper void
#

You needed to spend proofs to level up in 1.0 too

full peak
#

ppl have short memory

obsidian jackal
#

Yes, but clearly it wasn't hundreds of them per level up

sonic summit
#

Going from level 11 to level 12 is more than doing 0-50 in 1.0

#

I'm not against the fact that it should be slow to upgrade levels, but it's a bit sad that we can't do anything else with proofs during that time, that will be quite long

steep jetty
#

if the benchmark is ang 2.0 @25 is the softcap that should be ~equal to ang 1.0 @50
then the total proof cost should also be ~equal

though i guess the aim of 2.0 is to "slow down" progression and not blow through content in general, whether its artificially or not

somber nymph
#

Once you have the guild leveled up a fair amount proof income is good and you can once again spend on materials or demonworking tools/crucibles

#

You just first have to put in the grind and effort

short osprey
#

You really don't need DWTs/Crucibles until at least ~level6/7 I found(as long as you have some good, already established, gear)

somber nymph
#

You have lower difficulty scaling in Aethric

turbid sedge
somber nymph
turbid sedge
#

I plau ang20 dungeon with lvl 1 items, except the weap

short osprey
steep jetty
#

how much on hoa?

turbid sedge
#

Despair 18
Mel 16
Agony 14
Torment 6

#

Currently I am 320% in dungeon with lvl1 items, it's up to you to compare with orna but 320% doesn't require you to increase its stuff from my point of view

short osprey
#

Shackled or unshackled?

turbid sedge
#

I have the Weap lvl 18, but honestly I didn't feel any difference

turbid sedge
somber nymph
#

Anguish bonus stats scale very poorly with ascension (as in, they don't at all), so level 1 with a good bonus effect is the biggest power jump

turbid sedge
#

I think the notion of evolving stuff will be more in the ang50/60/70+

short osprey
#

Weapon level 18 is still a 54% increase to its stats, so that is quite a bit

somber nymph
#

It is and it isn't =/

turbid sedge
somber nymph
#

I think how anguish stats interact with other bonuses probably needs to be changed, as otherwise they are close to worthless until very high anguishes

short osprey
#

Idk, from my experience, I'm running 11 Torment and getting my weapon from level 1 -> 8 has been the difference between 1 shotting a mid/high floor zerk and not

somber nymph
#

It certainly would help if you're on the threshold of being able to oneshot or not

turbid sedge
#

the anguish stats that scale on ALs had been tested before?

turbid sedge
somber nymph
#

Unfortunately I didn't perform the testing on how anguish scaling interacts so this is secondhand info. My understanding is that 1000 magic is added after all other bonuses, so would simply be an additive +1000 to whatever your magic number would be at 0 anguish

#

Ie, if you had 12k magic already it would make for 13k magic - an 8% increase

turbid sedge
#

Hence the fact of not feeling the difference in combat compared to my build

sonic summit
#

It's like adding AL but on the item then no? if it is
item total stats = baseStats + (AL * (baseStats/100)) + (3xAnguishLevel * (baseStats/100)) ?

short osprey
somber nymph
#

Could you compare your stats in that loadout between 0 Anguish and Anguish level 4?

short osprey
sturdy stump
#

Doesnt seem to scale with al? I only get 200 isg def/res from this onc

short osprey
#

Okay yeah I get +127mag

somber nymph
#

Idk where the extra 29 magic comes from

sonic summit
#

The stat pages seems bugged to me, it shows my stats like I had max shackles AL (I'm AL 77)

#

But in the fight I have stats corresponding to my AL

short osprey
somber nymph
#

Thank you

#

And I guess that opens up a question about Trev Charms too

short osprey
full peak
#

Heh

#

Testing this on BeoH come with hybrid problem 😄

short osprey
#

Also doing the math here something else is off, my magic is going from 10281 -> 10688, + 407mag, but with +316mag from Ang stats, I should be getting 316*1.3 = 410 and that's actually before we include the HM stats I should be getting from the +42attack from Ang level which would be (42×0.4)*1.3 = 21 therefore I should be getting +431mag, not +407mag

full peak
#

world boni are OT/party/etc bonuses, it cames in with AL ...

imo ANG stats are counted between "bonistat" and "ofstat" making them affected by proficincy, DW, 2h bonus, swash, hybrid ...

full peak
#

time to do AL10 beta char without OT and everything to see what happens

#

right cant do a thing without OT 😄

short osprey
# short osprey Went with just the Heretic's Robe for simplicity (as all the gear int the build ...

Seems Ang stats do work with HM form the difference here

Stat difference pre vs post Ang4
Attack stat: 6316 -> 6343, +48att
Magic stats: 7682 -> 7809, +127mag

From Ang stats gears gives: +98mag / -5att

Magic stats comes from: 98 * 1.3 = 127
Attack comes from HM: ((98−5)*0.4)*1.3 = 48
(Just realizing this may be wrong? "98mag - 5att" does not make sense 😅 ... It's too early for this much math it seems lol)

short osprey
full peak
#

Ok, AL11 Deity

Gradlon staff, ang0:
HP: 536
Mag 1417

Gradlon staff, ang5
HP: 616
Mag: 1629

difference:
HP: +80
Mag: +212

Deity ang0 stats naked:
HP: 14 141 = 14 141 / 1.11 = 12 740 (base Deity HP) ✅
Mag 1 536 = 1 536 / (1.11 + 1.1) = 1 270 (base Deity mag) ✅

ang0 Gradlon:
HP: 14 736 [+595 / 1.11 = 536 ] ✅
Mag: 3 251 [+ 1715 / ( 1.1 1+ 1.1 ) = 1417.3 ....OT+AL] ✅

ang6 with Gradlon:
HP: 14 780 [ 595 + 44 ...where ang SHOULD BE +80 ] ❓
Mag: 3 380 [ 1715 + 129 ...where ang SHOULD BE +212]❓

raven bane
#

Can you math men test last martyr

full peak
#

Well, i would like to know how the stats are added even without anything else on top of that

#

Martyr can come later

short osprey
full peak
#

Ok, it is 11

#

Will count it in

#

Changed the numbers in original msg

#

Changed AL to 11 ...cuz it is simplier 😄

short osprey
#

Can you check these numbers at Ang4? cause things where adding up at that level for me, but not at Ang8, so I'm curious if it has something to do with level 5 and above (when shackles become an option)

full peak
#

Just a note, when I don't turn off shackles and take it down to ang4, my AL appear as 0. 👀

short osprey
full peak
#

ang6 with Gradlon:
HP: 14 780 [ 595 + 44 ...where ang SHOULD BE +80 ] ❓
Mag: 3 380 [ 1715 + 129 ...where ang SHOULD BE +212]❓

ang5 with Gradlon:
HP: 14 771
Mag: 3 355

#

+9 HP and +25 mag per ang
which is rather less than 3% ...it is ~1.7% stats

which is also those "+44 HP" and "+129 mag" total ... +/-

#

with all the rounding happening the numbers are too small

#

still, less than 3%

#

weird

languid adder
languid adder
#

So yeah. I see the Problem of not gaining anything from current anguish, but also, its only for veterans. The majority of problems occur to veterans, cause of the iteration of shackles.

#

And while the majority of things in ang is fun now and the gameplay is enjoyable, the shackles are still super disengenuent when i remember the words of the reddit post what they are supposed to do

#

It was Said they are supposed so you can enjoy the game either ad a challenge or with your full power, while progressing at similar speeds through the anguish levels.
And with that high of a penalty cap, that is simple not the case.

#

If it is wanted that shackling is incentivised through punishment and maluses for previous time investment (aka devaluate it or forfeit it to not get punished) it is very disingenuent, and shackles should not "incentivise", but incentivise. Not with punishment, but reward.

Proofs that you can spend on cosmetics or goodies that arent related to power progession would be a solution, for example.

#

Make the veterans feel like their effort isnt in vain for newer content. The cry for ascension loss in PvP is unjustified and bad enough, now having that problem even in PvE is just not reasonable.

If difficulty is wanted, i gladly forfeit power for reward, but if its to avoid punishment, its a unhealthy mentality i dont want to support.

languid adder
#

My bad

#

Ah i just reread it i get what you ment now. X3
Did not notice the person did forget to mention it. Reads much different now

pearl mango
#

Hey

#

@languid adder whats wrong with you name

#

Monkey

#

What did gilga do

#

Anyways i came to ask if its intended

#

That crit malusus dont effect followers

languid adder
finite flint
finite flint
nocturne night
#

Right yeah.

somber nymph
#

Just because scrolls can be farmed more heavily with alts is not a reason to punish all players

finite flint
finite flint
nocturne night
#

Sounds like the solution's just forcing the shackle then ain it?

tacit ridge
plush nimbus
somber nymph
#

I fundamentally disagree that it is an issue though. Agony intentionally works on "trash" raids and makes them relevant.

I do still dislike stasis's power, even at a 90% chance to freeze, but at least it isn't 100% anymore.

raven bane
#

Are people really farming anguish on alts to drop scrolls? I feel like new anguish is more alt proof than anything

somber nymph
#

I would've rathered stasis be entirely disabled for Anguish like had been suggested in the beta

plush nimbus
#

I don't like raiding, still, it was not much of a pain to craft 1k T10 Jorm (wich mean 5k T8 Jorm), in like 2 or 3 days not spending 10 hours on it, far from it.

#

This will be done, and this, to me. Is just absurd for an update supposed to try to remove cheese as much as possible

#

I would love not to see this as the new meta, as it clearly doesn't fit with anguish 2.0 intend

turbid sedge
#

otherwise set a limit for obtaining proofs only on t10 raids for t10/t11 players

finite flint
# tacit ridge Yea, people are forgetting that going all in on t8 jorm also means forfeiting fe...

mam heavy farmers already have fey form stuff since the first iteration. we are talking people like us, we have 190+ of every single drop in the game that is played in a y relevant build I think? trev staff was the only missing one and we have it now. I did make 2800 t8 snakes last event because of anguish 2.0, with somewhat light farming (like I was doing 4 towers a day anyway those days), between main and alts. I think I could easily make 5k+++ per event if they don't change it. btw who actually needs fey form stuff anymore, nothing is used in bis builds these days. gerd stuff you don't need 198, only FSC you did

plush nimbus
#

It's not like there are not already players ready to go straight into this "thing"

#

See

finite flint
turbid sedge
#

I farmed 1000 t10 in 4 days without making it a priority or a farm intensive

#

Someone who makes it their priority can reach insane amounts

plush nimbus
#

Exactly

tacit ridge
#

Sounds like the common problem here is Alts

timber furnace
#

Yes

timber furnace
plush nimbus
#

No. It's not only alts

tacit ridge
#

Again, mass farming Jorm requires access to a ton of kingdom raids. 99% of people don’t have that

plush nimbus
#

A ton ?

#

What is surtr prize?

turbid sedge
somber nymph
#

Yeah, that's a ton 💀

timber furnace
#

Jajaja

plush nimbus
tacit ridge
#

2M KOrns for one single member? That’s crazy lol

somber nymph
#

Crazy for a non-alt kingdom

turbid sedge
#

I'm not selfish, I've made my kingdoms enjoy 😅

tacit ridge
plush nimbus
somber nymph
#

Even Hlid couldn't afford that I don't think

tacit ridge
#

Nor IBWIPVP

plush nimbus
#

Wich also mean the game is saying again : if you want to perform much much better, go for it

turbid sedge
#

On Aethric, it's easy to earn kingdom orns via Adventurer Guild

tacit ridge
#

This is the orna discord, Aethric doesn’t factor into anything I say

plush nimbus
#

On orna, it's also easy to farm kgd orn when you have friends in your kgd not spamming raids for no reason

finite flint
# raven bane If Agony is by far the META as this thread suggests why are people still pushing...

because they are curious about what happens at cap, for the challenge and so on. towers exclusively were meta since forever yet you didn't have the top 300 players doing the 5 50f religiously every day even if it was embarrassingly better than everything else in the game by a large margin since 2023 (and mnemonics with shards ofc). people don't play full meta usually, even really hardcore grinders dont

turbid sedge
plush nimbus
somber nymph
#

This isn't an official thread fwiw, it was made by a player

#

A player can make one on the Aethric server too

raven bane
finite flint
somber nymph
#

I think it's fair for Aethric people to join the discussions here too, but Aethric specific complaints/comments don't make much sense here (when they do get brought up - not saying they are entirely now)

turbid sedge
turbid sedge
#

But the concern that Goudine speaks about affects the two games

tacit ridge
timber furnace
finite flint
#

check tower leaderboards

finite flint
raven bane
#

Once I could afford them I prioritized them every day lol

#

Only spammed dungeons when I wanted to half pay attention

plush nimbus
#

Allow this agony sorcery, and it will just create an issue for the game, as it let a place where you can just ignore anguish 2.0 intend while having better results than any other path + it will create issue for players, between going for it while understanding it should not be as it is, or not going for it because we don t want to. But players doing it will skyrocket, so it will create frustration, some will then jump into this madness and so on. Not to mention those players who will, in 6 months of trying the real intended challenge, will understand - a bit late - this sorcery is available and so on and so on

finite flint
somber nymph
#

I don't think Agony is a problem. It costs resources and therefore is the quickest way to gain proofs, but I don't believe that proof income is problematic.

And any way you nerf it will hurt players that do not abuse alts way more than players who do, or who play less than hyper efficiently

Edit: Any way you nerf it other than stasis

finite flint
plush nimbus
#

Knight, you love calculation. I would love to see you jump into it, when I see what it does for refineries and so on - the calculations were already here but it's not the same it you share it -, please

somber nymph
#

I don't have the slightest clue how the Agony proof formula works

plush nimbus
#

Spam trash raids = earn insane amount of everything

#

That's basicaly how it is for now

somber nymph
#

That's not a formula and you know it

#

That's just rhetorical garbage that undermines your point

plush nimbus
#

That's mainly what you will see at the end of the calculation, as even if talking about "low" anguish it's already better than all other path

somber nymph
#

If someone can give me the real, legitimate average of proofs per raid I can do a calculation

finite flint
plush nimbus
finite flint
#

2.5x4 with 3 alts

#

I can kill 150 random from events solo/hour

#

230-250 moondrops

#

ofc if taking it lazy, interruptions, watching tv it's lower

timber furnace
finite flint
#

so 110-120 per hour mixed event scrolls at braindead 0 choice

#

800-900 prroofs

#

then there is the details you guys are NEVER considering of the underlying activity

#

800 messages no one said we used to raid even with 0 proofs

#

for mats and to farm specific things

#

ANY added proof is huge

#

while dungeons are 0 useful stuff other than the proofs (once you have Qatvanga, gandrig and the rest 195+)

#

so like I used to farm 200-300 Cetus per event just for the quality adorns

#

you give me 1500-2000 proofs for that it's just busted

plush nimbus
#

Here is my "calculation" of what will happen in July for some :
I can realisticaly craft 1k T8 Jorm a day, and kill those 1k T8 Jorm in the next day.
If I do it on the whole month, even on anguish 4, it's 7k proof every 2 days, wich mean 7k*15 for the month = 105k proof.
For comparaison, best anguish 1 dudes used to get less than 2k proof a day with insane farm, and anguish 2.0 won't give same results until I don't know when.

finite flint
#

at same difficulty

#

like I was actually ok with day 1 proof rate drop lol

#

10% per roll, 10 rolls

#

18% per roll at anguish 4

#

2.8 proof (one in end screen) solo was already 5x felling in worth

plush nimbus
finite flint
#

it was already a massive buff to an activity we were doing HAPPILY at 0 proofs

#

btw tower is the same

#

torment proofs at anguish 4 are just free

#

AT LEAST we get less shards

languid adder
finite flint
#

than anguish 1.0 20-25

plush nimbus
#

I m glad there is someone here using the issue and sharing it, as for now, there are already some dudes who perfectly understood this and just spam like crazy.

somber nymph
#

All I'm seeing is an argument for making shackles go all the way down to anguish 1

timber furnace
#

As it should be tbh

plush nimbus
nocturne night
# languid adder And to make raiding worse

Raiding won't need to be worse. The issue is mainly people staying at anguish 4 getting fat earnings while killing raids in 15 seconds because they are ascension 100+

#

If they're shackled from the get go, you'll be raiding at ascension 10 (or less)

somber nymph
#

Agony, and anguish in general, is supposed to be increased difficulty for increased reward. Obviously if you have 200+ ALs you can just completely ignore any increase in difficulty

languid adder
plush nimbus
#

Rather than letting it available and hope for ORN to review the calculation + Odie to look at it + to do something about it

finite flint
nocturne night
#

Yeah, and?

timber furnace
#

Jajaja

languid adder
nocturne night
#

And not shackling destroys all point of Anguish by letting you get free shit while not being challenged

finite flint
#

not challenged enough maybe

#

but it's still one turn slower

#

than no anguish

#

(or two)

nocturne night
#

My condolences. I have no idea how you sleep at night

finite flint
#

I mean doubling time from 9 seconds to 18 is still a lot harder

#

when we are talking doing something 9000 times per year or more

languid adder
# nocturne night ~~Yeah, and?~~

Devaluating progress in threat of punishment is a safe way to show a community you dint give a damn.

Devaluating progress for goodies, or at least something in return, is a good way to show your veterans that are "too strong" for your ideas that you care.

I dont get why people barely talk about this.

plush nimbus
#

I shared the refineries issues, then the tower/DM issue and had to be ok knowing it was there waiting for enough influent people to share how it is an issue for the game. I really hope my dear ORN friend will carrefully take a look at this rhetorical garbage

timber furnace
finite flint
#

refinery issue was proper to fix as it overwhelmed all other options too much

#

deleting content in a way , for efficient players

languid adder
finite flint
#

this isn't similar

languid adder
#

Quite the opposite of what is aud

#

Said*

umbral blaze
#

I feel like with the state of raid gear farming, (not considering super raids since they can be target farmed) making raids too slow can become an issue

#

Make super raids slower for all I care, don't touch my normal raids please mimic

timber furnace
#

Just put anguish at 0

languid adder
finite flint
#

endgame is you already have all drops 190+

#

can we discuss actual endgame?

languid adder
finite flint
#

(except of new gear comes ofc)

sinful vapor
#

I'm a proponent of lowering unshackled rewards by lowering rewards and costs for ang1-4

umbral blaze
#

I mean, there still is gear farm in the new anguish system, I don't see how this is irrelevant

finite flint
#

no alts involved

#

with alts Korns are utterly infinite

nocturne night
finite flint
plush nimbus
# raven bane Scroll or Korns cost here?

Nothing too serious, as even taking this into account, it's just so much better than anything else that's it doesn't mean much. I can just answer you "dungeons needed to obtain the same results" in term of proof (= mats = AL...)

timber furnace
finite flint
#

with alts (solo kingdom) HOA=orna=infinite korns

timber furnace
plush nimbus
#

There s already an issue even not talking about alts, alts just make it bigger

finite flint
#

like mnemonics are absurd right now but not being infinite

#

people don't discuss them

languid adder
timber furnace
sinful vapor
#

lower ang1-4 rewards

#

Lower their costs

languid adder
finite flint
#

not sure you guys have made the computation of what you fan get for 2 days with mnemonics with all buffs including limited quantity ones

#

dirong event

plush nimbus
finite flint
#

we are talking 5x previous caps

#

150-400 mats per event

timber furnace
finite flint
#

so 275*4 per mnemonic mats

#

did you guys realize what that means?

timber furnace
#

That my eyes will Hurt after 1 hour?

nocturne night
# languid adder That is true, but also the infinite exists in calculatable intervalls, that aren...

I have no idea what you are talking about?
You can't have a static enemy's stats remain balanced for everyone, regardless of their ascension. That's what the problem is.
Make them too high, and unascended people can't play the game.
Make them too low, and ascended people steamroll.

You either shackle ascensions so that everyone's on the same foot, or you artificially inflate enemies to match the enemies' ascended stats, which is the exact same thing but it looks different

plush nimbus
#

It's so sad and absurd some dude may at some point remove AL and start again just because it doesn't make sense to keep all those cheese thing in a grinding game

#

Oh wait

languid adder
#

balancing WITH shackles.

sinful vapor
finite flint
#

if AL-ing doesn't provide you an advantage

#

what's the point of ALing lol

nocturne night
#

If the enemies scale to the player's AL, then you don't have ascensions. Enemies always match you 1:1 - ascending has no difference

sinful vapor
#

Yes

nocturne night
#

That makes it the same as Shackles?

finite flint
#

shackles are worse

sinful vapor
#

I'm not saying that should be the goal of anguish

#

Shackles do not make ALs irrelevant

finite flint
#

shackles are worse because they resurface class disparities

#

shackles FORCE efficient players to play the most efficient class NECESSARILY

timber furnace
sinful vapor
#

Shackles require ALs and just limit them beyond a point

finite flint
#

with AL i can play GS because with 40-50 al more it's playable

languid adder
#

Im fully fine becoming weaker, losing power, having the game be cahllening again.
I am thoroighly unhappy that shackles are designed in a middle finger way towards veterans, forcing them to take them or barely gaining rewards - aka threatening to just take them to not suffer punishment.
I am gladly forfeiting power, for the sake of challenge - if those hundreds of thousands of invested hours are not just disabled, but give me SOMETHING for it while i forfeit them.
Better Rates? A new proof for goodies that arent mats? Less lv up costs?
Something. Not nothing.

finite flint
#

with shackles I am forced deity or maybe heretic/beo for some content

#

top much better than the rest at the same al

timber furnace
finite flint
#

with shackles

#

you either make stuff doable with the worst class

timber furnace
#

And without is even worse

finite flint
#

which means for the good class it's too easy

#

or you balance around the best classes/builds

#

then the rest isn't playable

#

shackles basically REQUIRE all classes to be balanced which is impossible

sinful vapor
#

Ang2.0 requires ALs. If the enemies were raised up to the player's level, ALs would (probably) not matter. It would be the same as setting everyone to AL0, which is not the same as shackles

#

Not saying this is a desirable outcome... but it is different