#Anguish Live Feedback

1 messages · Page 5 of 1

languid adder
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definitely not spelunker and finesse i dont know what you mean

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I love this game, and as a german, it is my holy duty to make it everybody else's problem mightiest_mimic

hot quarry
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is it normal that summon stats don't stack in the same anguish statement, while mag does?

nocturne night
full peak
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I hope that "red ang stats" will show ONLY anguish bonus stats and will be divede from main equip stats. As ang stat are in final stats affected differently than normal stats.... 431 mag really didn't grow into 469. Fake.

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If it is just mistake in stat calculation, then ok. So far it works differently.

hot quarry
full peak
left mauve
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Can we bring back the idea of having a button on spawned raids that reset them to Ang0 ?

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So we can share raids with other people, including lower tier ones

glass mango
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I just realised anguish tokens are ruined icons of each piece of content, I need better eyes

languid adder
glass mango
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The dungeon key was fhe hardest for me lmao, I thought it was some kind of messed up chocolate bar or yokan

languid adder
raven bane
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Curious if Last Martyr gear bonus applies same way

fierce cedar
grave fulcrum
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You would be the minority in this aspect tho. Most players already complain towers take to long so to make them that much longer and make it difficult for everyone to Wana work towers into their build. Not to mention even if you build full tank at some point the stats of all enemies will start 0ing you out or the opposite will happen you'll get 1 shot and not be able to complete a tower.. perspective if 20% stats per level but you're only given 8 als at 5 you have 8% scaling they have 100% scaling when you get to 10 you get 16% scaling they get 200% by the time you get to 20 you have 32% scaling but the enemies are 500% scaled so you'll be forced into either not being shackled or not doing towers period

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This is just a bad idea that would make it more profitable for y'all to stay at Ang 5 than it would for y'all to actually climb to the Ang for your actual al

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Deity's were completing anguish 50 towers start to finish from what I heard

fierce cedar
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let it go, you dont have to be profitable here

sinful vapor
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#💡│suggestions message lmk what you think

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I think it might be a healthier strategy

fierce cedar
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i liked the original way

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(jk i know you know that already)

naive lynx
naive lynx
# grave fulcrum You would be the minority in this aspect tho. Most players already complain towe...

This is the only content I've found where shackles are just not right imo. Something needs to be fixed with either the monster scaling or the proofs rates amplified so people don't run 4 and less for MUCH faster speeds. Like Ang5 is doable but it's miserable rates compared to just running 4. And I've heard and see 7/8 you just don't catch up to mobs as much. Dungeons and raids a good happy zone with shackles even if I dislike them it's feasible and a little fun. Do I like seeing my ALs jailed? No but it's doable and fun trying different builds than I normally would

grave fulcrum
vocal basalt
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Looks like we're gonna need anguished items to close this gap 🤷

fierce cedar
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idk how many people do towers daily for the proofs > mats > ascensions grind

vocal basalt
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Thats 3% per anguish lvl + the ALs you have access to. Also some sweet extra effects like ward regen and 2handed

fierce cedar
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but uh that sounds nuts. i feel good if i get 1x 40+ tower a week

sinful vapor
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I had 4 towers at my ot last week. Tried to do them all at 44 and 50, missed a couple

naive lynx
vocal basalt
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If some ppl feel like its not worth it we can always unshackle. The way i see it is: this is doable, but id rather do it faster, so ill unshackle

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For low ALs they'll have to grind, which I feel is the intended way of tackling ang2.0

naive lynx
vocal basalt
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How so?

naive lynx
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Unshackled I get 18.1% instead of 21%. Sirith is at like 25-25% and unshackled he's 18.1%.

vocal basalt
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I thought unshackling would reduce you rates

naive lynx
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It does it's just like a stagnant rate. So what the point of going higher regardless, shackled or unshackled? Rates stay the same unshackled

vocal basalt
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I get a 3% difference at ang 6. It will be more noticeable with higher lvls for sure

naive lynx
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Rather see rates get upper for that time and work for the higher Ang than have to unshackle and get the same ino

naive lynx
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It's only towers I've found the difficulty issue with vs rates. Others are fine imo

nimble dirge
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World farm definitely needs an improvement

fierce cedar
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i put in 3 suggestions for world farm

nimble dirge
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I know it's less of a priority on the orna side

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😛

naive lynx
nimble dirge
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😅

naive lynx
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Why click 1k times vs doing dungeons where you get 2-4 at a time

nimble dirge
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well consider 1 monster at a time vs a horde dungeon with multiple at a time

naive lynx
fierce cedar
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they seem to be well received
#💡│suggestions message

#💡│suggestions message

#💡│suggestions message

nimble dirge
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yeah I'm just saying over orna it's less thought about

languid adder
fierce cedar
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the one monster at a time is slow, but its also something that there's only like 10 common monsters at t10

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(so, then those suggestions follow)

nimble dirge
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aethric has zones related to the tiers of monsters

vocal basalt
fierce cedar
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idk nothing about aethric

languid adder
fierce cedar
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but that sounds nice

nimble dirge
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Dungeon farm is the big thing in orna vs world farm is very focused in aethric

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is the big take away

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personally I love doing world farming for adventure quests which is part of aethric

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community sets up quests for other people to complete

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but yeah eitherway you get the gist

fierce cedar
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yea, Ive seen that on beta

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pretty cool

nimble dirge
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as an avid quester, I love the idea of overworld horde stuff without having to get a person to hop into the battle with you

fierce cedar
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id like a buddy mode where i can just be in another players party automatically while they start fights for 30m or something

languid adder
languid adder
languid adder
vocal basalt
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My man i forfeited a tower the other day because i tried to tap a monster that was too close to the exit. Things happened so fast i just long pressed YES for "u sure u wanna leave bay?"

languid adder
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I still see a world where orna has a fun overworld map that isn't just a glorified origin town DX

languid adder
nimble dirge
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back when I played Orna years ago I was an avid quester than too xD

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I spent waaaaaaaaaaaay too much time world farming

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my numbers of monster kills don't seem like much these days, but horde battles (in dungeons)didn't exist

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apparently my phone doesn't want to upload a screenshot xD

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anyway 508,788 between 2019-2021 without the existence of horde

languid adder
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Oh god

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I think T8 was when my boss kills overtook my normal kills, hasnt changed yet

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Horde Boss is just too satisfying

nimble dirge
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but I digress, world farming on anguish needs a boost 100%

fierce cedar
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ok i thought i knew you from Orna

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wasnt sure if same name or same person

naive lynx
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I think Odies gotten a good amount of feedback the past few days. Hoping we see some of the changes in suggestions as a lot of them are solid

nimble dirge
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it was just around when wayvessels first came out

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I stopped after that

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Now I play aethric and moderate over in the discord there

fierce cedar
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were you in vector's guild?

nimble dirge
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I was in a kingdom known as Canadian Shield

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I think I joined one after that but I don't remember

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but yeah we're getting off topic in here lmao

grave fulcrum
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Hey does anyone know if these stats should scale or not

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The orns and exp

nocturne night
grave fulcrum
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Darn it'd be cool if they scaled like .1 % per level or something

nocturne night
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Fwiw I could be incorrect

grave fulcrum
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Wait did I miss a message?

sinful vapor
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I have not seen any evidence of boosts scaling. For some reason some stats still show red, like vd boost

grave fulcrum
# sinful vapor

I came to the chat and it looked like someone posted like a reddit link or something

fierce cedar
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can we add an anguish mode for BoF?

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NPC only of course, maybe one of the malus can be extra opponents

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same drop rate as BoF token

languid adder
fierce cedar
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re: world farm and riftzone suggestions and anguish,

how about one where these little acolyte buddies spawn alongside the other demons & ghouls.. cause i really want to fight the ones by the anguish building

grave fulcrum
fierce cedar
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hati and skoll are norse sky gods tho

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🤓

grave fulcrum
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The little demon things that come in packs with the 4 garm in towers?

fierce cedar
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garm & hati & skoll are all "wolves" too

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maybe ping covyn, lol

sinful vapor
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If I'm shackled and my party member is unshackled, what happens in a dungeon run

vocal basalt
glass mango
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Are celestial weapons bad in anguish since they cant be anguished

turbid sedge
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Is it blocking in despair proofs forever ?

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There won't be a world where you can choose proofs for the purchase of tools?

bronze plinth
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It switches each day

sonic summit
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(sometimes)

bronze plinth
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The cost changes

cyan mason
bronze plinth
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It just happend to roll om despair

cyan mason
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Can someone help me word a suggestion concerning anguish? English my 2nd language:

Could we get the proof of anguish under the orns in the victory screen? Right now it's alllllll the way below and depending on UI & dpi of personal phone, you might not see your drops. Or when there's a lot of monsters dropping different stuff, you can't see how much you dropped in that battle.

low valve
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That is plenty well worded!

umbral blaze
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I wanted any and all proofs and event currencies/consumable items to be displayed similarly to the new ornate drop display

full peak
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that would be cool

obsidian jackal
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I already suggested to have a detail to distinguish Proofs

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So that's a 100% yes

sinful vapor
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Maybe not as big as ornates/godforges, but right under them

obsidian jackal
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Demonworking Tools, Anguished Crucible, and Anguished Pathspurs no longer increase in cost as guild paths are levelled
Oh wait so I don't need to Anguish my items before leveling now, good !

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#patch-notes message

tacit ridge
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Great change

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Great patch all around actually

paper void
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patch isn't out yet

nocturne night
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The placebo is real

paper void
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maybe they were actually okay the whole time

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will revert patch, thanks all!

nocturne night
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Thank you for your hard work 🫡

paper void
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now it's out

nimble dawn
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but is it?

obsidian jackal
glass mango
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Wow odie caved hard to the damands of the people xD

languid adder
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How do you search for a message in a thread on discord mobile
Why is it so hidden?
I want to point something out but its trying to be difficult

languid adder
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That patch is fire. Thank you so much Odie :o

nocturne night
languid adder
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Thank you ^^

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What is the new shackles limit? Didnt have a patch in playstore - still 23 at 7 for me :o

storm wadi
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It was 14 before

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I think

languid adder
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Except that, i love the mentality that went into this patch. I appreciate it!!!

I suggest something small, like adapting the numbers to accurate reflect drops (for world farming for example, 3 x 10% or 30% or a 'max number of proofs') Numbers of proofs dont reflect what you get, especially for raids. 19% should be more like 800%

storm wadi
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5 was 8, 6 was 11, 7 was 14

languid adder
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Thank you

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Maybe we get a system to reduce level up costs slightly per "overambitious" ascension level that shackles ate? Hm.

But hey, was a great start! Now veterans power gets respected a bit more!

vocal basalt
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Despair is PEACHY

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🍑

nocturne night
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I don't know what the new scaling is, since 7 is my highest level

bleak mural
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HoA here but it was 32 if im not wrong 🥲 thank you for increasing it 😍

cyan mason
languid adder
mystic rose
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I'm already back at full al for agony now. Not a change I love myself

mystic rose
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Made the difficulty guild even easier

languid adder
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The difficulty is going to come, i can promise you that

umbral blaze
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Raids don't really have a "fail" state, the difficulty reduction makes sense for the content where you can't continue again once you die

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(towers)

languid adder
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I dont think that high anguish became noticably easier with that patch
Low anguish just is more reasonable now

umbral blaze
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Agony (and debatably despair) didn't really need a difficulty reduction imo

mystic rose
paper void
mystic rose
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Def a lot easier now, I'll miss the harder difficulty. But understandable

fierce cedar
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wow. towers are way easier

mossy wave
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how're the titans?

obsidian jackal
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Well it is a gasp of fresh air for high ALs players that tried to rush the content.
We have to keep in mind that even if the shackles are more generous, the monsters still scaling better than players Ascension stat bonus.

fierce cedar
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i love that they can scale out of that too tho

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thats crazy

sonic summit
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./suggest titan AI should always cast build tower when they have doom to outheal it mimic

fierce cedar
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..aaaand im pwned by a zerk macolyte, so no titan today

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I didnt want to climb that tower anyway! humpf

tacit ridge
finite flint
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it depends on which events are active. With fomorian events monuments are crazy good. And when there were giants + murks + hyppo beasts it was nice

storm wadi
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Hmm, didn't see this in the patch notes. I was able to fight an ang 4 raid while I'm at ang 5. Not sure if that was a change or it's been that way though

finite flint
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i had stopped at 1-4-4-4 anguish level because of previous game dynamics, this patch motivates me to at the very least farm higher levels then decide where the soft spot is. Good patch

paper void
paper void
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friendship with salty sid = ended

nocturne night
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It's okay, I saved it for posteriority

naive lynx
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On a side note Odie friendship goes two ways you'll always be my friend ♥️

paper void
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fine, we’re friends again

pearl mango
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Damn

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Kiss the bride now

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🦛

naive lynx
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It's been five years and he still won't give me a ring

pearl mango
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🦛

naive lynx
pearl mango
naive lynx
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It's the thought that counts

pearl mango
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🦛did i mention i like hippos

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Hope odie makes a hippo pet

umbral blaze
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Next year's natureblight pet

naive lynx
umbral blaze
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1%? Gonna be 3% minimum

naive lynx
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Well it's the only pet that would have t attack 3 so I just threw out a number. Okay make it 3

pearl mango
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@sturdy stump why lurking?

naive lynx
sturdy stump
naive lynx
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I'm really not on the ball today it's been a week

pearl mango
sturdy stump
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🦛

pearl mango
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🦛

naive lynx
rapid nebula
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About 20ish proofs and entirely T9s spawned. Could affinity candles influence "levels" so as to mainly focus T10s. Obviously I can kill these T9s to get more T10s but it just feels like they get in the way so much and ultimately are useless for rewards/drops so they just get in the way. Making affinities increase T10s mean T9s would still be a part but less in the way of trying to play Torment.

storm wadi
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Pick up some T10 quests and use a seekers candle, helps a lot. I do agree wit the affinity candle spawning more t10s though

storm wadi
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Sadly, I picked up a skoll quest from some random inn at some point and it doesnt expire for another 2 days

rapid nebula
fierce cedar
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the vanguard is my alt xD i try to kill him often tho

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.

.
2 more mins for the gazer

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😂

grave fulcrum
grave fulcrum
grave fulcrum
supple cape
grave fulcrum
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Or do you perhaps have equal anguish gear

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Or by chance did you concider using beo

supple cape
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Best case I kill them with an extra turn from BoF, but that won't be possible when HP scaling on the small mobs gets to be too much.

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I am a Beo.

snow sage
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DF Rings are pretty cool

supple cape
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I'm looking forward to the event berserk Hades encounter in anguish, I remember that jerk hitting me for 40k Crit with no anguish a while ago.

dusty basalt
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not to inturrupt the convo, but can anyone help with getting any kind of Ang gear to go to the next lvl? i have yet to receive any piece of ornate gear at ang 1, am i going to have to craft it with the tools? or is my RNG that bad? ive got 261 for raids, and 111 for towers, and over 50 proofs of the others, still havnt recieved any ang gear out of the many ornates

grave fulcrum
supple cape
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You would need to procure demon working tools for proofs and use them on gear to make them anguished.

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You would also need to get an anguished crucible with proofs to roll a positive effect.

dusty basalt
storm wadi
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It's just a slow process at the beginning.

grave fulcrum
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Let's start with yes they do drop they're rare at lvl one over time they become more fruitful if you are struggling try running horde dungeons solo

storm wadi
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Towers and raids aren't the best place to get an anguished gear. You're better off running horde dungeons

supple cape
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They do, they just aren't that common on low anguish. I've seen 4 pieces of anguished gear drop so far, sadly none were usable.

dusty basalt
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gotcha gotcha, im just looking to increase the ang level tbh but cannot seem to find any gear for it lmfao. i was starting to lose my mind, was just curious everyone elses pespective tbh, and wanted to ensure they do drop LMFAO

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i just hit 225 and have been grinding heavy, so thank you all for the information ❤️

pulsar scroll
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Just want to quickly say thank you to NF for adjusting despair drops and adjusting the shackles. I certainly appreciate it (although I recognize not everyone will be happy with the latter adjustment).

grave fulcrum
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Next the way to use an item to anguish one of your items is to go to your inventory then click on the item you want to anguish so long as you have it maserforged demon forged or god forged it will show a button near where a whetstone would be for a weapon from there you can hold the button to get the upgrade as long as you 1 have an anguish level to go up to (has to be unlocked) 2 have a demo working tool

supple cape
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Oh you are getting into it early. Most who are chugging along are max level and already have gear good enough to bear with the first handful of levels in difficulty.

dusty basalt
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being a summoner, the increase difficulty seems justifiable for now just for the extra exp and orns honestly haha

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thought i had tons of gold being like 8 billion, found out quickly that T10 witch shop takes significantly more than that

grave fulcrum
dusty basalt
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ive thought about swapping into the gods class eventually, but enjoying the grind as summoner, went ahead and ascended for the first time, and just looking overall to increase strength, exp , and orns, figured ang was best overall to do while i try to grind for end game gear

fierce cedar
naive lynx
grave fulcrum
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oh so a broken bog then gotcha

naive lynx
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It's its from Odie I'll take it!

thorny oyster
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FWIW: I enjoyed the old shackles. Game is too easy again. Guess I’ll eventually hit a wall anyways, but I liked the tuning before

naive lynx
fierce cedar
grave fulcrum
naive lynx
fierce cedar
grave fulcrum
languid adder
languid adder
languid adder
grave fulcrum
languid adder
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So i spent the last couple hours on and off world farming
I have to say with the tripled roll, its much more feasable. This is the first time after i hit lv 150 that i enjoyed world farming. Thank you Odie!

languid adder
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and that that change (feels) like it was made so it doesnt feel like we got cheated

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It also increases the leniance of new players, if they feel its too hard to progress, they can just grind some more ALs before progressing. It increases flexibility

grave fulcrum
languid adder
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Practically free feels a bit exaggerated, but i get your point.

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have you reached tower 5?

grave fulcrum
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i didnt do towers with one after a few cuz my hoa cant complete them reliably

languid adder
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okay. Then im interested what makes you think its free :o
Just trying to understand cause im 7 in raids and i still only have 23

grave fulcrum
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but raids were already free

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my hoa char was handling dungeons with a swansong

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granted didnt go above 1

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but still that was with 13 als and crappy gear

languid adder
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i still handle ang 4 dungeons with dara and full farm gear

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so its gonna be fun when i have to go to swansong xD

grave fulcrum
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if i was on my orna char i could probably push ang and towers to 5 easily

mystic rose
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Yes, the new change has made everything I've tried noticeably easier so far

grave fulcrum
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odie just caved to the people who cried loudest the patch doesnt benefit the longevity of anguish just makes it so that people cry less and move on. this infuriates me as someone who was actually looking forward to having to use buffs from 5-max ang al.

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instead its gonna be use tmm swansong bof use extra turns to buff snotra or others

languid adder
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its still not free, not at all. ^^"

grave fulcrum
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no i could have if i wanted

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ive been playing hoa if i was on orna id def be way past

languid adder
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but you didnt try those levels yet?

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Then how can you say that you dont need buffs cause of a few percent more power

grave fulcrum
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i dont need to to know that my deity + gear options are strong enough to repeat the process of what ive been doing

languid adder
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i am still full buffing for raids, nothing changed in that regard, and raids are the easiest

grave fulcrum
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didnt say i didnt need buffs

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i said that its gonna repeat what we already have

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and tmm gives 2 buffs

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while snotra is a 3rd

languid adder
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i can promise you you could do T10 ang 5 with MM alone before

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Dungeons*

storm wadi
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@grave fulcrum If you're not doing the content you really shouldn't be commenting on the difficulty. ATM you're just stirring up nonsense based on nothing but speculation

grave fulcrum
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and i know that my al 13 beoh is only missing decent gear to carry most content

grave fulcrum
languid adder
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yeah i also considered beoH for towers rn as its better then Deity in that content

languid adder
grave fulcrum
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if i had the gear i have on orna

languid adder
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you have to ascend for the next levels regardless, and you will probably have enough tokens to proceed to the next level regardless

grave fulcrum
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id be carrying reguardless

storm wadi
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Then prove it

languid adder
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so you will never feel the change on shackles regardless.

storm wadi
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Play the game, put in the time, show yoru results

grave fulcrum
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im waiting for my buddy to swap over

languid adder
grave fulcrum
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i will tho

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because the difference between al 13 and al 42 is where ill be and als are extremely easy to grind

storm wadi
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Well until you do there's not much reason to be complaining about the changes. If you're playing HOA then provide the feedback there

languid adder
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speaking off, i should probably do dungeons, as its easiest to get my ang gear in there

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i dont get the ornates i need from raids and i dont wanna spend the tokens for the tools but thats entirely on me

broken pike
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HoA feedback can't really be compared to Orna seeing as HoA does have it easier lol. Same reason HoA can't be included in our HoF

grave fulcrum
# storm wadi Well until you do there's not much reason to be complaining about the changes. I...

the reason im complaining here is number 1 while yes im doing most my testing and exprience on hoa they are the exact same game i have a ton of experience on orna as ive got 2 chars 1 whos al 42 and 1 whos al 24 i have specific standards set for orna and the easier side of hoa doesnt come in the form of anguish as much as you think its still just as challanging the fact that youre discouraging someone who is giving input with valid experience how how things work on orna and knowing my gear options vastly out weigh my hoa choices makes you seem more toxic and like youre gate keeping the ability to give feedback im waiting for my buddy to wana swap over on orna because hes got like 180 als and i know that once he starts hes gonna blast through to his proper al and he wont wana grind lower anguish so i wanted to do it with him to start. anyways i hope youll reconcider gatekeeping \

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please dont bother responding its just gonna escalate this and its not worth it you can feel free to bring it to my dms but lets not put it in this chat

fierce cedar
grave fulcrum
broken pike
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I'll just say I need more buffs on anguish lvl 3 horde dungeons in 2.0 than I needed for 50 ang in 1.0 with the exact same gear 🙃. Is it difficult, no. HP scaling hits hard and I'm sure it will be more difficult/ time consuming even with the shackle changes once I get higher

grave fulcrum
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ik youre like 100+ als

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but ik gilga and heretic where what i last knew you to use and heretic doesnt have a great horde clear and gilga never had a good horde clear unless you chained

broken pike
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Heretic

grave fulcrum
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skill?

broken pike
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Heretic actually became the best horde clear with the 2h update

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Still just rocking a qatvanga, I haven't even hit shackles yet lol

grave fulcrum
broken pike
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Maybe at low AL

grave fulcrum
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purely because of swansong

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even high al

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low al id argue heretic is better because swansong doesnt have huge pen

broken pike
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No lol. I can 1 shot everything if I dont want to wear orn gear on ang 1.0

languid adder
broken pike
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I did full orn gear clears in less than a minute 30, so I buffed. If I went trev charms+ arcane, no buffs needed at all

grave fulcrum
mystic rose
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I ran ang 3 and 4 with just the mimic buffs myself, no extra buffing needed. Def wasn't taking as long as ang 50 was for me

grave fulcrum
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even old anguish high al swansong beoh/deity was better than heretic but low al dispair was better and synergized with heretic

broken pike
#

I'm still using orn gear hence why I need one more buff, but more buffs is more buffs lol. That would basically put heretic and deity at the same clear time if no one is buffing. Comes down to the speed of your phone at that point

#

Sure, I'll take the guy who doesn't have 180 AL word for it.

fierce cedar
#

yea, i bet youre clearing horde boss lvls with despair laughs in fallen girugamesu

grave fulcrum
#

ill take the word of someone who used dispair for 1.0 on deity because i was still low al for high al swansong slapped because you already had enough def res

#

and att mag to do whtever

broken pike
#

Low AL is faster because of auto buffs, yes. Doesn't matter at 180 AL lol

grave fulcrum
#

plus show me a heretic tanking a zerk realmshifter at 25% hp and living

broken pike
#

I did it all the time.. but not on ang 1.0 now so

grave fulcrum
#

litterally the difference between a heretic using dispair and a deity using swansong is pen

fierce cedar
#

for the record, wrecked is 100% more right on whatever we're talking about. sorry, hes got so much exp

#

they

#

idk. wrecked whats your pronouns

grave fulcrum
#

wrecked has 0 experience on beoh or deity ara

broken pike
#

Swansong also has hits all over the place. You may not 1 shot something

fierce cedar
grave fulcrum
#

i have experience on heretic beoh and deity ara with around 40 als each

broken pike
#

Uhh I played deity as well. Just a long time ago. I did d.ara endless though since I had 40 AL in it

timber furnace
grave fulcrum
broken pike
#

Cool

#

At my AL it didn't matter dude 😂 . I already said low AL deity would do it better, sure. Because auto buffs

grave fulcrum
#

nor does it represent the difference in damage and capablilites that swansong has on high al

broken pike
#

Cool

grave fulcrum
#

even as a beo

#

beoh*

broken pike
#

Except you may hit 20k on something and 200k on another mimic

grave fulcrum
#

maybe if you dont crit

#

but you build to full crit

timber furnace
#

The Best horde weapon for heretic is Trevelyan staff right?

broken pike
#

It doesn't fill flasks

fierce cedar
#

depends

broken pike
#

I just use trev to speed run towers 🤷‍♂️ . It may be better in dungeons, I've never tried it lol

grave fulcrum
#

Wrecked Al 0 Ang 30 1.0 swansong consistent damage of 100-110k damage

#

3 targets as well

#

Stats and gear to show swansong damage

broken pike
#

Again, my clears were roughly 1:30 in full orn gear with the exception of the weapon being qat lol. Probably not the same for a low AL heretic. Already said deity likely beats them. Maybe beo too. I was sub 1 minute with zero buffing and going trevs/arcane amity

grave fulcrum
#

Tbh only thing I'd change is more pet act

broken pike
#

Comes down to speed of phone at that point

grave fulcrum
#

Yah but do it at Al 0

broken pike
#

Abyss did in heretic channel on OL. Go find it

#

He did 50 ang not 30 lol

grave fulcrum
#

You can since it would be your proof not

#

I also did 30 cuz I didn't feel like doing Ang 50 to show consistency of swansong which you said ranged from 20-200k

broken pike
#

A screenshot shows nothing lol

#

Video or nothing

grave fulcrum
#

But it does?

#

Okay give me a few mins then my phone slow and old but I'll have it for you

broken pike
#

#811254572042420245 message

#

There you go. 2:12 clear on a 0 AL heretic with 50 anguish on 1.0

#

Take it back to ang 2.0 here and keep your responses on OL lol. This is irrelevant to 2.0 at this point

vocal basalt
#

Lol anguish needed a revamp so badly im glad the studio saw it through

tacit ridge
#

Now they just need to end the dual system and get everyone on 2.0

broken pike
#

Yeah. Giving time to spend proofs, but there hasn't actually been an announcement yet that it will be ending in X amount of days/weeks so spend the proofs quick lol. I doubt there is going to be an abrupt shut down of it so I'm just curious when the announcement to spend the final proofs will be

vocal basalt
#

Yes. I feel like im not progressing as quickly as the ppl in 1.0 but im definitely enjoying 2.0 way more

split narwhal
#

One thing I'm missing is, with 2.0, I'd hoped that the increased difficulty of anguished raids would draw out party raiding.
Kinda bummed that everyone in the party has to have at least the agony level of the summoned raid. I'd hoped to raid with some friends of mine at my higher agony level, even if that meant they only got the rewards of their level.

grave fulcrum
languid adder
sinful vapor
#

1.0 is not like refineries

languid adder
sinful vapor
#

I guess you could say that 1.0 compared to 2.0 is a tiny bit like refineries compared to not refineries

grave fulcrum
#

so theyres drawbacks

languid adder
grave fulcrum
#

theres*

#

but yah as soon as we get everything 2.0 ironed out im hoping odie will disable the ability to turn 1.0 anguish on and force everyone to anguish 0 there

languid adder
#

Also am i doing anything wrong or why is dungeons so slow? Grinded nearly 2 hours and im about 2/3 of the way to 4, from 3 with nothing

grave fulcrum
#

uh not sure are you running normals or bds or votgs

languid adder
#

All of em, depending on what i find

grave fulcrum
#

the most profitable from what ive seen are bg and votg

languid adder
#

Ah. I'll try to prioritize them then

grave fulcrum
#

specifically for proofs of melechaly

#

for ang 1 on hoa i get 4-6 per normal

#

i wana say closer to 6 for bgs

#

and then ive only run a few votg but they have a good amount of t10 enemies

#

theyre just expencive runs and brutal if you dont have enough def res

fierce cedar
#

idk if the dungeon experience translates

#

i feel like i remember running dungeons w you, and someone from rustic temple.. u sure you play HoA?

cyan mason
cyan mason
grave fulcrum
#

if you remembered playing with me it woulda been back when pat wasnt childish and had minimal focus for the game

cyan mason
grave fulcrum
#

and at which point did you notice the increase from slow to some what worth your while

cyan mason
#

And when the update have hit, it went from Al 23>38. I had a lot of fun yesterday to try other builds cuz 23 al is really limiting the stats, so not every builds works at that high of a level. At 38, mamamia it's fun! I don't have enough pathpur for changing maluses around but it greatly makes a lot of builds from 'impossible' to 'viable'

pulsar scroll
#

Regarding the changes to shackles, Im wondering if another tweak would be useful. I think it's great that shackles start at slightly higher ALs now and escalate a bit more quickly. However, in the interest of really providing a challenge, I wonder if the additional ALs should increase at a slower rate as higher anguish levels are unlocked? For example, instead of increasing by 4 each time, maybe increase the ALs by 4 through anguish 10, and then increase by 3 from 11 to 15, then by 2 etc.

These numbers are purely for example, but I think a decreasing rate of AL growth would help ensure Anguish does eventually get to a point where it is truly challenging.

#

As much as I personally love just "brute forcing" content, I think it would be in the best interest of the game overall if there are diminishing returns on a brute force approach.

nocturne night
#

I do get what you mean, and I am also a difficulty enjoyer, but I think that even with the current increase of AL growth, you'll be hitting a brick wall in difficulty sooner rather than later

bronze plinth
#

I kinda miss that all paths had the "same lvl "

pulsar scroll
bronze plinth
#

Like all paths could use the highest unlocked level

languid adder
#

Ah nvm John u already said it

#

I have to say im happy with the compromise we are on rn.
I can play the game, and i dont feel overly punished cause i grew stronger before ang 2.0 released. I still think very high ALs (150+) will suffer immensely, but i also guess its intended to not give refinery abusers free reign.
Doesnt mean everybody that high did but there are definitely ppl who did

sinful vapor
#

If people find that unshackled is way too good rewards now, I would go back to my suggestion of making ang1-4 "smaller" (cheaper, less difficult, less rewarding) so as to have a lower baseline reward for unshackled

languid adder
#

Progression is still very slow! So it will take time regardless

bronze plinth
#

Yea the progression is imo still very slow

grave fulcrum
#

It should be slow let's not forget that this is supposed to be the long term endgame state

wooden trail
#

I saw a post about the Shackled AL vs Anguish level, can anyone repost it.

Also, is there a chart for Anguish level requirements per level. Since ANguish level 4 is the "max" before shackled AL kicks in, I figure if I farm enough to get enough Anguish level mats to match my AL, it might be easier

#

Or even bettter, pin the post/chart

bronze plinth
#

Sure but lets not forget the fact that we have 4 differend paths to level up. I wouldnt mind if there was only 1 "path" to grind but 4 is just too long and not motivating

pearl mango
#

Hmm

#

Hmmm

#

Hmmmm

#

Hmmmmm

grave fulcrum
#

Ang level will find an efficiency cap where players grind this specific Anguish and stop caring about maxing out Ang to Al as well as a soft cap around 25 according to odie

pearl mango
#

🦛curious since i never saw you posting abt it

grave fulcrum
#

On HOA yes I've been using 2.0

#

I've been HOA grinding since before orna even released the patch

#

Just slowly and enjoying my own speed

bronze plinth
finite flint
finite flint
naive lynx
#

Not sure if this was a suggestion or not since I don't feel like wheeling through hundreds of them but...

While running hard mode dungeons, proofs will drop from t9 mobs at half your rate of t10s. Seeing that it costs 5 times the keys and you can't use items I feel it's a good trade off and when your anguish gets super high I feel it would probably add an incredible amount of risk for a good amount of proofs.

short osprey
naive lynx
#

Doing proof rates vs times for math things lol

short osprey
#

Hard to say currently cause I've mostly been running them on and off throughout the day, but when I get home later and run what I have queued I'll lyk 👍

bronze plinth
finite flint
finite flint
#

time-effort/reward wise

bronze plinth
#

My gobforts are not the same

#

XD

#

I need like ang lvl 25 to get in par with 1.0

finite flint
#

that's a different topic like world farm

bronze plinth
#

It would be cool if they shared the same lvl somehow

#

So you could use the lvl 5 on every path instead of 1

#

For examble^

finite flint
#

odie wants us to be forced to farm different content if we want really high level in that guild

bronze plinth
#

Yea i can see that

short osprey
#

@naive lynx @finite flint
50 Floor Selene, clearing All T10 packs (only clearing others when necessary to proceed to the next floor)
96 Total Proofs = 6.91 Proofs per min

languid adder
# bronze plinth Yea the progression is imo still very slow

I enjoy its slow, still just Not happy my ALs are glorified plot tokens. If the reddit post was true that unshackled should be somewhat same rewards as shackled (minus speed ofc) then the cao for reduction is too high.
If mobs for example get 20% more power, i would like to get at least 20% of the loot added. Not even factoring in the evergrowing malusrs

finite flint
short osprey
#

Torment 8

finite flint
#

I get 60-65

languid adder
finite flint
#

going after "most" packs without being perfect

#

not sure what you use to clear deity or nidds fast at torment 8 with shackles tbh

languid adder
finite flint
#

I one click aoe most packs, if super high hp sometimes I need to chackram

short osprey
#

Shackles on

languid adder
#

How did you Steamroll this fast with shackles?
Did the monster stats get adjusted last patch?

finite flint
#

titan itself at al30

#

shouldn't be that easy and fast

#

also I don't understand

#

i make 30-32k shards per tower

#

he made 23k

#

doesn't look like full T10, clear

#

oh wait

languid adder
#

You can technically unshackle before titan and whoop them in shape

finite flint
#

It Is full T10 but not the rest over f30

#

i do full T10, but all guardians from f30

languid adder
#

So the rates at how they scale got changed?

short osprey
#

I don't even bother fighting the titan majority of the time

#

I don't even really need any titan augments and they're just not worth the time/difficulty

languid adder
#

I was avoiding towers cause of the scaling noebim temptrd

#

Odie thank you

short osprey
languid adder
#

I like a slow growth curve - it will get impossible eventually

short osprey
#

Pre update Torment 8 was basically impossible I found

languid adder
#

But i dont wanna be there in a week with old tower scaling xD

short osprey
#

Now it should be noted I am using nearly perfect % (boots are actually 200%), anguished gear with nearly perfect bonuses

finite flint
short osprey
glass mango
finite flint
#

ah thrife

#

well I guess I'll wait for lyonesse

#

farm a trev staff and report back 🙂

finite flint
#

I went very vanilla max mag

#

I'll show

#

leg are ward turns because sometimes they go first

#

head is 7% accuracy

#

what's your exact build with passives and qualities @short osprey

short osprey
#

@finite flint @glass mango

glass mango
#

Wow that amity is good

short osprey
#

(sorry for delay actually just hit torment 9 so was DWT-ing my boots from 5 -> 9)

finite flint
#

what we miss is that insane amity , lacking 1.15*1.15, extra damage

#

rest is very feasible

#

helm has extra accuracy?.I don't think you need that head

short osprey
#

This is specifically on BeoH as well using the Great Amarok for BB1/2 giving 3 ward turns

finite flint
#

with the 7% accuracy passive

short osprey
glass mango
#

So many bristles too, id have to unadorn all my rs gear xD

finite flint
#

eh I mean man

#

if you could craft it

#

would fey menja with 7% accuracy be better

#

or something else?

naive lynx
short osprey
finite flint
#

from tower you get shards and end of floor mats

naive lynx
finite flint
#

it's absurdly better

naive lynx
#

Exactly why I'm trying to figure out proof rates etc

finite flint
#

and torment 8 is how much shackles? how many Al? i could al some in beo

#

just to check

short osprey
#

The def/res pen on the Trev staff also helps a lot I found

finite flint
naive lynx
#

Torn between going all in on towers or dungeons.

finite flint
finite flint
#

build for all content

#

a lot of stuff is overlapping anyway

naive lynx
short osprey
finite flint
#

ok so patch was

#

from 3 to 5

#

oh random question

#

can we level anguish more in gear than we have?

#

I never tried

#

but like can I level 20 times with demontools

#

so I godforge once and I am done?

#

I can get infinite proofs with raids anyway if needed

short osprey
#

Item only needs to be MFed to use a DWT

finite flint
#

than our anguish

#

our current anguish

short osprey
#

Ohhh no, you can only level it up to your highest level anguish

finite flint
#

ah

#

that's sad

glass mango
#

The game doesnt want you to save resources xD

short osprey
#

And say for example I use my Ang9 boots in a Ang4 dungeon, the bonus will scale down as if it was Ang4

nocturne night
finite flint
#

I am 1+4+4-4 with these proofs

#

bring wondering if going over 4

finite flint
#

that's fine

#

was just wondering if I could do all at say 20 and be done with it, looks like I can't

finite flint
grave fulcrum
glass mango
languid adder
short osprey
languid adder
short osprey
#

BeoH mimic

languid adder
#

Enslave Heatnick as pet, make him cast Natura Eventualus II for you

grave fulcrum
languid adder
valid mesa
#

Hello, does the maluses from anguished level applied to summons ? like the -8% crit damage or -X multitarget damage etc

sinful vapor
#

Pretty sure they just don't, but I could be mistaken

#

Tower suggestion
#💡│suggestions message

analog fox
#

Anyone getting more raid ornates drops? I seem to be getting less ornates with my . 04% increase at 4 anguish.. 100 Hyperions Ang 4 killed green drops 3 ornates. Maybe I'm just really unlucky but for making something harder I was hoping for better drops.

timber furnace
#

0.04% bonus is very low, and anguish 4 is the easiest of the lvels(not really but idk how to explain mimic)

vocal basalt
#

I definitely wouldnt use these elite raids in ang 4 🤔 I'd wait a bit.
But i didnt notice any drop in ornate rates. Still the same terrible rates for me 😂

raven bane
#

IIRC, the quality bonus on Tail of Sphix is 1% and is almost imperceptible. Not sure how much the .04% bonus would move the needle.

timber furnace
#

Tail sphinx isnt a 1% bonus mimic

vocal basalt
#

I farmed last dragons event with 2 tails and i thought i got a bunch more jocs than before. Might be biased though

broken pike
grave fulcrum
storm wadi
#

They do increase the chance of ornates, the chance is just very very small

vocal basalt
#

Ojocs. I always farmed them with some luck gear, but i got better results with 2 tails. I also farmed more this last time lol so i may have gotten a few more or just 1, 2. Cant be certain://
Though i wont be able to farm with tails anymore now that we have melancholy 😂

storm wadi
#

If you're able to clear comfortably using two of them, you might as well put them on. It's just not worth the effort to struggle using them

vocal basalt
#

./suggest make sphinx tails ornate chance scale with quality 🗣️

vocal basalt
vocal basalt
#

No 😡

#

I want anguished ymir stuff 👉 👈

#

I may play unshackled though

storm wadi
#

Anguished ymir is going to be scary

grave fulcrum
#

why tho theres better options than ymir gear only thing worth is ojocs

vocal basalt
#

Im aware but i wont just use the absolute meta. I want agatho hammer and ybf

storm wadi
#

The gear is pretty good and has plenty of niche uses

grave fulcrum
#

ybf might be the only useful one imo

#

since you have better options from the current event for 1 handed weapons

vocal basalt
#

I'd love to see an agatho hammer buff honestly. Its bonus to ward dmg makes me wanna use it against ymir

short osprey
#

Ymir cliffside cuirass is top tier tower chest and will go crazy at high anguish imo

raven bane
#

Shield could be decent in anguish.

vocal basalt
#

Indeed, especially with strikes of ursa

storm wadi
vocal basalt
#

I'd love to try some strikes of ursa build. No use for crit, just tankiness and CD

timber furnace
short osprey
#

And 1 of only 2 chest pieces with dragon resist

sinful vapor
#

Heretics are sad about not being able to wear it, but not really because of sigil stormflask

languid adder
#

How could i forgor about Amorri+ armor

#

(yes i am cringe, fight me)

fierce cedar
#

.. i have never used this thing

#

is there a reason to now?

grave fulcrum
#

It's super neiche

#

But chance to live through 100% hpbar

fierce cedar
#

its not a very good chance

short osprey
#

Ymir chest was a staple in my Ang1.0 Swansong tower build

languid adder
#

25% to negate 100% of damage is pretty damn huge

grave fulcrum
#

But neiche because how often are you 100% 1shot from max hp

languid adder
fierce cedar
#

if i were to compare 25% chance to disregard 100% effective hp dmg, and 4% chance for tower mob to be berserk, i would say orna rng is broken

short osprey
#

the parapet isn't even the reason, it's just that dragon resist is HUGE in towers for niddys and the other other option is bulwark which just has less def/res and ward that you don't need

grave fulcrum
fierce cedar
#

bulwark is so much better

grave fulcrum
fierce cedar
#

not bulwark

#

this*

short osprey
# fierce cedar

can't be used with Swansong or any other 2H weapon with AoE

grave fulcrum
#

Yah that's not bad but in places where a bunch of ward doesn't matter wouldn't like surtr shield be better

fierce cedar
#

ok i get it

languid adder
fierce cedar
#

its a deity thing

grave fulcrum
#

No id agree a deity who's zeroing people in pvp uses it

languid adder
#

If i am the one who deals damage, why should i want to press defend...? What should happen?
Staling for 10.000 rounds?

short osprey
#

Deity should be using Trev, Swan, or Gandering if you want to clear towers at a decent rate

languid adder
grave fulcrum
#

Btw trev tomorrow I think

short osprey
languid adder
grave fulcrum
#

Yah it's one of those you use a pet who likes to spam bastion

#

While having like 30k def res

languid adder
#

OH

#

bastion from pet procs that?

#

Mother of god

grave fulcrum
#

Pretty sure

languid adder
#

Steward golem looking might fine again

grave fulcrum
#

Otherwise I so no reason for anyone to use golems

#

Than for ward of XYZ

#

And the res buffs

#

Anyways when did tower titians start hitting like a truck

#

On Ang 0

languid adder
#

When towerfell got buffed for everything thats not a player

#

Use rhada jewels, it does a lot, or a 80% resistance amity for the special elements

obsidian jackal
finite flint
full peak
#

probably

#

(also different for each anguish, but most likely works that way ...cuz decimal "%" wouldn't make much sense)

naive lynx
#

Any talk on reducing the proof cost to level anguish paths?

nocturne night
#

Not really, no

naive lynx
#

Was just curious

sinful vapor
#

They've already been reduced once lol

nocturne night
sinful vapor
bronze plinth
#

I havent seen any decrease in cost

sinful vapor
#

I thought it was one of the early patches

#

Must be confused

bronze plinth
#

It was talked alot that it should happen

naive lynx
#

I don't think it was ever reduced. Just talked about like Son said. Was just curious if was even still being talked about.

nocturne night
#

only the item in shops' costs were changed

#

from growing to static

sinful vapor
#

Yeah idk what patch note stuck in my mind as changing the proof costs

peak pond
#

I think only the no. of dropped proofs of despair increased (which is similar to reduced proof cost per level 😉 )

naive lynx
#

People farm despair?

short osprey
harsh geyser
# naive lynx People farm despair?

not... well 😅

I'm about to hit ang4 on despair and kinda don't want to see any more world mobs ever again.
It's a lot better after the recent change that increased drop rate by like 2x or more.

naive lynx
#

The rates are way better but it's just mind numbing Imo. There's just no ummm pizaz? Just tapping mobs over and over and over. No risk or even like a random event haha

harsh geyser
#

Definitely needs some love. I wish it was tied to riftbreaks at the very least, since that'd be something a little more active (hunt down a riftbreak then clear it within the hour for proofs).

naive lynx
#

Like imagine world farming and getting smacked by a horde with sequencer gear on or a mini event raid instead of the mob (suuuuper low chance)

naive lynx
#

Rift breaks regardless of mob tier should drops the proofs. It'd make people look for them a lot more

harsh geyser
#

I mean, it works with riftbreaks that have T10 enemies (notably great pegs in vagrant beasts) -- but ideally everything in the riftbreak.

peak pond
naive lynx
#

I have to do Star drops too and I'm not looking forward to it lol

fierce cedar
#

weird, its like everything ive been saying

naive lynx
fierce cedar
#

idk how to search in this thread

#

youll have to scroll up yourself

#

(or not)

naive lynx
#

I dont think I want to this thread is hella long 😂

livid sonnet
#

only 4.7k messages :v

languid adder
languid adder
fierce cedar
#

no chance

#

have you tried? if a riftbreak spawns near me, im either busy doing something else OR its 15-20m walk out of the way OR its 45m past the hour

#

#1377194080718553150 message

#1377194080718553150 message

#

and 500 mobs in one hour is not easy solo

grave fulcrum
oak axle
#

2.0 still straight trash. I am glad they make sure I get an exp bonus as maxed. There is no damn bonus in this system. The game is close to pointless if maxed, you really only have pvp. The new system kill 2/3 of my orn progression for my ascension.

grave fulcrum
#

Anyways endless is free orns gained something like 400m orns in 5-6 endless that I spent maybe 2 hrs running

fierce cedar
oak axle
#

I would do goblin, quick and easy 10m per dungeon.

#

Now 3

grave fulcrum
#

So you'd abuse party reset for goblin forts

oak axle
#

?

grave fulcrum
#

Instead of running horde boss or endless

#

Party reset use to at least bypass the goblin fort CD because it was party based

oak axle
#

I am not talking about party

grave fulcrum
#

No you're talking about 10m orns per goblin fortress

oak axle
#

Really i am talking about negative 2/3 of my orn farming gone.

#

Mean more tedious to move my ascension lvl, because that is the only aspect of the game to keep playing.

#

An the plateau to catch up is further away now.

grave fulcrum
#

Or just run endless it's not tedious nor is it all that difficult. Use d.ara and get endless 300 easily endless 400 if you don't have 7 zerks back to back and further if you have a ton of def res

#

Set up 3-5 at a time and spend an hr or 2 running them throughout the day

spiral goblet
#

Sounds tedious mimic

oak axle
#

Yeah especially when you used to get 50m in 45 minutes.

spiral goblet
#

Oh endless is definitely way way way more lucrative than those gains! It's just never been my jam

oak axle
#

Yeah that what I am saying, i don't want to be on the screen that long.

#

I thought the main reason for the 2.0 was for raids, but that doesn't even looks like it's worth it.

grave fulcrum
#

I get 100 mil in 30 mins from a single run to 350ish and it's spam 1 button add extra button if immune to 250 then ensure you have t.def res 3 up and go back to pushing same button unless it's immune

paper void
grave fulcrum
#

Odie is the party reset for deep dungeons still a thing or did you patch that out

paper void
#

Ah, the poop emoji - glad we’re being concise. Great debate 🙂

fierce cedar
#

must.. resist

oak axle
#

Now I am set back

#

Making the plateau even further

paper void
#

There are plenty of ways to fill that gap that don’t require the aforementioned “trick”, etc. this is just highlighting why the guild needed a change

grave fulcrum
#

Imo this makes the Al gap less due to anguish 2.0 requiring als to get further so the people who have 100+ als will cap out because of difficulty sooner than you will and they'll be able to increase Al but the anguish will still be the same

#

Plus Odie nuked refineries and towers and fishing are pretty easy ways to grind mats as well as endless for orns about 100m orns per endless with temple+ shine + Vulcans brew + coin

#

You can get more with an orn event or spelunking event up

oak axle
#

Over time maybe but still farther but not equal to.

grave fulcrum
#

Also Odie has released multiple ways to do pvp without als involved for kg and territories theres the pvp guild as well

fierce cedar
#

you sound like a rs dorado player

grave fulcrum
#

Who me?

fierce cedar
#

yea sorry @ jinx

grave fulcrum
#

Ew don't accuse me of such treason lmfao

fierce cedar
#

dealing with ascension in kingdom war is still kinda a main reason i feel guilty for not ascending

#

its a good motivator, cause its inter subjective, your kingdom mates care (a tiny amount )

grave fulcrum
#

See any Al is beatable in pvp

oak axle
#

Al is the only end game play.

grave fulcrum
#

Okay let me know when you have anguish 25 on all 4 paths

#

Then tell me Al is the only endgame

#

Oh and make sure you do it shackled

#

Since that's where the actual difficulty is

fierce cedar
#

we need HoA and Orna tags so bad...

oak axle
#

I mean ascension is the only end game play.

#

After that nothing elreally matters.

grave fulcrum
steep jetty
grave fulcrum
fierce cedar
#

did it slow you down, or spread you out into new gameplay, or (???)

steep jetty
grave fulcrum
#

What mat are you waiting on

steep jetty
#

Wolf's blood (i missed it last week, but it'll be on ang shop this friday)

fierce cedar
#

oh, i didnt know you stopped

steep jetty
#

Yeah, the early 2.0 shackles demotivates me to actually grind the game

grave fulcrum
#

Specially with the way they were implemented right

#

still hoping we get a slidy bar that make it so you decide how difficult it should be and the rewards gained based on the al. give recomended al range and reward players for less als reduce some rewards for more als

fierce cedar
#

what

#

10m ago you arguing for ascension is the past, shackles is the future

#

now we need more rewards to speed up ascension?

grave fulcrum
#

based on the amount of als you have if you can run anguish 10+ with 0 als you deserve more rewards

#

you also deserve the ability to give your own challanges

#

if youre looking for relaxing gameplay that allows you to grind content you should beable to use a bit more als

#

this has mostly been my stance for a while

#

im very much for the play your way this game offers

#

and shackles in its current form is anti play your way

fierce cedar
#

i feel like the numbers that you want to change (ascension, down or up) and the numbers that we can change (anguish, up or down) basically do the same thing

#

like if you take my stats and divide by the monster stats, we get one number

grave fulcrum
#

no its different things

#

if something is recomended al 30

#

but i wana try to run it with 10 als

#

i cant without hoc

#

and i gain nothing for doing it this way

#

on the other side

#

if i wana run something thats al 30 but im really struggling due to gear options or just poor luck

#

i can run it with 50 als with reduced rewards id say al/recomended should give rewards total

fierce cedar
#

what hoc?
this is proof that ascension lvl 5 vs anguish 3 is the same(~) as ascension lvl 19 vs anguish 4

grave fulcrum
#

so 10 als is 2/3's better 50 is 2/3 worse

grave fulcrum
fierce cedar
#

if something is rec al 30 you want to run it with 10, level up your anguish higher

steep jetty
fierce cedar
#

yea the new passive game is a lot

#

i think its pretty cool how we've already seen separate adjustments to different anguish paths to make different game modes all feel good. old anguish was a hammer

grave fulcrum
fierce cedar
#

and no offense but i love that the new gear is sandboxed away from pvp

grave fulcrum
#

the entire point is you choose your difficulty instead of shackled or unshackled you choose exactly what al you wana be instead of being forced to the highest al allowed for each anguish

fierce cedar
#

.. so i think i dont get it, or youre not really sure what you want

oak axle
#

I think they should have updated it just for the raid because that was the only thing broken about anguish.

grave fulcrum
#

its called pushing the limits for more rewards give incentive for pushing limits further while reducing rewards for making it easier

grave fulcrum
#

yes there are

oak axle
#

Like

grave fulcrum
#

theres pleanty of rewards currently but its restricting for high als to wana run it as well as rewards arent valuable for high als

#

like?

oak axle
#

Like what rewards exactly?

fierce cedar
#

the rewards arent valuable for high al cause you need more stuff?

grave fulcrum
#

hmm idk theres proofs of each path theres anguished gear and passives theres increased orns gold exp luck

grave fulcrum
oak axle
#

Exp...
I'm maxed.

fierce cedar
#

because lower al players need less stuff?

grave fulcrum
grave fulcrum
#

high als take like 7 seconds to kill a.mori ang 0

fierce cedar
#

so because high and low al players spend the same amt of time

#

but high al are entitled to spend less time

#

because al

paper void
# oak axle Exp... I'm maxed.

It’s your choice whether you max the exp bonus or others. Ang 2.0 level 25 will have the same orn bonus as Ang 1.0 level 50, for example

grave fulcrum
#

no theyre side is we have the als we already got through the buffing more stage so the rewards of increasing to 3 mins for a raid or 3 mins to run a dungeon is less valueable

#

than for someone who hey im already gonna spend 3 mins doing this so im spending the same amount of time to gain more rewards/more drops

#

late game players are efficiency based which is where lots of complaints come from

fierce cedar
#

define late game

grave fulcrum
#

100+ als

#

even 50+ als

#

where people are capable of 2-3 shotting a raid and 1:30 dungeon boss complete

#

imo theres no reason to increase al after you get to the minmax cap

fierce cedar
#

in my opinion al is useless after compensating for bad ornate rolls (~20 lvls)

oak axle
fierce cedar
#

and obviously in BRYEs opinion al is never useless until you can cause an integer overflow on the stats page

fierce cedar
#

maybe even not then

oak axle
#

For anguish, my man.

steep jetty
steep jetty
# oak axle For anguish, my man.

ah thought it was about the player's exp
there is one for 1.0 as it is based on a set formula, i cant answer for 2.0 though, maybe its the same(?)

oak axle
#

I'll ask on the east coast discord, someone might have it.

grave fulcrum
languid adder
languid adder
languid adder
# grave fulcrum Specially with the way they were implemented right

I do hope shackles get reworked into something that respects veterans more eventually. That is the only thing that genuenly offends me about Anguish 2.0, and the thing i still have no sympathy that it got implemented the way it did, especially cause it contradicts the statement in the reddit announcement that shackles should be so you can progress at about the same speed - hoped for a fun difficulty curve that slowly gets more, and not an illusion of choice or portrayed droprates that dont reflect reality :(

#

But mostly, i am not a fan that my ALs get held hostage, turned into plot tokens, beeing asked to grind to be able to what i already earned without penalty, and that for hundreds of hours until im allowed to enjoy again what was mine in the first place.
And that, for those hundreds of hours, i gain nothing for them.
A slight reduction in proof cost for level up per AL over the required limit, or a slight bonus in drops that only apply to your highest anguish, a new type of proof i can spend that only drops on your highest anguish for the difference in ALs you have over whats required for that level, that only drop if you shackle... Anything.

#

If the goal is to take them away for difficulty, im all for it, but not without compensation.

grave fulcrum
languid adder
grave fulcrum
#

sorry lol

bronze plinth
bronze plinth
#

But i feel like ang 2.0 still has some potential in gobs. I just need to get the levels up

#

If the zerk chance works in deeps it could be very good for gobs

grave fulcrum
grave fulcrum
full peak
#

Tbh I would rather run hard boss dung than goblin 🤷‍♂️

grave fulcrum
#

As well as a gear swap for aegir stance

#

Anymore endless is actually easy to set up because all the new gear that doesn't require 6 pet swaps to get buffs and ward turns

bronze plinth
#

I never liked doing endless

grave fulcrum
#

I've found that I could run them without anguish in 10 mins and the sweet spot was 5 an hr

bronze plinth
#

I loved ang gobforts bc it was kinda fast and easy to get fast orns

#
  • hard mode rewards
grave fulcrum
#

But lets say you get 13m orns and you can complete 8 in an hr about 100m orns for that hr or you spend 15 mins setting up 3 endless and get about 120m in that hr with only hitting 1 or 2 buttons

#

That's if you can complete 8 in an hr

bronze plinth
#

Difference is that the other one can fail and the other does not

grave fulcrum
#

I found 6 to be pushing the limits for full clear rocks + killing any boss

#

You set up 3 as long as you get floor 200 on all 3 you get 120m

bronze plinth
#

It will always give you atleast 6m orns but average for me was about 8-9m

#

I mean i do have othet things to do in life than spending hours in endless. If i can get 6-13m in 8mins i can just do something else for the rest of the hour amd do the same thing after cooldown

#

I still have to work and study at the same time so the gob forts were the best for fast orns

grave fulcrum
bronze plinth
#

I mean that 30mins is still out of my studies

#

8mins vs 30mins

grave fulcrum
#

You're probably running 5 gob forts a day?

bronze plinth
#

I do 1 each hour if i have one in ot

grave fulcrum
#

So as many as 16

#

8x 16

#

Or you run 1 hr and have similar/equal gains

#

And have more time to study

#

And work

#

You're proving why endless is a better option here

bronze plinth
#

And miss the 16 eod rewards?

grave fulcrum
#

EOD rewards can be gained when you have more time to relax rather than when you've got studying and work to do

#

Eg on a weekend

bronze plinth
#

I mean if i can get decent amount of orns and get eod rewards its a win

#

Not to mention i also get guild "proofs" for mats

grave fulcrum
#

Not to mention you can probably run 16 hard normals at the end of your day to get EOD rewards and it'll only take you 1 min 30 seconds to run them each*

grave fulcrum
bronze plinth
#

I mean gon fort offers all of those so its a win

grave fulcrum
#

Pretty sure you can run 16 boss dungeons and get more proofs of melechaly in less time

bronze plinth
#

Instead of doing 1hr for endless+ 16 hardmode dungeons + some other stuff to grind proofs so i can get more mats

grave fulcrum
#

Or hard normal

grave fulcrum
#

And you can push further in endless and get anywhere from 100m orns to I think my buddy gets floor 700

bronze plinth
#

Sure but that requires some time

#

You cant change my opinions

grave fulcrum
#

Looks like there's no reason to continue this

bronze plinth
#

Correct

full peak
#

Make gob fort for all the reward in one !

Proofs, orns, EoDs.... it just take infinity more time then doing it "separately" from other.

Jinx is just right in this one. 🤷‍♂️

In 10 hours of your gob forts, 8 minutes per one:

  • you do 75 of them
  • for hefty 670 mil orns
  • and how many T10 you met there for proofs? Let's say 200 T10 kills? no idea how many you do there
  • and also about 200 hard EoDs chances?

In 10 hours some mid will run

  • 6 endless (6x30 minutes = 3 hours) for nice 670 mil orns (that will be really bad runs imo, which could be done with AL0 deity)
  • in 2 hours I will do 200 T1 hards for same amount of EoDs (or a bit mroe tbh)
  • and it will leave me with 5 hours for running T11s for proofs ....which is 90 sec per dung, taking 120 sec - clicking and stuff - 150x T11 horde dungs, with nice ~4500 kills to get proofs

🫡

#

Gob fort is really low tier content, or waste time for high tier, it doesnt offer much, cmon.🤷‍♂️

tacit ridge
#

Gob forts were a great source of orns for Gilga players, even in the high end of ALs, simply because endless is simply not good with that class

vocal basalt
#

Coming to say i used to run gob forts all the time for the orns 😩

#

As a gilg who hates endless (aka a regular gilg)

full peak
#

Hard boss dung all the way, no?

tacit ridge
#

Not really sustainable long term unless you’re abusing alt runs

vocal basalt
#

Yea its super expensive

raven bane
#

Imo a good fix would be large orn piles available for spelunking shards. Can have them scale with tier to not be too abuseable early and would actually push the main spelunking mechanic and allow people to level that guild without it being a complete waste. Even with peak anguish it wasnt hitting rates that endless would hit so I don't see the harm in it being a 2nd best orn farm plus some secondary benefits.

#

Feels like gilga lost its two primary orn farming methods with new anguish: ability to farm high anguish with bogs seems out of the picture but used to offer a very nice 'passive' income and goblin forts as a primary. Since new anguish drop I've been doing basically just DM and hard horde boss which is pretty unsustainable.

full peak
#

THAT is actually nice idea.

#

Finally the guild will have its own purpose matching its content.

raven bane
#

I'll make a formal suggestion

tacit ridge
#

Damn, I never thought of that, that’s a great idea!

left mauve
#

aw damn, Gilgas agaiiin ?

raven bane
#

Deep dungeons in general could use some more purpose. Even with anguish no one played mystic caves

vocal basalt
#

Imma vote

#

Oh no wait

#

I was thinking more of those orn piles you find inside the deep dg. They could get buffed by orn gear

#

This would help quite a bit. Ive done tons of deep dgs and I'd feel excited to find orn and gold piles for once heheh

harsh geyser
#

large orn piles available for spelunking shards
This is how I already use them 😅 just on shrines of luck.

To help out lowbies, this seems like a good potential fit.

If 600 spelunkshards buys a shrine of luck which is worth like ~300mil orns to an ascended T11 endless grinder, then maybe 600 spelunkshards are worth like 30mil orns to a fresh T10. People can buy the raw orns early on when they can't endless, or just for "easy" orns, or they buy the shrine for deeper gains (not unlike in towers, buying mats versus buying DMs->mats).

full peak
#

I'm buying shrines in seer guild. 👀

vocal basalt
#

In spelunking guild shrines pay for themselves if you can run 6 deep dgs

raven bane
#

Personally think its better if all late game orn farming doesn't boil down to endless but that's a gilga speaking so

harsh geyser
raven bane
#

I thought, at least at t11, old goblin anguish levels were around 130-150m an hour and felt good, and you got a few EOD rewards rolls too. Prob less than half as efficient compared to current endless and requires less setup. I don't think that's too close that it would break the game.

#

I'm clocking great Oracle DM at about 70m an hour with no event if you're on the ball, but they provide tons of materials, so some diverse options there

harsh geyser
#

Napkin math numbers: (lmk if this is ballpark correct with what you're seeing @raven bane)

can clear like 8? forts in an hour, which is something like 1000 spelunkshards per hour.
with low ang, getting ~5ish mil orns per gobbo, for a baseline of 40mil orns per hour.

ergo -- 1000 spelunkshards could probably buy 100mil orns and that would be fine. 50mil to be conservative, 200mil to be brave.
(note: 600ss buys a luck shrine, which is 100-300mil orns in endless depending on ascension/depth)

vocal basalt
#

Also one serious advantage for goblin forts and longevity is that you can just do one when you feel like it and be done in a few minutes. Endless requires so much setting up and time its an easy burnout

raven bane
harsh geyser
vocal basalt
#

Damn just watched egberts vid

#

His english accent is perfect. Isnt he portuguese?

#

Unrelated as fug im just impressed 🤷

oak axle
nocturne night
#

He is, in fact, british, so you're not getting a better english accent than that lol

raven bane
#

I would say old anguish with gob fort averages around 10-15m a fort

vocal basalt
full peak
# harsh geyser Napkin math numbers: (lmk if this is ballpark correct with what you're seeing <@...

I would like to know, where these numbers come from...I was able to so 200-300 mil/hour in endless as AL50-60 Deity before rework. (#🏆│triumph-and-tragedy message)

With AL70 and some terrors and experience I managed to pull 400-500mil/hour (#837372042985996319 message)

Right after patch release and similar AL I was able to get to almost a bilion per hour.

Now I'm at bilion per 40 minute run endless....

AL0 DAra with right equip as lvl250 has to be able to pull your 300mil/hour.👀

All those numbers are with all boosters (really not running any other time).

Ok, somehow it just speaks how much Deity is broken, but I dont think summoner is that much behind? RS isnt that bad either....100-300 are really low values.

#

Seems that whole convo of endless orn happened during my break, those 300+ I pulled right after coming back 2-3 months later.

#

Guess it would put Deity somehow in all those rankings even before.

harsh geyser
harsh geyser
#

300mil/hr, x2 with luck shrine. Obviously changes during temples, events (both orn rate events and events with lucrative orn enemies), and depends on luck and ascension and gear.

#

Ascension gives linear depth, which gives quadratic (orn) rewards. 🤷‍♂️

full peak
#

I mean, I read the whole convo about endless and those numbers was eh even for my before Deity rework (as stated numbers with screens back in the time).

harsh geyser
#

If you're saying I'm being conservative then sure. If you think goblin fortress spamming should be spitting out many hundreds of millions of orns/hr to "catch up" then I'd disagree with you.

sinful vapor
#

Smh... here I am, AL50 Heretic, excited about 300mil orns an hour

#

Billion/40minutes is nuts

left mauve
# sinful vapor Billion/40minutes is nuts

it come from shitton of event/consumable orn boosters, leg+ Bog, probably some really good 25%accessory amity, and a bunch of really good RNG. Maybe some anguish cheese to, and of course god tier loadout.
Also he did it while being plug right at the but of the server i suppose, so no lag at all ever.

sinful vapor