#Anguish Live Feedback
1 messages · Page 5 of 1
I love this game, and as a german, it is my holy duty to make it everybody else's problem 
is it normal that summon stats don't stack in the same anguish statement, while mag does?
It's normal as in that's how it's worked thus far. Though ideally they figure out a way to make them stack
I hope that "red ang stats" will show ONLY anguish bonus stats and will be divede from main equip stats. As ang stat are in final stats affected differently than normal stats.... 431 mag really didn't grow into 469. Fake.
If it is just mistake in stat calculation, then ok. So far it works differently.
Isn't it standard stat + 3% per anguish level?
It is, but those "ang stats" are not affected by ALs. And whatever else... probably just straighforward additive to final stats.
Can we bring back the idea of having a button on spawned raids that reset them to Ang0 ?
So we can share raids with other people, including lower tier ones
I just realised anguish tokens are ruined icons of each piece of content, I need better eyes
Its a beautiful detail.
Dungeon key is super easy to see, agony is proof of felling, torment.. Assume tower shard but i dont see it, just a broken marble to me?
And open world beeing old anguish with current rates is super ironic xD
Torment is the top of the tower the orb
The dungeon key was fhe hardest for me lmao, I thought it was some kind of messed up chocolate bar or yokan
OH.
Thats a nice detail.
I didn't see it.
TIL
Curious if Last Martyr gear bonus applies same way
making players do math is part of the joke. i mean anguish
You would be the minority in this aspect tho. Most players already complain towers take to long so to make them that much longer and make it difficult for everyone to Wana work towers into their build. Not to mention even if you build full tank at some point the stats of all enemies will start 0ing you out or the opposite will happen you'll get 1 shot and not be able to complete a tower.. perspective if 20% stats per level but you're only given 8 als at 5 you have 8% scaling they have 100% scaling when you get to 10 you get 16% scaling they get 200% by the time you get to 20 you have 32% scaling but the enemies are 500% scaled so you'll be forced into either not being shackled or not doing towers period
This is just a bad idea that would make it more profitable for y'all to stay at Ang 5 than it would for y'all to actually climb to the Ang for your actual al
Deity's were completing anguish 50 towers start to finish from what I heard
let it go, you dont have to be profitable here
lel, no
At 105 ALs I could do 30 fairly easy. After a bit you get out foresighted. Unless you had 200+ ALs that wasnt happening much
This is the only content I've found where shackles are just not right imo. Something needs to be fixed with either the monster scaling or the proofs rates amplified so people don't run 4 and less for MUCH faster speeds. Like Ang5 is doable but it's miserable rates compared to just running 4. And I've heard and see 7/8 you just don't catch up to mobs as much. Dungeons and raids a good happy zone with shackles even if I dislike them it's feasible and a little fun. Do I like seeing my ALs jailed? No but it's doable and fun trying different builds than I normally would
I'm fairly certain that there were deity's with around 150 doing Ang 50 towers start to finish. But I could be wrong there but I think abyss had a build for it with Polly x head and feet with I think katar but I can't remember now
Looks like we're gonna need anguished items to close this gap 🤷
idk how many people do towers daily for the proofs > mats > ascensions grind
Thats 3% per anguish lvl + the ALs you have access to. Also some sweet extra effects like ward regen and 2handed
but uh that sounds nuts. i feel good if i get 1x 40+ tower a week
I had 4 towers at my ot last week. Tried to do them all at 44 and 50, missed a couple
Sirith has maxed anguish items for it on ang 8 I believe. He's said it's slow, sometimes impossible, and even when it's slow it's not worth the proofs vs running at 4 slaying everything. Like I'm cool with not one tapping but it's just not worth it for the rates.
If some ppl feel like its not worth it we can always unshackle. The way i see it is: this is doable, but id rather do it faster, so ill unshackle
For low ALs they'll have to grind, which I feel is the intended way of tackling ang2.0
Unshackled makes no difference, you still get the same rewards no matter how high you go up.
How so?
Unshackled I get 18.1% instead of 21%. Sirith is at like 25-25% and unshackled he's 18.1%.
I thought unshackling would reduce you rates
It does it's just like a stagnant rate. So what the point of going higher regardless, shackled or unshackled? Rates stay the same unshackled
I get a 3% difference at ang 6. It will be more noticeable with higher lvls for sure
Rather see rates get upper for that time and work for the higher Ang than have to unshackle and get the same ino
That's what I mean haha. It gets exponential but unshackled is still that same rate so you're not getting anything even if it's easier unshackled. So why go up? Ya know?
It's only towers I've found the difficulty issue with vs rates. Others are fine imo
World farm? 
World farm definitely needs an improvement
i put in 3 suggestions for world farm
World farm is easy enough just uh, not fun lol
😅
Why click 1k times vs doing dungeons where you get 2-4 at a time
well consider 1 monster at a time vs a horde dungeon with multiple at a time
I needs help. Honestly random hordes would fix it I think
they seem to be well received
#💡│suggestions message
#💡│suggestions message
#💡│suggestions message
That's what I mean haha
yeah I'm just saying over orna it's less thought about
Point and comma, woman, i do not get what youre saying, its too hard to read x.x
the one monster at a time is slow, but its also something that there's only like 10 common monsters at t10
(so, then those suggestions follow)
aethric has zones related to the tiers of monsters
I see how this might be the odd one out since failing a tower brings tears to my eyes till this day lol
idk nothing about aethric
If its badly designed, yes. But if its only active on your highest anguish, and lets say, only until you collected enough proofs.
I see a way.
Proof please
but that sounds nice
Dungeon farm is the big thing in orna vs world farm is very focused in aethric
is the big take away
personally I love doing world farming for adventure quests which is part of aethric
community sets up quests for other people to complete
but yeah eitherway you get the gist
as an avid quester, I love the idea of overworld horde stuff without having to get a person to hop into the battle with you
id like a buddy mode where i can just be in another players party automatically while they start fights for 30m or something
It does
Im glad im not alone.
Because when i screw up, it was always avoidable.
Thats why it hurts so much :'(
Thats the only thing i envy HoA for, fun world farming.
We would most likely need a system like Minecraft, where we biome the entire map, to make it more fun. Magic Streets has that, and even tho the game is pretty barebones, its a huge selling point for me
My man i forfeited a tower the other day because i tried to tap a monster that was too close to the exit. Things happened so fast i just long pressed YES for "u sure u wanna leave bay?"
I still see a world where orna has a fun overworld map that isn't just a glorified origin town DX
That genuenly hurts to read... That happened to me once, it was not worth the potential tower key :(
back when I played Orna years ago I was an avid quester than too xD
I spent waaaaaaaaaaaay too much time world farming
my numbers of monster kills don't seem like much these days, but horde battles (in dungeons)didn't exist
apparently my phone doesn't want to upload a screenshot xD
anyway 508,788 between 2019-2021 without the existence of horde
Oh god
I think T8 was when my boss kills overtook my normal kills, hasnt changed yet
Horde Boss is just too satisfying
but I digress, world farming on anguish needs a boost 100%
I think Odies gotten a good amount of feedback the past few days. Hoping we see some of the changes in suggestions as a lot of them are solid
Yup, got to global rank 6 back in 2021
it was just around when wayvessels first came out
I stopped after that
Now I play aethric and moderate over in the discord there
were you in vector's guild?
I was in a kingdom known as Canadian Shield
I think I joined one after that but I don't remember
but yeah we're getting off topic in here lmao
They are not meant to
Darn it'd be cool if they scaled like .1 % per level or something
Fwiw I could be incorrect
Wait did I miss a message?
I have not seen any evidence of boosts scaling. For some reason some stats still show red, like vd boost
I came to the chat and it looked like someone posted like a reddit link or something
can we add an anguish mode for BoF?
NPC only of course, maybe one of the malus can be extra opponents
same drop rate as BoF token
Making the grind on BoF reasonable?
SCANDALOUS D:
re: world farm and riftzone suggestions and anguish,
how about one where these little acolyte buddies spawn alongside the other demons & ghouls.. cause i really want to fight the ones by the anguish building
This would be cool and often times I be needing the 2 skoll and hati for a quest but they hate spawning. Make it something like hell outbreak or nightmare
The little demon things that come in packs with the 4 garm in towers?
If I'm shackled and my party member is unshackled, what happens in a dungeon run
I think all ang settings are determined by the dg leader (the one that cant die otherwise the dg fails)
Are celestial weapons bad in anguish since they cant be anguished
Is it blocking in despair proofs forever ?
There won't be a world where you can choose proofs for the purchase of tools?
It switches each day
(sometimes)
The cost changes
Not in the past 4 days
It just happend to roll om despair
Can someone help me word a suggestion concerning anguish? English my 2nd language:
Could we get the proof of anguish under the orns in the victory screen? Right now it's alllllll the way below and depending on UI & dpi of personal phone, you might not see your drops. Or when there's a lot of monsters dropping different stuff, you can't see how much you dropped in that battle.
That is plenty well worded!
I wanted any and all proofs and event currencies/consumable items to be displayed similarly to the new ornate drop display
that would be cool
Maybe not as big as ornates/godforges, but right under them
Demonworking Tools, Anguished Crucible, and Anguished Pathspurs no longer increase in cost as guild paths are levelled
Oh wait so I don't need to Anguish my items before leveling now, good !
#patch-notes message
patch isn't out yet
The placebo is real
Thank you for your hard work 🫡
now it's out
but is it?
well now I will wait people confirming that anguished tools doesn't inflate when upgrading paths 
Wow odie caved hard to the damands of the people xD
How do you search for a message in a thread on discord mobile
Why is it so hidden?
I want to point something out but its trying to be difficult
As you need more and more to upgrade your old equipment, or stuff you get normally, it fully makes sense the price doesnt increase! Also, normal drops still exist, and are MUCH more expensive to level, the more your anguish goes up.
Thank you, Odie! That was very considerate ❤️
That patch is fire. Thank you so much Odie :o
That's a discord problem, not even just a mobile problem. You can't search from individual threads, you have to search the whole category
So i have to cheese it with copying the ID and going in a different channel to access the search function D:
Thank you ^^
What is the new shackles limit? Didnt have a patch in playstore - still 23 at 7 for me :o
Except that, i love the mentality that went into this patch. I appreciate it!!!
I suggest something small, like adapting the numbers to accurate reflect drops (for world farming for example, 3 x 10% or 30% or a 'max number of proofs') Numbers of proofs dont reflect what you get, especially for raids. 19% should be more like 800%
5 was 8, 6 was 11, 7 was 14
Ooooh! I appreciate it
Thank you
Maybe we get a system to reduce level up costs slightly per "overambitious" ascension level that shackles ate? Hm.
But hey, was a great start! Now veterans power gets respected a bit more!
The old scaling was starting at 8 on anguish 5, and then 3 ascensions per level
I don't know what the new scaling is, since 7 is my highest level
HoA here but it was 32 if im not wrong 🥲 thank you for increasing it 😍
Now, progressing still takes a while - but its more fun, as i can usemy power again in a more reasonable time frame.
Thats ❤️
I'm already back at full al for agony now. Not a change I love myself
Why?
Made the difficulty guild even easier
The difficulty is going to come, i can promise you that
Raids don't really have a "fail" state, the difficulty reduction makes sense for the content where you can't continue again once you die
(towers)
I dont think that high anguish became noticably easier with that patch
Low anguish just is more reasonable now
Agony (and debatably despair) didn't really need a difficulty reduction imo
Thats why towers one had difficulty scaling reduced. And now everything is also easier with double the als for each level
Exactly 🤗
Personally, I’m with you.
But, a little concession was likely needed here
Def a lot easier now, I'll miss the harder difficulty. But understandable
wow. towers are way easier
how're the titans?
Well it is a gasp of fresh air for high ALs players that tried to rush the content.
We have to keep in mind that even if the shackles are more generous, the monsters still scaling better than players Ascension stat bonus.
still die to doom ^^
i love that they can scale out of that too tho
thats crazy
./suggest titan AI should always cast build tower when they have doom to outheal it 
..aaaand im pwned by a zerk macolyte, so no titan today
I didnt want to climb that tower anyway! humpf
I meant the changes were good in a theoretical sense, I hadn’t really had time to test them even if they were live by then 😅
it depends on which events are active. With fomorian events monuments are crazy good. And when there were giants + murks + hyppo beasts it was nice
Hmm, didn't see this in the patch notes. I was able to fight an ang 4 raid while I'm at ang 5. Not sure if that was a change or it's been that way though
i had stopped at 1-4-4-4 anguish level because of previous game dynamics, this patch motivates me to at the very least farm higher levels then decide where the soft spot is. Good patch
someone deleted their comment and now it looks like I was responding to you
Ah, my bad 😅
friendship with salty sid = ended
I figured I'd save myself the embarrassment but I guess it's here to stay @nocturne night ty
On a side note Odie friendship goes two ways you'll always be my friend ♥️
fine, we’re friends again
Only if Odie proposes to me with an Obog
It's been five years and he still won't give me a ring
Odie proceed to makes an item called obog thats completely useless and gives it to you
🦛
I'd still take it and cherish it
Damn
It's the thought that counts
Next year's natureblight pet
Anguish Hippo
T-Attack 3, Whallop and WoO, 1% buff rate, 10% protection rate.
Deal
Give me
Now
1%? Gonna be 3% minimum
Well it's the only pet that would have t attack 3 so I just threw out a number. Okay make it 3
@sturdy stump why lurking?
Steward gwyl
Oh duh I forgot about that one
I dont have anything of interest to say. Why ping me lol
I'm really not on the ball today it's been a week
Cuz i love you
🦛
🦛
About 20ish proofs and entirely T9s spawned. Could affinity candles influence "levels" so as to mainly focus T10s. Obviously I can kill these T9s to get more T10s but it just feels like they get in the way so much and ultimately are useless for rewards/drops so they just get in the way. Making affinities increase T10s mean T9s would still be a part but less in the way of trying to play Torment.
Pick up some T10 quests and use a seekers candle, helps a lot. I do agree wit the affinity candle spawning more t10s though
Smart man
Sadly, I picked up a skoll quest from some random inn at some point and it doesnt expire for another 2 days
T11 monsters when
Vanguard, Warrior, Gazer in that pic to kill 😏
the vanguard is my alt xD i try to kill him often tho
.
.
2 more mins for the gazer
😂
Just upgrade a pat to lvl 2
It won't tho because the guild was a game of anguish your gear push als
If you'd like my input instead of giving that many als I'd have said maybe 10 als for Ang 5 and scale from there like it did before. Now my max anguish on HOA is gonna be 5 or 6 and my max on orna will be closer to 11 which kinda took the motivation to Wana grind the guild away because I can just rely on my base stats to carry
Only an obog why not a gfbof 
I have towers on 3 and am already seeing nidhoggs crit for 25k+. Enemy stats and maluses are going to scale harder than ALs and anguished gear at some point.
Did you concider 1 shotting them
Or do you perhaps have equal anguish gear
Or by chance did you concider using beo
Best case I kill them with an extra turn from BoF, but that won't be possible when HP scaling on the small mobs gets to be too much.
I am a Beo.
Yes
DF Rings are pretty cool
I'm looking forward to the event berserk Hades encounter in anguish, I remember that jerk hitting me for 40k Crit with no anguish a while ago.
not to inturrupt the convo, but can anyone help with getting any kind of Ang gear to go to the next lvl? i have yet to receive any piece of ornate gear at ang 1, am i going to have to craft it with the tools? or is my RNG that bad? ive got 261 for raids, and 111 for towers, and over 50 proofs of the others, still havnt recieved any ang gear out of the many ornates
You could windtamer bof extra turns just kill them all with 1 shot
You would need to procure demon working tools for proofs and use them on gear to make them anguished.
You would also need to get an anguished crucible with proofs to roll a positive effect.
even with the "ang. gear drops" do they not come free without the tools?
It's just a slow process at the beginning.
Let's start with yes they do drop they're rare at lvl one over time they become more fruitful if you are struggling try running horde dungeons solo
Towers and raids aren't the best place to get an anguished gear. You're better off running horde dungeons
They do, they just aren't that common on low anguish. I've seen 4 pieces of anguished gear drop so far, sadly none were usable.
gotcha gotcha, im just looking to increase the ang level tbh but cannot seem to find any gear for it lmfao. i was starting to lose my mind, was just curious everyone elses pespective tbh, and wanted to ensure they do drop LMFAO
i just hit 225 and have been grinding heavy, so thank you all for the information ❤️
Just want to quickly say thank you to NF for adjusting despair drops and adjusting the shackles. I certainly appreciate it (although I recognize not everyone will be happy with the latter adjustment).
Next the way to use an item to anguish one of your items is to go to your inventory then click on the item you want to anguish so long as you have it maserforged demon forged or god forged it will show a button near where a whetstone would be for a weapon from there you can hold the button to get the upgrade as long as you 1 have an anguish level to go up to (has to be unlocked) 2 have a demo working tool
Oh you are getting into it early. Most who are chugging along are max level and already have gear good enough to bear with the first handful of levels in difficulty.
being a summoner, the increase difficulty seems justifiable for now just for the extra exp and orns honestly haha
thought i had tons of gold being like 8 billion, found out quickly that T10 witch shop takes significantly more than that
This will likely be true for a while just be aware that grand summoner is the slowest class for most content
ive thought about swapping into the gods class eventually, but enjoying the grind as summoner, went ahead and ascended for the first time, and just looking overall to increase strength, exp , and orns, figured ang was best overall to do while i try to grind for end game gear
Well I don't wanna be greedy now! Anything from Odie is gracious ♥️
oh so a broken bog then gotcha
It's its from Odie I'll take it!
FWIW: I enjoyed the old shackles. Game is too easy again. Guess I’ll eventually hit a wall anyways, but I liked the tuning before
Could even be like the Carl's EoD rings. Like T1 version called Odie's Ring
what if the ring is secretly from dangy tho who gives it to odie
The plot thickens with more friendship
do you have a broken thieve's ring?
my doom ticks with 15 mil i dunnow hat you mean :3
its just a regular BoG but it has Odie's Face as a pin on it, its like the Konqord
ascensions required for level up didnt change AFAIK, just hoiw many you can use
then thats even worse because theres no challange for the early game play \
So i spent the last couple hours on and off world farming
I have to say with the tripled roll, its much more feasable. This is the first time after i hit lv 150 that i enjoyed world farming. Thank you Odie!
remember that the people who go into this content with high ALs are the vast minority
and that that change (feels) like it was made so it doesnt feel like we got cheated
It also increases the leniance of new players, if they feel its too hard to progress, they can just grind some more ALs before progressing. It increases flexibility
yah and ive been okay with the idea of shackles but now its practically free
Practically free feels a bit exaggerated, but i get your point.
have you reached tower 5?
i didnt do towers with one after a few cuz my hoa cant complete them reliably
okay. Then im interested what makes you think its free :o
Just trying to understand cause im 7 in raids and i still only have 23
but raids were already free
my hoa char was handling dungeons with a swansong
granted didnt go above 1
but still that was with 13 als and crappy gear
i still handle ang 4 dungeons with dara and full farm gear
so its gonna be fun when i have to go to swansong xD
if i was on my orna char i could probably push ang and towers to 5 easily
Yes, the new change has made everything I've tried noticeably easier so far
odie just caved to the people who cried loudest the patch doesnt benefit the longevity of anguish just makes it so that people cry less and move on. this infuriates me as someone who was actually looking forward to having to use buffs from 5-max ang al.
instead its gonna be use tmm swansong bof use extra turns to buff snotra or others
you didnt reach those levels yet, did you?
its still not free, not at all. ^^"
no i could have if i wanted
ive been playing hoa if i was on orna id def be way past
but you didnt try those levels yet?
Then how can you say that you dont need buffs cause of a few percent more power
i dont need to to know that my deity + gear options are strong enough to repeat the process of what ive been doing
i am still full buffing for raids, nothing changed in that regard, and raids are the easiest
didnt say i didnt need buffs
i said that its gonna repeat what we already have
and tmm gives 2 buffs
while snotra is a 3rd
@grave fulcrum If you're not doing the content you really shouldn't be commenting on the difficulty. ATM you're just stirring up nonsense based on nothing but speculation
and i know that my al 13 beoh is only missing decent gear to carry most content
im speculatin from the perspective of what my al 13 is doing
yeah i also considered beoH for towers rn as its better then Deity in that content
you will feel the change, in the sub 5% range, for 2 entire anguish levels
if i had the gear i have on orna
you have to ascend for the next levels regardless, and you will probably have enough tokens to proceed to the next level regardless
id be carrying reguardless
Then prove it
so you will never feel the change on shackles regardless.
Play the game, put in the time, show yoru results
im waiting for my buddy to swap over
ill stick to this. The change is so minimal for low ALs, they will barely feel any difference
That chance is cathered to high AL
i will tho
because the difference between al 13 and al 42 is where ill be and als are extremely easy to grind
Well until you do there's not much reason to be complaining about the changes. If you're playing HOA then provide the feedback there
speaking off, i should probably do dungeons, as its easiest to get my ang gear in there
i dont get the ornates i need from raids and i dont wanna spend the tokens for the tools but thats entirely on me
HoA feedback can't really be compared to Orna seeing as HoA does have it easier lol. Same reason HoA can't be included in our HoF
the reason im complaining here is number 1 while yes im doing most my testing and exprience on hoa they are the exact same game i have a ton of experience on orna as ive got 2 chars 1 whos al 42 and 1 whos al 24 i have specific standards set for orna and the easier side of hoa doesnt come in the form of anguish as much as you think its still just as challanging the fact that youre discouraging someone who is giving input with valid experience how how things work on orna and knowing my gear options vastly out weigh my hoa choices makes you seem more toxic and like youre gate keeping the ability to give feedback im waiting for my buddy to wana swap over on orna because hes got like 180 als and i know that once he starts hes gonna blast through to his proper al and he wont wana grind lower anguish so i wanted to do it with him to start. anyways i hope youll reconcider gatekeeping \
please dont bother responding its just gonna escalate this and its not worth it you can feel free to bring it to my dms but lets not put it in this chat
only fancy thieves
should we give that to dangy to give to odie to give to salt
I'll just say I need more buffs on anguish lvl 3 horde dungeons in 2.0 than I needed for 50 ang in 1.0 with the exact same gear 🙃. Is it difficult, no. HP scaling hits hard and I'm sure it will be more difficult/ time consuming even with the shackle changes once I get higher
what class are you using again for this tho
ik youre like 100+ als
but ik gilga and heretic where what i last knew you to use and heretic doesnt have a great horde clear and gilga never had a good horde clear unless you chained
Heretic
skill?
Heretic actually became the best horde clear with the 2h update
Still just rocking a qatvanga, I haven't even hit shackles yet lol
negative ghost rider deity and beo are still better at it
Maybe at low AL
purely because of swansong
even high al
low al id argue heretic is better because swansong doesnt have huge pen
No lol. I can 1 shot everything if I dont want to wear orn gear on ang 1.0
Deity players: Am i a joke to you?
I did full orn gear clears in less than a minute 30, so I buffed. If I went trev charms+ arcane, no buffs needed at all
deities should still be 1 shotting everything reguadless of orn gear or not so long as theyre using like 180 gear
I ran ang 3 and 4 with just the mimic buffs myself, no extra buffing needed. Def wasn't taking as long as ang 50 was for me
even old anguish high al swansong beoh/deity was better than heretic but low al dispair was better and synergized with heretic
I'm still using orn gear hence why I need one more buff, but more buffs is more buffs lol. That would basically put heretic and deity at the same clear time if no one is buffing. Comes down to the speed of your phone at that point
Sure, I'll take the guy who doesn't have 180 AL word for it.
yea, i bet youre clearing horde boss lvls with despair laughs in fallen girugamesu
ill take the word of someone who used dispair for 1.0 on deity because i was still low al for high al swansong slapped because you already had enough def res
and att mag to do whtever
Low AL is faster because of auto buffs, yes. Doesn't matter at 180 AL lol
plus show me a heretic tanking a zerk realmshifter at 25% hp and living
I did it all the time.. but not on ang 1.0 now so
litterally the difference between a heretic using dispair and a deity using swansong is pen
for the record, wrecked is 100% more right on whatever we're talking about. sorry, hes got so much exp
they
idk. wrecked whats your pronouns
wrecked has 0 experience on beoh or deity ara
Swansong also has hits all over the place. You may not 1 shot something
unlikely
i have experience on heretic beoh and deity ara with around 40 als each
Uhh I played deity as well. Just a long time ago. I did d.ara endless though since I had 40 AL in it
With Rs Corvus you need less buffs 
d.ara endless does not represent swansong anguish 50
Cool
At my AL it didn't matter dude 😂 . I already said low AL deity would do it better, sure. Because auto buffs
nor does it represent the difference in damage and capablilites that swansong has on high al
Cool
Except you may hit 20k on something and 200k on another 
The Best horde weapon for heretic is Trevelyan staff right?
It doesn't fill flasks
depends
I just use trev to speed run towers 🤷♂️ . It may be better in dungeons, I've never tried it lol
Wrecked Al 0 Ang 30 1.0 swansong consistent damage of 100-110k damage
3 targets as well
Stats and gear to show swansong damage
Again, my clears were roughly 1:30 in full orn gear with the exception of the weapon being qat lol. Probably not the same for a low AL heretic. Already said deity likely beats them. Maybe beo too. I was sub 1 minute with zero buffing and going trevs/arcane amity
Tbh only thing I'd change is more pet act
Comes down to speed of phone at that point
Yah but do it at Al 0
You can since it would be your proof not
I also did 30 cuz I didn't feel like doing Ang 50 to show consistency of swansong which you said ranged from 20-200k
But it does?
Okay give me a few mins then my phone slow and old but I'll have it for you
#811254572042420245 message
There you go. 2:12 clear on a 0 AL heretic with 50 anguish on 1.0
Take it back to ang 2.0 here and keep your responses on OL lol. This is irrelevant to 2.0 at this point
Lol anguish needed a revamp so badly im glad the studio saw it through
Now they just need to end the dual system and get everyone on 2.0
Yeah. Giving time to spend proofs, but there hasn't actually been an announcement yet that it will be ending in X amount of days/weeks so spend the proofs quick lol. I doubt there is going to be an abrupt shut down of it so I'm just curious when the announcement to spend the final proofs will be
Yes. I feel like im not progressing as quickly as the ppl in 1.0 but im definitely enjoying 2.0 way more
One thing I'm missing is, with 2.0, I'd hoped that the increased difficulty of anguished raids would draw out party raiding.
Kinda bummed that everyone in the party has to have at least the agony level of the summoned raid. I'd hoped to raid with some friends of mine at my higher agony level, even if that meant they only got the rewards of their level.
ideally theyd disable the ability to gain proofs or any bonus's eg cant enable anguish lvl 1 for 1.0 and then you can swap over at your own leisure instead of being forced to swap without ability to spend
As a deity, i can't confirm.
Im still baffled ang 1.0 is running on full rewards.
It feels like we did not learn from refineries at all :(
1.0 is not like refineries
Yeah that is correct, yet i was still referring to it, as it created a discrepancy between effort/reward.
I guess you could say that 1.0 compared to 2.0 is a tiny bit like refineries compared to not refineries
currently 1.0 doesnt have the aligeance thing either
so theyres drawbacks
Yeah thats what i ment, the only example i could thing of^^
theres*
but yah as soon as we get everything 2.0 ironed out im hoping odie will disable the ability to turn 1.0 anguish on and force everyone to anguish 0 there
Also am i doing anything wrong or why is dungeons so slow? Grinded nearly 2 hours and im about 2/3 of the way to 4, from 3 with nothing
uh not sure are you running normals or bds or votgs
All of em, depending on what i find
the most profitable from what ive seen are bg and votg
Ah. I'll try to prioritize them then
specifically for proofs of melechaly
for ang 1 on hoa i get 4-6 per normal
i wana say closer to 6 for bgs
and then ive only run a few votg but they have a good amount of t10 enemies
theyre just expencive runs and brutal if you dont have enough def res
idk if the dungeon experience translates
i feel like i remember running dungeons w you, and someone from rustic temple.. u sure you play HoA?
Melancholy is a hard grind. But once you get to higher level, the proofs starts to rain and you easily get 200-250 for an hour on party play (duo or trio. I don't have enough friends at this high a level for a full party)
Very brutal. But votg is soooooo worth it to run.
i play both but recently ive been playing hoa more eg getting a char from 1-238 and grinding up 13 als
if you remembered playing with me it woulda been back when pat wasnt childish and had minimal focus for the game
what lvl
Almost 11
and at which point did you notice the increase from slow to some what worth your while
8
And when the update have hit, it went from Al 23>38. I had a lot of fun yesterday to try other builds cuz 23 al is really limiting the stats, so not every builds works at that high of a level. At 38, mamamia it's fun! I don't have enough pathpur for changing maluses around but it greatly makes a lot of builds from 'impossible' to 'viable'
Regarding the changes to shackles, Im wondering if another tweak would be useful. I think it's great that shackles start at slightly higher ALs now and escalate a bit more quickly. However, in the interest of really providing a challenge, I wonder if the additional ALs should increase at a slower rate as higher anguish levels are unlocked? For example, instead of increasing by 4 each time, maybe increase the ALs by 4 through anguish 10, and then increase by 3 from 11 to 15, then by 2 etc.
These numbers are purely for example, but I think a decreasing rate of AL growth would help ensure Anguish does eventually get to a point where it is truly challenging.
As much as I personally love just "brute forcing" content, I think it would be in the best interest of the game overall if there are diminishing returns on a brute force approach.
I do get what you mean, and I am also a difficulty enjoyer, but I think that even with the current increase of AL growth, you'll be hitting a brick wall in difficulty sooner rather than later
I kinda miss that all paths had the "same lvl "
As long as the brick wall eventually gets hit then Im happy
Like all paths could use the highest unlocked level
lol ok yes
Low anguish is an introduction, challenge is growing increasingly. I can promise you it will eventually become a brick wall, but it will take a while till we are there
Ah nvm John u already said it
I have to say im happy with the compromise we are on rn.
I can play the game, and i dont feel overly punished cause i grew stronger before ang 2.0 released. I still think very high ALs (150+) will suffer immensely, but i also guess its intended to not give refinery abusers free reign.
Doesnt mean everybody that high did but there are definitely ppl who did
If people find that unshackled is way too good rewards now, I would go back to my suggestion of making ang1-4 "smaller" (cheaper, less difficult, less rewarding) so as to have a lower baseline reward for unshackled
Progression is still very slow! So it will take time regardless
Yea the progression is imo still very slow
It should be slow let's not forget that this is supposed to be the long term endgame state
I saw a post about the Shackled AL vs Anguish level, can anyone repost it.
Also, is there a chart for Anguish level requirements per level. Since ANguish level 4 is the "max" before shackled AL kicks in, I figure if I farm enough to get enough Anguish level mats to match my AL, it might be easier
Or even bettter, pin the post/chart
Sure but lets not forget the fact that we have 4 differend paths to level up. I wouldnt mind if there was only 1 "path" to grind but 4 is just too long and not motivating
4 paths gives you 4 different things to grind an enjoy while giving you things to do once you cap out
Ang level will find an efficiency cap where players grind this specific Anguish and stop caring about maxing out Ang to Al as well as a soft cap around 25 according to odie
Have you switched to 2.0yet
🦛curious since i never saw you posting abt it
On HOA yes I've been using 2.0
I've been HOA grinding since before orna even released the patch
Just slowly and enjoying my own speed
I wouldnt call it "enjoyable" if the grind starts all over when you switch into differend game content
Efficiency cap is still anguish 4 in towers, a little higher for low HP raids, and a tad higher for agony but only for some classes
Doesn't start all over Yoh already have the gear and Al to crush everything
Not sure if this was a suggestion or not since I don't feel like wheeling through hundreds of them but...
While running hard mode dungeons, proofs will drop from t9 mobs at half your rate of t10s. Seeing that it costs 5 times the keys and you can't use items I feel it's a good trade off and when your anguish gets super high I feel it would probably add an incredible amount of risk for a good amount of proofs.
This is at Torment 8, with the right gear and such (especially after the new balance changes) this is much more efficient
How long for a tower on average?
Doing proof rates vs times for math things lol
Hard to say currently cause I've mostly been running them on and off throughout the day, but when I get home later and run what I have queued I'll lyk 👍
I mean you start from ang lvl 1 so its a new grind with the low rewards.
if somehow you can clear at the same speed with 25 AL or whatever it is sure. I surely can't
it was already close in efficiency to run at low anguish anyway in 1.0
time-effort/reward wise
that's a different topic like world farm
It would be cool if they shared the same lvl somehow
So you could use the lvl 5 on every path instead of 1
For examble^
odie wants us to be forced to farm different content if we want really high level in that guild
Yea i can see that
@naive lynx @finite flint
50 Floor Selene, clearing All T10 packs (only clearing others when necessary to proceed to the next floor)
96 Total Proofs = 6.91 Proofs per min
I enjoy its slow, still just Not happy my ALs are glorified plot tokens. If the reddit post was true that unshackled should be somewhat same rewards as shackled (minus speed ofc) then the cao for reduction is too high.
If mobs for example get 20% more power, i would like to get at least 20% of the loot added. Not even factoring in the evergrowing malusrs
which Ang level? I get less but I do at Ang 4
Torment 8
I get 60-65
Its not a softcap, its where old anguish peaked stat wise.
Which is also BS because HP scalimg is indefinitely more powerful then dex scaling, so i would say old ang 20 would already been much more difficult then ang 50
going after "most" packs without being perfect
not sure what you use to clear deity or nidds fast at torment 8 with shackles tbh
Shackled or unshackled?
I one click aoe most packs, if super high hp sometimes I need to chackram
Shackles on
How did you Steamroll this fast with shackles?
Did the monster stats get adjusted last patch?
titan itself at al30
shouldn't be that easy and fast
also I don't understand
i make 30-32k shards per tower
he made 23k
doesn't look like full T10, clear
oh wait
You can technically unshackle before titan and whoop them in shape
(T6) Trev staff go BRRRRRR
So the rates at how they scale got changed?
Yeah, when I say only T10 packs I really am going for only T10 packs lol
I don't even bother fighting the titan majority of the time
I don't even really need any titan augments and they're just not worth the time/difficulty
Went from 16/18% (can't remember exactly) -> 8% per level
I like a slow growth curve - it will get impossible eventually
Pre update Torment 8 was basically impossible I found
But i dont wanna be there in a week with old tower scaling xD
Now it should be noted I am using nearly perfect % (boots are actually 200%), anguished gear with nearly perfect bonuses
wait why do I see multiple hits
Whats the gear for this?
ah thrife
well I guess I'll wait for lyonesse
farm a trev staff and report back 🙂
I have perfect bonus on my gear but
I went very vanilla max mag
I'll show
leg are ward turns because sometimes they go first
head is 7% accuracy
what's your exact build with passives and qualities @short osprey
@finite flint @glass mango
Wow that amity is good
(sorry for delay actually just hit torment 9 so was DWT-ing my boots from 5 -> 9)
so for hoa
what we miss is that insane amity , lacking 1.15*1.15, extra damage
rest is very feasible
helm has extra accuracy?.I don't think you need that head
This is specifically on BeoH as well using the Great Amarok for BB1/2 giving 3 ward turns
with the 7% accuracy passive
Helm isn't anguished 😅
So many bristles too, id have to unadorn all my rs gear xD
eh I mean man
if you could craft it
would fey menja with 7% accuracy be better
or something else?
Hmmm I'm wondering on the rates vs dungeons. I'm averaging around 7-12 proofs at ang7 now for normals about 1:30mins a run. So maybe 7-8 runs in the time for that tower? Seems about even or maybe a smidge more or less depending on the tower and dungeon runs
you don't get proofs only
That's the goal, just waiting for this to get out of the blacksmith
from tower you get shards and end of floor mats
I know I'm talking strictly proofs
it's absurdly better
Exactly why I'm trying to figure out proof rates etc
ok just asking if I want to try to replicate
and torment 8 is how much shackles? how many Al? i could al some in beo
just to check
I think it's 29
The def/res pen on the Trev staff also helps a lot I found
28
@sturdy stump tested that passive and wasn't convinced
Torn between going all in on towers or dungeons.
then how many per level now? 4? 5?
both
build for all content
a lot of stuff is overlapping anyway
I don't have the time for both ATM haha
5 per level it seems, Torment 9 is AL33
ok so patch was
from 3 to 5
oh random question
can we level anguish more in gear than we have?
I never tried
but like can I level 20 times with demontools
so I godforge once and I am done?
I can get infinite proofs with raids anyway if needed
Item only needs to be MFed to use a DWT
no I mean if we can use the demontools to go higher
than our anguish
our current anguish
Ohhh no, you can only level it up to your highest level anguish
The game doesnt want you to save resources xD
And say for example I use my Ang9 boots in a Ang4 dungeon, the bonus will scale down as if it was Ang4
It's a little more complicated than that #🍂│late-game-⭐10 message
ye ok that was expected
that's fine
was just wondering if I could do all at say 20 and be done with it, looks like I can't
ok so even slightly more than 5 per, going up
no odie straight up said ang 25 is a soft cap not sure why you chose to reply about something odie said first
Do enemies ever 1 shot you with this setup? Like ronins going first or second chance
Also seeing this i need to start sharing raids
I have so much stuff. 180 yorm scrolls etc.
Not 1 shot, but I can be easily 2 shot, the scariest thing is this...
I heard people in here talking about the "soft cap" just beeing where old anguish was with its 1003% stat increase.
Not sure why you tried to be toxic about me not having perfect information but still trying to be helpful.
Natura EVENTUALUS
BeoH 
You already have enough damage then you dont need it :3
Enslave Heatnick as pet, make him cast Natura Eventualus II for you
becuase your reply didnt actually add anything and odie said he concidered 2.0 ang 25 to be the soft cap theres not really a reason to think otherwise as ang 25 is where perma fade and other debuffs start to become less avoidable
I assume you just have a bad day and ignore it. ^^ Thank you!
Hello, does the maluses from anguished level applied to summons ? like the -8% crit damage or -X multitarget damage etc
Pretty sure they just don't, but I could be mistaken
Tower suggestion
#💡│suggestions message
Anyone getting more raid ornates drops? I seem to be getting less ornates with my . 04% increase at 4 anguish.. 100 Hyperions Ang 4 killed green drops 3 ornates. Maybe I'm just really unlucky but for making something harder I was hoping for better drops.
0.04% bonus is very low, and anguish 4 is the easiest of the lvels(not really but idk how to explain
)
I definitely wouldnt use these elite raids in ang 4 🤔 I'd wait a bit.
But i didnt notice any drop in ornate rates. Still the same terrible rates for me 😂
IIRC, the quality bonus on Tail of Sphix is 1% and is almost imperceptible. Not sure how much the .04% bonus would move the needle.
Tail sphinx isnt a 1% bonus 
I farmed last dragons event with 2 tails and i thought i got a bunch more jocs than before. Might be biased though
but ojoc? since jocs are just a rarity thing and luck will make more drop
They do increase the chance of ornates, the chance is just very very small
Ojocs. I always farmed them with some luck gear, but i got better results with 2 tails. I also farmed more this last time lol so i may have gotten a few more or just 1, 2. Cant be certain://
Though i wont be able to farm with tails anymore now that we have melancholy 😂
If you're able to clear comfortably using two of them, you might as well put them on. It's just not worth the effort to struggle using them
./suggest make sphinx tails ornate chance scale with quality 🗣️
Im pretty sure i wont be able to in ang2.0, especially since i'll need to go horde/BOSS 💀
simply turn anguish off lol
Anguished ymir is going to be scary
why tho theres better options than ymir gear only thing worth is ojocs
Im aware but i wont just use the absolute meta. I want agatho hammer and ybf
The gear is pretty good and has plenty of niche uses
ybf might be the only useful one imo
since you have better options from the current event for 1 handed weapons
I'd love to see an agatho hammer buff honestly. Its bonus to ward dmg makes me wanna use it against ymir
Ymir cliffside cuirass is top tier tower chest and will go crazy at high anguish imo
Shield could be decent in anguish.
Indeed, especially with strikes of ursa
Been using the shield against titans, helps with the dragon damage reduction.. I think
I'd love to try some strikes of ursa build. No use for crit, just tankiness and CD
Yes, it has high def/res and 25% protect chance
And 1 of only 2 chest pieces with dragon resist
Heretics are sad about not being able to wear it, but not really because of sigil stormflask
OMG I FORGOT ABOUT YMIR
How could i forgor about Amorri+ armor
(yes i am cringe, fight me)
its not a very good chance
Ymir chest was a staple in my Ang1.0 Swansong tower build
25% to negate 100% of damage is pretty damn huge
But neiche because how often are you 100% 1shot from max hp
Exactly!
Now... That will happen quite often i assume x3
if i were to compare 25% chance to disregard 100% effective hp dmg, and 4% chance for tower mob to be berserk, i would say orna rng is broken
the parapet isn't even the reason, it's just that dragon resist is HUGE in towers for niddys and the other other option is bulwark which just has less def/res and ward that you don't need
For dragon res+ high def?
bulwark is so much better
No frfr tho it's like 25% chance is actually a 1/256 chance but a 4% chance is 1/4
can't be used with Swansong or any other 2H weapon with AoE
Yah that's not bad but in places where a bunch of ward doesn't matter wouldn't like surtr shield be better
ok i get it
Maybe as beo or summoner
its a deity thing
No id agree a deity who's zeroing people in pvp uses it
If i am the one who deals damage, why should i want to press defend...? What should happen?
Staling for 10.000 rounds?
Deity should be using Trev, Swan, or Gandering if you want to clear towers at a decent rate
But also then why do PvP if you wanna send 2 hours getting 0 rewards xD
Btw trev tomorrow I think
We're talking about anguish tho, not pvp
Pvp defense?
Mine never used defend :(
Yah it's one of those you use a pet who likes to spam bastion
While having like 30k def res
Pretty sure
Steward golem looking might fine again
Otherwise I so no reason for anyone to use golems
Than for ward of XYZ
And the res buffs
Anyways when did tower titians start hitting like a truck
On Ang 0
When towerfell got buffed for everything thats not a player
Use rhada jewels, it does a lot, or a 80% resistance amity for the special elements
Say hi to my little friend
No, you're edge maxxing, don't be afraid to put your crown even if people are mocking you King
so anguish 4 is 1/196?
probably
(also different for each anguish, but most likely works that way ...cuz decimal "%" wouldn't make much sense)
Any talk on reducing the proof cost to level anguish paths?
Not really, no
Was just curious
They've already been reduced once lol
They did what now?
Didn't the cost use to grow even more per level
I havent seen any decrease in cost
It was talked alot that it should happen
I don't think it was ever reduced. Just talked about like Son said. Was just curious if was even still being talked about.
not that I'm aware. Cost to levellup has been unchanged
only the item in shops' costs were changed
from growing to static
Yeah idk what patch note stuck in my mind as changing the proof costs
I think only the no. of dropped proofs of despair increased (which is similar to reduced proof cost per level 😉 )
People farm despair?

not... well 😅
I'm about to hit ang4 on despair and kinda don't want to see any more world mobs ever again.
It's a lot better after the recent change that increased drop rate by like 2x or more.
The rates are way better but it's just mind numbing Imo. There's just no ummm pizaz? Just tapping mobs over and over and over. No risk or even like a random event haha
Definitely needs some love. I wish it was tied to riftbreaks at the very least, since that'd be something a little more active (hunt down a riftbreak then clear it within the hour for proofs).
Like imagine world farming and getting smacked by a horde with sequencer gear on or a mini event raid instead of the mob (suuuuper low chance)
I'm shocked it's not tbh
Rift breaks regardless of mob tier should drops the proofs. It'd make people look for them a lot more
I mean, it works with riftbreaks that have T10 enemies (notably great pegs in vagrant beasts) -- but ideally everything in the riftbreak.
Yesterday, I farmed world bosses for 1 hour. 500 stardrops, 6x GF with dragon crest (yeah!), and ALMOST enough proofs for Ang 2! 😂
I have to do Star drops too and I'm not looking forward to it lol
weird, its like everything ive been saying
What do you mean?
I dont think I want to this thread is hella long 😂
only 4.7k messages :v
World Farming in Orna definitely needs love. World map has the biggest potential, but is also the most underused Feature.
We could have Towers and monuments layered out in the real map. We could have group fights, random event chains you can get sucked into. So, so much Potential.
That would be fun. Actually engaging with them instead of tapping 10 mobs and hoping someone else finishes it
no chance
have you tried? if a riftbreak spawns near me, im either busy doing something else OR its 15-20m walk out of the way OR its 45m past the hour
#1377194080718553150 message
#1377194080718553150 message
and 500 mobs in one hour is not easy solo
Not it's not meant to be soloed it's something that you join and it ties you to like 6 globally
2.0 still straight trash. I am glad they make sure I get an exp bonus as maxed. There is no damn bonus in this system. The game is close to pointless if maxed, you really only have pvp. The new system kill 2/3 of my orn progression for my ascension.
So what I'm hearing is you're in anguish over anguish 2.0 because it actually became difficult?
Anyways endless is free orns gained something like 400m orns in 5-6 endless that I spent maybe 2 hrs running
did you used to do horde boss, or goblins?
So you'd abuse party reset for goblin forts
?
Instead of running horde boss or endless
Party reset use to at least bypass the goblin fort CD because it was party based
I am not talking about party
No you're talking about 10m orns per goblin fortress
Really i am talking about negative 2/3 of my orn farming gone.
Mean more tedious to move my ascension lvl, because that is the only aspect of the game to keep playing.
An the plateau to catch up is further away now.
Or just run endless it's not tedious nor is it all that difficult. Use d.ara and get endless 300 easily endless 400 if you don't have 7 zerks back to back and further if you have a ton of def res
Set up 3-5 at a time and spend an hr or 2 running them throughout the day
Sounds tedious 
Yeah especially when you used to get 50m in 45 minutes.
Oh endless is definitely way way way more lucrative than those gains! It's just never been my jam
Yeah that what I am saying, i don't want to be on the screen that long.
I thought the main reason for the 2.0 was for raids, but that doesn't even looks like it's worth it.
I get 100 mil in 30 mins from a single run to 350ish and it's spam 1 button add extra button if immune to 250 then ensure you have t.def res 3 up and go back to pushing same button unless it's immune
This is a really great example of 1.0’s shortcomings more than anything - it was just seen as an easy bonus, rather than a reward for playing with difficulty
Odie is the party reset for deep dungeons still a thing or did you patch that out
Ah, the poop emoji - glad we’re being concise. Great debate 🙂
must.. resist
Well I used it to bridge the gap for al for my pvp play.
Now I am set back
Making the plateau even further
There are plenty of ways to fill that gap that don’t require the aforementioned “trick”, etc. this is just highlighting why the guild needed a change
Imo this makes the Al gap less due to anguish 2.0 requiring als to get further so the people who have 100+ als will cap out because of difficulty sooner than you will and they'll be able to increase Al but the anguish will still be the same
Plus Odie nuked refineries and towers and fishing are pretty easy ways to grind mats as well as endless for orns about 100m orns per endless with temple+ shine + Vulcans brew + coin
You can get more with an orn event or spelunking event up
Over time maybe but still farther but not equal to.
Also Odie has released multiple ways to do pvp without als involved for kg and territories theres the pvp guild as well
you sound like a rs dorado player
Who me?
yea sorry @ jinx
Ew don't accuse me of such treason lmfao
dealing with ascension in kingdom war is still kinda a main reason i feel guilty for not ascending
its a good motivator, cause its inter subjective, your kingdom mates care (a tiny amount )
See any Al is beatable in pvp
Al is the only end game play.
Okay let me know when you have anguish 25 on all 4 paths
Then tell me Al is the only endgame
Oh and make sure you do it shackled
Since that's where the actual difficulty is
we need HoA and Orna tags so bad...
Nah I'm back playing orna for the time being need my Trev staff and I got bored of 13 als
Im with you
But this varies per player imo, not all people have this kind of mindset
If that's how you view the game I hope it eventually changes otherwise you'll end up quiting the game after a while because all you did was grind mats and orns and repeat
how are you adapting to the new ang2 & refinery stuff?
did it slow you down, or spread you out into new gameplay, or (???)
Yeah it slows me down ofc, im not in 2.0 yet though
Despite me not playing the game actively anymore (just 5 daily towers), i still have tons of proofs to spend before moving on
What mat are you waiting on
Wolf's blood (i missed it last week, but it'll be on ang shop this friday)
oh, i didnt know you stopped
Yeah, the early 2.0 shackles demotivates me to actually grind the game
Specially with the way they were implemented right
still hoping we get a slidy bar that make it so you decide how difficult it should be and the rewards gained based on the al. give recomended al range and reward players for less als reduce some rewards for more als
what
10m ago you arguing for ascension is the past, shackles is the future
now we need more rewards to speed up ascension?
yes shackles would still be there
based on the amount of als you have if you can run anguish 10+ with 0 als you deserve more rewards
you also deserve the ability to give your own challanges
if youre looking for relaxing gameplay that allows you to grind content you should beable to use a bit more als
this has mostly been my stance for a while
im very much for the play your way this game offers
and shackles in its current form is anti play your way
i feel like the numbers that you want to change (ascension, down or up) and the numbers that we can change (anguish, up or down) basically do the same thing
like if you take my stats and divide by the monster stats, we get one number
no its different things
if something is recomended al 30
but i wana try to run it with 10 als
i cant without hoc
and i gain nothing for doing it this way
on the other side
if i wana run something thats al 30 but im really struggling due to gear options or just poor luck
i can run it with 50 als with reduced rewards id say al/recomended should give rewards total
what hoc?
this is proof that ascension lvl 5 vs anguish 3 is the same(~) as ascension lvl 19 vs anguish 4
so 10 als is 2/3's better 50 is 2/3 worse
i feel like youre missing the point
if something is rec al 30 you want to run it with 10, level up your anguish higher
not that im entirely disagreeing
but we have to keep in mind that stuffs like stat passive isnt mult with ALs, then there's ang gears (that is also isnt mult with ALs), and other things like all these new modifiers in ang 2.0 (unlike 1.0, where everything is just stats)
yea the new passive game is a lot
i think its pretty cool how we've already seen separate adjustments to different anguish paths to make different game modes all feel good. old anguish was a hammer
the difficulty for something recomended 30 als is less than something with recomended al 60 and not to mention the malus things for a higher anguish may make it too difficult to run at a lower al at al 60 but managable at al30 and again why should i do a higher difficulty with less als if i dont get more for doing so
and no offense but i love that the new gear is sandboxed away from pvp
the entire point is you choose your difficulty instead of shackled or unshackled you choose exactly what al you wana be instead of being forced to the highest al allowed for each anguish
your premise is you want to and your argument is why should i want to, if i dont get rewarded more
.. so i think i dont get it, or youre not really sure what you want
I think they should have updated it just for the raid because that was the only thing broken about anguish.
its called pushing the limits for more rewards give incentive for pushing limits further while reducing rewards for making it easier
negative ghost rider
Still no rewards though.
yes there are
Like
theres pleanty of rewards currently but its restricting for high als to wana run it as well as rewards arent valuable for high als
like?
Like what rewards exactly?
the rewards arent valuable for high al cause you need more stuff?
hmm idk theres proofs of each path theres anguished gear and passives theres increased orns gold exp luck
no because the time spent for them isnt as valuable as it is for lower als
Exp...
I'm maxed.
because lower al players need less stuff?
so you have the gf overleveled badge?
no because theyd be spending roughly the same amount of time reguardless
high als take like 7 seconds to kill a.mori ang 0
so because high and low al players spend the same amt of time
but high al are entitled to spend less time
because al
It’s your choice whether you max the exp bonus or others. Ang 2.0 level 25 will have the same orn bonus as Ang 1.0 level 50, for example
no theyre side is we have the als we already got through the buffing more stage so the rewards of increasing to 3 mins for a raid or 3 mins to run a dungeon is less valueable
than for someone who hey im already gonna spend 3 mins doing this so im spending the same amount of time to gain more rewards/more drops
late game players are efficiency based which is where lots of complaints come from
define late game
100+ als
even 50+ als
where people are capable of 2-3 shotting a raid and 1:30 dungeon boss complete
imo theres no reason to increase al after you get to the minmax cap
in my opinion al is useless after compensating for bad ornate rolls (~20 lvls)
Is there a tread on the lvl'ing requirements, so I can get a timeline on how long it will take me.
and obviously in BRYEs opinion al is never useless until you can cause an integer overflow on the stats page
maybe even not then
For anguish, my man.
its just what im playing the game for, really
my "personal goal" in playing this game 
ah thought it was about the player's exp
there is one for 1.0 as it is based on a set formula, i cant answer for 2.0 though, maybe its the same(?)
I'll ask on the east coast discord, someone might have it.
try the ol discord
Another alt abuse trick im unaware of?
Okay its time to ban alts ☠️
How did towers get nuked, and fishing?
I do hope shackles get reworked into something that respects veterans more eventually. That is the only thing that genuenly offends me about Anguish 2.0, and the thing i still have no sympathy that it got implemented the way it did, especially cause it contradicts the statement in the reddit announcement that shackles should be so you can progress at about the same speed - hoped for a fun difficulty curve that slowly gets more, and not an illusion of choice or portrayed droprates that dont reflect reality :(
But mostly, i am not a fan that my ALs get held hostage, turned into plot tokens, beeing asked to grind to be able to what i already earned without penalty, and that for hundreds of hours until im allowed to enjoy again what was mine in the first place.
And that, for those hundreds of hours, i gain nothing for them.
A slight reduction in proof cost for level up per AL over the required limit, or a slight bonus in drops that only apply to your highest anguish, a new type of proof i can spend that only drops on your highest anguish for the difference in ALs you have over whats required for that level, that only drop if you shackle... Anything.
If the goal is to take them away for difficulty, im all for it, but not without compensation.
towers and fishing didnt just a lack of punctuation haha i was saying theyre realtively easy to graind mats out
Oooh okay, yeah i agree, i was confused x3
sorry lol
I never did party resetting in gob forts and i did get alot orns with them. Best was 13m
Endless is so annoying to set up. It should never be the only option
But i feel like ang 2.0 still has some potential in gobs. I just need to get the levels up
If the zerk chance works in deeps it could be very good for gobs
Ik but they're less effienct than running endless or horde boss
Endless takes like 5 mins to setup that's including my class swap and stoping at floor 100 to add boosters
Tbh I would rather run hard boss dung than goblin 🤷♂️
As well as a gear swap for aegir stance
Anymore endless is actually easy to set up because all the new gear that doesn't require 6 pet swaps to get buffs and ward turns
And in 5-8mins the gob dungeon is already done
I never liked doing endless
If youre pinpoint precise sure and not slowing down to kill anything or grab all the stones
I've found that I could run them without anguish in 10 mins and the sweet spot was 5 an hr
I loved ang gobforts bc it was kinda fast and easy to get fast orns
- hard mode rewards
But lets say you get 13m orns and you can complete 8 in an hr about 100m orns for that hr or you spend 15 mins setting up 3 endless and get about 120m in that hr with only hitting 1 or 2 buttons
That's if you can complete 8 in an hr
Difference is that the other one can fail and the other does not
I found 6 to be pushing the limits for full clear rocks + killing any boss
You set up 3 as long as you get floor 200 on all 3 you get 120m
It will always give you atleast 6m orns but average for me was about 8-9m
I mean i do have othet things to do in life than spending hours in endless. If i can get 6-13m in 8mins i can just do something else for the rest of the hour amd do the same thing after cooldown
I still have to work and study at the same time so the gob forts were the best for fast orns
Endless 400 takes 30 mins if your paying attention and gives you 4ish hrs between start and finish
You're probably running 5 gob forts a day?
I do 1 each hour if i have one in ot
So as many as 16
8x 16
Or you run 1 hr and have similar/equal gains
And have more time to study
And work
You're proving why endless is a better option here
And miss the 16 eod rewards?
EOD rewards can be gained when you have more time to relax rather than when you've got studying and work to do
Eg on a weekend
I mean if i can get decent amount of orns and get eod rewards its a win
Not to mention i also get guild "proofs" for mats
Not to mention you can probably run 16 hard normals at the end of your day to get EOD rewards and it'll only take you 1 min 30 seconds to run them each*
This is the only compelling thing you've said and still the guilds prices are so bad for time spent
I mean gon fort offers all of those so its a win
Pretty sure you can run 16 boss dungeons and get more proofs of melechaly in less time
Instead of doing 1hr for endless+ 16 hardmode dungeons + some other stuff to grind proofs so i can get more mats
Or hard normal
Hard mode anguish when at a min max anguish level I Wana say around 4-6 unshackled will give you more proofs for less time spent running the initial gf gives you hard EOD and can still be done with enough time to run 1 endless 400
And you can push further in endless and get anywhere from 100m orns to I think my buddy gets floor 700
Looks like there's no reason to continue this
Correct
Make gob fort for all the reward in one !
Proofs, orns, EoDs.... it just take infinity more time then doing it "separately" from other.
Jinx is just right in this one. 🤷♂️
In 10 hours of your gob forts, 8 minutes per one:
- you do 75 of them
- for hefty 670 mil orns
- and how many T10 you met there for proofs? Let's say 200 T10 kills? no idea how many you do there
- and also about 200 hard EoDs chances?
In 10 hours some mid will run
- 6 endless (6x30 minutes = 3 hours) for nice 670 mil orns (that will be really bad runs imo, which could be done with AL0 deity)
- in 2 hours I will do 200 T1 hards for same amount of EoDs (or a bit mroe tbh)
- and it will leave me with 5 hours for running T11s for proofs ....which is 90 sec per dung, taking 120 sec - clicking and stuff - 150x T11 horde dungs, with nice ~4500 kills to get proofs
🫡
Gob fort is really low tier content, or waste time for high tier, it doesnt offer much, cmon.🤷♂️
Gob forts were a great source of orns for Gilga players, even in the high end of ALs, simply because endless is simply not good with that class
Coming to say i used to run gob forts all the time for the orns 😩
As a gilg who hates endless (aka a regular gilg)
Hard boss dung all the way, no?
Not really sustainable long term unless you’re abusing alt runs
Yea its super expensive
Imo a good fix would be large orn piles available for spelunking shards. Can have them scale with tier to not be too abuseable early and would actually push the main spelunking mechanic and allow people to level that guild without it being a complete waste. Even with peak anguish it wasnt hitting rates that endless would hit so I don't see the harm in it being a 2nd best orn farm plus some secondary benefits.
Feels like gilga lost its two primary orn farming methods with new anguish: ability to farm high anguish with bogs seems out of the picture but used to offer a very nice 'passive' income and goblin forts as a primary. Since new anguish drop I've been doing basically just DM and hard horde boss which is pretty unsustainable.
THAT is actually nice idea.
Finally the guild will have its own purpose matching its content.
I'll make a formal suggestion
Damn, I never thought of that, that’s a great idea!
aw damn, Gilgas agaiiin ?
Deep dungeons in general could use some more purpose. Even with anguish no one played mystic caves
Oh man thats some extra brainpower right there
Imma vote
Oh no wait
I was thinking more of those orn piles you find inside the deep dg. They could get buffed by orn gear
This would help quite a bit. Ive done tons of deep dgs and I'd feel excited to find orn and gold piles for once heheh
large orn piles available for spelunking shards
This is how I already use them 😅 just on shrines of luck.
To help out lowbies, this seems like a good potential fit.
If 600 spelunkshards buys a shrine of luck which is worth like ~300mil orns to an ascended T11 endless grinder, then maybe 600 spelunkshards are worth like 30mil orns to a fresh T10. People can buy the raw orns early on when they can't endless, or just for "easy" orns, or they buy the shrine for deeper gains (not unlike in towers, buying mats versus buying DMs->mats).
I'm buying shrines in seer guild. 👀
In spelunking guild shrines pay for themselves if you can run 6 deep dgs
Personally think its better if all late game orn farming doesn't boil down to endless but that's a gilga speaking so
I think it would be better if it wasn't only endless -- but I'd be deeply concerned if anything was made to be as close to efficient as endless.
It's already really screwed up that people can focus on endless for like 2-3 days and generate enough orns to ascend for a year. 😅
I thought, at least at t11, old goblin anguish levels were around 130-150m an hour and felt good, and you got a few EOD rewards rolls too. Prob less than half as efficient compared to current endless and requires less setup. I don't think that's too close that it would break the game.
I'm clocking great Oracle DM at about 70m an hour with no event if you're on the ball, but they provide tons of materials, so some diverse options there
Napkin math numbers: (lmk if this is ballpark correct with what you're seeing @raven bane)
can clear like 8? forts in an hour, which is something like 1000 spelunkshards per hour.
with low ang, getting ~5ish mil orns per gobbo, for a baseline of 40mil orns per hour.
ergo -- 1000 spelunkshards could probably buy 100mil orns and that would be fine. 50mil to be conservative, 200mil to be brave.
(note: 600ss buys a luck shrine, which is 100-300mil orns in endless depending on ascension/depth)
Also one serious advantage for goblin forts and longevity is that you can just do one when you feel like it and be done in a few minutes. Endless requires so much setting up and time its an easy burnout
I think 8-12 is probably right, but that was the old way of just clearing t8+ bosses. Likely would be considerably slower if we're doing all the mining. Could do some testing as I never have done that
2-year old post (and whole thread is worth a re-read tbh) talking about orn rates, surprisingly aged well:
https://discordapp.com/channels/448527960056791051/1135636657396269128/1135643872807100426
Damn just watched egberts vid
His english accent is perfect. Isnt he portuguese?
Unrelated as fug im just impressed 🤷
Just one boss. Still had a great possibility of stacking for more. Another ornate BoG 6m for tier 10 zerk boss.
It's my script, but it's not my voice. I did not have a proper microphone or environment to record at the time, so I recruited my good friend NomadCasts, whose entire career is talking into a microphone
He is, in fact, british, so you're not getting a better english accent than that lol
I would say old anguish with gob fort averages around 10-15m a fort
Oh im glad i didnt say "near perfect accent" then 😂
I would like to know, where these numbers come from...I was able to so 200-300 mil/hour in endless as AL50-60 Deity before rework. (#🏆│triumph-and-tragedy message)
With AL70 and some terrors and experience I managed to pull 400-500mil/hour (#837372042985996319 message)
Right after patch release and similar AL I was able to get to almost a bilion per hour.
Now I'm at bilion per 40 minute run endless....
AL0 DAra with right equip as lvl250 has to be able to pull your 300mil/hour.👀
All those numbers are with all boosters (really not running any other time).
Ok, somehow it just speaks how much Deity is broken, but I dont think summoner is that much behind? RS isnt that bad either....100-300 are really low values.
Seems that whole convo of endless orn happened during my break, those 300+ I pulled right after coming back 2-3 months later.
Guess it would put Deity somehow in all those rankings even before.
Just one boss, and I only have 2x legend bogs 😛
I did 600mil endless in 40mins just the other day (i.e.. last week) with shrine.
It can get higher during rift event with the easy cheesy orn dropper enemies, but otherwise I think my ballpark is about right for endgame endless.
300mil/hr, x2 with luck shrine. Obviously changes during temples, events (both orn rate events and events with lucrative orn enemies), and depends on luck and ascension and gear.
Ascension gives linear depth, which gives quadratic (orn) rewards. 🤷♂️
I mean, I read the whole convo about endless and those numbers was eh even for my before Deity rework (as stated numbers with screens back in the time).
If you're saying I'm being conservative then sure. If you think goblin fortress spamming should be spitting out many hundreds of millions of orns/hr to "catch up" then I'd disagree with you.
Smh... here I am, AL50 Heretic, excited about 300mil orns an hour
Billion/40minutes is nuts
it come from shitton of event/consumable orn boosters, leg+ Bog, probably some really good 25%accessory amity, and a bunch of really good RNG. Maybe some anguish cheese to, and of course god tier loadout.
Also he did it while being plug right at the but of the server i suppose, so no lag at all ever.
I'm doing hardmode ang2.0 lvl1 with vulcan brew, one leg bog (one normal)