#Anguish Live Feedback
1 messages · Page 4 of 1
Sorry for the cynism, just worried.
Fun fact, in our player summary we still have a function for "claimed territorys"
It does not include conquerer guild captures.
To anybody with OCD, you're welcome!
If that is really the case, then disabling proof drops the moment ang 2 hit the servers wpuld have been the play? I dont see that be the reason, else the rewards would have been stopped already
You mean reputation? Or Areas taken? Not sure rn.
Reputation is territories/crown whatever is higher.
Areas taken ...are areas taken.
Thank you.
Instead of adjusting every system to the alt problem... tackle the alt problem.
Its not even fun to do, i can't name you a single person that enjoys menuing through multiple characters.
You have 0 limits on your account, except as a wayvessel slave or farm booster, or maybe a challenge run i dont see a reason for alts to exist.
But that doesnt to apply to 9,5/10 ppl, most people get overwhelmed when they get told to upgrade their OS already, so its a start
Holy shit i need to stop reading everything.
Reputation is current, i mean specifically the one that summarizes all areas you ever taken into a number
luck doesn't affect proof drops, right?
That one only shows if they were part of the old area control system, as that number is still part of their record.
What is the problem with that?
turning shackles off is more forgiving
Pog
When shifting from ang 4 to ang 5 (unshackled) you wont go from 18% (proof drop chance estimate) to say 0.2%, instead the bonuses after ang 4 will have a penalty applied to them. So you'll have say 18% + 0.1%
okay, even with you saying it i still dont understand it this way reading the patchnote x)
Shackles usually limit bonuses
They won't limit the bonuses accrued from 1-4
Only extra bonuses from 5+
live // beta (the patch coming in ~30mins)
i wonder if anyone will use it like this (higher unshackled anguish vs staying off/ 4)
e.g:
say each anguish level you get +5% orns, for simplicity, and say unshackled reduce that to 0.5% each level:
At Anguish level 7:
before, with shackles off, it would be:
0.5 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5 = 3.5%
now, with shackles off, it would be:
5 + 5 + 5 + 5 + 0.5 + 0.5 + 0.5 = 21.5%
shackles will now only reduce the added bonuses you get from Anguish levels 5+, including EXP, Orn, Gold, Luck, Proof chance, Gear chance, and Item Drop Quality bonus
100% will be using higher ang levels, it'll be more rewards than 4
And unshackled means my ALs will be able to handle the higher anguish. Ths way I can be my character progressing up to the correct anguish level for me instead of AL8 me
Will still experiment with shackles for sure, may be better overall
i think you meant shackles off
shackle shackle shackle
yeah 
that's the right way to do it, very good
I still want slidy bar hehe
should be done for tower as well imho
Wdym
related to anguish
It's for all anguish
but that's the other line
No it's anguish as a whole
This is possible?
well done odie
I didn't know the fight could change to have a zerk enemy in the midst of a tower group
It's a malus
lol yes
1% chance for zerk
I don't like dealing with zerks in my dungeons
And the zerks in towers are scary enough
I don't need more
triple zerk nidhogg encounter
lol. i killed the cactaur and the beo vers3 hit for 32k
.. i may need to change my spec
How do we feel about the changes today
i think it introduces a moving sweet spot depending on a players lvl, instead of anguish 4
A step in the right direction but could be better
I want a dang slidy bar to determine Al used instead of either required amount or max
i need to reach those lvls to understand what it means 🙈
Sucks that people will just be running unshackled even further into anguish now, instead of them just doing ang 4. I don't think it solves that original problem raised, just means people can do it at even higher ang
Sounds like agony proofs took a sizeable hit
Apparently 50% of before patch
That I do like, think agony was a bit to rewarding
Idk if 50% cut was correct
I'd have gone with 25% cut to agony, 25% boost to despair lol
Was generally getting 20 to 30 before. I'll see what my new drops are
Man what is this i get 3-6proofs solo from ang13raids lol
Oh wait, are you doing unshackled?
Nope lol
Same from Agony 6 shackled..
Sounds like it may be bugged then lol
Even just 1
Unshackled rate applying even while shackled, perhaps? Post a screenshot of your agony page and the rewards you're getting
Same here shackled Ang 7 3-6 proofs
Agony before was pretty fine i dont understand the needing to nerf agony before this current nerf needed about
5000-6000 anguished raids to your current level to get anguish 50 considering all those scrolls your gonna grind and all those raids that are gonna have millions of hp and alot of malusus that are making yiu suffer more
Its was pretty reasonable
I hope NF see this and think about reverting the change cuz it truly truly was not needed
Post screenshots
I'm seeing around 6-12 rn
I mean agony was the fastest by far, I think we can all agree on that, but nerfing it this badly instead of buffing the other paths when everyone on the community is complaining how painfully slow the other paths are is not the move
de ja vu
I'm for a nerf to drop rates, think agony was way too good after the buff
If it's the right amount now, not sure
Ang12 i just did those
Post your agony page
how many turns did that big fey cockatrice last against you?
for me currently agony is what i mostly engage with rn in terms of anguish and for the most part just to increase the item drop quality bonus since i want more ornates for less scrolls and pretty much dont care for any ornate drop besides from raids since they are abundant anyways in other content
And you were getting 6 on the high end, 3 on the low end?
Definitely sounds bugged if people on ang6 and 7 are getting same rates shackled
Maybe bugged
bug is that t8 raid giving proofs while t9 mobs ignore anguish
Could be ang 6 averages closer to 3, ang 12 averages closer to 6
Now odie makes only t10raids give proofs
🦛
😂😂
t8+ raid and mob giving anguish would be nice
Thats rly rly bad like if i average 6at 12and i need 1380 for next level thats 200raids solo or 500raids duo since duo gives less than half the proofs
whatd you guess, 2-3 weeks?
Wym?
"bad" as in time cost?
so itd maybe 200 raids in 2-3 weeks? longer?
assuming you were going for it
For 1lvl
Assuming i would do all solo
Im hoa so i do 2uws every hour till i go sleep and i get 15-25 scrolls a day
Thats around 8days of scroll farming
Then i have to do the raids
And im hardcoring it idk how many would do uws every hour every day
best i ever got while active was a couple hundred scrolls per week in orna
This nerve agony is terrible...
but so sounds like 2-3 weeks, maybe a month for 1 lvl
Yea so its even harder for you guys
I'd like some changes on the proofs of molancholy
the agony nerve no longer makes me want to evolve on this path
I have a question, would giving several proofs melancholy by mobs be a problem?
For example:
Ang1
When you get the proof, you can have between 1 and 2
Ang 10
Between 1-3
Ang 20
1-4
Etc...
Since the agony nerve no longer makes you want to invest, the dungeons do not earn you, the open world takes too long to do on Orna, what is left?
I like 2.0, but I don't see where it leads us now. The player is less and less reward I feel
I haven't had a problem with the melancholy rates myself, they seem pretty good so far
Yeah, Despair seems to be the only problem
about this, itd be really cool if berserk enemies had a boost modifier to the shards for that battle
I'm level 14 and I find it terribly long, I love the farm but I feel it's going to take months and months to evolve by being very active during the day
The boost is -50% of your current shards lol
It's meant to be a longer form content
the biggest thing is that overworld you can't really do horde like in dungeons, my thoughts are along the lines of having the option to toggle fights to have horde options if a player is engaged in anguish, and well, making sure the extra enemies are just normal monsters not more bosses
Yes I agree but will the amount requested not be too much for the average player?
that way it wouldn't be some big exp farm gain
Any chance agony is bugged rn? Sounds like people might be getting unshackled rates when shackled, not sure
this + a way to vary monsters
Imo, most rates seem fair right now
I would agree that Despair could use a bump up over anything
When you realise you need ~4000 dungeons to hit ang30. Or ~8900 dungeons to hit ang50.
That seems fine by me considering ang30 is 5 whole levels above the old cap
well, it's meant to be a challenge, not easily achieved 😛
and like John Egbert said the ratios don't match
50 != 50
Sounds fine to me
That's right, I'm almost 1,000 dungeons since the beginning of 2.0 and I'm lvl 14
1000 dungeons in 14 days is feasible, if a bit scary
870~
This, yeah. 25 should always be used as the baseline for soft max
(and it should take a while)
i personally dont think the challenge should lie in the grind but instead in the difficulty but some grind im fine with the question is just which numbers truly would feel "good"
With the current state of anguish 2.0, people are no longer really worried/mad about proof rates or or shop costs, all that people don't like are the level up costs. They just want to do harder content earlier. (Not what I'm dissatisfied about, I just want great monster aspects back in the shop)
Then I only do dungeons, nothing else. I want to rush the lvl 50 but it's the more I evolve and the less I want to xD
And this is why I think demonworking tools shouldn't have happened, so that the grind of getting better items would've naturally also taken long and matched up with the proof costs
(exception being world farming which is just bad)
Oh, please do not set your goal as level 50
This. It just feels a bit like a slog to get to the difficulty I want to do in the first place
Level 50 is kind of a very ambicious goal for all paths
47 🫠
no!
100
And what else should I set as goal when I want lv150 for final reward?
Agony and melancholy are fastest, so those 2 will definetly go above 50
the true reward is pain and suffering
We're here for this after all
So If 25-30 is the goal, high AL players being able to use their full ALs was never even part of the plan?
Odie proceed to make them even slower
soft max =/= what youre saying, Sirith
Yes but this patch about the nerf Agony Proof rate make me feels bad... I mean i understand the true fact that we can grow very fast the Agony levels, maybe a little bit to much... But this nerf make me feels loose all sensations of progressing into the game
Its not too much lmao
It took me raiding 7hours a day
Since update dropped
To get to 13
NO AVERAGE PLAYER IS DOING THAT
nor will they have the scrolls for it
What class
🦛
Gilga
The thing thats making me mad is this isnt increasing the difficulty its just forcing it to take more time
To reach X anguish lvl
I was focus on DG melancholy at start btw
Not raid
It's designed to take longer
The only limit to go further is your capacity to grind Al's... There is no Anguish limit so why make it more harder than it was before ?
if you accomplish it too fast than you lose something to work on
it's nice to have something to work on inbetween event content
Not a problem, just with conq now beeing a factor, it would be cool to also include that, as it technically is almost the same thing, and since conquerer was supposed to replace the area control system and the "reputation" function already factors in both, the areas taken could do the same (could be renamed to territorys taken, or something)
now the choice is between added difficulty, but only slightly more rewards, or less power and full rewards
That is a huge improvement to how it was before, where it was lose-lose before, cause you got less loot from ang 5 unshackled then anguish 4 unshackled.
or basically, how you turned it, if you were high al, it was less from 5 then 4.
But how many people are going to play unshackled when it's clearly a slower way to progress?
No one even me an als 40played shackled until ang13 since the start
In my opinion, everyone's goal is to reach high enough anguish that is hard enough at our ALs, and that clearly the goal of anguish since it also has an AL cap. But making the way there is boring and not very rewarding with how slow it is now, we want to anguish gear but we can't really spend proofs since our main goal is to climb anguish. Some of you guys say that its slow cuz it's designed to take longer and I don't think that should be the case, it's gonna be an endless grind tied to your ALs, but having to spend hundreds of hours doing boring easy grind to get the hard part is kind of a joke
I imagine plenty will play unshackled for at least the low ang now, or just remain farming at 4 like they have been
Making a "hard" long grind longer and easier is completely the opposite of the point of this new system
I didn't like making unshackled better myself
I think it shouldn't even be an option
I can see 200Als complaining that their grind was for nothing, but that would be solved if the journey to their respective anguish-al cap would be faster
there's not supposed to be a high enough ascension anymore where farming becomes more efficient... that was a mistake of ang1.0
thats my understanding
I feel like allowing people at a really high AL to instantly win is kind of a fun kill
Especially when it comes to a leaderboard
If we could have something that made you get more proofs based on how far your current shackled level is to your AL the more proofs you get, that would make everyone reach their AL-anguish cap at the same rate, with how the shop items scale in price with each anguish it would make the 50Als earn the exact same thing that the 200AL, everyone would have the same rewards and everyone would enjoy a difficult challenge
Just throwing ideas
You literally have to reach certain ALs to go up in anguish
That's what I mean by AL-anguish cap
yea but youre saying, if i am AL 55, then my "AL Anguish Cap" is (some anguish lvl)
and that i deserve to be given it???????
by virtue of having done the ascending first??????
When you reach that point the challenge for yours should be the same as someone with 75 ALs that has reached his
thats what shackles are
That's not what I mean, I mean that reaching that point should be our goal with this new anguish no?
its not a point. ascension goes up forever, so does anguish lvl
maybe youre going to stop at anguish 10 cause its too hard
how could you possibly know, not having done it yet?
Odie mentioned earlier that Ang 25ish is roughly around where the old Ang50 is
I've been grinding towers with shackles on since for over a week now, and it wasn't bad at first, but after reaching Torment 8 I don't see this as being anywhere close to reasonable for how strong enemies are...
Even with nearly perfect, Ang5+ gear, I've tried 4 different approaches/builds and I can't see how when set to AL 17 I'm supposed to deal with +144% enemy stats and all these maluses, in a way that isn't just a complete waste of time in the fact that I could earn more just staying at 4
In my opinion shackles should be set differently for each content
is this good or bad for you?
Rn I'm AL 52 which I think that's shackles 20, I can't possibly go up to 25 cuz I will need more ALs , but I was able to do Ang 50 at als 30, so I will be stuck with easier content than Ang 1.0? I don't think that's the point of this anguish
Als count from all classes
Bad, im saying the difficulty of the content feels absolutely insane when weighted against the rewards
i think its good - not only do they create a challenge mode we can play w/ friends ("do that at ang 10...") we can farm at ang 4 at a controlled pace, and the game has a sandbox for powercreep
....????
🦛
Play at anguish,4
Have fun with that
40000dgs to reach ang50
If not way more
whats the point of hitting ang 50 tho
Why play anguish which is supposed to be the hard content at ang 4 when its pisseasy
A challenge?
Anguish is infnite now so whats the point of not hitting higher levels?
so play it with shackles "its too hard"
The thing is you won't be able to run Ang10 at any reasonable rate as it's kinda impossible for the AL it sets you at
like many, we want to reach 100% proof rate to finally focus on stuff and buying compo
Also if i can barely grind anguish levels when am i gonna have enough proofs to anguish my gear?
Isnt that the point of this new anguish?
There is a difference between "too hard" and "borderline impossible to complete at a reasonable rate"
We won't be able to do any of that until we reach our anguish cap
Is it really about earning more at anguish 4, do you want efficiency - or do you prefer beeing rewarded for the higher difficulty instead?
powercreep is real and if the optional end game difficulty is too hard for reasonable players to progress through, that gives a huge opportunity for cool new stuff, dont you think?
Huh?
But the problem is the reward does not match the difficulty what so ever
🦆
If its too hard it gives oprutunity for cool new stuff
Lmao
Wtf
Truly a
🦛
Moment
Honestly until people are wearing anguish gear around the relevant level
I think it's too hard to gauge
I am i am
i get what youre trying to say but that reads "if its unsolvable rn, guess we have to wait for new items" or "if its not doable rn people just have to create a solution out of their ass"
Not just weapon
Im wearing full Ang4/5 gear... I feel Ang8 should at least be reasonable with that
Anguishing my gear wont benefit my ward amount for raiding as gilga
Nor benefit my dmg by alot
anguish 12 weapon
Anguish 1 armors
youre not wearing appropriate anguish gear for your level
when raids came out, raid ult would deal 99999 dmg and kill you, 1h cooldown, and no one could mitigate it
What does having ang12armor benefit for me ( im using swash) so i dint benefit from def/res
then, some stuff was changed and added and one person got through the ult
HP & Mana does, all your equip has Mana, and one has HP
It will tho, get that helm/boots to 12 and your HP/Mana will increase your ward
ward aka survivability
this stuff im saying isnt im making it up, its happened many times already while Orna has been growing up
🦛 but i can barely make enough proofs to level up my anguish first
Cant afford to spend 3k proofs to anguish everything else
It's meant to take awhile
(imo working as intended)
I am grinding all anguish types to make enough spare proofs to level up my gear
I dont see the average player doing that
i get what you trying to say its just not what what you said up there X3
People will get creative, ye
But the moment you have to full buff for every tower fight, or at least buff once with mimic for WoO and Mimics, rewards presented in towers are not feasable
I really liked to have a challenge with shackles, which is also rewarding. Will I still activate shackles for such small benefits? I am not sure...
I feel shackles should be inverted
you lose more and more AL as you go up the guild
which would explain why you need a minimum ascension level to level
since you would need the ascension to lose it
Shackles can stay
It's wierd how it works right now
JJust make anguish more rewarding
I am not against schackles existing
thats just a really weak argument.
Life is also supposed to take a while tho i want to reach my appropriate anguish before the heat death of the known univers, tyvm X3
they just feel wierd
i mean, sure, thats your opinion, but theres also a guy who has fishing guild 400 so who knows whats feasible
Maybe get some random proofs for breaking anguish gear would help
Also all the ppl saying it should take a while i would like to see their anguish level
Still insane though
He said stay at anguish 4 to farm
"my appropriate anguish" is just like . that ascension and time efficiency you thought was yours, was never yours
Gurnn calculation was if you play at current max anguish
It's not an argument. I'm just saying it's working as intended
I feel making your AL slowly vanish as you raise anguish would fit better than MASSIVE AL drop at 5 and then gaining more and more AL
losing 3 ascension levels at 5 would explain why you need at least 3 AL to do lvl 5 since you would not be allowed to have negative ascensions
🦛 full screenshot
and their AL.
Almost all people who want it to take a while have no AL that they get devaluated until they progress high enough, and the more i chat in here i more feel its envy people think we shouldnt have a faster catchup.
okay, fair.
Just gonna throw this out there, raids and dungeons are good easing into shackles and such. Towers definitely need a fix. Ang5 with shackles is doable but suuuuper slow. I can't imagine the rising monster stats with such a small increment to ours. Towers are not torment it's just not feasible after a bit.
I'm sure after a few months when ppl lose interest in the insane grind there will be changes
Its either very high als with insane gears who already have 6k scrolls saved to reach high anguish fast
Or ppl who havent even grinded it
It only has a soft cap, you can keep raising anguish level
and the very rare exceptions
of people actually beeing happy with raw masochism
330als combined on all classes this is the very highals example @languid adder
I understand odie and her vision of not having the content rush, but there is clearly a general feeling that players don't feel like they're rewarding for the time they're investing.
im aware, but thats the only person im aware of that enjoys the limitation and devaluation of previously aqquired progression in regards to ang
Yep
Minority opinion≠everyone
i dont want it to be a breeze, i just dont want this to be a fulltime job for MONTHS until im allowed to be at my deserved power.
It still feels like its designed this way to punish high AL as its assumed anybody who has it most likely abused refineries.
it is not soft caped, it shows that you need to be ascension lvl X to keep going up
Thing is high als suffer the least since ppl at that point have perfect gears to keep up with anguish to a point
Where the average player suffer
Since he cant use als to make up for his bad gears
Nor have good gears
The point is it isn't like before only going up to 50
but they also get the most cheated, as the ssystem is designed to grow with it, only punishing growth that happened before, and pretending its valued.
im kinda the opposite example, low AL but lots of gear
250days of playtime
Anguish right now, green is what I expected, and red is what I feel is, very dramatized, in terms of dificulty spiking
WHich is why I offered the idea of losing AL instead of sudden flooring of AL
But all in all, I like the schackle, it's barely a thing for me, since i am AL 32, it's not a huge drop, but i can imagine how much it sucks for someone who is AL 200, that he needs to farm to Anguish 50 to get most of his AL back
oh thanks paint for your shitty new transparency
Just gotta grind certain mat blocks
good to know
I dislike this idea as it kinda kills the concept of continuing to level anguish
How did we go from anguish balance to your als again
You are saying that Ang 5 dungeons is hard?
you said high als got the gear to mitigate shackles, and low al players are most affected
you really like to spam this emote huh
but i said something stupid about having gear and low al
I am not really saying it's hard
dungeons are the easiest content anguish wise
world farming does not exist, it is not real, it cant hurt you
instead, the floor just feels off, like anguish 5 at AL 3 does nothing
anguish 14 for me, who is AL32, will do, nothing!
Hippos are the best animal
S tier
it just... feels wierd
What i just want is anguish feeling fun by being more rewarding and not pure pain
World farming is a big focus in aethric
if anguish 14 removed 32 AL, then it would make things harder on top of making monster harder
Is that alot to ask for
the "you gain stats" part of anguish level with schakle feels wierd
Happy fun time guild
Well it's an optional thing
But someone with 200Al wouldnt get a challenge with 32 ALs less
ascension isnt required for anyone
I don,t do pvp because I hate it
When the content is made for al30
i chase gear and have very few ascension, game is fun
(but not gonna tell other people thats the right way to do it!!)
just saying, its not like there's a requirement for ascension
Its the rrr way to do it
the content is not really tailored to AL 30 either.
Like right now, with my gear, schakles probably make me stronger then a few people with tons more AL but worse gear
expless has even less ascension and i think he enjoys the game
I resort to als since my luck with gear that suits my class for content i enjoy is shid
You're speaking hypothetically
EXP-Less also wont play more then world anguish 1 until 2035
yep thats exactly what i did, +20% to all my gear means 170 is usable
I am not an AL chasser, i got good gear, just lots of people who are in my guild who are AL100+ look at the new anguish and understandibly feel it's counterintuative
yeah
I feel everything with the right gear right now is green EXCEPT towers. Super unpleasant. And eons slower than running just 4 and sweeping t10s. I mean like substationally slower
It evens the playing field
Only reason people are complaining so hard is because they're trying to compare it
agreed towers are hell
Nope im not comparing i dont enjoy current system
im complaining cause its not fun. X3
🦛
and its a video game, it SHOULD be fun.
I don't understand the concept of RAISING AL, might as well just disable AL when you do anguish content
The mobs need to be tweaked badly. Like dungeons and stuff it's a good slide in. Towers goes from 0-1000%. I shouldn't have to Channealus and hope for temps to clear one horde of mobs with good anguish gear every single battle even though I can
one concern ive heard that haven't seen debated here is, for 75AL+, the timeline for next lvl seems a lot longer
Thats what im saying ppl forgetting the main point
This is a game
It should be fun
This new updated that 99% of ppl dont like is not mandatory just dont play it and enjoy the same loop
If anguish was like "hard core content where you brave a cursed world where ascensions are dusted off you at the doorway" and you had to brave the dificulty with no AL then it would probably be a whole lot easier to balance
Is basically what your saying
but my cosmetics and specialisations!
the guild rewards are something i guess
I'm saying that anguish 1.0 was not how it was intended to be
to be fair, I did just that with BoF guikd
You can't have content hard for everyone if you don't cap it somehow, that's why shackles are a thing, if you didn't have a cap in power you would have to chose a point where to someone the content is impossible and to a higher also player a walk in the park
No one is comparing it to 1.0 right now beside you
Anguish 1 crucible buffs are 100% making gear better than anguish 0
yeah thats an easy way to kill a game if you demand others to think this way
If people are unhappy, and the devs are listening, it can be made better, and compromises can be made.
As already showed with Anguish 5 now not giving less rewards if you had AL then 4.
BoF does it
rayven is insistently comparing it to ang 1.0, and claiming injury
Yeah but what I'm saying is there is no cap to it
It's always going to get harder and harder
Idk who that is
So are you going to complain at the next level?
anyway off to do a bike ride and collect more towers to anguish over
the long blue name
Where is the happy point
man, i brought ang 1 to level 100 and didnt touch it for over a year, wdym xD
***gives new anguish infinite levels *** makes new anguish take months and years to progress through
good update chat
ok, 97, i finished it to 100 for the badge and migrated.
Ang 1 was unfun, but still a more thought out experience then current ang 2.0
Considering your anguish level right now
And that 25 is equivalent to the old 50
I don't think your comparison is even close lmao
Why you keep comparing to 1.0 when you said ppl should stop doing that?
i am one of the few no-lifers that live in this game, and even i think its way too much asked for.
If even the hardcore community is divided about the time spent, think about the people who play more casually...
I'm saying that there's no happy ground
There is
People are saying it's too slow
There's no cap
imo the casual crowd doesnt care much about efficiency anyways and just goes up some anguish lvls for fun and not for the profit and prob lvls it slowly without paying much attention to it over a long time
Id rather not be able to do the next lvl cuz its hard than not being able to reach it in reasonable time
It is bro, having to do 100 dungeons for 1 level when the difficulty is pisseasy is not a challenge just a boring painfully grind
You'll get caught up to the difficulty relatively fast
to add to this, what i mean is i would rather have kept anguish 1.0 as a system i CAN use but never did then having a rework dangled in my face that is too ambitious and asks for way too much investment AND somehow manages to devaluate parts of my progress without rewarding me for nerfing me.
I am just completely unhappy with what is presented to me, in comparison to what it replaced. If you want to call it damages, then its not about the rewards for me, its about what anguish 2 COULD be, but is not, at all.
No?
Have you tried ?
That's exactly what we are complaining zeir
It hasn't even been out that long
I switched to 2.0 cuz 1.0 got boring
I thought itll be fun and new
How longer do you need to see a flawed system?
And then

Ang 2.0 was teased last year
We can't but mats to ascend or items to upgrade that gear cuz we need it to level up anguish
Ang2.0 has been in the making for a year now
To reach a point where it really is a challenge
There is a lot of tension between shackles and the AL grind
is there?
can't wait for an Ascencion 2.0 😛 , cap 100, 5% each level boom
No problems here with shackles
Show playtime
Sure. As you level up anguish you need to sink mats into gear, proofs into tools and ang levels. Those resources could be used to ascend instead
as a casual i don't cara if it takes me 2 years to reach Anguish 25 , i'll get there when i get there 😛
Not here to send you pics of my whole character cause I don't agree with your stance
Same
All these aethric players need to realize their scaling is less than ornas 😂 . Your grind is much easier
I'm in no rush
i think that is completely reasonable, IF it would not take this long to reach a point where you can focus on both aspects again.
IF you arent growing with the system, but played the game in the 7 years it existed before.
It may sound that way, however there is a hard cap on dungeons and towers
20% difficulty scaling easier which is irrelevant to how long it takes to reach X anguish level
sounds like people who already ascended have a head start
In orna there's nothing stopping you from using a Wayvessel
Few ppl are getting 10 towers a day in orna. There's no WV for towers
which you cannot use for towers X3
or monuments.
Your dungeons have shorter times also, no?
A head start to what exactly?
Huh?
With refineries gone, towers shards way down since anguish difficulty is completely unbalanced, unable to buy mats with anguish since you need them to go up in anguish, how are we gonna progress ALs now? Back to fishing?
this
Please specify
i think anguish is designed so we invest into reaching our appropriate anguish before we continue ascending, which on paper is fun.
Not in execution, rates are insane.
What's the cooldown on them. 1 hr or two for horde boss
Just applying you are a minority of the minority so youcant rly speak for everyone and i would expect someone like you who played the game for a long time to understand that
With 2concs its 1hour for everything
Yeah I complete agree brother
ALs are giving me a head start... to the AL grind? That doesn't make sense
to the anguish grind
You get the proofs from normal mobs too
How so
So a constant rotation on them lol
That doesn't change anything
exactly what you said!
I didn't say ALs gave me a head start
they are just as entitled to an opinion as you are - please don't gatekeep
I have never said I speak for everybody. I'm saying my own opinion
Ah i c
Mb
The AL grind is separate and competes with the anguish grind. Having some ALs doesn't mean I get to stop gaining ALs
if ascension competes with anguish, and you already have ascensions, then in your case, anguish doesnt compete with ascension
It always competes
Well before you used one to grind the other one, now you have to choose between leveling up anguish or ALs
My AL grind isn't "finished"
i feel like we're getting closer to the root of the issue
They are both infinite systems using the same resources
you want to have ang2.0 be a system that provides a way to earn mats for ascension at the appropriate rate for your current ascension grind?
which, if youre high ascension, is a lot of freakin mats?
Ehhh
but you dont want to stop ascension grind to build the anguish mats "engine", at least not from scratch
I don't need anguish rewards to be a specific amount of mats
I don't even need it to be my main source of AL grinding
But I'll always have to make a choice between using resources towards anguish or towards ALs
Therefore, there is tension
And the grind to catch up to my AL is heavy
cool, i understand
Im not aethric
Hard to feel motivated to grind anguish up to my level
And I'm really not that high AL lol. Only 48
honestly thats what im looking forward to the most
Finally, i can pump those ascensions INTO something
I hope the unshackled rates make the experience better
i cant wait when anguish is more reasonable, to start investing into it, until its at my AL, and i can do hard content; even if its just super slightly better then without anguish, even if its just 5% more loot in total.
Uh at anguish 3 getting 11 proofs in reward screen and an additional 1 guaranteed was a bit much tho it seems every lvl is getting 3-6 proofs now I do think that I was a bit outa hand and too profitable
Wish i could move my acc to aethric :v but i already bought every sprite pack :v so...
i see you saying "i want harder game mode" but also "it has to be profitable for me to want it"
Okay i think i can summarize the issue with ang2.0 :
1 -NF make a grindy af game
2- Grind is rewarded (proof, items, fame, ascend, powercreep)
3- Ang2.0 is released
4- Ang2.0 is the most grindy content of Orna, by far.
5- but it is by far the less rewarding content of the game
6- And it also take away from you most of the grind you did until now (AL , Powercreep)
7- Devs answer : Ang2.0 is optionnal, you dont have to play it if you dont like it (oof)
We can agree it was a bit too much, but you could see some progress with each lvl you would get 1 more, now with it halved and the rates rounded down you can go a few levels earning the same amount of proofs, which isn't really fun
A bit too much as in taking 4000raids solo to reach ang25? Imo that is reasonable you gotta grind the scrolls then grind the raids with the malusus and hp scale
5, 6, i dont think thats right
I never said you were?
I dont see how ppl see it as OP idk
i don't think 7 is all we've said either
well you probably didnt play it then x)
I enjoyed 2.0 alot so far purely bcz of the agony buff and how reasonable is seemed to grind it
No the average changes i did the math yesterday it was 6.8 per 10 raids with a guaranteed 10 extra proofs for Ang 3 it was 3.8 per raid with a guaranteed extra 10 proofs to go from 0-6 for a g 1 to 4-11 with ang 3 and imo that was too much because by the time someone gets to anguish 15 or 20 they're gonna be getting 50-80 proofs a raid meaning it will always take x raids to complete the anguish level (cool concept if they cared about time put in but they shouldn't care about time put in but rather profits gained per level.) which makes agony not so agony and more like just a slightly scaling HP raid that gets easier when you have more als. Because you do bigger damage
2.0 can be really fun if its reasonable to reach X level but hard to tackle it
Atm its both boring to reach the level to where is it even fun to tackle it after that
Not true
i do enjoy 2.0 because 1.0 was borring af and the new 2.0 allow me to passively farm a little bunch of proof just by doing my daily stuff. But that's me.
cant see a world where i go above ang4 tho.
That math is way off mate
disagree with 5 thats deep dungeons
everything else, yes
I couldn't agree more
and ofc 7, we got statements, but none of them were like "nah just dont play it we dont care"
thats also deep dungeons
naaa, deep dungeon is the most boring stuff ever invented, but it does have reward thanks to eod
thats the new fishing
I rly wanna play 2.0 i like the passives aspect i like the malusus adding a different type of difficulty instead of just stats i just dont like that its boring to reach desired level now
In my opinion, enabling shackles and having the competition should just be more rewarding.
- Before the update, there was too much incentive to simply play ang4 (no shackles).
- Now there is too much incentive to play max anguish w/o shackles.
i like deep dungeon, but the joypad buttons are too close to the pickax!!!!!!
Nah I cleared 10 raids each not off but not a large enough data pool to say it's 100% that and I didn't add the guaranteed ones to the ones from reward screen. So to say it's wrong but not back it up with any data yourself is actually wrong instead let's make it constructive for me to Wana conversate after being told I'm wrong
and maybe mobs should auto-engage when they get close enough (zerks farther) /tangent
indeed that was not said this way, but it was the message none the less. multiple times. i'm just summarizing
i still think its in a better state where it is right now. Not optimal, but a giant step. Before, anguish 4 for veterans were just a direct punishment, now, its not a reward, but at least not a punishment.
Cause if the situation is you either lose a lot of speed cause of shackles for a minimal reward increase in regards to 4, or you lose the majority of the rewards oyu could have before, without losing any power - youre at a lose-lose
Which part there's about 3 different things in that topic you could be disagreeing with/calling me a liar on
I mean people here reached anguish 15 and weren't getting 80 proofs
So exaggerating isn't a thing in 2025?
This is how much i got on anguish 13raids
i disagree w that summary. it is interesting to consider that maybe ang2.0 is being used as a farming engine since two big ones were just removed, and one of them had the same name "anguish"
i fully dont see this as a farming game mode tho.
Sometimes i got 12 sometimes 17sometimes 8
raids, IMO, do give too much proofs when you look at mat rewards - but in relation to how many you take to level up the guild, they give too less.
Its complicated.
Its nowhere close to your numbers
so maybe thats obvious? i missed it
Can't see crap captain
So your nitpicking the only thing I exaggerated because I've no real data for anguish 5 and up. I'm sorry I'm not a magical wizard I only know that my min and max for 3 was 4-11
Brother you are the one talking about data and then making it up not me
Which the last one is false when everyone is getting migrated eventually. So really you have to or else what's left in the game? Pvp? Lol
How was i supposed to know you exaggerated i thought you were being serious trying to provide an accurate opinion based on valid data
I talked about data I specifically tested and then about numbers people haven't actually discussed in any chats with me and if y'all already got to anguish 10+ there's an issue with that either you're not lifing or you've got like 500k scrolls just hanging around
i just realised what will happen when everybody is forced on anguish 2.0 X.x
I kinda wish lvls 1-4 were smaller. Less costs, less rewards, smaller baseline to start with. Then at anguish 5+, shackles kick in and amp up the rewards and difficulty
Also, the fact they can still grind in 1.0, without any intervention, is completely nuts to me.
do tower bruh !
Or fish. fishing is great 👌
Just got towers to Ang5. That's where it will stay until the stats are fixed lol. It's just not enjoyable
if you nerf rewards even more, then oh god will the time to reach anything over 4 increase drastically
I said lower the costs of 1-4 too
More incentive to play shackled
oh also, can we have new monsters in towers pleaaase ? 2 years farming the same packs is sad 😦
this isn't really the place for that question lmao
You want them to put raids in towrr
Lmao
🦛
oh yeah, good ol'days
Hey that would be kinda cool
i mean i get what you mean but any slower and ill just destroy the anguish circle xD
Random raids based on active event in towers would be cool
1% Raid chance malus when
people didn't like it because it made the towers a lot slower
it was at the midway point
Make towers slower again
reminds me we once had a raid at the halfway marks in towers... Was really fun, why didnt people like it again?
Waaa waaaa i cant do towers in 8mins waaaa waaa
ah, just buff rewards accordingly
I like the concept
and the execution was also fun
just wish it wasnt a morrigan sister but actually a fun raid, maybe themed to the titan
but im drifting apart
Raids in tower based on current active event
Fr fr
I want to go on a real quest or dungeon in Orna. Like an activity that is actually long, that I can play over the course of days
Archpaths
A weekly quest
||wo wo wo guys, lets get back to ang2.0, we dint want odie to bring back some useless T7 raid in the middle of towers, so shush! ||
So, Ang2.0, so bad eh!? 
You messed it up
Its not funny anymore
Go to torment 5. It's slow enough
Not bad just painfully slow
Yeah but I mean. Kinda tower/dungeon style, with persistent hp/buffs or something
Horde endless tower
less speed is fine if rewards are adjusted accordingly - can we all agree on that, if we need twice as much time for towers, the rewards should also be twice as much in total?
Just dreaming sorry
Ofc
Whats the point then
If i take double time but dont get double rewards efficiency beats big numbers
the point is that, most of us are unhappy with the rewards, the shackles, and progression speed, I just wanna be constructive and narrow down what the biggest issues are.
Ang0towers go brr
I see:
- Majority of veterans who grinded AL feel cheated
- Rewards do not adjust for the slowdown and therefore decrease in total the more you progress
nah
- Leveling up through the levels is too ambitious
corrent me if im wrong, its just what i picked up from living here for a week
its your pov
Just fix this and we'll be happy for another month or 2
Then we complain about rewards
Let us progress smoothly first pls
🦛
lol
yeahi agree
i would care so much about the bad state of shackles if im not forced into them for what feels like a decade
or ppl like Geppu actually beeing forced into them for a decade
forced
You go shackles or you get 100% less rewards
Is what he means by forced
ah, here it come ?
🦆
Yep odie got em

🦛
"Oodie Phil" joins the chat
now I think you guys are trying to fill the anguish 1.0 mats-for-ascenion gap with anguish 2.0
I just wanna have fun for godssake
Not just him it's a bunch of people, you're just on the opposite
Odie if you got him post using HoC on his account and making him ascend T1 warrior 
Stop comparing with 1.0
I just wanna have fun
Me have fun = me happy
Me happy = me no complain
If i wanted to i couldve stayed 1.0 but 1.0 was boring i switched cuz 2.0 i thought will be more fun
and it is tbh
this is fun imo. also scary
But after 100 dungeon runs of the same difficulty it gets repetitive and boring
its so alpha state its hard to enjoy, but the concept is the most fun thing we got in orna after 1 Turn PvP fights
Fun =
literally orna
nice
"Gilgamesh is dead" XD
It's definitely more fun just need balancing. Towers are not fun, dungeons and raids etc are but I do think the cost of level up should be reduced slightly or ALs up from 3 a level to maybe 5-6 available
same for Ang1.0, and we didnt have per-content anguish nir anguished items
Do keep in mind that players that are enjoying the content aren’t seeking this thread to complain. You’re going to have a very skewed view here
I think 2.0 is fun
Not from the boring aspect tho,just that it gets repetitive
Very good point.
Thank you!
I think this new anguish is very fun but could be more rewarding and less boring to progress through and everyone would be happy
The path choices are very cool
do you count progression curve to that or do you seclude it?
oh i read not, MB
Shhhhh
I think the content itself is fun. Anguished gear is cool, maluses are neat
Anguished raids are very cool
enjoy the buffs you will get cause gilgas pretend Spiked Shield is the only spell that does over 0 damage
The execution, progression, etc needs some work is all
Good system just needs tweaks imo. Great pathing choices, just shackles/proof requirements need a bit of a tune and imo towers a little less stats on anguish level up. Oh and let us use any anguish proof to buy shop items ♥️. Especially if we wanna farm certain things as some don't like towers vs dungeons etc
It is tho lol
Me gilga me ss3
Its kinda simple
Can we get your thoughts on the current 2.0 odie?
i cant see a world where the system of stuff beeing divided into the 4 proofs at random will persist, so wait until Odie casts Natura Eventualus II on it :3
Yes i like this update so far just needs tweaking
thing is : orna is so grindy it became a second job. So having a fun but not rewarding content is not what we expect.
this fact already exist in the game prior to 2.0 :
- PvP is fun for a lot of people
- tower is boring for a lot of people
- but people will still spend 90% of their playtime doing towers, because if fun bring nothing, lets just do the not fun content to get stuff (cause getting stuff is the whole point of the game afterall)
Ang2.0 is the apex of this. Fun, but not rewarding > i'll prior playing ang4 then
Ang 3.0 in 2028
Als are removed
You cant use spells
only snow biome til april
No ALs, your power comes from anguish gear. All stats adjusted accordingly
dark mode is cancelled
You have to kill a 1bil hp raid every week with a t8character or your account gets banned
ah dang, we lost them again
the moment ascensions got introduced, the shape of the game was determined. It was a willing decision, and, frankly, its the one we veterans agreed to, else, we wouldve left years ago.
I would love if all the grind was reduced slightly. Not made free, but god dammit, making it unbearable for any casual (looking at you, anguish 2.0) isnt the play either X3
Phew odie left my house
basically WoW guilds expectations when you try to raid normal
Oh god please no
hey for real,
I really really want to use the stats screen to adjust equip, spells, for this new mode, which has me swapping gear and stuff again all the time
it would be so QoL if i can go from pvp tab in stats, to pvp equipment tab, then back to pvp tab in stats & it refreshes
Not that game
I didnt understand a single thing
But do it
In anguish 3.0, enemies have your ALs
For raids, shouldn't proof of agony rate be changed from a % that we don't really know the math for to something like min-max proofs per raid?
I will start work immediately
🦛
Oh god no
now im thinking about a dungeon concept where your ALs are divided randomly between enemys and you have to gain them.
Or just... an endless form of content where enemys drop permanent buffs (at least inside of the activity, until the run ends)
Roguelite Orna?
Bro stop
Why yall giving him ideas to make it more hardcore
This isnt what the deal was
🦛
More ALs = longer roguelite
have you seen #💡│suggestions ? hardcore suggestions is every day
oh well, we're definitly out of subject. Time to go sleep 👋 .
Difference is
Odie is reading this as we speak
i would love a cursed endless.
🦛

Yea it seems we yapped so much we forgot we even mad
Second i open the game and try to do raids illprob come back here though
Complain about proofs again
Yall have a good one
Odie. What are your thoughts on lowering the entry cost into the system by making ang 1-4 smaller steps? Decrease difficulty/rewards and decrease the costs to progress each level, make these serve as more introductory levels, and amp up shackled rewards appropriately at 5+? That way the baseline is lower, unshackled is overall lower rewards, but shackled is further incentivized
Too much work just revert the latest change to proofs and we happy
beta rates for 7 days 
No sense kn doing towers over a4
Towers same as before lol (and mnemonics got buffed)
Towers same as before lol (and mnemonics got buffed)
I don't think you are running Ang towers as high as in 1.0 so less tower shards for sure it's what I mean
i am getting 110-120k per 4 50f towers
very close to what i did before, more proofs though
i was only doing anguish 15 before though for speed (and gs issues)
You are probably killing more mobs than before, u can't be getting more shards/min with lower anguish, and the proofs I don't think you are investing then into mats anyway
i am not investing into mats right now because odie might still change things so i keep them around waiting to see if it's worth it to invest into more torment levels
but if it's not when the nerfs/buffs settle in a2.0 then i can buy mats (if i still feel like farming AL, which isn't obvious given it's not particularly profitable to do that now)
i am al 185, 1-4-4-4 in anguish 2.0
raid and tower gear it's ang 4 with good passive already
My point is that with this new patch AL grind has taken a big hit that's all
my point is it hasn't
al grind is about tower end of floor mats, and shards to unblock
shards are similar, unless you were deity doing ang 25+
mnemonics got buffed btw
+15% is huge
So before we had refineries which was by far the best source, more tower shards = more mats from that guild and every single proof of anguish going into mats too, now we have 10 refineries, lower tower shards and all our anguish proofs going into leveling it up, if you think with all this the AL grind hasn't taken a hit idk what to tell you buddy
oh refinery nerf happened yes
but tbh that had to happen years ago
i am talking real gameplay
and you don't "have" to put proofs into leveling up, over 4 it's not worth it, if you are going for efficiency stay at 4 and farm al
if you go 5+ for fun, have fun, but that's not AL being harder to farm
So, was the agony rate change intended or is it bugged?
appears intended but odie didn't officially clarify if current numbers are exactly intended
Nerfing the part of the system most people were satisfied with would be a weird choice 😅
but he wanted to nerf it
Well I'm a pretty new player playing since October at AL 50, the gap between me and the ppl around me at 100ALs has widened a bit with this past update, I don't see myself catching up to them anytime soon
do towers
But also something that felt like it was coming, weirdly?
How has it widened? Before they could run high anguish towers to continually outpace, now they need to run content shackled, same as you, so they lost that advantage
I feel like once the rates are reasonable they are too high, thats the vibes im getting
Cuz what people achieved with years of refineries I have to compensate with active gameplay? I don't think it's that hard to see lol
No idea why though. Sure, people could get a lot of proofs quickly, but they’ll also very quickly deplete their scroll stocks. Raids aren’t infinite
Agony was the only reasonable one
Exactly! I feel the goal is to be under the mark ppl wish for that speak up in here, thats how my gut tells me.
You’re now, worse case scenario, going at the same speed for every piece of content. If you grind more, you’re guaranteed to catch up. That wasn’t the case before because they could run more optimal content
Yeah but going from 50 to 100 is harder than before
If you think you were catching up to the refinery abusers by doing the same thing as them you’re sorely mistaken, people had them in the hundreds
Going from any level to the next is much harder now
The playing field is as even as it has ever been though
And now with ALs being a hard cap for anguish level at some point he is getting more rewards too
It’s too slow for everyone currently imo, but there’s no imbalance
I mean going from refineries to no refineries
Refineries are long gone and ppl still fantasizing about their long gone gains
Lol
hm
no it isn't? at least not if you include pre-optimized-guild content in the before
Tell that to odie
🦛
I feel lile
This all was odies plan
Make 2.0 seem too good or reasonable
Get a good batch of ppl to switch from 1.0
Nerf it
🦛well done odie it was all calculated
15% more mnemonic rewards doesn't make up years of refineries lmao
Dont the guild rewards give those coins thingy
They give 100% more rewards for 48hours
Yee those are great, hope you could get more somehow
Noone in their right mind uses those, they are for hoarding
Theres the ones at lvl 100guild lvl
And the normal coins
If we stack those 2 we could prob get 350mats from each mnemonic
I mean like eod rewards or something
Oh
All non renewable resources go into storage for safe keeping
They would be great as a famed eod reward
We gotta wait for the perfect opportunity to use them
We get multiple of them
Just get great oracle full amity set wait for event and pop those
Cuz they are rare and limited, you have to hoard it
Nono, there will be a better time to use them
Using limited consumables in an rpg is a crime
Apolly + event
We get multiple
So its safe
Hahaha your funny
Its still very limited though, and rare
Odie wont release appoly until 3 more years
Lol
Then we wait
Tbh I've heard people say anguish 2 needs to be less than 1 but really not the case, think it should be at least slightly more lucrative.
364mats each mnemonic tho is juicy asf
48hours too
If you farm a good amount you can get huge gains in that time
🦛
Anguish 1 was too lucrative, as per the studio's opinion. I don't disagree.
The effort to reward was way skewed
Agreed as to the 2nd point, but there are still low effort high rewards activities, and new anguish is high effort so warrants higher reward
Also fwiw, ~nothing is going to make up for years of refineries.
In fact, nothing is ever going to make you catch up to older players, ever, unless they stop playing.
Whatever method you gain access to, they also have - plus the stockpiled materials/ascensions from previously.
Looking at systems like refineries and keeping them around so that others can "catch up" is a logical fallacy that should not stand in the way of balancing things.
I agree that the effort to reward might not be great in the long run, but that's something that can be fixed, if it is desired to be fixed.
The one thing that definitely cannot happen is having that happen too soon. If something slips up we end up in a scenario where anguish1.0's mistakes might be repeated.
First, we can make sure the difficulty is landing correctly. Once that is settled, then the rewards can be tinkered without surprise exploitation for massive gains
Yeah I largely agree, I just see a lot of people taking the sentiment that "1.0 was too rewarding for the effort" and drawing the conclusion that 2.0 should be less rewarding. I think its okay if its not more lucrative right away, but by the time people are hitting 25-30 Ang level, should definitely be more rewarding than 1.0, if not sooner.
I agree fully, tho, the real logical fallacy was the lack of action for 4 consecutive years.
I hope wholeheartedly that never happens aga- oh wait you can still play ang 1.0 with full rewards 
I love that its said that its cared about fairness and balance, but the actions taken towards are contradicting :(
Tho here it is monitored, and not abandoned. Thats a HUGE difference.
Ang1.0 with full rewards is an issue in my eyes, but it's not the worst offender.
It's better for rewards than 2.0, undoubtedly, but it's not refinety levels of ridiculous - and it comes with a downside: Not Levelling 2.0
When ang1.0 finally gets phased out, all of the ang1.0 parkers will still be level 1 in all paths, whereas the early adopters will have progressed through the paths already
The downside I see. Is that the anguish 2.0 will slowly respect ALs more and more while live. So 1.0 players are getting ahead while some ethereal end date floats in the future
With looking at how anguish fares rn, and the very slow take on adjusting it, i dunno about any of this. I just see a shittsunami with a brown tornado coming ^^"
I'm just waiting for more people to get up to Torment 7/8 and can see where I'm coming from when I say that AL17 shackles makes this near impossible/so slow to point where I'd make more proofs/min at Torment 1 lol
I made it to 5 and can say it even slows down tremendously there. Towers right now don't justify the time put in for the reward payout vs lower levels. Dungeons feel comfy and raids feel comfy even with shackles. Towers need some fixins
I'm sorry but an AL17 is not surviving this no matter what
(This was floor 23 btw...)
I tested it on beta. Its fun... if you only play for the gameplay and dont value rewards at all.
Cause the lesser clear speed is not reflected in the rewards in the slightest
like I could technically sit here and use full defensive gear, WoO, golems, mimics, etc... every single fight and win... But why? No one is ever going to/enjoy doing that
Lol
I would, totally. Towers get boring the moment you just oneshot, cause then its not a fight anymore, i have monuments for that.
I cant say i enjoy towers since the 2H rework where i can now just swansong everything turn 1 or murder it with natura/storma eventualus
Thing is
Hes anguish like what 7-8?
Towers beeing difficult and long fights is what i was looking for for ang the most
Rewards just need big adjustments
And i get 3als each lvl
Are those 3als enough to make up for the 20% stats enemys are getting
Alongside malusus
Not a problem.
We have foresight gear, and out tower gear usually is built as glass cannon.
Can easily be builded around!^^
Ang20nidhog with 1mil hp
I get your concern, but still, i want towers to be actual fights, so looking forward to it
Sadly not a beo, nidhogg is therefore one of the only reliable dangers in towers
Theres a fine line between a fun fight and a unnecessarly long fight
We do like amorri, dont we? :o
Morri = 37cort and good gear
I know full buffing can get dull fast. Thats why dungeons > towers ALWAYS.
If i get out of the tower with 60k shards and 500 tokens if i go beat up those 1 mil nidhoggs, i may be incentivsed to try
Shards sure
500proofs
Youre dreaming
At ang 20, with adjusted rates
Not the current ones
Tower rates once shackles set in are ass, shackled or undshackled
Shard bonus should be improved drastically once shackled sets in.
And shackles should slightly increase reward for every AL taken, or reduce level up costs. Which is really hard to abuse as a system.
Well yeah maybeee
But shackles in tower
Dont seem like a gud idea
No matter what
Like im pretty sure without perfect gear at some point and multiple builds
Its impossible
Shackles don't seem like a good idea, period
Don't reflect the representation in the announcement on reddit at all, where it was said that unshackled should give about the same rewards in regards to time invested - rewards gained.
With dex scaling replaced by HP, i more realistically see it at 12-14, if even that high. Probably what, 10?
Which seems pretty impossible
Cause now they fight back
Yep
Our dmg wont scale as high as their hp
HP scaling is MUCH more dangerous and challenging then dex.
I tried old anguish 50 towers in full def gear.
If you do that, i will give you a medal.
Seems like agony proof chance drop was cut right?
I was killing 10 hippo at ang10 shackle on and only see 6-10 proof per raid 😭
Because there is a 0% chance you will beat an anguish 1 lv50 50 floor tower
So there is a -50% chance you will do that in anguish 2.0
Making gilga good at something xD
Lmao
Im at ang13
Im seeing 5/4/6
For many raids
Average is way lower for me now
Gilga issues aren't cause of the class 
Great 🥲 now it destroy the desire to level up
Exactly! For example, random zerks in towers are actually pretty cool! You never know where they will pop up, adds some depth/makes you think twice about your first move as in should I focus this 1 mob? Should play it safe? etc... But even with my full 108ALs at a high floor that a zerk is something I'm still gonna have to think twice about, now put me in that situation at AL17... Yeah that's just kind of borderline impossible/unreasonable
Just have perfect tank gear and use c.... Oh wait it got nerfed
🦛
The real answer is reroll till you get a good roll on zerks
Zerk nidhog..
Leave tower
Go back
Otherwise I'm pretty happy with the new system it's pretty fun
None of them are locked? They change every day. Nobody force you to farm world.
Really? Every time I've checked demon tools have been selling for despair
Yes, really.
Alright well I retract my criticism guess I've just been getting unlucky
I killed 40 raids after the patch.
From 7 to 4, unshackled raid is reduced by about 40% by me, from an average 9 to an average 5-6.
That does not reflect the numbers written in the anguish guild.
But also, the number of proof drops in raids is not reflected accurately at all, while it should be something like 600% now instead of 900%.
There seems to be an error in the math, else the number presented is not real.
Idk i have no issues
It really is extremely annoying to have tools be stuck on despair cost for 3 days in a row lol
I've done some monuments this morning and ngl the experience feels rather poor.
Barely any T10 mobs that can drop anguish proofs, even less event mobs for monumental proofs (even if it's not an anguish issue, it's still feedback I guess).
Overall, it feels like a glorified horde world farm for low level materials.
On the other hand, I've been grinding monuments not for proofs but for exp, because the allegiance rewards are hella exciting
Same! Monuments is one of the few allegiance rewards that are reasonably spaced if you ignore the lv 125 one
The lack of t10 monsters is a real complaint for lack of proofs.
However, it's the same path as the towers one, which is very reasonable with its proof rate
What is it? 100, 150 hours of active monument grinding? Seems reasonable.
I would say torment in general is the second worst. I did 10 50 and didnt die once, and i still dont have enough to level up from 4 to 5.
Getting to level 65, which is potentially the spiciest reward (big consumable aside) is approximately 125 full monument clears iirc
If you take about 10 minutes to full clear a monument, that's just like 21 hours which is pretty neat
For me its like 15 but also servers arent on my favor even with clean inventory, but that is most likely my phone's fault
So yeah, monument allegiance is a good baseline.
Maybe one day spelunker, finesse and towerfelled follow the path.
It's obviously better than world and clearly worse than dungeons. That's usually how it goes.
But towers have the cool benefit of being worth running anyway - whereas dungeons/world aren't nearly as useful by themselves. In that way, anguish is an added bonus on top of the tower's natural bountiful rewards, rather than the full motivation.
I'd say monuments are worthless when towers are too rewarding
just put them both on a middleground
Once people realise how much anguish will reduce the already extremely slow towerfelled progression, they will hopefully be vocal about it regardless.
Heavy disagree - monuments are a very easy early game activity, and towers are a very hard late game activity. Their rewards shouldn't be nearly close to eachother
so just let monuments being useless ?
Every fight giving 1 EXP while monuments saw an adjustment to that quickly, i still dont get.
Now that the meta will shift from oneshotting everything in there, its an eventuality until it gets addressed, which is a great perspective
For anguish? Yeah.
Outside anguish they still provide proofs of monument and its own whole allegiance tree.
And the shrines, which now with anguish are useful again!
Unless you're summoner 
That's a choice tho
still looking for those monument proofs, have ran 5 dungeons and overall it's not even 1 event fight per 3 floors
I know
Thats like playing smash bros onehanded and then complaining others have an unfair advantage 
That's dependant on events. There's currently like 6 event monsters on the pool
I would say cause avalon event spawns in monuments are kept extremely low, usually its not nearly this bad
that shouldn't depend on event, density should be the same across the year
I also disagree with that. I like the variety that it provides. Makes you run different content during different parts of the year
Just like some events incentivise normals, and others bosses, or some beast dens and others world farming - some incentivise monuments, and others don't
Monumental guild is the event guild... i do think an overall somewhat reasonable rate towards all events should be there.
The game has become much too seasonal, and it feels like roulette sometimes. Wish it was a tiny bit more... whats the right word, balanced out?
As a german, if you look deep enough you find a problem with anything. Tho that's okay, im fine with disagreeing with things, and often times i also understand - i also understand that you prefer the more seasonal approach, and the mixups.
I want to see monuments as a reliable source cut out from the heresy that is event scedule
I got sidetracked again DX
I mean technically its related to anguish...
Monuments should be outside of this as it was created as an alternative access to events. IMO there should 1 dedicated play area for the event which gives the best reward ratio, and then monuments that operate at a lower level of rewards than the activity dedicated to the event but provides an alternative.
rift & beastfelled iirc
if there are at least 2 encounters per floor, im willing to run them
otherwise no-no
that's literally what we're saying, we shouldn't have to wait for 1 particular event to engage in monument content and then it's useless rest of the year
So basically, reject current monuments, embrace the design?
Maybe we should make a monuments thread?
Im currently working on my list of general concerns so i hope i can post that in a few weeks too.
I assume I can make tl;dr even now:
REVAMP THE GAME FROM THE BASE
probably in bigger caps
Not really, just basically super minor things that summed up over the years, and small pain points like "why did monument exp get buffed to 1 per kill, while they are basically bootleg towers, but towers stayed at 1 per fight"
Its minor things from misleading wordings to "why is this guild making me want to commit seppuku when i look at the time investment towards allegiance in regards to other guilds"