#Anguish Live Feedback

1 messages · Page 4 of 1

languid adder
#

Cant wait until 2028 before it's adressed mimic

#

Sorry for the cynism, just worried.

#

Fun fact, in our player summary we still have a function for "claimed territorys"
It does not include conquerer guild captures.
To anybody with OCD, you're welcome!

#

If that is really the case, then disabling proof drops the moment ang 2 hit the servers wpuld have been the play? I dont see that be the reason, else the rewards would have been stopped already

full peak
#

You mean reputation? Or Areas taken? Not sure rn.
Reputation is territories/crown whatever is higher.
Areas taken ...are areas taken.

languid adder
#

Thank you.
Instead of adjusting every system to the alt problem... tackle the alt problem.
Its not even fun to do, i can't name you a single person that enjoys menuing through multiple characters.
You have 0 limits on your account, except as a wayvessel slave or farm booster, or maybe a challenge run i dont see a reason for alts to exist.

#

But that doesnt to apply to 9,5/10 ppl, most people get overwhelmed when they get told to upgrade their OS already, so its a start

#

Holy shit i need to stop reading everything.

languid adder
fierce cedar
#

luck doesn't affect proof drops, right?

paper void
umbral blaze
#

👀

#

(monster aspects in ang 2.0 shop when tho)

left mauve
#

i dont understand the patch note

#

i would gladly have someone explaining me x)

dim jacinth
#

turning shackles off is more forgiving

sinful vapor
#

Pog

umbral blaze
# left mauve i dont understand the patch note

When shifting from ang 4 to ang 5 (unshackled) you wont go from 18% (proof drop chance estimate) to say 0.2%, instead the bonuses after ang 4 will have a penalty applied to them. So you'll have say 18% + 0.1%

left mauve
#

okay, even with you saying it i still dont understand it this way reading the patchnote x)

sinful vapor
#

Shackles usually limit bonuses

#

They won't limit the bonuses accrued from 1-4

#

Only extra bonuses from 5+

dim jacinth
#

live // beta (the patch coming in ~30mins)

fierce cedar
#

i wonder if anyone will use it like this (higher unshackled anguish vs staying off/ 4)

ancient raven
# left mauve i would gladly have someone explaining me x)

e.g:

say each anguish level you get +5% orns, for simplicity, and say unshackled reduce that to 0.5% each level:

At Anguish level 7:
before, with shackles off, it would be:
0.5 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5 = 3.5%
now, with shackles off, it would be:
5 + 5 + 5 + 5 + 0.5 + 0.5 + 0.5 = 21.5%

#

shackles will now only reduce the added bonuses you get from Anguish levels 5+, including EXP, Orn, Gold, Luck, Proof chance, Gear chance, and Item Drop Quality bonus

sinful vapor
#

And unshackled means my ALs will be able to handle the higher anguish. Ths way I can be my character progressing up to the correct anguish level for me instead of AL8 me

#

Will still experiment with shackles for sure, may be better overall

fierce cedar
#

shackle shackle shackle

ancient raven
#

yeah mimic

finite flint
grave fulcrum
#

I still want slidy bar hehe

finite flint
#

should be done for tower as well imho

grave fulcrum
finite flint
#

oh wait it does work for tower

#

mybad i read agony only

fierce cedar
#

related to anguish

umbral blaze
#

It's for all anguish

finite flint
#

but that's the other line

grave fulcrum
#

No it's anguish as a whole

finite flint
#

this is good

#

very very good

grave fulcrum
finite flint
#

well done odie

grave fulcrum
#

I didn't know the fight could change to have a zerk enemy in the midst of a tower group

umbral blaze
fierce cedar
#

lol yes

umbral blaze
#

1% chance for zerk

fierce cedar
grave fulcrum
#

Oh shiz

#

That's scary

fierce cedar
#

rofl. i want to fight it!

#

but i dont want to lose the tower

grave fulcrum
#

I don't like dealing with zerks in my dungeons

#

And the zerks in towers are scary enough

#

I don't need more

sturdy stump
#

triple zerk nidhogg encounter

fierce cedar
#

lol. i killed the cactaur and the beo vers3 hit for 32k

#

.. i may need to change my spec

weak steeple
#

How do we feel about the changes today

sinful vapor
#

Great steps, especially the endless scaling bug

#

😂

fierce cedar
#

i think it introduces a moving sweet spot depending on a players lvl, instead of anguish 4

grave fulcrum
thin storm
#

i need to reach those lvls to understand what it means 🙈

mystic rose
# weak steeple How do we feel about the changes today

Sucks that people will just be running unshackled even further into anguish now, instead of them just doing ang 4. I don't think it solves that original problem raised, just means people can do it at even higher ang

sinful vapor
#

Sounds like agony proofs took a sizeable hit

umbral blaze
mystic rose
#

That I do like, think agony was a bit to rewarding

sinful vapor
#

Idk if 50% cut was correct

#

I'd have gone with 25% cut to agony, 25% boost to despair lol

mystic rose
#

Was generally getting 20 to 30 before. I'll see what my new drops are

pearl mango
#

Man what is this i get 3-6proofs solo from ang13raids lol

sinful vapor
#

Oh wait, are you doing unshackled?

pearl mango
dire phoenix
sinful vapor
#

Sounds like it may be bugged then lol

dire phoenix
#

Even just 1

sinful vapor
#

Unshackled rate applying even while shackled, perhaps? Post a screenshot of your agony page and the rewards you're getting

solid tiger
pearl mango
#

Agony before was pretty fine i dont understand the needing to nerf agony before this current nerf needed about
5000-6000 anguished raids to your current level to get anguish 50 considering all those scrolls your gonna grind and all those raids that are gonna have millions of hp and alot of malusus that are making yiu suffer more

#

Its was pretty reasonable

#

I hope NF see this and think about reverting the change cuz it truly truly was not needed

sinful vapor
#

Post screenshots

mystic rose
#

I'm seeing around 6-12 rn

solid tiger
#

I mean agony was the fastest by far, I think we can all agree on that, but nerfing it this badly instead of buffing the other paths when everyone on the community is complaining how painfully slow the other paths are is not the move

fierce cedar
#

de ja vu

mystic rose
#

I'm for a nerf to drop rates, think agony was way too good after the buff

#

If it's the right amount now, not sure

pearl mango
sinful vapor
fierce cedar
#

how many turns did that big fey cockatrice last against you?

severe junco
#

for me currently agony is what i mostly engage with rn in terms of anguish and for the most part just to increase the item drop quality bonus since i want more ornates for less scrolls and pretty much dont care for any ornate drop besides from raids since they are abundant anyways in other content

pearl mango
sinful vapor
#

And you were getting 6 on the high end, 3 on the low end?

#

Definitely sounds bugged if people on ang6 and 7 are getting same rates shackled

pearl mango
#

Maybe bugged

fierce cedar
#

bug is that t8 raid giving proofs while t9 mobs ignore anguish

mystic rose
#

Could be ang 6 averages closer to 3, ang 12 averages closer to 6

pearl mango
#

🦛

fierce cedar
#

😂😂

pearl mango
#

Have fun using 300scrolls to only do 70raids for proofs

#

Lol

fierce cedar
#

t8+ raid and mob giving anguish would be nice

pearl mango
fierce cedar
#

whatd you guess, 2-3 weeks?

pearl mango
fierce cedar
#

"bad" as in time cost?

#

so itd maybe 200 raids in 2-3 weeks? longer?

#

assuming you were going for it

pearl mango
#

Assuming i would do all solo

#

Im hoa so i do 2uws every hour till i go sleep and i get 15-25 scrolls a day

#

Thats around 8days of scroll farming

#

Then i have to do the raids

#

And im hardcoring it idk how many would do uws every hour every day

fierce cedar
#

best i ever got while active was a couple hundred scrolls per week in orna

turbid sedge
#

This nerve agony is terrible...

fierce cedar
#

but so sounds like 2-3 weeks, maybe a month for 1 lvl

pearl mango
turbid sedge
#

I'd like some changes on the proofs of molancholy

#

the agony nerve no longer makes me want to evolve on this path

#

I have a question, would giving several proofs melancholy by mobs be a problem?

For example:

Ang1
When you get the proof, you can have between 1 and 2

Ang 10

Between 1-3

Ang 20

1-4

Etc...

Since the agony nerve no longer makes you want to invest, the dungeons do not earn you, the open world takes too long to do on Orna, what is left?

#

I like 2.0, but I don't see where it leads us now. The player is less and less reward I feel

mystic rose
#

I haven't had a problem with the melancholy rates myself, they seem pretty good so far

paper void
#

Yeah, Despair seems to be the only problem

fierce cedar
#

about this, itd be really cool if berserk enemies had a boost modifier to the shards for that battle

turbid sedge
vocal basalt
fierce cedar
#

LOL

#

its exciting tho, in a clenchy way

mystic rose
#

It's meant to be a longer form content

nimble dirge
#

the biggest thing is that overworld you can't really do horde like in dungeons, my thoughts are along the lines of having the option to toggle fights to have horde options if a player is engaged in anguish, and well, making sure the extra enemies are just normal monsters not more bosses

turbid sedge
nimble dirge
#

that way it wouldn't be some big exp farm gain

sinful vapor
fierce cedar
#

this + a way to vary monsters

mystic rose
#

I would agree that Despair could use a bump up over anything

full peak
nocturne night
#

That seems fine by me considering ang30 is 5 whole levels above the old cap

nimble dirge
#

well, it's meant to be a challenge, not easily achieved 😛

#

and like John Egbert said the ratios don't match

#

50 != 50

mystic rose
#

Sounds fine to me

turbid sedge
fierce cedar
#

youve done 1000 dungeons..

#

since 2.0, isnt that like 2 weeks?

nocturne night
#

1000 dungeons in 14 days is feasible, if a bit scary

turbid sedge
#

870~

paper void
#

(and it should take a while)

severe junco
#

i personally dont think the challenge should lie in the grind but instead in the difficulty but some grind im fine with the question is just which numbers truly would feel "good"

umbral blaze
#

With the current state of anguish 2.0, people are no longer really worried/mad about proof rates or or shop costs, all that people don't like are the level up costs. They just want to do harder content earlier. (Not what I'm dissatisfied about, I just want great monster aspects back in the shop)

turbid sedge
#

Then I only do dungeons, nothing else. I want to rush the lvl 50 but it's the more I evolve and the less I want to xD

nocturne night
umbral blaze
paper void
#

Oh, please do not set your goal as level 50

sturdy stump
full peak
#

Its a good goal. mimic

#

Forever ..

nocturne night
#

Level 50 is kind of a very ambicious goal for all paths

turbid sedge
paper void
#

no!

umbral blaze
#

100

full peak
#

And what else should I set as goal when I want lv150 for final reward?

fierce cedar
full peak
#

Agony and melancholy are fastest, so those 2 will definetly go above 50

nimble dirge
#

the true reward is pain and suffering

turbid sedge
short osprey
#

So If 25-30 is the goal, high AL players being able to use their full ALs was never even part of the plan?

pearl mango
fierce cedar
#

soft max =/= what youre saying, Sirith

dire phoenix
# nimble dirge the true reward is pain and suffering

Yes but this patch about the nerf Agony Proof rate make me feels bad... I mean i understand the true fact that we can grow very fast the Agony levels, maybe a little bit to much... But this nerf make me feels loose all sensations of progressing into the game

pearl mango
#

It took me raiding 7hours a day

#

Since update dropped

#

To get to 13

#

NO AVERAGE PLAYER IS DOING THAT

#

nor will they have the scrolls for it

mystic rose
pearl mango
#

🦛

pearl mango
#

The thing thats making me mad is this isnt increasing the difficulty its just forcing it to take more time

#

To reach X anguish lvl

dire phoenix
#

Not raid

mystic rose
#

It's designed to take longer

dire phoenix
#

The only limit to go further is your capacity to grind Al's... There is no Anguish limit so why make it more harder than it was before ?

nimble dirge
#

if you accomplish it too fast than you lose something to work on

#

it's nice to have something to work on inbetween event content

dire phoenix
languid adder
languid adder
#

or basically, how you turned it, if you were high al, it was less from 5 then 4.

solid tiger
#

But how many people are going to play unshackled when it's clearly a slower way to progress?

pearl mango
solid tiger
#

In my opinion, everyone's goal is to reach high enough anguish that is hard enough at our ALs, and that clearly the goal of anguish since it also has an AL cap. But making the way there is boring and not very rewarding with how slow it is now, we want to anguish gear but we can't really spend proofs since our main goal is to climb anguish. Some of you guys say that its slow cuz it's designed to take longer and I don't think that should be the case, it's gonna be an endless grind tied to your ALs, but having to spend hundreds of hours doing boring easy grind to get the hard part is kind of a joke

mystic rose
solid tiger
mystic rose
#

I didn't like making unshackled better myself

solid tiger
#

I think it shouldn't even be an option

#

I can see 200Als complaining that their grind was for nothing, but that would be solved if the journey to their respective anguish-al cap would be faster

fierce cedar
#

there's not supposed to be a high enough ascension anymore where farming becomes more efficient... that was a mistake of ang1.0

#

thats my understanding

nimble dirge
#

I feel like allowing people at a really high AL to instantly win is kind of a fun kill

#

Especially when it comes to a leaderboard

solid tiger
#

If we could have something that made you get more proofs based on how far your current shackled level is to your AL the more proofs you get, that would make everyone reach their AL-anguish cap at the same rate, with how the shop items scale in price with each anguish it would make the 50Als earn the exact same thing that the 200AL, everyone would have the same rewards and everyone would enjoy a difficult challenge

#

Just throwing ideas

fierce cedar
#

"al anguish cap" isnt a thing

#

like that you own

solid tiger
#

That's what I mean by AL-anguish cap

fierce cedar
#

yea but youre saying, if i am AL 55, then my "AL Anguish Cap" is (some anguish lvl)

#

and that i deserve to be given it???????

#

by virtue of having done the ascending first??????

solid tiger
#

When you reach that point the challenge for yours should be the same as someone with 75 ALs that has reached his

fierce cedar
#

thats what shackles are

solid tiger
fierce cedar
#

its not a point. ascension goes up forever, so does anguish lvl

#

maybe youre going to stop at anguish 10 cause its too hard

#

how could you possibly know, not having done it yet?

nimble dirge
#

Odie mentioned earlier that Ang 25ish is roughly around where the old Ang50 is

short osprey
#

I've been grinding towers with shackles on since for over a week now, and it wasn't bad at first, but after reaching Torment 8 I don't see this as being anywhere close to reasonable for how strong enemies are...
Even with nearly perfect, Ang5+ gear, I've tried 4 different approaches/builds and I can't see how when set to AL 17 I'm supposed to deal with +144% enemy stats and all these maluses, in a way that isn't just a complete waste of time in the fact that I could earn more just staying at 4

pearl mango
#

In my opinion shackles should be set differently for each content

solid tiger
short osprey
pearl mango
#

If you have 20als on 5classes

#

Thats als100

#

So you can unluck ang33

fierce cedar
#

i think its good - not only do they create a challenge mode we can play w/ friends ("do that at ang 10...") we can farm at ang 4 at a controlled pace, and the game has a sandbox for powercreep

pearl mango
#

🦛

#

Play at anguish,4

#

Have fun with that

#

40000dgs to reach ang50

#

If not way more

fierce cedar
#

whats the point of hitting ang 50 tho

solid tiger
solid tiger
pearl mango
fierce cedar
#

so play it with shackles "its too hard"

short osprey
turbid sedge
pearl mango
#

Also if i can barely grind anguish levels when am i gonna have enough proofs to anguish my gear?

#

Isnt that the point of this new anguish?

short osprey
solid tiger
languid adder
fierce cedar
short osprey
fierce cedar
pearl mango
#

If its too hard it gives oprutunity for cool new stuff

#

Lmao

#

Wtf

#

Truly a

#

🦛

#

Moment

nimble dirge
#

Honestly until people are wearing anguish gear around the relevant level

#

I think it's too hard to gauge

languid adder
nimble dirge
#

Not just weapon

pearl mango
short osprey
pearl mango
#

Anguishing my gear wont benefit my ward amount for raiding as gilga

#

Nor benefit my dmg by alot

languid adder
# pearl mango

anguish 12 weapon
Anguish 1 armors
youre not wearing appropriate anguish gear for your level

fierce cedar
#

when raids came out, raid ult would deal 99999 dmg and kill you, 1h cooldown, and no one could mitigate it

pearl mango
fierce cedar
#

then, some stuff was changed and added and one person got through the ult

languid adder
short osprey
fierce cedar
#

this stuff im saying isnt im making it up, its happened many times already while Orna has been growing up

pearl mango
#

Cant afford to spend 3k proofs to anguish everything else

nimble dirge
#

It's meant to take awhile

fierce cedar
#

(imo working as intended)

pearl mango
#

I am grinding all anguish types to make enough spare proofs to level up my gear

#

I dont see the average player doing that

languid adder
peak pond
#

I really liked to have a challenge with shackles, which is also rewarding. Will I still activate shackles for such small benefits? I am not sure...

nimble dawn
#

I feel shackles should be inverted
you lose more and more AL as you go up the guild
which would explain why you need a minimum ascension level to level
since you would need the ascension to lose it

nimble dawn
#

It's wierd how it works right now

pearl mango
#

JJust make anguish more rewarding

nimble dawn
#

I am not against schackles existing

languid adder
# nimble dirge It's meant to take awhile

thats just a really weak argument.
Life is also supposed to take a while tho i want to reach my appropriate anguish before the heat death of the known univers, tyvm X3

nimble dawn
#

they just feel wierd

fierce cedar
broken pike
solid tiger
#

Maybe get some random proofs for breaking anguish gear would help

pearl mango
broken pike
#

Still insane though

pearl mango
fierce cedar
#

"my appropriate anguish" is just like . that ascension and time efficiency you thought was yours, was never yours

pearl mango
#

Gurnn calculation was if you play at current max anguish

nimble dirge
nimble dawn
#

I feel making your AL slowly vanish as you raise anguish would fit better than MASSIVE AL drop at 5 and then gaining more and more AL
losing 3 ascension levels at 5 would explain why you need at least 3 AL to do lvl 5 since you would not be allowed to have negative ascensions

pearl mango
languid adder
naive lynx
#

Just gonna throw this out there, raids and dungeons are good easing into shackles and such. Towers definitely need a fix. Ang5 with shackles is doable but suuuuper slow. I can't imagine the rising monster stats with such a small increment to ours. Towers are not torment it's just not feasible after a bit.

broken pike
#

I'm sure after a few months when ppl lose interest in the insane grind there will be changes

pearl mango
#

Or ppl who havent even grinded it

mystic rose
nimble dirge
languid adder
#

of people actually beeing happy with raw masochism

pearl mango
# mystic rose

330als combined on all classes this is the very highals example @languid adder

broken pike
#

Raids were easy, yeah

turbid sedge
#

I understand odie and her vision of not having the content rush, but there is clearly a general feeling that players don't feel like they're rewarding for the time they're investing.

languid adder
pearl mango
#

Minority opinion≠everyone

mystic rose
languid adder
#

i dont want it to be a breeze, i just dont want this to be a fulltime job for MONTHS until im allowed to be at my deserved power.
It still feels like its designed this way to punish high AL as its assumed anybody who has it most likely abused refineries.

nimble dawn
pearl mango
#

Where the average player suffer

#

Since he cant use als to make up for his bad gears

#

Nor have good gears

nimble dirge
languid adder
fierce cedar
pearl mango
fierce cedar
#

yea but 20 ascensions

#

lolz

pearl mango
#

🦛 can i see your mats

#

Im like 99999999% sure you have enough mats to be high als

fierce cedar
#

its not even that much

nimble dawn
#

Anguish right now, green is what I expected, and red is what I feel is, very dramatized, in terms of dificulty spiking
WHich is why I offered the idea of losing AL instead of sudden flooring of AL

But all in all, I like the schackle, it's barely a thing for me, since i am AL 32, it's not a huge drop, but i can imagine how much it sucks for someone who is AL 200, that he needs to farm to Anguish 50 to get most of his AL back

pearl mango
#

🦛

nimble dawn
#

oh thanks paint for your shitty new transparency

pearl mango
#

Just gotta grind certain mat blocks

fierce cedar
#

good to know

nimble dirge
pearl mango
solid tiger
fierce cedar
#

you said high als got the gear to mitigate shackles, and low al players are most affected

sturdy stump
fierce cedar
#

but i said something stupid about having gear and low al

nimble dawn
languid adder
nimble dawn
#

instead, the floor just feels off, like anguish 5 at AL 3 does nothing
anguish 14 for me, who is AL32, will do, nothing!

pearl mango
#

S tier

nimble dawn
#

it just... feels wierd

pearl mango
#

What i just want is anguish feeling fun by being more rewarding and not pure pain

nimble dirge
nimble dawn
#

if anguish 14 removed 32 AL, then it would make things harder on top of making monster harder

pearl mango
#

Is that alot to ask for

nimble dawn
#

the "you gain stats" part of anguish level with schakle feels wierd

pearl mango
#

Like guys remember this is a GAME not a job i dont want to just suffer

#

🦛

nimble dirge
#

Well it's an optional thing

solid tiger
fierce cedar
#

ascension isnt required for anyone

nimble dawn
#

I don,t do pvp because I hate it

solid tiger
fierce cedar
#

i chase gear and have very few ascension, game is fun

#

(but not gonna tell other people thats the right way to do it!!)

#

just saying, its not like there's a requirement for ascension

pearl mango
nimble dawn
fierce cedar
#

expless has even less ascension and i think he enjoys the game

pearl mango
#

I resort to als since my luck with gear that suits my class for content i enjoy is shid

nimble dirge
languid adder
fierce cedar
nimble dawn
#

I am not an AL chasser, i got good gear, just lots of people who are in my guild who are AL100+ look at the new anguish and understandibly feel it's counterintuative

nimble dirge
#

Old anguish was busted

#

That's pretty much just it

nimble dawn
#

yeah

naive lynx
nimble dirge
#

Only reason people are complaining so hard is because they're trying to compare it

pearl mango
languid adder
pearl mango
#

🦛

languid adder
#

and its a video game, it SHOULD be fun.

nimble dawn
naive lynx
# nimble dawn agreed towers are hell

The mobs need to be tweaked badly. Like dungeons and stuff it's a good slide in. Towers goes from 0-1000%. I shouldn't have to Channealus and hope for temps to clear one horde of mobs with good anguish gear every single battle even though I can

fierce cedar
#

one concern ive heard that haven't seen debated here is, for 75AL+, the timeline for next lvl seems a lot longer

pearl mango
#

This is a game

#

It should be fun

languid adder
#

Not a full time job

#

I dont get paid i buy their skins

nimble dirge
#

Yes but anguish is not mandatory in any way

#

It's purely for challenge

pearl mango
nimble dawn
#

If anguish was like "hard core content where you brave a cursed world where ascensions are dusted off you at the doorway" and you had to brave the dificulty with no AL then it would probably be a whole lot easier to balance

pearl mango
#

Is basically what your saying

nimble dawn
fierce cedar
#

the guild rewards are something i guess

nimble dirge
#

I'm saying that anguish 1.0 was not how it was intended to be

nimble dawn
solid tiger
pearl mango
nimble dawn
#

Anguish 1 crucible buffs are 100% making gear better than anguish 0

languid adder
# nimble dirge Yes but anguish is not mandatory in any way

yeah thats an easy way to kill a game if you demand others to think this way
If people are unhappy, and the devs are listening, it can be made better, and compromises can be made.
As already showed with Anguish 5 now not giving less rewards if you had AL then 4.

fierce cedar
nimble dirge
#

Yeah but what I'm saying is there is no cap to it

#

It's always going to get harder and harder

nimble dirge
#

So are you going to complain at the next level?

nimble dawn
#

anyway off to do a bike ride and collect more towers to anguish over

fierce cedar
#

the long blue name

nimble dirge
#

Where is the happy point

languid adder
pearl mango
#

good update chat

languid adder
#

ok, 97, i finished it to 100 for the badge and migrated.
Ang 1 was unfun, but still a more thought out experience then current ang 2.0

nimble dirge
#

Considering your anguish level right now

#

And that 25 is equivalent to the old 50

#

I don't think your comparison is even close lmao

pearl mango
languid adder
nimble dirge
#

I'm saying that there's no happy ground

pearl mango
nimble dirge
#

People are saying it's too slow

pearl mango
#

Id rather hit difficulty cap

#

Than bored cap

nimble dirge
#

There's no cap

severe junco
#

imo the casual crowd doesnt care much about efficiency anyways and just goes up some anguish lvls for fun and not for the profit and prob lvls it slowly without paying much attention to it over a long time

pearl mango
#

Id rather not be able to do the next lvl cuz its hard than not being able to reach it in reasonable time

solid tiger
nimble dirge
#

You'll get caught up to the difficulty relatively fast

languid adder
# languid adder man, i brought ang 1 to level 100 and didnt touch it for over a year, wdym xD

to add to this, what i mean is i would rather have kept anguish 1.0 as a system i CAN use but never did then having a rework dangled in my face that is too ambitious and asks for way too much investment AND somehow manages to devaluate parts of my progress without rewarding me for nerfing me.
I am just completely unhappy with what is presented to me, in comparison to what it replaced. If you want to call it damages, then its not about the rewards for me, its about what anguish 2 COULD be, but is not, at all.

pearl mango
solid tiger
#

That's exactly what we are complaining zeir

nimble dirge
#

It hasn't even been out that long

pearl mango
#

I thought itll be fun and new

solid tiger
#

How longer do you need to see a flawed system?

languid adder
#

And then
anguish

nimble dawn
pearl mango
solid tiger
#

We can't but mats to ascend or items to upgrade that gear cuz we need it to level up anguish

pearl mango
#

Ang2.0 has been in the making for a year now

solid tiger
#

To reach a point where it really is a challenge

sinful vapor
#

There is a lot of tension between shackles and the AL grind

fierce cedar
#

is there?

livid sonnet
#

can't wait for an Ascencion 2.0 😛 , cap 100, 5% each level boom

mystic rose
#

No problems here with shackles

pearl mango
sinful vapor
#

Sure. As you level up anguish you need to sink mats into gear, proofs into tools and ang levels. Those resources could be used to ascend instead

livid sonnet
#

as a casual i don't cara if it takes me 2 years to reach Anguish 25 , i'll get there when i get there 😛

mystic rose
broken pike
#

All these aethric players need to realize their scaling is less than ornas 😂 . Your grind is much easier

nimble dirge
#

I'm in no rush

languid adder
#

IF you arent growing with the system, but played the game in the 7 years it existed before.

nimble dirge
pearl mango
fierce cedar
pearl mango
#

We still have to do the same amount of raids

#

Dgs

#

Everything

nimble dirge
#

In orna there's nothing stopping you from using a Wayvessel

broken pike
#

Few ppl are getting 10 towers a day in orna. There's no WV for towers

languid adder
#

or monuments.

broken pike
#

Your dungeons have shorter times also, no?

sinful vapor
pearl mango
solid tiger
sinful vapor
#

Please specify

languid adder
broken pike
pearl mango
pearl mango
sinful vapor
fierce cedar
#

to the anguish grind

nimble dirge
sinful vapor
broken pike
#

So a constant rotation on them lol

nimble dirge
#

That doesn't change anything

fierce cedar
#

exactly what you said!

sinful vapor
#

I didn't say ALs gave me a head start

paper void
mystic rose
sinful vapor
#

The AL grind is separate and competes with the anguish grind. Having some ALs doesn't mean I get to stop gaining ALs

fierce cedar
#

if ascension competes with anguish, and you already have ascensions, then in your case, anguish doesnt compete with ascension

sinful vapor
#

It always competes

solid tiger
sinful vapor
#

My AL grind isn't "finished"

fierce cedar
#

i feel like we're getting closer to the root of the issue

sinful vapor
#

They are both infinite systems using the same resources

fierce cedar
#

you want to have ang2.0 be a system that provides a way to earn mats for ascension at the appropriate rate for your current ascension grind?

#

which, if youre high ascension, is a lot of freakin mats?

sinful vapor
#

Ehhh

fierce cedar
#

but you dont want to stop ascension grind to build the anguish mats "engine", at least not from scratch

sinful vapor
#

I don't need anguish rewards to be a specific amount of mats

#

I don't even need it to be my main source of AL grinding

#

But I'll always have to make a choice between using resources towards anguish or towards ALs

#

Therefore, there is tension

#

And the grind to catch up to my AL is heavy

fierce cedar
#

cool, i understand

sinful vapor
#

Hard to feel motivated to grind anguish up to my level

#

And I'm really not that high AL lol. Only 48

languid adder
sinful vapor
#

I hope the unshackled rates make the experience better

languid adder
#

i cant wait when anguish is more reasonable, to start investing into it, until its at my AL, and i can do hard content; even if its just super slightly better then without anguish, even if its just 5% more loot in total.

grave fulcrum
livid sonnet
#

Wish i could move my acc to aethric :v but i already bought every sprite pack :v so...

fierce cedar
left mauve
#

Okay i think i can summarize the issue with ang2.0 :
1 -NF make a grindy af game
2- Grind is rewarded (proof, items, fame, ascend, powercreep)
3- Ang2.0 is released
4- Ang2.0 is the most grindy content of Orna, by far.
5- but it is by far the less rewarding content of the game
6- And it also take away from you most of the grind you did until now (AL , Powercreep)
7- Devs answer : Ang2.0 is optionnal, you dont have to play it if you dont like it (oof)

solid tiger
pearl mango
fierce cedar
broken pike
pearl mango
#

I dont see how ppl see it as OP idk

paper void
left mauve
pearl mango
#

I enjoyed 2.0 alot so far purely bcz of the agony buff and how reasonable is seemed to grind it

grave fulcrum
# solid tiger We can agree it was a bit too much, but you could see some progress with each lv...

No the average changes i did the math yesterday it was 6.8 per 10 raids with a guaranteed 10 extra proofs for Ang 3 it was 3.8 per raid with a guaranteed extra 10 proofs to go from 0-6 for a g 1 to 4-11 with ang 3 and imo that was too much because by the time someone gets to anguish 15 or 20 they're gonna be getting 50-80 proofs a raid meaning it will always take x raids to complete the anguish level (cool concept if they cared about time put in but they shouldn't care about time put in but rather profits gained per level.) which makes agony not so agony and more like just a slightly scaling HP raid that gets easier when you have more als. Because you do bigger damage

pearl mango
#

2.0 can be really fun if its reasonable to reach X level but hard to tackle it

#

Atm its both boring to reach the level to where is it even fun to tackle it after that

left mauve
#

i do enjoy 2.0 because 1.0 was borring af and the new 2.0 allow me to passively farm a little bunch of proof just by doing my daily stuff. But that's me.
cant see a world where i go above ang4 tho.

pearl mango
#

At ang 13 i get max 21proofs

#

Is the most ive seen

languid adder
#

everything else, yes

languid adder
#

and ofc 7, we got statements, but none of them were like "nah just dont play it we dont care"

#

thats also deep dungeons

left mauve
pearl mango
# solid tiger I couldn't agree more

I rly wanna play 2.0 i like the passives aspect i like the malusus adding a different type of difficulty instead of just stats i just dont like that its boring to reach desired level now

peak pond
#

In my opinion, enabling shackles and having the competition should just be more rewarding.

  • Before the update, there was too much incentive to simply play ang4 (no shackles).
  • Now there is too much incentive to play max anguish w/o shackles.
fierce cedar
#

i like deep dungeon, but the joypad buttons are too close to the pickax!!!!!!

grave fulcrum
# solid tiger That math is way off mate

Nah I cleared 10 raids each not off but not a large enough data pool to say it's 100% that and I didn't add the guaranteed ones to the ones from reward screen. So to say it's wrong but not back it up with any data yourself is actually wrong instead let's make it constructive for me to Wana conversate after being told I'm wrong

fierce cedar
#

and maybe mobs should auto-engage when they get close enough (zerks farther) /tangent

left mauve
languid adder
# peak pond In my opinion, enabling shackles and having the competition should just be more ...

i still think its in a better state where it is right now. Not optimal, but a giant step. Before, anguish 4 for veterans were just a direct punishment, now, its not a reward, but at least not a punishment.
Cause if the situation is you either lose a lot of speed cause of shackles for a minimal reward increase in regards to 4, or you lose the majority of the rewards oyu could have before, without losing any power - youre at a lose-lose

grave fulcrum
# pearl mango Not true

Which part there's about 3 different things in that topic you could be disagreeing with/calling me a liar on

solid tiger
grave fulcrum
pearl mango
#

This is how much i got on anguish 13raids

fierce cedar
#

i disagree w that summary. it is interesting to consider that maybe ang2.0 is being used as a farming engine since two big ones were just removed, and one of them had the same name "anguish"

#

i fully dont see this as a farming game mode tho.

pearl mango
#

Sometimes i got 12 sometimes 17sometimes 8

languid adder
pearl mango
#

Its nowhere close to your numbers

fierce cedar
#

so maybe thats obvious? i missed it

sinful vapor
pearl mango
#

Mb one sec

grave fulcrum
solid tiger
pearl mango
#

Ang13raids

#

Before nerf

naive lynx
pearl mango
grave fulcrum
languid adder
sinful vapor
#

I kinda wish lvls 1-4 were smaller. Less costs, less rewards, smaller baseline to start with. Then at anguish 5+, shackles kick in and amp up the rewards and difficulty

languid adder
#

Also, the fact they can still grind in 1.0, without any intervention, is completely nuts to me.

left mauve
naive lynx
languid adder
sinful vapor
#

More incentive to play shackled

left mauve
#

oh also, can we have new monsters in towers pleaaase ? 2 years farming the same packs is sad 😦

nimble dirge
pearl mango
#

Lmao

#

🦛

left mauve
#

oh yeah, good ol'days

solid tiger
nimble dirge
#

there was a raid in the tower

#

it got removed 😛

languid adder
pearl mango
sinful vapor
#

1% Raid chance malus when

nimble dirge
#

people didn't like it because it made the towers a lot slower

#

it was at the midway point

sinful vapor
#

Make towers slower again

languid adder
pearl mango
languid adder
#

and the execution was also fun

nimble dirge
#

hey I'm just going by what the majority voted on

#

they wanted it gone lmao

languid adder
#

just wish it wasnt a morrigan sister but actually a fun raid, maybe themed to the titan

#

but im drifting apart

pearl mango
#

Fr fr

sinful vapor
#

I want to go on a real quest or dungeon in Orna. Like an activity that is actually long, that I can play over the course of days

sinful vapor
#

A weekly quest

left mauve
#

||wo wo wo guys, lets get back to ang2.0, we dint want odie to bring back some useless T7 raid in the middle of towers, so shush! ||
So, Ang2.0, so bad eh!? anguish

pearl mango
#

Its not funny anymore

naive lynx
solid tiger
#

Not bad just painfully slow

sinful vapor
#

Horde endless tower

pearl mango
#

Is anguish 2.0 so helpless we switched the topic?

#

Thats inssane

languid adder
#

less speed is fine if rewards are adjusted accordingly - can we all agree on that, if we need twice as much time for towers, the rewards should also be twice as much in total?

sinful vapor
#

Just dreaming sorry

pearl mango
#

Whats the point then

#

If i take double time but dont get double rewards efficiency beats big numbers

languid adder
#

the point is that, most of us are unhappy with the rewards, the shackles, and progression speed, I just wanna be constructive and narrow down what the biggest issues are.

pearl mango
#

Ang0towers go brr

languid adder
#

I see:

  • Majority of veterans who grinded AL feel cheated
  • Rewards do not adjust for the slowdown and therefore decrease in total the more you progress
fierce cedar
#

nah

languid adder
#
  • Leveling up through the levels is too ambitious
#

corrent me if im wrong, its just what i picked up from living here for a week

fierce cedar
#

its your pov

pearl mango
#

Then we complain about rewards

#

Let us progress smoothly first pls

#

🦛

fierce cedar
#

lol

languid adder
#

yeahi agree

#

i would care so much about the bad state of shackles if im not forced into them for what feels like a decade

#

or ppl like Geppu actually beeing forced into them for a decade

fierce cedar
#

forced

pearl mango
#

Is what he means by forced

sinful vapor
#

Wait, Odie's not at your house with a gun pointed to your head?

#

Why is he at mine

left mauve
fierce cedar
#

here what comes?

#

#7?

#

im not a dev

pearl mango
#

Rrr

#

Send an emoji

#

If youre being held hostage

fierce cedar
#

🦆

pearl mango
#

Yep odie got em

languid adder
pearl mango
#

🦛

languid adder
#

"Oodie Phil" joins the chat

fierce cedar
#

now I think you guys are trying to fill the anguish 1.0 mats-for-ascenion gap with anguish 2.0

pearl mango
naive lynx
languid adder
#

Odie if you got him post using HoC on his account and making him ascend T1 warrior mimic

pearl mango
#

Stop comparing with 1.0

#

I just wanna have fun

#

Me have fun = me happy

#

Me happy = me no complain

#

If i wanted to i couldve stayed 1.0 but 1.0 was boring i switched cuz 2.0 i thought will be more fun

pearl mango
#

I agree

#

Its more fun but could be EVEN MORE FUN

#

yk what im saying?

solid tiger
languid adder
#

its so alpha state its hard to enjoy, but the concept is the most fun thing we got in orna after 1 Turn PvP fights

pearl mango
fierce cedar
#

nice

languid adder
naive lynx
# left mauve and it is tbh

It's definitely more fun just need balancing. Towers are not fun, dungeons and raids etc are but I do think the cost of level up should be reduced slightly or ALs up from 3 a level to maybe 5-6 available

left mauve
paper void
sinful vapor
#

I think 2.0 is fun

languid adder
sinful vapor
#

There are boring/tough aspects

#

Good system overall

pearl mango
sinful vapor
#

The path choices are very cool

languid adder
#

oh i read not, MB

pearl mango
sinful vapor
#

I think the content itself is fun. Anguished gear is cool, maluses are neat

#

Anguished raids are very cool

languid adder
# pearl mango Shhhhh

enjoy the buffs you will get cause gilgas pretend Spiked Shield is the only spell that does over 0 damage

sinful vapor
#

The execution, progression, etc needs some work is all

naive lynx
#

Good system just needs tweaks imo. Great pathing choices, just shackles/proof requirements need a bit of a tune and imo towers a little less stats on anguish level up. Oh and let us use any anguish proof to buy shop items ♥️. Especially if we wanna farm certain things as some don't like towers vs dungeons etc

pearl mango
#

Me gilga me ss3

#

Its kinda simple

solid tiger
#

Can we get your thoughts on the current 2.0 odie?

languid adder
pearl mango
left mauve
#

thing is : orna is so grindy it became a second job. So having a fun but not rewarding content is not what we expect.
this fact already exist in the game prior to 2.0 :

  • PvP is fun for a lot of people
  • tower is boring for a lot of people
  • but people will still spend 90% of their playtime doing towers, because if fun bring nothing, lets just do the not fun content to get stuff (cause getting stuff is the whole point of the game afterall)
#

Ang2.0 is the apex of this. Fun, but not rewarding > i'll prior playing ang4 then

pearl mango
#

Als are removed

#

You cant use spells

fierce cedar
#

AL cap is 10

#

dungeons are 10 lvls only

pearl mango
#

Gear above t3 is banned

#

Lol

fierce cedar
#

only snow biome til april

naive lynx
#

No ALs, your power comes from anguish gear. All stats adjusted accordingly

fierce cedar
#

dark mode is cancelled

pearl mango
left mauve
#

ah dang, we lost them again

languid adder
pearl mango
#

Phew odie left my house

languid adder
pearl mango
fierce cedar
#

hey for real,

I really really want to use the stats screen to adjust equip, spells, for this new mode, which has me swapping gear and stuff again all the time

it would be so QoL if i can go from pvp tab in stats, to pvp equipment tab, then back to pvp tab in stats & it refreshes

pearl mango
#

Not that game

pearl mango
#

But do it

sinful vapor
#

In anguish 3.0, enemies have your ALs

pearl mango
#

Please

solid tiger
#

For raids, shouldn't proof of agony rate be changed from a % that we don't really know the math for to something like min-max proofs per raid?

paper void
pearl mango
#

🦛

fierce cedar
pearl mango
languid adder
# pearl mango Phew odie left my house

now im thinking about a dungeon concept where your ALs are divided randomly between enemys and you have to gain them.
Or just... an endless form of content where enemys drop permanent buffs (at least inside of the activity, until the run ends)

#

Roguelite Orna?

pearl mango
#

Why yall giving him ideas to make it more hardcore

#

This isnt what the deal was

#

🦛

sinful vapor
#

More ALs = longer roguelite

fierce cedar
#

have you seen #💡│suggestions ? hardcore suggestions is every day

left mauve
#

oh well, we're definitly out of subject. Time to go sleep 👋 .

pearl mango
#

Odie is reading this as we speak

languid adder
pearl mango
#

🦛

languid adder
pearl mango
#

Second i open the game and try to do raids illprob come back here though

#

Complain about proofs again

#

Yall have a good one

sinful vapor
#

Odie. What are your thoughts on lowering the entry cost into the system by making ang 1-4 smaller steps? Decrease difficulty/rewards and decrease the costs to progress each level, make these serve as more introductory levels, and amp up shackled rewards appropriately at 5+? That way the baseline is lower, unshackled is overall lower rewards, but shackled is further incentivized

pearl mango
languid adder
finite flint
finite flint
#

Towers same as before lol (and mnemonics got buffed)

solid tiger
finite flint
#

very close to what i did before, more proofs though

#

i was only doing anguish 15 before though for speed (and gs issues)

solid tiger
finite flint
#

but if it's not when the nerfs/buffs settle in a2.0 then i can buy mats (if i still feel like farming AL, which isn't obvious given it's not particularly profitable to do that now)

#

i am al 185, 1-4-4-4 in anguish 2.0

#

raid and tower gear it's ang 4 with good passive already

solid tiger
#

My point is that with this new patch AL grind has taken a big hit that's all

finite flint
#

my point is it hasn't

#

al grind is about tower end of floor mats, and shards to unblock

#

shards are similar, unless you were deity doing ang 25+

#

mnemonics got buffed btw

#

+15% is huge

solid tiger
#

So before we had refineries which was by far the best source, more tower shards = more mats from that guild and every single proof of anguish going into mats too, now we have 10 refineries, lower tower shards and all our anguish proofs going into leveling it up, if you think with all this the AL grind hasn't taken a hit idk what to tell you buddy

finite flint
#

oh refinery nerf happened yes

#

but tbh that had to happen years ago

#

i am talking real gameplay

#

and you don't "have" to put proofs into leveling up, over 4 it's not worth it, if you are going for efficiency stay at 4 and farm al

#

if you go 5+ for fun, have fun, but that's not AL being harder to farm

tacit ridge
#

So, was the agony rate change intended or is it bugged?

finite flint
tacit ridge
#

Nerfing the part of the system most people were satisfied with would be a weird choice 😅

finite flint
#

but he wanted to nerf it

solid tiger
#

Well I'm a pretty new player playing since October at AL 50, the gap between me and the ppl around me at 100ALs has widened a bit with this past update, I don't see myself catching up to them anytime soon

finite flint
#

do towers

languid adder
tacit ridge
languid adder
#

I feel like once the rates are reasonable they are too high, thats the vibes im getting

solid tiger
tacit ridge
pearl mango
languid adder
tacit ridge
solid tiger
#

Yeah but going from 50 to 100 is harder than before

tacit ridge
#

If you think you were catching up to the refinery abusers by doing the same thing as them you’re sorely mistaken, people had them in the hundreds

tacit ridge
#

The playing field is as even as it has ever been though

solid tiger
#

And now with ALs being a hard cap for anguish level at some point he is getting more rewards too

tacit ridge
#

It’s too slow for everyone currently imo, but there’s no imbalance

solid tiger
pearl mango
#

Lol

finite flint
pearl mango
#

🦛

#

I feel lile

#

This all was odies plan

#

Make 2.0 seem too good or reasonable

#

Get a good batch of ppl to switch from 1.0

#

Nerf it

#

🦛well done odie it was all calculated

solid tiger
#

15% more mnemonic rewards doesn't make up years of refineries lmao

pearl mango
#

Dont the guild rewards give those coins thingy

#

They give 100% more rewards for 48hours

solid tiger
#

Yee those are great, hope you could get more somehow

glass mango
pearl mango
#

And the normal coins

#

If we stack those 2 we could prob get 350mats from each mnemonic

solid tiger
#

I mean like eod rewards or something

pearl mango
#

Oh

glass mango
#

All non renewable resources go into storage for safe keeping

pearl mango
#

They would be great as a famed eod reward

solid tiger
pearl mango
#

We get multiple of them

#

Just get great oracle full amity set wait for event and pop those

glass mango
solid tiger
pearl mango
glass mango
#

Using limited consumables in an rpg is a crime

pearl mango
#

I saw someone getting this much

#

Using them

solid tiger
#

Apolly + event

pearl mango
#

So its safe

pearl mango
glass mango
pearl mango
#

Odie wont release appoly until 3 more years

solid tiger
#

Hahaha

pearl mango
#

Lol

solid tiger
raven bane
#

Tbh I've heard people say anguish 2 needs to be less than 1 but really not the case, think it should be at least slightly more lucrative.

pearl mango
#

364mats each mnemonic tho is juicy asf

#

48hours too

#

If you farm a good amount you can get huge gains in that time

#

🦛

nocturne night
raven bane
nocturne night
# solid tiger 15% more mnemonic rewards doesn't make up years of refineries lmao

Also fwiw, ~nothing is going to make up for years of refineries.
In fact, nothing is ever going to make you catch up to older players, ever, unless they stop playing.

Whatever method you gain access to, they also have - plus the stockpiled materials/ascensions from previously.
Looking at systems like refineries and keeping them around so that others can "catch up" is a logical fallacy that should not stand in the way of balancing things.

nocturne night
# raven bane Agreed as to the 2nd point, but there are still low effort high rewards activiti...

I agree that the effort to reward might not be great in the long run, but that's something that can be fixed, if it is desired to be fixed.
The one thing that definitely cannot happen is having that happen too soon. If something slips up we end up in a scenario where anguish1.0's mistakes might be repeated.
First, we can make sure the difficulty is landing correctly. Once that is settled, then the rewards can be tinkered without surprise exploitation for massive gains

raven bane
#

Yeah I largely agree, I just see a lot of people taking the sentiment that "1.0 was too rewarding for the effort" and drawing the conclusion that 2.0 should be less rewarding. I think its okay if its not more lucrative right away, but by the time people are hitting 25-30 Ang level, should definitely be more rewarding than 1.0, if not sooner.

languid adder
#

I love that its said that its cared about fairness and balance, but the actions taken towards are contradicting :(

languid adder
nocturne night
#

Ang1.0 with full rewards is an issue in my eyes, but it's not the worst offender.
It's better for rewards than 2.0, undoubtedly, but it's not refinety levels of ridiculous - and it comes with a downside: Not Levelling 2.0

When ang1.0 finally gets phased out, all of the ang1.0 parkers will still be level 1 in all paths, whereas the early adopters will have progressed through the paths already

old aspen
#

The downside I see. Is that the anguish 2.0 will slowly respect ALs more and more while live. So 1.0 players are getting ahead while some ethereal end date floats in the future

languid adder
short osprey
#

I'm just waiting for more people to get up to Torment 7/8 and can see where I'm coming from when I say that AL17 shackles makes this near impossible/so slow to point where I'd make more proofs/min at Torment 1 lol

naive lynx
short osprey
#

I'm sorry but an AL17 is not surviving this no matter what
(This was floor 23 btw...)

languid adder
short osprey
#

like I could technically sit here and use full defensive gear, WoO, golems, mimics, etc... every single fight and win... But why? No one is ever going to/enjoy doing that

languid adder
#

I cant say i enjoy towers since the 2H rework where i can now just swansong everything turn 1 or murder it with natura/storma eventualus

pearl mango
#

Hes anguish like what 7-8?

languid adder
#

Towers beeing difficult and long fights is what i was looking for for ang the most

pearl mango
#

Enemy stats increase by 20%

#

Each lvl

languid adder
#

Rewards just need big adjustments

pearl mango
#

And i get 3als each lvl

#

Are those 3als enough to make up for the 20% stats enemys are getting

#

Alongside malusus

languid adder
languid adder
#

I get your concern, but still, i want towers to be actual fights, so looking forward to it

pearl mango
#

Have fun with that

#

🦛

languid adder
pearl mango
#

Theres a fine line between a fun fight and a unnecessarly long fight

languid adder
pearl mango
languid adder
#

I know full buffing can get dull fast. Thats why dungeons > towers ALWAYS.

pearl mango
#

Nidhog in towrr= useless

#

Idk if hp scaling in towers is a gud idea tbh

languid adder
#

If i get out of the tower with 60k shards and 500 tokens if i go beat up those 1 mil nidhoggs, i may be incentivsed to try

pearl mango
#

500proofs

#

Youre dreaming

languid adder
#

At ang 20, with adjusted rates
Not the current ones

#

Tower rates once shackles set in are ass, shackled or undshackled

#

Shard bonus should be improved drastically once shackled sets in.

#

And shackles should slightly increase reward for every AL taken, or reduce level up costs. Which is really hard to abuse as a system.

pearl mango
#

Well yeah maybeee

#

But shackles in tower

#

Dont seem like a gud idea

#

No matter what

#

Like im pretty sure without perfect gear at some point and multiple builds

#

Its impossible

languid adder
#

Shackles don't seem like a good idea, period
Don't reflect the representation in the announcement on reddit at all, where it was said that unshackled should give about the same rewards in regards to time invested - rewards gained.

pearl mango
#

Odie said ang25=old50

#

So by that it means

#

Were hitting ang50towers with 50als

languid adder
pearl mango
#

Which seems pretty impossible

languid adder
#

Cause now they fight back

pearl mango
#

Our dmg wont scale as high as their hp

languid adder
#

HP scaling is MUCH more dangerous and challenging then dex.

pearl mango
#

Anyone tried ang50towers yet

#

In beta

#

I just wanna see their hp

languid adder
#

I tried old anguish 50 towers in full def gear.
If you do that, i will give you a medal.

bleak mural
#

Seems like agony proof chance drop was cut right?
I was killing 10 hippo at ang10 shackle on and only see 6-10 proof per raid 😭

languid adder
#

Because there is a 0% chance you will beat an anguish 1 lv50 50 floor tower

#

So there is a -50% chance you will do that in anguish 2.0

glass mango
pearl mango
#

Im at ang13

#

Im seeing 5/4/6

#

For many raids

#

Average is way lower for me now

languid adder
bleak mural
short osprey
# pearl mango But shackles in tower

Exactly! For example, random zerks in towers are actually pretty cool! You never know where they will pop up, adds some depth/makes you think twice about your first move as in should I focus this 1 mob? Should play it safe? etc... But even with my full 108ALs at a high floor that a zerk is something I'm still gonna have to think twice about, now put me in that situation at AL17... Yeah that's just kind of borderline impossible/unreasonable

pearl mango
#

🦛

glass mango
pearl mango
#

Leave tower

#

Go back

opaque trellis
#

Otherwise I'm pretty happy with the new system it's pretty fun

full peak
#

None of them are locked? They change every day. Nobody force you to farm world.

opaque trellis
full peak
#

Yes, really.

opaque trellis
#

Alright well I retract my criticism guess I've just been getting unlucky

languid adder
# pearl mango Average is way lower for me now

I killed 40 raids after the patch.

From 7 to 4, unshackled raid is reduced by about 40% by me, from an average 9 to an average 5-6.

That does not reflect the numbers written in the anguish guild.
But also, the number of proof drops in raids is not reflected accurately at all, while it should be something like 600% now instead of 900%.

There seems to be an error in the math, else the number presented is not real.

sinful vapor
#

It really is extremely annoying to have tools be stuck on despair cost for 3 days in a row lol

atomic ermine
#

I've done some monuments this morning and ngl the experience feels rather poor.
Barely any T10 mobs that can drop anguish proofs, even less event mobs for monumental proofs (even if it's not an anguish issue, it's still feedback I guess).
Overall, it feels like a glorified horde world farm for low level materials.

nocturne night
#

On the other hand, I've been grinding monuments not for proofs but for exp, because the allegiance rewards are hella exciting

languid adder
nocturne night
#

The lack of t10 monsters is a real complaint for lack of proofs.
However, it's the same path as the towers one, which is very reasonable with its proof rate

languid adder
#

What is it? 100, 150 hours of active monument grinding? Seems reasonable.

languid adder
nocturne night
languid adder
#

For me its like 15 but also servers arent on my favor even with clean inventory, but that is most likely my phone's fault
So yeah, monument allegiance is a good baseline.
Maybe one day spelunker, finesse and towerfelled follow the path.

nocturne night
atomic ermine
#

I'd say monuments are worthless when towers are too rewarding

#

just put them both on a middleground

languid adder
nocturne night
atomic ermine
#

so just let monuments being useless ?

languid adder
#

Every fight giving 1 EXP while monuments saw an adjustment to that quickly, i still dont get.
Now that the meta will shift from oneshotting everything in there, its an eventuality until it gets addressed, which is a great perspective

nocturne night
languid adder
#

And the shrines, which now with anguish are useful again!

nocturne night
#

Unless you're summoner mimic

languid adder
#

That's a choice tho

atomic ermine
#

still looking for those monument proofs, have ran 5 dungeons and overall it's not even 1 event fight per 3 floors

nocturne night
#

I know

languid adder
#

Thats like playing smash bros onehanded and then complaining others have an unfair advantage mimic

nocturne night
languid adder
atomic ermine
#

that shouldn't depend on event, density should be the same across the year

nocturne night
#

I also disagree with that. I like the variety that it provides. Makes you run different content during different parts of the year

#

Just like some events incentivise normals, and others bosses, or some beast dens and others world farming - some incentivise monuments, and others don't

languid adder
#

Monumental guild is the event guild... i do think an overall somewhat reasonable rate towards all events should be there.

#

The game has become much too seasonal, and it feels like roulette sometimes. Wish it was a tiny bit more... whats the right word, balanced out?

#

As a german, if you look deep enough you find a problem with anything. Tho that's okay, im fine with disagreeing with things, and often times i also understand - i also understand that you prefer the more seasonal approach, and the mixups.
I want to see monuments as a reliable source cut out from the heresy that is event scedule

#

I got sidetracked again DX
I mean technically its related to anguish...

full peak
#

I run monuments only during sweet events. 🤷‍♂️

atomic ermine
languid adder
full peak
#

rift & beastfelled iirc

#

if there are at least 2 encounters per floor, im willing to run them

#

otherwise no-no

atomic ermine
languid adder
#

So basically, reject current monuments, embrace the design?

#

Maybe we should make a monuments thread?

#

Im currently working on my list of general concerns so i hope i can post that in a few weeks too.

full peak
#

I assume I can make tl;dr even now:

REVAMP THE GAME FROM THE BASE

#

probably in bigger caps

languid adder
#

Not really, just basically super minor things that summed up over the years, and small pain points like "why did monument exp get buffed to 1 per kill, while they are basically bootleg towers, but towers stayed at 1 per fight"

#

Its minor things from misleading wordings to "why is this guild making me want to commit seppuku when i look at the time investment towards allegiance in regards to other guilds"