#Anguish Live Feedback

1 messages · Page 3 of 1

vocal basalt
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Imo t9s should drop proofs at equal rates as t10s

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Either that or some new mini time event where monsters will rush your OT and you'll get horde fights

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World farming is a huge part of aethric, but a nearly non existant part of orna. I know the community has some cool ideas to shake it up

short osprey
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Maybe just the arisen T9s mobs, and then all T9 bosses?

naive lynx
vocal basalt
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Its definitely better than only t10s

vocal basalt
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Like a small remake of the citadel where you can upgrade villagers to join the fights?

vocal basalt
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Oh wait summoners wont like this i think lol

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Ok i have the solution

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./suggest migrate all summoners to aethric

languid adder
languid adder
valid mesa
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Hello, I read somewhere that anguish gear level increase automatically summon/follower stat, how does that work ? Is it like a % increase ?

exotic jasper
fierce cedar
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is anguish last martyr gear only 2%/lvl?

valid mesa
short osprey
umbral blaze
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I mean, odie did say he'll look into only applying the unshackled penalty to anguish level bonuses past ang 4 #1377194080718553150 message

fierce cedar
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for world farm, which im level 2 +40 proofs, a mode where we can pair up with someone, spectate (or not), and automatically join their world fight, as if in party, would be amazing

right now grinding it i kinda wish my alt were t10, anyway

the leader-dies-fight-over thing has to go if we get anything to make world party battles more common

bronze plinth
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My issue with new anguish is morelikely the fact that the content itself is not hard, but the progress is "hard" due to how slow it is. Bc you need to do all of the content if you want to focuse on 1 thing but you need demonworking tools so you need to hard farm other paths aswell

fierce cedar
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are you at lvl 5 yet? seems like it might be hard for towers, dungeons and world, anyway

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raids, maybe theyre too easy these days. Idk if we need Balor opening his eye round 1 again tho

bronze plinth
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No but my als are not that high to make the diff

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Soon im at lvl 5

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Today if i have the motivation to farm

fierce cedar
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melancholy and towers going pretty fast for me

bronze plinth
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I use melancoly proofs for tools atm at lvl 2

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But agony is my focuse for going up in lvls

fierce cedar
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thats raids right?

bronze plinth
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I think i should farm melancholy at lvl 4 so it gives more proofs tho

fierce cedar
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i think my % getting aced round 1 will be non zero in lvl 4

bronze plinth
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Maybe first i go for lvl 4 melancholy>agony 10>torment 10 >melancholy 10

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Maybe despair once im done with others

fierce cedar
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but also i don't want more ascension lvls so idk why i would bother going deep anguish anyway 😂

now if i could bulldoze NPC buildings by spending proofs of anguish...

bronze plinth
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I want to push high anguish bc i want challenge

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I want to see my limits

fierce cedar
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yup, suppose thats enough

languid adder
languid adder
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Currently only actively farming raids cause farming anything else... look i basically play this game as a half time job and i still feel like i have the dirtiest boss making me work overtime looking at current progress rates

full peak
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My common T6 trev staff hit same numbers, need to get ornate T9

nocturne night
bronze plinth
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Yeah

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But yea even my beoA swan hits quite hard in horde

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Harder than my cactus mightiest_mimic

bronze plinth
full peak
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my eyes hurt even watching that 😄

bronze plinth
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Yea the sleep fkd up alot 🤣

full peak
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i mean the lags, did you set it to 15 fps or what?

bronze plinth
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I think its the screen recorder that does that

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Happens only when using that

full peak
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thats what im asking 😅

umbral blaze
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Ang 2.0 and ss/cs changes might bring in a lot of new deity mains

full peak
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ss is still best skill for raids anyway, cuz they hit like truck ...and tbh, besides bof or seq.ultima nothing do dmg like it

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Shackled fight, AL14

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pos status duration amity, so temps actually stay for some time

bronze plinth
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Nefr diety

full peak
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this is AL8 fight iirc

bronze plinth
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Nefr swahsy

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Jokes aside. Isnt realmstrikes going to lose its effectiveness later due low pen

full peak
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You will sooner hit the problem that raids will kill you easilly. I can't really swash better raids, they oblirate me in no time.

bronze plinth
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Hmm i cant imagine a survival issue

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But maybe after some lvls i can mightiest_mimic

grizzled halo
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So I take it last martyr gear prior ANG 2.0 doesn’t work with current anguish?

bronze plinth
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Idk but martyr gear is going to be must farm

umbral blaze
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Morrigan gear is still better but it is probably 2nd place stat wise for weapons

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No idea about the armour, I think morrigan might be better since I remember stats being rather imbalanced (as in either having a ton of def and much lower res or vice versa)

bronze plinth
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I think i have no use for morri, but i am a beomonner tho mightiest_mimic

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All gear with both pet&summon stat are my prio for anguish

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Btw do passives like avidity, cd etc scale with anguish

bronze plinth
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I killed them all

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With my masd cleanup

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Mass*

umbral blaze
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Smh 🙂‍↔️

bronze plinth
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Does summon protection scale with anguish

full peak
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lol

bronze plinth
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Imagine 1%per lvl

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I mean it would kinda make sense bc celestial weapons lose their usage in anguish so it means summoners lose alot protection

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And i think it caps at some point

sturdy stump
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since a lot of stuff doesnt seem to scale, I think summon protection wont either. Not gonna waste df tools on that tho

full peak
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hp,mp,def,res,att,mag scale ....and then crazy scale for pet/summon power ...thats all isnt it? 🤷‍♂️

atomic ermine
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lmao the item becomes worse when upgraded

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or is it. you can see a + in front of pet stats, that you don't have in the regular display

sturdy stump
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its 8+6=14% pet / summon stats

atomic ermine
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so nothing scale, it's just the anguish special flavor. not confusing at all.

sturdy stump
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yeah I dont get why it displays all those non-scaling stats in red as well, if they dont even change

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I was really hoping VD scaled

atomic ermine
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you were hoping VD, all you get is negative res and regrets

full peak
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+3% pet/summon power for ang level.... so if you take 5 gear with pet power, you have +150% pet power on ang10 gears 😴

bronze plinth
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Correct

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But most pets will have pen issues anyways

sturdy stump
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and it might even scale with AL. At least it does for summons, people have not tested pets yet.

But like, 3% summon stats is a lot less for us than 3% pet stats is for beos, since I think beoa+tamer is +165% pet stats, while gsa+bene is +350% summon stats. The scaling is probably the strongest on beo pets

bronze plinth
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Even summon stat is stronger on us mightiest_mimic

sturdy stump
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no, its additive

glass mango
atomic ermine
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summoner would be a real class if we had 2 stats : Base summon stat % (from class) Summon Stat % multiplier (from gear). This way you could really spec your stuff.

But it would make Summoner relevant so don't do it mimic 🔥

bronze plinth
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And it would kill eos mightiest_mimic

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So dont do it

atomic ermine
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it would actually be better unless you have negative base summon stats

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no wait no negative

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just under a certain threshold (100% summon stat i assume)

bronze plinth
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100% multiplier of 0 is still 0 💀

atomic ermine
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what do you have at base with beo and bene

bronze plinth
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And actually we have -80%stats

atomic ermine
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-80% with bene, doubt

bronze plinth
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So -80%+130%(bene)

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But im not using benefactor atm

atomic ermine
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ok it would be worse, but it's already sh!t anyways mightiest_mimic

bronze plinth
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Actually in anguish eos is kinda scary

languid adder
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Morning!~

bronze plinth
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I just borrow some of their gear mightiest_mimic

languid adder
bronze plinth
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Fair

languid adder
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And deep dungeons, give us back goblin fortresses, or fix them DX

sturdy stump
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why delete summoner?

bronze plinth
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I like my deep dungeons

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Its just sad that i need to grind a year before they are usefull again

languid adder
languid adder
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I should probably make a 🧵 at some point about it, if it bugs me this much, what it definitely does

bronze plinth
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Gob fort was like endless levels of orns with no effort

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Only thing you needed was orn gear+ anguish+boosters

tacit ridge
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Gob forts weren’t as profitable, but they were the only way gilga could consistently farm orns

umbral blaze
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It was basically a slower but steady orn farm than endless but you also got eods

vocal basalt
vocal basalt
nocturne night
sturdy stump
umbral blaze
vocal basalt
nocturne night
short osprey
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Grand Summoner Hydrus Beowulf Hydrus mimic

exotic jasper
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it thought you dualwielded celestial weapons for a second mimic

bronze plinth
fierce cedar
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just need +50% summon strength on the rift relic accessory, usable by all classes

bronze plinth
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Why would you need that

wooden trail
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Any advice on getting despair tokens faster

languid adder
upbeat star
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Make suggestion that the Berserkers have twice as many tokens.This will help solve the problem of despair.

short osprey
pulsar scroll
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Two feedback points from me:

  • Despair proofs seem hard to come by. I personally think the drop rate should be adjusted to bring it a bit more in line with other content forms.
  • Ive just reached shackles, and the penalty feels quite extreme as a high AL player. I personally think that should be rebalanced. At the moment Im inclined to stay at Anguish 4 indefinitely.
languid adder
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The only anguish content im fully happy with rn is raids! Everything else could use a bit of love.
Gonna spend a few hundred hours in it regardless before i see any profit on it, so...

naive lynx
pulsar scroll
naive lynx
pulsar scroll
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It could be complicated or simple. As an example, it could be that Ang 5 limits your ALs to 95% of your ALs. Ang 6 would then limit your ALs to 90%, Ang 7 to 85% etc (these numbers are just examples.)

nocturne night
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Fwiw, I do feel like the difficulty outpacing the ascensions is intentional. They want Anguish to be semi-infinite, but not actually infinite.

pulsar scroll
full peak
nocturne night
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Dungeon shackles are entirely fine. You might have to like, use a buff or two, but you can still clear just fine

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Even 4->5

full peak
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Well, I'm takling about shackled dungs.

nocturne night
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Yeah same

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I just feel like people are too used to doing things without buffing

full peak
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Or just taking highest dmg everything and still nothing kill them. Now you need to actually put smth defensive.

thin storm
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Is Great Pegasus not giving Proof of Despair?

full peak
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It does

naive lynx
# nocturne night I just feel like people are too used to doing things without buffing

I played the dungeons in beta quite extensively and the buffing imo isn't the issue it's taking over a ridiculous amount of time to get to use the power that I've gained over the years. Even unshackled in beta around Ang50 was getting super rough for AL 100+. I'd just like to use what I've earned a bit earlier while keeping difficulty. And forget towers probably aren't happening by the time I become unshackled we won't be able to run that difficulty fully buffed or not and won't be worth it speed wise at that point

thin storm
naive lynx
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I think even giving a slight more ALs to shackles would solve the high AL I've earned over the years situation.

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Start at 5. Everytime you go up instead of 3 it's 5 🤷.

pulsar scroll
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Its not a deal breaker for me, but it would be better I think.

naive lynx
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Same. I just partially don't agree with being "punished" for what I've worked for. I didn't abuse refineries, don't abuse alts (minus for WVs), and played fairly casually over the years. Not saying a big reward for higher tiered players, but those are the ones who have stuck with the game forever mostly and get hit the most. I'm all for slowing the game down and adding difficulty but I shouldn't have to spend ages to get what I've rightfully earned fairly.

nocturne night
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There is no punishment for being high AL.

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There is a "not being rewarded for being high AL", but that's not punishment - just lack of reward.

naive lynx
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That's punishment

raven bane
nocturne night
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(In my view)

naive lynx
nocturne night
pulsar scroll
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I think it's a semantic difference really

raven bane
nocturne night
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You got some chunky ascensions huh

raven bane
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Yeah a few

sonic summit
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Odie stated that anguish 25 was the soft cap

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So it makes sense for it to be very hard around 50

raven bane
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Does it make sense as far as limiting rewards? Yes, but it plays into the concern I think me and some others have here that the system stops accommodating AL after a certain point.

nocturne night
livid sonnet
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i thought odie said Anguish 50 was a soft cap

nocturne night
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25 is soft cap, because it's the ~same as old 50

naive lynx
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No point to focus on it at high AL rn*

full peak
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And well, everybody has to focus on leveling up ang.

naive lynx
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That's what I mean

full peak
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And when you reach point where you can buy more ALs, you will do.

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So you spend some time catching, same as everybody, whats wrong with that?

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The ppl without ALs currently runnign that system will end sooner than you.

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Cuz they also need minimum AL to buy next level.,

naive lynx
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Kills casual play for us that don't spend as much time for what we've earned.

full peak
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So you are AL100+ and call yourself casual? Okay 😅

naive lynx
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Listen I'm fine with shackles. It just needs adjusting imo. That's literally all I've been saying

naive lynx
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Casual, not filthy casual lol

nocturne night
# full peak And well, everybody has to focus on leveling up ang.

Do you actually have to focus on levelling anguish up?
Most of its rewards aren't that tangential.
Anguished gear only works in anguish.
The "big" rewards are bonus luck for raids, bonus tower shards for towers, and proofs to spend on materials (though you'll be spending proofs on levellups instead)

I personally only ascended because I had nothing else to do. I know this isn't everyone's opinion so I expect not to have most people agreeing with me.
Anguish is a different kind of progression - one that asks just how far can you push. One that you can't necessarily bruteforce with infinite stat growth from ascension

naive lynx
nocturne night
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What are you hoping to get out of anguish?

full peak
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Well, since you are casual, why to care about ALs rather than new content that actually require a bit of thought?

storm wadi
naive lynx
storm wadi
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You still need high ALs to be competitive pvp wise. For PVE high ALs hasn't done anything for a while now

storm wadi
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Right, but that's where the comparison comes from

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We're used to the system 1.0 introduced. This is just a new game mode with a challenging feature

naive lynx
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Feel like I'm talking to brick walls lol.

storm wadi
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It's just a silly argument. You need ALs to progress in anguish after a certain point. Does that mean you can slow down the AL grind? Yea maybe

raven bane
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IMO I think just wait to see if the change comes through to apply shackles just to growth... but I do understand Sid's point. A lot of high AL people want hard content for their AL. I think people saw this system as a good opportunity to get that. There already exists hard content for low-mid AL range, its just the regular content. In this iteration of the system, its a big when/if that content will come.

naive lynx
pulsar scroll
nocturne night
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A rebalance of shackles is a likely outcome in the near-ish future.
I think odie stated at some point that he might want to decouple shackles from the ascension requirement, so that he has a bit more freedom on choosing how much shackle to apply

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near-ish because, as I believe I've stated many times, anything that makes anguish easier is likely to take a while to come to fruition, since one of the main concerns is a repeat of anguish 1.0 - aka releasing as a difficult endgame challenge mode, and making it easier and easier and more and more rewarding and whoops now it's just free rewards for no challenge

naive lynx
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Also making any tier monster drop proofs to a certain extent would ease my opinions as well.

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Like 9 and 10. Not like 1-4 lol

atomic ermine
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for me when first presented, shackles were for those who want to go a step further. A way to sacrifice your investment in AL to gain more rewards. Turns out it's a mandatory system the make sitting at ang4 a viable option rather than progressing to level 5.

fierce cedar
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just stay at 4 and ignore the leaderboard

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no problem

sonic summit
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I don't think new anguish was supposed to be a new efficient content to farm AL, but a difficult content. If your goal is to farm a lot of AL towers, fishing and memories still exist, you can even do them in anguish 4 for more rewards ! But going deep anguish is a different goal than farming ALs.

raven bane
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Part of why the studio moved off Ang 1.0 in the first place.

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IMO currently agony feels very rewarding and high attention, which is why I think it hit the right mark.

fierce cedar
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its not going to be more efficient

sonic summit
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The rewards don't always have to be ALs

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You have shiny gear, tankiers enemies and nice auras, and it's not like you will be able to use any curency on mats soon when you look at the price of leveling up mimic

sinful vapor
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Shackles should probably just be removed from anguish 50 and higher

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Maybe lower than that, idk

raven bane
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Honestly not a bad idea as far as adjustment, shackles grow wider as the levels go up until a point where its like well you probably need a lot to push past this.

sinful vapor
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Whatever point the maluses are nuts enough that ALs just won't ever brute force the content

sonic summit
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It would make anguish 50 easier than 49

nocturne night
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There's never a point where ALs will "never" bruteforce it. That's kind of the problem with infinite scaling lol

sinful vapor
nocturne night
nocturne night
raven bane
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Yeah nevers not the best qualifier, but late game AL take like several weeks, so I think it would be reasonable after a point.

sinful vapor
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Yeah I know

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I think at some point the maluses force active play regardless of AL, but maybe I'm underestimating the power of +stats

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At what AL does someone 0 out most attacks from ang50?

raven bane
nocturne night
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The only maluses that would force that are Accuracy and SecondChance

raven bane
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The positive buff falloff too, and you just have to really pay attention to fallen realmshifters after a certain point

sinful vapor
fierce cedar
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why

nocturne night
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Does it matter? The premise is "regardless of ascension" mimic

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Could be AL 1000

sinful vapor
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If there's an AL that qualifies, then that would certainly be a reason to shackle at that ang lvl

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The harder ang50 is, the less shackling is needed

sinful vapor
fierce cedar
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as if shackles isnt the game mode

sinful vapor
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It isn't, actually. Shackles are just the upper bounds of the gamemode

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If those bounds are set too low, the experience suffers

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Should ang 10 have a shackle at 5ALs? Obv not, and it seems like the high ang shackles may be set too low

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Not my problem with my 49 ALs but still

atomic ermine
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current form of shackles looks like "we made a mistake with AL, so we're removing it in endgame"

livid sonnet
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i thought shackles felt more like "Ascension has been longer than this system so we want you to enjoy the early levels as well" but unshackled in punishier for higher ALs and ofc higher ALs would probably just want to reach that sweetspot as early as possible and continue with their lives

grave fulcrum
grave fulcrum
naive lynx
grave fulcrum
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Collective requirement?

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So like if you have 30 als on 4 classes you have 120 als to the system?

naive lynx
# grave fulcrum Wydm

Anguish 50 isn't a straight requirement of 150. I can be 93 on one and have 5-10 on other classes and it's unlocked

nocturne night
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Yeah but the requirement is supposed to be an indicator of the power you should be at. The shackles are roughly at the requirement level, too

grave fulcrum
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Oh that's poorly implemented and should require 150 als on one character

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Class*

naive lynx
nocturne night
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Which is to say if you "cheat around" the requirement level by spreading your ascensions, you're just needlessly shooting yourself in the foot in terms of difficulty

grave fulcrum
naive lynx
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#addshackleslider

nocturne night
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I read that as
Adds Hackle Slider

grave fulcrum
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I do like the idea of a slider as it would very much make the game challenging for each person and then when you do party the rewards are player based, based on the slidy bar

livid sonnet
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Adds Hackles Lider ?

naive lynx
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It's up for interpretation at this point

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My profile helps now

grave fulcrum
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That could lead to issues with 1 person always carrying and another being at max rewards so maybe make it a party setting for the host to set and the party is set to the same as host (if you go low everyone goes low if you go high everyone goes high)

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That or make it similar to how the anguish lvl is whatever the highest level everyone joining has. So if 1 person goes with 50% rewards everyone gets that regardless of host or other undetermined variables

naive lynx
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Rewards are divided up under a individual basis per usual

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Just a lot of math

sinful vapor
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I think a slider for shackles is the best case scenario for the system

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Set the baseline rewards at whatever level makes the most sense. If the targeted AL for anguish 5 is 8, then setting your shackles to 8 would give the baseline rewards

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If you slide your shackles over to 10, you'd get slightly lowered rewards. If you slide it over to 4 (or if you only have 4 ALs to begin with) you'd get increased rewards

grave fulcrum
# naive lynx Regardless of slider the lowest Ang would always take priority to prevent shenan...

So the issue with that is if you have an Al 150 running at full Al in ang 15 then the person with ang 15 gets full rewards at recommended Al so that's a cheese specially for people who alt and have 2-3 accounts with 50-70 als so to make it non abusable there needs to be a balance at the least rewards or make everyone in party run at recommended Al or get rewards of least profitable party member

naive lynx
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Then we can make shackle locks for party play. You get as many as the lowest party member as well. Fixed

grave fulcrum
naive lynx
pulsar scroll
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Yea I like the slider idea. Let the people decide for themselves.

naive lynx
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Instead of a static 5% reward at full we have the option to move it around

grave fulcrum
sinful vapor
naive lynx
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Hosts profits would be wild at low AL though lol

sinful vapor
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Or using low amounts of ALs

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I would love to see someone attempt ang 20 with 0 ALs or something like that

naive lynx
sinful vapor
sinful vapor
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I don't feel like that's a huge deal but maybe it is

naive lynx
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That's what I mean though. Have it not static would allow people to move it around. Eventually people will outgrow that "favorite level"

sinful vapor
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It's not just a matter of favorite levels, but farming efficiency

naive lynx
sinful vapor
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They don't want ang2.0 to become a farming simulator like 1.0 was

naive lynx
sinful vapor
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I'm not sure it's avoidable

naive lynx
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I'm not sure if it's avoidable in speed but it is in gameplay. Like if I'm at ang46 dungeons or whatever and buffing taking my time etc. I get 100% proofs drops for say 3-4minutes of work. I can do 3-4 dungeons approximately the same speed at a lower level. Some see that efficiency I see it as less buffing etc higher but more risky. The proofs rates going up does change how fast you go. Honestly if you hate buffing etc as much as I do the "harder" content is more viable

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More efficient mentally than actually playing. My windtamer build with harder content shackled isn't a terrible amount slower than a swansong build at lower Ang.

naive lynx
# sinful vapor I'm not sure it's avoidable

But agreed here. Someone is going to figure out the most efficient meta no matter what they do. It's inevitable in every game in existence minus say a rouge like because the pure randomness

grave fulcrum
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Because the current system is set up to be progression based on Al and x difficulty

naive lynx
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Honestly if anything for big ALs and geared people it's more of a pain than difficulty. I didn't have any change in difficulty in beta simply because I had the gear, until around 45+ where maluses and mob stats just get super high

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Except raids. Those ults get nasty

sinful vapor
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On another note, it's pretty frustrating that I can't buy tools today because I'm low on proofs of torment

naive lynx
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Hopefully they allow purchases with any proofs soon or at least see how it goes

sinful vapor
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Maybe at least for the tools

naive lynx
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Could side with that. Not gonna use it for mats anytime soon so 🤷

fierce cedar
#

orna isnt roguelike?

naive lynx
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Never said it was?

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If anything you just backed my statement lol

fierce cedar
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oh, sorry, let me rephrase

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you think Orna isnt roguelike? Im shocked

naive lynx
fierce cedar
#

oh

grave fulcrum
naive lynx
fierce cedar
#

path of despair is currently path of alts

grave fulcrum
fierce cedar
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due to no horde and bad pricing for despair proofs at the store

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but idk if anyone would pick to do it. but if you did pick to do it, use an alt

grave fulcrum
naive lynx
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If despair had the random hordes that was suggested it'd be worth. Especially with event mobs in rotation. Right now it's just what it's name is lol

fierce cedar
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dungeon and tower rate seems fast

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im lvl 2 and get a proof every floor almost, about the same as old anguish 10-15

fierce cedar
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ywa

naive lynx
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Dungeons will always be quick just from the sheer number of speed and mobs. Towers are okay but wish there was a tiny bit more

grave fulcrum
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I think dungeon ang gear chance is a bit high to start

fierce cedar
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every time I see Anubis in a tower thats +1-3 proofs

naive lynx
grave fulcrum
#

The proofs are fine as is the gear chance is a tad high

fierce cedar
#

we probably took different initial paths

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but despair lvls are 😂😂😂 way more time intensive

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but then again

grave fulcrum
fierce cedar
#

also, despair boosts orns, exp and luck for world stuff

#

but what gear did you get from world mob?

#

only fomor

grave fulcrum
#

I do think there should be an anguish thing for pvp that only effects rewards for you and the added stats are based on the player fighting the AI instead of AI fighting player

fierce cedar
#

agony path boosts raid gear - obv priority 1

#

dungeon path boosts boss weapons - second place cause theyre more common and less annoying than towers

grave fulcrum
fierce cedar
#

((honestly idgaf about hoa))

grave fulcrum
#

Well I'm mainly an HOA player now so that's where most of my opinion comes from

fierce cedar
#

we need that tag next to our faction!

grave fulcrum
#

And I do know that HOA is the casual version of orna so my opinions may not always apply to orna due to the difference in difficulty and time spent

fierce cedar
#

yea, same, im not trying to carry a debate with an HoA player, cause i know the games are different and i got 0 exp w/ it

#

(like, idgaf in a very neutral way)

naive lynx
#

Could make a little easier I guess but yeah

short osprey
#

This is hitting every single T10 pack (guardians & strays)

naive lynx
#

Not good not bad lol

fierce cedar
#

thats a lot

#

whats the lvl req for 8?

#

id record the # of proof, proof drop %, and the % of current anguish lvl graduation requirement

grave fulcrum
# naive lynx Could make a little easier I guess but yeah

The requirements to get high anguish are an anguish piece at the same anguish level as current so when running a horde dungeon and averaging 1 every 4-6 dungeons that's a bit fast and makes running dungeons about proofs instead of an anguished gear item and that dungeon anguished item counts for all anguish content not just the area you secured it

naive lynx
short osprey
umbral blaze
# short osprey

Wait what, 142 als? I remember you being 108 like a week or two ago. (Did you finally escape the avalon ore curse)

agile charm
#

Pretty sure the ascension level requirements are across all classes, not just your highest class

short osprey
#

Yeah is across every class

old aspen
#

Where are we at with the shackle discussion? Do we as a community need to get bullet points up? How we doin on that front?

vocal basalt
#

Shackles feel overwhelming mainly because we're used to curbstomping everything imo.
Im 100% not against it 🙋

fierce cedar
#

i heard an argument recently that online community is an oxymoron

languid adder
languid adder
nocturne night
#

Be it AL25 or AL250, everyone's shacklin'

languid adder
sinful vapor
#

It brings high AL players down to the same level as newer players

#

That can be seen as punishing

languid adder
#

To the question why i ascend, power. A constant grind, something that always goes up.
PvP & PvE

nocturne night
#

Though when the time comes, in a few anguish levels, they will need to ascend to carry on up the anguish levels, whereas you can just keep going

#

They get stuck, you keep going - you are "rewarded" for having grinded ascensions beforehand

languid adder
languid adder
nocturne night
#

I'd argue part of the reward of having grinded ascensions is very much the fact that, well, you're still highly ascended.
You got to use your power everywhere outside of Conqueror's guild, and you're still free to use it outside Anguish
(And inside Anguish, once your shackles keep up)

nocturne night
languid adder
#

We did not get the chance to progress with the system. We just have a worse experience until we reach the point where our ALs are unlocked again.

sinful vapor
#

Saying that we got to use the power we already grinded for is a reward is like taking someone's money and rewarding them by giving it back

nocturne night
sinful vapor
#

That I agree with - it's a level playing field

languid adder
nocturne night
#

There was, in fact, more than zero thought put into high ascension players.
If there was no thought, then there would be no shackles at all.

#

The whole point is for anguish not to be blitzed through

languid adder
#

Not blitzed through is fine.
Still, i dont want it to be a full time job to feel like my ALs get respected again.

#

Shackles would not be nearly as terrible if progression wouldn't be so awfully slow

sinful vapor
nocturne night
#

Fwiw, shackles not disabling 4-and-under rewards has hit beta

sinful vapor
#

Even if I have already been using them in other places - that's irrelevant to anguish

languid adder
nocturne night
languid adder
sinful vapor
#

It's irrelevant to the conversation

nocturne night
#

Uh, yeah? It is in fact a reward of your grind

languid adder
#

I wanna fight the amorri with her 200mil hp that oneshots me if i dont press WoO turn one.
I dont wanna pray the game still exists in 2028 when i can.

nocturne night
#

Why would a new system come out and just give you free rewards for having had ascensions?

sinful vapor
#

I'm not saying it needs to reward me

#

You're saying it is rewarding by allowing me to not have to grind for ALs

#

The system feels punishing because it takes away ALs. You countered by saying "actually, you are being rewarded because you don't have to regrind ALs"

languid adder
# nocturne night Why would a new system come out and just give you free rewards for having had as...

Not free rewards, but the same way towers were easier for people who ascended before them, and they could get to power easier, i would love to see my ascensions helping me to reach the point in timr designed for me to be with my ALs in a reasonable time.

Low ALs dont feel the impact, they grow with the system, thats what its intended to be.
High ALs just get a big middle finger woven in their face, by making them go extremely slow, on a fraction of their power, just to MAYBE reach to point in progression thats designed for them.

I can not embellish that, thats definitely the worst game design orna has ever seen.

sinful vapor
#

Well the "big middle finger" part is a bit of embellishment

languid adder
#

Nobody in their right mind should say "ah yes, i grinded for this a few thousand hours, now lets grind a thousand more until im allowed to use it again in a system that replaced one that respected them from the getgo."

#

Thats just artificial content.

sinful vapor
#

Anguish isn't supposed to be a farming method, at least not by design

languid adder
languid adder
sinful vapor
#

Anguish 1.0 was deemed to be a bit of a failure, as it allowed for easy grinding

nocturne night
#

I just can't really see a system that puts everyone on the same level as a system that punishes people - especially when it allows some of the people to climb faster.
It's an equalizer. Yes, you're worse off than before, but you're not worse than anyone else.
You get to join the race for new content in as equal footing as you can. Not unlike any game's new DLC or expansion or whatever.
Not to mention, Anguish's main purpose is to be a challenge mode. The rewards for the effort are meant to be somewhat minimal. It's not going to be as good as 1.0 - they were unhappy with 1.0 for that reason - which also means that if you don't like the challenge, you can just do other activities for bigger profits.
That being said, I know that the "Just don't interact with it" argument isn't a very friendly one. But it is, in part, also an argument that is shared by the studio. Guilds are meant to be optional to interact with.

#

I'll probably have to hop out though because I feel like I've been talking in circles for the past few days, which isn't exactly productive.
I'm aware my point of view is uncommon, and I am not trying to invalidate your points of view. Merely expressing my own.

languid adder
sinful vapor
#

Not to trail off into economics - just saying that getting more taken away from you so that you're even with others never feels good and isn't exactly fair

languid adder
#

It does not at all fit into a game that has a leaderboard and an infinite power grinding system if thats the real philosophy, while other content tries to respect those things.

#

A lot of people dont speak up about it. Guess they wont regardless.
But i have to say that i would have loved to stick to 3.16. Veterans did not win, we just lost.

#

And if that is the decision that is made, to the ones who poured heart and soul into this, financially support it, and often times spend a good chunk of their life in this gamey then thats a great way to say "leave".

#

Ill stay away from this thread for a bit until the foresight equipment of people is done reforging.
Wish you all a good night.

fierce cedar
#

rude

fierce cedar
# sinful vapor Just keep in mind that equity is not a desirable outcome to anyone that has alre...

surpassing others
in gps & kingdom pvp, ascension stats still count

bof already removed them

tax the rich aint fair
its a game. the pursuit of a goal (like a leaderboard) is often more fun than sitting on one forever.

players making the entitlement argument seem to ignore that they enjoyed "power" that they "earned" in the previous system.

here's an example, I just unlocked DoF in march. its amazing for PvE, and then we get this patch, I get it again for free. I had it for a month, so I got what I paid for.

also seems ignored to me that ascension was way easier before this patch, so if they are highly ascended (anything over 50) they probably got a fat discount

grave fulcrum
# languid adder For what did i grind thousands of hours to need hundreds now until i can fully u...

the thought that went into the system was this was the best way to bridge the gap between extremely high als and low als making it still progression based i personally think currently youre just upset you gotta push 3 buttons again to do content you think should be extremely easy. thats valid but this brings the power creep down making it easier for the developers to give everyone challanging content while still keeping everything an at your own pace

languid adder
languid adder
grave fulcrum
languid adder
grave fulcrum
#

they dont punish you the make you work to gain what you earned

naive lynx
grave fulcrum
naive lynx
languid adder
grave fulcrum
#

because most players didnt earn it this is also a fat alt check punishing players who used alts to grind angiush

languid adder
naive lynx
grave fulcrum
#

but i think the loadest people that dislike shackles are the people who nolife the game and spend more time playing this than goin anywhere

languid adder
naive lynx
#

If my boss takes away my money that I earned to have to earn it again id be pissed

languid adder
#

Just because a game doesnt balance doesnt mean the people who didnt abuse should be punished regardless. Spray and Pray is a terrible idea.

grave fulcrum
naive lynx
#

alt for WV is completely different than using alts for scrolls. KRBs, and running dungeons additionally with them

#

Id be happy to do away with alts and give us WV stones

#

Different topic though

grave fulcrum
#

have you used someone elses wv thats actually and alt

naive lynx
#

Cant walk to Europe from America sorry

grave fulcrum
naive lynx
grave fulcrum
#

because you need another persons char to get to that spot

naive lynx
#

Itd be the same concept where if i had wv stones i could go do it alone

grave fulcrum
#

i would agree the wv situation needs fixed and so does the way that people create alts

#

personally id say lets make it so that everyone can only create 1 char per email per phone id

naive lynx
#

I quite frankly think alts should not be allowed and WVs changed, but thats a whole different thing entirley lol

grave fulcrum
#

what that means is youd have to step 1 create an email for every alt

#

then youd have to have another device to play said account on

#

and a step further lets make it require 2fa aka a phone number

#

this would completely destroy alting as people would run out of accounts

#

and phone numbers

#

and devices

#

or better idea

naive lynx
#

People would find a way around if they were hardcore but itd def lower the alt issues with normies

grave fulcrum
#

if your account is using an email

#

only one account can be active under said email

#

and then 2fa says you have to have a valid phone number

naive lynx
#

We are deep diving into a non anguish feedbakc topic, but i agree lol

grave fulcrum
#

so now if an account has 2 of the same phone numbers or 2 of the same emails it signals all accounts on that email /phone number/ hardware id that another character is active please exit to the main menu for all accounts

#

and no this is an anguish toping

#

because as it was mentioned above people are using alts to farm scrolls

#

then turning anguish 1 on for them all and droping scrolls

#

and grinding on thier main account

naive lynx
grave fulcrum
#

so this is an issue in the system

#

and therefor brings alting and solutions into anguish live feedback because now you have people with the ability to complete content faster than others due to the speed in which they can grind scrolls

fierce cedar
grave fulcrum
#

which also ties into punishing the legit players for things alt players are abusing making it capable of changing shackles along with the ability to complete content at a specific speed

fierce cedar
#

alt players arent prohibit

languid adder
grave fulcrum
#

most of the issues for how players such as myself or people who legitamately play the game not abusing things like refineries or alt scrolls or alt dungeons is we get punished for real party play because of other people abusing the system

naive lynx
fierce cedar
#

thats just your opinion tho

naive lynx
#

no its not its a fact

grave fulcrum
# fierce cedar alt players arent prohibit

but it should be alting gives anyone with an alt an edge over anyone who doesnt its not feasible for everyone to alt on orna and most people only have time to play one character

naive lynx
#

its being abused and has been for awhile

#

just not as bad as refineries and with 2.0 raids its especially bad

fierce cedar
#

by "abused" it sounds like you mean "i dont like it"

naive lynx
#

Not at all

grave fulcrum
#

alting negatively impacts the game and the devs have done several things to punish alt play so that they cant grind more of xyz than a solo player

#

but that then hurts players who wana grind with a buddy

languid adder
#

The problem is that its super hard to supervise with the resources the devs have
So the game sucks instead cause they still try to balance around an issue they cant fix

fierce cedar
#

ok. people who drive around and play are abusing the game. its unfair to those of us who commute by bicycle

spiral goblet
#

I like orna, if it sucks stop playing 🤷

grave fulcrum
grave fulcrum
fierce cedar
#

drive to a park, play the Riftfall, drive to another park, etc

naive lynx
fierce cedar
#

which is the point. its an opinion

naive lynx
#

Nope mine has legitamacy

broken pike
#

So uh. Anguish gear drops right or do I have to upgrade the first lvl

languid adder
grave fulcrum
fierce cedar
grave fulcrum
broken pike
#

Ok, just checking lol. Cleared a hell of a lot of raids and dungeons with no anguish gear drops. All set to lvl 1

fierce cedar
#

old raids dont count

broken pike
#

They're all ang raids

grave fulcrum
fierce cedar
#

yeah it drops then, just pray rngesus harder

naive lynx
#

Have to sleep, pleasure arguing and debating with you all ❤️ #LetAbyssBackInMaincord

naive lynx
broken pike
#

I've been piling scrolls for a year now lol. Enough proofs to level up dungeons and raids, just no gear drops 😆. To towers I go I guess

fierce cedar
#

you just asserted opinion as fact and clearly have no intention of being able to be convinced one way or other

naive lynx
spiral goblet
#

Abyss made their bed haha now they sleep in it haha

naive lynx
#

Hes been behaving for awhile now free him!

spiral goblet
#

Lols

naive lynx
#

You guys cant keep me here I gotta sleep lol later

grave fulcrum
broken pike
#

Yeah he was like 15 or something when he got the boot. He's grown up a little lol. Having his builds on the maincord would be nice with all these buff me threads mighty_mimic

languid adder
nimble dawn
#

Underworld Portals, suposed to be an hard dungeon, it is not, and with anguish 2,0, it's lack of t10 ennemies really shows as it is one of the worse dungeon for proofs

#

Would love for some t10 variants sprinkled in there

#

right now it feels like I am either farming anguish or farming scrolls

exotic jasper
#

its good for scrolls though

grave fulcrum
nimble dawn
#

unless I am wrong, in my head it's t9 as well

grave fulcrum
#

and gives nothingmeaniful past being a way to grind godforges

nimble dawn
grave fulcrum
#

only in the new system

nimble dawn
#

Well yeah that's what I am talking about

grave fulcrum
#

and is the way to get people to run them more allowing for df gear to become gf again

nimble dawn
#

i don,t give a crap about the old one in a group to talk about feedback of the new

#

Battleground is currently, with valley of the gods, one of the 2 best dungeons to farm anguish proofs

#

in 2.0

#

and UW is one of the worse, next to Chaos portal

#

Chaos portal kinda makes sense due to theming

grave fulcrum
#

battlegrounds is the second most difficult dungeon in the game hense why it has more t10 mobs

grave fulcrum
grave fulcrum
nimble dawn
#

Yeah

grave fulcrum
#

but they give scrolls aswell just not as frequently

languid adder
vocal basalt
#

Hard as fugg too 🫠

sinful vapor
# fierce cedar > surpassing others in gps & kingdom pvp, ascension stats still count bof alrea...

Don't move goalposts - this discussion is about Anguish, not pvp or other content. Previously gained ALs are essentially removed from the equation when it comes to anguish shackles. I'm not saying ALs are being removed as a whole, but it is fair to say that ALs are pruned by this gamemode.

Enjoying the power they earned in the previous system does not suddenly become a new reward offered to the player. Your DoF example would be relevant if allegiances took away the spec, told you to regrind the guild xp, and the proponents of this change told you you were being rewarded by allegiance lvl12

#

To be clear, I'm not saying anguish needs to reward me for my ALs

fierce cedar
#

you grinded asc, farmed & lvled up in anguish 1, and had that experience

#

no one took your ascension, and now there's a new system and im willing to be its significantly slower to get ascension in this new system

#

you track that?

#

(i know some people do)

sinful vapor
#

None of that means the system "rewards" previous ALs

#

Ang 2.0 is not rewarding past ALs and I'm kind of over people saying it does that

fierce cedar
#

there's clearly two camps, yea

sinful vapor
#

It's somehow being twisted as a selling point of the system

#

"Well you won't have to regrind ALs to get to the next level!"

#

That's quite literally the easiest requirement since it's borderline required to overcome the difficulty in the first place, and you can bypass it by adding ALs on other classes

fierce cedar
#

because you already did it doesnt mean its easy

#

and you did it when it was probably easier

sinful vapor
#

That's not the point

#

What AL0 is gonna be doing anguish 4

#

Let alone ang5

fierce cedar
#

me, in tier 8 & 9

#

im already ang2 in tier 8

sinful vapor
#

Lmk when you're doing ang4

#

Legitimately curious to see if it's feasible

fierce cedar
#

i did in beta

#

takes 2 turns but also not buffed

#

dungeons are dicey but the boosts are def worth it

#

especially with a carry xD

sinful vapor
#

Seems hard to imagine that people won't outpace the AL requirement of each ang level faster than proof and gear requirements

#

And by gear requirements, I don't just mean get the drop - I mean farm solid gear to use in anguish

#

Under t10 is the exception as they can't ascend

fierce cedar
#

yea, i cant see arguing about that point either tho, cause NF obviously has the data to tell exactly how fast people are lvling up

sinful vapor
#

It feels disingenuous to say "well you already grinded your AL for other reasons, so that's part of your reward for Anguish - you have ALs"

#

It's just not a reward. My grind was just earlier than fresh players

#

If we wanna talk about AL grind being easier, that's a whole different convo. I for example hardly used 1.0 to grind ALs, I almost couldn't since I mained heretic and pre-rework anguish heretic was kinda just not a thing

glass mango
#

Is there status fade on raids? And if there is, does it make rs corvus useless

snow sage
#

Is there plans to allow us to purify or de anguish some of this gear ?

#

Maybe let is collect anguish dust, as a topper for food, or combine into tools or crucible? Like Titan Augments ? Archcrafting ? Pretty please 🙏

snow sage
#

And The Anguish pet; perhaps it's BB could boost Anguished rate or proof drop ?

atomic ermine
#

I'd rather keep those kind of bonuses to specs, the pet could have buffs in anguish tho. Giving it the same treatment than stuff (base stats increase that is), synergizing with your highest anguish equipped item.

full peak
atomic ermine
#

wait what ? forget what i said, fk'em pets !

full peak
#

Pet/summon items got +3% power for each ang lvl. So if you take full set of 5 items ang10, it is +150% pet power.

atomic ermine
#

are the improved offensive stats included inside the bestial bonds ?

full peak
#

i have no idea, they are not included into AL as far as I've been told, so they are really not that great ...

atomic ermine
#

that's still 3% stats per level. it's like anguish AL with more steps.

languid adder
# fierce cedar there's clearly two camps, yea

And it honestly is the first time in orna history one is objectively wrong, and it feels like paid actors, and i dont really know what to make of it.
I discussed here so often about various topics of the game and there was always a general consensus people could agree on, now 3.17 shits on progress in an entirely new way and for some reason some people are okay with having to grind for something they already grinded for again, in content that is directly related to said power, and probably the only time you actually need this power now. We got a way to use the might we have, content designed for it, and now we got told "those are plot tokens now, you gonna grind for them again"

languid adder
# fierce cedar and you did it when it was probably easier

That assumption is most likely the reason people act so nonsensical about this.
Cause they assume people used cheese (refineries and ang 1.0) to archieve anything.
That there is people who genuenly spent hours grinding every single day since then just doesn't fit in their mind.
They just cannot accept that some people earned their power, its envy at best.
And that's why this discussion is so divided.
They are find with people having to double grind because they assume everybody who is high enough to care didn't work for it in the first place.

Bot spoiler, refineries were known for what they do, NF decided to not intervene for 4 years.
Now promising real all-encompassing endgame content and slapping everybody in the face with turning their grind into plot tokens in the hopes nobody played enough to care about that they have to work again to use something they already earned in the new content.

#

I am not okay with this, i think that's a great way to disrespect your veterans, and is entirely intentional.

full peak
# languid adder That assumption is most likely the reason people act so nonsensical about this. ...

those are plot tokens now, you gonna grind for them again

Eh? What? Who took what from you? There is big difference between low AL and you farming new anguish. You need minimum AL to rise the guild to next level - which you have and you can spend all proofs on that. On the other hand - they don't a need to farm their ALs. You can progress much faster then them (as you bought your AL in time of abundance, while they can't farm it so easily).

So yea, I'm comfy. I'm not paid. And I'm also higher AL than you. And I'm against alt & refineries for years. 🫡

#

I'm also still buffled how this affect you now. You play this game for YEARS. Me myself too. Getting back to high ang levels (and so using my current ALs) will take few-several months. In the perspective on my gameplay time? Who cares. Raid are easy to level up. Dungeon just come in time as usuall. Same would towers (tower income was busted anyway, so this is okay change in income). I never touched world anyway, and imo, so 90%+ of players, so who cares ...

#

If your only gameplay goal was "hoard massive chunk of materials to rise my ALs", guess this is affecting you, cuz you can't currently do that (and hopefully you won't be able to ever again). I don't mind stopping ascending for like ...even half a year. Becouse why not? I don't need that. I did that for past 3 years. Hey, now I have something else to do ! Hurray !!

languid adder
languid adder
#

Grinding months into a system so it MAY be fun is. Bad.

languid adder
#

And im not even talking about rewards, just the progression speed.
Rewards aren't my concern, we have towers

full peak
#

Probably cuz I like to play hard games? Idk. I play the games usually cuz of gameplay. When you just mash the button and sleep during it, or watch netflix, it is really not a gameplay just mindless farm. So this level of difficulty sounds fine to me - you have to actually play the game (as I had to back when I start orna and was weak af, or before ALs). That's why don't feel punished and that's why I feel ok with whole this.

languid adder
#

And i want a hard game too! I just do not want to take forever until it gets hard.

#

New system is just flawed. And i dont see why people defend it.

#

It seems more and more people just give up and accept the terrible state its in, i wont. This has the right to be fixed and i will fight until it gets better, at least decent.

full peak
#

It is not hard already at ang5? Or 10? 😅

languid adder
#

Like, making it that anguish 5 unshackled doesn't give less rewards then anguish 4 is a start.

#

Don't understand where it is tho

languid adder
#

Its just mash the same attack button a few times more, and pop one buff more

#

Its just the exact same experience so far, just takes longer

#

And on high anguish, it will be the same, you can make it spicy by picking up the hard modifiers, but rn it will just become an unbalanced mess, because enemys with coded strats etc will just get more stats instead of new mechanics or a changeup in what they do.

It's currently just a soft ascension system (anguish items) with a stat multiplier and negative stats

naive lynx
languid adder
#

I mean fair what else are you supposed to do?
But rn it feels extremely artificial, and doesn't offer much except a gradual slowdown of progression for the sole sake of taking longer

#

I like the idea of it taking longer.
If i take now 5 times as long for a raid and get 5 times the rewards (not more, not less, just the same, stretched for the added duration), fully fine with it. I dont like the super short time it takes to kill anything at my power level.

But like, can i please reach that point before 2027?

spiral goblet
#

Probably would be halfway there if all this discord energy was directed at playing mimic

languid adder
#

If its supposed to be difficult, good, make us reach the difficulty in a reasonable speed.
If its supposed to be rewarding, i would get the MONTHS of prep until were there. But it was stated already its not supposed to.

Make up your mind.

languid adder
#

Half hearted comments dont do anything

spiral goblet
#

What does your ss tell me? Lols

languid adder
#

Im not engaging with a broken system until it gets turned into something better, simple as that

#

Thats why im here.

#

Feedback.

spiral goblet
#

"Feedback" lols

languid adder
naive lynx
#

Also there is players giving feedback. You haven't done anything but chime in with remarks

#

#FreeAbyss

spiral goblet
#

Its not feedback haha

#

oh what i have to say won't matter to rhay, my als mean I dont know what I'm talking about

languid adder
languid adder
naive lynx
#

Feedback is voiced on both sides

languid adder
#

I understand why people would be happy with the system
And i understand why not

Sadly, there is a pattern, that the people where its designed for to grow with them (low ALs) are happy, cause there is literally nothing in place to devaluate their progression, they can fully enjoy the system.

Most veterans feel their grind devaluated and having to re-earn something they already earned is simply cheap, and unreasonable - while at the same time losing one of their major functions to do what they did before, if they dont want to engage with the new feedback loop. Accepting ang 2.0 is a one way ticket and most people trusted it. Thats why some people are so dissatisfied.

I fully understand why you dont see a problem, Velour, but try to think about it the other way around.

spiral goblet
#

I never stated which side I was on

#

I just dislike your tone in half your messages 🤷

languid adder
languid adder
#

Didn't like your tone either, so its fine by me =}

naive lynx
spiral goblet
#

Which is a-ok

naive lynx
#

Good glad we could agree on that at least

#

Now back to feedback live

#

Would love the great wise one who's always watching to come in and give us some feedback on how the first bit of time has gone ♥️

weak steeple
#

Can people who feel like their ascensions are 'Devalued' speak as to why they feel this way for Anguish 2.0 ?

sinful vapor
#

I have not felt this way yet, but I understand the pain point

#

I also haven't reached shackles

languid adder
#

But for now

#

Those should speak more then my words x3
More difficulty, less rewards.
Or
Much more difficulty, therefore much slower progress, basically less rewards.

#

Lose-lose.

Let me use my ALs, damnit.

Odie talked about that shackles should even out progression speed in the reddit post.
That is not reality.

#

Fixing this, and reducing shackles penalty (~20% more power should at minimum net ~20% more rewards, no matter the ascensions, everything else does not make sense, i dont ask for more reward, just an evened out on) would 100% make me not feel disrespected.

sinful vapor
#

Fwiw if you shackled, your progression speed would be evened out

short osprey
# weak steeple Can people who feel like their ascensions are 'Devalued' speak as to why they fe...

The biggest issue when it comes to shackles (from what I can see) is that Anguish 2.0 is properly designed for a difficult/reasonable ride for new-ish T10 players, the guild not allowing you to outpace/solve it's difficulty with ALs, which in concept is a really good thing, but it's when you're high AL and try to jump in from the start it feels as if all the progression you've made up until now is being tucked away or "put on hold" so to speak, until you do another somewhat similar grind to what you've already been through. And it's fine that there is a grind, it's more so how long the grind is going to take just to use what I've already acquired.
For me personally it's not so much a feeling of disrespect, it's more so a feeling of being unconsidered, I really want to get to a point that is challenging for my AL, as right now I'm playing at AngLevel 6/7 with shackles on and it's okay but I'm reallyyyy starting to feel like things are slowing down, with it taking 13 towers for me to get from Torment 7 -> 8 I'm worried how many it's gonna take for Torment 14 -> 15 -> 16... etc, when I won't be able to use my characters full strength till 39, I already played for hours and hours at low AL, so it's slowly becoming more and more unappealing to play for hours and hours at that level again

sinful vapor
#

Typically when new content arrives, you can do it better/faster than newer/more casual players because of the work you've already put into the game

#

That's just not there for ang 2.0, and it hurts to feel like your power is gone

#

I'm dreading having to grind anguished gear for lvl 5 lol

jaunty tide
#

Though I agree that the shackles have been a "hindrance", as I slowly go through the process of Anguishing my favorite gear, I'm beginning to realize I'm creating some awesome stuff that almost make up for the loss of AL.

I realize that this is just another carrot to dangle in front of me and how this can be obnoxious when you've already invested A LOT into Ascensions (fyi I'm AL 50), but I'm not gonna lie... I'm enjoying this Anguish gear system.

As we continue to power up our gear, I wonder how much these "shackles" will really matter.

weak steeple
# sinful vapor Typically when new content arrives, you can do it better/faster than newer/more ...

I hear what all of you have said so far but this is exactly what is trying to be prevented.

Anguish 2.0 is meant to never be finished. It is meant to be a gameplay loop that keeps endgame players occupied.

It is not meant to be a faster progression.

All that being said, I do think the rewards should at least match the challenge when jumping to shackles. That part definitely deserves looking at.

sinful vapor
#

Here's the part that rubs me a little wrong. Shackles don't prevent the content being finished

#

Shackles don't keep endgame players occupied in the long run. The whole purpose is to eventually get high enough where you are not shackled

jaunty tide
sinful vapor
#

The anguish system is built for "infinite" scaling and shackles only make it harder to get to the actual desired loop

raven bane
# short osprey The biggest issue when it comes to shackles (from what I can see) is that Anguis...

To add to this, at the high end, its not just a question of when its a question of if.

Assuming I do not ascend between now and then (I will) I need to farm more than 250k tokens to hit anguish 70 in a given path, which is when I can use my full strength. Even on beta ang 50+ was becoming a challenge unshackled and that was with infinite God working tools. Seems like there will be a distinct soft cap before we actually get to play the content we desire.

short osprey
weak steeple
sinful vapor
#

But ALs are a literal requirement

weak steeple
#

The AL loop for a long time has discouraged other players to not participate

#

Now the AL players are feeling like they dont want to participate in the non AL loop

#

Feels like we have 2 completely different endgames now to satisfy all players

#

ALs are always the center of all problems in Orna endgame lets be honest

sinful vapor
#

How is ang2.0 meant to be "non-AL"

weak steeple
raven bane
#

Is anguish 2 supposed to be the non-AL loop? The way it was presented seemed to imply the content would be hard enough to accommodate AL. There is already difficult content available for low AL its just the normal content.

sinful vapor
#

ALs are a requirement

#

If 2.0 was meant to be non-AL, then ALs would be disabled

raven bane
#

Frankly, if people wanted hard low AL challenge content, they could just play a less ascended class. If high AL players want challenging content anguish is the only option.

weak steeple
# raven bane Is anguish 2 supposed to be the non-AL loop? The way it was presented seemed to...

Let me give you all the other perspective.

Lots of players (myself included) became very inactive when AL grinding got very out of hand over the last couple years.

If you werent grinding ALs, youd get curb stomped in Wars and Areas. If you did grind ALs, content suddenly became insanely easy and boring. Neither of those things are appealing.

Ang 2.0 gives an outlet for endgame players who do want challenging content. If im being completely honest, 90% of high AL players Ive spoken with prefer to have pure power from ALs. This content is pretty much the opposite of that.

Not sure how else to explain this.

weak steeple
sinful vapor
#

Ok that's a little clearer

sinful vapor
#

The endgame is still the same - grind ALs

weak steeple
#

Im not here to argue the details

#

Dont have time for that lol

#

Just offering alternate perspective

#

And (from what ive heard) is NFs objective here

sinful vapor
#

I guess I just don't see how shackles accomplish anything other than slowing down progression. It doesn't stop it; it doesn't help it; it just slows down people with higher ALs

bronze plinth
#

Im not high al and i think current anguish is unfun bc you cant actually get into "very hard" mode

#

Its just super slow and unrewarding

weak steeple
#

Whether its right or wrong idk just helping paint the full picture. We can all agree it needs some changes.

I can completely agree that the jump from ang4 to ang5 is probably too excessive for the relative reward increase.

raven bane
sinful vapor
#

Is 2.0 intended to be kind of like a storyline game where you can just increase the difficulty for replayability?

short osprey
# weak steeple What if anguish had no ALs at all? The point you guys are missing is this is d...

I understand the perspective of it's an alternative gameplay loop, and it is! But I do love this kind of loop, for example it's just that in ang1.0 it was the reason I would get ALs, and it felt like I was progressing when I was able to push my anguish level higher in towers when I finally got over a big mat block, or that a build finally worked when I got a few more ALs. The system itself/the content of Ang2.0 is great imo, and it definitely would feel good/like I'm progressing if I was at level in-line with my AL.
It's not that I want more rewards or anything (that's a different topic of discussion), it's that I want to feel like I'm progressing again when I get that next level to fight stronger enemies, instead, right now it's a feeling of "I'm 1 step closer to being able to progress my character"
(Trying my best to not sound argumentative as that's not my goal, just explaining my experience with the system so far peepoHappyLove )

weak steeple
#

Which is what Ive been saying

sinful vapor
#

Yes and no

raven bane
#

Its more so if the challenge matched our character, not some lesser version.

languid adder
#

Adding to that that all the tokens go back into anguish i wont see any benefit for the gold gameplay loop outside of towers.
I think a reward scaling rethinking is appropriate.

weak steeple
sinful vapor
#

My character's main class is AL 49, that's my ultimate progression metric. Anguish doesn't use my ALs until further down the path - that's where I want to be

short osprey
#

I'm fine with everything and shackles, but it's just don't wanna play with shackles for the next year before I finally catch up to my ALs

weak steeple
#

How can we allow all players to play at their AL but not simultaneously just allow those previously higher AL players an exponentially faster progression than everyone else?

sinful vapor
#

I have an idea

bronze plinth
#

I just want to hop into the hard part of the anguish instead the gotta farm this gobling again untill you can face the dragon again

weak steeple
#

It gets hard pretty quickly, the rewards just dont make it worth the effort

bronze plinth
#

My als are not that high to make anguish 5 a "hard"

languid adder
# weak steeple What if anguish had no ALs at all? The point you guys are missing is this is d...

Then it would be the same BS finesse gave us.
Its the same as the munchies from conquerers, its just a cheap way out for people who dont wanna respect the grind.
You have counter (II), you have fomoria DoT gear. Diffuse ward is not ever used by AI, you can just zerg us down. And someone who has grinded thousands of hours more then you should not be able to be equialized down to your lack of power, that you didnt work for.

sinful vapor
weak steeple
languid adder
weak steeple
#

In a nutshell

umbral blaze
languid adder
naive lynx
# weak steeple Play anguish 5

5 isn't hard. It's just annoying to put it bluntly. I have to drag to get to where I want to be and will take a long time. There's no difficulty with shackles when you have good gear which most high ALs have

#

No difficulty for personal character plus insane amounts of time and proofs to get to where it would be difficult for myself is bad gameplay

#

I love Ang 2.0 just not the shackles in its current state

weak steeple
#

@languid adder

There are 2 types of players in Orna.

Player 1 -
Want's to grind out more power. Challenge is not important. Making things easier and grinding more power is of utmost importance. People who don't respect my grind are just going to get curb stomped by me in wars and territories.

Player 2 -
Wants to complete challenging content. The 'grind' is boring, you just get more stats and make the grind easier, until what? Curb stomping players in pvp brings no satisfaction, wheres the challenge?

languid adder
bronze plinth
#

Player 1 is kinda wrong

#

Challenge is important

languid adder
broken pike
#

I've only been playing ang 2.0 for a couple days, but honestly I don't think this will even be enjoyable long term game play for the low AL players either. It may be fun for a couple months, but when the high AL need to grind for a year to get where it matches their AL and the low ALs never have a chance to catch up because they are constantly burning mats it seems like it's a system set up for long term failure. Of course it will take a while to see the data and drop off rate long term. It doesn't seem difficult, just a long boring grind. That may stem from me feeling like a mobile game shouldn't be as grindy and content being as time consuming as say a PC or console game 😅

bronze plinth
#

The low anguish does not give the challenge we want

languid adder
# weak steeple Was it designed for ALs ?

Seeing at how fast you reached max level, and how much stuff you got from it, yes.
If it wasn't, adjustments could have been made the past years, and would have need to.
Changing the entire design philosophy after yeats of ignoring it seems hypocritical to me.

atomic ermine
naive lynx
#

Also coming from a standpoint in beta, running ang46-47 dungeons took me about as long as 2-4 dungeons at a lower tier. The rewards were the same in the end time wise but my one run was much harder on 46 for me personally and had risk. Also saves me some carpel tunnel from having to buff 80 extra dungeon runs vs like 1/4 the button pressing for buffs for the same time

weak steeple
#

Guys Im talking solo to about 10 of you with the same argument.

This is why lots of players with the alternate view don't really enter these discussions. But trust me, they exist.

All im trying to do is offer you another perspective. If you cant even see that perspective, how can you achieve the changes you want to see? You aren't going to change my perspective. You need solutions that fit both sides.

naive lynx
#

Ang19 raid a Morris take much longer than ang8-9 but yield almost the same rewards for time in the end

weak steeple
#

Ill leave you with that

bleak mural
#

No one gonna talk about buying mats with 4 type of proof? Because its already many" Days yet i saw what i want in anguish guild but with wrong proof 🥲 especially despair

languid adder
naive lynx
bleak mural
languid adder
# weak steeple Exponential progression

Correct, so why now completely break it by a new system that doesnt respect it?
It eats our rewards for ALs for a long while, at the chance of rewarding us for the added time?

weak steeple
jaunty tide
# weak steeple It gets hard pretty quickly, the rewards just dont make it worth the effort

Wholeheartedly agree. I enjoy the unique challenge that the Shackles give cause it's, well, a challenge. Grinding AL for AL's sake wasn't much of a challenge. Just tedious.

The only issue is I see the rewards for Melacholy 4 vs Melancholy 5 with shackles and I go, "Well, I'm gonna be hanging out at lv 4 for a while cause that's easier to farm proofs."

If the challenge of facing "the shackles" gave out considerable more rewards, then I'd be more inclined to embrace the challenge.

Also as it stands right now, you can simply stay at lv 4 of any Anguish level, farm those proofs, and advance without even dealing with the shackles, which feels a bit weird.

languid adder
weak steeple
jaunty tide
#

Sorry, I'm at work and want to contribute, but there's a literal deluge to siphon through. Not sure how you do it 😅

weak steeple
languid adder
# weak steeple Guys Im talking solo to about 10 of you with the same argument. This is why lot...

I see that perspective, and i think its bad for the game, and it contradicts what Orna was the past years, and became.
We had YEARS of taking another route, and we had people who invested years into what Orna became.
Should the veterans really be the one taking the blame for Odie changing his mind about what orna should have be now? We, who love this game so much to dedicated so much life to it?

weak steeple
naive lynx
#

Well third after Eos main lol

sinful vapor
#

What's your take on shackles as they stand @weak steeple (assuming rewards get tweaked)

#

Are they fun, necessary, WIP?

languid adder
weak steeple
# languid adder But i am player 3, i want to grind more more power, and also have content that n...

High AL players can progress further into Anguish because they don't have to fulfil the AL mat/orn requirements. That is an advantage going into the Ang2.0 system. The rest of us will get stuck at our AL, and have to farm the mats/orns to progress further.

The question is, what are we progressing through anguish2 for? A guild level to show off? ALs? Just challenge for the sake of challenge?

I agree that the progression of your character outside of anguish is very very slowed down by participating in anguish. The reward to challenge ratio should absolutely be improved.

The objective (to my understanding from NF) is to provide a gameplay loop of challenge that is never truly completed. If everyone immediately started at their AL level of challenge, the content would feel completed much quicker.

languid adder
atomic ermine
#
  • Drastically lower the price of the first 5 anguish levels (divide by 10)
  • Remove the bonus 10% drop chance you've at level 1
  • Unlock shackles option at level 5
  • Activating shackles gives you a flat bonus to your proof drop chances (the 10% removed at level 1)
  • Add more levels of shackles for increased difficulty and reward (even negative AL for big bump in chance ?)
weak steeple
#

The jump from 4-5 is not smooth at all

#

Not even just from a rewards standpoint

#

The content gets 2x slower

sinful vapor
#

Have you tried shackled ang5 though

weak steeple
weak steeple
sinful vapor
#

And how did that feel

weak steeple
#

Slow

languid adder
sinful vapor
#

Compared to what you were used to, which is of course how everyone is saying they feel. Just a good note to everyone in this discussion - the problems exist but contructive feedback is needed

vocal basalt
#

Ang5 is still aoe 1 turn, especially for deity. You just have to buff for a few turns

weak steeple
atomic ermine
weak steeple
#

That one i will for sure be the loudest about you have my word

storm wadi
languid adder
languid adder
#

Honestly, can we get that as a meme update

vocal basalt
#

Despair path should add balor muskellunge chance 🤔 🤔

sinful vapor
#

Fishing rework hopefully

languid adder
#

I remember when fishing was the tappy that was fun, now its just an AFK grinding tool and i miss the old fishing :(

storm wadi
dim jacinth
#

no one misses blue wave vibrate tap fishing

languid adder
#

I genuenly enjoyed the old fishing more thenthe new one
New one has more polish, but is a weaker gamemode

languid adder
dim jacinth
#

the new one is infinitely more rewarding

dim jacinth
languid adder
short osprey
# weak steeple Slow

Honestly, I think we have somewhat of the same perspective but are just experiencing it in different ways. Though at the end of the day I feel like upping the rewards for the difficulty (which will increase proof gain, which by default will then help progression speed), is a first step I'd be happy with!
(as long as it's not just something like +0.5% to the proof rate mimic )

atomic ermine
#

i remember scraping all my fishes right before coral was a thing. I was so depressed I never touched a fishing line since then...

dim jacinth
#

refineries have a cap, fishing has a cap?

languid adder
languid adder
dim jacinth
#

says you, yet i see lots of people saying it's too low

#

alas not the topic if the thread

languid adder
#

If we nerf refineries cause we dont want AFK gameplay, we can't increase AFK gameplay at another point^^"

languid adder
nocturne night
#

Cool guy @dim jacinth and I also managed to get them to be roughly 3 minutes in a multiplayer scenario, with him on Gilgursa Envy Sweeping and I on Cleanup with mammoths

short osprey
nocturne night
#

Can't go slower if I'm already too slow taps forehead

#

though I can hardly even imagine having the game run fast enough to do 2s per floor

#

Or having my summons move fast enough to be done with the floor in 2s, even if I kill them all before they get a turn

atomic ermine
#

comparing completion times on dungeons is not that great. It really depends on external factors on top of your build/character. For example for me, same build, it take 1 minute from 7am to noon and 3 to 5 minutes after that. All time lost in server connexion.

old aspen
#

As a player I don’t know how to engage with progression in the game now.

The new anguish system adds challenge, but not content. With shackles I feel like the “end game content” of ALs is now obsolete.

I feel confilicted and I don’t have clear goals for the endgame as I did with anguish 1.0

short osprey
nocturne night
#

He's hitting pretty well for an al8 gilga

atomic ermine
#

summoner would be just as fast if all summons were playing at the same time. That'd be a visual mess but I'm sure summoners wouldn't be against faster clear time

vocal basalt
#

Mage classes will be fine for quite a few ang lvls still

mystic rose
#

One thing I've found so far. Realistically, not a huge deal as it probably won't happen too often, but putting many anguish levels onto a piece of gear at once feels a bit clunky and slow

timber furnace
#

Yes, using a demonworking tool again and again is annoying

left mauve
languid adder
#

Gilga? Dead?
Looks at summoner

atomic ermine
#

you're sidetracking from the main subject, nefr beo

broken pike
#

Back on topic, finally got an anguish gear piece to drop 😂. Time to level up and wait for a lvl 2 piece

vocal basalt
#

Mentioning gilga is just the surefire way to summon wrecked no matter what he's doing lol

broken pike
#

I played gilga 😏 . They just want the mindless builds hence no creativity

#

If I were to HoC again, I would go back to gilga

vocal basalt
#

Ok hon 😩

naive lynx
#

Just a toss up but would reducing the amount of proofs required for the next level help get by shackles to bigger ALs that we've earned? Still keeps the shackle premise that some enjoy and slows down big people still like some people want but it's not a ridiculous amount for people who wanna chug along to their difficulty. Like Sirith said for towers alone you're looking at 14 towers to even get to ang7-8 etc. Let alone when you start getting to in the 20s where it's going to require thousands of thousands to just get one lvl. Now we have to do this for every path still and it's still going to more time than I think NF believes.

#

I don't think it should feasibly take over a year to get back to my ALs for every path, but that's just me. Tossing out opinions and options

broken pike
#

I think proofs required should be reduced forsure. I don't see the content keeping people engaged long term when it gets to that point

#

For the more casual players, it would probably take more than a year 😅. For the high AL that don't particularly care about grinding hard anymore, it's also a deterrent

#

The rewards need to be scaled differently too, but there would probably need to be a reduction in it at higher anguish. People will likely feel like the time isn't worth the reward again though

naive lynx
#

Even being high AL I can say personally it's going to take months on months to even get one path up to where I would be to have actual difficulty for myself. Let alone the anguish gearing

grave fulcrum
# languid adder Really good orns, great for ornates (benefits anguish), great EoD, good keyback ...

Bg doesn't give that great of orns or good ornate the only thing it gives is more proofs because the amount of t10 enemies in the dungeon the EOD is a bonus that came out after party play came out and it being semi key positive it's not in hard mode which is where eods are farmed. And most people only run bg for the ed and gf as they're typically the cheapest and time efficient other than that tho they don't offer much more than a up does (scrolls which offer agony, a few t10 mobs and semi decent mat farm for specific mats)

grave fulcrum
sinful vapor
#

The grind being "already done" is because I put in the time and got the ALs; that has absolutely nothing to do with ang 2.0

grave fulcrum
#

Plus als were way outa whack and while this is a bandaid fix and upset lots of people who got use to fully skipping the buff process and skip the chance to die do I think how shackles are currently is good no but do I think this is a start yes

sinful vapor
#

My AL grind is not a consequence of ang2.0

#

Having the ALs is not a reward of ang 2.0

#

The two have no correlation

grave fulcrum
sinful vapor
#

That's not a reward of the anguish 2.0 system

#

That is a reward of my AL grind

#

Anguish 2.0 takes away my ALs and holds them hostage until I grind the system. Getting back a few ALs at each level is not a reward

#

Having ALs that I already grinded for has no bearing on the anguish system. I'm not saving any time; I already put in the time

#

That's not a reward, my grind was just chronologically displaced compared to someone without ALs

dawn parrot
#

and if you have too many ALs you wont even reach your anguish level because of the soft cap from enemy stats/debuffs

tacit ridge
#

I think people feel so strongly about this because Ang 2.0 pretty much affects every single instance of PvE gameplay. If you were unable to use your ALs for dungeons only for example, people would be able to farm other loops and still use their AL

#

Instead, as soon as you opt into 2.0, every thing becomes attached to that system

#

Seeing how many people have stayed behind in 1.0 and are currently outpacing anyone on 2.0 is worrisome as well. The AL chasm that will create won’t be able to be mitigated by the people on 2.0. Ang 1.0 just needs to be nuked from the game at this point

#

The later people are forced to change, the bigger of an issue this will be. I hope they studio learned from allowing refineries to exist uncapped for years and won’t make the same mistake with 1.0

fierce cedar
#

that will be created

#

not that we enjoyed creating

tacit ridge
fierce cedar
#

btw, there's still a way to farm w/o paying anguish tokens for kingdom mats. if you roll 5-6 alts and a private pacifist kingdom, do guantlets and farm regular non anguish dungeons for other mats

grave fulcrum
grave fulcrum
tacit ridge
grave fulcrum
paper void
#

Sure, we can draw a parallel to territory control and leave Anguish 1.0 in with rewards disabled mimic

grave fulcrum
#

No I'm saying it should be removed

#

Old territories serve no purpose so why keep them around. And 1.0 should be removed after 2.0 is fully functional and all the bugs are gone and the playerbase who is actually complaining for balance rather than I have 100 als and now I can't use them gets some form of fix

nocturne night
#

Ang1.0 being up has exactly one functional purpose: letting people spend their proofs before they become deprecated

#

Or, well, two purposes.
Grinding the badge if you really want to.

#

I'd be very pro leaving Anguish 1.0 with rewards disabled, unironically

grave fulcrum
#

I do think that there's a change for shackles needed the slidy bar would imo be the best possible implementation of it allowing for people who Wana do content under recommended Al to do so and gain at most 150% rewards and allows people to choose their exact Al for any content while creating a viable punishment system for being above the recommended range I do believe this would also bring tons of players to the new system that dislike losing access to all their als

grave fulcrum
tacit ridge
grave fulcrum
#

This makes it so you can't grind orns gain luck exp or gold from the system to be "more efficient" as well as no towershard% gain

tacit ridge
grave fulcrum
#

Don't even let them have anguish turned on tho because that makes some kind of coding do funky things and would probably break something with the new system if no rewards but anguish lvl on

fierce cedar
#

hates alts
plays Orna and HoA

#

😂 lol

#

i wont argue, there's no bridge between us to stand on

#

i srsly want to play party-battle in world mode more tho

#

its really good

#

/do want, not sure if thats related to anguish but it would affect despair rates

tacit ridge
grave fulcrum
# fierce cedar > hates alts > plays Orna and HoA

Bro orna and HOA are 2 separate games and I don't hate alts but I'm tired of balancing around people alting it's just as bad if not worse than uncapped refineries and I personally have made alta for different content I'm guilty of it but I've stopped doing it because it's just a pia and not worth the time and energy. But if you think me playing orna and HOA is alting then we should probably stop discussing anything with each other as it will always lead to some form of arguments

grave fulcrum
#

I'd even go as far as let's make it take 15 minutes to change accounts so if you log in on account a you have to wait 15 mins to log into another account under the same email/phone number to further discourage alting

tacit ridge
fierce cedar
#

who cares as long as people are legit and not using BlueStacks or something

grave fulcrum
grave fulcrum
#

Add a single line of code that says check operating system and verify location with a ping if your GPS doesn't slightly drift then you're on BlueStacks

tacit ridge
grave fulcrum
#

I for a fact know that even if I'm in my house my GPS will drift from my body to across my apartment drive way and back

#

I get both side but if we have to balance the game around people abusing parts of a poorly implemented system then there's an issue

severe junco
#

i mean if you truly want to use smth like an emulator its rather easy to do gps drift can easily be simulated or you ust take an actual gps location reference it to an assumed position and then just add the change of that location to your spoofed location etc but arguing about that serves no purpose whatsoever since thats smth thats against tos anyways

grave fulcrum
#

The most difficult thing to get approved for both iOS and Android would be a cheat detection software that starts when you start your phone (similar to how vanguard works) this would be the most idea way to deal with people cheating and alting all the same as well as making sure that you can't hide hardware ID's

#

<@&448920498387288094>

#

@severe junco I get what your saying but let's not discuss ways to cheat here

severe junco
#

i mean you were my friend i was just saying that what ur trying to do is simply not smth that is actually feasable

#

if the person that tries to do it has a decent understanding of the subject

#

but this chat is about anguish

grave fulcrum
#

Nono I get it and I respect it but it's frowned upon to discuss how people cheat

severe junco
#

imo anguish rn aint bad i like that ppl wont be able to hyper ascend anymore

#

makes the game more casual

paper void
#

I don’t think 4554 detailed it any further than what was already in context in this thread. No need for a mod ping

grave fulcrum
paper void
#

It’s just a counterpoint to using drift as a location validator

fierce cedar
severe junco
#

i think raiding will make getting mats easier

fierce cedar
#

but yea i agree

severe junco
#

but that a rather natural thing as i wont go out of my way to grind even more scrolls just for the sake of getting more proofs and mats

#

but i mean ppl do that for sure

grave fulcrum
severe junco
#

also smth that i could see ppl do is buy the scroll of anguish and raid those in big parties so they are proof positive

grave fulcrum
#

I've also mentioned multiple times shackles so I won't re mention

severe junco
#

for instance 90ppl go to 1 place

#

raid 1 scroll of anguish and overall ur garuanteed to get more than 1 scroll out of it

#

ie the more ppl u get together

#

the more proof efficient that would get

#

could be heavily abused for instance ^-^

grave fulcrum
#

I think they should have made the cost to level up dynamic based on time spent on content rather than making all content similar speed to all anguish content

fierce cedar
#

orly

#

yes lets do that. odie i want anguish 25+ for all my alts

#

they have high time spent in game

#

xD (no plz dont!)

grave fulcrum
#

I think most people enjoy the raid side of anguish currently I know I do with my 13 Al HOA beo lmfao

#

And I'ma have to fish more to get more scrolls to farm more raids

wooden trail
#

Farming despair sucks….

#

And yes,im using all the summoning tricks to get more mobs

fierce cedar
#

i think it wouldn't be so bad if we could vary the monsters theme for a time, w/ candles or bait

#

like

  • troll bait: attracts trolls of all varieties, but at your tier (aka lvl 250 ice troll like in a tower)

  • dragon bait: "

  • ancient candle: attracts ancient mobs

(etc)

maybe activating this at the massive pentagram in my OT (or watchtower) on a daily cd would be cool

or a way to pay materials into an area in the "build" screen to make it spawn more of (some) mobs for a amt of time

#

anyway idk its pretty fun but i killed a lot of chimera, purple koolaid, mammon acolyte and lyonesse folk recently

#

riftbreaks are very fun imo

sinful vapor
#

I don't think NF wants to get on the alt chasing enforcement treadmill

#

That's a lot of manpower dedicated to enforcing no alt play

#

And if someone wants to bypass it, I can only imagine there's a lot of ways to do so

grave fulcrum
fierce cedar
#

thanks for being the voice of reason

woeful raven
#

Remove 1.0 will be good, if not players will keep comparing it

#

No idea why keep 1.0 after 2.0 is publish.

full peak
# weak steeple The content gets 2x slower

For me unshackle dungs (and ang50 in 1.0) was just clicking swan till end and nothing else.
Shackle dungeons are adding couple of mag buffs, so +10 sec.
I don't see much slow down there at all ....

Raids ang5 is some difference. But not double, but hey, I'm really high aL. Higher ang there start to slow down more.

🤷‍♂️

#

(and from a guy who like power as you call me, here is my perspective about ang2.0 @weak steeple mimic #1377194080718553150 message)

soft minnow
soft minnow
soft minnow
soft minnow
soft minnow
bronze plinth
soft minnow
bronze plinth
#

Got into lvl 5 on agony this morning and i did not notice any difference in dificulty

#

Just lost like 30k ward

full peak
#

Well, wait for agony 10 and let me know how you get your ass kicked. mimic Lvl5 is usually barely any change, enemy didn't get much stats yet ...

soft minnow
#

I think there are plenty of regular players who don’t even feel ready for even-harder-anguish anyway.

sinful vapor
#

Shackles just slow down getting to the endgame

#

I would like to power up my anguished gear and fight tough enemies.... at my AL, not at AL 8. I may change my mind once I actually get to ang5 but it doesn't sound that appealing to restrict myself

#

And I don't even have that many ALs

languid adder
languid adder