#3.17 Spiked Shield & Gilga Changes

1 messages · Page 2 of 1

visual crescent
fringe mirage
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If I had a dangy laptop over 155% to beat out my 200% arisen shield it would be another story

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Oops posted the sequencer stats lmao one sec

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What you don't see is the amount of times I had to challenge them to actually land a hit mimic

restive fiber
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I have one Rhada on my set, and above average Def and Res. (No Ward to speak of though.)

I do genuinely think an Ultima for Wrecked would do far more than that to me.

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Well, above average Def and Res for my level

fringe mirage
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I tried ultima. Everyone was capping me at about 70k. Dosen was the only one not using something to deter ultima. You can literally zero out ultima off the bat with a 80% resist amity and some rhadas

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My ultima hits ranged from that 18k hit to 950k turn 1 on dosen. It's too hard to test against deity because of unstable omnimamcy. The 950k was a double cast

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And yes, my crit is going to annihilate any low AL player. I'm 173 AL

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My gilga at 155 AL was dealing 400k-600k+ turn 1 damage with ss if I went with a selene filled axe. I didn't ss3.

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Ss1 has better pen which is why I used it

visual crescent
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More over in pvp, it has 3 m1 only not 4.5 like it do well in pve

restive fiber
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M1 of 3 is better than anything I can throw right now except maybe Neutra. (Not sure of the M1 of Eventualus spells in PvP. Tried to test last year for Cade Labs, but arsed up the test on account of not knowing an important bit of information at the time—and subsequently learned that it’s basically impossible to test anything in PvP if it cannot be thrown turn 1.)

fringe mirage
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Rend epee has a m1 of 5

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Not a spectacular hard hitter turn one, but the average is around 70kish from what I've seen. At my al on heretic I think I can get 120k with it

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I'm tempted to hoc back to gilga to show ss turn 1 hits lol. I mainly used g.ursa for it too

restive fiber
# fringe mirage Rend epee has a m1 of 5

Yeah, I don’t have that yet (and, ironically, probably only have gear to make it work if I use the dreaded Selene Hands; my actual physical weapons are all 💩).

I’ll have it eventually from Conq Guild—though at this point, I might wait for Allegiance instead of buying it. (I’m probably 3-ish weeks from having enough Proofs of Crownship to buy DoF, or maybe a month from having enough to buy BoF—but I’m not sure that’s the wisest expenditure right now?)

unborn spruce
restive fiber
# unborn spruce I can't say about the allegiance system because I don't know how fast we can gri...

How usable will the highest one be for me though?

The best non-cele Atk weapon I own right now has 1339 Atk. Compare my best non-Cele staff at >1600 Mag. It’s a huge difference, and I generally prefer using Mag anyway.

I could probably make the higher one work by doing Cele Lute + Selene Hands + Hybrid amity—but I’m not sure that’s a super wise investment, since that build is probably going to eat a nerf soon and we don’t yet know how big of a nerf (if any).

Like, the extra turns of DoF would probably be useful to me, but do people actually play Heretic-BoF or other magical BoF builds like that?

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We probably ought to continue this in another channel, lol

unborn spruce
rain salmon
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Xd

thorny olive
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It’s time to bring back the Spiked Shield that can land critical hits.

fringe mirage
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I hope that's a joke lol

pseudo sonnet
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How much less are people hitting on beta now? Im okay with the static miss chance if SS hits less than CRITs from a glass cannon.

late oracle
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I havent tested yet, but with the lack of dex scaling, I was basically hitting 99% of the time before. So I would guess 5-7x more often depnding on the skill.

wild island
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how about dmg cap reduction?

lost hazel
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compared to here, ss1 is now 4m, ss3 5m

wild island
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any sense of whether its a cap or a multiplier reduction?

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and ty!

versed grove
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  • Spiked Shield/Chained Shield: adjusted the damage when high a value of Ward is used (ie: when highly Ascended)
    Is this the previous "counts 50% after AL 50, counts 25% after AL 100", or different numbers?
pseudo sonnet
lost hazel
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nah i dont wanna HoC in live, i'm not gilga

beta loadout below, amities are 30% dragon, axe has 2x ward regen 3x attack spines

fringe mirage
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So ss3 took a good hit, ss1 not so much? Ss1 has higher pen and like I said above was my go to because it was still high damage while being an absolute tank

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Adjustable AL on beta with no need for mats osmile pls

broken bough
languid yoke
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pls say AL500 lol

fringe mirage
young river
fringe mirage
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I used ss1 and had stupid high turn ones with g.ursa 🤷‍♂️

fringe mirage
half karma
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Id like it too but make it on live servers pls

gritty plinth
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Yeah I need to test al500 on live servers

half karma
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Science driven testing

gritty plinth
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Golduck and I are about to be sequestered in our own server at al500 with nothing to do but throw spiked shields at each other

half karma
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T1 dmg cap battlefest 🔥 🔥

fringe mirage
# broken bough done

Is there anything special I need to do? I cycled through the mirrors and chose gilga to see if the AL would change and no dice. Also tried account recovery before doing so

broken bough
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I did the account called _Wrecked_

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oh. which hasn't logged in since Aug 2022

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you must have a different username

fringe mirage
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Ok thanks. My bad i guess I should have said this one

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Thought you meant my current in game name lol

broken bough
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okay, i'll do that one

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due to the mistake, i'm running low on free ALs, so i'll just take them from your live char

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done

fringe mirage
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😂 😂

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I did check there to make sure it didn't mistakenly get put to live. I had an oh no moment 😆

gritty plinth
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Can I have the ones from the _Wrecked_ account since it's been inactive for a few years

west verge
versed grove
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reduction seems a tad too minimal tbh; AL 181 .identical gear (recent mirror), 244k in beta 275k in live

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with selene hands, so it' slike selene hands debuff entered the picture, but not "ward contribution at high al"

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sorry wrong picture

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live above

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beta here

west verge
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Live / beta

half karma
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Damn

west verge
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kinda reminds me of when testing with the high AL ward nerf

pseudo sonnet
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You are still going to run people over hitting 360k.... I dont even need to hit that much when I run into you to take you out.

west verge
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is this something like, additional ward over 100Al is discounted in damage calculation?

signal heron
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AL 76 Live vs AL 68 Beta

fringe mirage
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Ok, still didn't work. Ensseric has the examples though, so it's cool. If anything I'll just HoC my old heretic mirror and see what I can do

signal heron
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From a lower (but still decent) AL situation this has almost no effect on me

versed grove
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i dont understand how at al 181, with 5 selene hands, my SS3 is so similar live v beta

signal heron
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And 200k damage still oneshots people perfectly fine

versed grove
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i get reduced even less i don't get it

west verge
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given how much the ward consumption on that shows, it does mean that ss damage is impacted even at that level

signal heron
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Wait - yeah that's right there's a Selene Hands nerf

wild island
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you do need to hit about that much, 75k @ 0.75 = 300k

gritty plinth
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Let's keep in mind that in every example, the damage dealt is still less than the user's total hp

signal heron
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My axe is Selene hands

west verge
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yeah

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make sure to test w/o

versed grove
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yes it's like it's only the selene hands nerfed

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let me test without

west verge
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in my first image i showed what selene hands nerf looks like

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#1370141629444395028 message

wild island
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there was also a crit multiplier nerf that was reverted

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so two amities would be 1.6 or 1.69?

versed grove
fringe mirage
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My crit examples above were live. Pretty sure sokam's were too

west verge
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I assume this is just an M2 reduction

versed grove
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lol i do more damage in beta

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i swear i don't understand

wild island
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dang, you have 40% dmg amities for ss?

versed grove
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no

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does ss crit now? i don't understand your question

wild island
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1.96 v 1.8

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what you mean

versed grove
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that's oracle crit 40% yes

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for ultima

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it was 1.8x before now back to 1.96

wild island
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meanwhile a dragon enchanted cel ax + 2x 30% amities is what I was referring to

versed grove
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anyway this is without selene hands

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in beta

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and this is live

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i reallt have no clue same build

wild island
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wow

versed grove
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no ok

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LOL

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live i had a t1 carl ring ornate equipped

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sorry guys

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it looked insane

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ok it's identical damage

haughty turtle
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Still seems to do more damage than the alternatives like crit from my quick testing and from what people are posting? The fixed miss chance coming back at the same time is probably more of a buff than anything else

versed grove
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i don't understand how the nerf worked because if it touches me 0 at al 181

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then it might be after some actual nominal amount of damage? i see esseric having a big reduction

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knight nothing aside from selene hands nerf i think

signal heron
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This is one of the few times I agree with AncientL

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I'm not sure what was done regarding SS. I'm seeing minimal changes in my personal testing when I expected to be nerfed, and I see from Yoshi and Ensseric that they had huge nerfs.

neat temple
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Maybe because they are gilga

trim ruin
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Is it just because they're sufficiently above AL100? Does the "anti-quadness" only kick in after a huge intro time?

signal heron
versed grove
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is that not enough?

neat temple
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Personally at al100 on dara i went from 330k to 260k

versed grove
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but numbers are low because GSA sure, still the quadratic part should stop /get reduced?

trim ruin
# versed grove i am al 181

then yeah I don't think that's the reason for the weird math (that it's not just about being above a certain AL)

signal heron
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This is important

neat temple
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Full hands

signal heron
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Yeah

versed grove
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hands got nerfed

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so you are getting the expected reduction from that

neat temple
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Oh yeah totally forgot that

versed grove
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but not from formula having changed for ward contribution

signal heron
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Was a non-gilga reduction accidentally applied to only gilga?

versed grove
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we need an al 150+ non-gilga with mirror to confirm / deny

echo bone
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(no Selene hands used, the exact same build in ever piece of gear)
AL104 on Live vs AL99 on Beta

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Not 150 but peepoShrug

versed grove
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that's big yes

gritty plinth
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Your stats are different

pseudo sonnet
gritty plinth
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You have different ward and hp totals

echo bone
versed grove
echo bone
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104 vs 99

versed grove
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like far less ward?

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see if the proportional reduction is the same?

versed grove
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like remove axe from both to check

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just curious i think it's about "big numbers" threshold

gritty plinth
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Hybrid? Hmm

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Maybe that was the change?

signal heron
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Mine is hybrid as well

echo bone
signal heron
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(Yes, even on RS)

versed grove
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proportional reduction much much smaller

signal heron
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Selene Hands are so broken it makes sense for me to use a hybrid amity on a class without a magic stat 😐

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Yeah so it looks like it must have to do with a threshold

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Where SS starts considering less of the ward you have

gritty plinth
signal heron
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Yes

versed grove
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the 15% or the "use both att mag" amity?

signal heron
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Yes

versed grove
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how much difference vs using just 15% hybrid?

signal heron
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I'll check

versed grove
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i thought the other only helped very very balanced stats like deity or beo

signal heron
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This is the build though

versed grove
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how balanced are the stats from stat screen?

sly geode
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I'll test chained/spiked shield in ang 30 towers in a bit and see if anything changed in terms of clearing capabilities

versed grove
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hm k not so distant

signal heron
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The difference with and without it is minimal

versed grove
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5754.81927711

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vs 5490

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so should be 3-4% more

signal heron
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But it's technically better lol. Just a tiny bit

versed grove
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this "should" be

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(5490+4093) / 1.66

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the stat it uses instead of 5490

signal heron
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Yes. I'm the one who wrote that formula

hazy comet
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Before nerf, after nerf

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RealmD 49 AL beta

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Now has flat miss

wild island
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do verse 4 too

hazy comet
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💀

sly geode
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I know this is a PvP thread

signal heron
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It's both

sly geode
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Barely

hazy comet
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Its definitely both

signal heron
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Depends on how often S2 is here

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With S2 and Sokam it leans more toward PvP 😆

hazy comet
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CS turn 1 is towers / anguish dungeons

west verge
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w/ selene hands

hazy comet
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We use pvp logic but it applies to everything guys

sly geode
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Anyway, the flat mixed chance is barely a nerf at high anguish. Between the -accuracy malus and having to status things, I pretty much only hit stunned targets when applicable

west verge
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that one is funny

signal heron
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Whether it has a static miss chance or not is almost irrelevant for PvE with Anguish 1.0 dex gone

versed grove
hazy comet
versed grove
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that makes it weird

signal heron
# hazy comet Then why not remove it

I don't care either way, which is why I'm not making a big deal about it. What I care about is the damage that seems to be simultaneously nerfed too much and not enough

signal heron
west verge
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w/ beguiled axe

hazy comet
versed grove
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might be the 65 yes

hazy comet
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Damage is still a problem. So is flat miss

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Please dont discredit any of that

gritty plinth
pseudo sonnet
west verge
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im inclined to ask for the skill to be split like ultima

trim ruin
gritty plinth
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Ss honestly should not be a top contender for damage when the build for it is already tanky af

hazy comet
west verge
versed grove
pseudo sonnet
gritty plinth
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Have you met an IL?

hazy comet
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So here we are

pseudo sonnet
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Is this not a gps game with other players? No one would care if it wasnt smashing people in PVP

polar bronze
signal heron
versed grove
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some classes have pepega dex

polar bronze
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Is there a medium where SS damage gets hit with the hammer properly

And Gilga (base and Ursa?) Get some bonus damage for their class-line (non ward based) skills to makeup for the PvE hit at least?

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That is also palatable or at least able to be handled by Gilgamesh?

hazy comet
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2 turn

young river
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I'd still like to discuss my idea of adding a base m2 damage to the SS line in which the ward expended gets added to, thus bringing the floor up (in addition to the asc ward nerf that is in testing right now)

hazy comet
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Ceiling still the same really

young river
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Well the ceiling is down right now it seems

hazy comet
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It went from astronomical to stratosphere

polar bronze
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I.E could someone do a poll for like:

-Spiked Shield(s) are 2 turns (in PvP?) Which could take a damage and survival hit if someone wanted to load an axe with Lungs of Oceanus
-Spiked Shields lose 4x scaling but other moves are buffed for PvE purposes/viability
-Floor Up
-Each gilga interacts with SS moves different for some tradeoff (overcomplicated)

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When we get a bit more on the table?

polar bronze
young river
hazy comet
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Summary of SS3/CS current issues:

  • turn 1 gilga damage is relatively low due to half starting ward pool
  • turn 1 everyone else damage is high due to full starting ward pool
  • turn 1 damage still exceeds glass alternatives
  • Gilgas primary raid damage is SS3, so we cannot nerf the damage to the ground unless this skill is replaced
  • Flat miss allows you to build pure ward /survivability with no regards to dex whatsoever in all forms of content
  • SS3 scaling damage off of a survival stat (ward, hp) will almost always be problematic
gritty plinth
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Also, do y'all not think early gilga has a performance problem

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Almost nobody goes gilga in early t10 because the class is really bad without the necessary gear

hazy comet
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I think there are workarounds that are unclear to a new player

junior imp
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Tbf, most folks would say any class isn't particularly easy without the necessary gear. We do want to keep in mind all Gilga players with changes though, rather than strictly t11 ascended players

trim ruin
# hazy comet Summary of SS3/CS current issues: - turn 1 gilga damage is relatively low due to...

Gilgas primary raid damage is SS3, so we cannot nerf the damage to the ground unless this skill is replaced
I think we need to define "to the ground" here; bound to be a lot of disagreement on such a loose/emotional phrase.

For some people, losing 10% damage is enough to think it's 'dead'.
For others, losing 50% damage would still leave SS damage above all other options, and thus it's not a problem.

The selene hands change hits everyone, new and old. The quadfix should theoretically only hit highly ascended players.

hazy comet
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Most raiding skills have nerfs and balances elsewhere aside from ss3 currently

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Hence where the issues are coming from

gritty plinth
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Everything I've ever heard about early gilga is that it's bad compared to everything else, because it needs so much ward stacking

sly geode
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Its hard to compare to Friday results because of the new malus tech (and because I think it might be bugged)

But chained/spiked shield are still probably the best option as of right now

Floor 21 ang 30

junior imp
versed grove
hazy comet
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Turn 1 is towers / dungeons

versed grove
versed grove
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in too many scenarios (if it was bis in 1-2 things it would be ok i guess)

sly geode
hazy comet
versed grove
hazy comet
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But I capture that in the 'turn 1 damage' right?

versed grove
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in some sense "high amount of passive ward regen being available make ward skills more problematic"

west verge
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addressing bullet 4

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it could be split like ultima

versed grove
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no it's in the late stages of dungeons you can still keep going when the idea was originally i suppose, you depleted a limited amount of ward

west verge
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but idk if Odie likes maintaining that these days

versed grove
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not able to sustain forever spamming the skill

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if you were required to stac / replenish ward 1/3 of the time it wouild be less problematic in some content

sly geode
versed grove
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i know a nerf like "double the amount of ward loss" would do nothing to turn 1 problems

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still that could address at least raids / dungeons to some extent

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something like you have to keep it where it matters

sly geode
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Despite the nerf, chained shield still:

  • deals more damage
  • is significantly more tanky
  • doesn't need an anguish weapon or offhand to function
  • can ignore crit and 2H malus options entirely
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Nerf it more 🙂

west verge
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ward is now additive

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enjoy

hazy comet
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To add to that list

hazy comet
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Its hard to nerf something that is oppressive in some areas yet underwhelming in others (raids vs towers/dungeons/pvp)

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I truly think thats where the issue in balance is coming from

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Having been in the weeds with this for a bit now

versed grove
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ultima and bp are raid skills that are split

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unclear why ward-based skills should feel bad to be split

west verge
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also as Dangy is right to point out...it takes awhile to get to the point where SS is behaving badly

west verge
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both

versed grove
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it's fairly normal actually with enough complexity to expect stuff to work differently in pvp; problem with ward attack skills is that they are oppressingly good in tower and dungeons as well

trim ruin
versed grove
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but pvp would be easy to fix by splitting (just removed static miss chance from pvp only)

hazy comet
versed grove
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in raids vs US

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for gilga

sly geode
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Let's see some video evidence of the underwhelming raids then

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Tired of hyperbole and theory crafting

versed grove
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try AL 30 gilga US vs ss3 raiding

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with decent not op gear, so 180-190, and 1 line amities

hazy comet
versed grove
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(it's expected to be underwhelming because in raid the insane part kicks in with the quadratic ascending)

hazy comet
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Beta vs live

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At 150+ ALs

sly geode
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There is no world where hitting for 1.6m with only bear and gunnr is underwhelming

hazy comet
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At 150 ALs?

sly geode
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Yes, ultima and ultima strikes are busted and need to be nerfed too

versed grove
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everything is busted

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lol

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we are going to face 200m raids but 1.6m at turn 3 is ok

hazy comet
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Im confused

sly geode
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Realm strikes 2 with bear/gunnr and redline at 100 AL

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Spiked shield 3 is now in line with other skills

hazy comet
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Non redline ultimastrikes

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Turn 3 60 AL

versed grove
pseudo sonnet
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dmg up

versed grove
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so use mighty mimic obviously?

sly geode
versed grove
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SS3 forces you into the ward pet can't compare other skills with no pet and say it's balanced

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try rend mighty mimic as a minimum?

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as comparison

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lol at trying with no pet

hazy comet
sly geode
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Sure, but balance it against anything that isn't ultima and it looks fine

Balance anything against ultima and it looks bad

west verge
sly geode
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Balancing against a massive outlier is a bad idea

versed grove
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s2ivi do rend pls so he stops talking ultima

sly geode
west verge
sly geode
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Man, im so underwhelmed

gritty plinth
sly geode
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How dare you not use a damage cap breaking amity

west verge
gritty plinth
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Hitting for 1 mil instead of 3 mil does not make the skill unusable when you still have half a million points of ward

versed grove
real blade
# versed grove

Just shows how broken quadratic scaling is with a lot of al

echo bone
hazy comet
signal heron
versed grove
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which is what ss3 is?

broken bough
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kk, nerfing BP too. brb

signal heron
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It makes sense to compare different endgame raiding loadouts across classes to determine where SS3 makes the most sense to sit

hazy comet
versed grove
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need to check rend for gilga imho

trim ruin
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SS (with a build with hundreds of thousands of ward) should definitely not even be comparable damage to a build with 20k ward doing BP/Ultima(strikes)/etc. and hoping not to get hit by the enemy. 😅 Something that has ~zero chance of dying versus something that can very easily die is a bad comparison.

@echo bone the question was about "how much (raid) damage should SS be dealing?", hence bringing up other raid comparisons.

versed grove
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to compare the damage

signal heron
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Yeah, Rend/Daggers can be relevant for both RS and Gilga

versed grove
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i think turn 3 rend does more than ss3 with top gear for both builds for essenric but icould be wrong

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(now after nerf)

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also one relevant thing is some builds get golden with insane amities more than others (bp in particular doesn't benefit much from amities ) and those can be harder to get than all other gear

gritty plinth
signal heron
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Big safe raiding has also always been one of Gilga's things though, so it's also not bad if Gilga is a bit better at it

versed grove
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like towerfall could more than double with eprfect amities

sly geode
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And the claim that SS3 is now underwhelming

trim ruin
gritty plinth
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Why tho

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Wait no this is gilga thread

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Ignore me

trim ruin
# gritty plinth Why tho

Because things that scale quadratically with ascension, when everything else doesn't, means that they're the only thing that matters once players are highly ascended.

It's true for SS and BP simultaneously.

pseudo sonnet
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2 turn skill with 2 buffs at 120 als deity ursa note I don't have a ton of ward to keep me safe and warm.

gritty plinth
west verge
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yes the ward class...takes the ward for granted

echo bone
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We shouldn't be trying to completely have everything balanced though no? Classes should be better and certain things than others, like knight said, it's not bad if Gilga can raid safer.
Everyone is up in arms about Gilga raiding but is that just not a strong point of that class? The class can't perform what so ever in endless but everyone is okay with that?

west verge
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also has less ward than another class with higher base stats that can do the same build

polar sentinel
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I feel like a lot of classes just go "lets nerf ss to the ground", we wont care anyway since we have reliable other skills to choose from

west verge
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this thread does look more like lets just remove the class entirely from the game because it impacts me negatively rather than looking at just SS

sly geode
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Im not worried about complete balance

But the argument that SS3 is underwhelming after this nerf is nonsense, that's all 😅

hazy comet
pseudo sonnet
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We need a pvp vs pve adjustment. I don't care what SS/Gilgas do in their homes pve but don't come do it in my lawn to me.

west verge
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hmm not sure tbh. losing 50% damage after full buffs for raiding is hard to swallow

west verge
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im not sure this thread is going to become, Odie designs a brand new skill for gilga

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hoping for a replacement is likely not productive

gritty plinth
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I agree we should not nuke ss and give gilgas nothing else. I'm content with making ss moderate instead of the current (live) insane state

west verge
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right, i very much prefer to just split the damage. plenty of people dont care about pve performance outside of CS dominance in all horde content

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different people in this thread are focusing on different content categories

gritty plinth
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But ss should not deal more damage than everyone else. Ss should not even deal as much damage as everyone else.

SS should deal less damage than everyone else because SS builds inherently have more ward than everyone else

sly geode
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If I, as a realmshifter, have to use chained and spiked shield as the only reliable way to clear the new anguish 2.0 content, that's a problem

I dont care what the solution is, buff stuff, nerf stuff, whatever

Im not spamming chained shield for another year

west verge
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that is a question of : is this a CS problem, or a realm problem

#

it can be both

gritty plinth
#

It is not both

#

It is a CS problem

west verge
#

Cs can be tuned back and you will have the same issues

sly geode
#

If its also true for diety, beo, summoner, and heretic, its probably a CS problem lol

gritty plinth
#

Oh sorry - for anguish 2.0 it may be both 😂

west verge
#

that said thief is well...in a bit of neglect and I havent seen any 'balance' discussions around it, particularly for performance in ang2.0

#

but thats prob for a diff thread

versed grove
gritty plinth
sly geode
#

For sure, but id also be very naive to expect realm to get a meaningful performance buff this calendar year. Hence, nerf it more.

versed grove
echo bone
restive fiber
#

Dorado is getting some niche benefits, I heard

#

Some new Dex gear, etc.

west verge
restive fiber
#

Corvus and Base are still languishing

sly geode
gritty plinth
west verge
#

thats not how orna is designed currently

#

this is your perception of ward

sly geode
#

Sitting behind 450k+ ward and dealing more damage than other options makes it really hard to justify anything else

gritty plinth
west verge
#

ward numbers are only this high because they are multiplicative

#

gilga's design is to use ward for damage

#

its class passive is based around this as well

#

orna does not have traditional class roles

#

there is no actual tank class

#

we all use the same defensive buffs

gritty plinth
west verge
#

im not saying we should not nerf SS, i am saying be careful about how you apply your own perceptions to the class

versed grove
#

ensseric what got fixed more or less is a good portion of the quadratic damage you dealt

#

at al 50 you would see basically no difference

gritty plinth
#

It's not really perception to say 500kward and 3mil hits are out of line with other options. And I agree it's not inherently a gilga issue

versed grove
#

it's just that the skill wasn't designed for high al existing or being achievable

#

at al 30 or 50 you wouldn't deal more than the best offensive skill while having the highest ward achievable at that al

gritty plinth
#

But I think gilga needs a different damage source if we are bringing ss down. We can't have ss dealing the same damage as everyone else while still having half a million ward

versed grove
#

so it's not "the skill", it's the interaction with al

west verge
gritty plinth
versed grove
#

taking bp aside

signal heron
#

The entire purpose of the skill "Spiked Shield 3" is being Gilga's highest damage source

west verge
#

"doesnt mean it should be its highest damage source by default" is an assumption

versed grove
#

SS3 is the best turn 1 source of damage for ALL CLASSES at a given AL, depending on the class and gear

gritty plinth
#

Are you saying ss is not gilga's highest damage source

versed grove
#

but it's the best source of damage for heretic as well lol, just at a higher AL threshold

west verge
#

read your own sentence. you are stating that SS3 doesn't have to be gilga's highest damage source by default.

gritty plinth
#

Correct

west verge
#

what would you like to replace it with?

versed grove
#

att based skills

#

rend or US

gritty plinth
#

Literally anything that isn't tied to ward

versed grove
#

or you raid safe and slow

signal heron
#

Safe and slow has never been Gilga's raiding identity

#

It may be what you expect from a "tank" class in an RPG, but that has never been Gilga

gritty plinth
#

Gilga may not be a ""tank"" class in the traditional sense but it is a ward class. And ward is tankiness in Orna

versed grove
#

it's not about identity it's about necessity: safety and speed have to find a tradeoff, for all classes

#

imagine ultima 2h was MORE DAMAGE than sequencer

#

100% of people would play 2h, more ward more damage...

west verge
#

so, are 100% of people raiding and playing SS3 gilga today?

trim ruin
west verge
#

very true. but nerfs and class parity appear to have an aesthetic component as well

trim ruin
gritty plinth
#

The question I have for gilgas is: how do we justify investing virtually all your stats into ward and hp, and maintaining the same or higher damage as other classes that must directly invest into damage stats?

west verge
#

gilga is a tank that isnt a tank but is once because of multiplicative ward scale. it doesnt fit into people's models from other rpgs and what they want from class balance

#

i also think back when ward recovery was not so accessible raiding was ...different

#

you could still hit a damage cap. but without access to stonewarg or prom feet you would be forced to recover ward

gritty plinth
#

And this isn't bashing gilgas, it's just easy to say gilga as the de facto SS class

late oracle
#

Few points:

  1. in a game where you are playing solo 90% of the time, damage/speed is king. You can't say this class is 50% tankier so it should be 50% slower. Its not an even trade off. At some point X% slower than other classes means the class cannot keep up for progression. I'm not saying this is the case now, but something to keep in mind.

  2. The notion of a tank also implies, in my mind, some utility. Gilga does not have that, again largely due to the single player aspect, so I would see it more as a juggernaut than a true tank, just semantics really, but realize that damage is often used to make up for lack of utility on off-tank classes in other RPGs.

  3. I undertand a lot of this reduction is due to the existence of quadratic scaling. That does not mean that in a world where it is fully removed the class is now fully acceptable. I think an increase of some non-quadratic type is acceptable to help performance.

gritty plinth
young river
#

Though it will doubtless get lost in the scroll. Gilgamesh class design is not based around being the tank

#

It's based around being the class that best utilizes it's ward

gritty plinth
#

Every other class and skill trades off survivability for damage

#

Maybe not beo

young river
#

SS by it's very nature uses your 'defense' for offense. Oops, my brain is fried (edit)

trim ruin
# west verge gilga is a tank that isnt a tank but is once because of multiplicative ward scal...

I was looking back through some old posts. Searched other than SS 😆

2021, I think this was during the crit SS nerf...? Anyway back then I said: https://discordapp.com/channels/448527960056791051/905399265784913960/925234748513742889

the salient point is that gilga can do things other than SS.

I remember it was a big topic for a long time, and it never went anywhere. Nobody wanted to put in brainstorming effort, people were happy with the class just doing its one spiked-shield thing. Celestials were added and GUrsa was intended to be the "wardless, non-SS gilga" and nowadays I see them using CS just like everyone else anyway. 😅

west verge
#

this isnt rework gilga patch its 'balance ss' time

young river
#

How many other skills consume your 'defense' when you use them?

late oracle
#

And an important part of 'uses your defense for offense' is that it 'spends your defense for offense' which also lowers your other stats.

gritty plinth
#

I'm content with this patch just nerfing ss as a stopgap

trim ruin
young river
gritty plinth
#

Every other class has to sacrifice defenses for damage

#

(Except maybe beo)

young river
#

Even if you miss

gritty plinth
late oracle
young river
trim ruin
gritty plinth
rain salmon
#

15k is pretty generous mimic

trim ruin
young river
gritty plinth
#

It is verifiably true, actually

#

See any screenshot in the last hour

#

(Funny enough the last screenshot posted is of ultimastrikes)

west verge
#

ward, what ward kekw

trim ruin
gritty plinth
#

Man that must have just barely depleted your ward

west verge
#

I think I will leave this in Odie's capable hands now and see what nerfs do or dont get applied.

gritty plinth
#

I'll head out just saying that I love the gilga class - but I think it needs to have more viable options than spiked shield variants. IMO ss is flawed but maybe if you nerf it enough, the consumption aspect will actually be a serious drawback and the skill won't be the clear best choice for most content in the game

young river
#

From what I am seeing, the damage reduction on Beta for Gilga seems fairly significant

gritty plinth
#

I hope so! I am not sure if 50-60% is even enough to bring it in line

late oracle
#

The consumption aspect is a serious drawback which is why Gilga need to run amities and celestial augments to mitigate it.

young river
#

It's well below what I can do in a Realmstrikes build

gritty plinth
#

And if you overnerf it, gilga will be missing options

#

So idk

hazy comet
#

#1370141629444395028 message
Does this list still hold true ?

young river
#

Though I haven't tested it because of mirror issues I am reasonably sure I could not clear an Anguish 50 Horde dungeon on live with CS at these numbers

manic bison
#

Has there ever been an attempt at some sort of hybrid scaling from, let's say, attack to defense in the history of Orna?

late oracle
manic bison
#

Maybe gilgas could get a passive that makes them chase some other stat to get back some of the nerfed ward damage.

#

Though that only fixes 1 thing out of the list of problems.

young river
signal heron
#

It formerly scaled off only ward and crit 😆

The days of full superior Ashen Pinions and not a care in the world

late oracle
#

I think adding additional defense scaling to SS only makes the purported issue worse

young river
trim ruin
#

Yes, the current setup was actually a great change (making gilga and every class care about attack stat).
And it worked until people ascended past like A30 where quadratic effects started to really take off 😅

manic bison
#

Yeah, I look at it more as make them want attack and make the attack hybrid scale defense and maybe some ward damage separately

trim ruin
#

To a lesser extent, the addition of selene hands also broke it, because then you could get a mega-attack-stat weapon that also came with ward (celaxe).

junior imp
languid yoke
#

Thanks Dangy

mint holly
#

How about a straight PvP nerf?

trim ruin
mint holly
#

Yeah. I was about to say. Dungeons and anguish

#

It would still be ridiculously strong there

late oracle
polar sentinel
#

pvp nerf + scaling worse on higher anguish levels?

pseudo sonnet
#

With the fixed miss rate removal there needs to be no ranger or hoaming shield. When you hit like a truck there needs to be some counter play like dodging it.

polar sentinel
#

there's currently no homing shield

late oracle
#

I think ranger is just a bad idea overall

pseudo sonnet
#

^ said by gilga mains that says something.

mint holly
#

Same. I can get enough accuracy on heretic to hit very well.

late oracle
#

I'll advocate for my class but I try to be somewhat objective for balance. If you look I've come out in favor of crit options and against ranger a number of times

mint holly
#

I do understand the idea behind ranger. But even at 10% accuracy it would be fine. Maybe 10% + a bit of dex if the 10 is too low

pseudo sonnet
#

needs counter play like not a ton of m1, or it misses

fringe mirage
#

I'm not caught up but in regards to raiding

mint holly
#

I would say that the m1 nerf would be worse.

fringe mirage
#

Gilga is still the better anguish raider lol

#

Safe as hell vs glass cannoning

late oracle
#

Not sure what heretic is feeling like but Gilga feels like its running into decent penetration issues at high Ang.

sly geode
#

Another point (and this has been brought up in polls, so there may be a solution in the works already)

But there are entire anguish levels that dont affect spiked shield ~at all

#

Level 16 is a freebie for spiked shield

fringe mirage
#

With buffs at 173 al

#

That's on base. Someone else can put the ara numbers up. I can't ara raid 😅 I don't ever get the numbers there that I see others doing lol

#

The amity is 40% crit 30% dragon BTW

pseudo sonnet
# mint holly I would say that the m1 nerf would be worse.

m1 is just penetration so maybe it can be tanked in PVP.
There needs to be a counter play either it misses or it cant hit so hard and have the user be so tanky.
At the end of the day it is impossible to balance it for both PVP and PVE so its going to need the ultima treatment.

hazy comet
#

^ agree with that last part

west verge
#

I would be content with splitting it, and then giving better options to players to deal with difficult content outside of just ward and CS

#

I also wish we could go back to AL scaling nerf to ward

hazy comet
#

But even in pve as bwubble said, if im realmD and still spamming CS in all content, then this isn't a successful balance

west verge
#

But that seems off the table

fringe mirage
#

I think splitting between the two is a real pita. It was what I suggested for rend and agree it would be better if it could be done for ss too

#

I think the way its written into ward scaling may make it impossible for ss? Odie already said it can only be curved, not fixed without changing the ward calc

#

Maybe he'll chime in and let us know lol

hazy comet
#

Al 49 in my normal dungeon anguish setup. What anguish level might this correspond to from an enemy HP standpoint? Is anyone deep into melancholy?

#

If this isnt going to be the meta id be shocked

silent cloud
#

5 digit damage is enough for spiked shield and chained shield in pvp.

#

Its what BP does
It's more than ASG

pseudo sonnet
signal heron
#

There are literally four skills named rend

#

Epee isn't really used in PvE except for some niche depth endless builds
Daggers is one of the better raiding skills

#

(And the other two also exist)

fringe mirage
#

I saw an argument for it in endless, like knight said. A lot of ppl said they used it to hit 1m+ on zerks 🤷‍♂️

#

I have never done it nor do I really care if you're using it in endless for that purpose lol

sly geode
#

I can reasonably clear everything except immo lords (100% RNG) and Odin/Baldr fights get dicey because the northern mobs punch for 100k+

#

Only manageable at all because of how chained/spiked shield currently function.

And after a fair bit of testing today, the damage nerf that went out hasn't really affected this strategy at all

#

Oh, and this is without the anguish gear passives that will give me more ward regen, making CS/SS even stronger

fringe mirage
#

If it's going to have a fixed miss chance it should be 10% to match the other fixed miss chance spells. Still shouldn't if the results are showing it's still the top performer imo

onyx tulip
#

Has anyone with a Mid AL (50ish) tested the nerf to see if its worse for them?

signal heron
onyx tulip
#

ok was about to try when I realized I am only 32 in beta

#

and I don't have a spiked shield yet sadly 😄

signal heron
#

#1370141629444395028 message

onyx tulip
#

Thanks Knight, so much talk in here I scrolled past that one

signal heron
#

Or this is a better representation for PvP #1370141629444395028 message

haughty turtle
#

Okay, sorry to circle back to this but i really think the fixed miss chance has to go. The skill still hits for a lot given the protection ward builds provide, but now we’re back to not being able to invest in dex to play around it. The other meta skills that have a fixed miss (RS2 and Chakram) come at the expense of having to build a lot into damage, so they at least have some downside

onyx tulip
#

I just want to point out Anguish 40 Floor 21 and this was the reward for a 1:20 fight?

signal heron
#

Congrats

onyx tulip
#

That was Bwubble not me lol

polar sentinel
#

tower shards bonus being bugged has been reported before i think

sly geode
#

There wasnt a bug report in the open beta thread but I just made one

onyx tulip
#

I am going to stop assuming a bug report has been made, that's really bitten us this beta

pseudo sonnet
haughty turtle
#

Yup

versed grove
mint holly
#

I would have never even had a chance

#

No matter what I did

fringe mirage
west verge
#

just get a dangys laptop.

#

and 300 refineries

#

are we winning yet

fringe mirage
#

I have two carbon copies at 142% 🫠 . Can't beat the 200% arisen shield yet

west verge
#

few days. wish you the best of luck (serious sentiment). but make sure it gets nerfed more first (unserious joke)

fringe mirage
#

Ironically they both came from last years raids. I was wondering if it was bugged to get two exactly the same

west verge
#

had to add some more context just in case it was too abrasive

#

wild rng

fringe mirage
#

Yeah I was a little bummed haha. Oh well. We shall see in a week

west verge
#

beguiled Y raid has given me 6 quarterstaffs

#

double 200% laptops gigachad

fringe mirage
#

Oof lol. It's giving me axes and lutes

west verge
#

now you can shitpost in twice as many beta threads

fringe mirage
west verge
#

the red feels good though

fringe mirage
#

Yeah, that was a nice drop to get two in one

#

Maybe I need to go back to gilga with the nice axes it has given me

haughty turtle
fringe mirage
#

That's how it goes haha

haughty turtle
#

My first event item after HoCing from realm was a 200% Cowl Y

restive phoenix
#

@swift lava

swift lava
swift lava
#

Oh um posted this in the regular balance changes but it might fit better here. On Selene hands, why don’t we give them negative ward (-5%) leave the pet act rate unaffected and change it to a 12 hybrid damage? That way it’s still usable for other classes, but gets rid of the huge spiked shield numbers.

signal heron
#

Selene hands aren't why spiked shield is OP, and spiked shield isn't why Selene hands are OP

visual crescent
#

Just hoc to gs

#

Seem like out topic but same issue quad scaling

#

I think op in pve

swift lava
#

Ok so then this might be the wrong channel for this, but at the current state, what’s the point of using Selene hands when there are arms for marginally lower attack and magic and way more pet act/stats?

visual crescent
#

My 1st turn dmg al 168

#

Beoh with al 244, is just only do as 3m5 with ss3 for comparison, and not min max my gs yet too

signal heron
visual crescent
#

So in theory gs will outperform with bp

signal heron
#

Arms are much less usable on Realmshifter and Heretic

visual crescent
#

As same al if double cast

#

And dont have any relate in use for selene hands as well so

#

I think a real gs just enter the chat lol, let have john thought in this topic

snow spindle
#

BP will hurt more, sure, but it has drawbacks lol

#

There's a reason it isn't a prominant skill right now

visual crescent
#

I got amity 30 sumstats+10% dmg at full hp so just test it yeah

#

Tbh ss3 gain more benefit from amity than bp

#

With ele and hybrid

swift lava
signal heron
#

65 * ascensions * 1.1

snow spindle
#

(Plus if you're taking one you're taking five)

signal heron
#

Before ascensions factor in, the difference is ~360 attack/magic

#

That is huge

#

With 76 ascension (what I have) the difference is 629 attack/magic

swift lava
#

IMO 629 to have a pet that actually does something is easily worth it, guess that’s just difference in opinion then idk 🤷‍♂️

signal heron
#

Tbh I do think Arms should have some kind of malus too

swift lava
#

Dang so I’m guessing you’re for crit getting nerfed too then?

signal heron
#

I'm primarily for Prom hands getting nerfed, but the full additive crit change wasn't a bad way to do it

#

Going full additive for crit and elemental damage makes things easier to balance in the future

swift lava
#

Didn’t that get reverted though?

signal heron
#

Yeah that's why I said it in the past tense

#

It's not neccessarily permanently reverted, but Odie doesn't want to change everything at once. I kind of disagree and I think nerfing everything at once makes sense but he says he has numbers that show that probably wouldn't go over as well

swift lava
#

Yeah it probably wouldn’t, I still think that follower act and the hybrid bonus to 10 is rough though, probably just gonna switch to the arms 😅

pseudo sonnet
# signal heron Selene hands aren't why spiked shield is OP, and spiked shield isn't why Selene ...

#1370141629444395028 message

I disagree. I think this is a bit wild—SS doing 130% more damage with Selene hands really pushes things over the edge. Hybrid damage definitely breaks the balance for SS and gives them to much m1. If Selene hands didn’t interact with SS the way they do, that alone would go a long way toward fixing things.

Honestly, critting with Prom hands vs Selene hands feels way more balanced by comparison.

echo bone
#

Prom hands will now always result in more DMG than Selene hands if you're critting

#

Even before any changes I still opted for prom hands because of multipliers

rain salmon
#

The damage might be similar, but that’s while being ultra squishy yourself

visual crescent
#

For pve it is 1 or 2 turns so np

#

Batallions too

#

Could use fey menja battle robe if want endurance now with hera robe

rain salmon
#

It can easily miss, though, given the trash dex on base GS and the fact that BP doesn’t have a fixed miss rate unlike SS, CS and so

west verge
#

spiked shield is busted because of refineries which allow you to take advantage of quadratic scaling ||this is a joke||

gritty plinth
#

It's refineries all the way down

trim ruin
onyx tulip
#

Oh that would be awesome

#

Carl's Refinery

#

Or The Fool's Refinery

late oracle
#

A lot of us just use waygate for mats, just make the waygate 6 refinery bosses

gritty plinth
#

A new Terra Day raid boss that is a giant punching bag for mats... comes back around in waygates

restive fiber
#

Make it drop everything in the Materials category. You'll get some cort, some wood, some darkstone...

haughty turtle
#

131 AL Gursa with 6k attack

languid yoke
restive fiber
#

Level 250 Warrior

hazy comet
restive fiber
#

The real endgame

hazy comet
#

49 AL RealmD 2 diff builds

languid yoke
hazy comet
#

Probably over nerfed. Be on the lookout for more tweaks

languid yoke
#

Yeah seems a bit too low now lol

broken bough
#

you'll have an entertaining beta and you'll like it

sterile crescent
#

man now I'm tempted to request a second mirror

haughty turtle
#

@sly geode just went from clearing Ang40 towers to probably not clearing Ang10 mimic

languid yoke
#

nah just switch to dursa mightiest_mimic

pseudo sonnet
#

@west verge let's see some numbers now with and without Selene hands. I'm really close to hopefully getting into the beta

west verge
#

you want me to do beta work when there are amities to hunt

#

ill trade SS data for protect/parapet amity

sterile crescent
#

This is good actually 👍 /s

#

if y'all care about a low AL experience lol

half karma
manic bison
#

Me trying to ask for towerfall not to just get 55% nerfed and seeing this:

broken bough
#

should be better now

restive fiber
#

Fast service!

manic bison
#

Seriously though, this is definitely entertaining watching from the outside in.

sterile crescent
manic bison
#

You do more damage when the sprite's head is rotating about the top. Skill issue.

sterile crescent
#

or just heavily nerfed off-class and working as intended?

sterile crescent
manic bison
#

What class are you using that in btw?

#

Oh disregard, looking at pictures a little bit above is hard for Beos.

sly geode
#

I've concluded i have no idea how atk stat currently affects the damage, doesn't make sense to my testing

sterile crescent
manic bison
#

The follower has the brain, I just buff.

sterile crescent
#

no one has the brain over here, the only button on screen is verse 4

#

monkey see verse 4, monkey press

visual crescent
#

If for pve bpact will be king in ang 2.0

#

Insane m1du yeah but our focus now is ss

west verge
#

damage looks about right @pseudo sonnet

sly geode
#

LOL

sterile crescent
#

ouch

sly geode
#

Never thought id say it, but maybe a bit too much

pseudo sonnet
west verge
languid yoke
#

9k attk and 428k ward

west verge
#

With Selene hands

#

Looks good guys ship it

sterile crescent
#

only gained like 10k dmg after 140 more ALs sounds like quadratic scaling is fixed NODDERS

languid yoke
#

ship it 🗣️

pseudo sonnet
#

It's called penitence for all the dirty shit you did the last few years 😂

west verge
#

exists

#

deserves to get annihilated

visual crescent
#

Quad scaling isnt not only ss

#

It is 2nd turn minimal buff turn pretty sure can kill most raid with 20-30 more al

broken bough
#

i believe you may be replying to a joke

sterile crescent
#

yes

west verge
#

🎉

#

(yes i know Odie probably slapped new changes ontop of old one before removing it but I am here for memes)

half karma
#

Mom come pick me up im scared

#

Do we know when ward stops contributing to the formula? 🤔

half karma
echo bone
#

Atk definitely matters a lot more

broken bough
#

issue should be fixed now

onyx bear
#

Much more reasonable now ty lol

fringe mirage
#

Ship the unfixed fix for pvp 😂

west verge
#

removing lines of code is always better

echo bone
#

Compared to Live

fringe mirage
#

Are we saying selene hands need a bigger nerf boggers

echo bone
sterile crescent
#

-100% pet act so the only thing pet does for beoh is temu second chance /s

onyx tulip
#

lol Temu 2nd chance

#

I love that

sterile crescent
#

imma have to test how much more Suffering™️ beoh endless will have with reduced phoenix dc procs lol

sly geode
unborn spruce
#

Just make Spiked Shield and CS gilga only spell and we are good to go

#

🧖‍♂️

#

Then ultima deity only

#

All good

onyx tulip
#

Don't forget Followers Valhallen Only

unborn spruce
#

Only the best pet can be for Beowulf ! Kektus!

#

Praise the king of tus

onyx tulip
#

ngl some Valhallen exclusive pets wouldn't be the worst idea

#

not just level 3 BB

languid yoke
#

double barrel cactus boggers

onyx tulip
#

kek

unborn spruce
#

You know guys it would be probably easier to change the m1 or pen of other spells to make them competitive or give more AoE than trying to nerf some that are working and the only ones that we can actually use 😂😂😂 just saying

#

We’ve got basically hundreds of spells at this point and use maybe 5 of them for attack purpose

#

I thought the 2h revamp was a very good example of that… people were so happy to have more aoe choice

onyx tulip
#

Yeah but the candle analogy

#

Cutting 1 candle easier than adding wax to a bunch of others and stuff

#

Don't make Odie have to wax philosophical on us again 😄

unborn spruce
#

🤣🤣

#

Im just saying that there’s so much potential out there that he has prepped already

#

That’s kinda annoying to always use the exact same spells and pets… especially across ALL classes… I play my deity the exact same way I played my gilga

#

And I use kinda the same gear for my Beowulf too

#

🤪🤪🤪

onyx tulip
#

I tried to advocate for not nerfing and raising others kind of like the whole Kingpin "A rising tide raises all ships" kind of approach

signal heron
unborn spruce
#

Too soon Knight, too soon 🤣🤣

#

I wasn’t ready

signal heron
#
  • Crit damage maluses
  • Crit chance maluses
  • 2H weapon power maluses
onyx tulip
#

It needed to be 50% better and last for at least a year

#

I still haven't gotten my swansong 😦

unborn spruce
#

Im so happy i never got a swansong because I wouldn’t have had a reason to complain otherwise (as it may be the only viable one in anguish now I bet ??)

onyx tulip
#

100% skill issue I know

unborn spruce
#

Same ahah

west verge
#

@signal heron assume Y and regular have similar stats

signal heron
#

I have no idea

west verge
#

I mean for sake of comparison

#

Interestingly if the internal limit for ward contribution is fixed then pieces like FSC don’t have as much value at high AL and swash becomes better for pushing damage.

onyx tulip
#

Neat so all I need is a bunch of time locked gear at the highest levels of ornate + whatever you AL is to do that

#

oh sorry the 2nd pic loaded

#

so only 166 AL

west verge
#

Idk what it looks like for earlier Gilga up to the limit on live vs beta rn

#

I’ll try on beoh/maybe diety later to see how it plays

#

With 2 zerks I can just barely scratch dmg limit

hazy comet
pseudo sonnet
# west verge

How much over the dmg limit do you need to hit for a turn 1 skill with that much tank and ward?

hazy comet
#

You scale damage with attack instead of ward

#

I think the ward cap was just to keep people happy that you still have to care about ward

west verge
#

I’m just showing examples

hazy comet
#

Even though a 100k cap is achievable no matter what as long as you have a shield on

#

@west verge what are you able to hit on Turn 1 with CS, and how does that compare to other options (Slice / Envy / HS3) if you are able to test

#

Can just be on cactus no prob

#

Just wondering if balance is achieved or not / needs more tweaking etc

west verge
#

The cap for ward contribution to damage is 100k?

#

Live / beta

restive fiber
#

A reduction of almost precisely one-third from live to beta (assuming the 175k in the second shot is the actual hit, and the 70k is CD)

half karma
# west verge

Jesus fkin christ that makes me sad, your dmg on beta is my dmg on live. I just know im gonna hate it when this goes live

#

After all now attack will contribute more to the dmg. BeoH will still be able to stack dmg. My understanding is that gilga gets hit the worst in this fix

#

Well i hope we get some form of CD buff because this is disheartening

#

:/

sly geode
#

I dont think anybody wants non gilga to be the best user of the gilga skill, but there is a suspicious lack of tangible data in this thread

#

(Not pointed at you, sorry if it came across that way)

signal heron
#

Odie said he might be tweaking non-gilga vs gilga scaling with SS

sly geode
#

We just really, really need more actual testing in these threads

sterile crescent
#

I can provide beoh ss/cs but I'm low AL

onyx tulip
#

I definetly wouldn't want Gilga Skills to be better with non gilgas like Ultima or Ultima Strikes for Deities

half karma
#

Youre right, i hope thats just me getting ahead of myself. Its still early. This just makes me fear for my character ive been building for the last few years

onyx tulip
#

And I am not being sarcastic there

sterile crescent
#

I will say whatever change got settled on seems to be performing quite well on beoh

onyx tulip
#

erm none of those are loading for me

#

is it a me problem?

restive fiber
#

Discord doing a dumb?

onyx tulip
#

Thats all I see

signal heron
#

Discord problem

restive fiber
#

None of them are showing for me

half karma
sterile crescent
#

bruh

#

ok

#

in summary

#

damage ranging 80k to 100k unbuffed t1 against cactus and conq NPCs

onyx tulip
#

Is that with full ward?

#

Or full unbuffed at 50% ward and just 1 hit?

#

Seems a little low

sterile crescent
#

oh it's beoh not gilgh

half karma
#

But getting +CD dmg is super hard. We'd be pretty much giving up dmg to get +40% dmg, maybe 50 if we REALLY want to

onyx tulip
#

ooooh ok, still seems a bit low

sterile crescent
#

you're talking to someone with a massive skill issue lmao

#

fwiw I think it outdamages my verse4

onyx tulip
#

What is your ward?

#

may have missed that

sterile crescent
#

actually maybe not if double crit amity

onyx tulip
#

and assume 0 al?

sterile crescent
#

210k

#

24AL

#

it's my old beoh mirror

onyx tulip
#

Maybe sirith can test and tell us

hazy comet
#

49 AL realmd

sterile crescent
#

huh I have 30% dragon on this hybrid amity

#

do I have this on live?

#

how do I enchant the celeaxe, do I need a masterforge

#

I really Know What I'm Doing

onyx tulip
#

Discord still being dumb 😦

sterile crescent
#

yeah I see that too

#

ranging 115k - 130k average 122k after dragon enchantment

onyx tulip
#

Celestials can't (or shouldn't be able to be anguished

sterile crescent
#

again t1 unbuffed

#

on cactus

#

not surprising, lines up with 30% dragon on the amity

subtle helm
sterile crescent
#

s2's over there casually tripling my damage on actual enemies kek

#

ahh noooo my trev staff and swansong are both un-upgraded on beta

#

rip horde

onyx tulip
#

are they MF?

#

We just tested and unless something changes from 2 hours ago I made a broken weapon Anguished

sterile crescent
#

my trev staff is level 8, swansong is level 1 kek

onyx tulip
#

you don't have the free Aaru anvils?

#

may have to ask Dangy if he can do another free code for 50 anvils

sterile crescent
#

there were free anvils? I only have 3 from one of the archpaths

onyx tulip
#

well use them in the beta on that trev 😛

#

yeah Dangy gave a code for 50

sterile crescent
#

damn

onyx tulip
#

in beta only of course

#

Maybe a kind ORN person could ask them for new codes

sterile crescent
#

I thought trev fell off severely in high anguish due to pen

#

although I'm al24 I'm not exactly a contender for high anguish

onyx tulip
#

I don't have a trev to even check the pen on it

fringe mirage
# west verge

With your CD this hits the exact same as I do as 173 al heretic with 1 turn ultima. Only I have t.mag^^^, T.all^^^, snotra, mag^^.

onyx tulip
#

I think the only 1 turn unbuffed higher is maybe BP

#

on GSH

fringe mirage
#

Oh and I use a 40% crit 30% dragon amity

#

Ss still looks solid but I need to read beyond that which i can do in like 5 mins from now

sterile crescent
#

noooo it couldn't be on live?

#

(ik beta ornate rate is mega boosted)

onyx tulip
#

I have a 200 on Live 😄

#

but I have 0 Spiked Shield

sterile crescent
#

I have a 200...
...
...
fallen shield

#

my sgs is 163-165 idk which exactly, it's not that amazing

graceful moon
#

So how does the current ward cap look like for ss3? Just throwing it out there but i’d love to see only scaling on ward. And other classes having a buff on dealing with ward then just limiting ss.

#

Also thank you NF team for keeping channelanus 1 turn.

hazy comet
sterile crescent
#

only scaling on ward sounds like a prom feet disaster

graceful moon
hazy comet
#

Those counter measures exist for everyone, including those who build massive ward and deal 200% of your eHP

outer ore
#

Maybe I'm late to this, but this situation kinda reminds me of how the GSH passive works. At 0 AL, it gives a 2x stat boost, but at 100 AL, it gives 1.5x.

Its formula is something like this: (2 + AL/100) ÷ (1 + AL/100).
(Sorry for the poor format; I don't use Discord much.)

Iirc, Gilga gets a 1.5x increase when using SS/CS. You could change that to 1x, and with the formula, you'd get 2x at 0 AL and 1.5x at 100 AL.

Other classes could get 0.5x, so 1x (normal damage) at 0 AL, but 0.75x at 100 AL.

A change in numbers will be needed, but this idea fits the situation without reducing player ward or a hard cap.

snow spindle
signal heron
#

And the DAra passive

outer ore
#

Oh thanks for correction, I havent touched anything else besides beoh for months

signal heron
#

You can simplify the passives by thinking of it as:

(1+ (AL/100) + P) * Stats

Where "P" is the passive %

#

My understanding is that 100% passive is the same as adding 100 ALs to your character, effectively.

#

(Without the ward/HP/mana benefits)

young river
#

Though there may be a bit of a variation in the formula so it's not an exact 1/1 ratio or 1/.5 ratio as the case may be.

outer ore
#

So if u apply it to the skill, could it work, in your opinions

signal heron
young river
hazy comet
signal heron
#

Right

hazy comet
#

Turn 1 damage being equal aside from other base stats or hybrid abilities

signal heron
#

It wouldn't surprise me if it was designed that way partially with turn 1 damage in mind

pseudo sonnet
#

Why can other classes use SS. That would make balance easier

half karma
signal heron
#

Not the answer you were looking for, but the answer 😆

gritty plinth
#

Heretics have flasks, deities have apex skills

#

Those are exclusive

signal heron
#

Realmshifters have sadness

gritty plinth
#

You have the skill of not dying to some status effects

#

👍

signal heron
#

Oh believe me, we die a lot to status effects

#

But we can't die to berserks

gritty plinth
#

Fixed

half karma
gritty plinth
#

Yeah they are mechanics but they are also skills to be used in battle

half karma
#

Yes, hence why i dont fully agree 😬

gritty plinth
#

Feels like ss could be something that goes that way

pseudo sonnet
gritty plinth
#

I don't really see why not

signal heron
pseudo sonnet
#

this #1370141629444395028 message

signal heron
#

I mean if we're just saying passives, Gilgas have Collateral Damage

#

That's why other classes can use SS, I guess?

late oracle
#

I've done some testing around and overall feel like the damage I'm outputting is too low for someone with my gear and AL.

Caveats: I do not know the threshold for ward so some optimization may be in order. Also this build was doubly affected by Selenes hands nerfs (but should be considered since this is a primary damage source for spiked shield)

In raiding my damage output is reduced by over 50%, it makes it slow to kill raids even without any anguish level. In anguish raids the problem is even worse as my damage is in the low hundred thousands. I think it could be stand to nudge back up a ton, with a gilga exclusive threshold bump this would fit the identity of gilga using their ward better than other classes.

Additional notes: I haven't tested but I think evident on its face that classes with more access to attack will benefit more from use of spiked shield (beoh, deity). This nerf also hits gilgh more than other gilga as their passive specifically buffs shields which seldom have attack.

I would support a damage increase and/or gilga and gilga h specific threshold bumps. I also think it could be interesting to differentiate the spiked shield variants a bit more.

restive fiber
signal heron
#

It was a massive update

#

It also did this, which was necessary but sad:

  • Improvements to World monster seeding logic
#

Previously, world mobs were actually semi-permanent, like bosses.

gritty plinth
#

Fun

signal heron
#

When this change was made in March I had a Scary Skeleton from the Halloween event still chilling in my Origin town that I never killed just for the fun of it

late oracle
versed grove
#

btw in anguish raids i don't think the skill needs any nerfing, shackles does all the nerfing already making it almost unplayable

signal heron
late oracle
#

Just a few anguish/party play options I considered, not sure they really move the needle that much but make the skills more interesting:
Ss1 could offer some defense down options, would save turn/pet economy by assisting dealing with tougher mobs. Traditionally ss1 is the armor pen option, but could open up combos as far as ss1 into ss3.
Ss2 could apply provoke to a mob to assist in party anguish content and allow gilga to actually do some tanking

late oracle
pseudo sonnet
#

I hope they remove the flat miss chance and make dex valuable to gilga's like it is on heretic and beoh. If not make it low m1 like all the other flat miss chance spells if they dont.

late oracle
languid yoke
#

new patch!

late oracle
#

Still feels very weak in raids imo. Additional strange pvp interaction, likely due to the ward capping, is that the effectiveness of ss1>3 is basically in reverse order.

hazy comet
#

@west verge what are you hitting in beta turn 1 with ss3 now in pvp?

#

I think it got a sizeable nerf in this patch for pvp

late oracle
#

For me turn 1 its like
Ss3- 100k
Ss2- 120k
Ss1- 140k

half karma
#

Because as BoF i dont see this pattern

late oracle
#

13000, might just be because I'm at the high end of ward, so I'm likely hitting the ward cap therefore the attack mod of ss1 is more effective

half karma
#

Aw shyte lol 13k thats way more than me

late oracle
#

15k live as build was doubly affected by Selene

fringe mirage
#

Ss1 should be the go to of any high AL gilga in pvp anyway with the higher m1 and fixed miss chance. If ss1 is now hitting substantially higher than ss3, that's a problem

#

But my ALs to gilga were lost somewhere so I can't test it 😆

late oracle
#

I'll just note that even in best case scenario Im doing like 25% of my live damage

visual crescent
#

It is multiple

pseudo sonnet
gritty plinth
late oracle
# pseudo sonnet How much damage do you think you should be doing compared with an equal crit bui...

This is a bit of a loaded question because it removes context other than tank vs glass cannon. If I can only get 100k hp then my ehp is maximum 200k. I do not think there is a single build at AL 187 built for damage that would struggle to hit my or other current ehp. If spiked shield is the only build not hitting that then it is just not effective as a build. I can't say oh ss should deal 70% of crit, it ignores too many factors. Which is why I think the dex option is good because it allows gearing options.

For pve, right now I can whip out a half baked ultimastrikes build and out damage my very high end ss gear. There is essentially 0 risk in either build.

late oracle
#

Ss3 hits for around 100k with this build

pseudo sonnet
gritty plinth
#

So now your build is infinitely more resilient than non-ss builds

young river
#

Alright, done quite a bit of testing, let me post some of my results

#

PVE
Feels better, reduction is about midway between what it was yesterday and live. Probably a good compromise level , though eventually Ascension will probably break it again but it might be fine for another year or two.

PVP
latest iteration does totally nerf Defensive high ward build SS3 damage into the dirt though. However when Testing Attack heavy (10k) BoF builds with buffs I was able to easily get SS1 to about 200k well over SS3 damage of 135k ish on unarmored targets. Just for reference the lower attack (6600)/Cata builds SS1 consistently outperforms SS3 as well, with SS3 maxing at about 35k Turn 1 damage and SS1 coming in at around 50k max turn 1 damage on comparitively soft targets. There is very little growth in damage going from half ward to full ward and what little there was can be attributed to the stat boost from Bastille.

I also threw together some Gilga Ursa non SS attack builds and finally settled on a 17k Eastern Regalia attack build to some comparison with the big hitting skills. Mind you it was petless so it took an extra turn to use Mimic and Gunnr. Rend/Epee Crit was 300kish, HS 3 crit was 275k, Guarding Strikes 4 was 165k ish and Realmstrikes 2 crit was close to 400k all on what looked to be soft targets. In that build, SS1 was 120k and SS3 was 80k, though I didn't expect them to be good in that build

This may seem in parity to some but I would like to point out that those skills all hit for that damage regardless of what my ward pool is at. I am just as deadly at 1 ward as I am at full ward. And with practically 0 defense the Gilga SS build will be pretty useless fast with no stat bonus and no ward pool.

Final PVP thought, SS3 might as well not exist at all in PVP for current cap set up.

gritty plinth
#

Should ss damage be based on max ward instead of current ward?

#

That does help with the whole feast-and-famine aspect of second chance. Living at 1hp = deal no damage anyway

young river
#

Well that eliminates part of the whole spend aspect of making it consume ward. Which is part of the balance to the skill.

gritty plinth
#

Well it still lowers your ward and makes you easier to kill (theoretically)

late oracle
young river
#

Keep in mind I am not necessarily arguing against it, just pointing out a possible issue.

gritty plinth
#

50% damage going to ward vs 85%