#3.17 Refinery Changes

1997 messages · Page 2 of 2 (latest)

young rampart
#

Odie said a majority of the active orna playerbase participated in the poll, it would be very unlikely that the few who didnt happened to be mostly supportive of refineries. Their data is likely as accurate as you would be able to get

#

.

naive widget
#

Benefits of keeping refineries:

  • The GPS aspect of walking/driving around collecting things is sweet
  • Dopamine from passive income gains
  • Mat/gold sink
#

Am I missing anything? Does the comparison help?

median viper
#

yea what? refineries turn time into kingdom raid mats. the more time or refineries, the more k.raid mat

clever stirrup
#

Anguish 50 Boss Horde with chained shield is an idee clicker for me too

past birch
median viper
#

trying to reduce this to "yea well the entire game converts time to material"?

naive widget
#

Refineries don't cost YOUR time

median viper
#

yes they do..

clever stirrup
#

Sure u need materials for feeding

naive widget
#

It's seconds per refinery. Not comparable

clever stirrup
#

That cost a lot of time getting them

young rampart
humble pecan
naive widget
#

I'm sure you spent a lot of time carefully farming for draconite or mythril

median viper
#

i do hit every dragon roost for dragonite

young rampart
#

It is basically free to fill refineries by the time you hit t10

clever stirrup
#

Wasn t too Bad for the last years to change

naive widget
#

Refineries turn excess into the best rare material farm in the game

#

For essentially no cost or engagement

median viper
#

time > mats is the loop. refineries are OP. this is a nerf.

clever stirrup
#

I hiked my Ass of for getting them

#

No engagement

naive widget
#

The initial setup is the only interesting part, agreed

#

I like that part of getting them

young rampart
#

Once its done you just sit at home and get idle materials

clever stirrup
#

I Don t know if its that more effectiv than running 50 anguish Boss Horde

median viper
#

arguing whether theyre boring or not isnt the point tho

naive widget
median viper
#

woof. sorry to pile on

clever stirrup
#

Whose calculated that, also recognized the hours spending in grand Marketing?

young rampart
clever stirrup
#

That the reason nobody should have them

odd zinc
naive widget
#

Yes and time in the grand market is way less than other ways of getting mats

#

But refineries are the real issue. Excess mats will always be part of the game one way or another. Hopefully a different way to actually convert them into something useful is created

humble pecan
naive widget
#

I'm down for something like that

clever stirrup
#

Half the amount of mats u get out, and unpower this

young rampart
#

People will just double the amount of refineries they use

naive widget
#

That would just mean I need twice the refineries I've already amassed

clever stirrup
#

But it is not more effectiv than other Things so u cares?

tawdry hornet
#

Stop the Grand Market refresh loophole, and let them. If they’ve earned that many mats from playing the game already, then let them burn them for less payout.

past birch
#

It's not like nobody has done the math. The even easier observation is that the more refineries people have, the higher AL they are. Players being players they're going to optimize things (equip the best equipment, use the best spells, and so on).

Certainly if refineries were ~20x less productive than they currently are, it might be in the right ballpark in terms of player time to reward. But then that begs the question of if this "gameplay"/activity is even something NF wants to support; if it's a desirable gameplay loop.

young rampart
naive widget
#

Exactly. Making them less productive is the same thing that the current patch is doing

#

Well, I guess there is a difference. But as was pointed out, the gameplay is not desirable

young rampart
#

.

pallid crest
#

Anyone arguing for “making them less productive” just wants to keep exploiting using them and is okay with doubling their menuing

naive widget
#

It's still "free" materials for basically no effort, and would still incentivize you to get as many as possible

past birch
#

Repeating myself a bit: NF has never commented on if refinery gameplay is itself a problem. Many players have (and some have said that they enjoy refineries), but the studio hasn't made that claim.

clever stirrup
#

What is getting by effort These days in orna?

humble pecan
past birch
humble pecan
#

Anywho

past birch
#

Given that they've had four years to outright delete them if they thought they had zero gameplay value, and haven't done so, it implies that they see some value in having refineries stick around.

young rampart
#
  • finding a good way to balance it
humble pecan
#

I think I made this a bit ago but what about a system (grand refinery?) that you can collect "tokens" instead of the actual refinery. You use the "tokens" on the grand refinery and it ups the capacity by so much. It gets people to travel still and people can still build a refinery while it allows NF to control how many actual mats it produces by soft or hard capping the tokens required to upgrade

#

Like instead of building and dragging, you get a fancy currency to upgrade your refinery to not game shattering levels

past birch
#

Five years since they were added (originally to solve the "I want pure waterstone and have waterstone" problem of 2020 😆), four years since ascension was added and players worked out that refineries are easy/the most efficient material source.

And then whenever the "orn bonus scales with quality" change is, where ascensions became only locked by materials.
And then grand market added afterward, freeing up the last vestige of pve gameplay.

It's been a very long history.

#

And to whit, in HoA when they had an opportunity to do a clean redesign, they limited refineries from the outset.

humble pecan
#

Introduce "refinery" collecting to the travelers guild of some sort. Guild could use some love outside of "mons"

naive widget
#

That history is helpful in showing why the grand market is not the actual issue lol

past birch
#

Yeah this topic isn't... new. 😅

I wrote this in January 2022, during a "2021 retrospective" exercise:

The most important addition from an endgame perspective was the Altar of Ascension and the related Refinery building from mid-late 2020, now risen to extreme prominence. It's been talked about a lot, but nothing has changed on the ascension front since initial introduction 8 months ago. Very many endgame players have worked out that creating and spamming refineries is the key to ascension, and very many endgame players have opted out of the system instead. What could have been a key endgame content loop of sending people off on directed quests for various materials is instead a content loop of menuing on a 12-hour timer, as well as a building minigame of walking refineries back home one at a time from the hinterlands where they were originally constructed.

I feel that refineries should get the kibosh as soon as possible. Making a building menu the best source of endgame progress instead of defeating enemies, exploring the world, and other engaging activities should be a cause for concern for retention. As the refineries are made less efficient, those engaging activities should be made more efficient to match to keep the overall progression rate similar to where it is now.

#

When we eventually got Guilds and guild shops (with materials), I thought for sure that would be the time for NF to finally nix refineries for good. 🤷‍♂️ Anyway, life goes on.

pallid crest
#

Yea, guilds were definitely the moment when they HAD to go, guilds feel like the perfect replacement for them

#

Now a subset of players has gotten used to using both methods at once and reaping insane results

young rampart
#

Some people like op things but its not always good for the game

tawdry hornet
#

I’m all for nerfing their effectiveness (and locking the Grand Market refresh to once a day….there’s zero other reason anyone needs to buy hundreds of copies of a piece of armor), but a hard cap still just feels weird. It would be like saying that Anguish dungeons are too lucrative and therefore you are only allowed to run 20 per day, instead of just tuning the rewards down.

naive widget
#

I would agree with you if your time was being committed to refinery grinding

young rampart
naive widget
#

There is no real time commitment to refineries besides a few minutes twice a day

#

Putting a cap on that seems appropriate

pallid crest
#

Let’s put it like this. There are people with over 100 refineries in their OT. If you have 150 refineries, using Knight’s method posted above, you get the equivalent to 100 Ang50 boss horde dungeons every 12 hours. That’s insane compared to how much time you’d have to invest to clear that amount of dungeons

#

Cap needs to happen

velvet fable
naive widget
#

I did it for you

tawdry hornet
velvet fable
#

like getting cort, avalon and rore is painful. really, really painful. Either you just suck your kingdom out or its taking a WHILE.

#

i dont see a reason cort costs like 10 times more then ancient stone, both are equally hard to get.

young rampart
tawdry hornet
naive widget
#

You hunt specific enemies for materials to put into your refinery?

#

Instead of hunting for the materials you need?

velvet fable
naive widget
#

Do you sit and wait watching the refinery screen

tawdry hornet
naive widget
#

I don't really know what point is being made by cooldowns; refineries don't have cooldowns. They are always producing

tawdry hornet
young rampart
naive widget
#

You don't need draconite to fill refineries

#

I just put in the highest superior item

odd zinc
naive widget
#

If you don't play often enough to accumulate mats, you may have worse results with refineries I guess. But that does not mean they aren't OP

#

Just means you are gaining progression for minimal playtime

velvet fable
velvet fable
velvet fable
young rampart
# velvet fable no, 1 or 1000, doesnt matter.

It litterally does, each refinery reduced your item refined per hour significantly until you reach the point you are still filling refineries when your first ones are done refining

#

And thats not accounting for the fact that if you arent at that point yet you arent even playing the game while earning those materials for free

velvet fable
velvet fable
young rampart
naive widget
#

It's pretty free

#

It's only not free if you don't play the game much

young rampart
#

It is pretty free. And its a terrible gameplay loop im my opinion

velvet fable
naive widget
velvet fable
#

Once i got my mirror ic an see if ang 2.0 becomes a better alternative which i would love

velvet fable
young rampart
valid shore
#

If someone is saying Towers are bad in here thatd be an insane take

velvet fable
naive widget
velvet fable
valid shore
#

Didnt sound like elitism to me

tawdry hornet
young rampart
velvet fable
valid shore
velvet fable
# valid shore all the "walking" was eliminated its just TPing between rooms.

which is definitely an improvement, but not a solution IMO. Its just opening the map, waiting till it finishes, mentally arranging everything from the top end of the map screen to the places it belongs to and then tapping to get there. I dont see why its not condensed onto one screen. But thats a different topic

valid shore
#

Towers imo is some of the best actual gameplay Orna can offer for the past 2 some years. Actual skill related to it, lots of variety in it over time. Quite a bit to sink your teeth into compared to most the mindless slop we have rn

valid shore
main saffron
#

I also enjoy towers quite a bit, though I think that's a bit off-topic here

velvet fable
#

(Oh also i forgot the puzzles, they are fun too)

violet robin
#

Thanks, you re right. I will try party play ^^

young rampart
valid shore
#

I genuinely think there hasnt been a single worse thing in terms of gameplay/progression balance then refineries. 0 gameplay, 100% chore, 100% meta progression. We have people in the 100+ AL tier with lower stats then fresh T10s

velvet fable
#

i dont think the concept of towers is bad, and it got improved by a lot. I just dont think the aspect of fake movement benefits it in any way

main saffron
#

Goudine clearly doesn't do enough party play mimic

valid shore
#

There is no skill or effort, or gameplay. Thats literally a chore. The "work" refiniries require is akin to jobs you could work lmao. It is horrendous and even those who abuse it often hate that they have to to stay competitive

velvet fable
young rampart
valid shore
#

even if you may want to say you dislike other aspects of the game I dont think that bolsters a defense of refineries at all. they should 100% be removed.

velvet fable
# young rampart And you believe filling refineries afew times should give equal value to running...

i dont really think refineries should outweight that, but its a gameplay loop like any other. If we talk about fun purely, i would prefer refineries over the execution of current towers - not concept. Tho with what anguish 2.0 brings, dungeons are getting more then buff and onetap, and raids stop becoming speedruns, potentially, so there maybe be some actual diversity and i can enjoy other things then towers again.

#

what i love about dungeons and raids is - you go in, you fight. No fake movement, no selecting more fights, no menu this menu that, just... go, fight, leave. Its beautiful. And anguish can provide exactly that

young rampart
velvet fable
#

like if you now make the high mats less expensive, catching up is way easier, and since Anguish actually NEEDS the AL, it makes more sense then ever making them accessible without turning the game into FarmVille

violet robin
valid shore
# velvet fable i dont really think refineries should outweight that, but its a gameplay loop li...

I think you just need to consider objectivity v. subjectivity here. Refineries are objectively poorly balanced and tedious, on anyones scale or measurements. Its a poorly designed and implemented system that promotes unhealthy gameplay and improper balancing.

Towers, however, arent. Lots of people like towers and play them alot entirely out of fun. Persoanlly I have viewed them as my enxt to only reason to keep playing this game for years now as Ang Towers have been the only semblance of real gameplay for a minute.

Meta progression in terms of ALs and such(may even be ultiamtely much less important post Ang2) but is also NOT an indicator of if something is good or it should stay. Thats like saying if Odie added a pack of 500 of each mat for 50 dollars it shouldnt be removed because nothign else allows you to progress as fast.

young rampart
#

Also you dont need to start anguish at lvl 50, even at low ascensions there is content in anguish

valid shore
#

to be blunt anguish is changing so most of these conversation points are irrelavent tbh.

balmy condor
#

I am surprised that there is this much typing about refineries. There are many catch up mechanics in Orna over time.

wispy heath
#

And hey would you look at that the anguish change is in beta right now guys don't you want to go test it?

#

please?

balmy condor
#

And finally a change that players didnt like is happening

wispy heath
#

Please? Anguish? 🥺

#

No more refineries?

#

🥹

balmy condor
#

IOS

young rampart
#

Im so glad this chat was made

valid shore
clever stirrup
past birch
# wispy heath No more refineries?

Just goes to show how much an outsized impact this silly little building has that a change to it drives more discussion than gigantic guild reworks and new systems. 😛

young rampart
#

Fr death to refineries

echo wasp
#

Sorry Ive been inactive on the thread for a few hours, just been emptying all my refineries.

valid shore
#

Those who abuse refineries dont really "play" the game anyways :) Heard they have a "friend" who does it for them!

clever stirrup
#

No a Real calculation

cloud vigil
valid shore
wispy heath
#

Well goudine is here, he can grab the actual math. Man loves hating refineries. I don't have it on hand, but this has been done plenty of times, by many people

clever stirrup
#

For Exemplar 21 of the materials u get back in rafineries are the one u can byu in grand Market and are totally useless

valid shore
cloud vigil
#

Yeah it’s convenient isn’t it

#

If I had such friend I could finally reach that AL50 🫠

velvet fable
pallid crest
wispy heath
ripe storm
#

You can read the full methodology and process in Cade Labs

#

It is a very long thread there

young rampart
wispy heath
#

1 ANG50 HB dungeon takes anywhere between 1m and 2.5m depending on your class of choice, and gives 15 proofs.
The referenced math says that a refinery filled with famed materials gives roughly that many proofs worth of materials.

clever stirrup
#

Thanks for letting me know

ripe storm
#

That thread shows the materials I excluded, all my formulas used, and methods for determining value of activities

Edit: Cade Labs https://discord.gg/YPUdr4eaE5

rare juniper
#

Very good read, btw

main saffron
#

I've been holding off on rejoining Cade Labs because I know as soon as I do I'm gonna want to start testing and maybe even writing stuff again, and my irl isn't gonna leave much time for that at this moment - but y'all are tempting me

ripe storm
#

I don't share the thread too widely because it is literally a thread about optimizing the fun out of Orna

#

For the sake of science 😆

rare juniper
#

Grk showed me that thread and blew me away with the info

velvet fable
ripe storm
#

And that thread explores the best possible ways to play only aiming for Ascension

thick lichen
# past birch Just goes to show how much an outsized impact this silly little building has tha...

It isn't the silly little building to me. It's the constant nerfs that keep happening and I find out about it when it is announced as an upcoming update and then destroys one build after another, or like area Duke and destroys years worth of work on hitting those spots just to do it all over again... but different. Maybe we can focus on little stuff like this when I can access in game chats, run dungeons without getting frozen in floor (especially in party, every floor), find my friends in game, etc.

past birch
#

constant nerfs that keep happening
We must be playing different games 😅 Genuinely don't know what you're talking about.
Nerfs in Orna are like a snowflake in July.

velvet fable
ripe storm
#

The answer that thread came to is hundreds of refineries and running towers; buying Diluted Mnemonics with tower shards.

young rampart
thick lichen
velvet fable
pallid crest
#

The dukedom system wasn’t touched at all? It still exists exactly how it always did (it just stopped giving a pitiful amount of gold etc)

young rampart
#

Some rewards were litterally double digit orns per month

wispy heath
#

If you saved up for a couple of centuries you could ascend once, maybe.

thick lichen
valid shore
# velvet fable i get your points. I also dont think the refinery system is good, i just think w...

AL being an exponential system is inherently meant to be easy to catch up. In terms of catching up to refineries, no lol. Broken mechanics cant be normalized, I was someone who avoided refineries and only recently built 100+ that I barely use. I could complain to catch up and be compensated for the like 12+ hours I spoent moving all those refineries but just no.

They need to be gone and burned away and crucified and exorcised ASAP and nothing of its sort should return to the game.

ripe storm
violet robin
thick lichen
ripe storm
#

"A ton of land" is all that matters for rewards

young rampart
ripe storm
#

And it ain't many rewards

velvet fable
young rampart
violet robin
violet robin
# thick lichen

Yes, that's 2k random. Nearly same as what I just said for ref

velvet fable
# thick lichen

blessed be the day we can get more then one shrine, item and othersoul drop per collect, even with diminishing returns.
More monster aspects for the monster aspect god.

young rampart
velvet fable
valid shore
pallid crest
#

Isn’t Conq guild discussion a bit off topic here?

young rampart
ripe storm
violet robin
#

What about just sending the SS from 2 years ago with a dude with less than 200k boss kill and 276 AL and close the thread ? 😋

thick lichen
velvet fable
young rampart
velvet fable
#

also after you did that wait like an hour before you collect tho, to be safe.

velvet fable
#

thats 7 days tho, it lasts 10 :o

thick lichen
ripe storm
#

Rewards are done with a heavy curve, so if you have tens of thousands of settlements losing 1400 won't matter.

Having a high contest settlement for any type of reward also boosts that reward heavily (only once per reward type though)

valid shore
velvet fable
#

or if just your tier space matters aka T10/11 for me

thick lichen
valid shore
#

I think lol, I am not the ebst source of Conq related info again as my interest in research has been minimal

velvet fable
#

that means i need more beo equipment for low tier

thick lichen
valid shore
thick lichen
# velvet fable that means i need more beo equipment for low tier

I went high pet/summ on OS, just getting my crit/att/mag gear out of shop and will df and test it out. The pet/sum OS hold up well for def, but it's very slow on att. Also, status effects are good to have available and immunity.

Mostly went that route because that was the old gear I had and the early playstyle I was familiar with.

main saffron
thick lichen
#

Area Duke rewards were based on other players traveling through that area every 30 days. If it was all backroads and easy to get but no players ever traveled through there, rewards went away. That's how Odie described it to me.

main saffron
#

I'm pretty sure that's not accurate, but if I'm wrong I would love to see where Odie said it. /gen

thick lichen
velvet fable
mortal jacinth
#

That is more or less how the old territory system worked.

velvet fable
#

it sets my rewards from 250 mats to about 1000

main saffron
#

And I can't do 60 RPS per day, usually

#

So, the cost of Upkeeping every ten days, is more than my income

#

But that's a conversation for a different thread, lol

velvet fable
floral notch
#

what if refineries were attached to territories/settlements?

velvet fable
#

also rewards diminish over a few days

#

they are not gone in an instant

velvet fable
main saffron
# velvet fable 30 you need

You need 30 RPS wins per day on average. But you win 50% on average. So you need to do 60 RPS per day on average to maintain upkeep, if that's your only income (or close to it).

floral notch
thick lichen
main saffron
#

lmao, I'm wet paper as it is

velvet fable
main saffron
#

If you hit me, you WILL kill me

#

Nobody is hitting me

velvet fable
velvet fable
main saffron
#

I main Deity, believe it or not

#

I just use a very glass-cannon build in PvP

#

And I'm still level 232

#

So, any reasonable t11 or even high t10 will cream me

#

I can beat them, but if they want to smack me back they'll have it easy

#

But they don't smack me back much lmao

floral notch
#

It is just an incentive to have more land uncapped which is cool "conquering" and to be a landlord.

#

Plus it's better than alt conquering a few places around your home and call it a day for max cap rewards.

velvet fable
# floral notch I would say commuting is fine but car play is not. Then again attaching refineri...

GPS content in the GPS game that actually rewards you would be great. Since anguish will make dungeons etc go longer, you potentially need way less dungeons in the same time, and therefore the only aspect of traveling around that is rewarding is gone.
Tower floors are too unreliable and too rarely on 50 to be considered worth it by me in that regard
I would LOVE more GPS gameplay in the GPS game.

violet robin
velvet fable
main saffron
#

There's a whole path of the new anguish for world farming

valid shore
# floral notch I would say commuting is fine but car play is not. Then again attaching refineri...

Ive noticed those with regular commutes often dont know this but commuting is more location based then some think. Where I live is much less urban and as such like the only bus we have even close that "commutes" is for elderly to get out of the house lol. I hate refinieries exisiting in any form ofc so I hate it on that basis alone but see alot talk about things based around commuting and just want to voice to others that for people like myself this is nearly impossible and I could only parrot it by having someone drive me around all day lol.

velvet fable
main saffron
velvet fable
#

Currently the most engaging thing i remember from beeing T10+ and moving is having to not enjoy my walks to pick up the mats that spawn every 100 steps mimic

velvet fable
#

the random event zones are a good start

violet robin
main saffron
#

I enjoy it. I like going for a casual walk, or riding a bus or train, and killing stuff along the way

#

On that note, see y'all later. Don't burn the place down before I get back, mmmkay?

velvet fable
#

the nerf of refinery is a step towards actually having to play

violet robin
autumn laurel
#

which from the current numbers will not be playable in an efficiency sense. the whole point of AL was getting better at farming in a farming game. like you do what you did before better, so more rewardsnper time spent. now al never makes you better, you just can access anguish+1 without ever reaching a point where you smooth sail through content which is supposedly what you want in a farming game. what's the point of progressing if I am never going to do anything better than before anyway? and from the numbers we see, it's going to be more proofs/minute at lower Ang, with some soft cap, because monsters HP scale more than we do and maluses keep stacking up. whatever that soft efficiency cap is, al above that is uniquely for show, instead of a permanent (no matter how small) improvement to efficiency. so you never catch up nor actually progress. which isn't fun for endgamers. some people will try to reach "very hard levels", but will they play hours per day for months there with no progress? suffering more at anguish 43 than 29 no matter what they do? I get the fun "pun" of anguish being a suffering to do, but how many people want to suffer structurally as the main game loop?

ripe storm
autumn laurel
ripe storm
#

The explicit design of Anguish 2.0 is to prevent mindless farming and create decision making and difficulty.

tawdry hornet
autumn laurel
#

except tower I guess where hp scaled anyway already (unless it scales more now)

#

add raid build nerfs to that, how are people going to feel taking a multiple of the time to achieve what they achieved before? is that healthy?

ripe storm
autumn laurel
#

the nerfing of world farming alone in HOA is going to be a complete earthquake, maybe people here don't know 90%+ of players never do endless

ripe storm
#

I have exactly 0 things to say about world farming in Aethric, that is a different game

#

If Anguish 2.0 needs to do something different in HoA I do not care either way, I'm sorry

autumn laurel
#

what about "just don't turn on anguish 2.0" but never mind your mammons now have 4m HP in dungeon anyway?

ripe storm
#

I can barely keep up with all the feedback and balance issues in this game

autumn laurel
#

anguish 1.0 being killed is true for orna as well

#

you can not click 2.0 but you can't farm anymore as before, gl

ripe storm
#

This (hopefully) isn't how anyone actually plays, it's just the mathematically most efficient use of time.

#

It's also possible that Endless to farm orns probably funds you enough gold to maintain the refineries

clever stirrup
#

Thanks for showing out the whole calculation Thing behind it, really interesting and well documented, i enjoyed it👍. but i miss the rates of normal mats, which i probably melt in more than the rarer ones. Buying only Green or blue mats in grand Market takes a lot more time, or do i missed it somewhere? Or is everybody Else accept me only Melting the rarer mats?

ripe storm
clever stirrup
#

🙈 mightiest_mimic

tawdry hornet
#

And buying hundreds of materials is the part that enables the whole problem.

naive widget
#

Incorrect

#

It exacerbates the afk portion, sure

naive widget
violet robin
#

It was an issue, as rewards was already ⬆️⬆️, you had to farm those mats to refil your refs but it was already something really debatable (it especially became a big thing with people starting alt farming).
Grand market + power boost (in all part but especially in endless for the ref topic) just make this ⬆️⬆️ a ⬆️⬆️⬆️⬆️⬆️

#

Cf. the huge AL/really low grind characters we've seen

violet robin
grave reef
#

Isnt it way better, as the turnouts are right now to just spam horde boss dungeons for orta?

#

I mean granted grand market is good for low tier and green mats, best you can buy is orichalcum which is green and t8 irrc

autumn laurel
#

in HOA we fill the 5 refineries with ortanite

wispy heath
#

The less refineries, the more quality you should shove into it, yes

#

But if you have hundreds of refineries, filling them with ortanite isn't feasible.

autumn laurel
#

*the fewer 🫡

wispy heath
#

You just shove the most qualitied "free" material, which is draconite

grave reef
#

But the turnout is ho rri ble, again, the gameplay experience of refilling the refineries is what makes them "untouchable" for me, loading times are just horrendous even for most average gaming phones

wispy heath
halcyon locust
#

do we know how much people are abusing refineries that much?

wispy heath
#

Odie does, and that's probably all that is needed to make the change

halcyon locust
#

would be somehow nice to know a rough %-amount of the higher playerbase

autumn laurel
#

it's not abuse because the game allows is and there is no rule violation or game intent violation we shouldn't mistreat those that used them when it was available

#

still it's good to nerf that

violet robin
# grave reef Isnt it way better, as the turnouts are right now to just spam horde boss dungeo...

Issue is ability to use more than 10, way more than 10 refineries. It's not possible for massive refineries use to maintain enough orta farm, or any other sup mats. So drac is the fastest to buy on gm, that's why gm increased by quite a margin the ref power : you don't have to actively farm to refill your ref = you can push for way more ref, and you basicaly don't have to play the game much, and theoriticaly - as Knight said - if talking about AL farm, it's... better not to play the game and spend as much time as possible using ref 😅

halcyon locust
#

its mostly a nerf because some less people are something "abusing" on a hard way

autumn laurel
#

well you need a lot of orns at least other than mats to Al to the moon

halcyon locust
#

i think mats are much more harder than the orns

ripe storm
autumn laurel
ripe storm
#

If you run out of refineries to refill, spend that time collecting more

autumn laurel
#

which is the "normal" way to Al a lot

halcyon locust
#

farm 15k cort or realm and the next few AL again,,,,

grave reef
#

If the most efficient way currently is the massively unfun buy-refresh-refill loop of grand market and dozens of refineries...? well if yea thats a massively out of the spirit of the game something im pretty sure has just gone unnoticed for lots of reasons, most of them being not expecting people to actually do such loops i guess

autumn laurel
#

priedieus eve RyOne has been talking about it since "forever"

halcyon locust
#

when someone is only doing this, than he is not even playing and dont hurt with his high AL 🙂

ripe storm
grave reef
#

Sure i wasnt talking balance here nor that they are "bad" for doing it, i think its a loop that was known but it just got "stuck" in the muck of other priorities

violet robin
#

And he didn't do only that*

ripe storm
#

Yes, Brye does play the game also. As far as I'm aware nobody has fully gone all-out on efficiency mode

halcyon locust
#

im always thinking its a game, when someone has time to refill his 200 refineries for 1h or whatever per day and its worth for him, than spend the time, i would use it for different things..

ripe storm
#

The simple fact is that even for people who efficiency minded there's a level of un-fun that's too far

violet robin
grave reef
#

Yea we seem to agree, if i had the "resilience" to run that loop i would

ripe storm
#

Yeah, I know some people did have wayvessels set up where the only thing they could see were refineries to max VD

grave reef
#

But again i even hate running buff loops for endless so... mighty_mimic

halcyon locust
#

the time to farm them all togheter on a place, omg

ripe storm
#

This was pre-grand market even lol

halcyon locust
#

yeah i know...
i made it with a view refineries, not even that much, and its somehow really timeconsuming to build and drag, so a lot of effort is in there

violet robin
#

Overall I think it's a fair change and a win for the game, and tbh the community

#

Maybe not for my own AL as I will have to remove them again when it will be live, I guess

halcyon locust
#

if they cut it at 10, than they can make a grand refinery, and a lot of people are happy and lucky

halcyon locust
#

10 simple buildings make no sence than

wispy heath
#

This is Residence Slander

grave reef
#

Just built a "grand inn" at this point mighty_mimic

thick lichen
#

I would much rather have a grand refinery. With no limit to what can be put into it. Or, the bank idea I put out earlier.

worn dock
#

All of this topic is brye faultmightiest_mimic

thick lichen
thick lichen
#

I have to say, we may all have bickering back and forth a lot today, but at a minimum we are passionate about our beliefs etc. I thank you all for your effort in communication, regardless of the outcome.

dawn ore
#

Anyone knows if the refineries will be removed when the update releases ?
Just to know if the few players with 100+ refineries will keep their advantages over fresh players or they'll have to build the max 10 refineries.

main saffron
#

They’re not being removed, but only ten can be active at once

dawn ore
#

Ooh, interesting, so it's like only 10 will be usable no matter the amount of refineries you have

#

My dear @wispy heath could you pin this, so others doesn't have to scroll to find the answer 😉

halcyon locust
#

And no queuing possible

wispy heath
#

Pinned something a lil more official

dawn ore
#

Perfection

velvet fable
#

Heyo, quick check, what happened to the refinery poll thats in the works? Is it still in the works or did i miss it?

wispy heath
#

Still in the works, stay tuned

fair parcel
#

I think it's worth mentioning that grand market/shop also represents an unfair effort-to-reward ratio, since the cost to refresh is trivial in the late game. It's the best way to farm dayleaf, nightshade, elstone with little to no cost.

With grandmarket remaining as it is, there is no way to suggest an alternative way to dump excess mat, as it will come down to gm and new system loop.

autumn laurel
inner karma
fair parcel
fair parcel
#

Menuing through shop and gm is unhealthy gameplay though

naive widget
#

10 refineries will be enough for a lot of people's excess mats

inner karma
#

I think it was the initial reason but doesn't mean its the primary motivator at this point. There's literally no downside to having 'too much' of a material. I just don't see the benefit of suddenly assigning much increased value to mats that are considered 'free' right now.

That being said if all you're speaking about is a gold increase I think it would really disproportionately affect lower al players. I can reroll grand market all day I'm still gold capped.

naive widget
#

You don't know how much gold you have! For all you know you could only have 1,000,000,000

inner karma
#

Well considering I just cleared 3 iron blocks by refreshing 1000 times I think I'm at least somewhat safe

fair parcel
inner karma
#

Odie how much gold do I have

fair parcel
#

gm and shops refresh should share the same fate as refinery, same menuing to get lots of mat with little to no cost

past birch
inner karma
#

God damn, you got a lot of gm refreshes in you

fair parcel
#

So there is a gold cap then big enough cost should hurt

dawn ore
#

Could I suggest instead of having 10 refineries, to just have 1 with 10 upgrades increasing the storage by 120 per level ?

#

It's the same thing but instead of clicking 10 different building every 12 hours, you only click on one

mortal jacinth
#

It was suggested before and Odie sounded receptive, but this was probably an easier solution to implement immediately.

thick lichen
#

For the argument that not enough players know about the refinery "abuse", make a Refinery Master Badge that describes how to utilize it. Everyone already has equal access and we don't have to end scaling, but can allow only one shop to be used so it doesn't interfere with "real play." Just bump the cap up and make the refinery once every 24hrs instead of 12hrs.

naive widget
#

Make a badge of shame. A badge with the number of refineries this player has built

dapper dagger
#

Being as the game has gone from something you couldn't really sit and grind (outside of world mobs) when I first started playing to something that has evolved to you can sit and grind for as long as your fortitude let's you, I am not sure just simple capping refineries is an option I could get behind, especially if it's only capped at 10. I'd rather see a more holistic fix.

Being as I have grown to appreciate idle gaming with my limited time, I like that refineries are basically an idle game that allows me some slow progression towards my goal. It only provides part of what I need to and not anything towards Orns. So I can't ascend strictly through idle gaming.

However, having an absurd number of refineries isn't something that I think is great either. So my holistic solution would be to create an idle game system that operates inside studio approved reward levels.

naive widget
dapper dagger
thick lichen
#

Like Draconite to Pure Draconite, you have to circle swipe 10x per 1 mat.

#

Or, X swipe to turn another mat to another mat.

dapper dagger
#

Last I checked Fishing is not an idle system, it does not progress while you are offline

thick lichen
#

And, you fight Cthulu in fishing. Never fought Cthulu in a refinery or in Grand Market.

#

Ooh, could fight something in them though. Like thieves and bandits.

hasty chasm
past birch
#

Voted '5' because '0' wasn't an option.

hasty chasm
#

Voted 5 to create parity to hoa

#

I don't really care if its 5 10 or 15, as long as there's a low cap

past birch
#

That was the happy compromise from the last giant refinery thread, iirc.

The anti-idle hardline opinion of 0 isn't popular (increasingly unpopular as the years go by and people don't know what it's like to not have them); the delta between 0 and 100 isn't much different than between 5 and 100.

inner karma
#

Voted 10 in current iteration. If there's a grand refinery or something I think a value of 15 is fine. I think it has a nice place as a catch-up mechanic but shouldn't be overboard and would prefer less menuing.

past birch
#

It is not a catch-up mechanic 😅

A catch-up mechanic would mean that refineries produce more materials the lower ascension the player is, or the lower their /playtime is.

inner karma
#

Yeah maybe not the right terminology, but I think its okay to have a low/no requirement that gives you resources equivalent to what you would get from doing x amount of high level active work.

#

Assuming everyone has an even amount it certainly works in favor of those who don't have gear/al to do equivalent high level content.

past birch
#

As it stands: it's the most materials per player time in the game.

Both the AL0 beginner and the AL200 grinder are incentivized to ~only build refineries.
To the extent players don't do that, it's because it's mind-numbingly boring and people would rather turn a blind eye than accept it.

So in a limited scenario:

  • beginner builds 10 refineries and fills them, then does AL0 appropriate content (non-anguished pve)
  • grinder builds 10 refineries and fills them, then does AL200 appropriate content (well, let's just pretend ang1 requires AL200 and not ~AL20 😅)
#

The effort to fill 10 refineries takes up about a minute of each player's day -- it's not meaningfully subtracting from their normal gameplay/AL-appropriate pve content.

inner karma
#

Yeah I'm not saying the current state is good. Just that I think something is good to help onboard people into endgame, especially as the endgame pushes later. i don't think the mechanic hurts when its in a limited capacity.

#

And getting 10 dungeons worth of progress just for logging in can help bridge the gap which is currently pretty daunting.

past birch
#

Seeing it as a login bonus equivalent of dungeon completions is a good framing.
Someone running 10 refineries a day (routinely) is doing ~3.5k "extra" dungeons per year.

main saffron
# past birch That was the happy compromise from the last giant refinery thread, iirc. The an...

Personally, I'd be okay with "one refinery per area, but as many running as you can feed." As in, you absolutely must move around to have more than one running at a time, but you can probably get 5-10 going just in the vicinity of your OT with minimal walking. More than that, if you're willing to put in the effort to travel, go for it! But you have to travel to each one to feed and to collect; no traveling with them once and then getting passive income forevermore thereafter.

#

...that was not supposed to be a reply

#

Sorry

halcyon locust
main saffron
#

Yeah, essentially

past birch
#

I think if refineries had always worked the way people "expected" them to work (y'know, with the whole 'limit one per area' and all) then it would not be nearly as big of a problem.

It wouldn't be 1 minute to refill them anymore, at which point it is actually taking time away from other more meaningful pve activity.

halcyon locust
#

than the max vd is some kind of problem with 1.5km of view

main saffron
#

I forget some people can get over double as much VD as me :/

halcyon locust
#

that would be about the limit for max refinerys for you rOT without moving

#

its not hard, change for it to realm seeker, throw in farsight and torch and there you go with a huge vd

main saffron
#

Issue is that my phone is a weird aspect ratio

#

It physically can't display more than around 700m

#

Hopefully this update helps with that!

halcyon locust
#

access developer option and change dpi is the only way

main saffron
#

cries in iPhone

halcyon locust
#

but you have to be carefully, since changing it to some bad ratio it can be really bad ending for your phone

main saffron
#

Yeah, I'm not the least tech-savvy person in the world lol. I know the risks of that. But afaik the iPhone doesn't offer that option anyway.

violet robin
#

If I understood correctly your suggestion*

main saffron
#

Yeah, sounds like you did

halcyon locust
#

funny would be to find rarly wild refinerys

#

with a bit better ratio for the one time you fill it and get the mats sent "home"

main saffron
#

I feel like, as I proposed it, it would only ever be not-broken if you had to visit it in-person to feed it and to collect

#

Maybe not even then, idk

halcyon locust
#

it would depend on the amount again, finding one every 5-10km2 for example would hurt nothing

violet robin
halcyon locust
#

but sure, not really neccesary

naive widget
#

Who tested it and how was it broken

#

It's inherently limited by travel ability, in what way is it broken

violet robin
violet robin
#

When moving on car/public transport, you go though insane amount of circles/areas. Reference for it can be the PvP fights people are able to do/hour in car/public transport (on old system) : hundreds. It would just be the same for ref, and it basicaly means the issue with ability to use hundreds ref would just be available, especially for people using public transport to work/join their work.
When something duable is available, you can be sure it will be done 😅 (and it has been, for this particular thing)

#

And again, it absolutely doesn't mean I'm against gps things. Just not this one thing that would just create the same issue, and the same thread in 2 years 😥

rare juniper
#

Yeah "gatekeeping" such a heavy hitting resource farm behind GPS seems like a poor direction to take it to

naive widget
#

All of that requires your time and travel, which is significantly better than the existing implementation

violet robin
#

And I m totally fine with adding some other gps things, I love to play while Moving.

naive widget
#

You'd just have to tweak numbers

violet robin
naive widget
#

It doesn't have to be a heavy resource farm anymore because it won't be infinite refineries anymore

violet robin
#

Then what is the suggestion exactly ?

naive widget
#

Implementing it as a true gps aspect inherently limits how many refineries you can use

rare juniper
#

Limit of 10 active AND randomly generated?

naive widget
#

No, this is a rework

rare juniper
#

So no limit, GPS generated, but extremely rare?

naive widget
#

Something like that

#

Reduced rates if needed

rare juniper
#

I understand what you mean

naive widget
#

No longer is it an idle game

#

No longer is it infinite

violet robin
naive widget
#

Kinda, but probably rarer than one per region

#

They'd be randomly generated buildings

violet robin
#

It just look like conq but you don't have to do anything. I see no point adding this tbh, but it's maybe me

naive widget
#

Similar to conq; but you'd be encouraged to visit those places multiple times each day

#

Conq does not accomplish that

#

Nerf the rates if needed

rare juniper
#

Current iteration encourages it a bit more, with the level requirements needed to unlock stuff

#

as far as Conq goes

violet robin
#

Would it really be a fun addition ?

naive widget
#

It wouldn't be as unfun as current state

violet robin
#

Not judging, just asking

naive widget
#

The GPS aspect is fun to many

violet robin
#

It's fun to me, a lot

#

But maybe not for this particular suggestion, unless there's some particular gameplay linked to it idk

#

I remember Fux talked about gameplay of draging something to OT, not ref obviously, but this may be fun to me*

naive widget
#

Decorations. Let us find wild/rare decorations and drag them back to OT

#

@thorn ivy ship it

violet robin
#

wow this ping 😅 yes is was part of the idea.

naive widget
#

Haha I didn't actually ping him, just edited it in

thorn ivy
naive widget
#

Ok but how great is this idea

#

If you are the first person to find a randomly spawned decoration, you can claim it and then move it

#

They spawn sparsely once a week and despawn if unclaimed after that week maybe

#

Some will be rarer/more unique

thorn ivy
#

i'm not following, can you provide a chart of this?

naive widget
#

Hope that helps

ripe storm
#

I do kind of like seeing decor and always knowing another player cared to put it there

#

It's one of the few ways you see others in the world

thorn ivy
naive widget
#

Deities have more fun

hasty chasm
#

funny to see my chart in here

naive widget
#

I had reposted it recently so it was handy to use it on mobile

azure sequoia
# violet robin <@674771111182860329> sorry for the ping, if you don't mind sharing what you can...

not a problem. I'll share my story with refineries.

i didn't start using refineries until after AL 150.

In February this year, I started to build refineries on all roads I travel to work/home. I travel up to 3 hours a day on weekdays.

Took me 3-4 weeks to get the whole network to be fully functioning with a refinery on every possible spot. More than 1k refineries in the network.

I did not move any to my OT. I'm only able to grab/fill once a day.

On days that I travel a bunch, I gather around 700-800 materials of every type.

Then back at home at the end of the day I spend a half hour at the Grand market buying supplies with my practically infinite gold.

I would have a grand advantage being one who is on the move a lot if uncapped refineries were to only be available to an area and not be able to be moved around still.

violet robin
azure sequoia
#

what I've been doing can be considered grinding. However,it certainly can not be considered difficult or engaging gameplay.

naive widget
#

Sure so I think decreasing rewards from a system like that can be interesting enough

#

Reworking refineries to be locked locations, more sparse than the example above, and possibly generate less mats

#

The benefit would be the GPS aspect of finding them and possibly mapping IRL routes around them

azure sequoia
#

got to ask yourself, do we want Orna to be a gps cookie clicker game or something more difficult/engaging?

naive widget
#

Got to ask yourself, why do you think a minor progression system will take over the game if it is heavily contained

#

There are several problems with refineries as they are. It is infinitely scaling and requires virtually no time investment

#

Making them impossible to scale infinitely, requiring actual time investment, and then decreasing the rewards to ensure it's aligned with time/reward ratios sounds just fine

#

And the benefit of including this type of gameplay is encouraging some more GPS play. If there is risk of spoofers abusing this, I'd understand it not being worth it

azure sequoia
#

we do have small amount of random mats popping up in seemingly random spots. Refineries set up like towers and monuments on a weekly thing with smaller mat ratios still gps cookie clicking to me

naive widget
#

Why is that a bad thing to include though

#

You may not like it and that's fine, but I'm not saying this should be a core gameplay loop

azure sequoia
#

its not inherently bad. i happen to enjoy mindless cookie clicking things

mortal jacinth
#

Could be a potential future-state alternative, but it sounds like a rework of the whole system, which would require additional dev time, and likely has a number of its own problems that would need to be considered first. Seems easier, at least for the time being, to implement the fix that's already been pushed to beta.

naive widget
#

Yup agreed

#

I am all for the current fix

#

I am simply fighting against the idea that a reworked implementation would be busted/impossible

mortal jacinth
#

I propose Odie add cats, which can be lured to areas with treats, and then herded back to your OT for... I don't know, stuff and things?

thorn ivy
#

Finally we’re back on topic

fierce abyss
#

I don't like Refineries, and with them being limited to 10, will likely just tear all of mine down. Towns are a cluttered mess, which demotivates me from improving my town.

As for new players not catching up, not every high AL player even uses Refineries. Also, material creep appears to be a thing as it gets easier to get mats with each new update anyway. Earlier advantages are slowly countered by faster farming.

woven plover
#

Limiting refineries (or refinery activity) after years of use by the top players only serves to widen the power gap and ensure there's no catching up for newer players. You could revert their ascensions and delete the materials, but that's a slap in the face to the most dedicated players. What about the alternative of just removing the area restriction? Let everyone build as many refineries as they care to feed. The ROI is a tiny fraction of materials invested anyway.

#

I say this as an AL 194 player who has done the leg work to build well over 100 refineries and feed them daily for years. This approach just feels like gatekeeping. If there's a plan to replace them with someone, why not develop that first?

thorn ivy
#

That’s sorta the idea here. Unrestricted building but then a limit on how many can be active at once

#

In terms of the building the replacement first - we did: it’s Guilds

woven plover
#

If I can instantly warp to my OT from anywhere, anytime, why and O can only actually use 10, why would I build more or elsewhere?

thorn ivy
#

Some like having stuff to interact with while out and about, from what I’ve gathered

woven plover
#

Perhaps it's worth revisiting the guild exchange rates, then. Most guilds are not worth the effort when it takes hundreds of proofs of monument to get 6 orichalcum.

Thanks for engaging with me, by the way. I do appreciate you being accessible.

woven plover
#

A couple examples from today. As you can see, I don't even have the required spelunking guild level because I don't find it to be a worthwhile use of my play time.

fierce abyss
#

I do agree about exchange rates. Especially in regards to how... off some of them are. The Spelunking Guild being the most obvious example.

mortal jacinth
#

I'm not sure I buy the argument that a refinery cap will widen any gaps. The number of players who invest in a ton of refineries is probably reasonably small—most new players are unlikely to be building that many. Instituting a 10-refinery cap inhibits the progress of the high-AL players with established refinery farms, which I'd think would make it at least marginally easier for new players (most of whom were probably never gonna build more than 10, anyway) to "catch up".

violet robin
small hare
fierce abyss
#

Anything that reduces town clutter makes me happy. Make Refineries immovable and add a Grand Bestiary. <_< I wanna make a clean town.

valid shore
small hare
#

I don't quite understand what you mean on the first part

Second part sounds kinda fun!

valid shore
valid shore
# mortal jacinth I'm not sure I buy the argument that a refinery cap will widen any gaps. The num...

Will also add that if people think they are going to "catch up" they are sorely mistaken lol. Those who abuse refineries are already 100s of steps ahead of you and trying to catch up by outrefining them is about the worst possible solution to that problem. By the time you build a couple hundred refineries and dedicate your life to the game to get 100ALs theyll have another 150 under their belt 💀 Refineries are a simple issue of unfun gameplay being too rewarding and not one person who actually refills their refineries with their own hands will genuinely wan to keep gameplay that is akin to tortorous work all in the sake of material gains, doing that when you could be engaging with the numerous new guilds that offer engaging gameplay instead.

violet robin
#

Alright, as an ORN member, time to summarize this thread : Odie, everyone wants a grand bakery, because refineries were such a pain, better to give everyone baguettes

#

As, technically, those are smaller pains

wispy heath
#

Deceit detected, applying appropriate punishment.

violet robin
#

Holy

fierce abyss
#

I FULLY endorse this message. Replace all Refineries with Bakeries. Add a Baker's Guild.

mortal jacinth
#

pain

#

au chocolat

woven plover
#

An industrial center in lieu of many refineries does appeal . IC:refinery:: Grand market:shop

fierce abyss
#

Grand Refinery! Viva la revolucion!

past birch
velvet fable
humble pecan
velvet fable
naive widget
fair parcel
#

Most ppl here know that shop/gm->refinery loop is the problem not ref alone. Why bashing only refinery.

Ppl dont use it bc how unfun it is to feed those refs regardless the reward. I also remove all my refs bc of that and the lag it causes, so it deserves a change to sth better while still keeping its function.

It could promote other part of the game too. Grand refinery scaling with exploration, requiring deepshard to level up, pairing it with town development making my villagers my slav... i mean workers, maintaining moral for higher output, adding some story to it...
Just limiting it is boring

fair parcel
naive widget
#

It's not hard to stockpile those mats

fair parcel
#

Not mindlessly clicking shop/gm

naive widget
#

Do you think playing the game means you get to turn all your trash mats into ALs

rancid sandal
#

I'm not a fan of the update i honestly think at least increase the cap from 120 mats to 200 or more

naive widget
#

Bc mindlessly clicking refineries is also mindless clicking

#

Refineries are free progression

#

It's like taking your trash to the curb and the garbage man gives you $100 per bag

fair parcel
#

Tackle both things not ref alone

naive widget
#

Grand market does nothing alone

fair parcel
#

It's giving elstone, mandrake, dayleaf and other mat for free

naive widget
#

Yeah that's true

#

But that's not dependent on refinery amassing, and it's not scaleable like refineries

#

Just means those mats won't be a problem for anyone

fair parcel
#

U technically can buy those infinitely in the late game by mindlessly clicking
That's unfair effort-to-reward ratio

naive widget
#

Kind of, but those mats alone do not equate to progression

#

It's as if ALs simply don't need those mats

fair parcel
#

Until u unluckly get mat block with 16000 dayleaf and elstone combined

#

Dayleaf only droped from carman it's not an easy farm

naive widget
#

Yeah so grandmarket basically eliminates some of those harder mats for everyone

fair parcel
#

So do u think ppl should play more, if yes then limit refresh will do it the same as refinery
But why protecting refresh anyway? It's half of the problem that brings us here

pallid crest
#

Before the gm you could just build normal shops and accumulate the exact same mats. Can we please stop excusing refineries when they were already busted way before gm?

fair parcel
#

Refresh is the issue just limit it
Why let it get away? Either that or fix broken gold economy

#

But why did gm exist when shops->refinery was also a problem back then?

#

Shops also have its limit after gm

velvet fable
violet robin
#

You can remove shops, ref would still be an issue

fair parcel
#

without shop, u will have to play to maintain it

violet robin
#

Gm enhanced a lot this issue, but it was already a know issue before it

silver wigeon
#

back when gm didnt exist, i cant even run 40 refs reliably iirc

#

when gm exist, its a free real estate

fair parcel
#

Ok then remove gm problem fixed

young rampart
#

I hate both of them mimic

#

Menuing sucks gm & refineries are terrible gameplay

violet robin
#

Currently, gm into ref is the best to AL. Is this fine ? I don't think so, for several reasons shared here and before.
Removing shop, and the best would be to massively alts to... ref as much as you can. Is this fine ? I don't think so either.

violet robin
fair parcel
#

Well problem is unfair effort-to-rewards ratio
Increase effort and boredom is one way maybe

young rampart
#

I dont think a majority of people want a boring feature though, especially if its meta

fair parcel
violet robin
#

We have here a possibility to go into something a bit (way..) more balanced regarding progression, with engaging play, via helping the studio focusing on guilds, mats balance between contents and so on.

young rampart
fair parcel
#

U have never refresh 1000 times for elstone and dayleaf blocked? Lucky u

young rampart
#

If so id say grand markets do also have issues which many have pointed out and want changed, but this doesnt mean refineries shouldnt be changed.

#

The devs are working on one thing at a time which is still a step in the right direction

violet robin
#

As mentioned before, it was probably (and that's my opinion) better to remove ref back then when it started to create balance issues. We can't move back in time. But better now than never, IMHO.

twin oar
#

i ever use gm for buying stone block lol

twin oar
#

many common mats is wild with high mats lock

fair parcel
#

I prefer a more engaging approach and let everyone use it

#

Dont just consider limiting it the only way

azure jungle
#

Deleting them entirely is another great option mimic

fair parcel
#

Yes it is but i like to keep its function

#

I need a refinery-like system at least using 5000 mat a day for 100000 baldr

young rampart
azure jungle
#

I find it wild this thread is still this active haha

young rampart
fair parcel
#

Tackle that source of unfair endless mat is a way

young rampart
fair parcel
#

I did suggest grand refinery scaling with exploration, few thounds mat a time a day and done

fair parcel
#

I want both to be changed

#

A more engaging refinery system, it cound not be done without tackling shop/gm

young rampart
fair parcel
#

Yes that's why i speak up since most ppl here just dont talk about a possible change other than limit

#

And 10 refinery is not enough for me and 2400 mat not enough since i do 5 towers a day

young rampart
#

I think most ppl arguing against the change are saying it shouldnt be nerfed at all so messages may be misinterpreted

naive widget
#

No matter how many mats people have, there will ALWAYS be excess

young rampart
naive widget
#

And refineries turn excess into treasure for no cost

worn dock
#

If u can do 5 tower daily, mats lock isn't that much trouble

young rampart
#

Ascensions are meant to get harder as you get more

worn dock
#

Ik

violet robin
#

Oh c'mon

young rampart
#

I havent even hit 30 yet but ive seen people get to al 50 in a year without refineries TwT

naive widget
#

20023/20023

fair parcel
#

Well i dont use refinery but i want a more exciting change to it
Limit to 10 after years is bad even for a stepping stone

naive widget
#

Why

violet robin
young rampart
#

After 3 years of starving id eat stale bread over nothing. Devs have been busy with stuff

pale pawn
fair parcel
silver wigeon
#

wonder if anything's gonna change, judging from the current polls

naive widget
#

Wdym, 53% voted for a 5-10 limit

young rampart
#

Honestly 33% for no limit is more than I thought it would be, still 66% think it needs a limit

violet robin
#

There are biais as usual on this, on both sides

#

I wish those who left because of this kind of things could vote, but it is what it is 🤷🏻‍♂️

velvet fable
#

Vote? Where?

#

I blinked, is it gone already? :o

velvet fable
young rampart
#

50als in 1 year seems like alot to me

wispy heath
velvet fable
velvet fable
azure jungle
#

Not my solo vote!

wispy heath
#

Can't really edit the polls but I could make a new one

velvet fable
wispy heath
#

There, that should be able to figure out what the problem(s) are, and if fixing them would make people more likely to be content with party play in anguish

main saffron
velvet fable
wispy heath
velvet fable
wispy heath
#

We also have our own unique traveller's guild flairs

main saffron
velvet fable
wispy heath
#

we should.. probably not be in this channel lol

autumn laurel
main saffron
#

Platinum is definitely sold in shops

hasty chasm
#

#🍂│late-game-⭐10 message

thick belfry
#

I don't understand, if a player has 50 refineries, after the update he has 10?

pallid crest
thick belfry
#

Thanks, that sounds awful, if a playar wanna use 50 at the same time, what's the problem?

naive widget
#

Read the thread

rancid sandal
#

So if we have more then the new maximum what happens when the upgrade date

young rampart
#

So if you have 50 refineries only 10 can be used at a time

modern jetty
#

Sorry, my English is a bit bad, but I honestly don't understand why so many people are against refineries the way they are. If you don't want to waste time filling them and buying materials to feed them, don't do it. Those who dedicated their time to building more refineries are being harmed because some don't want to do it, it doesn't make sense.

thorn ivy
#

it's less about whether it should be allowed, it's moreso about how much a player should be allowed to earn from not actually playing the game

there needs to be a balance there

thick belfry
fair parcel
fair parcel
#

And ur not supposed to refresh a 1000 times bc it has a cost, just too small to be impactful, leading to shop>ref loop

thick belfry
#

Yeah, i trust in dev, they always do a good job with updates, so let's do that 💪🏻
Thanks again for all your work, this game is amazing

modern jetty
fair parcel
#

Especially when the cost to refresh is too low in the late game that it's practically free mat

modern jetty
#

I could be wrong, but in my view, whoever is in favor of this change only benefits from the fact that someone else can't do it. In other words, I don't do it, I don't want anyone else to do it because they'll be stronger than me.

azure jungle
#

Many players that do run them want them changed 😅

#

This conversation is many years old

fair parcel
#

I want both to change, refinery has its own problems

azure jungle
#

Its not a new thing

silver wigeon
#

GM escalates refinery's "problem", personally im perfectly fine with how it is pre-GM

modern jetty
#

Yes, I agree, but this change of limiting it to 10 refineries is not going to solve the problem.
Much less increasing the amount of cultivation in them. I think it's all complicated and the worst part is that nothing I can think of could help this problem in any way. Whatever is done will please some and make others angry. It's complicated. I wouldn't want to be in Odie's shoes. But it's unfair to those who have already made an effort.

valid shore
# modern jetty I could be wrong, but in my view, whoever is in favor of this change only benefi...

flawed arguement. the majority of people who want to see them change is because of how awful it is to "interact with them". the point of the arguement seemingly everyone in here continues to forget is not about game balance itself but how awful they are to interact with. guilds have increased mat gains exponentially but people arent complaining because the gameplay to coincide witht hem is generally more entertaining then just alt spamming or refineries.

people hate refineries because they are very lucrative and they are closer to a job or chore then it is any fun or any gameplay. its awful for those who dont particiapte because now you fall behind for not wanting to engage in an awful tedious system and those who do participate hate throwing their life away to spamming the same 4 buttons on the UI.

it directly hurts the health of the endgame and if I may speak bluntly for a second, heavily helps people using bots/autoclickers. I refuse to believe that these high 100 into 200 AL players who barely touch the base game are actually sitting spending 1/4-1/2 their day every day just buying from the shop and filling refineries. its inhuman levels of boredom and repetition. I am someone who built 100+ refinieries and can attest to it being one of the downright most awful things Orna can offer. It feels awful to fill, it feels awful to avoid, it feels unrewarding to earn the mats, it feels even worse knowing someone else has gained exponentially more then me while sleeping in bed.

worn dock
#

Many one make the math already so i will not mention detail more

#

But by far doing refine is as good as 5 times tower or 20 times ang....in the time cost to exchange

#

So just one way to get massive refine and gain passive gaining from it , not fairly play for other one pay time and effort for real game playing content...

#

To sum up, if someone say they do a. Lot to get mats with refinery, then try to spend time to play real game to see how to get mats from above other source.

modern jetty
# valid shore flawed arguement. the majority of people who want to see them change is because ...

I disagree, refineries are very good but they alone will not bring many benefits. Those who want to evolve have to do the other ways. No one said that refineries were to be restricted and stop doing all or others. I agree that it is annoying to fill them. I myself go months without filling them, but when I have time, I fill them because it will help me get promoted. My point is that there has to be change, but limiting them is not the ideal change. But that's everyone's point of view.

valid shore
# modern jetty I disagree, refineries are very good but they alone will not bring many benefits...

They alone do bring lots of benefits. Seeing people in the 100s of ALs without even 1m total kills says it all. Materials are THE biggest bottleneck in the game so this being the most efficient source by its very nature makes it a massive benefit.

I agree that it is annoying to fill them. I myself go months without filling them, but when I have time, I fill them because it will help me get promoted.
this is exactly my point. hate to fill them but feel you need to for progression, awful system.

Sure you can argue its not entirely "ideal" but there isnt an ideal solution to a problem like this. Simply put the game is better off without them then with them and as such this change is for the best for EVERYONE involved, not just one crowd.

pallid crest
#

A system that makes you progress faster by menuing instead of actually playing the game should never be allowed to exist

#

(And this is coming from someone with a ton of them. I can’t wait to be unable to burn them all down)

fair parcel
#

Are there any reasons to keep shop/gm refresh unlimited?
If not why dont limit it, number of shop has a limit already

valid shore
hasty chasm
valid shore
azure bane
#

If we change it now are we just making it harder for people to catch up?

valid shore
#

As of now I havent seen one person defend Refinieries for their gameplay they offer or because they enjoy it. Even those who argue to keep it say it should stay because it already exists essentially.

pallid crest
azure bane
fair parcel
valid shore
pallid crest
#

That’s an argument that the community has already weighted on. The vast majority said they want uncapped ALs. Limiting refineries let’s newer players catch up

valid shore
pallid crest
past birch
#

The biggest way that refineries have allowed new players to catch up is that it burned out a whole bunch of endgame players who quit, so new players were gathering materials while their "competition" was playing a better game. 🤷‍♂️

azure bane
valid shore
#

By the time that player gets 100 Brye is now AL500 and you are complaining that you cant catch up despite wasting so much time in refinieries.

pallid crest
#

The screenshots posted by Geppu really paint a picture for me. He and Brye have pretty much similar stats over boss kills, monsters, dungeons etc. But Geppu has 180AL and Brye has 300. Taking scaling into account, that’s about triple the progression while having the same gameplay statistics

sterile locust
#

Leave refineries like they are right now and make them explode after AL100 lol

valid shore
#

The only way Refineries could allow you to catch up to top endgame players would mean youd have to spend likely 4-6 hours a day on refineries alone. If you think UI spamming that much every day for days/weeks/months on end is what would keep people around and playing Orna then you are asking for this game to die.

azure bane
#

lol 4-6 hours a day on refineries haha just a little inflated there id say.

valid shore
#

to catch up? from a new players perspective? Brand new mid T10 id assume everyone is refering to. Averaging out the time to build relocate, time to refill and collect, time to spam shops for the mats to fill them then do that twice a day, then do that for days and weeks and months.

silver wigeon
fair parcel
#

Ref is unfun to use -> grand ref
Odie talked about how much a player can earn from not playing the game -> force them to play, limit refresh

pallid crest
pallid crest
fair parcel
#

That's the effort

pallid crest
fair parcel
#

Yes i will when i have grand ref with no limit just like everyone else

#

Hundreds of areas is not that many also

pallid crest
#

That would be the death of Orna lol

#

Anyway, I don’t know why we all keep talking in circles. Everyone in this thread has already stated what they think and made their case. It’s up to NF to decide now

worn dock
#

Orna now is refinery building chase ,for al pushing

past birch
# worn dock Orna now is refinery building chase ,for al pushing

... now? 😅
Here's some chatter from 2022 about how the endgame is just refineries (and alts):
https://discordapp.com/channels/448527960056791051/905399265784913960/974565575546249216

I miss Ryzzo. Another long-time player (and former ORNer) that quit.
It's a bit of necromancy, but he said this a few months before he took off for good:
https://discordapp.com/channels/448527960056791051/1101540711322619914/1101905928086884373

The mat grind is absolutely brutal and the least engaging part of Orna by a longshot. Alt grinding and multiboxing and refinery dragging and dropping is just awful and not fun.

worn dock
#

Now or never it is general meaning

past birch
#

Oh like people are gonna run out and try to run a bajillion refineries now after this potential change in beta? Yeah maybe.

worn dock
#

Before it has any changes, no one can deny the best method to havest mats and passive income so why not

violet robin
pallid crest
#

Super excited for the resurgence of party play with Ang2.0. Hopefully all the latency issues and such can get tackled as well

azure sequoia
fair parcel
#

tbh, i'm fine with that as long as u play the game. The only part I dont like about refinery is that it's unfun to manage many refineries I prefer grand refinery with no cap in this case, an QOL improvement.
The real problem to me is that u can buy mat from shop/gm with little to no cost at all to refill refineries. There is a refresh cost, which doesn't have much impact in the late game, leading to unbalanced, unfair part of the game.

covert roost
#

There are guilds, get your c.ort there. 🤷‍♂️

fair parcel
#

yeah I don't really think there is a good way to farm it, even alt kingdom can go bankrupt. Best option is to keep farm dungeons and tower and get it through EOD and floor rewards, then spend guild currency to get it when it shows up in guild.

covert roost
#

You get 13 c.ort per ang50 horde boss dung. Do just simple 10 daily and you have 1000/week.

#

Or 70 daily to have 1000/day.

#

Time is only real currency and Rafineries bend that against other content senselessly.

fair parcel
#

or Odie could just up refresh cost to 100 billion gold, with the cap of 2.9 trillion gold, ppl will just have gold bankrupt for the first time in game

worn dock
#

Realm ore is harder

#

And mats that can get in raid non event or event somewhat lighter your work like dramatically. Some boss mats, the way only to wait for it in shop and have enough to buy

fair parcel
#

Come to think of it, a 30-min endless run at 500-600f gives ~100 billion gold. With 100 billion per refresh, you'd need at least 4 refreshes and 4 endless runs to maintain 12000 ref, around 120 mins.

12000 ref using green mat gives 113 of each material. Over 62 days of 120 min endless runs, 12000 Ref gives 7006 of each type, or 7006/120= ~58.38 each type of mat per min.

For comparison, floor rewards from 5 towers is 5000 random mat. Killing 1 guardian per floor, it will take 40-50 min to complete 5 towers. There are 62 types of mat, so after 62 days of doing 5 towers for floor rewards only, u would have roughly 5000 of each type of materials. That's 5000 for 50 mins per day, or 5000/50= 100 each type of mat per min.

So... Remove shop refresh, impose a 40,000% tariff on gm refresh and Make Orna Great Again.

covert roost
#

Or we could just limit rafineries ....

violet robin
# fair parcel Come to think of it, a 30-min endless run at 500-600f gives ~100 billion gold. W...

Again, ref was already an issue before GM, gm just increased this issue drastically, it doesn't mean it was fine before GM. Hello to all those nice dudes who left the game because of this issue already long before the gm thing. Tbh, I don't really understand why there are so many ideas to keep this thing that is more of an exploit than anything else available, when we could just - a bit late, I know - remove this with limiting ref.

fair parcel
#

After gm, shops is limited to 10
But yeah i'm just bored and hate shop refresh

dapper dagger
#

Whether refineries were an issue before Grand Market is a bit subjective. You may feel they were, others may feel they weren't. People come and go from video games for a number of reasons. Many people quit over wayvessels but that singular patch probably did more to grow the playerbase than any other. Obviously many do not not feel they are an issue, whereas I feel they are.

In the end, the most important factor is trying to find a healthy balance with NF's vision for how they want the game to play and creating an environment to attract a continuous stream of new steady players. From that viewpoint, there's certainly nothing wrong with having a component of the game based on offline progression as evidenced by the popularity of idle games.

young rampart
ripe storm
#

#1370416842065313852 message
It seemed like it was mostly the "no limit" group asking Odie to poll limiting refineries, but then it turns out a huge portion of people feel like 10 is still too many 😆

young rampart
#

Yeah, still good to have more information though

ripe storm
#

For sure, polling it was definitely correct. I just think the outcome is funny

past birch
#

I wish 0 was an option on the poll, just for completeness

worn dock
#

0 and 5 is no diff

#

Player will forget it if the outcome reward is tiny

#

Like in hoa 5 refinery and most of us don't know it exist to do

naive widget
#

2x is a diff

pallid crest
past birch
#

I'm under no illusion that the hard-liner anti-idle opinion ("0 refineries, delete refineries") is the most common. 😅 But I would like the "0" data point, like I said, for completeness; as a measurement of that percentage of players that don't see refineries as adding any value to the game.

In every refinery thread for years the thought has always been about compromise. The number between 0 and infinity is roughly 5-10.

dapper dagger
#

I think it would have been better to perhaps poll A Simple Eliminate Refineries/Cap Refineries/ Do not cap refineries first.

#

Then if the majority favored capping, bore down into acceptable cap numbers

#

Since Discord does not allow complex polls

past birch
#

(Just reading the poll)
As it stands atm with 242 votes, only 1/3rd of the playerbase wants uncapped refineries.

There is an unmeasured, unrevealed preference for 0.

pallid crest
dapper dagger
#

I'm not a huge fan of refineries themselves, though I do like the idle game aspect of them. Just wished it was fleshed out into something a bit...more

ripe storm
#

However it's pretty easy to read that "some kind of cap" has a lot more votes total than "uncapped"

main saffron
#

Aaand reading further, I see others had the same thought

#

Though in this case it’s pretty easy to point out that “10 or fewer” has more votes than “no limit”

violet robin
echo needle
#

I only have eight. Does that mean I'll need to drag two more over to my OT? 🤣

wispy heath
echo needle
#

Gotta Catch 'Em All...

pallid crest
#

Now that two thirds of the community has voted for capping refineries, can we change the discussion from “should we cap them” to “what should the cap be”?

If we want to use the poll has a data point, we could average out all the votes from people that voted for capping them and see what we get.

That would give us (5x65 + 10x69+ 15x8 + 20x16 + 25x10) / 168 = 10.14

ripe storm
#

And suddenly we're back to where we started with that number lol

#

So maybe Odie just got it right the first time

pallid crest
past birch
#

Makes it easy for NF, I guess. Got it right on the money on the first shot, ship it 🚢

fierce abyss
#

If the issue with Refineries is because of the shop to refinery pipeline, why not just remove shop refreshing?

Imo, simultaneously do both. Refinery gameplay is weird, and the fact that anyone would sit in their shop and repeatedly refresh it to advance is weird.

#

You could also soft cap shop refreshing. Make it go up in price exponentially.

ripe storm
#

The grand market was added to solve the issue of needing dozens of shops to grind for certain materials. It was a 1/2 punch with Guilds for the replacement of refineries

#

Guilds and the Grand market now comfortably exist, so refineries can fade out

fierce abyss
#

Then remove or limit shop refreshing, add better ways to farm those materials, and limit Refineries.

ripe storm
#

If refineries are limited refreshing the grand market isn't an issue at all

fierce abyss
#

I like the concept of Refineries. You can turn piles of useless stuff into cool stuff.

#

If the primary way to farm certain materials is to spam refresh the GM, in my opinion you absolutely still have a problem.

#

That'll be the mat block that ends me. There's no way I'm gonna menu through ALs.

naive widget
#

Atm I just buy it when it refreshes naturally. But that's all just preference

#

I'm sure over time they will continue to add monsters that help farm certain problem mats

pallid crest
#

NF proposed it, we polled it and the majority of the community agreed. Can we stop going back to things that have been said a thousand times and discuss what the cap should be instead?

valid shore
#

ye tbh these are points made before. this is my own opinion ofc but I feel like the numbers speak for themselves on a 10 cap and I feel the conversation has grown redundant of new people coming along and making repetitive arguments that have already been exhausted. May be genuinely beneficial at this point to lock this thread and direct discussion of the beta to the things that actually need worked out/feedback as this is sort of a lightning rod that is wasting energy at this point.

fierce abyss
#

"Grand Refinery", refines at 10x Refinery speed, can store 30x the current number of mats so it can run longer as a nearly passive mat income, and it can declutter my OT.

pallid crest
#

So 30 refineries that clear out every 72 minutes? Sounds a bit excessive when looking at the poll results 😅

#

IMO, grand refinery should just be a 10x refinery capacity (assuming NF goes with the 10 refinery cap), no change to work speed or anything else

valid shore
#

Grand Refinery has been mentioned like a million times. If Odie wanted to do that I think he would have heard it by now. Again, this thread has just devolved into repeating itself. Numbers really speak for itself at this point.

fierce abyss
#

Shore. I just wanna have Refineries and not have a cluttered OT.

median viper
valid shore
fierce abyss
#

If multiple people come in at multiple times, they're going to repeat the same topics. It isn't a problem.

#

I don't see mention of classes, turn based combat, sprites, adventure, exploration, pvp, or any of the things I want on that page. o.o;

median viper
#

nope, just lots and lots of refining

#

warehouses for refined goods. a whole plethora of refinery types

#

it coulda been callled "Refineries"

fierce abyss
# valid shore

Looking at those results, almost all recent mentions have been in this thread. And as Refineries are brought up, it becomes a more important topic.

naive widget
#

I'm sure a grand refinery will be implemented if Odie wants to; the idea is there and known

valid shore
#

I dont wish to talk about this anymore this is really nothing left to add on the players side as I said. In the Devs hands as far as I see it.

fierce abyss
#

That's okay. =) I enjoyed the conversation.

#

Odie does mostly what the people express interest in. For instance, with CG he asked very specifically what people wanted, and we directly got badges out of that conversation as far as Im aware.

valid shore
#

YE its nothing against anyone just over the days I havent seen anymore unique discussion occur so I just feel its run its course and its better for everyone effort to be directed towards things that do need worked out/tested/weighed in on is all <3

fierce abyss
#

Until that loop of feedback doesn't yield fruit, I'll continuously express the things im interested in, why Im interested in them, and why I think those things benefit everyone and the game.

#

I dropped from this conversation for a couple of days for the same reason and came back to say most of the things I said before.

ripe storm
#

I agree with Higsby and I recommended that this thread get locked. The dead horse has been beaten to a pulp, every possible angle for limiting or not limiting refineries has been discussed, and the poll has concluded with a clear player sentiment.

fierce abyss
#

I selfishly see an opportunity to fix an issue I personally have, while also fixing the issue itself. When I expressed decluttering OT with a Grand Refinery the other day, I get a few lil upvotes. I just want to see my home again. I can't find my house anymore.

ripe storm
#

With how massive this beta is, the more facets of this beta that can be considered 'closed', the better

naive widget
#

All in favor of keeping Ceri homeless say aye

median viper
#

you could always place them far away

rare juniper
#

Aye

fierce abyss
median viper
#

my OT is spread out over like 2 sq km. then the problem will become, tho, that you wont want to move it ever

fierce abyss
#

I move my OT constantly. I'm nomadic. <_<

median viper
#

yea. we need a higher range for building placement & 1-2 aux wayvessels (only one active at a time) imo to fix this kinda issue

fierce abyss
#

But, my point is that if Refineries are being changed, I'd like to see this general change that I feel would both improve Refinery gameplay, and also improve Origin Town quality.

pallid crest
#

I think you’ll be hard pressed to find someone that wouldn’t prefer a grand refinery. It just might take more dev time than NF have right now

fierce abyss
#

Would it? Im not a designer, but removing Refineries in favor of a single large Refinery seems simpler than placing limiters on account wide Refinery usage. Though I guess said limiter has already been made.

#

Perhaps some difficulty comes in from spriting a new building.

static blade
#

Even it its "only" say 4 hours, its not worth the time spent currently when the proposed system fixes the main pain point

violet robin
#

I'm fine with 10, I'm afraid of a grand refinerie issue, when we ll all be happy until someone figure we can build one per area

#

Jk

fierce abyss
#

That's fair. I'm gonna lobby for it though. I think for many players, it would be worth the allocation of time vs other tasks of the same effort.

violet robin
#

Tbf, it was exactly the first message sent on the refinerie thread, one and a half year ago I guess 😅

fierce abyss
#

I make jokes, but my inability to organize the absolute cluster $%#@ that is my OT is a bigger pain point than Refinery exploitation. And my autistic mind sees a two birds with one stone efficiency situation and drools about it.

median viper
fierce abyss
median viper
#

its crazy time efficient

mortal jacinth
#

No sense rehashing it over and over and over again.

violet robin
#

Don't get me wrong I agree.

#

But a grand bakery would be clutch

fierce abyss
fierce abyss
mortal jacinth
#

That's not exactly how productive conversations work.

median viper
#

Grand bakery skin for grand market?

#

yes..

#

grand market already looks good tho

#

can we bakery the smith?

#

or just add a bakery decoration building

violet robin
#

That being said, thank you for all the talk here ! It hasn't always been easy, but I hope the results will be a + for the game. Sorry for those who for some reasons I can understand are a bit sad about what may happen, it should not stop us from loving this wonderful game ! 💜✌🏻

fierce abyss
#

It often is, though, when you're talking about a "town hall", almost political style of conversation like this. It's how democracy usually works, by drumming up support for what you believe is a better solution to a problem. That support often comes from repetition of an idea, and the ability to push back against scrutiny against it.

#

Because, I(almost) guarantee you that if every single person who entered this conversation just said "I want a Grand Refinery", Odie would say "okay, they really want a Grand Refinery" and it would become a much higher priority.

river inlet
#

@valid shore did you see the grand refinery idea yet? I think it would solve all our problems @tepid meadow told me about it

#

can we get a new poll that has grand refinery as option 1, and continue to debate in the thread as option 2

dapper dagger
#

Not that I love refineries as I think they are way too exploitable the way they are now but placing too low a cap or removing them altogether is one more step in hampering any sort of casual progression that doesn't involve pounding content. For instance, just placing a hard cap of 10 on them actively hurts people who want to use them to grind up excess common mats. If I only get 10 per 12 hour period, it discourages me from grinding up mithril and encourages me to grandmarket grind for greens and let the mithril pile up. if a simple cap is the answer we get, I'd rather see it moved to you can only refine so many points worth of mats per 12 hour period. And yeah just merge it to one OT only building at that point.

fierce abyss
dapper dagger
desert zephyr
#

Imo you absolutely should need to "pound content" in order to progress. You can still do that in a casual way since the base game becomes very easy at a certain point

dawn ore
#

Please yes, just 1 building to recycle materials, I beg

#

I grow tired of putting materials and retrieving those recycled, 8 times each cycle, twice a day

#

I just gave up, because I already have to remind myself to collect my mnemonic and settlements rewards

#

And god I forgot them despite the amount of settlements I captured

#

Even if I play daily, I don't remind myself to push buttons to collect rewards, because it's not the fun part of the gameplay

#

Ideally, I dream of an update the game auto-collect when you connect for the first time in your game, like how the old territories reward worked

#

and where the refinerie(s) auto-recycle your most abundant materials

#

The real question is not "How much refineries can I build and use ?"
"What is the most balanced amount of materials you can recycle per day ?"

#

Having an infinite amount of refineries means an infinite amount per day

#

That means you could buy and recycle as much materials you can as long you keep gold, which you get as much as you breathe air.

#

Being a material generator doesn't seem to be the intended purpose of refineries

#

Through your journey in Orna you'll accumulate many, Many, MANY ressources :

#

That why the refinery was created, to purposely transform your less used materials to more used ones.

#

One by area, to force the player to explore and build those refineries and playing to other content during the travel.

#

However, some discovered you could group refineries by using the Origin Town relocation.

#

With ALs burning tons of mats, you needed a way to get the rarest materials without destroying KOrns or doing specific dungeons tiers by doing it with some specific tiered alts.

#

Refineries were the best solution at that time.

#

Then the guilds were introduced, and OT relocation cooldown was reduced from 6 to 3 days

#

I feel that's where it started to become out of control

#

You could get way more materials from your contents and you could stack up way faster refineries.

#

And then Grand Market just gave the infinite material fuel for Refineries.

#

In my eyes, the best way to balance this is to find/calculate the average material you get from content per day

#

And/Or force refineries to only recycle the most abundant materials and not let the players choose high quality ones because it will give more mats.

fair parcel
#

If I understand it correctly, the refinery is a net loss.

fair parcel
wispy heath
#

It is a net loss. But you put in useless materials and you get useful materials. It's not that complicated

#

You eventually run out if you get no materials from anywhere else

dawn ore
#

cough Grand Market cough

wispy heath
#

Which isn't true in a world with grand market - but even that aside, stuff like Roosts and Battlegrounds, or even just normal boss dungeons are rich sources of common sup+ materials

#

Such as dragonite, draconite, baldur, lyonite and ortanite.

dawn ore
#

At least they have a cooldown you can't bypass

dawn ore
# fair parcel

Actually this reminded my of the point system behind rarity.
Maybe instead of 120 materials, you should just fill 120 points equivalent of materials

#

It would refocus Refineries' purpose from Mat generator to Mat recycler

#

since no matter the Material you choose, you'll get the same amount per cycle

fair parcel
dawn ore
#

I don't think so, plus it's not what the messaged you transferred says

fair parcel
#

Sorry, English is not my native language, so you mean putting 60 green mat and receive 60 different mat?

dawn ore
#

The formula is : amountStart * matPoints / 2 = amountEnd

so it's 60 * 2 / 2 = 60

yes

#

A Refinery can hold up to 120 materials

#

be it quality common (uncolored), uncommon (green), rare (bleu), legendary (purple)

#

What I suggest was to change 120 materials to 120 value (or points)

#

You could recycle :

  • 120 common materials
  • 60 uncommon materials
  • 40 rare materials
  • 30 legendary materials
#

in the end, you'll always get 60 points equivalent of materials

dawn ore
# dawn ore

With this change it will make sense to focus the materials with high amount regardless of their quality, instead of focusing the higher quality and amount.
Better serving the purpose of Refineries as recyclers

fair parcel
#

yeah but ortanite is plenty being able to recycle 30 of it per refinery will be painful i guess

dawn ore
#

Yes with this change it will slow down the recycling of colored materials.
With 10 refineries, you can recycle 120 * 10 * 2 = 2400 materials points per day
So it will be equivalent in materials to :

  • 2400 common
  • 1200 uncommon
  • 800 rare
  • 600 legendary
fair parcel
#

I think I prefer the old system bc I have more ortanite than stone

dawn ore
# dawn ore

If I take my materials for exemple, to completely recycle :

  • Wood, it will take 30.82 days
  • Baldur, it will take 58.11 days
  • Draconite, it will take 67.35 days
  • Ortanite, it will take 53.92 days
#

however with the amount of materials I gather through contents, I think you'll need to increase the number of refineries or efficiency

#

And I'm not an hardcore player, so yeah

dawn ore
fair parcel
#

86255 ortanite while I only have 50773 stone

#

I mostly do 5 towers a day and some counchable amity

dawn ore
#

with 10 refineries in the current version, it'll take 35.94 days to recycle

#

with my version, it rises up to 143.76 days mimic

#

you have a rough idea of how much ortanite you gain per day ?

fair parcel
fair parcel
dawn ore
#

well if he listened to me then he should regroup every refineries in one and instead of equivalent of 10, maybe making the grand refinery equivalent to 20 normal ones.
Wait the return from beta testers and then adjust

#

Easy no ? mimic

fair parcel
#

ok i change my mind, pls Odie, listen to this brilliant mind
But from what I can see, we wont get anything worth more than 10 of normal refineries

#

Just want to know, is there a guild system in everyone's mind that outshines the shops-refinery loop, excluding the Grand Market?

slate ledge
#

are the refinery changes fixed or is there a chance it could be increased or balanced by some other way?

dawn ore
#

You litteraly farm ortanite and proofs that have a high value of exchange

#

But first, it feels a little more deserving

#

Second Anguish will get reworked, and we don't know yet how difficult it will be to farm proofs nor their value of exchange, even if Odie said it will have an even higher value

dawn ore
fair parcel
dawn ore
#

it is an estimation

#

For my part with BeoA Cactus and AL51, I need 1 hour for 10 dungeons

#

But I could do better if I had better equipments on my BeoH

fair parcel
#

Brye said he couldnt manage 40 ref reliably before gm, things could be different if Odie hadn't released grand market at the same time as guilds

dawn ore
#

That's an interesting reference

#

Knowing its insane ALs, we can consider him an hardcore player, and what he needs to stay competitive

dawn ore
#

it would recycle entire piles of materials in weeks

#

for me, since I don't play as competitive as him x)

fair parcel
#

Without gm, guilds could have made shop-ref phase out just enough to drop grand ref and some limit to shops, since there was nothing to do more than doing dungeons before guilds, iirc

dawn ore
#

When some people have free slots in their refineries, they prefer to get materials from GM, instead of doing Dungeons, Towers, etc...

dapper dagger
# desert zephyr Imo you absolutely should need to "pound content" in order to progress. You can ...

Do you see any place in Orna for an idle baseline progression? I guess in many ways I mourn old Orna where you couldnt just sit in a chair and blow through content. Add to that that the ability to sit and play more time equals an exponential gain in power and not a linear increase in power. If you can only play 1 hour per day you likely only have time to increase 1 or 2 guild currencies. Whereas if you have time to sit and play 8 hours you can progress multiple guilds. Right now the refinery sytem is the only real idle game we have.

Like I said my biggest issue with this current cap is it actively discourages what was the original point of the building. Turning junk mats into other mats. Now you can say that Odie never intended for there to be more than one building. That may be true or not but it was also designed in a time where daily mat income was significamtly lower then.

Let me give an example, I run 21 refineries. I just grind up whatever materials i have the most of which is mostly mithril, wood and steel. It doesnt take much active play at all for me to grow my stockpile. If they put this cap in the way it is it will force me to do grand market for green mats just to produce a similar amount to what i do now. Its not a great solution to the problem imo.

pallid crest
#

Any chance we could get some input from the studio on the poll result and the solutions that will be implemented going forward? This thread is clearly taking a lot of attention from the beta and everything that had to be said has already been repeated time and time again

river inlet
#

🔒

wise kelp
#

We can lock the thread if the discourse is becomming too circular.
The poll gave us good info, as you all did in the chatter.

Thanks for engaging, we'll unlock this again later if there's any additional changes <3

hasty chasm