#3.17 Refinery Changes
1997 messages · Page 2 of 2 (latest)
Benefits of keeping refineries:
- The GPS aspect of walking/driving around collecting things is sweet
- Dopamine from passive income gains
- Mat/gold sink
Am I missing anything? Does the comparison help?
yea what? refineries turn time into kingdom raid mats. the more time or refineries, the more k.raid mat
Anguish 50 Boss Horde with chained shield is an idee clicker for me too
I think this is exactly why Anguish 2.0 has been getting worked on for many months, and is being beta tested now 😅
trying to reduce this to "yea well the entire game converts time to material"?
Refineries don't cost YOUR time
yes they do..
Sure u need materials for feeding
It's seconds per refinery. Not comparable
That cost a lot of time getting them
You get an extreme amout of excess common materials just playing the game
Which shouldn't even be a thing anyway.
I'm sure you spent a lot of time carefully farming for draconite or mythril
i do hit every dragon roost for dragonite
It is basically free to fill refineries by the time you hit t10
Wasn t too Bad for the last years to change
Refineries turn excess into the best rare material farm in the game
For essentially no cost or engagement
time > mats is the loop. refineries are OP. this is a nerf.
The initial setup is the only interesting part, agreed
I like that part of getting them
Once its done you just sit at home and get idle materials
See here
I Don t know if its that more effectiv than running 50 anguish Boss Horde
arguing whether theyre boring or not isnt the point tho
Yes, refineries are way more effective than every other piece of content. It's been mathed out
you don't have to, the guy who has all the data for the game does, and he said it is
woof. sorry to pile on
Whose calculated that, also recognized the hours spending in grand Marketing?
Refineries being boring for a majority of the playerbase is one of the reasons this change was made
That the reason nobody should have them
Semi-Simplified Refinery Comparison: #1369697245980786729 message
Yes and time in the grand market is way less than other ways of getting mats
But refineries are the real issue. Excess mats will always be part of the game one way or another. Hopefully a different way to actually convert them into something useful is created
They have an entire lore with Terra event that's against refineries as well and have a viable option to tie the mat exchange into that somehow
I'm down for something like that
Half the amount of mats u get out, and unpower this
People will just double the amount of refineries they use
That would just mean I need twice the refineries I've already amassed
But it is not more effectiv than other Things so u cares?
Stop the Grand Market refresh loophole, and let them. If they’ve earned that many mats from playing the game already, then let them burn them for less payout.
It's not like nobody has done the math. The even easier observation is that the more refineries people have, the higher AL they are. Players being players they're going to optimize things (equip the best equipment, use the best spells, and so on).
Certainly if refineries were ~20x less productive than they currently are, it might be in the right ballpark in terms of player time to reward. But then that begs the question of if this "gameplay"/activity is even something NF wants to support; if it's a desirable gameplay loop.
It is more effective, theres no cost or effort put into using refineries. They are quite litterally printing rare materials
Exactly. Making them less productive is the same thing that the current patch is doing
Well, I guess there is a difference. But as was pointed out, the gameplay is not desirable
.
Anyone arguing for “making them less productive” just wants to keep exploiting using them and is okay with doubling their menuing
It's still "free" materials for basically no effort, and would still incentivize you to get as many as possible
Repeating myself a bit: NF has never commented on if refinery gameplay is itself a problem. Many players have (and some have said that they enjoy refineries), but the studio hasn't made that claim.
What is getting by effort These days in orna?
But birb literally linked to Odie stating the studio can't be proud of it lol
Mass refineries do not represent a fair effort-to-reward ratio compared to other parts of the game, and are not really a progression method that we can be proud of, as a studio.
You can read into it that NF doesn't like the gameplay, but this argument is focused on the "effort-to-reward ratio".
Eh I can see it both ways
Anywho
Given that they've had four years to outright delete them if they thought they had zero gameplay value, and haven't done so, it implies that they see some value in having refineries stick around.
I thought they were more worried about the communities reaction
- finding a good way to balance it
I think I made this a bit ago but what about a system (grand refinery?) that you can collect "tokens" instead of the actual refinery. You use the "tokens" on the grand refinery and it ups the capacity by so much. It gets people to travel still and people can still build a refinery while it allows NF to control how many actual mats it produces by soft or hard capping the tokens required to upgrade
Like instead of building and dragging, you get a fancy currency to upgrade your refinery to not game shattering levels
Five years since they were added (originally to solve the "I want pure waterstone and have waterstone" problem of 2020 😆), four years since ascension was added and players worked out that refineries are easy/the most efficient material source.
And then whenever the "orn bonus scales with quality" change is, where ascensions became only locked by materials.
And then grand market added afterward, freeing up the last vestige of pve gameplay.
It's been a very long history.
And to whit, in HoA when they had an opportunity to do a clean redesign, they limited refineries from the outset.
Introduce "refinery" collecting to the travelers guild of some sort. Guild could use some love outside of "mons"
That history is helpful in showing why the grand market is not the actual issue lol
Yeah this topic isn't... new. 😅
I wrote this in January 2022, during a "2021 retrospective" exercise:
The most important addition from an endgame perspective was the Altar of Ascension and the related Refinery building from mid-late 2020, now risen to extreme prominence. It's been talked about a lot, but nothing has changed on the ascension front since initial introduction 8 months ago. Very many endgame players have worked out that creating and spamming refineries is the key to ascension, and very many endgame players have opted out of the system instead. What could have been a key endgame content loop of sending people off on directed quests for various materials is instead a content loop of menuing on a 12-hour timer, as well as a building minigame of walking refineries back home one at a time from the hinterlands where they were originally constructed.
I feel that refineries should get the kibosh as soon as possible. Making a building menu the best source of endgame progress instead of defeating enemies, exploring the world, and other engaging activities should be a cause for concern for retention. As the refineries are made less efficient, those engaging activities should be made more efficient to match to keep the overall progression rate similar to where it is now.
When we eventually got Guilds and guild shops (with materials), I thought for sure that would be the time for NF to finally nix refineries for good. 🤷♂️ Anyway, life goes on.
Yea, guilds were definitely the moment when they HAD to go, guilds feel like the perfect replacement for them
Now a subset of players has gotten used to using both methods at once and reaping insane results
Some people like op things but its not always good for the game
I’m all for nerfing their effectiveness (and locking the Grand Market refresh to once a day….there’s zero other reason anyone needs to buy hundreds of copies of a piece of armor), but a hard cap still just feels weird. It would be like saying that Anguish dungeons are too lucrative and therefore you are only allowed to run 20 per day, instead of just tuning the rewards down.
I would agree with you if your time was being committed to refinery grinding
Anguish dungeons require gameplay + they have a cooldown which can be bypassed by traveling. Which is also another core part of the game
There is no real time commitment to refineries besides a few minutes twice a day
Putting a cap on that seems appropriate
Let’s put it like this. There are people with over 100 refineries in their OT. If you have 150 refineries, using Knight’s method posted above, you get the equivalent to 100 Ang50 boss horde dungeons every 12 hours. That’s insane compared to how much time you’d have to invest to clear that amount of dungeons
Cap needs to happen
i catn heart react to this for some reason so heres my 
I did it for you
And refineries have 12hr cooldowns, require materials that you get from gameplay (after we lock the Market), and are fundamentally about traveling to new areas to set up foundries.
buffing other material gains like guilds (and making some guilds profitable in the first place) would make the refinery nerf or even a deletion much much more feasable
like getting cort, avalon and rore is painful. really, really painful. Either you just suck your kingdom out or its taking a WHILE.
i dont see a reason cort costs like 10 times more then ancient stone, both are equally hard to get.
The materials you get from gameplay is still way too much to justify it. Plus the refinery cooldown is bypassed by having no limit to the number of refineries you can have. Also its not engaging, you just menu for afew minutes to get returns that would take hours of effort.
For me it is. I run dungeons, hunt specific enemies for materials, and then put those materials into refineries later.
You hunt specific enemies for materials to put into your refinery?
Instead of hunting for the materials you need?
How does that bypass the cooldown? It doesnt matter if 1 or 1000, its still 12 hours.
Do you sit and wait watching the refinery screen
That didn’t really apply to the dungeon-cooldown example either…
I don't really know what point is being made by cooldowns; refineries don't have cooldowns. They are always producing
Can’t really control what spawns nearby. But going in a Dragon den is more useful than a Beast den if you have options, yeah.
Lets say it takes you 5seconds to fill a refinery, you fill 1000refineries in 83minutes, after 12 hours you get over 700 anguish 50 dungeonz worth of loot for 83 minutes of effective playtime. Also who finds menuing for 83 minutes fun, if it was build making sure but filling refineries does not require thought
Sure yeah but that's just what running dungeons is like. You are playing the game and getting mats
You don't need draconite to fill refineries
I just put in the highest superior item
That's just because its a difference in tiers.
The same as how gold and orns cost for things go up as you go up in tiers.
The same as how Guild EXP becomes easier to obtain in almost all guilds as you go up in tiers.
My gameplay does not revolve around refineries, they are just free progression
If you don't play often enough to accumulate mats, you may have worse results with refineries I guess. But that does not mean they aren't OP
Just means you are gaining progression for minimal playtime
no, 1 or 1000, doesnt matter.
while they are producing, they are producing, but you have to wait for it to finish producing to get stuff. Its not instant.
i would respect that, if ascensions actually cared about that too, but they dont. :(
It litterally does, each refinery reduced your item refined per hour significantly until you reach the point you are still filling refineries when your first ones are done refining
And thats not accounting for the fact that if you arent at that point yet you arent even playing the game while earning those materials for free
i dont think anybody built 10k+ refineries
buying/grinding the materials to fill them costs time too, its not free.
Thats not the point, the point is additional refineries reduce the effective time to refine materials
It is pretty free. And its a terrible gameplay loop im my opinion
that is correct
honestly its not worse then towers. Yes its terrible, but in comparison to the next best thing its more entertaining
It would take about that many funny enough
Once i got my mirror ic an see if ang 2.0 becomes a better alternative which i would love
i need a minute to fill my 20, so about 10k seems fair as you will get slower once the arthritis kicks in if you do that for 12 hours a day
If you hate pve content what do you do in the game?
If someone is saying Towers are bad in here thatd be an insane take
Please keep the elitism away from me. I didnt say that. If you run out of arguments, be an adult and dont get personal please.
Idk what you mean by this tbh. Refineries don't produce the materials instantly, sure... but when you fill them you don't have to do anything else for 12 hours before you gain all the rewards.
This basically means my time invested (a few minutes or less than a minute) gains me the mats. That is way, way more time-effective than anything else
not bad, but unfun. Absolutely no enjoyer of having to fake walk in a GPS game
Didnt sound like elitism to me
Need more randomized groups and less puzzles, but different thread.
No I am genuinely asking because I want to know like what part of the game appeals to you.
it was assuming, and bashing me for something i didnt even say, to make a point that didnt exist, so i had to defend myself.
all the "walking" was eliminated its just TPing between rooms.
which is definitely an improvement, but not a solution IMO. Its just opening the map, waiting till it finishes, mentally arranging everything from the top end of the map screen to the places it belongs to and then tapping to get there. I dont see why its not condensed onto one screen. But thats a different topic
Towers imo is some of the best actual gameplay Orna can offer for the past 2 some years. Actual skill related to it, lots of variety in it over time. Quite a bit to sink your teeth into compared to most the mindless slop we have rn
I can see your argument and all ill say is I like these aspects. It allows skill expression and to me thats one of the biggest missing factors in this game. I liek the movement an dlearning tricks to puzzles and working off your key economy all while having your build prepped etc etc. Suppose its just not up your alley kind of deal which is fair.
I also enjoy towers quite a bit, though I think that's a bit off-topic here
I do think the fighting in it is interesting, i do not appreciate the RNG of the buffs, and the fake walking... or teleporting, same thing, fake movement in a GPS game... but the rest of it is fun. The augments are a good concept, celestial weapons rock, tower pets are nice, visually towers are pleasing, titans are fun to kill, and the way shards are distributed seems reasonable.
(Oh also i forgot the puzzles, they are fun too)
Thanks, you re right. I will try party play ^^
But you think thats worse than filling refineries?
I genuinely think there hasnt been a single worse thing in terms of gameplay/progression balance then refineries. 0 gameplay, 100% chore, 100% meta progression. We have people in the 100+ AL tier with lower stats then fresh T10s
i think the loop is less satisfying once you reached the point where the walking becomes a nuisance, and nerfs the fun of the other aspects.
Refinerys are one big nuisance, but its pressing 4 buttons and moving on.
i dont think the concept of towers is bad, and it got improved by a lot. I just dont think the aspect of fake movement benefits it in any way
Goudine clearly doesn't do enough party play 
There is no skill or effort, or gameplay. Thats literally a chore. The "work" refiniries require is akin to jobs you could work lmao. It is horrendous and even those who abuse it often hate that they have to to stay competitive
Commense the suffering 
i fully agree to that statement.
And you believe filling refineries afew times should give equal value to running a tower for mats? If so I cant really argue with that its just not a very common opinion
even if you may want to say you dislike other aspects of the game I dont think that bolsters a defense of refineries at all. they should 100% be removed.
i dont really think refineries should outweight that, but its a gameplay loop like any other. If we talk about fun purely, i would prefer refineries over the execution of current towers - not concept. Tho with what anguish 2.0 brings, dungeons are getting more then buff and onetap, and raids stop becoming speedruns, potentially, so there maybe be some actual diversity and i can enjoy other things then towers again.
what i love about dungeons and raids is - you go in, you fight. No fake movement, no selecting more fights, no menu this menu that, just... go, fight, leave. Its beautiful. And anguish can provide exactly that
But if refineries can outperform a tower in seconds and youd rather fill refineries than run a tower, isnt that a problem with refineries?
it is! And i think it got misunderstood, but im not against fixing that problem. Im just not for fixing it without giving us ways to catch up, by making other aspects more rewardable (and finally fixing ascension material cost beeing indiscriminate while guild costs arent)
like if you now make the high mats less expensive, catching up is way easier, and since Anguish actually NEEDS the AL, it makes more sense then ever making them accessible without turning the game into FarmVille
I did it, Knight to, and some more did also. It's not even something you can compare. It outclass by a huge margin the mats/time. By a HUGE margin
I think you just need to consider objectivity v. subjectivity here. Refineries are objectively poorly balanced and tedious, on anyones scale or measurements. Its a poorly designed and implemented system that promotes unhealthy gameplay and improper balancing.
Towers, however, arent. Lots of people like towers and play them alot entirely out of fun. Persoanlly I have viewed them as my enxt to only reason to keep playing this game for years now as Ang Towers have been the only semblance of real gameplay for a minute.
Meta progression in terms of ALs and such(may even be ultiamtely much less important post Ang2) but is also NOT an indicator of if something is good or it should stay. Thats like saying if Odie added a pack of 500 of each mat for 50 dollars it shouldnt be removed because nothign else allows you to progress as fast.
I very much misunderstood that, but keeping refineries unerfed isnt a good way to go about making als acessible
Also you dont need to start anguish at lvl 50, even at low ascensions there is content in anguish
to be blunt anguish is changing so most of these conversation points are irrelavent tbh.
I am surprised that there is this much typing about refineries. There are many catch up mechanics in Orna over time.
And hey would you look at that the anguish change is in beta right now guys don't you want to go test it?
please?
And finally a change that players didnt like is happening
IOS
Lmao
Im so glad this chat was made
you got some money for my testing 😏
I would be really interested how u calculated or compared the two methods and not because i Don t believe u guys
Just goes to show how much an outsized impact this silly little building has that a change to it drives more discussion than gigantic guild reworks and new systems. 😛
Fr death to refineries
Sorry Ive been inactive on the thread for a few hours, just been emptying all my refineries.
Those who abuse refineries dont really "play" the game anyways :) Heard they have a "friend" who does it for them!
No a Real calculation
Like the fishing earlier… too soon to discuss about what those people do with « friends » 🐶
Good point ill brb in 2 hours so I can fill my refineries(stimulating gameplay that doesnt make feel like uninstalling every click)
Well goudine is here, he can grab the actual math. Man loves hating refineries. I don't have it on hand, but this has been done plenty of times, by many people
For Exemplar 21 of the materials u get back in rafineries are the one u can byu in grand Market and are totally useless
hahha lots of people with dedicated friends who can endure the most broing gameplay for hours on end and get them 100s of ALs all for free 😊 what nice people
Yeah it’s convenient isn’t it
If I had such friend I could finally reach that AL50 🫠
i get your points.
I also dont think the refinery system is good, i just think we should get a catchup mechanic to have a chance to compete again with those who abused it. The ranking system is fundamentally broken in its weighting system, so i dont really care about that; its mostly just about putting in more effort should reward you more.
Thankfully, the people that calculated that excluded those materials from their calculations
And the rest aren't.
The math involves grabbing all possible refinery outcomes, discarding the irrelevant ones (but keeping in mind they still get dropped), then grabbing the spread of all other materials, averaging out their proof weight, and comparing it to the proof output of a dungeon
Yes that is a real calculation
You can read the full methodology and process in Cade Labs
It is a very long thread there
With the way progression works, youll never catch up. People who played longer will always be ahead regardless of what you add.
1 ANG50 HB dungeon takes anywhere between 1m and 2.5m depending on your class of choice, and gives 15 proofs.
The referenced math says that a refinery filled with famed materials gives roughly that many proofs worth of materials.
Thanks for letting me know
That thread shows the materials I excluded, all my formulas used, and methods for determining value of activities
Edit: Cade Labs https://discord.gg/YPUdr4eaE5
Very good read, btw
I've been holding off on rejoining Cade Labs because I know as soon as I do I'm gonna want to start testing and maybe even writing stuff again, and my irl isn't gonna leave much time for that at this moment - but y'all are tempting me
I don't share the thread too widely because it is literally a thread about optimizing the fun out of Orna
For the sake of science 😆
Grk showed me that thread and blew me away with the info
that did happen the moment we got the alter of ascension tho, in the state it was :C Refineries were just the most convinient way
And that thread explores the best possible ways to play only aiming for Ascension
It isn't the silly little building to me. It's the constant nerfs that keep happening and I find out about it when it is announced as an upcoming update and then destroys one build after another, or like area Duke and destroys years worth of work on hitting those spots just to do it all over again... but different. Maybe we can focus on little stuff like this when I can access in game chats, run dungeons without getting frozen in floor (especially in party, every floor), find my friends in game, etc.
constant nerfs that keep happening
We must be playing different games 😅 Genuinely don't know what you're talking about.
Nerfs in Orna are like a snowflake in July.
Need. infinite. Power.
:)
they are rare, they always hit hard, and are often shaking the meta deeply. Tho they arent often!
The answer that thread came to is hundreds of refineries and running towers; buying Diluted Mnemonics with tower shards.
Assuming this is true it doesnt mean nerfing refineries isnt for the better, when change is implimented it can be damaging at first but still be good in the long run. Also did the old system actually ever give decent rewards?
Or you are a bit oblivious to it. Builds that have been nerfed, GSA, GSA, Heratic (kinda sorta), Area Duke, and upcoming nerfs SS/CS, Crit Builds. Off the top of my head.
you can still do the old territory control system, and i wouldnt say losing the rewards it gave was a loss, those where for me with over 2000 territorys, about 10 seconds worth of horde boss a day.
The dukedom system wasn’t touched at all? It still exists exactly how it always did (it just stopped giving a pitiful amount of gold etc)
Some rewards were litterally double digit orns per month
If you saved up for a couple of centuries you could ascend once, maybe.
After everything is bought in Conq, I would say my Area rewards were pretty good. Just couldn't get HoC, skin packs, or specs.
AL being an exponential system is inherently meant to be easy to catch up. In terms of catching up to refineries, no lol. Broken mechanics cant be normalized, I was someone who avoided refineries and only recently built 100+ that I barely use. I could complain to catch up and be compensated for the like 12+ hours I spoent moving all those refineries but just no.
They need to be gone and burned away and crucified and exorcised ASAP and nothing of its sort should return to the game.
Judging by the speed that 53 High Street ascends, this is accurate
As you asked for some specific calculations, caped mats rewards from conq guild is about 20ish refineries (filled twice)
He has a ton of land but is super easy to kill.
"A ton of land" is all that matters for rewards
Theres a cap for conq guild mats?
And it ain't many rewards
i agree to that, and im certain anguish 2.0 will replace the content gap for profitable content (Yes, since we only really have towers and anguish horde boss, it was one of the major content aspects to progress... which sucks)
Plastering your face across the land is all the motivation I need
Soft, but a really hard soft
Yes, that's 2k random. Nearly same as what I just said for ref
blessed be the day we can get more then one shrine, item and othersoul drop per collect, even with diminishing returns.
More monster aspects for the monster aspect god.
I wish conq didnt favor big low population density areas
How does it?
you go get a lot of random territorys nobody contests, you buy a repair every 10 days, profit.
low pop is awful man. I have like noone around me so I have like 0 interactions with it. I lose a handful of territories every couple of months. And dont feel like conquering my entire states worth of settlements to get the same rewards as higher contention folk :(
Isn’t Conq guild discussion a bit off topic here?
I cant own my own home town without it being taken with a week max if not litteral hours
It is probably the closest example of a "healthy" gameplay alternative to refineries
dream scenario
What about just sending the SS from 2 years ago with a dude with less than 200k boss kill and 276 AL and close the thread ? 😋
Contest gives a ton more rewards and settlements outside of a certain radius give basically nothing. I lost 1,400 the other day and dropped me only 1 proof and nothing else.
i still wonder how the system works indepth... is there a link to a deep explaination?
With the 250 land I own I get 400mats a day with 16 proofs TwT
try to pop a repair (all settlements back to fresh capture) your rewards will SKYROCKET.
also after you did that wait like an hour before you collect tho, to be safe.
I do every Monday.
thats 7 days tho, it lasts 10 :o
I have plenty to use the Upkeep and don't want to forget. Lol
Rewards are done with a heavy curve, so if you have tens of thousands of settlements losing 1400 won't matter.
Having a high contest settlement for any type of reward also boosts that reward heavily (only once per reward type though)
🤷♂️ by the nature of next to no players around and especially any players who can compete with my gearing/ALs I have nex tto no interest in the system or its mechanics sadly :P I only really learn the stuff relavent to me
i just wanna know if taking lower tier spaces multiplies the reward or if beeing in there in any seat is enough for full rewards, mostly.
or if just your tier space matters aka T10/11 for me
This is my primary play area, but I get around when I can.
ahh that I do believe ik. Higher tier spots give better rewards but every added seat will increase the rewards you get and obv highest seat decides what rewards. Ideally you always wanna take highest seat and choose best reward available then work your way down as they reward increase is lower and lower as the tier drops.
I think lol, I am not the ebst source of Conq related info again as my interest in research has been minimal
that means i need more beo equipment for low tier
From my understanding, you just need one seat per. I still try to take all when I can.
Depends on quantity primarily. By the nature of having a ||hard|| soft cap if you own LOTS of territories then spending your time on the much less rewarding seats arent worth it but for someone like me who doesnt travel alot/dislikes being on my phone when I do travel, its better to take all the points I can when I can
I went high pet/summ on OS, just getting my crit/att/mag gear out of shop and will df and test it out. The pet/sum OS hold up well for def, but it's very slow on att. Also, status effects are good to have available and immunity.
Mostly went that route because that was the old gear I had and the early playstyle I was familiar with.
I've got the first part down. Struggling with the second lmao.
Area Duke rewards were based on other players traveling through that area every 30 days. If it was all backroads and easy to get but no players ever traveled through there, rewards went away. That's how Odie described it to me.
I'm pretty sure that's not accurate, but if I'm wrong I would love to see where Odie said it. /gen
It's been a while. I've come over to the maincord only a few times to engage. The last was over area duke.
Yeah thats what i was aiming for too as its just so strong and easy to execute
That is more or less how the old territory system worked.
buy the item for 300 that resets the stat decline, and for 10 days, all territorys give rewards like freshly captured.
it sets my rewards from 250 mats to about 1000
Yeah, my issue is that I own just about every territory near me and only get 5 or so nearby territories taken per week - so my Proof of Conquering income is 99% from RPS
And I can't do 60 RPS per day, usually
So, the cost of Upkeeping every ten days, is more than my income
But that's a conversation for a different thread, lol
i should go hiking again, when summer comes i will get my bike and be a menace to ornaciety again.
what if refineries were attached to territories/settlements?
30 you need
also rewards diminish over a few days
they are not gone in an instant
that would require me to sit down in the subway every day
You need 30 RPS wins per day on average. But you win 50% on average. So you need to do 60 RPS per day on average to maintain upkeep, if that's your only income (or close to it).
and is moving in a GPS game bad?
Every person that hits me, I AR them and encourage them to hit me. I'll drop gear if I need to, so they can hit me.
lmao, I'm wet paper as it is
if you dont put in effort to get a payoff you shouldnt get payoff, simply as that. Stagnation is the death of progress.
sitting in the subway, in a train, or a car, is not really something that should be rewarded. Actual activity shout.
Welcome to summoners rift
I main Deity, believe it or not
I just use a very glass-cannon build in PvP
And I'm still level 232
So, any reasonable t11 or even high t10 will cream me
I can beat them, but if they want to smack me back they'll have it easy
But they don't smack me back much lmao
I would say commuting is fine but car play is not. Then again attaching refineries is not what would make settlements unhealthy because then they already are.
It is just an incentive to have more land uncapped which is cool "conquering" and to be a landlord.
Plus it's better than alt conquering a few places around your home and call it a day for max cap rewards.
GPS content in the GPS game that actually rewards you would be great. Since anguish will make dungeons etc go longer, you potentially need way less dungeons in the same time, and therefore the only aspect of traveling around that is rewarding is gone.
Tower floors are too unreliable and too rarely on 50 to be considered worth it by me in that regard
I would LOVE more GPS gameplay in the GPS game.
Iirc orna was partly made thinking about people having to use public transport to join their work place
still it shouldnt outclass walking/biking by a magnitude of wtf
There's a whole path of the new anguish for world farming
Ive noticed those with regular commutes often dont know this but commuting is more location based then some think. Where I live is much less urban and as such like the only bus we have even close that "commutes" is for elderly to get out of the house lol. I hate refinieries exisiting in any form ofc so I hate it on that basis alone but see alot talk about things based around commuting and just want to voice to others that for people like myself this is nearly impossible and I could only parrot it by having someone drive me around all day lol.
which im really excited for. Tho if theres nothing added to it its just killing bosses and killing the mobs that infinitely spawn around you, which isnt exactly something i cant do otherwise
It'll add a nonzero amount of added challenge and rewards to something I do anyway. Even if it's not much, it's better than zero and that's enough for me.
Currently the most engaging thing i remember from beeing T10+ and moving is having to not enjoy my walks to pick up the mats that spawn every 100 steps 
the last time i world farmed was halloween. I wish there was more to it.
the random event zones are a good start
Boss doesn't respawn as quickly, so it's still something. Even if it's not needed to move to enjoy the game, I enjoy it way more when I walk/m on a bus, sub, train (except when network glitch !). Agree some more gps things could be added, some things have been done about it and I guess they ll keep working for it so I m fine 🙏🏻
I enjoy it. I like going for a casual walk, or riding a bus or train, and killing stuff along the way
On that note, see y'all later. Don't burn the place down before I get back, mmmkay?
same, it feels much better when moving, it feels... right. We are getting more an more couchable content - i do hope that changes eventually.
the nerf of refinery is a step towards actually having to play
(conq for exemple, and the last halloween event, I really liked it)
which from the current numbers will not be playable in an efficiency sense. the whole point of AL was getting better at farming in a farming game. like you do what you did before better, so more rewardsnper time spent. now al never makes you better, you just can access anguish+1 without ever reaching a point where you smooth sail through content which is supposedly what you want in a farming game. what's the point of progressing if I am never going to do anything better than before anyway? and from the numbers we see, it's going to be more proofs/minute at lower Ang, with some soft cap, because monsters HP scale more than we do and maluses keep stacking up. whatever that soft efficiency cap is, al above that is uniquely for show, instead of a permanent (no matter how small) improvement to efficiency. so you never catch up nor actually progress. which isn't fun for endgamers. some people will try to reach "very hard levels", but will they play hours per day for months there with no progress? suffering more at anguish 43 than 29 no matter what they do? I get the fun "pun" of anguish being a suffering to do, but how many people want to suffer structurally as the main game loop?
now al never makes you better
If you want Orna to remain as a farming only game, do not turn on Anguish 2.0.
It may not be a nice answer, but Anguish is just another guild and gameplay modifier, and it is specifically designed not to be just a farming game.
anguish 1.0 got nerfed to dust in dungeons and world by hp scaling. so even with that in mind ("don't use anguish 2.0), then the patch is the biggest nerf ever seen in the game by a huge margin to all gameloops
The explicit design of Anguish 2.0 is to prevent mindless farming and create decision making and difficulty.
Seems like there’s a number somewhere between “hundreds” and 10 that would be reasonable, if it needs a hard cap at all…
except tower I guess where hp scaled anyway already (unless it scales more now)
add raid build nerfs to that, how are people going to feel taking a multiple of the time to achieve what they achieved before? is that healthy?
There's a number between 0 and hundreds that seems reasonable, and 10 seems like a fine place imo
the nerfing of world farming alone in HOA is going to be a complete earthquake, maybe people here don't know 90%+ of players never do endless
I have exactly 0 things to say about world farming in Aethric, that is a different game
If Anguish 2.0 needs to do something different in HoA I do not care either way, I'm sorry
what about "just don't turn on anguish 2.0" but never mind your mammons now have 4m HP in dungeon anyway?
I can barely keep up with all the feedback and balance issues in this game
anguish 1.0 being killed is true for orna as well
you can not click 2.0 but you can't farm anymore as before, gl
Regarding what @tawdry hornet pinged me about:
The answer to the math was that the correct way to play Orna was to own as many refineries as possible and do the minimum amount of other gameplay that is required to fund those refineries.
This (hopefully) isn't how anyone actually plays, it's just the mathematically most efficient use of time.
It's also possible that Endless to farm orns probably funds you enough gold to maintain the refineries
Thanks for showing out the whole calculation Thing behind it, really interesting and well documented, i enjoyed it👍. but i miss the rates of normal mats, which i probably melt in more than the rarer ones. Buying only Green or blue mats in grand Market takes a lot more time, or do i missed it somewhere? Or is everybody Else accept me only Melting the rarer mats?
Buying only Green or blue mats in grand Market takes a lot more time
Go to the weapons and armor tabs and search "Draconian". You can buy hundreds of items then bulk dismantle them very easily
🙈 
And buying hundreds of materials is the part that enables the whole problem.
But we know refineries have been an issue long before grand market
It was an issue, as rewards was already ⬆️⬆️, you had to farm those mats to refil your refs but it was already something really debatable (it especially became a big thing with people starting alt farming).
Grand market + power boost (in all part but especially in endless for the ref topic) just make this ⬆️⬆️ a ⬆️⬆️⬆️⬆️⬆️
Cf. the huge AL/really low grind characters we've seen
About the grand market/drac thing, I would say it's duable to buy on average more than 1.5k drac/minute
Isnt it way better, as the turnouts are right now to just spam horde boss dungeons for orta?
I mean granted grand market is good for low tier and green mats, best you can buy is orichalcum which is green and t8 irrc
in HOA we fill the 5 refineries with ortanite
The less refineries, the more quality you should shove into it, yes
But if you have hundreds of refineries, filling them with ortanite isn't feasible.
*the fewer 🫡
You just shove the most qualitied "free" material, which is draconite
But the turnout is ho rri ble, again, the gameplay experience of refilling the refineries is what makes them "untouchable" for me, loading times are just horrendous even for most average gaming phones
Fuck, and I knew that, too.
Brb, going to whip myself
do we know how much people are abusing refineries that much?
Odie does, and that's probably all that is needed to make the change
would be somehow nice to know a rough %-amount of the higher playerbase
it's not abuse because the game allows is and there is no rule violation or game intent violation we shouldn't mistreat those that used them when it was available
still it's good to nerf that
Issue is ability to use more than 10, way more than 10 refineries. It's not possible for massive refineries use to maintain enough orta farm, or any other sup mats. So drac is the fastest to buy on gm, that's why gm increased by quite a margin the ref power : you don't have to actively farm to refill your ref = you can push for way more ref, and you basicaly don't have to play the game much, and theoriticaly - as Knight said - if talking about AL farm, it's... better not to play the game and spend as much time as possible using ref 😅
its mostly a nerf because some less people are something "abusing" on a hard way
well you need a lot of orns at least other than mats to Al to the moon
i think mats are much more harder than the orns
In Orna, mathematically all you should do is refill your refineries and run endless
that's usually the case unless you mainly do towers as your main game
If you run out of refineries to refill, spend that time collecting more
which is the "normal" way to Al a lot
farm 15k cort or realm and the next few AL again,,,,
If the most efficient way currently is the massively unfun buy-refresh-refill loop of grand market and dozens of refineries...? well if yea thats a massively out of the spirit of the game something im pretty sure has just gone unnoticed for lots of reasons, most of them being not expecting people to actually do such loops i guess
priedieus eve RyOne has been talking about it since "forever"
when someone is only doing this, than he is not even playing and dont hurt with his high AL 🙂
then conq guild happened...
Yes, nobody has claimed Brye is hurting anyone 😆
Sure i wasnt talking balance here nor that they are "bad" for doing it, i think its a loop that was known but it just got "stuck" in the muck of other priorities
And he didn't do only that*
Yes
Yes, Brye does play the game also. As far as I'm aware nobody has fully gone all-out on efficiency mode
im always thinking its a game, when someone has time to refill his 200 refineries for 1h or whatever per day and its worth for him, than spend the time, i would use it for different things..
The simple fact is that even for people who efficiency minded there's a level of un-fun that's too far
According to some SS long ago, some did 😅
Yea we seem to agree, if i had the "resilience" to run that loop i would
Yeah, I know some people did have wayvessels set up where the only thing they could see were refineries to max VD
But again i even hate running buff loops for endless so... 
the time to farm them all togheter on a place, omg
This was pre-grand market even lol
yeah i know...
i made it with a view refineries, not even that much, and its somehow really timeconsuming to build and drag, so a lot of effort is in there
Overall I think it's a fair change and a win for the game, and tbh the community
Maybe not for my own AL as I will have to remove them again when it will be live, I guess
if they cut it at 10, than they can make a grand refinery, and a lot of people are happy and lucky
Yes I agree
10 simple buildings make no sence than
This is Residence Slander
Just built a "grand inn" at this point 
I would much rather have a grand refinery. With no limit to what can be put into it. Or, the bank idea I put out earlier.
All of this topic is brye fault
@silver wigeon !!! Lol
I like Brye, super nice guy.
I have to say, we may all have bickering back and forth a lot today, but at a minimum we are passionate about our beliefs etc. I thank you all for your effort in communication, regardless of the outcome.
Anyone knows if the refineries will be removed when the update releases ?
Just to know if the few players with 100+ refineries will keep their advantages over fresh players or they'll have to build the max 10 refineries.
They’re not being removed, but only ten can be active at once
Ooh, interesting, so it's like only 10 will be usable no matter the amount of refineries you have
My dear @wispy heath could you pin this, so others doesn't have to scroll to find the answer 😉
And no queuing possible
Perfection
Heyo, quick check, what happened to the refinery poll thats in the works? Is it still in the works or did i miss it?
Still in the works, stay tuned
I think it's worth mentioning that grand market/shop also represents an unfair effort-to-reward ratio, since the cost to refresh is trivial in the late game. It's the best way to farm dayleaf, nightshade, elstone with little to no cost.
With grandmarket remaining as it is, there is no way to suggest an alternative way to dump excess mat, as it will come down to gm and new system loop.
there is one way, but it requires the mat dump to only allow mats you can't buy in the GM
The difference is that all of these mats generally were always shoppable. The GM decreased extensive menuing by allowed you to do larger purchases. If gm was nerfed we would all just go back to refreshing normal shops. Why is there even a necessity to 'dump' excess mats? Just have a lot of a few mats.
Then it will make mat from GM excessive
Well i did mention shop alongside gm, but it should not be done infinitely even shop have increasing cost after each refresh, gm should be at least the same
Excess mat was the reason AL exists, to dump it for power, right?
Menuing through shop and gm is unhealthy gameplay though
10 refineries will be enough for a lot of people's excess mats
I think it was the initial reason but doesn't mean its the primary motivator at this point. There's literally no downside to having 'too much' of a material. I just don't see the benefit of suddenly assigning much increased value to mats that are considered 'free' right now.
That being said if all you're speaking about is a gold increase I think it would really disproportionately affect lower al players. I can reroll grand market all day I'm still gold capped.
You don't know how much gold you have! For all you know you could only have 1,000,000,000
Well considering I just cleared 3 iron blocks by refreshing 1000 times I think I'm at least somewhat safe
The game doesnt show u but u can have more than that
But you don't know
Odie how much gold do I have
gm and shops refresh should share the same fate as refinery, same menuing to get lots of mat with little to no cost
He answered when I asked on an all-caps wednesday, once
https://discordapp.com/channels/448527960056791051/905399265784913960/1291104405575303311
God damn, you got a lot of gm refreshes in you
So there is a gold cap then big enough cost should hurt
Could I suggest instead of having 10 refineries, to just have 1 with 10 upgrades increasing the storage by 120 per level ?
It's the same thing but instead of clicking 10 different building every 12 hours, you only click on one
It was suggested before and Odie sounded receptive, but this was probably an easier solution to implement immediately.
For the argument that not enough players know about the refinery "abuse", make a Refinery Master Badge that describes how to utilize it. Everyone already has equal access and we don't have to end scaling, but can allow only one shop to be used so it doesn't interfere with "real play." Just bump the cap up and make the refinery once every 24hrs instead of 12hrs.
Make a badge of shame. A badge with the number of refineries this player has built
Being as the game has gone from something you couldn't really sit and grind (outside of world mobs) when I first started playing to something that has evolved to you can sit and grind for as long as your fortitude let's you, I am not sure just simple capping refineries is an option I could get behind, especially if it's only capped at 10. I'd rather see a more holistic fix.
Being as I have grown to appreciate idle gaming with my limited time, I like that refineries are basically an idle game that allows me some slow progression towards my goal. It only provides part of what I need to and not anything towards Orns. So I can't ascend strictly through idle gaming.
However, having an absurd number of refineries isn't something that I think is great either. So my holistic solution would be to create an idle game system that operates inside studio approved reward levels.
I think that comes out to about 10 refineries
I was thinking about something that is more of a game system in itself. Not "ohh great you built 10 buildings one time, here's some free stuff."
I can get behind that. What about having to actually refine materials yourself through various different actions for different materials?
Like Draconite to Pure Draconite, you have to circle swipe 10x per 1 mat.
Or, X swipe to turn another mat to another mat.
Last I checked Fishing is not an idle system, it does not progress while you are offline
And, you fight Cthulu in fishing. Never fought Cthulu in a refinery or in Grand Market.
Ooh, could fight something in them though. Like thieves and bandits.
Voted '5' because '0' wasn't an option.
Voted 5 to create parity to hoa
I don't really care if its 5 10 or 15, as long as there's a low cap
That was the happy compromise from the last giant refinery thread, iirc.
The anti-idle hardline opinion of 0 isn't popular (increasingly unpopular as the years go by and people don't know what it's like to not have them); the delta between 0 and 100 isn't much different than between 5 and 100.
Voted 10 in current iteration. If there's a grand refinery or something I think a value of 15 is fine. I think it has a nice place as a catch-up mechanic but shouldn't be overboard and would prefer less menuing.
It is not a catch-up mechanic 😅
A catch-up mechanic would mean that refineries produce more materials the lower ascension the player is, or the lower their /playtime is.
Yeah maybe not the right terminology, but I think its okay to have a low/no requirement that gives you resources equivalent to what you would get from doing x amount of high level active work.
Assuming everyone has an even amount it certainly works in favor of those who don't have gear/al to do equivalent high level content.
As it stands: it's the most materials per player time in the game.
Both the AL0 beginner and the AL200 grinder are incentivized to ~only build refineries.
To the extent players don't do that, it's because it's mind-numbingly boring and people would rather turn a blind eye than accept it.
So in a limited scenario:
- beginner builds 10 refineries and fills them, then does AL0 appropriate content (non-anguished pve)
- grinder builds 10 refineries and fills them, then does AL200 appropriate content (well, let's just pretend ang1 requires AL200 and not ~AL20 😅)
The effort to fill 10 refineries takes up about a minute of each player's day -- it's not meaningfully subtracting from their normal gameplay/AL-appropriate pve content.
Yeah I'm not saying the current state is good. Just that I think something is good to help onboard people into endgame, especially as the endgame pushes later. i don't think the mechanic hurts when its in a limited capacity.
And getting 10 dungeons worth of progress just for logging in can help bridge the gap which is currently pretty daunting.
Seeing it as a login bonus equivalent of dungeon completions is a good framing.
Someone running 10 refineries a day (routinely) is doing ~3.5k "extra" dungeons per year.
Personally, I'd be okay with "one refinery per area, but as many running as you can feed." As in, you absolutely must move around to have more than one running at a time, but you can probably get 5-10 going just in the vicinity of your OT with minimal walking. More than that, if you're willing to put in the effort to travel, go for it! But you have to travel to each one to feed and to collect; no traveling with them once and then getting passive income forevermore thereafter.
...that was not supposed to be a reply
Sorry
basicly when you build one refinerey in that area, it sticks to its center and cant be moved
Yeah, essentially
I think if refineries had always worked the way people "expected" them to work (y'know, with the whole 'limit one per area' and all) then it would not be nearly as big of a problem.
It wouldn't be 1 minute to refill them anymore, at which point it is actually taking time away from other more meaningful pve activity.
than the max vd is some kind of problem with 1.5km of view
That's a valid point
I forget some people can get over double as much VD as me :/
that would be about the limit for max refinerys for you rOT without moving
its not hard, change for it to realm seeker, throw in farsight and torch and there you go with a huge vd
Issue is that my phone is a weird aspect ratio
It physically can't display more than around 700m
Hopefully this update helps with that!
access developer option and change dpi is the only way
cries in iPhone
but you have to be carefully, since changing it to some bad ratio it can be really bad ending for your phone
Yeah, I'm not the least tech-savvy person in the world lol. I know the risks of that. But afaik the iPhone doesn't offer that option anyway.
It just keep the same issue, just more available for some/others.
Don't get me wrong, I love the gps things, but not this particular one.
Fyi, it has been tested and it's just a blast as long as you travel.
If I understood correctly your suggestion*
Yeah, sounds like you did
funny would be to find rarly wild refinerys
with a bit better ratio for the one time you fill it and get the mats sent "home"
I feel like, as I proposed it, it would only ever be not-broken if you had to visit it in-person to feed it and to collect
Maybe not even then, idk
it would depend on the amount again, finding one every 5-10km2 for example would hurt nothing
Tested, broken 🤷🏻♂️
but sure, not really neccesary
Wdym by this
Who tested it and how was it broken
It's inherently limited by travel ability, in what way is it broken
@azure sequoia sorry for the ping, if you don't mind sharing what you can regarding this ⬆️
But I can answer too
When moving on car/public transport, you go though insane amount of circles/areas. Reference for it can be the PvP fights people are able to do/hour in car/public transport (on old system) : hundreds. It would just be the same for ref, and it basicaly means the issue with ability to use hundreds ref would just be available, especially for people using public transport to work/join their work.
When something duable is available, you can be sure it will be done 😅 (and it has been, for this particular thing)
And again, it absolutely doesn't mean I'm against gps things. Just not this one thing that would just create the same issue, and the same thread in 2 years 😥
Yeah "gatekeeping" such a heavy hitting resource farm behind GPS seems like a poor direction to take it to
All of that requires your time and travel, which is significantly better than the existing implementation
And I m totally fine with adding some other gps things, I love to play while Moving.
You'd just have to tweak numbers
It's not that much. It just mean it will remove/lower ability for some people to use it, while keeping it for others
It doesn't have to be a heavy resource farm anymore because it won't be infinite refineries anymore
Then what is the suggestion exactly ?
Implementing it as a true gps aspect inherently limits how many refineries you can use
Limit of 10 active AND randomly generated?
No, this is a rework
So no limit, GPS generated, but extremely rare?
I understand what you mean
So, your suggestion is to keep ref as no limit, but you can't move them ?
Kinda, but probably rarer than one per region
They'd be randomly generated buildings
It just look like conq but you don't have to do anything. I see no point adding this tbh, but it's maybe me
Similar to conq; but you'd be encouraged to visit those places multiple times each day
Conq does not accomplish that
Nerf the rates if needed
Current iteration encourages it a bit more, with the level requirements needed to unlock stuff
as far as Conq goes
Would it really be a fun addition ?
It wouldn't be as unfun as current state
Not judging, just asking
The GPS aspect is fun to many
It's fun to me, a lot
But maybe not for this particular suggestion, unless there's some particular gameplay linked to it idk
I remember Fux talked about gameplay of draging something to OT, not ref obviously, but this may be fun to me*
Decorations. Let us find wild/rare decorations and drag them back to OT
@thorn ivy ship it
wow this ping 😅 yes is was part of the idea.
Haha I didn't actually ping him, just edited it in

Ok but how great is this idea
If you are the first person to find a randomly spawned decoration, you can claim it and then move it
They spawn sparsely once a week and despawn if unclaimed after that week maybe
Some will be rarer/more unique
i'm not following, can you provide a chart of this?
I do kind of like seeing decor and always knowing another player cared to put it there
It's one of the few ways you see others in the world
green is still deity right
Deities have more fun
funny to see my chart in here
I had reposted it recently so it was handy to use it on mobile
not a problem. I'll share my story with refineries.
i didn't start using refineries until after AL 150.
In February this year, I started to build refineries on all roads I travel to work/home. I travel up to 3 hours a day on weekdays.
Took me 3-4 weeks to get the whole network to be fully functioning with a refinery on every possible spot. More than 1k refineries in the network.
I did not move any to my OT. I'm only able to grab/fill once a day.
On days that I travel a bunch, I gather around 700-800 materials of every type.
Then back at home at the end of the day I spend a half hour at the Grand market buying supplies with my practically infinite gold.
I would have a grand advantage being one who is on the move a lot if uncapped refineries were to only be available to an area and not be able to be moved around still.
Thanks a lot for your answer 🙏🏻
what I've been doing can be considered grinding. However,it certainly can not be considered difficult or engaging gameplay.
Sure so I think decreasing rewards from a system like that can be interesting enough
Reworking refineries to be locked locations, more sparse than the example above, and possibly generate less mats
The benefit would be the GPS aspect of finding them and possibly mapping IRL routes around them
got to ask yourself, do we want Orna to be a gps cookie clicker game or something more difficult/engaging?
Got to ask yourself, why do you think a minor progression system will take over the game if it is heavily contained
There are several problems with refineries as they are. It is infinitely scaling and requires virtually no time investment
Making them impossible to scale infinitely, requiring actual time investment, and then decreasing the rewards to ensure it's aligned with time/reward ratios sounds just fine
And the benefit of including this type of gameplay is encouraging some more GPS play. If there is risk of spoofers abusing this, I'd understand it not being worth it
we do have small amount of random mats popping up in seemingly random spots. Refineries set up like towers and monuments on a weekly thing with smaller mat ratios still gps cookie clicking to me
Why is that a bad thing to include though
You may not like it and that's fine, but I'm not saying this should be a core gameplay loop
its not inherently bad. i happen to enjoy mindless cookie clicking things
Could be a potential future-state alternative, but it sounds like a rework of the whole system, which would require additional dev time, and likely has a number of its own problems that would need to be considered first. Seems easier, at least for the time being, to implement the fix that's already been pushed to beta.
Yup agreed
I am all for the current fix
I am simply fighting against the idea that a reworked implementation would be busted/impossible
I propose Odie add cats, which can be lured to areas with treats, and then herded back to your OT for... I don't know, stuff and things?
Finally we’re back on topic
I don't like Refineries, and with them being limited to 10, will likely just tear all of mine down. Towns are a cluttered mess, which demotivates me from improving my town.
As for new players not catching up, not every high AL player even uses Refineries. Also, material creep appears to be a thing as it gets easier to get mats with each new update anyway. Earlier advantages are slowly countered by faster farming.
Limiting refineries (or refinery activity) after years of use by the top players only serves to widen the power gap and ensure there's no catching up for newer players. You could revert their ascensions and delete the materials, but that's a slap in the face to the most dedicated players. What about the alternative of just removing the area restriction? Let everyone build as many refineries as they care to feed. The ROI is a tiny fraction of materials invested anyway.
I say this as an AL 194 player who has done the leg work to build well over 100 refineries and feed them daily for years. This approach just feels like gatekeeping. If there's a plan to replace them with someone, why not develop that first?
That’s sorta the idea here. Unrestricted building but then a limit on how many can be active at once
In terms of the building the replacement first - we did: it’s Guilds
If I can instantly warp to my OT from anywhere, anytime, why and O can only actually use 10, why would I build more or elsewhere?
Some like having stuff to interact with while out and about, from what I’ve gathered
Perhaps it's worth revisiting the guild exchange rates, then. Most guilds are not worth the effort when it takes hundreds of proofs of monument to get 6 orichalcum.
Thanks for engaging with me, by the way. I do appreciate you being accessible.
It's something planed
A couple examples from today. As you can see, I don't even have the required spelunking guild level because I don't find it to be a worthwhile use of my play time.
I do agree about exchange rates. Especially in regards to how... off some of them are. The Spelunking Guild being the most obvious example.
I'm not sure I buy the argument that a refinery cap will widen any gaps. The number of players who invest in a ton of refineries is probably reasonably small—most new players are unlikely to be building that many. Instituting a 10-refinery cap inhibits the progress of the high-AL players with established refinery farms, which I'd think would make it at least marginally easier for new players (most of whom were probably never gonna build more than 10, anyway) to "catch up".
Yes, there are issues with some guilds. You're specificaly showing 2 guilds with low rewards mats/time.
But it can be improved. And I truly think the best for the game is to focus on trying to improve them. While removing ref.
Oh this is v true.
Pair that with making material rolls either:
-Same for everyone
Or
-Roll more high level Mats the higher your Ascension Level gets and I do think people will really catch up to some extent
However, I'm for the cap being 5 to match Aethric so 10 seems fine to me 🤷♂️ regardless
Anything that reduces town clutter makes me happy. Make Refineries immovable and add a Grand Bestiary. <_< I wanna make a clean town.
id argue if mat rolls are tied to client like avarice shop then itd be more thematic and also generally more fun to have it tied to guild level. Having more options open up at certain levels f.e. and like a weekly sale or something at level 85 f.e. where the random mats are cheaper.
I don't quite understand what you mean on the first part
Second part sounds kinda fun!
Excellent point
sorry I mean if material rolls arent the same for everyone. idk if its correct in this scenario but I generally use the terms client side for things tied to the individual user and server side for things that are tied to the server and as such are the same for everyone. prob incorrect terminology here 💀
Will also add that if people think they are going to "catch up" they are sorely mistaken lol. Those who abuse refineries are already 100s of steps ahead of you and trying to catch up by outrefining them is about the worst possible solution to that problem. By the time you build a couple hundred refineries and dedicate your life to the game to get 100ALs theyll have another 150 under their belt 💀 Refineries are a simple issue of unfun gameplay being too rewarding and not one person who actually refills their refineries with their own hands will genuinely wan to keep gameplay that is akin to tortorous work all in the sake of material gains, doing that when you could be engaging with the numerous new guilds that offer engaging gameplay instead.
Alright, as an ORN member, time to summarize this thread : Odie, everyone wants a grand bakery, because refineries were such a pain, better to give everyone baguettes
As, technically, those are smaller pains
Deceit detected, applying appropriate punishment.
Holy
I FULLY endorse this message. Replace all Refineries with Bakeries. Add a Baker's Guild.
An industrial center in lieu of many refineries does appeal . IC:refinery:: Grand market:shop
Grand Refinery! Viva la revolucion!
can it have Cooking Mama style minigames?
The reason refineries are unfair in the first place is because of the existance of the shop system and its materials and dismantable stuff. If the the team would want to nerf the grand market, they would not have touched refineries instead, i assume, cause both options together would miss the mark completely
Cats that go out and complete quests and bring back mats is meta gameplay loop and I'm here for it
Replace refineries with cat litter boxes, and the more cats you gathered, the more materials you extract from them, that they swallowed.
Also the cats are very gluttenous.
This is verifiably false. Refineries were an issue before grand market existed
Most ppl here know that shop/gm->refinery loop is the problem not ref alone. Why bashing only refinery.
Ppl dont use it bc how unfun it is to feed those refs regardless the reward. I also remove all my refs bc of that and the lag it causes, so it deserves a change to sth better while still keeping its function.
It could promote other part of the game too. Grand refinery scaling with exploration, requiring deepshard to level up, pairing it with town development making my villagers my slav... i mean workers, maintaining moral for higher output, adding some story to it...
Just limiting it is boring
Gm is just a big shop
Without infinite mat from shop/gm, u will eventually run out of mat to feed ref without playing the game
100 ref use 12000 mat lol that's a lot
It's not hard to stockpile those mats
By playing the game yes that's the point
Not mindlessly clicking shop/gm
Do you think playing the game means you get to turn all your trash mats into ALs
I'm not a fan of the update i honestly think at least increase the cap from 120 mats to 200 or more
Bc mindlessly clicking refineries is also mindless clicking
Refineries are free progression
It's like taking your trash to the curb and the garbage man gives you $100 per bag
Everyone should be able to do it that's what i want
Tackle both things not ref alone
Grand market does nothing alone
It's giving elstone, mandrake, dayleaf and other mat for free
Yeah that's true
But that's not dependent on refinery amassing, and it's not scaleable like refineries
Just means those mats won't be a problem for anyone
U technically can buy those infinitely in the late game by mindlessly clicking
That's unfair effort-to-reward ratio
Kind of, but those mats alone do not equate to progression
It's as if ALs simply don't need those mats
Until u unluckly get mat block with 16000 dayleaf and elstone combined
Dayleaf only droped from carman it's not an easy farm
Yeah so grandmarket basically eliminates some of those harder mats for everyone
So do u think ppl should play more, if yes then limit refresh will do it the same as refinery
But why protecting refresh anyway? It's half of the problem that brings us here
Before the gm you could just build normal shops and accumulate the exact same mats. Can we please stop excusing refineries when they were already busted way before gm?
Refresh is the issue just limit it
Why let it get away? Either that or fix broken gold economy
But why did gm exist when shops->refinery was also a problem back then?
Shops also have its limit after gm
Okay, shop system, my bad.
You can remove shops, ref would still be an issue
without shop, u will have to play to maintain it
Gm enhanced a lot this issue, but it was already a know issue before it
back when gm didnt exist, i cant even run 40 refs reliably iirc
when gm exist, its a free real estate
Ok then remove gm problem fixed
Currently, gm into ref is the best to AL. Is this fine ? I don't think so, for several reasons shared here and before.
Removing shop, and the best would be to massively alts to... ref as much as you can. Is this fine ? I don't think so either.
It doesn't fix it
Well problem is unfair effort-to-rewards ratio
Increase effort and boredom is one way maybe
I dont think a majority of people want a boring feature though, especially if its meta
Yes limit it is also boring as i have mentioned
We have here a possibility to go into something a bit (way..) more balanced regarding progression, with engaging play, via helping the studio focusing on guilds, mats balance between contents and so on.
Are you refering to grand marketing becoming over used?
U have never refresh 1000 times for elstone and dayleaf blocked? Lucky u
If so id say grand markets do also have issues which many have pointed out and want changed, but this doesnt mean refineries shouldnt be changed.
The devs are working on one thing at a time which is still a step in the right direction
As mentioned before, it was probably (and that's my opinion) better to remove ref back then when it started to create balance issues. We can't move back in time. But better now than never, IMHO.
i ever use gm for buying stone block lol
Yes i said both r problens
many common mats is wild with high mats lock
U could balance it by letting everyone use it and dont gatekeep it using boredom
I prefer a more engaging approach and let everyone use it
Dont just consider limiting it the only way
Deleting them entirely is another great option 
Yes it is but i like to keep its function
I need a refinery-like system at least using 5000 mat a day for 100000 baldr
Sorry if im misunderstanding but the problem with engagement is that refineries are boring and having them unlimited means people who want to play the meta will end up refilling refineries forever which is widely considered unengaging. Adding unlimited refineries for everyone is "fair" but not fun
I find it wild this thread is still this active haha
It had like 4x more messages than the main update thread on the first day xD
U should not be able to refil refinery forever as u dont have an endless source of mat without playing
Tackle that source of unfair endless mat is a way
Even if we ignore the fact that common materials are insanely easy to farm, refilling you refineries every time you get another 120 excess materials is still not entertaining for many.
I did suggest grand refinery scaling with exploration, few thounds mat a time a day and done
A full version here
I want both to be changed
A more engaging refinery system, it cound not be done without tackling shop/gm
Could work, if the material amount isnt insanely high it can fix the refineries being op issue while adding more depth to it but the current change to refineries is still a good temporary fix. Most people agree 5-10 refineries is a fair amount of materials to refine /day
Yes that's why i speak up since most ppl here just dont talk about a possible change other than limit
And 10 refinery is not enough for me and 2400 mat not enough since i do 5 towers a day
I think most ppl arguing against the change are saying it shouldnt be nerfed at all so messages may be misinterpreted
No matter how many mats people have, there will ALWAYS be excess
Idk but i am ok with 5
I can get that 10refineries isnt enough to refine all your materials if you play alot but most people still agree that 5-10 is sufficient so it would be more healthy for the game to keep it low
And refineries turn excess into treasure for no cost
If u can do 5 tower daily, mats lock isn't that much trouble
Ascensions are meant to get harder as you get more
Guess what I nearly hit 250 with only 5 refinery
Ik
Oh c'mon
I havent even hit 30 yet but ive seen people get to al 50 in a year without refineries TwT
20023/20023
Well i dont use refinery but i want a more exciting change to it
Limit to 10 after years is bad even for a stepping stone
Why
(5 towers a day = around 5k mats froms floors rewards, I don't understand your point here tbh)
After 3 years of starving id eat stale bread over nothing. Devs have been busy with stuff
You're the best, don't let go of kliktu💪
I need 5000 at least since most i get is baldr from guardian
wonder if anything's gonna change, judging from the current polls
Wdym, 53% voted for a 5-10 limit
Honestly 33% for no limit is more than I thought it would be, still 66% think it needs a limit
There are biais as usual on this, on both sides
I wish those who left because of this kind of things could vote, but it is what it is 🤷🏻♂️
In a year is really not that hard to 50 tho
I play very casually, slowly climbing for the past 5 years. Still havent hit t11 yet xD
50als in 1 year seems like alot to me
(Don't forget https://discord.com/channels/448527960056791051/1370478253873303653 while you're at it)
Suprised there is no 0 on refinery vote :o
Tho im glad it exists
Answered to all of them!
May i suggest add an option of "i would to tackle anguish in group content, but i am not content with current party play to do it" cause i think a good chunk of the votes of making it solo is cause party play is so unintuitive?
Not my solo vote!
Can't really edit the polls but I could make a new one
If you could bring it to the ORN it would be really cool! As if the new horde content is solo aimed at groups on higher anguish, current partyplay is the biggest stepping stone i see
There, that should be able to figure out what the problem(s) are, and if fixing them would make people more likely to be content with party play in anguish
Re, option 4: Because lately Ive had to spend large periods away from my OT. Party play is often undoable for those who, for any reason, can’t be at their OTs every day.
reactivating your WV from away would be cool, does mean youre not bound to rearranging your origin town if you go somewhere for a while
Fair enough - though that's less preferring solo play and more like being forced into solo play, isn't it?
Thank you a lot!! That matters a lot to me. The chance of seeing party play shine in the glory it deserves would be so cool :o
Also i dont know if youre allowed to disclose that but i saw adventurer's guild getting flairs and all too.. will we get a secret release with anguish 2.0? :o
Heavily doubt it
We also have our own unique traveller's guild flairs
Yeah, though that’s kind of the same? You could probably phrase it as “I sometimes prefer solo play because wayvessel management is difficult”?
shame. I liked the concept, im sad it got put to the side for now, but i also understand why thats not a priority at all
You know what fair enough
we should.. probably not be in this channel lol
I am not sure orichalcum and Elstone were sold in normal shops. Platinum as well?
Platinum is definitely sold in shops
#🍂│late-game-⭐10 message
I don't understand, if a player has 50 refineries, after the update he has 10?
Still has 50, but can only use 10 at the same time
Thanks, that sounds awful, if a playar wanna use 50 at the same time, what's the problem?
Read the thread
So if we have more then the new maximum what happens when the upgrade date
You dont have a limit on refineries built its on active refineries
So if you have 50 refineries only 10 can be used at a time
Sorry, my English is a bit bad, but I honestly don't understand why so many people are against refineries the way they are. If you don't want to waste time filling them and buying materials to feed them, don't do it. Those who dedicated their time to building more refineries are being harmed because some don't want to do it, it doesn't make sense.
it's less about whether it should be allowed, it's moreso about how much a player should be allowed to earn from not actually playing the game
there needs to be a balance there
I agree with you, nobodies oblige players to feed refiners.
I think it's the same for fishing: good for farming, but I don't do it because it is boring
Well odie said that because it's an unfair effort-to-ratio.
Shop->refinery is also out of game design and it's not the purpose of refinery.
Refinery is supposed to be where u put excess mat earned by playing the game, which is killing monsters; this is a GPS RPG game btw, not by excessively buying mat from shops/grand market to refill them
Fishing is desgined to be a mini game and it also has cap while shop->refinery isn't
And ur not supposed to refresh a 1000 times bc it has a cost, just too small to be impactful, leading to shop>ref loop
Yeah, i trust in dev, they always do a good job with updates, so let's do that 💪🏻
Thanks again for all your work, this game is amazing
unfair effort? The time that a person wastes in joining several refineries, almost always spending gasoline and their vehicle to try to maximize their cultivation, the time they waste feeding them, the time they spend buying materials and it is still an unfair effort? I think the opposite, I think it is unfair to take this away from those who worked hard to have it.
obtaining a few thousands materials via grandmarket in a minute is unfair effort
Especially when the cost to refresh is too low in the late game that it's practically free mat
I could be wrong, but in my view, whoever is in favor of this change only benefits from the fact that someone else can't do it. In other words, I don't do it, I don't want anyone else to do it because they'll be stronger than me.
Many players that do run them want them changed 😅
This conversation is many years old
I want both to change, refinery has its own problems
Its not a new thing
for the most part, and the one that doesnt run/have many of them
probably
GM escalates refinery's "problem", personally im perfectly fine with how it is pre-GM
Yes, I agree, but this change of limiting it to 10 refineries is not going to solve the problem.
Much less increasing the amount of cultivation in them. I think it's all complicated and the worst part is that nothing I can think of could help this problem in any way. Whatever is done will please some and make others angry. It's complicated. I wouldn't want to be in Odie's shoes. But it's unfair to those who have already made an effort.
flawed arguement. the majority of people who want to see them change is because of how awful it is to "interact with them". the point of the arguement seemingly everyone in here continues to forget is not about game balance itself but how awful they are to interact with. guilds have increased mat gains exponentially but people arent complaining because the gameplay to coincide witht hem is generally more entertaining then just alt spamming or refineries.
people hate refineries because they are very lucrative and they are closer to a job or chore then it is any fun or any gameplay. its awful for those who dont particiapte because now you fall behind for not wanting to engage in an awful tedious system and those who do participate hate throwing their life away to spamming the same 4 buttons on the UI.
it directly hurts the health of the endgame and if I may speak bluntly for a second, heavily helps people using bots/autoclickers. I refuse to believe that these high 100 into 200 AL players who barely touch the base game are actually sitting spending 1/4-1/2 their day every day just buying from the shop and filling refineries. its inhuman levels of boredom and repetition. I am someone who built 100+ refinieries and can attest to it being one of the downright most awful things Orna can offer. It feels awful to fill, it feels awful to avoid, it feels unrewarding to earn the mats, it feels even worse knowing someone else has gained exponentially more then me while sleeping in bed.
So u say u dont pay effort for other source of al mats huh
Many one make the math already so i will not mention detail more
But by far doing refine is as good as 5 times tower or 20 times ang....in the time cost to exchange
So just one way to get massive refine and gain passive gaining from it , not fairly play for other one pay time and effort for real game playing content...
To sum up, if someone say they do a. Lot to get mats with refinery, then try to spend time to play real game to see how to get mats from above other source.
I disagree, refineries are very good but they alone will not bring many benefits. Those who want to evolve have to do the other ways. No one said that refineries were to be restricted and stop doing all or others. I agree that it is annoying to fill them. I myself go months without filling them, but when I have time, I fill them because it will help me get promoted. My point is that there has to be change, but limiting them is not the ideal change. But that's everyone's point of view.
They alone do bring lots of benefits. Seeing people in the 100s of ALs without even 1m total kills says it all. Materials are THE biggest bottleneck in the game so this being the most efficient source by its very nature makes it a massive benefit.
I agree that it is annoying to fill them. I myself go months without filling them, but when I have time, I fill them because it will help me get promoted.
this is exactly my point. hate to fill them but feel you need to for progression, awful system.
Sure you can argue its not entirely "ideal" but there isnt an ideal solution to a problem like this. Simply put the game is better off without them then with them and as such this change is for the best for EVERYONE involved, not just one crowd.
Won’t bring many benefits? They are mathematically the fastest way to progress in the game, by far. This has already been mathed out by multiple people (and their conclusions are available in this thread for anyone to read).
The only thing wrong with this change is how long it took to make
A system that makes you progress faster by menuing instead of actually playing the game should never be allowed to exist
(And this is coming from someone with a ton of them. I can’t wait to be unable to burn them all down)
Are there any reasons to keep shop/gm refresh unlimited?
If not why dont limit it, number of shop has a limit already
https://youtu.be/-iU9c9Ru8U4?si=jTkno7E_ihtNnK5K
Got a link for anyone who'd like to see this enthralling gameplay. Not seen is: shop buying or collecting mats.
if anyone needs a link to the math
invite link to cade labs:
https://discord.gg/ytBg3jvR
link to the discussion:
https://discord.com/channels/996100509511463012/1326204365983318160
Are there any reasons to keep Refineries unlimited?
If we change it now are we just making it harder for people to catch up?
As of now I havent seen one person defend Refinieries for their gameplay they offer or because they enjoy it. Even those who argue to keep it say it should stay because it already exists essentially.
Also this: #1369697245980786729 message
This can go back to limit AL's honestly. Another thing that is to late and a bigger problem than this. That is why we are talking about this.
Grand ref with no cap is fine by me
There is no way u can sustain without free mat from shop/gm and not playing the game
That ship sailed ages ago. This problem has remained a static issue and far more of an issue.
That’s an argument that the community has already weighted on. The vast majority said they want uncapped ALs. Limiting refineries let’s newer players catch up
All I will say is this entirely ignores the bot arguement and benefits them even more then it would a normal player and as such is a bad solution.
Refineries were a massive problem even before the GM. There’s thousands of messages in this discord attesting to just that
The biggest way that refineries have allowed new players to catch up is that it burned out a whole bunch of endgame players who quit, so new players were gathering materials while their "competition" was playing a better game. 🤷♂️
How can they catch up when you limit the best way to catch up? The high AL players are still doing anguish way faster than any new player for mats.
What about after 100 als you can only have 10 refineries.
By the time that player gets 100 Brye is now AL500 and you are complaining that you cant catch up despite wasting so much time in refinieries.
Read the comment I linked. Even if new players build 300 refineries (which most won’t) they’ll only be on par with the passive gains. If you cap everyone to 10, everyone is getting the benefits from those 10, so the gap doesn’t widen anymore
The screenshots posted by Geppu really paint a picture for me. He and Brye have pretty much similar stats over boss kills, monsters, dungeons etc. But Geppu has 180AL and Brye has 300. Taking scaling into account, that’s about triple the progression while having the same gameplay statistics
Leave refineries like they are right now and make them explode after AL100 lol
The only way Refineries could allow you to catch up to top endgame players would mean youd have to spend likely 4-6 hours a day on refineries alone. If you think UI spamming that much every day for days/weeks/months on end is what would keep people around and playing Orna then you are asking for this game to die.
lol 4-6 hours a day on refineries haha just a little inflated there id say.
to catch up? from a new players perspective? Brand new mid T10 id assume everyone is refering to. Averaging out the time to build relocate, time to refill and collect, time to spam shops for the mats to fill them then do that twice a day, then do that for days and weeks and months.
gotta take in account whether or not the grind is efficient or not
ang levels used in towers, materials bought by using guild currencies / farmed through kraids, and others
but yes
||korns are very expensive when used to farm polly/morrigan compared to buying it with guild currencies, for example||
Ref is unfun to use -> grand ref
Odie talked about how much a player can earn from not playing the game -> force them to play, limit refresh
If there’s someone I know is efficient, it’s Geppu
You’ll still have a lot more benefit from the same time invested than someone who doesn’t have hundreds of refineries
Hundreds of refineries require u to visit hundreds of areas
That's the effort
Once. And then you get those benefits ad eternum
Yes i will when i have grand ref with no limit just like everyone else
Hundreds of areas is not that many also
That would be the death of Orna lol
Anyway, I don’t know why we all keep talking in circles. Everyone in this thread has already stated what they think and made their case. It’s up to NF to decide now
... now? 😅
Here's some chatter from 2022 about how the endgame is just refineries (and alts):
https://discordapp.com/channels/448527960056791051/905399265784913960/974565575546249216
I miss Ryzzo. Another long-time player (and former ORNer) that quit.
It's a bit of necromancy, but he said this a few months before he took off for good:
https://discordapp.com/channels/448527960056791051/1101540711322619914/1101905928086884373
The mat grind is absolutely brutal and the least engaging part of Orna by a longshot. Alt grinding and multiboxing and refinery dragging and dropping is just awful and not fun.
Ah i mean it is a meta for long time just not only now but yeah who got higher refine for today always gain more benefit before something chages
Now or never it is general meaning
Oh like people are gonna run out and try to run a bajillion refineries now after this potential change in beta? Yeah maybe.
I could say player do it as habit will go on their work nothing hurt
Before it has any changes, no one can deny the best method to havest mats and passive income so why not
Can't agree more. The "the best party play is with your friend" by Dangy seems a bit old too 🥹
Super excited for the resurgence of party play with Ang2.0. Hopefully all the latency issues and such can get tackled as well
that's what I did 😅
had a feeling refineries would finally get addressed back in February and wanted to tryout mass refineries like the low metrics/bonkers Ascension players before it's gone.
tbh, i'm fine with that as long as u play the game. The only part I dont like about refinery is that it's unfun to manage many refineries I prefer grand refinery with no cap in this case, an QOL improvement.
The real problem to me is that u can buy mat from shop/gm with little to no cost at all to refill refineries. There is a refresh cost, which doesn't have much impact in the late game, leading to unbalanced, unfair part of the game.
There are guilds, get your c.ort there. 🤷♂️
yeah I don't really think there is a good way to farm it, even alt kingdom can go bankrupt. Best option is to keep farm dungeons and tower and get it through EOD and floor rewards, then spend guild currency to get it when it shows up in guild.
You get 13 c.ort per ang50 horde boss dung. Do just simple 10 daily and you have 1000/week.
Or 70 daily to have 1000/day.
Time is only real currency and Rafineries bend that against other content senselessly.
or Odie could just up refresh cost to 100 billion gold, with the cap of 2.9 trillion gold, ppl will just have gold bankrupt for the first time in game
Realm ore is harder
And mats that can get in raid non event or event somewhat lighter your work like dramatically. Some boss mats, the way only to wait for it in shop and have enough to buy
Come to think of it, a 30-min endless run at 500-600f gives ~100 billion gold. With 100 billion per refresh, you'd need at least 4 refreshes and 4 endless runs to maintain 12000 ref, around 120 mins.
12000 ref using green mat gives 113 of each material. Over 62 days of 120 min endless runs, 12000 Ref gives 7006 of each type, or 7006/120= ~58.38 each type of mat per min.
For comparison, floor rewards from 5 towers is 5000 random mat. Killing 1 guardian per floor, it will take 40-50 min to complete 5 towers. There are 62 types of mat, so after 62 days of doing 5 towers for floor rewards only, u would have roughly 5000 of each type of materials. That's 5000 for 50 mins per day, or 5000/50= 100 each type of mat per min.
So... Remove shop refresh, impose a 40,000% tariff on gm refresh and Make Orna Great Again.
Or we could just limit rafineries ....
Again, ref was already an issue before GM, gm just increased this issue drastically, it doesn't mean it was fine before GM. Hello to all those nice dudes who left the game because of this issue already long before the gm thing. Tbh, I don't really understand why there are so many ideas to keep this thing that is more of an exploit than anything else available, when we could just - a bit late, I know - remove this with limiting ref.
After gm, shops is limited to 10
But yeah i'm just bored and hate shop refresh
Whether refineries were an issue before Grand Market is a bit subjective. You may feel they were, others may feel they weren't. People come and go from video games for a number of reasons. Many people quit over wayvessels but that singular patch probably did more to grow the playerbase than any other. Obviously many do not not feel they are an issue, whereas I feel they are.
In the end, the most important factor is trying to find a healthy balance with NF's vision for how they want the game to play and creating an environment to attract a continuous stream of new steady players. From that viewpoint, there's certainly nothing wrong with having a component of the game based on offline progression as evidenced by the popularity of idle games.
If you are talking about nf vision for the game, odie said refineries arent something they were proud of as a studio in terms of progression. On top of that a majority of players think the limit is needed so it would make sense to nerf it
#1370416842065313852 message
It seemed like it was mostly the "no limit" group asking Odie to poll limiting refineries, but then it turns out a huge portion of people feel like 10 is still too many 😆
Yeah, still good to have more information though
For sure, polling it was definitely correct. I just think the outcome is funny
I wish 0 was an option on the poll, just for completeness
0 and 5 is no diff
Player will forget it if the outcome reward is tiny
Like in hoa 5 refinery and most of us don't know it exist to do
2x is a diff
While I wish it was an option (as I would have voted for it) having one third of the community voting for unlimited means there’s clearly a reason to keep refineries as a system around, though obviously with a cap in place
I'm under no illusion that the hard-liner anti-idle opinion ("0 refineries, delete refineries") is the most common. 😅 But I would like the "0" data point, like I said, for completeness; as a measurement of that percentage of players that don't see refineries as adding any value to the game.
In every refinery thread for years the thought has always been about compromise. The number between 0 and infinity is roughly 5-10.
I think it would have been better to perhaps poll A Simple Eliminate Refineries/Cap Refineries/ Do not cap refineries first.
Then if the majority favored capping, bore down into acceptable cap numbers
Since Discord does not allow complex polls
(Just reading the poll)
As it stands atm with 242 votes, only 1/3rd of the playerbase wants uncapped refineries.
There is an unmeasured, unrevealed preference for 0.
The problem with a poll like this is you could have something like a 30/30/40 split. Which would cause the uncapped camp to say they won the poll, despite a majority of players wanting some sort of change.
I’m under no illusion that outright deleting refineries is out of the question (unfortunately), as from a dev perspective it could be seen as too radical/alienating for players
I'm not a huge fan of refineries themselves, though I do like the idle game aspect of them. Just wished it was fleshed out into something a bit...more
Your first sentence isn't a hypothetical, it's what's about to happen when the poll ends
However it's pretty easy to read that "some kind of cap" has a lot more votes total than "uncapped"
I am waiting for someone to try and argue “but the plurality wanted no limits!” 
Aaand reading further, I see others had the same thought
Though in this case it’s pretty easy to point out that “10 or fewer” has more votes than “no limit”
Yes I agree, sorry if it was a bit too much of an emotional answer 🙏🏻
I only have eight. Does that mean I'll need to drag two more over to my OT? 🤣
No, this patch comes with the removal of the one per area restriction
Gotta Catch 'Em All...
Now that two thirds of the community has voted for capping refineries, can we change the discussion from “should we cap them” to “what should the cap be”?
If we want to use the poll has a data point, we could average out all the votes from people that voted for capping them and see what we get.
That would give us (5x65 + 10x69+ 15x8 + 20x16 + 25x10) / 168 = 10.14
And suddenly we're back to where we started with that number lol
So maybe Odie just got it right the first time
Actually crazy how it gets that exact result
Makes it easy for NF, I guess. Got it right on the money on the first shot, ship it 🚢
If the issue with Refineries is because of the shop to refinery pipeline, why not just remove shop refreshing?
Imo, simultaneously do both. Refinery gameplay is weird, and the fact that anyone would sit in their shop and repeatedly refresh it to advance is weird.
You could also soft cap shop refreshing. Make it go up in price exponentially.
The grand market was added to solve the issue of needing dozens of shops to grind for certain materials. It was a 1/2 punch with Guilds for the replacement of refineries
Guilds and the Grand market now comfortably exist, so refineries can fade out
Then remove or limit shop refreshing, add better ways to farm those materials, and limit Refineries.
If refineries are limited refreshing the grand market isn't an issue at all
I like the concept of Refineries. You can turn piles of useless stuff into cool stuff.
If the primary way to farm certain materials is to spam refresh the GM, in my opinion you absolutely still have a problem.
That'll be the mat block that ends me. There's no way I'm gonna menu through ALs.
Atm I just buy it when it refreshes naturally. But that's all just preference
I'm sure over time they will continue to add monsters that help farm certain problem mats
And that’s why they’re not getting removed, just capped to not be abusable
NF proposed it, we polled it and the majority of the community agreed. Can we stop going back to things that have been said a thousand times and discuss what the cap should be instead?
ye tbh these are points made before. this is my own opinion ofc but I feel like the numbers speak for themselves on a 10 cap and I feel the conversation has grown redundant of new people coming along and making repetitive arguments that have already been exhausted. May be genuinely beneficial at this point to lock this thread and direct discussion of the beta to the things that actually need worked out/feedback as this is sort of a lightning rod that is wasting energy at this point.
"Grand Refinery", refines at 10x Refinery speed, can store 30x the current number of mats so it can run longer as a nearly passive mat income, and it can declutter my OT.
So 30 refineries that clear out every 72 minutes? Sounds a bit excessive when looking at the poll results 😅
IMO, grand refinery should just be a 10x refinery capacity (assuming NF goes with the 10 refinery cap), no change to work speed or anything else
Grand Refinery has been mentioned like a million times. If Odie wanted to do that I think he would have heard it by now. Again, this thread has just devolved into repeating itself. Numbers really speak for itself at this point.
Shore. I just wanna have Refineries and not have a cluttered OT.
https://hq.resources-game.ch/en/
this is what you want
Resources Game
If multiple people come in at multiple times, they're going to repeat the same topics. It isn't a problem.
I don't see mention of classes, turn based combat, sprites, adventure, exploration, pvp, or any of the things I want on that page. o.o;
nope, just lots and lots of refining
warehouses for refined goods. a whole plethora of refinery types
it coulda been callled "Refineries"
Looking at those results, almost all recent mentions have been in this thread. And as Refineries are brought up, it becomes a more important topic.
I'm sure a grand refinery will be implemented if Odie wants to; the idea is there and known
I dont wish to talk about this anymore this is really nothing left to add on the players side as I said. In the Devs hands as far as I see it.
That's okay. =) I enjoyed the conversation.
Odie does mostly what the people express interest in. For instance, with CG he asked very specifically what people wanted, and we directly got badges out of that conversation as far as Im aware.
YE its nothing against anyone just over the days I havent seen anymore unique discussion occur so I just feel its run its course and its better for everyone effort to be directed towards things that do need worked out/tested/weighed in on is all <3
Until that loop of feedback doesn't yield fruit, I'll continuously express the things im interested in, why Im interested in them, and why I think those things benefit everyone and the game.
I dropped from this conversation for a couple of days for the same reason and came back to say most of the things I said before.
I agree with Higsby and I recommended that this thread get locked. The dead horse has been beaten to a pulp, every possible angle for limiting or not limiting refineries has been discussed, and the poll has concluded with a clear player sentiment.
I selfishly see an opportunity to fix an issue I personally have, while also fixing the issue itself. When I expressed decluttering OT with a Grand Refinery the other day, I get a few lil upvotes. I just want to see my home again. I can't find my house anymore.
With how massive this beta is, the more facets of this beta that can be considered 'closed', the better
All in favor of keeping Ceri homeless say aye
you could always place them far away
Aye
Hey Im not homeless I just don't know where my house is :c I have one I swear!
my OT is spread out over like 2 sq km. then the problem will become, tho, that you wont want to move it ever
I move my OT constantly. I'm nomadic. <_<
yea. we need a higher range for building placement & 1-2 aux wayvessels (only one active at a time) imo to fix this kinda issue
But, my point is that if Refineries are being changed, I'd like to see this general change that I feel would both improve Refinery gameplay, and also improve Origin Town quality.
I think you’ll be hard pressed to find someone that wouldn’t prefer a grand refinery. It just might take more dev time than NF have right now
Would it? Im not a designer, but removing Refineries in favor of a single large Refinery seems simpler than placing limiters on account wide Refinery usage. Though I guess said limiter has already been made.
Perhaps some difficulty comes in from spriting a new building.
Even it its "only" say 4 hours, its not worth the time spent currently when the proposed system fixes the main pain point
I'm fine with 10, I'm afraid of a grand refinerie issue, when we ll all be happy until someone figure we can build one per area
Jk
That's fair. I'm gonna lobby for it though. I think for many players, it would be worth the allocation of time vs other tasks of the same effort.
Tbf, it was exactly the first message sent on the refinerie thread, one and a half year ago I guess 😅
I make jokes, but my inability to organize the absolute cluster $%#@ that is my OT is a bigger pain point than Refinery exploitation. And my autistic mind sees a two birds with one stone efficiency situation and drools about it.
the entire point is, its the most worth it for all players
Given the 140 mentions of "grand refinery", I think a lot of people want it, and again, I think it solves the issue AND makes it very simple for Odie to quickly tweak the numbers of a single building in the future if necessary.
its crazy time efficient
Odie already effectively acknowledged the concept and implied that it could be a thing down the line: #1369697245980786729 message
No sense rehashing it over and over and over again.
Didn't see that. But also, there is a reason to repeat it. The more it's mentioned, the higher the demand for it goes, the higher priority such a thing becomes.
Grand Bakery skin for the Grand Refinery. 👍
That's not exactly how productive conversations work.
Grand bakery skin for grand market?
yes..
grand market already looks good tho
can we bakery the smith?
or just add a bakery decoration building
That being said, thank you for all the talk here ! It hasn't always been easy, but I hope the results will be a + for the game. Sorry for those who for some reasons I can understand are a bit sad about what may happen, it should not stop us from loving this wonderful game ! 💜✌🏻
It often is, though, when you're talking about a "town hall", almost political style of conversation like this. It's how democracy usually works, by drumming up support for what you believe is a better solution to a problem. That support often comes from repetition of an idea, and the ability to push back against scrutiny against it.
Because, I(almost) guarantee you that if every single person who entered this conversation just said "I want a Grand Refinery", Odie would say "okay, they really want a Grand Refinery" and it would become a much higher priority.
@valid shore did you see the grand refinery idea yet? I think it would solve all our problems @tepid meadow told me about it
can we get a new poll that has grand refinery as option 1, and continue to debate in the thread as option 2
Agreed!
Not that I love refineries as I think they are way too exploitable the way they are now but placing too low a cap or removing them altogether is one more step in hampering any sort of casual progression that doesn't involve pounding content. For instance, just placing a hard cap of 10 on them actively hurts people who want to use them to grind up excess common mats. If I only get 10 per 12 hour period, it discourages me from grinding up mithril and encourages me to grandmarket grind for greens and let the mithril pile up. if a simple cap is the answer we get, I'd rather see it moved to you can only refine so many points worth of mats per 12 hour period. And yeah just merge it to one OT only building at that point.
Another vote for Grand Refinery!
The cap isn't on the number of Refineries you can build, but on the number you can run at one time.
I understand that, has very little to do with the point I was trying to make.
Imo you absolutely should need to "pound content" in order to progress. You can still do that in a casual way since the base game becomes very easy at a certain point
Please yes, just 1 building to recycle materials, I beg
I grow tired of putting materials and retrieving those recycled, 8 times each cycle, twice a day
I just gave up, because I already have to remind myself to collect my mnemonic and settlements rewards
And god I forgot them despite the amount of settlements I captured
Even if I play daily, I don't remind myself to push buttons to collect rewards, because it's not the fun part of the gameplay
Ideally, I dream of an update the game auto-collect when you connect for the first time in your game, like how the old territories reward worked
and where the refinerie(s) auto-recycle your most abundant materials
The real question is not "How much refineries can I build and use ?"
"What is the most balanced amount of materials you can recycle per day ?"
Having an infinite amount of refineries means an infinite amount per day
That means you could buy and recycle as much materials you can as long you keep gold, which you get as much as you breathe air.
Being a material generator doesn't seem to be the intended purpose of refineries
Through your journey in Orna you'll accumulate many, Many, MANY ressources :
That why the refinery was created, to purposely transform your less used materials to more used ones.
One by area, to force the player to explore and build those refineries and playing to other content during the travel.
However, some discovered you could group refineries by using the Origin Town relocation.
With ALs burning tons of mats, you needed a way to get the rarest materials without destroying KOrns or doing specific dungeons tiers by doing it with some specific tiered alts.
Refineries were the best solution at that time.
Then the guilds were introduced, and OT relocation cooldown was reduced from 6 to 3 days
I feel that's where it started to become out of control
You could get way more materials from your contents and you could stack up way faster refineries.
And then Grand Market just gave the infinite material fuel for Refineries.
In my eyes, the best way to balance this is to find/calculate the average material you get from content per day
And/Or force refineries to only recycle the most abundant materials and not let the players choose high quality ones because it will give more mats.
so u dont need to force it, eventually mat will run out if u only use refinery
It is a net loss. But you put in useless materials and you get useful materials. It's not that complicated
You eventually run out if you get no materials from anywhere else
cough Grand Market cough
Which isn't true in a world with grand market - but even that aside, stuff like Roosts and Battlegrounds, or even just normal boss dungeons are rich sources of common sup+ materials
Such as dragonite, draconite, baldur, lyonite and ortanite.
At least they have a cooldown you can't bypass
Actually this reminded my of the point system behind rarity.
Maybe instead of 120 materials, you should just fill 120 points equivalent of materials
It would refocus Refineries' purpose from Mat generator to Mat recycler
since no matter the Material you choose, you'll get the same amount per cycle
doesn't refinery already do that but with less amount?
I don't think so, plus it's not what the messaged you transferred says
Sorry, English is not my native language, so you mean putting 60 green mat and receive 60 different mat?
The formula is : amountStart * matPoints / 2 = amountEnd
so it's 60 * 2 / 2 = 60
yes
A Refinery can hold up to 120 materials
be it quality common (uncolored), uncommon (green), rare (bleu), legendary (purple)
What I suggest was to change 120 materials to 120 value (or points)
You could recycle :
- 120 common materials
- 60 uncommon materials
- 40 rare materials
- 30 legendary materials
in the end, you'll always get 60 points equivalent of materials
With this change it will make sense to focus the materials with high amount regardless of their quality, instead of focusing the higher quality and amount.
Better serving the purpose of Refineries as recyclers
yeah but ortanite is plenty being able to recycle 30 of it per refinery will be painful i guess
Yes with this change it will slow down the recycling of colored materials.
With 10 refineries, you can recycle 120 * 10 * 2 = 2400 materials points per day
So it will be equivalent in materials to :
- 2400 common
- 1200 uncommon
- 800 rare
- 600 legendary
I think I prefer the old system bc I have more ortanite than stone
If I take my materials for exemple, to completely recycle :
- Wood, it will take 30.82 days
- Baldur, it will take 58.11 days
- Draconite, it will take 67.35 days
- Ortanite, it will take 53.92 days
however with the amount of materials I gather through contents, I think you'll need to increase the number of refineries or efficiency
And I'm not an hardcore player, so yeah
How much do you have by curiosity ?
86255 ortanite while I only have 50773 stone
I mostly do 5 towers a day and some counchable amity
with 10 refineries in the current version, it'll take 35.94 days to recycle
with my version, it rises up to 143.76 days 
you have a rough idea of how much ortanite you gain per day ?
oh god, pls odie, dont listen to this mad man
well no, all I can tell is it's mostly from towers
well if he listened to me then he should regroup every refineries in one and instead of equivalent of 10, maybe making the grand refinery equivalent to 20 normal ones.
Wait the return from beta testers and then adjust
Easy no ? 
ok i change my mind, pls Odie, listen to this brilliant mind
But from what I can see, we wont get anything worth more than 10 of normal refineries
Just want to know, is there a guild system in everyone's mind that outshines the shops-refinery loop, excluding the Grand Market?
are the refinery changes fixed or is there a chance it could be increased or balanced by some other way?
Maybe Anguish Guild if you have access to enough dungeons to cycle every 2 hours ?
You litteraly farm ortanite and proofs that have a high value of exchange
But first, it feels a little more deserving
Second Anguish will get reworked, and we don't know yet how difficult it will be to farm proofs nor their value of exchange, even if Odie said it will have an even higher value
if this thread is not closed, then it is not yet fixed, you can still debate on the changes
how many do u think are needed?
with Ang50, Horde Boss so 2 hours cd with 2x concord, and perfect build and high ALs to get each dungeon done in 5 min, I would say 24 dungeons
it is an estimation
For my part with BeoA Cactus and AL51, I need 1 hour for 10 dungeons
But I could do better if I had better equipments on my BeoH
Brye said he couldnt manage 40 ref reliably before gm, things could be different if Odie hadn't released grand market at the same time as guilds
That's an interesting reference
Knowing its insane ALs, we can consider him an hardcore player, and what he needs to stay competitive
with 40 refineries you get 9600 materials recycled
it would recycle entire piles of materials in weeks
for me, since I don't play as competitive as him x)
Without gm, guilds could have made shop-ref phase out just enough to drop grand ref and some limit to shops, since there was nothing to do more than doing dungeons before guilds, iirc
Yeah, maybe Grand Market is the biggest problem with refineries
When some people have free slots in their refineries, they prefer to get materials from GM, instead of doing Dungeons, Towers, etc...
Do you see any place in Orna for an idle baseline progression? I guess in many ways I mourn old Orna where you couldnt just sit in a chair and blow through content. Add to that that the ability to sit and play more time equals an exponential gain in power and not a linear increase in power. If you can only play 1 hour per day you likely only have time to increase 1 or 2 guild currencies. Whereas if you have time to sit and play 8 hours you can progress multiple guilds. Right now the refinery sytem is the only real idle game we have.
Like I said my biggest issue with this current cap is it actively discourages what was the original point of the building. Turning junk mats into other mats. Now you can say that Odie never intended for there to be more than one building. That may be true or not but it was also designed in a time where daily mat income was significamtly lower then.
Let me give an example, I run 21 refineries. I just grind up whatever materials i have the most of which is mostly mithril, wood and steel. It doesnt take much active play at all for me to grow my stockpile. If they put this cap in the way it is it will force me to do grand market for green mats just to produce a similar amount to what i do now. Its not a great solution to the problem imo.
Any chance we could get some input from the studio on the poll result and the solutions that will be implemented going forward? This thread is clearly taking a lot of attention from the beta and everything that had to be said has already been repeated time and time again
🔒
We can lock the thread if the discourse is becomming too circular.
The poll gave us good info, as you all did in the chatter.
Thanks for engaging, we'll unlock this again later if there's any additional changes <3
The thread now has ~2k messages, which is way more than I had ever personally anticipated but it seems to have run its course. everything has been said.
If you dont believe me you may go back to the beginning here: https://discord.com/channels/448527960056791051/1369697245980786729
If you wanna check out the refinery poll you'll see that one here: #1370416842065313852 message