#3.17 Balance patch

1 messages · Page 1 of 1 (latest)

timid nest
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Use this thread to adress balance patch issues

slim gorge
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3.17 Balance patch

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Just changed the title - trying to keep all the 3.17 related stuff in a format that is easily trackable for now and future!
Thanks for starting another thread <3

bronze isle
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Suggest: remove auto CA from Gursa and give him something great in PvE , like more 2 hands bonus

rough nebula
loud sedge
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Suggest: add SF1 back to gherc.

ebon mulch
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Sucks that prom hands are getting nerfed.

topaz drum
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Ok, I see odies message about anguish being the main topic of general and go here for balance. Why aren't the pvp scaling changes addressed?

rough nebula
topaz drum
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Pvp used to be 2x hp, its not the case anymore

rough nebula
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smells like a bug. is it the same in battle?

topaz drum
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Yes. Want me to put it in beta bugs, or no since you're seeing this lol

rough nebula
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already got it fixed, dont worry about it

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will patch later

topaz drum
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Thanks

floral drift
loud sedge
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yeah im actually surprised to see that the community was not happy with ca removal. my impression was the opposite

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that community was happy to see it removed

rough nebula
steep scaffold
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I mean if auto ca is really that annoying just make a debuff/beoa build

loud sedge
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huh

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can it have counterattack rules applied to it

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if under status. CA doesnt proc

safe heart
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From what I remember, the dissatisfaction wasn't with autoCA removal but the replacement buff GUrsa got instead no?

rough nebula
loud sedge
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even in live?

rough nebula
steep scaffold
loud sedge
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ill test, thanks

rough nebula
steep scaffold
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So anything that doesn't really seem equivalent to it's effectiveness would probably get negative feedback

rough nebula
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last section in there ^

loud sedge
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any particular reason gherc didnt make it with steadfast 1?

safe heart
steep scaffold
steep scaffold
loud sedge
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i would just run assassin

visual granite
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Will need to test main game with people at different dex to fully evaluate the homing shield /ranger implications with warriors being able to hit. Looks good on paper, could be OP, will do more research then.

One thing im still very concerned about is tanky ward builds out damaging the glass ones with SS3 scaling still way out of wack. Out of scope for this beta, maybe, but still a real problem.

safe heart
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I'll have to do some testing, is ca disabled for any debuffs or only turn skipping ones?

steep scaffold
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If I can't auto counter caus I'm drenched I'm throwing something

floral drift
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Doesn’t this mean people were happy to see Ursa (the passive that gives autoCA) be replaced? I’m not finding another pool that touches on AutoCA

steep scaffold
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Oh wait drenched is already miss turn

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Uhh

safe heart
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Drenched does skip turns

steep scaffold
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Cursed I mean

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I keep forgetting drenched isn't just a cosmetic debuff

topaz drum
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Gilgas can spam ca with katar still. As can realms and beos. Please remove the auto ca 🫠

safe heart
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I'm still hoping GUrsa gets a replacement and autoCA is deleted

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Or at the least, disable it for the first turn on defense

tawdry rampart
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Why Gursa does not have Titan Grip that allows to equip two two handed weapons?

rough nebula
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I’ll only be entertaining balance changes that we’ll want to see aligned with Anguish 2.0

PvP motivated stuff can wait

steep scaffold
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Everybody hated it for some reason

topaz drum
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That would be ridiculously OP and massive ward on a class that isn't meant to have massive ward

steep scaffold
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Of course they aren't gonna give you full stats for double two handers

rough nebula
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It would need to be pretty reduced lol

loud sedge
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hmm. autoCA was removed .some people argued it was good for pve because of damage reduction. at the same time pommel of ursa (edit i forgot the name of the passive additional two hand damage) ,we could make the argument of it being aligned with 2.0

fallow patrol
steep scaffold
loud sedge
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anyways ill let other argue on merits of autoCA 😄 my main focus this time around is getting steadfast 1 back on gherc

oak orbit
tawdry rampart
loud sedge
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at least some gilga players i was talking to were looking forward to playing herc without nerfing its ward passive by needing to absolutely run immunty accessories

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it also felt balanced based on having less accuracy and no mana siphon

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so i am disappointed to see it not carry over into this patch

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also means ill likely continue to only use base gilga in anguish 2.0 instead of working with herc

steep scaffold
warped terrace
steep scaffold
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Give us some way to not get destroyed by any random sack of potatoes able to inflict a debuff

loud sedge
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its a bit difficult to get on the soap box for any and all changes so ill stand of sf1 for gherc as my main priority

rough nebula
warped terrace
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Plus side to Drenched, almost nothing resists it

oak orbit
steep scaffold
steep scaffold
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Caus LOTS of people hate second chance

loud sedge
oak orbit
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Id give up second chance in herc for stead 2 😬

topaz drum
loud sedge
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sf1 opens it back up to all content as a standard class to play

rough nebula
steep scaffold
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They are able to minmax to their hearts content with no drawbacks

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Nerf beoh

loud sedge
steep scaffold
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Meanwhile we get restricted to warrior gear only and start at half ward

rough nebula
rough nebula
loud sedge
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that trade off was for all classes though

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and herc got it regardless

junior compass
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Gotta say, dual wielding 2h weapons sounds like an amazing power fantasy

oak orbit
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Damn that doesnt feel like it

rough nebula
topaz drum
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See how squishy?

errant stag
# steep scaffold Nerf beoh

this update does nerf beoh kek gonna miss for days (disclaimer: haven't actually played the beta yet lmao)

loud sedge
steep scaffold
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It's just not an equal playing field in pvp

topaz drum
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My 10 al G.ursa defends better than my heretic

steep scaffold
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We can't act like it is

steep scaffold
tawdry rampart
topaz drum
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Then it can compete lol

loud sedge
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different way to frame the question. in anguish 2.0.

cold grove
loud sedge
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what does gherc offer me vs base gilga

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it cant take full advantage of its offhand ward passive by needing to run immunity accessories

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and with fixed miss chance removal i am inclined to run base gilga

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once i get into the beta ill try both out to get a better feel

steep scaffold
loud sedge
steep scaffold
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That's comparing something specialized in a strategy against something that isn't

loud sedge
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should we have a separate thread for pvp chat

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or just avoid it entirely

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as it seems unaligned with Odie's goal for this thread

steep scaffold
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Yeah I'll stop there

loud sedge
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you can argue that autoCa has a place in pve but everything in this chat so far is about pvp

topaz drum
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Maybe a different thread? Idk I only posted here because general was said to be for ang 2.0 primarily and everything else goes here

fiery maple
# loud sedge or just avoid it entirely

I wouldn't make a beta thread about it, since it's outside the scope of this beta.
But some (good effort, respectful) pvp discussion in a #1084643200725164062 discussion would not be bad.

topaz drum
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And I just wanted to point out the HP not being 2x. Also def/res is out of whack. 17k/18k def/res with pumpkinless 😬 😂

junior compass
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Wtf nerf creator

floral drift
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Creator t12 class confirmed

tawdry rampart
rough nebula
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raiding:

oak orbit
rough nebula
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nefr creator

topaz drum
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No heretics 😅

tawdry rampart
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creator outclassed

topaz drum
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Is konq on the bottom lol

warped terrace
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No gods, no creators

livid lynx
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I’m not a fan of channelalus taking additional turn. Why? Deific channels takes 3 turns

The chest piece takes 2 turns

Why would I use channelalus now over the other options?

warped terrace
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wait

loud sedge
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okay so those are some bars

warped terrace
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I take that back

floral drift
livid lynx
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For deity ursa

strong badger
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QC Gods of Aaru reigns supreme

livid lynx
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But Ara uses up their turn for it

floral drift
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Which was problematic

rough nebula
livid lynx
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New Anguish isn’t out yet to determine if still impactful

steep scaffold
oak orbit
# loud sedge okay so those are some bars

This might have to do with the ppl that arent on discord so we dont know much about the experience overall. Kinda lika how odie said heretics are widely used but ppl complain about its current state in here 🤔

loud sedge
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i dont think i can win an arguement here for this. that bar just surprises me. I wonder, at what AL ranges is that completed with - what completion times look like for content where its surviving. class competency is a big component of it

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my little bubble on discord == no one plays gherc

livid lynx
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Lol so just use Quick cast to solve all issues? Really diverse gameplay

loud sedge
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I only see endgame gilga use base and gursa

steep scaffold
cold grove
steep scaffold
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Hercules is most used?

loud sedge
oak orbit
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I dont see use for herc, but if thats the scenario i cant do much about it heheheh

steep scaffold
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Yeah that's to be expected tbh

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I don't think I've died unintentionally in pve in at least 4 months

loud sedge
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which i worry whether or not that is actually a good benchmark....

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deaths in orna can be controlled to a high degree

cold grove
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Yeah, not dying doesn’t mean it’s efficient, like GSA being up there, which is incredibly slow, even if it doesn’t die

rough nebula
loud sedge
errant stag
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holy summoners

rough nebula
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the margins between those bars is effectiveness - how much the gap between usage and survivability is

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bigger difference in bars: bad

steep scaffold
loud sedge
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right so this small group of people never dies on herc. if you add SF1 i guess you would expect it to grow and continue to perform better relative to other classes in terms of survivability

errant stag
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when you put it that way I guess I really shouldn't be surprised kekw

rough nebula
loud sedge
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is there any way of considering a trade off?

steep scaffold
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I'm kinda surprised gsh gets more activity than rs courvus though

loud sedge
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and involving gilga community on opinions?

steep scaffold
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I feel like I've seen more rsc than gsh

loud sedge
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i think there is a conversation to be had with gaining SF1 while losing something else

timid nest
steep scaffold
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Yeah especially on gercules

loud sedge
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i would trade second chance + guardian

steep scaffold
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If we have sf1 then second chance wouldn't be as necessary due to the whole ward thing

loud sedge
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sort of

rough nebula
visual granite
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Does SS3 damage scaling constitute a balance worth visiting related to anguish? I already envision gilga CS being king since you can build super tanky, get CD damage, accuracy all over, etc etc

loud sedge
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anguish scenarios in 1.0 even at my AL involved second chance

warped terrace
loud sedge
loud sedge
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once im in the beta i will try out herc vs base

steep scaffold
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Just gotta wait for the beta to stop blackscreening 😆

floral drift
# rough nebula

Just wanted to say that I really enjoy seeing data like this and wish there was someway we could get access to more of it

loud sedge
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same

cold grove
rough nebula
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orna

river briar
keen charm
jade robin
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I'm doing roughly the same dmg with Ultima in beta as i do in live (on cactus) is that correct?

junior compass
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For this build, there is a large difference.

rough nebula
fallow patrol
jade robin
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EB2, 1.4x crit, 1.3x Arcane, 9 achlys, faction bonus

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EB2 is 1,5x dark and 1,5x holy

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So there are some boosters

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Left is beta

fallow patrol
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whats the build look like

jade robin
fallow patrol
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whats the amity?

jade robin
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1.4x crit, 1.3x dragon

junior compass
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Those all look like different boosters

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The only overlap is achlys with your class

jade robin
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So only overlapping boosters are additive?

junior compass
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Yes

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So very minor decrease in this case, all the 2% achlys souls

jade robin
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I see

junior compass
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4% difference, ish

fallow patrol
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Yeah your build only loses like 70% (though this was was done very rushed and may be slightly wrong)

junior compass
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The achlys souls give 2% to each element separately, no?

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So it wouldn't be ^18

jade robin
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1.02x holy and 1.02x dark per soul

fallow patrol
jade robin
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So 1.02^18 is fine

junior compass
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Yeah my mistake. 0.18?

jade robin
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Anyway thx for clarifying i thought about every elemental multiplier being additive instead of only overlaps

fallow patrol
# junior compass Yeah my mistake. 0.18?

yee, if we're just talking about A.souls, 9 of them currently would give an ultima boost of 1.02^18 = 1.42x, in beta it should give (1 + (0.02 * 9))(1 + (0.02 * 9)) = 1.39x

junior compass
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Right

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How does that translate to 70%

jade robin
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From 584% to 513%

fallow patrol
bitter crypt
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This is why I hate percentages, especially when trying to bring up percentage increases/decreases in value.

The value went from 5.848 to 5.136, which is a change of -0.712, which is an approximate 12% decrease in value.

junior compass
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Does faction boost apply to ultima?

warm oasis
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wow, what a very gentle nudge to ultima balance

junior compass
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1.25x or 1.5x? Compared to +0.5x

fallow patrol
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If you have nothing else that gives bonus crit damage it'll be the exact same, 1.5x in both
But if you have a Celestial weapon with 5 prom hands for example:
Live: (1.5)(1.1^5) = 2.42x
Beta: (1 + (0.5 + (0.1 * 5))) = 2.0x

kindred cave
kindred cave
junior compass
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The default crit multiplier is already 2x

kindred cave
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Is there like a summary post of all the balance changes somewhere in beta 3.17?

timid nest
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#game-announcements message

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also ingame event hub > game updates

kindred cave
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The 2 turn chanalalus will make ursa more fair and cripple ara, oof. Cant wait to test it later in public beta.^^

severe vector
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Why cripple ara

fallow patrol
# junior compass 1.5x in live would equal to 3x crit damage, no?

I never really incorporated extra damage from the base crit as it was something all classes had and everything was always multiplied, but thinking about it more, I'm curious if it's considered "crit damage" and is additive with crit amities or in its own category making it multiply 🤔🤔

junior compass
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I think the class passive is its own category

viral tangle
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Where can I see who complained about gursa auto CA getting nerfed? There is no place for that. You do nothing and win for no reason.

loud sedge
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i think 1) majority community does want to see CA removed 2) gilga players wanted something more interesting than flat two hand damage increase (which is nerfed by anguish 2.0 as we can now see) and some additional CD damage.

severe vector
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Titan's Grip when 🗣️

loud sedge
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yeah thats the passive i also dont want 😄

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but if i had to then whatever

junior compass
river briar
loud sedge
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we could put a poll up right now and my bet would be that CA removal is popular

river briar
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Personally I would like to see the passive lost as it just is not interesting to build into

tawdry rampart
fallow patrol
junior compass
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The example doesn't fully match but it's close

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Kind of a shame that keeping the class passive as a multiplier actually decreases the damage compared to a flat +0.5

ornate prawn
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So according to your sheet I can get New Bonus with crit up to 888.5% if I get two Beyone Godly Amity with No maluses and 40% Crit/Dragon/Arc on one and Fire/lightning/earth 20% on the other

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and go Heretic

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If I go with a more reasonable but still godly set of amity with say 40 Crit and 20% of elemental and a 30 dragon/30 arcane it drops down to half that

viral tangle
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Can we talk about the risk reward balance of Gilgas ward and SS? SS needs to do way less damage IMO. PVP vs PVE ultima changes.

GIlgas will still be able to use SS and now they wont miss. Why is the tankiest class able to be safe and hit for more than any glass cannon class? Does this make sense to anyone else?

visual granite
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#1369695388432334878 message

floral drift
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SS is technically Ang2.0 relevant since it’s currently poised to be extremely dominant in its meta

visual granite
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^ i dont disagree

weary oriole
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While that is likely, I'd rather that gets tested rather than assumed

warm oasis
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and since, once we reach anguish tier, we all have 150k+ ward

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isnt there a max scaling for pet health for blood pact? like your fat dragons can only be so fat and then it doesnt matter for dmg?

weary oriole
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Pvp exclusive

warm oasis
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guess ill be building ward for anguish, too

floral drift
warm oasis
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well you need ward to be safe, but by the time you have enough, SS is stronger than any melee skill

weary oriole
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Both the damage output and your safety lower when you use SS though - and considering you are unlikely to oneshot opponents, those might both be issues

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This is coming from someone who doesn't SS though.

warm oasis
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do they though? ward regen is % and ss doesnt cost that much

floral drift
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Little bit of perspective from someone that played thief from the start until 1 week ago, when I HoC’d to gilga:

  • Ang50 boss horde: went from taking 2min+ to consistently under 2min (no need to buff, just click chained shield)
  • raiding: much faster with GilgaH than anything realm can do, while being so so much safer (no need to redline, worry about debuffs, etc)
  • PvP is literally hitting people for 400k turn 1 with SS while having more EHP turn 1 than what I had on dorado + autoCA + second chance

SS and the adjacent skills are just that dominant. (And I have 15 less ALs than what I had on realm if that matters)

warm oasis
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maybe ward shouldnt regen on turns you use it to attack or heal?

topaz drum
weary oriole
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I'm very much not trying to say you're wrong or convince you otherwise. I'm just asking you test it, get evidence, record/log it, and then suggest it.
ie #1369743447082139738 message

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After all, there are things you can do other than nerf CS

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like new Anguish Maluses.

floral drift
weary oriole
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Ah right, the classic

loud sedge
floral drift
weary oriole
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Well that's exactly why I linked it

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Because they tested it

visual granite
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While I fully support testing these types of things and getting actual data, It really doesn't need more data than we've gathered over the last 2 years of ss3 / CS being busted

normal pagoda
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In PvE (especially anguish) it's well positioned to be more broken than before currently. Anguish gear with ward recovery of 3% per piece makes it that much better

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I've got more feedback to write later for anguish towers where I'll get into it more

warped terrace
river briar
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Nothing about 2.0 changes the gear, stats, AL combo that has dominated the SS issue

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(Also waiting for IOS beta for testing myself. But I don’t think I will be suprised with what I will find)

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I was actually going to note a damage outlier here with augments. I see a note about stacking crit augments, but nothing about stacking stat augments. For instance selean hands are not noted as an issue, but as a gilga main it was my main source for high damage plays

fiery maple
river briar
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Interesting. They just unga boonga the stats that hard?

ornate prawn
floral drift
ornate prawn
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Thanks. From what I am seeing, those close to 150 AL are going to have a cakewalk in Anguish 2.0 if they have a CS/SS build. I do wonder if the nerf to non-Gilga will make it less desirable for other classes to continue with CS/SS builds, though. Sirith was doing BeoH without problems at over 50 anguish for some content.

floral drift
sharp robin
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Did only base gilga get increased dex?

warm oasis
ornate prawn
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Not sure what you mean by that? I think if you don't use shackles, it's like 10 levels max before the rewards drop to 0, but High level Ascension will be able to ignore needing stats as they level up much quicker than someone lower

steep scaffold
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Just caus you hit 400k first turn doesn't mean that's static across every gilga player ever

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I'm al 15 and I barely hit over 50k in turn 1 pvp and I've spent a good year building specifically for ss3

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I just don't see ss3 being broken on turn 1 outside of beoh

river briar
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I think your experience is the exact reason it is a bad skill, and bad for game health

fallow patrol
fallow patrol
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0ALs

steep scaffold
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In pvp I happen to run into ALOT of people with high def builds

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I'm also not using selene hands

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Hybrid is for wimps 🗿

river briar
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Welp

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Can’t help you there then bro, T1 damage is going to need selene hands

strong badger
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Saying you can't hit hard, then saying that the way to do damage is for wimps? Makes sense

steep scaffold
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Hence I don't use it

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If you wanna do hybrid stuff just use beo anyways

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They do it better

strong badger
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Way to make number big no make sense, so me keep number small, big happy, but class bad

river briar
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Let’s refocus on balance all

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If you dont want to play the meta that is fine. But that has nothing to do with balance

steep scaffold
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Just saying meta isn't something that is representative of the whole

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You can't take the extremes (400k turn one ss3) and apply it to the average

strong badger
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With that logic, endgame pvp will never be fixed and will always feel terrible

steep scaffold
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Turn off als or something idk

strong badger
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doesn't matter

steep scaffold
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You can do that now I believe

steep scaffold
# strong badger doesn't matter

I mean yeah it really does; if there's no als it's just a gear fight so just get better gear rather than worrying about "quadscaling" or whatever the excuse is to nerf gilga

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High al pvp is just a race to see who's one shot build is better anyways

strong badger
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Spending obscene amounts of resources for a small temperary relief does not a solution make

steep scaffold
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Basically a cutscene

steep scaffold
strong badger
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150 proofs, for 30 minutes you can use once ever 2 hours doesn't "fix" pvp balance... it's still unbalanced, and some classes were basically unviable in PVP

steep scaffold
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Oh you're caught up on conq guild people

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I figured you were talking about arena

steep scaffold
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Classes are gonna have ups and downs in effectiveness

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And anyways counterattack always exists if you're really having that much trouble with ss3

rotund lagoon
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What a 180 😂

glossy badger
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I am quite surprised there is no change to the dmg formula of SS (and their sub variants), we have years of complaint abt its performance on high AL and there is no change.

river briar
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This ^

junior compass
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That'll be in the balance patch

ornate prawn
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This is the balance patch feedback

junior compass
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Yes but not the balance patch beta

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This beta is focused on ang2.0. These are a few of the upcoming balance patch changes

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Some changes had been part of the previous beta and are no longer here for example

ornate prawn
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This patch has a whole section on balance that's almost bigger in notes than the ang2.0 stuff 😄

junior compass
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Bigger in notes because it's a lot of little changes to existing things, yeah

ornate prawn
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In fact technically I think the balance patch has been over 3 patches

junior compass
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Ang 2.0 is a whole new system

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And the balance patch will be partly based on ang 2.0 feedback

balmy folio
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So where is the balance patch for t9 conqueror, someone t9 alts grind 1 year for all godforged event build

glossy badger
junior compass
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Feedback is valid, of course

balmy folio
junior compass
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I'm just saying ss isn't being changed in this beta or patch

ornate prawn
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I don't even get the argument either, I haven't seen plans for after Anguish, although I am sure they will have adjustments. I haven't heard of a new balance patch since the last ongoing one, which was broken into several parts.

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SS is defintely going to be the meta with the way malus is setup

river briar
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But making clear the meta before the beta goes live is also the point of the beta

junior compass
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Ss has long been identified as an issue

ornate prawn
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2H and Ultima both have malus for the majority of the Anguish content

river briar
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If we go to a world where all viable options are one single option. What is the resolution?

ornate prawn
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We go back to Heretic SS builds of course

fiery maple
# junior compass Yes but not the balance patch beta

there are some balance changes in this anguish patch.
I believe this thread exists to discuss the (pve-only) balance changes, mostly as it pertains to anguish.

For SS specifically, this patch does take away SS auto-hit/fixed accuracy.

Odie has hinted at a later balance (only) patch.

warped terrace
ornate prawn
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hard to tell intent

balmy folio
ornate prawn
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Well that takes spoofing out rofl

warped terrace
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Okay, if it's in HoA then it's probably not lol

ornate prawn
#

Probably means they will take everythign then get naked and allow you to take it back

warped terrace
#

Ah, you may be right

ornate prawn
#

All my OS used to be named something like Get Naked after Winning before we had weekly rotations

balmy folio
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This guy make t9 conqueror die, he got about 5 + t9 alts for kingdom war

ornate prawn
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Yeah Conq guild is insane in HoA right now - not somoething they are going to address in the balance patch though

balmy folio
ornate prawn
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They made us super pvp competative and people have gone to insane lengths to hold everything possible - hopefully after 2.0 release it can be addressed

balmy folio
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I hope 2.0 dont getting more bad🤡 Specially the ang equipment upgrading process

ornate prawn
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They haven't addressed anguish bonus ability rerolling yet but right now it's going to be rough - Godworking Tools will help some and depending on your AL will depend on how much re-upgrading you will end up having to do

balmy folio
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Most of our 199 equipment gonna throw away, im 90 al about

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Every level we need to masterforged again, If 50 ang going be a huge work & mats

junior compass
#

Lvl50 ang is like 130ALs

#

This isn't your mom's anguish guild

ornate prawn
#

25 ang in 2.0 is similar to 50 in 1.0

junior compass
#

Tbh I'm not sure how much anguish I'll be grinding, remains to be seen

ornate prawn
#

Sirith got the furtherst in Beta so far that I know of with 50 something that was like 3000% harder

rotund lagoon
#

Are there any screenshots of enemy hp lol

glossy badger
fiery maple
fallow patrol
#

Here's the bonuses/maluses

#

Honestly raiding may need its own special HP scaling as even with 143ALs + Ang50 gear I can't see this being possible with all these maluses

upper whale
#

So we're def not using Ultima on high ang raids?

warped terrace
warped terrace
upper whale
#

SS mage 😂

warped terrace
#

Despite all my rage, I’m still just a Spiked Shield mage

fallow patrol
#

I don't even think SS is gonna save us in this scenario pepekekcry

warped terrace
#

We need to upgrade to SOS

upper whale
#

What else might even do decent there. Crit stuff is taking a huge hit there, elemental too

#

Maybe good anguish gear could make up for some of the maluses?

warped terrace
#

Nonele and pray
-# The much less fun version of Netflix and chill

fallow patrol
#

I see dragon damage as an option but without crit I can't see it being reasonable

warped terrace
#

Bad jokes aside, I feel like this may be where party play comes in?

junior compass
#

Dw guys there's a huge luck bonus attached

fallow patrol
#

Though as much as I love party play, I feel it should definitely still be made possible as a solo

ionic saddle
fallow patrol
ionic saddle
eternal jackal
#

Is Spike shield 1 better for the pen in these situations

junior compass
#

Assassin's Jewel

fallow patrol
#

(I did not have SS1 equipped as I was expecting to be zeroed out with att++ and Gunnr LOL)

fallow patrol
#

Wow I really am getting zeroed out with everything...

#

I'm ~30ALs under the recommend but I'm using Anguish 48/50 gear here

rotund lagoon
ionic saddle
#

does gear mean much for follower's stats?

fallow patrol
#

But I think it's bugged/not working rn

#

(at least I hope LOL)

ionic saddle
ionic saddle
fallow patrol
#

Brb, will check

#

Never mind... Fey Jorm said no...

ionic saddle
#

lmao mighty_mimic

rotund lagoon
#

That -accuracy must hurt

fallow patrol
ionic saddle
fallow patrol
#

Okay weird it's not procing using lacuna II it seems

#

Had to use a basic attack

ionic saddle
#

it procs when i use lacuna 2 mighty_mimic , on live ofc

warped terrace
#

If they stealthily made raid bosses resistant to status, I’m gonna laugh

fallow patrol
#

Anyways added heretic jewels and I can actually do some damage

#

(note having just "T.res-" I was still getting zeroed out, and having just the double down I was hitting for ~800k it seems)

ionic saddle
fallow patrol
#

So Towerfall + Stasis is technically viable, just is gonna take ages. But overall I have no clue what would be a reasonable way to approach this/a build to take on these level of raids (that isn't stasis cheese/not party play)

junior compass
#

It's called "nerfs"

glossy badger
#

🤣

ionic saddle
severe vector
#

Imagine doing this Ang 50 and only getting mats anguish

#

(gonna be me)

fallow patrol
#

I just realized that the game is setting me to AL143 for some reason, so it's even worse than I originally thought mimic

ionic saddle
#

it sets you up to a higher AL (than you originally were) because of the shackles?

fallow patrol
ionic saddle
#

that's an insane bug mighty_mimic ||free sneak peek to your possible stats||

fallow patrol
warped terrace
#

Casual 2 million Ward

fallow patrol
#

I think this is exactly what we need mimic

severe vector
#

After some serious testing, it's actually quite an easy fix;

We need 2m+ ward

That is all mimic

warped terrace
severe vector
#

BeoH problems :/

#

AL99x4 has less dex than al10 deity

warped terrace
#

Not less, but not much more lmao

river briar
#

With reduced ward coverage value. Will it be possible to redline for realm classes? As DB will not work

severe vector
#

In it's current state, no

#

But it's beta and things change

rancid surge
#

Hey urm... is crit damage functioning correctly? I know it's going to be less but uh...

Depending on the content I'm doing between 50-90% less damage o.o

lunar cosmos
steep scaffold
junior compass
#

This is like 33% less damage

#

But it depends on your build and what multipliers you are using

orchid pendant
fallow patrol
cold grove
#

Plus it becomes enraged mimic

fallow patrol
#

I have been trying to come up with builds on how to tackle these Ang50 raids but I have had 0 success

orchid pendant
#

I'd love to chip away at it slowly for a month or 5

past latch
#

Do some damage, wait 15 minutes, repeat 😆
(I'm not saying this is maybe good gameplay. But it does mean any raid is eventually killable)

fallow patrol
past latch
#

Rend/Epee?

severe vector
fallow patrol
past latch
#

That's just an M2 decrease

orchid pendant
#

tried sands of aaru? /deity spells ||/s||

past latch
#

I'm not saying Epee is good or sustainable, but it should deal damage

#

A teeny tiny amount of damage

fallow patrol
orchid pendant
#

ok then it's impossible

#

wait are we losing anguish and getting 4 new emos?

past latch
#

Keep in mind buffs do not impact penetration in any way aside from for basic attack

orchid pendant
past latch
#

Sands of Aaru only has an M1 of 2.3(?) iirc

ornate prawn
#

Time to get a increase to basic attacks amity with crit and faction - no biggy

past latch
#

Epee is 5

fallow patrol
#

(well the 4 main elements)

severe vector
#

if you can somehow do 25k damage a round, assuming 1 minute set up / 15 minute timer, it would take you almost a year to kill it if played non stop

ornate prawn
#

Holy dark or dragon then 😄

orchid pendant
ornate prawn
#

And you still only get current rewards for that, totally worth our time and effort

warped terrace
orchid pendant
#

it's tied to Al i don't think you're getting to 50 anytime soon

#

I'm not getting close to 50 anytime soon

warped terrace
#

I know, lol

#

I’m 95% sure the highest m1 skill I own is Tidalseal II, which is 2.2.

#

Excluding Apex, of course

#

Neutra has an M1 of, I’m pretty sure, 9

fallow patrol
# past latch Epee is 5

Okay wow Epee is the first thing I've had actually do damage to it (and surprisingly more than I was expecting), still completely unreasonable but I do take back my statement about it being impossible pain

#

And even though the gear for this build has far lower anguish levels I can't see that making enough of a difference to matter

warped terrace
#

That’s actually another reason we need a Mage equivalent to the BoF spec

#

No, Sequencer does not fulfill this niche

past latch
#

Ultima 2 has an M1 of 6

warped terrace
#

Frankly, it kind of sucks that there are so many specs in the game yet so few are viable for endgame content. But that’s a different topic.

warped terrace
cold grove
#

Since you can just spam it that way

warped terrace
#

Ah, that makes sense

cold grove
#

But yeah, that's just niche and very recent

warped terrace
#

I haven’t seen that but fair

#

(Also, lol that we’re back to the pre-rework days where endgame players buy Deity for the spells but actually use them on a different class.)

past latch
#

Every class buys other classes to use their skills/spells

#

It's a unique feature of the game

#

I'm not saying raids shouldn't be turned down btw 😆

I just wanted to prove it wasn't technically impossible

fallow patrol
#

But yeah, raids defiantly need to be toned down, but I am quite enjoying trying to theory craft new anguish strategies!
(if anyone has any suggestions of what to try lmk)

warped terrace
past latch
#

(For anyone not in the loop, Blood Pact M1 is based on summon HP)

cold grove
#

Yeah, sad they capped it in pvp mightiest_mimic

warm oasis
oak orbit
junior compass
#

I have a solution: complain to Odie

warm oasis
#

maybe thats the point, multiple players being required?

oak orbit
#

Quick question:
When i ress a beoH that 2nd chance'd what happens to the pet?

#

Any1 knows?

junior compass
#

4 x 0 = 0

pastel sequoia
#

I wonder how the anguish bonuses/maluses behave when in group if everyone pick different paths

pastel sequoia
#

🤔

past latch
#

In raiding, goodbye pet

oak orbit
#

"Pretty sure" is a strong feeling lol id say "likely" instead

warm oasis
#

do anguish raids end when the leader dies, like now?

weary oriole
#

Not anguish 50, since that's a bit ridiculous, but here's Me Konq and Yoshi tackling a 29 raid

#

(Only last bit, but it shows we ran it in one attempt)

#

Only yoshi was allowed to be party leader because he had the tankiness.

pastel sequoia
#

this can open some builds for party play

#

hope they update that whole party leader piece

warm oasis
#

if party is gonna be necessary for high anguish then wayvessels are gonna also be necessary

#

tl;dr itd be nice to build more of them, and just have one active at a time

junior compass
warped terrace
pastel sequoia
#

The problem is if you have a healer/reviver, it can't revive the leader because the run ends as soon as it dies 🙈

#

unless the leader is the tank and the one that can revive

warm oasis
balmy folio
#

They should fixed their potato server before release those co-op playstyle

#

Feels funny if stuck when you guys done buff & prepare to kill the raid.

past latch
#

Do you play Orna or Aethric?

balmy folio
#

2700% hp boost on raid, might take a hour if keep stuck.

past latch
#

That's a relevant question because most of the time Orna's servers are fine

balmy folio
#

Omg

past latch
#

There are certain people with self-infliced lagging problems due to inventory issues, but generally the game is pretty smooth even in party play

keen charm
#

Did someone mention wayvessels?

#

😂

past latch
#

RRR said multiple wayvessels, not reactivating your home WV from the return to OT function lmao

#

I'm not against multiple wayvessels, like as an upgrade to an Outpost (with only the most recently activated one 'working')

keen charm
#

He just said use wayvessel on lunch when not in ot

eternal jackal
#

I dont see any issue with having multiple wayvessels, provided you could not OT to them, and you stil lhad to reactivate daily. Its the same as making a WV alt with less alts and more party space.

junior compass
#

Multiple open wayvessels?

past latch
junior compass
#

Why not

past latch
#

Eh, I don't like the feel of it but I guess it wouldn't be super unbalanced either.

eternal jackal
#

I would cap at something like 3, but really dont see any issue as long as you go out and open them.

junior compass
#

So we rework outposts to function like wayvessels

past latch
#

I was only thinking of it as a way for you to travel to other players' OTs when you're at work/somewhere else - not a way to travel between your own WVs

severe vector
#

Bring the GPS aspect back, have to physically be there in a party like pogo raids mightiest_mimic

eternal jackal
#

Let people wv to dungeons once a day or buy a 3 dollar remote dungeon pass

junior compass
#

$5 for 3x wayvessel keys, they open wayvessels remotely

rough nebula
junior compass
rough nebula
#

do i smell a tos violation

junior compass
#

The faintest whiff

#

Just suggesting monetization for Orna 😎

keen charm
#

The game has lost the multiplayer aspect along the way. Some of my best memories are from party play.

rough nebula
#

what is different now? i see people playing multiplayer just as much

past latch
#

I'm definitely not against some way to travel to other players' OTs when away from home.

I'm only against being able to open up the WV at your OT through the return to OT feature because it enables massive alting exploits

junior compass
#

Do you mean if your wv is closed

keen charm
#

Try to manage a kingdom and discord server and the current state of the game doesn’t really promote the camaraderie it once did.

past latch
#

Grumbuck was suggesting letting people re-open their WVs remotely

#

To assist with party play (iirc)

junior compass
#

We chat a lot in-game and in discord

#

We do party play, raids, etc

keen charm
#

I mean I still drive my route and open wayvessels. It’s not a huge deal.

rough nebula
keen charm
#

So this is pre summoner

#

There was a time that party play dungeons were a super fun aspect of the game imo

#

There were multiple discord servers that promoted this particular activity

#

They are all but ghost towns now

rough nebula
#

and you are saying that the summoner class existing changed the fun you are having in party play? i'm not sure i'm following

keen charm
#

I’m just adding that as a time reference

junior compass
#

What did party play dungeons look like

severe vector
keen charm
#

There is so much to do solo that doesn’t really promote making the time or spending the energy to find a party or gather kingdom mates

eternal jackal
#

Personally, I think a lot of the issue is that people outgrew the content, hoping that gets somewhat resolved with Anguish 2.0. Why take time getting together partying up and waiting for other peoples turns when you can do the same content by yourself?

junior compass
#

Alt play probably ruined that

severe vector
junior compass
#

We get together for party dungeons because we get 4x the runs

past latch
#

I think a number of things impacted party play:

  1. Players generally getting stronger and no longer needing to run with other people - running in a party is slower/less efficient than solo
  2. The Unfelled Concord letting people run dungeons on a 1-2 hour cooldown means party play no longer helps you get more runs in as much
  3. General community sentiment change over time, for no specific reason
junior compass
#

There's an inherent benefit to organizing party dungeons, that benefit disappears if people use alts to run the same dungeons over and over again

keen charm
#

With some of the anguish raiding that has been posted it gives a little excitement for a party style play

eternal jackal
#

One thing I'll add about when I used to do party play is that I always felt like a passenger leeching. I didnt have an active role to take, which A) Isnt that engaging and B) when you have a 4 person party with 3 leeches, people start to lose attention and it gets slower for everyone.

keen charm
#

I absolutely loved carrying

eternal jackal
#

I still routinely use party play to split raids etc.

warped terrace
keen charm
junior compass
#

I feel like nobody should feel like a leech in party play. Everyone is contributing their keys and time, and everyone is benefitting in rewards. One person is just pressing more buttons

#

I have definitely fallen asleep being carried though

keen charm
#

I would run a Fafnir with a revive spec occasionally. Coming up with new ways to play seemed interesting.

past latch
#

We are wildly off the rails for the "Balance Patch" part of this, but in Anguish 2.0 dungeons so far there isn't really as much of a problem with players sitting back and having a free ride

eternal jackal
#

I wouldnt feel like I was a leech if I had the reliable ability (or even the need to) to block, draw aggro. As a gilga my role was, if I happened to get a turn throw a stun dart at Realmshifter

past latch
#

It doesn't fix that feeling for outside of Anguish, but I don't know if you really could fix it. Or how

junior compass
#

Give gilga a native Provoke passive

eternal jackal
#

IMO even if they wanted to keep it as a ability they could, just make it not fall off, and more reliable

keen charm
#

Teaming up to tackle difficult content just seems fun to me

eternal jackal
#

I just stopped using it because 99% of the time It would fall off before the enemy got an attack and that 1% of the time, good chance the attack would still hit the carry

junior compass
#

Little abilities like that would definitely help provide a role to players in party play, and would help in ang2.0

errant loom
#

Does the damage cut goes for dragon damage as well or only the four elements?

junior compass
#

What damage cut

errant loom
#

The Additive Stack up

#

Instead of multiple

junior compass
#

Applies to all elements yes

errant loom
#

Ufff Cuts my damage in half than

junior compass
#

And to crit multipliers, though idk how it interacts with the class crit multipliers

#

It is intended to nerf towerfall a good bit, as well as other stuff

past latch
keen charm
#

One more thing and I’ll stop but the idea of gearing for anguish seems like a perfect opportunity to share in the misery with friends.

errant loom
#

This Patch will be my end

past latch
#

Heretic & RS internal multipliers are still multiplied

junior compass
#

Ok so I think my math was right

past latch
#

I tested this very extensively back when this balance patch was in beta the first time lol

junior compass
past latch
junior compass
#

Wait. Is -50% crit damage just additive as well then

past latch
#

Si

junior compass
#

That's nice then

past latch
#

It goes both ways

rancid surge
#

I'm currently getting 17-20 on live and a flat 10 on beta

Is Spiked Shield 3 similarly losing almost 50% damage here? 😬

#

I did check for maluses just to make sure and not currently running any anguish

errant loom
past latch
#

Prom hands bow + 2x 40% Crit amity
Live: 3.16x Damage
Beta: 2.3x Damage

That is the worst case scenario and it's a 37% damage reduction

#

For Realmshifter, that is

#

And that is without building for one or more elemental modifiers to boost damage and regard some of that lost %

errant loom
#

Live: 3.16x1.1

#

My head from quetzel

#

3.47 vs 2.4

#

On my dragon damage: 3.04 vs 2.3

junior compass
#

1.4×1.4×1.1^6 = 3.472
Vs
1+0.4+0.4+0.6 = 2.4

For a 2h, crit multipliers only

past latch
#

I forgot about the Fallen Sky Cowl to be honest 😅

errant loom
#

1000 basic damage: old: 1000x 3.04 dragon x 3.47x2.5 krit= 26372
New: 1000x 2.3 dragon x 2.4x2.5 krit= 13800

#

Is that right calculated? 2.5 cause i m rs

junior compass
#

Where are your dragon multipliers coming from

rancid surge
#

I see the math but my numbers aren't lining up with it. I'm still taking an almost 50% damage reduction on AVs which also means I can't one shot some of the mid-hp Tower mobs 🤔

Ultima, I have amities and such that I don't notice the damage difference much at all which I find a bit amusing since I thought that was the primary target

Again, I'm curious if there is a bug in the calculation somewhere

viral tangle
#

Why are we ravaging crit but SS is untouched? I dont get it?

junior compass
#

I don't think Ultima was the primary target

errant loom
#

Two amities with 30, 50 from book of dragon, 20 from armor

junior compass
#

No way to say anything without more info

river briar
#

I would like to start again noting that Selean hands will be equipped by all and as much as possible as they are still an outlier

junior compass
#

Stacking up on dragon and on crit

bold wigeon
junior compass
#

The update hits multiple instances of the same multiplier hard

#

For ultima, there's a lot of ways to buff it - crit and a bunch of elements

#

Towerfall has 4x elements to be buffed

#

Plus pet stats

#

Ara vesta build are crit only, they get hit hard. So does elemental melee crit

warped terrace
rancid surge
junior compass
rancid surge
#

Yep. First thing I did was check Anguish and stats

rotund lagoon
#

I don't mean to discredit the numbers you're getting but testing on the training cactus with minimal set up could provide more accurate results

junior compass
#

What about amorri buffs

#

And yeah no need to get all buffed up, but should still be working

rancid surge
#

Waiting for her channel to fall off - also tested on Fey Chimera, Sphinx and Horsemen, similar results for all of them

junior compass
rancid surge
#

Testing my PvP builds on beta vs cactus and disciples of Finesse and Spiked Shield/Ward will definitely beat sigilstorm builds with these changes

If the H.Ara even survives to turn 2/3 in the first place

#

If the numbers are all working as intended, that's all fine and dandy, I'm mostly trying to understand if I'm missing something or there is a bugged calculation somewhere

junior compass
#

I mean, there might be

visual granite
#

This has nothing to do with PVP at this point, something really has to change with SS3 damage scaling at higher ALs. The gap is just getting bigger here

river briar
#

I am once again noting the stats the sele hands are unmatched. Additionally they are vital to the large damage numbers seen on SS3 (as well as ALs)

visual granite
#

I ran a test without selene hands to really compare apples to apples. The rest is full juice. AL 49. Best amities possible (40crit/30dragon on hs3, 30dragon on ss3)

#

Both oracle spec on RealmD

#

Im not even maximizing crit chance here. With ashen pinions or bristles im hitting even lower with hs3

normal pagoda
#

Spiked shield setup is the only reliable way I've found to clear anguish towers in the beta as well

It isn't really affected by any of the maluses, and still has all of its other perks (and some new ones)

visual granite
# visual granite

Let me know if this isnt a based comparison im happy to test other things

#

The winner is clear too. Im not even on gilga this is realmD

#

And no selene hands

#

Imagine how much worse this is at 100 ALs 😅 and with selene hands

river briar
#

This all the way ^ thanks for the side by side S2iVi

kindred cave
oak orbit
#

Ward fail and buff fade are definitely a bit too annoying.
Meta might lean a bunch over to TMM + autobuff gear

#

Im sure things will change, im talking about the present state only

warped terrace
#

Buff fade can likely be offset by Deity's or Dorito's passive

#

Ward fail, I have yet to see any viable counterplay

#

Which doesn't mean none exists

#

But it's definitely a bit tougher to find

ornate prawn
#

Buff fade is a flat % and Deity/Dorado passive doesn't affect it if I recall - may be hard to test overall due to low percent

warped terrace
#

Deity's Staying Power is -40% Buff Fade, and I think at max Dorado's is -50%

#

That's big enough that it should be testable

oak orbit
#

I think those dont apply to permabuffs

#

Source: none actually lol

warped terrace
#

I might've been wrong about Dorado. Dorado's increases the fade rate of negative statuses, but idk if it does anything for positive statuses?

#

Deity's definitely does both

oak orbit
#

I feel like shackling AND buff fade are too 💀 💀 💀 💀

ornate prawn
#

As a deity I defintely lost buffs regularly

past latch
#

Dorado only makes debuffs go away faster, nothing stays longer

ornate prawn
#

and stays longer was for temp buffs no?

past latch
#

All buffs become temp buffs lol

oak orbit
#

Cant argue with that lol

ornate prawn
#

well has a chance to fall off doesn't seem to make it be temp but I don't know the code lol

warped terrace
past latch
#

Yeah, from a backend perspective I don't know

#

From a player perspective they're all temporary

#

I don't know if Odie hooked into the same debuff fade/stay code or not

warped terrace
#

It'll be interesting if Anguish causes t.buffs to be preferable over "perma" buffs, if the former can have their fade rate reduced but the latter cannot

#

But idk if that's actually how it's going to work

warped terrace
ornate prawn
#

The real meta ^

rancid surge
#

I can run some more tests and get numbers up when off work

dusky radish
#

Buff RS as a whole and make base RS playable again 👍

warped terrace
#

I trust you know better than me because I don't play it, but I'd thought base RS was perfectly playable? I'd thought Corvus was the one nobody liked.

dusky radish
# warped terrace I trust you know better than me because I don't play it, but I'd thought base RS...

lol im just trying to troll as I dont think anytime soon we will see real RS changes but....

base suffers the same as Corvus in real endgame. Ang2 is to be seen how influential it may be in terms of providing an enviroment that the base/corvus kit could be viable for but in general their kits are very slow/long winded and high risk middling reward when compared to most modern forms of classes now. Its all in on redline mechanics and even when it achieves it now its often outperformed by every class when ones survivability is considered. They really have no place and havent had a place in modern Orna since Dorados introduction tbh. Dorado plays more like the rest of the classlines and as such shows how little RS and Corv can offer in nearly every aspect of gameplay.

I suspect with dex changes and listed stats we can liably assume Dorado may contine to outperform them going forward to as the massive stat and survivability loss for base 400 Att and tons of frustrations is almost always a terrible trade. Likely to only have viablity when you want to setup 3x zerk strats but from little reading I am thinking this is being hit byt certain Ang effects so, my point again.

The classes offer too little, too flimsy and take way too much time to setup and have real effective results for said time to setup. The simplest comparison can be something like Ara who gets the SAME stat buff with BETTER stats, BETTER abilities and gains this stat line by BUFFING itself.

warped terrace
#

RIP.

#

I appreciate the writeup, at least

past latch
#

Forwarding this everywhere for maximum spread. Get testing!

ornate prawn
#

Apparently only for orna

past latch
#

We are in the Orna discord

ornate prawn
#

yeah HoA feedback channels are only 3 and it's only been 3 of us talking

slim gorge
#

#1369695088975806626 message

ornate prawn
#

Oh we are up to 7 now

slim gorge
#

There's 44 mirrors been done for Aethric

Not chatting in there doesn't help solve the problem of chat not happening there 😅

ornate prawn
#

Most of us were over here chatting since no ORN presence and there are more specific chats created here

cold grove
#

There are no Aethric ORN?

weary oriole
#

We do have HoA ORN members... where are they? :o

cold grove
#

Just 1?

#

Dang

weary oriole
#

Well to be fair it is a volunteer job, and this is a work day

past latch
#

There are 2-3

ornate prawn
#

I know dangy is working on it but last we heard was 1

slim gorge
#

Warren, Pip, Baard are all active. One more I want to bring on soon

#

Warren joined recently

cold grove
weary oriole
#

Warrecently.

past latch
#

Warren goes by a different name on the official Aethric discord

#

I can never remember what it is

ornate prawn
#

They wouldn't have me I am too argumentative

slim gorge
#

It's tough to remember

ornate prawn
#

lol Warren is warren on there

slim gorge
#

on account of sameness lol

ornate prawn
#

He has another one on the Amity Project though

weary oriole
ornate prawn
#

lol no

#

Actually not sure I should call it out

past latch
#

Yeah that's his actual in game name

#

It was his name on the official discord too iirc

ornate prawn
#

and I thought Pip was a mod for the Discord who is really an Orna Main

past latch
#

Pip plays both as far as I know

ornate prawn
#

But Mods weren't supposed to be both ORN and MOD /shrug not my rules and probably just hearsay

#

Pip is a great person too

past latch
#

And Big Yoshi

#

And Konq

slim gorge
#

But Mods weren't supposed to be both ORN and MOD
Who made that rule?
Often there's great crossover - hyper engaged in community, really level headed and already geared towards productivity!

ornate prawn
#

I thought it was something you said once upon a time a long time ago

weary oriole
#

Wait, I'm a mod?

past latch
#

I think almost all of the mods were on the original ORN team

#

Only a few missing

weary oriole
#

rip hood and stack

weary oriole
#

(This is simba erasure)

past latch
#

Simba was not a mod when the ORN was founded

ornate prawn
#

Wasn't ORN founded before HoA?

past latch
#

ORN was founded in June 2023

ornate prawn
#

I know I get timelines all messed up, also we probably should bring this back around to Balance Patch sorry for hijacking

past latch
#

Other groups may or may not predated the ORN, it has been lost to history

twin rivet
#

can we have Dara's increased effect chance when using an apex skill on Dursa too ? To compensate a little for making him useless at almost every contents compared to Dara 🥹

ornate prawn
#

I mean, they aren't exactly useless. They just aren't as effective as other options now. Still viable though

#

D. Ursa is back to basically being a jack of all trades and 2nd to everyone else

twin rivet
#

Na i didnt said Dursa was a bad class. i'm saying i got almost 0 use for it as a deity player if i own Dara.
Dursa apex damage skill are nerfed compared to base and Dara, his lines are hard to use/manage, t.att buff proc rarely compared to what happen on Dara when you're raiding

#

and yes, t.att buff proc pretty well for horde dungy... But why would i do horde as Dursa if i have Dara ? or even base

rancid surge
#

Why isn't DUrsa continuing its Anguish Towers and Ang50 Hordes at AL0?

These aren't little things 😅 not to mention PvP stuff

twin rivet
#

?

past latch
rancid surge
#

Which I understand if you're ascended, maybe but... DAra in Towers????

twin rivet
#

Hey i'm pro nerfing chanelalus eh

past latch
twin rivet
#

Windtamer work well indeed, and you got a huge nuke AoE that actually work well, which is not the case for Dursa

severe vector
#

On that, windtamer might be a lot more viable again at anguish towers with the 2h malus and elemental/crit nerfs

#

I think base deity did it better tho iirc

rancid surge
#

Storming Tempest shouldn't be strong enough even with a Hybrid Lute for DAra to get into Anguish Towers unless you're super duper ascended?

Looks like I must be missing something afterall

ornate prawn
past latch
#

AL 0

severe vector
#

Swan has lower pen, and a 2h malus and crit change will kick it in the shins lol

rancid surge
#

Still not convinced Deity needs Buffs just changes and maybe nerfs depending - adding one celestials passive to the other just makes them seem even more same-y IMO and is more identity than balance

#

Wheras DAra passive to 100 and Channelalus being a t9 skill make sense to me

past latch
#

Erdr1ck specifically said AL 0 and I just responded to that lol. AL 0 Qatvanga is stronger

ornate prawn
#

Deity is back to where I was arguing about the pre-class ID update. Dara is great, and Dursa is again subpar

#

I am actually exploring Beo atm because of this

#

Fair btw Knight

past latch
#

Both are better than many other classes, DUrsa just potentially lacks whenever compared to DAra

#

So I'm not exactly crying for Deity right now

rancid surge
#

I feel like the data Odie shared a ways back showed that Deity(s) is anything but subpar unless maybe compared to each other haha

ornate prawn
#

It's not just Dara - its BeoA, BeoH, Gilga etc

river briar
#

Right back to other classes have it greener

ornate prawn
#

I can't lie with data, but I haven't seen it

twin rivet
rancid surge
#

I'll see if I can dig through and find it when I'm on break

river briar
#

Its up top. You can search odie and image in this channel I think

twin rivet
#

and i fully agree that chanelalus need a nerf

rancid surge
#

Oh the one I was thinking was from an old thread

#

Unless I missed it being re shared

ornate prawn
#

No, like I said, it's still viable, more viable than some of the celestials, it just doesn't have a niche that isn't better suited by others

ornate prawn
#

Threads aren't searchable

#

separately

river briar
#

So sad

river briar
ornate prawn
#

I think Dursa can do a lot of stuff and has flexibility to do content, other classes including Dara can just do it better

rancid surge
#

I dunno if I'd go quite so far as it say it doesn't have a niche better served elsewhere

But bland and less than DAra, oh yeah

#

So a really small niche if you will

But Ang1.0 50 dungeons and Ang10 Towers while AL0 aren't nothing

river briar
#

Yeah it is like DAra is over powered or something

#

As though it can do everything much easier then all other options

ornate prawn
#

I think that data actually supports what I just said honestly

#

And that's just dungeons

#

Not the worst, not the best

#

The 1 turn chan gave it an advantage in Towers for sure

river briar
#

Dursa has the best success rate of any other option with that graph

ornate prawn
#

2h weapons and windtamer shield I think beat that out

twin rivet
ornate prawn
rancid surge
#

Will check back in later next classes starting

river briar
#

The closer they are together means they complete content without fail

ornate prawn
#

Deity, Dara, Gilga, GSA, BEOH, BeoA, Heretic, Realm, GS and Beo were all higher

fiery maple
#

Blue bar is usage, red bar is "successful" usage.
So for overall success rate you need to look at the ratio of blue to red.

river briar
#

Thanks Fuximus. That is a better way to explain it

ornate prawn
#

So that is tricker to determine just off that graph then but I see your point

glad shard
#

The game chat won't load messages

ornate prawn
#

Sounds like something for the bug thread if it's beta game chat

glad shard
#

Yeah

twin rivet
#

also not related to balance

glad shard
#

And I don't know my device and other parts of it

ornate prawn
#

Hrm, I think that data is missing a lot of data points. For instance, GS is often the starter class for many, while Deity is usually seen as a more mature class. So I could see higher failure rates for GS, next would be Beo as the gradual switch at least for HoA

glad shard
#

I was also wondering what balance is. I'm shocked I don't know it

river briar
#

If the question is, CAN Dursa compete content. That graph answers Yes, and it can do it well.

If the question is: Are the diety cele class options equal in power. It gets really complicated trying to use that graph.

#

My counter point to your statement on dursa vs dara is both can do the content. If efficiency is in question, dara probably needs many nerfs to be inline with other options. Or other classes need a ton of nerfs to catch up

#

The cat is definitely out of the bag on that fact

ornate prawn
#

I disagree with nerfing one, why not raise up the other?

#

Why not raise up all the others to make them do better

#

why do we always go to nerf

#

I do know, though, that the data in those graphs should probably include a few more data points, like the age of the account, gear acquired, if possible.

#

My Orna toon was probably 5 years old, and my HoA toon is almost 2 years old. I have had multiple alts at various stages, too. I try to keep a feel for leveling and lower ascension, as there are a lot more players at those stages than in the late game.

dusky radish
# ornate prawn Why not raise up all the others to make them do better

Buffing is better then nerfing 90% of the time. One of those exclusions is when something is generally a strong outlier or when something is performing too well in content. If youhave these 2 situationss then raising all ships means youll entirely disrupt all balance by everyone becoming busted and/or youll now have to adjust everything else to make it competitive again when you could just reduce that outlier/overperformer and achieve good balance again. This game has been heavy handed on buffs for years now. Player power is not low and challenges are non existent, gaps between classes/performances are absurdly high. See: Dara performance, even with a 100% passive its going to likely massively outperform any other class in endless as it has before. trying to raise all ships to being able to F1000 endless watching a movie and half asleep would require insane buffs.

ornate prawn
#

I would argue that other classes already did the F1000 thing before Dara ever did

dusky radish
#

F1000 farm is different from F1000 sweat

ornate prawn
#

I personally am doing 300-350 farm not F1000 farm

dusky radish
#

RS was previous best endlesser and getting F500ish was a real accomplishment and had tons of RNG attached to it. F500 Dara is a given with the right gearing and spec swapping at the right time to semi farm

ornate prawn
#

I can do 300-350 on RS too, Will be trying beo soon as well to see if I can't do that

dusky radish
# ornate prawn I personally am doing 300-350 farm not F1000 farm

My first Dara run on beta before it was shipped was a F900 run semi farm. My first Attempt. Dara endless is singlehandedly the most broken thing this game has. There is a reason most any endgame sweat just HoCs to Deity for easy content then goes back to main if they want.

ornate prawn
#

There are always exceptions to the rule, and you are definitely one of them 😄

#

I don't see any Deity in the HoA community hitting 1k floors

dusky radish
#

You run full farm(Terrors mean its still better then RS anyways) untill stat diffs come in then you swap semi farm. Results in a fast run that mostly plays itself its so easy and next to no risk.

ornate prawn
#

like at all

#

If that was true they would have been nerfed by now because its been almost a year right?

#

Towerfall took a year

dusky radish
#

There are examples of legit AL0s or AL50 and lower going to F500+ iirc

twin rivet
past latch
dusky radish
ornate prawn
#

I mean that is fair, I also don't see more than a very small percent in Orna running 1000f farms either

#

Most people run 3-5 Dungeons an hour for Farming and 1000f would make it 1-2 an hour

#

I am not saying impossible just saying seems improbable

twin rivet
#

AL 100 "no sweat" farm in endless is more around floor 400/600. which is already huge i concede

dusky radish
#

1000 is just an example number of how ludicrous it gets. Simply put a well geared AL 30 ish range RS will often F300-350 and runs the risk of dropping the run on every floor with a 40% hit chance and dying to every DoT in the game. I mildly geard Dara with no AL investment can push F500 easily. 6-700 with swap to semi farm and some ALs. F800+ with good gearing and ALs. This all while having next to no real risk until the very end, no complex gameplay and relatively low gear requirements

ornate prawn
#

I mean if we were talking AL0 I would be in the group crying for a nerf but AL 100 isn't exactly a walk in the park right?

#

I am a well geared 43ish AL Deity and def not hitting 6-700 in farm, again I think the D. Ursa 1 turn removal was ok just saying they are meh but some of the data is defintely showing that as a perception issue

dusky radish
#

To further the disaprity compare it to the worst endlesser and not the 2nd best and gilga like cant even play endless

rough nebula
# ornate prawn why do we always go to nerf

You have 100 candles. One of them is too tall

Your job is to make them all the same height (balanced)

You could take a knife and cut the tall one back a little

Or you could try to add molten wax to each of the other 99, knowing that the hot wax could break any of them or put them further out of balance

That is why nerfing one thing is more stable than buffing 99

twin rivet
#

i definitly not agree with higsby either, floor 600/700 with no AL is just pure RNG combined with god tier loadout that some people have recorded and posted. Then people think is the new standard

viral tangle
#

Can we look at SS the tallest candle lol

oak orbit
#

Is odi philosof?

glad shard
#

I don't know what balance is, but I have a question

dusky radish
rough nebula
#

Additionally, the “buff everything else” argument only works if the counterbalance - monsters, etc - are also buffed. Now we’re changing nearly everything in the game at once, rather than one thing. It’s slow lane to balance

Gamers need to understand that nerfs just as healthy as buffs - or generally healthier

ornate prawn
#

But this isn't 100, it's 18 candles, and this one candle just barely got wax added to it while it's already been cut 4-5 times since that wax was added

glad shard
#

What is the best floor anyone reached and what class did they use

dusky radish
strong badger
#

I like the analogy, but if all that ever happened was the cutting of the candles eventually there wouldn't be enough left to light the room. I know this is why we have reworks.

rough nebula
ornate prawn
#

There is a hall of fame somewhere with each classes highest for stuff

rough nebula
glad shard
#

Thank you tyrm

#

And why are we talking about useless candles

ornate prawn
#

Odie is waxing philisophical today

junior compass
#

The candles are developers, odie is deciding who to fire

#

Keep up

twin rivet
strong badger
#

That's what I meant normally you seem to have been doing reworks when a class is underperforming and it has been working well

ornate prawn
#

no pun intended

visual granite
#

Since there are a lot of active participants here now, would love to get more input on this - pertaining to SS3 balance
#1369695388432334878 message

strong badger
dusky radish
viral tangle
rough nebula
#

I was told in the last balance beta that SS would now miss 40% of the time, so damage doesn’t matter, right?

dusky radish
#

Nerf SS, Nerf Deity statlines and make dara like 90% stat, buff RS stat lines, dont let Gilga be useless with SSs tho, make better RS passive thats interactable and fun, make Dorado part of the new RS passive and remove MF from the game and nerf GS because. GG game fixed I am off to touch grass

viral tangle
#

We cut crits by 50%? SS stays the same?

ornate prawn
#

40% miss rate?

river briar
ornate prawn
#

I thought SS didn't crit either, I haven't kept up with SS honestly

glad shard
ornate prawn
#

is that just CS?

junior compass
glad shard
#

Okay

ornate prawn
#

I don't believe that SS is missing 40%

viral tangle
#

Its not missing 40% of the time with ranger spec and added accuracy gilga gets tho. Its just going to make everyone have to go gilga

ornate prawn
#

that would be higher than old realmstrikes

#

Going to go cactus testing now

rough nebula
ornate prawn
#

lol man

#

I was about to waste an hour hitting cactus, thanks for saving me

visual granite
rough nebula
#

If it’s that big - there should probably be a dedicated thread

visual granite
#

We have a lot of them

timid nest
visual granite
visual granite
rough nebula
#

Specifically a thread for changing it in the context of this beta

#

I’m aware of the concerns holistically, of course

visual granite
#

So like a 3.17 Spiked Shield beta feedback thread?

#

I can start that

rough nebula
#

Like, do we feel it needs to change beyond the miss chance change, in the context of Anguish? Or are we free to see where the meta will go first?

ornate prawn
#

I think at this point a lot of folks have pointed out SS/CS is going to be the meta on release of this patch from the data provided

visual granite
#

The meta already is there yeah

twin rivet
#

from all we seen, meta will be SS

junior compass
visual granite
#

Maluses aside

junior compass
#

Anguished gear provides bonuses to hp/ward

visual granite
#

It is outdamaging non ward builds. That is not balanced

past latch
#

It's the classic SS issue of the safest tankiest build also being the best at dealing damage

twin rivet
#

Ultima will be unusable and other crit skill barely playable considering the maluses

ornate prawn
#

Redline also unusable

past latch
#

Yeah, the maluses target elemental and crit skills extremely hard, with a topping of 2H nerfs for good measure.

#

I think there should be a focus on malus choices being between elements and crits

ornate prawn
#

I may actually be in shock right now

#

I think most of us actually agree on this

twin rivet
#

so ATM, high anguish is only playable with SS skills.
Hera must be so joyfull mimic

ornate prawn
#

SS Hera being dusted off by some folks now

past latch
#

Dangy better hold tight to his laptop

timid nest
#

tbf metas evolve over actual play testing not just discussion threads

visual granite
#

New thread

visual granite
#

And other crit stuff being nerfed furthers the gap in this patch

jaunty basin
past latch
#

SS/CS are barely not the best for all content in live, so nerfing other things will cement them being the best

jaunty basin
#

and if I change build I think I can recoup most of that

past latch
#

(From a Realmshifter persective, to be clear)

jaunty basin
#

quickcast ultima is affected less, oracle is nerfed more

twin rivet
#

tbf, i dint need to play it to know that -40% elem damage AND -30% crit chance AND - 20% crit damages from ang maluses will kill ultima build