#3.17 General

1 messages · Page 4 of 1

viscid bloom
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Pobably separate

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Unless the - accuracy applies first and then your + accuracy from whatever sources you have

fierce island
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They're likely not separate

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I don't know if they stack with each other additively or multiplicatively though.

viscid bloom
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I'd assume the same way the current +accuracy% sources worked so far

keen timber
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I like the scroll above Samson’s head freaking out. Means players are less likely to miss story quests. I realize it might not be new, but it’s new to me. (Ignore the raids and bosses; idk who dropped them.)

viscid bloom
desert scaffold
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So about anguish, it took me a long time to lvl up through T9
is it conceivable that T9 players will hit an "Ascension req" for anguish before they hit T10?

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and do those ascensions get abandoned on tier 10 class promotion?

keen timber
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Actually, why are my Atk and Mag lower on beta than on live?

I know Selene Hands boost hybrid damage, but my understanding was that they don’t literally raise Atk and Mag, just increase damage. Was that an incorrect assumption?

This suggests that Selene Hands should boost all damage, not just hybrid damage. Like, imagine I were using Tidalseal without a Hybrid amity. Based on this, I’d expect it to do more damage on live compared to beta, because my Mag is higher on live (despite identical set).

desert scaffold
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should*?

fierce island
uncut rampart
fierce island
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One sec, I'll copy the explanation

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  • 'Hybrid damage will be increased by %', Selene Hands/Arms, Hybrid Monster
    • Your attack will be increased by % of your magic, and your magic will be increased by % of your attack
    • This stacks additively
    • This effects all skills and spells, since it increases your raw stats and is visible on the stats screen.
uncut rampart
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"hybrid damage" amity, and valhallan hybrid monster passive -- all three are the same thing.
they add a portion of atk to mag and vice versa, calculated out of combat.

fierce island
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This is why Selene hands are OP

latent karma
fierce island
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Having 5 selene hands in live adds 75% of your magic stat to your attack stat and vice versa

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On a class like Deity or Beo this is just a 75% stats boost

keen timber
desert scaffold
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oh youre right, I cant even build an altar

fierce island
latent karma
desert scaffold
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is that good??

fierce island
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It only boosts hybrid damage as much as it boosts any other type of damage too

loud yew
keen timber
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Yeah, so. I think the “fix” for Selene Hands is just to make them do what it says on the tin, and not far-and-away more than that?

Like, I can’t be the first person to suggest that, right? Is it simply infeasible to do that within the codebase?

hybrid void
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That looks like their base stats with no summon stat buffs

fierce island
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-# Oh you've been back you've just only posted in the channel I don't check in Orna Legends

hybrid void
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Gotta keep that gs channel in OL alive mimic

hybrid sluice
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At least, the term "hybrid"

desert scaffold
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also QoL that would be LITERALLY BIG

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make these like 2px bigger

uncut rampart
tribal pond
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+15% Hybrid powwa (verse4 hits 1.15 (x5) harder)

keen timber
# hybrid sluice I don't know the answers to your questions, but I know this answer: there are fo...

I’m aware. I actually helped (in a very minor way) to develop the definition of the fourth, “dynamic hybrid.” lol.

I painfully misunderstood which type Selene Hands were, lol. But to me the fix is now clear: Just change which type of Hybrid they are. And probably leave them at +10%, because +15% each was indeed kind of ridiculous—but they don’t need a ton of unrelated maluses if they’re not providing blanket boosts.

desert scaffold
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selene hands deserve the nerf

desert scaffold
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let it happen!

hybrid sluice
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Would they give a bigger boost to verse 4 type skills if changed to that type of boost?

desert scaffold
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who knows

hybrid sluice
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That would just be a 10% multiplier like prom hands right? Os that better or worse than 10% more offensive stats

tribal pond
hybrid sluice
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I guess it's just m1 vs m2

tribal pond
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also depends on if it's additive or multiplicitive

uncut rampart
uncut rampart
tribal pond
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Make it 25% more Hybrid Power, multiplicitive 🗣️

hybrid sluice
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And then delete beoh 🗣

keen timber
tribal pond
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The observation would be "All skills and spells are hybrid" amity lel

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then we're cooking

hybrid sluice
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I'm not opposed to consistency

viscid bloom
keen timber
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I mean, I think a lot of SS users would be loath to give up their amity slot, but they could keep using SS as-is if they were willing to. At the least, it would seem (to me at least) a more relevant change than tacking on arbitrary maluses to things unrelated to hybrid damage.

viscid bloom
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Maybe up to 5

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Because after that you need Al's to get more

keen timber
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Honestly, I wouldn’t be opposed to simplifying “hybrid” more broadly

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As a concept it’s kind of a mess right now

tribal pond
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I will simplify a formula we can use moving forward

Attk + Mag ^3 = Hybrid skills stat mighty_mimic

hybrid sluice
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At least that's what I hear

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Knight (RS main) uses it for his RS ss build

fierce island
loud yew
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Here is a full break down of how hybrid works

fierce island
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Missing dynamic hybrid

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Which is a fake hybrid I guess, but it's real in some ways

loud yew
fierce island
tribal pond
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That's the one where it picks the better stat?

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compared to enemy def/res?

fierce island
# loud yew

Fuximus may be about to say this, but the formula Verse/Beaststrikes uses is different than the hybrid amity

hybrid sluice
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Anyone know of a reason to keep around the current function of %hybrid damage effects like selene hands?

tribal pond
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Terminology probably

loud yew
tribal pond
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Like the effects it does? or the literal name?

gaunt turtle
uncut rampart
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I keep deleting messages because there's a lot to say and be particular about 😅

Anyway -- I don't predict that NF is willing to change selene arms in a way that would make celestial weapons competitive with other T10 weapons (as was the original celestial weapon design). And that certainly SS benefits the most from selenearms right now, since there's not that many multipliers that apply to it.

fierce island
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Hybrid skills use 65% of your attack and 65% of your magic stat. Written as a formula, (att*0.65)+(mag*0.65)

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Which is uniquely different than (att+mag)/1.65 🙃

hybrid sluice
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Nah they look the same to me

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The vibes are the same

fierce island
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(1000*0.65)+(1000*0.65) = 1,300
(1000+1000)/1.65 = 1,212
viscid bloom
tribal pond
keen timber
# loud yew Because it's basically BeoH's identity?

Honestly, let Beo keep it—but if anything this is all the more reason to make it less available to other classes.

Would we accept items that let Gilgs use Avidity? Or let Deities use Flasks? Same thing, in some sense. Let Beo be unique in this way.

hybrid sluice
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Yeah I was thinking the same thing

loud yew
viscid bloom
fierce island
hybrid sluice
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Keep HM as is, change all other hybrid damage effects to be an m2 multiplier on hybrid skills only

gaunt turtle
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Just call it "Not Hybrid" Hybrid mighty_mimic

fierce island
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This is just how Verse differs from The Hybrid amity

hybrid sluice
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But give it to the next class

fierce island
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I guess I'm copy-pasting the whole damn Hybrid definition here so that we're clear lol

gaunt turtle
loud yew
zealous coral
fierce island
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Orna has four definitions of Hybrid:

  1. 'All skills and spells cast will use both your Attack and Magic stats'
  • All skills and spells will use (Att+Mag)/1.66 instead of just Att or Mag
  • This is roughly a 21% damage increase if your attack and magic are equal
  • This has no effect at all on skills that are already hybrid, like Beaststrike or Verse
  • This is not visible on the stats screen
  • This also makes all attacks roll against an average of an enemy's defense and resistance. This is not normally relevant, but can be important if an enemy has certain buffs or during a Fomorian Houses event.
  1. 'Hybrid damage will be increased by %', Selene Hands/Arms, Hybrid Monster
  • Your attack will be increased by % of your magic, and your magic will be increased by % of your attack
  • This stacks additively
  • This effects all skills and spells, since it increases your raw stats and is visible on the stats screen.
  1. Hybrid Skills
  • Hybrid skills use 65% of your attack and 65% of your magic stat. Written as a formula, (att*0.65)+(mag*0.65)
  1. 'Dynamic Hybrid' aka skills that use either attack or magic, whichever is higher.
  • Sands of Aaru or God classes' Eventualus Apex skills are examples of this
  • These skills follow the same def/res rules as the first type of hybrid. See above.
hybrid sluice
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Wait, 1.66?

fierce island
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It might be 1.66 or it might be 1.65

hybrid sluice
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Schrodinger's Hybrid

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Add it to the list

fierce island
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The damage difference is so small that I couldn't get a reliable number due to Orna's normal 0.075% damage variance

hybrid sluice
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I'd maybe vote for #2 to be turned into an M2 multiplier of #3 (besides beoH HM), and remove the -pet act malus from selene hands?

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But that's a bigger chance to the game of course

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Do #3 skills hit against average of def/res as well?

torn trench
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what is an hybrid?

uncut rampart
hybrid sluice
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Ah yes I know what this screenshot means

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(I believe you)

fierce island
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Wintara have low resistance and infinite defense

torn trench
fierce island
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Low averaged with infinite equals infinite

fierce island
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This and rarely in PvP are the only times the averaging matters at all

hybrid sluice
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But when you divide by 0 you get half infinity

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How infinite

tribal pond
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We gotta make the candles taller

desert scaffold
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a wish, while waiting for that proof of melancholy to drop

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scanning the list of drops for "proof of" makes my eyes tired af

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yea yeah boomer problems

hybrid sluice
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#1369690605835387040 message

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You are not alone

proper dagger
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I tired, lets see what odie is making

desert scaffold
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Also, end of dungeon should say "dungeon complete" eevn if i found ornates, imo this is a bug

viscid bloom
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Tru

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Eventually dungeon complete at the top most top and under it if you found ornates/anguished gear

keen timber
keen timber
edgy minnow
desert scaffold
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i love that I can slot all adorns as soon as anguished gear drops

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and I dont think T8 bosses drop melancholy proofs

viscid bloom
edgy minnow
desert scaffold
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i went over to melancholy thread for it

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we'll see. thats my mirror's tier (8)

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also the best tier

edgy minnow
keen timber
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t6 best tier

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(You can't) Change my mind

hybrid sluice
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T5 best tier

tribal pond
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T12 technically best I think

desert scaffold
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u wot?

serene bluff
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A Morrigan is T12

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or is it 13? I always forget

hybrid sluice
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This is sexy

fierce island
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I like that "berserk chance" is a malus for the world farming path.

Like, yes, more zerks is literally something I want 😄

hybrid sluice
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Time to add berserk chance to raid path

serene bluff
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See Raid Enraging

torn trench
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Berserk raids are actually a thing tho

serene bluff
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I would bet a 100% enraged raid on turn one would be harder than 3x stats

torn trench
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idk why I dug for so long but I finally dredged this up

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make berserk raids an anguish mechanic too easy 😏

upper meadow
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beoh 97 al with 25ang equipment

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I think 2.0 will better for deity

loud yew
neat glacier
upper meadow
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Since beo nerf on their Towerfall damage, lacuna + towerfall only do 3m dmg on raids.

Ultima still able to works with critical dmg, maybe deity will have more better performance on raids too

modern saffron
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important: we need a code for hocs in beta, not everyone had some when he got mirrored

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I mean I do so I am asking for other people

upper meadow
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Or just make hoc exchange with towershard cost = 1

vital path
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Skins, all kinds of packs...

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You should probably be able to buy the HoC from there

modern saffron
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Ah ok didn't try

upper meadow
desert scaffold
neat glacier
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The one sirith sent

desert scaffold
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does this mean I do less dmg or They do less dmg?

fierce island
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That's a new bonus, I haven't seen it before and nothing else uses that wording

hybrid sluice
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It's the Efficacious bonus

fierce island
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Huh

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What weird wording

desert scaffold
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good call! that sounds right

this is epic, cant wait to hit 5999999

fierce island
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"Multi-turn damage reduction" would be more appropriate

desert scaffold
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999

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.. 9

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more 9s

hybrid sluice
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"Multi-Casting Vulnerability Increase: -40%"

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That seems clear enough

desert scaffold
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"channeling" damage reduction

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"spell casting" feels like a bad translation

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but idk

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the end of my T8/T9 anguish journey

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these mobs are very killable still

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so maybe thats good, itll inform players not on discord what's coming in t10 a little better

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are everyone's path maluses the same?

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or is there gonna be some seed winner who gets easy +% anguish gear for their raid path?

upper wren
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Why was perm effect fade added? Is it supposed to fix some cheese or is it just for difficulty

fierce island
desert scaffold
upper wren
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TwT

desert scaffold
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((actually i like it so shrug))

keen timber
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Ugh. I didn’t get any beta-ing done today. I was away from my OT at the time I downloaded it, then dealing with an irl crisis for the last 3-4 hours.

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Tomorrow

reef quiver
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Question do we know when the update will happen?

viscid bloom
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That's the neat part

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We don't

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Only time will tell

reef quiver
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I'm farming anguish for scrolls 😂😂😂

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Hoping to get at least 5

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Will all guild lvls reset (hopefully not)

reef quiver
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2 turns wide up Dude that's no different then using armour

modern saffron
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i still see what i hope is a visual bug (but i have no idea if intended or not), anguish 1-4 are supposed to be without shackles, but once you unlock anguish 5, if you don't toggle shackles on, then 1-4 anguish have lowered rewards. Also exp / orn is at 75% reduction while proofs and anguished gear is a t95% reduction, again not sure if intended or not

neat glacier
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If you mean ang 2.0

fierce island
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Just Anguish, not all guild levels

neat glacier
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Yeah i said ang 2.0 for that 😅

reef quiver
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Good

serene bluff
reef quiver
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@serene bluff wait we have the beta now don't we?

serene bluff
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It's an open beta vs live

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Meaning that it's on a different server vs live beta being on same server as actual

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Sometimes they do a live beta too vs an open beta

fierce island
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Any major balance/mechanical change can't have a live beta

serene bluff
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Shouldn't but has happened in the past

fierce island
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Not since the great themed dungeon fiasco 😆

serene bluff
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Haha don't read my mind 😄

fierce island
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That's what killed lived betas for like three years - now Odie basically just does them with UI changes

serene bluff
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Fair, I guess I am still spiteful from that themed dungeon live beta, and should rewire myself

fierce island
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We might get one for some of the client changes like the increased zoom limit, idk though

hybrid sluice
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Conq was live beta

junior matrix
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conq was okay as there wen't any widespread balance things

echo night
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The anguish 1.0 was a live beta too no? Correct me if I'm wrong

tribal pond
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zoom out please come to live soon boggers

serene bluff
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Isn't the zoom out just the same as changing your dpi?

dense elk
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No, because changing DPI affects more than just the Map Display

spring ice
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ios can't change their DPI either can they?

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(Unless jail broken?)

dense elk
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There is that too, yes

zealous coral
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🚮

serene bluff
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I mean this game is literally why I have an android device

zealous coral
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I bought a new cellphone not because i needed one, but because my old one couldnt handle orna very well 🫠

tribal pond
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i bought a pixel for the exact purpose of changing DPi for Orna

serene bluff
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Z Folds are awesome for Orna - you can play 3 at once

desert scaffold
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hey got a question about anguish gear,

if you have anguish lvl 4 gear, and are playing on anguish lvl 1, does it get the full anguish stat boost?

fierce island
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No

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It gets a reduced boost that level 1 gear would have

desert scaffold
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actually is it broken? ive got an anguish helmet that gives +235 hp, and my hp doesnt change in fight, on status, or with different lvls of anguish

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ill put a bug report

edgy minnow
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let's gooooo 1 turn channelalus
#patch-notes message

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what was the trade? crit damage? redline? 3/5 GSH summons?

cunning pulsar
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Probably a bug

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or maybe not

hallow dune
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Same with CS, like it's substationally low. Ooooor not a bug lol

edgy minnow
gusty basalt
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I was trying to find a thread on this. But is there economy concerns with anguish gear vs existing gear. I have a ton of raid matts invested in my gear, and anguished gear seems to surpass this investment and demand more. Has this system been talked about somewhere?

keen timber
# gusty basalt I was trying to find a thread on this. But is there economy concerns with anguis...

Yes, I have seen it discussed, though I don’t remember precisely where. (It was not a conversation I felt I had anything to contribute, so I didn’t.)

I know this is probably less than helpful as a response, lol. But I can confirm the discussion you’re looking for exists. (IIRC the gist was something like “Requiring more mats is a deliberate design choice, to prolong the grind,” but that some people weren’t happy with that? IDR, I only skimmed it.)

gusty basalt
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Hmm. I might make a thread and talk about it once I get my beta mirror

upper meadow
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I had suggest they just make ang equipment upgrade as godforged system

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Too many upvote last time when i suggest here

torn trench
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*substantial group being the fact a random post got 12 reactions is quite the statement for the pop of the thread

serene bluff
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So, we have been told that economic stuff will be discussed later. I don't know when.

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They chagned Demon Forge tools from going back down to T10 thankfully though

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er Level 10

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I still have significant concerns for material gains regarding a 1:4 ratio to have the proofs I need and the material that I am blocked on. On top of the current chances already. That's already hard to figure out the odds on since every day can have a random amount of material available.

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I know some of this can be adjusted post-release when more data is given, so I am patient, even if apprehensive.

serene bluff
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Also I am not sure I mentioned it but some Anguish EoD rewards on top of regular EoD would be really great idea

viscid bloom
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I have one big question... Because when I killed an anguished raid it didn't give me proofs of felling... Are they getting lostm

hybrid sluice
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The materials sink is intentional and intense. The anguish guild is not intended to be a short term grind or a reward-driven grind, apparently

proper dagger
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Anguish resets every few lvl (idk, 5/10/15) your whole gear if you put it beyond lvl 10, stick at lvl 10 gear or farm every ornate a few anguish lvl again

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Give a farmable object which puts gf gear on lvl 14 or lvl anguish (its getting no changed stats) but getting a chance per stat to get anguish stat of current level.

Farming all stats to anguish is slow enough, and once increased ang lvl,.chanche to get new (not anguished stat) to become one or lvl existing up

serene bluff
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Anguish gear in earlier beta was 25 levels to fully reset and need upgrade

hushed berry
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Hey uh, have you been able to replicate this since the "rebuffing" of anguish?

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I'm curious because I just tried a summoner at 33 and it went... yeesh.
it went yeesh.

serene bluff
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What was your total maluses etc

hushed berry
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Doesn't super matter but here you go

hybrid void
hushed berry
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Blessed be the random 1 week of nitro

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Otherwise I wouldn't be able to upload this half a gigabyte of video mimic

hybrid void
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oh dear

loud yew
hushed berry
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Fair enough. Then I suppose comparing my woes to your success yesterday isn't as straight forward

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ah there we go

serene bluff
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Oof 4:44 and defeat

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That definitely seems rough

hushed berry
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Yeah. it was.
And there's not much else I can do to optimise this

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Technically I could grab a phaethon or cerunnos to buff the dragons. I probably should do that.

hybrid void
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why not cele axe btw?

hushed berry
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Summon stats, trying to squeeze as many as I can. The ward would probably have been better though, you're right.

serene bluff
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I still stand firm on my statement that difficulty and challenge don't mean just increasing the time to do something, and that seems almost like double/triple the time to still fail at the end.

hybrid void
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how else would you achieve difficulty in this game? Just curious

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maybe not the increased time spent but an incrased chance of failing should be a side effect of higher difficulty

serene bluff
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I actually ranted on this earlier; Difficulty has a lot of ways to be done - let me see if I can find it again

uncut rampart
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Right now, most dungeons end without enemies getting a single turn. Also very curious how difficulty can be added in a way other than enemies getting turns (and thus also slowing things down by a lot).

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Unless you mean that it's okay when a single dungeon/raid takes 3x as long and gives 3x rewards.

serene bluff
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Ok, so first the problem with increasing time, and then some alternatives:
Increasing the time it takes to complete fights creates several issues:

Double RNG Punishment: Players already face randomness in obtaining gear; making them endure longer fights adds a second layer of frustration

Artificial Challenge: Longer fights don't test skill - they test patience

Player Respect: Your most dedicated players value their time; making them spend more of it on the same content shows disrespect

Accessibility Concerns: Physical limitations (hand fatigue, attention spans) can make extended fights exclusionary

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This is if rewards stayed at the same return - just adding time

fierce island
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I agree overall, though longer fights do have the potential for adding difficulty due to resource management (mana/HP/ward)

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For sure the rewards need to justify the time

serene bluff
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Things that can make a game harder without adding more time:
I will condense this so not to spam.
Pattern Recognition from the AI
Resource management of some type
Vulnerability windows
Counter systems
Environmental Interactions that have to be paid attention to
Optional Challenges
Escalation mechanics
Sacrifice Systems

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We have had some of these through quest like Beastfelled where we can't use weapons etc - could add those challenges to dungeons and the like making it harder without adding time

hushed berry
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I can't imagine not wearing a weapon wouldn't add time tbh

serene bluff
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If the fight takes 3X as long and I get 3X the rewards then it for sure balances out

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You have to swap to a Pet class to make it not take longer

hushed berry
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That's not difficulty then, that's just a class swap

serene bluff
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If you have anguish and you don't have your 100 AL it is difficulty

hallow dune
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Hordes are starting to get dicey now around ang36-37. Being careful more runs take 5mins or so. Not sure if the rewards are worth an extra couple percent on proofs but more or less the Ang but horde weapons are usually easy to demon forge

serene bluff
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Not all of those suggestions work well in Orna either, they are just examples of things that don't add time for just adding time's sake

gray solar
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The argument that longer fights dont add skill only exist if you haven't tested super high anguish fights

dense elk
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I get how this sounds coming from me of all people, and I don't mean to be that guy, but I do believe that Patience is a skill to a certain degree

serene bluff
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I mean you are literally that guy though 😄

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And I appreciate that

gray solar
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There are a lot of fights in towers that even at ang 20 will kick your teeth in if you aren't paying attention/strategizing

hallow dune
serene bluff
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They can kick your teeth in without taking 2 minutes per fight though is what I am saying

gray solar
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No?

Its a turn based RPG

hushed berry
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I think that fundamentally, it is very hard to add difficulty to orna right now.
It's nigh impossible to kill a player other than by oneshotting. Due to augments amities and pets, we can easily regenerate nearly half our ward in a turn.
It's night impossible to debuff a player, with infinite access to panaceas, the debuffs come off as soon as they get on.

So what do you do? Do you just oneshot the player? That's not exactly a fun mechanic. People dislike that

We need to play a war of attrition then. Have maluses that lower regeneration and healing. Have the player slowly bleed to death. But then the monsters also need to not get oneshot. They need health and defenses, otherwise they can't bleed a player dry.

There is difficulty and resource management to be had there. Balancing Health, Mana, Ward, and keeping enemies in check with Stuns and Sleeps. But it's not an easy thing to make. Very hard balance to strike.

serene bluff
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2 minutes per fight makes something that can be 20 minutes be 100 minutes

gray solar
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The only way to accomplish losing and maintaining the current time commitment is to just have them hit for a bazillion damage

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Current orna is everything dies in 1 turn and dungeons take 60 seconds.

That just can't be the status quo for new anguish if we want any mechanics at all

uncut rampart
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yeah idk, I find the argument of "adding time for no reason" to be pretty hollow.

Enemies taking actions isn't offensive to me, and the point of the game isn't just that I maximize my enemy kills per time. Like if I have to pick "which is a better game" between enemies taking turns and getting slightly faster item drops, I'm going with the former instead of the latter.

And "1shot or be 1shot" is certainly what difficulty turns into if the game is not allowed to be slowed at all.

serene bluff
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There are options like I said, vulnerability windows, etc

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Changes in environment

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I am not saying it has to be 1 turn fights

proper dagger
serene bluff
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The question was asked about what other options there are, I gave a whole bunch

hushed berry
gray solar
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If a full player and enemy turn takes 5 seconds
And every floor of a dungeon takes 3 turns
Dungeons now take a minimum of 2.5 minutes

Which is apparently too long?

serene bluff
#

Since I am not NF I can't give exacts on how to work those mechanics

uncut rampart
#

certainly not going to turn my nose up at requiring players to pay attention to the screen (to select targeted enemies, to use different skills).
OG Fomoria was some of the best Orna gameplay in a while (and was much slower, but was delightful)

hushed berry
serene bluff
#

I loved House of Fomoria with all four houses as well

#

You really had to party and build out a plan and communicate

#

and at first it was harder/longer

simple mulch
serene bluff
#

but when you had a great team it became fast again

edgy minnow
#

I like 2 minute dungeons since it means I can get more of them between buss stops / metro stations or while walking, since rewards are ultra small when it comes to MF/DF'ing gear and AL

uncut rampart
serene bluff
#

I have had the cops called on me before in Colorado for this game

torn trench
edgy minnow
#

I dont mind LONG dungeons, but that would mean that all of them would be played back at home from the queue, and max I can get is 6 in 1 walk

serene bluff
#

Getting a tap on your window when you are out at 10:00 pm doing dungeons was a really awkward conversation

torn trench
#

I had to riftbreak in a cemetary in the middle of the night, no cops called tho lol

serene bluff
#

Thankfully, I was on a public street a cemetary would be trespass lol

tribal pond
#

but that's out of the scope of this

torn trench
#

I have absolutely trespassed while playing this game :)

#

small price to pay

edgy minnow
serene bluff
#

I used to rob cemeteries (In Ultima Online)

edgy minnow
serene bluff
#

Allow a continue like there is now and that would go away

#

But yeah def off topic lol

hushed berry
#

I'm sorry but did you just reinvent Endless?

serene bluff
#

It's been mentioned before a lot

#

There was that or rewards at x number of floors etc

#

Horde Endless

#

Boss Endless

edgy minnow
serene bluff
#

Horde Boss Endless

worn pawn
#

boss endless sounds like infinite orns

hushed berry
#

Horde Boss Endless would actually make me cry

tribal pond
#

Horde Hard Boss Endless when boggers

worn pawn
edgy minnow
dense elk
#

mmm, Horde Boss Endless sounds like fun

uncut rampart
#

I think we're all in agreement that content should have pretty tight time limits/upper bounds (because it's 'on the go'). That can mean the player completing the content or the player dying -- to be clear.

Right now, a lot of players have an expectation that a 25-floor dungeon can be cleared in like 25-30 total player turns (a few buffs then a whole bunch of oneshots, even in horde) with zero player deaths. As a result, enemies take no actions and always die. This isn't... great. It makes gameplay very thin and enemies identical. If it's unacceptable for a single dungeon to take longer, then they need to be less floors/fewer fights. 🤷‍♂️

For raids, the topic of "how much overall time should the average player put in per event/month" has been floating around. Something in the tens of hours seems about right, which in turn becomes something like a few minutes per-each "obtain scroll" and "kill summoned raid". Possibly increasing the raid duration (from 30s to 2minutes, 4x slower?) and raid rewards simultaneously is the right call.

keen timber
#

<-- still takes hours to fully clear a 50f tower

hushed berry
#

2 minutes raiding still sounds depressingly fast. but I'm likely the minority with that opinions

uncut rampart
edgy minnow
hushed berry
#

It's supposed to be an epic fight with a giant overpowered monstrosity that requires the combined efforts of many heroes over multiple attempts to tackle!
That's how it was from tier 5 to 9.

tribal pond
#

Gone are the days of long raids and big time investments

keen timber
serene bluff
#

The point is 2 minute raiding isn't really 2 minutes and you are done, that's where the grind comes in for needing roughly 2,000 raids

tribal pond
#

The instant gratification, loot pinata also has a lot to do with this

serene bluff
#

if you made it 20 minute raiding and needing 200 raids I would be ok with that

hushed berry
tribal pond
#

It feels not good to spend an hour or two playing a mobile game and not having anything to show from it

serene bluff
#

Try 9+ hours or 24 hours over a year period

edgy minnow
tribal pond
#

But this is only my opinion, other people have different ideas

hushed berry
serene bluff
#

For some, others still struggle, I would think the majority is in that struggle range

#

but again that's data that NF would have

tribal pond
#

Endless I think has the most "time invested : rewards earned" feeling to me, on a scale of time/rewards

worn pawn
#

yeah, not all players are t11 AL50+

edgy minnow
edgy minnow
serene bluff
#

I am all for longer with equal rewards for time btw - longer can be harder - but longer isn't the only way to make harder was my point earlier

worn pawn
#

thats another problem of wanting raids to be longer imo

hushed berry
#

Longer doesn't equal harder, sure

worn pawn
#

its still just pressing ultima over and over again

hushed berry
#

But harder does usually equal longer.

tribal pond
#

In most cases, yes

hushed berry
#

If it's not taking longer, it hasn't gotten harder lol

tribal pond
#

or we've become stronger

edgy minnow
#

imagine the pain of economic rebalance for odie, if you need to make it 100 dungeons -> 5 dungeons while keeping same progression rate anguish

hushed berry
#

If you've become stronger, the game has gotten easier

serene bluff
#

To start, I hate to use other games as an example, but when raids first come out in other games, there is a learning curve. Once you learn it and power up, it becomes faster.

worn pawn
#

with every increase in difficulty, we've gotten new passives, new event gears, buffs to old ones...

serene bluff
#

There is usually different strategy to each fight, placement, skills needed, group makeup etc

worn pawn
#

and even with ang 2.0 we'll now be getting anguished gear

hushed berry
worn pawn
#

i meant ang 2.0 which were getting now

edgy minnow
serene bluff
#

So you can do Anguish 50 now in the 2.0 with the same level of ease as 1.0?

worn pawn
serene bluff
#

There has definitely been an increase in difficulty

#

Not as harsh as a week ago of course

hushed berry
#

New challenges is more accurate - Towers, per example

serene bluff
#

Mobile and desktop woes

#

back on desktop now 😄

hybrid sluice
#

Sinply add quick-time events to dungeons that must be completed or you take damage

#

Still fast dungeons, but harder

edgy minnow
hushed berry
hybrid sluice
#

Some floors are replaced with memory hunt minigames

worn pawn
#

i myself have murdered 600 jorms for a hat

#

nearly got crucified by my kingdommates for mass surtercide

edgy minnow
#

problem is, reward ↑ for time ↑ would technically change nothing in game, kill 1 raid instead of 10 for 10x rewards, a lot of people would complain

hushed berry
#

Killing 1 raid instead of 10 for 10x rewards, provided you took 10x as long to kill the raid wouldn't "change nothing" in the game - it'd make the game more like a game and less like a farming simulator.

#

That does also come with the issue of suddenly scrolls are 10x as reward dense

#

And likely need to be 10x harder to obtain.

edgy minnow
echo night
edgy minnow
#

I liked the idea of "supercharged raids" with new anguish, beeg raid that needs a party but yields more rewards (which it currently doesnt, sadge)

serene bluff
#

Maybe anguish could scale cost? So a level 10 anguish would be 2 scrolls? Or something like that?

edgy minnow
serene bluff
#

oh god not proofs please 😄

#

But maybe a mix of scrolls and proofs yeah

hybrid sluice
#

Well. It IS the reward

#

Anguished raids have bonuses, simple as that

#

More anguish, more rewards from the raids

serene bluff
#

Right now they are not really giving more rewards, just higher chances of a reward if I am not mistaken

hybrid sluice
#

Right, I think they should give more rewards

serene bluff
#

And not even ornate

#

just more of a chance in a group to get a higher base rarity

#

or anguished if an ornate drops

hybrid sluice
#

Increased time spent on a single raid should correlate to increased rewards, essentially multiplying the rewards a single scroll can yield

#

That's... just math

uncut rampart
#

though the rewards themselves are also not exactly equal. an anguished raid drops anguished items -- they're definitely only used in anguish itself, but they're "at least" as good as non-anguished drops plus they have some additional benefit.

edgy minnow
serene bluff
#

Anguishable is still only a percent chance, right, and only ornate? Although we found out today you can use demon tools on any gear to make it anguished - reported it as a bug incase it's a bug.

edgy minnow
serene bluff
#

Dont we all... that would give us all master forged bogs 😄

#

well anguished ones but still

loud yew
serene bluff
#

10 seconds, man I am doing it wrong

#

I raided with someone who has 240 AL, and it was still 3-5 turns 😄 which is like 15-20 seconds.

edgy minnow
serene bluff
#

Long distance with a lot of clutter on the ground in term of raids

torn trench
#

10 vs 20 secs is the same difference for the argument being made. the argument being that raids are a total push over and it takes longer to run your menu dungeon as a T1 hard then it does to kill a raid.

edgy minnow
serene bluff
#

It's volume though

#

if it takes 2000 raids

#

a doubling of time is huge

hushed berry
#

I just feel like at some point things have gone wrong if we've reached the point that we're aiming for 2000 raids

edgy minnow
hushed berry
#

Like, 2000 raids is the realm of "I am fishing for a very specific high ornate item"

#

Whereas for the most part of the game, getting a legendary does the job just fine

hushed berry
#

Or sometimes, you don't even get the item at all. It happens. You live with it, and you proceed

#

it's not a very prevalent mentality, I know

hushed berry
#

I'd be more than fine doing 20 high-difficulty (15m) raids over the course of an event, which drop x4 (as an example) as many items, and making due with whatever I got out of it

edgy minnow
hushed berry
#

If we go by fux's "tens of hours per event" estimate, and guesstimate 20 hours, that'd be 80 high-difficulty raids for 360 drops.
That is much more than reasonable, imho.

polar cloak
#

To be fair I see everything as a grind simulator as a endgame player, everything is grinding taking AL into account, alongside item target farming for specific builds

hushed berry
#

Out of curiosity - do you happen to be a HoA player?

serene bluff
#

I am already 20 hours into current event

polar cloak
serene bluff
#

Me? I have 5 years in Orna and about a year in actual playtime in HoA

polar cloak
#

With alts 😭💀

hushed berry
#

Just curious because seeing the game as a farm/grind simulator is a very HoA-centric mentality

#

Not to say it doesn't exist in orna, ofc

edgy minnow
hushed berry
#

And yeah I know about you Tyrm :p
I'm just not too familiar with Rice over here

serene bluff
#

Sorry I am in and out of convos

polar cloak
serene bluff
#

Also, the only legendary I use is an FSC personally. Saying they work just fine isn't really true. I only max out at like 250k ward at 43 AL on Deity

#

People with lower AL walking around with 400K

hushed berry
#

Of course they're going to be weaker than other players wearing the same thing but at a higher quality lol

#

Though lets be real, legendary FSC vs ornate isn't making a 150k ward difference

edgy minnow
hushed berry
#

But it works for PvE content. You don't need to minmax to beat orna content

#

It makes a very minimal difference.

serene bluff
#

It's the optimization mentality

hushed berry
#

But we've been stuck at the latest of games for such a long time, that the minimal difference was the only thing we could aim for

serene bluff
#

and that is very much ingrained in this game

hushed berry
#

so I understand

#

But know it doesn't have to be that way.

serene bluff
#

Telling me something subpar works has a disconnect in my brain 😄

hushed berry
#

Let me tell you a horror story

serene bluff
#

even though I am using a standard Arisen Aaru helmt and chest in some content now

hushed berry
#

I don't check my ornates' qualities

serene bluff
#

i just gf it and don't look at the super low stats 😄

#

I do check every single ornates stats

hushed berry
#

I mean, I do when I get one. But I don't write it down.
And I won't compare it to any future ones.

#

And once I have one ornate that I wear, that's it - I'm not hunting for more

serene bluff
#

I will upgrade it 1 time and name it the percent

#

I forgot to rename this one but it's 199 too

polar cloak
#

Getting ornate is enough for me personally on some pieces, like I'm not crazy enough to grind for a 200% item it will happen when it does, if it does 🤣💀

serene bluff
#

I grind for 190+

edgy minnow
# hushed berry But know it doesn't have to be that way.

let's look at it from different perspective, if aiming for high quality drops doesn't matter, what's the point of hunting items in the first place, I have same problem with new anguished gear, the difference seems miniscule for the mat and time required

serene bluff
#

When anguish drops, to start I am going to use any piece of gear that I anguish just to try it out

#

eventually it will be back to min/maxing

#

Also I can accept I am in a minority, but I think its a decently sized one

#

like 25% at least

#

It's why I can't play Gacha games

polar cloak
#

Anguish 2.0 atm feels like more of a grind fest lol, might stay vanilla honestly but that's just my opinion

serene bluff
#

It does feel grindier to me as well but that's because I am used to party horde and getting 200+ proofs for 20 dungeons

#

and we are running 30-35

hushed berry
# edgy minnow let's look at it from different perspective, if aiming for high quality drops do...

There isn't lol.
There's no point.

People hunt for new items because they're shiny and new, but they're for the most part not going to be changing their game plan.
FSC was a massive improvement to items like FYC, but like, we didn't really need them.
I'm not disproving that they're better, I'm saying they're not needed. Because the base game is not hard. And it's only gotten easier.

Now, with a new source of hard content (ang 2), getting better items is obviously still best. But now you have sizeable increases in item power again (plus some items scale better than others due to how ward doesn't scale).
But you don't need to get a high ornate anguish item to compete with your non anguish item. Any red will do. (Provided the items are even remotely comparable in base stats)

#

The main thing that doesn't translate well is the "use a legendary", since those can't drop as anguished items.

serene bluff
#

But you can DF them right now 😄

#

I hope that is a bug

#

Demontools I mean

hushed berry
#

It probably isn't, and it's probably fine to leave that as is

serene bluff
#

DT them not DF

hushed berry
#

Let the swashies have some fun lol

#

As long as DTing celestials gets patched

serene bluff
#

I mean they have great gear to do that already with Pumpkinless, X and Y

#

maybe some others

#

Well to be fair so far DT Celestials makes it poor quality but I am not sure on the scaling

#

If I can DT a standard item though that becomes my item to level up my anguish until I am comfortable, depending on the initial cost for Demon Tools of course

hybrid sluice
#

DT a non-MF item bypasses the entire mat grind

modern saffron
echo night
#

Ahh interesting

serene bluff
#

If not a bug it could actually get really interesting because standard gear dropping anguished could actually out perform current ornate gear

#

Just would have to figure some way to scale some of the static stats like dex at least

#

That would also wholly take away the argument for having to re-aquire ornate anguish gear until you hit a spot you are comfortable grinding ornates again

modern dragon
#

If you're looking for a very slowed down version of orna then it seems like ang 2.0 will be perfect for you. I for one do find it offensive when enemies take turns and prefer to nuke them all the second they appear on my screen.

Hopefully this idea that everything needs to be long, difficult, and tedious does not infect every part of the game and I can still enjoy it as the chill but grindy time killer it's always been for me

hallow dune
#

Runs have maybe increased by 2 minutes for much harder content imo. Sweeping and clearing is still around the same speed at lower anguish and is just as viable

eternal drum
#

Id love for ang 2.0 to make party play worth it. My brother got me into orna and I would love to smash some 200m raids as a team

hallow dune
#

Bring back the dopamine!

rustic escarp
#

Im not sure how much NF can do about the lag issues in party play, but fixing those + Ang 2.0 would absolutely revolutionize the game for me

modern dragon
#

"If it wasn't as clunky/slow as it was"

fierce island
#

If party play feels clunky/slow, make sure that everyone in your party has a clean inventory

hallow dune
fierce island
#

It's pretty insane how much people with overfilled inventories slow down party play

hallow dune
#

It helps for sure but

fierce island
#

(I'm in the US to be clear)

#

Like it blew me away what the difference was

loud yew
#

I find doing a good restart right before starting helps a lot too

fierce island
#

Obviously inventory size isn't everything and the game also can get laggy/glitchy for other reasons too

#

And, uh, HoA is a whole other issue

hallow dune
#

Ang 60 with friends and ornate loot pinatas please

desert scaffold
#

and the despair

#

... ok i have a complaint, the names of these paths are a bummer

#

path of contentment
path of joy
..

keen timber
#

It's anguish lol

#

The names are appropriate

#

-# I live in Despair, and also I like world farming.

loud yew
hybrid sluice
#

Or you could try selene I guess?

gusty basalt
#

is there a patch note channel? I can't find one and assume that it is user error

junior matrix
#

#patch-notes

loud yew
#

I think there's a bug with follower stats not from anguish gear not applying (same as anguish effects)

#

Also why that X is there I have no clue

modern dragon
#

That would make sense. Are you at 100% ward protection or just yoloing it?

loud yew
#

I used DB floor 1 after stasising everything

serene bluff
#

What you didn't Demon tool your Offhand?

desert scaffold
#

we already have a "usable" filter

loud yew
brittle viper
#

How do you have Anguished 50 gear???

#

Oh, the code, I couldn't use it

polar cloak
# modern dragon If you're looking for a very slowed down version of orna then it seems like ang ...

Kind of agree with this honestly, orna already feels pretty slow paced getting to the point of 1 tapping anything takes much time and effort especially solo players with no prior experience

I think ang 2.0 might appease some players? But overall it's killing a lot, with how things are right now, it's adding much more tedious grind, it would be different if we could use anguish gear unshackled alongside our AL so we could see our efforts/progression, but honestly without that it feels like anguish gear just barely keeps you at a threshold and it's not fun to invest into, but everything is subtle to change atm it's hard to say what the final result will be

modern dragon
#

I might dabble in it from time to time to challenge myself but I don't think it's content I will grind on a daily basis. I kinda hope it's a success with the people it's aimed at because all this debate about balance is exhausting and I'd love to see Odie get back to making new events and gear

zenith matrix
#

kind of hoping for
shackled on -> ALs and Anguished Gear stats goes down as its intended to be
unshackled -> no ALs / Anguished Gear stats penalized

gentle grove
echo night
#

From all the discussion I've seen anguish 2.0 definitely isn't for everyone. If in the future there's changes that make it more desirable for people who are looking for a way to grind faster that's great, but there's obviously a different thought process for the devs. Hard to say what the final outcome will look like considering we've had so many patches in the week or so that anguish 2.0's beta been out but I'll at the very least try to have some fun with it

junior matrix
#

Anguish is really a guild about rewarding those who are interested in overcoming challenges - something that both the current Anguish iteration and general endgame are lacking in. This is why the current Anguish guild failed imo

I don’t see it ever being a fast/efficient grind. There’s plenty of that elsewhere in the game

Additionally, it’s a great counterbalance to Ascension for those that want more reason to ascend

keen timber
#

^ This is precisely what I like about Anguish. I like it when world mobs give me a run for my money while I’m world farming.

#

Am I weird? Maybe. (Well, definitely. But maybe in this way too.)

#

But that unironically sounds great

junior matrix
#

I don’t think that’s weird. I don’t play games that don’t challenge me, personally

echo night
#

Anguish has been a source of great fun especially in party play, watching your teammates either get picked off like flies or start to recover after an especially dangerous zerk enemy will never get tiring for me personally

junior matrix
#

Anguish 2.0 party play is so good

echo night
#

I'm sure the zerk fallen bosses agree mightiest_mimic

eternal drum
#

Ugh guess that means I need to clean my inventory 😂

modern dragon
#

Personally ascension shackles make me not want to grind als for this content. There are other things I'll grind als for but 2.0 won't ever be one of them while shackles exist

junior matrix
#

Shackles help keep the difficulty and spirit of the guild, and of difficulty isn’t your thing, that’s okay 🙂

modern dragon
#

I'm just pointing out it's not actually a good motivation for ascension when all it does is unlocks the next level of difficulty. I just want you to understand that

gray solar
#

Its the only reason I'll ever put points into ascensions again

#

Once I hit whatever the shackles limit is for my current max, ascensions will stop existing all together

gentle grove
#

Odie, you mentioned that you don't ever see it (Anguish, I presume?) as being a fast/efficient grind, and that there are plenty of that (fast and efficient grind?) elsewhere in the game.. I'm just curious, could you cite some examples?

#

I just feel like different people have different definitions of "fun" and "challenging"

gray solar
#

Full tower clears (50 floors, all guardians past floor 20) take endgame players <12 minutes. Thats both fast and very efficient

modern dragon
zenith matrix
#

i understand that ang 2.0 will not be a fast grind, but i disagree if it needs to be an "inefficient grind"

gentle grove
#

Anguish 0 right?

Hmm well anguish increases tower shards, and more tower shards means more resources to spend on mats for ascension so you can do anguished towers faster (and the loop begins) but then it's an AL sink which fine, could be hyper inflated. But that's not as bad as refineries, which granted, is being limited to 10 (but still)

So basically slow down ascensions and spend time engaging in the game huh?

gray solar
#

Time will tell if ascensions slow down or not. The reward loop is still very much a work in progress, and we might find ascensions accelerate again

upper wren
#

Was it ever annouced that the there would be 100dungeons at the balor memory teleport

gray solar
#

If history is any indicator, major game updates always speed up ascension progression

gentle grove
#

I mean, doesn't ascension just make things more efficient? You get more stats so you hit harder, tank more, and since efficient means maximum productivity with minimum wasted effort/expense, you get to do more things in less time = being faster

desert scaffold
#

"efficient" or "pointless"?

#

why bother farming gear, if you have 100 ascensions, you can probably go around swashing everything with no weapon

#

"raids" become boss fights

#

ornate raid loot becomes an assumption, because you can kill 400 in a month

gentle grove
#

"Raids" by definition are quick attacks, unless you meant "seige" where it takes days to conquer something

desert scaffold
#

solo raids suck

#

i stopped ascending at 19

#

thats my POV

gentle grove
#

and you're welcome to it, and so are those that spend time and effort to grind out 100s of als

proper dagger
#

What was the purpose to bring such weaks raids into a such powercreep world that they were "boss" fights is the first question

desert scaffold
#

i dont need to progress anywhere anymore, and i still take territory (and get it taken back from, which imo is fun)

#

well idk titan took a full few days to kill with everyone in the kingdom attacking it when jt came out

proper dagger
#

Zeus and the 3 arisen titans?

#

Arisen riftrougue was bit harder, but not tue to the raid itself, more to the summons around him

gentle grove
#

But I think giving multiple options to players is a great move 👍 promotes build diversity, creative thinking, and dedication to builds.

AL shackling kinda feels bad when your "excess" als don't matter anymore, depending on the Anguish level (especially when you ascended for the purpose of being able to do content more efficiently) but... Hehe it's funny.

Al shackles is a challenge cause you lose out on ALs
Unshackled als is also a challenge cause despite the ease due to ALs, you basically gain insignificant rewards, which requires you to do more to get the same as before 🤔 either way a challenge indeed

upper meadow
#

I remember Ang25 = Old Ang50 right.

#

Just watch the reward bonus compare.

#

Any logic inside?With extra negative battle modifiers.

#

And more higher al, the reward will getting more lower.

proper dagger
#

Stat wise not, but with the maluses i think yeah

modern saffron
#

what are the intended numbers /dynamics for anguished raids? is proof of felling intended to be removed and substituted with agony in anguished raid like it currently is on beta? are non t10 raids intended to drop proofs? how many proofs per kill are intended (we currently get 10 all the times it seems)? is anguish xp not intended to come from raids (i guess that's a bug?)? if xp is expected, how much?

valid raven
#

I want to see an anguished ymir brilliant feathers

#

And swansong

#

And trevelyan's archistaff and an eastern regalia

#

If someone could satisfy my curiosity, it would be much appreciated

modern saffron
valid raven
edgy minnow
#

not even anguish saves trev staff lack of mag anguish

fierce island
tribal pond
#

#tripleThe2hMalus

viscid bloom
#

#QuadrupleThe2hMalus

vital path
#

I mean, not that the T9 one has a lot more mag, but yeah

hushed berry
#

So at least that's that

fierce island
#

But there's no 1H weapon malus

#

Despite 2H weapons often being riskier and less defensive (which is a negative in Anguish anyway), they are the type of weapon hurt by maluses. So why use the riskier option that forces you to take bad other options, when taking the 2h maluses but using a 1h weapon is a win/win situaiton?

hushed berry
#

Because AoE goes brr?

#

I agree with you fwiw

proper dagger
#

Not so good aeo dmg than 2h skills?

loud yew
# hushed berry Well it's dodgeable now

There comes a point (I think ~ang11? Not 100% with all the changes) where you have to pick between 2H maluse and Permeant Stat fall off, and imo the stat fall off is a big nono and makes Ang Hordes next to impossible

hushed berry
#

Ah, I see

#

As a summoner, it's hard to notice when that happens

#

Part of me wonders if you could take the permanent stat falloff in party play, and have your party mates buff you up instead

#

But party mates can't cast zerks on you

loud yew
#

And you quite often have picks between 2H malus and Crit malus which both kill 90% of 2H weapons, especially -Crit with it being back to multiplying making even -10 crit Dmg a massive decrease (which is why I was advocating for it to stay additive but alas peepoShrug )

hushed berry
#

Or snotra/Gunnr.

fierce island
#

It's funny; additive crit bonuses are better for Anguish

hushed berry
#

Odi "nerf" pls

#

🥺

fierce island
#

It is actively bad for using crits in anguish that crits are still multiplicative 😆

hushed berry
#

I do think odie still intends on pushing the crit nerf, just not at the same time

loud yew
hushed berry
#

Which is to say, when the nerf drops, finally crits will be viable

#

mimic?

hushed berry
loud yew
#

Fair enough hahaha

fierce island
#

I know Odie's data seems to say otherwise, but I feel the slow drip and sword of Damaclese of nerfs hovering above people causes more player anxiety than just getting the nerfs done and moving on to new content

hushed berry
#

I do prefer the big explosion - everyone is scrambling, metas are all dead, and need to be reformed

#

But that is personal preference.

fierce island
#

Like, crits are gonna get nerfed

No really they will

Eventually they're getting nerfed

Watch out! Nerfs coming soon ™️

hushed berry
#

I hate the new ™️

fierce island
#

me too

proper dagger
#

I would also say 1 big boom and finito

hushed berry
#

Anyway Sirith if you wanna test party anguish at some point, I can

#

I'll come with support summoner

loud yew
loud yew
hushed berry
#

Slides

fierce island
hexed hedge
#

things that have too many multipliers:
BP, SS, Crit
All of which need to be adjusted

hybrid sluice
#

How does crit have too many multipliers? Maybe I'm misunderstanding what you mean

#

Crit is just crit

#

Too many sources of crit multipliers is debatable I guess. Mainly just prom hands might be too much

hexed hedge
#

each prom hand is a multiplier, each amity is a multiplier, your equipment can have some mutliplier, some class has another multiplier

#

and i have not touch on ultima yet

serene pike
#

*Crit is crit buddy

hybrid sluice
#

There's a whole lot of skills that benefit from multipliers like this, but often they have multiple options/even more sources

#

There's also classes/skills that rely on raw stat gains that crit classes don't have great access to

#

Those raw stat gains are almost always more important than multipliers in the long run

#

There's give and take everywhere, and like I said maybe prom hands need tweaks

edgy minnow
# hexed hedge each prom hand is a multiplier, each amity is a multiplier, your equipment can h...

ultima and towerfall have too many multipliers, but crit doesnt, things like +10% crit damage Is meh, crit chain is VERY specific, so you end up with prom hands and crit amities, which aren't really usable together in every case scenario, yes you can pull out an oracle with prom hands, but most of the times you become glass cannon that just hopes everything dies in 1 hit, with new system this is harder

#

oracle + prom hands still looses in damage to SS with same AL...

loud yew
#

The most crit bonus Dmg you can get theoretically from items is 4.307x by stacking 5x prom hands, lost art, double crit amity and fallen sky Cowl

fierce island
#

Hmm, is there a bestial bond that boosts crit damage?

#

Yeah Fenrir

#

So add 14% to that lol

loud yew
#

Ah so 4.953x

hybrid sluice
#

Do we know if class mult is applied as 1.25x or is built into base crit mult

fierce island
#

The class multipliers are part of the classes and were still multiplicative

loud yew
#

So 6.191x if you're playing RS/Heretic

keen timber
hybrid sluice
fierce island
#

I'm not sure what you meant by the other option, but they are applied as 1.25x

Or rather the base crit multiplier of 2x damage is replaced by 2.5x, which in essence is the same thing

echo night
#

If we really want to hurt crit I think targeting prom hand's massive crit chance is the better target

edgy minnow
#

(since they still use ashen pinions or dont have a lot of them for full crit), T11 are known for being so lazy that even casting wyrm song is "too long" so they run 100% base crit

dense elk
edgy minnow
loud yew
junior matrix
#

the is ANG25 - enemy stats are at 550% (vs the 1000% in Ang 1.0 / Ang 50). that makes up for the malus

gray solar
#

No ward absorption either? 😮

junior matrix
#

i don't have it

gray solar
#

Guess I gotta look at the malus options again

junior matrix
#

these are despair/melancholy, per the example i'm responding to

edgy minnow
#

-75% 2h power anguish

#

like the 2h rework never happened anguish

loud yew
#

-30% crit chance / -15% crit Dmg dread

junior matrix
#

just don't use 2H crit, ez

loud yew
#

You underestimate my dedication to Swansong mimic

edgy minnow
#

so we all can agree sirith using swansong for everything is the sole reason for -2h % existence

loud yew
zealous coral
#

Instead of 2h malus, ban sirith 🙌

fierce island
#

I'm more concerned about the viability of Slice/Cleave, which where looking like they might have a great place in Anguish 2.0 but being targeted by maluses on two fronts makes them completely unworkable

#

Forcing melee to resort to CS

#

While mages have their pick of Ara Vesta spells to use

proper dagger
#

But also mostly without crit, this could still be doable yeah

fierce island
#

You can try to dodge crit or 2h maluses, but dodging both is difficult

junior matrix
#

3 pathspurs ^

zealous coral
#

Permabuff fade 40% boggers

junior matrix
#

good

fierce island
#

Odie is allergic to permanent statuses

junior matrix
#

permabuffs were a mistake

proper dagger
#

And may not necessarily, except for some less 2h weapons

#

Its not perma its also temporary

#

After every content i have to rebuff

junior matrix
#

it shouldn't affect temps, no

keen timber
proper dagger
zealous coral
#

Temp buffs are more reliable than perma in high ang 👀

fierce island
keen timber
fierce island
#

If not, you can get it in June

zealous coral
proper dagger
#

Deity cs and deity windtamer

edgy minnow
keen timber
fierce island
proper dagger
#

Maybe we can get some more/different buffing pets

fierce island
#

If critical poise helps, maybe Realmshifter Corvus suddenly wants it again 😆

fierce island
#

That's great news for Heretics, very cool

zealous coral
#

Gilga CDpoise next update?

loud yew
# fierce island I'm more concerned about the viability of Slice/Cleave, which where looking like...

Agree 100%, it just really feels like lack of options, I understand that full AoE may be a bit too strong, but there is no non-critting "chain-dmg" skills/spells (besides storming tempest, which probably has too little penetration to do anything at Ang 25 anyways)
I get anguish is gonna be slower and harder, but in towers if I have to kill every enemy 1 by 1 and somehow tank every hit that comes in-between that gonna feel a little too dragged out

zealous coral
#

Confirmed?

proper dagger
#

Would or does, 2 pairs of different

fierce island
loud yew
fierce island
#

It's going to be one the premier Anguish 2.0 options in this iteration. It's not hit by any maluses

#

And yet somehow I keep forgetting about it in my examples

loud yew
#

I was always under the impression it had bad pen... Interesting 🤔

hybrid sluice
#

Hnggg I still want critpoise to affect positive buffs only

fierce island
#

Magic "wind" damage

#

which is physical element magic damage

keen timber
loud yew
#

Yee so still a non-option for "melee" classes

hybrid sluice
#

Like, corvus?

fierce island
#

Yes, Realmshifter stays losing

keen timber
fierce island
#

No

#

So magic dagger rolls against enemy defense

#

Storming tempest and other "wind" magic still roll against res

keen timber
#

Ah, got it

#

Thanks

hybrid sluice
#

Is wind damage based off both att and def?

fierce island
#

No

#

It's just magic

#

Take your heretical self, equip that shield, and go wild in full mage gear

hybrid sluice
#

Pure magic but physical element. I thought that's what corvus spells should have been

#

If only I had a decent windtamer shield

zealous coral
#

Whats the best mag weapon a pure warrior has access to?

fierce island
#

Oh, the Arisen Fey Crowsong, duh

zealous coral
#

Imma keep that in mind ty s2

keen timber
#

Wait. An enemy resistant to Physical would, or would not, resist Wind damage?

#

Because if they would, my analogy falls apart. lol

gray solar
keen timber
#

RIP

fierce island
#

Physical functions exactly as an element in Orna, like Earth or Dragon

keen timber
#

Okay, ignore that analogy then

dense elk
#

Shoutout to my favourite wacky weapon in T3, Cutlass ||Software 🤍||

#

which has Physical Element

fierce island
#

The only functionality of a weapon having a physical element is that you're not allowed to enchant it with a different element

#

All weapons, unless otherwise elemented, are invisibly enchanted with physical

serene bluff
#

Can someone give a quick summary of today's log of messages? I feel like there are too many and I would hate to repeat something covered 😄 Feel free to DM if you can Sirith 😄

#

All these chats on this side have 25+ new messages lol

#

and that's just this side

fierce island
#
  • Anguish hates 2h weapons
  • Odie likes buff fade
  • Windtamer shield is the item to have for Anguish 2.0
serene bluff
#

Awesome

#

Also DT tools are not restricted to any quality item

#

Confirmed by the man himself

fierce island
#

Yeah that one was pretty easy to test in beta lol

serene bluff
#

I thought it was a bug

fierce island
#

I just assumed it was intentional but good to have confirmation

serene bluff
#

Does Anguish Gear only drop ornate?

fierce island
#

Yes

#

More specifically, only ornates drop anguished

#

The Anguish gear % chance is the chance any given ornate is anguished

serene bluff
#

Yarp

manic cave
#

I dont like buff fade. I spend too much time at the start of a content piece buffing up already. I dont want to have to rebuff along the way. Just sayin...

loud yew
#

So I've been swapping between path choices a lot recently, I can see myself doing it alot in the future when testing and trying out different builds, I think I would honestly like it more if every anguish level you got to unlock a choice and then need a pathspur to unlock the others, but once unlocked they stay unlocked and then have an option to "save loadout" but for your anguish choices, even if the unlock wasn't permanent and you could just save choices in a "load out" kind of way and it costs the pathspurs every time to swap.
I've already easily used 100-120+ pathspurs trying out different anguish combos and I'm okay paying them to swap things around when things go live, but it's getting a little tedious constantly going in, going through each choice and changing them every time.
Though I may be an outlier here with my obsession of trying out builds and combos...
(Sorry for the wall of text, started typing this when chat was dead 😅)

gray solar
#

Server patch just went out

Permanent fade buff now 1%
2H malus now 3%
Crit chance down to 6%
And crit damage down to 8%
Status protection down to 1%
Accuracy down to 1%
Zerks down to 3% 😦

#

Shoulda bumped up the zerk chance!

#

Actually, the values fluctuate level to level somewhat?

junior matrix
#

The gist was fixing the bug where maluses were always offered at their max %

fierce island
#

Zerk chance is my favorite bonus in the Despair path

#

Er, I mean malus, definitely a malus, need to make it bigger

gray solar
#

Exactly!

#

Im not anguished enough
Zerks really anguish my gameplay
Need more

fierce island
#

Lol

gray solar
serene bluff
#

I am ok with perma buffs having a chance to fade, would like them to be condense a little more so we don't lose them while we are buffing them though

#

Anguish Horde Endless when?

#

Also not sure if I like it being a chance to fade per mob, maybe per floor for Dungeons?

orchid coral
#

Dont we have temp buffs just do that?

serene bluff
#

A lot of temp buffs are random though?

#

Or Pots

orchid coral
#

Whats next random ward resets?

fierce island
#

This incentivizes using gear that grants temp buff skills to followers, or can grant it on it's own, which may be an interesting dynamic to explore if you really wanted to lean into the permanent buffs fading

#

which mages also have better access to than melee classes

gray solar
#

Tinkering around with the usual tower set up post malus bug fix, plus other observations

  • the reduction to both the 2H malus and the permanent buff fade chance are great. Both are still impactful, but not so much to the point of either killing 2H weapons entirely or making content be permanently buffless. Im masochistic so id argue the buff fade chance could be bumped up to 2%. 🙂
  • the reduction to crit malus is cool, but the malus is probably still too harsh. Having to stack pinions is a pretty big malus already, and the lowest I've seen for crit chance is 5%. Maybe remove the damage multiplier part?
  • as a realmshifter, the fire/water/earth/lightning malus was already a freebie so the reduction makes it more free. My honest impression was these could have been buffed to be 10%, but the heretics would probably come for me in the night
  • the arcane/dragon/holy/dark malus is slightly more impactful since dragon damage is occasionally required, id have left it at 5% static though.
  • the damage from x enemy are low key the most troublesome because of very specific mobs, and at least towers required me to not stack too much northern. I liked the static 5% here too, the lower values nerf the overall difficulty too much
  • ward fail is still problematic and just not a good malus
  • ward absorption still causes major issues for realm raiding and dungeons. Its kills the choice completely for raids, and is disproportionately worse in dungeons than for any other class. I know we can avoid it now, but i dont love only getting 2 or 3 options while other classes get four
  • id have left accuracy and status protection at 2% as well
compact rover
gray solar
#

Cause its a really good malus

serene bluff
#

I just don't like that it's per mob hit

#

for the fade chance

compact rover
#

A mistake ?! 😰

serene bluff
#

2% would be 10.4% chance per group of 5 mobs

compact rover
#

The whole game kinda depends on it now

tribal pond
#

I feel like it was a joke lol

compact rover
#

Yeah, I wonder if he's trolling us

tribal pond
#

context; wow 40% perm buff fade chance?
perm buffs were a mistake

kekw

compact rover
#

There are RPG games with only temporary buffs

#

But it means enemies ALSO have fading chance

compact rover
#

The worst is, the malus ignore temporary buffs, in the end temp buffs will last longer than permanent ones, the irony

serene bluff
#

Unless it was a bug, when it was higher, it was almost a 24% chance per floor loss

#

working similar to how Avidity or CD works I think they are per boss no?

zealous coral
#

Im under the impression that the game was balanced with permabuffs in mind. I can see tmm being king with fade chance unless some more pets can become efficient buff providers too 🤔

#

This is not a criticism on how odie views orna, but on how pets might be seen in ang 2.0

gray solar
#

Permanent buff fade chance solves a "problem" in that people can't spend 40 turns getting every buff under the sun on floor 1 of a dungeon, and then steamroll the rest of it

#

It forces some degree of interaction with what is otherwise static player power, and forces continuous strategy around when its safe to buff/recover beyond just the start of the dungeon

#

It also stops people from doing 3 or 4 gear swaps to get otherwise not available buffs and then keeping those the whole dungeon as well

compact rover
#

Aah, snapshoting, yes the bane of challenge

#

I understand better the idea

#

It would be interesting if the Positive buff duration could work to slow down the fading chance

gray solar
#

I dont think anybody would enjoy a meta where we queued 5 dungeons, did 3 spec swaps, two gear swaps, and then blasted away

gray solar
desert scaffold
junior matrix
compact rover
junior matrix
#

heh, it still has perma statuses

tribal pond
#

maybe not a joke then!

compact rover
#

Well it wouldn't be THAT late to correct that "recent" error like the multiplicative ward mimic

junior matrix
#

🙊

orchid coral
#

Im not sure if im on board with the perma fade, i like to play fragile high dps setups already and we gonna get locks on ang lv pve content already so no switches for me (knly have deity at 70AL) i just pop mimic+snotra/gunnr and go brr.

gusty basalt
#

Anguish will probably make you change that strategy then

#

And that is totally ok

hushed berry
manic cave
#

I just dont quite understand how we went from permabuffs being literally non-issue forever to them now being persona non grata.

hushed berry
#

If I had to guess, Odie probably hasn't liked them ever since snapshotting cheese

upper meadow
upper meadow
#

Compare to 1.0 luck bonus, it is 200%

#

And 2.0 didnt giving any gold bonus too.

#

Ang 2.0 is lot harder with battle modifiers, I think reward should suit the challenge.

#

Another problem i saw on battle modifiers, if you planning to changing between teamplay & solo, you required a lot token to change your battle modifiers.

gray solar
#

Regarding the pathspurs, I think Sirith had a great idea that the first unlock each level is free, and then we can permanently unlock the other options using a pathspur

Having to pay everytime we want to experiment/change parties/whatever is probably going to be not enjoyable

upper meadow
#

Yes when i wish to experiment other playstyle, it will required another cost for token.

junior matrix
upper meadow
#

And something about shackles, do shackles got a decrease limited for the ang reward?

junior matrix
#

luck bonus in anguish is only useful for raids, which didn't exist in anguish 1.0

upper meadow
#

I wonder if someone like byre 300al, how his reward on 25ang

upper meadow
fallen zenith
upper meadow
#

I had experience high ang, we are unable to maxing luck if using a rod.

edgy minnow
upper meadow
#

With shackles + we are unable to equip luck equipment because those monster almost 1-2 shot us.

junior matrix
hushed berry
#

Wait, those dungeons have built in luck bonus??

junior matrix
#

yes

hushed berry
#

I.. I thought they had extra End of Gauntlet rewards

uncut rampart
edgy minnow
#

valleys are a key sinkhole even with 800% luck anguish

junior matrix
#

it's what this means ^

hushed berry
#

Upon completion doesn't mean End of Dungeon rewards, and it means just Luck?

edgy minnow
#

it doesnt mean EOD rewards but luck bonus???

hushed berry
#

Slightly confusing

junior matrix
#

obviously you should read "upon completion" as "after every battle"

tribal pond
#

Obvs!

hushed berry
#

As opposed to "Upon completion of the dungeon" yep

gray solar
junior matrix
#

but also

#

replace that dungeon with shrine of luck

#

and you conveniently have (1.35 x 1.5 x 2.0 = 4.05) again

smoky raven
#

fortunately if that makes you mad you can take your anger out on the odie raid soon mimic

edgy minnow
#

I'm just worried that with less luck, new anguish would make alt key farm abuse even worse anguish

dense elk
#

I ain't never heard of these dungeon types, so clearly they don't matter at all mimic

thanks for the info though 👍

fierce island
#

Like, that is very easy to show and prove lol

upper meadow
#

It means 2.0 dungeon got extra x2 luck now?

hushed berry
#

So it's both yeah, gotcha.

edgy minnow
upper meadow
#

Sorry im not good in english, sometime may be confuse

fierce island
#

Shrines are really easy to get other places and you probably have more important things to buy with anguish proofs lol

edgy minnow
upper meadow
#

Because the rod just 1.5

hushed berry
#

~6 deep dungeons fuel a shrine

junior matrix
gray solar
#

Keys also dont require max luck

#

T11 dungeons are key positive with just dowsing rod iirc

upper meadow
edgy minnow
fierce island
#

Bad RNG ¯_(ツ)_/¯

desert scaffold
#

what bwubble said, max luck in dungeon is overrated. it used to be 2.0 iirc

gray solar
#

Small sample sizes can skew the results

If you clear 100 dungeons you'll have more keys

fierce island
#

They are just barely key positive iirc

gray solar
#

But a single death can mess that up pretty bad

upper meadow
#

And about the ang proof drops, it is pretty low compare to old 50

junior matrix
upper meadow
#

Im able to get 70+ with 5 x no theme dungeon

gentle grove
upper meadow
#

So i will know new proof worth or not

upper meadow
edgy minnow
upper meadow
#

If the reward dont suit it, it become a suffer

gentle grove
upper meadow
#

If real Anguish should remove all reward lol

#

So the guild still build on reward system

desert scaffold
#

isnt the point to add difficulty lvls beyond anguish 50?

junior matrix
#

we're redoing Anguish because it was too easy. suggesting 2.0 should be the same difficulty as 1.0 invalidates this whole effort and is not a reasonable argument

upper meadow
#

Thats the way to encourage player doing it

edgy minnow
#

my only problem with less rewards is that new anguish has AL requirements, and they are pretty high, only those who ran refineries / anguish dungeons like crazy can afford such AL's

upper meadow
desert scaffold
#

herbalism guild when

upper meadow
#

Unlucky my al cap at 97, im only able to do 37ang / 38ang

#

If i got more al i will able to do more test.

desert scaffold
junior matrix