#[FAN PATCH] Guild Currency Overhaul

36 messages · Page 1 of 1 (latest)

hexed hare
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Traveller's Guild

  • Summoning Scroll, Diluted Mnemonic, Shrine of Wisdom and Shrine of Luck moved from Proofs of Distance to Proofs of Trial. Proof costs changed accordingly
    -# (This change aims to make people want to interact with the guild. As it stands, if you use your proofs to do trials you only get the option to buy materials - and there are better guilds for that - as opposed to just hoarding Proofs of Distance and splurging them on shrines)

  • Slightly decreased costs for materials
    -# Despite being a fairly low investment guild, it is also GPS content, which is the heart of orna - it should be a little stronger to compensate.

Angler's Guild

  • Heavily increased coral costs for Diluted Mnemonics

  • Increased coral costs for Summoning Scrolls

  • Slightly increased costs for materials
    -# Fishing is far too profitable for the investment it takes. All you need is a body of water and time - there is no difficulty involved, there is no engaging gameplay involved. The main issue is the profitability of mnemonics, which used to be rare, but are too abundant when purchased by coral

Speluking Guild

  • Increased Ore Quality in deeper floors

  • New purchaseable mining-related gear

    • Examples include a hat you'd wear that would sometimes increase the amount of Ore you get per broken rock, a canary accessory that could warn you where objectives (Portal, Switches) are hiding, and a Pickaxe that would make your character automatically mine Ore in the current floor without having to hold down the button

-# Deep Dungeons were a good addition and variety for lower tiers, but remain as a niche activity for higher tiers, being an okay Orn source at anguish50, and a hard end of gauntlet reward. The issue, however, is that the player is incentivised to mine as little as possible, which is the more interesting part of the deep dungeon. These changes aim to make it easier and more profitable to mine, while keeping early uses unharmed.

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Blades of Finesse

  • New toggle that prevents you from finding NPCs during queue
    -# (With buffed PvP fights, people might want to only fight players.)

  • Increased Proofs of Sparing from Players felled (around x4)
    -# (4 Proofs on your first win, 8 on your second, (...) up to 20 Proofs.)

  • Proofs of Sparring awarded to both players, regardless of winner, based on amount of turns taken.
    -# (As it is a very time consuming content, rewards based on turns spent should decrease the need to mindlessly blitz through fights, and actually try to win.)

  • New Bounty system - Players with a high win streak will accrue a bounty, rewarding whoever ends their streak with a large amount of Proofs of Sparring.
    -# (This is bonus motivation for trying to go back and tweak your build to take down that one person who is dominating)

  • Diluted Mnemonic cost increased
    -# (This is merely a precaution, since this could be the new best way to print mnemonics.)

-# On the opposite side of the spectrum of the Fishing Hut, the Blades of Finesse is easily one of the most required-investment guilds - possibly even moreso than Anguish or Towering. And the rewards from it are pitiful. Only the specializations are worth it, so the majority of players grabs those and then never touches it again. Hopefully these changes will make people want to fight.

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Seer's Guild

  • Unchanged

Titanfelled Guild

  • Unchanged

Circle of Anguish

  • Changed in Anguish 2.0

Monumental Guild

  • Proof of Felling drops now scale with each raid's maximum health
    -# (I was thinking about 1 proof per 500k health. This means lower proofs for easy raids like the Titans, but more proofs for the hard raids like AMorri and SuperRaids)

  • Monumental's Summoning Scroll now available for purchase, costing a medium amount of Proofs of Avarice and a large amount of Proofs of Felling

  • Crest of the Felling now available for a large amount of Proofs of Felling
    -# (This gives a lot more use to the least utilised proof in the game, while making those items slightly more available, decreasing their p2wness)

fallow sun
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For the anglers guild i’d be ok with it if the cost for scrolls and mnemonics scaled with tier. For lower tiers (no endless) mnemonics seem fairly priced

snow wraith
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Seers guild needs a price decrease for shrines. Having to spend 10 mneumonics pper shrine is prety bad

sterile sequoia
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A couple of comments on the travelers guild: Even though I walk quite a bit I'm never going to interact with this guild in a major way until proofs of distance are more sustainable. I refuse to ruin a nice walk by stopping and pulling out my phone every few minutes, so until we get an auto collection feature, or better ways to get proof of distance this guild is dead to me.

fallow sun
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Please give some auto collection feature

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Its not autoplay

hexed hare
hexed hare
# snow wraith Seers guild needs a price decrease for shrines. Having to spend 10 mneumonics pp...

10 mnemonics per shrine is pretty forgiving when you consider:
Every 3 memory hunts you do, you get 1 mnemonic back (so those 10 mnemonics are actually 6.3)
The other sources of shrines are blades of finesse, which require nearly a hundred pvp matches, traveller's guild which requires 10 days of mild walking or 2-3 days of intense walking, and spelunking guild, which requires about 6 or so fully mined deep dungeons, which can take between 30m and 1hr

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Mnemonics might be a finite resource unlike arena tokens and gauntlet keys, but they are very fast to use and to earn if you're doing the right content

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I don't even go out of my way to buy mnemonics and I have about 400 sitting in my inventory. That's enough to buy 60 shrines and then some.

hexed hare
sterile sequoia
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More milestones would be great 🙏

fallow sun
feral creek
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I made a suggestion for spelunking guild a while ago

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mining tools for deep dungeons! Ideas:
Automatic mining gear - makes mining toggle, but earns less deepshards

Small precision pickaxe - earns more deepshards, but you can only mine by clicking the Stones directly

Rusty Lucky pickaxe - +x% orns and gold from fights, but it breaks after some time (also start all fights blighted and double def/res down)

Guiding light - you can see which stone to break for "dig out the exit" requirements (doesnt work for activating the 4 thingies)

Basket of apples - turns on aggression (monsters will follow you and engage like aethric when you enter an area above your tier), more berserk enemies. Lost upon death

hexed hare
minor kayak
fallow sun
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Lets be fair here to the new guys

finite sundial
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"For lower tiers mnemonics seem fairly priced"

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Whats unfair based on your own comment? Haha

hexed hare
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I have a hard time relating to orn starvation at low tiers - the game's orn income has only increased over time, but there were no orn price increases ever

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If people managed back then, they can manage now.

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Especially considering that fishing isn't the only source of mnemonics - the oracle temple is a guaranteed mnemonic per day

fallow sun
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Just my 2 cents, but saying this the way we’ve always done it is not always the best

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Agree with the oracle temple

finite sundial
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But its not the way it was always done, it's easier now lols

lavish anchor
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I would add the removale of every unnecessary currency. For example having 2 currencies in tower serves absolutely no purpose. It also debatable how to reduce the amount of proofs in monument but overall, there're too much proofs.

oak kettle
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I agree that mnemonics are lucrative and easily farmable, and the rewards can be tuned down quite a bit. But the ambiguous and RNG nature of getting desired mnemonics, especially targeting multiple bonus/malus combos incentivizes the need for a mass farming option for me.

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I do like all the other ideas though

quaint fractal
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I agree with the majority of the changes in this post.

velvet nebula
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I agree with most change too. As mentioned on DM thread long ago, I also still think (and even more now that it's quite obvious with guild LB) DM mats should see quite a change.

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Not sure about the change for proof of feelings in the current state of the game, and even more with what could be anguish 2.0.