#Heretic Identity Patch Discussion
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#identitybeforebuffs
very well!, i'll be checking in live when it get's there, and fill accordingly in the balance patch then, thanks for the hard work odie!, looking forward to the release of identity
Yes, thank you! All of these balance patches look pretty fantastic!
With all these changes how do we stand on anguish content now? As it is the content we lacked tools before. Is heretic able to do it with a nice success rate now?
There's a video above of someone doing Anguish 50 sweeping as a Heretic
Partially using stuff from the 2H patch, partially using stuff from the heretic identity patch
oh, the only thing I see as a Need To Change before the heretic patch goes live:
- please move the "Manaflasks" tab on the class select screen so it doesn't do that
dunno if AI was addressed specifically (yet?)
Bummer. Not surprised though. Pretty sure thatās not an easy change. Putting them on loadouts is cheating a bit.
What are some of the ways you all would like to see the AI utilize flasks? ATM, I think only the offensive skills (rays) are utilized. And banishment, when applicable
Would the sigil Flasks fall under Saboteur?
It is definitely tricky. I personally would consider blood loss to be a buff so probably prioritized by the paladin AI? And the sigils are debuffs so it would make sense in Saboteur I think
If just using what we have-
Default: Manaray, Bloodray, Banishment
Saboteur: Sigils/Stormflask
Paladin: Manaseep, Bloodloss
Ara Sigil Flask could be a nice gambit methinks
If we didn't already have Ranger spec I'd be interested to see Ara's extra Sigil damage swapped for accuracy on targets marked with sigils š
But I like what we have!
Yikes, i didnt really like the stats change. It feel like a nerf than stats diversity
It cant be just buffs, so corvus extra dex helps alot in expense of a bit of power, i think it's a fair expense
But it's up to debate ofc
Using your corvus example, why would I take an atk stats buff, when we are a magic class
And my goodness, ara get 20% more mana in exchange for a range of reduction to hp, def and res
Thats... not a fair exchange
I am not looking for overall stats buff, but at least make the exchange fair
Yeah. Agree. I think they can somehow fall into the AI. Included with other skills. And subject to the mix of spells on the loadout. Ofc, Iām just talking about the actual gameplay, cause I have no idea how to make a game.
Mana seep and blood loss will be by far the worst to make the AI use them. Tbh, I donāt think they will be able to be used no matter what
AI doesnāt like to use spells that damage the player in any way. (Double edge, quad edge, blah blah)
I miss having something in the Heretic class that can farm Anguish efficiently in the overworld. I feel like after this "nerf" to Ultima and Crit, farming will become complicated.
Question: all the changes to promote scroll use, what happens to sequencers with their two staff focus?
Sequencer is still very very viable. Scrolls will basically just be a way to speed up flask use. And maybe moreā¦.
I'll definitely use scrolls for raiding, 2H for horde, and 2 staves for endless
Varietyyyyyyy
Is it rolling out today? š
sure, 1 sec
it is!?, nice
Ugh. Iām still teaching for the next four hours. If Iām going to act like the adult they hired I donāt get to play at first.

do what my generation of teachers did, throw on a movie and call it a day 
The absolute best days to walk in and see that massive box, strapped on a cart sitting in the front of the room. Haha
bring back the box
Now there's a hashtag/movement I could get behind š
We already have teachers that do that. Iād like to be better than those.
"However" 
Should Corvus get like a 30% Mystic Feather??
30% Mystic Feather?
I like that I'm still uncertain if Odie's mimic was in response to the post about teaching or was him showing that he is not doing the patch today š
i'm kinda sure his "Sure, 1 sec" was sarcastic xD as by now there hasn't been any patch lol but who knows
I mean, yeah, but let me dream xD
I got my hopes up
Coming from non heretic what's the bloodflask for for an extra turn and draining your hp? Seems counterintuitive. Or do you get essentially "2" turns
Drains your mana to get iconoclast online
Basically a quad edge for mana
Mystic feather with a max dodge increase of 30% or something
So nerfing Corvus' Mystic Feather down?
Maybe tie corvus MF to mana? š¤
While I'm all here for it, I don't mind Mystic Feather being health on HereCorvus. Maybe that's because I don't mind Purpleline on Deity but it's fun to manage both of them even if it sort of becomes less good in Endless since we are zerk-ing
I know I'm just one of many though!
Corvus MF going to Mana feels like a buff to Iconoclast, and feels less Roguey than Magey imho
I don't use MF on Corvus at all really (probably to my detriment) but it's a lot more befitting for a rogue
It also lines up with being able to use Thief gear
its a very good defensive layer if you end up running horde anguish at all
when i was testing in beta, coming from playing alot of realm, it was natural to quad edge twice to get MF going
its not mandatory at all by any means, but it will make runs much safer now that we are all going to have less ward
particularly if you end up going qat for despair
I think MF is good as is.
I'm dumb ignore me
I agree that Mystic Feather is currently nice as is
Any plans to make a scroll like a questing staff? Switching to scroll and losing those ālootā bonuses doesnāt sound fun
Actuallyā¦Iād love to see efficacious go through the resistance amities. Those 80 resistance amities are ridiculous. Nothing on the game is such a horrible counter to anything.
Itās bad enough that ultima is a 2 or 3 turn move. Again, no other skill is like that except BP. But at least that one has no direct counters. Every other ātop tierā move donāt have counters, are 1 turn, can be buffed out of this worldā¦idk. Feels bad
So much talk about reducing damage on ultima. And having the elements apply independently and allā¦or the buffs being additiveā¦but the amity still bergs it to oblivion. Even the rhada adornments by themselves. I think those nerfs are overkill at this point
Then certain amities have two elements both at 80% res. Use two of them
The proliferation of element immunity/resistance among monster and equipment is why elemental gameplay is relatively unpopular.
I am glad there are more elemental weakness for monster as part of this patch
When will the official release be? I feel like it's already ready, just some adjustments that might be noticed only at launch, which can be fixed later in the balance patch.
@cedar skiff
Since changes to the base stats of the class, which would be necessary for its proper use, will only come later, I believe.
i think the only balance missing was the 1.2x Mag for Ara instead of 1.1x that has in live, but we shall see when it's reaches live
i'll use the announcements channels when we have a date to share
Yes, but I wanted to know how you think the balance is right now, whether itās adequate or if you think more adjustments are necessary
i agree and i feel like we've learned all we are going to learn over beta, and that launching is the best next step. otherwise, we do risk overbuffing and overcorrecting before having a chance to see the meta change
So we have the same mindset from here on out; it's just fine-tuning that can lead to a lot of imbalance if done the wrong way.
it's easier to buff things than de-buff, community-wise that is
Buffs always feel better to read that's for sure
yep, it's easier to manage a buff to something that could do better, that something over-buffed that needed to be nerfed.
Towerfall is the perfect example xD
So... today? Jk jk, I will keep hounding the announcement channels this week
i wish š but i doubt it , probably monday-tuesday, to give 2H a week of feedback
Yeeeeeeeah, you're probably right. I can dream though. I'm ready to spam endless and towers and anguish with crit poise! >:D
Also to have it before the Unfelled PvP tourney starts next week
i tried, a non-farm AL 20 Anguish with my AL 27 Heretic, i died a couple of times (agains Imo lord, what a surprise) in Live, surge and rays are going to be way better
I wouldn't underestimate the ranger spec either. I've also been asking for an Arcane Archer spec forever and I'm thrilled to have a reason to finally use some of the magic bows š
But accuracy seems to be far more effective for landing hits than just adding dex
Would it be better to have an 'exit poll' on the current state of heretic before release?
probably, but i don't think anyone else is testing the state of heretic atm xD
I can already see how most of the new features would positively impact my current play in all content, so I feel like it's in a good spot. My one and only gripe is that base heretic does not have aligned sigil flask.
yeah i've been trying to do some Anguish content for fun in live, and just added the sweet juice of flasks in my mind :v
the 2H update also really helps our class
Yeah I'm really enjoying despair AoE so far
I tested some Anguish content today after some change, Anguish with heretic feel terrible, endless doesn't feel different, PvP is still bad, haven't test raiding yet because i can't summon raid somehow
Compare to deity rework, heretic rework feel like you get some leftover food after the deity rework party, like a lesser apex or something
Idk why everyone here feel like it's enough, or we're just too familiar with the bad stage of heretic so just a tiny bit buff feel like okay
Btw, other than some "flex" clip from some higher AL players, i can't find anything from low AL player here, are the high AL now the main player base? Do you guys even testing heretic?
The main reason why I would want an exit poll: I think the identity patch still fails to address the core issues the Heretic class faces, particularly in high-anguish content in Tower and Horde Dungeon. Despite being a 'glass cannon', Heretic lacks the firepower to compete with Spiked Shield or epee/rend users and struggles with accuracy.
Yes, we did test.
Can you show the gear you tested with? It would be interesting to see if it is typical, and to see if some other new option can make up for it
Better yet, can you share a few new builds that fit with those mode and the new identity that heretic get? I have a lot of equipments and probably meet all the requirement fot the build, then i can test it myself, probably faster than showing my setup and you point out which need to change
FWIW, I feel good about it because I am seeing two things:
- My setup is much easier and faster
- My rate of success is also higher because of a combination of mana rays, AoE qat, and AV4
- Scrolls help a lot
- I have no point of comparison to other classes. I am only seeing the improvement to our mechanics
Btw, what did you test? normal dungeons, pvp, raiding for anguish..? How's the result?
and if you don't mind to share, what's your AL?
I couldn't be mirrored because I am a HoA player. All my testing was at AL0
But only with Qat I am already seeing improvements in live
I use the relatively obvious build, methinks
This at AL75
Well, 76 as of today
So you probably just with normal dungeons?
How do you compare with before and other stuff?
I see you have a very strong voice about Heretic rework in this thread, about how it is okay and such but base on just your test, i'd say u don't have any evidence for that
By significant I mean going from 3/5 completed unthemed boss hordes in angL50 to 4/5 or so (a bit higber)
This is just the effect of 2h patch, all classes get benefit from this and become stronger, heretic is just one of them
So?
2h weapon have nothing to do with heretic identity
Ive seen some people in the orna legends chat say that the class is underwhelming in some ways. Some people question why there is so much satisfaction here. I have not taken the beta but now im wondering if this is really good to go
Ofc im just antsy for a release but i hope for more finetuning
You can strawman me all you want. I am just one person. Dissenting opinions can say what they find as do I
because people in here doesn't take this seriously, and i think there's not much main heretic anymore so not many people bother to do the work (test)
The polls show opinions similar to yours, in fairness
don't take this personal but your opinion now has no validate for me after you tell me how you testing
That is fine. I don't need your validation
I am being transparent.
It would do well for you to do the same IMO, but you do you
I mean this:
Right here
This is called deflection
Bring something to the table instead of just trying to discredit me. It does nothing to move the ball forward
You want to lead something, then do it
I just don't get it, if you don't care about this and don't do enough testing, why do you put so much of your opinion here, like i see your msg here a lot and most of them base on nothing since you don't have anything to test
Feel like you're just a guy who try to block anything good for heretic here, just someone who hate heretic
Again, that is fine. I tested what I was able to.
Since you seem convinced I am the villain, I will watch from the sidelines
I think you will find that simply trying to stir up discontent is not very productive, but you do you
I'm done here too, i'm not here to argue with you
Feel free to let me know if suggestions come up you would like pinned
I am still watching to update the post where they are compiled
Can bump as needed
@tawdry solar Iād love to know more. Where do you feel itās lacking the most? Is it a comparison to other classes youāre going for?
Feel free to read some opinions lol
Lots of these people in that chat are actually here too
I looked at it from value added by the identity patch and compare it with previous patches (i.e gilga, diety, RS).
Imo, I find our identity changes rather lacking. Think abt it, gilga get collateral dmg and RS got avidity. Both of which added punch to their class.
What did we get? An replacement passive in the form of 'efficacious' and flask spell which didnt really solve our fundamental problem.
At least to be fair, flask spell is fun to use.
Accuracy, Iconoclast/Mana management, and sigil/rune effectiveness are all issues that have been addressed with the introduction of flasks, more or less. Scrolls are now an option and help facilitate flasks overall.
It doesn't seem like we will receive an increase in survivability beyond the Omnimancy and Mana Rush we already have, which is unfortunate but congruent with being a glass cannon; I think that particular bit has been well-defined for us.
It is admittedly difficult to be content with these changes if you've played other reworked classes--Dara in particular--but most of our major problems in gameplay have a solution now.
I would like more from this rework, personally, but I would be asking for too much š
I'm not trying to compare with other classes and hope for more buff for heretic but i see some issue here
- Dex issue: Heretic class has very low dex and mage gears usually don't give dex, in high Anguish, this is a big problem
- Mana burn: Everyone talk about how nice it is to have a manaburn skill(flask)? For me just a stance and switch gear can do that in dungeon, for raid, i can start world raid at 70-80% blue line => meh, and how do you do stuff without mana? rely on 2h weapon skill?
- Other flasks:
manaray seem nice, sigil storm is nice but other than the combo sigil + AVla, it has nothing else to show. Why the sigil has to be consume?
Repetition flask: havent test much but if this recast Ultima 2 in only 1 turn - i'll take it as okay
aligned sigil: it just bad
mana-surge: i'm hitting 0 with Ang50? what's this flask M1?
storm flask: meh-bad
Blood ray: same as mana ray but blood flask seem harder to charge
bloodloss: is there an usecase for this one?
banishment: a flask design to counter just a single class and has very little usecase?
manaseep: a manaburning thing and is a blood flask???
I'm curious, what's heretic fundamental problem??
Interesting
And about efficious of whateve it call, 25% dmg for immune? to what? so we can charge flask with one 2h weapon in game that has AOE element spell? What about other weapon?
Like any other case you benefit from this thing?
I share some of your opinions, all 3 of yāall. And disagree on others.
But hereās dad
Low dex, low accuracy means we struggle in high anguish content thanks to dex scaling
Low surviviability, this is known but odie said this is part of our glasscannon archetype
Remember, this is an identity patch, not buff patch. weāre not intending to buff heretic into clearing all content with ease. All classes should have difficulty with some content
If weāre looking at this patch outside of an identity and toolkit lens, then sure - it may seem underwhelming. Live will be needed for the meta to shift and real results be shown - just as we did with deity earlier
Can we change names from Omnimancy to something else
Deity got lucky with the identity patch, it was a huge buff tbh
We are not really the omnimancy class. Are we the Alchemist class now?
Yes, we made the mistake of overbuffing to deal with the underwhelming feeling re: Deity, thatās not something we should repeat
My opinion is most flask and efficous is design for just a very small usecase and can't be call identity, you'll end up with just a redundant and 2-3 flasks that you use sometimes and the other flasks never use if we're just keeping thing like this, like no one make a serious test here and just some people with no idea about heretic do the talk
idk how things are very different in the other heretic discord channel with here
I tested the mechanic, not the power
I still have big issues with the glass cannon thing. I think the other glass cannon has the hands down best defensive ability in the whole game. With the best offensive spec and the highest penetration skill.
Heretic has no spec that competes. Ultima has very direct counters and is 2-3 turns and the defensive ability isā¦middle of the road at best.
The reality is that none of us will be able to achieve sufficient testing in beta to really see the effects. That will need to happen over weeks to months in live
I agree 100%.
LOL, about this, i remember said something about deity is being OP with the patch and some dude just shut me out with some obnoxious comment like i'm not main deity and have nothing to do about this in the feedback channel
Thats my plan. Wait for the dust to settle find the strongest 1-2 flasks and spam it
If i felt the mechanic was fun, that was good for.me, i left the "damage wise" to the hardcore players 𤷠you could've said something these weeks tbh xD
Eh? Realmshifter??
Flasks canāt be spammed lol
Whatever the term is then lol
Casted
Every melee class gets an incredibly powerful spec that dynamically changes their builds and makes them into glass cannons of sorts. Mage's "identity" as a glass cannon frankly means nothing when it doesn't actually compete even in that metric
the thing is, not like apex, you see people use very often, even the strongest won't be use in 70% of the content
Then the problem is not heretic, is that you want a new spec 
I want options
Not sure about this argument, class identity should be looked at agnostic of spec.
If the desire is more spec options, thatās a different conversation than class identity
If anyone here can share a build in a common mode (normal dungeons, no Anguish or raiding) which flask can be use often, i'd be appreciate. And please make it available for low Anguish too, like 20-30AL
Exactly
Just feels like Heretic is the single class that has absolutely no options
Flasks aren't meant to be your main option of damage
Whatās the issue here? I donāt get this. Share what? Itās just a regular build.
Exactly.
Flasks felt like your "tools to deal with trouble" since the beginning
Flasks are tools, not build-arounds. We can't even select different ones for the build. Every melee class has the option of doing different things; even summoner can go blood pact I guess
Idk. Fallen sky shoes. Aaru robe. Mimic. OONC. Manage your mana. Use one of the new 2 hand weapons or a crit. Or go full orn farming. Nothing changed build wise, except the 2 handed
We just... hit hard-ish and hope to live
true, but it should be use like at least a few times. Like when do u use storm sigil flask?
In horde mode dungeon? to do what? if you don't have a decent AOE build, you can't do horde mode and depend on that, and if you do have a good build, what's the point of storm sigil? To Flex?
Our celestials and gear options offer nothing in terms of identity, and now flasks are sweet but they don't really identify us as anything in particular
The reason why I want live to start is I donāt see much more happening in beta. Other than flasks being used with AIā¦? Nothing else will probably change. I also think weāre gonna go through a really rough patch. The next class thatās gonna dominate, I think itās gonna be ugly
Diversity in stats from our gear might be helpful. We definitely have some neat tools like Aaru Robe, though they are shared by any other caster.
About the accuracy, ranger gives(in beta) 30% accuracy so that solves a problem of heretic(dex issues) but you need to use a spec
Odie, what in your eyes is the heretic identity? Glass cannon mage?
This,, there's just too few testing about heretic in beta, peopl are just hype about other stuff like 2h weapon, Crit pose ...
Release many update in the same time is a bad choice
Great question
Idk how about u guys but i was a main heretic and i don't even touch it a lot until today, i just read this thread and think oh, heretic might be good again until now
I heard someone describe it as a sniper
Iāll speak for myself. I donāt need to do big amounts of testing. In RL Iām a bit limited in time, so usually only test what I feel is going to affect me.
I do a bit of testing and can pretty quickly come up with builds, go to live, GF what Iāll need and be ready for beta going live
same here, nowaday i don't even have a lot time to play live Orna, not mentio time to test on beta
But seeing what's going on here and the silent of the whole thread after 2h patch release and the stage of heretic, i just feel sad
I canāt speak for everyone else. But everyone needs to do their own testing Iād think and figure out if their goals are possible with the patch. Which Iād think, just an opinion, most will.
Survivability will still be low. Gear options will still be restricted. Flask will help on tough spots. Dex will be less of an issue, but still present. But the patch was more to introduce a different play style. I wouldnāt be surprised if more flask eventually came out. It doesnāt feel like an impossible thing to add
Again, i tested since closed beta the mechanic and left my personal feelings and even set some suggestions, if they were ignored by other players / studio or felt excessive/ innecesary is not.my problem
Things were asked and i responded , if studio felt current is fine and majority says it's fine and i feel it's fine, then it's fine in my eyes
š¤·
Gear variety will get better with new raids.
I mean, the poll results are done
76% of people who once mained heretic would NOT go back with this patch (small sample size tbf)
That's the massive takeaway
I think thats what the team is thinking as well. Testing is not gonna give 100% solution. A 70% one is fine
Didnt know that stat
#1333513544196554844 message
Iām one of those. Iām probably testing, but in the end, I feel itās very restricted. Sad with it being one of the 3 āmainā classes.
Hm i wonder if that stat would change once released. Only a minority pay to participate in the beta
i'm also of the 79% but i have to say, the poll is just 34 votes
I think Heretic is fun. I think Heretic is hindered by lackluster performance in a lot of endgame content
I wish I could say Iād stay hereticā¦but wow. Thatās a tough pill to swallow
Yeah fair point that it's a limited sample size for sure
Im gonna main heretic whether its good or not. Its a part of my orna identity. I just realllly hope that its at least decent xd
Agreed - but I want this identity patch to be more identifying
you mean it's fun now or before?
Mage has always been fun for me
Isnt it already identifying though with flasks? Is it a power issue?
How is "flasks" an identity
Legitimate question
Are we drinking mana? Are we making solutions?
No other class can use it right? Hence its āidentifyingā i guess haha
Who knows xd
That's my point, we are just... mages
Not a power issue, the flask just have too little use case
Oh i see
Thats what you have been saying i guess
I like being a mage, but the current state of heretic is still fairly one-dimensional. We just got new tricks
I'd say this again, flask feel like a copied homework of apex, not like an identify to a class
Gear availability/diversity goes a long way...Can't use a Celestial Lute, etc. like other casters but they can use all the same gear as Heretics where it works for them. But I guess that's a bit beyond the scope here.
Lessons learned from apex is not copied homework. I like the mechanic in general
Gear diversity is hard to pull off. The 3 main classes and GS are restricted the same. We canāt get all 3 gear types.
i don't say i don't like apex and i know Odie take a lot of work to make this but 2 class identity shouldn't be this familiar
Having an identity means being different from other classes IMO; I think it's fair to be concerned that we do not have as many options as other classes
And the comparisons aren't helpful but something about Heretic celestial variants feels lacking, looking at the others.
Gear diversity for me is what the gear does. For example, Aaru armor and Ymir Cliffside. I donāt need those, just a version of them
Comparisons can be helpful IMO
87% of them are DAra (I don't have proof but its true
)
I understand we can't have all gear types, that's why I mentioned stat diversity with our gear.
Probably š but that's part of the issue, Dara is a better mage than heretic
Give Hara Warriors gear :v
Its the broken ass passive tho
But the problem there is that it's not ours. It can be used by any caster. The same could be said of Warrior and Thief though.
If dara didnt had that +200% all it will be very mid mage
But that doesn't appear to be a problem for Warrior and Thief like it is for Mage.
Dara was 120%, and only 100% now
And that's saying from someone who loves DAra
So idk... It's weird
yes, deity can be better than RS and gilga at their stuff in some case but not all
I mean, Gilga CD hit extra target and we can build it to 100% chance, before 2h rework, it's one of the best way to run tower
and avidity, i don't play RS a lot but i think it's very good too
There are 7 melee variants of t10 classes, 4 hybrid variants, and 4 mage variants. I'm excluding summoners because they don't count as mages
If other classes get nerfed then heretic gets buffed haha
We don't do that here 
An AL 150 did anguish 50 without issue using flasks
I did Anguish 20 with AL 27 heretic btw... I cant do that in live... Probably skill issue tho
Tongue in cheek but kinda serious. You said that some flasks seem less useful than others (i think). Maybe those can be fixed until theres more variety of play style within the class. Then from there on, its just a power issue nerf other classes/buff heretic. Same endstate
Btw, it's true that flasks feel like a copy of apex, which limits the passive imo
I can do ang20 with DAra 20, does that means that Dara isnbroken or heretic is weak?
I wonder if the team can even do anything with that feedback lol .. would you suggest an entire reworking of the identity?
Feels a bit similar yes, but quite different sometimes
We need to do more testing but seem like because of the 2h patch, people are busying with that in live patch and don't have time to test this but when i come here this week, all i see every moring is someone say is this ready for live yet and Odie make a joke about shipping this today and i'm scare we're getting a bad rework because noone say anything about the bad stage of this identity patch
Thanks for caring bro
True but that's because beta has been running for 2 weeks already
+1 on closed beta but there were basicslly like 5 people checking that xD
Looking at our abilities, the only mage-exclusive ability is Weaved Elements, which will soon be replaced by flasks.
Flasks are tools, which is fine...but they lack the definition that other exclusive abilities seem to provide for their respective classes. Is that fair to say? That's how I feel about it, at least
Mechanically speaking, I do not know what can be done to fix this weird disparity without addressing things beyond the mage line itself.
Oh, speaking about weaverd elements, i think it's even have more usecase than efficacious and most of the flasks and i rarely use weaved elements š
Weaved elements only gave more damage tho unu
If something could've gone like the game... Magicka i think itnis
i think it's even more identity than what we're gonna get 
Combine 2-3-4 elements and wa-bam new effect :v
Weaved elements was tied to our identity as the omnimancy line
Flasks are something else
This would be great
Efficacious just needs a buff to be OP(half-joke half-true)
I agree.
Not joking, if we somehow change, rework weaved element a bit and not making it too OP with Ultima, we'll have a good identity
No it wont tho xD you need turns for each element... Which you didn't have :v
I'll pop in - I called it a Sniper. It feels like you prep a shot and absolutely demolish something - Sigil Flasks into AV or Alignment Sigil into Ultima 1/2
I actually really like that identity - enough that I'm considering finally putting Deity in the bag in the corner and swapping to a different class. I haven't done a lot of a anguish so I can't speak to that but I don't have a hard time with Heretic in towers on live, I'm just slower than other classes š¤·āāļø whereas in raids, I felt like at least compared to DAra I can chew them through significantly faster.
Flasks add a toolkit to that - one that feels like a better Apex if we're going to make that comparison because I can actually use them when it counts whereas Apex just kind of sits in the majority of content. But there's a difference there too - Deity is plenty strong in all kinds of content whether it uses Apex moves or not. Heretic needs Flasks as a toolkit to make up for weaknesses in various forms of content
Per beta - Ranger feels really nice paired with Heretic and that makes me think those Arisen Rift staves are also going to be important. If I were to add anything to what's on beta, it would be something with accuracy - i.e "When targeting an opponent marked with a sigil, you are less likely to miss" but I'm not sure it needs that without being able to test regularly on live. A second would be making it so Sigils or Blights + Efficacious gives you the proper weak damage instead of 25% of whatever the weak damage is
Endless feels very different if you're rocking Hera Corvus. As someone who's an avid Endless spammer and has worked Ara to the bone in that regard, the ability to actually keep some of the insane fade rate buffs up is crazy good
Anguish - I will yield to those more experienced. If it's a struggle, it's a struggle
Yeah I agree. I thought we'd lean into the omnimancy identity, but it seems we are moving away from it - which is fine
But there is no identity replacing it right now. The identity patch has badically removed our existing identity
Weaved only gave you damage... You'll still miss on dex enemies xD
About the dex, remember that ranger will be great for that with the next patch
Strictly looking at Heretic, base should have boosted efficacy and focus on elements, Ara has sigils, and Corvus should focus on magic skills.
Looking at the whole mage line... Yeah, something is missing. Deity has a form of Omnimancy, Realm has Crit bonuses, any one else can cast any of our spells (but why would they?), etc. Big damage is achieved just as easily elsewhere, too.
We have no defining spells, and our primary niche is efficient raiding
Flasks do give us another niche which is cool
I'll die to my dying breath that we should have gotten Mana Shield (Ward+Sacrificed Mana) as new Ward
You will sacrifice your mana to get some blue line that gives you back Blue ward which doesn't count on Ward spells but you get a bit tankier
I like the general concept of shielding as a mage. In D&D, the spell Shield is incredibly iconic and useful
Reactive spells that protect you
Mages don't just fold to a punch, we use our spells to protect ourselves
That's why I dislike the glass cannon pigeonhole
Squishy doesn't have to mean glass cannon
I absolutely loved using Transference in earlier tiers, by far my favorite part of mage. I played tanky
We even have the best defensive buffs from Druid
One could argue that Mana Channeling/2nd Chance is that last ditch effort to survive
So what if it were an automatic effect above a certain threshhold of mana??
Right direction
Wouldnāt the tanky classes start complaining that we stole their stuff then?
Or significantly higher - i.e BeoH pet death
Every class takes from the others. We don't have to be the tankiest things in Orna, but we also don't have to be forced to be paper thin
Youāre asking for more versatility
Yes
Spec
If it were an automatic effect, it would still increase survivability if only to a small extent. š¤ The one issue I see then is that you'd completely null the ability to be one shot in PvP which while neat on paper... probably shouldn't exist
Mana rush - 100% chance to save you at 1hp while your mana is above 50%. 50% chance to save you while your mana is below 50%. Takes away 50% of current mana when triggered
That's A form of increased survivability
May not be balanced
Love all the new ideas
for me, i like mage identity to be something that relate to elements, every other classes end up going physics or non element or Ultima, would be nice if there's a class that make use use more elements and make calculate about which element are we gonna use
^ I feel like that could be alleviated with making Efficacious and Sigils work together to ignore immunities entirely
But again - per Odie's comments, is there a way to change/adjust any of this without it being a straight buff?
Weaved element is a good start but it's too slow, may be make something like if you exploit weakness, we get a charge/stack that increase dmg of next 4-5 turns by x%, and set a limit for the number of stack like 3-5 stacks
It doesn't matter if it's a straight buff. As long as it's about the identity
Then the issue becomes Dara, Beo, and Summoner having access and the potential things they can do with it.
So more exclusivity would need to come with that gear diversity, whether it's re-categorizing gear or adjusting restrictions. Spells that only work for classes in our line could be a thing too; Calls and summons are the precedent there.
So, the problems of Heretics are?? I got lost
I guess this is the key
we can use that to increase next 4-5 AoE turn i dungeons, or setup for raiding
haven't think about pvp yet, it's just a starting idea
Odie didn't say we couldn't be buffed, he said that wasn't the point
The point of this update is giving us an identity
The identity is the mechanic, not the power
I'd say let's get off the weaved elements train and try and work within the frame of what is already there [on beta] if we are going to suggest anything last minute?
That's fair
I don't feel like flasks are enough of an identity. They are tools but mage is still just "hit kinda hard"
ibh, this rework heretic still feel so weak that a small buff won't hurt
it's very different from deity rework when everything are very strong at start
That's not a useful comparison, even Odie said so
@brisk salmon @dusk osprey if you two are around, I think your opinions have much more merit than mine
Letās stop yelp reviews we need actionable items xd
^
What is the Heretic identity in your opinions
yeah, i'm not trying to ask to buff heretic to be the same as Deity, i just said things are different so a different approach is fine
Spell Sniper
Which implies Glass Cannon
Btw, i dont need a buff, i'd rather have a new identity but i don't think it would happend since it'll take a lot of work and the whole current work is for nothing
Flask choice; Keep the types of flasks each mage has the same (2 blood, 3 Mana/etc.) but let us choose the ones we want to use.
Which aligns with Deb vision so weāre off to a great start
Sniper in the sense that there is preparation and combo-ing to deal massive damage?
Which is what sigils try to do, but don't give accuracy and tend to fade away before use (or caster death) š
Yeah
I think "spell sniper" is a great niche that should be the identity of H.Ara, but not the entire class
Ara is basically that
It focuses on the sigils and combos and has the higher damage cap
But the others are...
Corvus is dodgy sniper - you crit and dodge
Base is just a mage but still feels like a sniper to an extent
Right I think that needs to change
Again with the sigils working paired with efficacious, base would have the elementalist role as well
Base heretic should be elementalist
The true omnimancer
Some fixed, good version of weaved elements type ability to cement Heretic as Omnimancer
i really like the omnimancy spells tier 9 and used them a lot, idk why studio don't make them more viable, they feel very mage thing
Clarifying what I'm talking about here:
-Efficacious reduces immunity to 25% damage instead of 0
-Efficacious plus Sigil (currently) applies weak but still reduces the weak damage to 25% of it
I'd suggest that Efficacious allows one to utilize elemental sigils to completely bypass immunity. Boom, Omnimancy spells can be used again
What if base Heretic had the best version of Efficacious
Agreed heretic should have T10 dualmancy/omniblast spells
This is cool, but still runs into the "setup" aspect of spell sniper
Base Heretic can't use elemental sigils currently, unless you mean Aquila, Draco, etc working with Efficacious as well.
Anubis, the t10 Fallen Heretic pet goes and cries in the corner
Can still come from pets
yeah, heretic identity can't be about sigil, base heretic don't have them
Elementsl sigil is the faction one
Pets are much softer setup, and weakness sigils still have a lot of value
Yes. Just like extra turns can come from Dof/BoF. We're looking for our identity here, aren't we?
Elements for sure.
It starts with elements from T1 and stays that way all the way until Ultima and non-elemental magic takes over (transference, ara vestas, mage's dance, etc.). It feels kinda like everyone knows that's the answer but nobody including NF wants to figure out how to completely rework the game such that elemental magic stays interesting when non-elemental magic does the job with less mental effort.
It's why there's been so little talk of Efficacious since the beta started -- it honestly just doesn't come up that much in the endgame. One would think that ignoring elemental effects would be a huge thing, but we're already just completely used to (and now, expecting) it that it doesn't move the needle.
At any rate, at this stage in development I would say flasks are probably just locked in as the custom classline feature; identity through a totally separate game mechanic instead of being the best at some mechanic that everyone has a little bit of access to. Makes it a very vertical thing, easy/less effort to balance later on without affecting other classes.
Vertical?
I think flasks as a mechanic are great for the class. Deity isn't the "apex" identity class, it's the god class that equips everything and does everything well - jack of all trades in the best way
I enjoy all the longer posts btw xd
Each class is increasingly a silo, separate from the others. Vertical meaning all changes and design can happen in one class without touching the others; as opposed to horizontal mechanics which affect everyone simultaneously.
So let's suggest swapping that
I like that
but also no real use for elemental sigils at the moment
I take that back - maybe raiding
That fits well IMO. Base Heretic likely needs to be the focus on elemental damage
I mentioned flask selection not long ago.
The type of flasks available to each class can remain, but selection of Mana or Bloodflask effects should be customizable within the limitations (Ara can't choose Bloodflasks, base can swap in Blood Ray, etc.)
Tbh, i don't mind waiting a few more months for a new mage identity that's not flask. I rather this patch gone like the GSH can use follower thing, with something this bad, i don't think there's easy way to fix it, rather start again
Okay so what if - if I'm understanding:
-Mana Rush has a higher chance above a certain threshhold, lower/none below it
-t10 Omnimancy spells (maybe they interact with sigils/efficacious differently??)
-Something for base Heretic whether that is the Elemental Sigils flask, higher level Efficacious or some reason to utilize the elements
-Something accuracy adjacent???
I like those points in general
What if Omnimancy passive could make us randomly resistant to Physical
What about: "elemental status flask hits all 4 elemental statuses at full or hits your faction element" so you have a way to guarantee what exactly it will do
i like a passive elemental/omnimancy thing more, we're all know if some spells are good, Dara is gonna be better at it
That's a big no no lol
My first thought agrees, but let's go through this - why not
- PvP
- huge increase in survivability even if it is random
- Isn't an element, has nothing to do with an element
- Randomly hoses other classes/builds even more so than just getting second chance into big nuke
Just off the top of my head
is this the check list for your mage identity idea?
No lol he's responding to me
Since elemental spells seem to be the class' base identity how about a small passive that makes elemental spells have a higher accuracy on heretic (something like spell mastery)? And maybe add an inbuilt doublecast chance to those spells or something along those lines? (For heretic only)
Also, for a glass cannon class, it really needs a way to somehow bypass 2nd chance (that can be built towards to an extent)
I'm not sure about the doublecast but higher accuracy for elemental spells sounds pretty neat
To avoid being a total Debbie Downer about the lost elemental identity (and imo it is lost, not salvagable, not going to be changed in this patch) -- I'm trying to think of flasks as a good thing and how mages can have this identity of "always having modifiers/options". The core concept being a toolbelt classline. Big brain mage alchemist.
Mages have this separate resource bar to use on all sorts of wacky stuff. They're Adam West Batman with shark-repellant-spray in one of the pouches. Practically they should be able to do "small" things that solve an immediate problem that other classes can't do.
I liked the 0-turn flasks talk the most; not creating a ton of unique skills from flasks but instead creating skill-modifiers and other small effects. You can't use them every turn (because it just takes too many resources, and there's a limit to how fast you can refill the resource bar), but you should be able to fish around in there and pull out a helper on command.
Like:
- enemy is about to hit you with a big hit? give yourself resistance to that element for this turn only (and you have to know or guess the element incoming)
- there's two enemies that both need to die this turn? let your skill hit exactly one more enemy for this turn only
- frozen, blighted, stunned? ignore the chance of losing your turn but only for this turn, the statuses aren't healed
- you're just barely out of the mana you need to cast your spell? here's a free medium mana potion on the house
Anyway, I've said enough. I am trying not to insert myself into mague discussions too much because as a GS nee Beo, I'm only kinda mague anyway not true mague. š
My issue is that our class identity - omnimnacy - is universally resisted and performs poorly in the game. But physical damage is like the golden calf
how about a small passive that makes elemental spells have a higher accuracy on heretic (something like spell mastery)
I like it
Rs has the benefit of something like mystic feather that lets them be relatively safer against 2nd chance than Heretic afterall, so the bypassing 2nd chance thing could be nice
The doublecast is something I was iffy on as well but thought I'd put it out there since it's almost pretty much meant for staves
Spell functionality based on class could work here. Valhallans have Calls, Elysians have summoning.
Lost Avalon sorcery or whatever can be for the Omnimancers. And the Omnimancy line could use more Omnimancy spells. The lack of Arcane, Dragon, Holy, and Dark isn't very omni.
Base heretic:
- New Efficacious effect: 40% damage on immunities, 65% damage on resists, +7% accuracy on elemental spells
Another option rather than doublecast could be a passive that adds a 2nd hit of elemental magic to attacks (either randomly or based on what spells you have equipped in your spell slots) this would particularly be good against 2nd chance as well I assume
Btw, i think the idea why we struggle with new identity and why flask feel familiar to Apex because an identity passive is very hard to think of and any identity spell/skill will end up using more by other class (deity), that's why Odie go with flask - something that's active but locked behind a bar so other classes can't use
more weakness dmg too, like +20% weakness dmg won't hurt, same as a tier B amity
I love this guy
Haven't fully backread, but my general thoughts:
- Polls in #1333513544196554844 were done before changes to flasks, Corvus skills, celestial stat changes etc. that are pinned here, so I'd take whatever comes from there with a pinch of salt. Not to say that it is fully invalid, but those concerns might already be solved
- Even as a mid-AL Heretic (66) I still feel like I'll have a comfortable challenge with the things we "suck" at, namely Anguish.
- With Anguish 2.0 coming out, I believe the focus of it is less stemming on cranking enemy stats up, and more about tying various arms behind your back while making the enemies a little bit stronger. While Dex is an issue in high scenarios like high Anguish, this might alleviate that concern. Dex, to my knowledge, is an issue that Odie is trying to acknowledge when designing Anguish 2.0 (but don't quote me on that)
- I'd hate to see this as "the only" thing Heretics will get, we can always get changes if these aren't good enough. We've seen it with other classlines like Realms & Avidity, we can see it later for Heretics. If there is an issue with this identity patch and it goes south, we are not exactly in open waters without a buoy. As Odie said, it's important to see how these changes really stack up in public before coming to any major conclusions about pain points. Most of our worries have been alleviated and adjusted over this alpha and beta period.
- I would still love to see base Heretic's Efficacious diddied up a little to give it a tiny bit more pizzazz š
I understand y'all are concerned but folks like @thin stone can attest I was up everyone's asses in private ORN alpha and now it's at a point where I think it's useable
Also, I do see a general problem in lack of beta testing - I am of the belief that a more automated way to make mirrors will make the strain lighter on everyone and the entry for beta testing much lower, which will get more testing done
But I am just a fella, no NF member, so I cannot do anything for that other than scream and hope it gets heard 
I think efficacious has potential
with some tweak, yes
Some ideas for working with what is already present:
- Increase the efficiency of Efficacious (perhaps for base Heretic specifically)
- All flasks available to choose from but the capacity/number of Mana vs Bloodflasks you can equip is based on the class (Ara has no Bloodflasks, Corvus & Nekro could have more Blood than Manaflasks, etc.)
- (Or just let base Hera use the Alignment flask)
- Base fills flasks faster with elemental magic, Ara with Ara spells, Corvus with Mag-based skills
We have the propensity to convert Efficacious into a more reliable carry for things like Despair - it in its current state is nice, not as useless as we initially thought, but still could use a smidge more love
Btw, other than just despair, maji has some AoE element spells as well, would love to see they comeback to usable
I would love to see them get a bit more raw damage as a result - but the M1/M2 values for that evade me atm
If only I had a way to - be right back
Despair? M1=2.4,M2=1 iirc. Like, it's really strong.
I mean like the Maji AoE
Natura III - Power: 2000
Mage's Dance - Power: 500-2000
alright so already the Maji AoE has
- consistent damage, less varied M2
- higher damage overall
- higher mana cost (200 vs 80)
- is elemental
would love to simply see Maji AoE cost a little less mana
I think that even if it's good, I'd assume most people won't bother due to parting remark from dof
With Efficacious, the lowest damage you get with Natura III is equal to the lowest Mage's Dance damage roll, disregarding the faction bonus you get
seems pretty alright to me as it stands, bar the mana cost ofc
let me check to see if that 2 is in M1 or M2 real quick
I thought the bigger problem was that MD is nonsplitting, maji aoe is splitting. Ergo it'll deal 4-5x less total damage against packs of 4-5 enemies.
oh wait is Maji AoE splitting?
I love how this chat gets super opinionated then super fact heavy xd
yeah that should definitely be changed, full stop - either more power given to the skill, or simply make it spread AoE
I work best with numbers, people second best 
I think both are required
Maji AoE does indeed look to be M1: 2, M2: 1
It's been a minute since I've used Maji AoE 
gee if only I looked at my own dang page
Summoners are the biggest users of maji aoe due to Ancient Jinn. š
Suggested changes to more clearly support the Heretic identity:
General changes
- New T10 versions of Omnimancy spells that can crit 1ļøā£
- Mana Rush chance to activate is higher when mana is above 50%, and lower when below 50% 2ļøā£
- Choosing flask loadouts similar to spells to really emphasise the multi-tool/prepared spells aspect of wizards 3ļøā£
- New flasks that can increase survivability (resist the next attack, give us a temporary mana shield, ignore statuses, refill some mana and hp, etc) 4ļøā£
- Maji specialization spells should be retooled to bring them up to current AOE standards 5ļøā£
- Elemental weakness sigils should partially override/increase efficacious damage on immunities 8ļøā£
- At least one flask (maybe up to half) starts fully charged š
Base Heretic
- Efficacious: upgraded version that increases damage dealt. 40% to immunities, 65% to resistances. In addition, elemental spells will have increased accuracy (7%) 6ļøā£
- Give it elemental sigil flask 7ļøā£
Corvus
- Give it Efficacious 9ļøā£
oh, and imho, Heretic's biggest strength coming forth with this patch is Consistency - flasks will let you ALWAYS get something off, ALWAYS hit, ALWAYS debuff, etc.
crits from crit poise will be up much longer if you're consistently critting, etc.
What do you think about Philās list? It got really hot up in here for a couple hours
You all can vote on what you like using numbers if you want
Reactions
I like heretic's identity being the multitool
I feel like i donāt know enough to vote. I feel like the average player wonāt know enough.
We can also discuss and tweak stuff of course
These are just my suggestions based on some of the stuff we mentioned
I simply trust that the process is fair. And imma full send regardless
Oh, and for those worried about not knowing builds because there's "not enough Heretics" - once this patch comes out, we're making a Heretic build thing not too dissimilar to the Deity one
what's your opinion about the current stage of flask?
are they strong enough, do they have enough usecase? Do you think flask is the identity or efficacious or both?
I think my opinions on the patch can be seen above - but some will naturally have less usecase, not all need to be useful
Flasks definitely shine as the more identity-focused thing, imo, they are exclusive much like Apex
I could see Efficacious becoming something of an amity effect, to a lesser degree of course
For this, I will be working with a Harem of Heretics (we serve Apollyon, remember?) to find some nice builds for each piece of content
But what does the flask identity mean
I don't really get how "flasks" is an identity
I mean, what does the Apex identity mean? They're similar in implementation
They are mechanically distinct
Theme/lore-wise, flasks are an odd choice, I'll agree.
They might not make full thematic sense right now, but Collateral Damage didn't much for Gilga apart from being melee-y
A thing a classline possesses (and/or excels at) that others don't
Is gilga identity CD or ward?
was the Gilga Identity Patch to give them ward?
I feel like I'm going to have to try and be a part of this lol
mostly a rhetorical question, no, it was to give them Collateral Damage
Using the term "class identity" to mean "specific mechanic that class has" is very strange to me
what would you describe it as?
if other classlines have it, is it really an identity?
I'm confused at the issue with Heretics' identity then
"Mage"
Sorry, "glass cannon mage"
Just has always felt generic to me
And we've lost a lot of the Omnimancy aspect
It is because it needs to apply to a broad audience. Identity is personal so pretty sure weāre supposed to find our own meaning within the limited confines of the game
That's what different classes are for
Canāt answer to this part tho lol
True
I mean, what is the Shadowmancy classline? Dodgy rogue that moves fast
But the reason one person plays a class wonāt be the same as another
And then rogue with a shield, heavier tankiness
Yeah but we then get dodgy mage with spells and potions
Realm Dorado more emphasizes "dodgy" part of that, imho
Realm Corvus ofc is "moves fast"
or wait is it the other way around
one of the two
it's late
There's definitely some overlap between RS and heretic in that they both are squishy damage dealers
But RS outshines heretic in most scenarios. Thankfully flasks are helping some aspects of that, which is why I've enjoyed the limited testing
I feel like this is the correct answer for what should've be mage identity and why we end up with flasks
I am still unaware of what the problem is other than "it is too generic"
Well this is the identity patch
If the identity is too generic, I see that as an issue
Realm and Heretic post patch will also be the two spiciest non-summoner classes (imo)
we now have elemental prowess, and use that to huck a bunch of potions either down our throats or at our enemies
little more than "glass cannon mage" imo
That would be cool to see
Current status just doesn't feel like it's leaning into the elemental prowess enough is all
We actually lost some elemental prowess
I mean, it's how we charge flasks - the more you use (bar Ultima), the faster it charges
Omnimancy charges flasks the fastest
I think Konq also said as much hoping for extra tuning for Efficacious
Or did I misread
I'm tired š“
I did want a little more from Efficacious, but not for identity purposes
There's a lot of technical issues with this IMO, because the omnimancy spells suck š
Oh I see
Thematically speaking, flasks make less sense than weaved elements
so should the solution be "tune up Omnimancy damage"?
Tune up omnimancy theme
We don't choose flask to be our identity but we might have to stick with it so all we can do now is provide some idea for it to be better
I like the idea of flask being solution giving, maybe nerf them a bit but make them 0 turn
By making omnimancy matter more
t10 Omnimancy spells >:D
^
Like we choose this solution to pair with what we do next
Efficacious buff as you suggested
Minor things that lean into the theme more
Make omnimancy matter in more content
I'm still on the Sigil train to pair with Efficacious even if that isn't the only solution/option. I feel like it would open up a lot of options in raids, endless and other content
But t10 Omnimancy spells sound cool - problem then being do other classes get to use them?
Yes but heretics would get better use of them
What if it were similar to the Shadowed Elemental strikes from Realm Nyx Celestials? Give Arcane plus an Element??
i agree with Phil on the Efficacious buff, it's more element/mage thing than flask
about sigil, i think it should be just a heretic Ara thing
Everyone can have a follower but Valhallans have the training and bonds that no other can attain.
Everyone can attempt to summon but Elysians possess the ability to successfully call and guide them.
Everyone has Ward but only the Gilgamesh draw power from theirs, and so forth...
Without getting into specifics like CD, flasks, or Avidity, where do Mages truly stand out/specialize, based on universal mechanics? Is that the identity we seek here?
this is getting too philosophical for 2AM, I need to sleep
Mages use elemental magic better than others
No more weaved elements so efficacious is what we got
I mean no one else gets to steal extra turns xD
No one else gets to use flasks
No one else gets to use Apex but outside of 2 moves, Deities don't even do that much xP
But yes, I think your last question is probably where I see the discussion going
where do Mages truly stand out/specialize, based on universal mechanics? Is that the identity we seek here?
We want elemental magic
The thing I want to see for mage identity:
- Best usage of elemental magic
- Right tool for the right job mentality via flasks. A good mage is always prepared
Just make those two thing more
Hahaha it wouldn't ever happen and isn't on theme - but a flask that fired off a guaranteed Forbid or Impale effect would certainly get you there for survivability
That's part of the reason I'd love to see the randomness of the elemental status one be tailorable. Sometimes I want the Freeze effect. Others I really want Burning to reduce someone's offensive capabilities
Decay maybe for extra penetration... sorry Paralyze, not super useful right now
I think identity is best discerned by what one class does better than others based on the mechanics every class can use. Beyond that, we're sort of conflating theme/lore with actual function.
How would you all feel if the patch came out tomorrow/Monday and Odie fine tuned things as data comes in? He already made comment about being ready to fine tune/tweaking being easier than people think
That would be ok but I would want at least an efficacious buff
Especially if base heretic had the best version of it
Efficacious II: "Omnimancy spells will ignore damage reduction of resistances and immunities"
Doesn't buff Ultima, just allows you to use your Heat Lightning in a lot more content xD
Since Ultima already doesn't care about resistances/immunities (not talking about the amity effects)
btw, i want Corvus to have efficacious too
Will there be a gear in the future that supports the flask. Efficacious aside from moori and off hand scroll
More likely than not per what we've seen from other classes and I want to say I saw Odie post something somewhere about intended gear in the near future. We also have the new scroll changes
Wow. So much has been written...
On the issue of identity and all that...
I once suggested an option - to make slots for autocast, as an analogue of slots for autosummoning.
Auto buff/additional damage/control (darts)/autosigils...
Variability.
I am not participating in testing, even though I only play heretic, I simply have neither the time nor the desire, but judging by what I see here, this idea looks more interesting than what is coming...
Perhaps, I definitely only like the reworking of Ara spells... š¤
I'm struggling to see what the main focus of the identity of heretic is. The flasks give some options to lower mana, a single 1hit KO spell and an AoE spell. But more or less we've already got those skills. Especially with the new 2h update. And the celestial classes seem to focus on charging flasks more quickly, is that so we can spam mana surge flask? With DOF and a 2h weapon I've already got an unlimited mana AOE spell that grants multiple turns? Apart from lowering mana what does this identity give heretic over the other classes?
Weird thing about flask. Heretic ara don't have access to blood flask manaseep so I try to use blood flask infusion, it endup useless š
I feel like if we're the glass cannon I want to walk in Blazing. Sigils, status effects, all just seem minor effects when I'm going to just 1 HKO with an aoe spell and just spam Ultima.
Also compared to something like collateral damage it just seems like a lot of extra clicks for little improvement
compared to avidity, collateral dmg and apex/staying power, mage's identity dont add much value to the class and efficacious is just not useful.
efficacious can be good if we change (buff) it a bit.
I rather remove the flask thingy just to get a efficacious change as a true mage identity that relate to elemental
And for mage identity, sometimes all you need is a bit tweak with equipments. We're all see the 2h buff somehow give mage more benefit than this whole mage identity
You already give scrolls positive ward and manaflask rate, how about give them mana burn instead of read scroll 2 that regen MP? remove entire the flask thingy, it's complicated, and tbh quite useless so far.
Why make thing complicated why some simple change is enough?
Wait, but you are saying you like the changes to gear, and we are getting that and more
Also, I am a bit dissapointed to read that some of the more vocal commenters in the last few hours (not everyone) admitted they didn't have much time to test the changes.
Is the issue being brought forward then based on how it feels? How it seems?
LMAO
What I really came here to ask though is if there have been any consensus on any new suggestions, so that I can add them to the compilation
Did u even read the whole messages or you just say so? There was so many suggestions
I read through it all but I didn't see anything other tham efficacious needing a buff.
That is in therw already but I can add a note to emphasize
And tbh it's not your job to add the suggestions to complilation, it's the developer job, they will decide what they would do and they will be the one who do it
If you are not here to provide something useful, then you can just stay away from the thread but if you do have some idea, please feel free to show your ideas, all i see from you until now is complain about other people opinions and ideas
Ok then hahaha
Trying to help, but I won't if it is not wanted
Oh, I think I will add Fux's post in there anyhow. That seemed well thought and there were some agreeing voices
I tried to find the summary Phil wrote but couldnāt find it lol
Fuxs thing was good
Ah, forgot mobile is a bit annoyimg to do stuff with on threads
Will get around to it sometime today when I can be by my desk
Well. For example, I work. I only have time to play on my way to and from work. I have things to do at home too. I can find time for testing, but it will just be early access to the update, just log in and out. I don't see the point in such "testing". But even so, I see that flasks are apex 2.0. This is not bad in itself, but... Penetrating "resistance" or "wave element" seem to reflect the identity of mages more... The "flask" mechanics would be more suitable for some new class - an alchemist, for example. At the same time, I can't shake the feeling that "flasks" will also turn out to be sigils 2.0, with their waste of moves. It's good that some of them were given a chance for an extra move...
I also understand that my "grumbling" will not change anything globally, so this is just my grumbling on a "sore" topic.
Possibly elemental stormflask could be replaced with something better. AOE burn and rot seems fairly redundant for a class that's meant to be a glass cannon
You are good. Thanks for being honest about it, too. I think as long as we are open about where our opinions come from, it's all good. All opinions count š
Not saying this is good or meta defining, but one of my trial runs of Hera Ara involved using the assassin spec to make those debuffs stick longer along with aligned sigil. Once you have your sigil on the enemy, Omniblasta charges the flasks very quickly.
Then you follow up with Ultima 2 and as many repeating flasks as possible.
Yikes. TLDR. Lot of small complaints
It was good fun.
Someone did say yesterday something that stuck with me. Letās not get it confused, the thing thatās helping the most to do anguish is actually the 2 handed weapons, not the patch.
Agreed
The identity patch does give a new way to play, that could be built upon, but apex and the others havenāt. So maybe not.
Odie did say the flasks and such are meant to provide options, and later on elaborated and said it is expected that the power level, so to speak, doesn't increase
So in that sense, it follows that the 2H update helped a lot more with content since that one was meant to be a buff to them
I think some of the options provided by the flasks are very useful, and I also thinl some are not.
One that continues to stick out for me is Banishment Flask. Not a fan of elemental blight either.
All of the ones that are free turns feel awesome to use though. Towers are now doable at decent speed which for me is amazing.
At al0, mind you
With random non event gear š
Add a āsilentā debuff that can't or mute spell/skill when hit š
Yeah. Sadly, the āpower levelā of the other classes dramatically increased when they got theirs. His past mistakes still happened. Trying toānot to do themā just means weāre gonna get the worst of it by far. Everyone talked avidity, are we forgetting the gross dodge passive? How G Ursa dominated with 2 actually hits per turn, AND counter attack? Deity is just as extreme as always with access to every build in the game. And people still complain. But now he wants to be extremely careful with us? So past mistakes donāt repeat? Everything I just mentioned is still liveā¦
talk about meaning of identity, mage identity shouldn't be "solution"
talk about balance, most people agree that most flasks are very bad rn, i don't see anything count as useful, if you mean it's useful in 1 specific case that rarely happen then idk what's other class identify can be count as
I'm just gonna copy my msg from the other discord
mana flask
manaray - the lesser apex eventualus (i think?)
align sigil - useless, only 1 sigil? for what?
sigil flask - only good combo with AVla and the sigils are consumed afte that
repe..something - seem interesting with Ultima 2 or some 3 turn spells, don't know how good it can be, probably me
mana-surge - disappoint AoE, hit 0 for Ang50
For blood flask
blood ray - same as mana ray
blood loss - deal dmg to yourself? to redline? on heretic? we can just quad edge
banishment - a flask just to counter 1 class in game in just 1 mode? We rarely see summon in other mode than PvP
manaseep - a blood flask? btw, doesn't even seem very good
all the flask are hardly count as a solution, not to mention some solutions we already have access to
Oh dear. So, some clarifications here:
- Mana ray doesn't miss and has very good M1. We needed this very much.
- Align sigil allows us to trigger a weakness repeatedly, which charges our flasks faster. It also improves Ultima on demand.
- Yeah, repetition lets you save up to 10 turns while casting the most powerful spell in the game. It feels pretty good. I encourage you to try it
- Blood ray can crit, which is relevant for Hera Corvus. Keeps temp buffs going. Also a lot more damage.
- Bloodloss consumes mana. About 75% of it with a full flask. Makes bluelining a 0-turn endeavor without having to do class swaps. - Manaseep allows one to focus on offhand abilities from turn 1. Windtamer shield and now Qat benefit greatly from it.
Please go and play with the class. It really shows you haven't.
There are real concerns to discuss, and it is best to not muddy the waters with inaccurate info
I 100% agree on Banishment flask though.
Omg I'm glad this guy is here to clarify things
"heretic is going to get the short end of the stick because 'odie didnt want to repeat his mistake" makes me sad
I donāt think theyāre bad. Just situational
i know most of the stuff u write any tested them all ecept the bloodloss thingy
do we need a burn mana flask that need to charge and then take 1 turn to use?
- In dungeon we can use asteria stance and switch weapon or someone lese mentioned you can just enter dungeon with different class and switch back to heretic with 70% blue line
- in world raid, you can start raids also at about the same
- mana ray and blood ray has good m1 and do decent dmg but to what case do you u use it most often? endless? u can't spam them then it just help you last 4-5 more floor
- repetition seem good but if you lose your t.buff after Ultima, your setup is basically gonna waste
- about sigil, we're already have follower for that aren't we
Bloodloss doesn't take 1 turn to charge
It is a free turn ability
Please, go and try them. Report back.
Like thisā¦every time we talk about something of the identity patch what do we say? āIt helps a bitāāSituationalā āKind of goodā
How do we talk about the identity patches of other classes? Nah.
Once it does liveā¦nothing will change. And it it does, it will take a year minimum
i know and i think u start to take this personal or something with me or my idea but my opinion is flask take long to charge up, i'm pretty sure u can't charge a full flask in 1 turn, and don't provide any new solution
That is true. Once spent flasks take 2 or 3 turns to charge in non Corvus Hera
if flask mean to be identity, we should make it somehow useful so we should use it few time in long combat and maybe consider use it 1 in short combat
You do start with some charge, and it is enough to get started using some of these options
I donāt like this though. It is NOT that bad. Your descriptions are way way off. Feels more like a complaint just for the sake of it.
Letās be real. The changes have started. Letās not tell odie to go back to step 1. It wonāt happen.
i did tested, i was lucky have a mirror character, as i said before, i don't really have time to touch heretic until today but after testing, i was disappointed with how heretic is and how silent this thread was the last few days
We can only modify what we have now
Defeated people bro. At least I am
So for high ang I can get my mana low, and guarantee hit 1 single enemy, what other benefits does this identity provide?
i know we will have stick to flask coz Odie probably spent a lot of time making this and won't restart from beginning, as i said in the conversation before, i just hope we can make some suggestion that make flask somehow useable
Sorry to butt in as I'm not exactly a heretic expert, but I feel like I should point a few things out as well:
-
Since it's an identity patch, not a power patch - it's not targeted specifically at LVL250 ANG content. Some things help, but some things are also useful at lower tiers/levels
-
- An example of this would be the Banishment flask. Might not be useful for lategame players, but it's a great tool in dealing with Charon/Rift Judgement raids, which are especially annoying raids when you don't oneshot them. And that's disregarding the obvious pvp application.
-
The patch is coming out post the 2H update, which features a bunch of powerful AoE abilities. One of which, Despair, which comes from Qatvanga, has very good penetration, with the downside of being Arcane. Efficacious, however, lets heretics punch through that immunity. It's a decent quality of life upgrade over Envy on the Gandring, which has been reported to be annoying on melee players.
-
- It's been pointed out that the 2H update is not the identity patch, and as such they should not be considered the solutions that heretic needed, but they shouldn't be considered independant though - since at the very least they build off of each other.
-
Some of the flasks come with a free turn. That makes them, quite literally, free power. Obviously not as strong as DUrsa turn one instant DC, but that's something that we're hoping doesn't happen again. Bloodloss giving an extra turn means instant blueline, and Sigil Stormflask means instant burst with an Ara spell, which is something people have been asking for for a long time (turn-free sigil application)
Or one of my idea was just remove flask and buff efficacious š¤·āāļø
Just use the HOC to deity flask
ngl, if this update won't change a lot, i'll probably do something like that tho, maybe not deity but my last 2 classes, gonna have some fun with new play style :))
Idk Ultima 2 repetition flask is gonna be busted cool for Ang 2.0 raids š¤·
No. We were supposed to get a balance and mechanics patch. What I see is people being fine with only adding an identity
What was the balance patch? Remove auto counter?
Didn't we loose the element staking thing too? Wouldn't that have been perfect with the repetition flask?
The balance part of the patch is the one relating to the:
Stacking of damage multipliers, exponential scaling on ascensions on SS, ward deflation at high AL
Agreed with Cuong though heretic not getting any cool defensive flasks was disheartening since that's where it lacked most regardless of identity or buffs. Even an energy shield type of ward where it burns mana at a rate vs ward. Give heretics even a smidge of more defensive play and it's good. RS at least had dodge for risky cannons
kinda hope so, too bad i can't test raid
i can't summon raid somehow, people say Odie turn it off for player focus testing on other thing? Did he turn it on yet?
It is horribly underwhelming.
i hope you know how long it takes for NF to come out with a balance patch
Not sure tbh
I rather NF do it well one time this time, rather than to wait for them to balance out
Do refer to #1331673547210358794 message in regards to what odie wants out of the patch - though I'm not sure I need to tell you this, you were all there
I've got some raids arround if you need to test
mirror of big yoshi (5)
And should be ātaken into considerationā along the identity patch. Like the 2 handed are not the solution but kinda really see?
If heretic needs more, do it with the balance patch
thanks, i just checked again and i can summon raid now
seem like Odie turned it on
The 2h patch is much more of a buff to heretic than it's Identity
This doesn't help with heretic Ang towers though. Especially without ALs
Heretic squiiiiissssshhhyyy
But AV4 will help immensely
Surely T1 aoe crit helps?
But thatās the thing. Thatās not how he has said it all these months. In the announcements we have a balance and mechanics patch. Not a buff patch, when have we had one before?
I haven't tried towers
It helps but without tons of ALs I feel it's still lackluster
And if you miss oh boy lol
I think they'll AV4 towers which is still solid now. Basically a better windtamer
I'm sorry but comparing a class' success on AL0 anguish towers might be some of the more egregious metrics I have ever seen.
Anguish towers are obscenely difficult, and not exactly something that was even meant to be achieved. Saying a class can't do it unascended should be almost expected
Very true.
I was referring to lower (40-50) or so vs 0
Anguish towers is the most difficult content in the game, imo.
Wasn't saying flat zero. Deity, Gilga, RS, Beo etc all can do some sort of decent Ang towering by then. Heretic is lackluster by far, was just saying AV4 will help
is there an update on charge rate of omniblast? I'm checking the pin and see it charge 1 flask in 4 casts but it doesn't
Oh it is, probably most difficult imo but more or less because of foresight not anything else generally. If we went first Ang50 would probably be done by most
Most being higher ALs
Assuming you mean Swansong: unfortunately not so much. Swansong is hybrid and has rather low M1.
I think AV4 will help a lot though.
Foresight is the biggest issue, agreed, but anguish towers also scaling enemy health makes me doubt that statement, as I have a hard time imagining people dealing turn 1 seven digits of AoE damage
Ehhhhh it's been done lol. Dursa turn 1 without channel nerf and luck with temps can hit over 1m each with CS
Again this is before the class balance hits etc
Yeah - after the balance hits, turn 1 DC won't exist, CS will deal less damage and won't have fixed hit chance. All of those are going to have a very significant impact
Agreed, I was just saying haha
What Iām afraid of is this general feeling of āitās barely good enoughā. All the identity patch feels like this. Of doing the absolute minimum to try to contain the ripple effect when it wasnāt done before and thatās why the gap is so wide in the game currently. We have dex issues, so letās add a move that works every 4-5 turns that doesnāt miss. Thatās bare minimum. The limitations āheretic is a glass cannon onlyā when other classes werenāt dealt that way. Gilga was never a ādefensive classā or deity. Or realm was never ājust a glass cannonā, a spec is. But heretic, the whole class is just a glass cannon. Iām not talking just about PvP.
Thatās also why we struggle on other content. I thought we would get in this patch a more āexperiencedā attempt to bring heretic up to par with the other classes. Especially with a balance and mechanics patch running with it. But what we have is a bit of hesitation and frustration with the power creep.
No significant nerfs to the other classes or big buffs to heretic. And thatās why lots of people might not still play the class again. Itās fun, sure. But useful? Very very debatable.
What would I prefer to see? Less of that āhesitationā. I donāt care for technicalities where itās applied: the identity patch or the balance patch. I donāt care. Just close that gap. Stop trying to make heretic ājustā a glass cannon. No one else is that restricted. The gap is severe. The gap is also getting more severe with GS, and that class has been historically really hard to balance because of the way it plays. It is extremely OP in certain scenarios and very bad at others.
In the end, a tiny bit wonāt do much.
Give Ara back warrior gear availability 
Jeez. Youāre right. I hadnāt even thought of that. 1 turn DC? I hope you are only talking about deity? Does the 1 turn Gods of Aaru still work with the new bonuses being additive? I never even thought about that.
I said turn 1 but I guess I meant turn 0 - the issue was mostly with Gilgursa Dursa getting to do it instantly plus getting a free turn
Oneturn will still be a thing with quickcast gods of aaru
*DUrsa
Sorry for the achkchually XD
Yeah brainfart moment lmao
I need to go back and take a look at the balance patch. Iāll be honest, Iāve kind of given up. It bothers me to see that āhesitationā now. I wanted it to go live, go to the unfelled tournament and show that nothing changed. But yeah. Thatās also not smart on my end, because weād have to wait another year
Some people do like heretic only. Iām very aware that there will be downsides we have to deal with, period. I know. But like this? āJust a glass cannonā. Nah. lol. Thatās almost an insult.
Gods of Aaru and AV4 meta inbound
You'll still spend one turn taking damage
Everyone is minus Dursa with Barri lol. Using DC anyway
Doing Dursa Barri and QC Gods of Aaru would be... interesting to watch. What abomination of gear would that require
I tried explaining that abomination on Deity chat lol. Yes possibly. But man annoying and kinda not worth lol. But this is Heretic I digress
Rs can't do anguish towers(before) with gandring we can do anguish 10 towers
Kevo says otherwise lol
Again AL issues. Gandring helps
Just saying he was doing ang20. Im just playing devil's advocate right now haha
And agreed
I still wish they got some more fun outside of Gandring but yeah, heretic chats
This is a suggestion, feel free to ignore: should a thread be created for balance discussion?
Feels like things are going a bit offtopic right now
Probably not since everyone's had their own balance gripes in other chats
I donāt think itās off topic at all. I think theyāre both related. Identity? We have one. Flasks. Mission accomplished. Does it help? Does it bring back people? Lot of people saying they kind of donāt help. So the issue must be someplace else.
I stand by giving Ara warrior gear like it had in celestial beta 
I agree, I will probably test and have fun on live release but it probably won't make me stay. It's still missing something imo and it's more or less defensive maneuvers vs other classes
Like what? The realm thread was people joking about how they donāt have 100% uptime of DC anymore. Thatās the type of issues they have. I remember gilgas talking about maybe not being able to hit 1m ward.
Not really, RS thread was genuine and trying to get Avidity for corvus which it should. Gilgas Dead.
See but thatās my point. Thatās it. Thatās their issue. Look at this thread.
Jokes aside Gilgas and Deity(myself) were complaining a bunch but stuff was addressed by Odie
It's not a big balance patch every class. Odie and NF want it to be a get this out and do it overtime type of thing so we don't have OP Dursa all over again
Meanwhile I got the dreaded āDeal with it. Just a glass cannon. Might want to change classes.ā
I don't agree with this either trust me.
Each class should have at least one celestial doing something different imo in terms of decent content. Doritos should have more power on towers etc, heretic Ara towers corvus endless etc. the whole class shouldn't be glass cannon or get out
Yup. And we still had it. And we still will have other issues because of those changes. Which is fine. But thatās exactly the reason why this one is so lackluster.
The spec Ranger will solve the problem about dex(yes, you need a spec)
Band aid?
Not exactly
Which is annoying for others when us Deities walk around not having to. RS should have the most and most useful dex as well as heretic corvus
Not exactly? lol. Thatās exactly what it is.
What I see is that several will stay with DAra honestly
Why?
Ranger should be an option not a necessity for classes to hit most things
Dex can be built to the point of also needing firepower. Heretics canāt build for dex without losing firepower. Being locked into a spec stops that from happening. Whether itās PvP or PvE. In PvP you go ranger and your ss3 will work, or anything. But magic? Locked to ranger?
That's what I'm trying to say haha
In pve I need to survive. If I go ranger I canāt go DoF.
And yes. 2 hand weapons help. But thatās my issue. None of the things that help are related to this identity patch. Theyāre just band aids. All of it. And Iām just tired.
Heretics have just about no defensive capabilities. Even RS has work around being defensive via dodging and avidity. Heretic is uhhhh yeah
Of note, regarding dex issues in anguish (which I am aware it's not all that is being discussed), it has been pointed out that Anguish rework is likely to touch on that aspect, so it is not something that might need to be addressed in a class rework
Even the 150 that posted his video, tub, he actually lost that dungeon. He just second chanced. You know how often thatās gonna happen? We canāt build to take a hit. Zero options. Relying on mana rush and using it as a ādefensive abilityā with no way to lean into it? Idk
This is the hardest part of doing a balance before something as big as ang2.0 imo
That being said, I am also aware you'd rather not leave things up to chance
Dropping a rework and balance before the entire endgame changes and 1000 more issues arise
I thought that it wouldāve been addressed in this one. That was what I expected at least when I started beta. But it wasnāt. And now itās Ang 2.0.
Not in the cards right now obviously but what about a say mana shield for heretic? When you spend mana you get an energy shield or like a mana ward. Purely for taking hits and not relying only on second chance/ mana rush. Or when you spend mana it charges up your ward in a way. A magical safe buffer if you will
Expectations were high. Thatās another problem. Being the last one, expectations were sky high.
It sounds good. But the vibes Iāve gotten is they wonāt go back to the drawing board.
Oh I agree but it's a future option. Well all be waiting for any type of rework for awhile after Ang 2.0
And thatās why Iāve been talking about Ultima losing restrictions and flasks being usable for AI. Having flasks go up every 4-5 turns is also a pain (talking about the dex), so dex issues will still persist. Iām trying to focus on something that can fix what we have now
If we're ready to discuss possible changes (instead of complaining) here's my list of possibilities
Yeah. Weāre not ājustā complaining. I donāt want to do their job for them.
Theyāre pretty good at this. Iām just seeing them very hesitant.
Feels like that's still complaining
I more mean comments like thesr @brisk salmon
Or this
Maybe. Ok. But still I donāt like to talk like Iām a game developer. Iām not. Itās not my game. I donāt like giving out a Landry list of options so they look over like they canāt do their job.
But thatās just the way I operate. The fact that I try to not tell them what to do doesnāt mean itās just complaining.
Ok.
That wonāt happen. The blowback will be too much when other classes are locked to 2 type of gear.
Agree. I did reply to a super old reply of yours. My bad.
The thing that makes dex oppressive on dorado is the dorado passive. Not the dex. We canāt get a dorado passive
I was trying to say those are examples of offtopic comments
Yup
Feedback is one thing, but we can try to avoid simply being upset about the state of things
It's ok. And I am not a mod so it is whatever hahaha. I would prefer we keep talking about pain points and such
Sorry. Iām upset. š Itās part of life. There is investment. And tbf, Iām not even upset. I just gave up.
All Iām saying is that weāre all in this together. Some will say what they want the studio to do. Thatās fine. I think itās overstepping. And some will be perfectly fine waiting another year. Iām not fine with that one bit. lol
Me either.
I am encouraged by progress in the right direction, which I do see here. But it could be I am an outlier.
The polls would make it seem that is the case.
I am very eager to test things with my actual character, so I also have that for bias to get the patch out
Really, really trying to put all my cards on the table here hahaha
I see dex being an issue and flasks help but just sometimes. Survivability being the biggest issue, which they stated they donāt want to address. And the glass cannon mentality, with no way to defend or no way to actually place a hit.
And with counters. Or needing specs to do what the class is apparently āintendedā to do.
And yeah. I just donāt like the direction it ended up taking and donāt understand why it happened now.
If weāre going the glass cannon route, then we need to go all in. Not halfway or hesitant.
And if weāre gonna be hesitant, then we shouldnāt go the glass cannon route. A glass cannon shouldnāt miss because thereās nothing defending. If dorado can dodge for ages, then our passive is mana rush I guess.
Which is not enough as presently made
Lol. Iāve seen dorados max out both their dodge chance and their avidity. You know how INSANE that is? Meanwhile, heretics still go off topic.
And not just dorados. Sorry. Not picking on them but that is pretty wild
Ok. Rant over. Back to my cave. For a while
Wasn't really off topic, someone mentioned heretic hitting things and being defensive as well likely RS (which isn't in RS yes I know), and the Ara getting warrior gear was sarcasm but not at the same time. Corvus being theifish class gets their gear, Ara getting warrior gear would be specifically for that. Either class can't have the other. Not sure how it was off topic still since it regards heretics defensive capabilities but I digress sorry
You are saying that Deity Ara getting access to warrior gear is in topic with "Heretic Identity Patch"?
Or maybe it was sarcasm and it went over my head.
No, Heretic Ara lol
Diety Ara has warrior gear lol
Identity no, but would would help with defensive issues that some suggest
Oohhhh! I am sorry. I did totally misunderstand
Haha, not a problem
The defensive capabilities have to be thought out in the way that Odie wants them to be. Glass cannon 𤮠So I think it should be mana rush. Pay mana to not die. No limit. Guaranteed mana rush. As long as I have mana, I canāt die. Price 1k-2k per use. Thatās thinking about balance too, the most hard hitting builds, use up mana faster. And the most defensive, have high mana pools.
In a turn based game glass cannon needs to be able to survive the enemies turn
Other nuke everything everytime
And we donāt get anything defensively. Makes hard hitting builds a bit more viable too. Since itās anyways the only way we can hit these tanks. For pveā¦.not sure how that would work. That might need more thinking. Cause I can see issues with pve in spots
Does it help with dex? Not really. But at least you get a full powered Chakram so you can look at many zeroes
I'm a bit confuse about the goal of this thread now. Like to balance flask? Is having flask is fixed now? Can we suggest new identity?
Who am I to say what the goal is. Goal is to get heretic to be engaging and able to do content with consistency.
Suggesting a new identity is overkill. He chose flaks. Thatās what weāre getting. Again, just my thoughts. But to say āyeah letās not do flasksā isā¦probably not possible. I do like them in a way
I hope Odie answer that question because i don't really want to waste time for something "off-topic"
Lol. What question? āAre you willing to throw away the last 6 months of work and do it all over?ā Iād kick you out the channel ššš (kidding)
What about if that 100%accuracy one was aoe?
i can only hope, really, the GSH + follower thing got cancel or delay or something, remember?
What was the charge rate on flasks? Without a scroll?
Yay buff heretic by nerfing other classes .. this is what i was talking about yesterday
Shouldāve saved that picture
no scroll if you hit weakness, about 3 4 turns
no weakness and resist, 4 turn
resist, 5 turns iirc
Lol. People donāt really like that approach. But think about it. Why is Odie being so timid? He doesnāt want to have DUrsa all over again. Fine. So now weāre paying the price.
To fix that you either buff heretic as āmuchā as you need to. Or nerf the other classes lol.
I think itās more. Either way. The no miss being aoe, means we only get to do that āXā amount of turns. Thatās not what other classes have. They have no dex issues. Thatās what I mean by hesitation. Weāre gonna get to not miss every āxā amount of turns. Yippee?
Weāre still atrocious
i just tested, i was wrong, you should check the pin msg, there's some differnt if you hit weakness or resist but it's close to that number
Yeah. In my mind I was thinking about horde dungeons. Aoe. For efficiency, we wouldnāt be trying to target weaknesses. It would be the base rate of charge.
no weakness or resist:
single element 8 turns
omnimancy 2 element 5 turn
with weakness
omnimancy 4 turns (you get a bit more than 1 charge)
single element 4 turns
Seem like resist doesn't lower the charge
Bro let people complain that is literally all we were doing yesterday lol
I don't see why Heretics cant get a ward recovery flask or defensive buff flask, kind of like Barri but making it different somehow. Like sacrificing mana or HP to get t3 all in defense or res etc. I know it's close to apex at that point but apex itself is supposed to be a limit breaker but it's not so why can't flasks have different options minus damage damage damage and manaseep
Because weāre made of glass
Like A wall flask where when used you get 10% ward recovery for so many turns
Idk options lol
Wait.
Gorilla glass is a thing
How would that help?
Well when you get hit and lose all your ward or it activates on use instead of having to woO and worrying about stone doggo next turn to upkeep
Plus Regen. Idk I'm tossing out ideas lol
the cactus is weird, when i hit it with ice storm, it show as resist dmg but when i hit it with water, it show as normal damage
Change Iconoclast where high Mana = higher Def/Res, lower Att/Mag/Dex and low Mana = the opposite, similar to Bastille.
Allows us to survive during the start of battle (maybe) and then Bloodloss/Manaseep into glass cannon mode when we're set up. We can lean into max or minimal mana builds.
@scarlet pawn good idea
I like this. Kind of regulates what you want to do for battles. Just higher ALs it's going to a defensive monster against what Odie wants haha
I donāt think itāll change. People have spent time and money to beta test this and not having flasks would subvert expectations again causing more pain
And if we had a mana refill flask with something else on top like t Def ,it would be like buffing for a.heavy fight
Itās all the same to me. I have no other classes that i care about
I wonder if adding more flasks after the class is re-released is an option. Is it a tool kit that keeps expanding or a one and done deal?
In what scenario? Pve? Raids? Dungeons? Itās been so long I donāt even use ward anymore. We lose a lot of power going with ward gear
Gear will still be an issue. It would mean that we would HAVE to consume the whole mana bar to do damage, if you want to survive.
I was just thinking if say you're doing anguish hordes, you run like normal and oh well I got hit. I have a flask to pop and Regen ward for say three turns to get back up and don't have to run Stone Doggo for it and can now run Themis or bird for free DC. Frees up gear slots for better goodies vs Aaru gear for DC etc
If the toolkit is said to continue to expand then i think most people would be mollified. Its the fear that heretics identity wouldnāt change (as the weakest class lets be real that thatās the real identity lol) that causes all the complaints. We need some hope that things have the chance to improve in live play
ALs are the toolkit š¤£, more or less making it manageable and bearable for lower ALs
But agreed
Like if heretic had any more defensive stuff I'd probably HoC just because it looks more fun with flask vs other classes stuff (I started as heretic). But without insane ALs it's just not feasible to achieve the same thing as others.
Unlockable event flasks. Like a petrified one from medusa
That would depend on the way it scales, but a full Bloodloss flask is a significant boost with Iconoclast in its current state and it's a guaranteed free turn.
Glass cannon in ang2.0 just doesn't sound appealing when death is basically guaranteed if you miss, which heretics often do
I think itās a problem as a low al if al is the way out xd
Note if i were high al then thatād be a different story.
I think odie alluded to the fact that he would look at the numbers in live play to make further judgement calls about power. Guess the question is are we currently satisfied with the mechanics of the flask? Which i have seen many people comment that they enjoy the gameplay if not the outcomes of it in a fight (which is a power issue)
See adding more flasks potentially gets me excited. Like sure maybe weāre not OP now but at least thereās hope
Yeah agreed. Gameplay looks fun but I guess live testing needs to be done to tweak. Just sucks because I know how long the wait is after a ship for "the tweaks"
More flasks from the alchemist lady like summons and spells
Ptwflasks
Don't.....You...Dare
Flasks like summons .. we need to wait until the ābugganeā is released
Or the ancient dragon hehe.. very bad comparisons ik
I just try repetition flask in raids
My first impression is it's feel much worst than weaved elemental
Take ~11 turns to charge 3 flask (we start with almost 1 flask)
take the same time to buff thing up, the 3 flask Ultima 2 just doesn't feel that good, and tbh, not many raid can survive that many Ultima 2
Yet. Ang2.0 might change completely
Which doesn't help the case here.
Is there a spell that take longer to cast?
Because even tho i mentioned the raid HP, it's not the problem here, it take longer setup than weaved element and deal less dmg
For raiding. I actually liked weaved elements
I was just referring to raids only taking 1-2 Ultima 2s
Do all three variations of Mague excel in different content? Iād love that to be the case so i donāt have to touch another class again.
If comparing to the old passive is off topic, we can just compare with normal Ultima 2, take 5 turns for a flask so we can cast a 3 turns spell in 1 turn, that's the worst trade ever
Not really imo
Thatās the worst news for me.
I really just wanna use Mague only xd
Base can do it all, corvus for endless and hordes?, and Ara for raids but it's not ridiculously distinct like say Dara for hordes, Base for raids, and Dursa for towers and some hordes
I mean well I guess they each have their own but nothing really towers wise I'd say?
Corvus or base Heretic for towers IMO
OK Iām mollified xd
I use Corvus on live but that's mostly for thief gear access
Ara feels like it's so far out in left field until Other Realms show up
Thatās a sad way to look at it. Iām way too familiar with that feeling. āWell, this aināt it. But maybe soonā
Iām only looking for a 70% solution here lol
And just because the beta ends doesnāt mean that Odie will close his ears to us right?
But we shouldn't rely on a half finished class
Iām expecting maybe one or two small tweaks that would make people a bit happy then test ig, look at statistics, maybe change more.. thatās what id do. But i definitely do not need an overbuffed class released that i know will get nerfed in a few weeks to months
Id like a class equivalent to the others
Yup
Wym?
Deity absolutely smashing it RN
#PaidManaRush #FreeUltima
They already expect it subconsciously right
Not trying to blame here but throw too many thing same at once really make the heretic feedback go slower
People are more busy trying to test other cool stuff before put their hand on heretic. After the 2h patch release, this thread go dormant for like 2-3 days.
Studio should plan this better
Future stuff i guess. Thereās a lot of changes in the game which i think is cool, and i can see your perspective about the compressed timeline
Heretic should have been done ages ago.
Arch paths and weddings or whatever nonsense coming before
What would you guys think of giving heretic a corrupted version of Ultima that benefits from flasks somehow? Iām throwing pebbles now lol
Well there's saying "I don't like these things about Heretic" and then there's saying "everything sucks"
Sounds like new omnimancy spells!
Yeah true, Iām just saying opinions are opinions.. yk what they say about opinions..
The idea of it sounds pretty cool!
I want more omnimancy spells with 4 secondary elements
RE: mana flask charge rate: we can build for it a bit right now. Right now we only have scrolls, and they help a ton IMO
the spell with both holy and dark is gonna be nut
I was just reading in general chat about how, in the lore, the deity created Ultima⦠but letās be realāMague is the Warlock of Apollyon. You think heād just sit back and let the ultimate spell belong to someone else? No chance. He corrupted it. Twisting the raw power of Ultima into something⦠different. Darker. More unstable. A forbidden mirror of the original.
Imagine itāan Ultima variant, but warped by Magueās touch. Same devastating potential, but unpredictable, recklessādangerous even to its caster. What do you think? Would the risk be worth the power?
If looking for last minute tweaks to improve experienceļ¼I'd start with working inside the framework we have:
-Flasks are set
-Efficacious
-Heretic is a glass cannon
New omnimancy spells don't necessarily break that mold so seems fine
Konq said he would like Efficacious to get a bit more love already
Irrelevant question: I imagine I am out of the loop on this but I see people saying "mague" a lot. Why?
Mague started as a misspelling of mage used in a dramatic post about the failures of heretic. Hilarious posts were made using chatgpt (think angst soliloquies). We decided to keep it going and leaned into Mague instead of correcting the spelling xd
this is the best we can come up with not a overall build, Corvus has +30% charge rate, base and ara don't. And i think charge rate is slower in dungeons (or maybe just horde mode). Usually it take 4-5 turns for a flask in a normal condition (a viable build)
With the current flask effect, the charge rate can/ should be buff a bit
Aha! Thanks! I figured it was something like that and was immensely curious
Why is the build not viable by the way?
I won't say no to a buff though. Casting omniblast deals damage, but very little.
Getting a higher amount of charge when using regular elemental spells would be nice
For HCorvus in particular, casting a spell that can't crit does hurt
One day i will understand the technicalities of my favorite class but today is not that day xd
Something that I somehow hadn't thought of but that is quite neat:
Manaflask infusion at work
They stay like that after being emptied, too
That lets me cast 7 Ultima II in a row hahaha
The first two flasks charge up after the other 5 are emptied
Possibly more casts with Lotan
Which is why flask abilities should at least be selectable so Ara could use Bloodflasks after Bloodflask Infusions. Otherwise, the only "benefit" here is giving up important Bloodflask abilities and only while playing Corvus/Base.
because of my bad english
Each class would still start with 2 Blood, 3 Mana, etc. as already implemented but Infusions would essentially allow mid-battle changes there. Add a few more manaflask and bloodflask effects so there are options for which flasks to bring for the content we'll engage with.
This would mean all flasks are available and you select the 3 manaflasks and 2 bloodflasks you want to use. Reduce total flask quantity by 1, if need be. I just don't understand why the entire classline can use Aligned Sigilflask but suddenly base and Corvus can't.
I would like that also. Selectable flasks.
Even a middleground of "some selectable, some signature (class locked)"
Yeah, because I just remembered the Nekromancer flask but it's not like we have the Elysian abilities to abuse that much.
Right. I believe for Nekro that is more of an OH Sh* button
assuming the feature set of heretic is not going to ship first thing monday, its worth having those who havent tested in beta yet but are offering feedback here to try and get a mirror and see how it feels
And/or to ship it but keep the thread open here for tweaks
Saying that because I think these threads are usually locked on release
Maybe opening a different thread with a link to this achieves the same. The spirit of what I am suggesting is to keep a semi-official or ORN-sanctioned channel of communications open
Im more likely gonna do this option bc im very time limited during the week
During live i mean
Welp, now we wait for the heavy hitters to come out of hiding for their two cents :/
We talked a heck of a lot so there should be some comments at least right?
Uhh... They already did...
Whereās dad though?
my only concern i am trying to express in the event that flasks ship as is, is that it will lose attention to other projects in the future
so unless you are really happy with how they are today, I still think this is the best opportunity
im not saying "buff" heretic. Im saying "can flasks be different?"
Can they?
what is your expectation 4-6months from now about being able to get another patch it in to change flasks if you are not satisfied
Seems like thereās a huge range of attitudes here and too many opinions.
Even mine
So i guess Iāll go back to lurking and waiting. Like i said i have no time for beta now and it doesnāt feel good that itās not progress i can keep
Yeah, that's true. And likely to happen too since other highly anticipated features are waiting on the wings
But to answer your question: even though I am not fully satisfied and would like some of the suggestions realized (particularly so improving efficacious and making flasks selectable or more widely applicable), I would choose shipping now over waiting longer
all good. I hoc'd in beta to heretic (had about 116 AL) and i have basically every piece of mage gear and tested for about two days straight? (anguish dungeon, towers, raids. no pvp)
im "not a heretic" but ive always played multiple classes....though less these days with high ascension
i almost ignored flasks entirely during my testing
it didnt feel compelled to use them outside small niche scenarios
unlike Gilga which im 100% maxing CD, or avidity
and with Diety you almost always have a reason to manage apex and utilize eventualis
that was my big take away
i can do all this content without using flasks at all
Because it doesn't offer anything new
Sounds frustrating
Maybe is because flasks is not exactly a "passive" like CD and Avidity, and apex has powerful skills/spells
again i can be happy playing diety realm or gilga generally. so im okay but im trying to lookout for heretic players that want their class to be fun and better than it is now
those passives are the "identity of the class" as apart of their reworks
hence i am entitled to treat flasks in the same manner
I would have preferred a more passive feature. Flaskes are basically rehashed skills we already have.
you could have both
That's what I was trying to say 
simplified weaved elements passive for omnimancy + flasks toolkit
(im baking some assumptions into that first half)
i really hope these hundreds of messages in this thread arent just yelling into the void
i say package and ship the balance patch and heretic rework on Monday.
I got data to feed and meta to find.
or all this effort will feel wasted š
Hey itās my mentor
long as you think you can get changes within the year if you arent satisfied
Thatās what im saying
Thoughts on this?
within the year is good enough and has been the norm here for the most part. I'm ready.
"Fuck it, well do it live. Fucking thing sucks!" as they say
yeah, right there with @urban delta . I believe @dusk osprey expressed a similar sentiment about Efficacious in particular
and I was parroting some of it back, in here: #1331673547210358794 message
Though to @waxen furnace point - I would be elated to not have to choose between those
And to perhaps explain a bit more about why, this is a summary of how I feel right now playing Heretic live: #1331673547210358794 message
Flasks should be offering new skills unavailable to other classes. For example like collateral damage was when it came out.
When DOF came out RS complained because it was taking their identity. Our whole identity is based on already available skills
The features are what they are, but going from having them to not really shows, to me, that they improve my gameplay loop simply because I miss having them
That is only partially true, right? Repetition flasks, banishment flask (which I will again say I don't like), alignment flask (ele seals are not available to players) have no counterparts
Having a 0-turn AoE is also pretty unique
Manasurge flask is not great in that it deals a small amount of damage only, but no one else has it
Eleblight flask (which I also don't like) has the unique property of applying status effects that ignore immunities to those status effects. Nothing in the game can do that.
I just realized warlock is = witch. Witches brew concoctions.. mague is warlock of apollyon v:
As I say. Sigils etc rehash, aoe skills we have. Banishment I get but it's only really useful for like 2-3 raids, status effect is a rehash,
Repetition is new but you may as well spam ult 1 again and again instead
What if all or almost all flasks are charged from the very beginning? It seems logical that "we" are preparing for battle, and not "cooking" consumables in the process... š¤
More charge to start would also be a nice QoL improvement
With the exception of banishment flask, none of them turn the tide so hard that they shouldn't be available from the get-go IMO
From a realism standpoint i agree
Bloodloss might be the standout there in terms of power, but it is only in the offensive which matches the glass cannon vibes
The starting charge can "cut off" the problem of wasting time on charging. We will have a ready-made tool in our hands to solve the problem here and now, instead of "surviving" waiting for the charge. For balance, we can introduce a limitation that the starting charge only works until the first use in the dungeon and does not renew with a change of floor.
yeah, the more I think about it, the more I like it
Charge does carry over between floors in dungeons BTW. Also between towers and monument encounters.
meaning that charge you accumulate or spend on floor 1 will be in the same state on floor 2
but it would be big in dungeons still because buffing is dangerous, especially so when you are (out)matched. It could even be said it is a defensive improvement since having iconoclast be at a high % boosts your def/res by a bit
I mean 100% charge at the start of the fight. After you spend it in the dungeon you will gain charge as usual, instead of having 100% charge every floor.
yeah, agreed
I was just saying that if things stay the same as they are right now, the amount of charge we start with would not affect how much carries over to subsequent floors
so was just trying to say that your idea requires no additional dev effort, which is good! š
Developing the idea. As I understand it, we are given 5 flasks. (judging by the posts). 5 identical or 3+2 different types.
If we don't make 100% charge for everyone, then how about 3/2+1 charged from the start?
We will have something to charge, we will have something to use. Balance.
In future balance patches the quantity can be changed depending on the results/feedback obtained.
I put the extra starting charge on flasks here
You had. And thanks for pointing that out. Reminds me to update the suggestion list
Oh no I meant I just added it
We can compile all suggestions into one list if we want, I'm keeping my own for now since we have a lot of scattered discussions atm
yeah, either or, let me finish and I'll repost. We can go from there formatting wise.
Suggestion compilation:
- On efficacious: #1331673547210358794 message and #1331673547210358794 message
- On Base Hera not having a niche: #1331673547210358794 message
- General topics post-tweaks, including starting flask charge, omnimancy of higher tiers/all elements, flask charge speed, and others:
#1331673547210358794 message - Some flasks are similar to other skills that already exist. More unique effects should be part of the mage class line toolkit. Some suggestions here: #1331673547210358794 message
Addressed:
- Heretic stat diversity. Post pinned with last differentiated values between celestial classes.
- Flasks were improved by making some of them cost 0 turns (give an additional turn). This didn't address all the feedback, but newer posts have more relevant info.
- Scrolls now give ward. A decent amount. The offhand ability is still read mana so not all feedback was addressed.
This is what I have
I like your format better @terse topaz , but I think I would run out of characters
feel free to grab anything from here. We can then bug the mods to unpin my posts and pin yours.
Ideas for unique/useful (?) flask abilities. Not sure how to balance turn cost with them so I did not include that.
- Spellbinding / Mana-Seal Flask (M):
Disables the target's most recently used skill/spell. Temporary; Standard attacks and follower actions are unaffected.
- Sanguine / Blood-Rite Flask (B):
Deals X% of max HP as self-damage; Removes all debuffs/status ailments and transfers them to target, ignoring immunites. Status Protection% from gear/Steadfast still apply.
- Inversion / Blood-Change Flask (B):
Switches the target's Att/Mag (alternatively, Def/Res) values. Temporary.
- Succession / Mana-Chain Flask (M):
Your selected spell and the next listed spell are cast one after the other. Temporary; The follow-up spell can be at half damage/proc rate/whatever for the sake of balance.
- Ouroboros / Mana-Font Flask (M):
Mana spent is used to restore Ward. Permanent.
- Nosferatu / Blood-Drain Flask (B):
X% of damage dealt to the target is used to restore Ward and/or HP. Temporary.
- Mercurial / Mana-Flow Flask (M):
Grants T. Dexāāā + chance of Quickcast and/or Doublecast for subsequent spells. Temporary.
- Usurper / Mana-Seize Flask (M):
Adds X% of the target's Att or Mag (whichever is highest) to your Mag, then targets their Def or Res (whichever is lowest) when calculating damage. Adjusts element if a sigil is present, non-elemental otherwise.
I really like all of those