#Heretic Identity Patch Discussion
1 messages · Page 2 of 1
I mean, lost helmet, mighty mimic head, questing weapons, a good FYC are still solid items that I still regularly use as a tier 11
Hmmmm so doing some beta testing and I’m not sure where ill use base heretic anymore, seems ara or Corvus with a ruby will do just as well, thoughts yall?
Agreed. The flasks and passive abilities present on base do not justify using it over corvus or ara.
The only time I'm using base in the beta is to run elemental AoE with A. Qatvanga since it has manaseep flask and efficacious for immunes. I'd love to see base's identity be a true elementalist and for this reason I believe the aligned sigil flask would be very good here.
i agree with every word
It is very weird Base Hera only has elementless options. I agree that it would be good for base Hera to have aligned sigil
Hey i think that nature-call flask and nekromancer should scale stats with the player pet. By doing this, these 2 skills will be alot more useful in battle than just be a meat shield
Also by making it scale with the player pet, they wont be too op or useless in battle
I wish Ara had life siphon and the downside of Ara was not mainly that
Give base Heretic something a little more special instead. Something like a better ability than efficacious; a fixed weaved elements; the old weaved elements so raiding is easier up to 245
Anything, really
If it did then there would really be no reason to use Base Hera. At least as things are right now
Yeah I want a different downside
Like people said, put on rubies and you're bypassing it. Life siphon is very impactful and "fixing" it requires event gear
I wouldn't be so quick to dismiss Efficacious either. With enough mag eventually it should let us clear dungeons with stuff like despair without worrying about immunities
That will be something very unique
Granted, swansong now exists but a lot of people aren't going to get a good one for a good while
If ever
I legitimately think that a touch up to Base Hera flasks would make it much more enticing to use
Hera Ara already is good to use IMHO
Efficacious as you mentioned is perhaps only ever useful at despair/elemental AoE. Otherwise, I really see not much use for it
I really hope Efficacious could be replaced or rework to be more universal and useful in all content, rather than in such niche cases
To clarify:
- I am in agreement that Base Hera is not in a good place right now. Since the previously stated intent for Celestial Classes is for them to be side-grades, this is a problem that needs fixing.
- I believe that Base Hera can carve a niche for itself by having better flasks; personally, I would use the class if it traded away one of its current flasks for Elemental Sigil Flask
- I believe Hera Ara is good to very good; and thus I don't believe it needs more power given to it, and I believe granting it Life Siphon would do just that.
- I see a use for Efficacious and would like it to stay. Hordes, though technically a niche, are not a small one. Access to AoE that is not subject to immunities touches on Horde Dungeons, Towers, and Monuments. I believe this content constitutes the majority of most players' game-loop
On base Hera flasks and considering that Aligned sigilflask is a manaflask currently, I would personally would be most willing to give up Mana Surge flask
Repetition Flask and Mana Ray flask are too important
Of course, I still think that Banishment Flask is extremely niche and would gladly do away with it without a second thought.
Stat changes, as someone mentioned earlier in the thread, wouod be nice. Seems criminal that the singular stat difference between all the heretic variants is that Ara has 1.1x mag
Mages may be known for being squishy, but they are also known for versatility
For reference: #1331673547210358794 message
The flasks help that fantasy, but it would be cool to have some kind of deeper variation in primary stats/abilities
A small dex boost for Corvus would be great. It would help it thematically and in the content it would be used in.
I made a (although low res lol) video of my mirror running base hera on a horde dungeon just to see what I could do
What did your gear look like for this?
Nothing special
On live I'm AL1, so I pumped it up to 9 on beta
very cool. It might be a good idea to use manaseep flask on this build
Oh right for the mana burn
but yeah, even with these numbers it would mean you would reliably OHKO anything if you were wearing an Aaru robe for instance
couple that with ok-good FSS and Aaru Hood and it probably can get into decent angL territory without too much more hassle
and if one is doing anguish then might as well put in two trev charms
the issue would be, as always, with making sure you don't miss hahahaha
two trev charms, zwei fencer, sky boots, menja hood and heretic robe , arisen qatvanga, go crazy :v
as is often the case, Oracle >>> Zwei
if you have the amities
sure
also you can use Mortars to have +2 DoubleHand damage
yeah if you're using 2H Manaseep is a definite grab
I did a 2nd unrecorded run, when I hit the 125% from base+maji that was slapping pretty hard
But it's a wonder it takes a little extra dex to compete with other classes in content anguish
This is what I used and was hitting for several 100k at 0 mana with DC and temp mag^^^ up.
(AL 44 though)
yeah, I can believe it
I would have been so dead when I slipped up on that ward loss in front of those Immortals with anguish. So this is with two A Tryvs and manaseep
alright Heretics, I think it's more than time for some polls regarding our actual class - any thoughts on anything specific I should poll on?
on top of "Heretic as a class can do X content comfortably, agree/disagree", I think stuff like "Heretic/Heretic Ara/Heretic Corvus is in a good spot right now, agree/disagree"
understandably, not all celestials will be good at each piece of content, but I think at least one should be good at just about everything
That depends if the studio is planning on making any changes
Mostly wondering if like today or tomorrow some tweaks which might cause the poll to be inaccurate but sure post the poll, I'll vote
hopefully my 2c matters but definitely some polls specific to flask implementation. anything along the lines of...do they give heretic an identity? are they fun/useful/help you complete content you couldnt as easily before / deal with painpoints heretics have
Content areas:
I, as Heretic (or any celestials) can do ___ content comfortably (post-patch, ofc):
- Raiding
- Horde Dungeons
- Endless Dungeons
- Anguish Dungeons
- PvP (ALs)
- PvP (non ALs)
- Towers
- Anguish Towers
Celestials:
I believe ___ is in a good state right now, relative to both other classes and the other Heretic celestials:
- Heretic
- Heretic Ara
- Heretic Corvus
Flasks:
- I believe flasks give Heretics and the mage line a solid identity.
- Flasks are at a ___ point balance-wise
- I believe Efficacious is a useful passive/is in a good state.
- I am happy/sad that the Weaved Elements passive is now only on Omni Antlia and Spellweaver instead of all magic classes.
- Scrolls, now that they give flask rate increases, are in a good state.
- I believe some flasks should take (effectively) 0 turns to cast.
Poll suggestions
- flasks requiring a turn vs free turns
- Heretic identity feeling fleshed out/complete
- Efficacious feeling useful
- how we feel about Weaved elements being removed
- Celestials feeling different from base/base having its own niche
- Scrolls being useful or not
- pvp perrformance in beta
I'll add some of those to my list here
these look good? yay/nay?
Can we add something specifically about Banishment Flask?
I've noted elsewhere it is very good at what it does which is counter summoners. I just don't think that warrants a spot on both Base Hera and Hera Ara (or in either if I have my own way). It's too specific in my opinion
I think if the responses on Flasks being in a ___ point ends in a negative way, I'll go on a per-flask basis
Shhh if flasks can be used in pvp, I want that flask. Lol
they can be used in PvP. Anyways, that's what the poll would be for
Choosing what flasks you want would be ideal though. Idk how the ai would decide a flask, seems like it could have some complications involved
oh...that reminds me that we should push for the AI using flasks; as best as I can tell, it currently does not
if you had flask slots, you could choose 1 or 2 flasks
so AI doesnt have as many bad choices
pop that in #1331674674425233601 methinks
will do first chance
Odie said earlier that it should be working, if it isn't, it's a bug
7ish hours from now, most likely
yeah, his post was what prompted me to test
of course
maybe a generic poll question about PvP Flask implementation?
- I think AI should not be able to use flasks.
- I think AI should be able to use all flasks.
- I think AI should only be able to use some flasks I choose.
Yes. That would be a good idea because even if the AI started using flasks, I imagine it would be almost completely random
yeah it can be arguably detrimental for some AI if you don't want them using flasks (contextually useless flask or another big damage spell?)
None of the AI settings seem to be directly related to the function of any of the flasks, funnily enough
it's not a buff, it's not a debuff, it is not ward related
so it would fall into the "Default" setting, right?
they might be labelled as whatever they do (e.g. Sigilflask = debuff)
oh, fair. I was not considering the sigil flasks. Fair, those ones would probably fall into the saboteur setting
not sure what would prompt the AI to use, say, Bloodloss
Realistically flasks should be a loadout thing
Under spells, there should just be a separate category under the total spell slots we have that lists which flasks are enabled/disabled
I would 100% sacrifice spell slots for flasks in PvP-based settings
same
if its not too much to ask it may be useful to start with 1-2 overall flasks poll +1 per
with weaved elements gone, we are back to mostly not needing our 16-17 slots
so you're saying start with one for each flask too instead of waiting?
they are all effectively new skills for heretic. might be suitable to ask opinion for each new skill. People may enjoy flasks over all which would obscure if 1-2 are low performers
On the efficacious 2, does it penetrate resistances? If we can penetrate and immunity feels like we should do the same to a resistance
that would be great but it is often a good idea to try to consider the path of least resistance because that makes it easier for NF to implement things
it does not interact with resistances at the moment
Sure
polls are for feedback not necessarily hotter topics
they all feel useful
Flasks do not seem to be considered spells at the moment, so I don't feel like adding them to the spell list is easy/a good idea
It feels like it should as resistances are a lower form of immunity?
(except 1, but that's ok)
¯_(ツ)_/¯
Fair
it would be very nice though
Yes. Resistances are 50%, immunities are 0%
So now immunities are 25%
Exactly so resistances should be 75%
yeah 0x and 0.5x, efficacious makes it 0.25x/0.5x
Also true
there is already an amity that does this so I assume code for this works
I'm not referencing code
what I mean is turning immunity into resistance could very well be new code
Putting resistances at 75% is a strong enough effect that an amity exists for it already
but anyway, that's besides the point. It's still worth asking. Worth a shot as they say
Just seems like a point that’s been missed I think this would make efficacious a little better without being to crazy
Currently still feels a little lack luster
I agree
considering it took an additional fix to make it so immunities actually showed the damage number I don't believe this is the case
My guess is that resistances at 75% by default would make resistances feel useless
On the other hand, elemental damage has always felt that way until now
like, for people facing heretics in combat? Or...
Only when going against heretics which is the point, we are nOw the resistance/immunity piercers
who's using elemental spells in PvP right now?
I have seen 0 people using them
it's all scythes and Ultimas and weapon skills
and elementless stuff, I suppose
True
Maybe 60% would be fair, 75% feels like a lot
I will try not to get too into the bushes without that. Ultimately it seems we feel it's a good idea. Details can come later
I mean, what is the max amity value? 80%?
Wait I just realized, efficacious means pvp vs opposing heretics and deities is a bit nicer now pre-ultima
What is the downside to making it 75%?
Side note though - if we do go that route and we want to get spicy, could we ask for that amity to become a bonus to resistance piercing as opposed to setting the value to 80%?
Opens up paths for new gear, and maes that amity more useful to heretics
Hmmmmm I think that might be too much but I see the value
Would be better for us than others no?
75% seems strong is all. Basically means we kinda ignore all resistance
yeah, I realize it might be too much
What usecases would 75% be strong?
make efficacious damage purple
in any instance, we already have elementless (or effectively elementless) skills that carry that space
Ultima, Mage's Dance, AV2, soon AV4 & Swansong
In the line of elemental ideas I also think base heretic flasks need a little love like the elemental sigils
Konq, can you add the "how sigils work" to the poll ?
would it really be bad to offer those alternatives?
or it can be considered in any of the other options?
75% on resist means ultima is stronger, means resist amities are weaker vs ultima, means deities have even less safety vs heretics
Yup... I put a whole spiel up there about this. Let me link it
Wdym? I don't know how it works
Here @west knoll : #1331673547210358794 message
Elemental sigil flask (rot, para, frozen, burn) currently works good (i think it needs to apply the 4 statuses if full flask)
Yeah really only changes other elemental spells
I read it was just voicing my agreement 👍
Resistances apply to ultima, right? How is ultima unaffected
Nope
no they don't apply to Ultima at all
ultima ignores resists and immunes
I forgor the middle ones
Brilliant lights 2
I think that is Holy?
So when ultima shows "RESIST" it's just straight up lying
yes
Yep
right, this would enable Brilliant Lights II and Despair AoEs to be more fruitful
among other things
I agree it’s good to have more options
so, my question stands... what cases would 75% resist be bad?
resists in terms of stuff like elemental def, elemental armor enchantment, immunities like facades and class passives.
it does care about "resists" in terms of amity "less damage taken from X element" effects. those drastically weaken ultima damage, but is only relevant in pvp until enemies show up with those effects.
Yeah I knew that part, which is why I assumed the rest worked too lol
Is it? I thought it was elementless
Fun
Brilliant Lights II is new, but I imagine it's holy like it's older sibling
yeah it's been a barrel of laughs for years
observe: ultima sure does ignore enemy resists ha ha 😐
oh wait it might not be holy
Well at any rate, pre-Ultima the best default pvp choice was AV2 because the critseals could run into immune heretics/deities
Or scythe/chakram from corvus
I remember that clip someone shared, rs and lotan didn't resist it
nobody has a Trevor staff to test any of these things 😭
With 75% resist critseals probably take over handily
Need to find it though
I have one in my abandoned Orna toon. Sec.
meant in beta for Brilliant Lights II
They might already take over. Idk it would be a nice buff for sure, might not be op
but hey
oh, yeah no I don't have that
wait I might have an older beta character that got all event items (and thus ATrev)
im actualyl surprised people liked the new flask ui more 😮 but i'll endure the sadness :x
For me I liked the old design, but I can see the amount filled more easily on the new one
I voted no for two reasons:
- I saw the new one first, so attachment bias kicked in
- When I saw the old one, my first impression is that they were 2 rows of flasks. I imagined myself in the shoes of someone seeing that and being confused as I was.
No testing after all
has the blind that most holy spells does, that trickster
side-note: gonna make the polls now, but in a different thread so that all the Heretic-focused ones are in one spot
It's just Ara Vesta V but Trev refuses to retheme his spells to match regular heretic convention. He likes his Lyonesse nonsense.
will make spamming it with flask ones less of a bother
Has terrible m1 but quite high m2
There's so much information here... Has anyone tested if the weakness reduction Amities affect Efficacious?
I haven't, but I fail to see what the expected interaction would be.
#1331673652026146847 message lvl 1 staff
Standard quality*
In hindsight, it didn't turn the hit into a resisted one
ohhh corvus doesn't have efficacious weird
#1333513544196554844 as I make em
The amity that says "resistance affect only x%" doesn't interact with efficacious
is there an amity that deal with immunities?
no
then no, they aren't working together
i have one that says "resistance only affect 70%"
and i was dealing the same damage
I don’t have a mirror yet but even with the flasks I’m not sure I’m doing anguish content that much more safely, sure I can hit three things and with CP keep my DC but missing still happens, maybe I should try ranger 🤔
yeah, that's something I won't be able to test at all and I do wonder if anyone is testing it
Yes we have a no miss flask but that’s only after I have a miss with my AOE spell
Why can’t we test it?
Surely some people have mirrors by now?
I specifically cannot. I'm a HoA peasant
they play aethric
Oooooooooh apologies my mistake
https://discord.com/channels/448527960056791051/1333513544196554844 All content area polls are up, please vote
i tried anguish and i still struggle, but now i have more options to try to avoid getting 4v1 after missing
more coming but that was a lot of typing so I need a minute
If it helps, this is my current anguish hordes build
Also can someone explain to me when I’m using manaseep over blood loss flasks?
if I could, I would test swapping Windtamer for a different offhand
and focus on AV4, so more crit
when I'm doing angL50, I swap the chest for Arisen Fey Banshee and the hood for Rift Helmet
I'd say I have a success rate of like...maybe 60-70%
a lot a lot of that is misses
Manaseep is great for getting to low mana over time, Bloodloss is for much quicker Iconoclast
set and forget vs. immediate
Manaseep is also perfect for dungeons with a 2H AoE
Bloodloss is much more versatile, too.
Like, in anguish dungeons I die probably like 80% of the time in floor 1 because I need to set up and it takes me too long
the rest of the time is freakin' immortal lords
rarely a zerk hahahaha
Yeah I’ve been using bloodloss and seems that’s just better?
I am actually gonna set my Towers pick to
because of AV4
Especially cause everything costs more now
Non anguish towers?
Agreed. I already am towering with AV2. It will just be a straight upgrade with no downside.
I do anguish towers at angL15 with AV2
what's your AL btw
75
I have an unupgraded uncommon A. Trev Staff. It hits everything and crits. I didn't see any weakness or resistance.
just to put things in perspective
yes, absolutely
Hmmm I can do maybe 9/10 but it requires way more attention than I care to give towers
I’m AL50
oddly, that's not seen as a spell
i put it in
because Base Heretic and Corvus don't have Vesta 4, so they will struggle until you get HAra
but now there's 2H Options so that's why is not "middle"
That’s a good point
I am assuming:
- you have all celestials
- you are comfortably able to build whatever within reason
can we get a DAra passive like (for HAra >:D) where you get % perma power each time you use flask, but instead of "All", it's "DMG" only :X
I did
also because survivability for early-mid heretics as they work towards there first cele weapon/class can be a little tough but I think better now
I had the thought of full flasks give buff like apex meter but that might be too similar 😅
I see both sides. I think it is important for there to be a carrot to chase. We definitely don't want it to be too far away, but trying to make it as easy as going summonere for instance is probably overshooting.
"use 5 flasks for an ultimate spell xD"
Okay now that is apex lol
so I lean more towards Konq's approach of assuming you have the ability to use most builds
not because everyone will fall in that category, but because it is something to strive towards
Qatvanga and Swansong, Trev definitely helps Towers (non-anguish) , but Vesta 4 is what makes
hence in my opinion is
, but i'm willing to change it to "2 ups" if the purpose of the poll is "you're 250 and have all celes"
mostly because some mobs have low hp in the towers, so one AoE and you might kill 'em all 😄
you get a 2T DC for 5 flasks
I think I'll metaphorically say I'm looking at Heretic at, like 90% power. You can
everything at a bazillion ALs, but with decent gear and a plan and a build, can you do it well?
One would think that's the case, but you see - that's how you die in towers. "Oh, these little doggos have so little HP" Misses 3 hits. Dies.
AoE in towers is probably to be as advanced a build as using AV4, if not more.
And Swanson is super rare.
Hard to forget that part. AL150+ in my circles, with I don't even know how many dungeons completed, still don't have ornates
here he is! Swanson in the flesh
I keep missing that G. I think I need to clean my keyboard lol
true!, wonder what AL you have to be to beat everything without gear now 😛 (proceeds to be AL 2500)
Like, we no gear at all?
Hereswash
changed my vote to 2-UP
Need more votes!
i mean you can do towers comfortably (no-anguish) with what? AL 50-100? and Legen gear?
anguish is were good luck buck-o
I recently HoC'd just to reset my AL (I was bored, ok?). I could still do everything. So I then restricted myself to only t9 gear, and I still could.
¯_(ツ)_/¯
"Gear important" I guess
probably, i remember changing some gear to have extra turns and i died like 99 times less xD
then i went Dara and never died in towers again lol
oh yeah, just a heads up - I respect everyone's votes as well, and their propensity to change them, but I also don't want everyone to immediately just pick the favorite answer, so vote with your own opinion in mind
as long as everyone's approaching it in a similar way I see it working out
alright, gonna make the celestial polls
Yeah I’m not changing my votes, but I do know I’m biased against towers
Sure maybe I could do Ang 15 towers but if they require a full hour then I’m out too much investment for not enough reward, imo
my baseline for comfy tower-doing is oneshotting just about everything
alright, the three celestials are up for polling
any last words on these for the rest of the polling?
Flasks/Passives:
- I believe flasks give Heretics and the mage line a solid identity.
- Flasks are at a ___ point balance-wise
- I believe Efficacious is a useful passive/is in a good state.
- I am happy/sad that the Weaved Elements passive is now only on Omni Antlia and Spellweaver instead of all magic classes.
- Scrolls, now that they give flask rate increases, are in a good state.
- I believe some flasks should take (effectively) 0 turns to cast.
- The one I mentioned earlier about PvP AI & flasks
Individual Flasks:
- is it in a good spot?
yes, that seems perfect
yeh
@humble herald what are your thoughts on beta heretic? I'll toss you in the main discussion thread since you weren't in here already
Keep in mind for many of these that they are SELECT MULTIPLE!
Think we could have a poll about moving aligned sigilflask and elemental storm flask to base heretic? Would feel more in correct as Ara is about the celestial damage so I don’t think it should have/need those two
Also a poll about efficacious piercing resistances too?
It’s kinda funny, I do like the flasks, but currently(polls so far agree) we were good at hordes and raiding aaaaand now we just are more of that, but we haven’t really fixed any of the holes we previously had, still seems we suck at anguish anywhere 😅
Granted need more votes, so obviously that’s not final just interesting to see initial feelings
There are direct improvements to anguish hordes: AV4 now being a thing, bloodloss flask accelerates setup, and we can make sure we hit after missing. Neither of these changes is small, and one of them patches up a hole we had, albeit arguably not as effectively as we had hoped.
hmmmm thats fair, and AV4 will help towers but not enough to fix the hole i feel
*ang towers
i think it felt like flasks were going to be more creative utility tools that do unique things, and instead you got perfect shot but better, drain mana faster, apply sigils to do dmg faster
also the summoner delete thing which is hilarious but so niche
In order not to suffer, it is necessary to make sure that the bottle does not use a move, or gives an additional move
also it felts like flasks were a bit of a PoE copy idea, but arent nearly as unique in implementation
They did a lot of cool things. but If we don't attack we get a lot of damage. We will still suffer on bosses if the bottle uses the move. Have you tried killing bosses at 50?) Other classes like beo and summoner can both defend and attack at the same time. A heretic cannot, therefore it is difficult to survive
Not my thought, but I will borrow it because they said it well and I don't remember who to attribute it to. We know the following about the ideals that inform the design decisions for the class:
- Heretic, and mage in general, is meant to be frail to compensate for its larger damage potential
- Flasks are meant to provide utility and are situational in nature by design
However, the way flasks are implemented currently have a cost that is two-fold: flask charge (intended), and 1 turn. The latter cost is HUGE for a frail class. Deferring a turn to get a benefit later requires relying on our defensive ability, which is designed to be not as good as other classes.
So in a sense, flasks and the "glass cannon" design are not currently complimentery, and in fact I believe they are at odds with each other; most of all in PvP where every single turn counts, and you might not have more than 1.
So with that in mind
Sorry about the wait on the flask polls, had to dip to do some work - going forward with them now
... If we don't attack we get a lot of damage. We will still suffer on bosses if the bottle uses the move. Have you tried killing bosses at 50?
Very valid criticism. This update has not yet moved the ball forward for Heretic in this aspect. We have ~the same offensive capability turn 1. Being able to defeat opponents turn 1, within reason, feels inline with the expectations for a "glass cannon"
Other classes like beo and summoner can both defend and attack at the same time. A heretic cannot, therefore it is difficult to survive
Not so valid criticism, in my opinion, because of the above stated intent for the class. Defense is just not in the cards the way things are defined right now for the class.
agreed and Odie said somewhere that he didn't intend to increase mageline survival directly so we are to remain glass cannons
Yes, sorry. Meant to include it as a reference but... what can I say about Discord search that hasn't been said before?
#1331673547210358794 message
tis the garbage
i will say although i agree with you i worry having zero turn flasks will put us in the crosshairs like Dursa
Maybe
granted we aren't getting all stats ^^^ for free but it is still a free turn ability and those are tricky
So the other way to go about it, and I am afraid to even say this because I just KNOW where the conversation is going to go, but the other way is to have flasks that help with the situation I described above - a defensive tool that maintains momentum by also increasing the power of a follow-up attack
like a mana shield
lol
just look at what diety community did during its rework
it doesnt hurt to ask for more and get less than the ask
its likely still more than if you had asked for nothing
fair fair
if you want something out of heretic now is the time to push for it
or else you will get these features as is
also very true
part of that is getting some consensus around ideas/changes that would benefit your class and then funneling that communication through your mage ORN
What if 1 auto cast flasks
I completely agree with the PVP question. In PvP 1vs1 heretic is quite strong even now. An additional move for flasks will lead to an imbalance. But in pve, when there are many strong enemies, then death. For example, a tower on high floors is difficult
I think we are fundamentally in agreement. I am just trying to warn against veering this into the "Heretic should be tanky" line of thought because the studio already said Heretic won't be, by design.
right right
You know how there's two sayings:
"The strongest defense is a good offense" and "the strongest offense is a good defense"?
Well, we are meant to be the former
whos the mage orn rep again?
Konq
just making sure, i know he's working on a lot right now for us
I beg NF to:
- Add aligned sigil flask to base heretic
- Additional elementalist flavor to base heretic (Omnimancy III that can crit? Passive ability that boosts dual element damage?)
- 2H ability for manablades that is mag-based and crits
- Add small dex bump to Corvus
has anyone checked if mana-surge got fixed?
did I miss anything?
- Better efficacious
- Along the above, for efficacious to interact with resistances as well
- Offhand abilities on scrolls that are not "mana potion"
And give some ward🥴🥴
Assuming you mean scrolls: If it is awesome enough, I might consider using them still
I was tired of the same old options 50 times over so I added ones with cat emojis
do you think NF will add/modify more mage gear that interact with flasks tho? so far only scrolls, but i'm not sure if it's intended as in the future (or once the identity is set) the mage gear will start to have more passives
I doubt scrolls will be the only gear to ever interact with flasks
With every single identity thusfar, there's been gear that has come out as time goes on that interacts with it
well, i already voted :3 looking forward how these turns the wheel of fate
I think since I posted 2.3 metric butt tons of polls, I'm gonna go back and do my actual salaried job for a little bit and let them rack up votes
I just realized flask is a secret potion made by a mage 🤣
new poll: my polls are really cool and also Heretics are awesome
Good additions. What do we think about Corvus getting some boost to or incentive to use physical damage spells? And maybe celestial arrow getting a buff to be less niche?
Ultimate spell but not used by its own class
I think it's also a big problem for an eretic that you have to burn all your mana to get to 100% power. Burn manna and you can't use magic. Can add a bit of power to the magic thinblade skill? And also add a flask to burn manna to the entire class line
I feel kinda dumb, but where are the polls? The polls thread hasn't updated for me
Wait I see it
only heretic can blueline of the mageline so a flask to burn mana (bloosloss exact purpose) wouldn't benefit the other classes
Magic Thinblade could be more interesting if it was stronger based on low mana percent.
Maybe Manaflask should go to the last dmg spell type cast in order to maximize the heretic potential on the blue line
Deific>f.spell manaflask=F.spell😊
F.spell>deific manaflask=deific☹️
F. Spell>deific manflask=F.spell🥰
@dusk osprey Would u mind adding our fey disaster spell as part of the poll?
They are meant to be our ultimate spells, but It takes 3 turns and they are overshadowed by ultima. Terrible m1 and nerfed furthur in pvp as well
Yes. I thought about it. it would be cool to add Flask of Burn Manna to the Erythic class line. it would be very convenient to farm bosses with thinblade skill and mana burn.
i think we go further than just a dex bump, as Konq showed before we're the only class that has little(Ara) or no (Corvus) stat changes from base
Ya got a point. Any ideas in mind? I pretty much got all of mine out there but I'll share more if I think of them.
found it
hmmm id have to look at it when not in class tonight, see if i can come up with couple stat changes that are in the theme of the class
Are there heretic corvus user use spell celstial arrow
I suggest 1-2 years ago a buff to that spell, i love the starstruck idea effect
Thematically I like the Summoner dispel Flask even if it won't be used a ton as it makes Heretic feel like the master mage. "You only know how to summon things? Weak. snaps fingers"
Mana/Blood Ray help in endless and sometimes PvP
Manaseep/Bloodloss help for various PvE and maybe PvP if you can survive
Ara Sigils helps for anything you can cast and survive to nuke
Repetition Flask is similarly cool and thematic. "Watch me do that again faster!"
Elemental Sigils are fine - would like them more if they played better vs immunities when paired with Efficacious
What niche/effects are missing? Or if not niche effects- what is missing that would make Heretic excel in an area where you'd rather use Ara or another class?
Would a "web flask" that gives opponents t.Dex down 1-2 be helpful?
I like the dex reduction flask idea a lot tbh
you know what would be super dope xD for raiding? but sooooo broken as well, if repetition flask gave a turn
imagine like, you build the 5 flasks, swap them to manaflask (if you are not ara) and then
"Omae wa mou, shindeiru" and the raids go "NANI!!!?"
and then 5-8 Ultima 2 in a row without letting the raid get a turn :v
Would that be that broken? That's a lot of prep for a few turns of awesome xD
Sounds exactly like what a glass cannon can do
it'll only work for raiding anyways XD
Another potential Flask idea would be one that hits magic and attack like Forbid or even a "Break" effect.
"Cower before my power!" Sounds very Mage theme-y as well.
But that's a little more of an improvement to defenses so not sure it's the route Odie would want
@dusk osprey i think theres been some base stat changes since you made your sheet
although not to mage😢
i was going to make some recommendations for mage stats but noticed your numbers weren't matching everywhere for live
ill need to think on this a bit more
yeah I noted that in the initial screenshot
(numbers not fully up to date, but it's not like the others were removed)
oh your right i missed that comment
well this is the uptodate and wow does Dara get a straight double to the mana
even the omnimancer celestials have more stat diversity 🙃
(again out of date, but point still stands)
woah, weirdly those stats for Omni look swapped, Ara should in theory have more Mag because of the whole Ara dealie but it has less
(but in game it does indeed have less!)
odie this is unacceptable smh my head, I can't believe nobody noticed this 
that is wild
i think we definitely need some diversity for our stats
if nothing else it will for us to build a little differently in theory give us something to lean into
i know some ppl pushed for atk on corvus s we can hybrid more effectively but with selene hands on the chopping block i feel like thats a waste of a request
#1333513544196554844 message
I hate the idea that Selene Hands post-nerf will be unusable, sorry but I hate that sentiment
I hate that anything that is being nerfed is considered "dead"
I used omni ara for my t9 shieldmage lol
not unusable but theyre already not great for hera because our low base atk
sad that the vision is dead now
If anything:
- Swap the Omni Antlia and Ara stat multis, to more align with Heretic Ara(ish)
- Give the damn Heretic celestials some of what the Omni ones have
especially now that Omni Ara has the Ara skills, it should thematically match
-Mag on T9 and +Mag on T10 just seems... wrong
I don't think a -30% Def/Res and -20% HP is worth it for a +10% Mag and +20% Mana though
t9 convecti agrees
i agree that just declaring a class "dead" is childish i'm more thinking its already a stretch for mages to use them and with the loss theyre about to take i feel its better to focus on leaning into the class strength than trying to become another hybrid class
Yeah sorry, part of that was an old man yelling at cloud moment since I've seen it everywhere this patch
although tbf there wasn't much reason to get any t9 celestials last 2023 november
like "Towerfall is dead" it still does millions, just not as many millions
in the grand scheme of things it's still a viable raiding build
so currently im thinking:
corvus: 1.1 hp 1.1 def .9 res 1.1 dex to show the class leaning into thief and more hp would help MF maybe even .9 mag similar to the loss realm corvus takes, but now with Crit poise temps will make up that difference (i'd hope)
Ara: 1.2 mana 1.2 mag .9 def .9 res leaning into the high cost higher damage spells?
Ara: 0.9x HP, 1.2x Mana, 1.2x Mag, 0.9x Def, 0.9x Res
Corvus: 1.1x HP, 1.2x Def, 0.8x Res, 1.2x Dex, 1.1x Att
yeah we got about to the same conclusion
I think the polls will do a wonderful job summing up beta thoughts honestly
They already have to a decent amount
also our base stats compared to other classes kinda surprised me
hadnt ever really looked at them
our dex isn't bad although probably suffers in Ang from not great dex boosting gear or fixed miss chance spells, but now with SS and Cs change more people are going to be in that boat
wow our Def is ATROCIOUS
yeeeeeaaaaaah
and our mag stat compared to realm's atk (the melee glass cannon) is also kinda low
our mana is our only high stat and thats only if you dont consider celestials😂
The lowest base Resistance is Realmshifter (base/Corvus), with 405
The lowest base Defense is GS (base/hydrus/auriga) with 155, then Heretic (base/Ara/Corvus) with 244, THEN Realm (base/Corvus) with 405
...bruh
But it's not necessarily buffing us, it's debilitating the enemy with our destructive magic. I think it fits the flavor of Heretic tbh.
honestly i'm a bit more up in arms about the lack of mag compared to realms atk
Def numbers overall are low compared to Res, and Att numbers overall are high compared to Mag 🙃
which feels backwards as aren't the majority of attacks in the game atk(and thus def) based?
PVE i mean
believe so, but there's a LOT of elemental skills
true but those still hit def if theyre melee i thought?
like lightning strike hits def but a lightning resistance would reduce it
and geal seal just hits res
correct me if i'm wrong cause i definitely should know this as a tier 11, 3+ year😅
I am under this impression also
base stats ranked
(only the base versions, sorry was too lazy to do all celestials)
colors are just for easy distinction and don't matter
Holy mother of beo resistance
BEO HATE MAGIC
BEO TELL DOG TO ATTACK SILLY HAT MAN
- Beo hate magic
- Looks inside Beo
- Second highest Magic stat
- 🤨
Beo Hydrus gets a lot of buffs as well
BEO CONFLICTED ABOUT THE DUALITY OF MAN
THOG WANT DOG TO HIT BAD MAN WITH (MAGIC) ROCK
I always thought there was something funny about GS having comparable Mag stat to Gilga
why does Gilga need 800 base mag again?
Gilgamage.
more like Selene Hands Gilgamesh
They have 500 less attack than realm, let them have 800 more mag than realm
- Gilgamesh: is canonically the tank class
- 3rd highest defense
- 4th highest resistance
heretics have 500 more mag than realm and also 1800 less att than realm
wait beoh has more mag than heretic?
ayo
that's... something
explains why my av feels mysteriously so much weaker when I switch to heretic huh
also hybrid passive boosts it
👏 move some of Ara's skill power to Heretic Ara's innate boost to Ara skills 👏
right I keep forgetting hm actually directly increases stats instead of just boosting hybrid skills
Wait, offtopic but does hybrid monster stack with hybrid amities (turns all attacks into hybrid)
Ara with x1.3 mag UvUr
I wish
Can increase the mag of the Heretic?))
funny how the "breaks the damage cap" class can't reach damage cap like a "now it's dead" class that shouldn't be considered dead -.-
why does Beo has a very high mag stat anyways?
shouldn't it have a more def/res/Hp/mana ?
but not as big as gilga? xD
we need a rock,paper, scissor, lizard, spock :v and put "heretic beats X/Y but get's beaten by W/Z :V
beoO is supposed to be able to do some hybrid stuff I think
Heretic base mag should be closer to 1900 if nothing else changes
do we think this could be accurate :v?
swap Realm and Beo but yeah kinda
Heretic good vs beo? Idk about that
i alwaays struggle against beo but never against realm
Beo literally has more res than we have mag
Realm Dorados are a dex issue waiting to happen
Look at how absurd that is btw - every class with more than a thimbleful of att has more att than the highest defense stat
maybe that's why they don't have T.Atk+++
shhh odie is writing :focuses:
with the way damage calc works, offensive and defensive stats don't have equal weighting. thus, it may be odd to compare them
Moreso comparing att to mag and res to def
responding to: more att than the highest defense stat
1800 res vs 1100 def max
1600 mag vs 2100 att
The discrepancy is there no matter which way you look at it, unless I'm missing something
even then - the m1/m2 of skills available are ultimately going to dictate what those numbers mean in practice
it'll never really be apples vs apples
I guess we have more good offensive skills now than before? The AV spells got better compared to ultima being nerfed
I know I get basically 0'd out by a beo with less ALs than me
ultima is a great example of why 1600 mag can be better than 2100 att 🙂
but utima by itself is a broken spell 😛
utima by itself is the final spell of the game*
I realize it's not always a good idea to look at edge cases. That said, we as players tend to use the "right tool for the right job" and there are high m1 skills that use either of att or mag.
I think it is being implied that there are more options with higher m1 that are mag than there are that are att based.
Is that correct? And if so, does the skill M1 really bridge the gap we are seeing?
Ultima kind of gets hard countered by an 80% resist amity
Can't imagine what it'll be like after the beta goes live
🤷 tbh i've been looking forward on stop using ultima kinda ruins a bit the purpose of having so many skill slots, and flasks etc.etc. and variety in items, if at the end of the day "go ultima, 1T, and ele bonuses, you'll do better even if nerfed"
i'm just saying: there's been a bit of cross-stat-speculation in this beta. (RS dex vs GUrsa for example)
a lot of weight has been put to what class has bigger number, where most of the time, the base stat is a small variable in a sea of passives, amities, effects, m1s and m2s. it's best to look at performance
Got it. is there any way that we can help gauge the impact the stat differences could have, potentially?
Are there any plans to have a BoF version for mages
New abilities are being introduced already, so I feel like the opportunity is ripe to assess it
It would be real neat, even if it's not as powerful
Or maybe an inverse, super increased resistance/def at the cost of mag?
i wouldn't use that, if our goal is to be glass-cannons 🤷
If we're talking stat changes, 5% base crit for heretic.
It could be a fun alternative. Mages are known to be versatile
I agree with this in general, but I've long felt that Ultima is the primary thing that lets mages compete at all
our versitality should be in "should i obliterate this enemy with this spell or this other spell" :V
As an addendum to my question - my personal experience matches with magic skills with high m1 being plentiful, and we use them!
The wall I usually run up against is in the tradeoff a high m1 requires, which is typically low m2.
Translated into game terms, what it means is that it takes a few turns of buffing for Hera to get going, so I have experienced significant friction between the fact that we can't take hits, and the fact that we have to so that we can utilize our glass-cannon identity.
we have our "ultimate spells" but it just doesn't deal that much damage, or takes forever to use :x
I'm a bit concerned that even with all the neat flask stuff, heretics are still relegated to glass cannons that will deal even less damage in turn 1 pvp
Which to me is why it feels like higher mag would improve the class.
All variations of what Bloodshade and Goody Phil say above.
It is a common sentiment.
This is an evil borne of comparisons (maybe unhealthy ones) to the likes of Spiked Shield builds, or Hybrid-based builds, that require little to no setup.
Bloodloss flask is making us a lot faster, granted.
Well, maybe. We certainly don't have access to warrior gear, which might be what creates that disparity (in relative terms)
Anyway, to sum up and I know I've said this a lot already - the need to buff up to deal enough damage to defeat things and the fact that we have low defensive capabilities interfere with each other.
We've brainstormed here a few things that we think might solve that issue partially:
- Making some of the flasks cost 0 turns, particularly those we can use to get set-up
- Higher Mag
- Defensive tools less-reliant on stats. Ideally ones that keep momentum rolling on our side (the infamous mana shield)
- Something else I'm forgetting? Please chime in
I think another one that came up a lot before beta was auto-applying sigils on cast. That might help too.
I think the middle ground on this one is the sigil flasks are zero turn, flasks that make an attack be 1 turn still but the buff/debuffs be zero
Yeah, I think that would be a good middle ground indeed.
This means we are still vulnerable in PvP defense, which is probably fine/intended.
And I also think we should have more mag, m1 on skills are direct multipliers of the base stat aren’t they? So although we have higher m1 skills having less mag stat means we’re still not getting a higher number here
Ignoring Ultima cause of edge case, our next good m1 spell is what?
Maybe. Omnimancy spells, I think. Perhaps transference spells. Shooting from the hip. Please correct me.
Oh, scythe has pretty high m1 as well
Chakram/scythe? Idk the m1s
Chakram has very bad M1
Ara spells are decent?
Yes, above middle ground by my recollection.
Well, elaborating - AV2 has good M1. It looks like now they all do but I don't know specifics.
And I think those are only 2.5m1
Seal 3 are all 2.4
Same with the strikes
Vesta 2 is 2.3
dual element omnimancy 2 spells are 2.7
thanks for confirming
Cool so our good spells are 2.7 compared to some melee skills what’s common these days(I literally don’t know 😅)
rend/epee /s
Omnimancy doesn't crit...
I don't know if it is common, but Guarding Strikes IV has silly m1 I think; I deal very high damage with my heretic noodle arms
True but not really the point we were comparing with Odie
this is the same as verse iv
except verse iv crits
So we lose power on Ultima, our next best crit skill is Scythe, and the AV spells got buffed to be a bit better
Honestly Ultima is still probably going to be our best critting spell
Now that weaving is no longer, yeah probably.
Though seals will have the added benefit of still charging flasks at the normal rate.
Problem is that "the best critting spell" in the context of us talking about a 2-turn spell implies long-term content like raiding, and I don't imagine needing to use flasks repeatedly in raiding.
I stsand corrected - elemental sigils and celestial sigils are a thing
so in that set of circumstances I maybe would want to keep charging the flasks after setup
If ultima is still our best skill, then our pvp simply got nerfed
Yes. I meant to specify that it charges it slower
oh agreed
Cool so uh... I love Heretic but I am much less inclined to invest in the class if I feel like I will underperform in pvp no matter what
I was king of counting on some of the changes being beneficial for pvp. Flasks are sweet but slow...
does damage = best in this example?
In this scenario (pvp where heretic's identity is glass cannon, and the meta is based around t1 skills), yes
We don't have the tools or gear to survive long
then - in this scenario - you will likely never see something outclass Ultima. ultima is already the final and most powerful spell in the game. outclassing it is just plain ol' powercreep and may not be warranted
That's fair, however
Heretic has not been in a good spot in pvp, and our performance was nerfed with the ultima nerf
I'm not sure any of the changes really mitigate this
to be fair - ultima wasn't really nerfed. the damage inflation via multipliers was - as it was in that low-effort-to-max-damage range. has it really shown to change ultima in the pvp realm while you've tested it in beta? the damage should still be healthy
Omnimancy III that crits would be veeeeery nice
i'd like to see omnimancy of the special 4 elements
but if we cant have that then yeah omni 3 crit would be great for heretic
Limited testing shows healthy damage. It's good to see, I guess I still feel like not much of the update addresses pvp performance
fills flasks by a good portion, crits, can have our faction bonus, ticks all the mage glass cannon boxes
Efficacious makes pre-ultima pvp slightly better vs deities/heretics
Imo, Ultima hasn't been our best pvp skill since amities were released. Opponent can use a single 80% ele res bonus to completely ruin ultima dmg
Right which contributes to our poor pvp performance
I use Magic Scythe or Magic Chakram in PvP
Manaray flask seems underwhelming
I cant say for sure in beta, because i dont have the right class and gear in beta to compare
But in live server pvp, the dmg potential of SS user (gilga, diety and RSD) still outweight heretic even when we use magic scythe or ultima
Ultima isn't a Heretic spell anyway. Efficacious could instead have a much higher bonus to overcome resistances and immunities, one that matches the damage reduction amities. You can cover Ultima with 1 amity, but not all 8 elements.
For some kind of balance, make it so Efficacious only works for single-element spells and the current bonus for multi-target spells.
That said, our best single-element spells that don't require more than 1 turn aren't Heretic spells either lol
So hopefully something can be done there.
Our fey disaster and ara spell are nerfed in pvp too
A boost to Efficacious would help with the Fey Disaster spells. Perhaps the Disaster II/III spells could be revised as far as casting time/damage as additional options for late game and lower tier use.
As for AV, we have some help via Sigilflask, though that's Ara's niche.
There's just no great option for pvp. Ultima gets destroyed by amities; scythe deals damage against Defense and not resistance, which is sometimes detrimental; the AV spells are significantly weaker than other options
Curious, what AL are you testing with and what buffs do you have when you cast it?
25 AL, no buffs
More curiosity, why no buffs?
I'm testing in pvp
I'm sure it's great for endless
Some of the flasks are definitely useful in pvp, like manaray for finishing off high dex opponents
Has anyone heard if the infusion spells are not intended to carry over to the next floor?
the flasks you mean?
they are supposed to carry over floor to floor in dungeons and battle to battle in towers
not sure about monuments
I believe also Monuments
huh looks like weve got some stat changes happening to classes
nothing major just noticed that base stats are slightly different than my chart from earlier
also my Beo numbers are probably off, i forgot to unequip my pet, which BB# migt have given a stat boost
I just mean the new Ultima changes aren't making a huge pvp difference, since it already wasn't great for pvp before
I meant using mana/blood infusion to convert flasks to be the same type
so you converted and it didn't carry over to the next floor? if so i think thats a bug
Dex was the biggest issue I saw in pvp when I moved to an area with Deities. I had to use RS to fight them.
Correct, just wanted to make sure that no one heard if that was an intended effect or not
My Opinion on Flask Spell
-
I like the concept of flask spell, it was fun to use and unique enough to differentiate from diety apex.
-
Charge rate is decent for tower and endless if charges can be carried forward to next battle, but too slow to be useful for faster content such as pvp. In pvp setting, being a glass cannon, heretic don’t have the survivability to charge up a full flask.
-
In terms of usefulness, I have mixed feeling on the available flask spells:
-
Mana Ray and Blood Ray address one of Heretic's main pain points: the lack of accuracy in battle. These spells are effective in endless modes and for finishing off players in PvP scenarios. However, since they are single-target abilities and rely on flask charges, Heretic may struggle to sustain their usage in high-anguish horde settings, such as horde dungeons and towers.
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Bloodloss and Manaseep helps in PvE setting and pretty much fulfilled the same role with different flavour.
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Elemental Stormflask is not particularly effective, as the four elemental status effects it applies lack potency
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Sigil and Aligned Flask are useful spell in Raids but I find it weird that they are exclusive to Heretic Ara. Aligned Flask will fit in better for Base Heretic.
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Banishment Flask felt too niche and specific against summoners, perhaps they can expand their effect against pet class by applying tamper?
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Flask spells can be designed with specific themes to synergize with the unique playstyles of the Base Heretic and its celestial classes:
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Base Heretic: Flask spells could focus on Aligned and Elemental flasks, enhancing synergy with elemental-based spells.
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Corvus: Flask spells could provide temporary buffs or self-damage reduction, complementing abilities like Mystic Feather and Critical Poise.
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Ara: Flask spells could incorporate sigils, aligning with Ara’s spell specialties.
Other musing:
- Scroll destroy ward and are unusable in the beta state.
- The changes to Ara spells are excellent.
- The four Fey Disaster spells serve as Heretic's ultimate abilities. However, their effectiveness is limited due to their long charge time and low penetration. As a result, their usefulness is mostly confined to raid scenarios, and they are quickly overshadowed once Ultima is unlocked.
- Efficacious do too little damage and not useful if you played heretic correctly by applying the correct element weakness or at least element neutral damage.
- Heretic remains underwhelming in PvP settings. As the intended glass-cannon archetype of the game, it falls short of expectations, dealing less damage than Spiked Sheild users and usually tankier classes like Diety, Gilgamesh, and RSD. Additionally, Heretic's survivability is severely lacking, further exacerbating its struggles in PvP.
If you read this, thanks for reading my long comment
I’m not a big PvP person so I can’t truly weigh in on that portion but I find the summary quite well stated
I would also say efficacious is an interesting idea that doesn’t do quite enough
Efficacious could make Maji enticing. I never was attracted to it over Bard. Would've been nice to pair with Weaving when the element in the sequence would be immuned.
Agreed on maji, and yeah would have made WE better although I was still not a fan
I'd honestly like to see a refined WE added back in at some point for base heretic at least.
I had fun with it for raiding and it would have probably made for a decent maji AoE build
Nah WE can’t do AoE, counts as a hit for each mob thus reset the cycle
Doing a bit of pvp testing, as best I can considering many matches are against no al or t1 classes. I do wish we had some overall better spells for it, magic scythe being my go-to and a 10al deity still able to zero that during testing. But mana-ray/blood ray flask prob my fav of everything that's been added, for finishing off those high dex fights
It does seem to have some pretty good pen, (again, limited testing) so likely good for wall deity that 2nd chances and sits at max passive
Was this ever stated to be a bug or was it functioning as intended? Either way... I'll miss my raiding build with it
functioning as intended
#1264028440231940107 message
Ah, rip
I think all heretic must have omnimancry because is another identity
Can confirm it doesn't. Don't know if it is a bug or not.
I cannot see differences in Heretic. What do you see?
Efficacious
Interaction with Immunity:
When the enemy is immune to an element (100% damage reduction or a 0.0x multiplier), this ability allows a portion of the damage to bypass the immunity based on the number of flasks filled:
- 1 flask: Immunity changes from a 0.0x multiplier to 0.2x.
- 2 flasks: Immunity changes from a 0.0x multiplier to 0.4x.
- 3 flasks: Immunity changes from a 0.0x multiplier to 0.6x.
- 4 flasks: Immunity changes from a 0.0x multiplier to 0.8x.
- 5 flasks: Immunity changes from a 0.0x multiplier to 1.0x (normal damage is fully applied).
Interaction with Resistance:
When the enemy has elemental resistance (50% damage reduction or a 0.5x multiplier), this ability reduces resistance based on the number of flasks filled:
- 1 flask: Resistance changes from a 0.5x multiplier to 0.7x.
- 2 flasks: Resistance changes from a 0.5x multiplier to 0.9x.
- 3 flasks: Resistance changes from a 0.5x multiplier to 1.1x (total damage plus 10% bonus damage).
- 4 flasks: Resistance changes from a 0.5x multiplier to 1.3x.
- 5 flasks: Resistance changes from a 0.5x multiplier to 1.5x (total normal damage plus 50% bonus damage, same as when hitting a weakness, would be nice to have blue damage).
Interaction with Weakness:
When the enemy has elemental weakness (50% damage increase or a 1.5x multiplier), this skill increases the damage (just to say there is some interaction, the focus is immunity and resistance) of the weakness based on the number of flasks filled:
- 1 flask: Weakness changes from a 1.5x multiplier to 1.51x.
- 2 flasks: Weakness changes from a 1.5x multiplier to 1.52x.
- 3 flasks: Weakness changes from a 1.5x multiplier to 1.53x.
- 4 flasks: Weakness changes from a 1.5x multiplier to 1.54x.
- 5 flasks: Weakness changes from a 1.5x multiplier to 1.55x.
The values are mainly illustrative
Could the increases per flask be 10%?
Or maybe decreasing:
- 1 flask 0.15x
- 2 flask 0.25x
- 3 flask 0.40x
- 4 flask 0.60x
- 5 flask 0.85x
Or any suggestions?
Would having something Efficacious working with the amount of bottles be problematic?
It would give some reason to keep them full, as is the case with unstable omnimancy
(the values or anything could be wrong, I didn't worry so much about accuracy, my goal was to convey the idea)
I like the idea of innate increased interactions with weaknesses
And using the amount of bottles be a good usage other than discharging them is cool.
It is somewhat similar to Apex. I don't know if that is a problem though.
interesting concept, I like the idea of balancing between the full flask for maximum Efficacious and discharging them for flask spell.
Do you guys think a follower that could cast Read Scroll and ward upkeep spells would be useful to us? As to not use up amity/adorn/equip slots on mana regen?
Personally, I think a pet with these abilities would be very situational unless it also had something like a 50% or greater buff.
It is not that big of a cost to slot in acorns, IMHO
But I think it would be on my radar if it had mana/ward maintenance and a T. Mag buff ↑↑ (if it had about 20% action it would also be great for raids and dungeons)
ward upkeep is probably a bigger factor
for example, if say, anubis could cast sigils and ward turns, I would probably use it
such as by replacing the elemental spells it has with seals
You would be trading the chimera's zerk 1 or the Phoenix's T. ALL ↑↑↑, it's a higher cost than the acorns for a glass cannon class, right?
hmm? How does slotting a few acorns sacrifice any of those followers' abilities?
You could be right, I just don't see it. There are no armor adornments that increase follower action rate.
Sorry, sorry, I was still replying to Bionic's message
I was commenting that the pet would not be used unless it was a replacement that was up to par for the others.
I will love to have a pet that upkeep ward and do mage stuff, but lets not deviate from the topic guys. This discussion is about mage beta test after all 🙂
I mean. I would use Anubis if it just traded away its spells for seals hahahaha
It's all good.
I was thinking this morning we need a compilation of suggestions
Lots of good ideas floating around, but we only have the one topic so innevitably things get buried
Yep, that was an oversight, we really should go back to Heretic
Taking advantage of this, did NF say anything about diversifying the Heretic B/A/C statuses?
Not directly
The idea of increasing our mag stat was rebuffed indirectly by pointing out that att and mag are not weighted the same way after factoring in M1 from abilities/skills that use each stat
the rest was not directly addressed
Looking at HCorvus, maybe it would be interesting if he had a passive that converted 100% of mag into atk? I did a BoF build on my corvus and he has less atk than a beo with -50asc in relation to me
Corvus receiving an atk and dex bonus would already be a good thing and the change wouldn't be much different from the other classes I imagine
Here the corvus has 4k mag which is basically useless if you are doing a physical build...
Suggestion compilation:
- On efficacious: #1331673547210358794 message and #1331673547210358794 message
- On Base Hera not having a niche: #1331673547210358794 message
- General topics post-tweaks, including starting flask charge, omnimancy of higher tiers/all elements, flask charge speed, and others:
#1331673547210358794 message - Some flasks are similar to other skills that already exist. More unique effects should be part of the mage class line toolkit. Some suggestions here: #1331673547210358794 message
Addressed:
- Heretic stat diversity. Post pinned with last differentiated values between celestial classes.
- Flasks were improved by making some of them cost 0 turns (give an additional turn). This didn't address all the feedback, but newer posts have more relevant info.
- Scrolls now give ward. A decent amount. The offhand ability is still read mana so not all feedback was addressed.
I am monitoring this thread closely and I am willing to edit this post to include other suggestions as they are made/pointed out to me
so could the above post be pinned for ease of reference?
I believe this addresses most of the changes and the current sentiment towards them, though the loss of Weaved Elements has not been discussed very much
True true, apologies. Getting excited over mage changes makes me want to see alllll the changes.
I hope my Arisen North Star gets some love along with the scrolls as well in these Heretic related changes.
@acoustic prairie , sorry for the ping. Could you pin the summary above? I will do my best to keep it up to date.
I'll think about it
that was quick thinking!
thanks
@dusk osprey , @west knoll , I think you are also in the loop of suggestions that have been made. What is missing from the summary above?
Also Odie didn’t some base stat adjustments on couple classes yesterday after I made the chart
You know now that I’m thinking about it, I do think mana surge and elemental sigil should be swapped:
Mana surge is elementless like the rest of Aras kit
While elemental sigil will play into “element master” that the base is supposed to embody
@clear frost this is a better suggestion for the b/A/C stat variation that konq and I came up with
Sorry about the ping Konq!
Otherwise I think you got the majority of my concerns there
I must be a dummy because I don't see them.
Noted and added to the list!
Realm lost some atk, beo lost some res and def, those were the first things i noticed
What’s interesting is the stat changes are in both live and beta
heres what i've noticed so far, looks like Odie is doing some testing maybe? either that or i messed up the original chart
very possible lol
you putting the proposed changes for Heretic in there really is confusing me
the left two are on NOT BETA, correct?
OT bonus perhaps?
Realmshifter lost Att?
is this data right?
damn totally forgot hometown bonus, but yes the left two are both live
thats likely the discrepency noted although strange i dont see it across all classes
ill review them all and resend these, ignoring yesterdays data cause i was travelling around town
confused as well, i thought odie actually made some slight changes to the heretials
apologies everyone i apparently can't do college and orna at the same time, heres the correct(with caveats) values comparing the two
i did that cause there hadn't been any changes so was just trying to show our hopes😅
nope just me being dumb, only changes are to heretic and gilga currently
nope i was wrong
oh? heretic has a bit more stats? but still the difference is with ara being 1.1?
yeah
good to know
correction we have no stat changes i forgot to update the live heretic 🤦♂️
the treason
I hope Odie takes a good look at the things wandering poet summarized, holds all my hopes for the class there 😬
My Opinion on the Heretic
Flasks are a great idea and can be really useful, but only if they become more effective.
Issue 1: Flasks take too long to charge without any boosts. They should charge faster so that we can use them in time without limiting our choice of weapons or off-hand items.
Issue 2: The only flask skill that makes sense to use is the one that applies marks. Other skills deal too little damage—it's simply more beneficial to use any other skill—or they perform unnecessary actions. In raid bosses, PvP, farming, and dungeons, these effects are not needed. Why? Because it's not worth wasting a turn. We have many powerful and efficient skills that are more advantageous to use.
Suggested Fix: Make flasks charge faster and not consume turns. This way, they will serve as an additional boost rather than a hindrance. Otherwise, they are practically useless.
If flasks do not consume turns and charge faster, they will be highly useful in raids, dungeons, and overall gameplay. In PvP, this won't cause imbalance since everything happens very quickly—flasks wouldn't recharge fast enough to be abused, even with increased charge speed.
Sorry, my English is very bad, I use a translator.)
Raid: Pew Pew Chakram
DG: Pew Pew Mage's Dance
I don't agree that they need to charge faster
flask charge increase fast enough if you take advantage of what we know:
- Use basic element omnimancy. More basic elements makes it go faster, so Omni 2 spells are faster, and Omniblast/omniblasta are fastest.
- Exploit enemy weaknesses
That is without taking scrolls into account
Exploit enemy weakness really only works in raids as dungeons it’s just totally random what you come across, so harder to prep for and I mean even with the best scroll(75%) and Corvus and omniblasta it takes me three rounds to fill 1 bottle
Keep in mind that scrolls are the only gear for now 🤷
That affect charge rate that is
Hopefully more in the future like other classes got
If it’s just always locked to scrolls then use cases drop drastically
Av4 description shows it affects all. But it mostly dmg on single. Anything else need to be done to make it deal dmg to all?
What do you mean? AV4 is 1 to 3 targets.
My eyes are betraying me
If base Heretic is left without the Aligned Sigilflask, then maybe it can have a passive chance for [Faction Element]↑↑ to compliment Efficacious (precedent being the temp Arcane/Dragon↑↑ bonus from Aglovale/Tethra).
that would be awesome!
So I’m just now seeing this is there a break down of what is changing it’s kinda wordy and doesn’t really make sense. So do you need to use a scroll to get flasks in your off hand now ?? Or is it just a base class change ??
Scroll offhands aren't necessary; they charge the flasks faster.
Idk what the point of the Corvus class is compared to base now, aside from thief gear. But my impression was this was a mage blade class so it would be cool if it played into that idea.
Like if you use physical weapons (daggers) then your mag stat is added to the power of physical skills. Like hybrid but gear and skill
Hmm? Corvus is, as of right now, a good deal stronger than base heretic
I think they were wondering what niche or theme Corvus is supposed to fulfill.
Corvus (generic) based on base class is focused on Critical Hits, mostly
After so much disappointment, I’m just waiting for the final result and the official release.
Banishment Flask, for full clarification - does damage equal to 100% of each summon's remaining HP, which means that if ward is up, they will not die
yeah saw the banishment flask and it kills all the summons except for one that had ward lol
After watching the video, I'm thinking that NF is already satisfied with the current state of Herege and that there won't be any more changes... But I still want to maintain an expectation that there will be improvements.
I tried some arena fights with Hera. It was basically turn 1 Ultima 2nd chance, turn 2 Mana-Ray Flask 2nd chance, and turn 3 Mana-Ray Flask Victory.
It's an easy way to deal with 2nd chances and not worry about missing or parapet. It was interesting to see that there's enough charge to use the flask on turn 2 and 3.
Try firing off a Forbid or bringing a snake with Impale to insure you don't need a second chance
Or, when in doubt, the good 'ol Sleep Dart, Stun Dart, Freeze trifecta
Burning also lowers an opponents' magic/attack by 20% - that's part of why I'd be more interested in the Elemental Status flask if I could guarantee a Freeze and/or Burn - maybe Decay but Paralyze is significantly less useful.
In addition, Windtamer Shield/Lance's Storming Tempest gives Windswept which reduces Critical Chance by 50%
I'm not saying any of that fixes the issues but they pair well with the tools that Flasks will be providing
I didn't see where you were going with that at first. I was just trying to find uses for the flasks.
It's not the direction I expected to take Heretic and it feels very much like some of what I think Deity needs for PvP to try and slow fights down a tad to get Apex online but Flasks sort of provide tools for that. I may be in the minority but I like the overall direction of Flasks even if I think they need some tweaks/gear support
Also - if you're not against a Deity, Heretic or Base Gilga, Celestial Arrow should hit pretty hard and charge flasks a touch better than Ultima if I remember the chart correctly
Alternatively-
T1 Sleep Dart
T2 Sigils
T3 Ara Vestaga FIREWORKS!
Celestial Arrow does holy damage so I wouldn't use it against RS either.
True - but how many Realmshifters aren't on Dorado nowadays?
RSD present another different challenge for heretic, a well geared RSD is really hard to land a hit with the usual heretic kit.
While Mana/Blood ray might solve the issue, it takes too long to charge up a full flask in pvp setting
by the time we can charge up a full flask, we might be already dead given our glass cannon status
That's one of the reasons the status flask being settable to Freeze would be important - but there is Accuracy gear/new ranger spec and magic chakram
Without knowing how much Accuracy does or doesn't combat the Dorado passive, I do think we will see Dorado join GUrsa alongside top dog in PvP
This man hasn’t played heretic and he’s figured out the class during beta 😂
I mean my Deity build only exists because Corvus was the original Staying Power 😂
The suffering of the Heretics continues.
To stop this, I ask once again.
Make it so that flaks do not consume a turn; then they will truly help.
Please remember, folks - I am one person so may have difficulty replying to all feedback. This doesn’t meant it’s not heard nor considered. Never take silence negatively - this is a studio that read far more than others
I’m seeing some chatter about heretic not getting enough attention due to a lack of tweaks. Tweaks are to come - they are not as time consuming as players may think. The time consuming part is done
I do need players to remember that over-buffing or adding too much during a beta is just setting ourselves up for a nerf later. The meta doesn’t change in a beta. We just experienced this with Deity, where the apex changes “weren’t enough” and “needed more time”, etc. we need to trust the data and research that drives such changes
Nice to hear!
Are there any areas where the data is thinner? Where would our efforts be put to use best?
Problem)
I filled the flaks. Entered RB, and the flaks were empty.
And this is why I appreciate this game so much. The developers take the time to do it right rather than fast. As a heretic player since day 1, I’ve had my frustrations but those haven’t been ignored. I just suck at being patient 😈
Please be sure to use the bugs thread for this: https://discord.com/channels/448527960056791051/1331674674425233601
2 opinions as someone who doesnt play heretic:
1 - celestials should get some kind of stat differences
2 - corvus, being a thiefy mage, should be encouraged to use phys dmg spells (like Magic scythe amd dagger). Maybe bonus damage and +flask fill? Or +crit dmg on those
Today's tweaks:
* Scrolls now grant positive Ward
* Some Flask spells can now grant an additional turn
* Summon flasks shall never fail
* Ward infusion can now charge up to 2 flasks```
Additional turn flasks:
- Mana-surge, if hitting multiple enemies
- Sigil Stormflask, sometimes
- Aligned Sigilflask, sometimes
- Bloodloss, always
Judging from my 196% Arisen Witch's Scroll, it now has base 18% ward - this is what it looks like at the same quality now (based on a shield that also has 18% base ward)
with the same test, I believe Arisen Morrigan's Scroll has 20% ward - again, here's the ward it would have, but this time at 200% godforged (I only had a legendary on hand)
Morri scroll
I think this makes scrolls much, much more usable
definitely
need to give the scrolls a look now
ohhhhhh this on paper at least looks like a very good change to scrolls
regardless of any flask charge stuff, huge for scroll enjoyers
actual reason to equip them
we'll eventually see a change the flavor text on scrolls as well I hope
is "shield"mage vision alive again lol
Huge for the poll responses
is more dex for heretic (or even just hcorvus) on the table at all?
or is it just joever on that front
I don't think we're completely done on changes for Heretic
I think it's important we focus on seeing if these changes solve some of our concerns and continue to identify the remaining ones we have so that any other changes Odie decides to do are more aligned with them
aight
on paper, you say 
the toilet paper offhands went from 1-ply to 4-ply 👀
HYPE
Is Ara Vestaga bugged? Lower PvP damage than Vestala
I'll give towers a run on Ranger spec in a bit or if I find one but accuracy seems huge on Heretic in my initial trials
Sweet that scrolls give ward now but damn how can paper protect someone 😂
Ask the rocks.
Still loses to scissors though
Touché mafwend
The change to add additional turn is good
But why i feel it still good not to diferentiationn betwen mana and bloodflask
And ara passive that increase dmg cap is mostly not good need change to more practical not to flasing, like get all enemy get random sigil every turn or sigil dont disapear much longer
I don't agree on the last point. Super raids are a thing
I don't fully understand why blood flasks need to be different from mana flasks either. Could you elaborate?
My current understanding is that the two types of flasks are there right now only to set different limits to how many times some flask effects should be usable in succession
I mean super raid hp not to high either and why need dmg cap
Dmg cap is usefull when you raid only waygate when you facing enemy with infinite hp, also mostly player cannot get dmg vap without good equip
am I supposed to get another turn here or is there something I'm not understanding?
maybe it needs to be successful?
it certainly took away some mana
oh nvm i confused it with the summon one
Only sometimes - seems fairly low with higher success at 100% charge from the itty bitty I tested
ah. i was under the impression that additional turn always happens from this post:
with bloodloss that is
ah. dang. I was looking forward to do a Despair AoE build. Can't fill the flask like that eh?
It’s an elemental skill so it should? 🤔
you got a Qatvanga in beta? i don't. left mine in inventory before getting a mirror.
Yeah I’ll give it a go
Almost charged a flask in one hit on 3 - took 6 hits across 2 turns to charge bloodflask but then the turn worked as intended. Solid idea. This should nuke hordes
Curious how it would do at Anguish
hell yeah.
ok I did find that I picked up a Qatvanga. Haven't even leveled it up. Doing decent damage. Yeah fill the flasks pretty fast. Additional turn is very nice.
I'd have to rearrange adorns and think about survival gear for Anguish.
More things to fiddle with for sure
what I'm not liking is the Flee button. I accidentally press it too often when it's next to the spell.
I prefer the long hold.
or I click the Flee button thinking I can press the continue button because I thought all the things died
Manaseep!
I'll do some more experiments. So far it can be dangerous. Need some mana left to fling out a spell to kill gilgas. Despair doesn't hit em hard for some reason.
Ive been trying some anguish 40 boss horde. i tried a full flasked mana-surge but it got ZEROd out by an immortal lord and Arisen Ithra.
Them dex-y things pose a problem still. I wonder if we could get additional turns on mana-ray.
I haven't tried more dex gear yet. I don't have a Qatvanga leveled up to get the magic output to change up the gear
they are immune to Arcane, that is Efficacious damage
forgot about that
extra turn on Ray would make it useful on Corvus where Bloodray is usually the play
Just to confirm: yes, you will need a full charge to get the extra turn
Oh sheet i def will read this thread later at night
I love the new mini-update with the % of extra turn, and scrolls rework 🙂
I dont know if extra turn on ray would be op but i would love to see that. ( heretic corvus )
I thought corvus' skills already filled flasks 😮 as i used chakram and had the same rate as vestas
I can’t see how that could have happened
Ill check tomorrow for the numbers (i remember using chakram on previous Versions)
Mana-surge Flask is useless in Anguish 😬
I love the scroll rework, finally my ornate AM scroll(s) get to be upgraded, they've been sitting in Keep for aeon =))
While we're buffing AM scroll, can we buff AM Katar too? not really relate on heretic but it's a good time to do it. Please? 🙏
Brought Anguish down to 40.
Doesn't get Zero'd but not much damage at all.
At Anguish 35, Mana-surge has some umph to it.
It would be nice if it had higher M1. I don't think it absolutely has to, but I would like that
I'm curious how it fairs in PvP - and how does it do in normal hordes? Raids against Summons?
Btw, anyone know the fade chance of the sigil
Non anguish dungeons it feels great.
Good enough that I went back to Corvus to compare and I ended up missing Base Hera and wanting to do hordes as it instead
at anguish 25 it still had all the kick. I would imagine Mana-surge in PVP on summoners be useless. The summons would have way too much defense and you wouldn't have the time to fill the flask and also buff up magic.
It's probably perfect for Raid summons and was really made for that.
What's your AL in this video?
150
I would expect it deal much more dmg with that AL and that many buff (snotra + tmag3 and the usual)
here's the gear. I Godforfged a legendary Qatvanga and went with high dex stuff which seems to be helping. More tweaking will be done. Feels freaking wild to finally do anguish 50. I dont even have 50 outside of the beta.
If I went magic gear, the damage would be a whole lot higher. I can reach about 23k magic.
Charge numbers :
Ara with scroll (100%)
Chakram: 25%
Strikes 4: 25%
Vesta: 25%
Tidalseal (immunity but efficacious): 25%
Mutliflame (weakness): 50%
Heatlightning (weakness) 62%
Omniblast: 62%
Corvus + scroll(100%)
Strikes 4, Vesta and chakram: 32%
Tidalseal (immune): 32%
Fey flame: 65%
Heatlightning: 81%
Omniblast: 81%
Ultima: 41%
Galeseal (normal ele): 32%
@cedar skiff can you please check if this expected behavior or i should put it as bug
Extra note: Drain didnt fill any % and i think that's fine
Personal opinion: i think numbers are fine (although i had to use a 100% scroll) but basically you fill a flask every 4 turns maximum , I'm not sure if vesta and chakram should fill better than strikes 4 (or even if strikes should be filling at all btw)
Immunity and Normal filled the same but less vs. Weakness, i think this is fine
Extra-extra note: if you have 2 full flasks and use sigil you can get the 5 sigils using both flasks
Heretic looked cool before. These tweaks make it look even cooler. Also just excited for 2h and scrolls to get more use!
Scrolls giving ward is a super buff
I think ward infusion could work better the other way around (use flask to recover % ward), i just dont feel.confident just getting rid of my ward for 2 flasks unless it gave a turn (i guess????)
I'm seeing more reason to abandon tankiness, temp buffs, and gear flexibility for extra damage, scrolls, and flask toolkits 🤔
Which is nice for glass-cannon ofc
Heh. Give base Heretic Warrior armor access jk jk
Yeah, so far my least favorite spell is the ward infusion
Everything else just keeps.getting better
I'm intrigued. It is a ton of fun on the beta
Losing access to half of my gear is probably the biggest thing holding me back from jumping ship
But that's not a Heretic problem, that's a me problem
Half your gear? In what sense? Using diety atm i guess?
There's some nice super raid stuff that is for "All" so that's that :p
A.morri scroll 200% giving 400 magic and 110% ward is yum yum yummmmmm
Ye - the stuff I'd miss the most is Aaru Armor and Hyperion Helmet for armor, weapons mostly the Celestial Lute and some of the swords. Otherwise most of my standard gear is magic stuff
And yeah, I've jumped around to try stuff out a handful of times but typically just stick to Deity. It was my first t10 class and I've learned a thing or two on playing it... xD Ironically, my main builds all came from when I tried out Heretic Corvus with its current Corvus buff before Staying Power was a thing. I will say with the monster amities I pulled the other day... I don't think I'll miss Staying Power as much, not to mention Crit Poise
I like my aaru robe giving summons the great meditation Tbh :p
Any reason for Arisen Aaru and Fey Surtr's over Arisen Riftrogue & Corvus? I figure the accuracy buff might help more (and a general increase in defensive stats, if they get thru a turn)
Ranger Spec? That accuracy seems huge when I'm not missing Dorados in PvP
DoF might be better in an Anguish scenario, dunno
was going back and forth between the two when doing Swansong Anguish
I guess it depends on how much accuracy, crit and defenses you can balance
I'm running DoF Base. Corvous loses the Efficacious. Anything immune is a no go with Despair.
As soon as the 2h weapon patch comes out I'll be able to experiment with Swansong and CRIT with corvous
Ah, maybe Corvus is more of an AV4 specialist for Anguish
that's what I'm thinking.
i feel I have better luck with Mana rush than mystic feather. That's why im just your typical run of the mill base mage
I think Crit Poise will just make spamming it that much nicer
you might have enough max mana to hit 500 per turn, but I have this to get me over the edge
here's a run with that build above. I hit two angu 50 immortal lords, no problem 😱
Eyoooo that's a good other side of the coin to my amity
That’s wild. To see heretic do Ang50
for real. About damn time. I don't even have anguish 50 unlocked off the beta 😂
Anyone feel the new Flee button is annoying? Can we go back to the old holding flee btn?
you are not alone
I haven't clicked it by mistake once, i guess the UI is at good size for my fingers
All valid points except using mana surge on summoms to hurt them. You can just use Banishment flask if you are worried about that
is the amorri scroll the best one? does anybody have the stats of the fey scroll?
Yes. Sec.
I don't have the Arisen Morri scrolm but I imagine it is on par with or better than Morri Scroll
All the others are, understandably IMHO, not as good
Apologies for my sassy comment above last night, Odie. This is a very fun rework so far. Thank you to you, NF Studio, and the community.
imo, the scrolls buff is the biggest hit, LOL
the mage identity is just 2nd
Ok, so hard talk but needs discussing - I think some of the flasks needed to be 0 turns. I am very happy about this and what it means for the glass cannon way of play.
However, I am a bit concerned that having a follower extra action paired with that might be too strong; it feels like it might be to me.
I have been exclusively a mage player since HoA came out, so I hope you can trust that this is coming from a good place and legitimate concern for balance.
Is there a way to turn off follower actions when flasks give an extra turn? Should they be turned off?
imo, the extra action of follower isn't that OP/broken for a non Valhallan class, we already have a lot of stuff that give extra turn (PR of BoF, avidity of RS, Dursa apex) and non of them make follower action OP
People have this concern about DUrsa which has way more access to follow boosting gear and.... it's not nearly as good as you might think even when you build for it.
Btw, i'd say this again
Since we rework scrolls including AM scrolls, can we please rework AM Katar? 🙏 🥺
Odie buff AM gears recently with new passive and added Diabolus gear and now AM scrolls get some love, Katar is the last thing in AM loot pool that is completely trash/ unusable
For the love of Orna, please do it
(Sorry this isn't relate to mage identity but this need to speak out)
Thank you this gives me piece of mind and perspective
i haven't been paying attention to 2H weapons, but besides Qatvanga is any other weapon we currently use that got buffed? (for mages ofc)
i think trevelyan 2h staff also get a new aoe spell
ohhh true true, wonder if there's going to be any new 2H weapons with new AoE skills in the future, same with scrolls etc.
Oh i think this update will be a first step to that and im super excited:))
anyone feel like adding a flask spell to scrolls too much? because restore mana is kinda trash 😂
It would make a bunch of sense. Mana restore is detrimental to u guys even lol
༼ つ ◕◕ ༽つ SUMMON UPDATE SCROLL SKILLS ༼ つ ◕◕ ༽つ
Ultima as offhand scroll when?
mage patch next?
well Heretics, do we think it's ready?
Stat change >:D
Is a stat change more motivated in power or identity?
identity, in my honest opinion
getting closer! I haven't had time to try out anguish towers and I still need to give these Scrolls a go.
Identity definitely - highlighting each one in a niche way makes them more unique
Pinned was a suggestion for stat multis iirc
yep, this one
Ara: 0.9x HP, 1.2x Mana, 1.2x Mag, 0.9x Def, 0.9x Res
Corvus: 1.1x HP, 1.2x Def, 0.8x Res, 1.2x Dex, 1.1x Att
i think it's really good for terms of making each class unique in terms on what would you like, atm i feel that corvus and base are super similar, or corvus being an upgrade to base, stat change could do that "OOMPH" that base needs to be more of the "balance" in between the 2 other celestials. as In my Opinion, once you get the celes, you probably won't go back to base.
I’ve liked the adjustments up until now. But, I do have one last thing. Flasks on defense? Is that going to be a future thing?
Sad it seems the patch is going to work on one side only😫
oh yeah, that's the other thing
But most of the things I didn’t like, were addressed. Especially the scrolls and the ward infusion.
stat adjustments are now live in beta
I think that’s also a welcome change. Me personally, I would’ve still used base. But the stats changes definitely give a very welcome difference between the classes
wait are they line for line the suggested changes
no
If Odie says: “flasks can be equipped on loadout, and AI forced to use it” I’ll be like: “Fire in the hole”
they look similar so I thought I'd ask before I did the check
Since before, I also remember, I even made a similar post here on the server, Chakram and Vesta were already filling the flasks ☝️
Ara: 0.9x HP, 1.2x Mana, 1.1x Mag, 0.9x Def, 0.9x Res
Corvus: 1.1x HP, 0.9x Mana, 1.4x? Att, 0.9x Mag, 1.2x Dex
🧐
My only rub is that Ara essentially got 20% more mana in exchange for 10% HP, Def, and Res
(seeing as before it had 10% Mag already)
My ara lost a tiny bit of dex
are you looking at it from Corvus or base
here is my Base vs Ara, level 250 unascended no gear
would suggest checking gear to make sure it matches
Im gearless
spec
Sequencer is +15% Dex
my ss is specless, on a sandbox char
Gotcha
I'll still stand my ground about Ara - if there's those stat debuffs, at least give it 1.2x Mag instead of 1.1x
1.4x sounds like a lot but it's 64 more base attack
yeah
I'd be happy with the Ara stuff if instead of Mag 1.1->1.2x, the 0.9s (or most) get raised to 0.95
but at that point we're seeing less stat diversity again
mmm i think 0.9 is good for diversity, but yes i think mag for ara should be 1.2x
The Vesta spells consume a lot of mana, no? Maybe that’s the thought process?
Easier to manage?
yeah the mana stat-up is fine as you'll require less mana-recovery items the more you grow against the high cost spells
i have the same values btw, so it seems it doesn't matter if you are ascended/geared when switching classes, it might just pick up the base stat
Those raw values don't matter, but you do need the naked stats to tell what the multiplier is
I see, welp, in my opinion 1.2x mag on Ara and the patch can be released tomorrow , let's gooooooooo
Yeah, that and the flask AI dealie are the main gripes left
oh yeah agreed
Haha now I want slightly more stat variations for all classes and their celestials. I like these overall!
you're in luck, now every celestial has stat variations
Heretic Corvus was the last standing with no changes, and Heretic Ara to my knowledge was the last with only 1 change (being that 1.1x Mag)
there's a chart some messages above iirc
Testament to how good the changes are right now: I went back to live to test beta and I missed pretty much every change:
- Ughhh I have to get to blueline
- Immune? What do you mean immune?
- Let me equip AV4 for towers rq. Oh wait...
And of course, biggest one of all:
- Goes to press flask to kill zerk RS/Immortal lord. There is no flask button.
