#New ranking of amity bonuses

23 messages · Page 1 of 1 (latest)

icy bluff
#

I have some different opinions with amity ranking from Orna Legend so i want to make a new ranking and seperate the bonuses into 4 groups for easier ranking/compare

  • Offensive power
  • Defensive power
  • Utility
  • Farm, quest, bonus
    Feel free to give your opinion on this

Here is how i rank amity bonuses:

  • S: Super useful, use by many class all the time (Try your best to get it)
  • A: Very useful, often use by many class or use all the time by 1 class (Try to hunt it)
  • B: Quite useful, only use in a specific build or specific mode, not very meta (Keep it, you will use it)
  • C: Rarely use but (Keep it just in case)
  • D: You can probably "refine" them

I also mark some amity with !, this mean it would be a nice, awesome 2nd bonus, S and A tier are good 2nd bonus by default

#

Offensive power

  • 40% crit damage - S - no question here, crit is the most common build, easy to build
  • 30% X damage - A+, (S for dragon) - 2nd highest output damage, harder to build than crit, dragon is the best
  • 20% X damage - A - nice output damage, the best is our faction element
  • 20% Faction damage - A - it's just the 20% X damage in other words
  • The Hybrid - A - maximum +21% dmg, easy to build with Beo, Deity
  • 40% Simple atk - B - can use in endless sometimes, it's like a lesser 40% crit (! good when pair with 40% crit or 30% dragon or 20% faction)
  • 20% weakness damage - B - (! good when pair with any Ultima bonus)
  • 15% Hybrid damage - B+ - (! good with anything for Hybrid)
  • 30% summon stat - B - strong at tier 7, 8. Meh at tier 9, 10
  • 15% follower stat - B - (! can pair with 20% faction damage or 50 pos or any 7% pet protect)
  • 4% double cast - C - It's equal to +4% damage
  • 5% double case effect - D - less bonus than the double cast chance
  • 5% ward skill effect - D - It's equal to +5% damage with SS, CS ...
  • 5% pact skill effect - D
  • 4% crit chance - C+ - It's equal to +4-6% damage (RS, Heretic crit deal more dmg) (! can pair with any A-S dmg amity)
  • 15% dmg at full HP - C+ - work with non redline class?
#

Defensive power

  • 20% reduce raid Ultimate - D (only reduce M2, very few usecase, value isn't good)
  • 75% defend bonus - A
  • 80% resist - C ( maybe B- )
  • 5% ward absorb - B (damage taken from 15% to 10%, that's 33% improve)
  • 5% status protection - C
  • 20% parapet - B+ (! just a nice bonus for PVP and GS)
  • 5 ward turns - A (good in many case when u want to skip Woo)
  • 20% less DoT - D
  • 7% follower protect - A
#

Utility

  • 50% positive effect duration - A+ - used to pretty OP, close to 40% crit, before nerf
  • 5% ward recovery - S - SS, CS build, S tier because SS is widely use
  • Recover 5% max/missing HP - A - max HP is better
  • Recover 5% max/missing MP - A - missing MP is better
  • Resist reduce to 80% - C
  • Reduce 15% MP cost - D
  • 5% not spend MP - D
  • 2% ignore ward - D - 2%, really?
  • Siphon (50% life steal 5% amount) - B+ - only replace by ruby with normal weapon (! good when pair with SS amity coz SS build can't have ruby)
  • 15% reflect status - D
  • Recharge (1,5,7,10 - 7,10,15,30%) - B
  • 20% ward damage - D
  • 25% potion effect - D
  • 100% drain spell effect - D
  • Steal 120 MP with basic atk - D - work with low tier, hard mode?
  • 4% hit chance - B+ - very good with CS, SS (! good with any damage amity or SS amity)
  • 5% Follower Calls - D
  • 15% territory stat - A
  • BB1 - A - different BB, many usecase
#

Farm, quest, bonus

  • 5% chance drop rate - D (5%? dowsing rod give 50%)
  • Quest monster spawn - B (can be useful with some annoying event questline)
  • Arch-Alchemy - B (good for farming world)
  • 70% monster spawn rate - B (good for farming world in some good event)
  • 5% view distance - S (just awesome)
  • 5% bonus orns, gold, exp - D (only use this when it's 2nd bonus of something good for endless or dungeon farm)
  • 100% memory reward - S (amazing)
  • 50% quest reward - B (cool)
  • 25% accessory effect - S (super OP)
#

Only show up as 2nd/3rd bonus (Thanks to Koma, i didn't know this)

  • Deal extra 20% damage to X family - D
  • Take 20% less damage from X family - D
  • 7% chance to counter 25% damage - C
  • 7% chance to reflect 30% damage - C
  • 30% counter/reflect damage - *D
  • Grants proficiency for X - D - 5% stat at most
  • 50% above limit - C+ - good for highlight (! pair with A+ or S tier damage)
  • Any walking amity - recover HP, MP, + exp - D
covert stratus
#

Agree

lofty stratus
#

I would rank 80% (dragon) resist higher than C, but that may be because I'm a deity and it's the only way to not die from any omnimancy spell such as ultima or tower fall. Plus the dragon one is useful on many other places IMO.
TLDR it's a must have for deity in tower bosses and some raids

orchid gull
#

I'd exclude some "20% damage to X family" from the trash tier. 20% damage to Dragons is situational, sure, but the situation of having a month-long JoC grindfest justifies its usage

safe plover
orchid gull
#

Thanks for reminding me that I should grab it

#

tfw when you realise it was available two weeks ago

safe plover
orchid gull
#

I'm not walking at 1 AM ;p

safe plover
#

i just might kek

icy bluff
icy bluff
orchid gull
#

Mage Dance exists, though, and 30% dragon element damage won't boost that one.
Also, "X damage to Y/X less damage from Y" can only show up as second/third bonuses, you're always having a first bonus as well

icy bluff
#

Also, "X damage to Y/X less damage from Y" can only show up as second/third bonuses, you're always having a first bonus as well
I didn't know this, anything else like this? @orchid gull

orchid gull
#

% chance for counter/reflect for % damage taken, counter/reflect increases, proficiencies, max damage limit

icy bluff
orchid gull
#

That should be all

wary ocean