#(C/K)onqueror's Guild Live Beta Discussion

1 messages · Page 6 of 1

severe valve
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It seems Billy is the french Kevin

rapid fossil
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However, if these areas are not contested, they won't generate him rewards forever. If they are, Billy likely won't hold onto them and he must go back and restart the process.

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In Private beta, I got capped at an alternating 5 stacks of 200, 4 stacks of 250, 3 stacks of 334, and 2 stacks of 500.

severe valve
rapid fossil
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I'm catching up on what y'all said, but my stance is and always will be that if the rewards are so good that they need to be capped, the rewards need to be reduced and uncapped. Obviously the old system was mostly for clout, but there was at least the knowledge that you are building up an income, little by little. The idea of taking a settlement and having it, literally, generate nothing is extremely disappointing. The temporal nature of the rewards, be it from a lack of contest or too much of it, leaves there plenty of room for rewards to be uncapped. If someone wants to ride around outside of the distance-from-OT-radius of settlements that never stop generating income because the NPCs contest it (which, I believe, is twenty miles), carefully calculate how far they are away from home, spend all the gas money, and do that every week for hours at a time, cool. They're hindering their ability to take part in the game's other content and will fall behind anyway.

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For reference, I will provide my experience in the private beta after getting 5k Crownships:
-In the private Beta, my cap fluctuated between 21-23 proofs, depending on the day. Proofs take a while to build up and you can not buy one of the better crownguards in a single day. The best takes three days to buy, and you need all three to even reach the stats that the legacy Influence meter stat boost gives you.
-It's a cap of total materials received. When I reached the cap on private beta, it fluctuated between 5 stacks of 200, 4 stacks of 250, 3 stacks of 334, and 2 stacks of 500.
-You only receive one Crownguard daily, and it's almost always the worst of the three.
-Orns were capped at just shy of 3 million. Then, at some point, either some of my settlements went inactive or they reduced the cap by another million. I'm not sure which.
-You will only ever get one shrine, not two of one, not one of each.
-You will never get more than one item. I've seen Bestial Potions, Olympia Tower Keys, Mnemonics, and Aspects. Most of the time it was tower keys.
-Florens were capped at 110 or so, I think. Then, it was bumped up to just over 300 and never exceeded that.
-I'm not sure if gold was capped, but I'm sure it's not an outlier and was capped somewhere.

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From my understanding, diminishing returns are based on distance. I believe that it's an on-or-off switch once the settlement stays inactive too long.

glossy surge
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6 hours on the road.

Took way too many crownguards and item chance only for them to only give 1. I kinda expexted more from them considering orns material and the like have their cap at much higher than 1 item

opal vector
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My OT has been way away from most of my territory until a few hours ago, and I feel like I read that OT proximity to settlements matters. But here's a screenshot from last night:

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I haven't changed the rewards on a single settlement. This is with 3200ish total crownships.

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My OT is now near everything, so we'll see if this changes anything, but it looks like I'm basically capped at this point.

pliant needle
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1,900 crownships

opal vector
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Has anyone dealt with Settlement decay, or losing Crowns to NPCs yet? I wanna know when and how I should use ramparts, but I have no data yet.

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Also, information dumping, but I noticed that the crown price of Ramparts scales up with your number of settlements, but that price seems to cap at just over 1,000 total.

pliant needle
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The decay was reduced today. I'm assuming that has something to do with AI takeover. I haven't had one taken by AI yet.

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Although I've also revisited all the ones in a 5 mile radius multiple times a day

opal vector
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I haven't that I'm aware of. I haven't seen my number drop, and I haven't gotten notifications, but my settlements stretch from San Antonio to Philadelphia, Mississippi. (Let's go Uber!)

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So it's not like I can make a quick 12 hour run to check my settlements. xD

pliant needle
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You should only have those "near" your ot taken back

opal vector
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Yeah, that's what I thought. We'll see if anything changes with my OT actually being in San Antonio instead of BFE Navasota.

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Weird thing though. Maybe about 3 times, I've seen an NPC get every single buff in the game. Like the buff list goes off screen, it's literally EVERYTHING. Each time, I wasn't in a position to check what happened or if the buffs were authentic. Is there an ability that does that? I'll try and catch it next time it happens, but it's pretty rare.

pliant needle
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Yeah the t9 goes nuts sometimes

magic lion
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Thats's an insanely fast time frame where they start to knock you off settlements.

wary pulsar
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That would typically be caused by the re-seeding mentioned in #game-announcements

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They weren't taken over, they were moved somewhere else and a new one showed up instead

magic lion
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Also hit the ones at work which is about a 9 mile perfectly straight line away

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No, they are literally the same ones I had. My same cluster of 3 is at work. 2 of them had been unoccupied

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Unless my 2 occupied swapped with 2 unoccupied, highly unlikely

wary pulsar
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No, not highly unlikely, that's been happening a bunch this week lol

magic lion
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In the exact same placement? Because every single one is in the exact same place I had prior... including the ones at my OT

wary pulsar
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Because of the POI spawning 'new' settlements get swapped to exactly where the old settlements were

magic lion
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Gotcha. If it's exact placement then I guess that is what happened

wary pulsar
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So far everyone who has had their stuff taken by NPCs has gotten a notification

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Obviously Orna doesn't have a good history with notifications happening when they're supposed to... but if there actually is a bug with them not showing up it's impossible to know atm with the settlements moving so much

magic lion
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Idk, I'm not entirely convinced.. just got home and these were occupied by me now I only have two slots occupied in one and none on the other

opal vector
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I'll keep an eye out too, Wrecked. Were all of these near your OT?

magic lion
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Here's all I've gotten for notifications. But yeah, I get what you're saying. Can't accurately tell but I do know every settlement I have taken, I take every slot with the exception of getting my t9 slapped occasionally

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Not all at my OT, but my entire drive to work. I first noticed it at work this morning having 2 unoccupied out of the 3 there

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Which is 9 miles away with a straight line

opal vector
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Could be an interesting change both for troubleshooting, and for player informational purposes. A settlement history tracker.

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Like a tab in the settlement that shows the recent history.

serene dirge
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if possible, keep note of your settlement count found in the guild hall. if it doesn't change, then it's POI based shuffling

if it does change, then NPC takeover (which you should get inboxes for)

magic lion
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I had 699 and now I'm at 732 so I'll keep an eye on it from here on out to see. Not sure how many I claimed on the way home to know if it's strictly poi shuffling. At least some of them had to be poi shuffling

tepid zodiac
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If you have a friend/spouse/dog and they've taken some, you can keep track with the compass I think

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I might h3ad over and see of those actually exist though

opal vector
cursive solar
magic lion
glossy surge
acoustic steppe
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I still wonder if it is just "event" that happen. Or actual fight (and NPC lost, cuz they have no chance against my OS 😛 )

worldly star
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The conquerors guild spots in my origin town are in the exact same locations, but I've been kicked out of all the occupied slots in each spot and the spot names have changed. I didn't realize they would shuffle, but from reading this thread that seems to be an intentional feature. Will these spots shuffle similar to dungeons, where they stay at the same coordinates but refresh every week? Or did I just get lucky?

worldly star
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Also, is there a guide I can read that lists all of the features of the conquerors guild and spots? I wasn't expecting a refresh and thought it would function the same way as the old overworld pvp system.

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Ah, I guess it came with an update. I'll try to pay more attention 😅

acoustic steppe
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Wdym features? Like what items in shop doing?

acoustic steppe
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best info about rewards so far is this, ppl are getting close to those values so we will see ... idk if anybody knows how items work, the guild is not out even for week ...

opal sandal
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595 crownships again

opal vector
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No major change from yesterday, but I only got about 200-300 more Crowns since my last screenshot and I moved my OT closer to everything. In a couple of days, I'll have another 500-1000 crown day and I'll see if there's any changes.

vagrant pulsar
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125 crownships

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Most of them were proof of crownship ones, followed by shrine and then crown guard. It does seem a bit on the lower side considering NPCs will take over and you have to reclaim stuff eventually.

opal vector
vagrant pulsar
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Hum, how large is that radius

opal sandal
opal vector
wary pulsar
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The Conqueror's Guild is designed so that you have to be actively participating in it to continue to get good rewards, you can't just take a bunch of settlements once and only ever collect rewards from the guild.

vagrant pulsar
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hmm it should balance out a bit though with other activities that take a similiar amount of time. If i do a single deep dungeon and get more rewards than hours of settlement grinding i dunno

pliant needle
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Agreed. It is a lot of time invested for rewards I can wrangle in around 10 minutes otherwise. So the rewards are not game breaking and that's good. But neither were the territory rewards and yet we invested days of our lives taking them. The real joy of the settlements will come when it goes live to all in my opinion and we have more local player interaction. I agree, if this was merely a PvAI mini game I would probably pass. It will get better.

opal vector
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I don't think anyone is here for the rewards. I just want a large space that belongs to me. c:

That said, I don't like the hard cap on rewards. I'd rather see a soft cap that diminishes rewards significantly instead. I'd also like to see more rewards for Proofs, even if the costs are significantly higher than other guilds.

zenith scarab
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Going to take me awhile to finally get BoF 🥴

vagrant pulsar
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I would like a way to monitor what settlements I own and what their current status is. If it does exist it's a bit hard to find

opal sandal
acoustic steppe
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I guess conquest is just old area?

round furnace
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And red. Emperor and Count

little sentinel
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Ugh…can’t wait to join this fun 🙂

wary pulsar
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After a several hour car ride today... I'm starting to hate the Draws in the rock paper scissors game

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After the second or third draw I almost want to close the settlement rather than continuing to tap

eager schooner
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I think a draw should give something small reward and close.

wary pulsar
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I don't think Odie could make the rewards any smaller 😆

Winning is already 1 exp, 1 proof, or nothing at all

rough fox
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"upgrade again" button is new favorite button.

wary pulsar
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But I would prefer it if the entire "game" of rock paper scissors was replaced with a single button that granted 1 exp, 1 proof, or nothing at all

rough fox
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yeah. riding in a car and trying to grab settlements there is absolutely nothing more anoying than "draw" screen 😄

frozen wasp
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Did a fairly long bike ride yesterday (about 24hrs ago now), and enjoyed adventuring around trying to find spots that were likely to have Settlements.
I like RPS. Even when I go on a streak of 4 Draws in a Row, it gets me excited/frustrated when I win/lose, as it should.

side note: I really do hope there's some internal metric keeping of which is thrown most often by players, just as a fun little thing

magic lion
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#💡│suggestions message for anyone that opted for legacy

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Or anyone, but kind of irrelevant if you opted to go new

swift flame
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What is a colony?

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And I'm not seeing pics of giant clusters now? Are those better?

rapid fossil
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Any guide made so far is likely for the purpose of helping those testing it.

rapid fossil
glossy surge
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I imagine you made sure the exp drop items works for it

frozen wasp
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So far so good. -EXP Modifiers work properly, though I'd be surprised if they didn't. its nice getting to participate in PvP again.
I do wish I could participate in the higher tiered crownships, just for the challenge, but that's far from a requisite for me to have fun or participate

zenith scarab
acoustic steppe
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I wish there are 5 lines of crownship instead od rpc, to scroll down. And rpc is on other page.

analog dew
orchid horizon
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I have to drive to find settlements; there's none near my OT. - But my mother-in-law's house has seven.. Kill me now. 😂

glossy surge
clever scroll
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Well is less than before mimic

glossy surge
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that is more than 100 crowns

winged carbon
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3345 settlement

severe valve
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1k max cap then

glossy surge
glossy surge
severe valve
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It may depend on the crownship owned, emperor may give more than others.

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According to Ceriath+Requiem last SS (slightly less than mat cap for Ceriath with 3.2+, cap for Requiem with 3.3+), it may be around 3.2k+ when you take all spots in the settlements

winged carbon
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The quantity of materials has not changed since yesterday despite the bonuses taken (excuse me that's translation)

glossy surge
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does not take long to get above 15 proof of crownship per day reward

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how much xp is required to hit lvl 20?

severe valve
winged carbon
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The blind man that I am

winged carbon
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Tomorrow it

glossy surge
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still annoyed how 2 of the "choices" are cap at 1 per day, meaning I got probably 100+ crownships doing nothing

glossy surge
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with the roadtrips planned I think i will hit it

tepid zodiac
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Found one that had moved previously

severe valve
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This thing will be so spicy

rapid fossil
glossy surge
manic flower
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I want it

fallen pond
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Sorry if this is a repeat. On mobile cause been having health issues (but hey, get to conquer back and forth to energy room visits!!)

The ramparts and scaling with how many crownships you own... Feels not only very counterintuitive, but almost silly. I actually can't get enough ever to participate in ramparts.

My main source (minus the mini game) is by taking territories.... And uh.... It increases each territory I take... So it's a ever increasing number. I also haven't gone crazy with it by have 292 crownships... Most ramparts now cost me 300+ proofs of conquering. So ever if I manage to go over on 1, I need to retake 300 more..

Which then would cost me 600, and I am 300 behind.

I think this is an issue, and the limits should be capped, even if it's out at 50, that's not easy to get in one day unless you are full out conquering fresh land, which won't easily happen .

honest junco
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Are new settlements being seeded and how does the decay system work? Near OT it was fast as expected but at a distance it seems random. Some are fully stocked while others have been taken by Othersouls completely after 2-3 days.

rapid fossil
opal vector
opal sandal
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600 crownships

boreal turtle
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Is the cap going to go away when it comes out of beta? Kinda pointless to play anymore when you are getting caped.

magic lion
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I'm pretty sure the rampart prices cap. If anyone else wants to compare

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@opal vector I know you mentioned it possibly capping yesterday, are your prices the same?

opal vector
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Yeah. Those are the capped prices.

acoustic steppe
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I'm now more interested if Crownguards actually do something. If the "added power" part is about something. Last time I tried with base one, OS ward was still same (and I assume that are affected as usual in territory/ghost system).

swift flame
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Can you do the rock/paper/scissors mini game at your conquest guild? Can you do it through a portal? I'm just thinking of someone living near one of those clusters vs the people I'm hearing live no where near a settlement. If I didn't have a settlement within view distance of my OT then I'd rather just go back the old circle layout. (I know we're not trying to go back.)

crisp condor
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Whatever happend last night made them way bettter even in my part of the city

opal sandal
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Did anyone receive an crownguard above the basic lvl?

acoustic steppe
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Since it seems that rewards are completly same as in beta, then:

-You only receive one Crownguard daily, and it's almost always the worst of the three.

zenith scarab
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Do we have confirmation on whether an NPC reclaiming the territory gives you a notification or not? I've had several settlements I had to reclaim very near my OT over the last coupe days, but no notifications of any kind. So wasn't sure whether it was NPC's reclaiming them or just resets where Odie was adjusting the POI clustering.

zenith scarab
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Glancing at the bug notices, seems like might be due to shuffling due to PoI changes.

acoustic steppe
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Othersouls and their "attack" button.

Since othersouls are pretty neuter, also their Attack button should be. Currently it is taking into account only "attack" stats, but you can make mage OS as good as melee OS. Base attack button should take whatever value is higher.

umbral mango
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Got to check out the new spread - roads are a little more populated but the cities and towns nearby still have maybe one if any settlements in them

manic flower
red obsidian
open prism
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still scouted near my home and in a 2km radius only found like 1 settlement xD, pretty sad

severe valve
open prism
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crossing fingers

manic flower
frozen wasp
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I actually havent tested what equipment set the -EXP Modifiers need to be in to count when your Othersoul wins a fight. Or if it works at all 👀

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but I finally hit 100 Crownships Settlement

zenith scarab
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One thing I have noticed that I am not a huge fan of is that the distance at which you can interact with settlements is further than you can see them with stock dpi settings on mid sized or smaller phones. You can zoom all the way out and tilt the viewa and see all the ones towards the top of the screen but it cuts them off at the bottom. That leads to rapidly rotating back and forth while travelling while trying not to miss any.

jolly sable
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Did they increase it recently, or is my phone larger than I thought it was?

zenith scarab
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Man I don't know what to say but the farthest ones at the bottom of my screen are cut off. Sometimes I can see the edge of them but it's behind stuff that makes it unclickable

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And my eyes are too bad to screw with my DPI unless i want to have to put my old man glasses on everytime I want to look at it ><

jolly sable
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Oh, I misread what you said. Yeah, at the bottom things do cut off, but that's kinda the thing with Orna, that's how all content works due to the camera position

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You always gotta rotate all the time lest you miss dungeons/towers/monuments/shrines/monsters/riftbreaks/(...)

zenith scarab
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I never really cared about anything cutting off I guess. When I am maximizing view distance, I am usually always at a wayvessel where it's not a big deal to spin my screen, versus in Settlement play where I am strapped into a piece of steel rocketing down the highway. Territories always cut off on interaction distance long before visibility.

winged carbon
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4047 settlement

wary pulsar
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Solidly confirming that you can't get more than one item or crownguard 😆

manic flower
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Neat, 110 settlements gets me almost halfway there. I'll focus on materials when I reach 220.

clever scroll
tepid zodiac
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Someone left a message 😮

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Wonder what it says

glossy surge
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really miffed with how many Item and Crownguards i picked from the choice over materials and orn,

magic lion
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I would assume crownships are capped too since they were before the live beta. Probably raised the cap

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Astra, maybe more crownguard choices gives better odds at getting the high tier crownguards vs lower. No one knows yet at this point

glossy surge
magic lion
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I mean.. it's been 6 days. You've seen a couple of screenshots of 3000+ crownships. You get 1 crownguard per day. Not exactly an accurate reading if it's possible to have a higher chance of getting a better crownguard with more crownguard choices

open prism
wary pulsar
open prism
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gotcha, thanks!

magic lion
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Anyone else have a poi shift in the past couple of hours or is it being done regionally? Looks like regionally. The region I'm assigned to has almost all new settlements and when I crossed the orna border to the other region, all of my settlements are the same

wary pulsar
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I think Odie is doing it pretty gradually to prevent performance issues

magic lion
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Figured that might be the case. No complaints here, pretty convenient living right on the border only having to grab a handful at a time lol

clear olive
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i do notice some lag tho

magic lion
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I'm still getting a tad, but not as bad as yesterday

clear olive
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can't comment, I didn't play yesterday

wary pulsar
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I guess I should rephrase that he's probably doing it more gradually to prevent more performance issues, lol. Going by #game-announcements

rapid fossil
rapid fossil
# winged carbon 4047 settlement

It looks like you got more than was possible (probably) in private beta. Stacking proofs upon proofs at 5k never got me any more than 21-23

rapid fossil
magic lion
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I know it's not likely, but hopeful thinking lol. Could be a neat little feature to have

cursive solar
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Having all these different tiers in settlements is encouraging me to make alts for each one. They're so much better than Othersouls.

glossy surge
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THings shifted a ton, i havent loss a crownship but the crownshit at my origin town are brand new

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not complaining, that is an easy 10 crownships

rapid fossil
primal oar
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These territories kicking me out after a day is weird, man.
I'm not buying it that these NPCs are dealing that much, they hit me for like 0 in emperor and I 1 shot them.

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The stat decay must be ridiculous

opal sandal
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In the last few days some crownships were shuffled, changing places with ither crownships.
So you may appear randomly elsewhere in the world, and a wholly different crownship replaced them.
It happened to me too, I have the same number of crownships and suddenly those near me are empty. Conquering them raised my number of crownships.
It's a blessing in surprise.

tepid zodiac
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When conquering a settlement, the reward reverts to default after each tier conquer.

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Annoying at best

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So taking top spot, then selecting reward the finishing settlement the reward reverted to gold each time.

winged carbon
winged carbon
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  • shrine chance
zenith scarab
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Or made a bit more bold/visible

wary pulsar
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I'm confused why some peoples' settlements have outer circles but mine don't

pliant needle
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Mine don't either

tepid zodiac
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Those circles ?

zenith scarab
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No the big ones

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but I am now intrigued that your inner circles changed colors

wary pulsar
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Ah, you know what. I see them now, they were in background enough that I hadn't noticed

zenith scarab
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Which was why I suggested maybe making them a bit less translucent or...something 😄

wary pulsar
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I'd much rather they stay almost invisible tbh

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I don't want giant visual clutter circles

zenith scarab
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It would help me to know when I needed to rotate my camera without giving me eye strain anyway

wary pulsar
zenith scarab
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Not true my friend

wary pulsar
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I can give video proof if you want

zenith scarab
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I see the circles all the time when the settlement is off camera but within range

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That's how I know when to pan my camera now

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but it's just hard to see if I have the building layer on

wary pulsar
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It's easiest to see on the river

zenith scarab
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Not sure why that is happening for you, maybe it's all those raids or a device thing

vital bolt
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or graphics mode?

wary pulsar
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I'm in high graphics

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It could be the raids

zenith scarab
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Side note, I still don't like RPS

wary pulsar
zenith scarab
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yeah the draws make it worse for sure

wary pulsar
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Yes they don't have that often statistically, but when you get 3-5+ draws in a row and you're moving out of range from other settlements it feels awful

zenith scarab
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And though I haven't counted I swear I have to lose more than 50% of the fights by the time I get to the end, I had 22 losses and not a single win this morning 😐

vital bolt
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I'd love to see draws removed

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draw into draw into draw into lose is really annyoing

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just make me lose on the first flip

zenith scarab
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I suggested earlier that since RPS seems here to stay that a draw give either 1 proof or 1 xp

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and that a win give both

wary pulsar
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I don't care if the rewards stay the same, I just don't want the repeat draws

zenith scarab
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Makes them slightly more worthwhile to do.

crisp condor
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Now I have some decent amounts of POIs around

zenith scarab
wary pulsar
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That's all it already is anyway, except its a button you might need to press multiple times and watch an animation repeatedly

zenith scarab
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I'd still rather it be something like a monster siege

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but I don't think that is on the table at this point.

wary pulsar
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I'm trying to keep my suggestions to things that don't increase dev time

acoustic steppe
wary pulsar
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I think it's if any player other than you controls the settlement

acoustic steppe
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So .. dont do the draws?

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I dont see reason to do it anyway. 👀

molten lodge
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majistrate alt is T7 for reference

acoustic steppe
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So thats how you farm proofs. mimic

molten lodge
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oops

acoustic steppe
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Idk, I had control of emperor, but all 4 others were controlled by someone else and I still had coloured circle.

molten lodge
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hmm, in that case my theory is most likely wrong

acoustic steppe
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Maybe i'm wrong and I took that from him and it didn't regenrate yet...also gps was drifting quite bit cuz i was in metro

severe valve
frozen wasp
somber field
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What if it didn't ? You could have jumped to many levels mimic

frozen wasp
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If it didn't, it would have been really awkward. My Lv. 250 might have reached Lv. 251 if that was the case 😳

tepid zodiac
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She takes them on the evening puppy walk, and I take them in the AM on my work hike/bike/commute

acoustic steppe
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My wife doesnt play any pc/mobile games at all. Only board games.

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WHAT IS THIS PET

tepid zodiac
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What leakkkk

acoustic steppe
tepid zodiac
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Spoiler but HYPE AF

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Guess NPC conqs are p2w hahaha

acoustic steppe
#

Same spot comparison

craggy crag
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that's much better

warm wigeon
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Wow thats wild image 1😂

glossy surge
wary pulsar
craggy crag
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what if I told you it wasn't

serene dirge
#

next hype puzzle?

swift flame
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It's another mightiest mimic!

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In true anime fashion we go from tentacles to cats!

severe valve
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It's not a baguette yet, but I ll take it

wary pulsar
craggy crag
#

perfect

glossy surge
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I love my smoll lil shit creature sprite to contrast with giant raging bears/wolf/dragons

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almost like he's making a "blep" at your oponent

wary pulsar
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Le chat est très petit

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It looks pretty out of place, lol

glossy surge
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il est petit, et il n'as pas peur, il vas faire tomber ton vers en bas de la table

vital bolt
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je ne sais pas

glossy surge
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and considering it's a spirit garn behind the scene, I get it

severe valve
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Enfin ! La prophétie !

wary pulsar
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So Google Translate to the rescue

severe valve
#

Covyn, if you did this in refernce of Poe, please don't tell me

glossy surge
severe valve
#

I m on a walk to go to the cabaret just to try to buy it there

glossy surge
#

he's perfect

wary pulsar
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Google Translate said it as "make your worm fall off the table"

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Funny that those are similar words

glossy surge
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I am half/half french and english Canadian and i am dislexic, so, I THINK a glass is the same as worm in french, but I suck at french words

severe valve
#

No worries, next step after le chat noir and baguettes sprite will be the game and discord only available in french

#

It's the prophétie

severe valve
karmic nymph
#

Ahhhh good morning to you too s2ivi, can we sign a peace treaty or something /j

strong comet
lean hearth
#

I have a bug report for the current Beta offering but am unsure if this is the proper place.
I live near a large stadium. As a POI, there are 13 settlements virtually on top of each other at the main gate within what seems like a 50-foot circle. In fact, the settlements there are so close together, that even walking to the middle of group and spreading them out to the maximum extent possible, they are so close together that you cannot select some of them, and you cannot see any of the othersouls (except for some of the front row, even when you rotate them around in a circle. In several cases, I could see a settlement that was unoccupied, but even after 10-15 attempts, I was unable to select it.

There really needs to be a minimum spawning distance between settlements to make the game playable.

If this has already been discussed or reported, I'm sorry for the repetition.

vital bolt
#

yeah that's being worked on

winged carbon
wary pulsar
#

It looks like you've hit the cap on materials

#

At 1000 total

vagrant pulsar
#

It should absolutely tell you when you maxed out crown guardchance

#

Because the limit of 1 means you easily waste a lot of stuff

winged carbon
wary pulsar
#

Theoretical caps

  • 1000 total materials split between 2-5 different materials
  • 1,250,000 orns
  • 1 Item
  • 1 Crownguard
  • 1 Shrine

Proofs of Crownship are either soft capped, or hard capped but rolled against an unknown random multiplier.

wary pulsar
#

Yeah, 1 shrine, I might as well put that too

winged carbon
#

However, I don't feel like I'm getting the orns and the gold.

fallen pond
#

So, feedback part 2:

Will do a quick throwback and mention the part 1 of: ramparts costs are out of reach for pretty well everyone. Hard cap at 1000 proofs? No on is going to be using em'

Next one it more of an opinion based, but the hard caps set in the guild currently feel really bad. To get to the level of hitting caps or even increased caps, you are either constantly ensuring manual upkeep of your territories, gaining a fair bit going around, or spending time and effort and proofs into upkeeping it. One of the hype reasons for this guild is you feel more rewarded for the work you do. Brief breakdown of caps, and my thoughts:

  1. Orn cap: 1.25M is nothing in late game. if you are going out and having thousands of settlements captured, I feel as if 5M to 10M is not an unreasonable ask, given that most people are Mat locked anyways.
  2. Mat cap: Breaking this into two subsections
    2a. Mat quantity per stack - while I wouldn't mind seeing more, I honestly can't complain about 200 per stack being a hard cap. but that is PURELY contingent on 2b. if 2b stays the same, I would want taller stacks
    2b. Amount of mat stacks: Looks like we are capped at 5 types per day. This feels really bad. We do not have options of buying mats with proof of crownship, so now we gotta hope each day to get a measly stack of 200 of a required item in a 5/63 chance (sorry if I miscounted number of mats in game. I think it's 63?) so to me should get a lot more than just 5 stacks as an arbitrary limit. I can see capping at 20 or 25 different stacks if it's only 200, but to me it should be either 'tall' or 'wide' either cap the amount per stack, or cap the stacks you can get. Don't cap both. feels like forceful throttling.
  3. crownguards: Right now you can only get 1. I suppose if you get high enough % it may be a good one? But makes it feel pointless to even select this as an option
  4. items: Honestly I can't tell whats on the go with item drops. Feels like it could be great, but at same time people with higher cornwships I don't really see getting much out of it.
  5. shrines. similar to 4. and 3. but unsure if you are capped to 1 shrine, or what. Would be cool if all your shrine % chances can end up so you pop like, 5 buffs on completion, but that doesn't seem to be the case. So I think as a whole feels very lackluster and throttled.

Won't bother with gold or florens, going to run outta space anyways.

The new distribution seems better, but I haven't gotten to do a wider evaluation. Overall I think its a extremely good implementation, but like any guild, reward to effort levels can be key. much love to NFS team working hard on it, and hopefully we can hit the sweet spot!

spark glade
#

I have some possible opinions to the above, but it is based on the answer of this question... Are the 1.25mil orns and 200 tall stack of materials stuff you're getting daily?

pliant needle
#

Update: I love the Rock Paper Scissors. It is much better than a coin flip. It is a bit tedious when you catch a draw 14 times in a row before just being defeated. But having a 66% chance of not being defeated is proving way better than a Knock Knock.

Thanks to the NF team for making this territory conquest enjoyable.

umbral mango
#

Umm - kind of a big deal bug:

Found a patch of settlements that I can see my OT from. I claimed them all-

Used my WV return to do some stuff, hit return to be back by the settlements

And all of them were now unoccupied. I was able to reclaim each one (only did a couple) and my total settlement count is up for each one that I claimed 2x now

I was even able to take the othersoul spots a second time

serene dirge
#

that would be this: #game-announcements message

#

(point #2)

umbral mango
#

Question-

I didn't retake all of them even though they were empty and restarted the game and the ones that I hadn't reclaimed once again had me back in control

#

Still the same thing?

serene dirge
#

no, that definitely should not happen

pliant needle
#

Erdr1ck you are a gentleman

umbral mango
#

Not a chance xD, seems abuseable if the exact conditions can be found

pliant needle
#

I 100% joke.

#

You must live near a place of interest?

#

The only ones I have seen move were near a park.

umbral mango
#

I'm currently near a small but popular town

swift flame
#

Could we get a very tiny minimum distance between settlements? I love more of them being at POIs, but I also love the idea that as you approach the POI, settlements become more common, as opposed to them all being stacked onto each other while being stacked onto the POI. Maybe make the settlements at POIs spread out kinda like legacy control circles were?

serene dirge
#

(If I understand correctly)

crisp condor
#

Curses perry the platypus!

opal sandal
#

Rewards question -
Were Kingdom Orns considered as one of the rewards?
I would love that if it could happen, capped somewhere low per day, 1k a day, maybe even capped at 500.
Over time it could allow bigger kingdoms, to sustain kingdom orns stashes instead of zeroing out due to too many raiders.

acoustic steppe
#

As per rewards, I think it would be better to have several soft capps rather than any hardcap.

If the settlements are needed to be visited (by owner?) to get rewards, you will get "only that many" rewards eventually.

As for orn/gold gain - those should be specifically increased according to tier you just take. Orns feels a way too much for T3/T5. Okay for T7/T9, way too low for T11. Each crown tier should have their respective multiplayer for those two currencies.

About OS fights, idk who else did manage to do some? But they are pain. I will try to record some next week, but something like 10-20 turns per fight is normal. If both toons are properly equiped. And that is without second side having any def buffs, just their sheer amount of HP & base def from full equipped gear and my OS super low attack/mag and low (tier) penetration skills.

I don't have any low tier players in beta nearby, so can't say about those fights, I had near impossible time to kill my own alt (this #👋│general message alt equip), so I don't know if there will be any change in OS to make fights between OS better? Lower a bit defense, increase a bit attack (+ the attack button taking whatever is higher att/mag, since mana on OS is really low)?

winged carbon
#

Personally, compared to my current situation, the ‘proof of crown’ seems to me to be limited to 30 because, despite the quantity of choices selected for it, the ‘proof of crown’ has only increased by 2 in 1 day.
What's more, apart from the title, players who are at the same level as me won't have any incentive to go and get as many lands, as the rewards will be less profitable in terms of time spent and upkeep. (sorry in advance for this bad English)

sturdy gale
acoustic steppe
#

ZOO

magic lion
# acoustic steppe As per rewards, I think it would be better to have __several__ soft capps rather...

This. Othersoul fights are painfully slow. I haven't even ran into a low tier player, but seeing how slow othersoul fights are I'd imagine killing an actual player is basically impossible. Also, the fact all othersouls HAVE to be melee/hybrid is extremely annoying because the mana pool is so low you run out fast as hell and spamming attack on a mage results in nothing but 0's. The attack button spam being melee only needs to change.

#

Pretty sure you wrote up a suggestion on the attack button spam already

winged carbon
#

It's often the pet that does the work in low-level battles with otherouls

wary pulsar
#

Interesting, I've definitely had success at building fairly quick othersouls

#

And I don't feel like I tried that hard

#

I give them powerful offhands for the mana issue when I can

magic lion
#

T9 is easy because all you have to do is slot rend/epee mighty_mimic. Is that intentionally done where you can slot it and not have to be on bof spec because it's a bit silly to have one of the most OP attacks slotted constantly

magic lion
acoustic steppe
winged carbon
#

For me, the bas-tier is easy to manage, it's quite fast, but I did several tests beforehand

wary pulsar
sturdy gale
magic lion
acoustic steppe
#

You shouldn't be able to. But skills already equiped stays there. Hope that will get patched too and OS just won't have any access to spec skills.

opal sandal
#

845 crownships

remote onyx
#

I don’t see why OS shouldn’t have access to spec skills. I just think you shouldn’t be able to stack them, and only be able to use them if you’re on that spec

small sundial
#

Anyone knows if taking over the settlements from the smaller bois makes a difference?

#

Does it give something or anything like that

#

Or just for show

wary pulsar
small sundial
#

So not big of a difference?

cursive solar
#

I always saw territory as free pvp for berserk mushrooms. The other forms of pvp cost arena tokens. If Settlements cost arena tokens, then could the rewards be better?

frozen wasp
#

No thanks. cause that heavily kills off the T2/T3 Crownship participation and somewhat kills off T4/T5 Crownship participation by Players.
And that cost means genuinely nothing to T8/T9 and T10/T11 players. It just looks like you want a buff to rewards and a punishment to early-game participation.

glossy surge
# small sundial So not big of a difference?

Biggest thing are as follow

  • It give guild experience, which can be a thing that locks some rewards you want
  • It incresses your rewards at a potentialy smaller ammount than the t10 but likely the sum of all 4 lower is highter then just the 10
  • If someone drives by, they are unalikely to be able to steam all 5 spot on your settlements, but if you only take the top 1, then it is easy to kick you off
wary pulsar
#

And we can see from BoF that costing arena tokens does not mean someplace will give good rewards 😆

cursive solar
#

I guess I was just wondering why this particular form of pvp doesn't cost arena tokens compared to the others.

glossy surge
#

aka, drive and you will never lack in dungeons, stay at home and you will be limited by timers

#

technicly settlements are limited by timers

raven echo
#

This is awesome, but I would love to see orns cap significantly raised. For the amount of time put in to get 4000+ settlements and the active participation required, we should have around 5 or 10 million cap. Would love to see pvp as an alternative to endless dungeons for orns, or at least somewhat of an alternative.

buoyant falcon
#

Really enjoying the conquerors guild, two main critiques:

  1. The reward caps make the rewards much less exciting and very quickly makes it difficult to decide which rewards are worthwhile. Personally, I don't think there should be any caps. If someone is putting the effort in, I don't see why they should not be rewarded appropriately. You're not given less dungeon and tower rewards for doing too many in one day. If rewards are too high with no caps, the rewards should be lowered directly. After a certain point, I feel as though I've hard/soft capped things but cant be sure, and it makes deciding a reward for the settlement difficult.

I can understand there are some rewards that it may benefit NF to cap (items, Shrines) etc. If there are caps, I think it would be appropriate either have extra be converted to something else, whether that be Orns, or some other overflow currency that can be used to progress your character.

  1. For those who have selected new world, there is no 'competitive' equivalent leaderboard that tracks who currently has the highest crownships. Since the guild leaderboard is solely based on XP, you maintain rank even after losing settlements or may have XP just from playing RPS. I would be satisfied with an additional leaderboard that tracks crownships.
swift flame
#

I agree to the leaderboard that tracks total crownships.

wary pulsar
#

I heard that Reputation is based on territory or crownships, whichever one you hold more of. I don't know if that is actually accurate or not since I chose Legacy

buoyant falcon
severe valve
#

@winged carbon tu as toujours accès au classement PvP ?

#

Le classement classique

winged carbon
#

Comment ça celui compétitive, de la guilde?

severe valve
#

Non

#

L'ancien

winged carbon
#

L'ancien?

severe valve
#

@winged carbon

#

Le "jcj".

winged carbon
#

Je vais voir

#

@severe valve J'y est toujours accès

severe valve
#

@buoyant falcon @wary pulsar you still have access to competitive leaderboard with new world.
(+ I can confirm reputation = your highest between "old" territory control and number of settlements. And both put you in the PvP leaderboard)

severe valve
#

@winged carbon tu as pris quelle option : Legacy ou New World ?

winged carbon
#

Legacy

severe valve
#

@buoyant falcon nvm then, sorry, I thought Requiem took new World but he chose legacy

#

It's weird then

#

@buoyant falcon you have no PvP ranking in your profile ?

buoyant falcon
severe valve
#

Feels like more of a bug than an intented thing

buoyant falcon
#

It is intentional, but I disagree that it should be that way.

#

or if thats the intent, add an additional crownship leaderboard

severe valve
#

Agree, for now I don't understand why it shouldn't be the case

serene dirge
#

Why would we need a crownship leaderboard and a conquerors guild leaderboard?

buoyant falcon
#

Because it doesn't measure the same thing as the old competitive board, which is interesting to track, who currently owns the most. You don't lose xp for losing land. You can gain large amounts of XP just playing rock paper scissors.

Id imagine I'm not alone in the opinion that who currently owns land is a more interesting metric than overall XP. Do you gain XP for successful defense?

pliant needle
#

I drove into a neighborhood today to help a tech and there was a settlement completely owned by me on the backside of the neighborhood. I have never been here before. Just a heads up to NF, be prepared for all the spoofer accusations that will launch when this goes public because "None of the areas were taken on the way into the neighborhood, only the one back here. He must have spoofed!"

swift flame
#

Hah, if any complaints are to be made, it's how us iPhone users are getting even MORE screwed by this beta. ;p

pliant needle
#

It was the shuffle yes.

#

Just a guild leaderboard observation: Tower leader board doesn't measure towers completed. Fishing Guild doesn't measure fish caught.

open prism
#

quick q, what's the difference between having or not your othersouls ocuppy the settlement?, do you still get some rewards if you are not the "conqueror"? or you get "extra" rewards if you have conq+1/2/3/4 os?

buoyant falcon
#

I would honestly be fine just having access to the competitive leaderboard. It seems I'm still ranked on it according to my profile.

pliant needle
#

I didn't say invalid. I agree it would be nice.

open prism
severe valve
buoyant falcon
# severe valve I agree. For now for exemple, it means someone chosing Legacy could potentially ...

Yes, id be fine with either competitive access or a crownship leaderboard.

I'm going to propose three players:

Jimmy only owns one crownship at a number of settlements in his town. He never competes for top spots. He is very diligent about doing the rps mini game at all his settlements.

Timmy has many weaker local rivals. Every night he takes off all his pvp gear and those on his OS so he can lose and retake his territories the next day.

Bimmy takes settlements and has very strong defenses and almost never loses them. He now has to travel further to obtain territories, but slowly expands his territory.

Which player would you say is the best conqueror? Which players would climb the leaderboard for the conquerors guild?

severe valve
#

To me, the best would definitely not be the one using alts to take his own settlements 5+ times a day to artificielly increase his guild level, but that's another topic too ^^

#

To answer to your comment, I also agree taking into account the number of settlements currently under control seems fair to build a LB around it, just like in the "old" system. I think it would be fine to just give access (able to see) the competitive leaderboard no matter what you chose (Legacy/New World)

#

Should it be separate LB? I don't know

pliant needle
#

Would it be enough to add crownships to our player record the way reputation is? Or is crownships already reputation for new world players?

buoyant falcon
severe valve
#

It is already the reputation

swift flame
primal oar
#

T6,7,8, and 9 are probably the most annoying, and by annoying I mean they take more than 3 turns to beat the npc.
T3 I just up att and use volley, and T5 I up magic and use the lover's lost shield spell

swift flame
#

Requiem for the lover's lost dream what?

primal oar
#

Yeah with stuff like menja gear it's punching for close to 700+ for me

#

I got something like this for t5 othersoul

#

Incidentally i call malarkey on the npcs beating me lol

frozen wasp
buoyant falcon
primal oar
#

Global for me says 3373, local is 160.

#

I never really understood too well how it worked but I liked going down the highway taking spots and measuring up against older players, it motivated me to work on my character to have an easier time against them.

clever scroll
#

I think the Conquerors guild leaderboard should count how many settlements you have conquered,not how many you own right now, since the game mechanics are that it gives you more rewards the more competition there is, apart from that, the RPS should not give exp

primal oar
#

I pretty much have most of the town I'm in, I am (politely) sharing with some other people too so they can try it

#

Locals get the pass, out of townies get the wrath.

rapid fossil
#

I think the guild leaderboard should at least just tell you how many crownships someone owns, even if it's not the #1 factor.

cursive solar
#

Yatsoya was number 4 on the old competitive list. They're #70 on this new pvp leaderboard.

rapid fossil
#

Which is weird because we those of us in the top 4 stayed the same.

cursive solar
#

Maybe Yatsoya picked New World and deleted all their territories.

rapid fossil
#

I dunno, Yatsoya claimed to be retired.

magic lion
#

I haven't read or caught up on anything, but I had the chance to fight a t9 player with my other soul and wow. T9 othersouls are so grossly underpowered compared to an actual player it's insane. You get turn 1 by summons every single time. Buggane just smacks for 30k+

#

I only slotted an fyc full of manticore eyes, but it essentially did nothing

primal oar
#

T9 is a good environment for %summon, you know you're gonna be 1shot if you don't do it first.

frozen wasp
#

I mean, yeah, that sounds correct tbh. You only used one equipment piece against a known destroyer of defenses.

glossy surge
#

oh that is somewhat nice to hear, as it sounds like the intend is working of keeping the lower tiers as a playfield for players still in thoses brackets

primal oar
#

I haven't fought a t9 with my othersoul yet, but I'm trying north pole with illuyanka, and hati for 1 turn summons.

#

Also helps I had a lot of godforged t8 nocturna summoner gear with taming on it

#

The summons aren't particularly powerful without summoner boost but I can fill the field pretty quickly with alfar mobs and hati

#

I'm happy for being a packrat for once instead of tossing out old stuff

magic lion
#

The problem with it is you stand no chance. Even fully slotted gear of manticore eyes isn't going to stop it. And you can't 1 shot a t9 player turn 1 with an othersoul 😆. Meaning no chance

#

Without lots of passes

primal oar
#

I'll have to see when it happens, it's pretty bulky regardless and the passive taming helps. And illuyanka occasionally petrifying

frozen wasp
rapid fossil
primal oar
#

It's fair to people at those tiers, but I'm not going to make it an easy grab if I can help it, and just hope the OS ai isn't the big dumb

#

Imagine if you could train them like an amiibo to use particular strategies

magic lion
rapid fossil
#

It's not necessarily a good thing. Very specific event gear that appears very briefly once a year being the only manner of defense is a bummer. But it is something

magic lion
#

Having a couple of saved gear slots for other souls would be nice for the amount of gear swapping required

rapid fossil
rapid fossil
magic lion
#

Yeah, I think I'll grab as much OS slots as I can and when the live beta ends just swap them to defense mode and be happy with what I have lol

primal oar
#

I mean if I really wanted to, I have the whole t8 nocturna GFed, even a lute. How good is T8 spirit garm?

#

Tho perhaps it doesn't punch that hard on an OS

acoustic steppe
tepid zodiac
#

Isn't turnover important ?

#

Isn't the point to have these flip , be engaging and a fun source of GPS activity. Which in turn increases the reward for most active settlements ?

#

I don't understand why anyone would want to build their OS to hold anything.

#

|| Unless big crowns = big pp mightiest_mimic ||

swift flame
#

I mean in regards to the spiritgarm PVP nerf?

acoustic steppe
#

I think so. Seems like dmg equation works as pvp one.

magic lion
#

Now there's caps, so how much better they can get idk. Higher quality crownguards? 😆

swift flame
magic lion
#

Well there's settlers, conquerors, and emperors lol. But I've only seen settlers drop

#

Has anyone hit a floren cap yet?

acoustic steppe
#

There should be some minimum settlements distance. I known of several spot having almost two in same place.

#

(if it is not there already and they just didn't shuffle, but this place was full of settlements and 80% of them are gone already...)

orchid meadow
#

Having 2~ in an area could be great for competition in that area on the flipside. Would be neat to see some hot spots of high contest

primal oar
#

I don't mind relative density being 1-3 somewhat close. Where I'm at there(was) a lot of empty space when I went roaming a few days ago, plus I'm being told that in some large urban cities there'd be like 11 on top of each other.
Having them in some out of the way locations would be good for people like before in the old territory format. I'd see some really old characters in the most interesting of places holding backroads territories and it was neat.

#
  • I did notice some settlements get shuffled and I was like "I was not over here, how do I have a castle here already?",then someone said there was a bit of shuffling and adding more spots in empty areas, which I'm grateful for.
acoustic steppe
crisp condor
#

Ive seen that happening on parks too

#

Especially those that have more tourist attractions

#

Like a statue of someone important

pliant needle
magic lion
#

Can we do away with anon area notifications? Hiding who is taking your settlements is silly and anon players are not anon on settlements. Their name is shown. Not to mention all you have to do is block the player to see who it is if they are anon.

buoyant falcon
magic lion
#

Sadly the problem with the successful defense and holding it longer giving better rewards is null with the caps, but encouraging losing in pvp is uhh.. weird to say the least. PvP leaderboards shouldn't be a participation trophy just like every other guild in the game. Leave it competitive like pvp should be.

pliant needle
#

But that is not what the masses have been pounding the table asking for.

magic lion
#

Give proofs of crownship/crownguard for successful defense. Give a percentage on what your defense win/loss is somewhere. Having some sort of mechanic to encourage actually doing well would be nice. Not, let me claim all the settlements I can when I'm on the road to get the #1 spot and never have the potential to de-rank when they are taken over by someone else. Lose a fraction of guild xp when settlements are taken from you.

#

The masses don't spend any time in pvp and then cry because they suck at it. I've seen great fresh t10 players that can take me out quite easily.

buoyant falcon
#

My impression was that the masses jsut wanted a way to compete at lower levels, which the othersouls very much allow them to. Was there really a desire for them to have a free shot because its not worth it to defend?

serene dirge
#

easy solution would be guild xp on successful defense, imo

severe valve
#

In an alt world I can't agree less, Sadly

#

But the idea of course is interesting

magic lion
#

Guild xp for successful defense would be nice. Can we get a percentage thrown in with that on what your w/l rate on defense is or is that a pain?

severe valve
#

I still see crownship = reputation = competitive leaderboard as good enough but those ideas are interesting !

pliant needle
#

XP on successful defense could be great if there wasn't a power diminishment. But rewarding defense when shortly after taking a settlement you get weaker and weaker isn't defense. It's surrender.

acoustic steppe
#

Define "shortly after". Ghost in old system was weeks before it start to kick in. And it was slow process even after.

#

I suppose there is not much change (if any) in settlements? But didn't see/do any tests yet.

pliant needle
#

I assumed it was within a day like the diminished rewards

magic lion
#

I haven't seen diminished rewards in a day

pliant needle
#

We don't really know because it's all RNG chance to receive anyway.

#

I haven't either because I have revisited 90% of mine each day for RPS.

acoustic steppe
#

Not hard to calculate it from ward amount in remote areas or with some friends...

buoyant falcon
#

I think XP on defense would be a step in the right direction, but still feel like I'm losing a 'game flavor' by going New World. Feels like theres too many ways to 'cheese' the guild leaderboard that wouldnt be available with a crownship board.

acoustic steppe
#

You can take 1 spot with qlt

#

Alt

#

And see when it stop to give reward

#

🤷‍♂️

pliant needle
#

I'm all assumptions. I figured the AI takeover matched the rewards matched the dimished power.

acoustic steppe
#

Or 10 spots...with golds

#

Easy to see how fast, how much etc. it will be

magic lion
#

Hm. Can't find my screenshot of yesterday, but today's rewards and yesterday's rewards were exactly the same for me minus the materials changing but still capping at 1k

wary pulsar
#

That was an early bug

pliant needle
#

Gotcha

wary pulsar
#

Overall this is one of those cases where it would be really nice if Odie let some info out of the black box that is territory decay.

acoustic steppe
#

Knight, you like testing, will you do the dinishing returns/ghost calc with some alt taking areas and checking them daily? 👀👀👀

wary pulsar
#

Absolutely not

#

I like taking territory more than I like testing

clever scroll
#

Jajajaja

acoustic steppe
#

Ok, will try to do it. Checking rewards is easy... But wont visit those spots that often

clever scroll
#

How would that test even work??

wary pulsar
#

We've been told that (possibly) decay and rewards are even influenced by other people interacting with a territory

#

So realistically I'd have to take a settlement on top of a mountain with an alt and still remember to check it every day

#

And look, I can do that. But I can't promise I will

acoustic steppe
#

Take 10 areas with alt, gold would be best
Make daily reward, check amount and how they decrease
Go look at those areas with your os and check alt ward amount

wary pulsar
#

But by looking at it with my own OS I'd be interacting with the territory, possibly influencing the decay rate and rewards

magic lion
#

I still haven't seen an NPC notification on losing a settlement and I'd say nearly half of all settlements I own are within a 5 - 10 mile radius of my OT

acoustic steppe
crisp condor
#

I did lose my settlements to npcs

magic lion
#

I hope an actual fight. It will at least lower your HP on the settlement even if it took a while

#

Attacks could become more frequent the longer it's held or something. Just straight losing it feels bad lol. Having a chance would be nice

crisp condor
#

This sounds more like bots walking around the planet bringing chaos

#

And I am all for it

#

Tho maybe that would fit better for anguish 2.0

acoustic steppe
acoustic steppe
#

Instead of "item" option as reward, add "guild experience". 👀

frozen wasp
#

An actual fight would be kind of a massive waste of server processing time, when it could just be real basic time-based math.

magic lion
#

Buffed up or stronger variant of perfect shot/ bolt 🤷. I mean it doesn't have to be an actual fight, but not a 100% guarantee you just straight lose the settlement to an npc

tepid zodiac
#

Promoting any kind of successful defense is kindling to the fire that is lowbies being locked out, and disengaging with the guild imho.

True competitive play should be found in the BoF guild.

magic lion
#

Not really. Other souls are weak as hell compared to actual players. Knocking off other comparable othersouls is very time consuming in itself.

rapid fossil
#

Almost positive I was at 1,715 crowns this morning, am now at 1,713. No notifications.

serene dirge
#

i can verify that it is impossible to lose a crown to an NPC without an inbox message. the message is created before the crown is taken

glossy surge
#

i am curious how this message looks like, still waiting for my first lost crown

#

havent seen anyone share a screenshot of them yet

pliant needle
#

It don't think we should expect conquerors guild to function just like the old territory control. It was designed for player interaction and designed to not reward "the strongest build keeps everything". Somehow collectively we need to get past that concept. It would have been great if both ran side by side for all but they didn't. I think we would do better to try to embrace Northern Forge's vision for it. A CG mission statement from the developer would be very helpful.

opal vector
#

(To NPCs)

serene dirge
#

are you using ramparts + area defense gear/classes?

opal vector
#

No. I used one rampart just cause about 3 or 4 days ago I think?

#

My OT is very near downtown San Antonio, and surrounded by settlements I hold. Most of which I hold all 5 Crowns.

#

Because of settlement reseeding and taking half of a city, I don't know if any of my settlements have come up empty though. I don't think so.

#

I can't comment on what has or hasn't happened, all I can say for sure is that I haven't gotten any notifications about NPCs. Just the 4 players that have taken from me so far.

glossy surge
#

Odie, do you have the means to trigger a settlement retake by AI manualy to test it? I'd give you a location to try it on and I could check if I get the notification
But so far, I havent seen a single mention of retake that had notification shared. But i don't think anyone knows the genenral time period we should expect retakes to happen

buoyant falcon
opal vector
#

I think a smart lower tier could beat a super powered othersoul just because of the weaknesses. But a T3 or T5 isn't gonna know how to take advantage. And short of sleep/stun/etc, my T9 is probably going to be unkillable by a normal player once it's gear is done.

#

If they're in MF or better gear, they'll probably beat it, but most aren't. And personally, I like that. Stat-wise, they can measure up. Get better at playing the game though and you can beat them every time.

acoustic steppe
#

My OS vs random screen of player from midhelp.

#

Its bahamut tho...mhm.

#

But lv10/11 gear.

#

Probably low quality.

#

But yea, i'm kind of stacked. 😅

vital bolt
#

do celestial augments work properly? I've heard different things

acoustic steppe
#

I have stats augu.

cursive solar
#

It's not easy as a t6 fighting from the bottom end of the t6-7 tier. The pets followers and summons are still really strong. At least it's easier than fighting a t11.

wary pulsar
#

We also have to trust the lower tier players will be smart enough to figure out the value of statuses

#

And I think they are. I know I was using them to take territory (very slowly and inconsistently) as a tier 6.

severe valve
#

Maybe every time we had an update on settlements locations, the timer for AI to start fighting for them had a reset ?

opal vector
#

I like this system because it makes the babies learn to think. They'll win if they want it enough, and there's (almost) nothing we could do about a determined one.

#

That said, if follower act rate works on Othersouls, I don't think status will do the job. Fluffbutt is very enthusiastic.

opaque glade
magic lion
#

I did lose an emperor spot to a player and did not get a notification. I know because I had taken it earlier in the day and all of my othersoul slots were still occupied. I think the notifications are real spotty

opaque glade
#

This one was a player, but it was the same basic idea with the AI Conquers name

magic lion
# pliant needle It don't think we should expect conquerors guild to function just like the old t...

The old system should have been 100% left intact, allowing new players to jump in, leaderboards unchanged, etc if settlements are meant to be a casual thing. I joined legacy to partake in both. Zero reason for me to have incentive in the old system when my badge rank is permanently stuck on #9 now. I get the notifications for what if it's irrelevant? Any activity in it is now to just keep the ppl who stayed 100% old mode behind you before they decide to build a conquerors guild. (No, I don't want to hear the old system was left alone. We all know it was designed this way to kill off the system)

pliant needle
#

I agree. And I think it should have been left intact. But it wasn't. So we all have to move forward. But we can't expect all the joy we had with the old to carry over to the new. We REALLY need the studio to tell us what the goal of it is. We need something we can get behind, or something we can make suggestions to change. But we are too in the dark and everyone wants to bring the old gameplay to the new and the studio just needs to explain that this isn't going to happen, that this this and this was the goal behind the guild.

serene dirge
#

what do we feel wasn't left in-tact with the old system? (beside daily rewards)

ignoring leagues below Emperor, what is too different in conquerors vs area control, wherein we feel a sentiment wasn't carried over?

magic lion
#

The ranking is irrelevant from the old system for anyone who chose legacy. I don't want the notifications period if my rank is permanently on my profile and won't change. I get locking it in for those that chose to go new mode. Give some relevance to legacy at least

#

If I get knocked down to #15, I'd rather that be shown than saying I'm still #9. Of course this would mean the option to go new mode in full later on has to be present. Which I think people want anyway. I've seen quite a few legacy players say they'd like to swap to new mode completely now

severe valve
#

(sorry it's just a question about a detail here : why some players would like to switch to new world ?)

pliant needle
#

I'm not stressing it. I wish the two had stayed intact side by side for all but it wasn't. I think the issue now is players want the competitiveness and the, I believe you called it - competition bucketing. But you designed this to be different. I think those differences need to be defined instead of making it feel like you are going where the wind blows today by whoever is the loudest.

#

It's just a badge. The badge was to celebrate your old world accomplishments. In a dying system I fail to see the relevance of stressing a badge.

acoustic steppe
wary pulsar
#

I only chose Legacy so that all my previously taken areas wouldn't turn brown and be uninhabited. I don't really plan to take territory again at any point

#

I think that's how quite a few people feel?

vital bolt
#

Planned on taking new world, took legacy and i'm not sure why.

acoustic steppe
vital bolt
#

lowkey stressed myself out over the 5% one hour stat buff you still get for taking legacy territory

wary pulsar
#

Oh, do you get that buff for either type of territory?

#

I knew you got it from Settlements

vital bolt
#

yeah, just took my OT from an alt and got it

pliant needle
#

I stressed the two or three global leaderboard ranks I would lose. I should have got over myself.

#

That and I wasn't sure I would enjoy it. But I do. A lot.

vital bolt
#

might just take the settlement near me with an alt so i can retake with my main as sort of a 5% stat buff dispenser

magic lion
#

I still grabbed 600 old territories on my 4hr ride yesterday. When there's no settlements around you get to take the colorful circles again

wary pulsar
#

Yeah, depends on how you prioritize. This month in particular I've been focused on T8 horde dungeons and taking settlements between dungeons when I'm on car rides.

buoyant falcon
# serene dirge what do we feel wasn't left in-tact with the old system? (beside daily rewards) ...

In the old competitive system, I felt there was a bit more... integrity to the ranking. And this is coming as someone who was not exceptionally high ranked. You knew that someone on the competitive leaderboard was generally strong, active, and adaptable. The current leaderboard is Conqueror's guild XP, which is fine as a guild leaderboard but is much less about taking and holding territory. You can get experience by dropping/retaking territories, playing a minigame, and as Goudine highlighted, there are potential ways to 'farm' exp using alts. If that is the intent that the system is to be casual/interaction based than success based, that is fine, but it misses out on the high end competitive gameplay that you'd see in the old territory control. Personally,, a new world/crownships leaderboard, would solve that issue for me.

magic lion
#

Hey, you got one at least lol. The other would have been around like 7am or so

glossy surge
vital bolt
glossy surge
#

If the number is available i would love to have the "active" crownships next to it, so we can see, "yeah you own 5000, but only 100 are marked as active"

vital bolt
spark glade
# pliant needle I'm not stressing it. I wish the two had stayed intact side by side for all but ...

I like this comment a lot. When people want the old vibe back, they’re likely going to give feedback to get the new system to go in that direction, and that might be counter to the whole point of the new system, or at the very least it could run counter to some of the reasons it was made the way it was.
The vision should be more clearly defined, absolutely. But regardless of it how ends up looking, there should be a bit more forward thinking towards the new system, at least in my opinion

cursive solar
buoyant falcon
serene dirge
serene dirge
buoyant falcon
opal sandal
remote onyx
#

Amount of settlements owned is a much more interesting metric imo

serene dirge
#

i think we have two direct solutions:

  1. keep competitive lb around for new world
  2. factor current settlement count into conqueror's guild lb

#2 might be more optimal as we reduce the number of lbs needed

winged carbon
#

5218
Material limits exceed

wary pulsar
#

Either heavily scaled, or Odie stealth changed things

#

There was a minor server update earlier today to fix another bug, so it could've been changed then

vital bolt
#

bestial pot and farsight are definitely new drops now

wary pulsar
#

Bestial Potion was in it before

vital bolt
#

oh

winged carbon
opal vector
winged carbon
#

Possible

opal vector
#

I wanted to mention RPS because it was talked about previously. Not sure if those comments were resolved, but here's my take:

RPS is great. It's not meant to be fast exp. Whether intentional or not, it currently functions as a slower but renewable source of exp. You shouldn't be using RPS as a primary reward source. It's inferior and time consuming, and I think it should be.

#

I play RPS on my way out, as I'm driving past. Interestingly, it has longer "range" than crown fights, assuming most of you have noticed that.

wary pulsar
#

I just really hate that you can end up in a string of draws

#

And thank goodness it doesn't care about the building's interact range, because if it did I would end up closing the app if a string of draws ended with "move closer to interact with this building"

opal vector
#

I get it, and it frustrates me when it happens, but in my opinion it works well as a time consumer, and indirectly nerfs the experience you can gain from the minigame itself. I think that's good personally.

wary pulsar
#

I just want my ~25% chance at the game's only renewable proof source in uncontested regions

opal vector
#

My record of draws is 9 in a row so far!

#

I assume that's why NPCs can take settlements, to make them "renewable" near you where it matters most.

wary pulsar
#

Oh good, one proof every great while 😆

opal vector
#

I dunno if that's gonna work as intended, I think it's a frustrating concept because I'm just trying to "paint the map" so to speak.

wary pulsar
#

I think the guild should be primarily focused on taking new territory, but I don't agree that being frustrating is a positive point for the RPS minigame

opal vector
#

I think it's more about not taking it too seriously. My perspective might be different with a billion settlements already though.

wary pulsar
#

I want the game to quickly tell me that I'm getting nothing and that I should leave, not make me spam a button and watch the short animation repeatedly

#

I can't explain why it bothers me so much, but if repeat draws stay in I'll probably just stop with RPS altogether

opal vector
#

A potentially a better concept, if it's intended for RPS to take up your time: a quick horde fight instead. Likely to take up your time, but without the RNG frustration of draw strings?

#

I still wanna get 10 draws in a row.

#

The idea of the horde fight is just defending your settlement against bandits or something.

wary pulsar
#

Strahd and I suggested that early early on in the beta testing, before exploration was re-introduced 😆

I would defitely like that more, since a horde fight is just playing the game and you get monster loot either way

#

NF seems fairly adamant about RPS though

opal vector
#

I like RPS myself, but I get the frustration of it.

#

Currently, my biggest complaint is the hard cap on rewards, though Requiem showed the cap breaking so :o.

I'd prefer diminishing returns, with no true hard cap. Like I might need to take 200 settlements to get the effect of someone else taking 1, but the rewards would never truly be 0.

rapid fossil
rapid fossil
magic lion
# serene dirge hmm...i'm not sure i can agree with this. badges did not exist in the old system...

Badges display accomplishments. Badges didn't exist for anything, but they change for everything except the legacy pvp badge. Lock it in for new world players, that's cool. No new world players can even see the old pvp boards. Why choose legacy if there's no reflection of it on your profile when you're still active in it? It literally removes any incentive to choose to keep playing legacy. It might as well be removed fully and just force everyone into the new system and give us our classic badge. Like I've said countless times, I would not have built the conq guild at all until I hit my goal of rank #5. Sure I can still do that, but #9 is now forever my locked number and I'd much prefer to have the goal that I set be reflected. While I only posted the link in here one time and nowhere else, the majority of the votes are in favor. I guess I'll go post the link up all over so we can get more numbers but it's pretty irrelevant for anyone that did not choose legacy

rapid fossil
magic lion
#

It was those 2 old territories I snagged off you yesterday. Lol jk

#

I do find it kind of funny that 2 appear to be missing and I did take two territory off you though lol

rapid fossil
magic lion
clever scroll
#

the old territory system was supposed to be removed, but there were a lot of people against it, that is the only reason why the legacy option was created

spark glade
#

And people were complaining about not having anything to show for their past efforts as we move to the new system and the method chosen to do that was badges, and now it's a situation where we've got folk unhappy with how the badges/one of the badges are handling things

#
  • We don't have anything in place for recognizing prior achievements with the new system
    "Dude that sucks can't you give us something?
  • Ok sure here we've added badges for you
    "What do you mean the achievement recognition badges don't work exactly how I want and show what I want? I'm a couple ranks off what I wanted and I hate that"

Like, dudes, let some stuff go at some point, you all got the something that there was outcry for XD Nothing's going to be perfect and exactly like we want

magic lion
#

I never said I was in favor of badges being how our old ranking system is remembered nor did I ask for a permanent badge in it. If you opt to new world, 100% make it locked in and can't change. Legacy was chosen because we enjoyed it and enjoyed going for the ranks/being competitive. There's no point in the ranks nor playstyle with the system being killed off and your efforts not being reflected

#

But go on

clever scroll
#

Eh, well I understand that competitive players want the best badges(obviously) and there's no problem with that, but that would be more work for NF and more time for the update

magic lion
#

Exactly. You're not competitive, cool. Pvp generally is competitive though and a reflection of it should be continued if we opted into LEGACY mode. Not new world.

#

And I don't plan on hopping to new world all together. I stated I would give up my conq guild and go back to the old system until I achieved what I wanted to achieve. The question on whether territory badges would be permanent was only answered in patreon as far as I'm aware.

#

Conq guild is currently just a participation trophy and there's no real competitive feel to it. #1275487953480712324 message I would rather see option #1 here

#

That keeps the casual participation intact and gives a lb for the competitive players. Maybe #2 is more optimal for lb space like stated, but then we're back to having the competitive leaderboard for the new system which a lot of you don't want.

spark glade
#

As Jaoks said though, the Legacy mode wasn't even really going to be there to begin with. That's one thing. But before that you said you wouldn't have built the conq guild in the first place if you knew it'd lock your rank in and you'd rather have waited. This is a situation where in hindsight, yeah, that seems annoying and dumb. But this is also a case where the rankings/badges weren't even in place until after that fact, and the annoyance of hindsight only now exists because a new addition was added later that would have influenced your past decision making. That is, if I'm understanding your comment earlier correctly

clever scroll
#

I don't see an easy solution to that, nor do I see a problem that needs to be solved. It's true that there's nothing useful (not even showing off) apart from the badges for those who chose legacy, but with the option you want, someone could have been top 5 before and already have the badge, and then you could get the same badge, it would be weird(I don't know if it's translated correctlymimic)

magic lion
#

Idk that NF ever said legacy wasn't going to be there. There were arguments to have it removed by some players. Maybe I missed something if you have a link or screenshot. And it absolutely would have changed my decision making. Being that it's still a beta Maybe player choices shouldn't be set in stone just yet.

#

Jaoks, they can still do the same. Currently I'm rank #8 and traveling rigger is #9. If he locks in we're both listed as rank #9

spark glade
#

Being that it's still a beta maybe player choices shouldn't be set in stone just yet.
That I caaaaaan agree with

#

At the same time though, when it comes to these badges especially, I have to really wonder how easily that could be done

orchid meadow
#

To be clear, is the question that is being asked here about whether the badges for legacy will still exist if a player chooses new world?

magic lion
#

I'm not a coder and my experience with it was way back in Java days so I couldn't speak on that. It may very well be a pain

spark glade
#

I think it's more about how if someone chooses to build the conq guild then their rank basically gets stuck where it was and won't show otherwise

magic lion
orchid meadow
#

That's fine though, it's just an acknbowledgement of prior effort, not an attempt to have an ongoing achievement for an old system

spark glade
#

Which is what I tried to say as well

magic lion
#

But why keep the old system at all lol. I don't want the notifications if the badge displayed isn't changing because my rank is now irrelevant

clever scroll
orchid meadow
magic lion
orchid meadow
#

It only exists because of the folks that pushed really hard that they prefer the old system

clever scroll
#

And now they don'tmimic

magic lion
#

Anddddd that's why I say I would have stayed in the old system had I known 🤷. Or at least an introduction of a more competitive leaderboard for the existing system while keeping the casual xp based lb

clever scroll
magic lion
#

Trust me, no one else is going to get the #1rank. Also IOS players have the heads up and are rushing the ranks now.

orchid meadow
#

I don't think this is as large of an issue as it's maybe being portrayed as.
I predict a lot less engagement in legacy post full release of conqueror's.
If a handful of people want to muck around in the old system for a badge, it really doesn't impact other's mechanical experience in any way

clever scroll
#

Now that's a reason to keep legacy system mimic

magic lion
#

53 is not going to choose new mode most likely.

clever scroll
spark glade
#

Maaaaaybe a one time option of "you've had time to see how this new system plays out, do you want in or not?" being put in place could help for those who regret it, but I seem to recall there were murmurings that you might be able to make that choice down the line as the initial update has time to settle.

Either way, this is a point where I align a little more with the developers (of games in general, not just this one) when it comes to situations like this. The devs wanted to go a certain direction, there's enough outcry to keep both, the devs give the players the choice for either one or both and the devs continue along on the path they wanted to make in the first place... and that's where that really should stop. The devs are under no obligation to keep the working on and tuning the stuff they initially intended to not even keep. It was given to the players who want it, but that's not what they wanted to keep working on for their game, so the expectation that the old stuff should keep being cared for is... not really fair to the devs and potentially entitled?

magic lion
#

And there's already rank discrepancy.

clever scroll
#

The top 2 and 3 already got New World Conqueror as an option I think

clever scroll
magic lion
#

#3 is in here and he very much chose legacy

magic lion
#

The player that chose new world wasn't heavy into territory. He had a good amount, but he has 2 million player kills which gave him his rank

severe valve
#

Sorry I didn't read the whole thing (but a large part of it)
Not sure it would be the best but it's always good to share some ideas so it can be improved. So what about :

  • Keeping the "old" PvP leaderboard while...
  • ... Adding a new PvP leaderboard, with only T10/11 crownship taken into account
  • in X month (I would say 6 maybe ?), the PvP badge become available for the new PvP leaderboard (the one about T10/11 crownship). This badge can show the highest rank achieved by a player or his current rank
#

(why only T10/11 ? ➡️ To avoid some weird results due to some player who would like to artificielly increase their ranking using ultraboosted lower tier alt to completely destroy everything without much efforts)

magic lion
spark glade
#

Actually, know what, I said "possibly entitled" earlier, but I'm going to go with pretty darn entitled and I need to get out why.

We have someone from NF who they themselves said that Legacy content wasn't even going to be there in the first place. They intended on removing it entirely. However, player outcry made them decide to throw these people a bone and keep some of it in cause they wanted it.
That is absolutely where that agreement should end.

NF then threw these players another bone by giving them these badges of achievement to show what they accomplished in the old content before the team moves on to the content they originally planned to make. That is both a major bone and an extra favour thrown into the mix for these players.

They are absolutely under no obligation to do any more than that, NONE whatsoever. So I find it kind of surprising yet unsurprising that people are unhappy with the very tiny specifics of where the legacy content is at and that they feel that NF should spend more dev time trying to satisfy this. That is, simply, entitled.

Now, that being said, a third bone to be thrown with my earlier suggestion Wrecked mentioned, that being a "this is the end of the beta, do you want in or not?" I think is at least an ok quality of life olive branch to extend for those who are having regrets, or changed whether they wanted to participate or not due to what changed over the course of the beta, closed and public

#

That is where that agreement should end, full stop. No more extra favours and handouts

#

Any more than that is asking of the devs more than what they even intended, on top of the extra they already did and are doing trying to satisfy the dissatisfied

severe valve
crisp condor
#

The quickest and simplest solution eould be to remove all of the leaderboardsmighty_mimic

magic lion
#

Leaderboard removal would likely cost them a good chunk of players

magic lion
#

But clutter cleanup makes #2 optimal

spark glade
#

Less clutter is always nice

severe valve
#

Not sure but :

  • do we really absolutely need to have a solution about the LB for the beta ? Unless everyone is fine (I personnaly am) with Odie message here #1275487953480712324 message ?
    ➡️ I'm wondering if this topic could be discussed on another thread, as it's maybe not an emergency and this could be worked on after the release for everyone (IOS users included) ?
spark glade
#

Might help to separate the discussion somewhat, as long as the possibility of this stuff being fixed or added in later doesn't mess up how things are going to balance out in the game currently

pliant needle
#

At the end of the day, either solution will not make everyone happy and we will be back here demanding more from them tomorrow.

severe valve
#

Why not having a poll here ? And move this topic in another place in case some debate are needed ?
I personnaly feel like the beta should focus on bug/gameplay mechanics/settlements placement and so on first so it can be released asap for everyone.
The LB topic is important, and I understand it's a big part of the joy many player have on this game (the competitive aspect of PvP content), but it can maybe be discussed on another specific channel if we can all agree about it

magic lion
#

Mine was more about the badge changing for those that chose legacy but there's no point in going back and forth on it. A final option at end of beta on the direction you would like to go seems like a nice suggestion and I'll just leave it at that

serene dirge
#

If we need to additionally add badges to reflect top 100 leaderboard live ranks, then that can be accommodated. The “Classic” badges are not meant to convey information already found in the leaderboard. They are meant to be time capsules as we make the transition and respect prior accomplishments

severe valve
#

To me, it seems fair, and I can live with it, especially as you said this can be accommodated. But what about you @magic lion . Asking because you spent much more time than me on the road for the "old" system 😁

#

I can feel the hype in case in a few weeks, NF told us the new PvP LB will release in X weeks/months !

magic lion
#

Well I'm not the only voice here and maybe in the minority 😆, but Im not opposed to any of the suggestions. I do have one question though. Can the legacy badges be locked in once the beta ends?

spark glade
#

Rather than in the middle of it? Cooouuuld call that fair enough... maybe

severe valve
opal vector
#

To summarize the issue that people like Wrecked have, they want the old system completely intact, with new players able to join in, and progression having a competitive meaning. With those two things removed, the system doesn't mean a whole lot to them.

I'm 🤷‍♀️ about it at this point. I'm still gonna participate in territory and CG.

#

This conversation has been beaten to death 50 times.

severe valve
#

Thanks.

#

Back to basics then : I have more fun in the game with conq guild available. 🍻🥖🔥👋

wary pulsar
#

The prevents the weirdness with some top 100 chosing "new world" and making people fly up ranks, and duplicate badges happening

#

It is a little late for that now but it could still be good to do with the remaining top 100 once the update is in full release

severe valve
magic lion
magic lion
#

Ultimately odie is the decision maker but I do feel like that is a fair ask and you gave great examples as to why

severe valve
#

I agree it seems totally fair

wary pulsar
#

Odie said his goal was for them to be a time capsule, so I really think it's better if they're all a capsule of the same point and time

severe valve
#

If I may, in this case it could be worth it to have #1 #2 #3 and so on up to 100 and then a "top 200", "top 500" (and so on) badge

serene dirge
#

Something to consider, sure

severe valve
#

Do you have the LB prior to beta release somewhere by chance ?

wary pulsar
serene dirge
#

I’d prefer to give more players that opportunity to get that badge before retiring from area control, but if that’s not what the community wants, then I cannot argue

wary pulsar
severe valve
wary pulsar
#

So if someone is say, #125 right now, they're incentivized to grind out area control for no rewards to reach top 100 while not being able to opt into the Conq guild if they want to get a rank badge

severe valve
#

If there s Somewhere the pre beta LB :

  • Separate badges from 1 to 100
  • then "top 200" "top 500" "top 1 000" "top 5 000" "top 10 000"
  • The hype to join in a new competitive LB, with another badge available
#

Alright Odie, sorry for all this s@&!, and now the real solution : remove badges 😁😋

magic lion
#

The compass doesn't direct you to the correct settlement that was taken after POI shifts. Earlier today I brought up an anon player taking a territory and later on said I never got a notification about a settlement where I was no longer the emperor. Turns out the settlement notification I got was just targeting it's old location when I marked it

magic lion
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Guessing that may be something that just has to sort itself out once all of the shifts are complete. I can take it with an alt and see if it still gives the wrong name/location

spark glade
#

Wasn't the compass going to get an update at some point or am I just remembering weird?

serene dirge
#

certainly someday, it will

spark glade
#

The dreaded SoonTM came for the compass...

pliant needle
#

The inn markers are the death of me

spark glade
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I just keep my compass off. Don't have to worry about what's there if you can't see it :3

pliant needle
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Odie says, just use your scout hawk and I go 😀! 😶 😑

serene dirge
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If only our scouthawk could locate a better compass

spark glade
#

When it snapped~ 🎶
My compass was swallowed by the sea~ 🎵
My compass was swallowed by the sea~ 🎵
I curse this relationship between you and me~ 🎶

#

ᴾᵒᶦⁿᵗˢ ᶠᵒʳ ʷʰᵒ ᵏⁿᵒʷˢ ʷʰᵉʳᵉ ᵗʰᵃᵗ'ˢ ᶠʳᵒᵐᵎ

primal oar
#

Tho they are expensive(to me) so my likelihood of getting over my coin hoarding tendencies will be hard to convince me to toss 200 at ascension level equalization or something.

acoustic steppe
cursive solar
umbral mango
#

Potential for alt abuse with Proofs of Conquering is there- have your alt clear all your Othersouls, then take them back again for slow but endless proof supply- is that part of the reason for costs being so high?

opal vector
#

Successful defense could be on a cooldown. Could also be a particularly long cooldown per attacker, and a shorter cooldown overall.

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Does anyone know if follower action rate works on Othersouls?

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And also, if it's intended to work?

swift flame
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I like that the settlements are scattered so much that you cannot just hoover back and forth across the map to conquer everything.

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But some areas are VERY scarce on settlements. Could we maybe have like a 20% chance for a settlement to spawn at traffic lights. Make being stuck at those lights a little more entertaining?

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Could we get the sword/axe/shield mini game added to our guild hall? So for those that are stuck at home have something to do? Or maybe some way to portal to the closest settlement?

swift flame
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I need to go to some train stops and see what those look like. Those would make great places for settlements!

acoustic steppe
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They are indeed

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But going in like "hey gps game, make this game more car friendly by add more content on roads" umm

swift flame
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I'd also really love a way to put settlements at the end of long hikes. Trail heads are often POIs, but not necessarily the ends. Especially if those ends are no where near roads.

swift flame
opal sandal
swift flame
acoustic steppe
#

People do play even behind steering wheel, not just passanger seat. You can't do anything about it. Promote car gameplay is not good idea.

swift flame
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So... what if we had more settlements that were along hiking trails and made to be far from roads?

acoustic steppe
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On the other hand I have 2300 crowns and didn't take a single one in car yet. 😛

#

I was #80 in global with 13,7k areas (and 30k+ taken) and majority was from bike. Also those are in such remotes places that most of orna players won't visit. Pff...cars.

swift flame
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And bikes are even more asking to get killed. 😦

acoustic steppe
#

That's why I'm saying remote places. 😛

cursive solar
#

Bike play was fun on Pokemon Go. There were interesting stops to visit around campus. That game wasn't as couchable as this one though so it forced you to go out if you wanted to play.

swift flame
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But mostly the idea was to put something in these fairly remote areas. Anyone have better ideas?

acoustic steppe
#

There is a lot of settlements. Total amount of them is lower, but total amount of crowns is so much higher than old areas.

swift flame
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How do you get the information that total crowns in higher? Just from the 5 per settlement?

acoustic steppe
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From taking them.

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As I said, I have 2300 in region where I had fraction of areas before...

primal oar
primal oar
opal vector
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Settlements are very evenly distributed. If you can't find any, you got unlucky and the ones that spawned near you are in dumb spots. Having driven about 600+ miles across 3 states, the distribution is pretty even across any 10-20 mile area with dead spots being very localized in my experience.

#

And there's a big difference in knowing that a large number of people drive while playing, and specifically catering gameplay to the people that do~

primal oar
opal vector
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In a small town, I could see it. But those settlements are somewhere, just can't tell ya where. xD;

crisp condor
#

Time to hunt

regal sapphire
#

Is there any way to know the amount of settlements one owns?, if not it would be nice to be implemented by developers

wary pulsar
regal sapphire
#

This part?

regal sapphire
wary pulsar
regal sapphire
swift flame
serene dirge
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~150 per 10km^2

swift flame
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But thanks for the answer!

#

So that breaks down to 15 per 1km square right? I just don't feel like I'm seeing that? If I'm wrong on the math I understand.

serene dirge
# swift flame That's all?

yes, near 1/3 of area density

areas would fully saturate at 400 per same distance. 150 settlements means 450 crownships, so it is comparable in raw opportunity count

serene dirge
wary pulsar
serene dirge
#

yes

wary pulsar
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Thank you! I've kind of suspected that as a possibility but testing it isn't particularly easy.

swift flame
pure hatch
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Is there any point of keeping or deleting the old territory mechanics? From what I see, there is no difference about the decision but to have more circles on my map

wary pulsar
swift flame
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I do also love the settlements being on the main map layer, so I can still see inns to knock knock at and see world bosses to fight while still doing PVP. I've always hated that I could do one or the other. That to mee is such an upgrade!!!

magic lion
# swift flame Gotcha, I will look some more. I wasn't seeing any of the crazy POI blobs like ...

I think it's just because large cities have so many poi's and with the shuffling it has dispersed them big time. I went to the zoo/museum district and only saw 3 settlements in reach. Meanwhile on 45N, I would come across some areas with 10-15 settlements in a very tight stretch when passing an exit for a smaller town. But overall settlements were pretty consistent on the interstate. I only had one stretch of a mile or two that didn't have a settlement in view

gentle monolith
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@severe valve a further clarification here seems more appropriate then, let’s say all the small squares have the same amount of stuff in them, and inside one square there’s a POI or two which pulls that stuff over 2 those locations, how is that still an even distribution? I understand it’s still being worked on, but I think because of POI shifting you will have more density there and less everywhere between them

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Feels like this will push more toward driving exploration than walking 😔 imo

severe valve
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It's not completely even but if I understood correctly the magnet effect shouldn't be that strong that it completely turns into PoI = all / no PoI = nothing. Really good thing is ➡️ everyone know they have the same things available in the square they are in, so yes, some weeks everyone will be more or less "lucky" with what they have in their VD, and having PoI in VD means you ll be slightly more likely to have things just next to you, but overall it seems fair enough to me, if I m on an "unlucky" week, I know there should be things not so far away, and if I want to have some more chance to find them, I just have to walk to the closest PoIs.

swift flame
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I had thought they were shuffling right now as we try to get their density balanced and then they will be set.

remote onyx
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I don’t think that’s the intention

swift flame
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MISINFO!!!!

severe valve
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Was talking about tower/monuments

swift flame
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Oh!

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That's just how misinfo works.... ;p

severe valve
gentle monolith
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More specifically I was talking about the magnet effect 😂

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And I understand the intent and that Odie is diligently working to make it happen, I remain not a fan but that’s just me at this point 🤷

swift flame
wary pulsar
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Odie has been diligently working to ensure the magnet functions without being way too strong

swift flame
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I mean, it is usually safer to go to a known POI than going into some random neighborhood. But it does kinda suck if you get less things next to your house than you used to.

wary pulsar
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You should still find plenty of non-POI seeded things

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Unless you're in a POI-dense place, in which case it'll be random each week what POIs actually have things seeded to them

severe valve
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Real pain is my place not being a PoI

wary pulsar
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I can see plenty of POIs from my house, only a few POI seeded things, and a couple non-POI seeded things

severe valve
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I mean that's where I am so it should be

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Well ok for the ⬆️⬆️ but it was just a joke

swift flame
frozen wasp
# severe valve Real pain is my place not being a PoI

Funny thing is, there was a time when Google considered my parent's house a "Pancake House" because of how often we had guests over.
Not quite the same thing as a PoI, but I do still think about the ol' "FAMILY NAME Pancake House"

somber field
#

Wait Othersouls can't equip a second weapon ?

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I forged a whole set of equipment, demonforged and all

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It is explained nowhere

sacred spade
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This is orna, everything is explained nowhere 😛

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but yeah, OS can't dual wield

somber field
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Plus the message let you think you can use the build you used in your early tier

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And dualwielding is the norm in early tiers !

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I am furious and frustrated !

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The amount of time and material wasted

crisp condor
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!

honest junco
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Intended to be able to use passives?

molten lodge
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I mean you aren't fighting using an othersoul but your real character, so yes

wary pulsar
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It took me a second to see it

molten lodge
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used Collateral Damage

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ok, that's new

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that means that I might've actually seen T10 Conqueror using Arcana IV (which isn't available for the players) and not just imagining things

wary pulsar
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Odie might've gotten a little aggressive with the randomizer

serene dirge
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wait til you see them use Mystic Feather as a skill

wary pulsar
serene dirge
#

that'd be fun to run into

unreal lily
severe valve
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conqueror Françoise used Splash

pure hatch
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We need a way to obtain t3 offhand stuff from the Arena now, that we need it again.
Seems like a t10 Player only gets 4+ loot

molten lodge
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Aren't they available in the mimic drop pool?

pure hatch
winged carbon
honest junco
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That's a lot of bois

opal vector
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That's the weirdest one I've seen. It gives them every single effect in the entire game, as far as I can tell.

vital bolt
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the anti treat

nocturne fern
#

Okay that's a fun one indeed

opaque glade
opal vector
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I think I'm ready to confirm that Follower Act Rate doesn't work on Othersouls.

My Nidhogg should have nearly 100% chance to attack on my setup, but it's looking like the default rate.

honest junco
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That's good to know. Was gonna farm pet rate stuff:(

opal vector
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Yeah. Hope it's a bug that gets fixed, it definitely allows for more variation in builds.

cursive solar
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Pets are too good for Othersouls as it is.

opal vector
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I could definitely be wrong about this, but I don't think there's a good way to get pet action rate besides Augments on an othersoul. And I don't think it matters nearly as much at T9, where we're able to make T1 nukes, but also players are more likely to be able to fight our othersouls. I think you have to trade some damage potential for the reliability of a pet, and that's a meaningful choice.

I'd agree if there is a decent way to stack it up on lower tiers. But action rate adorns hurt your stats don't they?

honest junco
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For lower tiers, yes.

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Well all tiers beyond augments. I think those hurt HP.

magic lion
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Stats aren't harmed

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Just not much of a benefit outside of 2% ward and 2% act rate. But if that doesn't work 😅. Time to go take off the adorns lol

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T6 bestial eyes will hurt your stats but they're only 1% act rate and 1% follower stats

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Has pet act always disappeared off the adornments when they're slotted??

honest junco
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I forgot about those tbh. I'm thinking pet stats not act.

somber field
# somber field Wait Othersouls can't equip a second weapon ?

I'm sorry for my tantrum pre-sleep, I was a little too hyped and my disapointment was as much when I realised half of my demonforged weapons were useless...
It would be sincerely appreciated if it was warned before we invest ressources :
"Othersouls can be outfitted with equipment, spells, skills and followers of tiers that your character has graduated from.
They cannot use accessories, amities, nor dualwield.
"

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Still, it feels weird they cannot dualwield, shields are not very interesting before we can activate wards automatically

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They already can't use a butch of specific equipments and can't use class, removing dualwield is removing the few identity and hardship they can represent, they are just a stat bag for players to hit multiple times and overcome

severe valve
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Is there a specific reason for othersouls not being able to dualwield ? Is this something that may change before the end of the beta ?
Agree with Forgeus, unless there's a specific reason it may be interesting to give dualwield opportunity to othersouls.

crisp condor
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Probably just to be weaker than normal players

remote onyx
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Othersouls just feel excessively toned down if the claim that things like pet act don’t work is true. They’re already severely hurt by not having class, spec, accessories or amities. Do they really need to be this weak?

wet sedge
remote onyx
wet sedge
remote onyx
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Does turning off spec skills and adorn special effects really make that much of a difference? I agree stacking different spec skills shouldn’t be possible (it was already pointed out in the closed beta), but I don’t see why they shouldn’t be able to use skills from the spec you’re currently on

rapid fossil
white tusk
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Any idea the tier thresholds for crowns? 0-300 and still only getting 16 a day

pliant needle
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What's the point in restricting adorns of the same tier or lower if they potentially don't mean anything anyway?

pliant needle
opal vector
pliant needle
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Blackened eyes of kerb. What's the point of the pet portion is zeroed. If I'm understanding it correctly.

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Like you said I'd rather know this going in and have opportunity to be creative with other adorns that we will probably find out don't work either

silk grotto
pliant needle
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So block those adorns from use just like the higher tier adorns. Don't let us use something that is shadow nerfed.

silk grotto
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Does the augments passives work in OS?

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Because i don't wanna waste shards on a t9 cel wep for it not to work

opal vector
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Sorry, falling asleep. I meant I don't see why they're not allowed.

pliant needle
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I'm using VSS and he throws def 👇👇 first round almost every time, but hearing this it means he likey does that anyway.

pliant needle
opal vector
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I cant test because all the settlements within about 5 miles of me are taken top to bottom and it's eepy time.

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If I remember, I'll test when I wake up.

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Eepin' time. Goodnight! Free the pets! Fluffbutt is ready to drink and fight!

magic lion
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Selene hands work

wet sedge
wet sedge
magic lion
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Have you fought other actual players with your oversoul? The oversoul is extremely underpowered with the exception of maybe t3 because most don't have the concept of the game yet.

wary pulsar
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Can confirm, My T3 othersoul is not underpowered

magic lion
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Oops

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Reading comprehension lol

wary pulsar
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I was agreeing, but now my phone's Discord is lagging and won't upload the image

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There we go

magic lion
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Yeah my bad idk why I completely looked over can confirm lol

wary pulsar
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This so far has oneshot a good amount of T3 NPCs 😆

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All of the other ones most definitely feel weak though. Which I think is OK enough, given they're meant to be beaten by well prepared low tier players

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But I think they should get spec skills back - it makes them more interesting and less bland. Just, if possible, restricted to a single spec's skills at a time

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Too restricted and othersouls are just boring.

wet sedge
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(and I'm fine with it)

pliant needle
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"I lost badly which means other players are the problem"

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No matter what changes are made the lower levels will always claim they are disenfranchised.

wary pulsar
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I would also like to point out that it's likely that special effects on Adorns and Augments are probably not disabled. They're probably not implemented

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Because othersouls use a special seperate stat block, a lot of effects probably aren't compatible unless Odie makes them specifically work. I'm not sure it's realistic to expect them to be implemented

wet sedge
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I already see Alts in those tiers to hold all slots 🙂

somber field
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If it's also intended, it limits even more the possibilities

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I'm afraid to see every othersouls as bag of stats and immunities, with the most optimal gear
Very boring because of the lack of creativity, and still annoying for player of the same tier getting stat checked because they don't have Demonforged their gear (hoping they have one with a very good quality to match) to have the slight chance to win.

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At this point, if you want to see players of the same tier win, you could buff their stats instead nerfing nearly everything that makes othersouls attracting.

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I don't mind a t3 player having +100% stat boost while challenging my t3 os with 190%+ gear, follower, dualwielding, etc ...

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In balance, there is more than one side that can be modified to adjust equilibrium.

buoyant falcon
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Im basing all this on my interaction with the NPCs so not sure how it plays out with real players but I think t3 OS should be a lot weaker and t9 OS should be a lot stronger.

T3 players shouldn't be expected to have much game knowledge or be in their tiers long enough to upgrade armor. While the opposite is true for t9. Meanwhile my t3 othersoul demolishes NPC's and my t9 takes the longest despite having arguably the best load out of my OS.

sacred spade
#

I'm always going to argue that players should have a reasonable advantage over othersouls

But if things lime blackened eyes really don't work, the othersouls vs othersouls fights are really just going to end up being boring. For T9 this probably isn't an issue, but the low tiers are always going to be dominated by othersouls because of how quick leveling is

buoyant falcon
acoustic steppe
# wary pulsar

Yea, I need some offhand... But really dont need it. My att is a bit overboard for T3.

halcyon stag
# pliant needle Again, we're not throwing balls at pocket monsters here. This is Orna. PvP shoul...

I've seen this statement more than once and I just feel the need to say that high level PvP in Pokémon is a different beast than you seem to believe it is. I daresay it has more depth than Orna, it's just incredibly tedious to do all the breeding, training, and leveling in-game (there's a site to just build your teams and go straight to battle, at least).

That is all; Please pardon the tangent 😅

frozen wasp
# acoustic steppe

Rune Shield, so you at least have extra Res, cause right now you've got very little magic defense.

nocturne fern
#

I went with Heavy Arrows, it's probably not the best, but 'ey

crisp condor
#

Do not ask

pliant needle
#

You can take a whole gym with a 1cp Magikarp 😂

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And I don't think anyone should bring that instant gratification mindset over here. Orna is a strategic grind game. Hopefully that helps qualify my comment.

wary pulsar
frozen wasp
#

I may or may not recommend having an Off-hand, just in case you come across someone with a fair amount of damage output

wary pulsar
frozen wasp
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Yes, actually.

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Its convenient to have an offhand move that damages, which is why I assumed everyone wanted arrows.
not because they thought it was the best move.

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do yall actually think Volley was the strongest T3 move

swift flame
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Doublecut works for me for T3, but with the mana shortage, I can see volley being better.

frozen wasp
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Flurry has higher damage than Volley. 25 Mana isn't too awful a price, especially given that 1 Jewel of Mana at base quality is 12 Mana.

magic lion
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I'd rather just status everyone and stall them lol

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Defensively at least

swift flame
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Could we maybe change the T3 to T11 conqueror challenge arrows to rotate in a circle. So if I press the right arrow at T11, it goes around to T3? I'd rather do that one button press than press the other arrow 5 times to go back.

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And vice versa from T3, pressing the left button to go to T11.

winged carbon
little sentinel
#

Waiting….waiting…doing the iOS waiting…..

winged carbon
#

IOS = iPhone ?

magic lion
#

I'd actually be down to see a reset when the beta ends. These leaderboards are inherently worse than the old imo. The fact it's solely xp based means there's not a chance for players later on to catch up. At least in the old system you lost reputation lowering your rank

winged carbon
#

I'm on android