#(C/K)onqueror's Guild Live Beta Discussion
1 messages · Page 6 of 1
However, if these areas are not contested, they won't generate him rewards forever. If they are, Billy likely won't hold onto them and he must go back and restart the process.
In Private beta, I got capped at an alternating 5 stacks of 200, 4 stacks of 250, 3 stacks of 334, and 2 stacks of 500.
That's good to know ! Thank you
Youuuu're welcome.
I'm catching up on what y'all said, but my stance is and always will be that if the rewards are so good that they need to be capped, the rewards need to be reduced and uncapped. Obviously the old system was mostly for clout, but there was at least the knowledge that you are building up an income, little by little. The idea of taking a settlement and having it, literally, generate nothing is extremely disappointing. The temporal nature of the rewards, be it from a lack of contest or too much of it, leaves there plenty of room for rewards to be uncapped. If someone wants to ride around outside of the distance-from-OT-radius of settlements that never stop generating income because the NPCs contest it (which, I believe, is twenty miles), carefully calculate how far they are away from home, spend all the gas money, and do that every week for hours at a time, cool. They're hindering their ability to take part in the game's other content and will fall behind anyway.
For reference, I will provide my experience in the private beta after getting 5k Crownships:
-In the private Beta, my cap fluctuated between 21-23 proofs, depending on the day. Proofs take a while to build up and you can not buy one of the better crownguards in a single day. The best takes three days to buy, and you need all three to even reach the stats that the legacy Influence meter stat boost gives you.
-It's a cap of total materials received. When I reached the cap on private beta, it fluctuated between 5 stacks of 200, 4 stacks of 250, 3 stacks of 334, and 2 stacks of 500.
-You only receive one Crownguard daily, and it's almost always the worst of the three.
-Orns were capped at just shy of 3 million. Then, at some point, either some of my settlements went inactive or they reduced the cap by another million. I'm not sure which.
-You will only ever get one shrine, not two of one, not one of each.
-You will never get more than one item. I've seen Bestial Potions, Olympia Tower Keys, Mnemonics, and Aspects. Most of the time it was tower keys.
-Florens were capped at 110 or so, I think. Then, it was bumped up to just over 300 and never exceeded that.
-I'm not sure if gold was capped, but I'm sure it's not an outlier and was capped somewhere.
From my understanding, diminishing returns are based on distance. I believe that it's an on-or-off switch once the settlement stays inactive too long.
6 hours on the road.
Took way too many crownguards and item chance only for them to only give 1. I kinda expexted more from them considering orns material and the like have their cap at much higher than 1 item
My OT has been way away from most of my territory until a few hours ago, and I feel like I read that OT proximity to settlements matters. But here's a screenshot from last night:
I haven't changed the rewards on a single settlement. This is with 3200ish total crownships.
My OT is now near everything, so we'll see if this changes anything, but it looks like I'm basically capped at this point.
1,900 crownships
Has anyone dealt with Settlement decay, or losing Crowns to NPCs yet? I wanna know when and how I should use ramparts, but I have no data yet.
Also, information dumping, but I noticed that the crown price of Ramparts scales up with your number of settlements, but that price seems to cap at just over 1,000 total.
The decay was reduced today. I'm assuming that has something to do with AI takeover. I haven't had one taken by AI yet.
Although I've also revisited all the ones in a 5 mile radius multiple times a day
I haven't that I'm aware of. I haven't seen my number drop, and I haven't gotten notifications, but my settlements stretch from San Antonio to Philadelphia, Mississippi. (Let's go Uber!)
So it's not like I can make a quick 12 hour run to check my settlements. xD
You should only have those "near" your ot taken back
Yeah, that's what I thought. We'll see if anything changes with my OT actually being in San Antonio instead of BFE Navasota.
Weird thing though. Maybe about 3 times, I've seen an NPC get every single buff in the game. Like the buff list goes off screen, it's literally EVERYTHING. Each time, I wasn't in a position to check what happened or if the buffs were authentic. Is there an ability that does that? I'll try and catch it next time it happens, but it's pretty rare.
Yeah the t9 goes nuts sometimes
Apparently NPCs took over a majority of mine between yesterday and today. No notification about it happening, just see the settlements are unoccupied now
Thats's an insanely fast time frame where they start to knock you off settlements.
That would typically be caused by the re-seeding mentioned in #game-announcements
They weren't taken over, they were moved somewhere else and a new one showed up instead
Also hit the ones at work which is about a 9 mile perfectly straight line away
No, they are literally the same ones I had. My same cluster of 3 is at work. 2 of them had been unoccupied
Unless my 2 occupied swapped with 2 unoccupied, highly unlikely
No, not highly unlikely, that's been happening a bunch this week lol
In the exact same placement? Because every single one is in the exact same place I had prior... including the ones at my OT
Because of the POI spawning 'new' settlements get swapped to exactly where the old settlements were
Gotcha. If it's exact placement then I guess that is what happened
So far everyone who has had their stuff taken by NPCs has gotten a notification
Obviously Orna doesn't have a good history with notifications happening when they're supposed to... but if there actually is a bug with them not showing up it's impossible to know atm with the settlements moving so much
Idk, I'm not entirely convinced.. just got home and these were occupied by me now I only have two slots occupied in one and none on the other
I'll keep an eye out too, Wrecked. Were all of these near your OT?
Here's all I've gotten for notifications. But yeah, I get what you're saying. Can't accurately tell but I do know every settlement I have taken, I take every slot with the exception of getting my t9 slapped occasionally
Not all at my OT, but my entire drive to work. I first noticed it at work this morning having 2 unoccupied out of the 3 there
Which is 9 miles away with a straight line
Could be an interesting change both for troubleshooting, and for player informational purposes. A settlement history tracker.
Like a tab in the settlement that shows the recent history.
if possible, keep note of your settlement count found in the guild hall. if it doesn't change, then it's POI based shuffling
if it does change, then NPC takeover (which you should get inboxes for)
I had 699 and now I'm at 732 so I'll keep an eye on it from here on out to see. Not sure how many I claimed on the way home to know if it's strictly poi shuffling. At least some of them had to be poi shuffling
If you have a friend/spouse/dog and they've taken some, you can keep track with the compass I think
I might h3ad over and see of those actually exist though
I am very confident I went to sleep with 3185, and now have 3145 with only one notification of a player capture in that time period. I have an ABYSSMAL memory though, so I'll write my number down when I go to sleep and check again. :)
These look like notifications from the old territory control system. The notifications I get from settlements say distance from origin town and have the title of the tier that was taken.
Yeah, all I have gotten are old territory notifications. The 3rd crownship in walking distance of my OT was also fully unoccupied aside from my main. I'm pretty sure I just didn't get settlement notifications
how did the shuffeling worked? you took condensed points and moved them to a pool to be used to populate less condensed points? The 4 i had at my origin town became 2 and one of them was brand new and the other only had 2 spots taken, which is unlikely
I took all my crowns on day2 and I didn't lost any to NPCs
I still wonder if it is just "event" that happen. Or actual fight (and NPC lost, cuz they have no chance against my OS 😛 )
The conquerors guild spots in my origin town are in the exact same locations, but I've been kicked out of all the occupied slots in each spot and the spot names have changed. I didn't realize they would shuffle, but from reading this thread that seems to be an intentional feature. Will these spots shuffle similar to dungeons, where they stay at the same coordinates but refresh every week? Or did I just get lucky?
No.
Also, is there a guide I can read that lists all of the features of the conquerors guild and spots? I wasn't expecting a refresh and thought it would function the same way as the old overworld pvp system.
Ah, I guess it came with an update. I'll try to pay more attention 😅
Wdym features? Like what items in shop doing?
best info about rewards so far is this, ppl are getting close to those values so we will see ... idk if anybody knows how items work, the guild is not out even for week ...
595 crownships again
No major change from yesterday, but I only got about 200-300 more Crowns since my last screenshot and I moved my OT closer to everything. In a couple of days, I'll have another 500-1000 crown day and I'll see if there's any changes.
125 crownships
Most of them were proof of crownship ones, followed by shrine and then crown guard. It does seem a bit on the lower side considering NPCs will take over and you have to reclaim stuff eventually.
They apparently only reclaim things near your OT.
Hum, how large is that radius
That sounds awful.
Geo-based game, yes, but the radius should provide statistical balance between players in urban and rural areas.
I believe the intent was to keep intact the ability to explore far off places irl and claim them.
NPCs taking over territory near you is intended to balance players that live in high activity and low activity areas
The Conqueror's Guild is designed so that you have to be actively participating in it to continue to get good rewards, you can't just take a bunch of settlements once and only ever collect rewards from the guild.
hmm it should balance out a bit though with other activities that take a similiar amount of time. If i do a single deep dungeon and get more rewards than hours of settlement grinding i dunno
Agreed. It is a lot of time invested for rewards I can wrangle in around 10 minutes otherwise. So the rewards are not game breaking and that's good. But neither were the territory rewards and yet we invested days of our lives taking them. The real joy of the settlements will come when it goes live to all in my opinion and we have more local player interaction. I agree, if this was merely a PvAI mini game I would probably pass. It will get better.
I don't think anyone is here for the rewards. I just want a large space that belongs to me. c:
That said, I don't like the hard cap on rewards. I'd rather see a soft cap that diminishes rewards significantly instead. I'd also like to see more rewards for Proofs, even if the costs are significantly higher than other guilds.
Going to take me awhile to finally get BoF 🥴
I would like a way to monitor what settlements I own and what their current status is. If it does exist it's a bit hard to find
I believe I understood it wrong.
I understood that when I collect rewards, it only collects from a radius around me.
Npcs claiming areas- I have np with that.
I guess conquest is just old area?
Think so. at the bottom in blue is also a colony. So this is the new one?
And red. Emperor and Count
Ugh…can’t wait to join this fun 🙂
After a several hour car ride today... I'm starting to hate the Draws in the rock paper scissors game
After the second or third draw I almost want to close the settlement rather than continuing to tap
I think a draw should give something small reward and close.
I don't think Odie could make the rewards any smaller 😆
Winning is already 1 exp, 1 proof, or nothing at all
"upgrade again" button is new favorite button.
But I would prefer it if the entire "game" of rock paper scissors was replaced with a single button that granted 1 exp, 1 proof, or nothing at all
yeah. riding in a car and trying to grab settlements there is absolutely nothing more anoying than "draw" screen 😄
Did a fairly long bike ride yesterday (about 24hrs ago now), and enjoyed adventuring around trying to find spots that were likely to have Settlements.
I like RPS. Even when I go on a streak of 4 Draws in a Row, it gets me excited/frustrated when I win/lose, as it should.
side note: I really do hope there's some internal metric keeping of which is thrown most often by players, just as a fun little thing
#💡│suggestions message for anyone that opted for legacy
Or anyone, but kind of irrelevant if you opted to go new
I think that the beta would technically need to finish before a guide can be made right? Otherwise it's just something else that keeps needing to be tweaked.
What is a colony?
And I'm not seeing pics of giant clusters now? Are those better?
Any guide made so far is likely for the purpose of helping those testing it.
"Colony" was just part of the title of that settlement
Oh gotcha!
How<sthe conquest guild interfacing with your exp-less character so far?
I imagine you made sure the exp drop items works for it
So far so good. -EXP Modifiers work properly, though I'd be surprised if they didn't. its nice getting to participate in PvP again.
I do wish I could participate in the higher tiered crownships, just for the challenge, but that's far from a requisite for me to have fun or participate
I'd like to see a win give 1 XP AND 1 proof and a draw give either or
I wish there are 5 lines of crownship instead od rpc, to scroll down. And rpc is on other page.
Mein gott, it is so beautiful
I have to drive to find settlements; there's none near my OT. - But my mother-in-law's house has seven.. Kill me now. 😂
I thought the density was reduced yesterday lol
Well is less than before 
3345 settlement
1k max cap then
Looks like you have everything capped
Belle job, at which point do you think you hit the cap on everything? 3k, 2k?
It may depend on the crownship owned, emperor may give more than others.
According to Ceriath+Requiem last SS (slightly less than mat cap for Ceriath with 3.2+, cap for Requiem with 3.3+), it may be around 3.2k+ when you take all spots in the settlements
The quantity of materials has not changed since yesterday despite the bonuses taken (excuse me that's translation)
right now i see getting to guild lvl 20 as more pressing than the average tier of my crownship
does not take long to get above 15 proof of crownship per day reward
how much xp is required to hit lvl 20?
Yesterday it was a 824 mat screenshots, today is a 1k
The blind man that I am
3800
Tomorrow it
still annoyed how 2 of the "choices" are cap at 1 per day, meaning I got probably 100+ crownships doing nothing
This thing will be so spicy
This is an underrated comment, though. The days of T9s slowly trying to slowly deal damage to their T10 overlords are over. Lower tiers should be able to challenge the crowns above them.
I would like to be able to sleep at night, I don't need the Exp-less paralissy demon telling me my t10-11 crownland are in danger from him
I want it
Sorry if this is a repeat. On mobile cause been having health issues (but hey, get to conquer back and forth to energy room visits!!)
The ramparts and scaling with how many crownships you own... Feels not only very counterintuitive, but almost silly. I actually can't get enough ever to participate in ramparts.
My main source (minus the mini game) is by taking territories.... And uh.... It increases each territory I take... So it's a ever increasing number. I also haven't gone crazy with it by have 292 crownships... Most ramparts now cost me 300+ proofs of conquering. So ever if I manage to go over on 1, I need to retake 300 more..
Which then would cost me 600, and I am 300 behind.
I think this is an issue, and the limits should be capped, even if it's out at 50, that's not easy to get in one day unless you are full out conquering fresh land, which won't easily happen .
Are new settlements being seeded and how does the decay system work? Near OT it was fast as expected but at a distance it seems random. Some are fully stocked while others have been taken by Othersouls completely after 2-3 days.
It is a repeat, but it's very worth repeating. The equalizer is fairly priced, but everything else is so overly expensive. It effectively turns them into those items in games that are too rare enough to use with frequency, so you never end up using them because you don't know the right time. Proofs are too uncommon for a 1k price scaling.
:O It's you! You're right on my heels! Oh gosh. What a run you made today. Got me sweating.
600 crownships
Is the cap going to go away when it comes out of beta? Kinda pointless to play anymore when you are getting caped.
I'm pretty sure the rampart prices cap. If anyone else wants to compare
@opal vector I know you mentioned it possibly capping yesterday, are your prices the same?
Yeah. Those are the capped prices.
I'm now more interested if Crownguards actually do something. If the "added power" part is about something. Last time I tried with base one, OS ward was still same (and I assume that are affected as usual in territory/ghost system).
Can you do the rock/paper/scissors mini game at your conquest guild? Can you do it through a portal? I'm just thinking of someone living near one of those clusters vs the people I'm hearing live no where near a settlement. If I didn't have a settlement within view distance of my OT then I'd rather just go back the old circle layout. (I know we're not trying to go back.)
Whatever happend last night made them way bettter even in my part of the city
Did anyone receive an crownguard above the basic lvl?
Since it seems that rewards are completly same as in beta, then:
-You only receive one Crownguard daily, and it's almost always the worst of the three.
Do we have confirmation on whether an NPC reclaiming the territory gives you a notification or not? I've had several settlements I had to reclaim very near my OT over the last coupe days, but no notifications of any kind. So wasn't sure whether it was NPC's reclaiming them or just resets where Odie was adjusting the POI clustering.
Glancing at the bug notices, seems like might be due to shuffling due to PoI changes.
Othersouls and their "attack" button.
Since othersouls are pretty neuter, also their Attack button should be. Currently it is taking into account only "attack" stats, but you can make mage OS as good as melee OS. Base attack button should take whatever value is higher.
Got to check out the new spread - roads are a little more populated but the cities and towns nearby still have maybe one if any settlements in them
This is a request I've also had for deity and beo for a long time.
Deity locked into attack stat, Beo locked into magic stat for attack button options.
You do get notifications when NPCs take a crown, I got a lot of them that first day
still scouted near my home and in a 2km radius only found like 1 settlement xD, pretty sad
Should be better and better with the updates on this week
crossing fingers
I like how they can't wear accessories.
I actually havent tested what equipment set the -EXP Modifiers need to be in to count when your Othersoul wins a fight. Or if it works at all 👀
but I finally hit 100 Crownships Settlement
One thing I have noticed that I am not a huge fan of is that the distance at which you can interact with settlements is further than you can see them with stock dpi settings on mid sized or smaller phones. You can zoom all the way out and tilt the viewa and see all the ones towards the top of the screen but it cuts them off at the bottom. That leads to rapidly rotating back and forth while travelling while trying not to miss any.
Wait what? I have a medium sized phone and stock DPI, and settlements are nowhere near the edge of the distance they show up at
Did they increase it recently, or is my phone larger than I thought it was?
Man I don't know what to say but the farthest ones at the bottom of my screen are cut off. Sometimes I can see the edge of them but it's behind stuff that makes it unclickable
And my eyes are too bad to screw with my DPI unless i want to have to put my old man glasses on everytime I want to look at it ><
Oh, I misread what you said. Yeah, at the bottom things do cut off, but that's kinda the thing with Orna, that's how all content works due to the camera position
You always gotta rotate all the time lest you miss dungeons/towers/monuments/shrines/monsters/riftbreaks/(...)
I never really cared about anything cutting off I guess. When I am maximizing view distance, I am usually always at a wayvessel where it's not a big deal to spin my screen, versus in Settlement play where I am strapped into a piece of steel rocketing down the highway. Territories always cut off on interaction distance long before visibility.
4047 settlement
Solidly confirming that you can't get more than one item or crownguard 😆
Neat, 110 settlements gets me almost halfway there. I'll focus on materials when I reach 220.
Um, its it just me or the proofs of Crownships don't have a cap, It seems to only increase slower and slower
that is a neat thing, sucks for the rest having hard caps
really miffed with how many Item and Crownguards i picked from the choice over materials and orn,
I would assume crownships are capped too since they were before the live beta. Probably raised the cap
Astra, maybe more crownguard choices gives better odds at getting the high tier crownguards vs lower. No one knows yet at this point
considering the 3000+ screenshots results, I find that unlikely
I mean.. it's been 6 days. You've seen a couple of screenshots of 3000+ crownships. You get 1 crownguard per day. Not exactly an accurate reading if it's possible to have a higher chance of getting a better crownguard with more crownguard choices
i don't get it (what's stock DPI settings??), my phone barely shows a settlement outside a probably 800-1k vd? maybe?, like i can see the Line of my VD and I know there's a settlement inside my VD, but i have to get closer (dunno what's the distance between character + settlement to appear) kinda wish there's a way like memories where you can see the memory hunt but can't interact with them.
Strahd is specifically talking about settlements behind you. Which, like other buildings, you can't see very far behind wherever your camera is facing.
If you're looking the direction of a settlement, they show up only within a fairly short VD radius
gotcha, thanks!
Anyone else have a poi shift in the past couple of hours or is it being done regionally? Looks like regionally. The region I'm assigned to has almost all new settlements and when I crossed the orna border to the other region, all of my settlements are the same
I think Odie is doing it pretty gradually to prevent performance issues
Figured that might be the case. No complaints here, pretty convenient living right on the border only having to grab a handful at a time lol
i do notice some lag tho
I'm still getting a tad, but not as bad as yesterday
can't comment, I didn't play yesterday
I guess I should rephrase that he's probably doing it more gradually to prevent more performance issues, lol. Going by #game-announcements
It's at least giving me notifications on the private beta.
It looks like you got more than was possible (probably) in private beta. Stacking proofs upon proofs at 5k never got me any more than 21-23
At least in private beta, I don't thiiiink it was. My inventory showed the no good ones, but I might have used them by mistake.
I know it's not likely, but hopeful thinking lol. Could be a neat little feature to have
Having all these different tiers in settlements is encouraging me to make alts for each one. They're so much better than Othersouls.
THings shifted a ton, i havent loss a crownship but the crownshit at my origin town are brand new
not complaining, that is an easy 10 crownships
A better quantity and rarity variant would be great. I think it's a good idea. Divert your rewards away from valuables like materials/proofs, get more items with which to defend better. Worthy trade.
These territories kicking me out after a day is weird, man.
I'm not buying it that these NPCs are dealing that much, they hit me for like 0 in emperor and I 1 shot them.
The stat decay must be ridiculous
In the last few days some crownships were shuffled, changing places with ither crownships.
So you may appear randomly elsewhere in the world, and a wholly different crownship replaced them.
It happened to me too, I have the same number of crownships and suddenly those near me are empty. Conquering them raised my number of crownships.
It's a blessing in surprise.
When conquering a settlement, the reward reverts to default after each tier conquer.
Annoying at best
So taking top spot, then selecting reward the finishing settlement the reward reverted to gold each time.
I have no idea, but I do know that I've reached my material limit, that the settler's crownguard and item bonuses are useless because I've had 0 changes since the beginning.
- shrine chance
Think it would help a lot if the outer circles were slightly darkened
Or made a bit more bold/visible
I'm confused why some peoples' settlements have outer circles but mine don't
Mine don't either
Ah, you know what. I see them now, they were in background enough that I hadn't noticed
Which was why I suggested maybe making them a bit less translucent or...something 😄
I'd much rather they stay almost invisible tbh
I don't want giant visual clutter circles
It would help me to know when I needed to rotate my camera without giving me eye strain anyway
Settlements get unloaded when off-camera and the circles vanish, even when the circles would still be on-camera
Not true my friend
I can give video proof if you want
I see the circles all the time when the settlement is off camera but within range
That's how I know when to pan my camera now
but it's just hard to see if I have the building layer on
Not sure why that is happening for you, maybe it's all those raids or a device thing
or graphics mode?
Side note, I still don't like RPS
I went from disliking it, to being OK with it, to hating it with the draws.
yeah the draws make it worse for sure
Yes they don't have that often statistically, but when you get 3-5+ draws in a row and you're moving out of range from other settlements it feels awful
And though I haven't counted I swear I have to lose more than 50% of the fights by the time I get to the end, I had 22 losses and not a single win this morning 😐
I'd love to see draws removed
draw into draw into draw into lose is really annyoing
just make me lose on the first flip
I suggested earlier that since RPS seems here to stay that a draw give either 1 proof or 1 xp
and that a win give both
I don't care if the rewards stay the same, I just don't want the repeat draws
Makes them slightly more worthwhile to do.
Now I have some decent amounts of POIs around
So what would you suggest, you get nothing for a draw like it originally was?
Replace RPS with a button that gives either nothing, exp, or a proof
That's all it already is anyway, except its a button you might need to press multiple times and watch an animation repeatedly
I'd still rather it be something like a monster siege
but I don't think that is on the table at this point.
I'm trying to keep my suggestions to things that don't increase dev time
Enemy faction.
I think it's if any player other than you controls the settlement
I think the coloured inner circle shows up if you aren't controlling top crown in a settlement
majistrate alt is T7 for reference
So thats how you farm proofs. 
oops
Idk, I had control of emperor, but all 4 others were controlled by someone else and I still had coloured circle.
hmm, in that case my theory is most likely wrong
Maybe i'm wrong and I took that from him and it didn't regenrate yet...also gps was drifting quite bit cuz i was in metro
#💡│suggestions message
Just tested this, it does work and its correctly based on your PvP Loadout 👍 

What if it didn't ? You could have jumped to many levels 
If it didn't, it would have been really awkward. My Lv. 250 might have reached Lv. 251 if that was the case 😳
Get married. Force wife to play.
She takes them on the evening puppy walk, and I take them in the AM on my work hike/bike/commute
My wife doesnt play any pc/mobile games at all. Only board games.
WHAT IS THIS PET
What leakkkk
Same spot comparison
that's much better
Wow thats wild image 1😂
counting 200 spots down to 15, much more reasonable hahaha
That seems strange if it's not a placeholder sprite
what if I told you it wasn't
next hype puzzle?
It's not a baguette yet, but I ll take it
I'd believe you, but I'd also wonder the context
perfect
I really love the "less is more"
I love my smoll lil shit creature sprite to contrast with giant raging bears/wolf/dragons
almost like he's making a "blep" at your oponent
il est petit, et il n'as pas peur, il vas faire tomber ton vers en bas de la table
je ne sais pas
and considering it's a spirit garn behind the scene, I get it
Enfin ! La prophétie !
Yeah I know barely any French
So Google Translate to the rescue
Covyn, if you did this in refernce of Poe, please don't tell me
He's small, he's not scared, and he will make your glass fall off the table
I m on a walk to go to the cabaret just to try to buy it there
he's perfect
Google Translate said it as "make your worm fall off the table"
Funny that those are similar words
I am half/half french and english Canadian and i am dislexic, so, I THINK a glass is the same as worm in french, but I suck at french words
No worries, next step after le chat noir and baguettes sprite will be the game and discord only available in french
It's the prophétie
Ahhhh good morning to you too s2ivi, can we sign a peace treaty or something /j

I have a bug report for the current Beta offering but am unsure if this is the proper place.
I live near a large stadium. As a POI, there are 13 settlements virtually on top of each other at the main gate within what seems like a 50-foot circle. In fact, the settlements there are so close together, that even walking to the middle of group and spreading them out to the maximum extent possible, they are so close together that you cannot select some of them, and you cannot see any of the othersouls (except for some of the front row, even when you rotate them around in a circle. In several cases, I could see a settlement that was unoccupied, but even after 10-15 attempts, I was unable to select it.
There really needs to be a minimum spawning distance between settlements to make the game playable.
If this has already been discussed or reported, I'm sorry for the repetition.
yeah that's being worked on
4622
It should absolutely tell you when you maxed out crown guardchance
Because the limit of 1 means you easily waste a lot of stuff
The same goes for orns
Theoretical caps
- 1000 total materials split between 2-5 different materials
- 1,250,000 orns
- 1 Item
- 1 Crownguard
- 1 Shrine
Proofs of Crownship are either soft capped, or hard capped but rolled against an unknown random multiplier.
1 hour sanctuary
Yeah, 1 shrine, I might as well put that too
However, I don't feel like I'm getting the orns and the gold.
So, feedback part 2:
Will do a quick throwback and mention the part 1 of: ramparts costs are out of reach for pretty well everyone. Hard cap at 1000 proofs? No on is going to be using em'
Next one it more of an opinion based, but the hard caps set in the guild currently feel really bad. To get to the level of hitting caps or even increased caps, you are either constantly ensuring manual upkeep of your territories, gaining a fair bit going around, or spending time and effort and proofs into upkeeping it. One of the hype reasons for this guild is you feel more rewarded for the work you do. Brief breakdown of caps, and my thoughts:
- Orn cap: 1.25M is nothing in late game. if you are going out and having thousands of settlements captured, I feel as if 5M to 10M is not an unreasonable ask, given that most people are Mat locked anyways.
- Mat cap: Breaking this into two subsections
2a. Mat quantity per stack - while I wouldn't mind seeing more, I honestly can't complain about 200 per stack being a hard cap. but that is PURELY contingent on 2b. if 2b stays the same, I would want taller stacks
2b. Amount of mat stacks: Looks like we are capped at 5 types per day. This feels really bad. We do not have options of buying mats with proof of crownship, so now we gotta hope each day to get a measly stack of 200 of a required item in a 5/63 chance (sorry if I miscounted number of mats in game. I think it's 63?) so to me should get a lot more than just 5 stacks as an arbitrary limit. I can see capping at 20 or 25 different stacks if it's only 200, but to me it should be either 'tall' or 'wide' either cap the amount per stack, or cap the stacks you can get. Don't cap both. feels like forceful throttling. - crownguards: Right now you can only get 1. I suppose if you get high enough % it may be a good one? But makes it feel pointless to even select this as an option
- items: Honestly I can't tell whats on the go with item drops. Feels like it could be great, but at same time people with higher cornwships I don't really see getting much out of it.
- shrines. similar to 4. and 3. but unsure if you are capped to 1 shrine, or what. Would be cool if all your shrine % chances can end up so you pop like, 5 buffs on completion, but that doesn't seem to be the case. So I think as a whole feels very lackluster and throttled.
Won't bother with gold or florens, going to run outta space anyways.
The new distribution seems better, but I haven't gotten to do a wider evaluation. Overall I think its a extremely good implementation, but like any guild, reward to effort levels can be key. much love to NFS team working hard on it, and hopefully we can hit the sweet spot!
I have some possible opinions to the above, but it is based on the answer of this question... Are the 1.25mil orns and 200 tall stack of materials stuff you're getting daily?
Update: I love the Rock Paper Scissors. It is much better than a coin flip. It is a bit tedious when you catch a draw 14 times in a row before just being defeated. But having a 66% chance of not being defeated is proving way better than a Knock Knock.
Thanks to the NF team for making this territory conquest enjoyable.
Umm - kind of a big deal bug:
Found a patch of settlements that I can see my OT from. I claimed them all-
Used my WV return to do some stuff, hit return to be back by the settlements
And all of them were now unoccupied. I was able to reclaim each one (only did a couple) and my total settlement count is up for each one that I claimed 2x now
I was even able to take the othersoul spots a second time
Question-
I didn't retake all of them even though they were empty and restarted the game and the ones that I hadn't reclaimed once again had me back in control
Still the same thing?
no, that definitely should not happen
This falls under the "Never report it and hope it is never patched" category 😂
Erdr1ck you are a gentleman
Not a chance xD, seems abuseable if the exact conditions can be found
I 100% joke.
You must live near a place of interest?
The only ones I have seen move were near a park.
I'm currently near a small but popular town
Could we get a very tiny minimum distance between settlements? I love more of them being at POIs, but I also love the idea that as you approach the POI, settlements become more common, as opposed to them all being stacked onto each other while being stacked onto the POI. Maybe make the settlements at POIs spread out kinda like legacy control circles were?
That would be what is happening this week (mentioned in #game-announcements recently)
Gurn has a good example above: #1275487953480712324 message
(If I understand correctly)
Curses perry the platypus!
Rewards question -
Were Kingdom Orns considered as one of the rewards?
I would love that if it could happen, capped somewhere low per day, 1k a day, maybe even capped at 500.
Over time it could allow bigger kingdoms, to sustain kingdom orns stashes instead of zeroing out due to too many raiders.
As per rewards, I think it would be better to have several soft capps rather than any hardcap.
If the settlements are needed to be visited (by owner?) to get rewards, you will get "only that many" rewards eventually.
As for orn/gold gain - those should be specifically increased according to tier you just take. Orns feels a way too much for T3/T5. Okay for T7/T9, way too low for T11. Each crown tier should have their respective multiplayer for those two currencies.
About OS fights, idk who else did manage to do some? But they are pain. I will try to record some next week, but something like 10-20 turns per fight is normal. If both toons are properly equiped. And that is without second side having any def buffs, just their sheer amount of HP & base def from full equipped gear and my OS super low attack/mag and low (tier) penetration skills.
I don't have any low tier players in beta nearby, so can't say about those fights, I had near impossible time to kill my own alt (this #👋│general message alt equip), so I don't know if there will be any change in OS to make fights between OS better? Lower a bit defense, increase a bit attack (+ the attack button taking whatever is higher att/mag, since mana on OS is really low)?
Personally, compared to my current situation, the ‘proof of crown’ seems to me to be limited to 30 because, despite the quantity of choices selected for it, the ‘proof of crown’ has only increased by 2 in 1 day.
What's more, apart from the title, players who are at the same level as me won't have any incentive to go and get as many lands, as the rewards will be less profitable in terms of time spent and upkeep. (sorry in advance for this bad English)
What the heck was that spot? Pope's bedchambers?
ZOO
This. Othersoul fights are painfully slow. I haven't even ran into a low tier player, but seeing how slow othersoul fights are I'd imagine killing an actual player is basically impossible. Also, the fact all othersouls HAVE to be melee/hybrid is extremely annoying because the mana pool is so low you run out fast as hell and spamming attack on a mage results in nothing but 0's. The attack button spam being melee only needs to change.
Pretty sure you wrote up a suggestion on the attack button spam already
It's often the pet that does the work in low-level battles with otherouls
Interesting, I've definitely had success at building fairly quick othersouls
And I don't feel like I tried that hard
I give them powerful offhands for the mana issue when I can
T9 is easy because all you have to do is slot rend/epee
. Is that intentionally done where you can slot it and not have to be on bof spec because it's a bit silly to have one of the most OP attacks slotted constantly
Is 53 picking on you? He got active lol. Think he's going to hit that 250k mark today
Othersoul versus othersoul? I mean, maybe my stats are bad, but taking T5 - 800 att and 1800 def. How should I dmg other one with similar stats? There are couple of skills with 1,75-1,8 stat multiplier. Those are really not enough. So it is down to try hit a debuff or have a long fight. Or pray that your pet kills him since it do more dmg.
For me, the bas-tier is easy to manage, it's quite fast, but I did several tests beforehand
Only when I'm not in my Realm Dorado loadout. I think he gave up on fighting that one
Can you still slot spec skills on othersouls? I tried yesterday but couldnt
Haven't tried today, but I did it yesterday morning
You shouldn't be able to. But skills already equiped stays there. Hope that will get patched too and OS just won't have any access to spec skills.
845 crownships
I don’t see why OS shouldn’t have access to spec skills. I just think you shouldn’t be able to stack them, and only be able to use them if you’re on that spec
Anyone knows if taking over the settlements from the smaller bois makes a difference?
Does it give something or anything like that
Or just for show
It still adds to your total rewards, but a reduced amount
So not big of a difference?
I always saw territory as free pvp for berserk mushrooms. The other forms of pvp cost arena tokens. If Settlements cost arena tokens, then could the rewards be better?
No thanks. cause that heavily kills off the T2/T3 Crownship participation and somewhat kills off T4/T5 Crownship participation by Players.
And that cost means genuinely nothing to T8/T9 and T10/T11 players. It just looks like you want a buff to rewards and a punishment to early-game participation.
Biggest thing are as follow
- It give guild experience, which can be a thing that locks some rewards you want
- It incresses your rewards at a potentialy smaller ammount than the t10 but likely the sum of all 4 lower is highter then just the 10
- If someone drives by, they are unalikely to be able to steam all 5 spot on your settlements, but if you only take the top 1, then it is easy to kick you off
Settlements cost calories, public transit fares, or gasoline
And we can see from BoF that costing arena tokens does not mean someplace will give good rewards 😆
I guess I was just wondering why this particular form of pvp doesn't cost arena tokens compared to the others.
Passive content is limited by timers and keys and gps content is not limited
aka, drive and you will never lack in dungeons, stay at home and you will be limited by timers
technicly settlements are limited by timers
This is awesome, but I would love to see orns cap significantly raised. For the amount of time put in to get 4000+ settlements and the active participation required, we should have around 5 or 10 million cap. Would love to see pvp as an alternative to endless dungeons for orns, or at least somewhat of an alternative.
Really enjoying the conquerors guild, two main critiques:
- The reward caps make the rewards much less exciting and very quickly makes it difficult to decide which rewards are worthwhile. Personally, I don't think there should be any caps. If someone is putting the effort in, I don't see why they should not be rewarded appropriately. You're not given less dungeon and tower rewards for doing too many in one day. If rewards are too high with no caps, the rewards should be lowered directly. After a certain point, I feel as though I've hard/soft capped things but cant be sure, and it makes deciding a reward for the settlement difficult.
I can understand there are some rewards that it may benefit NF to cap (items, Shrines) etc. If there are caps, I think it would be appropriate either have extra be converted to something else, whether that be Orns, or some other overflow currency that can be used to progress your character.
- For those who have selected new world, there is no 'competitive' equivalent leaderboard that tracks who currently has the highest crownships. Since the guild leaderboard is solely based on XP, you maintain rank even after losing settlements or may have XP just from playing RPS. I would be satisfied with an additional leaderboard that tracks crownships.
I agree to the leaderboard that tracks total crownships.
I heard that Reputation is based on territory or crownships, whichever one you hold more of. I don't know if that is actually accurate or not since I chose Legacy
This is correct, but if you choose New World you can no longer see the competitive leaderboard, to my knowledge. So there is nothing tracking rep vs others, other than individually checking profiles.
It is accurate
@winged carbon tu as toujours accès au classement PvP ?
Le classement classique
Comment ça celui compétitive, de la guilde?
L'ancien?
@buoyant falcon @wary pulsar you still have access to competitive leaderboard with new world.
(+ I can confirm reputation = your highest between "old" territory control and number of settlements. And both put you in the PvP leaderboard)
@winged carbon tu as pris quelle option : Legacy ou New World ?
Legacy
@buoyant falcon nvm then, sorry, I thought Requiem took new World but he chose legacy
It's weird then
@buoyant falcon you have no PvP ranking in your profile ?
I have a competitive rank, but no way to see that leaderboard.
Feels like more of a bug than an intented thing
It is intentional, but I disagree that it should be that way.
or if thats the intent, add an additional crownship leaderboard
Agree, for now I don't understand why it shouldn't be the case
Why would we need a crownship leaderboard and a conquerors guild leaderboard?
Because it doesn't measure the same thing as the old competitive board, which is interesting to track, who currently owns the most. You don't lose xp for losing land. You can gain large amounts of XP just playing rock paper scissors.
Id imagine I'm not alone in the opinion that who currently owns land is a more interesting metric than overall XP. Do you gain XP for successful defense?
I drove into a neighborhood today to help a tech and there was a settlement completely owned by me on the backside of the neighborhood. I have never been here before. Just a heads up to NF, be prepared for all the spoofer accusations that will launch when this goes public because "None of the areas were taken on the way into the neighborhood, only the one back here. He must have spoofed!"
I feel like there are almost daily messages in here about how previously taken territory has been moved with this POI shuffling?
Hah, if any complaints are to be made, it's how us iPhone users are getting even MORE screwed by this beta. ;p
It was the shuffle yes.
Just a guild leaderboard observation: Tower leader board doesn't measure towers completed. Fishing Guild doesn't measure fish caught.
quick q, what's the difference between having or not your othersouls ocuppy the settlement?, do you still get some rewards if you are not the "conqueror"? or you get "extra" rewards if you have conq+1/2/3/4 os?
I don't think the conquerors guild leaderboard is invalid, but really neglects a metric I and I think a lot of others would find most important: who currently owns the most. Those guilds are a little different because you're not directly competing with other players for the same spots.
I would honestly be fine just having access to the competitive leaderboard. It seems I'm still ranked on it according to my profile.
Yes
I didn't say invalid. I agree it would be nice.
yes to everything xD?
I agree. For now for exemple, it means someone chosing Legacy could potentially "see" him in compétitive leaderboard when talking enough settlements (if it go higher than his "old" réputation) while someone with "New world" seems to have access to it (= can appear in LB) but... have to ask a Legacy Friend to show him the LB 🤔😋
Yes, id be fine with either competitive access or a crownship leaderboard.
I'm going to propose three players:
Jimmy only owns one crownship at a number of settlements in his town. He never competes for top spots. He is very diligent about doing the rps mini game at all his settlements.
Timmy has many weaker local rivals. Every night he takes off all his pvp gear and those on his OS so he can lose and retake his territories the next day.
Bimmy takes settlements and has very strong defenses and almost never loses them. He now has to travel further to obtain territories, but slowly expands his territory.
Which player would you say is the best conqueror? Which players would climb the leaderboard for the conquerors guild?
To me, the best would definitely not be the one using alts to take his own settlements 5+ times a day to artificielly increase his guild level, but that's another topic too ^^
To answer to your comment, I also agree taking into account the number of settlements currently under control seems fair to build a LB around it, just like in the "old" system. I think it would be fine to just give access (able to see) the competitive leaderboard no matter what you chose (Legacy/New World)
Should it be separate LB? I don't know
Would it be enough to add crownships to our player record the way reputation is? Or is crownships already reputation for new world players?
It's already rep, it's whatever is highest crownships or territories. But still think a leaderboard is preferable
It is already the reputation
It's designed so that T3, T5, T7, T9, and T10 slots all give rewards, with the T10 slot giving the most. So yes to all.
T6,7,8, and 9 are probably the most annoying, and by annoying I mean they take more than 3 turns to beat the npc.
T3 I just up att and use volley, and T5 I up magic and use the lover's lost shield spell
Requiem for the lover's lost dream what?
Yeah with stuff like menja gear it's punching for close to 700+ for me
I got something like this for t5 othersoul
Incidentally i call malarkey on the npcs beating me lol
Correction: Player Kills counts towards "Old Competitive Leaderboard" as well, not just Controlled Territory Count. So it was not just a leaderboard of "who has the most".
As an example, I was close to the Top 2500, despite owning less than 100 areas, solely because I have 170k Player Kills.
Yes, I'm aware, and I don't think the old leaderboard was perfect, but it was rep was much more heavily weighted in that system. This is why I'd prefer a crownship leaderboard, but would be happy with the one.
Global for me says 3373, local is 160.
I never really understood too well how it worked but I liked going down the highway taking spots and measuring up against older players, it motivated me to work on my character to have an easier time against them.
I think the Conquerors guild leaderboard should count how many settlements you have conquered,not how many you own right now, since the game mechanics are that it gives you more rewards the more competition there is, apart from that, the RPS should not give exp
I pretty much have most of the town I'm in, I am (politely) sharing with some other people too so they can try it
Locals get the pass, out of townies get the wrath.
I think the guild leaderboard should at least just tell you how many crownships someone owns, even if it's not the #1 factor.
Yatsoya was number 4 on the old competitive list. They're #70 on this new pvp leaderboard.
Which is weird because we those of us in the top 4 stayed the same.
Maybe Yatsoya picked New World and deleted all their territories.
I dunno, Yatsoya claimed to be retired.
I haven't read or caught up on anything, but I had the chance to fight a t9 player with my other soul and wow. T9 othersouls are so grossly underpowered compared to an actual player it's insane. You get turn 1 by summons every single time. Buggane just smacks for 30k+
I only slotted an fyc full of manticore eyes, but it essentially did nothing
T9 is a good environment for %summon, you know you're gonna be 1shot if you don't do it first.
I mean, yeah, that sounds correct tbh. You only used one equipment piece against a known destroyer of defenses.
oh that is somewhat nice to hear, as it sounds like the intend is working of keeping the lower tiers as a playfield for players still in thoses brackets
I haven't fought a t9 with my othersoul yet, but I'm trying north pole with illuyanka, and hati for 1 turn summons.
Also helps I had a lot of godforged t8 nocturna summoner gear with taming on it
The summons aren't particularly powerful without summoner boost but I can fill the field pretty quickly with alfar mobs and hati
I'm happy for being a packrat for once instead of tossing out old stuff
The problem with it is you stand no chance. Even fully slotted gear of manticore eyes isn't going to stop it. And you can't 1 shot a t9 player turn 1 with an othersoul 😆. Meaning no chance
Without lots of passes
I'll have to see when it happens, it's pretty bulky regardless and the passive taming helps. And illuyanka occasionally petrifying
That kinda just sounds like what I had to do with Territory Control before my access was removed.
Which means it is possible to take territory crownships w/ othersouls, it just won't be at the pace you're used to. 

With no accessories or amities, this was going to happen. A T9 OS will be useless without Nocturna gear against summoners. They will also frequently run out of mana when you're on offense.
It's fair to people at those tiers, but I'm not going to make it an easy grab if I can help it, and just hope the OS ai isn't the big dumb
Imagine if you could train them like an amiibo to use particular strategies
Ok forgot about nocturna gear lol. Not sure how t9 gsh variants do
It's not necessarily a good thing. Very specific event gear that appears very briefly once a year being the only manner of defense is a bummer. But it is something
Having a couple of saved gear slots for other souls would be nice for the amount of gear swapping required
I've said this xD changing them all from offense to defense every time is a pain
Ideally this may change in the balance patch.
Yeah, I think I'll grab as much OS slots as I can and when the live beta ends just swap them to defense mode and be happy with what I have lol
I mean if I really wanted to, I have the whole t8 nocturna GFed, even a lute. How good is T8 spirit garm?
Tho perhaps it doesn't punch that hard on an OS
You cant with cele wep, crit adorns, .....you sure? 👀
Isn't turnover important ?
Isn't the point to have these flip , be engaging and a fun source of GPS activity. Which in turn increases the reward for most active settlements ?
I don't understand why anyone would want to build their OS to hold anything.
|| Unless big crowns = big pp
||
🤣
Does an OS using spiritgarm count as PVP?
I mean in regards to the spiritgarm PVP nerf?
I think so. Seems like dmg equation works as pvp one.
I do recall odie saying you would want to hold them and the rewards are better the longer you do.
Now there's caps, so how much better they can get idk. Higher quality crownguards? 😆
superior, famed, legendary, ornate, master, demon, dog crownguards!
Well there's settlers, conquerors, and emperors lol. But I've only seen settlers drop
Has anyone hit a floren cap yet?
There should be some minimum settlements distance. I known of several spot having almost two in same place.
(if it is not there already and they just didn't shuffle, but this place was full of settlements and 80% of them are gone already...)
Having 2~ in an area could be great for competition in that area on the flipside. Would be neat to see some hot spots of high contest
I don't mind relative density being 1-3 somewhat close. Where I'm at there(was) a lot of empty space when I went roaming a few days ago, plus I'm being told that in some large urban cities there'd be like 11 on top of each other.
Having them in some out of the way locations would be good for people like before in the old territory format. I'd see some really old characters in the most interesting of places holding backroads territories and it was neat.
- I did notice some settlements get shuffled and I was like "I was not over here, how do I have a castle here already?",then someone said there was a bit of shuffling and adding more spots in empty areas, which I'm grateful for.
I dont mind being 5 of them on my screen. But those overlaping. 👌
Ive seen that happening on parks too
Especially those that have more tourist attractions
Like a statue of someone important
This is why the current leaderboard is just fine in my opinion. It's about interaction and not control. Little Timmy with no gear can drive the entire eastern seaboard and RPS his way onto the leaderboard. It's what little Timmy has been asking for and now he has it. Interaction based, not domination based.
Can we do away with anon area notifications? Hiding who is taking your settlements is silly and anon players are not anon on settlements. Their name is shown. Not to mention all you have to do is block the player to see who it is if they are anon.
My understanding was that successful defenses also increase rewards but dont know if thats confirmed. But same build idea could be said for your main crown as well. Maybe others differ, but I don't consider it fun and engaging if the gameplay encourages you to set up your characters to lose.
Sadly the problem with the successful defense and holding it longer giving better rewards is null with the caps, but encouraging losing in pvp is uhh.. weird to say the least. PvP leaderboards shouldn't be a participation trophy just like every other guild in the game. Leave it competitive like pvp should be.
But that is not what the masses have been pounding the table asking for.
Give proofs of crownship/crownguard for successful defense. Give a percentage on what your defense win/loss is somewhere. Having some sort of mechanic to encourage actually doing well would be nice. Not, let me claim all the settlements I can when I'm on the road to get the #1 spot and never have the potential to de-rank when they are taken over by someone else. Lose a fraction of guild xp when settlements are taken from you.
The masses don't spend any time in pvp and then cry because they suck at it. I've seen great fresh t10 players that can take me out quite easily.
My impression was that the masses jsut wanted a way to compete at lower levels, which the othersouls very much allow them to. Was there really a desire for them to have a free shot because its not worth it to defend?
easy solution would be guild xp on successful defense, imo
Guild xp for successful defense would be nice. Can we get a percentage thrown in with that on what your w/l rate on defense is or is that a pain?
I still see crownship = reputation = competitive leaderboard as good enough but those ideas are interesting !
XP on successful defense could be great if there wasn't a power diminishment. But rewarding defense when shortly after taking a settlement you get weaker and weaker isn't defense. It's surrender.
Define "shortly after". Ghost in old system was weeks before it start to kick in. And it was slow process even after.
I suppose there is not much change (if any) in settlements? But didn't see/do any tests yet.
I assumed it was within a day like the diminished rewards
I haven't seen diminished rewards in a day
We don't really know because it's all RNG chance to receive anyway.
I haven't either because I have revisited 90% of mine each day for RPS.
Not hard to calculate it from ward amount in remote areas or with some friends...
I think XP on defense would be a step in the right direction, but still feel like I'm losing a 'game flavor' by going New World. Feels like theres too many ways to 'cheese' the guild leaderboard that wouldnt be available with a crownship board.
I'm all assumptions. I figured the AI takeover matched the rewards matched the dimished power.
Hm. Can't find my screenshot of yesterday, but today's rewards and yesterday's rewards were exactly the same for me minus the materials changing but still capping at 1k
AI Takeover is supposed to take more than a day
That was an early bug
Gotcha
Overall this is one of those cases where it would be really nice if Odie let some info out of the black box that is territory decay.
Knight, you like testing, will you do the dinishing returns/ghost calc with some alt taking areas and checking them daily? 👀👀👀
Jajajaja
Ok, will try to do it. Checking rewards is easy... But wont visit those spots that often
How would that test even work??
We've been told that (possibly) decay and rewards are even influenced by other people interacting with a territory
So realistically I'd have to take a settlement on top of a mountain with an alt and still remember to check it every day
And look, I can do that. But I can't promise I will
Take 10 areas with alt, gold would be best
Make daily reward, check amount and how they decrease
Go look at those areas with your os and check alt ward amount
But by looking at it with my own OS I'd be interacting with the territory, possibly influencing the decay rate and rewards
I still haven't seen an NPC notification on losing a settlement and I'd say nearly half of all settlements I own are within a 5 - 10 mile radius of my OT
Yea...
Same
Thats why I still question if it is "event" or actual fight. If fight, those NPCs dont have a chance to take anything. 😬
I did lose my settlements to npcs
I hope an actual fight. It will at least lower your HP on the settlement even if it took a while
Attacks could become more frequent the longer it's held or something. Just straight losing it feels bad lol. Having a chance would be nice
This sounds more like bots walking around the planet bringing chaos
And I am all for it
Tho maybe that would fit better for anguish 2.0
Lower the HP when they do zero dmg? 
Instead of "item" option as reward, add "guild experience". 👀
An actual fight would be kind of a massive waste of server processing time, when it could just be real basic time-based math.
Buffed up or stronger variant of perfect shot/ bolt 🤷. I mean it doesn't have to be an actual fight, but not a 100% guarantee you just straight lose the settlement to an npc
Promoting any kind of successful defense is kindling to the fire that is lowbies being locked out, and disengaging with the guild imho.
True competitive play should be found in the BoF guild.
Not really. Other souls are weak as hell compared to actual players. Knocking off other comparable othersouls is very time consuming in itself.
Almost positive I was at 1,715 crowns this morning, am now at 1,713. No notifications.
i can verify that it is impossible to lose a crown to an NPC without an inbox message. the message is created before the crown is taken
i am curious how this message looks like, still waiting for my first lost crown
havent seen anyone share a screenshot of them yet
It don't think we should expect conquerors guild to function just like the old territory control. It was designed for player interaction and designed to not reward "the strongest build keeps everything". Somehow collectively we need to get past that concept. It would have been great if both ran side by side for all but they didn't. I think we would do better to try to embrace Northern Forge's vision for it. A CG mission statement from the developer would be very helpful.
If this is true, I haven't lost a single settlement. I've never gotten a notification, and I currently hold something close to 5,000 crowns. Would it be normal that I haven't lost anything? I don't know how it works or how it's meant to.
(To NPCs)
are you using ramparts + area defense gear/classes?
No. I used one rampart just cause about 3 or 4 days ago I think?
My OT is very near downtown San Antonio, and surrounded by settlements I hold. Most of which I hold all 5 Crowns.
Because of settlement reseeding and taking half of a city, I don't know if any of my settlements have come up empty though. I don't think so.
I can't comment on what has or hasn't happened, all I can say for sure is that I haven't gotten any notifications about NPCs. Just the 4 players that have taken from me so far.
Odie, do you have the means to trigger a settlement retake by AI manualy to test it? I'd give you a location to try it on and I could check if I get the notification
But so far, I havent seen a single mention of retake that had notification shared. But i don't think anyone knows the genenral time period we should expect retakes to happen
Yeah I really don't see lowbies getting locked out with the strength of othersouls. Even at t10 they have access to material equalization.
I think a smart lower tier could beat a super powered othersoul just because of the weaknesses. But a T3 or T5 isn't gonna know how to take advantage. And short of sleep/stun/etc, my T9 is probably going to be unkillable by a normal player once it's gear is done.
If they're in MF or better gear, they'll probably beat it, but most aren't. And personally, I like that. Stat-wise, they can measure up. Get better at playing the game though and you can beat them every time.
My OS vs random screen of player from midhelp.
Its bahamut tho...mhm.
But lv10/11 gear.
Probably low quality.
But yea, i'm kind of stacked. 😅
do celestial augments work properly? I've heard different things
It's not easy as a t6 fighting from the bottom end of the t6-7 tier. The pets followers and summons are still really strong. At least it's easier than fighting a t11.
We also have to trust the lower tier players will be smart enough to figure out the value of statuses
And I think they are. I know I was using them to take territory (very slowly and inconsistently) as a tier 6.
Maybe every time we had an update on settlements locations, the timer for AI to start fighting for them had a reset ?
I like this system because it makes the babies learn to think. They'll win if they want it enough, and there's (almost) nothing we could do about a determined one.
That said, if follower act rate works on Othersouls, I don't think status will do the job. Fluffbutt is very enthusiastic.
I haven't had one since the first day. Those first ones did sent notifs though
I'm not an NPC but did you get the notification yesterday from me? I saw you on two settlements. The other couple were old territory and will say conquest. Vs the settlement saying emperor, viscount, etc depending on tier taken
I did lose an emperor spot to a player and did not get a notification. I know because I had taken it earlier in the day and all of my othersoul slots were still occupied. I think the notifications are real spotty
This one was a player, but it was the same basic idea with the AI Conquers name
The old system should have been 100% left intact, allowing new players to jump in, leaderboards unchanged, etc if settlements are meant to be a casual thing. I joined legacy to partake in both. Zero reason for me to have incentive in the old system when my badge rank is permanently stuck on #9 now. I get the notifications for what if it's irrelevant? Any activity in it is now to just keep the ppl who stayed 100% old mode behind you before they decide to build a conquerors guild. (No, I don't want to hear the old system was left alone. We all know it was designed this way to kill off the system)
I agree. And I think it should have been left intact. But it wasn't. So we all have to move forward. But we can't expect all the joy we had with the old to carry over to the new. We REALLY need the studio to tell us what the goal of it is. We need something we can get behind, or something we can make suggestions to change. But we are too in the dark and everyone wants to bring the old gameplay to the new and the studio just needs to explain that this isn't going to happen, that this this and this was the goal behind the guild.
what do we feel wasn't left in-tact with the old system? (beside daily rewards)
ignoring leagues below Emperor, what is too different in conquerors vs area control, wherein we feel a sentiment wasn't carried over?
The ranking is irrelevant from the old system for anyone who chose legacy. I don't want the notifications period if my rank is permanently on my profile and won't change. I get locking it in for those that chose to go new mode. Give some relevance to legacy at least
If I get knocked down to #15, I'd rather that be shown than saying I'm still #9. Of course this would mean the option to go new mode in full later on has to be present. Which I think people want anyway. I've seen quite a few legacy players say they'd like to swap to new mode completely now
(sorry it's just a question about a detail here : why some players would like to switch to new world ?)
I'm not stressing it. I wish the two had stayed intact side by side for all but it wasn't. I think the issue now is players want the competitiveness and the, I believe you called it - competition bucketing. But you designed this to be different. I think those differences need to be defined instead of making it feel like you are going where the wind blows today by whoever is the loudest.
It's just a badge. The badge was to celebrate your old world accomplishments. In a dying system I fail to see the relevance of stressing a badge.
Time consuming and distraction from settlements, since area control are now...just for nice circles around.
I only chose Legacy so that all my previously taken areas wouldn't turn brown and be uninhabited. I don't really plan to take territory again at any point
I think that's how quite a few people feel?
Planned on taking new world, took legacy and i'm not sure why.
Yea, pretty much.
lowkey stressed myself out over the 5% one hour stat buff you still get for taking legacy territory
Oh, do you get that buff for either type of territory?
I knew you got it from Settlements
yeah, just took my OT from an alt and got it
I stressed the two or three global leaderboard ranks I would lose. I should have got over myself.
That and I wasn't sure I would enjoy it. But I do. A lot.
might just take the settlement near me with an alt so i can retake with my main as sort of a 5% stat buff dispenser
I still grabbed 600 old territories on my 4hr ride yesterday. When there's no settlements around you get to take the colorful circles again
Yeah, depends on how you prioritize. This month in particular I've been focused on T8 horde dungeons and taking settlements between dungeons when I'm on car rides.
In the old competitive system, I felt there was a bit more... integrity to the ranking. And this is coming as someone who was not exceptionally high ranked. You knew that someone on the competitive leaderboard was generally strong, active, and adaptable. The current leaderboard is Conqueror's guild XP, which is fine as a guild leaderboard but is much less about taking and holding territory. You can get experience by dropping/retaking territories, playing a minigame, and as Goudine highlighted, there are potential ways to 'farm' exp using alts. If that is the intent that the system is to be casual/interaction based than success based, that is fine, but it misses out on the high end competitive gameplay that you'd see in the old territory control. Personally,, a new world/crownships leaderboard, would solve that issue for me.
Hey, you got one at least lol. The other would have been around like 7am or so
Got that one too.
having a number of crownship leaderboard with no other factor, just like having a number of territory leaderboard
pretty sure odie's considering adding other metrics to guild leaderboards than just exp/guild rank which should help.
If the number is available i would love to have the "active" crownships next to it, so we can see, "yeah you own 5000, but only 100 are marked as active"
I like this comment a lot. When people want the old vibe back, they’re likely going to give feedback to get the new system to go in that direction, and that might be counter to the whole point of the new system, or at the very least it could run counter to some of the reasons it was made the way it was.
The vision should be more clearly defined, absolutely. But regardless of it how ends up looking, there should be a bit more forward thinking towards the new system, at least in my opinion
It would be nice to have separate stats on profile to see how many territories controlled and how many settlements held instead of the higher one being shown as reputation.
That would be very welcome. If thats the case, my hope would be that Conq ranking was as heavily skewed in favor of held settlements as the old system.
hmm...i'm not sure i can agree with this. badges did not exist in the old system, therefore i wouldn't consider them a factor in whether things were left in-tact or not
the point of the classic badges is to respect prior accomplishment in the feature as we make the transition. they are not meant to mirror the leaderboard.
is the solution then to just keep the competitive leaderboard for new world conquerors?
settlements still contribute to it, after all
I think this is a solution I'd be satisfied with but not sure if it's the optimal solution.
I second that guild exp in Conquerers matter not as much as amount of territories held, in the old system.
I would never care for the exp, I would only care for the amount of settlements.
Amount of settlements owned is a much more interesting metric imo
i think we have two direct solutions:
- keep competitive lb around for new world
- factor current settlement count into conqueror's guild lb
#2 might be more optimal as we reduce the number of lbs needed
5218
Material limits exceed
Either heavily scaled, or Odie stealth changed things
There was a minor server update earlier today to fix another bug, so it could've been changed then
bestial pot and farsight are definitely new drops now
Bestial Potion was in it before
oh
I haven't been attacked yet
That would explain some of the disparity between our settlement numbers and experience.
Possible
I wanted to mention RPS because it was talked about previously. Not sure if those comments were resolved, but here's my take:
RPS is great. It's not meant to be fast exp. Whether intentional or not, it currently functions as a slower but renewable source of exp. You shouldn't be using RPS as a primary reward source. It's inferior and time consuming, and I think it should be.
I play RPS on my way out, as I'm driving past. Interestingly, it has longer "range" than crown fights, assuming most of you have noticed that.
I just really hate that you can end up in a string of draws
And thank goodness it doesn't care about the building's interact range, because if it did I would end up closing the app if a string of draws ended with "move closer to interact with this building"
I get it, and it frustrates me when it happens, but in my opinion it works well as a time consumer, and indirectly nerfs the experience you can gain from the minigame itself. I think that's good personally.
I just want my ~25% chance at the game's only renewable proof source in uncontested regions
My record of draws is 9 in a row so far!
I assume that's why NPCs can take settlements, to make them "renewable" near you where it matters most.
Oh good, one proof every great while 😆
I dunno if that's gonna work as intended, I think it's a frustrating concept because I'm just trying to "paint the map" so to speak.
I think the guild should be primarily focused on taking new territory, but I don't agree that being frustrating is a positive point for the RPS minigame
I think it's more about not taking it too seriously. My perspective might be different with a billion settlements already though.
I want the game to quickly tell me that I'm getting nothing and that I should leave, not make me spam a button and watch the short animation repeatedly
I can't explain why it bothers me so much, but if repeat draws stay in I'll probably just stop with RPS altogether
A potentially a better concept, if it's intended for RPS to take up your time: a quick horde fight instead. Likely to take up your time, but without the RNG frustration of draw strings?
I still wanna get 10 draws in a row.
The idea of the horde fight is just defending your settlement against bandits or something.
Strahd and I suggested that early early on in the beta testing, before exploration was re-introduced 😆
I would defitely like that more, since a horde fight is just playing the game and you get monster loot either way
NF seems fairly adamant about RPS though
I like RPS myself, but I get the frustration of it.
Currently, my biggest complaint is the hard cap on rewards, though Requiem showed the cap breaking so :o.
I'd prefer diminishing returns, with no true hard cap. Like I might need to take 200 settlements to get the effect of someone else taking 1, but the rewards would never truly be 0.
I had notifications on the private beta, but only once.
All right. I'll keep a closer eye on it.
Badges display accomplishments. Badges didn't exist for anything, but they change for everything except the legacy pvp badge. Lock it in for new world players, that's cool. No new world players can even see the old pvp boards. Why choose legacy if there's no reflection of it on your profile when you're still active in it? It literally removes any incentive to choose to keep playing legacy. It might as well be removed fully and just force everyone into the new system and give us our classic badge. Like I've said countless times, I would not have built the conq guild at all until I hit my goal of rank #5. Sure I can still do that, but #9 is now forever my locked number and I'd much prefer to have the goal that I set be reflected. While I only posted the link in here one time and nowhere else, the majority of the votes are in favor. I guess I'll go post the link up all over so we can get more numbers but it's pretty irrelevant for anyone that did not choose legacy
Also, this retake happened 8 days ago after many days in private beta, and hasn't happened since.
It was those 2 old territories I snagged off you yesterday. Lol jk
I do find it kind of funny that 2 appear to be missing and I did take two territory off you though lol
I did only get one of those, unless they were very spaced out and I was at a WV :P
They were a few hours apart so probably in a WV for one of them. Been a long time since you've been on 45 I take it. Same for me lol
"It might as well be removed fully and just force everyone into the new system", the reason is simple, a lot of people wanted to keep playing the old territory system, it's just an option, btw, The same people now want the option of New World Conqueror 
the old territory system was supposed to be removed, but there were a lot of people against it, that is the only reason why the legacy option was created
And people were complaining about not having anything to show for their past efforts as we move to the new system and the method chosen to do that was badges, and now it's a situation where we've got folk unhappy with how the badges/one of the badges are handling things
- We don't have anything in place for recognizing prior achievements with the new system
"Dude that sucks can't you give us something? - Ok sure here we've added badges for you
"What do you mean the achievement recognition badges don't work exactly how I want and show what I want? I'm a couple ranks off what I wanted and I hate that"
Like, dudes, let some stuff go at some point, you all got the something that there was outcry for XD Nothing's going to be perfect and exactly like we want
I never said I was in favor of badges being how our old ranking system is remembered nor did I ask for a permanent badge in it. If you opt to new world, 100% make it locked in and can't change. Legacy was chosen because we enjoyed it and enjoyed going for the ranks/being competitive. There's no point in the ranks nor playstyle with the system being killed off and your efforts not being reflected
But go on
Eh, well I understand that competitive players want the best badges(obviously) and there's no problem with that, but that would be more work for NF and more time for the update
Exactly. You're not competitive, cool. Pvp generally is competitive though and a reflection of it should be continued if we opted into LEGACY mode. Not new world.
And I don't plan on hopping to new world all together. I stated I would give up my conq guild and go back to the old system until I achieved what I wanted to achieve. The question on whether territory badges would be permanent was only answered in patreon as far as I'm aware.
Conq guild is currently just a participation trophy and there's no real competitive feel to it. #1275487953480712324 message I would rather see option #1 here
That keeps the casual participation intact and gives a lb for the competitive players. Maybe #2 is more optimal for lb space like stated, but then we're back to having the competitive leaderboard for the new system which a lot of you don't want.
As Jaoks said though, the Legacy mode wasn't even really going to be there to begin with. That's one thing. But before that you said you wouldn't have built the conq guild in the first place if you knew it'd lock your rank in and you'd rather have waited. This is a situation where in hindsight, yeah, that seems annoying and dumb. But this is also a case where the rankings/badges weren't even in place until after that fact, and the annoyance of hindsight only now exists because a new addition was added later that would have influenced your past decision making. That is, if I'm understanding your comment earlier correctly
I don't see an easy solution to that, nor do I see a problem that needs to be solved. It's true that there's nothing useful (not even showing off) apart from the badges for those who chose legacy, but with the option you want, someone could have been top 5 before and already have the badge, and then you could get the same badge, it would be weird(I don't know if it's translated correctly
)
Idk that NF ever said legacy wasn't going to be there. There were arguments to have it removed by some players. Maybe I missed something if you have a link or screenshot. And it absolutely would have changed my decision making. Being that it's still a beta Maybe player choices shouldn't be set in stone just yet.
Jaoks, they can still do the same. Currently I'm rank #8 and traveling rigger is #9. If he locks in we're both listed as rank #9
Being that it's still a beta maybe player choices shouldn't be set in stone just yet.
That I caaaaaan agree with
At the same time though, when it comes to these badges especially, I have to really wonder how easily that could be done
To be clear, is the question that is being asked here about whether the badges for legacy will still exist if a player chooses new world?
I'm not a coder and my experience with it was way back in Java days so I couldn't speak on that. It may very well be a pain
I think it's more about how if someone chooses to build the conq guild then their rank basically gets stuck where it was and won't show otherwise
More so that the badge rank isn't permanently locked if you chose legacy mode
That's fine though, it's just an acknbowledgement of prior effort, not an attempt to have an ongoing achievement for an old system
Which is what I tried to say as well
But why keep the old system at all lol. I don't want the notifications if the badge displayed isn't changing because my rank is now irrelevant
But that would end in 23 players or more with the #1 badge with way less territories than the true #1
We didn't want to initially, the players did.
That's why new players can't choose it at all :)
Getting that many territories is not an easy feat at all 😅
It only exists because of the folks that pushed really hard that they prefer the old system
And now they don't
Anddddd that's why I say I would have stayed in the old system had I known 🤷. Or at least an introduction of a more competitive leaderboard for the existing system while keeping the casual xp based lb
That's my point, I don't see " everybody getting top 1 badge or any other number with way less territories just because they decided to keep legacy system" as something fair
Trust me, no one else is going to get the #1rank. Also IOS players have the heads up and are rushing the ranks now.
I don't think this is as large of an issue as it's maybe being portrayed as.
I predict a lot less engagement in legacy post full release of conqueror's.
If a handful of people want to muck around in the old system for a badge, it really doesn't impact other's mechanical experience in any way
When somebody chooses "New World Conqueror" they lose all of their territories, and also his rank, so, anyone would be capable of being Top 1 if they wait long enough
Now that's a reason to keep legacy system 
53 is not going to choose new mode most likely.
But that's going to happen with other numbers
Maaaaaybe a one time option of "you've had time to see how this new system plays out, do you want in or not?" being put in place could help for those who regret it, but I seem to recall there were murmurings that you might be able to make that choice down the line as the initial update has time to settle.
Either way, this is a point where I align a little more with the developers (of games in general, not just this one) when it comes to situations like this. The devs wanted to go a certain direction, there's enough outcry to keep both, the devs give the players the choice for either one or both and the devs continue along on the path they wanted to make in the first place... and that's where that really should stop. The devs are under no obligation to keep the working on and tuning the stuff they initially intended to not even keep. It was given to the players who want it, but that's not what they wanted to keep working on for their game, so the expectation that the old stuff should keep being cared for is... not really fair to the devs and potentially entitled?
And there's already rank discrepancy.
The top 2 and 3 already got New World Conqueror as an option I think
Why did you got 1 rank below? 
#3 is in here and he very much chose legacy
Because one player chose new world like an hour after me. The others are sticking to legacy most likely
The player that chose new world wasn't heavy into territory. He had a good amount, but he has 2 million player kills which gave him his rank
Sorry I didn't read the whole thing (but a large part of it)
Not sure it would be the best but it's always good to share some ideas so it can be improved. So what about :
- Keeping the "old" PvP leaderboard while...
- ... Adding a new PvP leaderboard, with only T10/11 crownship taken into account
- in X month (I would say 6 maybe ?), the PvP badge become available for the new PvP leaderboard (the one about T10/11 crownship). This badge can show the highest rank achieved by a player or his current rank
(why only T10/11 ? ➡️ To avoid some weird results due to some player who would like to artificielly increase their ranking using ultraboosted lower tier alt to completely destroy everything without much efforts)
These are all good possible solutions. I also like bleps idea of getting a choice at the end of beta on whether or not you want to keep the conq guild for the time being
Actually, know what, I said "possibly entitled" earlier, but I'm going to go with pretty darn entitled and I need to get out why.
We have someone from NF who they themselves said that Legacy content wasn't even going to be there in the first place. They intended on removing it entirely. However, player outcry made them decide to throw these people a bone and keep some of it in cause they wanted it.
That is absolutely where that agreement should end.
NF then threw these players another bone by giving them these badges of achievement to show what they accomplished in the old content before the team moves on to the content they originally planned to make. That is both a major bone and an extra favour thrown into the mix for these players.
They are absolutely under no obligation to do any more than that, NONE whatsoever. So I find it kind of surprising yet unsurprising that people are unhappy with the very tiny specifics of where the legacy content is at and that they feel that NF should spend more dev time trying to satisfy this. That is, simply, entitled.
Now, that being said, a third bone to be thrown with my earlier suggestion Wrecked mentioned, that being a "this is the end of the beta, do you want in or not?" I think is at least an ok quality of life olive branch to extend for those who are having regrets, or changed whether they wanted to participate or not due to what changed over the course of the beta, closed and public
That is where that agreement should end, full stop. No more extra favours and handouts
Any more than that is asking of the devs more than what they even intended, on top of the extra they already did and are doing trying to satisfy the dissatisfied
Again, to me, this kind of solutions Odie shared seems maybe fair enough ?
Oh yeah, been a whiiiile.
The quickest and simplest solution eould be to remove all of the leaderboards
Leaderboard removal would likely cost them a good chunk of players
Yeah, I like the solutions. I prefer #1 because it lets the current casual lb stay for those that want that while giving the competitive players a board again.
But clutter cleanup makes #2 optimal
Less clutter is always nice
Not sure but :
- do we really absolutely need to have a solution about the LB for the beta ? Unless everyone is fine (I personnaly am) with Odie message here #1275487953480712324 message ?
➡️ I'm wondering if this topic could be discussed on another thread, as it's maybe not an emergency and this could be worked on after the release for everyone (IOS users included) ?
Might help to separate the discussion somewhat, as long as the possibility of this stuff being fixed or added in later doesn't mess up how things are going to balance out in the game currently
At the end of the day, either solution will not make everyone happy and we will be back here demanding more from them tomorrow.
Why not having a poll here ? And move this topic in another place in case some debate are needed ?
I personnaly feel like the beta should focus on bug/gameplay mechanics/settlements placement and so on first so it can be released asap for everyone.
The LB topic is important, and I understand it's a big part of the joy many player have on this game (the competitive aspect of PvP content), but it can maybe be discussed on another specific channel if we can all agree about it
Exactly this
Mine was more about the badge changing for those that chose legacy but there's no point in going back and forth on it. A final option at end of beta on the direction you would like to go seems like a nice suggestion and I'll just leave it at that
If we need to additionally add badges to reflect top 100 leaderboard live ranks, then that can be accommodated. The “Classic” badges are not meant to convey information already found in the leaderboard. They are meant to be time capsules as we make the transition and respect prior accomplishments
To me, it seems fair, and I can live with it, especially as you said this can be accommodated. But what about you @magic lion . Asking because you spent much more time than me on the road for the "old" system 😁
I can feel the hype in case in a few weeks, NF told us the new PvP LB will release in X weeks/months !
Well I'm not the only voice here and maybe in the minority 😆, but Im not opposed to any of the suggestions. I do have one question though. Can the legacy badges be locked in once the beta ends?
Rather than in the middle of it? Cooouuuld call that fair enough... maybe
Because of the possible changes in ranking in the process of the beta ?
To summarize the issue that people like Wrecked have, they want the old system completely intact, with new players able to join in, and progression having a competitive meaning. With those two things removed, the system doesn't mean a whole lot to them.
I'm 🤷♀️ about it at this point. I'm still gonna participate in territory and CG.
This conversation has been beaten to death 50 times.
Thanks.
Back to basics then : I have more fun in the game with conq guild available. 🍻🥖🔥👋
I 100% agree with this - I think the top 100 badges probably should've just been blanked distributed at a certain time, rather than only being distributed once someone opted in
The prevents the weirdness with some top 100 chosing "new world" and making people fly up ranks, and duplicate badges happening
It is a little late for that now but it could still be good to do with the remaining top 100 once the update is in full release
Unless NF kept somewhere the PvP leaderboard we had on beta released ?
In short, yes, I don't want to keep dragging it out 'cause like ceri said it's just getting beaten to death lol
Thank you for elaborating and giving more insight to the suggestion
Ultimately odie is the decision maker but I do feel like that is a fair ask and you gave great examples as to why
I agree it seems totally fair
Odie said his goal was for them to be a time capsule, so I really think it's better if they're all a capsule of the same point and time
If I may, in this case it could be worth it to have #1 #2 #3 and so on up to 100 and then a "top 200", "top 500" (and so on) badge
Something to consider, sure
Do you have the LB prior to beta release somewhere by chance ?
I can't say I'd complain if there was a "top 500" rank, but I am biased 😉
It's probably not wholly necessary.
I’d prefer to give more players that opportunity to get that badge before retiring from area control, but if that’s not what the community wants, then I cannot argue
I can definitely understand that, but at the same time it's incentivizing players to participate in the legacy system without allowing them to opt into the new system
What do you think about opening a separate thread on this topic with the informations/thought Odie shared (new LB system for the conq guild, new badge and so on) so the players interested can agree (or so) on what would be the "best" ?
So if someone is say, #125 right now, they're incentivized to grind out area control for no rewards to reach top 100 while not being able to opt into the Conq guild if they want to get a rank badge
If there s Somewhere the pre beta LB :
- Separate badges from 1 to 100
- then "top 200" "top 500" "top 1 000" "top 5 000" "top 10 000"
- The hype to join in a new competitive LB, with another badge available
Alright Odie, sorry for all this s@&!, and now the real solution : remove badges 😁😋
The compass doesn't direct you to the correct settlement that was taken after POI shifts. Earlier today I brought up an anon player taking a territory and later on said I never got a notification about a settlement where I was no longer the emperor. Turns out the settlement notification I got was just targeting it's old location when I marked it
Guessing that may be something that just has to sort itself out once all of the shifts are complete. I can take it with an alt and see if it still gives the wrong name/location
Wasn't the compass going to get an update at some point or am I just remembering weird?
certainly someday, it will
The dreaded SoonTM came for the compass...
The inn markers are the death of me
I just keep my compass off. Don't have to worry about what's there if you can't see it :3
Odie says, just use your scout hawk and I go 😀! 😶 😑
If only our scouthawk could locate a better compass
When it snapped~ 🎶
My compass was swallowed by the sea~ 🎵
My compass was swallowed by the sea~ 🎵
I curse this relationship between you and me~ 🎶
ᴾᵒᶦⁿᵗˢ ᶠᵒʳ ʷʰᵒ ᵏⁿᵒʷˢ ʷʰᵉʳᵉ ᵗʰᵃᵗ'ˢ ᶠʳᵒᵐᵎ
"Successfully defended X location" notification would be nice as a security measure telling you whether you need to deploy rampart effects as a means of temporary defense.
Tho they are expensive(to me) so my likelihood of getting over my coin hoarding tendencies will be hard to convince me to toss 200 at ascension level equalization or something.
That would be deadly if you have (ten)thousands of crownships.
I checked my private beta character. She had some taken by npcs. I blacked out the location names.
Potential for alt abuse with Proofs of Conquering is there- have your alt clear all your Othersouls, then take them back again for slow but endless proof supply- is that part of the reason for costs being so high?
Successful defense could be on a cooldown. Could also be a particularly long cooldown per attacker, and a shorter cooldown overall.
Does anyone know if follower action rate works on Othersouls?
And also, if it's intended to work?
I like that the settlements are scattered so much that you cannot just hoover back and forth across the map to conquer everything.
But some areas are VERY scarce on settlements. Could we maybe have like a 20% chance for a settlement to spawn at traffic lights. Make being stuck at those lights a little more entertaining?
Could we get the sword/axe/shield mini game added to our guild hall? So for those that are stuck at home have something to do? Or maybe some way to portal to the closest settlement?
When you put it that way, I would be like ...
Oh, 20% chance for gas/charging stations!!!
I need to go to some train stops and see what those look like. Those would make great places for settlements!
They are indeed
But going in like "hey gps game, make this game more car friendly by add more content on roads" umm
I'd also really love a way to put settlements at the end of long hikes. Trail heads are often POIs, but not necessarily the ends. Especially if those ends are no where near roads.
I understand and kinda agree with the sentiment. But the flip side, this is a GPS game. What uses GPS more than cars? But some spots specifically at intersections where cars are stopped for long periods of time could be fun!
Humans? 😅
Adding a settlement to traffic lights sounds like endangering road users.
Adding settlements to where car users would often use, sounds like encouraging car use.
But we have settlements at POIs.... like parks, encouraging cars to go there... meanwhile the PVP leaderboard leaders are usually getting their score from cars... I feel like yall are dancing around the elephant in the room?
People do play even behind steering wheel, not just passanger seat. You can't do anything about it. Promote car gameplay is not good idea.
So... what if we had more settlements that were along hiking trails and made to be far from roads?
On the other hand I have 2300 crowns and didn't take a single one in car yet. 😛
I was #80 in global with 13,7k areas (and 30k+ taken) and majority was from bike. Also those are in such remotes places that most of orna players won't visit. Pff...cars.
If your area supports that, then super!!! I am honestly jealous!! I live in an area with a sucky mass transit system.
And bikes are even more asking to get killed. 😦
That's why I'm saying remote places. 😛
Bike play was fun on Pokemon Go. There were interesting stops to visit around campus. That game wasn't as couchable as this one though so it forced you to go out if you wanted to play.
But mostly the idea was to put something in these fairly remote areas. Anyone have better ideas?
There is a lot of settlements. Total amount of them is lower, but total amount of crowns is so much higher than old areas.
How do you get the information that total crowns in higher? Just from the 5 per settlement?
From taking them.
As I said, I have 2300 in region where I had fraction of areas before...
I think there's a 2hr cooldown in place
That's so crazy. Your settlement saturation must be pretty good. I've maybe got 400 crownships at the moment and it feels very scarce around me.
Settlements are very evenly distributed. If you can't find any, you got unlucky and the ones that spawned near you are in dumb spots. Having driven about 600+ miles across 3 states, the distribution is pretty even across any 10-20 mile area with dead spots being very localized in my experience.
And there's a big difference in knowing that a large number of people drive while playing, and specifically catering gameplay to the people that do~
I would say I'm pretty unlucky then cuz there's large stretches in town with literally nothing on the game's map when there's a park or landmark on other maps.
In a small town, I could see it. But those settlements are somewhere, just can't tell ya where. xD;
Time to hunt
Is there any way to know the amount of settlements one owns?, if not it would be nice to be implemented by developers
On the front page of the Conqueror's Guild Hall, right below where you collect rewards
This part?
But there say the amount of crowns not the amount of settlement, or is the same?? 🤔
Each thing you own within a settlement is called a crownship and contributes to rewards and reputation separately.
Oh!! I didn't know, thanks buddy
So about how many are in a 10 mile area?
~150 per 10km^2
That's all?
But thanks for the answer!
So that breaks down to 15 per 1km square right? I just don't feel like I'm seeing that? If I'm wrong on the math I understand.
yes, near 1/3 of area density
areas would fully saturate at 400 per same distance. 150 settlements means 450 crownships, so it is comparable in raw opportunity count
yes, but that density quota is enforced at 10km^2, not 1km^2, so there is a possible of an empty km^2 here and there
Hmm
Given that "regions" on the leaderboard use 10 degree squares, are these 0.1 degree squares?
yes
Thank you! I've kind of suspected that as a possibility but testing it isn't particularly easy.
Gotcha, I will look some more. I wasn't seeing any of the crazy POI blobs like people were first posting about. I even drove through an entertainment district. I just feel like with 15 per 1km square that I shouldn't be going through so many places where I don't see any for a good 5+km.
Is there any point of keeping or deleting the old territory mechanics? From what I see, there is no difference about the decision but to have more circles on my map
Just for nostalgia, or if you still want to take over old territory.
It is fun seeing it as kinda a map of where you've gone/control. Kinda like riding one of those light cycles from tron.
I do also love the settlements being on the main map layer, so I can still see inns to knock knock at and see world bosses to fight while still doing PVP. I've always hated that I could do one or the other. That to mee is such an upgrade!!!
I think it's just because large cities have so many poi's and with the shuffling it has dispersed them big time. I went to the zoo/museum district and only saw 3 settlements in reach. Meanwhile on 45N, I would come across some areas with 10-15 settlements in a very tight stretch when passing an exit for a smaller town. But overall settlements were pretty consistent on the interstate. I only had one stretch of a mile or two that didn't have a settlement in view
@severe valve a further clarification here seems more appropriate then, let’s say all the small squares have the same amount of stuff in them, and inside one square there’s a POI or two which pulls that stuff over 2 those locations, how is that still an even distribution? I understand it’s still being worked on, but I think because of POI shifting you will have more density there and less everywhere between them
Feels like this will push more toward driving exploration than walking 😔 imo
It's not completely even but if I understood correctly the magnet effect shouldn't be that strong that it completely turns into PoI = all / no PoI = nothing. Really good thing is ➡️ everyone know they have the same things available in the square they are in, so yes, some weeks everyone will be more or less "lucky" with what they have in their VD, and having PoI in VD means you ll be slightly more likely to have things just next to you, but overall it seems fair enough to me, if I m on an "unlucky" week, I know there should be things not so far away, and if I want to have some more chance to find them, I just have to walk to the closest PoIs.
Wait, per week? Are we PLANNING on settlements shuffling weekly like towers/monuments.
I had thought they were shuffling right now as we try to get their density balanced and then they will be set.
I don’t think that’s the intention
I think that’s it
MISINFO!!!!
Was talking about tower/monuments
More specifically I was talking about the magnet effect 😂
And I understand the intent and that Odie is diligently working to make it happen, I remain not a fan but that’s just me at this point 🤷
I remember as we were kicking around ideas for this new guild, one thing was mentioned that it'd be nice if there was something pulling people to POIs as opposed to out in the middle of no where.
Odie has been diligently working to ensure the magnet functions without being way too strong
I mean, it is usually safer to go to a known POI than going into some random neighborhood. But it does kinda suck if you get less things next to your house than you used to.
You should still find plenty of non-POI seeded things
Unless you're in a POI-dense place, in which case it'll be random each week what POIs actually have things seeded to them
Real pain is my place not being a PoI
I can see plenty of POIs from my house, only a few POI seeded things, and a couple non-POI seeded things
I mean that's where I am so it should be
Well ok for the ⬆️⬆️ but it was just a joke
Totally, but if you end up stuck at home then it's not a joke. :/ Which is why I would like wayvessels opened up to monuments/towers/settlements. But I think I'm in the minority here. And I agree it's a GPS game so get out and move if you can.
Funny thing is, there was a time when Google considered my parent's house a "Pancake House" because of how often we had guests over.
Not quite the same thing as a PoI, but I do still think about the ol' "FAMILY NAME Pancake House"
Wait Othersouls can't equip a second weapon ?
I forged a whole set of equipment, demonforged and all
It is explained nowhere
Plus the message let you think you can use the build you used in your early tier
And dualwielding is the norm in early tiers !
I am furious and frustrated !
The amount of time and material wasted
!
I mean you aren't fighting using an othersoul but your real character, so yes
It took me a second to see it
used Collateral Damage
ok, that's new
that means that I might've actually seen T10 Conqueror using Arcana IV (which isn't available for the players) and not just imagining things
Odie might've gotten a little aggressive with the randomizer
wait til you see them use Mystic Feather as a skill
Komandore just reminded me about Leitmotif, so I'd like to see that 😆
that'd be fun to run into
a most brutal tickling attack, perhaps
conqueror Françoise used Splash
We need a way to obtain t3 offhand stuff from the Arena now, that we need it again.
Seems like a t10 Player only gets 4+ loot
Aren't they available in the mimic drop pool?
In-game codex says no
5812
That's a lot of bois
That's the weirdest one I've seen. It gives them every single effect in the entire game, as far as I can tell.
the anti treat
Okay that's a fun one indeed
Theyre possible to find in Bazaars
I think I'm ready to confirm that Follower Act Rate doesn't work on Othersouls.
My Nidhogg should have nearly 100% chance to attack on my setup, but it's looking like the default rate.
That's good to know. Was gonna farm pet rate stuff:(
Yeah. Hope it's a bug that gets fixed, it definitely allows for more variation in builds.
Pets are too good for Othersouls as it is.
I could definitely be wrong about this, but I don't think there's a good way to get pet action rate besides Augments on an othersoul. And I don't think it matters nearly as much at T9, where we're able to make T1 nukes, but also players are more likely to be able to fight our othersouls. I think you have to trade some damage potential for the reliability of a pet, and that's a meaningful choice.
I'd agree if there is a decent way to stack it up on lower tiers. But action rate adorns hurt your stats don't they?
Stats aren't harmed
Just not much of a benefit outside of 2% ward and 2% act rate. But if that doesn't work 😅. Time to go take off the adorns lol
T6 bestial eyes will hurt your stats but they're only 1% act rate and 1% follower stats
Has pet act always disappeared off the adornments when they're slotted??
I forgot about those tbh. I'm thinking pet stats not act.
I'm sorry for my tantrum pre-sleep, I was a little too hyped and my disapointment was as much when I realised half of my demonforged weapons were useless...
It would be sincerely appreciated if it was warned before we invest ressources :
"Othersouls can be outfitted with equipment, spells, skills and followers of tiers that your character has graduated from.
They cannot use accessories, amities, nor dualwield."
Still, it feels weird they cannot dualwield, shields are not very interesting before we can activate wards automatically
They already can't use a butch of specific equipments and can't use class, removing dualwield is removing the few identity and hardship they can represent, they are just a stat bag for players to hit multiple times and overcome
Mieux dit en effet 😋
Is there a specific reason for othersouls not being able to dualwield ? Is this something that may change before the end of the beta ?
Agree with Forgeus, unless there's a specific reason it may be interesting to give dualwield opportunity to othersouls.
Probably just to be weaker than normal players
Othersouls just feel excessively toned down if the claim that things like pet act don’t work is true. They’re already severely hurt by not having class, spec, accessories or amities. Do they really need to be this weak?
If they are stronger we have the same problem as before: lower tier players cannot participate for the high tier players optimized their low tier Othersoul builds.
Im not asking for them to be on par with regular players, but they should at least be able to compete when heavily invested on
They already compete with players on the level, when you put godforged/event gear on them
Does turning off spec skills and adorn special effects really make that much of a difference? I agree stacking different spec skills shouldn’t be possible (it was already pointed out in the closed beta), but I don’t see why they shouldn’t be able to use skills from the spec you’re currently on
That was the same day they were taken on mine
Any idea the tier thresholds for crowns? 0-300 and still only getting 16 a day
What's the point in restricting adorns of the same tier or lower if they potentially don't mean anything anyway?
Again, we're not throwing balls at pocket monsters here. This is Orna. PvP should mean something more than three battles takes a gym.
If you're referring to the follower action, and likely other effects not working, the stat ones do work. Though I agree. I wanna get creative with my OS. :3
Blackened eyes of kerb. What's the point of the pet portion is zeroed. If I'm understanding it correctly.
Like you said I'd rather know this going in and have opportunity to be creative with other adorns that we will probably find out don't work either
I'm seeing this with a world eater almost full of blackened eyes and my phoenix didn't do a single dc yet
So block those adorns from use just like the higher tier adorns. Don't let us use something that is shadow nerfed.
I used Selene Lungs.
Does the augments passives work in OS?
Because i don't wanna waste shards on a t9 cel wep for it not to work
I don't see why they're blocked at all.
Sorry, falling asleep. I meant I don't see why they're not allowed.
I'm using VSS and he throws def 👇👇 first round almost every time, but hearing this it means he likey does that anyway.
This is now a great question.
Stats do. Not sure about passives, but people have talked about hybrid builds so they probably work.
I cant test because all the settlements within about 5 miles of me are taken top to bottom and it's eepy time.
If I remember, I'll test when I wake up.
Eepin' time. Goodnight! Free the pets! Fluffbutt is ready to drink and fight!
Selene hands work
You really want to talk about seriousness of games? Sorry, this is not my topic: It is about something implemented here: Chance for lower tier players to participate. You can fight hard - on your tier.
What you want is to dominate on all tiers. It is refreshing that the studio chose other possibilities.
Have you fought other actual players with your oversoul? The oversoul is extremely underpowered with the exception of maybe t3 because most don't have the concept of the game yet.
Can confirm, My T3 othersoul is not underpowered
I was agreeing, but now my phone's Discord is lagging and won't upload the image
There we go
Yeah my bad idk why I completely looked over can confirm lol
This so far has oneshot a good amount of T3 NPCs 😆
All of the other ones most definitely feel weak though. Which I think is OK enough, given they're meant to be beaten by well prepared low tier players
But I think they should get spec skills back - it makes them more interesting and less bland. Just, if possible, restricted to a single spec's skills at a time
Too restricted and othersouls are just boring.
yes, and i lost badly. Let's see how it goes when my event items are finished cooking
(and I'm fine with it)
"I lost badly which means other players are the problem"
No matter what changes are made the lower levels will always claim they are disenfranchised.
I would also like to point out that it's likely that special effects on Adorns and Augments are probably not disabled. They're probably not implemented
Because othersouls use a special seperate stat block, a lot of effects probably aren't compatible unless Odie makes them specifically work. I'm not sure it's realistic to expect them to be implemented
Sure. But those are players and not othersouls. What needs to be implemented is the change from player to Othersouls if you leave one tier
I already see Alts in those tiers to hold all slots 🙂
I was about to use Dark/Blackened Eye of Kerberos to help my followers to act, but now I don't want to use them until NF clarifies if it's a bug or design intended...
If it's also intended, it limits even more the possibilities
I'm afraid to see every othersouls as bag of stats and immunities, with the most optimal gear
Very boring because of the lack of creativity, and still annoying for player of the same tier getting stat checked because they don't have Demonforged their gear (hoping they have one with a very good quality to match) to have the slight chance to win.
At this point, if you want to see players of the same tier win, you could buff their stats instead nerfing nearly everything that makes othersouls attracting.
I don't mind a t3 player having +100% stat boost while challenging my t3 os with 190%+ gear, follower, dualwielding, etc ...
In balance, there is more than one side that can be modified to adjust equilibrium.
Im basing all this on my interaction with the NPCs so not sure how it plays out with real players but I think t3 OS should be a lot weaker and t9 OS should be a lot stronger.
T3 players shouldn't be expected to have much game knowledge or be in their tiers long enough to upgrade armor. While the opposite is true for t9. Meanwhile my t3 othersoul demolishes NPC's and my t9 takes the longest despite having arguably the best load out of my OS.
I'm always going to argue that players should have a reasonable advantage over othersouls
But if things lime blackened eyes really don't work, the othersouls vs othersouls fights are really just going to end up being boring. For T9 this probably isn't an issue, but the low tiers are always going to be dominated by othersouls because of how quick leveling is
That being said I agree with the points above that if you can equip something to othersouls, we should know what stats were getting
Yea, I need some offhand... But really dont need it. My att is a bit overboard for T3.
I've seen this statement more than once and I just feel the need to say that high level PvP in Pokémon is a different beast than you seem to believe it is. I daresay it has more depth than Orna, it's just incredibly tedious to do all the breeding, training, and leveling in-game (there's a site to just build your teams and go straight to battle, at least).
That is all; Please pardon the tangent 😅
Rune Shield, so you at least have extra Res, cause right now you've got very little magic defense.
I went with Heavy Arrows, it's probably not the best, but 'ey
I think I agree. My reference is to Go. There are players that want to go take territory on day two of gameplay like you can in Go. And this isn't Go.
You can take a whole gym with a 1cp Magikarp 😂
And I don't think anyone should bring that instant gratification mindset over here. Orna is a strategic grind game. Hopefully that helps qualify my comment.
Never dismantling ornates came in handy, so I still had some ornate T3 arrows laying around
I may or may not recommend having an Off-hand, just in case you come across someone with a fair amount of damage output
Is there any many powerful attack than Volley at T3?
Yes, actually.
Its convenient to have an offhand move that damages, which is why I assumed everyone wanted arrows.
not because they thought it was the best move.
do yall actually think Volley was the strongest T3 move
Doublecut works for me for T3, but with the mana shortage, I can see volley being better.
Flurry has higher damage than Volley. 25 Mana isn't too awful a price, especially given that 1 Jewel of Mana at base quality is 12 Mana.
Could we maybe change the T3 to T11 conqueror challenge arrows to rotate in a circle. So if I press the right arrow at T11, it goes around to T3? I'd rather do that one button press than press the other arrow 5 times to go back.
And vice versa from T3, pressing the left button to go to T11.
6166
Waiting….waiting…doing the iOS waiting…..
IOS = iPhone ?
I'd actually be down to see a reset when the beta ends. These leaderboards are inherently worse than the old imo. The fact it's solely xp based means there's not a chance for players later on to catch up. At least in the old system you lost reputation lowering your rank
I'm on android