#(C/K)onqueror's Guild Live Beta Discussion

1 messages · Page 5 of 1

zenith scarab
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Alright, put yourself in the position of many players who have no one else they can compete with locally. You own everything around you, you rarely travel and get to fight other players. So the feature essentially becomes dead to you 9/10 days besides clicking rps

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NPC's retake close stuff, you get to take it back

remote onyx
zenith scarab
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Keep in mind I am not trying to convince you personally it's better, just telling you how I think it's better.

serene dirge
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you currently get notifications + messages, yes

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imo, keeping areas without effort in low contest areas is unfair to others - having some active gameplay in conqueror's guild is warranted

remote onyx
magic lion
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^ if they have to be contested to get rewards, I don't really see how it's unfair. I could travel 100 or 1000 miles away on a trip and keep my settlements that are in the middle of nowhere in an uncontested area because it's not close to my OT. I don't see how the unfair argument holds up

remote onyx
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Since areas need to be contested to generate rewards, I truly don’t see the issue. Either they’re being contested and the player is being successful in defending them (and therefore has earned them), or they’re not being contested (and therefore aren’t causing unfairness) and will eventually stop generating rewards

zenith scarab
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Assuming it is a "Contested" state that refreshes income generation and not just interaction of some sort. (I am not sure how this actually functions) Wouldn't it be an advantage to be able to periodically refresh income from settlements near your own OT by retaking them?

supple violet
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Just fight yourself with an alt ||lmfao||

serene dirge
serene dirge
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NPC takeovers ensure we both have an active piece with respect to nearby settlements

remote onyx
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Ah, you meant unfair in comparison to high contest areas. I can see that point

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Still not a fan of being contested by NPCs just for the sake of it, but I do understand the reasoning behind it

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Again, if it’s a low radius and the option to maintain settlements isn’t prohibitively expensive I’m not really bothered by it

serene dirge
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we're all good then imo 🙂

crisp condor
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I need the update on live servers

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Reeee

zenith scarab
remote onyx
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Though, now that I look at it better, it doesn’t seem like a timer reset, but more like a 1 day protection period

zenith scarab
remote onyx
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I think I mixed it up with upkeep

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I’d be more of a fan if this worked more like Upkeep and reset the timer instead of delaying it for a day (assuming I’m reading this right)

unreal lily
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I wonder if an enterprising sort of person could find someone's OT by triangulation if the NPC-retake radius is known. That being said, I trust NF to have the origin of the circle be randomized near the OT, and/or the radius to be somewhat randomized as well. Historically NF has been excellent about preventing in-game OT doxing.

zenith scarab
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It would take quite a lot of observation over time and extrapolation of data, however I do think it would be possible for someone who lived in the same general area. Then again I am pretty sure people who live in the same area might already have some idea of that now.

magic lion
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It's pretty obvious where local people live currently based on the territories they take when you can see their OT (even without seeing any OT buildings if it's a neighborhood territory) for any player that is heavily invested. Ofc in a large city it'll be much harder to pinpoint an exact house, but rural areas are extremely obvious with or without territories being taken. Seems like it would be harder to triangulate with settlements because it's very noticeable without triangulation atm. Guess that's the benefit of settlements being randomized and not laid out like the current territories

rapid fossil
remote onyx
rapid fossil
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Did I miss somewhere someone said that the ramparts only affects nearby ones? The description sure sounded like it affected all of them

jolly sable
# remote onyx

@rapid fossil npcs only take nearby settlements, so this rampart is only useful for nearby settlements

rapid fossil
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Oh that one specifically. I was talking about all of them as a whole.

remote onyx
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Yea, that’s what I meant

rapid fossil
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Ah, gotcha. And @jolly sable, since Crownguards also protect against them, I've been wondering if the Spiked Barricades are even necessary. I suppose it's just an alternative, or maybe the crownguards are a smaller protect chance.

remote onyx
rapid fossil
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West West Ville

serene dirge
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“Really West Ville” was taken

cursive solar
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It's like West Vile but more West

unreal lily
spark glade
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City of Towns Ville vibes here

crisp condor
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The West Side of the West Region from the Kingdom of Westerners

rapid fossil
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There's probably a Best Western there.

latent wave
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I am still unclear if it's even worth taking multiple crownships. I see that I get additional rewards but is it worth the investment?

frozen wasp
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It depends on what you deem as "worth it". To some people, yes, its worth the time spent. To others, no.

latent wave
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I guess I should ask what is the actual return. Say you get 10 orns from owning a settlement. What is the decrease for each teir? Like 10,5,3,2,1 for example?

little sentinel
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So, how soon? 😈chomping hard at the bit to increase my materials faster

crisp condor
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Maybe this year

rapid fossil
latent wave
rapid fossil
unreal lily
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I think the diminishing returns on rewards is across all crownships. Not specific to the crownships within one settlement. ||But Odie won't just tell me 😭||

It should be the case that you get the same daily rewards by owning the top crownship of 5 settlements as you do from owning all the crownships of 1 settlement. Just cares about total count (and is diminished, such that rewards don't scale linearly with total crownships).

rapid fossil
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Just another at 4,876. Definitely had been hitting caps on all fronts but gold

rapid fossil
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Definitely still hope to see no caps and a rebalance of Ramparts costs

glossy surge
rapid fossil
glossy surge
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so 4 materials at 250, daily, 2M orns and 20 Guild Tokens

glossy surge
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I know there are a few random drops (daily chest? or town hall) that also give you a shrine that if you did not plan for, then too bad

rapid fossil
swift flame
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Yeah, I do kinda wish the shrines were consumable.

serene dirge
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Quick hype of the badges we've made for those opting in to the conqueror's guild:

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Both reputation and competitive rank will be immortalized on our profiles

clever scroll
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I get 0 badges mimic

foggy gyro
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i wonder when he will come sir odie

serene dirge
crisp condor
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Gibe

foggy gyro
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on the 15th of the month, so thank you

silk grotto
pliant needle
serene dirge
crisp condor
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Bring it on

west plinth
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Ooh sweet. I'm feeling like embarking on some 'one last hurrah' trips

supple violet
rapid fossil
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I could get nothing else and I would be pleased with these badges. Thank you!

viscid parrot
jolly sable
rapid fossil
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They have gotten adjusted a couple of times since, and ended up here. I suppose it's up to the studio to make further adjustments, but going live in HoA doesn't leave me extremely hopeful. I guess we'll see.

orchid plover
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Is the public beta happening on the live server?

serene dirge
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yes

rapid fossil
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Oh, I see - the public release will be another form of beta?

orchid plover
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So any progress made on conqueror's will stay after? Asking to see how hard i can go on Conquerors 😈 🙈

silk grotto
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The ones in private beta i doubt

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The areas there, since is different server

rapid fossil
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The beta is a separate server, so unless they pull some forge magic, nah

orchid plover
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But isn't the live server, the current server?

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I'm not asking about the private beta

rapid fossil
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Oh yeah being on the live server it would stay

serene dirge
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private beta = isolated server, progress not permanent
public beta = live servers, anyone can opt-in, progress is permanent

viscid parrot
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Day 15 is coming to the game? The update?

balmy ridge
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Hopefully it fully releases shortly thereafter

cursive solar
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There's a bonus for taking land. I assume it was from settlements. I did a control, too.

rapid fossil
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I saw something about the traveler's Guild being what houses exploration? I don't see anything in the guild.

crisp condor
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I think you are referring to the fact that objectives like towers and monuments might not be random anymore

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Which is big if we can submit historical or important places

rapid fossil
serene dirge
rapid fossil
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Oh, I thought it meant that there was an area in the traveller's guild building itself. I didn't know it was referencing the location where you access the exploration feature.

lyric yarrow
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14 - Start the game already !

somber field
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Screen from an HoA friend

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Does the live version will have x10 the cap ? boggers

somber field
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However, feels kinda stupid amount of daily materials, especially since the release start is from early October 😅

rapid fossil
rapid fossil
quartz vigil
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Between the two pet choices I don't see a reason to pick the Amarok? Everything is the same but the Oslo includes bears might?

vital bolt
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the summon amarok/oslo spells mana cost should probably be reduced. 500 is a bit high

quartz vigil
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Wonder what the stats are for the summons, that Oslo takes 4 turns to amaroks 1

vital bolt
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amarok has speed III

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wonder if you can encounter these mobs somewhere aka if codexer will be mad mimic

silk grotto
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Oslo sprite looks sick

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Well, both of them

clever scroll
vital bolt
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no just the summon

crisp condor
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Son of a-

viscid parrot
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Is it official that the update will come on the 15th?

serene dirge
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Week of the 15th, public beta

crisp condor
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What is he saying is that it might not be on 15th

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But 14-20

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If I understood correctly

little sentinel
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Remember there is a 30 minute downtime on the game for updates on October 15

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It is in the game announcements

acoustic steppe
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and then 0,01 to 5 days of waiting till you can download it

rapid fossil
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In downtown Little Rock

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Unless it's one of the few areas there are no natural spawns in sight, it sure looks like real-world-correlating spawns factored into the spawn rate of non-correlating settlements. So, yes in more populated areas there could be more, but you're not going to have natural spawns on top of that making it super over board. It's more than usual, which is kind of neat

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Because every one of them is a correlated spawn

tepid zodiac
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I'm pretty hyped for Orna Gyms to hit live soon

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I'm can only speculate and hopez but I imagine the control scene locally will be pretty exciting

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There's like half a dozen players locally

cursive solar
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Yeah, I'm excited to delete all my territories and have less notifications.

somber field
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you know you can disable them ?

cursive solar
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They don't completely go away. You still get alerts in-game.

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I am curious to see how the new inbox system will work.

viscid parrot
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Everyone excited for the update? I'm waiting for everything to come today from the new guild

viscid parrot
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🤩🤩🤩🤩🤩

viscid parrot
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Why won't the new guild come now?

viscid parrot
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When is it coming?

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@serene dirge When is the new guild coming?

crisp condor
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Soon

vital bolt
viscid parrot
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But I'm waiting for the original

vital bolt
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please refrain from pinging odie unnecessarily as per rule 7

serene dirge
marsh marlin
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The public beta with the new conqueror’s guild is for Android only?

marsh marlin
swift flame
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I feel like if that's the case, then they should be reset when apple is finally able to join in...

remote onyx
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Can’t we just call this a regular patch? 😅 It’s in the live servers anyway, so any change would just be a new patch on top of it

pliant osprey
ebon tusk
ebon tusk
pliant osprey
magic lion
ebon tusk
crisp condor
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It is for everyone tho

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They pushed the update, now it's up the the game stores to update it

vital bolt
ebon tusk
vital bolt
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as per the note #game-announcements message

swift flame
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I understand that I may have had to wait a few days longer than Android, but this delay is on a whole different level. I'd rather the update be pushed with the understanding that conquerors is in Beta-ish and will prob need to be tweaked frequently.

wary pulsar
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The issue is that players not active on Discord won't have that understanding

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Given the limited testing in the Open Private Beta, it wouldn't necessarily be a good idea for NF to suddenly spring a potentially buggy update on every unsuspecting player.

serene dirge
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This is a large update, so we'll definitely want to get it fully tested and fixed up before pushing to the stable channels. I understand the frustration of other players seemingly having a head start, but we will still want to do the responsible thing

lucid ermine
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We got conquerors guild microtransactions without conquerors guild 😂

serene dirge
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good catch - thanks!

ebon tusk
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Maybe I’ll luck out and my local big-fish rivals are all iOS users too 🤣

cursive dove
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Anyone know how to get carving stones?

wary pulsar
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Unless it's changed since beta, that is intentionally the only way

cursive dove
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🥲

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Hoping they make them like decor tokens at least so you can have a chance to get them in citadel or something.

small sundial
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Guys help, I tried out the beta version of orna but didn't like it and after change it still acts as if I'm in beta (the conqueror's guild is built but can't enter it and I can't see exploration or control areas)

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And I lost my armour

vital bolt
small sundial
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That's the issue tho, it tells me that next update will be the beta update but it doesn't show me anything

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(and it didn't download it with the beta update because the size was 88mb as it always was for me)

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Nvm, appeared

rapid fossil
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So the badge says 50k, but I have 63,308. Is it just going to be extreme rounding or is this a bug? I don't want to post it if it's unnecessary.

wary pulsar
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The badges are mostly incremental

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Although given in the thousands each 1000 interval has a badge, I'm surprised 60k doesn't.

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Mingus hasn't switched to the new system yet so we don't know if 70k is an interval

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You, Skibbio, and Mingus are the only people this effects, so I don't know how incremented Odie wanted it to be 😅

magic lion
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I only get the 25k one at 40k lol

ebon tusk
wary pulsar
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That's kind of what "Classic Competitor #3" is

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But imo the badges should probably be every 10k, even though it doesn't effect many people

ebon tusk
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Yes but with their big ole faces on it!

analog dew
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Just wanted to say I'm loving the new POI stuff (and not just because there's three settlements next to me that weren't there in the original beta)

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Going to enjoy the competition over all the london train stations

orchid plover
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Anyone from NYC who can take a print? 🙂

tepid zodiac
sacred spade
tepid zodiac
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Yes

little sentinel
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So I am understanding this correct that the conquering guild is not fully working for iOS yet?

magic lion
orchid horizon
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I didn't follow the pre-beta discussion much, but I thought it was said at one point that there would always be at least one settlement visible, and there would be on average 1 settlement for every three current/old "circles". I traveled about 300 miles today, and most of the time there were none visible, 3 at most. My hometown has none. Makes me sad.

halcyon stag
acoustic steppe
acoustic steppe
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You can't see item equiped on OS in smith/jeweller/titan shop ...anywhere. You have to unequip them to re-adorn, upgrade.... 😢

acoustic steppe
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Does ward calculation follow different rules on OS?

Currently have 8442 HP and 1373 MP.

So base 4907.

My total ward mult is x5,93
(helm x1,38 - body x1,33 - shoes x1,4 - offhand x2,22 - weapon x1,04)

So my ward should be 29,1k ...but...

EDIT: Ok...it currently calculate the ward ONLY from base healt/mana, not taking in account equip stats. Putting it into bugs.

Base HP is 3240, MP is 550. So (3240+550)/2=1895 (=naked ward)
1895x5,93=11 242 (ward on screen)

crisp condor
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If you own all of the spots from a settlement, do you get more rewards?

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Or you just have to participate

swift flame
# serene dirge This is a large update, so we'll definitely want to get it fully tested and fixe...

I understand the patch size and not wanting to push something unstable on the unsuspecting players on here. Then I'm gonna ask that the conqueror part be reset when it becomes available for Apple. The current beta players can conquer a LOT of territory and hold it. Especially when a chunk of the player base is not able to fight back. That's not to mention the new conqueror guild rewards. Maybe those should be reset as well? I mean, how long is this beta expected to last, especially when we still have the delay of when Apple finally gets the final patch? That's a LOT of gain in a new system compared to the Apple players.

crisp condor
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If that's going to reset then I don't see a point of interacting with this guild

pliant osprey
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Mate's forgetting that he can start upgrading gears for his to-be othersouls

swift flame
swift flame
pliant osprey
acoustic steppe
pliant osprey
acoustic steppe
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That's why I wouldn't reset the settlement you are holding, so you will have big headstart when it comes to live. 😉

swift flame
# acoustic steppe And what about ppl who are not even in live beta? 🙂 They will get it with days/...

But given more time in this headstart mode, it becomes a lot harder for others NOT in this head start mode to get territory. Part of the nice thing about this switch is the boost in resources. Then there is the simple fact that you can conquer and keep SO MUCH MORE territory if you don't have to fight off all those you normally have to fight off. Especially when it everyone else can join in and you already have the crowns for all the defenses/upgrades/skills/followers/whatnot. Those not in the beta have a harder fight to conquer your territories than NPCs. Then they take longer to get the resources to make it an easier fight.

swift flame
pliant osprey
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I'd say just buy an android device then, but it really isn't the andorid players fault that IOS has bad beta version control, so NF can't really release it the same as on andorid -> but the blame on Apple honestlyymighty_mimic

swift flame
pliant osprey
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Nothing honestly, make apple change how they treat beta version

acoustic steppe
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Difference between iOS and android "live beta" realease is neglible.

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Difference between "live beta" a "live version" game can be big.

pliant osprey
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But I don't think a live beta discussion should be about this tho

jolly sable
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I understand the frustration of other people having a headstart, but:

  1. Odie does need the data, since closed beta participation is.. tiny
  2. Does it really matter? People that are going to hold the territory a few ~weeks in advance will either have their territory taken by you once you have access to it; or, they will be too strong for you to take it from them. But both of those options would've happened if both players got the patch at the same time. So I can't see the difference
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The only difference is how early they get rewards

acoustic steppe
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#1275487953480712324 message

jolly sable
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Even still I find that to be a tad unnecessary, as that brings nearly no advantage to those players. A few weeks headstart isn't going to keep them in the lead of the leaderboards for long

crisp condor
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I doubt there was any ill intend in making this move

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Make apple more dev friendly, don't attack the devs

wary pulsar
hidden siren
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Is it okay?

crisp condor
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Um

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Yes

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(where?)

acoustic steppe
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I like the "stroke" up there....mighty_mimic

wary pulsar
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Uh, well at least Settlements carry over the feel of the old stacked territory bug?

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But there are apparently big problems with the POI spawning

acoustic steppe
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I can't wait to visit Prague tomorrow. 😄

hidden siren
crisp condor
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Ok I will go to mine

wary pulsar
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PSA: Do not move your origin town in the beta

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(off topic, but important PSA)

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#1275477292725960735 message

orchid horizon
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Had to move mine to build guild. And yeah decorations are 3k miles away now. 😅Got my main buildings though.

acoustic steppe
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This is getting expensive. 👀

orchid horizon
orchid plover
# hidden siren Is it okay?

something similar happened in my area ( i have a museum and an acuarium nearby). But then i have people from my kingdom complaining that there is nothing for them nearby (in Latin America)

nocturne fern
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This feels wrong on many levels but I ain't complaining

serene dirge
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tourist-y area?

nocturne fern
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Yep

wary pulsar
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There seems to be an issue when there are many small landmarks/parks.

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Someone posted a zoo earlier where each animal enclosure is it's own OSM "Park", and each had a settlement

serene dirge
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right, so all that regions settlements would be in that area only

wary pulsar
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In my experience so far this isn't harming rural play (as intended), but there have been reports from people that seem to be on the edge of one of these "regions" and have all their stuff pulled 1-2km away according to the scouthawk

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Obviously, we as players don't know how big the regions are or how they're split

acoustic steppe
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Well, it is ~7 km to my local zoo and I met 2 settlemets during that way. But the zoo ...... mimic

wary pulsar
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It's interesting how different the reports from people are. There's a bit of a cluster of settlements in the center of my "city", but I do still see regular settlements along the road out of town, which has no parks or landmarks on it at all.

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Maybe I'm in an ideal spot for it to work correctly, because I live in a city surrounded by desolate nothingness? 😅

acoustic steppe
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I will be in train tomorrow for 120 km long way. Few little cities, but usally empty areas. Will see...

nocturne fern
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For a fun fact, I have yet to encounter any settlements outside of that cluster

wary pulsar
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In my case, the green areas do literally have no real roads.

acoustic steppe
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Can we see our amount of settlements somewhere?

magic lion
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Not a fan of everything being so heavily influenced by landmarks. If the landmark drags the entire settlement region to that landmark that's lame. And just asking for everyone to pile up in one area which can potentially cause real life conflict between players that have in game disputes

acoustic steppe
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I think the idea wasn't it being that heavily populated and it will be resolved. 😅

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this was something like 40 settlements.

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Wanna see how big zoo will look like...or center of Prague. 😄

magic lion
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Idk what was expected if they were meant to be tied to landmarks lol. Some places don't have many

wary pulsar
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I can see the cluster and I can still see spawns not linked to the cluster but not far from it either

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And there are parks without settlements on them

serene dirge
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it'll really be only an issue for overzealous areas. i'll make some adjustments to tone down megacluster potential

acoustic steppe
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Can we wait 24h? 😄 😄

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I wanna see this one

nocturne fern
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Yeah I'm also out there trying to check out one of the bigger ones

magic lion
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I'll have a better idea of what it looks like around town for me today, but the ones I saw yesterday along the freeway were indeed spawned on small parks. Just didn't see big clusters like that. However, there are tons of small parks around me

west plinth
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Today I learned how to create a feature in OSM mimic the park near my home is now labelled as such 🥹

vital bolt
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I have yet to see more than two settlements close to one another😅

wary pulsar
magic lion
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Curious, can all players see the landmark name when it's taken? Like the settlements I took near work literally have the actual name of the place under the generated name

molten lodge
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Yeah. Some towers and monuments also have location names put onto them

magic lion
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If so that's going to tip off players where other players live/work

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When thats a place consistently taken

wary pulsar
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This was already the case with old territory control

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You could rename areas

magic lion
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I never had a legitimately named territory.. it's was generated

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I'm literally seeing (city name) museum, train station, etc

wary pulsar
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I have a territory called "Concord NH Walmart"

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Because it was renamed

magic lion
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My neighborhood settlement has the name of my neighborhood on it

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Yes you had the option to name it that. I'm not renaming these and they have the legitimate name of the place it's located. Not everyone wants that. I would change territory names not near my rl location so I'd have a general idea of where it was

serene dirge
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no, the real world name is not added to the notification

magic lion
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Now every settlement is pinpointing exact location

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Ok thank you.

acoustic steppe
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Meanwhile in cz: "They will finally know where I live so I don't have to write it everytime when they want to go to beer."

magic lion
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I generally don't care, I live in TX so goodluck pulling some bs, but I know privacy is a big deal to a lot of players on here lol

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So good to know the legitimate names don't show up for ppl

wary pulsar
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And you can't rename settlements

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Darn, it was funny seeing stuff like pizza places get taken around lunch time. Oh well 😆

crisp condor
crisp condor
magic lion
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Trying to figure out these LBs they don't make sense lol. Seems like activity effects it. Was rank 17 when I went to sleep and now I'm in the 40s with ppl ahead of me with lower guild levels

orchid plover
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i can already see for example, NYC having everything

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feels like city vs rural situation

acoustic steppe
serene dirge
wary pulsar
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This is a smaller issue, but I'm not a big fan of the current visibility distance on settlements. That's probably leading to a lot of the perception that there are none nearby, when in reality they just aren't visible unless you're somewhat close to them.

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With territories you could see where they were and not interact with them, but with settlements you don't know they're there

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Now I'm not suggesting making them visible at all VDs but having "You need to be closer to enter this building", since that would probably be more annoying. But maybe some kind of more elegant solution.

opaque glade
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Anyone else lost spots to the ai yet? 6 areas taken so far for me already, 3km being the furthest

jolly sable
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AI will only attack settlements near the OT, but we don't know how often they will do that

acoustic steppe
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6 is quite a lot tho.

wary pulsar
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And in under 24 hours

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That seems excessive

opaque glade
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Ya, know it's near the ot but seemed to happen pretty quick

acoustic steppe
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Tbh, how that will work? Will NPC take any tier? Or just your main char tier? I took one of my lower tier with alt...and I didn't get any notification at all.

magic lion
wary pulsar
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We have returned to the days of the popping in issues

opaque glade
wary pulsar
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Just to be safe: You're sure it's NPCs and not a player that sounds like an NPC?

magic lion
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^

crisp condor
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It's me

opaque glade
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Theyre all the same npc names as what owned them before, the ones that happened nearby that I could check had the usual npc sprites

wary pulsar
opaque glade
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No worries 👍🏼

nocturne fern
crisp condor
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Yea in conq

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Settlements don't spawn in your OT right? If I move mine will they spawn? Feels like that might be the reason why the 6 subways stations near me don't have POIs

magic lion
#

I have 3 at my OT

crisp condor
#

Oh

#

Bad luck then or they are just clutter'ed in the historical area

magic lion
#

Probably the latter. I guess they aren't right in my OT circle, but they are all right on the edge so yeah if the stations were POI's I don't see why they wouldn't spawn

crisp condor
#

The historical zone of the city has 15 of them

#

In one long ass street

#

I have parks and other "real life important place" nearby but they didn't spawn shit
Yet at least

#

But I did manage to spawn more dungeons so I will take it as a win
Maybe they will fix the clutter problem

nocturne fern
#

One of the biggest parks in town has only one CVRchanSweat

wary pulsar
#

You need many small parks, not one big park

nocturne fern
#

I guess so

crisp condor
#

Ok so it is time to reshape the town

crisp condor
#

And It has a good amount of settlements

#

Rank 30 just by visiting those areas
I know it is early but it doesn't feel balanced at all

primal oar
#

So far I think there could be more settlements, it feels weird compared to having territories out in the middle of nowhere as opposed to 3 settlements in a small town

serene dirge
#

there are currently about ~150 settlements per small town

primal oar
#

Is that counting each node or the 5 slots per node?
I mean i could travel FARTHER but it feels sparce(where I am).
I'll give it a chance.

crisp condor
#

I like how the settlements are placed in rural areas more

#

Feels more natural

#

I will have to teach my grandma how to play orna nowmighty_mimic

primal oar
#

I've noticed them in town but around I suppose notable locations. Not always consistent with landmarks

primal oar
#

What i DO like is that I don't have to be ridiculously close to a settlement to interact when I have my sight gear on.

orchid horizon
#

I'm in a pretty dense suburban area, 24 dungeons visible from home. Not a single settlement.

magic lion
#

So uh.. can t9 othersouls use celestials? I never saw a final verdict on that discussion and don't have any made atm to test

serene dirge
#

likely the convo above - are there POI clusters nearby?

primal oar
magic lion
#

Sweet, thanks

orchid horizon
primal oar
orchid horizon
#

There's two about a mile east, and three about the about a mile west. South is barren, not developed. Haven't checked north yet, but just neighborhoods, no parks

wary pulsar
#

My guess for "nearby" is 700m, but I'm pulling that number out of pure speculation

red obsidian
#

Woah.. yeah the NPCs are on a rampage... Crownguard time

wary pulsar
#

It could be lower

primal oar
# opaque glade Make it 9 now

The AI can steal from you? Good thing I stacked gear on the AIs. Though the adornments like mana regen don't seem to work on the gear you put on them.

red obsidian
#

Idk I had an NPC hit me 6km from Origin town

nocturne fern
#

Do y'all receive any notifs when this happens?

orchid horizon
red obsidian
#

Yep lots of them

primal oar
sacred spade
opaque glade
red obsidian
#

I know Odie was making sure you couldn't use high end adornments on low end gear, but not sure how it was implementated

primal oar
opaque glade
#

You can't equip a piece of gear if it has adorns of a higher tier

nocturne fern
karmic nymph
#

Do c.augs work?

red obsidian
#

Ahh alright I haven't adorned any of the Othersouls gear yet, still cooking some of it

primal oar
red obsidian
#

Maybe for the special stats like Mana Regen, but has anybody tested to see if HP augments work?

primal oar
#

Above gear should be regenning mana from the nuts but there is no regen, but gear effects built in like taming/ward start seem to work

acoustic steppe
#

at least i assume so, you can equip them

nocturne fern
#

You can use them but Idk if their effects function correctly

karmic nymph
#

Well it seems like the functionality of some adorns is in the air rn

umbral mango
#

Now that I'm over the "waaaagh why didn't I click legacy", I do kinda like the system so far. Rock paper scissors is silly but I guess I'm just bad at guessing xD

Othersouls is a decent way to make lower gear remain relevant and feel good if you get an ornate that's too low for you to use on main. I do think swapping specs to load them up on random skills feels weird but not a big deal.

(Rep should eventually only count the new system otherwise new players have no shot getting up to some of those numbers)

I wouldn't mind a way to reverse my decision on legacy vs not otherwise xD

#

My only real complaint so far:

#

The one with a billion settlements is a small town in the middle of nowhere

acoustic steppe
#

Odie know too.

umbral mango
#

Cool

serene dirge
#

definitely working on the density thing 🙂

umbral mango
#

Sweet!

#

Thanks Odie!

acoustic steppe
#

Zoo are most fun, every animal has their own settlement. 😄

wary pulsar
#

I'm working on trying to guess how large a "Region" is

serene dirge
#

it is more than 4, if you need a clue

wary pulsar
#

My initial guess was going to start at 0.1 degree graticules, given Orna "Regions" are 10 degree graticules

primal oar
#

See, starts with nuts, equipped it gets neutered lol

red obsidian
#

I just tested with 3 health adornments on my 3* OS, it took the HP from 840 to 894 so stat based adornments do function

primal oar
#

Might be a bug or might be the intention

red obsidian
#

Special effect type adornments though may not because of the hollowed out functions of OS

wary pulsar
red obsidian
#

Or that

wary pulsar
#

But I wouldn't be surprised if 'special' effects don't happen

primal oar
#

Well I guess I'll just throw a bunch of jewel of the deep on for some mana

red obsidian
#

I mean someone could test with a bunch of acorns then go into battle and see if it does Regen despite not being displayed anywhere

nocturne fern
#

One more to the collection dance

opaque glade
#

The increase doesn't seem correct from hp adorns. Before and after equipping a piece with 94 hp. And they don't match the hp value of the stat screen, which is 3222 and 3316 respectively

primal oar
#

They don't regen the mana, I'm running the nuts on the chest

red obsidian
#

Ahh alright

red obsidian
#

We just posting photos of POI clusters?

acoustic steppe
#

Otherwise rounding error, as HP effect have some decimals you can't see 😄

#

Or ward effects.

#

Or just basically anything? 😄

opaque glade
#

Knew I was missing something 😂

red obsidian
#

Cause I got one of those

nocturne fern
#

We'll be looking back on those and be like aaaah those were the times

serene dirge
#

new "oh god" moment?

red obsidian
#

Uh oh, DalCais is local to me... Now I'll need to deal with those being under attack lol

primal oar
#

You must be in one of the bigger cities north or south to me

opaque glade
#

Since othersouls are only for pvp, should stats page not display the doubled hp values?

red obsidian
#

It's not even the largest city in the area, I'm kinda curious about downtown Madison/Milwaukee

primal oar
#

If I could stand Milwaukee I'd go there more often

primal oar
red obsidian
#

Alright... Good to know

primal oar
#

It's not a lot but I don't have any better use for those adorns lol

fair stump
#

Hi, Odie, i know you said this update wouldn't cause any issue with battery usage but can u check again? Some other people also say their battery drain faster too

magic lion
#

Do any armor effects work for othersouls? Loaded one up on HP regen and hp isn't regenerating

serene dirge
#

We'd definitely want to see some charts/data to demonstrate increased battery usage, otherwise we're just dealing with confirmation bias

acoustic steppe
#

I will tell for sure later. I play 1,5h in train regulary and my battery always end in pretty much same state... will see tomorrow.

serene dirge
#

google will be able to tell us once we've all played enough

primal oar
wise turret
#

About the lost equips, will they come back, or they are lost forever?

crisp condor
#

Lost equips?

wise turret
#

And there are many victims in my other group

crisp condor
#

Ouch

rough fox
#

so far loving this expansion. Make my hoarding habits relevant ✅ , make it so regional PVP is not just screwy character toons ✅ , Notifications to inbox, clarity on map placement(now on points of interest), Further explanation of active effects ✅ ✅ and ✅.

sterile narwhal
wet sedge
#

I am a bit sad that the exploration mode from the now called legacy system discontinued without replacement. Imo it would have been a perfect addition to the travelers guild and a content where people regardless of competition could participate. For me it was also a reminder system - "hey, I was already visited this place". This is gone now and I see it as missed opportunity. RIP all those hundreds of areas I created "where no Orna player has gone before".

Btw, the intention of Othersouls was that other players could also participate and have a chance to succeed against, or next, to very high AL players?
Well, now the race for the perfect othersouls equip started, and I guess the casuals/new players will not stand a chance

crisp condor
#

It has a replacement

#

A better one in my opinion

serene dirge
sacred spade
#

Exploration still around, progress was retained as well.

Only negative to it is the new UI which is a definitive step backwards

wet sedge
rough fox
crisp condor
#

A step backwards when it comes to immersion maybe

sacred spade
# rough fox why do you consider it a step backwards? I have not gotten to use the new system...

The menu still requires constant flipping either between the travel side or out of the UI altogether as it doesn't update in real time.

There's also no way to know now if there is an unexplored area around just by having the game open, I'll have to constantly go to the new UI and check.

The menu is also just markedly worse for navigating to unexplored areas. Orienting myself to 493 meters Southeast is a lot worse than just seeing the circle on the map.

crisp condor
#

Time to buy a real life compass

#

I like it tho, feels like a mini quest

serene dirge
crisp condor
#

Oh that is a helpful tip

sacred spade
serene dirge
#

it'll reflect whatever is ultimately going to be in the menu itself

crisp condor
#

Talking about bugs, is it just me or the music suddenly stops from time to time? And to reactivate it I have to change it from the music menu

red obsidian
#

TIL, Crownguards MAY prevent NPCs from the conquerors guild from attacking you... But even with them on you will lose a lot of crowns to NPCs

serene dirge
#

For me, see an icon below traveler's guild -> tap the button. Exploration tab is remembered from my last session

i'm now in an exploration battle in less time than the hold-to-enter-explore/control animation took from before

magic lion
#

I know this is likely because once othersouls have armor on you can't use it elsewhere, but is it possible to have othersouls gear appear in jeweller's and titan guild to be adorned while equipped by othersouls? Currently it acts like the gear doesn't exist

red obsidian
#

Also, fun note that they seem to all attack you every hour at the 30 minute 7 second mark, for me at least

rough fox
#

the compas part of it... cant say i understand. I always know which way north is to within 30degrees or so. but I know people who cant do that so I can understand how that could be frustrating.

sacred spade
#

It's not an inability to do it, just an inconvenience compared to before

I'd much rather have a visual indicator than a set of vague(ish) directions

wet sedge
sacred spade
#

Visual also help in determining how many unexplored areas exist between directions. I'd rather go to where there are 4 or 5 rather than 1, which also lends itself to visual indicators rather than having to count how many areas have the same general direction

#

Fwiw, the very first iteration of exploration was a menu.

It was replaced by the previous UI and was universally praised as a good decision and an improvement.

Now we've gone back to a menu =/

wary pulsar
#

There is definitely a difference in the effort required between looking at a circle on a map and mathematically figuring out how far you need to walk and in what compass direction 😅

#

Yes, you can pretty easily figure out where "300m NE" is, but that's not the same as seeing the map and knowing what street you need to get to

rough fox
#

No real "walking" in my area... lots of farms and a couple small towns. roads are basically a 1Mile grid pattern. sounds like you guys have more options when it comes to "exploration" in your area. I do do that when im on vacation but :).

opaque glade
#

So ai takeover happens at least 3km away from ot, if I lost that one to it

wary pulsar
#

Definitely seems like it's happening to some people way more rapidly than it should(?)

#

I thought it was only supposed to happen on decayed territories

serene dirge
#

Yes, I’ll get that fixed up. It’s happening way to much, even with ramparts

glossy surge
#

Is it to late to create new parks on google map? mightiest_mimic I want to create a park for each tree on the mountainclif behind my house

crisp condor
#

It has to get confirmation

#

And orna uses osm

wary pulsar
#

Just a guess though

serene dirge
#

we, as gps game developers, must learn from the collective mistake of frequent map updates

balmy ridge
wary pulsar
#

If you do good updates to OSM though, they'll stay on the map and get implemented in Orna's next map update (which may not be for a while).

I added forest mapping to several entire towns where there was almost none across the past couple years, and that finally got into the game over the summer server updates.

rough fox
wary pulsar
#

I actually moved immediately after the server update happened 🙃

rough fox
#

LOL.

wary pulsar
#

I moved somewhere that someone else had added forest mapping though so it's all good. I'm just toward the middle of the city so I'm not directly in the forest.

wary pulsar
#

The green is all properly mapped and tagged forest in OSM

rough fox
#

lol. I was just looking in my area. not alot going on... nice checker pattern farmland. LOL.

#

scale in the bottom for reference.

#

Going to drive to the city this weekend see if i cant get one of those images where the trick or treat rings are on top of each other with 5 monuments and a couple towers. 😄 LOL.

wary pulsar
#

I understand why the old exploration circles didn't matter to you, lmao

rough fox
#

😄 yeah....

wary pulsar
#

A bit different when the grid is ~100m squares

rough fox
#

thats why i didnt understand how my zones were all taken in the old pvp system as well. like... WHY would someone be out here... and what are the odds they are higher level than me. (242 AL5) Regional rank 156. Not sure how big a "region" is but it seems highly unlikely.

wary pulsar
#

Well, given you live in a grid it's really easy to just drive up and down the grid taking all the territory

rough fox
#

5 years of play on thanksgiving so some of my reference is pretty old because I gave up on PVP along time ago.

crisp condor
#

Wait

wary pulsar
#

Settlement clusters are caused by parks/landmarks

rough fox
#

True but each row/column is about 5 miles. at 60mph (not the smartest on gravel) that still like an hour and a half to cover my "local grid"

wary pulsar
#

I can name at least 3 people in this Discord that I know would do something like that 😅

crisp condor
#

Thank god

wary pulsar
#

Some people will spend a ton of time on taking territory for no reason other than competitive ranks

crisp condor
#

When I retire, it's going to be ranking time

#

Get ready kids

rough fox
#

also sounds like a lot of gas expense... Im sure... but i also suspect they would instead go to a more concentrated area and do it.

crisp condor
#

In like... 40+ years

rough fox
#

cruises used to be the way I hear.... 😄

#

no idea now though.

wary pulsar
#

From a Reputation perspective rural areas are way better than urban areas, because of low turnover

crisp condor
#

Use a helicopter

rough fox
#

My brother just finished the blackhawk course... wonder if he could borrow one for a bit..

wary pulsar
#

Get a nice headstart on claiming a bunch of Settlements (to get us back on the Conq guild)

rough fox
#

I plan to drive alot this weekend. im hoping that if I can capture a few hundred points in the middle of no where before anyone has time to try then MAYBE I can get enough coins for BOF 😄

wary pulsar
#

I do a lot of hiking, and if I have cell service I always used to claim the summit of whatever mountain I hiked up. Now I get to do that all over again with settlements

rough fox
#

that being said... if the settlements are congested near "points of interest" I suspect that the only one in my general area will be the one on top of my base.

rough fox
wary pulsar
rough fox
#

thats good to know.

#

I have been stuck working all day yesterday and today. so i have not been about (WFH)

#

I wonder how crazy it would be to have a global map of orna availible? Kind of like how Ingress did it? you couldnt interact with it in game but you could pull it up and plan a trip somewhere (or work together to capture massive sections of the northern atlantic ocean) 😄

naive bone
#

So far no issues with the function of guild but very far and few between with opportunity in my area living in north dakota could very well be the problem 😂 but it looks like this has already been addressed yet so far ❤️

#

Googled places of interest near me and got 0 results 💃 lol

#

Corn 🌽

rough fox
#

Iowa, Same LOL.

#

If anyone works up a "othersouls by tier "BEst options list" please let me know. 😄 very interested

naive bone
#

Like gear sets for optimum protection?

rough fox
#

By tier evaluation of gear, Skills, followers, all of the above.

#

I have already made some observations about summons but i dont know if my experience is valid since I only have one settlement to interact with right now.

clever scroll
#

Honestly, NF would have made the areas become hexagonal and all stuck together, put settlements leaving some hexes, and in other hexes put the exploration enemies mimic, but it's too late for that

serene dirge
#

i have aichmophobia

glossy surge
rough fox
#

BTW if it does turn out to be true about the Battery usage once there is more data, it could be my phone but, does anyone else think the saturation on area rings is higher or maybe they are brighter?

wet sedge
rough fox
#

LOL. please no... Beo horde mode mandatory pet?

red obsidian
#

So, It's anicdotal but in the last 6.5 hours I have lost almost 40 crowns to the NPCs, they seem to have 4-6 crowns taken each hour around the 30 minute 7 second mark past the hour it'll all get taken at once several different locations all in the same second. This is the same whether I had a crownguard on or not.

opaque glade
red obsidian
#

Ahh yeah, just found that message from him before you posted... Figure more data points is better than too few though

primal oar
#

My equips might just be good tho

#

Even if i lose em, that'd be fine tho. I'm always lacking on stuff like pvp drop mats

#

My lv 100 and lv 50 oversouls might be the most iffy with gear but I've not gotten a single message saying the npc beat them.

opaque glade
#

Don't think gear has anything to do with it, think it's just a random chance to lose areas within a certain range of your ot

primal oar
#

Oh, I thought it held a theoretical battle or something between the two AI.

#

Maybe I didn't go far enough from my origin town, just about 5 miles or so.

opaque glade
#

I dont know for sure, but don't think many of the npc's could beat my othersouls if it was that

primal oar
#

Does the hp stay reduced after each fight like with old system?

red obsidian
#

The range on the NPC lost crowns is less than a KM to 6KM for me

#

Also, I believe it was mentioned that certain people were running into this issue and others weren't so idk

opaque glade
wary pulsar
#

Yeah, I still haven't had something taken from me yet

#

But Odie is aware and looking into it

tepid zodiac
#

I did 5km hike to work today; probably had a dozen settlements along the way.

red obsidian
#

Well, I may be bleeding areas... But at least it means I can get more guild exp from reclaiming

tepid zodiac
#

Three clusters, but we have lots of green space and Poi

primal oar
#

I'll have to see once I start getting messages that I got beat up

#

Right now I'm just raising a count hood and cloak for the t3 soul

umbral mango
#

Hey- is the Amarok missing Jinn's Talent? Checking the codex in the guild shop, the Amarak has one less ability than the Oslo for the same cost - I can see instances where one less might be better but just curious

naive bone
#

@umbral mango i would prefer it not be there it leaves opportunity for a pet that won't give def and res down

wary pulsar
umbral mango
#

Ah true enough

But then the question becomes why have it on either? 😱

naive bone
#

It's just a skill incorporated to the pet there are many that can force negative status effects would like to see blood lust instead but ehh

acoustic steppe
# acoustic steppe Can we wait 24h? 😄 😄

Ok, about this. Seems that Prague has so many POI points...it is evenly disturbed everywhere. And I met some small cities during way with 10+ settlements grouped....but nothing crazy like that here. Huh...

pliant osprey
#

What raises the price so much?
I've just got enough for the hp refill price it showed last time, and now it's more expensive

nocturne fern
#

Iirc it depends on the number of crownships you currently own

wary pulsar
#

It basically becomes impossible to buy things very quickly

acoustic steppe
#

Did someone tried stat increase per Crowinguard already? At least the first one...

#

(ward amount is same in stat screen and in battle with activated crownguard)

little hound
#

There is a possibility to change later from legacy to new mode after chosing a previous one?

wary pulsar
#

No

clear olive
pliant osprey
little hound
# wary pulsar No

but like, never? Cause if a player don't see fit to still in this area mode even after changing he might be able to do it 😦

wary pulsar
wary pulsar
#

Hopefully some economy balancing goes on, because the massively inflating costs were brought up in private beta too

jolly sable
little hound
jolly sable
#

Obviously some adjusting will be needed over time

#

But that's why it's an open beta

#

Because these numbers can't easily be figured out in closed beta

pliant osprey
#

Hoping numbers will be fiddled so I can actually buy them haha

jolly sable
#

Yeah, when holding them becomes much harder, and you actually lose some settlements, the prices ought to go down, making the easier to purchase

nocturne fern
#

Not only that, you get opportunities to retake, and if you do, that's one more proof for you

pliant needle
wary pulsar
#

Never ever unless the game gets updated or you contact support I guess

zenith scarab
#

I like the prices right where they are. Otherwise defending becomes too easy. Active turnover is more fun in the long run I think.

acoustic steppe
pliant needle
#

It seems there was a reference to maybe players changing their minds. I don't think NF would mind helping players pull the plug if they wanted to.

magic lion
#

I believe it was stated that legacy achievements would be remaining. Conquerors guild achievement replaced the 250k territory control achievement

#

Should have both if legacy quests are to remain

rough fox
#

Finally got out and about on the new "POI" spawning last night. Rural area settlements are few and far. Rest stops and car pool parking lots seem to be where they went. But in town they get clumped quite a bit. 3 basically on top of each other like some of the crazy images above. but it was in the city center/park/statue/kids playground so it makes sense that there are a few POI there. I wonder if some of the walking gardens with fancy statues in it in europe are what we are seeing images of that have tons. while that is as expected. the Towers/monuments/etc being grouped around these was kind of nice. on one hand there is nothing out on the gravel roads anymore (random spawns and driving could have missed a few) but it means that if I drive into town the walking trail has a decent number of them in one place.

#

shift of play style from walking the dog and grabbing a couple to making a dedicated trip to town to a walking trail. Suppose its kind of a wash. grocery stores/gas stations seem to be similar pre and post in my area.

orchid meadow
#

Thanks for the tests in a rural area, and all the feedback from everyone so far!

zenith scarab
#

I have very little personal experience with POI spawns as the only place I've seen any so far is the little city park in town. I do wish the settlements were a bit more evenly distributed though. Seems like the pattern is I'll travel about a mile, then see 2 or 3, then another mile and 2 or three. Personally be nice if they were spaced out a bit more evenly. I brought this up in earlier beta versions too but was told not to make any judgements on density till live.

jolly sable
#

While I was on the bus, riding the highway near nowhere in specific, they popped up somewhat frequently. At least one or two in view at all times, for the most part.

When I approached Lisbon(capital), they all vanished. I expect it's because they left to go to some PoIs whose locations I know not. Felt a little odd to have less stuff on a capital than in the middle of nowhere

red obsidian
#

POI could be fun because it creates locations to go that allow for heavy participation and gives it a GPS/Real world pairing that is nice... However considering some of the clusters we are seeing, I think that they may have to be limited a bit, while the "empty space" settlements may need to increase in density a bit. It feels weird that if I travel downtown then to the airport I can get so many settlements compared to how the rest of the city feels.

acoustic steppe
#

Well, since it is known issue...

#

I think Odie work hard to break those clusters

#

Ok, I finished my today trip (110km there and back). First picture. I was able to take around 1000 crowns...and imo it was like 60% of possible during the way. Transportation too fast. So density is quite nice. I didn't met any big clusters. Biggest is still zoo in my city (and thats even not whole picture). Prague (even tho I went pretty much thought center) didn't have any big clusters, biggest was 7. Otherwise 2-3. Pilsen as starting and much smaller city has way worse cluster in the center. And last screen are rewards from ~1300 crowns.

#

If anyone want to know, I fought with other ppl OS. Tedious battles. He has worse gear, I pretty much zero every his attack, but my attacks was super weak too...long and tedious battles.

umbral mango
#

So setting a specific reward for a settlement doesn't guarantee that reward, is this correct?

#

Have set all of mine to crowns and get mostly orns, gold and mats with just a few crowns

zenith scarab
#

I am not sure about the details too but you are sabotaging yourself at a certain point as I do believe there are caps. So if you are setting everything to crown proofs and you are past the cap you are just taking away from somethign else

rough fox
jolly sable
rough fox
#

didnt know.

crisp condor
#

You just have to see them

wary pulsar
rough fox
#

your experience is much different from mine. I was trying to figure out how that is possible. VD was the one that made the most sense to me.

jolly sable
#

But I don't usually walk around with min VD

vital bolt
#

yesterday i went out with 180m vd and saw the same amount when going back with full vd

jolly sable
#

Well there you go I suppose

rough fox
#

not scientific but multiple support i suppose.

crisp condor
#

I can test it later

orchid plover
#

I have a question, it seems like there was a refresh. Did we lose the settlements that we grabbed yesterday OR were things moved around to be more balanced?

vital bolt
#

i certainly didn't lose any settlements, but i also have yet to find a park or zoo with dozens of poi like others

orchid plover
#

or maybe i lost everything to NPCs 🥲

vital bolt
#

the inbox should tell you

orchid plover
#

but i also see new towers nearby, that is why i think there was some sort of refresh

#

Those towers and monuments were not there

vital bolt
#

there was a reset/reshuffle two days ago when the server patch happened

severe valve
#

I can confirm on my side too. No tower (and IIRC monuments) around me after the update. I was thinking it may be an issue like we had until early 2024 (the tower/monuments location issue fix). Just saw monuments and tower appearing a few minutes ago #👋│general

swift flame
#

What if there was a minimum distance between settlements? Mostly just so that these dense clusters find themselves spread out over a slightly more broad area, but still centered on what put them there?

severe valve
#

Some players on the french discord just answered they also saw some changes about monuments and tower around them, and settlements

#

Some get removed, some spawned

crisp condor
#

I can certainly see more monuments

#

I will have to get home and see the situation there

swift flame
wary pulsar
#

Odie is probably trying to fix the clustering issue

severe valve
crisp condor
#

But my 8 towers spot 😦

swift flame
#

Yeah, the tower near my place has moved also

crisp condor
#

I can certainly say that there are more monuments all around my route so far

#

Thet took away my only nearby tower and settlement

#

I need a hug

frozen wasp
#

Walking along a short 2 mile stretch of DPR Trail, and encountered two settlements, neither were POI/landmark spots. Granted, that part of the trail does a fair bit of winding, due to following the river

wary pulsar
#

No

#

A park that a trail is in might, but a trail has different tagging

rough fox
#

a scenic overlook or pavilion on the trail might as well?

ebon tusk
ebon tusk
ornate matrix
remote onyx
umbral mango
#

I was mildly concerned and overall there are some kinks to iron out for sure but I am enjoying the system so far.

For new players they have a chance to take settlements

For veteran players they have a reason to level the stockpiled lower tier gears for settlements

And otherwise it feels pretty similar to before with some added tricks and shenanigans.

I am regretting not clicking Legacy a little bit less on day 2 of trying out the conquerors guild.

pliant needle
#

I am regretting clicking Legacy. 🤷

#

I am very much enjoying the content. I look forward to watching the balancing of it all and look forward to it going fully live.

#

So far it's been a really excellent roll out.

#

Very minimal hiccups.

opaque glade
#

Just had a chance to have a short trip as a passenger, I like that you can't really take everything just by driving through an area once

zenith scarab
#

Yeah I clicked new world conqueror myself, went all in

umbral mango
umbral mango
magic lion
#

When the final product is released and you already have all followers/sprite packs will you still be having fun or is it going to go the way of bof? Lol

jolly sable
#

The daily rewards from each settlement are the main reward imho

dawn veldt
#

Yeah, the mats are really appealing

jolly sable
#

The materials are surprisingly impactful, yeah

rough fox
#

and you gotta love the rock paper scissors right? 😄 but I agree. I think alot of the guilds are less about the single time items and mroe about the Mats.

magic lion
#

Yes, maybe for most. I'm not sure the old territory players really care all that much about the material gain though (added bonus) so it'll be interesting to see how it plays out in the areas where old territory players are active vs ppl just getting into it or taking a shot at it if they didn't have a chance at it before

#

Unfortunately for t10s they may still be feeling the same as they were before lol. Time will tell

eager schooner
pliant needle
# umbral mango Too much info/divided focus?

I have realized... I will never open it again. I am a world farmer. I love the world map. Now there is so much to do in exploring the world I will never go out of my way to go hunt colorful circles.

I couldn't see it until I was in. I also was afraid of the hit I would take. If they have open enrollment once a year or something I'll most likely hop in.

little sentinel
#

First, I received a. Conquering boost, but I didn’t think that was active on iOS
Second, if the boosts are active, the iOS app is not updated because the icon was missing, a box was shown instead

cursive solar
#

My husband drives too fast though. I need to hitch a ride on a tractor.

magic lion
#

Your othersouls on roids? I'm lucky to get 3 at relatively low speeds I feel lol

#

The settlements appear and fade really fast for me it seems like. Sometimes already out of range when they appear

latent wave
#

I'll ask this here. What is the point of selecting crownguard? Do I get the better one at level 10? If I don't then why wouldn't I just choose crownship every time and just buy the better one?

magic lion
#

IMO I don't think the emperor version is worth the crownships when you can get the crownguards for free even if it is just the t2 version. 6 hours is a nice amount

latent wave
#

Oh, the final version is for sure too expensive. But the one for 25.... that might actually be reasonable

umbral mango
magic lion
rough fox
#

maybe they leave my othersouls on there for some rewards atleast. 😄

#

I wonder if anyone has considered a T11 addition to the system. pull the 250s into their own area 😄

cursive solar
wary pulsar
#

There's a purchase you can make in the guild to disable ALs for you and your opponent for 30 minutes

pliant needle
#

We already have a safe space with house rules and 4 other souls that can't be ascended. Yet.

wary pulsar
#

Yeah, territory is the PvP place where you can utilize the full strength of your character

#

I think the purchase is fair enough. It's limited time, so someone can maybe take back the territory near their house or in a small area

rough fox
opaque glade
#

Iirc, there wasn't enough of a player base at that level to warrent an even higher bracket

rough fox
#

makes sense. its quite a commitment considering that 240 is halfway.

cursive solar
#

After doing a bunch of BoF & Coliseum lately and seeing how it affects kingdom wars, I'm starting to agree with players who say ALs don't belong in any form of PVP.

rough fox
#

your AL?

magic lion
#

Eh I still see barely ascended beos/summoners take from me and I'm 136 AL. A lot of them fresh t10s even. I think AL in territory/settlements is fine.

#

And pure they already answered but I was gonna say t11 should be it's own bracket but there isn't enough players in the tier unfortunately. Would be a big advantage material wise for us I guess. At least that was an argument for not transferring existing territories to settlements even at 1/3 the rate

#

But... here we are giving an unfair advantage to all android users 😆

rough fox
#

forgot about the material advantage for the whole player base. though considering refinery still exists I dont see materials being too heavily weighted in that decision.

jolly sable
#

You can have all crownguards running at the same time

#

And they all boost your power

pliant needle
#

I have a low leveldude take my territories and I mean TAKE them that isn't even on the regional leaderboard. You can't just use one class and one skill to fight everyone. This is a strategy game. Not just throwing balls at monsters here.

rough fox
rough fox
magic lion
#

Agree for the most part lamp. Gilga sucks against beo/ summoners. Heretic was a pretty solid beat all class for me at 136 AL until g.ursa came along. But that was years of fine tuning territory play. Maybe gilga would be similar if I cared enough to invest the time into it like I did heretic, but I'll return to my roots soon enough. Hopefully

#

Well.. everyone sucks against GSH if the GSH knows what they're doing, but not too many do lol

cursive solar
# rough fox your AL?

My ALs are RS 62, Hera 30, Bestla 35, GS 20, Deity 12, Gallia 4, and Magistrate 1.

rough fox
#

Thx, not super important, I wondered if you were a middle/high AL player saying that.

pliant needle
#

I had to hop from heretic to realm for certain opponents on the highway and then to deity to try to withstand some beat downs. You learn what works. Constantly beating the drum that the strong players need to be nerfed so the newer players can compete is just irrational and negates the way the game was designed - to play multiple classes and learn the counter to every build.

wary pulsar
#

I just hop between different varieties of Realmshifter depending on who I encounter in territory

#

You also can just force a specific class

rough fox
#

I still don't have the Orns to jump between like that. even if I only have to pay one time for the initial setup 😄 Just unlocked the final classes. at 242.

wary pulsar
#

Sounds like you need Endless in your life

rough fox
#

dont even have a celestial class yet. so..

rough fox
magic lion
#

#1275487953480712324 message sooo is this something that requires a bug report since the legacy territory achievement was removed? Honestly, I wouldn't have built a conquerors guild until after I hit the 100k taken mark. I was under the impression it was going to stay. Had to give 53 a heads up to not jump in until he hits that 250k mark if he plans on getting into settlements. Would suck so bad being 1k off and losing it.

cursive solar
#

I haven't seen any of the locals around here in the live beta. The one I talked with said that they're waiting to get more territories for the badge beforehand.

magic lion
#

Curious if the badge changes. Im going to let myself get pushed to #10 and see lol. As long as it happens before next week 😆

wary pulsar
#

53 hasn't taken much territory in a while

#

It'd be nice if the Conq guild made him come back

magic lion
#

Yeah he's been pretty inactive since his last push but he's still around. He's just 1.2k off his 250k taken mark though. He gained a few recently but not many

wary pulsar
#

I tend to know when 53 is active because the territory he takes is usually mine, lol

magic lion
#

Pretty sure the leaderboard change is what turned him off from it. JF said his big motivation was the boards. I don't see settlements doing it, but maybe

wary pulsar
#

I'd like to have some competition again tbh. It's too quiet up in NH

magic lion
#

I'm assuming this was when territory was the leading factor in global since there was mention of him and cokeign going at the #1 spot lol

#

Off topic, but is the true supporter badge for patreon or spending x amount of money on the game?

wary pulsar
#

Patreon as far as I know

primal oar
magic lion
#

I didn't care to study the AI and spell placements as much as mobile has lol. But spell placement in the slots is a huge determination on what's cast. That includes leaving blank spaces

primal oar
#

I was eating him around where I live before I was t10, he was good training for trying out different strats. At the time he was very turtley. Sad to see him leave.

#

I'm a more recent player to the game, trying to catch up to everyone's ALs

magic lion
#

Yeah, turtling is the way to go. Otherwise you just get spammed by CA

#

Or refract/reflect

primal oar
#

Tubbbug and stupidbatman up north are pretty good turtles too

#

It will be interesting to see all who comes through on the new system. It's definitely not drive-by friendly

magic lion
#

Tubbbug took my heretic defense build 😆 glad to see it still does well. At least the tank mode

#

He was also in a guild with mobile so I'm sure he gave some pointers. Heretic does pretty good against GS now at high AL but for a while it was brutal

#

I just want to see g.ursa ca go away 😅. Or at least have some serious stipulations to it in PvP

wary pulsar
#

CA is one of the top pain points in the balance #1084643200725164062 Odie put out at least

primal oar
#

I'm trying a more tank build of GSA but it still lacks in hp, the walls of Aaru is real nice. Gives me some time on the dang gilgas and their 1 turn otkos

magic lion
#

Glad to see it will hopefully get attention. I was told it wasn't outperforming enough to warrant a change when i suggested it but that was back in January/ Feb. Guessing the tournament and some other things had an influence on it

wary pulsar
#

Luckily the discussion thread is based on player feelings, not hard metrics 😆

#

And players feel like they hate CA metas

primal oar
#

Are the Deities causing issues for people? I've not noticed too much, maybe a couple big shots.

#

I'm a bit away from 100 AL so everyone up there just hits hard to me :titan_selene:

spark glade
#

Not like I could get far in it enough to win in the past anyways, but now it's a total write-off

primal oar
#

The AL of people it throws you up against at 250 is so wildly different compared to your own, I feel it. Usually a Selene will vaporize me halfway through if I try now lol

#

I had much better luck around lv 130, I should have done all my coliseum fights then.

magic lion
#

The complaints about deity are mostly PvE related. Well aside from d.ursa's DC

tepid zodiac
spark glade
#

Nnnnnnah

wet sedge
round furnace
acoustic steppe
#

only time will show, it is not like OS are that strong even with top gear

#

#👋│general message

#

attack vise this pet just shred that full GFed OS to pieces...defense vise, it has lv11/12 helmet and boots, but lv1 body... so 🤷‍♂️ ...he didn't use that wep anyway

wary pulsar
#

Othersouls are going to teach new players the value of statuses

#

Because there is literally no way to be immune to everything without accessories

acoustic steppe
#

also to add, I had really hard time to get that area back from that alt after ...😅 had to unequip his armor eventually to be able to take him down

round furnace
#

what would interest me is which tags from the OSM are used to define the POI? Sure, train stations, parks, museums and attractions etc. are included. Do castles/fortresses also count for example?

rapid fossil
zenith scarab
# magic lion But... here we are giving an unfair advantage to all android users 😆

I am not sure it's that much of an advantage other than some people get to enjoy it first. If they can't take it from a player it's highly unlikely they would have been able to defend it from the same player. I guess the only unfair portion of it is that they miss out on a few days of daily income gathering before it goes out to the main pop. The longer the public beta goes, the bigger that advantage gets I guess. In the long term though it really isn't going to matter a hill of beans.

little sentinel
#

Waiting for IOS update….especially if I read correctly all those Google phones get to keep their areas

acoustic steppe
wary pulsar
#

The entire point of the beta happening on the live server and having live server consequences is because people will actually thoroughly test it

#

Having purely separate beta servers ends up with low testing turnout.

zenith scarab
#

FOMO never feels good though

acoustic steppe
wary pulsar
#

From a number of areas perspective: realistically if you're not weak at PvP then iOS users can claim areas just fine once the build goes live. And if they are weak at PvP they weren't going to keep those areas anyway.

#

The rewards from the Conq guild are reasonable but they still aren't actually game-changingly good. Strictly speaking it's still more efficient not to engage in territory 😆

pliant needle
#

It you're talking orns, you are better to world farm a few bosses a day. The orn piles are not going to help anyone ascend or anything.

wary pulsar
#

At the end of the day it doesn't feel good to miss out, but also nobody is missing out on much (from a Conq guild perspective)

pliant needle
#

Especially in a system designed to cause the conqueror to get weaker over time. Some may find other souls to be easier than the AI that was knocked out by the first guy.

acoustic steppe
#

depends how quickly and how much the ghost system will kick in

#

if follow old rules, it will be months before it will get weaker than AI

zenith scarab
#

Personally I am not even going to bother with Othersouls outside my immediate local travels

acoustic steppe
#

at least my OS are much stronger than AI

little sentinel
#

I don’t think my concern is invalid or unwarranted.

acoustic steppe
#

First of all, this is not discussion for this thread.

Second - yes, but again, this is beta. What about people who will get it week(s) after you as iOS beta??

tepid zodiac
#

I personally feel the concern is not warranted; a couple pets and some homeless sprite pack is not a huge head start.

serene dirge
little sentinel
#

Understood and that’s why I didn’t immediately advocate get rid of it all but having an open discussion is something that I know you and the other developers encourage and request

zenith scarab
#

Anyone tried Othersouls with Charge skills like Sorrow? Does it scale with your kills, not scale at all?

severe valve
#

To be honnest, I would be totally ok not having access to the daily rewards until it goes live for everyone, if it's something seen as too unfair

acoustic steppe
#

So curious too.

pliant needle
#

Rewards are part of the testing though. Otherwise the rewards could be all wonky when full live.

remote onyx
#

iOS player here. Disabling any part of the system would just disincentivize people from testing it. The best thing that can happen to iOS players is to have a ton of people testing it right now so the beta is as short as possible.
Trust me, I want to play with my new toys as much as anyone else, but NF can’t really change the App Store’s rules

acoustic steppe
#

yea, non-beta players is still biggest pool of players, so "couple" of beta ios not getting it fast enough sounds ...weird

serene dirge
umbral mango
#

Speaking of rewards- is there a possibility of getting a way to access the rewards tab for all your settlements from the guild? I imagine that might be a bit of a coding nightmare but kind of like the "king demands tribute". It could even have a cool down or only apply to the next day onwards. Or have you click a reward and all settlements with that option available swap to it or some such.

I ask as a currently rural player where a lot of these settlements are in places where I'm lucky if I connect to the server in time to fight or not and I can't imagine being able to change them all in person when some take a good minute or five to load

acoustic steppe
#

I just take it as part of a game and I'm reconciled that rewards will be pretty random. 👀

remote onyx
#

This is a lesson to all iOS players: make sure your significant other is on Android, that way you can steal their phone whenever there’s a new beta

#

Funilly enough, you can see the guild on iOS once you’ve built it on an android, you just can’t interact with it

acoustic steppe
#

or you know ..have some spare phones and tablets laying around 😄

remote onyx
#

Unfortunately, once you’re on iOS, Steve Jobs will come back from the dead and haunt if you own a spare android device

little sentinel
#

My problem is that the students phones that I take when they’re using them in the classroom are all Apple based

acoustic steppe
#

sounds like snob school

umbral mango
acoustic steppe
#

It depends a lot if there is a cap and how it will work. I will probably be "in touch" with ~2000 crownships regulary. But others will be random taken during road and never setup again. And that will be several times more than the first category...

#

So will I get the reward from all of them, or from the first category (which will be taken much sooner), or some mix? Or there is no cap ..

manic flower
#

Has there been discussion about how annoying it is to pick the right castle when they're all stacked like this?

I'm late to the discussion.

serene dirge
#

yes, the plan is to prevent such clustering

zenith scarab
#

But the one on the left almost forms a v for victory

serene dirge
#

or migrating geese

zenith scarab
#

It is that time of year.

serene dirge
#

aye

crisp condor
#

Oh odie

#

You can cluster them all on my OT

#

I will tank it for the team💪

silk grotto
#

I think the sprites are bugged when in settlements, it shows only my main one
Would be cool to shown all the ones i selected for each othersoul (sending here too alongside general because would be a good change )

cursive solar
#

That might be hard to tell which one you control.

#

It was easy with territories to know if you had it or not because it would be greyed out.

silk grotto
#

That's true

strong comet
#

Disneyland might suddenly be worth going to

rough fox
#

Ill be getting my face painted with goofy. save me a plane ticket.

manic flower
#

It truly does show a common complaint from the community regarding interacting with stacked buildings.

Other than this shenanigan, that's pending a fix, it seems to be functioning well on my side.

Waiting to see how the rewards are, and to see if anyone fights me for these.

rough fox
#

Tower rotation and rift real there is where it's at...

gentle idol
#

Territory amities are working for settlement?

crisp condor
#

Hopefully lol

crisp condor
#

I see a lot more monuments on my route to work, and a lot less settlements

warm wigeon
#

Is there a benefit to taking tiers lower than the top tier ?

#

Like do rewards collected roll twice or na

acoustic steppe
#

Each crown should give reward.

severe valve
# warm wigeon Is there a benefit to taking tiers lower than the top tier ?

It would be weird not to receive some benefit from othersouls, but I agree it would help to know exactly how it works.
According to the fact the emperor deceide the kind of reward for the settlements, it means if lower tier player take a spot in this settlement he will have some rewards, and I assume the othersouls too

#

One way to test it would be to take the emperor spot of a settlement with main character, and just take one spot with an alt, and roll the rewards with the alt once ?

acoustic steppe
#

I mean, I have 1290 crownship, which will be like...300 settlements. And this is today reward

#

So I guess it is per crown.

severe valve
magic lion
#

699 crownships and my mats aren't far off yours 👀

#

The orns and gold is the only notable difference

severe valve
#

5 mats vs 2

magic lion
#

True lol. But isn't that random?

#

I've had more mats in yesterday's roll

#

Not in the stack but more than 2 different mats

severe valve
#

It depends partly on what you selected on your settlements I guess

#

Also maybe depends on the spot you took on the settlements. If it's mainly T10/11 it may give more reward than someone who take all 5

magic lion
#

But even then it's just an increased chance. I tend to not even select mat piles so that's probably the difference

#

I take them all, it's all really close to me. Haven't bothered going out of my way just to and from work for all of those

severe valve
#

Ok, so It's just like Gurnnink did it seems

#

On the SS, It's around x4 for orns and gold, between x3 and 4 for amounts of mats. I think Gurnnink mainly selected mats when it was possible ?

magic lion
#

I'll have to check it again tomorrow. Actually forgot to collect yesterday's rewards and it was the day before that had the larger number of mats, but the stacks were small. So maybe if you have less mats the stack is larger and more mats the stacks are smaller to even out to whatever the cap is on your mats. If that makes sense, I'm overly tired lol

#

Maybe I'll dust off the t11 alt and test the other soul theory. Just take the main crownship and collect for a few days then take the other souls spots and collect to see the difference

acoustic steppe
#

Everything is double or more?

#

Apart proofs

#

Orns,golds and mats are...

#

This is previous roll

#

With "only" 3 mats.

#

Gold and orn amount is same. Exactly same.

#

567 and 570 mats

#

So pretty much same for both too

#

You have 188 mats 🙃 thats far off

wary pulsar
#

I am quickly realizing that "diminishing returns" actually means "hard caps that you hit quickly"

acoustic steppe
#

Proof of crownship?

#

I want to see where mat cap is...

tepid zodiac
#

The proofs hit that cap quick

wary pulsar
#

Maybe there are diminishing returns/ soft caps for real on materials. But for everything the cap looks hard

tepid zodiac
#

I have like 200 or so, and get 12 or 13 proofs

rough fox
opal sandal
#

I have conquered 595 crownships
I chose the rewards available according this prioritization

  1. materials
  2. proofs of crownship
  3. crownguard
  4. florens
  5. shrine
  6. orns
#

This is from yesterday, same prioritization, 326 crownships.

rough fox
#

almost have enough data to build a crownship vs rewards chart. 😄

rapid fossil
#

I would just like to call back attention to this so we can be reminded and/or revise it!

umbral mango
#

Ahh I should've screenshotted mine

I have 265 crownships- priorities I set are:
-Proof of Crownships
-Mats
-Crownguards
-Items
-Shrines
-Orns
-Gold
-Florens

And I'm actually not too far behind those screenshots. Less orns and few types of materials but same number of proofs, Florens and gold

acoustic steppe
#

well, proofs cap will be really low so you can spam Crownguards every 24hours

#

so 17 looks like cap

#

that means ...set every settlement i can reach to no-proof 😄

#

since there will be many where i won't be able to set

#

similiar to "chance" for base Settler's Crownguard - big no no

#

sadly, Kapara mats are really close to mine

#

so it seems soft cap for mats is ...low too

rugged heath
#

I remember reading during beta that highly contested settlements are more valuable. Not sure if that’s supposed to mean they provide more rewards, but is there enough data to see if that’s the case?

acoustic steppe
#

only thing I have singnifacntly more than other is orn/gold

#

(tho the total values are low anyway)

#

Also, how much areas did you lost to NPC? Cuz I have those 1290 from day 2 ...and I didn't lost single one. I know my OS are kinda stacked, I'm just curious if NPC really try to battle your OS or it is just event "you lost it".

rapid fossil
tepid zodiac
#

Should I hold off on a bike trip for a bit ? Estimated time for the poi and things to settle?

wary pulsar
#

(Per Odie)

rough fox
#

its possible the mat and crown cap will shift once the rest of they players are in? its really only a small number of android beta players right now remember. maybe its to "limit the advantage" 😄 ?maybe?

wary pulsar
#

If that was happening I feel like Odie might've said something to placate the iOS players

rough fox
#

True. but if the mat caps are too low maybe thats a positive spin later statement when it gets increased 😉

crisp condor
#

I can see the changes to the clusters of POIs

#

But my side of the city still has only one settlement

#

And that is it
No towers, no momuments.
I did have a tower kinda in VD on the other phase of the changes

severe valve
#

Did you check with your scouthawk ?

#

Having one tower in range of VD shouldn't be, IMO, an automatic we should expect on each week. It feels fine IMHO to have like one in VD range average 1 week/2, and some "lucky" weeks with 2 and some very lucky weeks with 2+. Before the update, I rarely had to walk more than 5 minutes on "bad" week to reach one (with max VD) and I think it's fair

rough fox
#

I have had a tower in less than 1km 1 time(that I am aware of) in my orna career. 🙂 was a special great week of progress for me.

acoustic steppe
#

Well, we dont know what material cap is yet. Capara has 490, I have 570. But I didn't set much of areas. I have on the other hand 2,5x times orns and 4x gold. So I guess I can have similar amount material settlements as he has.

severe valve
#

(603 on my side)

#

Lightstone runestone and leather

acoustic steppe
#

Would be nice to get some number from those top guys.

#

Imo it seems mat type/quality doesnt matter?

#

I have same amount for 3 days in row

#

Total amount*

severe valve
#

According to several SS from 2 days in a row without any change in number of settlements, I agree

#

@winged carbon yo, tu peux caler ici un screenshot de tes revenus du jour en conq guild stp ?

#

@opal vector if possible too 🤞🙏

#

Hello and gg by the way 😋

cursive solar
severe valve
#

SS1 : 2 days ago with 1250+ crownship

#

SS2 : yesterday with 2250+ crownship

#

(those are Requiem results. I may have his today results later)

#

If I'm correct, he deceided to reduce the "mat" selection between first and second SS

clever scroll
#

Um, so the cap for Proofs of Crownships is around 20

crisp condor
crisp condor
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When there are zones with 5 of them

rough fox
crisp condor
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Indeed

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But not all of them

rough fox
#

3KM is average for me. 😄

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agreed.

crisp condor
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Since my area is full of schools, parks and especially subway stations

rough fox
#

public transit... i envy you. i would go sit on a bus and ride around town if they had those here. 😄

crisp condor
#

The cluster got better but my point is that the distribution still needs work

rough fox
#

I would expect you to have a decent number of them.

crisp condor
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Yeah, a lot of them actually

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That's why the cluster happend

rough fox
#

its a work in progress so i guess dont get bent out of shape too early? 😄

crisp condor
#

Oh I don't mind it

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I was just giving my insight

rough fox
#

i lost the three towers that were in the parks near me with the last reset i have not been out again today to see what its like.

crisp condor
#

😦

rough fox
#

yeah. i wasnt trying to say you were upset sorry if it sounded like that. any ways. time to go get groceries and off the comptuer so ill see what its like in the town 😄

crisp condor
#

Time to work for me too lol

rough fox
#

lol $$ is important

severe valve
#

Folllowing #1275487953480712324 message

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Here are today results with 2632

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Is there a mat cap ? Where is it ?

#

This kind of mechanics (the conq guild rewards, especially mats) has reaaaallly to be prepared with caution IMHO, as for now, according to the rewards (but maybe we ll see some kind of cap or something like that on screenshots with even more crownship), it clearly may have a potentiel to broke the in game mats economy

red obsidian
#

Here is 1118 Crowns with priorities:
Materials
Proof of Crownship
Crownguard- wondering if more can lead to getting a better quality
Orns
Florens
Gold
Item- Since you can only get 1
Shrine- Since you can only get 1

frozen wasp
#

Don't shoot the messenger.
I'm passing along a message of negative feelings towards the Conqueror's Guild sprite pack, in particular that it is (paraphrased) "not visually appealing enough".
They have additionally made comment that the T8/T9 and T10/T11 Othersoul's sprites do have the pizazz that they are hoping/looking for.

tepid zodiac
#

The name on this one got me

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Seems like the local cluster got shuffled and there's 3 instead of 6 +

magic lion
#

Currently you can't buy mats from the guild itself. If you could then I can see how it would be a concern

severe valve
# magic lion Being that you can only collect it once a day and the investment that has to go ...

Thing is, if it appears there's no real cap, it can quickly become an issue, especially for something that, I agree, requires some investement at first but then just require to click once a day, it has a real potentiel to become problematic and to break game economy.
Assuming there's no cap, if someone wants to strongly benefit from this guild, he just have to spent some time until it becomes "good", and you can't compare this kind of mechanics with other ones (anguish, tower for exemple) as they require to spend some time each day if you want to have reward from it each day

magic lion
#

Butttt they would have to constantly go around and interact with all of their settlements to maintain getting rewards if interaction with the guild is required to keep them producing. If they live in an area where they don't get contested by anyone else

severe valve
#

No cap ? Then for some day/week, go for a settlements hunt, focusing places less likely to have some other players talking them back, until the rewards become huge. You're more than aware than some players were already really invested Into the "old" territory system and the rewards were trash (sorry for this word), if the rewards are not caped or if there s no efficient limitating mechanics, it clearly has a potentiel to causes some trouble in the game economy

magic lion
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Invested in it but not for the rewards. I still personally don't care about the rewards in settlements either

severe valve
magic lion
#

There is supposed to be diminishing returns when there's no interaction though. How long that takes is up in the air I guess atm. Since some people seem to be getting destroyed by npcs and others haven't had that interaction yet lol

severe valve
#

For now, we have no real Idea about the potential existing limitating factors as : rewards from a few days in a row for players with same number of settlements were stable (according to several SS in this case) + we have no idea if there's a cap or not = for now, to me, the concern seems fair to be pointed

magic lion
#

Ceri had a big chunk of mats from her settlements, it'll be interesting to see if they go down since a lot of those were on a trip she had and she won't be near them again. At least any time soon most likely

severe valve
severe valve
#

Because if not, no need to be Einstein to understand if may become something easy to exploit, and it would be bad for the game

#

Sorry for being the annoying french man, that's my thread role !
Side note : I spent the while day on public transport/walking in/around Paris, enjoying the game as it feels so nice with all those things (dungeons, towers, now settlements) to interact with.

magic lion
#

I don't disagree, but it seems like the goal is to accelerate ascending. I have no idea if ascension 2.0 is still on the road map it just seems to me like the goal is to make it easier for lower AL people to be able to ascend as fast as possible to start closing the gap on the higher AL players

#

That's probably the easier route rather than reworking or changing ascension all together

remote onyx
#

Exploit? Having thousands of settlements to get mats isn’t an exploit, it’s a ton of work. Especially when we give access to everyone and competition for them increase

severe valve
#

I don't disagree with the idea of helping, and finding new way to help everyone having some more fun and some more access to AL, and I'm definitely a huge fan of the guilds system idea. But improving mats farming abilities is a thing, breaking it is a no

severe valve
#

It's not because something require some work that it can't become an exploit

remote onyx
wary pulsar
#

Yeah settlements that haven't been visited recently will stop giving rewards

#

This was answered by Odie during the earlier beta

severe valve
#

If I tell you I ll send you 500k of each mat if you kill one goblin lord, you could still tell me it's not an exploit as it took you some effort to kill it, so that's not what determine what may be seen as an exploit or not

remote onyx
#

That analogy makes no sense here

severe valve
wary pulsar
#

I found this by searching from:odie Kevin because that's the part I remembered

severe valve
#

So let's hope to have some more détails in the next days about it with some new SS ! To see exactly how it works.
I m (again) not hoping to kill the guild, I m just hoping for this Guild (and everything else) to be as fair and balanced as possible.
Thank you for the talks and see you when we ll have the next datas !

magic lion
#

Sorry, I was just assuming you had seen that in the earlier discussions and knew that at some point settlements will stop producing mats which is why it shouldn't be too problematic

severe valve
#

To end this talk with some "fun" here is the translation of a message I sent when we talked about it in the french discord :
If you want what I'm thinking, if little Billy who often goes on weekends with Mom and Dad finds himself recovering, after a few weeks, a very substantial number of materials with a simple click per day because he will have spent a few hours here and there kicking shit on the road, it can still seriously distort the economy of the game