#(C/K)onqueror's Guild Live Beta Discussion
1 messages · Page 4 of 1
I believe they mean turn off the old system after selecting legacy. This has been answered a few times, and is something we’ll do if there is interest down the line. It is not a priority for launch
Ahh I see!
Will there eventually be a way to change or add adornments to Othersouls gear once they possess it?
You can change their gear at any time.
Yeah but what about the adornments within their gear?
You'd just take it off and go change it like any other gear.
Gear isn't locked to the Othersouls inventory once equipped anymore?
Its locked in the sense you can’t use it elsewhere while equipped , it’s not locked in the sense you can switch it out
Oh what the heck, yeah I thought each piece was completely locked to the Othersouls inventory once they equipped it. I probably just mistyped the item name I was searching for when I tried testing that part out early in the beta.
So far, I haven't seen anything in this new Conquerer's Guild which gives me any heartburn anymore. The bugs I have found are already known and I'm told they will be addressed. I look forward to playing it in Live... probably three weeks after it gets released on Android and the Apple Store finally gets around to it. 😆
I want to throw in for a global cd on rewards. I know it's been talked about a lot but for those of us with hectic schedules having to plan things almost a day in advance is pretty unrealistic. We already do that for events. It's just incredibly inconvenient.
I feel like most concerns I have have been discussed so to avoiding echoing a lot of stuff that's already been said I'll focus on my main concern.
While I haven't been able to play too much of the new system it seems pretty decent and from what I've read it seems it's in a decent state and that most problems will be addressed. However I don't think ditching the old system is a good idea, at least from what I've seen is going to happen to it.
Giving players a one time option to opt in or out is eventually going to lead to the decline of the old system as the old players retire and more new players choose the new system. Territory control has been my favourite thing since starting the game. It was motivation to get better at the game so I could take down t10s that owned everything but also to explore so I could leave my mark. I'd say I own the most areas in my country having travelled all over it and it feels like it took forever and that's not even that big compared to people on the leaderboard with 5x my reputation. It's a lot of work that has only ever been done for clout and it feels like it's going to be wasted.
While I'm happy we have a new system that gives rewards and also feels competitive, I think it should compliment territory control as opposed to feeling like a replacement.
If anything I think that there should be an option in conquerors guild to toggle the old system so if you don't want to play it you can turn it off but if you change your mind you can go back to it.
TLDR:lots of work invested by players in old system, please add a system that could allow people to toggle whether they want to engage with it or not as opposed to it being a one time choice.
Unless I missed this and this is already a feature pls ping me to tell me I'm an idiot.
imo, the legacy option solves this directly - players can then engage in either system to their heart's content.
the studio has not communicated that we're ditching the old system
Aye, maybe I'm getting ahead of myself but I'm thinking further down the line, if more people choose the new system over the old one, there will be less incentive to use the old one as it is less competetive. Over time there will be less and less people engaging with the old system. If there's an option for people to engage/disengage with the old system as they please as opposed to players having a one time option to engage/disengage it could keep the old system from dieing. I would be all for the new system, it's got a system that feels rewarding and it feels competitive. However, people have put so much effort in the old system and while it won't disappear overnight, in 10 years time, how many people will engage with it. As I said maybe I'm getting ahead of myself but it feels like it gives the old system a feeling that it will eventually become redundant.
What happens to the 5% stat bonus for standing on your own territory?
likely going to go
what if owned settlements (any crown) gave a 300m radius with the same buff?
So it would be luck of the draw if you get that buff?
Oh nvm you could just move irl near one, right right
perhaps it should change to an hour buff after taking either a crownship or area
I thought any new characters created after release of conq guild don't get the option to go legacy and are automatically in the new system?
ideally, yes. new players don't get the current area control option for a while currently
Wait, "for a while"? So they may get the option eventually?
They currently get area control at level 100, but generally can’t engage well until the 200s
My bad, just woke up and read that wrong.
Yeah. But the purpose of what Wrecked said, is to say that the old system is dead. Because there won't be any players coming into it, it'll slowly die off. And the fact that these players know that will also dissuade people who have access from pursuing the old system as well, speeding up its downfall.
That was a bit word soupy, but I think it made sense.
^^ nailed it. May not be ditching the old system (yet), but it's dead content if no new players can access it
Its ok if it dies off but the reputation should remain
There really is nothing to be gained from the old system other than maintaining rep for leaderboard
🚢 it
Unfortunately, the current system is already dead content to new players. This is the main driver for Crownships in the conquerors guild
I'm perfectly chill with the old system dying off. I don't agree with the complete lack of compensation for thousands of hours of gameplay, but that's a conversation that's been beaten to death.
On a separate topic, is there any intention to add the ability to rename settlements like we could rename areas?
The current system being dead content to new players... that's a way to word the perspective I hadn't heard before, and aptly put as well
I disagree with it being dead to new players being a problem. So are towers. That said, I do appreciate the new system's ability to extend itself to new players.
There is a player I know who quit today where not being able to participate in territory control was a driving factor
(They put out a message explaining why and left the server, so I couldn't even rep the Conqueror's guild =/ )
Considering when you're able to get access to territory control, the fact that a (likely) majority of known territory locations one might find around where they live has a high probability of being owned by T10/T11 players means it's kind of dead in the water. Yes there's a PvE aspect to it, but it doesn't drive things the same way.
Also, towers are near endgame to endgame content. New players don't have involvement with it
Did you try reaching out anyways? Some people have settings on where they can be PM'd still. Maybe even try a hopeful friend request and let them know you come from the Orna server on the opening message
It was only one reason of several, including IRL things, so I decided not to push. But territory control was one of the reasons.
And I think even the fact that control is now around Settlements as a building rather than circles on the map will help with the percpection of territory. Instead of "I can't own my own origin town" it's "I can't own the top crownship in the nearest settlement" - which isn't nearly the same.
It's a small difference, but a noticeable one
I think the major thing that caused that is that thre current system has a presumably unintended effect of "power creeping". By its nature, each territory will be taken by a progressively stronger player, without a consistent mechanism for those territories to become "weaker". Eventually, everything would have been owned by 250s with 50+ALs. That can't happen here.
The current system has stat decay, but some players' ascensions outgrew the point where stat decay matters
If I recall correctly, there is- yeah, that ^
Yeah, exactly.
It kind of worked pre-AL. Even then, that stat decay was only good for about a tier down.
I do like that the new system kind of has an emergency button that any player can spend proofs on to remove ALs from the equation. It doesn't mean the fight will be easy for them no matter what, but it lets them take whatever areas they can reach in that 30 minute time window.
I like that idea, but I wish the cost were higher and the cooldown longer. Or it was a single settlement at a time. It shouldn't be a way to consistently "win the war" in my opinion, but rather a way to take a settlement here or there.
Gursa doesnt care about stat decay
Something stupid like 70-80% chance to survive any given hit, and a big portion of that odds CAs you to a frustrating death
No wonder people quitting
CA?
Counterattack
Ah...
But I don't think GUrsa is what makes new players upset about territory
It just makes people upset in BoF
CA is a problem.
We've got a pvp Discord for big events and fight nights, and I'm glad we haven't had to ban CA. No one's spammed it yet. But we'll do it asap when someone makes us.
I'll be the one to say that while this is likely stuff that will need to be addressed at a different point of time since it doesn't pertain to this update... it does bring up a good point for NF to remember. They can add in many new and fun ideas to the game, but game balance does need to be struck for a lot of it to actually last, lest we lose people to the way some things are set up. But I imagine they know that pretty well and will work on balance over time
Aye, that’d be why the next balance patch is in the current Q3 roadmap
Solid, can't wait to see what happens with it ^^
What drives me to play is getting stronger for taking and keeping areas. Territory control becoming legacy is where I've lost motivation to play. It is also worth noting that I was already playing less with IRL priorities changing, and figured I would play more when the system gets its update.
However I don't need to quit. That's where everyone loses including me. If I don't regain interest well that's life. I've had a bloody excellent 5 years of Orna. I got back into pokemon go after losing interest in it 5 years ago and didn't expect that! So maybe Orna could seduce me again some day whether it's territory control or something else.
Maybe it could be nice if settlement name was the same as the area it's on
Don't you have to take territory to rename it? That would be kind of cool for legacy players, and a complete shaft to new ones. Lol.
Lol yup you do have to control the territory
Although in current beta only your OT can be renamed
What drives me to play is getting stronger for taking and keeping areas.
I believe the sticking point here is that many of us longtime players have a 3, 4, or 5 year headstart on the 100s of hours needed to get strong enough. (or hundreds of days 😅 )
Yeah 100% XD and it sounded like the devs are not fond of area density which I understand
That's what drove me to get stronger too, but at that time I was competing with a level 240 Deity. Which by 2020 metrics was a fairly strong lategame player
I first killed him by using sleep dart and spamming lunge on Arcanic. That doesn't work on the people who defend territory in 2024.
Mmmmm that's very true. For me it was once I got summon dead at lvl 175 and miasma. I could finally start chipping away at areas and start defeating them. Also wouldn't work against 250's in 2024
I'll say a million times, I'm all for the new system, I think it's better in nearly every way. I'm just upset about the lack of compensation for the old system.
Idk, I find it far easier for ppl to take territories in 2024 than a couple yrs ago. If it weren't, I'd never lose them now if I wasn't losing them much as a 20 AL heretic back then
Now a t9 summoner can pop me lmao
I worked hard for my 1200ish territories, and it was my motivator to keep playing. And there are people with 10 - 100x what I have.
Odie had suggested a potential for some kind of minor compensation, did that explicitly get thrown out?
And, while we get to "keep" our territories, they don't mean anything.
The gap between new (lower tiers) and old (T11 with 100 ascensions) feels gigantic to newer players. And if they don't know or can't find the meta, it probably is an insurmountable gap.
That being said ||reiterating from the power creep discussion(s)||, they can probably make themselves deadly in very short order. Not unlike back in 2020 when being 250 was abnormal/rare, and it took months for new players to reach T10.
You have 136 AL on Gilga, I really hope T9 summoners aren't easily taking you out 😆
Yeah, it's a very real issue. Its why I flipped and I support the new system.
I think people should be able to choose to trade in their old territory to get compensated in the new. Maybe the NPCs in the settlements are all named after the person who held the territory. Maybe you can trade all your old rep in to get currency or levels in the new system, at a diminished rate.
It'd at least soothe the burn for those 50,000 territory players.
fwiw, I'm in favor of the new system. I also don't require compensation for the achievements in the old system.
I do wonder how much of the new/old gap feeling is actual v. perceived.
At any rate, I don't see NF going back to the drawing board on Conq's at this point so I'm not sure the "why" of Conq's needs a ton of discussion.
What are the open topics remaining?
And to NF -- what is the criteria for finishing the beta out and pushing to live? (What's missing?)
Summoners break AI. Built properly, a Summoner can kill almost anything.
Hahahaha I love the idea of the NPCs having my name. Perfectly sinister 🙂
I'm really looking forward to a fresh guild leaderboard, otherwise I'd suggest every 1 rep should be converted to 1 guild xp
I think it's a neat concept. Wrecked can still haunt all of his old territories, even if only in name.
As cool as the NPC names would be, maybe it's trickier to implement than something like adding guild xp based on reputation.
I think there's a lot of options, if Odie wants to consider compensation.
I dunno if that's being considered or not.
Also in favour of the new system, even though it's controlling buildings not areas. I hope it might get updates to feel like area control in future. I feel compensation for current areas/achievements would be nice but not necessary.
I just think it'd ease the pain of losing thousands or tens of thousands of territories.
A tip of the hat to the conquerors of old 🎩
Again, we get to "keep" our territories, but it's kind of depressing watching our great kingdoms slowly decay into disuse. I'd potentially prefer to be able to cash in all of my territory for some form of compensation.
Even if it's teensy, it's something.
The guild exp idea isn't a bad one
Even at a severely diminished rate, it's something in my opinion.
Though I imagine if it's not 1-to-1 with your reputation vs exp compensated you'll get people complaining that it's not what they should have gotten. But for those with tens of thousands of territories controlled there really should be a limit
Also, if compensation was announced that mattered even a little, you might be able to start a big mad dash for territory, sending the old system out with a hell of a last hurrah.
People will complain no matter what you do. It's just about trying to do your best for each party yanno?
Give them 20 to 1. 🤷♀️ Or something starting at 1 to 1, with diminishing returns the more territory you have.
Oh, for sure. I'm just pointing out the inevitability. Though a balance of something like X to 1 isn't a bad way of doing it either
Exploration + Tutorials are the big rocks remaining
excited to see the exploration implementation.
Can I press for an ETA or... nah? 😅
I'm not sure I understand the sentiment of new system lacking the motivation to get stronger / keep areas - at the end of the day, it incentivizes keeping them moreso than old system, no?
few days to week, i estimate
oh... here's a question.
Say you're a lower-tier player and you take a lower-tier crownship.
Nobody takes it from you, you play a lot, you level up.
Then you enter a new tier, and take a new tier's crownship.
Are you in there twice? Is your low-tier crownship now a fight against your current high-tier self?
if you've tiered into another league crownship, an othersoul automagically takes your place in the lower leaguecrownship
Glad it was already thought of. Didn't even occur to me until now (only been thinking of it as a T11 with 4 othersouls, or as a lower-tier fighting other lower-tiers/OSs but not themselves leveling up).
how did you get a gif of my othersoul
AutoMAGICally
That's an ancient programming term nowadays. I think the first time I ever saw it was in the O'Reilly book for the Ruby programming language back in like 2008 or something. 😵💫
why are you aging me
It's all in the theme of what I'm interacting with and the perception it creates. In the old system we're interacting with an avatar that asserts control of a marked area in the overworld.
Old system = area control
New system = building control
what if i told you there was a building in the center of the areas in the current system?
Tbh I might have a super fun time with settlements once it's live. I can only talk from nostalgia vs expectation of the new thing, where the new thing is fundamentally different to what I expected. I'll see how I like it once everyone in the live game starts fighting over areas.
In beta I haven't run into other players, though I didn't play in the more competitive areaz
Mind blown 😛 that's true it's basically what the current system is. I believe it's the theme of that building that I'm addicted to; the building represents me or another player to challenge. But it's more than that, it's also having visible area boundaries in the overworld
It makes me see that I control a marked section of the world, and gives me manic ego trip feelings as my control grows
fair point. from my perspective the boundaries were too frequent to be meaningful, but i get it
That's fair. Fighting areas while being a passenger has been frantic. Less frequent areas and more meaning is definitely a welcome change
I appreciate your understanding
right - a few less control points means more weight to each of them, maximizing dopamine and sense of ownership
like owning a faberge egg vs a pez dispenser
Orna = Faberge egg
Pogo = pez dispenser. Like its a good one, but it's a pez dispenser
I liked the feeling of owning land. It was cool to tell someone, "I own this place". It satisfies the unreasonable millennial desire to own land one day.
Interesting to see what will come for exploration. Kliktu NPC for tutorials?
This
And as i always follow the comment - ALs are a full on separate issue / conversation. New system is good!
My dopamine
For each territory, if a settlement exists in that area, give crown of appropriate tier. Only give one crown per territory even if there are more settlements. That would be acceptable I think for the last 4 years of taking territory. Perhaps cap it as a % of territories held over x crowns. No idea if the servers can do the calculations in a timely manner for everyone on conversion
I'm kinda surprised how lucrative the settlements seem to be. Some players get upset as it is with the current paltry rewards when you dethrone them. I feel like it might be better to have the rewards for taking settlements instead of defending them to encourage turnover.
That would instantly kill the feature in areas with less players
There is a system for NPCs to take back territory settlements.
Only the ones around your OT
Has anyone seen or confirmed that NPC attack yet?
I waited over a week of no actions in beta and still didn't have anything happen
Nope, I've barely done anything in weeks, had some territories for a month now. Nothin
Damn, I still feel my countless hours travelling and arguing with my wife will all go to trash now. 5 f years xD
Hey, I use that term and I'm probably like 50 years younger than Odie
The technical term is "it has an added layer of abstraction" Automagically was something I have been using since Cold Fusion in the early 2000's
It really gained traction for me in the Javascript framework wars though with things like Vue, React, Angular etc..
Basically I have learned the more abstraction and "it just works" involved the less I trust it from a security standpoint.
Sup! what's the current situation of Beta Testing :B? we ready to move on to live? Anguish 2.0 / Balance patch soon :v?
Exploration and tutorials are still to come before live
Can we look into why NPC attacks haven't happened? Some of us have been inactive on purpose trying to get that to be triggered.
Heya mate - Odie is looking at a lot of various bugs and other updates. We definitely have that one amongst many others on our radar :)
Yup likewise
Rewards at 3,548
Isn’t that fewer mats than your last screenshot with more settlements? Did you re-prioritize other things, were mats tuned down or is this just rng variance?
320 def seems a lot lower but could be a lot of reasons like how many have gone inactive because of non-visits
With the inevitability of the new system being more competitive, has any consideration been given to increased privacy options? I'd be interested to see a delay on the notification for losing a settlement.
My only real privacy concern is someone waiting for me to take a spot, then using that to stalk/ encounter/etc.
If you wanted to know who the person is that you're doing battle with, you could take a spot and sit on the primary road through that area until they take it back.
A 1-5 minute delay on notification would almost completely solve that, and I don't think it'd be exploitable?
I didn't change my priorities. It is fewer. What I've gathered so far is that it does seem I have hit a cap (disappointingly so, it seems no different from 1.8k which was long before materials were my #1 priority), but it has RNG that makes it vary between about 350-450. If I am correct, I hope it truly is something set to be worked on. Any cap at all: quite disappointing. A cap this early: super ultra mega disappointing.
Delays on notifications would be harsh for defenders imo, you might have already lost quite a few settlements before you even know you’re being attacked without being able to adapt
Damn, that’s what I was afraid of
I've thought about this a lot. As someone who does a lot of taking, is sometimes paranoid about being followed, and could be very protected by this ... I still don't think it's necessary. It's a lot harder to track people than it seems. If it's a highway, there are lots of other cars to track. If it's the city streets, the frequent turns will make it hard to track.
I generally agree. I'm still hella paranoid about it though.
Me too... I've mostly brushed it aside by now, though. The incredibly, incredibly low chance that someone might follow me (0 known stalks out of 100k areas taken) seems to be outweighed by the benefit of knowing when you need to switch your loadout to defensive.
I worry with the system now being much more directly useful, the very minor problem could shift to a not so minor one with increased competition.
Though I think the 400m distance will also help make things more ambiguous.
If it makes you feel any better, one day brew and I were at the same light when he took one and I have no idea which vehicle he was in lol. I think your OT is a bit more of a giveaway on being able to find someone. Especially when someone lives in a very rural area and their buildings aren't private and plastered all over a field with one house in the vicinity
...not to mention that one time you were less than 400m behind me on the highway (:
I hadn't considered that. At least in a city, it should fix that because it will be even harder to tell.
@raven echo did you get a notification from me this morning? I didn't think I'd ever see another player in beta, much less a random T3 OS 😅
And you never saw me lol. I even told you what I was driving with a kayak hanging out the back
True! You may never have passed me, though. That was actually the exit I was planning on getting off at anyway, so I think you passed me up as I was coming to a stop at the end of the exit ramp.
though, while I was actually on the highway.*
Where did you go kayaking, anyhow? If you don't mind my asking.
I took it to Destin with me to do some kayak fishing / land based shark fishing
Ohhh! That makes sense why you saw me so much. I go to Pensacola every so often.
Yeah it was pretty much you the entire way lol. A small stretch after nola that wasn't you and then when I got into Florida it was a bunch of random ppl then hit mingus for the rest of the way
At that time, I probably owned most of Lake Charles -> Pensacola so that checks out. That's about my range
Why do you come to galveston when you have Pensacola lol
That's where I hit 2 of yours last week (I think last week maybe two idk lol). Haven't driven down the seawall to the ferry in a while and you had a few in the area still
It's partly nostalgia. I don't go as much as I used to (I last went in 2022, I think?), but my dad grew up going to Galveston every summer, so he did the same with us. The rest of my reasoning is the nice ferry ride and because Miller's Seawall Grill has my favorite fried shrimp in the world.
I think Happybug was still top dog when I last went over there
Also, I noticed that the reward collection timer is specifically expiring at midnight (my time, not utc).
Ahhh, gotcha. That's cool, I slightly remember you mentioning you came here as a kid. Yeah. I think it was 2022
I collected my rewards today and got 7 crownships. Doesn't seem like you need to hold too many to max out that portion of the rewards since I only have 64 crownships
I'd have faith that NFS will address any bad behaviour, especially the anti social, creepy kind.
Keep in mind you've also only been inactive for a week - that would be an awfully short period of time for NPC attacks to trigger I would think
Rewards at 4,069
We want to go back this fall! Our trip got cut short when my now-wife had a massive health drop because of the heat.
Is that daily ? 
Daily, yeah. The orns & gold seem uncapped, everything else has been the same since about 2k
Some of it has been the same since maybe 200 or so
2000 settlements is huge, especially when you know the spawn rate is buffed in beta
I really like the spawn rate, so I hope it stays the same. It feels very natural.
You don't have too many opponents too
It really encourage settlements control and GPS content, that's great
I might explore every little town around my city, just for that
To some degree. I'm sure they plan on addressing the ridiculous caps on the rewards that aren't orns/gold, otherwise it won't encourage participation beyond 1k-2k. As far as rewards go, I stopped feeling motivation to take settlements after about 2.2k (which is not much when considering each settlement has 5 spots) because I realized most of the rewards were not getting any better. I'm really just getting more to help show how many rewards you can get when it does get fixed.
so we could have even more materials 🤔
Would be funny to have the equivalent of material gathering from Other Realms daily through Settlements 
Whatcha mean?
We could. Some of us want to see no cap at all, even if that means reducing the amount individual settlements can reward you. Caps are disappointing, especially with this much work put in.
you could have decreased rewards the more you hold
You get a lot of materials with Other Realms
Imagine it daily
It needs diminishing returns on rewards at least.
While I am against that because there's apparently already diminishing returns on distance-from-OT, I could understand the logic of that before a cap. If you're putting in the work to take lots of land, you're heavily retracting yourself from other forms of game content that don't have caps. The dual temporal nature of the rewards in that they disappear if they either go uncontested or get taken back from you leads me to believe we don't even need diminishing returns on distance. It is extremely unlikely a spot will be regularly contested and never, ever be taken from you.
Some people get close to that kind of daily with a lot of refineries & farming a guild 🤷 going high-effort in the Conqueror's Guild takes away from your ability to go high effort in that specific way while also being temporary rewards.
Refineries should get reworked to be a proper "recycling materials" and not "another material generator"
I thought it was activity in areas that increased the amount of rewards, my bad
I definitely prefer "diminishing returns" over a hard cap system.
If everything has hard caps (as it seems to maybe right now) there comes a time where you're just no longer incentivized to engage with the content.
All good! Though I'm waiting on confirmation (I've seen conflicting statements) the current understanding is that if someone either is close enough to a settlement on their map to have it load in or taps it (it is unconfirmed which of the two were meant by "see"), the rewards stay active. Then, when someone challenges a crown, it increases the rewards.
We were told that the spawning in beta is higher than what is going to be in live. I believe total is targeted at 30% vs territories so at home where I have 10 or so I would get to see 3 but not sure. #1275487953480712324 message and #1275487953480712324 message
It doesn't really feel like I am seeing an increased spawn from when I was taking pictures but I stopped trying to track that when I started to point it out over in the Patreon discord.
Feel though isn't raw data 🙂
Looking at my surrounding area on the beta, 30% less settlements vs territories sounds about right
Areas I haven't been to before seem to have a much higher spawn rate than it did when I was playing alpha. I wonder if it's just RNG or if it was boosted even higher? The original spawn rate seemed perfect
I've got over 42,000 areas. I literally spent thousands of hours over the last 4+ years to accumulate that territory. Now, it feels like, "OK... that's done. Start over." "What about this achievement of being 8th in the world?" "Oh. ummm... Good Job."
What was the point?
What was the point?
Did you enjoy doing it at the time? 🤔 That's good enough for me personally, but I'm aware I'm probably the least sentimental player on the server. See also: voting in favor of nerfs for things, voting against respecs, etc. Full disclosure, I'm trying to get more insight into a different player demographic than myself. 😅
I'm not sure that repeating "I've lost it, I've lost it, I've lost it" helps NF or ourselves.
Practically speaking, @lean hearth, given that NF wants to change the system in a way that is incompatible with the old system, what would you do? What rewards motivated you to get those 42k territories in the first place, and is there a reward that apes the reward you obtained in the old system?
The materials were never a real reward. You get more mats from one tower than you'd get from ~any amount of territories, to say nothing of exp/gold/orns. That being said, NF has not committed to anything but a one-time material payoff would certainly amend this concern.
The prestige was a reward. If you stand to lose prestige, what can NF reward? If it was about being the best, then a permanent title or other eternalization can do that. But by your response it sounds like that's not it.
If it's placement on a leaderboard, certainly there's two minds about it: either the new leaderboard starts fresh along with the settlements, or there was talk recently about giving guild levels based on the number of old territories owned. Which is better?
Notoriety was a reward. Just having your name plastered around all sorts of places in the world. To that end, there was discussion about auto-naming settlements or territories based on the territory owner under the old system (albeit, territories and settlements are not 1:1). Presumably there's something else that can be done in this regard.
Or was it something else? Or is the hope that NF abandons the settlement concept entirely ||read: certainly not going to happen||?
Apologies for putting you on the spot. 🙏
What would you say and how would you feel if Northern Forge were to announce that all legacy characters in the game were being deleted and all players would be starting from scratch with Level 1 characters? Would you be OK with that? If not, why not? After all, you had a good time playing. By your statement above, that should have been enough for you.
"It is time to level the playing field and give new players a chance.", someone might say. Are you really telling me that you would be perfectly fine with that? If so, I think you would find yourself in the minority. No evidence of achievement, no trophy, no plaque, no title. Nothing carried forward to the next "season".
To me, the territory control was the only reason to play, the only reason to grind, the only reason to experiment with new builds and to improve my knowledge of the game. I liked the notoriety of having people see my name and having them be unable to remove it unless they got as good as I was. There was a real sense of achievement in that, as I passed by the strongest local players I encountered and finally took and held those territories against them.
Now, the new settlements are fine. I suppose I look forward to the Conqueror's Guild going Live. I don't even mind the starting over from scratch within that Guild's leaderboard. I'm sure I will dominate as I'm doing now. However, you don't play a season of sports without a playoff, a trophy, or some sort of reward as recognition for your efforts. There really ought to be something for legacy players to say to others, "I DID THIS!", rather than just locking the doors to the Legacy Hall of Fame Leaderboards that new players can't see, hiding the circles from them, and pretending it never happened.
To me, those territories have value, and it seems insensitive for others to treat them as if they are worthless and not worth remembering.
(No need to apologize. I'm not offended by anything you said.)
While your first part of your reply is something I'd consider a false equivalent, I can totally understand the rest of it
As far as what sort of memento would be enough? I keep coming back to the thought that a simple title would be enough. If it was a special Master Duke sprite, then I wouldn't feel like you could show off your achievement without missing out on the newest sprites. But a title is always displayed, and if Dukedoms are going away in favor of Crownships, then some sort of Top 10 Duke, Top 50 Duke, Top 100 Duke might just be special and rare enough to ease the sting.
Anything is better than nothing.
I genuinely don't see it as a false equivalence. It is the abandonment of many hours of work with nothing in return. I see them as being equivalent as I highly value territory control. Perhaps someone who does not value it as highly might not make that connection.
You're comparing the loss of a singular aspect of gameplay to the total restart of literally any and all progress made with a character. Those are not the same and do not hold the same weight
What would you say and how would you feel if Northern Forge were to announce that all legacy characters in the game were being deleted and all players would be starting from scratch with Level 1 characters? Would you be OK with that? If not, why not? After all, you had a good time playing. By your statement above, that should have been enough for you.
I wouldn't mind. I've played games that were on a league/season system where you don't keep anything at the end of the 3-months-or-whatever.
I had mentioned eternalization -- something like a "stored history" in-game. A thing you can wander onto and inspect that has the name Caelani or Fuximus on it, maybe with a date. Those can be neat.
And yeah, I know I'm in the minority. 😅 It's why most of the things I suggest don't happen; I'm fairly aware that I'm not the target or majority audience. If it were up to me (and it isn't), I'd just push the new system without any support for the old system at all. Like, poof, we're in the future now playing the new game. Go forth and claim settlements~
It looks like notoriety is the biggest motivator, then. That you can't see the old leaderboards -- what if everyone could? Lock the leaderboards, but they're still visible. Maybe not in the main menu, but somewhere that isn't hidden in a back corner. That's going back to that eternalization concept.
"I wouldn't mind. I've played games that were on a league/season system where you don't keep anything at the end of the 3-months-or-whatever."
Again, I think you would be in the minority in this opinion when it comes to Orna.
I said twice already that I know that I am. 😵💫
If there is interest in helping the studio provide something that helps with this sentiment, could i request a little change in direction?
such that, instead of voicing how it is crappy to lose the progress (i get it, btw), let's vocalize what would make us happy in the transition.
ie: "I would be happy with the transition if all my areas were forfeited by replaced with the nearest settlement crownships"
"I would be happy if my areas were converted to one time materials/titles/sprites/proofs"
and so on
i don't think we're at a spot where the studio is saying "too bad", it's more-so being unsure about what the best transition plan looks like
What I'm driving at is trying to pin down the most appropriate reward (or transition plan). Trying to find the thing that is most harmed, and coming up with a way to amelioriate it.
Arisen Duke title: given to the top 10 competitive players
Master Duke title: top 100 competitive
Great Duke title: top 200? 500?
For reference of opinion, I'm an exploration fan more than conquest. I've got 16647 territories currently explored.
The main sore spot for me is that all previous communication for the new guild was that current progress wouldn't be erased.
In the realm of getting something for the effort put in, my preference is that anything explored or currently owned transitions to the nearest settlement automatically. There are a lot of places I won't reasonably expect to ~ever get back to, so if they don't transition they are effectively gone forever.
I'm aware this means a hierarchy is necessary for territory control. To that, I'd argue that a good solution is better than no solution when a perfect solution isn't realistic
If we really can't have any type of transition for currently owned/explored areas, then buy me out. Give me the equivalent rewards for my 16000 territories
(Back at the start of August I had asked the same question (in the 'pre-beta' discussion thread):
https://discordapp.com/channels/448527960056791051/1271132843094839408/1271203421160083488 )
And reposting from there:
Cosmetics and titles especially seem like something NF could do. Assuming NF like the idea, what do people think about a proposal of threshold titles received at the time of changeover? Something like "Territory Prince" for 5k territories, 10k, 20k, etc. If NF's into it and this could be announced properly early, it might even incentivize people to get out and grind the last few territories to hit the new threshold before migrating.
There are already 'Master Duke I-X' achievements and titles available. What about Settlements giving a bunch of new achievements and titles ('Master Settler I-X', for example) instead?
There's a new achievement for settlements
or atleast there was, can't seem to spot it on beta anymore
Keeping the rep we've already acquired would be my preferred reward to move on to the new system
if legacy, you'll keep rep
Well yes, but settlements won't increase it
they would when the settlement count is greater than area count. if they were additive, that'd be a significant leg up for legacy players imo
The existing *Duke titles could be used for that purpose. Figured people might want something a bit flashier but sure. If the only way to get Duke titles is old system, and new system only rewards Settler titles, that's a thing.
@magic lion do you just mean to store that on your character sheet somewhere?
Etch into stone "this person had X reps", and then only use a new system/number.
New players wouldn't have (or be able to get) the old line in their sheet.
3 yrs for 40k rep 😅. Can confirm I will never pass it with settlements lol
the "Areas taken" entry will stay on your profile fwiw
Let me begin by thanking you for one of the best games I've ever played, and I've been gaming for over 40 years. (I'm an old fart.)
Your request for "What might be an acceptable memento and/or reward?" is reasonable.
I think a title is the best way to solve the "I accomplished something special" aspect of legacy territory control. Master Duke is already reserved for territory levels, so it would feel like stolen valor if a bunch of people just got a title that you previously needed a quarter of a million territories to earn. I personally wouldn't feel right wearing that.
However, there are lots of new adjectives that have been added over the years.
Arisen Fey Duke - Top 10, Arisen Duke - Top 50, Fallen Duke - Top 100, Great Duke - Top 250, and/or similar titles (in whatever order) to commemorate that achievement. I would be happy with that. I like the Top NNN in there, as it says more about how rare the title is. Selfish, maybe... but I'm just sharing my opinion here.
If NF decided on a goodie bag of rewards based on each level of achievement, that would certainly be welcomed as an "And here is what I won" aspect. However, I wouldn't want it to be game-breaking or give legacy players an unfair advantage in the Conqueror's Guild. I don't mind starting out at Level 1 and have to earn my Crowns just like everyone else. However, this is a major change and the rewards should match the value of what is being taken away.
I would have to think a bit more on what sort of reward package would fit those criteria.
I'd rather see it on a leaderboard than just stored on the character sheet. Way back, territories used to be the heaviest weight for global leaderboards right? Which is likely why so many territory invested players retired the game when the leaderboards were changed. I can see this having a similar outcome for many players. If settlements were additive it would ease the sting. Of course it gives a leg up for players, but they worked for what they have at the moment. And those territories can still be lost bringing the count down. The issue in the long run comes back to new players not being able to access legacy and one day be able to take on those territories from players who still take part
Old LB calc was level + territories/100, iirc. Definitely the strongest factor given that L250 is/was the hard cap.
I am firm opposition to the idea that previously held territories should affect new leaderboards. As noted, that is an advantage to old players that new players don't get access to. Not to mention this is the chance for the leaderboards to actually look a little different for a time with this new PvP system. I don't feel that the old guard top leaderboard contenders need to keep their place as if nothing has changed
Fresh starts, people
(current_territories*2)
still is, but realistically folk are getting their lb scores from mass dungeons + AL nowadays
Mind dropping the rest of that formula? 👀 
nice try
Can I trade my owned territories for the formula? I feel like that would be an appropriate reward
ha, even nicer try
I did mention converting old rep into new system rep as a splitting decision. Makes some people happy, makes other upset (no matter which way it goes).
Like, Wrecked just said it should be counted in.
Blep just said it shouldn't.
How to decide? 🤔
For my part, I support pretty much any compensation that acknowledges the point. Recognition. It was the only reward in the old system.
Whether that's titles, sprites, having Settlement NPCs named after the local territory holder, old rep applying into the new system in some way, etc. It's about recognition for the thousands of hours.
I know you said the studio looked into having a way of making it so that settlements would be owned by whoever controlled the area they were spawned in. Was that dropped due to technical issues, or more so because of unfair scenarios (ie a settlement spawning in a zone with more than 1 person controlling surrounding areas)?
fwiw, random() is totally fair if the problem is picking one settlement owner across 2-5 old territory owners. 🙂
With enough territories it feels like it would come out in the wash. You win some, lose some, but that's true for everyone in that situation.
I was unaware of this! So your former reputation still counts towards the competitive leaderboard if you choose legacy?
That’s what I would suggest if that was the reasoning behind abandoning that
It may be fresh starts, but at the end of the day the top competitive leaderboard players that decide to take part in settlements will also likely be on top of the new leaderboards unless there is some sort of seasonal reset. There's a reason more ppl aren't at the top of the competitive, it requires a bit of travel.
The competitive LB is just gone in beta/nextversion, unless something's changed.
Global LB calc... there's a lot on that. Luckily the thread already exists: https://discordapp.com/channels/448527960056791051/1154561308847517777
Increasingly it looks like the new system is going to be a per-guild one.
The Guilds have their leaderboards now in the guild
I just didn't believe players would enjoy it. it's a rep # loss no matter how it's done
but, it does seem that i was a bit wrong in that assumption
Yeah, it's a double dropdown. LB -> guilds -> (pick your guild).
So I think there are a lot more people that would not mind some type of seasonal reset for competitive things than are vocal here in response to some comments above. I know a lot of people that gave up on the current system because of people with 3+ years of travel over them.
ie: Wrecked's 40,000 would be converted to the nearest-to-each Settlement, likely resulting in 12,000-15,000 Settlement crownships. the number is indeed less, even though it just just as geographically significent
I know a bunch of us are waiting for new House Rules on BoF
doesn't exist for new world, exists for legacy
I know this isn’t related to Conq Guild but can I just say that guild specific leaderboards, while undoubtedly cool, also feel partially like a cop out to not updating the global leaderboard to match with new game mechanics (towers, etc)? I know a global LB update would be a sensitive topic but I’d really like to see a truly global LB
It would even be neat if all active players in the top 100 that requested it got a "Competitive #_". Of course, that also depends on how this new information about keeping old reputation affects the leaderboards. If it really does stick and impact the leaderboard, I wouldn't even need a special title because I'd know I still have the same spot.
I don't think giving someone that has 40K in the old system 12K+ in the new system would be really fair at all, that means on day one they are getting top resources while others have to go fight for them. I still prefer the idea of rewarding a title for level of commitment, maybe a special sprite as well and then to a lesser degree proofs for the new system but not a flat reward.
If giving settlements by default to the nearest territory owner is a viable option, I personally think it's absolutely the best way forward.
Sure as someone who has 10K plus territories and would have to put in 0 effort to get rewarded on the day of release
The geographical significance is a very big deal, yeah ... Whether I would rather that would depend on how the leaderboard works post-live.
i love how the community is immediately split on that idea
Well like I suggested I am totally for giving some type of rewards for effort
Just not handing them over control of a brand new system
I would also like to see the global LB calc changed because it's so incredibly out of date (for all the reasons listed in the thread, and getting more out of date with every passing day).
That being said, per-guild is a good first step (also outlined in the thread). And per-guild is coming in this beta. 🎉
There should/could be a way to combine per-guild metrics into a much more representative global LB which aggregates gameplay across all the various guilds (modes) into something that means "good at Orna". No rush on that though, not in this beta.
remember that timestamps would likely carry over too. so, those 12,000 Crownships would not be generating rewards unless there is contestation
If crownships are capped at 20, what's the beneficial reward? You don't need many settlements to hit the 20 cap. The extra rewards to those territories would also be capped from the looks of it on soras screenshots of rewards. Orns are of no benefit really for end gamers when we can all deity endless with no AL for orns. Mats would be the only benefit, no? And even those look to be capped?
Seems pretty OK to me, and not just because I have a lot. You put in the time on a system that rewarded little, get converted to the new one as if you put the time in on that one. If the top crown PVP fight was different than current territory PVP fights, it may not be plausible, but being so similar it sure is.
You also wouldn’t be able to control what those settlements are giving as rewards, making it even less abusable
Again you are getting rewarded for a brand new system, you put nothing into it why should you get rewarded for it? What if those 12k settlements were in active areas?
This is the worse example of the rich getting richer imo
Then they will be taken
I mean, if you have 40k areas controlled in active places, then you’ve earned some day 1 rewards
It isn't a brand new system. It's a replacement for an old system.
I don't think the rewards matter to those big area dukes. They never have before.
Part of the reason I stopped even trying in the old system was for that and for people that could sit in troll builds all day/night or have the ability to hit me every single day no matter the time.
Hardly. There are four other crowns empty that generate more rewards than a single one
They'll get their capped rewards easily.
You're going to have those same players in Settlement, tyrm
There's no difference though. Those same players are going to do the same thing.
^^
5 years of a stale system controlled by a very small few, the Orna 1% needed to go, rewarding them by putting them in place in the new system will lower participation.
I'm already getting ready to fight Wrecked, Brewmaster, and Zettai. They own 80% of the areas I drive through, and I'm sure they will again.
And having the Top Crown is more important than the lower 4 since it controls the rewards
so that argument has little merit as well
I mean, one road trip can put you on the competitive map. I hit competitive top 20 2 yrs ago as a heretic with 20 AL. If you're not willing to defend your territories with different builds, ya aren't gonna keep them lol
Tyrm, those people control that because they play the game a lot. Those exact same players are going to rise to the top of this system, without fail. The only difference is that the retired ones will get kicked out.
Not when the system is designed around other players being able to engage at lower tiers, which would be empty and uncontested by the transferred players.
Not really. Just because you can't control them doesn't mean you won't get great rewards from taking the lower crowns of a number of settlements.
Except for the T10/T11 players that now have to scrap for them
To me, this is absolutely the best of both worlds. This is as good a compromise as you'll ever get. The old heads get something substantial to carry forward for their hard work. The new folks get the new balanced mechanics of Conqueror's Guild.
They’ve been scrapping for them for 3+ years now
T10/11 players being able to scrap for them doesn't keep the lower tiers from being able to engage reliably
and what if they decide to be a prick and put it on florens? yeah no the control point is the only point that matters
There are other rewards, many settlements, and balancing mechanics that allow you to fight stronger players.
Not every territory has florens as an option. And if it does reward florens, they benefit through more kingdom temples. It is certainly not the only one that matters.
Then they also hurt themselves? I’m much more concerned about the people planning to make alts to occupy every tier
If you aren't controlling the top it's pointless to be left as someone's sub-ordinate subject to whatever they are doing and you know it
I hold a similar sentiment to Tyrm. This is being called a "best of both worlds" but to whose world exactly? Doesn't sound like it's the best of my world or Tyrm's, for example. And it does come off as a "I don't want to lose of my place of power no matter what."
There have been rewards for the effort suggested earlier in this channel that I think still say plenty about what was done previously, like a unique title or otherwise. Does the "best" option have to be that your character continues to exist everywhere you have before, and are now higher in the leaderboards (yet again) because you got a free effort transfer?
I'll stress again. Wrecked owns most of Houston. If you think he won't then go take half of Houston again day 1, I think you're gonna be upset.
Huh?
I mean I already have enough alts and could drive around with 5 accounts open but it's not really feasible to do that
and not drive personally
If rewards are capped, the top crown becomes irrelevant. If I take part in settlements I'm not even going to waste my time to menu through the settlement to choose the rewards. I'll take the default choice
Every area has a Wrecked. And each and every one of them is gonna put in a time off request, and they're going to rise directly to the top of the new system.
Then that effort should be made to happen themselves/yourself
Only if we know when it comes out 😄
Not just "hey good job in your efforts in the past here's your free settlements"
I would put in the time and effort, but not if the 1% get them already before the gates even open
The 1% is going to boot you out immediately still most likely 😅. If they're taking part
If there were efforts, how exactly are they “free”? Your statement seems contradictory
Then all they have to do is put on a troll build that makes it harder to kill them and wait it out
I think the takeaway here is that legacy players should get something, and that is a fair ask. This something can be a title or other account related thing to respect the effort
But - that something shouldn't tip[the scales of day 1 competition in the new system. we should all be on a level competitive playing field
i'll make sure we think about this more internally. have a good weekend, folks
Take care and I hope you get some time off
lol
Let me re-word it.
"Hey, you got a hold of 10k territories before with hard work and effort. Nice job! Welcome to the new system. Here is 5k settlements for free because you got 10k territories beforehand"
Please enjoy your weekend (as long as you ship the update by the end of next week in time for my vacation
)
i think we just added a week to the ship date with this very conversation 🙂
I really think folks are underestimating the power of these "1%" players as we're calling them. <_<
You could also reword it as: “Oh, you got 10k territories and were never properly rewarded for it? Here’s 3k settlements as a way to reward that effort”. It’s all a matter of perspective and we’re probably just going to end up having to agree to disagree 😅
I guarantee each of them will have 5,000 territories by the end of the first week.
It's actually probably less than 1% I just came up with that as a representative figure thats easier than saying the top 1,000 territory players
I think Odie stated it best so I am going to stop arguing my point
Wrecked, assuming you participate, how many settlements will you have by the end of the first week?
All of them
I'll just say that if the leaderboard will only reflect the higher # for the legacy players then whats the point in the new system for us? I have no use in taking part in settlements at all because it's not going to increase my rank and I may as well just keep playing a dead system to keep my rank up there which will go even higher because free territory from ppl choosing the new option all together lol. The rewards aren't meaningful to everyone
Because the fight for the top crown functions exactly the same as a taking territory, this is not an outrageous request. I'm not sold out on it or anything, but it is definitely not insane.
I'm not saying that it shouldn't be rewarded, it absolutely should be. I'm just in disagreement that it should come in the way of freely handed settlements. Like Odie said, this new system should be put in place with everyone on a level playing field.
Also, I am aware of the "1%" as it was put getting thousands of settlements very quickly, that's to be expected. I also, again, don't believe that those settlements should be handed to these players as if it were an expected given
Yeah, they aren't freely handed in any way shape or form
What planet do yall live on where somebody who has 40k settlements is getting something for free?
They aren't free, it's thousands of hours of work.
They literally would be, what planet do you live on where someone in an old system gets completely rewarded in a new one?
^
Settlement is not a Dukedom
The one where the mechanic of go to place -> kill thing -> take control is functionally the same, but with new sprites and tiers added
Because these aren't two separate systems. This is the same system, rebuilt. If it weren't, or wouldn't be replacing the old system.
grats you have 40k Dukedoms on day one you keep your 40k and now you start on the same foot as everyone else with 0 settlements
I guess this is the comment that most accurately portrays how I feel. Do I think that it would be insane? No. Am I going to be mad if this doesn’t happen? Still no, I’ll just go grind them like I did the areas around them.
The saddest part is probably “losing” my footing in areas where I’ll probably never go again (territories will still be there, but anyone in the new system won’t be seeing them)
I feel like there's a sentiment of "I fought for these territories in the past so I absolutely deserve to keep them no matter how the game re-paints them"
Plenty of big time streamers get exclusive access to next seasons content in games
They are still there in the old system
The new system isn't Dukedoms
It's settlements
And the old system is still there to keep their Dukedoms
Semantics aren't a reason to not do it
Then why should it replace territory play? Both systems should stay active without needing a choice
Did the player own the geographic area? Yes/no
That's semantics ^
The idea that the old system sticks around needs to be dropped. It absolutely is dead.
It’s not “in the past”, you’d only be getting rewards for areas you’re actively defending because of the time stamps
Also that ^
Odie just said it would only be rewards for things that are recently contested
You are correct Bordoadas, but to me personally that isn't the point
No you would be getting them all as mentioned above, you wouldn't be getting the rewards if they weren't active
As Odie said 40k would be 12-15k
and then said timestamps for rewards
So what’s the issue? The inactive ones weren’t being contested already so no one will care, and the active ones were earned by actively maintaining them
The old system is dead. Please stop saying it isn't. It's completely dead. It's being killed for this new system. They will not be two separate systems, as no new players can engage in or even see the old system. That's what legacy means. It's dead.
Because settlements held contributes to leaderboard rank, correct?
Or am I mistaken?
This sounds like people who willingly chose not to participate in a system having issues with rewarding people who did, now that the rewards are halfway decent
As I understand it, territory only contributes to reputation, not leaderboards.
It's a brand new system replacing the now dead old system.
you would punish those in a new system by letting those in an old continue to horde over it
If leaderboards is the issue, changing areas to settlements technically lessens that. Right now, Wrecked will have 40k reputation even when the update drops. If you transfer areas to settlements, he’ll just have ~15k, making it easier to catch up to him
This is why I am pro some type of season play espectially for anything competative
They want easy settlement by not having competition on it to begin with. Only the exact same thing is going to happen and that top player is going to boot them out and hold it down after a weeks time
Not at all. The people in the new system will be punished in exactly, completely all the same ways. But they get a massive leg up in the new balancing systems.
you had your 5 year run gg, now lets do something that gets more community participation and then have some type of reset again every 6 months to a year
Reset?
No one said anything about reset.
There's not a reset is there?
Meanwhile on the other end people with tens of thousands of territories spread across long distances want easy settlements by not having to find them and compete for them themselves
Im in favor of seasons but definitely not for territory control. Season resets belong in places like BoF, with fresh house rules every month or so
They already found them and competed for them.
If you read, they will be taken over again by the top. Why do you think we're in the top? Either vacations or work traveling
You won't hold settlements anymore than you do territory most likely lol
And if you read, I've said several times I don't believe that just because it's the expected outcome then it should just be handed to these players
Yeah, you get to pretend it's different for a few months.
We’re just talking in circles now 😅
Just a bit...
It's the expected outcome because it already happened. They did the work already.
We have been for awhile now
As I said Odie said it best, not sure why others are still arguing against that
Sure there's extra perks to it, but those added defenses I just bought can now stack on with my 136 ALs. If anything settlements will probably be a lot worse for t10/11 players than territory is
If people aren't "competing" for them, they won't get rewards anyway, so it's a moot point
Because they disagree.
Maybe we could get this pinned? #1275487953480712324 message
Maybe @jolly sable could pin it.
Then we should just assume that because the work has been done in the old territory system then the work should be instantly done in the new system?
Yes.
Welcome to 1% mentality
No kidding
The work in this one system that is being overhauled should be retained.
So, how’s the weather over there guys?
I have 1200 territories. Don't be reductive.
I simply respect the system for what it is, and it's THE reason I play the game.
If it was being reworked then it would go completely away and that would be a different conversation
it's not
it's staying
so your argument is moot
They are literally 2 systems
It isn't staying though. It's a legacy game mode. It's gone.
Fair enough. Because I play this game for different reasons then perhaps I just won't understand at a base level because my priorities and level of commitment are different than yours and several others here. Maybe if I was in the same spot as you then I'd be arguing for the same things, who knows
No, there's one system if a new player can't choose legacy mode lol
A new player has to level up to 100 to get to the old system
Legacy will be removed at some point obviously. Just need to wait for more of the legacy players to quit the game
That's the single sticking point here between our two sides. It isn't about the territory. It's whether the old game mode is still here or not.
Territory control is 100+
Ok? They can't access it once they hit lvl 100 though.
I'm not understanding the point.
The point is it's 2 systems
they will be next to eachother
it's not 1
there is your point
Currently sure. Odie already stated that ideally new players will not have access to legacy
yup sure
They won't be for any new player.
new players already don't play the old system anyway so?
If you can't see that this is setting up for the entire removal of territory play in the future, idk what to tell you. Lol
That's not true at all
Ok well I am done this 3 on one is not going to resolve anything
Sure they do. They just lose in it, hence the rebalanced system.
yall can keep the echo chamber going
I have plenty of low lvls message me saying their goal is to wipe me out.
I mean, both sides have been doing that so that’s not really fair or an interesting way to keep discussion going
And if your competition is s2, goodluck on the settlement holding 😂
I'm completely open to and appreciate conversation and debate. I want to see how the new system doesn't replace the old system.
But I don't see that. No new players can compete in the old system. The old system is specifically being named "legacy". When traveling, it will be unreasonably difficult to use both systems. You have to "choose" which reputation to use.
However the direction of the conversation is going, I don't know if throwing one's hands up and metaphorically stomping out is the best way to leave it
There are people currently in my kingdom that joined because they decided to hit 250 and get stronger after I wiped them out. Territory control has, in my opinion, been a great motivator in getting people more invested in the game. I truly don’t see where the “players don’t engage with it because it’s hard” point comes from
I would like to know how each of my points listed there isn't the definition of a "replacement", and how it doesn't mean the old system is dead.
The legacy system is dead, anybody pretending it isn't is living in fantasy land.
It's called a legacy system for a reason
If people quit because territory is hard, they were probably going to quit when they started doing towers or anguish content anyway imo
Something that could be done to kinda keep both sides happy is to introduce "ghosts of X" as first settlement owners, with greatly reduced stats. New player could easily snatch those territories if they are active in the area
I'm pretty supportive of this ^
Would be a good compromise
It comes from people who expect everything to be handed to them I guess. Which they'll counter and say we're expecting the new system to be handed to us lol. But that's also the reason I'm 136 al and a territory player. I wanted to wipe of the local guy owning everything and I achieved it. I used to take a week+ to take one territory but I kept pushing
Though I think the current "new" system has a solid hold on balancing mechanics, this is a pretty good meet in the middle option.
Hey look I found it
#1163587752001015808 message
How we define having investments respected is open for debate, but it has always been the plan
The difference is that old or new, the same players will be at the top, and the same players won't be. Converting territory across from the old system to the new won't change anything that they want to change.
Yeah, I guess they need first hand experience (a second time) to realize the exact same players that are still active and participating will be the ones back on top and wiping them out lol
I don't think that's a fair characterization of the people who are in favor of "new system starts at 0 rep".
For instance, Tyrm has like 10k territories. He's not saying he wants to start at 0 rep because it benefits him; he'll just take new stuff anyway.
I don't think anyone has made the (strawman) argument that the only reason to start at 0 rep is to stick it to long-time territory owners, or something like that. Or force them down.
The thing is though, they're getting a really nice compromise in the form of the system itself, separate from the question of territory compensation.
Settlements will not solve either of your issues. Troll builds will still turtle in the same areas and hit you at night. You will still get frustrated and still won't compete. It doesn't sound like the problem is with the game setup, so much as your unwillingness to compete with them. (Not being mean, just pointing out what you just said.)
The same could be said about people arguing the opposite. Over simplifying arguments into “people that have it want to keep it, people that don’t want it gone” is counterproductive and doesn’t move discussions forward
If anything, "troll" builds will be way more powerful in the current system with crownguards
Indirectly, they have. Tyrm stated that he wanted "new people at the top"(correct me if I misquoted).
Which is why I personally push back, because there won't be new people at the top, and the system that will allow new people to thrive are built into the CG itself, and transferring territory from the old system to the new won't change that or anything long term.
If new territories transfered over without guild exp they also have no effect on the guild leaderboard
Not a dig at Tyrm if it seems that way, he engaged fairly and is expressing opinion.
Which is where I pushed back that just because it's seen as an inevitability by some, doesn't mean it should be transferred and put into place as such
I really wanna keep conversing on this topic, but I have a fight night to run in a couple hours. ><
Ooh, fun fun
(If anyone wants to join, let me know!)
Lmao, I was just asked to attend 10sec before you posted this. I was confused how I had just switched topics and was still reading about fight night 😂
I will be putting in a request for a week off as soon as I find out when this is going live. Will you?
Blep, I go back to the fact that I think the sticking point fire everyone is whether this system is meant to replace the old one. If it isn't meant to replace the old one, I don't think there should be a "legacy" option, and new players shouldn't be removed from the old system.
Self employed, and I take territory while working. 👍 So the opposite. I'll be working NON STOP.
I'll DM you!
So you are doing youtube?
Uber.
Better
No need to, I’m in the server and Lamp will force me to attend if I’m awake 😂
It's tough because, yeah... the old system is gonna fall by the wayside big time. I know I'm going to be going to Conq fully rather than both, and I imagine a lot of people will do the same. The fact that new players are put into the new system from the get-go is kinda telling too
I mean, for me, that's the point. I fully believe the CG should replace the old system, it's better in my opinion in almost every way.
Not to mention our dedication, single-mindedness, and willingness to put in the time, effort, and gas money that is required to take tens of thousands of areas.
But I think we need to be really clear that the old system is dead. We can say it's still breathing, but it's gonna bleed out.
For sure
I'll stick with it simply so I don't have to get 40k settlements 🙃 lol
And for ^ that reason, keeping the old system is a bad thing.
I agree with Wrecked. I don't really need a head start. I want to see how I'm doing against everyone else on a 1:1 basis.
It lowers investment.
I feel strongly that wiping the old system out, and transferring territory to settlements, is the best gameplan. CG has balancing mechanics that will allow me to fight Wrecked, and other big guys.
I think the safest expectations are:
- old system won't be dead immediately, but is dead to attrition and lack of new player interest and lack of new developments going forward.
- pvp is going to be unchanged at the top crownship, except there are less settlements/distance and there is the low-tier crownships facet.
- people at the top of territory will also be at the top of settlements, measured in guild level of the Conq's guild.
I need food and coffee before this kicks off.
@jolly sable is #1 in the pinning guild leaderboard for sure
which will be worthless and eventually removed from the game.
Dear god guys y'all typed an ungodly amount of messags
Also kinda funny, I pinned those messages, and then found out I got pinged to pin 
Poor John XD
You have a fan club, too?? 🤣
I see what you did there.
The same thing you did in the legacy system.
Ok I will correct you, I don't care if old people come out on top. I care that on day 1 of a new thing the old people would just be given the whole new system
not sure what message you pinged me, I didn't delete anything though
but it looks like a mod removed something maybe?
To you, it's a new system. To most, as far as I'm aware, it's a replacement system.
I don't understand why I have to keep give you the absolute technical answer on this
The old system is technically there, but effectively it will be dead in short order
Mhm
The old system is being called legacy by the new system. New players won't be able to join the old system. It won't be reasonable to engage both systems.
I agree with that as well
Still not sure why you don't understand that the new system has new leaderboards, new buildings and is a new system.
It's dead. We can argue it's technically still there, but the new system is made to replace the old system.
New rewards etc
Because the old system is being removed and replaced by the new system.
New leaderboard isn't just for the new system. All guilds are supposed to be getting a leaderboard
The argument is that, because the old system is being replaced by the new system, there shouldn't be new leaderboards.
This side doesn't understand why thousands of hours of gameplay and work should be removed, when it doesn't have to be.
I could tell you the real reason I quit the legacy system but then it would break our discord rules and be called a witch hunt so I won't bring it up, hopefully this new system will also have better detections in place
I would like to know that reason, could you DM me?
Actually, I agree with you on that point. I don't need the new system handed to me. I'm going to dominate the new one just like I did the old one.
(I think I know it)
And I will probably curse your name if you come to Florida 😄
Good discussion but maybe time to rate limit the messages? 😕
Possibly. No big deal. It was a sidebar comment anyways.
This is gonna be super out of the convo flow but Im about to go to bed so Im dropping it in here - apologies for interrupting.
I like the idea of either a resource buy out for territories currently held or having crownships (or w/e) being automatically assigned to me near territories I hold. Both of those would make me feel as if my previous investment had been respected.
I also think some kind of badge would be cool, similar to our years played badge. It could maybe show how many territories we held when the new system goes live and would give us that little bit prestige.
New players will not have the choice to participate in legacy. They will not be able to see the legacy leaderboard or the territory circles (even after level 100). There will be no rewards in the legacy system.
That is effectively turning off the life support system and saying "Well, it isn't dead yet."
It will be as soon as the Conq Guild goes live.
Hitting 100 and building the conq guild currently allows you to do legacy
But it's legacy for a reason
Please no, my motivation to go hiking has already cratered while waiting
At least it's better than Resources, which wipes out all your thousands of mines if you forget to log in for two weeks
But as I said I believe legacy players should be given rewards, titles, sprites, etc.. Just not start on day one with the new settlements already theirs. After day 1 I won't complain with Lamplighter rolls through my whole state and I have to whiddle away at it
Fair enough... the less said the better.
But I was only referring to your own message in this thread where you said you quit when you ran into players who had unbeatable turtle builds on all your local territories and that they were running around all night taking land.
All of us so-called 1% ran into exactly the same thing, but we chose not to quit. We became the beasts we detested, got stronger, and kicked their butts.
If you live in Northern Florida, I have some bad news for you. I will have extended business travel out there starting in December. Keep those settlements warm for me, please!
Nope Central Florida
That indirect witch hunt by naming in a later post😆
oh no Lamplighter is awesome
Not calling him out at all
I'm even in his local discord now lol
Gotcha gotcha lol. I guess he doesn't go west often, never got the pleasure of fighting him
Currently, but Odie himself said that he expected the goal was to eventually remove the legacy system altogether. I think it is probably a question of server resources.
Hide, scream, run. Lamp comes for us all eventually
People must go insane, losing thousands of areas to Lamp while having him be the nicest guy ever just means they can’t even get mad at him
This is who I aspire to be.
I have a day job and family so I can't be that good but I do hope to aspire to be at least in the top 500
Well tbf I think the topic has gone in circles enough but I keep getting pinged lol. I told Ceriath the things that made me quit territory - no names though b/c of what I said above. Hope yall have a good weekend as well.
I think compensation is a fair middle ground. Territory buyback sounds great, but needs a time limit. Or I could wait for Wrecked to buy out, then take his territory and then switch into the new system. You'd have a lot of that.
Badge, sprite, titles, etc are all good ideas too.
I dunno if it could be implemented, but what about the thing I mentioned the other day? The NPC in a settlement could be named after the person who held the territory?
Possible ideas for rewards for the top ranked competitive players:
- titles
- badges (akin to the x years of Orna one)
- control of settlements spawned in areas they control
- sprites
Has anything else been proposed that I missed?
42k settlements with NPCs named Caelani until they're taken
And why not? Wrecked walked into the mayor's office and demanded Houston be renamed Wreckedston.
Not gonna happen.
OH Noooo... Now we did it!
Someone woke up Lamplighter!
I love all of these ideas. Can we please just pick one and get it over with so that everyone can start playing Orna again?
Shit. He's gonna show up and be nice to everyone
That's my MO. I'm so nice that no one wants to take my territories.
Lamp: “I don’t care about rewards. I just want your territories. Also, I brought cupcakes”
Hmmm cupcakes 😋
I could see Lamp showing up to burn your village to the ground and then being like "I know everyone's houses got burned down, but guess what? I've got... cupcakes! -spirit fingers- :D?"
Jokes aside, that's an interesting point. A lot of the old dukes aren't going to care about compensation. Some will, but their only driving force has been to hold more territory, so offering then rewards now kind of misses the point.
That said, should do it anyway.
Hmm... Do you think the compensation would be based on a threshold number or based on the number of territories you had?
I'd like a custom sprite of my territories laid out on a map please and thank you
Jk even though I am curious what that looks like lol
If compensations is titles/badges/sprites, I’d assume there would have to be a cutoff point, either based on number of territories owned or on competitive rank
I’d hope for a special reward as well for the top 10 or so
Ah, for sure. I probably should've elaborated and said in terms of material rewards given
We’re probably not allowed to brainstorm ideas for Skibbio’s title in a public chat though
I only did it because that was how the game was played. That's how it was designed. That's what I was supposed to do. And I had fun doing it. And I'll do it again.
Material rewards based on number of territories, with diminishing returns.
Sprites/ titles based on threshold.
Don't listen to Lamp. He wanted to pillage the country side and deliver cupcakes.
I have thought about this and would even have paid good money for a high resolution map with tiny dots representing all the land I own.
~Lamp in the middle of burning down the countryside, leaving cupcakes on the step of every burning home~
"YOU'RE WELCOME!"
If I understand it right, though, there is no Influence boost. Without the Crownguards, it's just like a war PvP fight. Some of us did the math and full crownguards only seem to be slightly better than a full influence meter.
They definitely do. I find spots recent noobs hold all the time. If they can't beat the duke with DOT damage, they find backroads that are unclaimed. They certainly do. This new system is a tremendous improvement on participation, but let's not act like noobs don't use it at all.
I'm still catching up, but this is definitely in the top 5 no-context statements I've ever read.
oh i hadn't checked beta again, I was stopping at a walmart, and saw you, and couldn't resist trying 🙂 can't wait to try oversouls with the gear I've been collecting at various tiers.
your mats are decreasing, thanks for sharing photos, would love to see mats uncapped or the cap pushed further up.
I've always been in the territory system. I used to walk 5-10 miles a day to find more territories.
I support no cap, but severely diminishing returns in rewards.
And by severely, I mean a soft cap around 3-5k, and by the time you get to 10x that amount, your rewards maybe double. Absolutely not worth the time investment~
Oh whaaat? Did you take one? I didn't get a notification. You have me dreadfully curious where because the spot I took wasn't close to one if I remember right.
but also, I don't know where to see notifications on the Beta, do notifications occur still?
Top right of the character main menu
I haven't seen notifications working yet
Erh... I think I'd have to oppose anything that makes it feel not worth the investment.
I guess we'll see then! If @raven echo took one of mine, there's a chance he did when I accidentally left myself at my wayvessel
So I wouldn't have gotten the notification
Oh, also you're welcome. I hope it becomes a good reference when the rewards are adjusted.
I tested at 3 local one with alts not in wv
no notifications for any crown take
Have to zoom in but 2 are taken by sandbox alt and 0 notifications
Are your settings set properly in the beta?
I replied to the wrong one, my bad :x
It's been awhile let me try again
wonder what the delay is if there is one,
Lost anther to pesky mini
still 0 notifications
I just tried it with an alt, no notification yet
and def not in a wv
Dang ruined my streak now 😄 was really hoping to see an NPC attack
Thanks! I do think your orns just hit a cap too on the rewards. I was checking both mats and orns by dividing what you earned with how many settlements you controlled, but looked like you really started hitting some caps around 2,000. If I get some time, I'll go through the thread and try to develop a chart from earlier screenshots. If I can make a graph, it can help with a discussion of exactly when/where rewards are/should be capped or diminished in returns. Like you, I agree that caps are bad and a curve of diminishing returns is better. I thought that was the case looking at other people's screenshots, but thanks to yours I saw there were actual caps.
As a player with an erratic personal schedule. I don't find myself doing a lot of daily dungeons, etc. So it would be nice to play while I have time or on a trip, and then earn passive earns daily until the next big play session.
Also the location I took from you was the Eunice walmart.
Remember, folks. Until further notice: #1275487953480712324 message
OHHH snap, yeah I just played in Eunice recently. I always need a little Café Mosaic in my life.
Thanks for the reminder 😅
Remember Odie you said you were taking off for the weekend 😄
I was looking forward to a few days without a chaperone
lol
I checked again for any notifications and still none on either toon
Currently, titles are not displayed anywhere in the settlement like they were in territories. Titles would be a great improvement.
I like this a lot. I would exist in the settlement but not get rewarded for it. I would have to defeat my own ghost to access rewards from the settlement XD
Also, when logging in with an alt that I had taken 1 spot from my main with, I got a message saying "Your settlement HP has been restored". Has anyone seen that?
I feel like Legacy should serve a new purpose, it's kinda sad to let it down and forget it where many people invested time.
If Settlements are now the individual area control, we could rework the Legacy to be more Kingdom related ?
I would be so done for a Party PvP alongside my Kingdom Mates, reward would be small amounts of KGolds / KOrns / Florens.
Just an idea, another would be to switch Legacy to the Travelling Guild, and use Manifests to conquer and defend the Legacy areas
Life means letting go
You mistake it for death
Nop
If you like party pvp, you should join the Unfelled Battle Club. Is good time.
Yeah if you attack and lose you can see hp lowered and if you go back in with main and click it restores it.
As someone who recently breached 10k currently held territories I would be happy to get compensated with a special title, even though I don't know if top 180 would even qualify.
Atm I feel like I will still use the legacy system, just because it hits the right part of my brain for that sweet dopamine release. I have grown accustomed to minimal rewards anyway lol
I love this idea. Was a bit saddened to see that faction bonus for territory was never developed further (especially considering I started the game playing locally with friends, eventually starting our own kingdom)
YOU. I'm going to destroy you in San Antonio soon. Just you wait.
Would love faction territory stuff. Pve bonuses for whoever is higher, pvp bonuses for whoever is lower.
You'll have a head start on the settlement race unless I can really bite my teeth into the new system. I'm a bit of a homebody, and I usually do other things when out (like hunting for bogs). My territories have been gotten piecemeal over 5 years or so
Darn it. Nothing's fun without competition. I'm here for war, not number go up. Someone take this guy out for a heckin' drive!
As odie said, there are still things missing from the final product 😅
There, it is pinned
I want the unfinished product
The kind of person that eats their pancakes before flipping them. I support this behavior.
There's always just playing the beta
Nah
Really hoping to see the new exploration for those that don't like PVP but I feel the want/need for Conquerors guild to be out so we can start competing.
I can relate to wanting the new Conq stuff out live and soon... Beta is fun and all but progress doesn't transfer, so it can only be so much fun you know?
Eats the mix dry
How does level up work with settlements?
Level up? Not sure what you mean.
I would love that.
Convo looks too long and seems it was scratched later anyway...
When T9 player takes his spot and level up to T10 later, for example.
Oh. It'll drop your other soul automatically into that spot I think is what was said.
Yes that
Gibe update
It's early Monday morning there is your update, maybe give em a chance to have coffee and go through whatever morning rituals they have on a Monday morning 😄
For me it's coffee, breakfast, read email, check task board, check for things on fire, then settle into work for a few hours before team Standup then back to work.
So spent a lot of time talking about the rewards for going to the new system and I think I reached an ok agreement, looking for the heavy hitters to share their thoughts or approval.
- Legacy system (keep as you are + title/sprite/badge whatever)
- New world (100 mats per each dukedom ( limited 2 weeks from launch offer + title/sprite/badge whatever)
Agreement with whom? Were you appointed to negotiate in some way?
Why is this so important to you? You control 500 areas.
Maybe agreement is a bad term there? Was discussing with Gurnnink who has 30k or so I believe, so was seeking others to ask about it. I personally said I wouldn't want a reward as it feels too much like a participation reward. I spent a lot of time above in chat talking about rewards and stuff as well. I am not in any special negotiation position of course just figured I would try to offer up solutions which is part of Beta-Feedback, at least in my experience with Betas.
I think the topic got pretty thoroughly covered. The devs are likely considering options and we’ll hear something about them in time
I think they take our feedback as well and was proposing a possible solution to #1275487953480712324 message
True, I’m just saying that we covered a lot and they might already be putting something together with what they know from last time
I hope us "legacy" players that're being abandoned at least get some nod. A freeze on our character profile with our highest "legacy" leaderboard rank would be cool. Just hit #81 on the leaderboard after a long road trip and its already feeling like a kick in the dick finding out the Conquer's Guild is no longer vaporware :'^)
Giving them some titles might he enough
Nah, unless the title has the numeral rank in it, that would be a pretty lame nod
Just a line on our profile like its a guild or something with our old rank would be cool
(The rewards for area control have always been dogshit and we've all only done it for prestige, so it's really important to appeal to that aspect)
Will the Legacy mode keep rep stat or are you 0 until you engage with settlements?
It's the bigger of settlement rep or territory rep
The legacy mode, as its name makes very clear, is the problem child being weaned out (new players can't even join it). So its pretty clear once enough of the population is moved over TNF is going to really abandon it. Only makes sense to look forward to the new system cuz thats what TNF is doing.
So its just a question of how much our hardwork is acknowledged from the old to the new
It’s the bigger of the two. What I haven’t seen cleared up yet is if legacy rep will count towards competitive leaderboard
I don’t think it will if I remember past discussions right
I missed the bulk of the conversation, but I really don't understand the objections to giving people the closest settlements to their current areas.
- Rep will already be tied to the highest number, so no difference there.
- Conq guild xp seems to be given on winning fight, so presumably wouldnt affect that leaderboard either.
- Many old players areas will be decayed, considered inactive etc. so will only have a marginal effect on resources.
Personally, Id prefer fighting other players right off the bat rather than fighting mostly bots for the first couple weeks. Unless I misunderstand, it sounds like the only thing we're avoiding is giving players with a lot of territories access to decent rewards right off the bat, but I'd argue they put in more than enough time to warrant those rewards.
Odie covered the general sentiment of the overall discussion here
#1275487953480712324 message
There’s a lot more to the discussion, but that was the overall conclusion I think
Thanks. I just don't really see how it tips the scales if its not affecting leaderboards or rep. I have a pretty middling amount of rep around 3k, but if we're just talking about material payout as a potential anyway, I still don't see the issue with giving settlements to territory owners.
I'm planning on dropping my old territories to join the new system, since I'm not a big fan of having two systems that effectively are the same thing. The only thing holding me back is sentimental value for territories I might not get back to.
One of the most interesting things that came from the discussion was if someone sees this as a new system running in parallel to the old or a replacement of the old system entirely. It’s a bit of both, but the fact both exist at the same time affects how people feel about their territories being lost, and whether they should get to keep it or not on the transfer
I personally love the old system, one of my favorite parts of Orna, but to me, they will accomplish the exact same thing. When my options are system to fight other players for control for fun vs. system to fight other players for control with legitimate rewards, I don't see myself engaging in the old one.
Which is generally why the old one is being pushed on the back burner as “legacy”, yeah. That’s the feeling NF feels about it if I understand right.
But since the old system will still be there and whether you engage with it is up to you, the question of if territory should transfer or not is a bit muddled.
I’m of the mind that we should all be on an equal playing field when the new system launches, and that the reward for old territories controlled should be either material or account based (or both), not something that directly applies to the new system itself. But I can see why others might not feel that way, and it’s a bit of a tricky angle to consider
The old system is going away. You cannot join it as a new player, and if you leave it behind as a current player you cannot go back.
The old system absolutely is NOT there in parallel. Its on hospice care. It can not grow.
The way I see it, the fact it is there, that it can be participated with in some capacity for current players (at any reward level), it is parallel to at least some extent for current players. Though you are correct, it’s probably not going to be that way forever, and there likely isn’t any point to doing so unless you’re very keen on having both available to you.
But Odie has said they don’t have plans on removing it any time soon, so time will tell what will become of it
Usually, yeah, and arguably that would be easier to deal with
But NF still sees some value in the old system, which makes sense given how strongly I’ve seen some people feel about it
If I were them
I would just give some titles and call it a day
Nah this is pretty standard protocol for this kind of change of a major system a dev wants to drop, though I think there'd be usually more soothing of fears for people that their effort isnt being lost right away.
When you want to replace a new system you say the old one is still being supported, but we're working on a new thing as well ("dont worry!!"), and then you move more and more over to the new to reduce the pool in the old until its just a few left. Then you kill it. Very basic community management. You want to minimize the people directly impacted, and slowly slip the change in so its at worst a vocal minority who notices. You then have the useless idiot that says "just go to the new lol, nobody uses that anymore" making it easy for the community to digest the change internally
Not saying it's good or bad; its just standard
I can still do exploration and controls if I make a new character. They haven't changed that in the beta, yet.
I'd rather see the old system killed than slowly die. I'd prefer to get some kind of compensation, and then it's gone.
Yeah
Can we stop asking for the old system to be killed? We’ve seen that there’s a lot of people that enjoy it and the studio made a great decision in keeping it around
agreed. There is a lot of chatter in here that does not match the sentiments communicated by the studio
Area Control is still fun. And there are still some great rivalries that will live on in legacy mode. There’s so rush/initiative to kill it
PvP Area Control is literally the only reason I play the game. I like area control, I think its fun.
Odie I know you know that "legacy" mode is a transitional period to killing it. You are purposefully stopping its ability to grow with the new system. You know that if it can't grow, then it can only go in one direction.
Now, I'm open to the Conqueror's Guild being the new cool thing. (God knows area control has felt like the forgotten stepchild.) Something fresh is def welcome, but let's not kid ourselves about the direction TNF is going with this
If the area control system is going to stick around, could we offer a way for new players to opt into it?
And a way for people who abandon it to go back to it if they wish to do so?
what is a TNF?
Tuesday Night Football
The nice folks
:/
Alright well I guess thats one way to address it. Kinda a bummer tho
address what?
My guess would be The Northern Forge
Their concerns mentioned above, I think at least
I recall Odie mentioning the possibility of that being discussed down the line, but it wasn't discussed much further than that
Yes, I was being funny, as there is no “The” in the studio name
imo, the concerns have been covered a dozen times in this thread, by studio and community. Do you think there is anything outstanding?
Short of allowing new players to opt into the old territory system, I am not sure there is anyway to completely remove their concern. Which personally I am on the other end of the spectrum. I am one of the people who would love to see it cleansed from the world of Orna with fire after experiencing conqueror's guild.
So from that perspective, I think you are doing swell!
I think ppl may warm up to it once it launches. But i dont fully understand why ppl are clinging so much to area control. Wasnt NF evaluating giving settlements to ppl with dukedoms? This would give them settlements in areas they wont get back to
I can understand why, there is a lot of feeling in a system that has been around for years. It's why many of us started playing really, myself included. My friends got me into it and the rivalry with them kept me going when I otherwise might have quit. But then I got too strong, the grind got too hard and they fell by the wayside.
I'm not sure if a system like Conqueror's guild would have kept them playing or not but I'd like to think it would have given them more options to at least still play casually. Overall I think the studio has thrown out (and taken in) some very good compromise ideas. Looking forward to the next iteration to see what comes.
Yeah, I tried a handful of GPS games before I found Orna, none of them really grabbed me, at most for a few months. Here I am 4.5 years later and still playing Orna. And what I was looking for was area control. I like my areas and was looking forward to one day having those areas "improved" or making sense in a new system (I'm watching NF gradually improve things). Unfortunately they will be scrapped (+/-). If that happens, I want to be rewarded for that amount of time and effort with some "goodies" - if that will be option, I will gladly press the New World button. I will press it nonetheless, ngl, just ...be far beyond angry/sad whatever.
I think what we are forgetting is that the current system is already not accessible to new players. it has a higher barrier of entry (level 100), to then involve competing with ascended T10/T11s everywhere.
Yes, we do have anecdotes about some of these players being up for the challenge, but this represents such a small percentage of this audience. nearly all new players do not get to interface with the current system, and it leads them to retire early much more than excite them for a challenge.
thus, i see no reason to provide them the option to opt-in to the old system. The Conq Guild directly solves the above problem - why bring the problem back?
Think I've read most of this tread. Last days have been about ppl wanting a reward for previous work (old system). So I guess it's clear for Lord Odie and NF, so they can move on.
aye, that's been responded to and covered sufficiently
Agreed
So recap - rewards for old system are just competitive leaderboard as usual? Aside from the intrinsic competition
essentially
Ill still hop on to old system and blow up someones notifications. Sounds great 
Dont see any issues there. Thanks!
Wait, does this mean the competitive leaderboard is sticking around and it’s only influenced by the legacy system?
the competitive leaderboard is influenced by all pvp battles. it continues to show for legacy players and not new world players
I'll give you all my territories 🙈
Not particularly, given what I know you’ve said on the topic. I imagine the deeply long term plan for territory control is what has them worried, but there’s so sense worrying about a what-if future that doesn’t have any answers yet
If the competitive leaderboard is legacy only, I think the conquerors guild should have an additional leaderboard for highest settlement rep. The current leaderboard is cumulative xp and doesn't represent the push/pull aspect of competing for settlements. It can also be effectively grinded by the rps mini game.
most of the guild leaderboards likely need more metrics involved
How is the elimination of the competitive LB going to affect the global? Let's say I decide to go purely over to CG. Surely that will affect me globally right? Should that be a consideration in decision making?
I'm not sure why I would waste time on something that doesn't involve the whole community. If it makes absolutely no difference anywhere and it's all just a non-reward mini game like the bird whistle then sure why not, keep it, ditch it, doesn't matter. But if those areas are tied to global than that's another discussion.
Competitive and Global are both in their own silos (as in, your competitive rank does not influence your global rank).
That said, areas do weigh into your global rank, so forfeiting them via New World Conqueror may affect that leaderboard. i can't say anyone in the top 100 is there due to areas though - dungeons, AL, etc are likely the largest factors for their global ranks
I do not think the areas nearby being replaced by settlement crowns would be in the heart of the game. However the offered conversion proofs are, I think, the main "everyone would like this" thought
Thank you so much for answering. I may be a bit different from others on the global board as my stats seem to be more well rounded than many I see on there. It just all has to be part of my consideration. However it ends up, I will adapt and modify and get back to the grind. 💪 I appreciate you guys.
The replaced by settlement crowns would completely negate the whole "Here's the legacy" choice
Appreciate you too!
lvl 50 takes half an hour to reach. 100 a few days of casual play. I was competing once I hit T7
Its kinda messed up that only positive-to-NF reacts are allowed, too, --since only mods are allowed to choose reacts.-- Oh no wait, I personally was singled out to not be allowed to react? wtf? How is that seriously a thing? Profound
If it doesnt show up for non-legacy people, then it doesnt exist. Nobody cares about ruling an empire of dirt
I'm not sure. I've seen people who are definitely not mods (or ORN) reacting through this whole thread.
Apparently you downvote a few mods posts you dont agree with and your permission is taken? Profound showing of integrity
Me neither, but its been there a while
Weird
When the staff is repeatedly trolled via reacts, the role can be issued. We’ve got amazing moderators who do an amazing job keeping this a respectful space
It's true, I'm somewhere around 22k and I'm considering what it looks like to just let them go and start fresh. I have some soul searching to do.
I get in trouble at work for my cat reacts.
I'm frankly surprised this discussion hasn't been closed. It was to discuss the live beta and more time has been spent disparaging the community and developer. Let's talk about the CG and how it works and what works and what doesn't work and let the rest go. Regardless of our opinions at this point what is happening is happening. Either you love the game and move forward or you don't. It's moving forward with or without us. Let the grief go.
What does that even mean. "trolled via reacts"..? How am I disrespecting something by disagreeing with it with a thumbs down? why are only positive reacts allowed man? Feels very disrespectful to chill anyone who doesn't only upvote
Odie trolled my questions because I added "The" before the name of his company :'^(. I agree with you
Thumbs down are fine. We issue that role to people who use other emojis like 💩, 🤢, 🤮 or spell out words
Thats pretty stupid lol, but if I promise not to use a vomit emoji anymore may I be bestowed the ability to voice my opinion via reacts again?
This secret arbitrary list of no-no reacts wasn't known to me before, and while I see vomit react used all the time (even by mods), now that I know the secret rules I'll do better I swear
(Vomit being the only thing I use off that list)
My take on this: main will continue in old system until I get Master Duke VIII which is about 3.5k territories away. T10 alt will play new system so I can learn it after it's deployed with any changes from beta. I won't transition my main until the new system has settled down. I hope it's still possible in the old system to get your next title. I just want a screenshot that I did it.
Sorry if I have missed it. But when we play the new system, the old area's are gone. Will there still be an "origin town area" with 10% stat boost? Or a stat boost for controlling the area surrounding a settlement?
Will the legacy achievements even be achievable anymore after the update? I was certain they would be retired.
I don’t see a reason to retire them if the system is sticking around
That is my only remaining concern. I don't expect to get any settlements or whatever for the effort put in but I hope I can close out my current achievement task
Current achievement and origin town mechanics are unchanged
Awesome thank you!!
System looks great, very thoughtful. Love continuing the competitive system and giving space for lower levels to compete.
I saw that the next steps are feedback for a tutorial and exploration mode? What kind of feedback are we looking for and are they available to test now? Thanks!
I just saw this. I guess it is from taking a nearby settlement?
But it's temporary
5 ascensions for 5 hours is serious boost.
But it is worse than current permanent boosta
Yea, against current system you can
- have it even out of your area
- stack it with OT bonus
- it is only for 5 hours, which is not enough? cuz usual player farm more then that amount of time?
(the buff is +1 hour after each fight, even with othersouls, 24 hours max)
Does the timer freeze when im logged out?
No timer has ever done that in Orna afaik
Weren't you around for the classic "-s" role?
I think it stood for "silly" or "suggestions aren't meant for jokes" lol
I would like that role
Well, I think something broke as every reward except for orns changed to (1) wondering if you guys are trying to rebalance it?
Sure looks like it! This is a good sign.
Personally I think orns might have been too high. But, I suppose that's up for debate. I do think materials and items needed to be higher.
I can get that many orns in a single memory run and a couple boss kills. I don't think this amount is a problem (x caps are extremely disappointing.
It's hard to say really. Because I can get 2.5 mill per dungeon clear on live. So I guess 5 minutes of my time. So, you're probably right
Memory hunts are about the some with 2 %100 amenities and the dragon item "forgot the name" so maybe it's in a good place. I will agree that the caps are a pain in the ass. Currently, you get one "item" settlement and that's it.
If they keep it at one item maybe increase the chance of a rarer item? Maybe something like that? I don't think materials should have any cap to them.
I believe the only capped one should be shrines. Cap it at 2, Wisdom + Luck
I suppose it depends on what the pool of items are. What could a rare item be?
A demonforged riftlock 😉 I suppose I should have said better quality.
Ohh! So far it seems the items in the pool are consumables, like Mnemonics
Oh? I guess I haven't looked that far into it. So it's consumables only? That's unfortunate. I thought it was like end of dungeon rewards.
As far as I know it's not
I've mostly been getting bestial potions, mnemonics, and tower keys.
So, when does this goes to official app? 😅
Great, you just delayed it another week
Nooooo
First things first, a Tutorial and the Exploration integration have to be made, and then tested
only then can Live be considered
Isn't Anguish 2.0 before Conqueror's Guild, also?
And Q3 balance
All of those are after conq
Roadmap and Conq Guild being in Beta say otherwise
#game-announcements message
Based on rarity for what's more likely to happen first, I would think famed titan augments, then legendary Anguish 2.0 & balance,and last ornate CG.
Think of it more like: Left side is happening sooner, Right side is happening later
So the pvp meta will be unchanged before releasing CG then
There will always be a meta. And they were always be a counter meta.
When they make adjustments here then something else takes its place and they'll have to make adjustments in 6 months again. Find the counter.
New rewards at 4,370. Item, orn, crownguard cap remain and are unchanged . Florens are higher, items are much higher (unknown if still in capped within a range), proofs are slightly higher
Items feel appropriate for the amount of settlement work I put in while prioritizing materials every time. I'll see if they increase further.
Personally I would prefer each settlement to grant a random material each day rather than a lower variety.
I suppose this way would even out over time, but it seems like it would be more natural having a variety.
Damnnn thats insane
Still feels appropriate. The rewards are temporal in nature and high effort.
Although if they are capped, I would be in favor of fewer rewards per crown, but no cap.
Thats a pretty good daily passive reward. Ofc lot of up front investment but still pretty nice
Same here
Uncapped but fewer per crown imo
Theres no diminishing returns elsewhere in similar aspects of game
Why should there be here
! Now, I will certainly not complain if the rewards stay this good and go uncapped and undiminished, but if lowering the rewards is a necessary sacrifice to remove the cap, so be it. XD
All speculation of course - I'm only bringing it up again because obviously NF has started working on the daily income.
Didn't Odie say that this stuff will likely be tweaked later anyways and doesn't need to be monitored?
Edit: The message literally above mine could be an answer for that, good job me
Also i think odie said that we have more settlements in beta than we'll get in live server im not sure. But it feels like conquering will be way cooler than what we have now because of the mechanics and rewards
Hey folks - just an fyi, but a beta update that includes the new Exploration mode + Tutorials + some other qol improvements has been stuck in review with Google Play since the 11th
Will update this channel when Google catches up with their review queue. A bit of a shame - we’re so close!
Three day review from Google? Big oof on their part
Rewards at 4,622
Gold is still increasing, slight floren increase. Two less materials than the previous day.
Watching out for that update now 👀
So, more of each material earned but only 2 different mats? I’d probably choose the 3 at 333 if I could 😅
I'll always take variety first XD
I got quite a few new spots with materials chosen between today and yesterday, so it remains to be seen if I hit another cap range for materials
It's better to choose mats instead of proofs or something?
So far, if only because the proof cap is reached significantly earlier. In its current likely-to-be-changed state.
Functionally it's should be the "Konquerer's Guild".
Canonically to maybe
It's like the ye olde way of spelling it
Npc's finally recaptured some of the nearby settlements 
How does that work ? i've been confused about that for a bit
its like, we automatically lose settlements?
Yes, the NPC's take them back after some period of time. Though I'm not sure if anyone besides Odie knows how it works.
Yes, but only ones near your OT
Near is...fuzzy. Cause 20 miles away they still took them back
I wouldn't care if near was within 20k kilometers, I positively LOVE the fact they are ephemeral in some way
The update is now available
Hmm, now I can see territories again, have to destroy my guild hall and rebuild it to see if it gives me an opt out option
Interesting, the exploration fights are now horde battles.
Not sure what this sentence is suppposed to convey
That didn't happen to me
think that is supposed to be "make"
Additionally the phrasing makes it seem like you can only use equipment and spells you had back then
As opposed to any new ones you find, so long as they are correctly tiered
This should be "by", I assume
Yours aren't horde fights?
Nope, mine were single fight each
"They will be rewarded" or "They will get rewards"
Also does this mean everyday they will reset or something like that ? 👀
looks like a new way to farm event monsters outside of monuments
Conqueror
(As opposed to Conqeuror)
Exploration looks neat, but there's no reward associated to it is there?
Looks like by Tier, just like monuments.
Can you check if it is tier restricted?
downloading and installing the update
I don't dislike it. Very reminiscent of the first area control / exploration UI, but much easier to navigate
Since areas got unexisted, it makes sense
This way of exploring kinda has me stuck/switching to that page
I'm not sure how I feel about not seeing the explorations on the world map
They are not restricted 🙏 🥳 🎉
I can see what Yoshi says, if you want to do exploration while on the move you have to leave it on that page, missing out on everything else or constantly be screen hopping. (I am assuming it updates while moving)
Kinda feels like a step back. Anyone remember the old territory/area interface?
It makes it quite hard to contemplate what '461 meters NW' really means
Ah when you put it like that yes
I have a background that involves reading and navigating via map and compass, so it's not a huge deal to me. But I can see that being an odd learning curve.
I do love that monsters show up in packs and the random status procs are gone
The icons below the travelers guild will only show if there is an available fight now, so it is a good indicator of whether the menu needs to be opened
I mean it's not exactly a problem, just feels very weird to expect people to know their orientation all the time rather than 'well there's literally a road on the screen to the next circle'
i kinda liked the "circle's map" with the monsters, but having the lists seems to be faster to deal with the mobs, the orientation is kinda mmm hard to know where i must go to fight them, buuuut at least for me, i just took these mobs like on my way to work so i don't really mind.
Now you'd have to tab out of the menu, locate the compass arrow, and walk to a guess before tabbing back in
this is huge hype though. i love Horde Exploration
does these monsters in exploration give anything special?
Interaction radius seems to be somewhere between 392m and 425m. So uh probably 400m
Feels less of an 'I've explored this specfic area of the world' and more 'hot monsters in your area' I guess
I can agree to 400m, with a fluctuation of 10m
Alright, weird. I can't opt out of the old territory system now. I tried removing and rebuilding the guild hall and I don't get the menu option.
^ or do they give like travelers stuff?
Was that a thing? I thought decisions were permanent
Technically I don't recall ever making the decision to begin with but maybe I am forgetful
From the one fight I've won, 2 Hobgoblins, I cannot tell, but it looks like no.
Its just heckin exciting
What's this?
This "T6" exploration I have though has 2x Great Lizarr Noble (actually T6) and a Coral Beast, which is a T8.
I will let you know when RNG lets me win
Not sure if I'm just missing something or not, but the exploration feels more like "here are a bunch of random world mobs for no rewards" than exploring
Rather than improve the prior system this feels like an entirely new thing that I'm not sure is better
Having them reset everyday is also the exact opposite thing I liked about exploration before. The permanence was cool, could systematically explore and eliminate what was around, then move on to a new area
I actually like having them reset periodically, not sure I like menu'ing being the way toa ccess them
Maybe a monthly reset with areas farther from OTs recharging faster
With reasoning being that they're trickling back in after you systematically murder them
I'm going to be firmly in the no reset camp 🙂 anything else stops being exploring to me and becomes a repeatable route
Granted, in the current iteration it doesn't really matter since I can't see myself participating if it really is just bonus world mobs
Hasn't it always been just bonus world mobs?
You got a daily/weekly/monthly reward at least, orns were doubled, and I could track the total number of places I'd explored
Explorations gave daily rewards just like control
Gold Daily, Orns Weekly, and Equipment/Materials Monthly.
Just near me is the +2 orns weekly slaugh and the +1 vampiric ore a month slime
Yeah, I'm not personally a fan of resets. I also think them being one-time only would allow them to have some better rewards. Could have mat/orn piles or even PoT and PoD since tied to the travellers guild.
So, does exploring do anything or in the new system or..? The territories don't show any daily rewards above them, so it leaves me wondering.
😎
The resetting makes sense to me though, from a design perspective.
You're meant to be going back to settlements fairly regularly (not sure on the specific interval).
The resetting is just so that there isn't a conflict between the two systems
Area control was always a repeat thing as people fought for them
Exploration was meant as a one and done
I'm not sure why that needs to be changed
oh, that's genius
This ensures lower tiers have a chance to explore if the guardian is a t10 roll, etc
Can you fight monsters that out-tier you, like old exploration?
yes
Nice
Is there going to be a way to track areas explored, either per fight or for exploring the entire thing?
And are there going to be any additional rewards associated with them?
make the fights give a proof of trial and I'll be happy
Yeah, the last thing I'm wondering about is if there are rewards
(And should we create a new discussion thread?)
Obviously old exploration barely had rewards, but something minorly beneficial could be nice.
Just achievement for now, but I’ve got a plan already
New Thread Unlocked: https://discord.com/channels/448527960056791051/1285292242759843985
odie mentioned "a couple of QoL" also on the patch, anyone has found or knows what were :B?
The first thing I noticed is that we get new green-text settlements for public parks...? Not sure where in OSM that NF is drawing the info from, but two nearby parks got shiny new settlements on them with text of the park name below their settlement name. ||Kinda hard to show a pic without outright doxxing myself 😅||
i'll believe you xD
I believe this a bug with accounts that had already chosen a system before exploration got added - my new fresh beta character does not experience this
||So: new exploration is still tied to territory/area and not settlements? Kinda surprised by that; I went straight to a settlement UI to start looking for where I can fight a pve fight (just like I can pick a pvp fight).|| topic moved to Trav'sGuild:Explore thread
I do agree with that being a bit confusing - I expected to explore the settlements
Tbf, I think the settlement menu is already packed, adding exploration to it might have made it even more confusing
It's not that I don't understand though
Exploration fits in with the vibe of traveller's guild
Not to mention it wouldn't be a part of HoA I don't think, so it double checks out
I quite like it this way. Settlements are exploring non-fallen civilization. Exploration is exploring the wilds of the fallen civilization, kind of like how the original tutorial described exploration.
I assume iOS is waiting a bit longer for this update, even with the delay on Google's part for the Android version?
fwiw, I didn't see any typos in the tutorial text going through a Settlement. 🙂
Oh, so the ones I sent in have already been fixed?
Tutorial only shows once per... app?
so I can't exactly verify myself anymore
So, is there a reward for exploring that I can't find?
#1275487953480712324 message
Thanks, I thought that was in response to something else
Oh it may be. I haven't thoroughly read so I could have missed something. I thought it was in response to knight asking just above it
Oh. Woops. Looks like he did and I read it waaay too fast :L
I can say it's atleast ui updates from what i saw
So I lost a bunch of settlements to npcs but I didn't appear to lose any of the rewards. Can anyone verify this? Unfortunately I don't have my exact numbers but I'm pretty sure something funky is going on
If settlements far away are being lost to NPCs I’m a bit more iffy on that feature. What’s the feature trying to achieve?
Maybe you were already soft capped on those rewards?
Only the ones close to your OT are being taken so far
What would happen if you get a Shrine from the daily claim? Would it auto-pop like in the shop?
I am inclined to say that it would auto pop
Since I didn't find an instance in which it didn't auto-pop so far
Only settlements near your origin town can be retaken by NPCs
We got a comment earlier from someone who had it happen to a settlement 20 miles away from OT
#1275487953480712324 message
This comment here
that's far away? 👀
Im just trying to figure out what constitutes “near” I guess 😅 I’d assumed it would be settlements in my city, 20 miles is a bigger radius than what I had assumed
I suppose I could just start driving east till I found settlements I still owned, then get out the Google Earth and draw a line
20 miles seems too high to be possible as i review the code. however, in the grand scope of conqueror's guild, it doesn't seem too high imo
Can we get alerts that settlements are being taken while in a WV or in the OT WV?
So I know hey I should prob switch off my bard spec so I dont lose everything
I agree, let's bump that up to 2000 or so! 😉
Again, my question would be, what’s the point of having NPCs retake territory? Isn’t the system already made to allow lower level players to compete? Is having NPCs competing for territory that fun of a feature?
Repeatability is fun when you’re fighting other players, if you’re just losing them to NPCs it’s just unfun gameplay imo
If the point is being a resource sink to force us to use some proofs for the “maintain settlements” feature I’m fine with it, as long as costs for that stay reasonable