#(C/K)onqueror's Guild Live Beta Discussion

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warm wigeon
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Ok will add that to the list haha

pulsar spear
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There can be a lag

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but I think you are right

red obsidian
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But maybe 170 crowns isn't enough for exp?

pulsar spear
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We aren't getting for collection confirmed

warm wigeon
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It should be when claimed

pulsar spear
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my mini has 4 xp and has 3 spots and has collected 5 days in a row

warm wigeon
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It also maybe shouldnt be 1:1 same as duels

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Like maybe 2 for crown 1 for duel

pulsar spear
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the 4 xp I have is from duel

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on my mini

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My sandbox toon als has 3 crownship and only 1 xp with 0 duels

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and I just collected rewards now

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all 3 spots on sandbox were vs player

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and not npc

red obsidian
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Without materials in the shop or anything guild level locked currently it wouldn't be an issue, but having items generally more accessible currently because Beta and guild level limits possibly being added to items in shop, that would make quite a difference

pulsar spear
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There were limits for like guild level 25 etc

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I think they took em out for open

warm wigeon
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Just a leaderboard thing

pulsar spear
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or no they are still there

red obsidian
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Can you imagine needing to rock paper scissors 1 exp at a time to level 25 to be able to unlock an item?

warm wigeon
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Guild level limits are redundant to proofs gathered honestly

pulsar spear
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I do hope they adjust those points but look at Memory Hunts 😄

red obsidian
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Yeah, but if it was 25 levels then even if the experience per level stayed at 20 per level you'd need to win RPS 500 times to buy the item

pulsar spear
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So a 3 hour tour?

red obsidian
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Wait.... I'm forgetting my rule... Trust that Odie knows what he is doing

warm wigeon
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#1275487953480712324 message
Anything Im missing here or should remove?

jolly sable
pulsar spear
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I think the Settlement Management Option may be a good one. Like from Home base be able to see what's owned and be allowed to change the reward being received from them?

warm wigeon
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I think it was already addressed that revisitation was intended

pulsar spear
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It is but there are other mechanics to make that happen and we can't always change the reward after a win

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but /meh

warm wigeon
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Maybe an option for defaulted priority of rewards, since each reward set of options is different

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Like in guild you can order which reward you want a settlement to give by default

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If you ever want to change that reward you would have to revisit. Something like that?

pulsar spear
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yeah that would work

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The persitance when in the instance could also help resolve it

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So you win your duel, you can change the reward but can't fight more if too far away

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sorry not duel

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You conquer the crown and then change reward

buoyant falcon
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I think it would be a nice QoL for a long press to instantly bring you into the fight your for your highest crown.

warm wigeon
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Id love that yeah

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Will add both of these suggestions to the list

rapid fossil
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Sure, you're welcome! I was also thinking that it would keep weaker players engaged and desiring to get stronger because they have reason to keep interacting with the settlements, reminding themselves they should be getting strong enough to win. I was just thinking it would dilute my message xD

karmic nymph
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66 crownships

warm wigeon
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9 crownships

eager perch
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To dip into your analogy. Yes that 5 year player in any game will beat a new player. And they should. FPS players know maps, guns, and respon systems to sweep. MMO players have the highest level gear and game knowledge that lets them sweep new players. And games like Mobas reward long time players based on their game knowledge. To your point that each system hands out end of match rewards sure, but these games need to to keep players playing the pvp only game. Orna is much much more than a pvp game.

I respect your opinion that there should be some gain by playing. But I just disagree with that philosophy with This Aspect of Orna. If you really wanted to be competitive in orna you would build ALs. Which is and should be much more effective to get from the pve aspect of the game.

Imo this system should not reward anything on a loss. It should only reward wins in the mini game, at your tier of fights, and for owning land. At each level there is some avenue for ANY player to get a win. Which is very amazing for this system.

opaque glade
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I'd love to have a status tab for the othersouls, so we can see their stats with different gear equipped

warm wigeon
warm wigeon
eager perch
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I think there are perfectly great systems that say you are not good enough yet. “Get good elsewhere”

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This aspect of pvp in this one guild in orna. That is ok to say

warm wigeon
eager perch
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Agreed

warm wigeon
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One of the biggest reasons i enjoyed this game early on was the challenge of fighting t10s areas as a t9. Thats an extreme scenario, but i know from many others stories that challenge is what kept us around.

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ALs being a different story, but tiers and normal progression/gear disparity is a good level playing field for pvp competition

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No (or at least very minor) participation trophies

eager perch
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I feel like I am kinda ganging up agains you Tyrm. I do want to hear your opinion and am happy to listen to what you have to say

pulsar spear
# eager perch To dip into your analogy. Yes that 5 year player in any game will beat a new pla...

I will agree to disagree - pvp only games often get new maps, new characters to play, new gear, new seasons. They also have better tiering systems and the like. MMO's often split PVP from PVE entirely and reward you for playing one or the other - not both. The reward of time for knoweldge and being better than others because of that gained experience is valid. The use of a purely PVE system to reward PVP is what invalidates all pvp in this game imo.

eager perch
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I think other people probably have a similar opinion as you

warm wigeon
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Same thought here^ not tryna gang up. Always respect the other side

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Need more opinions. This is just a few of us

eager perch
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^ big facts

pulsar spear
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If we had a system that gave pvp only rewards and allowed me to excel in only pvp I would probably go all in on that 🙂

sacred spade
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I have no real preference either way, but I think keeping in mind player retention is important.

BoF is a dead guild, and it is an even playing territory (mostly). If people want wide spread engagement, there probably has to be some form of incentive to keep playing while new players get curbstomped repeatedly

pulsar spear
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Basically that ^

warm wigeon
pulsar spear
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and the argument of well then get gud doesn't really help and I know you all aren't saying that

eager perch
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I think that bof is dead for a number of reasons. Mostly cause it takes so long to get any rewards. Not necessarily the meta on how players play

pulsar spear
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It's not an incentive when you can't get rewards and incentives though

warm wigeon
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BoF is dead for different reasons. Exactly.

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Do not compare conq to bof

buoyant falcon
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Honestly BoF tokens should just be worth much more and probably have some other rollable drops.

pulsar spear
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If they treated BoF with seasons and changed up house rules maybe

sacred spade
warm wigeon
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If the non-intrinsic incentives are high enough then players will be motivated to get better outside of pvp and bring their gained knowledge / gear to the next settlement fights

eager perch
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I think that we could type for a billion years about how/what should be done about bof. But for now is it fair to say we should focus on beta, knowing that having players be rewarded to play this new control system?

warm wigeon
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Which i believe this conq guild iteration already accomplished

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Yes no more BoF talk or comparisons. Different chat

sacred spade
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I'm not proposing any changes to fixing or altering BoF, but pretending that it doesn't have some of the same underlying issues is naive at best

warm wigeon
sacred spade
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People don't play because even at 0AL, they get wrecked by people who know what their doing and get no rewards as a result.

Avoiding that problem in conq guild is probably a good idea if people want more engagement than you and the other 2 T11s that might exist around you

warm wigeon
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Nobody wants a cakewalk in pvp

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Challenge is what keeps us around

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PVP is not for everyone

sacred spade
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It's going to creep into othersouls as well. T3 and T5 especially 🤷‍♂️

pulsar spear
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It all goes back to my original statement. A 5 year veteran that is super active - lets say Top 20 global. Will not be dethroned through normal human means even with a full year + of play. The best they can do is maybe cheese them but never dethrone them.

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This is a game that rewards too much PVE play for PVP where is the challenge?

eager perch
# pulsar spear I will agree to disagree - pvp only games often get new maps, new characters to ...

I like what you said here and I think I will think about it a bit more before responding. What I think we both agree on is that we want players to want to win in the conq guild. Your argument (at risk of being reductionary) is that players need bread crumbs to get to the win screen. My argument is that the win screen should be dopamine enough to validate the chase. Which as you have said might just be two different philosophies to model game loops

warm wigeon
pulsar spear
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Sure if I am a T5

warm wigeon
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A t9 othersoul nerfed to 50% power can easily be taken by a crimson gazer eyes closed new player

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Just saying

karmic nymph
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buggane has entered the chat

pulsar spear
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Sure if I was a T9

sacred spade
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And then they hit T10, and are fighting with their undergeared OS against a fully godforged, celestial weapon equipped OS

pulsar spear
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with 100+ levels of AL and 15% defense amity and and and

warm wigeon
warm wigeon
karmic nymph
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I will say from personal experience, even with ALs in play the individual player's build does matter quite a bit

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I'm sure s2's ascensions are one reason I can't touch him in territory, but there's another guy in my area at similar ascension who I can consistently take from

warm wigeon
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At t10, no ALs here, if my strategy /gear is better then I should win in pvp. The loser here should go collect gear, learn from the loss, and come back stronger.

Pvp is not an 'i just entered this tier and expect to succeed' type of thing. And should never be.

warm wigeon
rapid fossil
# eager perch I think there are perfectly great systems that say you are not good enough yet. ...

The ingenious thing about the new system (seriously, very high praise for this aspect of it) is that players still have to get good, they still have those imposing challenges of Big Bad™ conquerors, except that now they can focus on getting stronger while being fully capable of conquering the earlier tiers. All without having any unfair power advantage over people who earned it rightfully. (That last statement depends on how the Material Equalizer ends up being balanced out, but yeah.)

karmic nymph
sacred spade
# warm wigeon By t10 they should understand the game

You know very well they don't though.

We can pretend and say "players should just know! It's endgame!" But that's a bad argument and far removed from reality.

Read the T10 channel here or the discussion in OL. You'll see T11s that don't understand what ward is.

We can ignore that demographic and tell them to get good, and most of them won't, or you incentive the behavior so they at least participate even if they almost always lose

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That's the problem

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People want to pretend like the minority here on discord are the average orna player.

They aren't even close

rapid fossil
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Rewards at 2149. Materials finally shot up, florens + proofs + crownguards + items + shrines still seem hardcapped.

sacred spade
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So again, it comes down to you can have a system with widespread engagement, because you give them breadcrumbs for participating

Or we can have an fun little endgame guild where the handful of us on discord are the main players

serene dirge
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does the most competitive guild in the game need to cater to every knowledge level of player? i would say no - especially at the Emperor tier. imo, the players that struggle with the game mechanics most are not the ones who are going to opt-in to the competitive PvP aspect

warm wigeon
karmic nymph
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You'll see T11s that don't understand what ward is.
On the other hand if a T11 doesn't understand what ward is, they shouldn't be able to touch a T11 who does

warm wigeon
karmic nymph
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All due respect that's a whole new level of skill issue compared to just "I didn't kill enough jorms to get a good FSC"

sacred spade
zenith scarab
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  1. Most Orna 'pvp' is not pvp.
  2. I am really looking forward to see what the Exploration inclusion will end up looking like 🙂
karmic nymph
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Granted I don't actually play many PVP centric games, but in my experience in MMOs at least if you lose in PVP you just die and that's it

warm wigeon
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If we start rewarding losses we are playing something more like club penguin out here

karmic nymph
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Take with a grain of salt though, the only MMOs I play are STO and runescape

zenith scarab
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Exploration just kicks you into a live pvp battle where the defender plays an Elite Goblin Lord

karmic nymph
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pls no I've had enough of playing monsters glares at traveler's guild

serene dirge
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exploration is just 1v5 against Gilga Ursa and if you lose, you lose an equiment set slot

warm wigeon
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Straight fire. Odie mentioning Gursa being a final boss OP makes my day

serene dirge
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just counter it, what's the big issue

swift flame
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While we're tweaking things, could we change the timer on the collect rewards button from every 23 hours to just once within a 24 hour period please? The cooldown timers sometimes get frustrating when life happens and then your timer is off untill you just miss a day completely. With the once in a 24 hour period that won't happens as much.

warm wigeon
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Hey I did counter it in March😂
Still crazy OP

sacred spade
# serene dirge does the most competitive guild in the game need to cater to every knowledge lev...

I'm not even saying it should cater to them

But again, do you want widespread participation, or a niche endgame thing? Caus the current iteration for most new players in an area with endgame T11 is:

  • you lose to OS at T3
  • you almost always lose to OS at T5
  • you finally start to win at T7
  • you should always win at T9
  • then you hit T11 and you go back to always losing both with main character, and all your OS as well

And now you've got a player who gets no rewards from the system, and just stops engaging

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I'm going to body everybody around me, so it's whatever.

But I imagine I'll have more fun if players feel like there is a reason to slowly eat away at my settlements

karmic nymph
warm wigeon
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Hard to get that right on first try

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Near impossible actually lol

zenith scarab
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People really HATED my idea of having players get loot off your OS when they beat it. They didn't want to take a chance of losing that 200% GF gear

karmic nymph
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I think the intended progression when fighting OS is that players new to the tier group should be losing and players near the top of the tier group should be winning

Which is kinda just the same as it is right now in T10-11, except T10-11 has a way way higher ceiling

serene dirge
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i'm not quite getting the "always lose at T3/T5" - why do i not have a shot in lower leagues in this hypothetical?

sacred spade
warm wigeon
swift flame
karmic nymph
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ooh yeah

zenith scarab
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The biggest thing I would see is players not having enough attack or magic power to get through the defenses at low tiers since you go through them so fast you might not have great weapons

sacred spade
zenith scarab
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And T5 is Dagda level

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Well not now I guess

pulsar spear
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So I think a straight fresh T3 vs a T11 with T3 gear is going to lose b/c the T3 OS will have the ability to GF ornate gear at that level and would lose more

karmic nymph
warm wigeon
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Legit that would be trading

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Interesting

pulsar spear
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Same for T5/T7 and T8/T9 you may start to get into Level 10 gear but still not vs my best in slot GF gear

zenith scarab
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I forgot that got fixed

warm wigeon
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Imagine an economy in orna

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Off topic sorry

swift flame
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Oh, can you use the proofs to buy materials also, like you can with other guilds?

karmic nymph
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It does seem like just a way for t10s to pass gear down to their alts for free lol

serene dirge
zenith scarab
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Sleep dart going to be workinn overtime in those low tier battles since OS don't get accessories though

karmic nymph
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Have there been tests of an actual T3 player against a T3 othersoul yet

serene dirge
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i suppose the example is solely just a very fresh T10 who hasn't put work into any league yet, and isn't quite ready for Emperor. it's a player cohort, yes, but one that is changeable

sacred spade
pulsar spear
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My T3 run 75% of the time against the OS at T5 it was more like 50% only because I was missing gear

serene dirge
sacred spade
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I feel like that is new information?

rapid fossil
sacred spade
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Cause it definitely does change the current lamdscape

pulsar spear
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At T5 when I get my main gear back in I iwll have T5 Ornate Surtr and Hel and Dagda I think? If not T4 Fomorian so I would expect the OS would lose more

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Gf gives an extra adornment slot

crisp condor
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I have a full set of surtr

pulsar spear
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stats meh

sacred spade
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T5 can run a +60% assassin stasis build. Good luck newbies

rapid fossil
zenith scarab
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Boss items a lil better

crisp condor
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Yea me getting oneshoted

pulsar spear
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5 slots is not insignicant if you gf weapon, offhand, boots, chest and helm

rapid fossil
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Getting your gear to level 10 is the bulk of the stats. It'll be a challenge, but the advantage is still in the court of the player of that tier. The godforged gear just makes it less likely they'll win once they get good gear.

warm wigeon
indigo flume
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Also, there's AI, which is by default beatable

warm wigeon
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It is known already

sacred spade
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Balanced for players on tier, so a tier 5 against an othersoul

But that is much different than othersoul versus othersoul, where endgame players again have a huge advantage, limiting rewards for new players

eager perch
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I do wish that you “looted” resources when you captured a settlement and not just quick warp to the OT after grinding out some settlements within 2 hours cause it is the optimal route

orchid meadow
eager perch
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Like you booted the crown and had an option to pillage (get loot now) or resettle and get more loot later. But that also seems v complicated in the final hour

karmic nymph
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their ability to compete would suddenly drop off

sacred spade
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A fresh T10 won't be competitive at a single crown level

orchid meadow
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Not really. They can continue to fight in othersoul battles for the rewards, and power up over time.

There's been a few comments already in this thread that stronger players with more investment should be respected

serene dirge
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that is fairly aligned with the rest of the game too, though. correct? Orna is currently designed with a difficulty spike every uptier. Conq will align with that, yes

sacred spade
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I just want participation, and if that means there needs to be a "participation trophy" while players get repeatedly wrecked for a few weeks or months, then I think it is a good idea

orchid meadow
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And as I mentioned, they can engage in othersouls battles for the rewards

buoyant falcon
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I'm not sure how a low tier othersoul controlled by a player, that can use status abiltiies, would have any trouble dealing with an NPC othersoul even if they have good gear

wary pulsar
sacred spade
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None of this is about having these new players win.

It's about encouraging them to play the game when all they will be doing is losing. A lot.

serene dirge
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Explore + Othersouls + SAS should give them something to do while working up the tier

orchid meadow
rapid fossil
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I don't think it's understood how difficult, maybe even impossible, it will be to both get ridiculously high stats and status immunity onto your Othersoul. It will not be impossible to compete.

orchid meadow
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That's why othersouls exist

warm wigeon
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I think participation will always be more limited to just player density in general here if you're worried about participation @sacred spade . Lets see how it shakes out live and we can take suggestions from there?

karmic nymph
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stronger players with more investment should be respected
While I generally do agree with this, I wouldn't be opposed to splitting T10-11 into two brackets simply because of how much higher the ceiling is in T10

warm wigeon
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Dont compare to BoF of coursemighty_mimic

karmic nymph
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I mean just for example, 245 is unequivocally a major breakpoint for any mage player

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cough ultima

orchid meadow
rapid fossil
sacred spade
karmic nymph
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Ah I haven't read everything

zenith scarab
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Orna with 4 million players ❤️

wary pulsar
karmic nymph
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if player population levels are that prohibitive I'll take your word for it since I don't have access to such data

orchid meadow
wary pulsar
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Just, straight up, it is very difficult to make an Othersoul sleep immune.

rapid fossil
warm wigeon
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It still keeps involvement of all tiers. Othersouls fighting each other seems off

sacred spade
zenith scarab
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Other Souls are really a bit of an unknown atm, their stat scaling is kinda wonky atm and we aren't in a situation to test them out vs players of the appropriate tier in different gear set ups. I think it's one of those things it's just gonna require some tuning once it goes wide.

pulsar spear
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I have been testing using a fresh T3 vs my Mirror but the mirror was missing some of the best gear overall

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the change to prohibit gems will help

karmic nymph
pulsar spear
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as I said above somewhere T3 I was winning as a fresh T3 with junk gear 75% of the time vs the T11 OS

sacred spade
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We also have pets with cleanse available by T5, and woppletinger that heals for 250 available at T3.

Sleep also breaks on hit, so you gotta one tap, or the OS hits back

pulsar spear
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Pets

wary pulsar
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Pet damage, turns to buff, or DoT statuses. There are definitely ways to take advantage of Sleep

karmic nymph
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They said they managed to immune all the DoTs

serene dirge
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i think we're talking a lot in hypotheticals/assumptions. much of this can be addressed over time if we see major guild accessibility issues. we'll likely want to focus our time on base mechanics and fundamentals in this beta

pulsar spear
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My biggest issue was pimpoing out the Souls with End Game Gems as Knight said 2000 HP added to the T3 would have been game over

sacred spade
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I also think we need to remember that spending 15+ turns to take a single crown is... like thr most optimal thing for the defender ever

If I want 1000+ territories, offensive statuses ain't gonna get me there

wary pulsar
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If a T7 wants to take 1000+ territories they may need to reign in those ambitions

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Generally, they usually just want to own their hometown

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Which in the current Othersoul climate, is easily doable for anyone with a little determination.

pulsar spear
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So my issue still goes back to knowing what the caps are, how much are the diminishing returns, what is the falloff for distance is and when do we get actually attacked by NPC's for mechanic relates stuff

wary pulsar
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The goal is not to let EXP-Less rival Mobile Wonder (although - given his stats he could), as far as I know it's for newer players not to be discouraged when their OT is owned by a brick wall.

orchid meadow
zenith scarab
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Pless is more like a terracotta wall

frozen wasp
karmic nymph
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Damn that just breaks the balance entirely smh

wary pulsar
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It was more just a joke regarding T3 players shouldn't be trying to own thousands of settlements

zenith scarab
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I get the concern regarding OS, I have a lot of the same thoughts. But that's on like step V when we are still on C

rapid fossil
rapid fossil
pulsar spear
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So speaking specifically on the mechanics since we still don't know. Can we confirm Caps/Diminishing returns for Number of Settlments and Crowns VS distance and activity? Do we have a way to test this or a hint to help us?

orchid meadow
frozen wasp
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Had a mirror of my main from a while ago reach T4, equipped an Othersoul with whatever stuff he had, and had him fight a "fresher" mirror of my main.
First fight went horribly. Second fight went better, but not great. Third fight went fantastic.
I defended for a few turns, to let the PvP Turn Stat Decay kick in, and was doing really solid damage. Took a few turns, and I did eventually lose, but it went really well.
Especially considering the territory is right in my OT on both, and both had recently logged in. No crazy adornments, just good equipment.

rapid fossil
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One day I will say something so good, John will pin it.

pulsar spear
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lol

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One day maybe 🤞🏻

swift flame
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So can you use proofs to buy materials like you can in other guilds?

pulsar spear
pulsar spear
swift flame
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Boo

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Thankyou for the answer though.

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Could we maybe get it so that we can buy materials with proofs like all the other guilds please?

pulsar spear
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I am not sure it makes sense for that but NF could do it, I would rather use them for fighting and defending you can get a lot daily in the new system. 429 is highest we have seen so far and that is daily

eager perch
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Please dont offer me a menu one more time to try for matts

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Im happy with the hold to get mats

swift flame
pulsar spear
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They already do, you have many options already and its 3-5 sets of mats not individual random

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And proofs are needed for attack/defense buffs etc

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And the returns per proof would probably be really horrible on top of that

swift flame
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One of my biggest complaints about PVP is when I need a particular resource, I'm wasting my time with PVP when I could be grinding one of the other guilds to get that resource. 😦 So one of my biggest hopes with the conquerors guild was that PVP won't be so much wasted time when it comes to this. :/

pulsar spear
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So you bof all the time then?

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b/c you can mats there

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70 CO only 294 proofs

swift flame
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I go mobile, so travellers guild or anguish mostly now.

warm wigeon
pulsar spear
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This Guild will give you Materials daily in sets of 3-5 which are random yeah but it's more passive and will add up super nicely. You may not get what you want dialy but I think it's better than trying to use the proofs to get materials because the cost would probably be more than that and each proof means 1 conq or 1 duel per.

warm wigeon
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Agree with tyrm

rapid fossil
warm wigeon
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Imagine holding 1000 settlements. Youd get something like 100 of each mat daily or something

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(will change im sure but based on current numbers)

zenith scarab
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It's definitely not that high right now

pulsar spear
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It varies, and that is ok I am at a meager 346 Settlements

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and I just got 56 x 5

warm wigeon
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Yeah thats solid

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Keep the way it is plz

pulsar spear
rapid fossil
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Though it seems different per settlement per day, I did 2149 and got 429 total materials.

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Florens definitely hardcapped at 125

pulsar spear
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lol yeah was going to say something about that

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There goes my alt dreams of getting free temples

zenith scarab
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Ahh those early days when I was getting over 1000 florens per day. RIP my temple dreams

rapid fossil
pulsar spear
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Yeah first day or so I had one too that was 400 or so

zenith scarab
pulsar spear
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after that day I went around and fixed the preferred rewards and didn't pay attention

zenith scarab
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That was a very early days reward lmao

pulsar spear
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oh that was like closed private alpha there lol

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vs patreon alpha

zenith scarab
#

Which gives some context when we are taking feedback on Step C and not something on Step G. Things can and do change as the studio works from the base up!

pulsar spear
#

I was wrong my first one was 45 not 400

rapid fossil
pulsar spear
#

Def seems like shrine is 1h cap

#

And it appears to only be wisdom which is useless to 250s (unless building up them t10 alts)

zenith scarab
#

I have gotten luck

rapid fossil
pulsar spear
#

yeah

#

Private Closed Alpha

zenith scarab
pulsar spear
#

Private Closed in House
Private Closed Alpha
Patreon Alpha and/or Beta
Private Open Beta
Live Open Beta
Live

#

soemthing like that

#

or Free Labor 3.0

zenith scarab
#

Alright enough loafing at the end of my work day, time to take 4 minutes to close up shop and head on the drive home. Peace

rapid fossil
#

Do what you love and you'll never work a day in your life nor get paid for it.

rapid fossil
clever scroll
wary pulsar
karmic nymph
red obsidian
#

So... Side observation, I know I mentioned SAS being the only current way to gain guild exp, but it seems like reputation for the guild leaderboard is still showing the number of areas from old system and not crowns for other players, so the leaderboard is ranked purely on guild level which is just SAS... So, I doubt it will stay in the current configuration for guild exp

tepid zodiac
#

Who named the NPc conquerers

red obsidian
#

Petition to change them to Konquerers

spark glade
crisp condor
#

Time to remove them 😔

#

Rip my t5 crit OS

wary pulsar
tepid zodiac
#

These spawn too close and far too many

crisp condor
#

The build will live!

supple violet
crisp condor
#

Sadly with so many restrictions made for balance purposes, the build variety is going to take a big hit

#

By the looks of it... Most people will go crit

supple violet
#

We should get one accessory slot

tepid zodiac
#

I'm gonna use mortars

supple violet
#

I will sleep dart you

tepid zodiac
#

Pump up a Brilliant feathers with solarite mortars

supple violet
#

I will sleep dart you

analog dew
supple violet
#

hm

analog dew
#

It's been 24 hours and I haven't had a single crown contested yet despite a jag into London

#

Beta over, time to ship it

supple violet
#

Offhand skills don't work

pulsar spear
#

Yeah bug known issue

supple violet
pulsar spear
#

I put Amadan's on my T9 Other Souls

supple violet
#

I will sleep dart you

pulsar spear
#

and couldn't use the skill

supple violet
#

I will sleepdart you WHEEZE

analog dew
#

I'm actually excited for the T5 ornate coiled shield I picked up today

pulsar spear
#

I feel like we need Some T3/T5 gear with sleep immunity on it

#

T7 and T9 too?

supple violet
#

the t3 othersouls are kinda weak

crisp condor
#

All of them are

supple violet
#

No

#

the

#

uh

crisp condor
#

Nuh buh

supple violet
#

conquest people are weak

#

that's ungeared

crisp condor
#

My hype lvls got cooled down quite a bit, nearly freezing
I was mainly looking for the building builds aspect of OS. Sadly it looks like that is not a main concern

supple violet
#

I was hoping for some cool stuff from builds

#

I'm still going to obliterate all of the t9 othersouls with Cactus.

crisp condor
#

Rip, another part of the game that I will most likely ignore

#

Tho I might be talking too fast, it is just in beta rn

supple violet
#

I want to see more playstyles

crisp condor
#

Same
Maybe they will add more items with cool abilities

#

Or rework the existing ones

supple violet
#

:v There's a ton of funny combos that could come around

#

And IDK why half of them are so blatantly ignored

clever scroll
#

What do you think is missing in Conquerors Guild? For me it is fine right now and just needs to polish some things

crisp condor
#

The guild is fine

#

Oh and a pet slot for loadouts lol

red obsidian
#

stasis build with assassin stats on gear?

vital bolt
crisp condor
#

Not really

clever scroll
#

No please

vital bolt
#

What's a cool item? this is the space to suggest these

red obsidian
#

I mean, if they added scrolls for a guild raid boss, I would expect the gear from that boss to have +% area defense

supple violet
red obsidian
#

Maybe a conquest guild offense + damage% stat?

vital bolt
red obsidian
#

For OS sure, could be interesting for T10 gear for Top level pvp

clever scroll
#

So, people say "I want more cool items to make builds and that the hype gets down", but they don't know what they want??

red obsidian
#

I didn't say that... I'm just throwing spaghetti at the wall

clever scroll
#

OS without passives is great because the others T9 or any tier can compete with their passives(and accessories and amitys), but the t7 and t9 othersoul are pretty weak right now

supple violet
#

Here's what I say: Let me pick an singular class passive for the OS.

#

That isn't... Mystic...

#

Actually maybe Mystic Feather wouldn't be too bad, stun dart.

clever scroll
#

Stun immunity

supple violet
#

Freeze

clever scroll
#

Freeze immunity too

supple violet
#

Sleep

clever scroll
#

We can get that too, in a T5 OtherSoul

supple violet
#

Can't immune all 3 without accessory slots

#

lol

clever scroll
#

You can

supple violet
#

I would like to see this combo

clever scroll
#

Hel's Garb, Mystic Katar, imona's slippers

vital bolt
#

Top of my head for a t8/9 OS. Bedsheet / Fey Yeti Coat / Yggdrasil legs

clever scroll
#

You can get those immunities in T5

red obsidian
#

Blight, blind

#

Paralyze

supple violet
clever scroll
#

Hel's Garb prevents stun and blind, mystic katar prevents paralyze, blight doesn't interfere with mystic feather

vital bolt
supple violet
red obsidian
#

Oh yeah... LOL

#

Is Paralyze another?

supple violet
#

no

clever scroll
supple violet
clever scroll
#

No

supple violet
#

lol

#

Why not

#

If you had just one class passive from the classes below it's not THAT bad.

#

||No apex either||

clever scroll
#

Players should have and advantage over Othersouls

supple violet
#

We have 2-4 class passives

#

And specs

#

and the spec skills

clever scroll
#

We can get godforge items easy for any tier, new players can't do that

karmic nymph
#

it would be nice to be able to do pet builds on othersouls though

#

summoners, uh... maybe not so much... glares at buggane

supple violet
supple violet
#

There's no redlines at t9 and below, so the only real issues are Recharge, Mystic Feather, Apex, and anything that has to do with summoner at all

#

Other than that, we should be allowed one class passive on an OS for build variation

rapid fossil
#

Seriously. Please.

rapid fossil
clever scroll
karmic nymph
#

Would a single class passive be that impactful?

#

I mean

#

summoner maybe

crisp condor
karmic nymph
#

But I don't think adding mana saver or pet AI to an othersoul would be broken or anything

crisp condor
clever scroll
karmic nymph
#

Ah didn't notice

supple violet
#

Have you seen some of the stats people put out?

clever scroll
#

I didn't understand that mimic

supple violet
clever scroll
#

Oh, but we don't have passives with othersouls, and low hp

supple violet
#

But we have insane defensive stats

clever scroll
#

Also, your justification is that if they can't beat us with what we have, it doesn't matter if we get passives too?

supple violet
#

I'm just saying your "smaller people can't defeat us if we can use an passive" is rather pointless. So I guess yeah.

clever scroll
supple violet
#

And I would be fine with this

#

It's already been noted that the Conquestadors are already overtuned lol

clever scroll
#

But in short, you got an argument against your request to get passives mimic

supple violet
#

A better geared player in t3 and t5 will always zero out attacks of the people around them

#

And this is just how it is

clever scroll
#

I don't think so, a T3 godforge doesn't have a lot of stats, in a T7 you get a good amount of stats in godforge, the T9 is way worse

supple violet
#

The equipment system as IS, is very new player unfriendly

supple violet
clever scroll
#

I did, lunge is the best skill ymirsnail

supple violet
#

And it still can get zeroed by high ornate level 10 gear

clever scroll
#

I'll have to try that, but I'm sure T3 is more balanced than T7 and T9, maybe reducing 100 HP would be good.

supple violet
#

HAHAHAH

#

No, no.

#

Trust me, t3 is not balanced at all

#

And I don't think it ever will be

#

It's a rather funny exponential curve for tiers

#

If you get good gear in t1-4, you're SET for those tiers

clever scroll
supple violet
#

t10 is "Specialize your equipment finally"

clever scroll
supple violet
#

t7 and t9 othersouls will be rather easier to defeat, t3 and t5 will be chaotic

clever scroll
#

So maybe we need a penalty in T3 and T5 othersouls

supple violet
#

Its unlikely to fix anything, you can make all the stats for t3 0 and gear will still supplement enough stats to obliterate

#

Its just a flaw on how the equipment system works

#

And it only occurs on the first sets of tiers, which are left the fastest

#

||well, the first main tier, t3 is fast||

opaque glade
#

Gear stats won't get t3 OS's any immunities

supple violet
clever scroll
#

I am more in favor of making othersouls glass canons, since the new system gives more rewards for settlements where there is more activity, it makes no sense to want to stay like the crown (with othersouls of course) in lower tiers.

supple violet
#

I am not

rapid fossil
# supple violet We have godforged gear

Which can be dodged with status effects if someone is really trying. And the only one it has even a chance of being a problem in is the two lowest leagues. Especially in T9 and maybe the T7 guild, I feel like those will have an easy time, even if the HP gets balanced out.

supple violet
rapid fossil
#

Do not force everyone into glass canons, please.

supple violet
#

Lets not go glass cannon

rapid fossil
rapid fossil
supple violet
#

lol

clever scroll
#

The DoT thing makes sense, but you forgot something, T3 and T5 don't know anything else but attack mimic we have an abysmal advantage

#

Although, that advantage does make sense so it can't be taken away.

karmic nymph
#

Nah you underestimate T5s

supple violet
karmic nymph
#

I figured out how to take territories from the T11 on my OT in T6 with dot

clever scroll
#

T5 maybe, T3 no

supple violet
rapid fossil
supple violet
#

So we can only pray people have enough rememberance

opaque glade
supple violet
#

Either way, I still don't think an singular class passive is a bad idea

clever scroll
supple violet
#

Stun can be immuned at t3, just not by OS

opaque glade
clever scroll
supple violet
#

I have literally never used that

#

Huh

clever scroll
rapid fossil
#

Also, I think a big misconception is that it's not godforged gear that is the big decider. The difference between godforged and level 10 gear in T3 is ... 15 def/res in most cases? On all three gear pieces that's 45. If someone doesn't get a weapon to combat that when they're in T2/3, they'll probably get it shortly after.

warm wigeon
#

We are definitely overanalyzing this early in the stages for Conq guild. Might be a better suited discussion for when it hits public beta after a week or so

#

Once we have some serious testing and after the current tweaks list

clever scroll
#

That's true

warm wigeon
#

While I have your attention though, do you have any input for this compiled list of feedback?
#1275487953480712324 message
@opaque glade @clever scroll @supple violet @rapid fossil ?

#

Anything to add. Trying to keep this streamlined

supple violet
#

Class Passive (an singular)
Unique scroll I disagree with
Always a good idea
So... Cataphract?

rapid fossil
#

Let me think about it. Thanks for asking!

warm wigeon
#

NF will do as they do on specifics

supple violet
supple violet
#

Arcanic

#

Like... An singular.

warm wigeon
#

Oh like one singular passive per othersoul?

supple violet
#

yes

warm wigeon
#

Unlockable in the shop

#

And different othersouls per tier to choose

#

?

clever scroll
#

Avidity 3 in a T3 Othersoul mimic

supple violet
supple violet
warm wigeon
#

Itd be a realistic but impactful passive for each

supple violet
#

Avidity is the only thing accessable from Shadowmancy that's handy at t5, else Critical Hits

opaque glade
supple violet
#

Like, Weaved Elements is RIGHT THERE

#

That would be COOL to see some actual build stuff go into

#

Mana Siphon

#

like

warm wigeon
#

Instead of a stronger warden

karmic nymph
opaque glade
#

Status menu idea was the only thing I noticed with the time I played

karmic nymph
#

for collecting rewards

supple violet
#

WHEEZE We have a LOT of Class Passives that add nothing to OS

#

Like, yeah I understand not giving it a class but an singular passive would be neat

warm wigeon
#

Again the shop purchaseables are just ideas for the overarching feedback of expanding the shop

opaque glade
warm wigeon
#

Yes agree 1000%

#

Like not looking for a BoF spec to add to swash

#

Way too OP

#

Just a -different- area control boost spec for t9

warm wigeon
#

Ping me if you have more feedback that you think should be added

clever scroll
#

My answer is too long mimic

warm wigeon
#

Break it up lol

#

Note we cant have 10000 things on the list. Maybe pick some major points of feedback

remote onyx
#

My alternate suggestion for collecting rewards is to just make it automatic at 00h local, just like with the current system

#

(Yes, I’m lazy mimic )

warm wigeon
#

But if you roll 1000 areas in a run like some people then you couldnt cash those in right away and might lose them by the time 00h rolls around. That would probably be the argument against it

remote onyx
#

That’s fair

supple violet
#

make the button reset ar 00h

#

but allow them to press it any time of the day

#

This is something I've wanted to see for ages

karmic nymph
#

this is also what I want

supple violet
#

Like

#

yes you can get two back to back rolls

#

so?

warm wigeon
#

Shouldnt matter its the same over long term yeah

supple violet
warm wigeon
#

Could be cool to strategically run endless around 00h and time your two shrine drops

supple violet
#

lol

warm wigeon
#

Waiting for this @clever scroll bomb to drop

rapid fossil
#

It's been somewhat addressed, but it's still part of the conversation.

warm wigeon
#

I remember the chatter but some consensus summary would be great

rapid fossil
#

Some say Material Equalizer's existing at all is a way to tip the scales too much in the attacker's favor if they have low ascensions, others say the proof cost will justify it, others say it's justified regardless of whether or not the cost is high enough to be less desirable.

#

The dev's stance on it so far is the cooldown + cost will keep players from using it in routinely contested areas and will be a tradeoff because they can't afford other ramparts if they buy it with any regularity.

rapid fossil
warm wigeon
#

Ill add it in a bit haha

rapid fossil
#

I made it a bit more copypaste friendly.

clever scroll
#

Great Oslo:

Buff Rate:10%/ Spell Rate: 20%/ Protect Chance:5%

Skill:
-Bear's Might
-Tempering Strike II
-CrownFeller II
-Wallop(added)
-Ward of Ortanite

Bestial Bond(I don't know mimic, maybe Area Offense instead of Area Defense)

Great Amarok:

Buff Rate:20%/ Spell Rate:10%/ Protect Chance:5%

Skills:
-Inquest(there was something else here but I realized it's my idea for the rework of Realmshiftmimic, it was a buff called "Wolf Hunt")
-Tempering Strike II
-CrownFeller II
-Cleave
-Ward of Ortanite
Bestial Bond: Area Defense

New Spec T9: Conqueror
Spec stats:+5% Att +5%Mag +7% Def +7%Res

Passives:
-The Conqueror: You have a 25% stat increase when attacking settlements

-Pride of Conqueror: You deal more damage when attacking multiple opponents, additionally skills or spells have a greater chance of attacking multiple opponents.

+30% Multi-Target chance(not the same as chain dmg)(+30% chance of Multi-Target to semi-AoE skills(Ara Vesta II/Chained Shield/Storming Tempest/Cleave too please mimic))
+25% Multi-Target Dmg

Skills: well the only thing that comes to my mind is sweep II mimic

Apart of that;
-increase the cap of the shrines to 3 hours max
-Add galar and myrkheim hammer to the pool of items
-Add Kingdom Orns as reward with a cap of 100 per day

#

Although the only thing that makes sense from what I've written is that the conquerors spec should give stats when attacking settlements, not when defending them.

clever scroll
#

Why mimic it's an offensive pet

warm wigeon
#

Trying to keep the feedback post high level and not super detailed

#

NF usually handles the details

warm wigeon
#

But noted

#

Why are ALs always the most polarizing debate

supple violet
#

Because they're the only thing that makes 2 classes good

#

And are just kind of annoying.

#

not being able to catch up to people with 100 ALs is dumb

warm wigeon
#

I dont disagree haha but we can argue that for weeks in a separate thread

supple violet
#

And because the people who already have them like them

#

It's a big contention point

warm wigeon
#

#1275487953480712324 message
Latest compilation. Can be found in pins.

unreal lily
#

Great summary 🙏

warm wigeon
#

Thanks Fux 💯

pulsar spear
#

I think Odie addressed the Polarizing debate pretty well about the Material Equalizer but people are unwilling to listen to it and keep bringing it back up. I think Odie summed it up best here #1275487953480712324 message

warm wigeon
#

Will add link to that in summary

pulsar spear
#

woohoo I did a thing 🙂

#

Also did they change it? 23 Hour Cd not 24 hour - maybe a little off on that?

#

now I am not 100% sure will check tomorrow

rapid fossil
# pulsar spear I think Odie addressed the Polarizing debate pretty well about the Material Equa...

Regardless of whether it's been addressed or not, it still warrants it being brought up, and that's not refusing to listen. For example, I had mentioned that, given the manner in which the cost (as far as I understand it now) scales with crowns owned, one who just had many spots taken could exploit its temporarily cheap price by not taking back the Othersoul spots before they go for the top crown, using the equalizer every two hours at a very cheap cost. Things like this are worth bringing up regardless of whether or not the item itself has been addressed, because anytime you give players a tool designed to give them a foot, they'll take it a mile. Whether that's considered "too unlikely" or not, you need a devil's advocate in these kinds of topics.

#

Translated to "give players a tool designed to give them about .3 meters, they'll take it 1.6km"

#

For my metric pals.

#

/s

pulsar spear
#

I feel it is ignoring what was said about the tool itself. What you are addressing is different than what was linked. You are addressing an possible exploit of the tool and not the existence of the tool itself.

#

It's also only theory right? Which we would need to test. It should be tested though

rapid fossil
pulsar spear
#

Have you used an equalizer and gone against a live opponent? Have you seen what else they lose when that is active?

rapid fossil
#

"What else they lose"?

pulsar spear
#

There are so many unkowns about this that should be tested before we jump to the omg disable AL bad

#

Yes they lose the ability to use ramparts, to use the stat buffs - their territories are able to be attacked with them being AL 0

#

Has anyone tested to see if its a static 2h cd or if it increase after each use in a day?

rapid fossil
pulsar spear
#

30 minute use and 2 hour cd where they lose ramparts and buffs for it

#

Odie said it disables buffs

#

I don't know about the AL defense, no one does it's not clearly worded

rapid fossil
pulsar spear
#

It also appears to not even work at all currently

tepid zodiac
#

If you give an OS a follower derived from a consumable, are you then able to use that item to acquire another follower ?

rapid fossil
pulsar spear
#

ooo yes I believe so - because that follower is gone from the castle

pulsar spear
#

I just used one

#

and attacked my main

#

it's stil full AL on it

#

and whooped my sandbox

rapid fossil
#

Them not currently working doesn't have much to do with how it's supposed to work when it is /:

pulsar spear
#

I am saying you can't test it

#

So we are complaining purely on theory

#

and words

#

and we know that words literally don't say what they mean like the crownship proofs

#

saying they are given period, instead of a chance or a cap

rapid fossil
#

This isn't about something you can test. I'm saying that the developer of it stated that it does not disable any other rampart, it gets in the way of your budget of other rampart purchases.

#

As in, that's the way it is intended to function.

jolly sable
pulsar spear
#

Ah may have just been lag too - because now the thing is working and it took off my al

rapid fossil
#

Ahhh all right

pulsar spear
#

That one focal point is besides my other points though

#

let me try to test the one I can here real quick

jolly sable
#

Last I tried it didn't, I even bug reported it

pulsar spear
#

Yeah it's working now it was like a 5 minute lag

jolly sable
#

So it's just a delay thing?

pulsar spear
#

I will show you a screenshot in a seck trying to get a buff up

#

Timer not even going down it

#

I have 37 AL on the mirror currently

#

My sandbox didn't have any crownships to try on

#

I will try ascending it though and see if theirs is gone

#

erm if I can win 😦

clever scroll
#

Are the crown crownguards working in alpha??

pulsar spear
#

So of someone takes your spot you can't go take it back? It's on a CD?

#

That means 2h hour CD - that's a little concerning but blocks alt farming them so it makes sense

#

Ok confirmed your AL doesn't go down on Defense

#

Crown Crownguard working? The buff?

#

There is a delay but it comes up

#

if you mean Settler's Crownguard

#

Not sure how much added power it gives when defending

clever scroll
#

Jajaja, it works very well, the settler one at least

#

The emperor crownguard failed for me I think

pulsar spear
#

yeah it made it harder to kill my Mirror with the sandbox but I just don't know the details

#

trying to get sandbox boy up to level 2 to see if he can use crown while using the equalizer

#

i'm getting 0 xp though from Dueling

#

or SAS as we are so determined to call it

clever scroll
clever scroll
pulsar spear
#

oh good point

#

So you can wear both the equalizer and settlers crownguard so there is that

rapid fossil
#

I'll more directly address one of the main focal points then, I guess.
Whether the justification to come out and say "omg disable AL bad" is there will likely primarily depend on how good all three crownguards at once are. Those of us controlling tons of territory know that once someone gets to (depending on the class) maybe a third of your ascension level, they start having an easier time taking from you. So, if using all 3 crownguards is the equivalent of the boost that the territory influence bar gives you, it'll be an extremely easy fight. You can easily predict it without testing it because, outside of the factor boosting that boosts Emperor's/Duke's stats, the the settlement/territory fight functions exactly the same. Thus, we should be vocal about possible exploitations because those of us that are going to have it used on us will be getting the very short end of a stick.

Succinctly: If the Crownguards are more powerful than Influence, we can't know how well it will go, but it won't be as bad as we think.
If the crownguards are equally or less powerful than influence, we can make a quality prediction without thorough testing that possible exploitations will utterly shaft powerful players and "omg disable AL bad" is justifiable to say.

An aside, I'm like AL 40. I'm not even high up there.

pulsar spear
#

I think though that we are worring about prices that haven't been set to what is even going to go into the open beta

clever scroll
#

Crownguards are just for defense btw

pulsar spear
#

Right

#

but there is 3 and they stack

#

how much yet to test

clever scroll
#

Maybe 5% per crownguard mimic

pulsar spear
#

I would like to believe if Odie says there will be a viable tradeoff, then we shold expect a real tradeoff

#

I don't think we can test that right now - I also agree that they need to worry about and address possible abuse ahead of time

#

Having a change in mindset of AL not being the end all be all and more of a utility as Odie states gives a better viewpoint - again just my opinion I am only AL 45 ish now myself

#

There needs to be a balance between level of engagement, reward for past effort and challenge for current efforts. Holding onto the good 'ol glory days, or the "back in my day" type of attitude can't be healthy for the community as a whole. We also can't have the other side of the spectrum and have a "move over gramps" attitude either.

rapid fossil
# pulsar spear I think though that we are worring about prices that haven't been set to what is...

This is true, which is the primary reason I bring it up. When a studio listens, you have the chance to highlight issues they might not have thought of while it's evolving and getting worked on. To avoid getting shafted myself, I'll happily bring it up when any possible exploits or unthought of issues can be killed ahead of time. I thought of one situational exploit in about five minutes, and other players will too when there's someone everywhere who wants any easy way to get me out of settlements that are far away from my home.

rapid fossil
clever scroll
#

From 43k ward to 73k ward, im going to do the maths later

#

With the 3 crownguards

pulsar spear
#

One possible situational exploit -for me this is like CVE's that come out for systems. They can be marked as a critical and need to be remediated immediately until you then read they have haven't even reproduced the bug and its only in theory.

rapid fossil
clever scroll
#

In sandbox yes

pulsar spear
#

With a sandbox yeah

#

5k of each

rapid fossil
#

I figured

pulsar spear
#

I totally forgot about it playing our mirrors lol

clever scroll
rapid fossil
#

A bit low.

#

The current system looks to be about 50%, though. 103k ward to 144k, give or take the variance factor. The three crownguards looks more like 60%, actually.

#

If ward is a direct correlation to the stat percentage boost

clever scroll
#

10% 15% and 20% maybe? If is multiplicative

rapid fossil
#

Maybe 10, 20, 30 if they are 60 combined.

#

I would have liked to see a little more than 60, considering that if you're not monitoring 3 crownships at all times, you get no boosts, but we'll see if 60% sticks.

pulsar spear
#

(hp + mp ) / 2 x ward bonuses from gear so the buff itself may be like ~40% to stats

#

Took me forever to reverse it and my math is probably wrong

#

Starting ward: 103,000 = (hp + mp) / 2 × 1 (assuming no initial bonuses)
Ending ward: 144,000 = (hp + mp) / 2 × (1 + x), where x is the total bonus from the 3 buffs
Step 2: Set up an equation using the ratio of ending ward to starting ward.
144,000 / 103,000 = (1 + x) / 1
Step 3: Simplify the ratio.
1.3980582524 = 1 + x
Step 4: Solve for x.
x = 1.3980582524 - 1
x = 0.3980582524
Step 5: Convert to a percentage.
0.3980582524 × 100 = 39.81%

rapid fossil
#

It's too late for me to reliably check your work (x I'll trust you for now

#

Oh something to note it's that I did that in Orna, not the beta. I was talking about the Influence buff.

warm wigeon
#

Tldr concerns about the balancing of the shop purchaseable buffs?

supple violet
#

yes

warm wigeon
#

Added

pulsar spear
#

Other than my questions about mechanics I think that you have addressed all the concerns I can think of. I know that my questions may not be answerable easily so last time I bring them up until release at least 😄

crisp condor
#

With the introduction of Conquest Guild and OS not having passives.. I feel like it's the perfect time to introduce more items that have their own abilities or passives
Maybe something like these:
"if the enemy is frozen and on fire, deal massive dmg to them"
"When your pet acts there is a chance that it will use a spell from the opponent's follower/loadout"
"Failing to cast a spell damages both participants of the duel" (maybe some items that increase the fail chance)
"If the enemy uses the same action 2 times in a row, 3rd time counter it and cast it yourself (will not skip your turn)"
"You don't lose your crit chain if you don't crit for a turn, but you lose a huge amount of mana"
"There is a chance the collateral dmg you will do to yourself will instead heal you"
"If the user doesn't have a follower equipped at the start of the battle, equip a random one of their tier"
"Sacrifice 3 random spells from your loadout to create a random "ultimate" skill from raids"
"While equipt, your offhand ability gets upgraded by 1 lvl"
"Debuffs and buffs will not last more than 2 turns on yourself ("perma" buffs are included)"
"Your mana and health get combined into a single "HMP"(health-mana-points) bar but you use it as a resource for your spells"
"You have a chance to call for reinforcements when you are under 30% hp, calling for one of your lower tier OS"
"Hits while using this weapon might make the enemy unable to buff themselves"
"Kill one of your summons to deal a % of its health to everything on the battlefield, including yourself"
"At the start of the battle, summon a barricade that has a higher chance to take agro, for each hit tanked by it you get debuffed"
"Force your follower and the opponent's one to fight, the winner gives their owner extra orns at the end of the battle. Valhallians are immune to this since they swore to respect their followers/pets"

#

Yes I am that nerd that played hearthstone, got the high ranks using meta and the switched to whatever build I could make.. to terrorise the others

rapid fossil
#

More passive gear is a good idea, but that would cut both ways. OS would still be behind because they have a gateway to more passives, but their opponents have access to their normal passives and all the ones the OS do

crisp condor
#

It is ok for them to be behind

#

Maybe not by much

#

But I feel like more items with interesting passives would help with the variety of builds

#

Even for players, not only OS

orchid meadow
#

The ideas are cool!
At this stage more looking for feedback on the mechanics in the beta, rather than additional things to add at a later date :)

vast fox
#

Interesting how gear can have higher tier adorns while only the gear is limited

#

Can the lower tiers have AL too?

pulsar spear
#

They can't have AL don't think there would be a way to AL them up. Odie mentioned addressing the adorns and believe that is going to be adjusted.

remote onyx
vast fox
#

ah ok

remote onyx
#

Just wanted to say it’s been great reading so many good discussions, I’m glad a PvP feature has the community so hyped. Can’t wait to join you guys as soon as Apple gets off their lazy butts

vast fox
#

Seems like the new system will reward less mats, and places will flip a lot more frequently with npc attackers

remote onyx
#

Less mats? From what I’ve seen there’s a ton more mats to be gained compared to the current system

vast fox
#

I tested with 1 and gave me 4 mats and 2 others near me don't even offer mats

#

plus need to have enough xp to lvl to get the reward daily

clever scroll
#

??

vast fox
#

oh my bad thought that was a lvl up button. the reward collection is manual I see

#

material equalization man I don't like that X.X

#

(I'm 80 AL XD)

pulsar spear
#

You don't like the idea of it, go read up through all the things said about it

vast fox
#

where?

pulsar spear
#

Especially what Odie said in the pins

#

In this chat there has been a ton of discussion about it already

jolly sable
#

I don't see how that could ever be a reduction, that's nearly x240 more materials

vast fox
#

Assuming you can actively hold a lot of settlements that offer mats

#

Sounds like they'll flip a lot more often that the old ones

#

with npc attackers

pulsar spear
#

NPC attackers are only near your OT and personally I have yet to see any

vast fox
#

oh

#

Interesting

warm wigeon
# vast fox (I'm 80 AL XD)

The high ALs tend not to like the feature, the low ALs do. Read odies message in pins. ALs have no counterplay. Material Equalizer gives one method at an expense

crisp condor
#

I don't know how the Canada symbol got there

vast fox
warm wigeon
eager perch
#

Can there be a “offer of strength” If I get a notification that someone is taking over a bunch of my settlements. Can and Item I buy reinforce my ALs. I am happy if someone wants to buy and get a few. I am not happy to lose 100 cause of the way the no AL meta is. Think of pogo where you can golden berry a pokemon that is getting attacked at a gym

pulsar spear
#

You can use 3 defensive buffing items

eager perch
#

But none of them reactivate my als?

pulsar spear
#

Stat wise so far it's looking 40% increase in stats and you have defensive amities plus a pet that can increase that percent

eager perch
serene dirge
#

Gilga Ursa + Warden + Area Defense Amity + Bestial Bond Amity + Great Amarok + Ramparts

eager perch
#

Ultima

#

Gsa

#

GSH

#

At no al these systems are dominant ^

pulsar spear
#

All things that AL doesn't matter against no?

serene dirge
#

the above will give you 50-100 ALs worth of defensive stats. if that's not enough for well optimized one shot builds, ALs may not be saving you anyway

crisp condor
#

Oracle with 2 of these

pulsar spear
#

I iwsh I had that ty vm

pulsar spear
#

I just have this weird one

eager perch
#

Maybe I need to get my hands dirty with the beta once apple get through the update to test it.

But I would like to note that ALs would always help in the scenarios given.

pulsar spear
jolly sable
#

If all of those combined cannot make an offensive, ohko build have a harder time, then it's the to rethink the offensive tools players have access to

#

Which is already going to get revisited

serene dirge
#
  • Great Amarok/Oslo
jolly sable
pulsar spear
#

Yup that is what I am going to do

eager perch
#

I think that it is important to note that the ones with an amnity like this are already the highly ascended and are very lucky

crisp condor
#

I have something prepared for my defense

jolly sable
pulsar spear
#

Yeah I am trepid at best for the revisit heh

jolly sable
#

Might need to google that adjective

eager perch
#

To be frank pvp has been the bottom of the list for balance in a long time. The common answer has been and will be ALs going forward

#

Soon tm is cope

crisp condor
#

John, give me a weapon that deals no dmg compared to the big guys but goes through ward with 85% of the dmg dealt to that opponent

pulsar spear
jolly sable
jolly sable
pulsar spear
#

OH hah

crisp condor
#

🪿

pulsar spear
#

It means apprehensive, fearful

#

I have some excitement and some worry

#

To go from a God at something to then be just ok or struggling isn't always fun

jolly sable
#

You better. They should be hit somewhat hard. Celestials have dominated for too long.
But this is the wrong time and place to talk about that

eager perch
#

Looks like we are moving on. But I would like some item that can reinstall my ALs. It can be costly

red obsidian
#

Has anybody done the math for what % bonus the Crownguards give yet?

jolly sable
#

The ramparts, as Odie said, give you AL-Equivalent boosts, which cannot be turned off by the equaliser

pulsar spear
#

all 3 seem to give about 40% stats

pulsar spear
#

This maths is going off the ward gain going from 103 to 144k

jolly sable
#

Having ~40ALs on someone with 0ALs is already a huge bump

pulsar spear
#

It 0's out both attacker and defender al and you pop 3 crowns and git back 40 al worth of stats

#

and I am not sure how much the other thigns give but its pretty high

jolly sable
#

Which they can't personally buy to get 40 over you either*

rapid fossil
eager perch
red obsidian
#

Honestly between the options for territory control bonus stats and Crownguards....even additive that's like 90ALs even if equalized....

pulsar spear
#

I will do it again when all 3 are expired

#

the Emp one lasts 24 hours

rapid fossil
#

At least from what I could tell, all three ramparts were a higher boost than the influence meter gives you. Not by a whole lot, though. So it's not a tremendously advantageous thing vs what we had before, but it does look better.

vast fox
jolly sable
rapid fossil
red obsidian
#

So 90ALs of difference in counterplay being available isn't enough?

pulsar spear
rapid fossil
#

I will say, if someone uses it on me, I hope they do it while I'm available because I'll switch to some kind of (hopefully) one-hit ko build.

jolly sable
#

Gotcha. Can't say I like the idea, but putting it forward doesn't hurt.

pulsar spear
#

Again I will fully retest it

#

actually I will go ahead adn do it now with another sandbox

rapid fossil
red obsidian
#

Guess I have to go buy GUrsa then

pulsar spear
#

There was a lot going on

rapid fossil
#

Jaoks handled the Crownguard teating. Their ward went from 43k to 73k

pulsar spear
#

also unironically I think buffs are pausing when we log off right now

#

I just logged in and have 16 minutes still on my equalizer

eager perch
#

Everyone that cares about pvp will be funneled into one class

pulsar spear
rapid fossil
eager perch
#

Until the meta shifts and then a different class. Without ALs the meta is very defined as a def/aggressive set up. But with Als I think there is a better diversity in the meta.

pulsar spear
#

Are buffs meant to pause when we log off now?

eager perch
#

While it is important to have counter builds, it is also important to not have one system built

rapid fossil
pulsar spear
#

Yes and the test for crownguards was 43 to 73

#

Thasnk for the correction and for keeping me honest

red obsidian
#

Okay... If the Crownguards are a 60% increase... Thats potentially 110AL equivalent that can't be removed for defenders... And even without GUrsa class bonus that's huge

rapid fossil
rapid fossil
pulsar spear
#

Lots of different points we have been testing together I love it

red obsidian
#

I see enough counterplay potential... Idk

jolly sable
# eager perch Please explain 😃

I'm not fond of the idea of an item that has a niche effect like that, which in the best case scenario "unpurchases" someone else's proof purchase, but realistically, it will just do.. nothing.
How do you know that whoever is taking your areas is nullifying your ascensions? Are you going to pop one of those any time you start losing settlements?
What about the person who bought ascension nullification? Will they now be at AL0 while you're at max AL, making it harder than it was to begin with?
And what if they weren't nullifying your ascensions, and you just dumped a bunch of currency to do literally nothing?

#

But yknow, this is personal opinion, and not objective opinion

pulsar spear
jolly sable
#

hence "I don't like it" instead of "It's not a good idea"

red obsidian
#

Honestly this almost makes the idea of gear that increases damage on Territory offense a more interesting idea too

pulsar spear
#

There is a pet for that

red obsidian
#

Konquerers guild raid when?

lean swift
#

is me

crisp condor
#

Make boss settlements where you fight the devs for it

red obsidian
#

Super small chance of dropping unfelled Konqord

rapid fossil
#

If I may make a devil's advocate suggestion that doesn't fully reflect my own opinions... What if the Material Equalizer cut each player's Ascensions by a percentage? If each player loses 50% it narrows the power gap a lot (because one player loses more than the other) while not being an "unfair", "this person loses 100% ... which is 10 and this person loses 100%, which is 120." One person now has 5, the other person has 60. The gap is now 55 instead of 110.

#

I don't suggest this because I don't like the way the devs have justified The Equalizer in its current state or anything. Just a potential compromise that people can contemplate.

pulsar spear
#

To be the other side advocate on this. The person that paid is still penalized with a 2 hour CD and loss of crowns to do the thing while the defender won't necessarily feel the need to invest at all in defense.

rapid fossil
#

Can you elaborate further on that last statement?

pulsar spear
#

If there is a 55 level gap between you and the attacker you are less likely going to use defensive measures against them

red obsidian
#

So even if the territory defense bonuses and the crownguard buffs are additive and not multiplicative, if you had all those, and 100ALs, that could be 210ALs worth of defense... The equalizer would make it 110ALs, this proposal would make it 160ALs

rapid fossil
pulsar spear
#

I think the problem with most viewpoints that are anti the equalizer is that in a vacumn feels like a loss of say 100% stat boosts - it isn't taking into account any defensive measures at all that can greatly increase defense at an expanse as well. If the Equalizer wasn't in play AND you could use all these defenses it would basically render opposition to a territory null

red obsidian
#

We can see in other parts of the game how multipliers can really get numbers to go crazy, and an option to remove 1 multiplier from a player for 30 minutes every 2 hours that's very cost prohibitive doesn't seem too crazy

rapid fossil
pulsar spear
#

I think the price should increase at base and scale up for every territory you take (not own) during that 30 minutes

#

So if you have ~60% stat increase on top of 55 AL what would that equate to in ascensions? Lets say 1000 HP 1000 MP and 2000 Ward for use in the equation. 60% stat increase would be before or after the AL was applied?

rapid fossil
pulsar spear
#

Lets say AL applied first that would be 1,550 hp 1,550 mp and 3100 ward right?

#

and then you add in 60% stat increase

#

2,480 HP and MP and 4,960 ward

#

The person coming at you would have 0 al and 0 bonuses so would only have the 1,000, 1,000 hp/mp and 2,000 ward right?

red obsidian
#

Warden: 25%
Amity: 15%
Crownguard: 60%
Great Conq pets: 5% for only BB1, 10% for BB3
... Isn't that 105% if it's additive?

rapid fossil
# red obsidian So even if the territory defense bonuses and the crownguard buffs are additive a...

Oh, one thing I forgot to say. Well yes it's still a lot, narrowing the gap does more than people think. With one person not losing much power, but the other person losing a lot of defense capability, it's easier than you think. I'm not saying that simply narrowing the power Gap instead of eliminating the Gap entirely is the best idea, but it is an idea I thought worth presenting just in case. Being percentage based, it would still work just not quite as completely.

pulsar spear
#

I do hope mechanic wise we can get a conqueror slot (like dungeon/pvp/tower/raid)

#

besides our current convo 😄

#

A sliding scale may not be a bad idea

#

to be fair

rapid fossil
# red obsidian Warden: 25% Amity: 15% Crownguard: 60% Great Conq pets: 5% for only BB1, 10% for...

If you're using Warden, if you're using an incredibly rare dominion + bestial bond amity, if you are using one of the new followers which are still not the most effective ones, if you are monitoring your Crownsguards to get the max boost. Aside from the slightly higher boost of the crown's guard versus influence meter, it will be no different than what is currently in play with Territory fights at least so far. Narrowing the Gap would not be suddenly ineffective with this new system.

pulsar spear
#

maybe also have 3 levels of equalizer with varying cost too?

#

level 1 cheapest 25% drop then 50% and then 75% ? or go lower like 15 35 55?

#

Increase the cost and the cd per

#

But also increase time up to an hour to use

rapid fossil
#

That certainly an idea. Maybe only two levels, though, so one isn't ridiculously cheap.

warm wigeon
#

Are we still on about the High AL players not liking Material Equalizer and purchased buffs while low ALs want it? Its too polarizing 😂

pulsar spear
#

That would be the one with the highest coold down though?

#

So say 15% reduction of AL and 8 hour CD for 30 minutes of play

rapid fossil
pulsar spear
#

35% with 4 hour cd for 45 minutes play and 55 with 2 hour cd for 60 minutes of play AND they would have an increase price each day until daily reset so say 50, 75, 100 and price increases 2X each time used in a day?

rapid fossil
pulsar spear
#

That would be a lot of proofs to have to use

#

no way

#

no stackie

rapid fossil
#

Okay Kuzco

#

Hey, if the most expensive one is 100%> stacking may actually be fine.

pulsar spear
rapid fossil
#

If I could high-five you I would

pulsar spear
#

Equalizer should have 2-3 levels with increasing cost that only gives a percentage of AL reduction while also having exponentially higher costs to buy per day.

#

Ok summary? ^

rapid fossil
pulsar spear
#

I also like the idea of cost increasing based on use + number of places you have conquered.

rapid fossil
#

I do want to restate though, I'm not trying to undermine the devs's explanation & justification with this, but it is an idea worth bringing up.

red obsidian
#

Ok, so we go with
Crownguards: 60%
Warden if you care: 25%
Amity: 15% if you tried at amities at all, Parapet if you didn't try.
Better protect chance pet
That's still 100% if you care and have tried at amities
And 85% if you care with a larger protect chance and Parapet if you haven't
If you don't care then why spend money on Crownguards or Warden... Because you don't care

spark glade
#

This honestly sounds like an overcomplication if you ask me. Maybe having 3 different levels of varying degrees of length of time and effect is a bit much in my opinion

pulsar spear
#

It's how the Crownguards are setup

#

There are 3 with varying levels of buff and time

spark glade
#

But I also agree with the dev’s decision enough that more than one already sounds unnecessary

red obsidian
#

It's 6 hours, 24 hours, 24 hours, it's not too hard to manage, it is expensive but most people will likely use them reactive when getting hitz not just keep them up 24/7

spark glade
rapid fossil
# red obsidian Ok, so we go with Crownguards: 60% Warden if you care: 25% Amity: 15% if you tr...

The main point I was making was that with the current system, if the numbers are right, you have.. the potential to get 25% more stats than the current system if you get really lucky with an Amity and sacrifice a follower with deific channel? It's not going to outclass a percentage-based AL reduction I guarantee you. That's not my way of saying that this percentage idea is just hands down the way to go, I'm just telling you that the boost from this new system, at least as it stands so far, isn't much better than the current system so it's not just going to make a percentage reduction null.

rapid fossil
#

I do agree that three is probably a bit much.

pulsar spear
#

Guees it's 2 CD now could have sworn it was like 4, 8, 24

rapid fossil
#

I believe it was for 12 and 24. I didn't know they got boosted. I think that is a good move.

pulsar spear
rapid fossil
#

Oh wait no I read the description wrong

pulsar spear
#

We are not fully sure what percent these also helping us as well

#

It just says helps protect from players

rapid fossil
pulsar spear
#

The 2nd picture the ramparts

rapid fossil
#

Oh, the barricades only work against NPCs based on the description.

#

The rest technically protect against players, they're just not passive

warm wigeon
#

Maybe we need to see all of this stuff in public beta before we try to fine tune the numbers?

#

In concept are these tools to counter AL ok?

#

Assuming they will be balanced better in the future

red obsidian
#

200 crowns today

crisp condor
#

How many settlements?

red obsidian
#

Well, most of my crowns are just top crown, but I do have like 12 or so where I grabbed all 5 crowns

crisp condor
#

So a decent time investment

#

Looks about right in rewards

supple violet
# pulsar spear

Give me like a thousand of these and my cactus will kill everyone

rapid fossil
#

Suddenly I can't do any damage with my youngest other soul

#

At least just testing it against one NPC

#

I was also doing horrible damage with the tier 7 one, I couldn't do enough before I ran out of mana.

clever scroll
#

Othersouls have mana now?

serene dirge
#

Scaling adjustments and a ton of bug fixes are now out. Be sure to also update your clients to 3.15.6beta

analog dew
#

Gone from winning 80% of NPC battles to about 20%

clever scroll
#

The T5 is way strong than before

rapid fossil
#

Nice statue of Dagger Rattata in front of the guild

warm wigeon
#

We cant test the balance of low tiers in beta

#

Mana is super low too one skill and im pretty much out

clever scroll
#

How are the lower.tiers going to defeat an npc?

warm wigeon
#

Need better gear of course

#

The issue is, aside from exp-less, tiers 3-7 dont actually have 200% masterforged gear

#

And i certainly dont have it in sandbox or mirror

#

That would be my biggest feedback here at the moment ( see vid above)

serene dirge
#

will definitely need a bit of tweaking yet

warm wigeon
#

Try to strike a balance where a t3-7 can fight with an ornate armor set of their tier upgraded to level 6-7ish lets say (or legendary upgraded to lv8-10). For t8 and above it's reasonable to expect lvl10 / masterforged gear of tier required to fight. Realizing that might be tough to scale but thats the advice Ive got right now

#

Unfortunately we probably wont be able to test that type of stuff until public beta though with any accurate feedback

karmic nymph
#

Are people typically upgrading gear to level 6-7 in T3? T5/7 I can see it but idk about 3

#

At that level just farming world mobs can easily push someone out of the tier unless they restraint

#

Granted I barely play my alts but my alts do seem to be levelling faster than they can get the materials for upgrades

warm wigeon
#

Im just throwing an example of the type of things to think about when balancing

karmic nymph
#

Fair enough, I doubt there's really a major competitive scheme in the low tiers rn anyway

#

I'm just speaking from my experience of how quickly the levels come

#

Meanwhile my t6 is stuck with a level 3 weapon because no scalestone lmao

pulsar spear
#

So... I think... Maybe something is off withe the scaling of the conq pets...

#

A series of pictures using fresh sandbox vs mirror - Gilga + warden + pet no amity b/c sandbox - 0 Buff - the series then goes through all three buffs and then swapping to Beo

#

Gigla with max buff got up to 68k ward - swap to Beo with same exact gear and jump to 142k ward

#

Beo/warden

#

this is also with updated client

remote onyx
# pulsar spear

Proofs of conquering are only obtainable from conquering new settlements, correct?

pulsar spear
#

Conq are the SAS and Take over one - the other are only as a reward daily Proof of Crownship

remote onyx
#

And are those prices changing with how many settlements you have at the moment?

pulsar spear
#

The rampart ones do I am unsure about the equalizer atm

#

If @rapid fossil posts his ramparts I think he has like 5x my places

#

or more

remote onyx
#

The upkeep ones seem fairly priced in the picture, mostly asking because the equalizer at 20 proofs seems a bit cheap considering you’ll probably easily take more than 20 settlements in 30min (+ whatever you get from SAS)

pulsar spear
#

If you are going freeway speeds you may hit a lot but you aren't going to get double much especially with a chance to draw or fail

#

I had to choose to concentrate on conquering and that was about it

#

sometimes I did get lucky though and got the sas win but most times it was gone

#

400 max VD in vehicle doesn't give you a lot of time to goof around

remote onyx
#

Still, if you even get 1 settlement conquered/min (which I assume is a low estimate), you’d get 30 proofs right?

#

If they scale with settlements I can see how they could reach prohibitive costs, mostly asking since Odie said they’d be more of a Hail Mary and not something you’d be able to use on cooldown

rapid fossil
warm wigeon
#

Im also not in amazing gear but still

#

I cant test accurately until public beta. No good stuff to test in mirror /sandbox at t3/t5/t7

rapid fossil
#

I know what the M's are, I just don't understand what it has to do with the buff because I thought it was just the moves that have m multipliers

pulsar spear
#

I have some ok gear I tried to empty all my castle before getting mirror

warm wigeon
#

Which is still 0