#(C/K)onqueror's Guild Live Beta Discussion
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But maybe 170 crowns isn't enough for exp?
We aren't getting for collection confirmed
It should be when claimed
my mini has 4 xp and has 3 spots and has collected 5 days in a row
the 4 xp I have is from duel
on my mini
My sandbox toon als has 3 crownship and only 1 xp with 0 duels
and I just collected rewards now
all 3 spots on sandbox were vs player
and not npc
Without materials in the shop or anything guild level locked currently it wouldn't be an issue, but having items generally more accessible currently because Beta and guild level limits possibly being added to items in shop, that would make quite a difference
Just a leaderboard thing
or no they are still there
Can you imagine needing to rock paper scissors 1 exp at a time to level 25 to be able to unlock an item?
Guild level limits are redundant to proofs gathered honestly
I do hope they adjust those points but look at Memory Hunts 😄
Yeah, but if it was 25 levels then even if the experience per level stayed at 20 per level you'd need to win RPS 500 times to buy the item
So a 3 hour tour?
Wait.... I'm forgetting my rule... Trust that Odie knows what he is doing
#1275487953480712324 message
Anything Im missing here or should remove?
I think the Settlement Management Option may be a good one. Like from Home base be able to see what's owned and be allowed to change the reward being received from them?
I think it was already addressed that revisitation was intended
It is but there are other mechanics to make that happen and we can't always change the reward after a win
but /meh
Maybe an option for defaulted priority of rewards, since each reward set of options is different
Like in guild you can order which reward you want a settlement to give by default
If you ever want to change that reward you would have to revisit. Something like that?
yeah that would work
The persitance when in the instance could also help resolve it
So you win your duel, you can change the reward but can't fight more if too far away
sorry not duel
You conquer the crown and then change reward
I think it would be a nice QoL for a long press to instantly bring you into the fight your for your highest crown.
Sure, you're welcome! I was also thinking that it would keep weaker players engaged and desiring to get stronger because they have reason to keep interacting with the settlements, reminding themselves they should be getting strong enough to win. I was just thinking it would dilute my message xD
66 crownships
9 crownships
To dip into your analogy. Yes that 5 year player in any game will beat a new player. And they should. FPS players know maps, guns, and respon systems to sweep. MMO players have the highest level gear and game knowledge that lets them sweep new players. And games like Mobas reward long time players based on their game knowledge. To your point that each system hands out end of match rewards sure, but these games need to to keep players playing the pvp only game. Orna is much much more than a pvp game.
I respect your opinion that there should be some gain by playing. But I just disagree with that philosophy with This Aspect of Orna. If you really wanted to be competitive in orna you would build ALs. Which is and should be much more effective to get from the pve aspect of the game.
Imo this system should not reward anything on a loss. It should only reward wins in the mini game, at your tier of fights, and for owning land. At each level there is some avenue for ANY player to get a win. Which is very amazing for this system.
I'd love to have a status tab for the othersouls, so we can see their stats with different gear equipped
100% agree with this. Participation trophies are lame in pvp
Nice one. Will add this to the pin
I think there are perfectly great systems that say you are not good enough yet. “Get good elsewhere”
This aspect of pvp in this one guild in orna. That is ok to say
This is a great way to put it. ' you cannot defeat this player of relatively equal tier, go get more gear and try again later'
Agreed
One of the biggest reasons i enjoyed this game early on was the challenge of fighting t10s areas as a t9. Thats an extreme scenario, but i know from many others stories that challenge is what kept us around.
ALs being a different story, but tiers and normal progression/gear disparity is a good level playing field for pvp competition
No (or at least very minor) participation trophies
I feel like I am kinda ganging up agains you Tyrm. I do want to hear your opinion and am happy to listen to what you have to say
I will agree to disagree - pvp only games often get new maps, new characters to play, new gear, new seasons. They also have better tiering systems and the like. MMO's often split PVP from PVE entirely and reward you for playing one or the other - not both. The reward of time for knoweldge and being better than others because of that gained experience is valid. The use of a purely PVE system to reward PVP is what invalidates all pvp in this game imo.
I think other people probably have a similar opinion as you
Same thought here^ not tryna gang up. Always respect the other side
Need more opinions. This is just a few of us
^ big facts
If we had a system that gave pvp only rewards and allowed me to excel in only pvp I would probably go all in on that 🙂
I have no real preference either way, but I think keeping in mind player retention is important.
BoF is a dead guild, and it is an even playing territory (mostly). If people want wide spread engagement, there probably has to be some form of incentive to keep playing while new players get curbstomped repeatedly
Basically that ^
Leaderboards / good reward system is a good incentive. Fwiw im proposing keeping the Duel system with a small reduced reward. Doesnt bother me
and the argument of well then get gud doesn't really help and I know you all aren't saying that
I think that bof is dead for a number of reasons. Mostly cause it takes so long to get any rewards. Not necessarily the meta on how players play
It's not an incentive when you can't get rewards and incentives though
Honestly BoF tokens should just be worth much more and probably have some other rollable drops.
If they treated BoF with seasons and changed up house rules maybe
The leaderboards and good rewards are going to be locked behind end game players anywhere even semi competitive.
They can't be the only reward, otherwise your expecting new players to engage for the ability to maybe take a territory, maybe hold it for more than a few hours, and maybe get the rewards they want from the RNG reward wheel
If the non-intrinsic incentives are high enough then players will be motivated to get better outside of pvp and bring their gained knowledge / gear to the next settlement fights
I think that we could type for a billion years about how/what should be done about bof. But for now is it fair to say we should focus on beta, knowing that having players be rewarded to play this new control system?
Which i believe this conq guild iteration already accomplished
Yes no more BoF talk or comparisons. Different chat
I'm not proposing any changes to fixing or altering BoF, but pretending that it doesn't have some of the same underlying issues is naive at best
Not when the crowns are tiered. If Othersouls represent 50% power of your outputted gear even, that represents a fair fight between a newbie at that othersoul tier. Everyone wins
People don't play because even at 0AL, they get wrecked by people who know what their doing and get no rewards as a result.
Avoiding that problem in conq guild is probably a good idea if people want more engagement than you and the other 2 T11s that might exist around you
Nobody wants a cakewalk in pvp
Challenge is what keeps us around
PVP is not for everyone
It's going to creep into othersouls as well. T3 and T5 especially 🤷♂️
It all goes back to my original statement. A 5 year veteran that is super active - lets say Top 20 global. Will not be dethroned through normal human means even with a full year + of play. The best they can do is maybe cheese them but never dethrone them.
This is a game that rewards too much PVE play for PVP where is the challenge?
I like what you said here and I think I will think about it a bit more before responding. What I think we both agree on is that we want players to want to win in the conq guild. Your argument (at risk of being reductionary) is that players need bread crumbs to get to the win screen. My argument is that the win screen should be dopamine enough to validate the chase. Which as you have said might just be two different philosophies to model game loops
The lower tiered othersouls of that 5 year veteran absolutely can be dethroned in current construction. Which is a huge success for this iteration.
Sure if I am a T5
A t9 othersoul nerfed to 50% power can easily be taken by a crimson gazer eyes closed new player
Just saying
buggane has entered the chat
Sure if I was a T9
And then they hit T10, and are fighting with their undergeared OS against a fully godforged, celestial weapon equipped OS
with 100+ levels of AL and 15% defense amity and and and
By t10 they should understand the game
ALs different conversation
I will say from personal experience, even with ALs in play the individual player's build does matter quite a bit
I'm sure s2's ascensions are one reason I can't touch him in territory, but there's another guy in my area at similar ascension who I can consistently take from
At t10, no ALs here, if my strategy /gear is better then I should win in pvp. The loser here should go collect gear, learn from the loss, and come back stronger.
Pvp is not an 'i just entered this tier and expect to succeed' type of thing. And should never be.
Hence why a t9 took an ascended t10 areas
The ingenious thing about the new system (seriously, very high praise for this aspect of it) is that players still have to get good, they still have those imposing challenges of Big Bad™ conquerors, except that now they can focus on getting stronger while being fully capable of conquering the earlier tiers. All without having any unfair power advantage over people who earned it rightfully. (That last statement depends on how the Material Equalizer ends up being balanced out, but yeah.)
:(
You know very well they don't though.
We can pretend and say "players should just know! It's endgame!" But that's a bad argument and far removed from reality.
Read the T10 channel here or the discussion in OL. You'll see T11s that don't understand what ward is.
We can ignore that demographic and tell them to get good, and most of them won't, or you incentive the behavior so they at least participate even if they almost always lose
That's the problem
People want to pretend like the minority here on discord are the average orna player.
They aren't even close
Rewards at 2149. Materials finally shot up, florens + proofs + crownguards + items + shrines still seem hardcapped.
So again, it comes down to you can have a system with widespread engagement, because you give them breadcrumbs for participating
Or we can have an fun little endgame guild where the handful of us on discord are the main players
does the most competitive guild in the game need to cater to every knowledge level of player? i would say no - especially at the Emperor tier. imo, the players that struggle with the game mechanics most are not the ones who are going to opt-in to the competitive PvP aspect
We are talking about roughly 10-20% of the content in this game. There is still 80+% of this game to enjoy. Guilds are a 'play your way ' game. Im not saying curb stomping is a good thing whatsoever.
You'll see T11s that don't understand what ward is.
On the other hand if a T11 doesn't understand what ward is, they shouldn't be able to touch a T11 who does
Preach. Odie nailed it here. And the rock paper scissors gives the low knowledge level an interaction and interest outlet with small reward.
All due respect that's a whole new level of skill issue compared to just "I didn't kill enough jorms to get a good FSC"
I'm not saying they should.
I'm saying their should be an incentive to try
- Most Orna 'pvp' is not pvp.
- I am really looking forward to see what the Exploration inclusion will end up looking like 🙂
Granted I don't actually play many PVP centric games, but in my experience in MMOs at least if you lose in PVP you just die and that's it
If we start rewarding losses we are playing something more like club penguin out here
tfw exploration is pvp
Take with a grain of salt though, the only MMOs I play are STO and runescape
Exploration just kicks you into a live pvp battle where the defender plays an Elite Goblin Lord
pls no I've had enough of playing monsters glares at traveler's guild
exploration is just 1v5 against Gilga Ursa and if you lose, you lose an equiment set slot
Straight fire. Odie mentioning Gursa being a final boss OP makes my day
just counter it, what's the big issue
While we're tweaking things, could we change the timer on the collect rewards button from every 23 hours to just once within a 24 hour period please? The cooldown timers sometimes get frustrating when life happens and then your timer is off untill you just miss a day completely. With the once in a 24 hour period that won't happens as much.
Hey I did counter it in March😂
Still crazy OP
I'm not even saying it should cater to them
But again, do you want widespread participation, or a niche endgame thing? Caus the current iteration for most new players in an area with endgame T11 is:
- you lose to OS at T3
- you almost always lose to OS at T5
- you finally start to win at T7
- you should always win at T9
- then you hit T11 and you go back to always losing both with main character, and all your OS as well
And now you've got a player who gets no rewards from the system, and just stops engaging
I'm going to body everybody around me, so it's whatever.
But I imagine I'll have more fun if players feel like there is a reason to slowly eat away at my settlements
Reset at midnight like the current territory rewards screen would be nice
Point taken but Its been acknowledged OS will be balanced better
Hard to get that right on first try
Near impossible actually lol
People really HATED my idea of having players get loot off your OS when they beat it. They didn't want to take a chance of losing that 200% GF gear
I think the intended progression when fighting OS is that players new to the tier group should be losing and players near the top of the tier group should be winning
Which is kinda just the same as it is right now in T10-11, except T10-11 has a way way higher ceiling
i'm not quite getting the "always lose at T3/T5" - why do i not have a shot in lower leagues in this hypothetical?
I don't like the idea of losing it, but this is actually a cool idea
Let othersouls drop the gear they are wearing
I can suggest it but dont think its necessary. Kind of like the diluted pnemonic mechanic maybe?
Or even go one further and let you choose when your daily reset time is?
ooh yeah
hey it's trading
The biggest thing I would see is players not having enough attack or magic power to get through the defenses at low tiers since you go through them so fast you might not have great weapons
I didn't have time to upgrade gear beyond level 3 or 4 before I was out of those tiers back in 2019.
At the current pace, it is maybe an ornate or two from the tier, compared to othersouls running full BiS with a bunch of ornate immo jewels
So I think a straight fresh T3 vs a T11 with T3 gear is going to lose b/c the T3 OS will have the ability to GF ornate gear at that level and would lose more
oh no
Same for T5/T7 and T8/T9 you may start to get into Level 10 gear but still not vs my best in slot GF gear
I forgot that got fixed
Oh, can you use the proofs to buy materials also, like you can with other guilds?
It does seem like just a way for t10s to pass gear down to their alts for free lol
but i still have the opporunity to work on older gear, right? the comment made me think you were saying i'm doomed to always lose
Sleep dart going to be workinn overtime in those low tier battles since OS don't get accessories though
Have there been tests of an actual T3 player against a T3 othersoul yet
i suppose the example is solely just a very fresh T10 who hasn't put work into any league yet, and isn't quite ready for Emperor. it's a player cohort, yes, but one that is changeable
You effectively are for a really long time
A T5 player that just left the T3 othersoul now needs:
An ornate dudley hammer
An ornate salah/dala head
Ornate monocerous gear that is event locked
And ornate immo jewels that aren't even available en mass until T9
Yes with a fresh mini
My T3 run 75% of the time against the OS at T5 it was more like 50% only because I was missing gear
keep in mind the adorn thing will likely be fixed due to how OP it'd be
I feel like that is new information?
Godforging the gear in those tiers matters way less than people think it actually does, especially when you have no accessories, amities, classes, or passives.
Cause it definitely does change the current lamdscape
At T5 when I get my main gear back in I iwll have T5 Ornate Surtr and Hel and Dagda I think? If not T4 Fomorian so I would expect the OS would lose more
Gf gives an extra adornment slot
I have a full set of surtr
stats meh
T5 can run a +60% assassin stasis build. Good luck newbies
My statement still stands
It's slightly over a 10% increase in stats from a level 10 in most of the items I checked last night
Boss items a lil better
I AM GOING TO PUT TURUL FEATHERS IN THEM HAHAHAHAHHA
BEHOLD MY ONESHOT BUILD
Yea me getting oneshoted
5 slots is not insignicant if you gf weapon, offhand, boots, chest and helm
Getting your gear to level 10 is the bulk of the stats. It'll be a challenge, but the advantage is still in the court of the player of that tier. The godforged gear just makes it less likely they'll win once they get good gear.
Balancing OS has been acknowledged not sure what you're getting at here
Also, there's AI, which is by default beatable
It is known already
Balanced for players on tier, so a tier 5 against an othersoul
But that is much different than othersoul versus othersoul, where endgame players again have a huge advantage, limiting rewards for new players
I do wish that you “looted” resources when you captured a settlement and not just quick warp to the OT after grinding out some settlements within 2 hours cause it is the optimal route
Currently othersouls don't have access to accessories, amities or class passives. Those are fairly sizeable differences between on tier players and othersouls, no?
Like you booted the crown and had an option to pillage (get loot now) or resettle and get more loot later. But that also seems v complicated in the final hour
I think Bwubble is referring to once a player graduates to T10
their ability to compete would suddenly drop off
At T7 and T9 absolutely
But my point wasn't what happens on tier.
It's what happens after they leave, and are now getting curbstomped everywhere
A fresh T10 won't be competitive at a single crown level
Not really. They can continue to fight in othersoul battles for the rewards, and power up over time.
There's been a few comments already in this thread that stronger players with more investment should be respected
that is fairly aligned with the rest of the game too, though. correct? Orna is currently designed with a difficulty spike every uptier. Conq will align with that, yes
I just want participation, and if that means there needs to be a "participation trophy" while players get repeatedly wrecked for a few weeks or months, then I think it is a good idea
And as I mentioned, they can engage in othersouls battles for the rewards
I'm not sure how a low tier othersoul controlled by a player, that can use status abiltiies, would have any trouble dealing with an NPC othersoul even if they have good gear
RIP the T3 Boots that can grant +2000 hp
This is definitely for the best, and I'm glad it's being fixed.
None of this is about having these new players win.
It's about encouraging them to play the game when all they will be doing is losing. A lot.
Explore + Othersouls + SAS should give them something to do while working up the tier
They can compete using othersouls, no?
I don't think it's understood how difficult, maybe even impossible, it will be to both get ridiculously high stats and status immunity onto your Othersoul. It will not be impossible to compete.
That's why othersouls exist
I think participation will always be more limited to just player density in general here if you're worried about participation @sacred spade . Lets see how it shakes out live and we can take suggestions from there?
stronger players with more investment should be respected
While I generally do agree with this, I wouldn't be opposed to splitting T10-11 into two brackets simply because of how much higher the ceiling is in T10
Dont compare to BoF of course
I mean just for example, 245 is unequivocally a major breakpoint for any mage player
cough ultima
We've covered this quite a few times in this thread.
There isn't the player population to have that be feasible
*in the top end in all areas
I am definitely trying it while I can, just because I want to see it
Not effectively
If that is the opinion of the studio, so be it
But we are underestimating the othersoul advantage T11s are going to have versus the othersouls of new players
Ah I haven't read everything
Let's dream of a world where that is the case though!
Orna with 4 million players ❤️
I do think you are somewhat underestimating the strategies/stubborness that can be applied by lower tier players
if player population levels are that prohibitive I'll take your word for it since I don't have access to such data
When you say "not effectively", care to elaborate?
Just, straight up, it is very difficult to make an Othersoul sleep immune.
I don't think it's understood how difficult, maybe even impossible, it will be to both get ridiculously high stats and status immunity onto your Othersoul. It will not be nearly impossible to compete. It will just mean those needing to kill with the aid of status effects and debuffs will be conquering those specific spots slower. Which does not seem unfair.
What if when a t11 player takes a territory, there is no othersoul battle? It takes everything below it.
When a t5 takes a territory, it takes t5 and t3
It still keeps involvement of all tiers. Othersouls fighting each other seems off
Given that I can immune everything except sleep/stasis/drenched by T5, it ain't that difficult
Other Souls are really a bit of an unknown atm, their stat scaling is kinda wonky atm and we aren't in a situation to test them out vs players of the appropriate tier in different gear set ups. I think it's one of those things it's just gonna require some tuning once it goes wide.
I have been testing using a fresh T3 vs my Mirror but the mirror was missing some of the best gear overall
the change to prohibit gems will help
I was under the impression sleep is one of the strongest statuses in pvp though
as I said above somewhere T3 I was winning as a fresh T3 with junk gear 75% of the time vs the T11 OS
We also have pets with cleanse available by T5, and woppletinger that heals for 250 available at T3.
Sleep also breaks on hit, so you gotta one tap, or the OS hits back
Pets
Pet damage, turns to buff, or DoT statuses. There are definitely ways to take advantage of Sleep
They said they managed to immune all the DoTs
i think we're talking a lot in hypotheticals/assumptions. much of this can be addressed over time if we see major guild accessibility issues. we'll likely want to focus our time on base mechanics and fundamentals in this beta
My biggest issue was pimpoing out the Souls with End Game Gems as Knight said 2000 HP added to the T3 would have been game over
I also think we need to remember that spending 15+ turns to take a single crown is... like thr most optimal thing for the defender ever
If I want 1000+ territories, offensive statuses ain't gonna get me there
If a T7 wants to take 1000+ territories they may need to reign in those ambitions
Generally, they usually just want to own their hometown
Which in the current Othersoul climate, is easily doable for anyone with a little determination.
So my issue still goes back to knowing what the caps are, how much are the diminishing returns, what is the falloff for distance is and when do we get actually attacked by NPC's for mechanic relates stuff
The goal is not to let EXP-Less rival Mobile Wonder (although - given his stats he could), as far as I know it's for newer players not to be discouraged when their OT is owned by a brick wall.
This is very important ^
It'll be great to hear constructive ideas based in actual testing, which can happen over the course of this beta and an open live beta, and even as it goes live tweaking can happen.
Definitely want to aim for keeping our ideas based in tests over hypothesis if we can
Pless is more like a terracotta wall
Of note with this though, I'm a major outlier.
Baron Othersoul can equip up to T3 stuff. I (well, any T3) can equip T4 stuff.
Damn that just breaks the balance entirely smh
It was more just a joke regarding T3 players shouldn't be trying to own thousands of settlements
I get the concern regarding OS, I have a lot of the same thoughts. But that's on like step V when we are still on C
Without accessories and having "unbeatable" stats?
And it's true, but a 15 turn victory is still a victory and isn't considered shutting someone out.
So speaking specifically on the mechanics since we still don't know. Can we confirm Caps/Diminishing returns for Number of Settlments and Crowns VS distance and activity? Do we have a way to test this or a hint to help us?
Have seen the question asked multiple times, and am not ignoring you but simply don't know the answer.
I think the economy stuff though is already noted and may be adjusted so I'm unsure if sharing figures (which is an Odie thing) would be very beneficial until he can have another look at them among some other things
Had a mirror of my main from a while ago reach T4, equipped an Othersoul with whatever stuff he had, and had him fight a "fresher" mirror of my main.
First fight went horribly. Second fight went better, but not great. Third fight went fantastic.
I defended for a few turns, to let the PvP Turn Stat Decay kick in, and was doing really solid damage. Took a few turns, and I did eventually lose, but it went really well.
Especially considering the territory is right in my OT on both, and both had recently logged in. No crazy adornments, just good equipment.
One day I will say something so good, John will pin it.
So can you use proofs to buy materials like you can in other guilds?
Sorry yeah this is a point that is sticking for me. Second part was asking others here if there any ways we could to try test this. I know you aren't ignoring me 😄
nope but you can select materials as a reward daily
Boo
Thankyou for the answer though.
Could we maybe get it so that we can buy materials with proofs like all the other guilds please?
I am not sure it makes sense for that but NF could do it, I would rather use them for fighting and defending you can get a lot daily in the new system. 429 is highest we have seen so far and that is daily
Please dont offer me a menu one more time to try for matts
Im happy with the hold to get mats
429 random materials versus being able to spend the proofs to get a specific material I need would be nice. I remember the guilds were supposed to help the refinery bloat right?
They already do, you have many options already and its 3-5 sets of mats not individual random
And proofs are needed for attack/defense buffs etc
And the returns per proof would probably be really horrible on top of that
One of my biggest complaints about PVP is when I need a particular resource, I'm wasting my time with PVP when I could be grinding one of the other guilds to get that resource. 😦 So one of my biggest hopes with the conquerors guild was that PVP won't be so much wasted time when it comes to this. :/
I go mobile, so travellers guild or anguish mostly now.
The bulk resources per day based on settlements is cool though and should help. And it's something different than just another guild menu to buy mats
This Guild will give you Materials daily in sets of 3-5 which are random yeah but it's more passive and will add up super nicely. You may not get what you want dialy but I think it's better than trying to use the proofs to get materials because the cost would probably be more than that and each proof means 1 conq or 1 duel per.
Agree with tyrm
To be fair, holding enough land to get a significant amount of random materials in daily income may be comparable to the RNG of a guild shop.
Imagine holding 1000 settlements. Youd get something like 100 of each mat daily or something
(will change im sure but based on current numbers)
It's definitely not that high right now
Though it seems different per settlement per day, I did 2149 and got 429 total materials.
Florens definitely hardcapped at 125
lol yeah was going to say something about that
There goes my alt dreams of getting free temples
Ahh those early days when I was getting over 1000 florens per day. RIP my temple dreams
Well, hopefully it changes. Again, I am in full favor of no cap on the rewards, even if it means they need to be somewhat reduced. It feels more sensible and motivates me to actually keep going for what I want.
Wait what?
Yeah first day or so I had one too that was 400 or so
after that day I went around and fixed the preferred rewards and didn't pay attention
That was a very early days reward lmao
Which gives some context when we are taking feedback on Step C and not something on Step G. Things can and do change as the studio works from the base up!
100% agree with you on that
Oh snap. I didn't know that happened. That must have been fixed real quick because I took quite a few and got the reward the first evening and didn't see that
Def seems like shrine is 1h cap
And it appears to only be wisdom which is useless to 250s (unless building up them t10 alts)
I have gotten luck
Oh wait, right, ORN got even earlier access.
Just call us the Bug-A-Salt 3.0
Private Closed in House
Private Closed Alpha
Patreon Alpha and/or Beta
Private Open Beta
Live Open Beta
Live
soemthing like that
or Free Labor 3.0
Alright enough loafing at the end of my work day, time to take 4 minutes to close up shop and head on the drive home. Peace
Do what you love and you'll never work a day in your life nor get paid for it.
Oooh what sort of shop do you run? If you don't mind.
What's corrupted plunders??
Nobody knows
counterpoint: "I've never gone to work, I've only gone to fly" - Capt. Dennis Fitch
So... Side observation, I know I mentioned SAS being the only current way to gain guild exp, but it seems like reputation for the guild leaderboard is still showing the number of areas from old system and not crowns for other players, so the leaderboard is ranked purely on guild level which is just SAS... So, I doubt it will stay in the current configuration for guild exp
Who named the NPc conquerers
Petition to change them to Konquerers
Honestly, this is why I'm already enjoying this system from just an outside view. I feel bad owning half my town, I'm sure many other players would've liked to have some involvement somewhere. But if it wasn't me taking control of it it was the other 250 30AL player doing it
So we will not be able to use t10 adorns for OS?
Time to remove them 😔
Rip my t5 crit OS
At least you can still give a T9 OS a Brilliant Feathers full of Ferocious Bull's Eyes
Good point
The build will live!
it's beta
Sadly with so many restrictions made for balance purposes, the build variety is going to take a big hit
By the looks of it... Most people will go crit
We should get one accessory slot
I'm gonna use mortars
I will sleep dart you
Pump up a Brilliant feathers with solarite mortars
I will sleep dart you
Specifically, the spawn rate is bumped up for beta
It's been 24 hours and I haven't had a single crown contested yet despite a jag into London
Beta over, time to ship it
Offhand skills don't work
Yeah bug known issue
I put Amadan's on my T9 Other Souls
I will sleep dart you
and couldn't use the skill
I will sleepdart you 
I'm actually excited for the T5 ornate coiled shield I picked up today
the t3 othersouls are kinda weak
All of them are
Nuh buh
My hype lvls got cooled down quite a bit, nearly freezing
I was mainly looking for the building builds aspect of OS. Sadly it looks like that is not a main concern
yeeee...
I was hoping for some cool stuff from builds
I'm still going to obliterate all of the t9 othersouls with Cactus.
Rip, another part of the game that I will most likely ignore
Tho I might be talking too fast, it is just in beta rn
I want to see more playstyles
Same
Maybe they will add more items with cool abilities
Or rework the existing ones
:v There's a ton of funny combos that could come around
And IDK why half of them are so blatantly ignored
What do you think is missing in Conquerors Guild? For me it is fine right now and just needs to polish some things
Like?
Actually, I just want more cool items to make builds with
The guild is fine
Oh and a pet slot for loadouts lol
stasis build with assassin stats on gear?
Cool items as in +% area defense?
Not really
No please
What's a cool item? this is the space to suggest these
I mean, if they added scrolls for a guild raid boss, I would expect the gear from that boss to have +% area defense
Cactus is funny.
Maybe a conquest guild offense + damage% stat?
moar sprites
I personally don't think we'll lack on the offensive side due to how there's intentionally less gearing options to make defense weaker
For OS sure, could be interesting for T10 gear for Top level pvp
So, people say "I want more cool items to make builds and that the hype gets down", but they don't know what they want??
I didn't say that... I'm just throwing spaghetti at the wall
OS without passives is great because the others T9 or any tier can compete with their passives(and accessories and amitys), but the t7 and t9 othersoul are pretty weak right now
Here's what I say: Let me pick an singular class passive for the OS.
That isn't... Mystic...
Actually maybe Mystic Feather wouldn't be too bad, stun dart.
Stun immunity
Freeze
Freeze immunity too
Sleep
We can get that too, in a T5 OtherSoul
You can
I would like to see this combo
Hel's Garb, Mystic Katar, imona's slippers
Top of my head for a t8/9 OS. Bedsheet / Fey Yeti Coat / Yggdrasil legs
You can get those immunities in T5
Well then my initial suggestion stands
Hel's Garb prevents stun and blind, mystic katar prevents paralyze, blight doesn't interfere with mystic feather
weren't we just talking about mystic feather counters?
Hunting for the only 5 counters
no
What's your initial suggestion?
Every OTHER class passive but Mystic Feather
lol
Why not
If you had just one class passive from the classes below it's not THAT bad.
||No apex either||
Players should have and advantage over Othersouls
We can get godforge items easy for any tier, new players can't do that
it would be nice to be able to do pet builds on othersouls though
summoners, uh... maybe not so much... glares at buggane
The funniest part of a low tier godforge: Absolutely nothing can be done to stop this.
Aight toss summoner too LOL
There's no redlines at t9 and below, so the only real issues are Recharge, Mystic Feather, Apex, and anything that has to do with summoner at all
Other than that, we should be allowed one class passive on an OS for build variation
Petition to change the weakest one to Conqueror Kevin.
Seriously. Please.
The T3 ones are absurdly weak, yes.
How are the lower tier players going to defeat us then??? OtherSouls are made so that you can compete in lower tiers without having too much of an advantage, they are not made for long battles.
I do have some written down somewhere but I might overflow this chat with them if I just copy-paste
But I don't think adding mana saver or pet AI to an othersoul would be broken or anything
Maybe I should DM you and choose to post only the ones that we both like
Othersouls dont have mana btw
Ah didn't notice
How are they meant to defeat us anywho?
Have you seen some of the stats people put out?
I didn't understand that 
We have godforged gear
Oh, but we don't have passives with othersouls, and low hp
But we have insane defensive stats
Also, your justification is that if they can't beat us with what we have, it doesn't matter if we get passives too?
I'm just saying your "smaller people can't defeat us if we can use an passive" is rather pointless. So I guess yeah.
maybe you're right, which means we should nerf the Othersouls more 
And I would be fine with this
It's already been noted that the Conquestadors are already overtuned lol
Yes, I think they can beat us, especially in T3, and a little in T5 because there are people who don't know how to get a good set of DoT immunities. In T7 and T9 it will possibly be more complicated, but that would explain the low HP. So in summary, everything is perfect(??, I don't know, we would need to test that)
But in short, you got an argument against your request to get passives 
It balances out towards t7
A better geared player in t3 and t5 will always zero out attacks of the people around them
And this is just how it is
I don't think so, a T3 godforge doesn't have a lot of stats, in a T7 you get a good amount of stats in godforge, the T9 is way worse
The equipment system as IS, is very new player unfriendly
I don't think you've played a lot of t3 then...
I did, lunge is the best skill 
And it still can get zeroed by high ornate level 10 gear
I'll have to try that, but I'm sure T3 is more balanced than T7 and T9, maybe reducing 100 HP would be good.
HAHAHAH
No, no.
Trust me, t3 is not balanced at all
And I don't think it ever will be
It's a rather funny exponential curve for tiers
If you get good gear in t1-4, you're SET for those tiers
But back to the point, instead of looking to get passives in the othersouls that would give us even more advantage against a new player, we should look for balance
If you get good gear in t5-8 it's handy but otherwise just exists, you need it to survive and it's weak
t10 is "Specialize your equipment finally"
Nvm, I remember now, the T3 would'nt even even upgrade their equipment 
t7 and t9 othersouls will be rather easier to defeat, t3 and t5 will be chaotic
lol.
They don't in t5 either
So maybe we need a penalty in T3 and T5 othersouls
Its unlikely to fix anything, you can make all the stats for t3 0 and gear will still supplement enough stats to obliterate
Its just a flaw on how the equipment system works
And it only occurs on the first sets of tiers, which are left the fastest
||well, the first main tier, t3 is fast||
Gear stats won't get t3 OS's any immunities
Poison is indeed the insidious killer
I am more in favor of making othersouls glass canons, since the new system gives more rewards for settlements where there is more activity, it makes no sense to want to stay like the crown (with othersouls of course) in lower tiers.
I am not
Which can be dodged with status effects if someone is really trying. And the only one it has even a chance of being a problem in is the two lowest leagues. Especially in T9 and maybe the T7 guild, I feel like those will have an easy time, even if the HP gets balanced out.
That's exactly what I have said lol
Do not force everyone into glass canons, please.
Lets not go glass cannon
I must have missed that, my apologies.
Let me add grammar to make sure it wasn't misunderstood.
lol
The DoT thing makes sense, but you forgot something, T3 and T5 don't know anything else but attack
we have an abysmal advantage
Although, that advantage does make sense so it can't be taken away.
Nah you underestimate T5s
I will continue to do so lol
I figured out how to take territories from the T11 on my OT in T6 with dot
T5 maybe, T3 no
I will not be responding to this in any other way other than "How long ago was this"
As a T3, I was taking stuff from a T8 with DOT. Just because not everyone does it at this time, doesn't mean we should act like it doesn't exist and give people status effects and a big advantage.
Last september I think
So we can only pray people have enough rememberance
Poison, burn, freeze, paralyze, rot, sleep, bleed, blind I believe cannot be immuned at t3. And all are available to be used that early
Either way, I still don't think an singular class passive is a bad idea
Funny that stun is not on the list
Stun can be immuned at t3, just not by OS
I said that cannot be immuned at t3
Aldon hat

Also, I think a big misconception is that it's not godforged gear that is the big decider. The difference between godforged and level 10 gear in T3 is ... 15 def/res in most cases? On all three gear pieces that's 45. If someone doesn't get a weapon to combat that when they're in T2/3, they'll probably get it shortly after.
We are definitely overanalyzing this early in the stages for Conq guild. Might be a better suited discussion for when it hits public beta after a week or so
Once we have some serious testing and after the current tweaks list
That's true
While I have your attention though, do you have any input for this compiled list of feedback?
#1275487953480712324 message
@opaque glade @clever scroll @supple violet @rapid fossil ?
Anything to add. Trying to keep this streamlined
Class Passive (an singular)
Unique scroll I disagree with
Always a good idea
So... Cataphract?
Let me think about it. Thanks for asking!
The scroll is just an idea of something to add to the shop. Id focus more on 'adding to the shop' than the specifics
NF will do as they do on specifics
Class passive?
This is unlikely unless they finally upgrade t3 gear months down the road. Again though, Poison, Burn, and Rot all exist.
yeah like Arcane Mastery on euhhhhhh... The one dude
Arcanic
Like... An singular.
Oh like one singular passive per othersoul?
yes
Avidity 3 in a T3 Othersoul 
I'd be fine with this lol
Avidity 3 is t10 though lol
Itd be a realistic but impactful passive for each
Avidity is the only thing accessable from Shadowmancy that's handy at t5, else Critical Hits
Personally I'd like one of the pets as magic based, in regards to the pet variety. Imo, othersouls don't really need passives, opinion pending change upon actually playing against other players in live. Also don't want an even better warden spec personally. Everything else seems fine to me, and thats just my opinion on em
Like, Weaved Elements is RIGHT THERE
That would be COOL to see some actual build stuff go into
Mana Siphon
like
Imagine a -different- warden
Instead of a stronger warden
Daily reset time instead of 23 hour timer
Status menu idea was the only thing I noticed with the time I played
for collecting rewards
We have a LOT of Class Passives that add nothing to OS
Like, yeah I understand not giving it a class but an singular passive would be neat
Added to the warden t9 spec idea so as to not make anything stronger
Again the shop purchaseables are just ideas for the overarching feedback of expanding the shop
Different maybe. From my experience, warden pvp is enough of a pita that I def don't want a stronger one 😂
Yes agree 1000%
Like not looking for a BoF spec to add to swash
Way too OP
Just a -different- area control boost spec for t9
Added
Ping me if you have more feedback that you think should be added
My answer is too long 
Break it up lol
Note we cant have 10000 things on the list. Maybe pick some major points of feedback
My alternate suggestion for collecting rewards is to just make it automatic at 00h local, just like with the current system
(Yes, I’m lazy
)
But if you roll 1000 areas in a run like some people then you couldnt cash those in right away and might lose them by the time 00h rolls around. That would probably be the argument against it
That’s fair
make the button reset ar 00h
but allow them to press it any time of the day
This is something I've wanted to see for ages
this is also what I want
Shouldnt matter its the same over long term yeah
exactly
Could be cool to strategically run endless around 00h and time your two shrine drops
lol
Waiting for this @clever scroll bomb to drop
So I can't have 100% instead of 25%? ):
Oh, @warm wigeon, add concerns about Material Equalizer to the list. There's a lot of history about it here and in https://discord.com/channels/448527960056791051/1271132843094839408.
It's been somewhat addressed, but it's still part of the conversation.
Could you summarize for me to copy pasta into the compiled post
I remember the chatter but some consensus summary would be great
Some say Material Equalizer's existing at all is a way to tip the scales too much in the attacker's favor if they have low ascensions, others say the proof cost will justify it, others say it's justified regardless of whether or not the cost is high enough to be less desirable.
The dev's stance on it so far is the cooldown + cost will keep players from using it in routinely contested areas and will be a tradeoff because they can't afford other ramparts if they buy it with any regularity.
Well, I forgot to put it into copypaste format.
Ill add it in a bit haha
I made it a bit more copypaste friendly.
Great Oslo:
Buff Rate:10%/ Spell Rate: 20%/ Protect Chance:5%
Skill:
-Bear's Might
-Tempering Strike II
-CrownFeller II
-Wallop(added)
-Ward of Ortanite
Bestial Bond(I don't know
, maybe Area Offense instead of Area Defense)
Great Amarok:
Buff Rate:20%/ Spell Rate:10%/ Protect Chance:5%
Skills:
-Inquest(there was something else here but I realized it's my idea for the rework of Realmshift
, it was a buff called "Wolf Hunt")
-Tempering Strike II
-CrownFeller II
-Cleave
-Ward of Ortanite
Bestial Bond: Area Defense
New Spec T9: Conqueror
Spec stats:+5% Att +5%Mag +7% Def +7%Res
Passives:
-The Conqueror: You have a 25% stat increase when attacking settlements
-Pride of Conqueror: You deal more damage when attacking multiple opponents, additionally skills or spells have a greater chance of attacking multiple opponents.
+30% Multi-Target chance(not the same as chain dmg)(+30% chance of Multi-Target to semi-AoE skills(Ara Vesta II/Chained Shield/Storming Tempest/Cleave too please
))
+25% Multi-Target Dmg
Skills: well the only thing that comes to my mind is sweep II 
Apart of that;
-increase the cap of the shrines to 3 hours max
-Add galar and myrkheim hammer to the pool of items
-Add Kingdom Orns as reward with a cap of 100 per day
Although the only thing that makes sense from what I've written is that the conquerors spec should give stats when attacking settlements, not when defending them.
not wallop

Why
it's an offensive pet
I like all of the ideas
Trying to keep the feedback post high level and not super detailed
NF usually handles the details
I ran out of characters so summarized it even more
But noted
Why are ALs always the most polarizing debate
Because they're the only thing that makes 2 classes good
And are just kind of annoying.
not being able to catch up to people with 100 ALs is dumb
I dont disagree haha but we can argue that for weeks in a separate thread
And because the people who already have them like them
It's a big contention point
#1275487953480712324 message
Latest compilation. Can be found in pins.
Great summary 🙏
Thanks Fux 💯
I think Odie addressed the Polarizing debate pretty well about the Material Equalizer but people are unwilling to listen to it and keep bringing it back up. I think Odie summed it up best here #1275487953480712324 message
Perfect. Thanks!
Will add link to that in summary
woohoo I did a thing 🙂
Also did they change it? 23 Hour Cd not 24 hour - maybe a little off on that?
now I am not 100% sure will check tomorrow
Regardless of whether it's been addressed or not, it still warrants it being brought up, and that's not refusing to listen. For example, I had mentioned that, given the manner in which the cost (as far as I understand it now) scales with crowns owned, one who just had many spots taken could exploit its temporarily cheap price by not taking back the Othersoul spots before they go for the top crown, using the equalizer every two hours at a very cheap cost. Things like this are worth bringing up regardless of whether or not the item itself has been addressed, because anytime you give players a tool designed to give them a foot, they'll take it a mile. Whether that's considered "too unlikely" or not, you need a devil's advocate in these kinds of topics.
Translated to "give players a tool designed to give them about .3 meters, they'll take it 1.6km"
For my metric pals.
/s
I feel it is ignoring what was said about the tool itself. What you are addressing is different than what was linked. You are addressing an possible exploit of the tool and not the existence of the tool itself.
It's also only theory right? Which we would need to test. It should be tested though
The scaling cost has been tested already, if that's what you mean.
Have you used an equalizer and gone against a live opponent? Have you seen what else they lose when that is active?
"What else they lose"?
There are so many unkowns about this that should be tested before we jump to the omg disable AL bad
Yes they lose the ability to use ramparts, to use the stat buffs - their territories are able to be attacked with them being AL 0
Has anyone tested to see if its a static 2h cd or if it increase after each use in a day?
As far as I've been told, it does not disable ascensions when you're defending. You also don't lose the ability to use stat buffs in your ramparts, you're just using tokens on the Equalizer that you could have used on the ramparts.
30 minute use and 2 hour cd where they lose ramparts and buffs for it
Odie said it disables buffs
I don't know about the AL defense, no one does it's not clearly worded
He also said that it didn't, then 🤷
It also appears to not even work at all currently
If you give an OS a follower derived from a consumable, are you then able to use that item to acquire another follower ?
ooo yes I believe so - because that follower is gone from the castle
Again they aren't even working
I just used one
and attacked my main
it's stil full AL on it
and whooped my sandbox
Them not currently working doesn't have much to do with how it's supposed to work when it is /:
I am saying you can't test it
So we are complaining purely on theory
and words
and we know that words literally don't say what they mean like the crownship proofs
saying they are given period, instead of a chance or a cap
This isn't about something you can test. I'm saying that the developer of it stated that it does not disable any other rampart, it gets in the way of your budget of other rampart purchases.
As in, that's the way it is intended to function.
Ah may have just been lag too - because now the thing is working and it took off my al
Ahhh all right
That one focal point is besides my other points though
let me try to test the one I can here real quick
Oh wait it does work?
Last I tried it didn't, I even bug reported it
Yeah it's working now it was like a 5 minute lag
So it's just a delay thing?
I will show you a screenshot in a seck trying to get a buff up
Timer not even going down it
I have 37 AL on the mirror currently
My sandbox didn't have any crownships to try on
I will try ascending it though and see if theirs is gone
erm if I can win 😦
Are the crown crownguards working in alpha??
So of someone takes your spot you can't go take it back? It's on a CD?
That means 2h hour CD - that's a little concerning but blocks alt farming them so it makes sense
Ok confirmed your AL doesn't go down on Defense
Crown Crownguard working? The buff?
There is a delay but it comes up
if you mean Settler's Crownguard
Not sure how much added power it gives when defending
Jajaja, it works very well, the settler one at least
The emperor crownguard failed for me I think
yeah it made it harder to kill my Mirror with the sandbox but I just don't know the details
trying to get sandbox boy up to level 2 to see if he can use crown while using the equalizer
i'm getting 0 xp though from Dueling
or SAS as we are so determined to call it
Can't you set your mirror with 1 single skill, no buffs, and see how much dmg it does before and after a crownguard??
Eh, you get like 5K crownguards in the sandbox
oh good point
So you can wear both the equalizer and settlers crownguard so there is that
I'll more directly address one of the main focal points then, I guess.
Whether the justification to come out and say "omg disable AL bad" is there will likely primarily depend on how good all three crownguards at once are. Those of us controlling tons of territory know that once someone gets to (depending on the class) maybe a third of your ascension level, they start having an easier time taking from you. So, if using all 3 crownguards is the equivalent of the boost that the territory influence bar gives you, it'll be an extremely easy fight. You can easily predict it without testing it because, outside of the factor boosting that boosts Emperor's/Duke's stats, the the settlement/territory fight functions exactly the same. Thus, we should be vocal about possible exploitations because those of us that are going to have it used on us will be getting the very short end of a stick.
Succinctly: If the Crownguards are more powerful than Influence, we can't know how well it will go, but it won't be as bad as we think.
If the crownguards are equally or less powerful than influence, we can make a quality prediction without thorough testing that possible exploitations will utterly shaft powerful players and "omg disable AL bad" is justifiable to say.
An aside, I'm like AL 40. I'm not even high up there.
I think though that we are worring about prices that haven't been set to what is even going to go into the open beta
Crownguards are just for defense btw
Maybe 5% per crownguard 
I would like to believe if Odie says there will be a viable tradeoff, then we shold expect a real tradeoff
I don't think we can test that right now - I also agree that they need to worry about and address possible abuse ahead of time
Having a change in mindset of AL not being the end all be all and more of a utility as Odie states gives a better viewpoint - again just my opinion I am only AL 45 ish now myself
There needs to be a balance between level of engagement, reward for past effort and challenge for current efforts. Holding onto the good 'ol glory days, or the "back in my day" type of attitude can't be healthy for the community as a whole. We also can't have the other side of the spectrum and have a "move over gramps" attitude either.
This is true, which is the primary reason I bring it up. When a studio listens, you have the chance to highlight issues they might not have thought of while it's evolving and getting worked on. To avoid getting shafted myself, I'll happily bring it up when any possible exploits or unthought of issues can be killed ahead of time. I thought of one situational exploit in about five minutes, and other players will too when there's someone everywhere who wants any easy way to get me out of settlements that are far away from my home.
Well, each one has different stat boosts apparently ^~^
One possible situational exploit -for me this is like CVE's that come out for systems. They can be marked as a critical and need to be remediated immediately until you then read they have haven't even reproduced the bug and its only in theory.
Did the beta give you the crownguards when you started?
In sandbox yes
I figured
I totally forgot about it playing our mirrors lol
A bit low 
A bit low.
The current system looks to be about 50%, though. 103k ward to 144k, give or take the variance factor. The three crownguards looks more like 60%, actually.
If ward is a direct correlation to the stat percentage boost
10% 15% and 20% maybe? If is multiplicative
Oh well of course. It's accepted that the competition in this system will be much higher and you won't hold onto as much. That's why ME isn't the end of the world, but long distance settlement play won't be worth it if it's too easy to get. Which I trust it will be addressed if it's too easy to get, because that's the vision for it. Exploits are just harder to predict.
Maybe 10, 20, 30 if they are 60 combined.
I would have liked to see a little more than 60, considering that if you're not monitoring 3 crownships at all times, you get no boosts, but we'll see if 60% sticks.
(hp + mp ) / 2 x ward bonuses from gear so the buff itself may be like ~40% to stats
Took me forever to reverse it and my math is probably wrong
Starting ward: 103,000 = (hp + mp) / 2 × 1 (assuming no initial bonuses)
Ending ward: 144,000 = (hp + mp) / 2 × (1 + x), where x is the total bonus from the 3 buffs
Step 2: Set up an equation using the ratio of ending ward to starting ward.
144,000 / 103,000 = (1 + x) / 1
Step 3: Simplify the ratio.
1.3980582524 = 1 + x
Step 4: Solve for x.
x = 1.3980582524 - 1
x = 0.3980582524
Step 5: Convert to a percentage.
0.3980582524 × 100 = 39.81%
It's too late for me to reliably check your work (x I'll trust you for now
Oh something to note it's that I did that in Orna, not the beta. I was talking about the Influence buff.
so basically 4-
Tldr concerns about the balancing of the shop purchaseable buffs?
yes
Added
Other than my questions about mechanics I think that you have addressed all the concerns I can think of. I know that my questions may not be answerable easily so last time I bring them up until release at least 😄
With the introduction of Conquest Guild and OS not having passives.. I feel like it's the perfect time to introduce more items that have their own abilities or passives
Maybe something like these:
"if the enemy is frozen and on fire, deal massive dmg to them"
"When your pet acts there is a chance that it will use a spell from the opponent's follower/loadout"
"Failing to cast a spell damages both participants of the duel" (maybe some items that increase the fail chance)
"If the enemy uses the same action 2 times in a row, 3rd time counter it and cast it yourself (will not skip your turn)"
"You don't lose your crit chain if you don't crit for a turn, but you lose a huge amount of mana"
"There is a chance the collateral dmg you will do to yourself will instead heal you"
"If the user doesn't have a follower equipped at the start of the battle, equip a random one of their tier"
"Sacrifice 3 random spells from your loadout to create a random "ultimate" skill from raids"
"While equipt, your offhand ability gets upgraded by 1 lvl"
"Debuffs and buffs will not last more than 2 turns on yourself ("perma" buffs are included)"
"Your mana and health get combined into a single "HMP"(health-mana-points) bar but you use it as a resource for your spells"
"You have a chance to call for reinforcements when you are under 30% hp, calling for one of your lower tier OS"
"Hits while using this weapon might make the enemy unable to buff themselves"
"Kill one of your summons to deal a % of its health to everything on the battlefield, including yourself"
"At the start of the battle, summon a barricade that has a higher chance to take agro, for each hit tanked by it you get debuffed"
"Force your follower and the opponent's one to fight, the winner gives their owner extra orns at the end of the battle. Valhallians are immune to this since they swore to respect their followers/pets"
Yes I am that nerd that played hearthstone, got the high ranks using meta and the switched to whatever build I could make.. to terrorise the others
More passive gear is a good idea, but that would cut both ways. OS would still be behind because they have a gateway to more passives, but their opponents have access to their normal passives and all the ones the OS do
It is ok for them to be behind
Maybe not by much
But I feel like more items with interesting passives would help with the variety of builds
Even for players, not only OS
The ideas are cool!
At this stage more looking for feedback on the mechanics in the beta, rather than additional things to add at a later date :)
Interesting how gear can have higher tier adorns while only the gear is limited
Can the lower tiers have AL too?
They can't have AL don't think there would be a way to AL them up. Odie mentioned addressing the adorns and believe that is going to be adjusted.
Odie has stated this will likely change
ah ok
Just wanted to say it’s been great reading so many good discussions, I’m glad a PvP feature has the community so hyped. Can’t wait to join you guys as soon as Apple gets off their lazy butts
Seems like the new system will reward less mats, and places will flip a lot more frequently with npc attackers
Less mats? From what I’ve seen there’s a ton more mats to be gained compared to the current system
I tested with 1 and gave me 4 mats and 2 others near me don't even offer mats
plus need to have enough xp to lvl to get the reward daily
??
oh my bad thought that was a lvl up button. the reward collection is manual I see
material equalization man I don't like that X.X
(I'm 80 AL XD)
You don't like the idea of it, go read up through all the things said about it
where?
Especially what Odie said in the pins
In this chat there has been a ton of discussion about it already
One settlement gave you 4 mats per day. An area may give you 1 material per month. And much like settlements, areas didn't always have materials. They also had items and gold/orns
I don't see how that could ever be a reduction, that's nearly x240 more materials
Assuming you can actively hold a lot of settlements that offer mats
Sounds like they'll flip a lot more often that the old ones
with npc attackers
NPC attackers are only near your OT and personally I have yet to see any
The high ALs tend not to like the feature, the low ALs do. Read odies message in pins. ALs have no counterplay. Material Equalizer gives one method at an expense
Will keep it in mind! I didn't think of it but it actually makes sense. Hope we will get an "Item Rework" update this autumn 🍁
I don't know how the Canada symbol got there
I was a tier 8 taking down tier 10s with ALs. It's possible to counter
I can think of a million reasons why that was possible for you, but not one of them is counterplay
Can there be a “offer of strength” If I get a notification that someone is taking over a bunch of my settlements. Can and Item I buy reinforce my ALs. I am happy if someone wants to buy and get a few. I am not happy to lose 100 cause of the way the no AL meta is. Think of pogo where you can golden berry a pokemon that is getting attacked at a gym
You can use 3 defensive buffing items
But none of them reactivate my als?
Stat wise so far it's looking 40% increase in stats and you have defensive amities plus a pet that can increase that percent
But none of them reactivate my als?
Gilga Ursa + Warden + Area Defense Amity + Bestial Bond Amity + Great Amarok + Ramparts
All things that AL doesn't matter against no?
the above will give you 50-100 ALs worth of defensive stats. if that's not enough for well optimized one shot builds, ALs may not be saving you anyway
Oracle with 2 of these
I iwsh I had that ty vm
I wanted o reply to this
I just have this weird one
Maybe I need to get my hands dirty with the beta once apple get through the update to test it.
But I would like to note that ALs would always help in the scenarios given.
If all of those combined cannot make an offensive, ohko build have a harder time, then it's the to rethink the offensive tools players have access to
Which is already going to get revisited
Oh that is a good one
Yup that is what I am going to do
I think that it is important to note that the ones with an amnity like this are already the highly ascended and are very lucky
I have something prepared for my defense
Celestial weapons / augments are getting a revisit Soon™️, and they're the main offenders of oneshotting.
Blood Pact is very strong, but it mainly scales with ascensions
Yeah I am trepid at best for the revisit heh
Might need to google that adjective
To be frank pvp has been the bottom of the list for balance in a long time. The common answer has been and will be ALs going forward
Soon tm is cope
John, give me a weapon that deals no dmg compared to the big guys but goes through ward with 85% of the dmg dealt to that opponent
quaking, trembling? don't see issue there
I don't even understand what you're asking me
I was speaking for myself, not for you haha
OH hah
🪿
It means apprehensive, fearful
I have some excitement and some worry
To go from a God at something to then be just ok or struggling isn't always fun
You better. They should be hit somewhat hard. Celestials have dominated for too long.
But this is the wrong time and place to talk about that
Looks like we are moving on. But I would like some item that can reinstall my ALs. It can be costly
Has anybody done the math for what % bonus the Crownguards give yet?
The ramparts, as Odie said, give you AL-Equivalent boosts, which cannot be turned off by the equaliser
all 3 seem to give about 40% stats
This maths is going off the ward gain going from 103 to 144k
Having ~40ALs on someone with 0ALs is already a huge bump
It 0's out both attacker and defender al and you pop 3 crowns and git back 40 al worth of stats
and I am not sure how much the other thigns give but its pretty high
Which they can't personally buy to get 40 over you either*
That was in Orna, not Beta
I seem to be getting nowhere with my communication with you. I understand that there is ramparts in the game.
I understand meta pvp defense builds.
What I would like to push forward is an item I can buy as a defender to replace my als for a time.
Honestly between the options for territory control bonus stats and Crownguards....even additive that's like 90ALs even if equalized....
? it was popping 3 crownguards they aren't in Orna?
I will do it again when all 3 are expired
the Emp one lasts 24 hours
At least from what I could tell, all three ramparts were a higher boost than the influence meter gives you. Not by a whole lot, though. So it's not a tremendously advantageous thing vs what we had before, but it does look better.
Depends on your definition of counterplay, but I did need to make a specific build to counter it.
An item that does nothing except for undo other's purchases?
Like the kingdom's anti-hex blessing?
No, I tested it in live Orna on territory defense so it could be compared with the person that posted their before-and-after with the Crownguards
So 90ALs of difference in counterplay being available isn't enough?
Yes
I am not sure how you tested their before and after of crownguards in live when they aren't in live...
I will say, if someone uses it on me, I hope they do it while I'm available because I'll switch to some kind of (hopefully) one-hit ko build.
Gotcha. Can't say I like the idea, but putting it forward doesn't hurt.
Again I will fully retest it
actually I will go ahead adn do it now with another sandbox
No, someone else tested Crownguards. I tested it in live Orna on territory defense to compare it.
Please explain 😃
Guess I have to go buy GUrsa then
I am not sure what that has to do at all with any of my statement? Super confused, the test in Beta with crownguards went from 103k to 144k or was that from influence and the other person didn't post anything?
There was a lot going on
Jaoks handled the Crownguard teating. Their ward went from 43k to 73k
also unironically I think buffs are pausing when we log off right now
I just logged in and have 16 minutes still on my equalizer
This is prodominantly why I think having an item where I can reinstall my defensive als is important
Everyone that cares about pvp will be funneled into one class
right so my 40% was off that is almost 60% increase
I never tested the Crownguards, that's the relevance. I'm telling you that so you can relabel the data you made. I tested the territory influence meter in the main game so we could compare it to Jaoks's testing of the Crownguards in the beta.
Until the meta shifts and then a different class. Without ALs the meta is very defined as a def/aggressive set up. But with Als I think there is a better diversity in the meta.
Are buffs meant to pause when we log off now?
While it is important to have counter builds, it is also important to not have one system built
So here, where it says "the test in Beta with Crownguards went from 103k to 144k" should read "the test in live Orna with the territory control influence meter went from 103k to 144k".
Yes and the test for crownguards was 43 to 73
Thasnk for the correction and for keeping me honest
Okay... If the Crownguards are a 60% increase... Thats potentially 110AL equivalent that can't be removed for defenders... And even without GUrsa class bonus that's huge
Perfecto! :D
You're welcome! Also, I'm going to use "correctino" from now on xD
Lots of different points we have been testing together I love it
I see enough counterplay potential... Idk
I'm not fond of the idea of an item that has a niche effect like that, which in the best case scenario "unpurchases" someone else's proof purchase, but realistically, it will just do.. nothing.
How do you know that whoever is taking your areas is nullifying your ascensions? Are you going to pop one of those any time you start losing settlements?
What about the person who bought ascension nullification? Will they now be at AL0 while you're at max AL, making it harder than it was to begin with?
And what if they weren't nullifying your ascensions, and you just dumped a bunch of currency to do literally nothing?
But yknow, this is personal opinion, and not objective opinion
I could argue that equalizers are in fact adding another system #1275487953480712324 message
hence "I don't like it" instead of "It's not a good idea"
Honestly this almost makes the idea of gear that increases damage on Territory offense a more interesting idea too
There is a pet for that
Konquerers guild raid when?
is me
Make boss settlements where you fight the devs for it
Super small chance of dropping unfelled Konqord
If I may make a devil's advocate suggestion that doesn't fully reflect my own opinions... What if the Material Equalizer cut each player's Ascensions by a percentage? If each player loses 50% it narrows the power gap a lot (because one player loses more than the other) while not being an "unfair", "this person loses 100% ... which is 10 and this person loses 100%, which is 120." One person now has 5, the other person has 60. The gap is now 55 instead of 110.
I don't suggest this because I don't like the way the devs have justified The Equalizer in its current state or anything. Just a potential compromise that people can contemplate.
To be the other side advocate on this. The person that paid is still penalized with a 2 hour CD and loss of crowns to do the thing while the defender won't necessarily feel the need to invest at all in defense.
Can you elaborate further on that last statement?
If there is a 55 level gap between you and the attacker you are less likely going to use defensive measures against them
So even if the territory defense bonuses and the crownguard buffs are additive and not multiplicative, if you had all those, and 100ALs, that could be 210ALs worth of defense... The equalizer would make it 110ALs, this proposal would make it 160ALs
55 AL gap, not level gap. You still very much have to use defensive measures on somebody who is 55 ascensions away from you.
I think the problem with most viewpoints that are anti the equalizer is that in a vacumn feels like a loss of say 100% stat boosts - it isn't taking into account any defensive measures at all that can greatly increase defense at an expanse as well. If the Equalizer wasn't in play AND you could use all these defenses it would basically render opposition to a territory null
We can see in other parts of the game how multipliers can really get numbers to go crazy, and an option to remove 1 multiplier from a player for 30 minutes every 2 hours that's very cost prohibitive doesn't seem too crazy
The crownguards aren't literal ascensions, and they certainly do not give 110 percent
I think the price should increase at base and scale up for every territory you take (not own) during that 30 minutes
So if you have ~60% stat increase on top of 55 AL what would that equate to in ascensions? Lets say 1000 HP 1000 MP and 2000 Ward for use in the equation. 60% stat increase would be before or after the AL was applied?
Not necessarily, though. But I'm not saying that in relation to the equalizer. All three Crown guards do not provide much more of a boost than the reputation meter currently does. With the fight being identical to territory fights otherwise, Crown guards are not going to make opposition null when people 100 AL below you can still take from you in the current system.
Lets say AL applied first that would be 1,550 hp 1,550 mp and 3100 ward right?
and then you add in 60% stat increase
2,480 HP and MP and 4,960 ward
The person coming at you would have 0 al and 0 bonuses so would only have the 1,000, 1,000 hp/mp and 2,000 ward right?
Warden: 25%
Amity: 15%
Crownguard: 60%
Great Conq pets: 5% for only BB1, 10% for BB3
... Isn't that 105% if it's additive?
Oh, one thing I forgot to say. Well yes it's still a lot, narrowing the gap does more than people think. With one person not losing much power, but the other person losing a lot of defense capability, it's easier than you think. I'm not saying that simply narrowing the power Gap instead of eliminating the Gap entirely is the best idea, but it is an idea I thought worth presenting just in case. Being percentage based, it would still work just not quite as completely.
I do hope mechanic wise we can get a conqueror slot (like dungeon/pvp/tower/raid)
besides our current convo 😄
A sliding scale may not be a bad idea
to be fair
If you're using Warden, if you're using an incredibly rare dominion + bestial bond amity, if you are using one of the new followers which are still not the most effective ones, if you are monitoring your Crownsguards to get the max boost. Aside from the slightly higher boost of the crown's guard versus influence meter, it will be no different than what is currently in play with Territory fights at least so far. Narrowing the Gap would not be suddenly ineffective with this new system.
maybe also have 3 levels of equalizer with varying cost too?
level 1 cheapest 25% drop then 50% and then 75% ? or go lower like 15 35 55?
Increase the cost and the cd per
But also increase time up to an hour to use
That certainly an idea. Maybe only two levels, though, so one isn't ridiculously cheap.
Are we still on about the High AL players not liking Material Equalizer and purchased buffs while low ALs want it? Its too polarizing 😂
That would be the one with the highest coold down though?
So say 15% reduction of AL and 8 hour CD for 30 minutes of play
Nah, I think the explanation provided by Odie is great for its forecast, I just wanted to bring up a devil's advocate kind of idea that may be a compromise
35% with 4 hour cd for 45 minutes play and 55 with 2 hour cd for 60 minutes of play AND they would have an increase price each day until daily reset so say 50, 75, 100 and price increases 2X each time used in a day?
The question then would be.. do they stack?
I agree but but I think Sora and I may have actually come up with a pretty decent compromise
If I could high-five you I would
Equalizer should have 2-3 levels with increasing cost that only gives a percentage of AL reduction while also having exponentially higher costs to buy per day.
Ok summary? ^
That sure is an idea. It would narrow the gap.
I also like the idea of cost increasing based on use + number of places you have conquered.
I do want to restate though, I'm not trying to undermine the devs's explanation & justification with this, but it is an idea worth bringing up.
Ok, so we go with
Crownguards: 60%
Warden if you care: 25%
Amity: 15% if you tried at amities at all, Parapet if you didn't try.
Better protect chance pet
That's still 100% if you care and have tried at amities
And 85% if you care with a larger protect chance and Parapet if you haven't
If you don't care then why spend money on Crownguards or Warden... Because you don't care
This honestly sounds like an overcomplication if you ask me. Maybe having 3 different levels of varying degrees of length of time and effect is a bit much in my opinion
It's how the Crownguards are setup
There are 3 with varying levels of buff and time
But I also agree with the dev’s decision enough that more than one already sounds unnecessary
It's 6 hours, 24 hours, 24 hours, it's not too hard to manage, it is expensive but most people will likely use them reactive when getting hitz not just keep them up 24/7
That so? Wish I was in the beta so I could see this stuff myself x.x
The main point I was making was that with the current system, if the numbers are right, you have.. the potential to get 25% more stats than the current system if you get really lucky with an Amity and sacrifice a follower with deific channel? It's not going to outclass a percentage-based AL reduction I guarantee you. That's not my way of saying that this percentage idea is just hands down the way to go, I'm just telling you that the boost from this new system, at least as it stands so far, isn't much better than the current system so it's not just going to make a percentage reduction null.
I do agree that three is probably a bit much.
Guees it's 2 CD now could have sworn it was like 4, 8, 24
I believe it was for 12 and 24. I didn't know they got boosted. I think that is a good move.
Oh wait no I read the description wrong
We are not fully sure what percent these also helping us as well
It just says helps protect from players
The Crownsguards?
The 2nd picture the ramparts
Oh, the barricades only work against NPCs based on the description.
The rest technically protect against players, they're just not passive
Maybe we need to see all of this stuff in public beta before we try to fine tune the numbers?
In concept are these tools to counter AL ok?
Assuming they will be balanced better in the future
200 crowns today
How many settlements?
Well, most of my crowns are just top crown, but I do have like 12 or so where I grabbed all 5 crowns
Give me like a thousand of these and my cactus will kill everyone
Suddenly I can't do any damage with my youngest other soul
At least just testing it against one NPC
I was also doing horrible damage with the tier 7 one, I couldn't do enough before I ran out of mana.
Othersouls have mana now?
Scaling adjustments and a ton of bug fixes are now out. Be sure to also update your clients to 3.15.6beta
Just came to say this. Massive nerf
Gone from winning 80% of NPC battles to about 20%
The T5 is way strong than before
Nice statue of Dagger Rattata in front of the guild
Sadly this is what most fights look for me right now
We cant test the balance of low tiers in beta
Mana is super low too one skill and im pretty much out
How are the lower.tiers going to defeat an npc?
Need better gear of course
The issue is, aside from exp-less, tiers 3-7 dont actually have 200% masterforged gear
And i certainly dont have it in sandbox or mirror
That would be my biggest feedback here at the moment ( see vid above)
will definitely need a bit of tweaking yet
Try to strike a balance where a t3-7 can fight with an ornate armor set of their tier upgraded to level 6-7ish lets say (or legendary upgraded to lv8-10). For t8 and above it's reasonable to expect lvl10 / masterforged gear of tier required to fight. Realizing that might be tough to scale but thats the advice Ive got right now
Unfortunately we probably wont be able to test that type of stuff until public beta though with any accurate feedback
Are people typically upgrading gear to level 6-7 in T3? T5/7 I can see it but idk about 3
At that level just farming world mobs can easily push someone out of the tier unless they restraint
Granted I barely play my alts but my alts do seem to be levelling faster than they can get the materials for upgrades
For competitive PVP im not sure what the threshold is at those tiers honestly
Im just throwing an example of the type of things to think about when balancing
Fair enough, I doubt there's really a major competitive scheme in the low tiers rn anyway
I'm just speaking from my experience of how quickly the levels come
Meanwhile my t6 is stuck with a level 3 weapon because no scalestone lmao
So... I think... Maybe something is off withe the scaling of the conq pets...
A series of pictures using fresh sandbox vs mirror - Gilga + warden + pet no amity b/c sandbox - 0 Buff - the series then goes through all three buffs and then swapping to Beo
Gigla with max buff got up to 68k ward - swap to Beo with same exact gear and jump to 142k ward
Beo/warden
this is also with updated client
Proofs of conquering are only obtainable from conquering new settlements, correct?
Conq are the SAS and Take over one - the other are only as a reward daily Proof of Crownship
And are those prices changing with how many settlements you have at the moment?
The rampart ones do I am unsure about the equalizer atm
If @rapid fossil posts his ramparts I think he has like 5x my places
or more
The upkeep ones seem fairly priced in the picture, mostly asking because the equalizer at 20 proofs seems a bit cheap considering you’ll probably easily take more than 20 settlements in 30min (+ whatever you get from SAS)
If you are going freeway speeds you may hit a lot but you aren't going to get double much especially with a chance to draw or fail
I had to choose to concentrate on conquering and that was about it
sometimes I did get lucky though and got the sas win but most times it was gone
400 max VD in vehicle doesn't give you a lot of time to goof around
Still, if you even get 1 settlement conquered/min (which I assume is a low estimate), you’d get 30 proofs right?
If they scale with settlements I can see how they could reach prohibitive costs, mostly asking since Odie said they’d be more of a Hail Mary and not something you’d be able to use on cooldown
Jinn's Talent/Bear's Might works, but it becomes a wack fest until you run out of mana or die because of the defense loss. Most fights are waaaaaaaaay too hard for the amount of mana you get.
200 crowns costs
Those dont help since those are m2 multipliers
Im also not in amazing gear but still
I cant test accurately until public beta. No good stuff to test in mirror /sandbox at t3/t5/t7
What do you mean?
I know what the M's are, I just don't understand what it has to do with the buff because I thought it was just the moves that have m multipliers
I have some ok gear I tried to empty all my castle before getting mirror