#Conqueror's Guild - Pre-Beta Discussion
1 messages · Page 3 of 1
Chiming in- I’m on team no celestial weapons for other souls
And I'd quite like to actually have a purpose for the ones I unlocked when I was T9 and rapidly threw away
Despite it being common advice on this discord, I'm not sure how many T9s genuinely hang out there long enough to farm 200k shards for a celestial T10 class. I certainly didn't. So that's just dead investment currently
Vote on it if you haven't then
I don't think it's fair for the average ☆9 to go against skyshard using AI
Sorry where is the vote?
Thosell be more for the end gamers that can afford to waste skyshards on lower tier weapons explicitly to make it harder for the average player to compete no?
Sounds fun
If celestial weapons were available to 9* players I would be all for it, but the reality is they aren't - I would be persuaded to change my mind by a reasonable 9* build that can do towers without relying on obscene luck (the luckiest summoner ever for example)
For the minmaxers who really want to be the best at territory control, yes. You do benefit from holding more crowns on each settlement.
Reminder that othersouls have no classes, no specs, no amities and no accessories, which means builds will have plenty of holes to be poked on, due to lack of immunities and passives
T11s with towers built have an advantage getting T9 weapons for their othershouls
Just a barrier to entry; something we have seen have historically negative impact on content (Bladesnof Finesse).
Pretty much this
Yeah. T9 celestial weapons are only available to t10/11s
Ie; this needs to be fun more than competitive
Yeah
Inclusion isn't fun got the top tier hardest sweatiest players but it's better overall
That being said, I would rather celestial weapons be broadly available at t9, and make the available to other souls, as I think the added complexity would be a good thing
But as the game stands, I don't think it's fair for the t9 players
Although, who knows, maybe a class spec and Amity will be a bigger enough benefit to offset the advantage and we are shadowboxing
Make players ungrade and work for weapons beyond a one and done celestial piece. It limited the meta and end game weapon choice IMMENSELY.
I'd prefer to avoid the ☆9 OS meta just be more celestial weapons.
There's so many weapons that are amazing until you get celestial
Then they're all poop
Literally
Poop
Well, no class, spec, Amity, or accessories really wrecks most build ideas besides big number goes Brrrrr
Also, it occurs to me that we're having this conversation a month before the celestial rework
Right now, the patch means a T9 player goes from:
- fighting ascended T11s with god gear, to
- fighting T9 othersouls with no ascensions amities etc.
In general I like having celestial pvp weapons being a thing for T9 + T11 (instead of just T11).
And then in general celestial weapon power needs to come way down.
This is my T9 Alt, currently has a tower of its own built, a level 9 celestial weapon, and a celestial class, with this build I was able to hit floor 41, yeah it takes significantly longer than a T11 but it's not impossible
Not trying to convince people to change their opinions or anything, but I would also like to remind people that whoever they are facing in the new system with t9 celestial othersouls would otherwise be a t10 or t11 who has had enough skyshards to spare on t9 weapons, meaning they are likely well ascended as well - which means the challenge the player in question would have in the old system would be a t10 (celestial) class with ascension, celestial weaponry, amities, specs, passives and accessories; whereas in the new system it's a t9 NPC with a celestial weapon, with no class, no spec, no amity, no accessories
Without amities or specs like cataphract, is celestial the only way to get ward regen? There's an argument that they could be gentle exposure to some mechanics
41/50 isn't completely compelling, but it's better than I expected, thanks @cobalt siren
Note as well this is basically a fresh T9 level wise, so the stats are very much subpar
I think the old system is out of scope here
Like, yeah, it was worse, but the idea is to make it good, not just better
Do you believe it impossible for a player to tackle a t9 othersoul with a celestial weapon?
Or just.. harder than usual?
Lack of class and spec passives, no Amity, and no immunities from accessories really means a real T9 should already have pretty huge advantage...
Sleep Dart goes Brrrr
For othersouls gear, are we limited to specifically their tier of gear? Or that tier and lower
If people have to slot immunities in their armor pieces, then their stats are going to take a hit
tier and lower
I'm curious to tinker some builds and try some things
I believe that most people will just stack ward
Yep, as I continue to say, In Odie we trust, in beta we await.
That might be viable - but you can be burned down with DoTs
Well ymir drops a weapon that deals 40% more dmg to ward...
then you just gotta hope the AI clicks a ward skill or use one of the very limited options for starting ward
Equip it with only 3 spells
And yeah, your ward will be down when the player goes first
so you'll eventually die
and give the area to the local player
Oh the agademon or whatever
then you just buff up against the OS
Ward, dmg, buff
I imagine a ☆9 going up against a super well geared OS, maybe multiple times, and getting stomped. Then never interacting with the guild again.
Let the rng decide
I'm excited to see T2 Othersouls with massive amounts of ward, and absolutely no Def and Res
cause end-gamers haven't cared about those stats in months (or years)
My OS will probably just use offensive spells
For a completely different question, do we know if the way we interact with territories has changed (especially with the 'choose a reward' mechanic). What I wouldn't give for a map of places I own
On the flipside, do you imagine that will not happen even without celestials?
If people are headbutting opponents without thinking, they'll get their asses whooped
The game is totally different without celestials
This is what a T9 Titan Guard has access to, as well as spec abilities all that OS do not have access to, I believe a real T9 will definitely be at an advantage even with a celestial weapon
Getting smacked with a quick cast or crit boosted OS celestial in which they may not have gotten one themselves in where my disconnect is.
Sleep dart! Go!
That's all. Celestial are the anti thesis to fun gear choice imho
Honestly I think a T9 will have an easier time with a Celestial weapon geared OS than a T3 player will have with a High Def/Res T3 Godforged OS.....
Any ☆9 kill 5 titans lately ?
if they try to rationalize things one at a time, and tackle the problem at hand, then they can solve the issue.
Are they immune to sleep?
How about stasis?
How about petrify?
How about Rot, Burn, Poison and Blight? Maybe you can just burn them down.
Do they have any health regen? If not, just hit hard every cooldown and the enemy will die eventually, you know, how you used to kill bosses back in the lower tiers.
Any normal player* not the multi alt sweaties like me
I'm also a little worried making them usable would make a new t9 think that making a t9 celestial weapon was a good idea, which would delay their endgame development -- in other words I think this would add another path to the n00btrap that is t9 celestial weapons
I've seen a t9 take my territory 🤷🏻♂️. Not many, but some have. They can take a t9 othersoul with a celestial if they can take a t11 with over 100 ALs
The titans are quite easy to beat for a t9 with decent gear
Maybe a class swap is needed but still
I think the celestial cost is too high for t9 - does anyone recommend a t9 buy them?
I'm excited to see what happens anyway
I won't waste shards on ☆9 celestial even if it's bis for OS.
Same
No but that's because they are worthless in the current meta game
For sure - and like I said earlier, since there's a celestial rework next month, who even knows what this will look like
I think they're just out grown in the current meta. If you started working on it when you hit t9, it wouldn't be very high level by the time you hit t10, and then why work on it instead of the t10 celestial weapon
It's interesting how many people see the othersouls as actually being competitive with T9 players. For me, no class no amity no spec no shirt no shoes no service means they're a challenge to overcome for a fresh T9 but will get blatted by a competent one instantly
They're really only there for proxy wars between T11s with no T9s around
If Im being selfish, I want cele weapons to be usable because I got 99 problems and I want my t9 weapon to not be one of them.
If Im thinking about what's best for the game (and what best fits with the purpose of the guild) then I think they should be off the table. They give end game players too big of an advantage.
I'm no balance expert, more of a fun aficiando is all
I'm very much curious about this myself. As Sir Dro said earlier, as soon as a T10/11 Celestrial weapon is built up then any other weapon largely doesn't compare, and that's a bit of a shame. Granted, I love what I've done with my Celestial weapon, but 24% extra crit, 30% extra crit damage, and 30% chance of one turn spell casting is INSANE, why would I use anything else?
Not gonna lie, I do like fun 😁
Also, which augments are you thinking on putting on the othersouls?
Prometheus hands are good at the whole critting thing, but what t9 and under skills are you going to be critting with? Horizontal Slash 2? I guess?
Not to mention you don't have amities to doubledip on that crit damage boost, nor any innate class crit booster - the prometheus hands are just a 60% increase in damage versus a normal weapon. It's mostly a difference between getting three or two shot; or two shot and one shot.
Maybe you want to put selene hands in them, but will they be worth it? You don't have ascensions to inflate att and mag, you don't have hybrid amities to benefit from both stats (plus we don't even know what othersouls' base stats are). You could use hybrid skills I suppose, but they're not necessarily great.
Sortie for days
I think it's ☆9 maybe haha
Sortie is t10
Also Lungs are not nearly as useful in t9 - the multi turn spells are three turners, not two turners. Unless we're talking about like Nekrosis, but... huh, I guess we don't know how Nekrosis works on Othersouls
But if I had to wager a guess, I'd say they don't.
turning a 3 turner into a 2 turner is a 50% boost, whereas a 2 turner into a 1 turner is a 100% boost - lungs are half as efficient once ultima is out of the table.
Don't get me wrong, T9 celestials are strong, are undoubtedly better than any other t9 weapon in the game. But I don't think the power they offer is enough to grant t9 othersouls immunity to being killed by t9 players
Also, T9 celestial weapons only can have 5 slots, there are no 2 handed weapons, which is good
Even filling a T9 weapon with Prom feet would give it 20% ward regen, a T9 TitanGuard with Cataphract can get just about half of that just from class abilites and spec
Also worth noting, othersouls have no mana - which means they have inherently reduced Ward
Hmm... Well that also means +Mana gear is useless for potential ward builds, so jewels of the deep are not a great choice
A lot of it comes down to what 'no class' truly means. If we're looking at raw stat difference between T1 mage and T9 omnimagus for example
That's rather a lot for gear to make up
Yep
At a certain point if we handicap OS too far we might as well just make them a 1 HP ghost for a real T9 player, there will be no sense of accomplishment or competition then... And that's boring
The OS also have the stats of their level, so as you get to, let's say level 210, you're gonna be at quite the advantage before gear is even taken into account
I don't know what non-health stats are, but I can say that the:
- T9 OS has 1220 base health
- T7 OS has 920 base health
- T5 OS has 620 base health
- T3 OS has 320 base health
(So their base ward is 610, 460, 310, 160, respectively)
Wait.... 1220 base health for T9??? That's crazy low
Isn't that like half the HP of a T8 player?
A T9 level 200 Titan Guard with cataphract has 8.3k
With 0 gear
With no mana how do they perform skills? Or unlimited mana ?
The latter
Ok... So like 1/7 of a real player of the same level, looks like my ghost comment wasn't too far off
Glass Cannon builds only on the horizon
Glass cannon builds don't work if you always go second lol
especially when you don't have second chance
And no second chance with no classes
All of this ties into why I don't think celestials are a bad idea - they pull a lot of the weight that the othersoul to player difference brings
A challenge to overcome for fresh players, a curb stomp for switched on ones, and an interesting low grade proxy war for high level players when there's no locals. Perfect.
people are scared of the oneshotty celestial power, since those are the well known problematic ones
but being a glass cannon is redundant if you instantly get oneshot yourself
I'm honestly not sure the word challenge applies anymore...
A weapon full of attack power is going to leave the othersoul equally as dead as a regular weapon
Eh, when you take into account godforged gear and pimped out accessories on, say, the T5 othersouls
Even with a 200% DFed Ithra's blade my T9 OS cannot 1 shot the NPC
Which reiterates the T3 war will probably be more competitive than the T9 one... Especially with no celestials
I think 7☆ is where I'll focus. Aren't most player base in there somewhere
T7 will have the most variety of builds imo
Every curb stomping level 224 T9 player is going to become a T10 proxy war participant sooner rather than later, which is what you want
Or will ring of restraint because they realize the would lose too much as soon as they level up and their OS sucks that badly
There are non cele wep and adorn options that perform pretty well at that t8 tier range. All depends how much you wanna hustle. If indeed t8 and t9 fight for the same settlement tier, i can see a world where t8s new to the game struggle for sure, but it's not impossible
Plus only you know what the titan augment rework holds. Cele wep nerf via prom hands/selene hands?
Non defensive celestial augments likely won't matter with the souls only having 1/7th the HP of a real player...
Plus most people play pet classes at those tiers. Keep calm and manticore eyes to watch the 0s pour in
The beast taming gear is T8, hard shut down your local horus chasing summoner
Exactly
Okay, so you can defend against maybe 1 class that nobody likes
All u need to defend those areas at lower tiers is nocturna gear 
- Freyr/baha the next most popular
Beo damage likely wouldn't be mitigated enough to stop their damage... Remember no AL
If a T9 changes their playstyle to overcome you great, that's a win they learnt something
I guarantee you it can be zeroed
But that would make you lose to anybody else with OS
Or other classes
So you are fully weak against 4 classes and all other OS players, but you can stop 2 classes
Sure but you're not playing for complete 24/7 dominance of the spot like we do in the current system. More dynamic, changing hands more often. Fun.
Right. If you want to set and forget just anti-pet and carry on.
People sweating will have more sets to swap around. As it is now basically with more layers and more turnover
Original point being i dont think cele weps are too oppressive at t9
As hard as it is for an actual t9 to kill tower bosses
Agreed, honestly based on the stats we are seeing, I think that without celestial weapons there will be no competition between a OS and a real player, it'll be like the old Ghost of territories
I agree honestly the turtle builds were always antifun to some extent just like GUrsa is now... So having it be dynamic is a good thing because it'll open more community participation and local rivalry which is healthy for the game
I for one welcome a Celestial adornment that lowers your chance of being counterattacked
I remember the old days of "Ghost of Caelani" meaning that my rewards were no longer active for that piece of land. I often wondered if that was still going on in the background.
For me the key thing is that anyone who's going around slapping everyone with their overpowered spirit tamer build is going to age out of that tier sooner or later and join the proxy war. So I don't mind the othersouls being weak to players at the top end of the tier
And if it's built like that, celestial or not becomes a non issue. Fill your boots do your best
You will have people who build alts to dominate each tier and be untouchable by anybody anyway then....
And will ring of restraint to keep it there
No accessories slot
For a real T9 player???
Ugh, point
Is that new guild new building too?
Yeah alts might be an issue. One that can theoretically be overcome with making RoR not apply to PvP territory battles I guess 🤷♂️
My thoughts are, honestly, assuming the system is only unlocked once you build the Guild Building, and the Guild Building price remains where it is (500k Gold), I'm not sure how many T2-T3 will be building the Guild Building.
It's not a huge amount of gold (assuming they get it from Arena, the only real money-maker at that point in the game) relative to their level.
But 500k gold would be a fair amount of the gold they have at that time. I've seen natural T4s with only 2-3 million gold.
I expect there to still be a decent number of players participating in the lowest crownship bracket, but not nearly as much as mid-game.
Okay but, personal feeling of accomplishment aside, what does an armada of alts holding settlements accomplish?
Your main isn't benefitting from your alts holding areas
Amity scouting alts (to check whether the hour is couchable), T7 summoning scroll for both codexing purposes and specific mats (Fallen Rhada drops titanium and fogstone too, for example), being a goblin and taking rewards from anyone else using an othersoul just for the sake of anyone else not grabbing it
True, but say I want dominate T9 completely unopposed, I could make a T9 alt fully RoR, and make an unstoppable T9 with max level celestial, and nobody could oppose it because the OS have no hope with all the handicaps... I am just saying anything that can be made stagnant will be made stagnate
No need to put all of that effort into an alt tho
People do that type of effort with alts all the time...
Tho I don't see the problem
I'm purely saying, you could probably gain more crowns completely uncontested and as a result lead to way better leaderboard outcomes since you wouldn't have to worry about losing land
If someone wants to use their time like that, honestly, they should go for it.
The new system would still be more inclusive to more tiers and more players that the existing system.
Assuming we are 100% correct about, and did nothing about, the alt-ability of the system
My point was more competition keeps the game lively as opposed to letting someone lock it down uncontested....
The current territory system already allows people to lock it down
Would this not be possible even without celestials?
Not really, end game is really rock paper scissors already... Builds counter other builds
It may be since OS have so little HP, I have no idea how the other stats are though... So maybe not
It's speculation, and I fully acknowledge that
Imo, with a good setup, if someone wanted to make an alt for each of the tiers in their area, they could mostly control everything. Unless another player wants to alt play with it as well
Yep, if the other stats follow suit, even with a full T9 Celestial built for the OS, a real player may Zero out a OS already
I'm not sure how much we will see that in the Beta since most players have max level characters on the beta... But could be interesting
I don't know about you guys but I barely upgraded any weapon past level 3 or 4 and even less armor past that point until t7 t8.
I think someone who is really dedicated or has a RoR alt will be able to sweep low tier OSs, but I feel like full df/gf gear that is best for that tier will be rather hard to overcome for just a normal player moving through t5 in like a week or less
But that's not stopped by not allowing celestials on OS, unless you're also banning them on real players
Also, you're doing nothing but hurting your main character by placing an alt in a spot your main could hold
You main can't hold it if you are already T10 and may have T9 players do that to the land by you... So Alts
Unless I'm mistaken, your OS holding a lower tier area gives your main the rewards
i just realised, an othersoul will be at lvl 50 while a player could be at lvl 74, giving a stat boost to real player over othersouls, which is real nice to somewhat balance out t11 players having jacked up othersouls
maybe not for t3, but t7 and t9 will benefit
But a random T9 summoner going over your settlements will have a easier job of defeating your OS than an alt, simply by virtue of having amities and accessories
But you wouldn't be holding it, a T9 player who you have no hope against because of low OS stats means they would... You can compete with them if you made an Alt though
I like that, because a real player should always have a better time then othersouls for the sake of empowering player's ability to enjoy this content over veterent players
I am not a fan of the idea that top tier players should dominate EVERY single brackets no matter what
we already have our t10+ brackets, and othersouls will do the job of taking places that have no tracking from new players
we want low tier players to feel like they can enjoy this content without having to wait untill they are t10 AND geared
Dominate no, definitely not... Be competitive? Maybe.. might be healthy for the game to cause more player interaction
I think godforged t3, 5, 7, 9 gear will still compensate massively
did we get a confirmation if you can put t10 adornament on othersoul gear?
because that would break balance for sure
It also incentivises T9 players to never level to T10 because they would lose too much income by leveling
to be fair, i did stay on t9 for a short while for soul farming because I knew it was going to be much harder for a while before i could farm arena
there are many reasons to stay on a tier if you want to stay on a tier
nothing wrong with players chosing one way or the other
points at Exp-Less
Also, a T3/T5/T7 character will be actually able to use gear from bosses from a tier above their own, while OS might not be able to equip them cough cough manticore gear with rebirth
But now imagine you would open 2000 crowns you had earned to easy attack by active T11 OS by leveling up... It would be even more reason to not level and finally join endgame
sick
I'm not saying that choice is wrong, but it's weird to promote it
You lose income by lvling?
yeah I did mention I was not a fan of that, but that issue is already present by virtue of not being able to double dip on gear, the second you tier up, you are still going to use your t9 gear for a while untill you find good t10 gear and upgrade it. making you need a copy set for your othersoul untill then
But your main is earning nothing by you doing this, so why would you? 5 spots your main holds with an OS is better than 1000 that an alt holds
You would open your defenses up so much you would lose crowns rapidly by leveling yes
But a T9 main would and it would make them not want to level up ever again
thankfully I do a lot of roadtrips which allows me to claim 200+ spots that probably not many people claim
Your othersoul is still there with your gear. I don't get how would you lose income by lvling up
his point is that your othersoul wont be able to defend as well as you could yourself at that tier
Aren't the restrictions applied to you too?
so your choice is to stay on a lower tier as a king of your realm's bracket, or progress and possibly lose territory to other active players while you go back up in power
What restrictions?
No amities
Ha no
Whatever are the others
I'm more worried about this theoretical player that is obtaining the entirety (or majority) of their income of gold, orns, equipment, and/or materials from exclusively
that's Othersouls Onle™️
OS has 1/7th the HP of an actual player, the OS of a T9 player would be defending for you if you went from lvl 224 to 225....but you would be defending yourself if you stayed 224... So suddenly you have terrible defense and get obliterated just by leveling up
Oh I can see their point then
good question, i was under the impression that you as a player get:
- 24 extra potential levels
- amity
- being able to use gear 1 tier above yours (except t10 for t9 is not possible)
Othersouls have:
- Low Health
- No amities
- No accessories
- No classes (no passives)
- No specs
- No mana (thus Low Ward)
They do, however, have better gear, since higher tier people can afford to upgrade and godforge lowbie gear with more ease than lowbies
it is basicly like having a lvl 19-29-39-49 pvp twink in WoW Classic, you sacrifice progressing for power in your bracket
Hm
I expect the players that are currently dominating the Competitive Leaderboard will ignore the Othersouls. Instead, they will create four alts with Rings of Restraint and trick them out with the best gear and spells possible for a defensive posture. No artificial limitations, full HP, and so on. You won't be able to pass your antiques on to the alts, but for 7x the HP, who cares?
So it is going to be a wet blanket fight
no matter how low your hp is, if you have more defence then what they can dish out, 0 will be 0
What's the point in doing that though? Your main doesn't get rewards, whereas if he took them with Othersouls, it would.
Do we know what the rewards for the proofs are? Would there be a reason you'd ever want to sit at t9 just to try and farm more proofs?
I feel like they could turn the passives on
Only if you could hold the land for more than an hour.
right now, what I heard of the reward, they are not released in terms of "Out of guild" rewards, but I know at some point Odie wished for currencies to be tradable between guilds
Someone will always do The Thing™️ that nobody expects anyone else to do.
Then what's the point of taking them with alts? Why not just let the people of their appropriate tiers keep the areas?
You can't build exceptions for every edge case. If people are going to be camping an alt at every tier to be dicks about it then cool
Exactly I am pointing to the fact that there are people who will basically twink Alts just to hold land for leaderboard fame and large income while being near unopposed, and this system seems to allow and promote this, while making disincentives for real players to actually keep leveling
Alts aren’t the issue. My biggest issue is that OS seem to be way too low on stats to actually be minimally competitive. Guess we’ll have to wait for live release to see since beta won’t let us test that
OS are built weak to give real players an advantage, as their point isn't to let T11 players dominate all tiers of play
What mythical large income do you speak of? We have proven over and over that Territory income is crap.
But let the passives on maaaan
Each player should aim to be competitive at their own tier, and then maybe punch a tier down if they can't take their current competitor on
I find (in the higher rankings) it is more about domination. The rewards were never the draw. It is about having your name occupying every circle, settlement, castle, and having it near the top of the leaderboard.
I will fight at the exppless tier, you can stop me
I mean t3
Pless can very much stop you
Current territory income is bad, the new guild hopefully has good rewards... Odie said it would
Who's this mythical alt player who is hotboxing five phones while driving down the motorway
I see no real way to stop someone from sitting on alts, without ruining the fun for actually low tier players trying to play. How would you try and stop this?
I can do 4 accounts at once while my wife drives does that count as mythical?
It counts as an illness for sure
I don't think the current rewards are bad. I get over 150 materials every day, around 12,000 orns, and a few million gold. It is going to be hard to just give all that up for the new system.
I like it,
dead region with only t10+ players? OS can fight it off
Someone is lower tier, he gets to feel strong for a while
Someone makes an alt to take the places? Good for his alt I guess no one benefit?
A few players of a lower tier are active? they get to enjoy fighting for their places without being completly overpowered
If it actually becomes stagnant, nerf the ring of restraint. Boom, done
It will very much be a regional flux thing that depends 100% on how active and varied your player pool is
But with respect to the playerbase, I don't think orna is really popular enough that it'll be a true problem
I get that, but they should at least have a chance. I don’t see how a T9 OS survives one turn against a summoner for example
Depends where you live.
Nocturna gear and/or Manticore Eyes should solve that issue
Though you are then suboptimally geared for the other four classes
My regional leaderboard is very stagnant i've been on the top since t9 and only a tiny bit of movement has been happenning under me, I wholeheartenly wish for the players under me to enjoy claiming some land without having to face my rs
Make OS competitive but not dominating, and it would remove the disincentive for leveling up your main
Will I claim everything initialy? Damm right, am I going to fight for spots that are held by real players? Naw, I will gladly fight their othersouls if they are marked as such
Nothing can change that, It is soo funny facing Exp-Less randomly in the arena when I am leveling alts
is that unfair that he parked a military missleproof wall there? yeah and?
We won't know how competitive OS are until we actually get to play around with them
If T9 OSs have 1.2k hp we know they’ll have a hard time being competitive 😅
Man I want to get expless to claim the tile at my house and see how long it takes for his stats to go down and make him beatable with my t3 OS
Yeah, but Odie and the team would balance that up if OS proved to be useless.
How big is an area currently, about 200 meters? And we're going for 30% of that density. Only 510.1 million km² on the surface of earth, might be a bit crowded
Yes yes oceans buy a boat if you want to dominate smdh
It seems like my main point is being missed which is weird.... Forget Alts... You are a T9 player, you are completely untouchable by T10-T11 players OS, you go and capture 20k crowns and have a massive empire where you get large daily income because the rewards for the new guild are good... What is your incentive to ever level up to T10...
come to northen canada we have a lot of unclaimed spots
Time to buy that Ocean-Going Yacht?
The real pay 2 win
Hello, what are the actual rewards for this new system, compared to the old one? I haven't seen any images or examples.
you have everything the guild could get you and you want new content?
would
No information released on that yet. This is all still Pre-Beta.
But you'll lose your leaderboard spot, land, the good income, and have to fight much much harder to have land in T10... So why, T9 is just endgame now and only idiots go to T10
What is the income that you need to farm at t9?
Conquerer Guild - Proofs of Conquest
that assumes
- leaderboard is important to you
- Land is temporary, t11 is eternal
- that there are 2000 ninjas that are waiting patiently for you to tier up to dispatch you everywhere instantly
From my experience traveling, lots of spots I took as a t9 were still mine when I came back 2 years later, and that means with technicly my stat green bar drained to the floor
I'm not sure I see the issue to be honest. If someone actually went around and had enough fun to take [Insert Arbitrary Number] Crowns, and are still having fun doing so,
then you are correct, there is a disincentive to moving into T10.
It doesn't mean that moving to T10 is pointless
the proof are daily income?
I asked Odie that and it isn't known yet.
Might be rewards for taking land, holding land, or both.
Mini-games with held land also seem to be a path to getting currency.
Proofs apparently can’t be used to get mats so that wouldn’t be overwhelmingly broken
again, I live and travel places where the active player pool is limited
Specifically, what is the proofs supposed to be earning you at t9 that are so good that noone wants to play till t10 anymore
mnemonics?
You also have shit mobile coverage. Four days stuck on the transcontinental train with intermittent gasps of 'ooh I can actually get online'
So if your goal was purely leaderboards why wouldn't you do this and make that character your new main
highway 1 vs highway 5 in british columbia
Idk where you're getting that from, but that's been neither confirmed nor denied
If your goal is to leaderboard, then there is a lot of things you would do that 99% of the players would not be doing
I don't think we should cater to that
the current system is nice in how many ways you earn leaderboard points, and with guild based leaderboards, lots of ways to hit the top if you care about that
You haven't had that Cellphone Booster surgical implant yet? All the best leaderboard players have those. 😆
Well feels weird to promote a leaderboard being dominated by low tier players... But okay
I think my favourite part of my canadian trip was driving out of vancouver and seeing a big sign saying no cell signal for 200km
Starlink exists
It has been confirmed by patreons though
I've seen players owning spots on top of unreachable mountains of the rockies, I stoped caring about how they get their signal and enjoy what I can claim while my partner drives
As a patreon even we dont know for sure yet though
I mean, if “it could still change” is an argument, then no conversation about the topic is worth having
you should not be leaking exclusive information, even for my curious sake, don't devalue what they get in exange for supporting the game we love
Well, there's still lots of land held by those banned for spoofing... but some of that land can't be taken by anyone else.
The value is getting to test it and provide feedback in the exclusive channel.
The leaks are part of playing an online game, and gatekeeping information only limits valuable feedback
I ended up getting so desperate I found a seven year old folder of mp3s that have apparantly followed me through three phone moves
Patreons have access to the Alpha, things are still getting added as of today so anything that we see or play cannot be confirmed as coming to the main game at all
Especially when it’s not under NDA
This is the best argument, honestly people can play however they want but making it painful for players who progress normally and making it so they are rewarded by not making it to the endgame feels like a weird choice.
I've seen the moderators constantly asking for people to stop leaking in official channels, i am just saving them time, what you do in private channels is your business though!
Leaks also cause riots and revolutions over things that aren't finalized and can cause mass panic. I personally saw that for the Deity changes where I was being open and sharing and looking for feedback early on.
Meh, if the current state of a patch/system/whatever isn't far enough along to be discussed, it should still be under an NDA
Leaks? Sure shower me in
The second you set it out into the world, you're going to get leaks and feedback.
For a perfect example, the entire celestial weapons discussion was, prior to Odie chiming in, a leak.
Still a good discussion to have now, rather than 2 weeks from now when the system is more set in stone
If NF wanted general feedback already, they'd have it on open beta
My immediate impulse was to rage against losing 150 materials per day in the old system and having none available in the new one... but that's not known, not carved in stone, and not constructive in this channel at this time.
In closed beta they're testing function, not balance
Then they should close this thread I guess
This thread was opened for discussion of Hype posts
but you know, leaks leak and here we are
No... there's lots of good and useful discussion going on here.
Leaks are fine idk
They have to keep reminding me constantly that I am testing function and not balance and that many mechanics are going to be different in live so I haven't been sharing information for that reason.
Does the twitter post that hasn't made it to hype yet count as a leak
Sure maybe not on a public channel that everyone will see.. cuz there are people that don't want any
Nope, that's official from NF
Cool 'cos I haven't actually seen anyone discussing it yet
Not sure why it's not on Hype
Bring the dudley hammer
<500 Orna Players check the Twitter Feed>
Cause its kinda nice to have unique Hype in different places. Such as the fact I haven't seen any of the Northern Forge secret Tik Tok content
cause I refuse to use said application
I want to have a big knock down drag out argument about whether a sphinx tail for shrines is good or not 
Okay but I'd rather not get hype than to have to go on tiktok
Jon is right
Take it to DMs at least. Don't argue where you can get banned. 
This is Discussion Threads, not Argument Threads
It's ok
I will tank them
I rather not play orna than be required to have a tiktok account to play Orna, thankfully we don't live in such nightmarish timelines
It's fine I'm sure that argument will be had a lot via the in-game settlement messages
You know... Good point... We have no verification that OS stats will stay so low... Got to keep trusting Odie will make it good
There's typically service on top of the mountain. It's the climb/drive up where you usually lose service. Just took a few mountain trails/offroad roads in CO thanks to having wifi in my truck that I know I'll likely hold forever
There is also literally Starlink...
You can use it to play orna if you are hardcore enough
and it will get in those valleys as normal los blindspots (not all but a lot more)
that is a lot of hours of hiking steep hills for 1 spot, if you are doing it legit, but yes, you are correct that signal is beter on top compared to down in the valley where the road is
Depends on which mountain you are on top of too, some of them are practically drive to the top, hop out walk up some stairs (or a path) and done vs hours of climbing
^ none of the ones I did took hours. And I don't think anyone is doing it for the territories lol. More of a I'm here, might as well grab it and name it while I can and see if it ever gets taken
ummmm... where was this? Do you have GPS coordinates?
Go run the switzerland trail in CO and you'll find some lol
I have a list of the hard ones if you want them for "reasons"
I wonder if anyone yet owns Edinburgh of the Seven Seas. Would be kinda fun to own territory that's 2000 miles away from any other land 😅
Thanks! I don't have access to X.
I wonder what a "Crownguard" is?
Wtf is x
X is the new name of Twitter.
Twitter is twitter
X = X
X = (Y-B)/M
go to x.com its X
The App formerly known as twitter gets too long to say
No, that yeah
Was it confirmed what tiers the other souls are?
At this time, it looks like 50, 100, 150, and 200.
It's in hype currently showing those 4 levels yeah
Could that change? /shrug it's early alpha/beta not sure what they are calling it anymore
Everything and anything could change at this point as it isn't even in Beta yet.
However, there hasn't been any opposition to those choices and it seems to be a fairly stable possibility that those will be the levels used.
I mean did you see the whole convo today about OS?
yup
Things could change, I just don't know what to call it as some have taken to calling it a beta since there was a more closed alpha probably with NDA's
I just hope that OS get to keep class passives
It would be kinda too bare bones without but who knows
Maybe it is better that way
how would a Pet class OS build would work? Since most of the skills depend on being in that class branch. same for warrior skills
mind you, most are a t9+ issue
so, one of the currency, you can just farm by passing the crown to your alts and back to you?
I posted the Hype from X - not sure how I can answer you on that, thanks for the ping though 😄
Aren't there passives for better AI?
that as well
Anyway, not every class has to be good at everything
And if you can choose, i don't see a problem
I would assume doing this would be the same as just doing that rock paper scissors minigame?
hopefully yeah, but I can garanty a win by removing gear on alt's OS
I just imagine that there is room for abuse
like everything else
unofficial poll: Should T9 othersouls be able to equip celestial weapons?
22
37
1
Yes they should!
Odie voted yes 😔
I assume a trip out would be the difference of 1 guaranteed from taking from alt (take with alt going out, take with main coming back) or 2 games of RPS, (1 going out, 1 coming back). Just assumption based on how areas currently work, who actually knows. But doesn't seem too abusive
Just out of curiosity, what's the reasoning behind being forced to remove previously earned daily income in order to access this new content?
well it's not like the current daily amounts to anything worthwhile at all, and the new system income is significantly better, so nothings really being removed, just improved imo
I guess it gives a chance to lower tier players
I'm not NF so I can't really speak for their intentions. However, from my point of view:
Fairness.
- The old system is likely to be discontinued for new players, as it is counterintuitive to have two ingame systems that fulfil the same purpose, but one of them is objectively worse than the other. With that in mind, it wouldn't make sense for old players to have a permanent, uncontested upside of income, no matter how small, that new players would never get to have access to.
Overwhelmingness
- The removal of the old system's rewards prevents people from suffering from "over-efficiency-ing" both systems. I've seen a fair share of people stressing about, with the new system, now having to hold both areas AND settlements for their optimal play. And that's already with no rewards in place. I can only imagine more people would suffer from this mentality if the rewards were kept in place
Though as Sirith said, the current daily income is so negligible that it doesn't really matter that you're losing it
people with dozens of thousands of areas' daily income amounts to one or two refineries worth of materials, and about as much gold and orns as a t8 boss kill
I suppose a third point would be to incentivise the people to play the new system rather than the old
splitting the playerbase between two systems isn't the most optimal of moves, so keeping area control as a for-fun-thing while the new system is there for the rewards keeps the population mostly playing the new system
The old system is there when you don't have anything else to do
All my passive material income was from this system though. Thousands of areas taken and none of that income will translate? Until yesterday I had no Idea of this better refinery exploit workaround for passive material income. I will have to start fresh and take advantage of this hidden exploit workaround with refineries while simultaneously being forced to compete to use this new system that will be more efficient too. I get that in the long run people's efforts will need to be negated to some degree for the health of the game. In this sense I don't see how leaving the better refinery system of earning passive income in the game makes sense if you're going to remove others' previous efforts to get daily income in the advertised way that doesn't involve dragging buildings miles to circumvent building cap.
How did passive income help anything? even with thousands of territories, its negligible gains compared to a single boss horde run?
You will not have to put in a lot of effort to get back/more of your daily income, from just walking down your road and capturing the few settlements you find you'll probably be already making 2-3x your current daily income (not a fact and not confirming anything just trying to show that this is gonna be better)
I have about 400 territories and a single boss kill already gives me far more than any daily income does and it's not even close. I can see it being a little different for those with thousands but even then it's barely anything still. I can understand feeling like one's efforts were negated, but if the new system's income level is as good as it sounds then I find it odd for some to argue for the benefit of the old system
At least if the contentious part in question is the income, that is
Like, imagine putting a toooooon of effort for meager returns, but feeling at least somewhat proud that you're getting what you are for your efforts... but then someone says "you could get entire multiples more for half the effort or less", why would someone say "But I don't wanna"?
That's daily income of over 40k territories and coming off a roadtrip with lots activated
It's pretty garbage passive income lol
Literally less than a horde boss dungeon. Don’t get why anyone would complain about it being replaced by a better reward system
Fair enough
In all fairness a lot of the nodes are weekly so a single day doesnt give an accurate portrayal. Its just a matter of one play styles passive income being negated and the others being left. The refinery playstyle still logs in and gets all the "effort" to circumvent the assumed intended building cap, meanwhile the people who used the intended system have all their efforts erased. While the numbers may not be much, some people did like he said 40,000 up areas which in turn amplifies it to being comparable to another refinery I didnt know I could have. Its still a lot of effort to acquire all those territories. Arguably more in spirit of the gps aspect of it as well. Now its being punished while the refinery menu warrior aspect seems to be my only route now. Just puts people further behind who aren't already utilizing this exploit workaround.
Refineries should be deleted
I don't understand why you're making such a big point about the refineries, they have nothing to do with territory or the conq guild, and no one is forcing you to build them. Yes they are profitable, but there are many top tier players who do not use them simply cause they don't want to.
As for current passive income, there is really no defending it, the amount of time it takes to get the tens of thousands of territory is currently not worth the effort, therefore NF is trying to fix that with the conq guild. With the new system you'll be able to engage territory type pvp and get properly rewarded.
I don’t think that’s a relevant point for this topic in specific though
Agreed. It likely is rooted in a feeling of "I worked so hard for this and I don't want that effort to be for nothing". But sometimes man, that feeling just has to be let go
For an IRL equivalent, it's like if I was working 40-50 hours a week for minimum wage and someone told me I could work 20 hours a week for $40 an hour, I'd be a fool to say "but I suffered so much of my life for this minimum wage, I don't know how I feel about the new offer"
I think this patch is precisely forcing me to build them if I'm understanding it correctly. Thousands of territories balances out to decent passive income when a ton of effort was put in. All the effort of doing that to compensate for lack of refineries will have been for nothing. Starting at zero for passive income, all while competing in the same conquerers guild now. Only one persons playstyle gets punished. I am now forced to build refineries while the people who had their passive income via exploit workaround, keep their efforts and still get to go conquerer's guild too.
You aren't and your continued complaining about them in a thread that has nothing to do with them is kind of getting annoying
Hypothetically, let's say that being the top rank of 5 of the new settlements gives you more passive income than the thousands of territories you may have currently. How would that be forcing a refinery focused play style exactly?
I mean you spent hours yesterday on it in the main chat and now you are here again in an unrelated thread complaining about it
The new system will give you new passive income after you go take settlements, they are better rewards than the current system.
Are you here to have a productive discussion? If so reading comprehension shows the correlation
Literally no correlation. Passive income from the current system will be replaced by better passive income from the new system. Any other attempt at a correlation is nonsensical
Nah passive income earned one way is being reduced to zero for one playstyle, while the other keeps theirs. I think thats the gist. Any efforts made in one playstyle to not have to play in the menues is erased.
Thats the main point here.
The efforts made in previous territory conquests shouldn't be negated if the only other form of passive income isnt removed as well.
At this point i honestly think Khronic is super salty about refineries and pissed off for playing so long not knowing he could build more than one or he is a troll and now he has moved from general to here to continue trying to troll.
Again can we discuss the topic at hand, why do you take it so personally?
The topic at hand has nothing to do with refineries. I answered your question new system gives better rewards than current system. You go out for a few rides in the new system and will get more than the old system that you may have taken weeks to do.
Old system gives like 2 boss dungeons of materials for 40k territories, new system is better than that.
From my perspective (without knowing any history of your past comments elsewhere, Khronic), your feelings seem to be based on a self created concern with no real substantial proof it'll play out the way you think it will.
You say that one play style is being negated and the other exists, and that is the issue you have. However, you're not putting the new system in the place of the one removed in your equation. You're treating it like a full removal on one side, creating an imbalance, but as far as I can tell based on your wording you're not mentally placing the new system there in its place
And when one does put the new system in that equation the refinery style is far outweighed
The amount of time spent on here complaining about refineries could have easily equated to 20-30 refineries (or more) being placed at his home now.
But that has nothing to do with Territories vs Conquest
It does though... all the passive income earned from not wanting to do that is erased by this guild. Putting them at zero along with the refinery warriors.
correlation as we know does not mean causation
Both the refinery warriors and the people who had tons of territory now are on a level playing field.
Except one has refineries and can compete in the guild, the other doesnt.
Yeeesss, and what do you think will happen when somene, I dunno... participates in the new system?
Remove refineries if you remove my passive income from territories.
lol
That was a quick skirt around
I am telling you troll level
The passive income from the two is directly related. I dont see how you can't see. If you're saying oh you can still build refineries, then yeah its a forced playstyle.
The only relation that exists is that both generate passive income via materials or otherwise. That's literally it
It is not directly related, nothing you do in territory control affects refineries and vise versa
It does though, If I wanted to opt out of the refinery playstyle I would get passive income in territory control. Efforts were made to do that to balance and acquire passive income. Others made efforts toward refinery exploits workarounds for passive income. One persons time and effort for passive income via territory in place of refineries is being diminished, while another gets to compete in this brand new system and benefit from it as well.
That's not a direct relation though
smh... No the old system is being replaced not voided you have a newer better system introduced.
There's this weird mental roadblock on display where putting the new system in place of the old one isn't happening in their equation
Which, at this point, I don't know how to help that
Guys, it's time to nerf the travellers guild. I'm getting too much passive income from all these steps I take every day 😔
Telling you troll like so much
At this point I'm believing you
I mean the new system is available to both previous playstyles. One goes into a fresh conquerer's guild with passive income they earned from exploiting working around the refinery cap, the other goes into a fresh conquerers guild with thousands of meaningless territories providing zero passive income for their efforts.
Aaaaaaaand theeeeeeen they do the new system and get passive income that they lost before
I don't get what part of that you're missing
You get passive income from participating in the conq guild and taking settlements
You're not just wiping away your territories with no returns
So you retroactively get income from previously earned territories in this new system?
No
Or you're saying hey just re take the territories to re acquire new passive income, while the other playstyle has no efforts to make up and can benefit and compete with you too?
Let me put this in a different way... One a little more concise
Old system: Passive income comes from territory control. You cannot gain income from settlements.
New system: Passive income comes from settlement control. You cannot gain passive income from territory control.
When you join the new system, yes your territories are removed from you and you your lose income from them. However, you then obtain settlements in a similar manner to territory control and gain income from them, and at a MUCH higher rate than territories ever did
How do my efforts and progress from the previous system to acquire passive income translate to the new system? If its being erased, will all passive income from refineries be erased too? Otherwise it seems one playstyle is being punished while the other is now allowed to compete with an advantage.
Alright folks, you've talked about refineries for long enough. Refineries are not a part of the conqueror's guild. They will not be touched on the new update. They do not warrant discussion
Any further refinery talk will be deemed off topic and politely requested to be discussed elsewhere.
Your efforts and progress from the previous system do not translate, full stop. However, again, just a little bit of participation in the new system will not only outweigh your territory control income, but income from any other means
You only stand to gain by playing the new system
ahem
Please discuss refineries elsewhere. You can even open a new discussion thread if you so desire.
My (edit: most current) comments are relating purely to the territory control and conq guild systems
(Yes but I have a feeling the message currently being written is not)
Khronic is having issues with putting the new conq guild system in their equation of income when the territory side of things are being removed. I am trying to help them understand it's not a situation of one being removed and not being replaced
Even though for some reason they seem to continue to believe as much
All I'm saying is one playstyle is going into it with an advantage while the other is entering the guild with their efforts diminished.
No need for context, I have read it.
The only thing the systems have in common are they are passive systems. People participating in one were not forbidden from participating in another, and therefore they are not correlated
Exactly, and that's what we've been trying to say
As such, a parallel between them is redundant, and is non-productive to discuss in this thread
It's ultimately a waste of time to read it if NF come into this thread
I was under the impression it wasnt a necessary playstyle though, and now the efforts put in to avoid that playstyle are being removed by this system.
and offered to the same people benefiting from the system avoided.
... Man, I give up
Seriously, last warning, stop this talk, or I'll start issuing timeouts
How many Othersouls will we be able to have?
Would it be enough to, say...house them in our OT residences to make the town feel a little more alive?
I'm not sure what the purpose of visiting them in their houses would be, though.
according to the most recent hype post there's four othersouls
Scrolling back, something I hadn't considered is your mention of being overwhelmed, John... I was ready to go to Legacy when this drops, but when put that way, maybe I'd be better off just diving in fully and not looking back
yeah also considering that
Granted, it's not like I'm trading territory so often than it'd be a major hurdle for me, but it is definitely just another extra thing. Then again, I often am looking for extra things I could do, so... hrm...
I saw the four listed there, but I thought that was just to display the levels/tiers of play for the Othersouls rather than their capacity, so to speak.
That's exactly what I'm considering
If it's 1 Othersoul per tier, I assume that will mean placing one of them for defense at 1 settlement won't prevent you from using them at another, or...?
I'm just curious, is all. I personally don't mind a limitation on T10s/T11s tormenting lower tier crowns, but it might be an issue for some players if they don't know how it'll all work before having to make their decision on which mode they'll play when it's released.
The assumption is the othersoul just slots into your previous league place globally once you outlevel that spot, no different from the current setup. But I don't think that's been officially officially confirmed.
Oh okay, that makes much more sense than having to travel out to manage logistics for all of them, which was something that I was wondering about -- Whether or not we would need to revisit them while we still hold the crown, as we currently do with area control.
I wonder if there's going to be a menu to set that stuff up outside of the settlement, or if you have to tap on an active settlement you're in in order to make changes
@cobalt siren (pinging because you also showed interest)
Yeah, that's one of the main things that people were asking on day one when it was all revealed - why would anyone pick new world when they can pick legacy? You get everything new plus keep the old with legacy, so what's the advantage of new world?
Not being overwhelmed is the answer. Not having that psychological nagging at the back of your head telling you to take the area, because there's no need for you to take the area.
So might as well not see it. Not interact with it.
What's the point of seeing it, if all it does is bring you anxiety? Make it go away. It doesn't benefit you anyhow
As per #1271132843094839408 message , reputation shouldn't be a factor
And you can still own the settlement near North Hohmoqtown
I know that. I'm just saying that's all the current way seems to reward you with.
yepyep
I'll be happy to never again have hundreds of notifications about losing areas.
One-third fewer, at least... Or something like that 😅
Yeah but five tiers per settlement, so if you hold them all, that's like, 60% more notifications 
I enjoy reading my loss notifications and wondering who's taking the local roundabout from me at 5am. Just wish I had a map of them.
So that's probably somewhere on the local train line, a random bit of motorway, the non-ratt roundabout near me and ... well, flavourtown 5,245km west is probably Toronto?
The renaming definitely helps but it's difficult to do since the rename will be placed on whatever location you're in when you confirm it rather than where you started typing the name.
Can't really ask my driver to stop in the middle of traffic 😅
I mean, you could, if you're brave enough
This is my exact worry and why I'm leaning heavily towards going with new world
You can rename areas. Not sure about settlements.
Pretty sure odie mentioned being able to leave notes
Maybe he didn't. I can't find anything now
There's a messages tab in the hype image
Will biking be a fun and viable option for Conquerer?
Or will driving take top spot
Does owning dogs help or hinder an aspiring Conquerer?
What about rabbits?
Will walkies become a fun and healthy way to play ?
Do you walkie 20km a day?

I can't say for sure since the mechanics for spawning would probably change from the alpha
Will these be like neighbourhood facilities ?
But given their quoted 30% ratio to current territory I imagine one could walk and see a few more than sitting at home
Car or public transit will probably still be superior though
The real question is, if they aren't on a separate map layer can they be accessed from waygates 
I've tried, the answer is no :p
Yeah no waygate or return to OT shenanigans
Darn. I had fun thoughts of a designated battle royale area
Hm. In principle I'm not opposed. However it's very difficult for T9s to obtain celaugments - idk how much it would actually incentivize a T9 to build a celeweap considering without celaugments it would be kind of useless. As a corollary, regarding the potential that allowing T9 OS to equip celeweaps could introduce imbalance between OS and players, I don't think such imbalance is inherent to the ability to equip celeweaps, but rather that tower titans are simply not designed for a T9 to defeat.
(I did read the discussion about this earlier in the thread, but I was on a mountain and forgor to write my thoughts)
this totally isn't me once again advocating T9 versions of the titans noooooo
im hoping biking is a good way to interact with these, I feel like with 5 tiers its going to be hard to take all of them going at car or highway speed.
Unless you are going on the same route multiple times and just taking one tier at a time, which I suppose is an option as well
That's a good point. Having more stuff to do per territory (now, settlement) definitely incentivizes moving slower/being able to park for a minute. Or multiple passes.
For all the highway stuff they'll get one-tap but the lower tiers could have much longer lasting territory. (Though there's also more lower-tier players, so... hard to say what'll happen 😅 )
Are the othersouls playable like your main character though? Or do they auto fight the lower tier player on the territory just as an AI when you attempt to conquer your current tier or the OS tier?
Being able to slot gear and spells on them doesn't necessarily mean you can manually control them in fights when conquering.
I'm not in the patreon beta though, so I may be very wrong on that possibility if anyone wants to confirm otherwise lol
We could avoid using othersouls if tiers were exclusive to players of that tier. It'd be more fun to have alts of different levels.
Alts don't benefit your main for rewards though. No one is stopping anyone from making an alt of that tier if their desire is to be that dominant in it. I'd personally get zero enjoyment of being forced to have an alt of that tier to participate. That's way too much time investment at this point lol. Being able to just swap to that tier character to participate would be more preferable, but gotta give an advantage to actual players of that tier hence the othersouls
did anyone ask if there are changes to the achievements\titles?
like after patch will 5k areas taken and explored still be a thing?
That's a good question, actually... hm
And what of amities that give you bonus stats to territory control?
I assume since there's the option to stay with the old system both of these things will remain
Maybe selecting New rather than Old or Legacy will overwrite the achievement. Maybe the titles will remain as a testament to what you did before the new system
I imagine at the very least earned titles will remain, as the live pvp titles did even after the removal of the mechanic
Aren't those still earnable by getting through the coliseums?
There is a coliseum specific title, Champion. There was also a live pvp title, Arch-Gladiator
How do you get OS? Does it take Orns?
I can finally bike all those boring routs again. 
As far as I can tell they just kind of show up when, no price
They cost the in-game equivalent of a little dance
Is it ok if that dance is the same two step with a little twist?
I'm finally catching up on the past few days. I'm not too sure people realize how overwhelmingly squishy the T9/7 OS is, at least so far. Celestials + godforged gear probably won't do any tipping of scales.
Yea, I’m waiting to test them out in an open beta but the hp values shared are a bit disheartening
Any news?
Good to hear, that's exactly how I'd like them balanced. The T9 is enough to give a low level T8 a challenge, but a top level T9 shouldn't have much of a problem if they've put the effort into their gear. It's their tier, it shouldn't be dominated by T11 othersouls.
Severe lack of hype in here. Another one for the dream list then - action replays. Let me see who has been challenging me and let me laugh at their feeble attempts to unthrone the king
Or it would be nice to at least know people are challenging, at the very least. Doesn't need to be a notification, even a log of attempts in the messages tab would be cool.
Totally agree with all of this, opening up the game to lower tier players should not be simply higher tiered players occupying all the low tier slots
Should be possible but a concerted effort from a t7 should be able to take out even a kitted os
It's extraordinarily too stacked against the OS in those two tiers on defense, in my opinion. You'd understand if you were experiencing it. I believe it's primarily because of the low HP, but we'll see if that changes.
Maybe they'll tweak the HP values, but I'd much rather err on the side of the low level players personally. Because, if that T9 has taken out your T9 othersoul ... well, if there isn't a T5 around to contest that tier then you've got a straight up proxy war between the T9's T5 and your T5 othersouls. And that's a 'fair' contest.
And then an actual T5 player comes along, and you all start boosting the gear on your T3 othersouls until he's graduated to the T7 war
T3 and T5 seem decently on par, T7 and T9 seem a little underwhelming
Too lazy to scroll back and see who it was, but whoever recommended me to do boss gauntlets to increase my regional rank... it's working. Already up several ranks with just 3-5 of them a day
Let’s gooo!!!!! 🔥 🔥. Do we have an exact date for this big patch?
#game-announcements message
August/September was what was posted on the road map, as of right now though it's in alpha so we don't have an exact date yet
Kevo posted a little video with a sneak peek
Hey Everyone! First time doing a PowerPoint Presentation!!! Let me know any feedback in the comments about this. Will share more info when I stream on Tuesday!!!
0:00-1:02 Intro and 2ed video info
1:12-1:52 Territories are now Settlements
1:53-2:58 What areith thy Crowns you ask???
2:59-3:43 Rewards??? For what exactly???
3:44-4:31 Duel Informat...
I need a tldr cuz I am at work
Top crown decides the reward for the settlement
I was wondering : does this "roadmap" is about Beta availability or release...?
My general assumption would be release, that's what it has felt like in the past at least
I would think August is the alpha/beta and September it the release
It's probably not too far away from public beta

Watch me go up against AceFarmerKevo and Kendrisite in Aethric's edition of the up and coming Conqueror's Guild!
Watch the full VOD here: https://youtu.be/8VMqUzGsfc8
Stay tuned for a video explaining the guild in-depth!
I'll send the video where I describe the guild in more detail as well:
I made a nice little presentation explaining some of the aspects of the upcoming Conqueror's Guild!
Made with one take! I have another video to edit so sorry if this is sloppy.
Music used is from Pokemon HeartGold and SoulSilver.
Yeah I was going to say, that unlisted video was visible 🤫
It was mainly made prior to a pre-given time we were allowed to post Conqtent, so I've no problems with that
Fair enough. Anyway, looking good and I'm intrigued by the Ramparts. And the 20 minute timestamp that says beta today.
The Ornation podcast with Dangy talking about the guild has been very informative as well...
Oh a 2 hour cooldown would be interesting.
Rewards may be great for being further away from your origin town. Nice
I wonder with the ability to disable ascension levels, how many high ascension players will switch?
I wish that showdown video showed some other souls fights.
This has me hyped beyond hype.
No idea how accessible proofs of conquering are but I’d expect a buff like that to be behind a steep price (and that’s if it makes it to live, which I’m not sure it should imo)
Has it been publicized if the influence and ghosting mechanics are carrying over to conqueror's?
Will old style areas still generate after this update ?
Not sure about influence, but if you look at the ramparts bit in the video it does mention attribute decay
With how everything seems geared around settlements changing hands much more frequently rather than holding thousands at once (supressing ascenion levels, stat decay, npc attacks) I'd be kind of surprised if influence is still a thing
Any more details on the "NPCs take settlements" that can be shared? Is it some chance each day? by time? when your othersouls weaken?
Dangy mentioned some of it in the Ornation podcast, saying if they were unvisited for long enough NPCs would attack land, and they do seem to decay HP from what we hear, so doing upkeep and using the buffs properly will be important to maintaining a large amount of crowns
Thanks @ashen iris for the content you posted today, both the competition and the feature detail video
I wonder if you'll get a notification that this happened?
I mostly wonder if they fight us and slowly chip our hp or they just roll a dice to take it
if good gear and upkeep is enough then that is great
I completely agree there
I'm really hoping this one doesn't make it to release. Realistically, the only situation it's going to be used in is when a 10 AL goes against an 80+ AL. Dropping your offense by 10% to drop your opponent's defenses by 80% will not be fair.
I disagree. So many people have been asking for ALs to either be removed from PvP or be adjusted in some manner, like a hard cap on how high it can go. Low AL players who struggle to survive people far surpassed where they are finally have an equalizer they can use, and an optional one at that. It has a cost as well, meaning if it gets used often then the person using it is losing out on a lot of Proofs just to gain the crown. The high AL player could likely just as easily take it back as well
Any PvP setting worth being considered competitive would put players on a similar level playing field. I know Orna doesn't quite work like that, but that doesn't change my stance on the matter
Ill never get the argument that players who put in the time to grind 80 ALs should be on the same level as players with 0 ALs. People who grind more should be stronger in PvP, that’s how every game works.
For 0 AL PvP, we already have BoF. What we need is to expand on it to make 0 AL PvP attractive (better currency exchange rates, seasons with different rules, etc)
In defense of the AL0 usable item:
Nobody's gonna spam those out on a hundred+ settlements. It's gonna be used for very specific settlement hunts, like an AL20 newbie that really wants the settlement near his home or work and needs to budge an AL100+ long-timer.
That being said, I agree with the sentiment that we already have AL0 pvp in BoF -- just do it there.
Compromise thought: what about if it capped ALs at something reasonable but >0? Like if it rounds down participant ALs to some value like 20 or 50 ||like what AL should've been capped at to begin with🙃||.
Why wouldn’t someone use it to spam out a hundred settlements though? If you’re visiting the region of some of the top competitive LB guys they probably control most of it and a newbie would have all incentive to use it there.
Adding to the fact that 0 AL PvP without BoF rules and with the attacker always having the first turn should pretty much always be a win for the attacker. Most times you won’t know the player who’s attacking you (and, if you do, they just need to turn on privacy mode), so you can’t even strategize around them without knowing their class.
Regarding the compromise suggestion: at that point, aren’t people just being disincentivized from ascending? ALs have diminishing returns in PvE (after a certain level you can already accomplish pretty much anything), so PvP is where you’re getting the most benefit from that grind
Won't you just one shot every settlement for half an hour?
You will. It’s pretty much a “whoever was here last gets the settlement” button
It could stand to be lower than a half-hour duration.
I think that there's likely not enough outrage possible to prevent NF from adding the item; there's going to be some way for lowALs to easily attack highALs.
Given that, what kinds of restrictions and limitations make the item more acceptable?
Higher cost (it seems to be relatively cheap at 15 proofs), and shorter duration (15min?) while keeping the cooldown so it can’t be used to spam large areas are the first that come to mind.
If they’re adamant on having the item, it should be a last resort option, not something players can spam every time they go out
If it is really about booting the high AL player who took an important PoI from you, make it last one fight, reduce the cost, and change the CD to 1hour
If you want to boot out the AL100+ near your home or work, you'd usually have the advantage for repeated attacks every hour. In which case, it will be usually possible to catch them "with their pants down" when they're amity hunting, or on a different class, or something
Hmm, most player have a dedicated PvP setup, so no "pants down" ^^
And yeah, you can wait for him to switch to a VD class for exemple... it could take a while
by "pants down" I usually mean a non-beo main switching to beo for amity hunting. I don't think that anyone would have 100+ ALs on a class they use only for amity hunting 😆
they also sacrifice a pet slot for extra rewards, so no Arch-Armor stalling then
(100% amity rewards + BB1 amity is a lie and doesn't exist)
I’ll give my firstborn for 2 of these
1 is enough, BB1 doesn't stack
100% memory + BB1 and 100% and... dunno, 5% VD? 40% crit? starting ward turns maybe?
just made two types of settlements. some include AL, some not
There's benefit to turn over, rewards get boosted.
We want these things to flip.
As much as I love Orna, its combat system is not complicated enough to make fair battles engaging. And if it's not about skill, then it's about time spent. We want to get stronger than neighbors, thus infinitely farm for better gear, god amities and higher ascensions. If you take that away, what's even left? 🤷
One point of contention is that old territory were held forever by some strong players.
A newbie rolls into your game and see some sweaty holding everything with no hope of beating him without dumping 1000+ hours into the game.
Is that encouraging ? Fun? Inclusive ?
Especially from a new player stand point. Do they want to invest 1000+ hours into a new game?
If they do, and invest 1000+ hours to take that area. Discover then (or hopefully sooner) that the 3 orns a week for that spot wasn't worth their time or effort. Even being told on discord and other socials that area control amounts to nothing and provides little benefit.
This new system is trying to correct the aged and un rewarding area control of Orna 1.0
Sounds encouraging to me tbh, some goal to keep improving for. Same way they cannot beat a-morri or whatever
Beating the sweaty out of my town was my main motivation and a major breaking point too
It was like that for me too, but kids aren't built the same anymore.
its a grind to win game, that itself somehow translates to (efficient) time spent to me
These are PokemonGO gyms.
They don't want people holding them for long periods.
There's Stat diminished over time.
Whether they use this AL blocker or not, you're going to eventually lose settlements (NPC takeovers)
Hold it for 12 hours before your guy is weak from hunger and lack of entertainment. Sitting in a tent all day doing nothing is very boring and very exhausting.
There are ways to combat diminishing stats from what has been posted
I know a lot of players that used this as a motivation to grind and get stronger in the game.
Even if that isn’t the case for most players, do we really want to acquire new players at the cost of frustrating veteran players who have been dedicated to the game for years? If getting more ALs becomes irrelevant, what other long term grind do they have to look forward to atm?
It's the Conqueror's Guild, not the landlords guild
Are you really a conqueror if you killed your opponent by turning of their stats instead of facing them one on one?
That wasn't aimed at you in particular by the way, I just liked the comparison. It's about conquering, not holding
Which is a fairly dramatic reframe of the original system
I get that, I don’t take any points made personally 😅 Just think there should be some challenge in PvP. If everyone can kill everyone, where’s the fun in the system?
I actually quite like the idea of ramparts giving periods of vulnerability. Maybe someone goes on holiday for a week and oops now their territories are up for grabs because they didn't maintain them
Vulnerability because you’re not taking care of your territories makes perfect sense to me. A 30min buff that takes a bunch of your stats away for a low cost is more problematic imo
As an AL80 you should likely have access to better gear than a newer player.
Make something tanky or directly to counter them.
You take the ascensions away, and you're still left with god amities and better gear, as well as celestial weaponry and classes, event pets and all that jazz
I understand the dislike of having your ascensions taken away, but that doesn't mean you can't still outclass your opponent.
If there was a way to strip both combatants naked
No gear AL or skills, just sweaty balls fists flying everywhere

I would prefer if the earlier crowns were expanded and the 4th crown was just unascended t10/11 and keep the integrity of the 5th crown. I think that version of the 4th crown would get a lot more mileage than some of the earlier crowns considering how fast people will level out of them.
Otherwise, I think the item should have increased cost, reduced effect (removes half of AL?), or both. Additionally, if there are proactive options to weaken your opponent, I don't see why decay also has to exist.
Finally back from holidays so I can read it whole again properly.
And sadly, my disappointment continue.
Yes, I took all those areas in current system and they generate close to nothing. But while I mainly wanted to play the GPS game and take territories, I also hoped that these territories would one day generate more profit and have better purpose - aka will be upgraded, not just for show off old system.
My feeling was that someday all the territories I took would be meaningful (in this case they would be transferred to the new system, even if I only had control of a "crown" of my tier) and not a useless waste.
There is a little reason to stay in legacy, as trying to hunt through two systems will be challenging and the old system won't give anything. So it means to start from point zero with release. If even start. 😢
(so far I only talked with handful of ppl who own similar amount of territories as I do and they feel the same)
At 0 AL no amount of gear is going to save you from one shot builds, especially when the attacker always goes first. Unless we’re proposing everyone play pet protect+parapet builds, but I’d rather have some variety
How can you directly counter someone you don’t know? If you don’t recognize the name of if the attacker has privacy mode on you’re left with zero information. Can’t counter when you don’t know what you’re defending against
You aren't realistically zeroing Rend/Epee either.
As it is between current offensive options and going first I think offense has a big advantage. People near me routinely punch 100 al above them. I'll also add thst AL removal would affect some classes more than others.
at least I have now eason to stop playing Orna, territories was the only thing it kept me interested for years
My setup for BoF is wildly different from my main PvP. Now I will never know what setup I want to have if the goal is to retain control of a settlement. But from what I read above, that's not the goal. The goal is to take easy, lose easy. "It's the conquerors guild, not the landlords guild". So if I'm frowned upon for maintaining my settlements, what is the point? What is the drive to go conquer anything that is not on my regular route? What is the drive to conquer at all if it's just a Poke Gym, three rounds and you're out.
What is sad is that ascensions have become vilified. If you have more than 20 ALs you are the problem. How do we remove the problem? Systematically remove ascensions meaning anything from the game. I bet kingdom wars are next.
just to add my thoughts too as AL100, i agree it is a little harsh to reduce our AL to 0 for an extended period of time... I mean, we worked hard to get those AL, it is not like if we paid for them or something, for me it is almost 3 Years of grind, playing the game more than 4h per days on average.
So now if everytime we must "give a chance to the others" ,because "it is not fair", by removing our AL... well it is not fair either.
Kinda agree with @past galleon above too, High AL players are the endgame who invested a shitton of time and brain into this game, they should not be vilified because we're stronger than AL0...
If you take a fight against mike Tyson, you shouldnt expect him to tie his hands and wear a blinder eh? (and i would still loose ) x)
I'd say it's the exploration system that rewards exploration, but then we don't know what that actually looks like in the new world. It's still all early days and speculative based off a couple of screenshot, maybe it's easier to keep territories than we currently think.
I do have some sympathy for the guys who are currently holding 50k territories and getting a hard reset in the switchover. In raw, cynical terms though games tend to have a small hardcore base and a massive amount of player turnover outside of that. I wonder if it makes sense financially to irritate some of the older players if ten 'average' players stick around longer and maybe consider buying something.
I definitely explored a few ways to migrate the old to the new, but ultimately it just wasn’t feasible. You’d either be losing a ton of reputation or in unfavourable deadlocks with others when the locations don’t match settlement vs area
You also have the choice of no choice, btw. You can stay in just the current area control
If a few players feel this is the deal breaker for them, I can understand. But we can’t let that stop us from bringing an objectively better system to the game
Even if I get 1/5 (or less) of areas turned into settlements, it is better than nothing.
I don't see why the old system can't be left alone and just add settlements and conquerors guild in addition to the old system and keep everyone happy
That’s exactly what is happening?
(minus the old income)
The whole opt-out of the old system makes it seem like it will eventually be abandoned completely
i'll never quit capturing territory, even after conqueror guild
It is a nice way to say to others "i was here" and to kindly troll some friends around
Yup, and I don’t see a need to take that away
unless they press new system and don't see it 🤔
they'll not^^
so for me the new system is win-win. I guess you're mainly worried about the competive rank maybe @tender bramble ? Because i cant imagine you worried by the lost of the income
If they switched over, then I would say this experience wasn’t as valuable to them
Also on the 'i was here' point, I'm not too keen on the idea of NPC's taking my settlements. A lot of the fun is holding far out areas and seeing when a real player rises to challenge it. Ideally we wouldn't lose our territory to NPC's. If it's left in, I think the implementation matters. If the conqueror npc is actually simulating combat with our defense in some way, that's better than X% chance to lose a territory.
yeah, the "i was here" kinda desapear with this "feature"
NPCs only take settlements local to your origin town. We wanted to preserve the far territory feels
Very happy to hear that!
I can’t express how much reading and feedback went into this one
No, I'm not worried about income. I would like to have new income from my previous work.
Also I'm in touch with majority of czech players and it is always nice to see new ppl pop up here and there and take my territories or be like "oh you were here". And all those new ppl won't be in old system (or even some low AL 250). They will all switch to new system leaving only - idk... 1/10 or even less of "big guys" around.
What’s the studio’s opinion regarding the whole “disabling AL” feature? I feel like that’s the biggest pain point for me atm, I’m very hyped for the rest of the system in general
Not when it discourages me from engaging with the activity in a place I may never be back to.
I do find it fun to get the occasional message and ally request from a random newer player saying something like "you own my entire area, I finally got strong enough to take a territory from you after months of grinding"
I even had several beer invitations cuz of that. 👀 But I won't visit majority of my currently owned areas again. And they won't ever see them, since they will have settlements only. 🤔
The cool thing is, that's still going to happen and the player will still be able to take settlements. If you see someone in your tier you can't defeat, you grind to get better while taking crowns of a lower tier. That includes players coming into the top crown.
It will still make the difference between someone doing a tiny bit of damage (pre-equalizer) and someone doing enough damage to be able to take it (post-equalizer) from you when they wouldn't otherwise.
Unfortunately, they will, though. Travelling on vacation, can't beat him? Every two hours, teleport to your ot > disable his ascensions for 30 minutes > teleport back > keep going down the highway
I lied, the hp values for t7 and especially t9 OS is pain point #2
I assume this is to allow for more interaction since most territory near origin towns are not as competitive as say highway?
Exactly, because no one is invincible. You and I have areas taken daily and for me it's mostly newer players, newly t10, and we have that exact conversation. They tell me to watch my back because they are coming for it all. That is the best.
I live few km (< 5) with 2 other AL100+ players and several lowers. Highway is nothing against that. 
You know... I get people having the apprehension about the AL equalizer, but defenders will still have the advantage from Crownguards, and without knowing the % stat boosts from Crownguards it's hard to know... With say 100AL and the best crownguard active it could be that scaling for certain builds was just too high
At the moment, it doesn't seem like defenders get any stat boosts without them, unlike in the territory system. So, at least right now, I'm assuming it gets you to a similar stat boosting that the territory system gets you with maximum influence.
I mean, it seems there are different tiers of crownguard... So it's hard to know, honestly the beta will tell us a lot, Odie mentioning that farther away territories won't be lost to NPCs is great news and will make it still worth engaging with when on a long trip
The different crownguards are different comsumables with different durations and strengths. What I'm not sure has been tested yet is how strong all three at once makes you, though difficult to maintain. At the moment, I'm working on the assumption that using all three at once gets you where the previous system had you if you had maximum influence.
And it being mentioned that land that changes hands often may pay out better is incentive for people in large cities who often couldn't hold large amounts for any length of time anyway
We’d probably benefit from having those numbers shown to us, so we can more appropriately assess if the current system is appropriate or not. Hopefully NF will share them
Also, wasn’t max influence just 100% of your stats, while anything under that was a nerf? Or is there a stat boost associated with it?
Well, numbers shown or not, I don't believe it helps the Equalizer's case. Its purpose is to make offense easier even with the presence of Crownguards, and it will likely be used to make the difference in spite of them.
Well, assuming how a new system works based on the old one hasn't been very accurate for the new guild so far... But say we make the opposite assumption, having all the Crownguards on is a 50AL equivalent.. suddenly the idea of an equalizer doesn't seem so demotivating... Because defense would still have an advantage...
Oh, for sure, I meant it more in a general sense of the system being adequate for what it’s trying to do. The equalizer will always unbalance that
I don't think I quite understand
I think the misunderstanding with the AL0 is that it has a cost. A lot of the feedback here seems to believe that lower tier players can just disable ascension as needed. There should be prohibitive enough cost that it can only be used as a rare tool to target specific settlements infrequently
Using this Rampart also takes away your ability to use others - thus putting your own Settlements at risk
Ahh it's a shared cool down? That's interesting then imo
The shared screenshots had it at 15 proofs, while the item used to maintain settlements cost 50 iirc. I don’t know how rare the proofs are but it seemed to be relatively accessible from the numbers involved alone
Max influence is a boost
Alpha costs generally need quite a bit of tweaking
It still would seem demotivating. Even with the current system which I believe is better than 50%, it's still very difficult to defend, as it should be.
I had figured the cost would change after it got widely tested, but I was not sure how much.
Can we use these proofs to buy materials like other guilds? If there was a tradeoff for character growth I think that makes sense, provided the price was right on both ends.
I was also unaware of the one-at-once allowance.
Holding settlements is needed for mats, so you definitely want to make use of defensive ramparts
Maybe it's just me, but normally it's interesting to look at mechanics for alphas and initial info, but any details in numbers, costs, and specifics always seem to get adjusted for live release... It's too early for people to be saying this is gonna make them quit... Unless they were gonna anyways...
It’s not one-at-once, but they’re not free, so using them all will likely not be affordable
So far, they scale biiiig time with each crown you control.
Oh, okay, I understand now!
So controlling a lot of crowns means you have to pay a lot more proofs to be able to maintain them, is that it?
So far
And is it an all-or-nothing feature? As in, you either pay the full cost and maintain everything or you don’t get to do maintena on any?
because a 80+ AL still has likely the best gear in the game. There is no skill in every attack doing 0. With the new system having npc kicking players out automaticly, I don't see a way NPC have more success than players
Honestly seeing that this is promoting a significantly higher level of dynamic gameplay where there is action reaction type mechanics and interplay built into the guild, and having crowns switch often leading to higher rewards, I'm excited to see it be more community involved based on its design
It's a valid concern. As it stands now, I enjoy playing far away from home because I know I'm strong enough to hold most for a while, and keep a few hard-to-reach ones forever. Being concerned that a tool will be easily available to any player that wants easy offense in the top crown, tip the scales, and make players not want to engage with settlements far from home because they're extremely likely to lose them is a very valid, regardless of whether it makes someone quit or not.
If you’re 80AL up on someone you should zero them out, you’ve earned it
I think the whole community/dev direction is that seal clubing is slowly being removed from the pvp side where possible
They only get taken by NPCs close to your OT
Proper maintenance of your lands will be important then
Maintenance is impossible if they're taking it in one fight.
True, but that's where Crownguards potentially make up all the difference you'd need to hold them
Is that the community’s stance though? We just saw a ton of long time players comment against the AL disabling feature in this thread
yeah i just scrolled down afterward, I guess npc will take them back only if you own it close to your OT or anyone who has an OT will generate an aura of NPC
of course people 80+ AL are active on discord and are loud
I highly doubt it. The current reputation boost is already very strong, and the Crownguards are working from 0 boost. If the Crownguards were enough to overcome the Equalizer, the Equalizer would be the only way anyone would have a chance.
Actually, the AL disabling would make seal clubbing happy wouldn't it? And if as Odie said the cost is going to be prohibitive, isn't that a good balance?
nothing wrong with that, but I never heard of any dev catering only to their loud turbo elite playerbase
Hearing that it will not be able to be used frequently is very encouraging, though!
I think we've seen a lot of resistance to the belief the ascensions could be turned off at will with this tool. I don't think that notion is an accurate representation of the Rampart
i think it is a good balance if I want to kick out someone making a roadtrip in my town
The former seems to be what's been confirmed, at least!
Pretty sure every player who already invested 20/25+ AL will be happy to ear about those being disabled by Kevin, the fresh T10 GS who decided to take your spots. It is not something ONLY big players will dislike.
good, I like keeping the trans-canadian highway road to victory in the west where you have to be on it for 3+ hours at a time
Honestly, I had apprehensions, but most of them have been quelled, at this point I'm just excited to see the Beta
hey, if that makes the spot give more rewards because it is more contested, then great!
Kevin ...
exactly this. Settlements that remain uncontested don't benefit anyone - even in this existing system, contestation is required for rewards
So we should all be excited by Kevin the fresh T10
competition is nothing to be afraid of 🙂
I am now AL 27, not that high mind you, but I never felt entiteled to any of my pvp spots
All my comments are based on the little information that’s been shared here, if that’s not the case I’ll be much happier
Isn't it being present in/near the territory that makes the rewards happen? Not being challenged? Have I been wrooong?
I feel this is blade of Finesse all over again
Ah ha that's still no 😂
How so? Aren’t daily rewards from all the settlements you own? Even if there’s diminishing returns, I’d expect them to always have some form of benefit. Is that not the case?
in terms of complaints with minimal information
I was under the impression that keeping territories “active” by visiting them wouldn’t be necessary in the new system
right now the current system makes you not get reward from far away teritory that is not refreshed by any players for long periods of time
local territories always benefit, far territories require contest
Does the Rock Paper Scissors make the settlement active?
no
Uh
Im not sure I enjoy that mechanic but I guess we’ll first have to test the numbers out
oh, so while they count for reputation, me (who lives on the west coast), wont benefit from taking settlements in the east coast while visiting relatives?
Farther away is less valuable?
Does "contesting" in this case necessarily mean turnover? Or does an attacked but defended far territory provide those rewards?
I had thought that just meant that the rewards are higher if frequently challenged.
they will for a while, but will no longer benefit if they sit unseen (same as current system)
Make sense, thank you
successful defense is contest
they sit unseen by me or any players?
Ah, so if someone else goes through there, even if they don’t interact with them, they’ll still contribute?
seems like that is what is implied
what we're trying to solve here is Kevin taking 1000 settlements in a remote desert and having infinite rewards forever
Does "seen" mean simply the settlement pops up on the screen? If so, where does the contesting come in?
Okay, that makes perfect sense, I thought turnover would be necessary
that darn kevin
Kevin did go to the desert and played the game there at the cost of a lot of body-water, kevin should be rewarded for this
Kevin uses the Carl skin for sure
and they will for a while, but not forever
Unless Kevin lives in the remote desert?
His name would definitely not be Kevin, in this case 😅
Because then NPCs would contest to keep the rewards on
no, Odie said NPC would contest settlements that are around OT
Kevin, but instead of missles it's phones
That contesting, theoretically, is what keeps the rewards active
So in the end, if Kevin doesnt visit again that pile of sand deep in the desert, he'll earn 0 from it ?
I said if Kevin lived in the desert
Increased activity provides increased rewards you say? And I can have as many accounts as I want? 🤔
make 40 alts in the deserts so their OT makes the npc contest the deser
(only if the presence of an OT makes npc that contest any fortress)
i feel like naked swap of gear to let an alt take over the spot, for you to reclaim on your main might end up being "funny"
That's only if other players OTs spawn NPC fight for you as well
How often can I do it? And how much is the gain? Just considering potential edge-case abuse as a CS vet 😅
And Odie said farther from your OT does not spawn NPC fights
that is an unconfirmed thesis I have, and I think for it to respect the spirit of the goal, then it should only send npc if the holder is the same as the OT
If you want to use your alts to ride far away from your OT to challenge settlements you've already taken once every month
any idea of when the public beta will hit? To many question.
Mind you we are nitpicking his words a bit for all the info we can get and at a certain point that may be unreliable if we overanalyze
Can't wait for Exp-Less to claim all the world's t3 crowns
What’s the radius from your OT before NPCs start attacking your settlements?
hidden info, we'll have to wait for OL to solve this 
¯_(ツ)_/¯
[Correction: All my town's crowns. I don't travel at all]
I feel like I'd rather just wait for the Open Beta than ask any questions or theorize on anything. By then, more stuff will make sense, and numbers can always be adjusted, within reason.
I would pay to have your face in the t3 bracket of my town 
I wouldn't, but I would like it
Make it a new coffee on the store "troll a settlement with an NPC copy of a player" (please don't)
To be fair I found a land owned by EXP-Less a couple months back, it was fun
/suggest Hire a Player as an Othersoul. Crowns held by the hire are split between the Employer and the Employee
||(
)||
That would promote alting.... Interesting
Orna pyramid scheme
Lol
Hence the mimic
did not want to create space between your comment and your mimic
In any case I'm glad Odie came in and cleared some things up
that would promote me hiring some of my AL200 Friend 
Furthermore keep in mind that those who are paying to nullify ascensions are, well, paying for it.
Not if you could only hire lower tier players... Still pyramid schemes bad
Proofs aren't free, and they're missing out on other purchases by doing that
Currently you gain 1 proof per successful fight
This would be getting close to adding a Mentor/Tutor system to the game like some old MMOs... LOL
Othersouls are only below your tier. Sorry, no ascended friends :)
Well if you get a 30 minute buff to nullify AL for 15 proof, you'll quickly make it beneficial if you're on the highway...
considering the resulting passive income
Exp-less was the 200AL t3 player all along
Yeah but if it costs 150 proofs instead of 15, suddenly it's not that beneficial
Agree
To be fair with how much there is to learn in the game an Opt in Mentor/Tutor system would be an interesting idea... But probably nonviable and exploitable....
make that buff expire on time OR number of fights, suddently, it either last the duration or it ends after a number of fights on the highway
Man, do you know how insulting it is to have a mod call discussion points nonsensical? Players discuss based on the information they have, we had no way of knowing if cost adjustments were being considered before Odie chimed in
We have all been told countless times during other betas and the like that costs are definitely reduced or not set
if you wanna go this way, it is also a bit nonsensical to create a thread for a pre-beta discussion... It was expected that we would complain using the few we know.
Towers beta its only 10 skyshards to get a celestial
That doesn’t make the discussion around the item nonsensical/useless
good times
They still are in the beta at 10
If anything, it helps devs adjust the final cost
Being worried about cost totally makes sense, being worried its only 15 of a currency we aren't fully sure how much we can earn in an hour is the hard part
This isn't even in open beta yet where that information would be most helfpul
When other items were shown at 50 proofs, at least the comparison is viable
I actually asked if they would reduce it to make it easier to test b/c some of the things seemed to have scaled to +1 your current stash for awhile
Having the AL item scale with owned crowns makes sense to, so that people relying on it can't abuse it too far. And that seems to be what we were hearing... That the ramparts costs scale with crowns
What the current range from our OT for them to remain constantly active?
It allows a lower AL player in a town of High AL players to participate but definitely not dominate, still get reward out of the system and it's all effort related
That's a good thing for long term health of the game imo
AL0 GS will almost alway dominate other AL0 classes imo. Not sure about how healthy this will be x)
buuut that's another subject
Umm... Not really, you can 1 shot them easy and use manticore eyes... But alright
-suggest implement bof house rules onto material equalization 
oh god
It sounds like from an above discussion you will not get rewards from “far away” or “uncontested areas”. I realize that there is abuse (1000 areas owned in a waste land) but I Personally find it fun to control areas on a hike/trip and I am worried that there wouldn’t be a point. Am I understanding that mechanic right?

If it helps you can see me as a non mod; that's just my opinion as a player. I'm not shutting down discussion or banning people for talking about it, so I'm not sure how modness related to anything.
In general costs are usually lower in beta environments so that players can actually afford to test features
You would get benefit, it would just diminish over time if the area wasn't active from what I understand
The thread was made because people were talking about it anyway :p
You got me 😭
Same for me
but anyway, considering actual state of rewards from territory capture, it wouldnt change much stuff i suppose
as long as we keep the settlement under out controle, for the "i was here" fun
Could the owning player personally activate it?
I will have to make alliances with people around me lol
So I get a little fuzzy on this area - I believe any person going into view "activates" it but it may require some type of interaction? Some of the more active territory types may be able to explain that
I don't agree with 'nonsensical', but it's certainly in beta, in dev right now.
It's why I was asking what kinds of costs or restrictions make sense. We don't know what proof income is like, but we can talk about it in real terms.
e.g. players should be able to buy one 30 minute territory shopping spree a day? Or once a week? Or every day for 5 minutes (basically targeting a settlement)? Or that the benefit isn't AL0 but some other lowering?
Contesting also causes activation, and NPCs can contest the areas around your OT so there is a baseline at least
Costs aren't final, therefore it's worth giving feedback on them.
There has been zero indication that the costs we see now are reduced for testing purposes.
(Quite the opposite, given that some feedback I've given is how expensive certain things are given proof acquisition abilities.)
It would be cool if some "Raiders" (basically NPCs) would attack your settlement once in a while
They would give rewards if you defeat them and if you don't take care of that settlement they would just take it. It would resolve the problem of Kevin having 1000 settlements in the middle of nowhere
According to what dangy said on the ornation podcast this is already a thing
Apparently the raider thingy is for the settlement near your OT
Not for kevin's 1000 settlement in the desert
#1271132843094839408 message
If they pay my flight there, I will take care of those 1000 settlements from Kevin
This is where it wouldn't be a problem if it's one or two players trying to take them back, but when it's a lot of players from many, many places finally getting the swing of the guild, communicating with each other, telling each other that the only thing they have to do to kick someone out of the top crown (emphasis on top because they can get that player out of the lower tiers without as much effort) is save up to buy an item a few times ... suddenly that 150 cost doesn't look so high.
It will make settlement-taking while traveling less worthwhile. I get how it could be less unfair with a very high cost, but it doesn't make sense to me when the earlier tiers are very available while they get stronger.
One very encouraging thing I see, though, is that apparently the cost and trade-off will be large enough to prevent it from being used in areas that are routinely contested between the user and significantly stronger players.
Id honestly prefer specific debuffs a la kingdom hexes that lend to more strategic choices that a full AL reduction. One could even reduce AL levels by x, y, z with scaling cost.
So I am going to be honest I don't do podcasts and I feel like there has been a lot of information provided in there that has not been made available through the other channels. Can someone do a like a breakdown of all the information. I have seen several items brought up here that was mentioned in that but not in any of the normal channels. I can barely keep up with Youtube, Twitter, X, NF Blog, and 3 NF Discords so I don't really see doing the podcast thing. Not that it's not a great resource for those who enjoy them.
I think Konq guide video hit all the main points https://youtu.be/ZyIEKkBVOgg?si=WLO8lfkBV15961fj
I made a nice little presentation explaining some of the aspects of the upcoming Conqueror's Guild!
Made with one take! I have another video to edit so sorry if this is sloppy.
Music used is from Pokemon HeartGold and SoulSilver.
Of course it could just be the same thing being metioned 😄 #1271132843094839408 message #1271132843094839408 message
#1271132843094839408 message
I don't know about you guys, but there are some 100AL+ players that I don't even bother fighting because they just 0 me out every time. If you are so high in AL that nobody in the area bothers to fight you it seems like your rewards would slowly go to 0, effectively not mattering even if you have lots of territories.
But if defense = contest like Odie says and refreshes your rewards, I think you would be happy to see a lower AL player attempt to contest the territories
So the AL equalizing feature is probably a net positive for rewards if you are a very strong player, as your gear and build would probably carry you most of the time even without ALs against lower geared players
I think one single contest counts for the whole settlement staying active, so it won't matter.
Gear also simply will not protect you in that situation. It will help or delay the inevitable, but it is much easier to catch up via offense than it is to outclass via defense, especially when the ALs are even.
With ascension levels that high, it does take longer than usual to catch up via offense. However, their gear will not help them as much as you think it will.
It seems like the optimal play in this new system would be to secure your OT radius worth of settlements because they will be contested by NPCs and stay active for rewards, and to try to hit other areas that are regularly contested, because low activity areas that are far away will have diminishing returns on reward, whereas closer active land is a huge benefit
I think it's only fitting that we move into a new LIVE beta discussion: #1275487953480712324
Which should drive more community activity into larger towns/cities... More interaction is likely healthy for the game
will be closing this thread soon because of that, do get your final thoughts out
will leave it open for another like... 45 minutes?
This has been lovely, thank you! Nothing in mind yet.
Now that I’m awake and have caught up on everything, I can say with confidence my precious stance yesterday remains unchanged and I’m happy with the things I’ve seen confirmed here.
As Odie said… competition is a good thing
(I also love the term Conquerer vs Landlord XD)
Oh boy Wrecked is here
Haven't read everything and apparently no need to, but an item to zero out ALs is not needed when GSH exists lol. They take easy from high AL players all the time. Almost very high AL player I've talked to still has issues with GS. Is this item not going to prove even more OP for them to snatch crownships insanely fast?
Those time stamps don't show much of a struggle for a low AL player taking from a 136 AL player
But land changing hands often is actually good in the new system
Is this implying that because the balance of a single class is out of whack, a potentially beneficial item for people that don’t meta the one class for control shouldn’t exist?
Summoner PVP is definitely a sore spot - arguably overpowered on offense, not as much on defense
Not necessarily. Not if it's purely sight-based (which I haven't gotten an answer on) and if engaging with the lower tier crowns keeps the whole settlement's rewards active
400m
400m regardless of VD
was in content I made about it
They can swap to another class they have no AL in and succeed
Why should al investment be removed for the no AL players lol
I know the distance required to engage with it, I'm saying that if you merely have to see/tap the settlement to keep the rewards active, contestion or conquering isn't the thing necessary to at least keep the rewards active.
So can you
this all sounds like lovely points and reason for Ascension 2.0
Nope, also the rock paper scissors doesn't contest it, it is only fights
Nope, no class I know of stops gsh at low al
I believe the big debate is whether the item is too beneficial to be balanced, in which case it boosts the meta further while negating the majority of defensive strategies entirely against all classes.
Also my AL is invested in one class
duels don't change hands of territory, ya
A new t10 has no AL in anything or very little
The question was, do duels/just seeing the settlement count as 'engagement' for the purpose of enabling rewards. Or does it require an actual fight
To be fair defense kinda sucks already unless Ursa cheese
Odie said actual fights/NPC fights I believe
As in changing the amount of rewards via it being "contested"? Yeah, PvP fights only
"they will for a while, but will no longer benefit if they sit unseen (same as current system)"
Odie’s made mention of the cost balance for this and is aware of potential adjustments being needed
Nah, as in someone talking earlier about rewards being disabled entirely if it wasn't 'contested', not the 2x bump in rewards for being highly contested
and that's what the beta's for
if you want numbers to be balanced, test test test test
Which means more activity is better for everyone, so allowing a way for lower AL players to try at least means they will do so more often and that drives better rewards for all players
He did not clarify when I asked, but it seems like there is at least potential that you merely have to see it.
What even is the point in ascension then? Horrible change. Maybe I should go find a game that respects my time
#1275487826808668255
Will we actually be able to see the reward breakdown and settlement attack history to work it out ourselves though.
debate for that is here, and keep in mind that that's a beta change - not final
While Ursa is strong, I'd have to disagree if you put a lot of thought and effort into it. There's not much you can do against a critical-hit orcale person, but most people can be filtered out.
contructive feedback works better than threats, my friend 🙂
Seeing that ALs are disabled in BoF, can be negated with an item in Conquerer fights, and now may potentially be disabled in kingdom wars as well, is that not directly implying that maybe having an uncapped power sink advantage is perhaps a bad thing in a competitive setting? (As in, something that’s been echoed for years now?)
Beta is a way to test things and see how the community reacts, not a final build
I know, but even without the kingdom wars part of it my question still stands
I don't have much of an opinion on that outside of territory control, but in territory control, you don't have even remotely catch up to high AL players to take from them because the fights are identical and very predictable unless they change classes, but ascension levels do keep out the fresh/uncommitted T10s.
I mean, it's going to be more useful for anguish most likely than it ever was before... So yeah removing it somewhat from PvP isn't really a huge loss imo, but we have to see how it feels in beta