#Reimagining Kingdoms in Orna

426 messages · Page 1 of 1 (latest)

light flame
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An idea thread to discuss different options and visions, out of the box ideas always welcome.

So what would be my ideal vision of a kingdom in Orna? Well first, let me start by saying what my goals for a kingdom would be. I view a kingdom as not being exclusive, but inclusive to new and old players alike. To bring communities together instead of separating them into tiers. Based on that vision, my idea would be the following:

Kingdom Hall: An Aethric like area that has building options available such as a Kingdom Shop, a fishing pond, a mine, herb garden, blacksmith, portals to Raid areas, etc. All of these buildings can be built by the Monarch/Officers based on level of the Kingdom and cost Florens. Move the temples to buildings within the kingdom hall that players can come click on to receive the buff when it's active.

Raids: Total revision to how raids work now. Have raid portals that lead to a raid for each faction. For example all Earthen Legion kingdoms would be in the same raid instance. All Kingdom members in the raid would function as a party. Have these function like an Arisen Waygate where at the daily reset, the raid dies and gives commensurate rewards based on damage done. This way the strong can help the weak, people can band together if they feel like it to ease the effort or just go it alone if they have time.

Kingdom Orns: Stop making kingdom orns communal, instead make kingdom orns an individual currency based on your contribution to the kingdom as a whole. Do you want to buy something you've unlocked from the kingdom store? It costs kingdom orns. Want to buy mats from the mine of the garden? It costs Kingdom orns. This way you are only held back by your OWN contribution. There is no penalty for having lower tier members in the kingdom as they don't hold back the others with reduced input.

Kingdom wars: Instead of having individual kingdom wars, allow kingdoms to sign up in a massive faction war. Today for instance, Earthen Legion might fight Knights of Inferno. Your kingdom is enrolled with others to fight. This also broadly increases matchmaking possibilities. At the end of some specified period of time, the war ends and the results are tallied. The winning factions for the day receive some sort of boosts and the war contribution of each kingdom is noted and commensurate bonus given to the individual match winners. Alternatively if this is too broad, you could keep it very similar to how it is now but just reward the people who win their match offense and defense. While noting the overall disposition of the kingdom in their war record.

Kingdom Quests: Make them community based. For instance, run a party gauntlet with a tier 5 from your kingdom. Or, Dracon has threatened your kingdom, show him that you are not to be trifled with.

Kingdom Gauntlets: Make this actual gauntlets within the kingdom hall area and have it reward florens per completion in addition to the quests.

amber minnow
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Not sure I want these radical of changes, but I definitely do want some! I miss the ability to do raids with kingdom mates!

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I’d prefer if orns was generated like gold, sure we generate a lot of gold but you can reduce that by another 0 and same goes for orns, that or give us more “kingdom activities” to do to gain orns

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I think they should be a communal collective though cause otherwise it’s just a 15th guild currency individuals would need to grind

queen mist
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I think it would be cool if there were more things to upgrade within a kingdom. Right now florens are basically just temples and the occasional hex. I would like to use them on some more permanent upgrades. Some suggestions: roster size, bench size, temple cd reduction, some permanent boosters, maybe a buff when doing party play with kingdom members, just spit balling.

light flame
queen mist
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Another thing I think would be cool IN ADDITION to the regular kingdom raids, would be a sort of giga raid that would generally require a kingdom party to work together to have reasonable success using spells like provoke, status, revive etc. wouldn't have to follow this model but I played some other game where there was a 'ladder' of kingdom bosses you had a week to kill and each player only had x number of attacks. Every member of the kingdom would get rolls on the killed ones loot table.

It incentivized working together to make your attempts efficient and do things like getting your lower strength kingdom members to participate by killing the lower bosses so the elite could save their attacks for the big ones. I always thought that was a cool system

light flame
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Maybe a real use for some function of the 'Berserk' raid? Personally I'm not a big fan but I can see there are a few who would like the party challenge

amber minnow
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Agreed the berserk is basically pointless

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And yeah more group activities in the kingdon would be cool

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But I get that it can be frustrating waiting for others to do their part, but I do think the kingdom stuff should be communal efforts

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We have a lot of solo play, especially since horde dungeons, hardly any need for party play other than key gain I guess 🤷‍♂️

queen mist
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In all other content basically everyone plays damage, I would really enjoy content where people took on the more traditional roles of their class

fluid bough
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All great ideas. For me a kingdom rework would be at the top of my Wishlist, I'm certain it would add more to the game than what seems like ever increasing random untested and unbalanced content (aka bloat)

light flame
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A vibrant and active game community that does not rely on 3rd party platforms (Like Discord) can't be a bad thing, in my estimation.

light flame
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Also, while I am thinking about it. A way to ping certain people/ranks in the in game kingdom chat that will prompt someone to check the kingdom chat. Though currently the in game chat is so janky for me.

terse fable
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I don't use the ingame tchat

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Discord is better for everyday chat about the game

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The rare times I use ingame chat was for party content, to have coordination, rip my beloved 🫡

glacial hemlock
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I liked all the ideas , KOrns can be even used to farm the tipical guild mats, or even new "kingdom equipment" where you receive sort of bonuses that only apply to kingdom activities.

covert hatch
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  • Make kingdom ranks based on something other than Korn spending rate/ raid kills
  • Eliminate need to constantly budget Korns, both on the earning and spending side
  • Enhance the community aspect of a kingdom

If these 3 things are achieved, any update on the matter would be a success

light flame
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Kingdom ranks are highly impacted by recent war wins

next ibex
light flame
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You don't really notice how much of an impact war wins has on kingdom ranks though because the difference isn't that large. Maybe a great kingdom who never loses has 32 wins and another kingdom who is tough but not as good has 26 wins. So the difference between them can be easily made up in raiding activity (or maybe other things). If you go passive though, doesn't matter how many raids you kill, good luck ever reaching the top 50.

covert hatch
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My kingdom stockpiles orns for certain things. Then we basically spend millions in a week and immediately notice a jump in ranking

light flame
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Well yes, I mean spending millions of orns should matter, shouldn't it?

covert hatch
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So spending 5mil korns in one week makes you the number 1 kingdom 😅?

light flame
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Only if you have recent war wins

next ibex
light flame
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Like I said I run a passive kingdom, I've spent 8 million orns in one week before, bever even got past rank 80

next ibex
light flame
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not sure how that's possible

covert hatch
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Korn spend

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Thats how lol

light flame
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When iw as levelling my alt kingdom and had war wins, I hit rank 4 a few times with raid splurges

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Now I've spent 4x as much orns as I ever did and can't get in top 50?

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They must have blown 30 million orns in raids or something to get that high is all I can guess

next ibex
covert hatch
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Its definitely not war wins because Alpine steamrolls and doesnt do much to rank

light flame
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Ranking wonkiness aside though, I don't think war record should have even more of an impact on kingdom ranking, then again I am not a PVP oriented player

covert hatch
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Regardless id like to see the ranking system changed

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To encompass all kinds of players and kingdoms

light flame
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Part of that likely comes from the ability to observe kingdom activity over time through consistent ranking observations. Is a kingdom is consistently in the top 10 month after month and you are looking for a more active kingdom. That's a good place to look

covert hatch
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A better balance of kingdom stats. If kingdom getting reworked in this process lets ignore the current grind of gauntlets for korns.

Id say last 30 day Korn usage / war wins / total influence / total level / mix in any new kingdom activities

Just balance it to everything involved. As it stands somehow Alpine with 7 active guys can be kingdom #1 by taking down a KRaid with 5mil korns

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And give weekly/daily korn rewards maybe to the kingdom leaderboard. High rank deserves more korns to raid with. This shouldnt be such a precious currency

light flame
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Ideally I'd like to see communal Korns decoupled from raids

light flame
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I have a potential suggestion/discussion point in the OP

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Gotta run out and split some more hickory for my smoker, bbl

queen mist
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Honestly I think gauntlet completion is a better metric than Korn's spent. It shows activity without punishing for hording. But in either case I do think the pvp metrics should matter more

covert hatch
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Gauntlet completion is pretty lame though. Which kingdoms finish an ultra easy task hourly.

queen mist
light flame
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I'd rather see PVP/wars split out entirely. Sort of like a competitive leaderboard for kingdoms. Though I'm not sure how I'd personally choose to rank kingdoms. Leaderboards can be difficult as everyone has a different idea and players place a good deal of weight on them.

terse fable
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Reworking Kingdom Gauntlet to do something similar to war : instead of having random players fighting a variety of mobs, do an endless list of monster fights (like normal endless)

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Each monster defeated will increase the difficulty of others, until the Kingdom reach 3 losses or a new day refresh the Kingdom Gauntelet, the amount of Korns gained depends of kills amount

terse fable
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The problem I have with the current Gauntlet format is in active Kingdom, you want to do Gauntlet every hour especially during Korns expensive events like Ragnarok

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I don't really like game content which ask you to be on point at a specific hour, even less if it is multiple time per day

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Plus my Kingdom Gauntlet notification doesn't work ...

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Having an endless format will challenge Kingdom members to grind for better build to survive the longest and reach the deepest floor/monster to maximize their daily Korns rewards

fluid bough
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I wish stuff like this was more of a priority for the devs because I would much rather see a kingdom rework than yet another new event. Year of refinement amirite?

amber minnow
spring laurel
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okay I reread the raid bit

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I still somewhat disagree, but I do agree with Kingdom raids acting like parties.

light flame
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Think of my post more as an icebreaker and less as hard suggestions. Just trying to get some creative juices flowing 🙂

spring laurel
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indeed

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Florens should not be a communal resource

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They get near zero use

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They, along with the whole research thing, should be per individual basis

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And a better way to collect them other than JUST kingdom quests would be nice

light flame
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I was envisioning them being used to build the buildings in the guild hall, that people could then go spend Kingdom orns on, like timing their own buffs from the temples etc

spring laurel
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but florens themselves should be a "Do I feed myself to help myself grow stronger" or "Do I help my kingdom grow"

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Not to give incentive for kings to fuck over their own kingdommates, so make the individual florens actually a character item.

light flame
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How do you see it as kings screwing over their kingdom mates?

spring laurel
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I know there's gonna be some evil person out there who's like "Oh you're not feeding your florens to help the kingdom? get out"

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But yeah, turning Florens into a per individual basis collection item

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I think that's the right way to go

light flame
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I was imagining Florens entirely differently I think. The only way you could not contribute would be to just not do anything that is part of the kingdom

spring laurel
light flame
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Kingdom Orns would be what each player gets

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So if YOU play hard, YOU get Kingdom Orns

spring laurel
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We're thinking about it in the same way, just opposite lol

light flame
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Well, I don't suppose it really matters, which is which

spring laurel
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Florens being the "research" currency is I think the common idea

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As it currently is

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However, they're boring as is right now

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And wouldn't disrupt the millions of Orns that kingdoms have if changed up

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Gold is the "Action" resource, Korns are the "Set-up" resource, Florens are the "Research" resource. Gold is passively gained already, Korns are actively gained, Florens are much harder to actively gain for much less reward

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Having Florens be more personalized and feed into a more active environment would be a great change of pace.

spring laurel
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Another thought on why Kingdom gold and Orns should make things, it reflects how the main game already works

light flame
# spring laurel Thoughts so far?

I'd just like to see some changes, that made kingdoms more easy (easier?) to run, more inclusive to lower tier players and not limited by the weakest links.

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Lots of ways to get there!

spring laurel
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Your current thoughts are already great for this, personally. Fine tuning needed of course, but already an amazing step forward.

spring laurel
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Or in EXP-Less's case, he accidentally joins in and gets a ton of damage

light flame
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They just wouldn't get anything for it

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Though if they had to go through waygates from the guild hall to raid, you could simply put tier limits on the gates

spring laurel
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@next abyss This tidbit affects you the most here, I'm keen to get your thoughts on this

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Because I think general consensus is Kingdoms need a rework

spring laurel
spring laurel
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Do want to see more uses for them, however raids are already a great use for 'em.

light flame
# spring laurel I disagree with this, by the way

I don't know, personally I feel this is one of the biggest issues standing in the way of kingdoms. In order to raid hard, you really need the entire team firing on all cylinders and even then it's hard to feed the hungry mouths of your hardest raiders. Get a few people burned out and needing some chill time and it doesn't take long and you are out of Korns. Whereas, if you limit the burden of starting the raid to once per day for the kingdom, but then repeating the raid on the individual contribution it makes it more fair without all the manual jiggery that officers and monarchs have to do now.

covert hatch
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I don't have good solutions at this point, but one of the biggest issues is Korn shortages as mentioned by several

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More uses for them sounds cool, but only if the shortage is addressed too

light flame
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Bottom line, the current kingdom raid/cost system was really not designed for players being able to smash raids like they can now. Killing a kingdom raid was really a group effort and oftentimes still went longer than an hour just to down one. The rest of the game, especially the end game has dramatically evolved and we are still using a system from 2019.

glacial hemlock
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ohhh that makes sense, although i don't think that "lowering orn cost by x10" would be enough

spring laurel
light flame
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I mean my suggestion is something like what i stated above. The kingdom can pay to build a portal to a certain raid. Then every day or once a week or some number of time, an officer can open that portal which would go to an area that has persistent raids, either AWG style or Beguiled Polly X style (but slower). Then when players want to enter they would pay an individually accrued 'guild/kingdom' currency to enter for some period of time, during which time they can smash to their heart's content. After that they could pay again to reenter etc etc etc

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That way if someone wants to smash Morrigan 1062 times, it's only limited by their own contribution and the cost to everyone else int he kingdom is limited

spring laurel
teal fossil
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I'd like to see the kingdom raids separated from personal progress. Most importantly, ascension materials from kingdoms raids. I don't think it's fair that high level players essentially use lower tier players as farm stock for Korn.

I'd love to see some more kingdom content. Something like the Clan Hall in Runescape, which would be very similar to your mine, herb garden, and fishing pond suggestion. I'd love to see more faction related stuff involving kingdoms, Fire vs Ice wars n whatnot.

The biggest thing for me tho is that reliance on kingdom resources for personal progression.

spring laurel
light flame
fluid bough
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The amount of korns you get from guilds is a complete joke and may as well not exist imo

spring laurel
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beep

light flame
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Boop!

spring laurel
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Make Kingdom Gauntlets Deep Dungeons that have places where players cannot go, where mobs spawn endlessly and come at the player for harder and harder fights until eventually they lose, and however many kills they get before they die is how many KOrns the kingdom gets. Make it a colloseum type thing where other players can spectate what the fighter does

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We already kind of have this coded in, you can watch people fight in Kingdom Raids.

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We also have impassible blocks, just make it so players are the only ones who can't pass through. The monsters would get the HoA "Anti-tier" check

spring laurel
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That's what influenced it

terse fable
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Glad to, actual gauntlet needs a rework

spring laurel
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@autumn crystal You have good thoughts I'm sure!

spring laurel
# terse fable Glad to, actual gauntlet needs a rework

I think watching people do fights would be cool, because you can see just how much damage they're actually doing and either give them tips on how to do better instead of needing screenshots, or watch in awe as you watch millions of damage just spill out of this person

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Or you could join them if you so chose, fighting in the never ending horde!

terse fable
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Imagine doing horde fight with kingdom mates

spring laurel
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It'd be another way to help grind gear for lower tiermates

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In a much cheaper and newbie friendly way! A lot of newcomers suffer the stone cost of Wayvessels.

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Plus it might help with the whole "newcomers burn out really quickly in the early game" if more kingdom activities were provided

terse fable
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Kingdom wayvessel 🤤

spring laurel
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We could even grind the kingdom quests that way!

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It's a win win for everyone

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It'd require a tiny bit of code rework (probably a couple hundred lines or thousand) but it'd promote a LOT more kingdom play

terse fable
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common space you can place in the world to gain access to dungeons, buildings, place raids, etc ...

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but it opens during a more limited time than regular wayvessel

terse fable
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Aethric like*

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I don't like

spring laurel
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It'd be deep dungeon movement most likely

terse fable
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Nah, so non-orna like

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Better to use the gps feature

spring laurel
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I think a kingdom hub would be very useful. Having a common space in world as well would also be nice

spring laurel
terse fable
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to build yes

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to balance things (to avoid abuse from kingdom members spamming dungeons) you can give a cost and a cooldown to activate the wayvessel

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Maybe in Florens

spring laurel
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ehhhhh....

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Florens need to be more handily accessed first

terse fable
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do quests

spring laurel
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Guess that'd be solved with the gauntlet itself

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But

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Sits weird

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KGold is better

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Make it cost more each attempt

terse fable
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KGold is too easy to collect

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you get it from any regular activity

spring laurel
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But if you mess up a lot it'd be easy to burn too

terse fable
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then, 1m KGold per activation ?

spring laurel
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euh-

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Maybe after like 5 back to back attempts

terse fable
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2 hours of activity, with 4 hours of cooldown ?

spring laurel
terse fable
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not per character

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I was thinking about 1 activation for EVERY members

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It forces Kmates to coordinate

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you can restrict the activation to officers

spring laurel
terse fable
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meh, dunno, Florens are used for common boosts

spring laurel
terse fable
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feels weird and dangerous to make those modifier individual

spring laurel
terse fable
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cough Not many kingdoms are in the leaderboard or highly active

spring laurel
terse fable
spring laurel
spring laurel
# terse fable

We were talking about completely different things this time lol

terse fable
# terse fable

for example, my kingdom does Wealth Temple on cooldown

spring laurel
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Mine has it saved cuz no Florens

terse fable
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(unless there is a orns bonus event coming)

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Do moar questz !

spring laurel
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That's really hard when you're a small kingdom lol

terse fable
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Maxing strength skill is not all, you also need social skills !

spring laurel
terse fable
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I understand why you prefer the cost being individual

spring laurel
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It's a "see it from the eyes of all" kinda situation

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Florens are very strange

terse fable
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not that much

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it's just the boost being global, the price is high, but small kingdoms doesn't have the necessary Kmembers to run Temple often

spring laurel
# terse fable not that much

In the case of "Kingdoms as a whole" they're a strange case, it benefits big kingdoms massively, especially when the said kingdoms have many kingdom members that all have several dozens of gauntlets available to them at any given moment

terse fable
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big active kingdom ! mimic

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If only 4 people play, it doesn't change a thing

spring laurel
# terse fable

in cases like this, make it a "feed into the cost with everyone chipping in" type thing

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It'd still actively benefit big kingdoms, but even smaller kingdoms would be able to benefit more

terse fable
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I would say, "scales the price to the number of Kmembers" but it's like the individual pricing

spring laurel
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kekw It's a very strange case

terse fable
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"Strange" would means we don't know the problem's origin, I don't think it's the best word

spring laurel
autumn crystal
# spring laurel <@399780431844605953> You have good thoughts I'm sure!

We need an in game feature for recommending applicable kingdoms for low level people, matchmaking for kingdoms needs to be better. We're rank 255 and we consistently fight top 50 guilds, the war we're in right now is again #40 and unfortunately a bunch of al100+ guys destroy us filthy casuals. There obviously needs to be a kingdom shop/currency to encourage members to do their gauntlets/wars because atm the incentive is you get loot or exp, not so much the well-being of the kingdom long term

spring laurel
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That second bit

autumn crystal
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It needs to be a personal thing, I wouldn't even mind of the current temple system was implemented as a personal system you need to collect florens for

spring laurel
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@vague valve

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I drag you in!

vague valve
spring laurel
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lmfao

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God damn it kekw he left

autumn crystal
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So don't get too excited

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Literally have to go back to work right now

vague valve
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I do believe this thread is covered well by at least Strahd and Yoshi from an ORN perspective, and I have limited things I can weigh in on

spring laurel
terse fable
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Well, don't know how it will be balanced, but KHub is a popular demand to increase activity between Kmembers

proven solar
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Apologies, I didn't read most of the messages here so I'm sorry if I'm repeating content.
The acute point I'm having an issue with as a kingdom's king and a long time player,
Kingdom orns.

If my argument is invalid, feel free to ignore, I will ignore any bashing as well.

  • Active kingdoms are encouraged to stay small.
  • Few players in the same timezone, can do gauntlets efficiently and gain enough orns for grinding like the months of ragnarok and wyrm hunt.
  • Too many players, requires many to be active every hour to check on their gauntlet status, this doesn't make sense for new players or players that are currently sleeping.
  • Hence, few active players on the same time zone is what works.

The story- I opened kingdom recruitment and a bunch of new nice players streamed in, we jumped from 5 to 13.
We gain orns a lot slower than before, the kingdom raid months are heavy on our coffers and we can't stay afloat, we keep a downward trend.
My solution, which is obviously what I did not want, is to remove the less active and players of other timezones, to be again a very active same timezone kingdom. I fear that by doing this I discourage new players from continuing to play, so I explained my actions and now considering to do the deed and remove the players.

New players, less active players, players on different timezones- should have a way to gain kingdom orns, a way that doesn't currently exists, to justify keeping them in the kingdom, in my view.

Sorry for the text wall and if I'm repeating content and thank you 🙏

spring laurel
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Florens

runic kite
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I know this has been stated before (either here or in another thread/suggestion) but I like the idea of kingdom quests becoming more like the daily quests, with broader goals but higher numbers to hit.

We can complete them all for a refresh X amount of times per day or whatever other limitation feels appropriate, if any at all.

Also, a recurring/monthly event involving the faction aspect of our kingdoms that plays out like a global quest competition or the Terra's Day event could be interesting. When it comes to kingdoms, our faction hardly seems to matter beyond being an inconvenience for friends and potential recruits.

spring laurel
runic kite
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Lol the literal original post.

Well, I guess I'm saying that I agree, then!

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(and should've read that first, at least)

spring laurel
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hmmm I think we need a new "Main points" post

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  • Aethric-like Kingdom Hall, accessible through building you make in OT (like a guild but less cool)
  • Raid rework of some kind
  • Berserk Raid Rework of some kind
  • Kingdom War overhaul (Faction based coolness)
  • Kingdom Quest overhaul
  • Kingdom Gauntlet overhaul
  • KINGDOM CURRENCY OVERHAUL (Let me have individual Florens dammit)
  • Faction Wars Faction Wars Faction Wars
  • MATCH MAKING REVAMP
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this is the gist @runic kite

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These are the main ideas I think should be considered

nimble finch
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been years we're waiting for kingdom rework but no sound from NF and it is not even in the roadmap anymore, i kinda lost hope. Sad because i consider it in the TOP2 most urgent update for the game since a while (Massive QoL updates would be Top1)

light flame
somber nebula
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All I want is the level cap down to 150 to create a kingdom. 200 is just a bit much when you are trying to convince your friends to join the grind

spring laurel
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Activity is important

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This number is unlikely to change

tawny shard
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I'm not a fan of the "spend what you contributed", that's not very kingdom spirit. But you could have both. Shared raids like we have now, plus the ability to buy private kingdom raids with your own efforts. This way you can still help the little fellow to grow but you won't be held back on your morrigan farming madness.

spring laurel
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||tis a touchy subject. Also nekroposting cuz still think it's a worthwhile convo||

covert hatch
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Alright guys. Lets get the conversation going again!

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Copied from the pins - lets start here:

  • Aethric-like Kingdom Hall, accessible through building you make in OT (like a guild but less cool)
  • Raid rework of some kind
  • Berserk Raid Rework of some kind
  • Kingdom War overhaul (Faction based coolness)
  • Kingdom Quest overhaul
  • Kingdom Gauntlet overhaul
  • KINGDOM CURRENCY OVERHAUL
  • Faction Wars Faction Wars Faction Wars
  • MATCH MAKING REVAMP
  • Group activities
grand aspen
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I would love to see some real group activities between kingdom members

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And that thread is pretty interesting

covert hatch
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Added to the list!

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Yes there are an insane amount of kingdom threads over past 2 years

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Trying to consolidate. Keep em coming! I will absolutely be posting a summary to orn feedback afterwards

queen mist
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I think the floren issue encompasses a number of things. Florens are effectively infinite with the conquerors guild so hexes and blessing have no cost. Florens are more plentiful in larger kingdoms but are less worthwhile so smaller/alt kingdoms are effectively better for progression.

Some ideas for large scale floren purchases to help solve both of these, I won't put a number on these but I see some of these, particularly larger buffs in the tens to hundred thousands of florens. That way they also act as a nice stretch goal.

X/Y/Z% - Orn/XP buffs at all times (smaller than temples)
X/Y/Z% - cheaper raid cost
X/Y/Z% - gauntlet and war rewards
X/Y/Z - more kingdom quest slots
X/Y/Z% - faster temple research
X/Y/Z% more stats in party play with kingdom mates (actual coop play, not just partying)
Kingdom Hall with cosmetic and utility purchases
Kingdom fishing pool - starts out worse than normal water but can be upgraded

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But really open to some more creative purchases

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Not sure of logistics but a kingdom skin would be cool if it could use like existing assets for armor and allow us to recolor certain pieces of it

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Unrelated: since settlements have multiple slots it would be cool if defender got buffs if there were kingdom mates in othersouls slots

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And/or if kingdom mate activity refreshed your upkeep for that settlement

quick notch
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Just a small unrelated point: the faction specific hexes differ in power. Freeze is especially strong when compared to the others. Not sure what the change here could be but I think it’s another interesting point of discussion

last saffron
light flame
last saffron
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was trying to find older convos (the original discussion leading up to Peace), but here's a post from like a week after the blessing of peace was added:
#🏆│triumph-and-tragedy message

Yeah, they're scary only when hex of frost at play. Thanks, Odie, for the Blessing of Peace.

light flame
#

Frozen used to be a much much stronger status even before the Blessing of Peace

#

Now I may have to go digging through the old patch notes to see when that was

#

2/28/2021

#
  • (Balance) Faction Statuses:
    -- Frozen: increased the chance to heal and slightly decreased the chance to miss a turn
    -- Rot: increased the defensive debuff
    -- Burning: added an offensive debuff
covert hatch
#

Would love to propose 'kingdom waygate' as a world raid repository for the kingdom to access and take down as a group as well

#

And maybe some kingdom rewards for floren use or gold use to spawn cool things in the waygate

queen mist
#

I think this was suggested in other thread but something like a one hour temple that made a particular raid free would be cool, worthwhile, and a nice community activity

quick notch
#

Maybe have it be “50 kills of x raid” instead of an hour to prevent it being too strong in high level kingdoms

proven solar
#

Temple that alleviates partly or completely of kraid costs

light flame
proven solar
#

Even purchase-able by individual members in different guilds, not in kingdom research

#

Oh I love this thread being reinvigorated mightiest_mimic 🥰

queen mist
quick notch
covert hatch
#

Theres just so many good ideas out there

#

I think the real challenge is just getting it back to the top of the priorities list

queen mist
#

Maybe something more like the kingdom waygate then suggested above? Adds a titan you can do 10x damage to and caps at that.

quick notch
light flame
#

The basic principle I had was making all Kingdom raids last for one day and reward players who contributed based on damage done, while making them partiable and have the damage split for people in a party.

#

So in other words you buy access to the raid for a day for the whole kingdom

#

At the end of the day you get rewards, sort of like at the end of an Arisen Waygate

covert hatch
#

Its a cool way to restructure kingdom raiding for sure, but that would cap the rewards for a player, no? Unless you are rewarded for each X amount of times you exceeded the raid hp accordingly with no cap

light flame
#

I also think it would be neat to give a reward to the whole kingdom based on the total damage done, but that may be a bridge too far for Orna

light flame
#

In my idea the amount you paid, would determine how man X cap you could buy

#

So for instanceif you wanted to just buy access to the raid you'd be capped at 1x solo rewards

#

But you could buy X10 access to the raid and get up to 10x

#

provided you could do that much damage solo/or split between the party

covert hatch
#

I halfway understand / like it. What does that solve exactly?

#

You pay 1x for 1x rewards or 10x for 10x rewards?

light flame
#

Mainly having to rebuy the raid however many times a day

covert hatch
#

Oh thats not that bad though

light flame
#

Also in my mindthoughts, it's individually purchased

#

The kingdom just gives you access to the raid, you have to buy your own cap

#

From OP
"Kingdom Orns: Stop making kingdom orns communal, instead make kingdom orns an individual currency based on your contribution to the kingdom as a whole. Do you want to buy something you've unlocked from the kingdom store? It costs kingdom orns. Want to buy mats from the mine of the garden? It costs Kingdom orns. This way you are only held back by your OWN contribution. There is no penalty for having lower tier members in the kingdom as they don't hold back the others with reduced input."

quick notch
light flame
quick notch
covert hatch
#

Win as a group / lose as a group

light flame
quick notch
light flame
#

but too often the win as a group or lose as a group aspect leads to a rift that I personally find problematic. Like the old Tier 10 only kingdoms of the past and still persist somewhat.

covert hatch
#

Im just suggesting what you and Bord said - not purely individual currency

quick notch
#

There could still be a communal pool from gauntlets and wars, then we could develop new activities that give you some to your personal wallet. Or even a % based on how much you contributed to the gauntlet/war etc

covert hatch
#

That is just one outlet of kingdom earning/spending though.

The bigger issue is for sure the earning/spending structure in general, not just individual vs group. Right now its just plow gauntlets and get more raids to kill. Not great

light flame
#

What I'm ultimately looking for is a kingdom structure that leads more to community and mentorship. The current structure tends to segregate and silo highly active players into their own communities because it's actually punishing to have lowbies and slower people involved. If it accomplishes that I'm mostly on board!

#

Now I know some kingdoms have 'solved' that by creating Discord communities with multiple kingdoms under them. However, if you have to rely on third party applications to create that, then that's already a fail because you've segregated people who really aren't or can't be involved in Discord.

regal prism
#

I'd like to see kingdom membership not be "mandatory."

#

To be clear, being in an (active) kingdom should be beneficial for all involved. No argument about that.

#

But in cases like Ragnarok, it's literally impossible to do anything unless you're in a kingdom.

#

This has a few ramifications:

  1. Newer players fill the chats with "where is surtr?" (The game does make this clear, if only opaquely, but let's face it: Expecting players to read NPC dialogue is probably not a realistic expectation. The sheer number of times the question gets asked, attests to that.)
  2. Anyone not in an active kingdom that keeps these raids up still can't participate, even if they meet the requirement of "be in a kingdom." They're at the mercy of the officers, and if the officers aren't active then nobody can play the event.
  3. The kingdom-selection interface does not provide adequate information to judge how active a kingdom is. This issue disproportionally affects lower-tier players, who often get stuck in a cycle of "join kingdom at random, wait 24 hours to raid, realize kingdom is dead, join different kingdom, wait 24 hours to raid...." This discorages lower-tier players and probably leads to churn.
  4. Many of the more-active kingdoms have a level requirement to join. Often (though not always), this requirement is 175 (ie. t7). On the one hand, this is understandable, since below t7 the rate of players quitting is pretty high and that creates a hassle for kingdom officers - but given that Ragnarok raids are ostensibly doable at t5, this makes it tougher for early-mid-tier players to do them "on tier."
covert hatch
quick notch
#

Didn’t Odie introduce an exchange mechanic because of complaints like that? Theoretically you can now only farm world raids and still get fey jorm

#

About the other points, I think that’s just how kingdoms work in most MMOs. There are always more active kingdoms and kingdoms geared towards more casual play. I do agree the interface could do with some updating. Monitoring the leaderboards over time is probably a more accurate way of gauging kingdom activity

#

There’s always the option of starting a smaller kingdom with like minded players and farming KOrns that way. Kind of like what Konq is doing with Hlid

regal prism
#

I play FF14 too (in fact I'm an officer in the single biggest Free Company on any of the four newest servers in the world), and I can attest that being in an FC in FF14 is beneficial but you're not locked out of any content if you're not in one.

#

Can't speak for any other MMO, to be fair.

digital atlas
proven solar
#

Is the kingdom improvement, or overhaul, incoming soon? Is there a known quarter it'll arrive at?
I'm torn between kicking all the newbies and keeping just my active crew during sisters of morrigan for more a.morri runs, or taking the hit.

#

I don't think I'll keep the newbies when the next sisters of morrigan is approaching.

bright bobcat
proven solar
#

Kingdoms needed to be updated/improved/fix before towers and titans were added to the game 😅
Well, good things come to the ones who wait. mightiest_mimic

covert hatch
#

Hoping itll be on the agenda after NF clears its current queue of important updates 🙏

steel charm
#

Throwing this out here, as I'm not sure where to put this suggestion, but should these kingdoms that nobody participate (or only 1 person participate) become pacifist automatically? What do you guys think? 👀

terse fable
#

KINGDOM REWORK INCOMING :


At last, the Kingdom rework will be commencing soon. This is a big effort, modernizing what is now the oldest main feature of the game. Thus, I’ve split the effort into 3 phases that we can release individually.

Phase 1: QoL + Accessibility We’ve decided it’s time to lift the faction restriction on Kingdoms. Over the years, we’ve found this restriction to be penalizing to new players and those who just wish to play with their friends. But do not worry, we want to maintain the thematic of a same-roster faction, so bonuses will be given to Kingdoms that maintain a full Faction roster. This patch will come in the very near future.

Phase 2: New Multiplayer Feature To replace Kingdom Gauntlets as the alternative economic activity to Wars, we have a massive and extremely fun multiplayer feature coming to Kingdoms. I won’t spoil too much now.

Phase 3: Playing Together Finally, a new Quest system for Kingdoms that allow a Kingdom roster to meet daily and weekly goals together, not individually. Success in these goals will mean cool new unlocks and rewards for your entire Kingdom.```

https://www.reddit.com/r/OrnaRPG/comments/1owblfd/devlog_november_2025/
Reddit

Explore this post and more from the OrnaRPG community

terse fable
#

🎉

#

My coalition of 4 elemental kingdoms would like to fuse in one, but here are potential problems :

  • it seems the member limit is 50
  • the total sum of our members is 80+
  • some players are less active than others
  • would the new activities require as much presence as they do now ?
wispy sage
#

Need more player limit to 100 or 200

quick notch
#

Is the level up bar not being visible to kingdoms above level 20 intended?

soft veldt
#

Not sure how I feel about the kingdom gold rebalance. 4-5 per boss kill with wars costing 48k for the kingdom just feels bad even if we're set for a while. Not sure how new kingdoms that don't have millions or billions of gold will be able run daily wars/gauntlets.

bright bobcat
#

4 gold per kill, at ~75 boss kills per boss dungeon makes it roughly 300 kgold per boss dungeon. to get 48k gold, you need 160 boss dungeons

Not sure how many people you have in your kingdom, but the feasibility increases with the more people (obviously more people also mean more gold costs, but I don't know what the formula is)

#

160 boss dungeons split between 10 people is 16 boss dungeons per person to perform a kgauntlet. It's feasible, but it's a lot.

160 boss dungeons split between 40 people is 4 boss dungeons per person to perform a kgauntlet. Much more feasible.

#

Furthermore, don't forget the ability to purchase Kingdom Gold from some guilds
Traveller's guild offers roughly 24k kgold for 5 proofs of distance (which you can get roughly 100 every week with the new astral trees)

#

Each person can therefore contribute with 10 kgauntlets per week from that purchase alone, for 100 kgaunts / 400 kgaunts in a kingdom with 10/40 players.

#

(And you are not going to be running 400 kgaunts in a week - the highest possible amount is 168 assuming nobody sleeps)

#

It's definitely harder to build up the kingdom gold, but I feel like that is the point - to turn it back into a currency

#

That is, of course, a little undermined by the fact that current kingdoms have, quite literally, decades worth of kingdom gold in store

#

I wouldn't be opposed to a kgold wipe, but I don't imagine that being a particularly popular option

#

All of this being said, but we don't know what Phase 2 is actually going to contain. If it uses a lot more kingdom gold, the math might change substantially

bright bobcat
#

Which, yknow. Good riddance.

bright bobcat
proven solar
light flame
tame mauve
#

The thing that's getting me is how the changes seem to punish success in the ascending capacity where now match making is 6+ hours long if your kingdom has members dedicated to grinding Al's or even just long standing players that have gained als

I'm not sure quite what the change that would be best is for ward to accomodate but there could even be a bof style NPC war that happens?

This is part of my favourite gameplay experience and I know I'm not the only one

light flame
#

I'm not yet sure how this is going to wash out by the time all the changes go through. We don't even know what they are yet, so i wouldn't assume too much.

Really I just have three hopes:

  1. The intent isn't to utterly kill solo kingdoms run with alts for players who don't want to engage with randos.

  2. Kingdoms are made more inclusive of players of all levels and activity schedules without feeling like you are punishing the whole group if you accept someone lower tier or who only plays once per day.

  3. The kingdom management tools get some improvement

terse fable
#

Actually, the 2. and 3. are more important to me than 1.

#

It has become hard for me to be reactive every hour for Kingdom Gauntlet, I had to be bench to not slow my kingdom

#

I wish it can become something daily instead of hourly

#

Also an improved Kingdom board to see the income/outcome of every members, to avoid slackers and reward the most active would be very much appreciated. 👍

#

I'm so hyped and impatient to discover Phase 2 Rainbow_Hype

quick notch
#

The previous changes to end wars once they we’re mathematically over was probably the most game changing one in a long time. We were banging out 5-6 wars a day on average, felt like we always needed to be ready and was overall a ton of fun.

The new changes to matchmaking have unfortunately thrown a wrench in it. Matchmaking now takes several hours, and we are mostly getting matched with small kingdoms of high AL people, meaning only 5-6 people are getting matched per war and we are doing significantly less wars/day.

vapid maple
#

With the kingdom gold reduce, I finally will enter goblin fortress, mystic cave and monumental dungeon for kingdom gold.

I hope those would still be the same.

And finally ppl gonna spend proof to buy from guild.

river valve
#

Our kingdom is a very small one, at most 10 people, all of whom are decently high AL and our first matchmaking after the change took at least 15 hours, which is not very ideal

vapid maple
proven solar
river valve
#

Yesterday’s server patch fixed the matchmaking issue at least for us, the longest we’ve had to wait after the patch has been 3 hours, which is pretty much the same as it used to be

river valve
#

One 8 hour mm since the above comment

proven solar
#

Simple QoL suggestions:
Quests:

  • When a player gets out of the kingdom, remove the ongoing kingdom quest they're signed on.
  • When an event ends, remove any and all kingdom quests that contain event mob goals, where the event mob goals are not complete yet.(as in quest is locked till next event, or forever if mob is removed)

Raiding:

  • Additional permissions on players(ideally, we would have roles beyond officers, and assign permissions to roles instead of players):
  1. allow to modify dmg caps
  2. allow to see codexed raids in kingdom raids screen, just paint the title yellow like everywhere else.
  • Addition permissions on raids:
  1. allow to start(as in, determine whether this raid may or may not be started by players)
  2. allow to start by role x(if roles are implemented)

Kingdom Gauntlet:

  • Allow to minimize all battles that already happened(won & lost) so we could see only those remaining.

Kingdom War:

  • Allow to minimize all battles that already happened(won & lost) so we could see only those remaining.

Wanted functionality: all members can start raids(by giving them the permission) but they can't start raids that are deemed as waste of korn(shout-out to fomor/dracon/starlord & other mat and exp grindstones)

#

Raid rules can go out the window if it's decided to implement a built-in DKP system mightiest_mimic

#

And of course more ways to get korn.
It's still not feasible for big kingdoms unless everyone work on donating korn via guilds, which is something players oft won't do and there's no way to track who donated how much and should be able to do raids of their choosing and who didn't.(Which DKP or a limited version could address tbh)

vapid maple
#

Most games see contribution of their guild members, I think knowing how much they contribute is important.

proven solar
#

Contribution usually coincides with benefits but here donating to the kingdom via guild proofs basically doesn't grant you anything, nothing is reserved just for you.
Also indeed if there's no tracking of it, you can say you donated, and no one can see if you did.

Of course, donating via guild proofs means losing out on ascension levels, which is sacrificing personal progress for kingdom currency that's not even promised to benefit the player.

vapid maple
#

I mean kingdom member.

slow matrix
#

Id really like to allow players to self pacify in kingdoms. I feel like I do more administrative work moving absent or oblivious players along than actually playing. Some people dont want to do wars but they like the kingdom . I dont see a reason we cant allow them to do this. At the very least , a more generous bench system or some way to keep things moving.

tepid fractal
#

I can definitely agree with that. Or allow the monarch and officers to make that adjustment as needed.

idle patio
#

A really simple opt out for wars especially would be a nice addition!

fluid bough
#

Opt out without benching would be great

proven solar
#

But then, all wars will have less members? So, less korn prize per war?
I'm not against this idea, but I have to emphasize that this means you'll get even less korn than you do now.
This can't be added without more ways to get korn, right?

slow matrix
#

My feeling is that the amount of time you would save in not having to chase down lazy or disinterested members to do their war would allow you to do more wars in a day and would ultimately even out.

#

We just started doing wars in my Kingdom and out of the three we have done, 2 went the entire 24 hours, i imagine this third one will as well. This was guilt shared by both kingdoms. More than half dont bother to even attempt to compete so it slows everything down. Id rather do 4 or 5 wars with 20 people than have a 24 hour war with 34 people.

tepid fractal
#

I just don't get why more and more control is being taken away from kingdoms. If I'm fighting a war, I don't want to only send my weakest in to fight over and over while our strongest miss every war for a week or two at a time. I get this "balance" favors those that haven't put any effort in but out of so many good things that could be done to make kingdoms better, give more control options to individual players, officers, and monarchs. Why strip control further, make wars take longer, add additional risk to higher ranking kingdoms that force them to constantly bench or remove members that need more growth to be relevant for wars. We love having a full roster, where we have some strong members to get stuff done but also lenient enough to help new members grow. The new system favors getting rid of new members and dwindling the roster down to fewer members for faster turnover. Seems pretty friendly and balanced to me, except it isn't...
Some recommendations, give more power to individual members to choose to be pacifist at times when they aren't in a good spot for war. Allow officers of kingdoms to select a primary war roster. Give Monarchs a way through K.Gold/K.Orns/Fluren to reward their members like making a purchase with those funds in a Kingdom Shop and allow Monarchs to directly control how much K.Orn individual members can spend on certain K.Raids with a 24h refresh system or even blacklist certain K.Raids to better control their finances. Put a timer on the last completed attack from either side in a war of 3 hours, so that when an active kingdom fights a dead kingdom, the active kingdom isn't stuck for 24 hours waiting for the next. Force inactive kingdoms to become Pacifist without wars if a majority of their members are not completing their war within x amount of time following x number of wars.

#

I honestly don't care about what AL anyone is matched against. I was loving fighting AL200s when I was T9, and all I want is to fight more powerful opponents. Give us WARS!!! Turnover is much better than the worry of a few losses. And, losses should inspire growth. If a player doesn't want to get better, that just reflects on their personal character.

queen mist
#

I'd like the idea of a kingdom being able to assign priority fighters with slots similar to a bench, but admittedly would lead to very long queue times with current matchmaking

tepid fractal
brittle flicker
#

It should just prioritize stronger members before lower. This is already being worked on

tepid fractal
nimble finch
#

I'm pretty sure Odie blocked me, so i'll just post here to plant a seed in peoples mind si they relay the idea if they find it good mimic

What about a more "visual" war mode where all members of both side matched in a war are displayed on a Battlefield and clickable to get some information about them (level/class/spec/AL/other tbd).
Then each members on both side can decide who to fight.
Once an ennemy won a defense, he can be targeted again by another member. Once he's defeated, he cant bé fight anymore.

Stronger members could go for the easy ennemies, but that would lead weaker players with the only choice of fighting stronger opponents, so most probably one win instead of two in the end.

And also Add more Korn/rewards to wars so they're more than just a random one click fight and force people to invest into it

I like this idea because :

  • It kinda adress the AL issue during matchmaking, but does not kill the fact that an high AL kingdom will be a hard fight anyway
  • It will lead to discussion about strategy inside kingdoms
  • Encourage people to take some risk to allow weaker players to have a chance at winning their fight
tepid fractal
#

I'll repost to make sure it is in view.

#

I'm pretty sure Odie blocked me, si i'll just post here to plant a seed in peoples mind si they relay the idea if they find it good mimic

What about a more "visual" war mode where all members of both side matched in a war are displayed on a Battlefield and clickable to get some information about them (level/class/spec/AL/other tbd).
Then each members on both side can decide who to fight.
Once an ennemy won a defense, he can be targeted again by another member. Once he's defeated, he cant bé fight anymore.

Stronger members could go for the easy ennemies, but that would lead weaker players with the only choice of fighting stronger opponents, so most probably one win instead of two in the end.

And also Add more Korn/rewards to wars so they're more than just a random one click fight and force people to invest into it

I like this idea because :

  • It kinda adress the AL issue during matchmaking, but does not kill the fact that an high AL kingdom will be a hard fight anyway
  • It will lead to discussion about strategy inside kingdoms
  • Encourage people to take some risk to allow weaker players to have a chance at winning their fight
#

Or like a 1v1 elimination game. Once you win or lose, you are out of the fight regardless but you do get to pick your battle.

#

But on a feild of combat like a chess game.

hoary shuttle
#

Im just happy this is getting some attention by Odie. Kingdoms is a big reason why I still play because you become really good friends with your kingdom mates. I've been playing other games with recently with them. So the more fun you can make it the better.

I have no idea what they have planned for the other parts of the kingdom rework but I do like that they are trying to have high AL's face higher AL's.

I have seen people quit the game because they just get stomped every war by higher AL's when they are a fresh 250.

tawny shard
#

One thing I'd like to see in the rework is the possibility to automatically restart a raid on a cooldown and possibly while orns are above a certain value.

nimble finch
#

Guys, think bigger. Balance AL fight and improve cooldown management ain't a rework ^^

tepid fractal
tepid fractal
dark quest
#

Lot of yall got some good ideas. I feel the same with many of you in how kingdoms and community is one of the primary reasons why I still play even if we disagree with the direction some gameplay is headed.

I do think some things can easily implement some easy changes especially with thr type of gameplay they have been going towards.

Kingdom daily and weekly quests similar to our astralseed type quests. Rewards could be buffs, currency new or old, or even kingdom could contribution for internal ranking.
Could have kingdom member level up their ranking to purchase from a kingdom shop similar to guilds. Shop may include buffs, k orns, floren, k gold, kingdom cosmetics, etc.

In terms of kingdom currency, they've made it so easy for us to keep up now a days. The only way to drain kingdom resources now is if the kingdom is full of gunners grinding ascension materials. I woild argue that its even too easy at this time and often have an overabundance due to lack of benefit from kingdom raids other than mats.

past whale
#

Kingdom members WVs always open or an option to place a similar Kingdom WV that is permanent

dark quest
#

They mentioned a kingdom WV/portal which ideally would let us dump and/or share raid scrolls or bosses.

#

Permanent open WV for every member might cause issues of people "stealing" unless they unlock it per day similar to our current system

tepid fractal
#

Orna Lore follows people.

dark quest
#

Well sometimes the damage happens quick before people notice

#

Similar to how people have stolen stuff during amity/dungeon sharing

#

Gotta have a few safeguards to prevent abuse

tepid fractal
#

True. Can be difficult to recover from. Maybe have notifications and Monarch/Officer role able to control who has entry and when.

dark quest
#

Could just be similar to current kingdom perm allocation

#

Check to gain access

tepid fractal
tepid fractal
dark quest
#

But on kingdom changes, I think it heavily depends on the direction they want to take the game on what type of rewards and modifications. Most changes right now are just more ways to farm and gain access to higher ascension and anguish

tepid fractal
# dark quest Yeah, sadly cant trust people

I don't mind it on me as much, but have had them hop over to other player's WV and hit their raids as well. I just publicly shame them into an apology and get them to fix it by sending raids back.

#

I made a mistake this morning and half of the information we talked about should have been in this thread. Only problem I see, is that the information sorta should go together too.

#1443812779118170212 message

vapid maple
#

Kingdom WV? I feel like it's bad because it's just another WV for a bigger party.

#

But monthly Kingdom settlement that gives out rewards to every member in kingdom, that's something I will fight for.

tepid fractal
#

Sounds like a really nice option and tool to have for members to share.

dark quest
#

I love the idea of more party play but connectivity and lag has always been a problem with it

#

It takes so much more time for us to do a party dungeon even with 2 people

#

Kingdom party play may have to be "solo play" but working together to down a larger raid or task

vapid maple
# tepid fractal You dislike party play?

WV is not a party play, it's just a portal.

U can have an underground dungeon for kingdom where every Kingdom member can access but definitely not a WV. Similar to gauntlet but in a dungeon.

Don't forget that this is a GPS game.

vapid maple
dark quest
tepid fractal
#

Definitely agree on issues of lag. Sitting from floor to floor for several minutes each has killed that incentive for me.

vapid maple
# tepid fractal Oh, I don't forget about the GPS aspect. I own quite a bit of land and 95% of my...

There's a lot of ways to do that.
Wayvessel is a solution for covid but definitely not a solution to improve party play.

  1. We don't really have a support class.
  2. No timer for action. If no action taken during that player turn, an AI action will be taking over for live play.
  3. Unique Kingdom PVP/PVE where live party vs live party. Fighting for RAID/PVP/Bosses.
  4. Kingdom dungeon/endless that require random materials contribution to access it.
light flame
#

I for one am not a fan of party play.

tepid fractal
dark quest
light flame