An idea thread to discuss different options and visions, out of the box ideas always welcome.
So what would be my ideal vision of a kingdom in Orna? Well first, let me start by saying what my goals for a kingdom would be. I view a kingdom as not being exclusive, but inclusive to new and old players alike. To bring communities together instead of separating them into tiers. Based on that vision, my idea would be the following:
Kingdom Hall: An Aethric like area that has building options available such as a Kingdom Shop, a fishing pond, a mine, herb garden, blacksmith, portals to Raid areas, etc. All of these buildings can be built by the Monarch/Officers based on level of the Kingdom and cost Florens. Move the temples to buildings within the kingdom hall that players can come click on to receive the buff when it's active.
Raids: Total revision to how raids work now. Have raid portals that lead to a raid for each faction. For example all Earthen Legion kingdoms would be in the same raid instance. All Kingdom members in the raid would function as a party. Have these function like an Arisen Waygate where at the daily reset, the raid dies and gives commensurate rewards based on damage done. This way the strong can help the weak, people can band together if they feel like it to ease the effort or just go it alone if they have time.
Kingdom Orns: Stop making kingdom orns communal, instead make kingdom orns an individual currency based on your contribution to the kingdom as a whole. Do you want to buy something you've unlocked from the kingdom store? It costs kingdom orns. Want to buy mats from the mine of the garden? It costs Kingdom orns. This way you are only held back by your OWN contribution. There is no penalty for having lower tier members in the kingdom as they don't hold back the others with reduced input.
Kingdom wars: Instead of having individual kingdom wars, allow kingdoms to sign up in a massive faction war. Today for instance, Earthen Legion might fight Knights of Inferno. Your kingdom is enrolled with others to fight. This also broadly increases matchmaking possibilities. At the end of some specified period of time, the war ends and the results are tallied. The winning factions for the day receive some sort of boosts and the war contribution of each kingdom is noted and commensurate bonus given to the individual match winners. Alternatively if this is too broad, you could keep it very similar to how it is now but just reward the people who win their match offense and defense. While noting the overall disposition of the kingdom in their war record.
Kingdom Quests: Make them community based. For instance, run a party gauntlet with a tier 5 from your kingdom. Or, Dracon has threatened your kingdom, show him that you are not to be trifled with.
Kingdom Gauntlets: Make this actual gauntlets within the kingdom hall area and have it reward florens per completion in addition to the quests.


It's a very strange case
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