#The Riftbreak Collective
1116 messages · Page 2 of 2 (latest)
Considering weather isn't really going away, weather riftbreaks aren't the most exciting thing, but any other funky collection of riftbreaks could be exciting
I find it also kind of weird that I've been actively looking for Riftbreaks but just found 1 sunbreak (and it's this one)
I mean, I would happily make a video of me dancing so I could get a rain Riftbreaks rn 
The seasonal outbreak are bland and boring imo
Since we've never had riftbreaks separate from the event, I don't know if that's a consequence of the event riftbreaks overriding others, or if they're really that rare
we'll just have to see
I think it's because of the massive amount of Vagrant Beasts having an increased spawn rate, but yeah, might be wrong
We'd appreciate not talking about it.
John cast vanish
Let's happily continue discussion everyone
he left the server? or kicked and banned??
Yoshi used appease 3
I am curious as to if they all share the same spawn mechanic, then type of riftbreak is determined secondarily, or if they are each independent
I haven't seen too many years around my OT, and haven't had one on it in over a week afaik.
There's about half dozen players locally though, might have an impact ?
One way they could be spawned is "We're going to spawn a Riftbreak here" and then a dice is rolled to see what type of Riftbreak it is
If so, the dice is heavily weighted towards Vagrant beasts (like is should be tbh)
I don't think this is the case, since I locally have at most 2 players (including me)
It's possible this is the case. I believe fishing works this way, where what a catch fulls under rolls first (item vs encounter vs fish) and then subsequent rolls for further specification.
Or like items, first you see if you roll the item, and then you roll to see the %
You won't get an "ornate " that way
(It's a very bad example, but it works I think xD)
Has any of you has seen a “rat outbreak” rift break before?
Yes
Yes.
Yes, only on compass though
Ther eis also a world raid one and a mimic one I have seen
Yes..
Samson needs help
I had seen almost all of them a few times but just saw this one for the first time 🗿
Epic
Looks like T4C start
“A few” ☠️
Yeah seemed like a waste of time tbh
This dialectic continues to irk me. 😅 It's so lopsided and it keeps coming up in every gps-related discussion topic for literal years.
When we say walker, objectively we're saying low-speed/low-distance GPS only. Walkers aren't the only healthy people and don't have a monopoly on being healthy, nor is walking morally superior in some way. Orna isn't a fitness app, but it has some integration. It's not a bad thing to add more low-speed GPS content but it's also not the core design for the game (despite perhaps a younger audience that keeps consistently pushing for it to be that way).
When we say driver, objectively we're saying high-speed/high-distance GPS only. Drivers aren't driving unsafely and causing damage to themselves or others. People have put mapping screens in their cars since MapQuest in the 1990s, to say nothing of being a passenger in any vehicle (car, bus, train, boat). The dev decision to make territories 250m wide and tie PoIs to territories completely defines the speed at which the game is played; dungeons can often be kilometers apart not meters apart.
Yeah, in an entire 110 mile trip, I have 37 dungeons. Mainly because most of the way there are zero parallel territories.
Towers are definitely driving content for the vast vast majority of the population, even a lot of serious players likely will never amass enough orns to build a 50 floor tower
I have mentioned it before that vagrant beast riftbreaks are excellent for biking speed, as you can pop out at the top of the hour and grab one
Biking is definitely the most accessible faster than walking transport, and arguably quite safe to be on your phone if you are on a sidewalk or move to the sidewalk, much more so than a car
I feel completely the opposite.
The game shouldn't motivate you to drive and play, its a bad habit no matter what.
The idea of GPS games was originally to make you walk more. You and others might not like that and that is fine. People traveling and driving on their work and play the game on origin and destination is fine. A traveler, a truck driver, a researching traveling to multiple places is fine and is rewarded in a GPS game for the movement he does. But active Driving while playing is another thing, no matter at what speed. In many countries it is illegal to use the phone while you drive. It is in the law and can't be contested.
What I was talking about was more to incentive walking and promoting healthy behaviors, not just fitness, but avoiding the car usage itself. If you use your car to commute for your job, that is fine, but to play a game, I see that as a bad habit. This is my personal opinion, its not a fact nor based on anything other than my personal perception.
I see many GPS games being more harsh on this, and being walk only, I am not saying Orna should do this or that mechanic wise, but I am hopeful it is more towards no drive while play, I don't mind passage, I don't mind travelers, you do you. I think Orna is actually going in the right directions in many things such as seen in Terra day and the motivation seems right, however in practice some things are not entirely perfect. Some things take time to change, others are not easy to change dramatically due lack of support or ideas, but I think walking is the good direction and judging by the newer games that are more towards walking there should be a lot of players supporting that which would boost the game unique GPS aspect further even at cost of some older driver only players.
They both feel equally safe. You see a thing, you mosey on over to it, and then you can take it home or a stopped location to complete it. 🤷♂️
I thought the consensus was that biking didn't see enough territories to reliably get RBs when searching for them. If you think it's fine, then that's good/no changes needed.
The idea of GPS games was originally to make you walk more
You simply have no idea what you're talking about. The origin was geocaching which involved traveling to far flung towns, hiking up a mountain, etc. The first major GPS game was Ingress which is often played across entire cities/distances miles apart.
But active Driving while playing is another thing, no matter at what speed. In many countries it is illegal to use the phone while you drive. It is in the law and can't be contested.
The only person talking about that is you. It's a strawman to accuse others of being unsafe when there's nothing unsafe about having a map on your dashboard. Most cars build that functionality in to the car on a HUD. The cycle of riftbreaks is "drive over to them to activate them, and then clear mobs from a safe and stopped location via the WV functionality".
I see many GPS games being more harsh on this, and being walk only
Other games suck, hence why people play this one. Stop trying to make this one suck. 😄
You can keep fighting uphill but the real problem that you have is that the game has 250m territories. Everything is downstream from that; either push to change the game's unit distance or accept that it's not the kind of game that you thought it was.
I am excited to ask a "what modes of movement do you usually use? couch/none, walk, bike, car, bus/public transit, other" question on a survey at some point in the future just to see where the community is at. Certainly at the start of the game the demographic was older car drivers/ingress types; presumably after 6 years it's shifted but I doubt it's shifted completely the other way.
Sucking, stawman etc can be your opinion and that is fine although could be more elegantly said without sounding purely egoist. However safety and laws can't be contested. It is what it is. I myself I am against going against it. Plus it's about little changes that make progress towards a better future not just for us but for future generations that we leave behind. Yet other places can be different and everyone does their own life as they see fit, and we all shall deal with the consequences.
What fux means by strawman, I believe, is that people aren't actually driving and playing at the same time (a VAST majority, at least, I can't speak for everyone), so making an argument purely against those people isn't much of an argument at all
Should a change be made to accomodate for an infinitesimal population?
Those that do play while driving (which I still don't condone of, mind you) are just checking the map every few kilometers for anything of interest, and park if there is, which isn't too different from looking at a GPS map that most cars nowadays just have built in.
Doing something to prevent those from doing that is going to hit those that play as passengers or that play in public transportation commutes
which are the vast majority of vehicle play.
Google Maps + Orna collab when? 
Jokes aside, I don't think many people are driving and playing at the same time, since Orna has way too many thing to keep in check, and would make you lose an insane amount of focus, so as John said, I think most people know something is in X place, they go there, and play while parked
Most car players are a "passenger princess", hence why they can enjoy content at high-speed movement
Also, it might be just me, but I think wasting your phone's screen on Orna instead of Google Maps/Waze/etc, is too much, specially when you dont exactly know at the dot where you're going
Fwiw - Orna was originally designed to be played on public transport trips to and from work.
It's perfectly reasonable to expect that in this game, and others, passenger play will be beneficial. It always was and continues to be in other GPS mobile games I play 🙂
That said, we understand the desire for more walking based GPS content - that doesn't mean every GPS implementation has to belong solely to walking. We should be ok with adding both forms of GPS play in our implementations 🙂
In 150 meters, turn left into Axybogqiq road. Continue straight until you reach your Battlegrounds.
I also think the most important factor as why Riftbreaks are now viable for a lot more players is because many places aren't safe to stay 40/60 minutes farming for Vagrant Beast or similar, so being able to get through them and safely farm them in X or Y place (like a coffee shop if you're not within OT reach)
When I said walking before I kinda also wanted to include, Public transport, being on a taxi, bike, etc. I just literally exclude driving as in being literally the driver the player, motivated by rewards and not because they had to commute for their job anyways. People traveling for their job/research by plane have a big advantage and that is fine. People who take public transportation around town and play is fine, old people often do that and there are city passes for that. Taking your own car to only play a game is more egoistical as in you are using more resources that are cheaper than they should so people can have jobs and have to use cars for that reason only. But I guess I am getting too deep so I will leave at that I just wanted to make clear I don't have anything against public transportation, bikes or even car sharing. Just a single person in a car playing alone just for the sake of playing and not actually traveling for any other reason seems egoistical to me personally. But I am not the holder of truth and right and it's just my own perception.
Fwiw I drive to dungeon locations myself to play, and I don't think I fit the category of egotistical as I'm not fussed by leaderboard standings or any competition in any way, just play for myself!
Best not to lump all folk who enjoy a certain play style into one category, the point makes enough sense without that added in 🙂
Agree with the sentiments around perspective - we each have a unique and equally valid one. Definitely another reason that the studio likes to work hard on all forms of content and appreciates that folks will always demand various focuses!
When I said walking before I kinda also wanted to include, Public transport, being on a taxi,
This is why I wanted to narrow in on the actual definition.
Walking is short-range GPS, public transport and taxis certainly are not. You're making a moral distinction about "good for self/good for the planet" when separating walking from driving and I'm only talking about the actual mechanical differences between designing for a world where PoIs are close together versus far apart.
I don't see really any difference between being in a car for the purpose of playing Orna for an hour (not driving) vs. driving hour round trip to do any other sort of leisuretime activity.
The main thing is it's impossible to differentiate those who play on public transit and those who play while driving (a bit more than just looking at their phone every few kms). The Halloween event is a good example of a time there was likely a small set of players who were driving and killing monsters.
If content is accessible to those on public transit then by extension people can drive and play. This is not a problem with Orna though. If someone chooses to drive and play they are the ones that made that choice. Orna didn't force it on them.
Riftbreaks I feel are a good fit for certain events, like pumpkinless farming. Personally I'd rather see pumpkinless farming as riftbreaks over world farming monsters.
But, there really needs to be an option to skip joining riftbreaks (a permanent toggle you and turn on or off at any time) or a separate queue for them. Losing dungeons/towers has really been aggravating.
The only thing I can think of is to start a battle or enter a building if you see one ahead of you and guess when you're past it before you exit but this shouldn't be the solution to skip them. Plus with that bug that sometimes makes them invisible you may pass one you don't even see.
I absolutely agree that a permanent toggle for automatically entering Riftbreaks would be an amazing thing
Agreed that folks should be able to toggle auto-joining Riftbreaks. Personally, I LOVE that it auto-joins because I am lazy, but I know not everyone feels that way.
Just got a lucky overlapped vagrant beast sitting at home lol. Just joining the other one when all pegasus are dead for fresh set of spawns lol
I would like to be able see the reward for a riftbreak from a distance. I'm not going to run out to do a riftbreak for a Shrine of Demeter, but I probably would for a luck shrine.
Yes please
I would love if you got an option to not have the riftbreak force other things out of the list with dungeons. I just spent two weeks unable to do towers due to irl and now when i finally filled my list with towers i just straight up lost two because i cant even decline the damn event. I cant even ignore the event when i dislike it!
I am hoping that this is something currently being worked on that for some reason is difficult to incorporate which is why it's not implemented yet
This is already confirmed in next update
Thank you for your hard work
♥️
Is there any chance we could get a beastfelled riftbreak as an alternative way to farm for Kerberos fur, monoceros horns, and manticore hearts?
🎶 Odie can you hear me? 🎶
💃🏻💃🏻💃🏻

Likely something we can consider for the next time Beastfelled is center stage. For now, we likely won't be making changes to it while it is a secondary event
Odie loves a good dance number 🙂
A roaming pack of Monocerus is a cool idea. World Farm buff plz.
im a little sad i cant plan a trip through one of these serendipitous circles of (??? idk what yet cause no wayvessel at home)
also ive heard they move on the hour, but these screenshots are 15m apart, at quarter after and half past .
not against random placement tho, even as inconvenient it has been. I love how towers move, and wish that all the buildings had upkeep & turned into ruins, including NPC ones
but i cant plan ahead for these things, so i just ignore them
I believe the intention is that they're "in the moment". A thing that you run into while out and about; and a thing that you can actively hunt down if you're willing to move around and find them.
As for your pic, there's some display bugginess that I've seen. The territory is definitely vagrant beasts for the whole hour, but it's not always drawn correctly.
As for "no wayvessel at home", you don't need a wayvessel. After you trigger it you can join it from the quick menu (like continuing a gauntlet) and it teleports you freely.
i feel how I feel, and my feelings are real :p
I didn't say your opinion was invalid (i.e. that they shouldn't be as "in the moment"), only that I believe that the NF stance is the other thing. I was going for edification, not correction.
Certainly the other two comments in the post are for education. (agreeing that the viz is buggy, and explaining how the continue system works since it seemed unclear)
altho I could offer a few ideas, i dont want to try to fix it, or change it, just offer some feedback on how it plays now for me
they have my location data for the last 4-5 years, surely they can figure out my use case
(or not, either is fine w me)
Without discussing fixes:
What would make it more "plannable"/what about it currently is not "plannable"?
Is it purely their hour-long duration being too short, or that they can't be found, or that they rotate on the hour when you might be traveling at a different time? I don't think location data alone explains everything about people's feelings toward the feature.
.. that they spawn apparently randomly, are uncommon, last for an hour or less, depending on when you discover them, and require fairly intensive participation (I know I can grind 350 mobs max/hour, and if I want 10 of each event mob, assuming they spawn, that's 6-10 minutes)
thats great for a bus ride; its not possible for driving to the store, or taking a walk at lunch
thats really all i got to say atm
Couldn't agree more. Generally this needs work.
is the "continue" button supposed to warp me to the nearest same event?
i passed thru one, then hit 'continue' and now my hero is exploring naval base coronado
(which is not where i am!)
.. 11 reachable dungeons so Im not complaining!!
Yep it warps you back to the instance that you passed through
Or suppose to... lols
As far as I know
I usually get warped back to my location but there was one time I wasn't. It was a lovely spot I randomly ended up in and I wish it was near me
I had something like this happen earlier today; I warped back to farm, and it was not the same one we passed through.
In fact it was a different area altogether; even got a beast Den out of it
i queued up a vog and 4 boss hordes, but i think they all timed out