#Terra's Day
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since the updates?
plus uptime has been doubled
or before
When did those things apply?
Anyone else having no murks spawning
cuz i have 480 from going 2 times and just now entering
One was before any updates, second one was after some updates
but there have been so many
At many different points in time, it wasn't all one big batch
check #game-announcements for some specifics
one*
I just joined the most recent one
but that one doesn't really change much other than tree prices and uptime, which shouldn't see an increase of earnings in the short run
Aye, price is dropping
I cant see most of em, no cooldown change for me, cost of trees still high & low murk spawn :(
I can only see the shop changed.
Is there an update?
well tree prices its like 2-8 per tree
back down to 4
like the apples you gain from tree planting
Also, are yall using affinity candles for murks?
you talking to me or the guy before
Wouldnt that be contraproductive since they are t3?
nope its recomended
If I've just left a gloomsote after 2 hours Ive now got to wait for 2hrs to renter, is that right?
trust the comunity if not me
no
infinite up time you can reenter as of the 1030est update
Thats why you never leave >:3
the candle SHOULD always be on
It kicked me out
I trust you, ill try it
Yeah use candle
Event monsters ignore affinity candles
Am I the only one that feels the reward skins cost too many apples?
lol youve not seen to og prices then
The original prices were insane
I say a hard grind for all skins but do able. I'm aiming for all
And you can get a decent amount of apples without even raiding
Raiding is useless imo
wasnt it 3-20?
Assuming every single one of those kills are a murk
For how much time? 😂
like 12 seconds
What does the “returning in” mean?
timer to when you're kicked home/out
if you entered before the patch, existing cooldowns would not be changed
Yeah I think I did
Hi odie 👋
hi
Internet almost did me dity and sent the message after yours xD
We infinite grind now? Nice
what song are you all listening to right now?
Yeah, patches are completely awesome
Not sure ASMR counts as a song 😔
In my head, "2 days into college", my ears are technically listening to my teacher
The earth song obviously
Listening to an Oscilloscope.
TIL Hide Player also hides other player models.
Absolute godsend for Murk farming
i miss college! that was a lifetime ago
Wait... Pineapple on Pizza Guild
PoP Guild
We found Odie's favourite music type
This is a huge discovery
Anyhow, with the 10 minute lowering of tree costs, even if you can't hit the window of sweet cheap turn-ins
it does mean that other-player-trees spawn 6x as often
THAT should be put in the tooltip!
But the candle reallly helps, thank you!
Heres a tip to exchange: Use scrolls of chaos for more beserks, in term more Essence
because other players are turning in on 10 minute intervals rather than 60 minute intervals
I considered the chaos for zerks, but chaos also increases the spawn pool, so I fear it might dillute the spawns a tad much
i miss the old cap but this is more balanced, not as easily exploited
Thanks for the tip anyhow
i test it extensively but i seem no issue so far, ill check regardless
The quantity of the intevals seems to be heavily decreased though
agreed, i can barely make it to plant one under 10 with the lag buildup
i think once an hour was a better system, you didnt need to be glued to you screen as much
I agree with this
i think it had good intentions but the hour one was better, i dont wanna be there all the time AND have 6 times an hour instead of 1 to not miss out
also i heavly appreciate how active this event gets fixed <3 Thaks to the team :3
And thanks to you, John, for beeing active here and helping
These aren't the Murks I was looking for
Also why does the mob Rubbish not count for an elms?
Seems kindah like it should lol
and no it shouldnt
I know just thought it was funny lol
its a base game mob
also why you runing double candle
thats why you see the rubbish
Geez I know 🤷 it's called sarcasm lol
And the point of Terra week is to clear "junk" and pollution and I think rubbish qualifies
sadly for you, you won't get murks there
...very good question :o
that's unfortunately an issue
that "ground" is counting as water
so you're getting water spawns
Murk is not a water monster.
Quite an unfortunate oversight, but it has been reported
Lammmmmme
Sure, I'll allow it
hm?
Disregard my failed attempt at a joke
oh! Jokes and i drarely mix X3
Is there a list of what comes out of what monster aspect? I assume mighty ones are bosses?
I still try to get knight sirius
it's actually listed on the aspects themselves
not really
its not a detailed list
of every potential thing and the odds
The odds are evenly distributed, and the things that can drop are those that fit the category
oh, thats new o.O or i overlooked it
one of the monster aspects says bosses but can do any enemy
someone mentioned it the other day i dont remember who or where but
I hit a raid a little before being kicked out, almost 2 hours later, when I was preparing to re-enter Gloomsite, I received the notification 😂😂 translation: 1 Great Murk in Madagascar took almost 2 hours to be killed, even though I already I would have done 1/5 of it😅
yeah, high level player engagement seems to be either too spread out, or non-existent
yah and in some areas its 5+ high level
it was taking an hour per boss at whatever site I was last at (because it was taking me 4 cooldowns + whatever random damage was being done by the 180s I saw)
If players were not engaging, the trees wouldn't be cost capped within microseconds of their reset
Though if it's just high players not engaging with raids
then it might just be because the raids aren't particularly worth it
glad I popped into this discussion though, else I never would have known there was something visible in the item layer -- since you can't see items in WV or AW
🌳
Do murks not spawn in woodland either as ive been farming for an hour and still haven't got one
yeah, too much sites :c
Not a decision that is up to me
Maybe it already has it and just needs better rates (?)... But I feel that at peak times, there should be areas normally, and outside of those times the quantity should be reduced, maybe 1/3 or 1/5
I feel like I'd feel disheartened to hear that my country got on the chopping block on removed murksites
so it might not be an easy to make decision
i dont mind if the sites are real or not, or where they are
I care about the game
As a german, if berlin gets cut, i wouldnt shed a tear
With 9 days, you can rotate them all
...i like the idea
i still have 4 hours of cooldown :c
Does anyone know if you can actually physically visit gloomsites?
i already thought about it, it would be kinda OP
The new CD is for those who hadn't entered before
Hadn't they posted a print of a great Murk at a college earlier? Or did I fall for a bait?
Welp, time to do 250 floors and chillax for the rest of the remaining hour ^~^
I think you can't, but not sure and can't check (today) xD
Looks like new average elm cost is 30
That's the max
That's what it's been at every time I've checked this hour
and average, yeah
How would people feel regarding:
-
Increasing Great Murk rewards to incentivise doing the raid, since currently it takes longer to kill the raid than to get rewards off the lil murklets, in terms of effort for rewards
-
Having a median, but constant price on the tree planting, in order not to have to hunt down sweet spot times for efficiency at dumping elm essence (per example, 25 essences per purchase, always.)
which means on average there are trees constantly avilable- meaning apples all hour long. feels decent
Well, right now it seems like iut's 30 all the time, even at the top of the hour. I saw it at 5 right in the first few seconds, but went almost immediately to 30
add more random materials to it, and it would feel nice.
Do we know if killing the raids affects the essence cost?
4 new trees just popped up.. .and essence cost dropped to 25. no idea if coincidence
Now back to 30\
Right now I just hold onto my essences hoping cost will drop at top of hour
Yes to increasing great murk rewards to ensure it's consistent with world, but I think increasing damage limit o 25% will help this too.
Don't have an opinion on fixing cost, although I think more apples per essance used would be good
add guaranteed c.ort /realm ore and suddenly ornaverse will have too many trees planted, there will be no room to walk, roads will dissapear, civilization will collapse, we will all be buried under apples.
What I don't like is that it seems like the apples received for consuming essences seems the same no matter the essence cost? It makes me just hang on to them until it lowers... but I don't understand the mechanic that affects cost
New story line: we go to another universe to help them strike a balance
Yes
Hence my idea of linking essance spent to apples received, more essance you spend, the more you receive but with lower returns
the great apple invasion of 2024. open wayvessels to another world and its just a flood of apples.
Spent 30 essance, gaureteed 30-45 apples, idk Odie and crew could see numbers behind game to make an informed decision
2 hours no murks😭
Switch groups.. kill mobs? change view distance gear?
I just got unlucky and got sent to the same gloomsite
probably at a WV thats tagged with wrong terrain type
Its woodland
I'd like having raids give more rewards than the mob, since it's way harder to do 20% to that raid rather than killing 7-8 Murks (average reward) in the same ammount of time, meaning 7-8 murks is better, consistently, even if 10 raids are in place
Having a price increase in apples is something I like lore wise, but something I absolutely hate in games, game I believe dynamics should be based upon the own player's skill (in this case, skill in getting elm trees) rather than what everyone does.
An example of a game trying to implement dynamic prices into their game is actually CS:GO, it tried to make weapons cost based on player purchased /week. After the first week with normal costs, the Desert Eagle, and the main weapons started to cost the max money it could, and some weapons became so cheap you could buy so many that you could crash the entire game
Regarding the whole event, NF has done some crazy improvements to the event and to the game in general, i'm very happy with what has changed in the last day, and I think they are not getting enough recognition, EXTREMELY great job you've done NF, you should be very proud
Just now at Top of hour... 4 seconds in: cost was 4 essences... 10 seconds in: 14 essences.... 23 seconds... back up to 30 essences.
Same
Seems like it still resets at top of hour. Then jumps back up to 30 essence cost within 20 seconds or less as people trade in quick
Meanwhile I keep stockpiling essences
Since I'm in class rn and can't grind, i'm currently just sitting there and looking at my screen during 0.1s and getting the trees
833 apples I have
Wonder how it would affect things if essence cost were tied to raid kills.. like resets after each kill (then increases rapidly again)
Maybe more raid kills, and spread out the apple buying
By the way, the dynamic price NF has done is put on the best way possible, updating in real-time and reseting every hour or thing happening, so I'm quite happy with the state, even when having a dynamic style
i'm alright with the current iteration, having a capped elm essence price is a lot better and encourages people to still grow trees throughout the hour from the amount of apples i've gotten
instead of a mad rush lol
@versed slate do it in 12hours is much easier
Yeah, that's a really good thing considering everyone getting the rewards is also a team effort
yeah i've def gotten more apples overall from harvesting trees with this version than the previous everyone rushing to plant in the first min then dying off after
Yeah, i'm getting ~120+ apples/h without grinding in the current version
How many stick you reckon you need roughly for all sprite?
18k sticks if you're grinding all by yourself and buying at 30k
I have 300
well avg of 8 apples per turn in? That would be 15k sticks
Very true, forgot to divide lol
So with drop rate. maybe 17,000 murks if that's your only way of getting apples.
Fortunately it's not
Jesus Christ
If the 120 apples/h thing stays without grinding, you need only 35h to reach all skins
I'm not getting that many tree spawns where I am
Well.. maybe I am.. it does seem to be more since the last patch
Right now though the raids seem kind of useless to me. I can get as many essences from just a couple token hits as if I do 20% or more damage. And killing them doesn't seem to affect the event
Yeah. Raids are not particularly fruitful
And I can farm murks nonstop
They are only worth for daily quest
i can do my 20% in under 1m so i don't mind doing the raids when they appear but agree, a little underwhelming compared to world farm
How many world kills in the amount of time you kill the raid?
not terrible in any way but considering how difficult it is for lower level players to do a decent amount of damage, it's not worth the elms/min
sorry, what do you mean by this? you mean global murk kills?
oh you mean the baby murk kills
ehh maybe like 5-8 of them in a min, i don't click super fast
so it's worthwhile for me since i can smash the raid quickly but once you get over 2min for the 20%, not worth doing imo
You can hold onto a baby murk to enter combat instead of clicking btw
ahhh i did not know that, thank you
Being those number 6.5 on average, it technically would be a little bit worse than raiding (7 average)
ye but also have to consider raid turnover haha
if you're at a spot with not enough strong players to do quick raid turnover it's going to take a lot longer
Yeah, but rewards should scale with more %
so it would be x2 time (2min) for x2 rewards (14 average), meaning 7/min
ehh really? the middle was the 40%, other 2 are 20%
Those rewards seem way bigger than the ones I got at the start of the event, maybe they increased them(?)
That is weird
Just timed mine - 1 minute exactly for 20% on a raid. That gets me between 0-20 essences. in 60 seconds I kill 10 murks. That's 9-10 essences. So maybe equal.
They've finally done sometihng to increase raid rewards?! 
But I can also just one-hit the raid and drop.. and also get the same rewards
With about 10 seconds of time invested
So that's what I do.. hit the raid a couple times quick, then back to murks
That seems made for low-lv people, but it's realy good to know
Raids have always been like that.. well, depending on rarity of drops.
i have a murk i've done 60% do, can update the drops here if interested too
Feel free to do it
but yeah i don't think the damage % affects the elm drops weirdly
It should.. but depends on rarity of the items. In this case not so much
i don't know why no one is hitting this murk 
There's a whole science behind raid drops lol
Yeah
They're all applying the new strat 
someone please put me out of my misery
there's another murk that keeps respawning because everyone is hitting it but this murk is magically invisible to everyone here
mysteries abound
Has anyone tested if you join the same gloomsite if you're in a same party?
Maybe the real murk are the friends we make along the way
Thank god there is an hourly reset, the 10min wark was so screwed this mark it never fell from 25 sticks
You will get about 15 seconds before it's back up there again. 😂
LOL
Hour reset.. I got one at 3 cost.. then first refresh immediately back up to 30
10 seconds or less
Not sure why it even refreshes at all when it's like this
yeah lol got one at 7 then it immediately shot back up
ah well this is still good with me
I just don't think that is how it was intended
It should not scale back to maximum within seconds
Odie has been tweaking numbers, but that seems likely not what he wanted
Look at the orn comparison
I probably did 1%? 2%?
Just popped in, hit Realmstrikes once, then left
i'm just doing my 20% and dipping from now lolol
Just how it works
Just reached 25% of getting all the skins (with 1050 apples)
almost at the 2k sprite pack
I feel like the elm cost should just be like 10 or 15 to plant a tree and remove the increasing cost thing
Or however much balances the amount of trees being planted. It just sucks that for the final 58 minutes every hour they're so expensive
Or cap it at 20 elm per tree
#game-announcements prices have been decreasing when trees despawn (~every 10 minutes)
price is also capped at 30
Day 2 of feedback has dropped in https://discord.com/channels/448527960056791051/1232063455989731338
Make sure to let me know if I missed anything particularly relevant that many people agree with
am I the only one not finding the pet dude inside gloomsite ?
No shit I couldn't find him, look where this mf is hiding
10/10 in my opinion, really nice done, thanks a lot John!!
Oh you can spawn a tree at your own gloomsite and pickit
The NPC is in "Player" layer
I don't know why
Probably should go into NPC layer
He is One with you
dude was afraid and found cover
I'm an idiot and can't read
happens to the best
Btw, shouldn't the pet NPC guy go into the NPCs layer instead of Players?
that would be for the best, especially since there're much less noise in npc layer
It is, however, outside the scope of this event
I completely agree with the feedback. Kinda annoying doing 60% of the raid only to get 1 essence. And also agree with the murk spawn got hit with the back to back cook island experience today so really dont want that again.
Essence trade rate still super annoying. Goes from 3 to 30 in like 5 seconds and never feels like it truly relaxes back down
idk, i'm playing just the than yesterday except I didn't bought a tree yet and I'm still getting more apples it seems (like ~400 in 1h20). Not too bad considering the new prices
The new system incentivises people to drop trees more often
instead of during a 20s period once per hour
more trees, more apples for everyone
Essence cost seems to be fluctuating downwards more than often
Is it just less player density at this time, or did something get changed?
for it's around 25 for the last 1h30
the "around" is what surprises me
It's been at exactly 30 for most of today
barring the 15s of reset where it drops down to 3 and then goes all the way back up to 30
I've seen it going from 25 to 23 then back to 26 so it moves a lot in both direction
Just saw it drop down to 5 👀
it goes up and down faster than bitcoin
ive consumed over 1500 last I checked and now I am very sick
I only have like 80. But it's really, really different over HoA, so I have no word on that
Doing group projects be like:
cuz this is the best way to do it
you get 1-20 from 1 hit
then you can world farm
You also get zero if everyone does that tho lols
Classic group project mentality
EFFICINCY
I think this is a good event; and can see this having potential to be NFS endorsed event Wayvessels.
Imagine a world where to lonely, immobile or busy players could visit sites with event raids, event dungeons and mobs spawning. The studio could increase cooldown to promote realmcrystal use throughout and have multiple, non repeating, sites to visit.
Like a Dragon God Roost, Halloween Town, Santa's Village for some example idea.
What?
they're probs just harvesting the free trees
damn we're witch hunting in terra sites
Yes, but question is how...
Oh thanks, I mean...running at least more account at once and collecting trees whole day. 👌 Since they have aperently more than 1,5k apples.
I'm getting the sprites on my high level alts cause it's light work, just sign in to each every 5-10 minutes and harvest the trees
Ok, I guess it is normal having active several fresh accounts collecting apples nonstop. Don't mind me then.
Yeah everyone just seems to be tapping the raids
any terra event pets to look out for ?
Possibly?, this is only first stage of event
I'm currently at 1.5k apples (with a lot of downtime) I am honestly baffled on how spot-on the prices are for this event, good job NF
I've farmed Murks for about 4 hours and right now and just gathering trees every <10min and buying some when prices are lower than 15
Well, I get 20-50 apple every 10 minutes just from taking trees. You can get thousands of apples per day just clicking trees.
well, hours of being inside, not hours of gameplay time 😄
that's what she said
Some thoughts about the event structure:
Since it is a "cleaning event" it would have been nice to put huge HP monsters in a location (or huge number or great murks in a single location), and once cleaned, mark that location as clean on a global map and/or in a list in the world hub section of the game.
Maybe during the days new locations could have been put in the event and a map with green flags to mark the clean sites could have been created.
Also a statistics on the global number of murks/great murks defeated would have been nice
An in-game medal to better killer would have been nice to push player to attend to the event (like the one for "# years of Orna"), maybe in different tiers ( 1 kill T1, ... ,2000 kill T10 ).
Oh that's a great idea
i like statistics, why they are so many of them hidden in orna 😁
I like this event mode instead of area cleaning completion since it shows that it's virtually impossible to clear the insane amount of Murks there are, but that while having a renewable form of food that doesn't spawn any new Murks, and needs killing of them
One thing I would be concerned about this source is that if that almost all Murks are killed, we wouldn't be able to harvest the apples, so it's of general interest to keep Murks alive, kind of weird scenario
A statistic of Murks killed would be dope, with a in game title like "Murk slayer I" - "Murk slayer X" - "Murk Annihilation"
No completion -> no hope that leads to no purpose for green based firms and events...
A list of completely cleaned sites would have been much more meaningful
If I recall correctly, one of the main points of the event (lore wise) was teaching Terrarians (not sure if I've said it correctly) a new way of getting a renewable source of food (Elm Apples)
I believe we aren't clearing zones because even if we managed to complete the event (Aka: clear every zone), the correlation between Terra and IRL Earth would break
tbh I don't care about the lore, I just wrote how I think the event could have been more funny and consistent with a green-based theme. 😉
Fair enough
The adjustments went a bit too far, only thing i have to do now is loot trees and put my phone away for a couple of minutes
I guess it is about your dedication. Someone has to spawn those trees. 👌
True
it only works while other people are grinding. it may not be the same is 2-3 days
I wait until everybody will get their skins, then use my essence for super cheap trees. 😄
I am a bit disappointed in the drops of the raid boss
true this, drop 0 from 60% damage feels bad.
I dont need gear or something to drop but a bit more materials for example would be a stimulant to participate
Im a bit disspointed in this, but well.... 🤷♂️
IMO would have been better if apple were coming more from planting trees (like you get apple function of the tree prize) and grabbing trees only a side benefit
because rn it's like you put the effort and some random newborn alt is reaping the benefruits
and I'm not even sorry about the joke
Yea should be something else worthwhile from the raid boss to encourage killing them for people who may just be in the zone collecting apples from trees
Exactly
I see the rewards as more of a community thing
So long as a person is moderately active, they benefit from the community's efforts as a whole
Earth day is not about the individual, after all - it's about everyone benefitting from community action
Yeah they could balance it in such a way. I would like it much more. Right now it represents why it's hard to work together for free riders. The opposite of a good community effort.
I feel like some change to reward (aside from a 1 + 1/X trees worth of apples, where X is the number of gloomsites) players that are planting trees would be good, but it's hard to figure out what the reward would need to be (guessing it makes sense for it to be more apples)
For example, now if 5 players summon 5 trees each, here's the difference between one of the 5 players and one of a player that didn't plant any trees
Tree-planter: 5 + 5*5/X trees worth of apples
Free-loader: 5*5/X trees worth of apples
if average tree is 7.5 apples, rewards would be
Tree-planter: 37.5 + 7*5*5/X apples
Free-loader: 7*5*5/X apples
So tree planters right now only get X*7.5 more apples than any other person per tree planted (where X here is number of trees planted)
An old proverb says a society grows when old men plant trees that they only get an additional 7.5 apples for.
Murks taking over?!
Way to remove free-loaders: Great murk spawn time reduced by 300%.
Added a new feature: "If we reach 10 Great Murks on a gloomsite, the 5 players with more trees planted are saved from Murks, everyone else in the area is removed 50% of their current apples"
(This is a joke
)
Made 1300 apples in past 8 hours with just occasional apple stealing. ✅
Do you know how many gloomsites there are?
Could figure out how many trees/10min on average there are
There was said 50 in NF msgs.
whoa, that's a few
Currently 47 in cade lanb sheet
So around 1k trees have been needed to be spawned every hour (or 180 every 10m) for you to get 1300 apples
Tbh, 200 trees being the 30 cap would make some sense with this data lol, making it an average of 4 tree spawns/gloomsite
(I'm asuming this data is wrong unless you haven't miss a tree in 8 hours (48 cycles))
I missed a lot of trees tho. Didn't really write down actual time when I was in.
Yeah, I guessed so, that's where there is "have been needed" and the disclaimer at the end lol
Really cool things either way
The best way to remove free loaders is to set a fix cost on the trees
I'm not going to spend my time farming if I also have to set an alarm to remind me for the optimal time to plant trees
Disagree on that, since tree despawn time is 10 minutes, the same thing would work, just make sure to check every 10 min to get every tree anyone spawns
Show me them kill counts people, i gotta see the cleanup efforts
anyone knows if the shrine of terra also works for deep dungeons? ^^
It should, yeah. They're still dungeons
still, thank you for your efforts to clean
Might be a Japanese thing but Murk looks quite edible to me
-suggest Terran Mop & Bucket 🧹🪣 in Terra shop. 2 hander or follower. Great versus murk.
@marsh folio
Did someone say "eat murk"? 
Lol there's always someone who goes ahead of me
:3
I've only killed 14, tho. There are two big reasons why
Studies and, most importantly, the fact that I'm from HoA, meaning that our main source is the big one as it gets killed within minutes and then it instantly respawns again (3 active at the same time on the same zone for everyone)
Nonetheless, I still take part of the Murk Eater Guild as a founder
And I'm the creator of the Mulk
Yes, Mulk
Killed those Yesterday morning, didn't touch them again. Or raids. Still having 500 essence...and 2500 apples. 😴
This is about ~4 hours of grinding, and sending trees when prices <15, with A LOT of downtime, around 2500 apples
Im not here to tell anyone how to do their job...but one Ultima Strikes would really help here.
sorry if already asked, how long is the event?
Until the end of the month
thanks 🙂
There's apparently two different sprite sets that can come with the terra pack. No idea what determines which one you get.
One on right is unfinished work, representative of someone who hasn’t updated yet
Thanks!
Still don't know why sometimes I get this kind of murk outbreak.
i feel like the community buffs should get stronger the further we get into the event
I think a damage boost to murks and great murk for completing the daily community quest would be nice to help lower levels deal reasonable damage to the raid. Not sure if the do rewards will need to be looked into, but I can see it making it a bit more involved for non lvl245 players to see an impact.
would be nice if the Murk would drop 2-3 random mats when farming, would make sence for me cause its rubbish/trash from everthing, maybe would also be a reason for some lurkers to farm ^^
25 cort 
Yesterday apples were flowing, today i can barely see a tree, did i just get a stinky site? Essence is at 30 nonstop
it seemed stuck like that for a few hours, now on the hour reset something happened
30 elm per tree ouch
Yeah it's weird, cost is at max but I'm seeing (almost 0 trees) anywhere
let's see at hour change how it goes
Fingers crossed, been like this since 7am
I think one of the main factors of this is most players having the 2k apples skinpack
So a massive down on planting players at low costs (so fewer trees are planted at the same cost) while having "same" scaling
Guys your tree cost also stuck on 30? it is like that few hours for me...
Yeah, it will be at 30 for a long time imo
Except at the XX:00 mark, there the trees should go up slower than normal
i see almost no trees and 30 cost , i feel like something broke or unknown mechanic?
Theoretically (at least in my mind), it's working as intended
The problem is simply fewer amount of people farming trees
Since 300 people could buy trees at 3, and then it went to 30
But now 20 people are buying trees at 3, then at 16, then at 30 (meaning 300 trees vs 60)
Yesterday trees were mostly at around the 15 cost though
and there was a steady flow of trees everywhere
yes, something definitely changed.
Maybe something changed yeah
trees cost is very high but can't see more than 1 at a time instead of 5 the past few days
Maybe they accidentally removed a 0 from the tree cap 
No reason for it imo
Unless they wanted to limit the Terra statue/scroll/amity farm
No one does traveler guild so I don't think it's because of that
(it's a joke)
I don't really remember Odie doing shadow nerfs like this so that's why I doubted, but something is really off
Yeah, I don't see why they would do that, my best guess is a mistake that appeared while trying to fix smth
it went to 28 few sec ago , but now back to 30 , so its moving , but hmm
nvm 27 now
so its working?
Theoretically it should be working
😂 What gloomsite?
On Fiji ^
there are no trees at my gloomsite
Sorry lads I've had all the apples
Spawned at my OT, new feature or bug?
oh your house is an irl gloom site
It’s probably the game telling me to listen to my gf and take out the trash
Has NF made any statements on the itemization of tera shrines? Stacking them for ornaversary would be a very very welcome addition
If it's the same buff i doubt they would stack anyways.
Shrine = x2 eod(chance) per Odie post
Today I made about 400 T1 dungs. 1 EoD being most common with 0 EoD just behind. 2 occassionally. Sometimes 3.
Is there any conclusion to this data?
Don't forget scrolls lucky coins shiney lucky coins ex potions and alot of other things are EOD along with all the mats you see after
best part of the event
Especially that you can't say that you are not interested
A 'don't show this again' check box would be nice but not a big deal for me
similar button but for new accounts created within 48 hrs
the starter pack or sum
i think it should pop up 1 time after that check a do not show this again box and it puts it in the shop while available
Is Emerald Restoration locked at 30 essence now, or did someone just do it a bunch of times and we have to wait for lower price?
30 seems to be consistent with 10 min resets
Also, wasn't there a Terra Day thread in #1122705721281220628 ?
Because I'd love to add feedback about the giant glowing button on it.
And how I get more essence from doing 38k in the raid vs 20+%.
uh odie has been watching this
along with john egbert and a few other mods to help him
but its a marketing thing
so likely wont be just this event
It's still there https://discord.com/channels/448527960056791051/1232063455989731338
I'm blind confirmed
the raid rewards being a pain point hs already been confirmed
i'm ready with the screenshots just in case
and the big button you mention, while related to terra's day, it isn't really about the event mechanics - it's a runeshop thing
It isn't new either, as other people might have mentioned, it's been a thing for new accounts too
Button gone.
@neat umbra Figured you might want to know that too
Farewell button, wonder how new players feel about that onboarding experience, but that's a different topic, awwaaay
Where all the trees gone
Narnia
Cost locked at 30, so buyers stopped buying.
Ayo shoutout to the people who are still grinding and planting trees
So close to getting the sprite pack 
This event was a lot more fun yesterday. The latest changes to murk spawn rates and tree costs makes me want to spend my time doing other things
I assume so. Cost is stuck at 30 and trees just barely spawn.
Maybe shadow nerf, event softban or what i assume, a digit got stuck and nobody noticed it
Yep it was fun, it had flow, it was genuent!
Now its barely worth looking at my phone...
I stacked essence but i cant spend cause 30 for a tree is just unfair:(
Yesterday was amazing, nothing to complain :<
A lot less trees today too
After an entire day, i catched it at 29...
Could this be a statement from the developer about mankind's eventual fate? How our world will be consumed by the murk of of hubris? No matter how hard we fight back and do our part to battle pollution , we will still fail?
The apples arent golden as written in the story, so i dont think they care so much about accuracy
Also congrats to beeing asc 108 you were the first in 2024 i lost my war offense to cause you dodged 6 times in a row and i used the wrong weapon 
You would probably still have won but i refuse to drop my excuses 
Oh wait i mixed you up, sorry
But i fought you in war this month im 100% certain
So anyway... Whatever got changed from late yesterday to today: please roll it back. I miss having a rewarding source for orn & event shrines uwu
Deforestation complete. The Falkland Islands just hit 0 trees. I better get some of that limited edition Green Grisal while supplies last!
No changes to spawn rates, etc.
Unfortunately, we’re seeing more players playing the Morri event since launch, so tree production has been lessened
Something we will need to consider for Act 2
It seemed like the last 2 gloomsites had less spawn rates and they weren't cook island or isle of man, but the site I am at now seems normal. Maybe just unlucky
-suggest Murks to begin dropping proofs of Monument
Those sprites are pretty eventful eh, makes perfect sense to me 😇
But when less player playing the earth-event. Shouldn’t there be lower prices for trees because less player „buy“ them?
at event start tree "spawnrate" was fine , but yesterday i woke up enter a gloomsite and seen way less trees , i was thinking like "maybe essence price is low then" nope it was stuck almost everytime on 30 , 18h of gloomsites with 30 cost with only few trees appearing time to time , before it was actually working and moving from 30 to 5 to 30 again , the amount of apples i got yesterday is sad comparing to days before , so something is wrong odie
I assume that all gloomsites are always open , only amount of player in each of them is higher? Or more players = more gloomsites?
#837372042985996319 message
If everyone is grinding Morri and not trees, why isn't the tree price lower?
#1232003339789664349 message The only thing that I can think of if it's not a mistake is this
AKA: People buying lots of trees at low price, meaning insane amount of trees
Good orning everyone btw
Another thing might be Tree cap is Directly proportional to the amount of players in gloomsites
meaning more players -> Higher cap -> More trees at low priced
So cost is proportional to the players active
active or freeloaders, but now it seems the are no free loaders, isn't that what we wanted? 
I'm definitely seeing less than 1/4 of players in my gloomsites, and the same happens with trees
Afaik the cost is supposed to be +1 per active tree
Meaning capped when 27 trees are planted
Aka ~0.5 trees per gloomsite
If anything, the cost was malfunctioning a couple of days ago
Either that or people were purchasing trees at full cost
But that doesn't seem right since the prices were floating at around 20ish that day
Despite being like 3 to 5 trees per gloomsite at any given point
Which would indicate 150 to 250 active trees
personally, the +1 per active tree seems very off based on how it worked in the early days (As you said later).
I think that the dynamic cap increase would be the thing that makes the most sense, specially since the amount of free loaders might have been really high considering the time being very close to the point where 2k apples is gotten
and after that, a lot of farmers and even more free loaders backed off (and now even more considering Morri event), meaning cap is insanely low
afaik there were even quite some T1 bots (or people with varying amounts of phones) getting apples (freeloading since T1)
And that was said somewhere? Becouse since that update it was ...
Despite being like 3 to 5 trees per gloomsite at any given point
Which would indicate 150 to 250 active trees
... less than +1 cost per tree?
this is weird xD
prize still at 30 and no trees in sight.
prize at 30 for 24h straight now? 😄
well, can be also tied to raid kills
27 cost now
aand back to 30 in no time
I‘m waiting for @torpid path day 3 feedback. Perhaps NF will react again 🙂 so i‘m waiting with planting trees.
It'd actually be day 5 feedback
Regardless I'm a tad busy today
Try to keep it concise to make it easier for me
(Or tag another ORN member)
:)) no Problem. Sry for the ping
As in, it's been 3 days since the last post
I have the same issue, and yes the sites are fuller - but empty trees also stay a while.
Maybe people morri a lot and we need adjustments :(
So we had a malfunction that made the event fun? Unfix it pls D:
I dont wanna send amorri to brazil, i wanna be a farmer :3
Not confirming either is a malfunction - simply that something feels different
And that we don't entirely understand the justification for it
Then i misread, sorry
Yeah something is off, we need way more trees again, it was fun
Officially treeless while capping cost basically 23/6
Trees being fewer is expected
Cost being high is not
If cost is 1 per tree, then it makes sense
Thats the thing that confuses me
Nobody buys trees cause 30 isnt worth it
But we also have no trees that despawn
But it wasn't the case day 2-3
I think we have some ghost trees which are active and clog the cost
That sounds to me like arkhams razer
But also im not a programmer i can just guess
Is that a butchered Occam's razor, or is that an actual different phenomenon I am unaware of
no, it's bruce wayne's razor
what is the principle behind it?
when you're presented with 2 problems, it's always the Joker.
and three body problem is what then?
it's when the police tries to stop batman who's trying to stop the Joker from harming the police.
makes sense
you should read more bro, educate yourself 🤓
I have bad memory, everything I read I can read again few months later ... I use only my shitty life for examples 🥲
Im bad with names okay xD
tbf, it's written ockham so the mix is easy
There are books I've read ten times. And guess what, I'm eager to read them again as I don't know what they are about and when I open them, it is again "first time experience"....
(but Three body problem I've only read twice, my bad)
I'm not sure that the book is about the n body problem tho (it's about attraction and object trajectory)
Saw the cost at 3 then it's back to 30
it resets every full hour , then in less than minute it goes to 30 , and then we wait 59 mins...
It was like that first day, then they tight cost to active trees.
Cost is just a constant 30 for me lol haven't seen it less than that in 2 days now
Can we remove the 20% cap or/and spawn more Great Murks ?
The event is barely playable without enough people
blame people for prioritizing their cort blocks over saving the nature
if there is low activity, I hit cap on both raids, do tavern trades and small questmonsters and leave the area to do something else (probably rl)
I think the amount of locations needs to be reduced and either the raid cap raised or health reduced a few mil. I'm fully killing or putting on 21m+ damage on the raids myself since everyone just taps them. The daily quests for the event haven't even been hit yet and it's been 12 hours. Tree cost a constant 30. Interest in the event has gone down the drain it seems
majority already have the sprites i guess, and the shrine not being hoardable makes people not really continue the event after getting sprites
tree cost shouldn't be a constant 30 if there is no participation and a lack of trees spawning, interest by the dev is less than that of the players.
if shrines were hoardable it wouldn't be as dead as it is now
if tree costs were resetting like 3? days ago it wouldn't be as dead as it is now.
I haven't seen it at 3 in a couple days; I really think it's bugged or not working as it did.
It was a fairly engaging event, the rates of acquisition felt great and rewarding, not so much now though.
it 100% is not working the same as it was, it does change at the top of the hour, but after that..pfft. even if that was a glitch ( that everyone enjoyed and encouraged participation) the lack of ack by OD just makes people horde till an anticipated fix or end of event.
ooh athens 0 trees and cost at 30, how fun. gg.
at least there are quite some small murks to remove, more time efficient that the raid
It really feels like the cost was area specific, then became world wide.
Or something like that to me at least
And the longer we are without a fix will exacerbate the issue, when people mass-redeem whenever it comes in a smaller window. Frustrating.
maybe we're getting forced into the same fate as terra 
lesson learned: love the murk, embrace the little murk, do everything to multiply the murk ( candles, potions ) and planting trees is disappointing.
There have been no changes on our end, folks. We are just seeing less engagement.
Keep in mind that 30 is the price cap. So, as long as there are more than 27 trees out there, we’ll see a price of 30 (base 3 + 27)
I may reduce the cap, otherwise this is all feedback we’ll keep in mind for Act 2 (including not running it alongside a heavy farming event)
there is no way that a few days ago there were less than 27 trees out there- almost all the time ( there were constantly visable multiple trees at multiple sites), and now there are more.
either it was bugged then, or it is now.
Any bug that exists now would indeed have existed back then - the code has not seen any changes
I’ll take another look regardless
well it seems that according to what you said now (which of course is not exhaustive info how it works, so I could be wrong), that the counters were resetting pretty frequently a few days ago, the required elm ess was going up and down constantly- with seemingly resets to a very low value every 10? or so minutes. and now that only happening maybe on the hour
Is part 2 following up part 1 immediately or is it to come at a later date? And is there any point in saving the materials gathered in part 1 or will they be useless until (if) this comes around again next year
More will come over the next few months
I can’t make a formal statement on use of materials, but don’t toss them unnecessarily
I miss when we had like 200 trees out at once and the costs were under 30 DX
Hope since we now got amorri event, we get adjustments for the high players who dropped out (and whatever Spaghettified the code to give us this much trees for lower prices back)
If there are 27+ trees (so the cost to summon one more is 30), then why do I see 1-2 trees only, that spawn fruits randomly when I come back from another screen?
because there are 50 sites.
Ah... And the price increases at the same time in all the world, I suppose, since the price takes less than 20 seconds to go from 3 to 30 again
well it has to yah, since you can use elm ess even if you aren't in a site.
Was there any discussion about Gloomsite selection criteria?
I think it has something to do with Green Game Jam's Theme of Climate, Pollution, and Nature, but I'm not sure.
Did they simply throw a dart at the map to decide?
Capitol cities ?
Are you sure that's how the cap works?
Right now with less players we are seeing 0/1 trees per gloomsite (makes sense with the info you just said)
The problem is before, where we had 4/5 trees per gloomsite, and the price sometimes wasn't reaching 30
What i personally think it makes sense is a dynamic cap based on players in the event, where the min value is +1 per tree
Not trying to have bad vibes over this, (and this message has failed if it has done that) but I don't want players to have a wrong idea of what's going on "behind the scenes"
What does reduce the price of the trees? The fact that one has disappeared in another site?
Maybe the capital of a land that is being deforested.
https://www.globalforestwatch.org/dashboards/global/?lang=en
Yeah…the lack of raids and apples are frustrating
FYI
Name
Abu Dhabi
Athens
Australia
Belgium
Belize
Berlin (Germany)
Bridgetown (Barbados)
British Virgin Islands
Buenos Aires
Cabo Verde
Cairo
Cayman Islands
Charlotte Amalie (US Virgin Islands)
Cook Island
Costa Rica
Delhi
Dublin
Falkland Islands
Fiji
Greenland
Hanoi
Harare (Zimbabwe)
Helsinki
Isle of Man
Jakarta
London (England)
Luxembourg
Madagascar
Madrid (Spain)
Maldives
Morocco
Myanmar
Netherlands
New Zealand
Oslo
Ottawa-Gatineau
Pago Pago
Paris
Reykjavik
Santiago
Singapore
Sofia
Sri Lanka
Turks and Caicos
Venezuela
Washington
Western Sahara
Zambia
Someone in my server made a map
I'm quite confused about the selection especially Western Sahara
Many colonial territories too
some of those are cities and some are countries o.O
I love how the Great Murk can Sap with Cap Damage, and thus denying every thing we've done
I didn't knew that was possible, wow
Btw,@where is the guide that using an affinity candle will get little murks summoned at the gloom sites
Will the apples and the sprites be back for act 2 or will it be completely different ?
Could very well be that it takes a little extra time for trees to "despawn" in the world after they lower the price
The extra trees can be explained by a ton of people buying at cap, which was what most people probably did as it was capped a large majority of the time
My current perception
At the beginning of the event there were more players participating in the earth event, and I believe that like me, the majority here were the first type:
- 1 - Seeks to optimize the quantity of sticks/tree.
But there were also other players:
-
2 - There were those who didn't mind spending 30 sticks
-
3 - There were those who were unable to buy when the prices were low (because they were not on Discord or in groups and therefore did not know about the price resets)
These last 2 were responsible for keeping the Gloomsites populated with the majority of trees, as the 1st was always waiting for the value to get low. But now, those willing to pay the price of 30 sticks have already gotten what they wanted or have already given up and gone to the Morrigan event.
What was left were only type 1 players, who are still trying to get the best values, and as only 27 trees are enough for the value to reach the maximum, whenever the value drops, it immediately increases again.
In my case, even though I had little time during the week, I managed to get the skins and have more than 800 sticks/apples. This is enough so that I don't need to spend 30 sticks/tree for the rest of the event.
Even though less frequently, I'm still going to Gloomsites and killing raids and mobs, I'm just not buying trees because I don't want to increase the average amount I spent.
I believe that the experience for those who have not yet obtained all the items of interest is being frustrating, paying 30 for a tree means that the person has to put in 50% more effort than someone who kept the average of 20 sticks/tree, but only will be getting something identical, the current mechanics seem punishing for those who started late to the event or are more casual.
I believe that if the value was fixed at 15, 20 or 30 from the beginning it wouldn't be so complicated and there wouldn't be a shortage of trees, if the value doesn't fluctuate, there's no reason to stock up on sticks like I and others are doing, it would be simpler stock up on apples
I'm not sure if the NF intends to make changes since the event isn't that far from the end now, but I really liked how the interaction with other players was going.
I hope this act 1 is a good experiment to improve the next ones, also taking into account the number of players per Gloomsite, and the floating price system
(if there is something similar in the next acts)
Finally, thank you for your hard work on this NF event 🍎🇧🇷
Elm drops like these..discouraging
The thing is that we were reaching 4/5 trees per gloomsite without hitting cap, and tbh, as it's been worded and how it had been by the 10 minute intervals we saw, it seems like that was not a factor
If the price were max when there were 4/5 (or even 3/4) trees per gloomsite, I would completely understand it, but having (3*50) 150 - 250 trees spawned and price not being maxed I believe it's the odd factor with cap being "only 30"
It takes 27 trees to reach the limit of 30 sticks, and whenever a tree disappears after 10 minutes the value decreases, right? So if you summon more trees than 27, at a certain point wouldn't they be disappearing faster than they are summoned? Therefore the value would be decreasing faster than it was increasing
Or am I doing the math the wrong way?🤔
Based on how Odie worded it, "as long as there are more than 27 trees out there, we’ll see a price of 30 (base 3 + 27)", what matters is not the amount of trees spawned, but the amount of trees in gloomsites
I'm only defending my view of having a dynamic cap btw (having the min cap of 30 it seems)
Well, at this point it's strange 🤔
Right now we have 0/1 trees per gloomsites (50)
So it makes sense that the cap is 30, since tree cost is at max and trees per gloomsite match
Before, we had 3/5 trees per gloomsties (50)
It doesn't make sense that the cap is 30, since the cost was NOT at max
I wonder if 10 trees are planted at the same moment, does that only count as 1? Then now with less people playing there is less trees being made at the exact same moment. Just a thought I had
I see new trees spawning I check the price, 30. I see trees despawn so I check the price, 30. I've checked at the hour mark and at 10 minute intervals and it's still 30. I saw it at 26 today in time to plant one tree and it was back at 30. Pretty discouraging for ppl who couldn't grind the beginning of the event. I was able to grind out the most expensive sprite back and that's it. Unlikely anyone late to the event will be able to unlock everything and enjoy shrines the way the event sits right now unless they sit in gloomsites all day long killing murks and basically soloing raids.
2 hours of killing murks and soloing 4 raids repeating it several times a day is not a real fun time imo lol
Apparently the NF set the value at 20? I just spent 500 elm and the value didn't fluctuate up or down
I spent +500 elm all price 20/tree
I just bought a bunch between 12-20 and seemed to cap at 20
Also don't forget if farming little murks to use chaos scroll with affinity candle for zerk murks with extra essence rewards
Just went back on and price was down to 8, bought 34 more trees before price got back to 20
what would help with both elm cost and raid turnovers would be for us to "clear" sites as event goes on. It's natural for players to drop out of the event as it goes on and this would keep player count at sites relatively stable. Lately I haven't had a site with more then 2-3 people hitting the raids, and as it's been mentioned tree count isn't going down as fast as it did in the beginning.
Yes, it is satisfactory to spend the sticks now, my average before was already around 17 sticks/tree, going up to 20 didn't worry me at all, I hope more players take the scorpion out of their pockets
That's a satisfying view
On the previous Gloomsite I was on, I could count 17~19 chars on the map, the one I went to next had a little more, 21~23, but half of those were not higher than level 150, a few T11 lit and a few others T10. .. And 2~4 attacking ad Raids (counting me)
I still feel like our workforce is scattered 😂
Those t8-9 are trying their best, but either reduce sites or an increased damage cap as event goes on would really help
Shrek Greenbutt is the hero we need
Trying to get those murk out of his swamp
80%+ dmg done for 2 essences, is essence dropped just random?
Ok, something changed again? Trees are back? Prices are down and there is a dynamic?
#game-announcements
Yes, it feels like the early event
20 elm essence was the move to do
I even want to farm regular Murk
Well done NF 👍
My main has now the skins. But I’m farming a little bit more. Saving for next time. Also it‘s fast and nice. For the alts it’s slow. (Also they are only t8). Let’s see how it will be when Europe wakes up on Sunday.
Idk was there any other change than max price , but whatever happened good job guys tree price is dynamic and not just stuck on max value and trees are actually appearing
I'm french, it's 8am soon 
Germany, I know. The kiddy’s are awake since 6am… on a Sunday…
Well I wake up between 5-6am so ... nothing unusual for me xD
Ikd what else Odie changed. But I can spawn 20+ trees for the cost of 6-11 myself. So it is again far from +1 per tree....
(now exactly 30 trees before it hit price of 10 😅)
Yep. Bargain basement rn
lmao, elm ess requirements are just loopy now. that was after spending 150 or so already and seeing the same behavior..often price dropping.
just hopped into a site with 5 trees spawned, checked price of elm restoration: 5. yup, sounds like its working as described. >.> (3+5 =5, and thats assuming only 1 of 50 sites has any trees spawned...)
"elm tree will be created afar from here"... haha, just created a new tree in my current gloomsite (london) :)
thats rng baybee
That can mean 2 things:
-
(If there is a dynamic cap on trees based on players), a lot of players have come back
-
They chanced the tree formula to allow lots more trees
Right now there's currently 4 trees in my gloomsite, so that means the average tree count is 200, and price is at 11-15
It dropped to 4 wth
every site has lots of players, although most of them are probably inactive at a given moment, there should be someone else klicking trees. I think it would not be possible to leave the game open for 10 minutes and still collect apples if those are available for all
so... not sure if tree-count in the code is simply like "what I see x50"
same with monster spawns, why are the small creatures still there, when I wait a while?
I'm pretty sure the real prices are a consequence of an unintended tracking of the tree cost
With the cap being 20, if 250 trees are bought, then the cap price will remain at 20
but the moment a tree despawns, aka from 250 to 249, the price drops from 20 to 19
meaning that high player activity actually leads to high tree density coupled with low tree costs
The reason I doubt it's a dynamic cap based on trees is that odie mentioned a couple of times that the tracker only cares about tree count.
It's pretty hard to "accidentally" add a dynamic cap based on player count, whereas I believe it's feasible to accidentally have the cap fluctuate depending on the difference of trees
Reason I don't believe they changed the tree formula is because this is how it worked during day 3 and 4
it makes sense
so when there was 30 for each 24hrs is because there was not enough players to generate more trees
and thats why the first day we seen like from 30 to 14 in a sec , because more players = more generated trees = more price drops
This makes sense, It's kinda weird imagining an scenario with this, but with a lower cap I guess it makes more sense
If unintened, that's some 🍝 code 
The real issue was clustering. When players front loaded the hour, many trees end up shadowed as only the onscreen max would should to others
When trees weren’t shown, they wouldn’t trigger the expiration correctly, therefore leading to the cost not decreasing at a desired rate
When there is a consistent flow of trees throughout the hour, the price can react appropriately
That checks out, thanks for hopping by Odie ❤️
Oh, that makes sense, and is also a lot more complicated than I gave it any credit 😅
I think it is a bug... I have trees and Great Murks at my origin town... 👀
oh nooo, didn't you close your portal door? 🙀
Guys, friendly reminder to close the screen door so the bugs don't get in, thanks
We already have enough Murks on Terra, no need to bring them here
Which door? I have been far from home four days.
I didn't use any of my buildings, I just arrived at home.
So after the sprites what is everyone buying with their apples?
manifests, maybe. Wouldn't mind the shrines but not sure if i'd have the ability to optimise its usage in the next few days.
Did affinity candles stop spawning murks?
Murks aren't spawning for me at all in the cook islands
You're the culprit. You have kidnapped them all from the cook islands it seems
Sometimes switching between vd gear and farming a bit then going back to low vd spawn setup helps with murks
Still seeing them with candles
I think it was mentioned before that water messes with murk spawning which was an issue at some of the island gloomsites, don't know if that was accounted for and adjusted. But as a whole I can say NF did it somehow. They made world farming fun again
Really like this event
I guess it wasn't fixed lol. New gloomsite it is
The world farming reminds me of when I first started orna and that's basically all I had available.
I'm sad that they still don't drop 😅
I'm already killing everyone I see in front of me, and sometimes I stop to kill the ones from the crimson festival just to prove it.
Speaking of which... Is the monumental test drop rate 50% outside of monuments?
They are event mobs that don't actually have the event tag on their codex entry, does seem a little strange
its on purprose so they don't appear in monuments, and people actually participate in the event.
That makes sense, now if only we could buy damage cap upgrades with elm essence or apples, taking 45 min+ per kill makes it hard to hit community goals this late in the event
Not asking to be able to solo in one run maybe 3 10% upgrades or 6 5%, get us up to 50%
community goals late into an event have been a issue for most? the events with a community goal, it is even more frustrating for EU &Asia regions, while not optimal, having the buff be trivial to achieve is not ideal either 🤷♂️
raid CD is a nice step, the drops of elm ess & materials were still a bit low &or random- which has been noted in the ORN feedback.
what downside would there to be for an event raid like this to drop even a boatload( even OMG as much as 1 DM (15 seconds) step or tower( 20 seconds) floor <=O) of ascension materials? It could greatly boost engagement.
-suggest Great Murk can drop a small assortment of guild currencies as random loot.
Like a proofs from other guilds, tower shards too maybe.
murk drops rotten fish, 50% chance to destroy your current coral
It looks like there's some coral 🪸 in the Great Murk
yah but its got the scarlet rot...er.. murkiness
but proof drops could be nice for lower tiers ( or non end game optimizing players. i.e. most the player base)- and it could show them that guild shops have pretty cool stuff to work towards, that would be even more incentive than materials
This event and its rewards are super chill. Legit no fomo here. Meanwhile poor NF working round the clock trying to appeal to all this tweak stuff😂
We gotta give this a rest at some point. Event feels fine
final change: Murk will now drop Wading Boots.
No essence; just boots
Permanently at my OT 👀
Respectfully, close the portal after you enter/leave a gloomsite
Again, it was closed 😉
i managed to get more than 100 summoning scrolls in event , thx NF for event , time to get fey yeti coat 
My personal feelings and feedback for entire event: A nice afk event (joking and literally kinda afk event) , raid def needs more rewards because for me it felt unrewarding , murks amount was perfect imo , i feel like tree cost need to be more flexible with amount of players (scaling)? (to avoid too many trees in start and too little in end) , would be nice if event shrine was as consumable item , im mixed with making building and dungeons visible in gloomsite (on one side it is good , on second thought it makes less focus on event itself) , skins not my taste so i wont rate
The event was great i hope we get more.thank you oddie 🫠
I definitely enjoyed a change of pace to my gameplay, haven't really world farmed since the Hallowed event
I hope we get to see a final murk kc or some parting words from Gi
I have to say, this event was what i always desired from Orna. Live patching, thoughtful rewards, participation was optional while still giving you incentivise to just stick around.
Looking at Polly Plight, which works similarly... I can get used to this, doing things as a community - not with daily goals or slow Group play mechanics - but as a team, everyone as good as they can, without seeing punishment for beeing too strong. I love it. :)
TLDR; Amazing Event, please give us more of this and less of farming event scrolls, thank you! <3
So, final kc everyone?
