#Spiked shield skill-line discussion
1613 messages · Page 2 of 2 (latest)
If phone breaks congrats you did a crit irl 👏
the suggestions in this thread look like a way to murder gilga's only viable playstyle 😐
ngl
I don't think CS is the problem
Lmao your pfp is gold
It eats 30% of ward
The problem is all the ward regen
That allows this nonsense spamming
Cs shouldn't be eating 30% ward
When all classes have OP things of their own, it's cool, just power creep things, but when only 1 thing is wayyy above the rest, then it's a problem
You want it to eat more?
-suggest move 5% static miss rate to gilgamesh, off of spike shield etc,
Nah i am saying it doesn't eat 30% ward
Only ss3 does
And cs=ss2 but psuedo aoe
It eats double ward if it hits two people tho
Iirc ss2 eats 15% so 30% on a 2 targets
extra cs hit eats ward though
Make ward regen less effective on non gilgas 😈
There we go
People, for the last time. Nerfing CS for everyone except gilgas doesn't solve the problem of CS
The problem is too many people have their nose in gilga business
we have solved that problem and moved on
Gilga can do anguish and towers good. It loses in endless and pvp in exchange
That's gursa
Gursa is still Gilga
If you disagree with this message, please say so explaining your points of view and reasons in an organised message, just as many people in favor of CS nerfs have done (a bit) above
It depends on your definition of problem I suppose. If the problem is "Every class is using CS" then nerfing it for everyone other than Gilga does solve the problem.
The "problem" that I reference there is not that all classes classes are using CS, but that CS is currently overpowered
The fact that all classes are using CS is just an effect of CS being way better than anything else by some significant margin (Obviously on the cases it's being used)
What parts do you disagree on? We can start working towards that
Whatever happens I think it should impact late game performance but not so much earlier AL CS
I feel like the points in this post illustrate my feelings pretty well. #1219728600467771543 message
CS at low AL is not grossly op
Yeah cause every class is using it
If you remove cs 95% hit rate other classes can go their way to have psuedo aoe except realm and melee players but then gilga wouldn't be hitting anything and 95% hit rate doesn't bypass pet blocks,mystic feather or even status effects like blind and rune of eos (though they are the same thing)freeze,stun, paralyze
Maybe remove 95% hit rate for all non gilga classes
given atk=mag and 200k base ward CS surpasses crit AV2 at AL3 according to my math btw
Give gilga passive ability called skilled shield or something
Ang50 Al0 Gilga can be cleared with CS
That allows it to have the good hit rate
That's very lucky dependent with perfect gears.
But yeah that was celestial class, celestial weapon, and all BiS event exclusives at over 190 quality
Perfect setup
That's a bit of a misrepresentation, though it is a factual statement.
I personally wouldn't remove the 95% hit rate, but rather decrease it something and make it fixed (unless debuffs), that would make it still better than other skills for high dex enemies, while making it worse than other ones on lower dex enemies
None of us normal low level gilgas are even coming CLOSE to that insanity
That performance is probably closer to 30AL of a normal gilga
Still very impressive
And goes to show power of CS in that type of content though
Personally, seeing how easily you can get stat boost with AL's once you reach certain thresholds, and the video "#1219728600467771543 message" only goes to prove how good it is, since you "just need to get lucky" with gear. Trying this with ANY other skill will result in epic failure without any sort of possible comparation
That is an extremely skilled player in the best gear with a spec that is not easy to come by. And he got lucky as hell at least 2 times in that videod run
When defeats overcome easily the other's skills defeats, AND the success is way easier and higher to get, I see a problem with it
I think it's possible for a different class to do it killing one enemy at a time. Say dorado BoF
With a single target skill
So yes, it CAN be done, it is far from the norm though
Ohh and he didn't hit a single berserk after Floor 16
you just called bwubble extremely skilled, bwahahaha
Don't tell him, his head might swoll up
smoll head might swoll up
I'm not at ang50, but could you please try to get any other build to do Anguish 50 AL0?
Of course luck is needed in the run and good gear is also needed, it's one of the hardest content there is
I think it's possible
But like here you need absolutely perfect gear/spec/class/weapon/experienced player
Or just go GS 😂
I hope it's possible, but how would you compare CS sucess to that other build's success? Which one is easier? Which one is more consistent, even with the shortcomings?
GS is also using CS in the builds!!
GS doesn't need it
Can use summons
They have videos of GS in like full orns gear doing Ang 50
Which no other class can do afaik
I'm sure they can, but even if a class can do ang50 without CS, still doesn't mean CS is overpowered
Which suggested change are you advocating for again?
I don't care at all if this gets done or not, but I think that the changes for now should be the following:
- Reduce miss chance and Fix it upwards (meaning you can't use bbond accuracy, amities, or riftrogue gear to reduce it)
- Remove quadratic scaling and adjust M1/M2 as needed
I can't and won't say any numbers because honestly NF would do a better job addressing those
Obviously, if it becomes underpowered i'd suggest buffing it in other certain aspects
Yeah that all makes sense.
no man, you missing the point
scaling is fine for gil, its that there's no trade off between offensive power and defensive power for using CS or SS
you get both, always, and if you build ward regen, you can have both even without gilga
the ward consumption hurts gilga SS the most, so it should be a different debuff
Fluk, what class do you primarily play out of general curiousity?
he's RS
RS, but i'm thinking switching to deity depending on how Apex turns out to be
What changes would you suggest? Those remarks are really good, so I'm quite interested in this
at the risk of sounding like a broken record, ive advocated for stuff like
- t.absorb debuff (50%? 75% non-valor??)
- gil/valor exclusive 5% miss rate
- maybe link dmg to another stat, like it was adjusted to require more attack stat; me I'd try experimenting with current-hp-%
I can't help but disagree strongly with this statement. There's only no trade off 'right now' because of the sheer aount of ward regen you can stack, mostly through feet of prometheus.
And even then there is a trade off because you have to choose a lower overall damage value to get that ward regen
So you ARE in fact trading offense for defense
Ok, if I have the option of building more ward regen, or another 15% ward
And honestly you could buff def and res to almost 0 and it doesn't matter since most people are already running Gunnr and Bear's anyway. The ward regen is the problem
lets say, i have 10% ward regen, and i gotta choose
15-20% more ward, or +4% ward regen
well, if I build 20% more ward, I get 2% ward regen for free
so obviously im going to do that
Is drastically nerfing ward regen something the gilga community would even be OK with?
That quickly spirals to far more than just chained shield, and can't easily be done to affect only non gilga classes using CS
non gil classes get their power from other-than-current-ward-%
so the only class that this affects is gil
No?
Personally? Yeah I think ward regen needs nerfed hard. In the end though I'm only one person
Then again I also don't think Anguish 50 Horde should be an option for anyone in the game at this point
If ward Regen gets a hard nerf I'd like to keep cs as it is bc gilga will need everything it can get. Ward Regen extends to and affects all aspects of gameplay, endless , pvp, dungeons, raids, towers
ward regen is necessary cause of the amount of dmg high tier stuff can dish
We agree on both points!
Nobody should be able to Ang 50? I guess nerf all classes then 😂
I just don't want gilga community pitchforks for any change that also spirals to SS3 and the like
Or...make Anguish harder!
To be fair, Odie has repeatedly said this was the original intent
He didn't want anybody clearing anguish 50
t.absorb debuff on SS makes sense to me as a first step
We will have pitchforks and fire if you guys wreck all of our skills 😂
Absorb debuff?
Now it obviously didn't work out that way, but it is a goal the studio is already aligned with, which makes moving towards that goal easier
yes
Even adding some HP scaling to Anguish would make teh difficulty ramp up a great deal
Also what wrong with SS?
I think SS is fine
and current HP scaling would follow that cause if you SS, you open to counterplay cause I can lower your hp
Hence trying to find things that affect CS, but not SS, is hard
SS is gilga only pvp/raid option and it's really not op at all compared to stuff like ultima
I agree - my point was that changing ward regen for the sake of CS also affects SS. I fully expect that to be wildly unpopular. Hence me asking strahd about it
To all the gilgas who would ever complain about SS3 not hitting as hard on gilga as other classes:
Ultima/strikes arguably hits harder on other classes besides deity
Av2 arguably hits harder on beoh than heretic
You get the point.
There are inherent tradeoffs between classes. Steadfast/last chance/ base stats / etc. etc.
The biggest issue creating literally 0 tradeoffs is the flat miss chance on SS3/CS imo.
if youre base gil, and you have 200k ward, and a.morri is about to ult, but your current ward is full, have you ever paused even for a moment before smashing SS2-3?
i have not
every time that ward is full im SS'ing
The gilga will have pitchforks. You better give them some kind of buff also if you nerf all ward Regen.
Let em
but if t.absorb debuff on SS, I might go for a bastion or sharpen
the pitchforks will miss, nothing to be scared of.
Raids will become a nightmare bc you are constantly battling between ward Regen for damage taken, and the now uphill battle to get skills off/compensate.
Nobody wants to spend three turns casting WoO for every turn attacking
Side note, buy Ward of Light 3
Best cheapest shards you'll ever spend
There is a world where chained shield eats more ward than other SS options, to offset any changes to ward regen
Or 2 turn a DB2 with new gear
It kinda kinda already does tho bubble
Yeah I knkw
Wouldn't take much as it eats the same amount as SS3 right now when it hits 2 targets
is absorb debuff off limits then?
So if we nerfed ward regen universally for everybody through augment and amity reductions.
Leave current chained shield consumption alone
Reduce current consumption for other SS skills by X%
Or just buff the base gilga recovery amount?
nerfing ward regen will heavily affect gilga more than other classes bc rs can wol3 on their free avid turn and beo has higher ward regen pet act rate
No idea what X is in this equation, I don't even know what they currently consume
Gilga also has base ward regen other classes don't have too
Again its not the ward regen. Its the flat miss chance that makes everyone and their mom gravitate to this skill for hard content
Especially so because gilga has no other option but to play ward. Beo can go ultimastrikes or pet or ultima or whatever. Gilga MUST rely on ward.
To be fair, it's a combination. You wouldn't use it if you were at 0 ward in 2 turns
Let me ask you all this. If CS were regular miss chance, not flat 5%, would you all still use it?
In the same capacity as is now
Makes it danger to nerf gilga skills too much, cuz it doesn't have other option. CS gets overnerfed and becomes weak? Now gilga has no AOE whatsoever. Beo deity and hera just plays mage dance and AV2 instead.
Dorado would 😅
(Which is why I'm not personally going to argue for outright removing the static miss chance. It just ends up hurting every other class while leaving Dorado largely unchanged)
RS and deity will prob still use them though given they have high dex
I wouldn't as gilga bc no dex for that. I'd swap to dorado or dursa
t.absorb debuff sidesteps the regen problem and directly puts the player in a situation where they might take hp damage next turn
Which is why i suggested to modify the flat miss chance to be included in the 'ward consuming skills are stronger as gilga' statement. Make flat miss chance 10% for gilga, 20% for others
T absorb debuff is just a pain in the neck, I don't want that nonsense
In addition to a few other tweaks
Create tradeoffs
As they do not currently exist
I gotta say I think 20% miss rate is a little high
ty for the response. running out of ward is the same tho
It's probably unusable at that point honestly
Its usable stop all of thst
well anyway i made my point
It just requires effort and tradeoffs
From a realm who dealt with the 15% miss chance on realmstrikes for years, a skill with 20% ain't worth the hassle
I don't think 20% miss rate is unusable
If it's your only option to horde Anguish 50
Agreed
I’d straight up change to AV2 if the miss chance was 20%
^
And I play dorado
No cuz its not flat
Stop that
You guys are being extreme seriously lol
I don't miss immortal lords at a 20% clip currently
I'd have to try and see how it felt, I am not sure I'd say it's unusable. But my gut instinct is that it's high at 20
So you cant do anguish 50 as easily as before. Boo hoo
What is the actual miss chance of AV2 when fighting Ang 50 realms, it's gotta be more then 15%
20% is a lot given that at 50 ang enemy can kill you if you dont kill them
See, the attitude is unnecessary
I can do 50 anguish on a 20 al realm solely due to the miss chance
If I have to go into rift rogue gear then I either lose attack (from getting a ton of defense) or I lose a ton of ward from having to use a broken piece
especially on zerk enermy
Exactly. Tradeoffs
The only thing that makes ang50 possible with CS is 5% flat miss chance
Straight up
Those aren’t trade offs. They’re straight up nerfs
Pick a number other than 20 that makes more sense, fine
They are nerfs that create tradeoffs
Damage vs accuracy
How about 15% for non gilga, 7% for gilga, but it can't go lower
No reducing it past that
Do I need to go clear an anguish 50 with AV2 and record it to prove this point?
15% would be as high as it should reasonably go, and that already locks into a pretty extreme gear/amity requirement for tradeoffs
Its a step in the right direction
Really? How you going to do CS Anguish 50 Horde with 7% ward regen? regardless if it hits 100% of the time
What's stupid is that with RR pants you can have 1% miss chance
And that's just ridiculous
Id love to see it
He’s already done it before 😂
Im sure you can but no way is it currently as easy as CS
/ as consistent
Also you're 100 als everything is possible
This hardly affects you
Both of you
Saw a heretic the other day zeroing out Ang 50 berserk realms
Sorry if anything im saying sounds toxic im just shocked at the takes here. Not meant to be
Oh btw
Is there a site where I can see the updated raid drops
Bc arisen Kevin apparently drops pumpkinless gear and ornaguide shows him dropping some different stuff
playorna is the most accurate since it's maintained by NF
Fwiw i can get behind this, and think it would help a ton, in addition to some scaling changes to m1/m2 of ward consuming skills and maybe even some base stat tweaks
no
I don't need hybrid amity or crit to walk through an Ang50 with AV2 as Dorado. It misses 3x, which is probably 3 more misses than I get as chained shield
The difference is if the miss comes against a zerk immortal lord or realm, I'm probably dead
A 10% miss chance is already worse than that ^, 15% would be really rough, and 20% is DoA
Al what?
The kind I put together in 30 seconds lol
85?
89
Realmshifter using AV2 with a hammer of all things
That's like heretic using CS
With a staff
realm literally has no mag. Even with 89 AL this is impressive
Sure, and this is exactly the point I made with the 0Al gilga Ang 50 clear I did. Literally the exact one.
A 20% miss chance ain't it though
Yeah that's insane
maybe 15%
The realm av2 clear is wild
15 i can agree with fine
Imagine how good a deity would do it
Let NF decide the number
But bottom line is a change in that miss chance is required
Heck maybe even a al 20 or 30 deity could use AV2 if that dorado can
no avid though XD
what does it change exactly? nerf cs too much and people will just swap to av2
You don’t really need avidity for that
given the two videos
how big of a gap is it between cs and av2?
cs is better
but it's not holy crap miles better
10-20%?
It is at al0 😛
Im already using amadan’s in hordes, nerf CS and I’ll just be a full time mage Dorito
this
(All I'm going to do in this thread is get Dorado nerfed at this rate)
then are we back here saying nerf av2?
You guys are discussing dorado problems
Nerf av2 😂
but how overpowered is cs vs. av2 really
Not really. What signet is saying is that there’ll always be an ideal skill
Flat miss vs non flat miss
are we gonna nerf av2 as well?
And people will always flock to that
If we were going to nerf the miss rate. I'd say either:
15% and can be reduced by gear/amities
Or
10% and it can't be adjusted
in practice, did that matter to bwubble's video? yes. how much? not enough
Nerf all skill and class til all you can play as is soggy bread with bolt
90 ALs
Nothing matters
The better comparison would be me using AL0 gilga with the same setup >_>
whats your mag in that vid btw
Also, like i said, separate the realmD problem from CS
Im not really sold on the 15% number but that’s up to NF to test if they decide to go that route.
Which I can record, but it will be a short video lol
But you can agree that the flat 5% miss chance is part of the problem, yes?
I wanna see like a mid AL deity using AV2
Sure. But changing that dramatically overly nerfs gilga imo
still talking about regen or miss rates? secretly clutching your arisen riftfall gear of the win?
My suggestion above is to change it -more- for non gilga
"hahahaha i will still be powerful"
I think the main problem is that the 5% is reducible to 1%
If perspective helps, i pretty much play all playstyles except GS
GS is so broken but nobody talks about it😂
let's not start.
there's no tactical consequences for using ss
The reasons I gravitate to CS are because of the 5% flat miss, ability to sit behind 200k+ ward with no downside, and rather large damage for a 2hitter skill to accomplish what i need to out of it
so add some
yeah, and net effect wise if the adjustment is smaller than 30%, no one will do anything differently
and i don't think 30% adjustments are on the table
so everyone will still spam cs
so success is what? some people use cs, some people use av2?
Id say so
instead of everyone use cs
Rather than 100% using CS, and having slightly lower success at 50 anguish for lower ALs due to less consistency
50 anguish at low AL made possible by CS
Agree?
what if cs consume ward turn on top of ward?
just make ang50 2x harder, job done?
You can do that by changes to CS alone
Job done
idk just throwing some ideas around
I don't want fallen sky leggings meta
right but that's why i'm asking... what's the goal here
is it diversity of skills used for ang50
No
or ang50 more challenging
Ease of content with CS
It's interesting but idk in practice
right so it's ok if everyone used cs for ang50, BUT most people died /failed more
id like to take less ss3 to the face from deity with divine blessing pet
I think it varies based on the person Signet
right, so then just make ang50 harder, that's another equally viable route
(yes changing cs is also equally viable)
I agree harder Ang 50
i'm just saying changing cs is not the only path to "make ang50 harder"
Make them scale life 50×
I'd like to see Hitpoint scaling added as well, similar to how endless scales hp as floors get harder
tbh I think cs is still pretty ridiculous outside of anguish. Makes no sense that its the fastest towering option for gs
That says more about gs than cs imo
its only possible because cs and selene hands are boh completely broken
the solution to that is.... more.... multi.... hit... skills... that.... are... viable... when... end...game..content...is....mostly....aoe
when you have 1-2 viable things that are multi hit
no kidding one is gonna be preferred
ya!
and endgame content is... surprise, more and more horde these days
if cs got nerf, I think gs will start using av2 in tower XD
People throw around all these crazy works like completely broken, wildly op, when it's really not. Like a 5% change in miss rate and it's comparable to anything else
Check OP for the original point here
t.absorb debuff of 10%
Wildly op? More like mildly op
fluky's point is different than your point tho s2
fluky's point is lack of diversity
yours is ang50 is too easy with cs, and if ang50 is harder, lack of diversity is still ok
fluky's point is ang50 is fine (maybe), but can we get more diversity in how people clear it
What if CS was removed from the game
!riot
gilga does yes
@undone magnet solved
Because that's what everyone uses
@humble reef what was your original point
Lack of skill diversity? Or CS is used by everyone because its wildly OP and makes hard content easy?
My original point is absolutely nothing, I show there nothing of my thoughts and just present things as they are xD
rofl, rip
As I've said, I don't care if anything is done
K then moving to the reason why I think CS is used by every class - because it is wildly OP
Idc about diversity
I want anguish 50 to give me anguish
Until im 100 ALs
right so if the FAILURE rate of ang50 was higher, you'd be happy
go in naked and you'll feel the anguish 
even if the BEST skill to use, is cs
Sure
let me rephrase, if the BEST PLAYERS only could do ang30
and all of them used cs
you're ok with that
Yeah
CS currently makes hard content possible
Turns game to easy mode
I like easy mode for some content but not all
I think it's a both problem
no but you just said diversity doesn't matter
I'm not sure we can make anguish scale to a point where endgame players can't rip through it without it being just dumb.
I hit zerks for like 210k damage currently in ang 50. We going to triple the scaling to make it hard?
Correct
thanks odie
What does nerfing CS have to do with diversity
Yeah saw that odie post and referenced it above
I'd rather see changes to anguish that aren't just "big numbers get bigger" while also adjusting outliers like CS, and introducing other options
coz if the only problem is diversity, then nerfing cs would be the correct path
if the problem is content is too easy
the answer is change content
Yes this is the correct path
A nerf to CS doesn't have to do much with diversity, since there's no other skill to compare it to in my opinion
like a 10x increase in ang50 stats for example
would instantly solve this debate
even if everyone still used cs as the "meta skill" for ang
nerfing it to bring it closer to av2
and depending on how much
they COULD be trade offs
-Diversity problem solved with other 2hit/aoe abilities
-CS being mega outlier solved by some 'tweaks' to mechanics
-anguish easy problem solved by some slightly higher scaling
Done
@soft turtle howd i do
1 and 3 i buy in a heart beat, 2 is secondary and would only do if 1/3 isn't enough
keep in mind 1 may introduce even more op shit than cs 😛
AV2 doesn't have fixed hit rate, and even if it's slightly lowered, I think it should be better against Higher-dex enemies
How cool would it be with Ang HP scaling
MULTI HIT CRIT WITH SPLASH DMG LET'S GOOOOOOO
1000% hp increase😂
Go into the Ang 50 and there's enemies with like 50 mil
4.8mil hp non zerk realm
ok let's get super real here for a hot second and use data
And Rend Eppe lvs of M1 
Hehe yes
the widely established attack min bar for ang 50 is 8k
turns out that's doable for people starting at AL50-60 or so
Hey guys
that crosses the one shot threshold
All 3 in conjunction surely is the best solution
Can beo do it with 8k or just gilga
@stark dragon I’ve done the bwubble challenge
Which is
16k for beo/gilga coz... 8k on realm with resurgence
Yikes
so hp adjustment is pretty straight forward
It's too much power for discord to handle 😂
just move whatever ang level we want
F
above the one shot threshold
the moment players can't one shot
is the day that ang level isn't cleared consistently
it's as simple as that
Then it becomes about def and res finally
Chimera stacatto meta
What I've always wanted
aaru warrior chest meta
Another alternative while we are all here
How do people feel about only letting parting remarks proc from single hit skills?
Immediate nerf to the effectiveness of CS
dude, leave
Oh yeah that's interesting
Then no fast n pretty clears
don't you have some ang50 to clear
It creates the tradeoff between killing 2 enemies, and the rest hitting back, or selectively eliminating individuals
Anguish dungeons and I are on a break.
Tired of spamming chained chield
i hear av2 works just as good
What is your opinion on why this is possible
I speak the language of the gods
197 pumpkin legs is all I have to say
The real answer is pumpkinless + bof
Is it though?
Ang50 basically unlocked after those two updates
Nothing to do with 5% flat miss chance?
Or wild scaling of ss abilities
That was attempt number 10
No AL
usually the argument about SS skills is cause quadratic plus AL
but you can only achieve ultra high attack with high ward
When you have BOF and pumpkinless
Right - makes sense
Anyways I’m not debating for or against SS
Made possible by BoF then
I just wanted to try and do this
Technically you dont need pumpkinless though. A deity could do it with mage fomorian
Potentially but pumpkinless is just perfect gear. Even more so for dorado cause dex
It’s like it’s tailor made gear for spike shield dorado play with swash
Really weird stats
Sure but flat miss chance in combo with parting remark (and high attk from BoF) is the real culprit, right?
Ya it's so weird 😂
?
Are you saying I didn’t need BOF for that run?
My personal argument is that the combination of things together exacerbated CS potency. If we didn’t have BoF spec AND pumpkinless gear, this thread would not exist
Pre this shit running anguish sucked cause you had to stack defensively and run exploit
Which all factors into the scaling of CS, and i dont mean ALs
But agreed
The scale of CS is always present. You can argue for nerfing it now that we have gear and a spec that isn’t going to leave the game
Do any of these help?
That run didn’t use selene hands but it prob deserves some balance anyways lol
Ya
I had to have BOf
Did you notice I one shot a zerk heretic with chain shield?
Dof would halve my attack
If you reduce flat miss chance then by how much
The number is too controversial so i wont say
I can always run a miss chance amity and maybe I find one with bb1 as well lol
But it forces you to do that
At expense of ward regen
Introduces a tradeoff, right?
The lowest least controversial option is a new aoe skill with decent pen
The ward regen is quite low. Gilga already has quite a bit and I was using full regen axe
It’s a trade off but doesn’t really impact performance imo
It still matters tho, ya? In conjunction with higher ward consumed
Add up all the little tweaks for a much lower outlier
Most of these sound like nerf Gilga
Not nerf CS
which is gilgas only option really
Which is why I like the idea of new skills that open up more game play options
Also cats out the bag cause NF likes this game as a power creep simulator 😆
t.absorb debuff
current hp+current ward scaling
An alternative to make sure gilgas can still do this content is leave it as is for them but adjust fixed miss chance for everyone else
Course I’m not sure what I would do as a realm
I do have more access to miss chance reduction gear
Idk about making sure gilgas are the only ones who can still do this content as is
Idk. Good discussion all. Feel like maybe we got somewhere
I think my final opinion is I’d like to just see more skills introduced so we can have build variety and options outside of CS gameplay
Sounds more fun to me than smashing CS into the ground and re working it.
Never opposed to new stuff
Sign here @versed basin
Ill sign
It was in my original list of ideas too
Just think ward based skills are still wildly OP across all classes
(I know I'm wildly late to the party but I clicked on the message the 'sign here' was replying to and saw this)
Yes AV2 is very comparable /s
Thank you for the math lesson in quadratic scaling
I don’t like it. Remove the x/y axis
that'd be questionable since av2 gets crit bonuses from amities and base heretic. The best amity for CS i got was a 5% dmg increase. I didnt even know Orna had those
jeez you have the goodest of boys here, so many WoO casts :0
I also have bestial pots running for some extra pet action rate
But I don’t tend to find that it’s needed he’s a good boy
Perfect, seems like there's only really going to be only 3 classes in game anyway. Beowulf/Deity for everything and RS for PVP. Sorted.
HoC and that's it. Nice, it was a fun ride guys. Glad to see everything gets worse and worse.
I believe the graph should look like this
(cc @soft turtle since I know you love graphs)
Do you know something I don't know or are you just gloomposting?
if you removed both axes it'd be better and more scientifically precise
also can both lines please be the same color, with the legend as well
then we're in the correct altitude for a chart
GS would like a word with you.
Heretic does not
This is a great start but I think you should remove those straight black lines
looks like a Mondrian
@summer basin made a good point that the original graph was flawed given the context of this thread
ive revised it to more accurately reflect the state of Orna in 2024
I legally have no association with this
this is some data i can get behind tbh
OH WAIT @versed basin both needs to be the same color
currently you can still tell what's what
I would figure the yellow bar would be slanted up at a perpendicular angle
v3
@stable pulsar i hear you like charts, this one's for you boo
it's a... um... bifurcated candlestick chart showing 2 different realities occupying the same time space continuum
As an aside, "class" is really a bit strange when we're talking about CS.
My GS uses CS. So do beos, deities, realms, gilgas of course. Even heretics.
Not really a "class" thing, is it?
yeah but making it a class thing triggers dorttan
but u rite, it's a cs thing... or actually as i squeezed it out of some folks, it's not even a cs thing, it's a ang50 is too easy thing
Gloom and doomposting obviously. Anyway things have been extremely pretty clear on the direction of orna for the past 6 months so... I'll leave it at this. Let's see what Odie wants to do with his game because at the end of the day people are spending countless hours and days trying to give millions of good ideas to make some things better but he is the only one that decides what will happen. So we will just wait and see. I guess HoC is always an alternative... and as said previously lots of people are either in break with this game waiting for the ascension revamp or waiting to understand where everything is going.
ang50 could be harder, and there could be (many more) aoe options.
I'm not sure how I feel about ang50 being the only challenge (i.e. that all no-low anguish pve is intended to be trivial).
Could definitely do with some anti-aoe pve designs in all places, enemies that prevent chaining and other forms of aoe, etc.
Hello everyone. Recently the discussion also took place on our Kingdom Discord. Then I saw the ORN feedback, but nothing makes me read almost 2000 comments now. I'll also post my point of view and my "solution", if the suggestion has already been made, I'm sorry.
In my opinion the biggest problem:
Scaling: The shield skills are the only ones that make M1 and M2 stronger through AL
How well these abilities work for other classes (cough BeoH) even though they should be very Gilga specific
Solution:
All shield skills get a fixed M2 value (or range) like all other skills/spells. This would eliminate the double scaling caused by AL.
M1 is then not boosted by atk but by Ward! You would then have to think about a conversion that fits the dmg numbers, for example: 100k ward corresponds to 2k atk. This means that classes that have an extremely high atk value (cough BeoH) would no longer be favored as much. Side effect: Selene Hands would be out of the Shield meta and other Titan Augments that have barely/not been used so far could be used.
But now Gilgamesh might not have enough damage output and that shouldn't happen under any circumstances! Now we're adding a passive shield DMG boost to Bastille, 0% DMG boost at 50% Ward, up to 100% DMG boost at 100% Ward. So the starting potential is again similar for everyone, but Gilga can clearly make the most of it.
What would be really cool: We get 1-3 other semi-AOE skills/spells to bring more variety into the game. 😄
btw that used to be how SS M1 worked, it was very strong in pvp
ok 🤔
i am not around long enough to know that, it seems
A few counterpoints:
- Scaling: BP also scales quadratically with ascension, for GS/A. In general though, any/all instances of quad scaling should go away.
- Class-locking: That's not the design for any skill, and shouldn't be. It used to be that non-gilgas had a 0.1x damage penalty with SS skills and was changed to the current setup of 0.5x for non-gilga. The goal is that gilga uses them best but others can still use them in some capacity.
- Ward-only scaling: That's what spiked shield used to be. It was insanely oppressive to have M1 scale only with ward, such that in pvp there was ~no effective defense against an incoming M1=50+. It's also a good thing to require +atk gearing, both for pve and pvp.
the problem with ward only scaling is that there's no need to invest in atk and still do big dmg
quad scaling is not that big of a problem imho. It only benefits ppl with high AL which account for a small number of players
at which point, any skill will kill
seems like that's a great reason why it's not a big problem to change it then, as well.
only affects a small number of players 🤷♂️
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i forgot about bloodpact. and you are 100% right, quad scaling is bad
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counterpoint to your counterpoint: call of ..., bloodpact and Hara sigils are all "class locked" and it seems like odie likes to go this route with the addition of Apex locked for Deity
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isn't this only a matter of a little number flip is an skill gets an M1 of 50 or 10? and how do we get rid of the quad scaling if we take att an ward to scale the dmg?
I think the problem is the combo of cs + bof swash that is the problem (along with release of pumpkinless). What if m1 somehow scales off def instead of atk?
This will prevent swash + cs combo
maybe something like (def+atk)/2
at least no swash XD
still I think scaling can be adjusted. Instead of atk x 2.4 for cs maybe use def x 1.5?
or mix atk and def at some ratio
I'm fine with that. I'll get cataphract going, arisen fey plagued gear. No problem. 10k+ def and res along with the silly damage 😂
@inland fern
The community isn't consistent about wanting or not wanting things to be class locked. Originally the game had no concept of such things, then with T10 classes (early 2020?) things were added that were locked (notably SS). Mages were going to be 'aoe aligned', but NF eventually realized that that's not something good to lock. Over time, the trend is for things to get wider, if niche, access -- and the community is in some sense returning to its early roots when that was the norm.
SS should be used by everyone, just as spells can be used by everyone (e.g. gilgamage). As you say, some things are still locked. My expectation is that everyone would have some (small) ability to use summons in the future, as an example.
isn't this only a matter of a little number flip is an skill gets an M1 of 50 or 10? and how do we get rid of the quad scaling if we take att an ward to scale the dmg?
A "little number flip" is something people have been asking for forever for a number of skills.
Do you want me to concoct a way to fix scaling on the fly...? 😅 Alright, fine.
An option: Keep the same formula, use a logarithm of ward. Now it scales like nlogn which is much much much less egregious (at the high end) than n**2.
log on ward will hurt gilga more than other classes. Pretty sure at that point, beoh will outdmg. Can we do log on atk instead but with adjusted coefficient?
honestly this is a really difficult problem to fix
log atk will not penetrate ang 50. It'll likely kill the whole strategy
sorry if anything sounds too harsh. just wanted to throw in an idea.
I certainly don't want to upset you with my statements.
I am strongly against quad scaling and have been thinking about a solution. But if scaling with Ward was already like that and didn't work, you're probably right.
"hurt gilga more than other classes"
How did you come to this conclusion? Note: BeoH has more ward than gilga and starts at full ward...
And my suggestion to take the log of ward isn't the only or best way to make a change. I threw it out there so there'd be some concrete idea of what a scaling fix kind of change could look like, to answer the question of "how is it even possible".
--
Step one is to get NF to care about the issue/recognize it as an issue worth fixing. There are a lot of ways to fix it but it starts from a desire to change anything.
The core complaint is: (mostly at high ascensions) there is extreme centralization on CS for towers and anguish gameplay. Every class including GS and Heretic (the strictly "non-melee" classes) are using it, for reasons already described -- quad scaling, building defensively, fixed hit rate.
I guess its my misunderstanding. It depends on the new log (ward) formula whether 1/2 factor is inside the log
if it's inside then that's just -log(2) on m2 which will be great for other classes but gilga
hmm I wonder if something like this would work, that you take the square root of the ascension multiplier when factoring in attack and ward and multiply the M2 by a scalar to make it better for lower ascension levels. That way it should still depend on both ward and attack
I'll work on a summary (with message links) of the 1.6k messages and ask (after I post it) for this thread to be closed, since I think enough things have been said in this topic
I have wondered something like that myself, making it a bit better at the low end and taming it some at the high end.
End of Discussion summary
I'll try to be as objective as possible
Main post:
Why Ascension 2.0/Selene Nerf might not fix CS:
Heretics use CS/SS too (even without warrior gear):
- #1219728600467771543 message
CS vs Ara Vesta 2: - #1219728600467771543 message
- #1219728600467771543 message
Cleave (or similar) for Thief playstyle: - #1219728600467771543 message
- #1219728600467771543 message
Sweep is never the answer to CS changes:
Selene Hands Talk:
Endgame content:
Miss chance shenanigans:
Contributors to Miss chance overtuning:
- #1219728600467771543 message
- #1219728600467771543 message
- #1219728600467771543 message
Suggestions on Cs changes: - #1219728600467771543 message
- #1219728600467771543 message
-#1219728600467771543 message
Powercreep vs Overpowered:
CS being made Gilga only:
- #1219728600467771543 message
- #1219728600467771543 message
- #1219728600467771543 message
- #1219728600467771543 message
- #1219728600467771543 message
ORN Feedback shenanigans (I'm not to to offend anyone, this is taking a long time to make, there is a lot to talk about):
Quadratic scaling:
I have to say that a lot of gilgas were scared of a SS skill-line nerf because they had already gone through a brutal one. I don’t have a particular section aligned to it because I’d have to revise the 1.6k messages again and most of them get either a different perspective on the problem (something I really admire of them), or simply get in, say nothing relevant to the conversation/duplicate something that has already been talked and solved, and go out. (again, not trying to offend anyone)
If anyone wants to contact me about this message, feel free to ping me anywhere or dm me
For the last time. I don’t care if any change is done at all, even though I think it should be done