#Reworked Gods Classline
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I mean, it gets the job done
show me an ss at floor 20
I think he might've been referring to the 1000/2000 Blades/Seals skills
(how sticky is that buff?)
You know we have the power to set discord into fure sending this into other classes channel right 😈😁
I believe it is known news by everyone
Cele lute + passive temp buff same as Dursa on Dara and I won't do it 🙏😋
Was kidding. Sorry. Back to deity (re)work ! 🙂
I haven't noticed an increased rate of t. buff application on-kill with Ursa, anyway, so I'm still not convinced that's working properly.
Yes but it seems locked to Ursa (which makes me understand why odie tried to switch att buffs to DC)
it's a roll on any potential self buffs you or your equipment may have - imagination, mammon sword, etc
Seems nice !
I threw some Ash-Plumed Shoes on and never got the t. mag buff. I guess I'll give it some more rolls.
I still to this day dont understand the malus of UO, from a community noise standpoint. Its both a buff and malus, ends up only losing out to ultima, which is preventable with rhada souls and amity. Leave as is, its straight up a non issue
Would prefer to focus energy on these issues
Or others that are non UO related
Well, I can't get past the first floor of any dungeon in beta, so I guess I won't be testing the Ursa on-kill passive after all 😅
once during this raid I was able to use the apex
If it's a nice pré ultima thing it's cool for lower tier players and that's a nice improvement
Oh. Em. Gee.
Is there a way to balance out the roll being higher especially on Ara? Using Apex ability to get just the effect feels bad 😮
So, both of the celestial classes are supposed to have staying power? That's it then, the turning point that makes this my new fav class. I think apex is a great concept and done really well (balance wise). I would still love to see another buff from apex, I was thinking that we could get one of the temp. Dmg buffs, maybe just a ++ but if that's not strong enough then a temp. Dmg +++ would make deity a great contender for almost every type of build.
Kind of like a temporary berserk
I'm not sure what content I'll use base for at the moment... I guess if I'm up against a target that spams debuffs?? Or should base have Steadfast instead of Steadfast II as well?
Also would it be unreasonable to have Apex go: Ursa fills quicker for slightly weaker effects, Base fills normal for normal effects, Ara fills slower for amplified effects???
Not that I'm sure how you'd amp AoE and/or tRes and Def ^^^
I am more concerned that Apex doesn't give any good buffs for raids. Because you don't want to use the damaging spells if you have something to outclasses it. And the AOE buffs are useless in raids
And you don't want to use the defense buffs because it makes Apex charge slower
Base will be better for builds that already include mag+++ from other sources. Like wolpertinger or aaru chest.
This is an interesting take on most current builds, for higher AL's it's virtually nothing, but for people in endless/melee horde with lugus it can be very good, even though it overlaps the class' innate passive
As opposed to quickcasting DC or bringing Phoenix? I guess that tracks
I.E. You generate 50 Apex Energy (AE) per attack/taken hit, with a cap of 1000.
Apex ability 1 has a power of, say, 10k, costs 300 energy. Ability 2 has a power of 25k, costs 700 energy. Ability 3 has 50k power, costs 1000 energy.
It's not nothing for higher AL, it's a nice improvement for Tbuff builds, wich is already fun to play but lack some consistancy, so this will help everyone, higher AL too 🙏
Can you show me an example of T.buff build? I don't have much knowledge of them
So non 100% consuming skills? I think odie understood that differently tbh
They lack less consistency than people might think if you build out for them
Anguish 50 is about to get a whole lot easier if that spell stays the same, but then again, you need a good bit of stuff to make anguish 50 not a suicide mission
i like that its one spell per full bar
but,
need a buff or two at T8-9
need to fix ward absorb
I was thinking more of a Dursa one xD
Since now they get increased % at proccing them
your tbuff being lugus and a.imag?
wow. need ohb, lugus, askr
north star mvp farming offhand again
Lugus is fine
Askr STILL falls off rather quickly
What does Cele axe have as adorns?
or polly guitar
I have the lungs of oceanus on that one for QC Ultimastrikes
There are better options
And what pet would you use that for? I see a lot of lasting duration but not many things proccing it
From this build, Dursa would change 0 (only on the new passive proc change)
I'd probably bring Phoenix or Themis for DC
Even with a lot of uptime the buffs that stay up the longest are:
T3 Def/Res, T3 Att/Mag, DC, T2 Def/Res, T.Immunities
T1 and 2 Att/Mag, T Dex, T Crit, and T Power 1 all still fall off in only a handful of turns
Staying Power in addition or Oracle with a second amity might remedy that
Ohhh, you mean using a skill and have them last a long time
Oh, yeah haha
No point in a rotating door of buffs if you only get the bad ones :p
I was talking about this lol
Will be hard to test until the rolls are higher
I'd really like Ursa to be able to go ham in endless and keep at least its passive buffs up almost constantly
Yeah that's what I was thinking, you'd be able to mantain a lot of buffs consistenly if that's the case
I'd bring the aaru thief gear with the tdex and crit or Dynasty boots for 2turn DC
2 Questing weapons with Orichalcum Mortars,
And then go from there
Phoenix or Themis for pet
What damaging skill would you use? since you would have next to no crit (I think)
I'd still roll with the Strike 3 and or Guarding Strikes IV
Oh yeah GS4 is very good for that
t.dex and t.crit from thief gear is a really good idea
IF it procs
Otherwise embla could be used if t.crit is not needed I think
nvm
only robe gives t.all
I feel like the main focus is not "how many turns is gonna last", but "how much can I reset it (put it up after it's knocked down)"
I'm really invested in this rework since it's the deciding factor of me joining deity gang or staying in RS
Same here, but Instead I would be coming from gilga. But Odie already said that the celestial classes are supposed to have staying power so I think I'm already sold on Dursa being my main
asc 10 lvl 250 and 4250 att..
In high anguish they do 😋
why u so weak, beta!?!
Staying power sounds really cool, but in the end I'm focusing on how Apex feels
Like Odie said, apex isn't going to be that good for a damage skill, but the buffs are what they are focusing on, so I hope for a damage buff from an apex skill because the rest of them seem to be almost useless in raids right now.
Yeah I don't mean about damaging skills on Apex, I have Realmstrikes for that
Realmstrikes do go brrr.
But I think I'm gonna go for a ultima strikes, at least for raids
#1219675348434812998 message This are the main things I'm focusing on with the feedback
(It's a big message)
The only change I think I want right now, before we get to test more, is what I outlined here #1219675348434812998 message
That's my final goal too, but I'm still not at 245 xDD
Me too, I'm still at lvl 237
Yeah, buffs can be very cool
I just want SOME type of dmg buff for raids, since the rest of the apex skills we have right now are near useless in raids, except the defense one once you are about to get hit with raid ult at high damage
But thanks to you, Odie toned down the mana costs, so if i try an ultima build with Dara I can actually blue line with the apex spell
That's one nice change
Still, technically Ultima is still more dmg than Apex skill 😅
Apex damaging skill only looks good on Hybrid Monster build
is this supposed to hit multiple times? it is right?
Well, I think so. It says 2000 blades
its really difficult to charge apex in a raid. It seems like it charges to full every time you do 50% of your opponent hp in dmg
of course, waiting for next version, cause i think this has been said many times
Once the celestials have staying power, and the apex charge rate is tweaked, I think this will make deity fun. And finally make it feel like it's own class, not just a class for whoever can't decide which one they want to focus.
Yeah, 13 times lol
Not enough it seems 
🤨 not really, with the ability to use whatever you wanted seemed to be for those who wanted to test out a different builds without their Al's going to waste. And the ability to equip anything isn't even exclusive to deity.
But don't take that as an insult, I think I'm joining you in the deity legion after this update, apex just seems like too cool of a concept to pass up for me.
It's been encroached on by a lot of content sure but I don't think Deity has ever not been "fun"
Deity has had so many great things going for it over the years that are often undervalued by a lot of players. If your decision to play Deity hinges upon Apex, you're probably gonna be disappointed.
Compared to playing Gilgamesh and Heretic (my experience) where I had fun but the builds weren't as diverse Deity has always been the home for crazy builds and shenanigans and that is definitely fun
I definitely agree with that last part
where's that meme w/ beo and deity getting hanged, and deity says "first time?"
(not that I want to discourage anyone from playing it 😅)
Yeah, I know i'm 99% gonna get hugely disappointed, but I'll still strech that 1% everything I can
I have the Scooby-Doo one where they ask what the Deity celestial are and the mask comes off to reveal BeoH
99%? 🤯
Exageration, I'd say it's more like 70% realistically
And it hurts that it is that high tbh
My decision doesn't rely on apex, it's just the turning point. I was considering diety or gilga for a long time, and now with apex I think it tips the scales just barely in the direction of deity
I feel some people are doing a lot of effort to keep away our eyes from apex and the fact it is a close to absolute useless identity passive. I dont know why.
Useless!? Have you seen what it can do if built right in horde dungeon?
Of course Apex is supposed to be important in our decision to play deity or not, it is the new deity signature move
Enlight me, i must have missed something
I have to disagree here, Apex is not useless, it's more or less situational, and with Dursa, it dounds really cool
It's not against Odie great effort to say that, again thank you very much for working on giving deity something new, but for now I agree with you @untold blade , apex, as it is now, feels more like a gadget to do some youtube short than something usefull I will use in my usual dungeons run
It essentially makes you turn into a fey cactus. It allows for any skill or spell to target multiple enemies.
Seen here #1219675348434812998 message
Likely important to note that apex is a gear within the engine of changes. Looking at it alone (and likely just for damage sake) will definitely look underwhelming
Again, I m completely sure it will improve.
For now, it seems good for early stage of god classline and it's already a big win.
I don't care if Apex is weak, just make it have a good feeling using it please
So we will keep waiting for those new things and see 🙂 thanks again
Those are sweet numbers, but it take to many turns to get there.
Will there be an apex skill that gives some sort of damage buff? Because right now not a whole lot of the apex skills seem very useful in raids, except every so often the defense one.
But Odie has already shown an openness to address the charging issues and at least listen to some of the ideas thrown around. Again, like Flukie has stated and many others have said - its not perfect but it's a neat idea. It'll get there
When the charge rate is adjusted and just right, I can’t imagine wanting to do a horde run without manyalus, personally speaking
I'm a fan of the overall changes even if they need some ironing out
Cant wait to see it adjusted then 👍
Before you magically dip Odie, is the only mag apex on T8/T9 intetional? Or should a att apex be made too?
I agree it could become something 🙂 just not easy to have a clear idea of it without those New Gear and other things. But I trust you and your team ♥️
I may add melee in the earlier tiers. They’re all mage classes technically, but understand players like their swords and such
Thank you ❤️
"Will use your magic or attack Stat whichever is higher"? 😎
it only has dmg spell at T8, T9..
Yup, it’s all okay. Nobody “got” avidity, bestial bonds, or collateral damage in their betas 😅
Oh, that’s good
Yeah, Sands of Aaru style
Wat
right. I’m on it

Sam gets an apex move: Trade gear
I'll trade you 30 als for my Ornate briny pendant
Can only be used when Apex meter is 200% full
Trades your highest percent gear equipped to a random ally in battle
Summons and pets included
I'll give Him my godforged Briny pendant for 30 als
-suggest add trading but only when two players have equal apex bars
i wish that timestamp was 10m earlier
We need 2 pets with 6 summons each on their back with mana shield and col dmg multi-targeting avidity on our summons to proc Tbuff on our bestial bond 5 to ultima-sweep everything instantly
And a shiny hat
Actually you can only trade when dual wielding shields AND having 2x apex bars filled
I think we have some good responses for the next few times a new player asks for trading
Anyone got the screen captures?
Sorry, was still thinking about that shiny hat.
One that floats over your head while your animated sprite dances while fishing?
Coincidentally, that's what I'm doing right now.
No judgements here
Hey! New Apex move idea: Apex Fish toss: picķ a random fish from your inventory and hurl it at your opponent. Deals damage equal to the amount they dislike sushi!
Though a toss skill that throws junk at an opponent would be kind of funny
too OP
just think of all the broken gear that would get hurled at opponents
T8 and T9 (earth) gods dont seem to have any defensive benefit from apex either
Agreed
Just kill the enemy with offensive apex 
My decision to play deity hinges on ara and ursa being different than just magic vs attk actually
i like the t.buff-ness. maybe full apex doubles it
Ara being magic + gear focus and Ursa being attack + quick apex + proc on kill?
What would your ideal be with what we have out of curiosity?
also does T8 & 9 deity still need bestial bonds?
Lean harder into the 'hits more enemies' or 'build up to one big hit' playstyle. Or something more unique like dorado passive. Not just 'ursa gets t attk buffs and charges apex fast' vs 'ara gets tmag buffs and charges apex slow'
It sucks that the celestial difference is just based on apex tbh
I have an idea when it comes to community feedback on this, especially with the UO thing.
What if there was a "townhouse" sort of stream that maybe Purrly can set up where some ORN members work with Odie to show off the painpoints/benefits of the changes? Odie often cites his data for changes that are made, however I think it would boost a ton of confidence if people could see the communication/gameplay examples directly instead of datapoints.
Because then i do care about what apex is and does. If difference were independent of apex, i would care less about the apex abilities etc
And apex looking it alone will look underwhelming, so we kinda have a rough estimate of that
Isn’t that what these threads are? while data is important and a great tool, I wouldn’t rely on it alone for anything outside of the pure balance realm
So... we're here to also talk to how's things like Apex feels like? Because some things have been said about that, like here: #1219675348434812998 message 
Still curious about what you think of my suggestion, that there could be another apex skill that gives a temp. Dmg + or ++, since the rest of the apex skills seem to not be too useful in raids. Like a temporary berserk almost.
Yes, feeling is important
There are so many options 🙂
Ok, so these are my thoughts about some of the changes and apex:
- Apex is currently not a good thing to be used in short encounters due usually I end the battle before I could use an apex skill/spell
- It charges too slowly every turn if I don't get a hit or I don'r get any damage. Concept of getting damage to fill this passive doesn't match too much with deity stats and also limits playstyles (e.g. with a high-dex build you're less likely to be hitted and this restricts more to play with apex skills and the passive). I suggest this apex passive could charge with the amount of mana you consume per turn, or by the damage dealt to opponent(s) (there could be more ways to fix this but I currently don't know more ideas for this)
- I really would like to see more apex spells like the "AoE maker" of the DAra. Like one that makes temporarily your critical hits stronger, temporal effect that could make any skill/spell give the opponent one of the elemental status effects, etc (these are examples that could be broken but it's just an idea)
- What if we could have some less powerful apex skills/spells that consume a portion of the apex and not all?
- Liked a lot the higher proc chance of celestials temp buffs, but I also would like to see Staying Power passive in celestials, they would complement each other pretty fine.
I do, and it's so broken I am afraid of speaking about it.
Staying power will be put into celestials, they just forgot to put it there
Oh that's nice
How do you do so much damage? I must be doing something completely wrong. I hit for a tenth of this.
Manyalus + Buffs + Guarding Strikes IV
I may end up staying base, then. I'm using Aaru.
Agreed. My build is pure shenanigans.
DAra needs some love on this, but DUrsa seems to be on a sweet spot.
With Staying Power, D.Ara will be good. D.Ursa is gonna be broken af
I still think it's unfair. Ursa has a chance to trigger the passive on every kill. This is far more than Ara once in a lifetime Apex cast.
Ara deserves Staying Power II.
It's unfair between D.Ara and D.Ursa, both are very strong after the update, so your solution is buff the other one so both are going to be broken?
My goodness. Neither of them will be doing 49m spiked Shield hits so let's make sure we define broken instead of complaining unrealistically about unreleased content
I still don't understand how people still want deity to get more buff
This update already make deity super OP
- Staying Power, + increase chance of t.buff proc (t.atk1,2,3. t.mag1,2,3)
Meanwhile, Gilga got 15% to increase 40% dmg
LOL
If you're not here to contribute then don't join the thread 🙂
I am contribute, it mean make thing balance, not whiny to get more buff
So anyone asking for features to be fixed is whining for buffs? Got it. We have a new Abyss
I never said it's broken. Just that having the same proc chance for something on a kill vs on a cast that charges after 20 turns is not fair.
Not directed at you
I'm saying that is whiny? I'm just talking to the other guy and you jump in and talk nonsense
Sure. What do you think of my idea, then?
I'm with ya. I think Ara is missing a little something. I'm mostly waiting to see what they update before commenting too much more though
Yeah. I wanna see how it feels with Staying Power.
Ara's procs on cast feel not great at the moment especially in contrast with proc on kill and extra turn on cast
Right now, I can say I am not unhappy.
But I feel like Ursa got a lot more whoomp.
Yeah I like the current direction overall. Just needs some ironing
Still, the shenanigans I was thinking as Ara. Nobody bothered to ask.
Lacuna II + Fomor King set + Manyalus.
100% Stasis chance, AoE, non-splitting damage.
I mean if you can set it up why not?
Because the Summoners will cry.
There is a 0% chance you manage to set that whole thing up against a summoner
If it takes them that long to kill you, you could have killed them before your setup started working
I will, if they make Apex a free turn.
If you use apex as D. Ursa it is a free turn...
Yeah. It should be free to everyone.
Thats just part of the tradeoff, ursa gets it faster and free turn but weaker ( only weaker for the damage focused ones) while the other 2 it builds slower
Have you tested?
Your name says a lot lol
Dont see deity
Please test and provide feedback
I mean, I was gilga before this and I provided the only test videos for like 12 hours in the beginning... But yeah, I don't think without some feedback w/tests is enough to say it's op
100% appreciate the time spent
I don't play deity a lot, i did play it for a while and have lv15 asc if that's what u talk about
I'm pretty sure u didn't test it with Staying Power because it's not fix yet so you also don't know how OP it'd be
I take that as a no, have not tested👍
Please test and provide feedback
And you really think because D.Ursa is stronger than Dara, ara should get a buff?
And you didn't too
Not with Staying power
I asked if you did, and you assumed i didnt. Nice troll
Sure
Please test and provide feedback
I understand where your coming from, but can you listen to him? He is saying we have no idea if ara need staying power because it's supposed to be on them but Odie didn't have them on, so soon we will test them and see if they are too strong or balanced with staying power.
Okay guys, let's do a reset. What are each of you trying to say to one another?
So basically, D.Ursa is ridiculously strong now, not just usable. DAra is not, super op, but is still a very strong option, but not as reliable as DUrsa. Correct?
^
That's what I've gathered from this, but I think I missed some stuff. Can y'all fill me in on your individual thoughts so we can talk ab it together?
Not against one another
I asked him to please test and provide feedback
Nothing against one another
Onward
I understand now. The phrasing was starting to look a bit menacing, so I wanted to make sure we were all good
But basically, I think it'd be good to do some testing with different setups to the classlines.
See how broken we can make them is what the goal is, so we can figure out how to balance them properly
Like the 49,999,999 spiked shield hit a heretic corvus pulled off? 😄
I don't think we're getting to that level no matter what we do
was the Corvus any AL?
It was using the Weaved Elements passive that Mage is getting
I'm honestly a fan of someone breaking that passive
Ooooo
But I don't see anything in Deity that even borders that
I've already pointed out the pvp abuse potential that damage taken charging apex does
And a lot of others have pointed out potential issues with things being slow or not great yet
I think that the Weaved Elements passive is gonna be reworked or changed, specificallyt so it cant be broken, maybe give a cap to it? But Odie'll definitely get at that I think
I'm with you on this, I've tried a good few things with the Deity celestials in the beta, and they seem just good
Slow, but good
Very reliable now
They're consistantly good now instead of consistantly meh as they had been before
Reliable on RNG temp buffs isn't quite the word I'd use but it's closer
Absolutely
Got a vid of this by chance? O3o
Once the proc rates are tweaked and apex charging/abilities are tweaked I think the class will be really cool
I think that we should also go based off of the assumption that anything like that SS hit with Corvus will be fixed
I don't, just a screenshot of the damage
Aw
Do you have any thoughts on the new limit break? I know you mentioned others saying it feels slow earlier
Wait, Weaved Elements is focused on the elements... how did they get 45 mil on a spiked shield attack?
I don't know the gear used just that it was using SS at the end of the weave chain because it counts physical so it made a huge damage increase
Ooohhh
ohhhh
I'd asked towards Odie in the mageline thread to help explain the intended utility of this spell and if there's some hidden level of effectiveness behind it, cause as it stood it didn't seem that effective or easy to use, and not worth the effort if you kept hitting resistances and immunities along the weaving chain, all for a simple double cast at the end. Buuuuuuut... now I might be starting to see a piece of the puzzle. I wonder how much that buff to damage was
I was not a huge fan of it on paper but trying it out- in PvE content outside of horde it feels too slow and on PvP content I'm actually concerned it will be pretty busted due to the charge rates- especially in Blade of Finesse Guilds
I'd love to see the option to cast the abilities or different abilities without completely emptying the bar to make it more like the limit break. Even just a 50% and 100% would be a good starting point IMO
All said, it's quite a bit cooler than I gave it credit for and I'm interested to see where it ends up
I like your PoV of it. I think that it WILL be busted in pvp, but odie'll probably put a cap on it for pvp specifically, as he lowered the damage of other spells and limited damage dealt within the first 2 turns, so I'm not too worried
And making it function like the actual limit break would be wonderful, being able to use more specific percentages of the bar
I kinda hope we'll see some adjustments to tower augments to give us some stuff to help charge it faster for pve exclusively
I'm not even worried about the damage spells just that no one will want to hit a Deity activating Second Chance, half of Demogod, AND filling their Apex bar at once.
Or in BoF since they can't do more than half damage, basically not being able to attack the Deity for 2 turns without risking an absolute nuke in return
It's like the mystic feather dilemma but worse
A gun for pvp for sure lol
A really big one at that
Sorry, Im also a bit uninformed on that. What's the dilemma for mystic feather?
holding up everyone at gunpoint in pvp
If I'm not sure I can kill em in one hit, I don't want to hit em
Since they then get all dodgy
In BoF Guild if your opponent is a mystic feather class you sometimes give them two turns of not taking damage because you don't want to turn the passive on
But yeah, overall, I think the direction is cool. It just needs some ironing out. And maybe there's a good balance point between less charge on damage and static charge per turn because as many others have pointed out, with ward absorption (currently) or zeroing attacks, the apex bar doesn't really fill
Do multihits fill it faster, or is it based on per hit/turn? I havent tested it yet
tested specifically multihits like that yet*
Per target hit/damage dealt from my testing so far
But Odie said they meant to have ward absorption count and maybe self damage
I think self damage would be a bit busted, as berserk exists
but im all for it regardless >:)
I'd like it for PvE content at least
It would open up hunting amities down that increase self status damage
Which is the kind of weird Deity stuff I love lol
This is gonna be awesome
Okay, i gotta hit the hay
But thank you for talking with me about this, i'm really excited to see what happens and what we get
This does sound like a lot of fun the more I read about it. I remember trying diety for a bit and it just kinda blowed, especially since I didn't have any gear best suited for it, so it just ended up getting my mage gear and it became a worse Hera
But this sounds extra spicy
Haha, I agree! I don't know if you want ideas, but I can't help thinking of crazy/cool options. Here are some I gathered/thought of.
Many of these would only be worth using if you got a free turn, and some would not be worth losing the whole apex bar.
It would be way too bloated to have a lot of these actually implemented. These are just some ideas for us to explore, especially for t8 and t9.
Temp buff ideas
- Temp damage ^ or ^^
- Gain the ability to hit through immunity/resistance, with perhaps some damage reduction
3. T att/mag or def/res ^ or ^^
4. All skills/spells have -20% m1 and +50% m2
5. All skills/spells have +20% m1 and -20% m2
6. Spells use att buffs, skills use mag buffs
7. Gives +10% damage for each temp buff
8. No temp buffs can fade this turn. The next time any temp buff would fade, this fades and none others
9. Store apex. Reduce apex by 25%. The next time you cast a 100% apex ability, gain 40% apex back.
10. This ability becomes the last ability used against you until temp buff fades
11. Change self damage over time to heal over time
12. All abilities cost 75% less
13. Hyper alignment - whatever alignment you have now provides an extra boost.
14. Rotating alignment, casting a matching single element spell adds damage and recharges apex some
15. All temp buffs are 50% stronger, and will fade at the end of your next turn
16. Gain temp immunity to all elements you are currently immune to from unstable omnimancy
fwiw i just lost a war fight to [[deity ara]] [[spiked shield 3]]
i think its unlikely to change even after this
Oh acrually Id like if the blade spells could crit, like ultima/ultimastrikes, so we have a variant that's yes much slower, but still viable to raid with
I could just be bad, but I couldnt hit for more than like 500k with it, fully buffed, vs ultimastrikes that consistently hits 800k-1mill
How do you know? 🤪
One thing I'd like to try for tower is dursa swash. First turn woo, if enemies hit you enough for apex then hit all + ss3, if not your probably not in danger and can use regular cs.
Or even hit all + C's and maybe everyone is hit twice.
That is a really good choice, just like other classes are using CS we could try it with target all + SS1 or smth
Since it's not critting, also Hybrid build means more Apex dmg
@fringe nacelle @pallid stump Tbh it would be simpler to just play Gilga at that point and hit everything with CD synergies. Having a buff that gives the "AoE" property to a single target skill/spell should prompt to explore more options than current ward-based skill meta. I agree they do hit way harder than most of the others, but Beast strikes, Sorties, RSs, Rends etc should still be viable options to consider
Would be cool if Neutra Manyalus had integrated quick cast/instant cast too
Not as reliable as CS build
Right now skills like CS are busted (more of that on #1219728600467771543 message) so in high anguish territory it becomes almost impossible to use things outside of it without killing your chances at completing the content
Right now, Apex dmg only scales with high att/mag, things that HM builds have. Exactly like SS skill-line, or verse 4 (verse 4 being worse in this scenario)
If we want to consider optimizing our build to use the best we can the Apex skills (any of them) we need:
-
Target all: Any skill, usually one that doesn't miss (as much) in most scenarios and has high M1: (SS/CS). Aka: HM build
-
t.Def+++/t.res+++: Non-swash builds
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Apex dmg skill: HM build (main dmg spell there is (SS/CS)
So with a CS/Swash build we can optimize 2 out of the 3 possible Apex-line skills, and that's good enough for me
What I mean is a regular cs build but if the apex is charged from taking damage, you cast target all and then use CS or guarding strikes on everyone.
People are currently using Swash in Cs build... It can also be used the same
I did hit for 1 million once with Neutra.
Except if you're running some anguish in tower, swash CS in tower aint really interesting imo. Loosing one turn to WoO only to hope for some hit that may fill the apex is just a lost of time (and it will probablynot fill it anyway, because of miss or mobs buffing pretty often)
Better CS first turn, even more with DoF/BoF free turn on kill than building anything around apex. Not sure you want to be at 0def against a floor of beo/nidhogg/immortal/etc at higher floors.
Yeah i agree, for anguish horde run. I was answering for towering as swash.
IMO numbers are irrelevant until we get mirrors and a also the event stuff coming after to boost apex.
Only reference we have is Odie saying he don't want it to be ultima-tier
That could be an interesting idea if you WoO, apex target all, CS
If Dursa, you may have only 2-turn fights this way
You base your idea on the fact apex will be fully charged at turn 2. I didnt tried in beta how fast incomong damages fill your apex but i highly doubt it will be the case in the current state of apex.
It's very fast.
If you hit more targets with CS it consumes more ward. 15%×4 and your ward is gone in turn 2 and you won't do the dmg anymore.
Would maybe work in towers but never in dungeons.
Is apex really full at turn 2?
Can't play the beta, blackscreen in dungeons and overall bad performance...
It currently doesn't work because ward DMG doesn't give apex charge, but the same could be do with GS4
yeah, haven't tried it, but once apex on ward works, you should be able to get it with swash I think
I keep thinking it is not worth. At lower floor, i take close to 0 damages. At high floor, i dont think having 0 def is a good strategy.
Considering CS tank build + DoF is already performing really really well, the benefits seems low.
But if the charging rate stay the same under DB, it can be really good for anguish runs tho
I agree that It's worse than simply going Catha, but it's another build that could work
Theoretically, it should give faster times
With GS4 you lose the innate miss chance of "1%" of CS(won't talk more about it), but you still have a lot of dex because of deity
That's the neat part : you dont play cata, you go DoF or BoF for the passive that give extra turn on kill ^^
Alright guys, Odie has said we are getting the first beta tweaks. No idea how long but we just gotta be patient #1219672026160042118 message
It's very fast when you take damage, but you would only really need it when you take damage anyway.
That's also really true
I meant specifically the DUrsa
blades moves
I feel like this change is very good for deity, the people that already play deity will stay on it, and it gives the edge to push a few people towards deity over other classes
I will play Deity, anyway.
So far, I'm kind of disappointed with D.Ursa performance, especially with the Apex skills. It could also be gear-related.
It's a cool idea, but I was already teetering on the fence with Deity; I don't think this is enough to tip me in either direction.
Might want to wait on the patch too
Keep in mind that 2 know bugs are affecting dursa perf, damage to ward isn't generating apex and celestials are supposed to have staying power.
Nevermind staying power is now present on celestials.
Apex on ward still not a thing tho.
For me apex is just the cherry on top. The meat of the balance patch is improved t.buff procs + new ways to get them and staying power, making deities t.buffs machines.
All I hear is Deities going to get even more ridiculous before Conq guild 😄
I talked about it rapidly because I'm not a PvP enjoyer, and even Odie mimicked my message because of how ridiculous apex + second chance is 
But then I saw a picture of someone with 1 million ward so... 💀
Ward is easily destroyed by Saboteur unlike raw defense which only has a spec ability locked behind live pvp
So far, I got pretty much the hang of the new Deity and I am not unhappy. I am looking forward to the fixes, so I can get a feel for Staying Power passive. Horde is trivial now with Lacuna Manyalus.
I haven't seen any need for Ultima on Horde. With all buffs up, no debuffs on enemies, Lacuna can hit for 250K damage, wiping the entire floor with Manyalus buff.
771K total damage against 3 enemies, using a Fomor King set, only Legendary, only +1. Weapon is Chimera Staff +13 provided on the beta server to everyone, only one adornment (a broken Heretic Jewel).
This was a last floor.
It looks like Staying Power has been added to the Celestials now.
Tangentially, I just ran a horde dungeon as Ursa with Mammon's Sword off-hand and only noticed getting t. def+ and t. res+ twice the entire time—one instance of t. res+ procced off of a WoO cast, too, so it clearly wasn't triggered on-kill. I'll have to do some additional testing, but preliminary results suggest Ursa's "good chance" of effects being applied on-kill might be a little generous 😅
Actually, I ran a normal, non-horde dungeon afterwards and got a few t. res+ procs (again, one off of a WoO cast), but no t. def+ at all.
Maybe I'm incorrectly assuming that all effects from gear are supposed to have a chance on-kill to be applied simultaneously.
Oh, I thought that was how it worked too
Maybe you just got REALLY unlucky...
Odie said it worked like that, or at least we interpreted it that way
I think all of them have an individual chance of being applied. So you can get anything from zero to all of them.
The simple explanation is just that the proc chance is very low.
Which is nonsense for Ara's apex on cast :/ zero for that feels bad
I know at the beginning it was a guaranteed proc of everything but that was deemed too much. I think it swung too far in the other direction
I have yet to get a proc on Ara
I feel like at the very least guaranteeing class passives or gear passives would be really nice - especially on Ara since casting for nothing is a farcry from casting to get an extra turn
Could be one more way to differentiate - Ursa gets higher class passive chance and ara gets higher gear? I dunno
I ran a fair bit of arena on beta - I really don't like apex charging on damage the way it does. It's very all or nothing and the all is kind of bonkers while the nothing is like "why do I have this?"
Still confident it'll all get ironed out.
The whole point of the proc on kill thing was to make low chance proc have a high nearly every time proc
Gonna wait for more ironing out to test more
Feels like we are close but the changes are kinda required
The on kill proc have an inner chance that is not the base chance on the item ? I though it was just an additional roll on every buff.
"good chance" to me implies it's different from the base chance. Otherwise it would just be "chance".
Im assuming people have been talking about Apex not doing much for raids or? maybe im just using it wrong, cant seem to ever charge it before the raid is dead
Yes ut charges very slowly even with dursa. It's faster when taking damage but currently a bug make it not work on damage to ward.
Afaik offense-based apex charge is fairly slow, and depends on enemy max hp. it's easier when taking damage
Has that been confirmed as a bug?
Back in closed beta I was under the impression it was a feature
Odie looked surprised and knight talked about a bug that was fixed during closed and came back
It did work in the beta for me
I'm in phone so I'm too lazy to search but if you look at Odie messages in this thread you may find it
.
As I see this in raid currently it will be dursa apex as panic button when taking and offensive never used once you're 245.
Even pre 245 rend/dagger may be better for melee
But that still leave us with a panic button and better t.buff uptime
Also full apex remove any weakness, which is a thing I guess.
Could let you use elemental affinity pets instead of berserk pet for example.
(and add beast garb for good measure
)
Its just odd that its requiring us to lower our stats to be able to take damage so we can charge it to do less damage than ultima (obvs the buffs are nice, but not really needed when a raid boss is at 10%)
Does collateral damage hit the same target twice if theres no other targets, or is it also useless for raids? cos if so i kind of get it
but if not, everyone else's passives seem to help them in raids, but apex doesnt. Tis the only weird thing as raids are a big part of gearing
I like neurta Manyalus, but 2 or 3 turns of aoe after 10 floors to charge doesnt seem like a huge gamechanger when we already have things like ara vesta 2?
just making me feel like im being too obtuse to see the obvious, or i just really dont get it 😛
Imo the main feature of the rework is staying power. Apex is just a side and even after Ultima is on, it's still useful in harder raids as it will give you def/res +++
If you can charge it, which is unlikely to me? i guess unless you mean its good for A.Morri
And i guess will be ok for other realms
It will charge fast if the raid start to damage you and then it will double your def.
And the "main" feature being something you can already get from adornments, amity's and specializations seems a bit lackluster. But once again i know this is a difficult iterative process, and not trying to be an asshole at all
So its useful the weaker you are, kind of strange when every upgrade i get will make my passive weaker :p
avidity scales SO well with everything, its kind of bonkers, do more damage? well now that damage is doubled if you get another turn
Sure it scales less than those 2, but they were created because both classes needed more power, which is not deity's case as per Odie.
wait so the consensus is that classes with Avidity and CD are weaker than deity currently?
if so, then i obviously just dont understand maths at all haha
Unless its just staying power is supposed to be our parity with avidity and CD, and apex is just a sort of sidegrade that isnt supposed to impove power
Consensus idk (I also think those 2 passives are very strong maybe too much) but that's for Odie and his data to decide.
i thought consensus was deity was pretty terrible untill you are max level, with some of the BIS gear, and highish ascensions, seems odd that is kind of required but we are still apparently "stronger" than other classes, surely its skewed by a tonne of deities being high AL and sticking with the class due to them not wanting to switch for whatever flavour of the month is?
well not terible, just nothing special
Think itll just be sad to get this cool Apex bar added to the game, and then never use it except for extremely niche scenarios
That's cd for me lols
isnt CD a passive? surely its just an indirect buff to everything you do as you can possibly hit for another 40%?
It rarely pushes me to the next floor or it get me killed haha
When it does proc something useful, I go neat. And the other end is cursing it for low health realmys or triggering a ca/reflect
I mean thats the same with any multi hit ability really, sometimes ara vesta 2 will hit a realmshifter when i dont want it to and weaken it requiring a stun, but then really thats my fault for not targeting the FR first. (obvs unless there is 2)
Well yes it kills you when there are more than 1
But I'd rather cs hit it than cd. Mighty different results
At least cd has some downsides, avidity is just pure KEK
Been complaining about this since day 1.
Would just be nice to have something thats "oh your class has this super cool thing? we have THIS super cool thing"
make some people actually WANT to play deity and not from sunken cost falalcy
I think the issue, after testing a lot, is not the slow charge. People are approaching this from the wrong angle.
I think the main issue, the real issue, is the low return.
The damage ones are weaker than the spells we already have, so charging the Apex bar just so you can use an attack that's weaker than the attack you used to charge it feels like a waste.
Even the buff ones feel like a low return since t.def/res+++ is not something you can't find anywhere else.
And casting to trigger the temp buffs feels like a waste since the chance is too low.
It gives a strong feeling of pointlessness.
Only the Manyalus feels like "good", but the duration is too short.
I once casted it, and it lasted exactly ONE attack.
Plus, it's useless on raids.
I would agree, but id say the slow charge is part of it, if it charged faster and you could use it a few times in a raid (maybe bit less than how many times avidity would proc) the less crazy apex skills wouldnt be as big of a deal
for me raids are a massive chunk of how i play the game, having it be literally pointless for them is v sad
I am not sure. Would you really use 2000 seals when Ultima will hit harder?
Gear will probably help it charge faster from attacks
But if we have to completely gimp ourselves to get SOME use of WEAKER abilities, that seems off
Like lose bulwark, your achlys adorns, ultima becomes weak, so you can maybe use apex once a raid instead?
It will still be waeaker than ultima. 😄
exactly
That's my point. The return feels too low for the effort.
Yes, and that's not going to change from what Odie said. We don't need something stronger than Ultima. On the other hand we'll have double def button when we need it.
except we wont have it when we need it as it charges so slow 😛
and is defenses really something deity struggles with?
Unless you get one shot, you'll have it.
but i already 0 most enemies 😦
i guess in endless it might be useful to save yourself vs zerkers
Think about it if you take a fatal blow and survive by a margin that guaranteed t.def3 can save you
then you're dying on the next turn 😛
ang is what matters, do you zero ang tower, or ang50 horde dungs? 🤷♂️
Are you really asking for something to clear faster a raid you already need 30s to clear ?
Its not that i need it, its that itd be nice for the main class identity is useful for more than JUST the hardest stuff in the game
This is a good point
though i would point out pyschologically, having to charge a bar and then going BOOM and getting temporary +defenses is quite lackluster and not very exciting
psychologically*
The only thing I could see damage wise is using all your apex to 100% all your temp buffs.
gief a fastISH charging blight ability 😛 that makes ultima better for deities like it should be haha
saves me from having to use lotan ALL the time
i would like some temp "color" buffs on top of regular buffs....aka "red apex" - increase att by % of your matter (like, 100% apex = 50% att... 30% apex = 15% att) 😁 ...and then many other colors, fill your deity slot
This is really how I see Apex for DAra.
Im conscious im sounding like i just want to be super strong crazy buffs, which isnt the case, just dont want it to be BORING 😛 worst thing would be this comes out and literally make zero difference to how a lot of people play
Ok just from reading alone i screamed of joy and my neighbours punched the walls to inform me they want to sleep
I will test extensively and give feedback! ^~^
S2iVi come explain why im being an idiot pls 😛 i feel like theres something im missing, or maybe im just too much of a scrub to take advantage of whats coming
It really made Horde a lot easier for me, as DAra.
ooh interesting, in what way? more temp buffs and neutra manyalus?
Even easier as dursa
Manyalus, yes.
Lacuna/Ultima everyone. Although Lacuna is enough, at my current ang (which is low).
Other than that, I throw a few 2000 seals here and there at raids to try to trigger Embla. Which never happens.
And you add faster charge from upcoming gear and it's manyalus fiesta all day long
I feel like once its on live and i can try everything with my actual char rather than an old mirror, ill probably decide i like it
I think Manyalus will be better with Positive Duration gear.
I farmed my own gear back, so I have a decent idea.
haha! now that is dedication
It seem to not be affected rn as per knight feedbak
I only farmed legendary.
The only thing I am missing is the Rift Helm, but I can live without it.
Ah, does that mean its also not affected by staying power?
Let's hope it's a bug, and not intended.
Yes, but idk if bug or not and to my knowledge odie didn't responded on that.
irrelevant, but just killing some dynasty with my friend, and I LOVE DRAGON ^^
I cant wait for pristine weapon sprites haha
@proper briar did you get feedback on manyalus and temp buff duration ?
@torpid burrow When you say you use Lacuna, is that from Time Mage spec or?
No, I asked twice and Odie decided not to answer for now I guess 🤷♂️
I assume he saw it at least, since he responded to Goudine right after I asked #1219675348434812998 message
Maybe he still don't know if he will let us use it on complete dungeon or not
Full dungeon will be heavy investment in positive status though i feel
Not that much, horde charges apex quite fast
Tbf, for floors without very high HP enemies all the buffs you're getting stacked on you clear them pretty well
Manyalus is really helpful for Arisen gods or zerk T10s
These changes really make Deity an incredibly powerful but not particularly braindead playstyle class,
my brain not work good
The "make temp buffs proc" thing works on items such as tethra right?
But that could one of the very few high ang horde options that are not CS.
It should
Definitely, though at the moment it's looking best to balance it between Manyalus and Sweep depending on floor makup
Lacuna II, Chrono. I can hit for 250K with all buffs on, so it's enough to wipe any floor at my current low ang.
ahh gotcha
Worth it.
I already invest hard anyway.
I like it but i struggle giving up the +40% crit dmg amity
Makes me wonder if theres a good AoE setup for ang50, especially with the new passive
Im considering switching from deity to ursa for anguish
You're a very strong player. Can I ask your opinion about my intended playstyle? Would it be a bad idea to use Zaltys for the slots and hp regen, since I need more than 6. I intend to reach 100% T.Res-/-- chance by stacking 6 heretic jewels, and then fill the remaining 2 slots with Positive Duration mortar. I believe between 2 mortars, staying power, and a positive amity, I should be able to keep a very high upkeep, right?
The free turn after manyalus make it worth
I don't know. My current ang is 5. I could probably push a bit higher, by 1 or 2 points, but I want to see how deity will end up first.
Manyalus?
Is there a list of the skills?
Theres for sure no category
Spiked shield + finesse = basically free ang 50
You could try it, generally you'd want to aim for higher magic stat though for clearing anguish
Manyalus is an apex that give you a temp buff converting every skill to full screen aoe
If we get some weapon adorns that boost apex gain, I may try flail and crook for anguish.
O.o
I really need a list, its hard
There are like... 6? No... 7.
T8 Damage Apex, T9 Damage Apex can be safely ignored, though.
Outside forgettable damage dealing, you have manyalus and another one that give t.def/t.res +++
Yeah, I was going to say this. All damage ones can be ignored.
They are only slightly useful on PvP.
I mean, DUrsa can cast Apex without wasting a turn, so being able to nuke an enemy twice in a single turn is nice.
Oh what can I help with
I 100% agree
Have not liked apex from the start. What would you consider fun? Use a specific classline/celestial for reference and i can help elaborate
i think im definitely undervaluing whats coming, so i feel like maybe i should stfu and try it out
I do wish mirrors were being offered to more people, because I have said that Apex plays a lot better than it reads
I think if it was something was charged more, so was useable in more fights to give some interesting abilities but with a "cooldown" (the bar) so to speak. But its going to be crazy hard to balance, i just dont know
Ive got a mirror, hes just from a good while ago, so missing gear, missing AL levels 😦
Avidity to me seems like something FUN, having a chance to get another go in a 1 turn each game is so cool, and allows you to buff up faster, or throw out defensives, or use more attacks. But its just flows a lot better as its a proc chance, with Apex, if it charges fast enough to be like avidity itll be OP (as more reliable) but as slow as it is, its just not even going to get used for a lot of content
whereas avidity, though less reliable is ALWAYS useful in EVERYTHING you do
We have expressed interest in a different way to charge bar rather than taking damage. It was heard
I think that will help.
To Knights point it does play better than seems on paper. Definitely go try it out.
We also suggested abilities that consume different levels of bar charge. For example, a skill at 25% that procs a t+, 50% procs t++, 100% procs t+++ and an added effect, or something of that nature
Yeah i defo think when im using it for actual day to day stuff, ill see the value way more. As is trying to jump on beta, and see how it makes a difference to a raid for example is hard
All that being said, these are just thoughts that would make apex better in its current form. I am not a fan of apex, so Im not the right person to ask in terms of hyping you up about it 😅
But was just doing some 2 person Dynasty scrolls with a friend, and im sure couple times i couldve procced the defensives or another turn or something
haha gotcha!
Personally, I like things like Dorado passive, Gursa passive, Herc passive even, HCorvus passive, RCorvus passive, BeoH passive, etc
tbh, staying power excites me, as ANYTHING that makes me tethra better makes me happy haha
Speaking of which, Does any enchant their celestial weapons? i was thinking of enchanting the lute with dragon, but will it mess me up in endless with immunities etc 😦 just would be nice for my dragon ++ to affect everything i do and not just ultima
does anyone*
woops that shouldve been in deity channel now that i think about it
It shouldnt mess you up for endless if you use like terrastrike III for the mobs that are drag immune
ah thats a good point
Would bump ur drag damage (if you have other drag buffs) but would make orn runs less lazy
Youd have to think
Which i wouldnt do
you wouldnt think or you wouldnt do it? 😛
When running something as grindy as endless
Minimize the amount of thinking
So you can watch tv and distract yourself
10 mins later boom u have 20-50m more orns
this is true, though would a enchanted dragon lute mean tethra's dragon++ would affect things like mages pavane and ara vesta 2? or do the elementless nature of the spells overwrite the weapon?
need to make mysefl a proper ang build, as i feel like im speaking from a noobs position when i discuss stuff like apex etc. only at 15 currently
No
Only affects things in the 'skills' tab
Elements attacks not spells
i thought MAYBE would be worth the thinking if it made my aoe better, but will only affect sweep then? and sweep needs a 2h anyway so tethra is out of the question
Yup! Just sweep
Which dragon sweep is good against the ymir event
Also affects SS3
But ya anyways go try apex let us know what u think
I was kinda thinking after this seperate beta to iron out the wrinkles it would probably hit the liver server beta for fine tuning. But I'm not sure really
Am i the only one that now we have the little carl dude to change our followers, we should just go the full way and make followers part of a loadout?
No. I agree to this.
Insulting Asmund by calling him Carl, smh
dragon sweep with tethra on DUrsa will be terribly good. Unfortunatelly, the Odie is not back this year (which is a shame IMO, as it's the only source of dragon++ and more importantly the all class 20% vd head)
Why does everyone forget that PAX did not have the NF employee raids?
my tethra is 198% so i dont need odie again muaha
Odie will be back in may
wait, it was ornaversary ?
I swear, so many people are complaining that Dangy and Odie aren't back.
Well, they were never PAX raids in the first place 😂
wait werent they? i thought last PAX was all the devs
Pax last year had covyn and arisen covyn while ornaversary had everyone
AHH
The community has gaslit itself into believing PAX was all devs
glad we have some people with good memory haha
tbh i didnt even know people were complaining, i just remembered wrong haha
just checked my tethra and it's indeed late may... Sad to wait another 2 months to not get my ornate tethra.
I can confirm that Deity Ursa + Ornate Tethra is a great combo
I've a 150+ so not too bad, and it's already a good weapon
A little low on ward, but high damage
What makes it better on Ursa Knight? sorry my brain is broken today
I was doing Lute mainhand + Tethra offhand
i havent been able to drag myself away from base deity tbh
Deity ursa has a chance to proc any temporary statuses when an enemy dies
ahh on beta?
Yeah
sorry thought you meant on live 😄
Hence also why I was doing it with a celestial lute
yeah idd
yes because knight has mirror AND ornate tethra 
ill try it out in a mo
I have a mirror because I'm ORN
i also have mirror and ornate tethra
Ornate Tethra because I'm that good at the game ||
||
A shame Dangy can't mirror this beta, he's too busy browsing memes 
i bet yours has some sexy adornments
(It's only 174% though, tbf)
6 8 blackened eyes of kerberos or something like that
Me with 10 standard quality tethra's 
👀 
Lower stats, better name. Deal with it.
Aha much better name
Lower stats shitty name
Oh I guess I was using it for Ultima last
Yeah mine is ruby + achlys same as yoshi
I don't need rubies because the enemy is already dead
😠 im only AL 25
(or more seriously - because I'm either DB redlining or not, and either way not using zerk)
my name ain't yoshi tho, I'm not that powerful
How does manyalus work btw? Similar to CD as in ignoring enemy defenses and never missing?
No, it can miss. It just literally makes any spell work like Sweep
Nope, I refuse to deal with it, until I have one with an even better name.
So individual damage rolls per enemy, procs per enemy
If you cast Guarding Strikes 4 you get 3xEnemies Ward turns
last I tested, I didn't looked if it was burning 5 times the mana
better name?
No, mana cost is the same.
oh hot damn i didnt realise that
if you cast WoL3 you get more than 100% if your ward 
and if you cast sword play, boy oh boy
Another point of manyalus that may not come first in mind, easy summoner raids cleanup
Begone, Pests
like purrly and his army of skeletons
So that would also (basically) guarantee all of for example swordplay III buffs?
Yeah
Interesting 
Odie should make high anguish make cursed ortanite drop from everything constantly
but just for me
been blocked by 2k cort 2 AL's in a row now 😦
I pray anyway, need me an Argos
Let's make everyone panic again: Covyn has different drops now so maybe there won't be a next argos or tethra 
Wait, covyn has different drops now? 😮
Wait, this is a beta thread. I need to pay more attention to where I am posting
yeah woops its turned into a bit of a jack of all discussion
Glad the level of activity here is high while we wait for changes. Lets make it higher when changes to apex hit
Okay so i tested extensively, i will do my mourning routine and then write a proper review.
So far, i really cant complain im genuenly happy about the changed so far...
I am not able to test this, but is it possible to do a Horde as non-dursa, charge apex, swap to Dursa, use Apex, and change to that non-Dursa class to still get the free-turn apex from Dursa?
ok but dursa still get better t.buffs uptime in theory, and charges apex faster.
Yeah, my focus on that test if to check if it's possible to get Dursa's free turn apex (and power) with other deities
Yes, you can. Using an Apex skill on Ursa gets you another turn—then you can flee, switch classes, and re-enter, and it'll still be your turn. Seems like too much effort to me, though 😅
It's a lot of effort, yeah. But that being possible only reinforces my want for free-turn apex for all deities xD
dara only having more damage on apex is underwhelming imo. It should be way more damage because it's a trade for dursa both charging faster and getting a free turn.
I mean, I get it, but I also feel like Odie's intention is to make the two Celestials feel like distinct classes—if they both got free procs on Apex use, they could feel a little muddled. I don't know how best to balance the two while still giving them well-defined identities.
not saying ara should change, just that the damage needs to be high enough to compensate for what ursa do
I was mostly referring to the free turn thing.
So far, i like the APEX implementation, hopefully we get more interesting apex skills in the future 🙂
It'd be nice, but I also want the two classes to feel unique.
I was speaking more of all Old Gods class-line, instead of only giving it to Celestials. Power vs Speed is noticeable in my opinion
doubt it's happening after beta end
The spells aren't useful or distinct enough to cost as much mp as they do. It seems like they should cost 0 mp and just use apex meter for currency
Odie already acknoledged the mana cost
Also, aside from gear similar to the new collateral damage gear and amity's, the charge rate doesn't fit for really any content. On ara at least
it's mostly charged through taling damage, and currently there's a bug that make damage to ward not work
I think its defo a mistake to make charging through taking damage the main way it charges
as you shouldnt be pushed towards taking more damage, unless very specific glass cannon things like swash
I think it's fine if it acknowledges different gear paradigms like actually using ward in raids, where rn most raids are cheesed. But to not be able to proactively play into apex gains feels pretty poor
When apex is treated like a background tech, it's fine. But it can't be with the amount of mana it costs
I does well on horde with AoE spells.
#1219675348434812998 message
link to a message from Odie teasing a complete mana cost removal eventually
Something something fix snapshotting
we can't fight it anymore we've to embrace the snapshot 
imagine if snapshotting is removed, endless depths goes down significantly.
No need to snapshot if every class has that passive 
#MakeEndlessDifficultAgain
That's how I lived as warrior in t9 haha purposely taking damage for my mana regain passive
I'm most likely for it, but that would be a bit unfair for those who couldn't farm insane orns while it was possible.
then fix ascension, remove all ascension from everyone
We're kind of derailing this thread, but tbf except for GS most types of Endless running wouldn't be drastically effected.
Whether or not it'd be positive is kinda subjective. It's also kind of a long-established staple of the game at this point. But also almost entirely unrelated to the Deity rework.
Yeah, we can have this discussion another place, another time
The Apex bar is preserved when swapping to another non-Deity class (and actually remains visible).
(Deleted my message because it was kind of incoherent. Just see Elendinn's)
Can they use the spells?
Welllll
Apparently they can't do anything 
I swapped to Dorado to see if I could use an Apex skill, but I can't act at all.
I was able to buff...
Hm.
Might be a "me" issue. One moment.
if people swapping to dursa to snapshot manyalus become a thing, that would feel terrible.
I didn't have a loadout enabled for Dorado. Once I threw some gear on, it started working.
I was trying to make a dumb meme screenshot with a Grand Summoner using Manyalus to post with no context in GS Chat
And now it's not working again.
True... IF that aspect of a spell being cast as many times as there are enemies, imagine a summoner sending 3x Hydras in a single turn.
TLDR : don't try to cheese the apex meter 
I was able to fill the Apex bar on Ara, then cast Manyalus while on Dorado.
I just can't do anything on Dorado 😅
You can do 1-2 skills on the class you switch to before the game seizes up and you need to switch back to Deity
What are the differences (at least the ones we know) between Dara Manyalus and Dursa Manyalus?
Then after you switch to Deity you can swap back to that other class and do another 1-2 actions
Nothing
I can cast some spells, like WoO, and use items on a non-Deity class to my heart's content.
Manyalus is a skill learned by Deity Ara
ursa can play after casting manyalus, which is nice. And it charges apex faster while dara hit harder but manyalus ain't hitting anyway.
That sucks (the interaction I mean)
I don't see a reason you'd be dungeoning on Ara instead of Ursa anyway
blueline is easier
Since Ursa gets the positive status application boost when it kills an enemy
I don't even bother redlining for horde dungeons 😅
but we've to acount for everyone, including people with less AL / gear who may need that redline damage to OS mobs
I'll likely be using Ara for horde still.
But would you swap classes mid-dungeon for a 'free' manyalus?
Personally, depending on how i'm feeling, most likely yes in case I need it
I don't expect that I'd need that.
I mean I'm arguing here that the interaction of being able to charge a bar one class and use it on another isn't something that most people will even bother doing
Imo swapping out mid-dungeon feels terrible to do, and is only justifiable for me for setting up endless.
being able to do it between deities is fine, but snapshotting the bar or the buffs for other classes, meh
If ursa got high tenacity while at full apex
I have the gear and ascensions to pop Manyalus while on Ara and not worry about taking major hits. But I also don't really need Manyalus on Ara with all the t. buffs (and the ability to run a Lute now).
Yeah, I thought about giving Ursa HT on full apex, too. I kinda dig that.
I use base anyway. you can have perma mag+++ with mimic now so why bother proccing dara buff
I'd argue something on another end. "Oh, my bar is full, but I can't cast any Apex because there's nothing for my situation that could help me at the cost of a turn" is something that I personally would hate. If I had a mechanic, I'd like to use it (this applies to non-Dursa Old Gods classes)
If ursa got a high tenacity while at full apex, and using apex didn't remove the effect before effect damage, I think it would be fitting for the awkwardness of having redline only
Imo Ursa is currently the most powerful of the 3 deity classes in beta and doesn't need to be buffed
In its current state, that's true. There'd need to be trade-offs.
Apex itself is a little clunky and can do with tweaking that effects all 3 deities
I have limited knowledge about Ursa things, but I also agree on this
I'll wait the fix for ward before making a final opinion on apex personally
and the mana reduction
Yeah.
- Fix for ward
- Mana reduction
- Possible self-damage interaction?
- #1219675348434812998 message
At least, they fixed Staying Power already.
self damaage being only double edge and quad edge right ? no including zerk ? or else zerk will become mandatory
I think zerk will also apply (not saying that it should)
There are other skills with self damage than double and quad edge, but most likely that type of skill
Zerk giving apex would make base the better ara again imo
Self damage =/= DoT damage
other than those 2 and thinblade, I don't see any
They function differently within the game, so I don't think Zerk effecting it is a given
thinblade hits "ok", if it charges apex fast, it could become the meta
I know, I was just saying that they might implement it on both of those, since currently iirc status don't give apex charge despite dealing dmg to you
I was thinking of Thinblade and one of the Charge skills, but I think I mixed up Charge's flavor text with the flavor text of "Takedown" in the pokemon games, and it doesn't actually hurt you
Thinblade is better than Sortie or Sortie II, so it has that going for it
I can also see a quadedge + manyalus + guarding strikes 4 (with ruby) build for anguish.
that means I've to go back to the mine and buy dorado 
Quad Edge is so good on Ursa even in the live game, easy 80% redline for raiding
Would quadedge instantly kill you if you use it alongside manyalus? 🤔
Yes
So double edge would be better with manyalus (since you don't die), and quad without(?)
IK but farming a celestial class for those 2 turns gained is rough. I wanted to buy a pet but it'll have to wait
double edge is 20% hp so you dead vs 5 enemies
Double Edge is 10%
It's 10
I'm currently using it for redlining myself, It's not 20% at all
speedrun.com suicide%
what ? my math is mathing wrong for the past 3 years and it makes quadedge twice more important...
The fun thing is every enemy died so it wasn't suicide
so thinblade is 5% ?
Yes
shhhhhh, some things are not meant to be told
the more I play with redline, the more I think we do need a 1 turn spell that gives 100% absorption but cost 50% of current ward or something
to be fair, you couldve kept defense and used mana potions
Imo manyalus best spell possible so versatile and cool to use pls don't nerf it 🤝 make pos.stat duration work on it (I don't know If It works or not)
Manyalus makes sense if they make harder raiding content, like 4 raid bosses in a fight to promote group content
Best way is to mash them into one class - then lining and proccs are defined by more def then res and more atk then mag or vica versa.
Then give use a different second celestial that differenciates itself.
Like, for example, one that works like the T9 deitys & Beo Hydrus - good turn 1 but falls off later
hypothetical but would a guaranteed doublecast on the turn after an apex be okay? Doublecasting an apex sounds... potentially breakable hence the next ability after? But then not sure where the procs would end up
And for anyone curious, I did try and doublecast Apex abilities on Ursa/Ara on beta - no gas and that might be intended/good?
Though I guess it just doesn't do much for Barrielus and Manyalus
Assuming you could doublecast on Ursa, that would be 2 extra turns as well if I'm not mistaken
Cool idea
There's nothing really unique about it other than on Ursa
Hi, deity ara main here
I've done a bit of testing, some quick feedbacks
- staying power Is really nice, probably the best addition. I favour long fights with Lots of t.buffs and this empower exactly my playstyle
- Apex looks to add fun to some situation, probably not game breaking but quite the fresh air
- i would really like to have a more versatile Apex Meter. For example: spell using only half or a quarter / spell dealing damage based on how much you have (like mana/Ward consuming skills)
- i read a full Apex Meter solve the UO weakness. Dunno if that's true, but that's really a nice Little things
- there's veery few support Apex spell, also those are limited to celestials. T8, T9 and early T10 would have to use Apex only as a damage dealing feature.
We've got 8 different classes who could get some nice identity through earlier support Apex, and those would stack to give more flexibility to deities later on. I'm not asking for OP spells, but variety and flexibility. For example, something never explored are t.immunities to status (blind, burn, asleep) T8 and T9 Apex seem a good place for that, and would be consistent wit staying Power lore. - finally, my only concerne Is that dursa looks way more fun and versatile to play than dara. The should be more equal on what their abilities procs. I don't really want to be forced to play dursa and forego magic cause dara Is such a letdown in comparison 😬
Since DAra needs changes on how it works, maybe letting the passives have chance to procs everytime DAra hits big number / crit will make it more specialize in raids than waiting it procs when using an apex spell/skill.
Adding an apex skill/spell that cause blight is probably a good idea as well
50% of the reason I'm compelled to use dara is just mag++, which is a strong and rare buff. This rework hasn't gone into playing into that strength aside from unlocking lute imo, and buff duration
The mag procs are still pretty unreliable
Maybe if they procd dependently, so buffs I already have increase relative chance for ones I don't
I would be in favor of that tech, and then advocate paethon get the same treatment
I actually would like if deity was non crit as I am kinda tired of gearing for crit
Totally agree with last part 👌🤘
Btw, dursa on beta is able to wear grand summoner's robe, while the non-beta dursa I just bought 5 minutes ago can't. Are celestial ursas getting all equipment back?
Yep
This isn't dara specific, but the game has little ability to rush blueline. A gaudy 1000 mp spell is kinda want, or a class based mana burn (which kinda needs a buff or upgraded version)
Even Hera doesnt have any tool to do it, why dara should have some?
Hera and Dara should 🤷🏻♂️
Apex and UO idea: If UO is not going to be removed, I've been thinking on this: weak chances of UO depends on how much apex do you have available. If you have no apex, the weak chance is the standard one. If you have full apex, you have 0% chances of being weak to something. If we have, for example, 50% of the total apex, we get like +x% of not being weak
UO is removed to be immune to any "weak" when you have full apex, even alignment weak
yup, but i've been thinking if it also could work partially when you have partial apex too, but idk if it would be broken
Don't forget that the notes say UO already will proc weakness 50% less withOUT apex full which I think is kind of crazy
I think this rework misses the mark, because it's not even aiming for the right targets in my opinion.
I'm a power gamer. I'm interested in optimizing endgame (AL 100+) performance. I'm also interested in endgame balancing. This is what I'll focus my comments on.
10 months ago I was an AL 25 Heretic, and realized that Heretic is very poor at endgame towers, which I thought (and still think) was the primary endgame content. Disregarding GS, I thought Deity looked like the best endgame tower class. So I switched to Deity. Given the state of the game back then, I think that was a good choice.
Since then the game has changed a lot. Deity has now joined Heretic in the gutter of poor endgame tower classes. I was hoping this rework would address that, but alas, it does very little to help Deity in endgame towers. It might be possible to do an efficient AoE build with the improved temp buff proccing + access to Celestial Lute, looking forward to try that, but that will probably take quite a lot more than 100 ALs to beat CS, especially the CS builds of other classes.
There are other endgame activities than towers. I won't comment on Ang50, since Odie has already said he wants to rework that (I hope that happens sooner rather than later), and I'm not keen on that anyway. Endless is the only content where the rework gives Deity a major performance boost endgame. But that wasn't really needed, since Deity was already one of the best endless performers. The good news is that now you can use Deity to farm a big stack of orns before you HoC to Gilga.
Raids. Disregarding duo raiding, Deity is okay at long raids, but poor at short raids (more on this below). Too bad that all raids except Arisen Morrigan are short. Rework doesn't help very much here, except for the increased temp buff proc rate, which is a very welcome change. Maybe they can now proc before the raid dies.
So what does this rework actually achieve? Odie said NF wants to improve Deity performance for horde, long raids, and PvP. I won't comment on PvP, will need to test it live, but I believe the rework actually does something good here.
I'll never understand how Odie reached the conclusion that Deity needs help with long raids, at any AL. Purpleline, temp buffs, high defenses all help Deity with long raids. On the other hand, Deity has nothing that helps it with short raids (unless you start redlined), other than being able to use all gear.
Likewise, horde? What do you mean, "horde"? Low/mid-anguish horde dungeons? That's Deity's forte. Hybrid stats + lute, temp buffs proccing like crazy, class bonus drop rate, #1 dex, all make Deity S tier when it comes to horde, even at low AL. We've got people putting ALs into Deity as their secondary class for the sole sake of improving horde performance. Why does Deity need help here?
TLDR: When this rework hits live, Deity will over the past year have gone from being one of the best endgame classes and worst early game classes to one of the worst endgame classes and I suppose a pretty decent earlygame class. I don't like it.
The good news is that now you can use Deity to farm a big stack of orns before you HoC to Gilga.
Agree with this 👍 (except for the horde thing, as underperforming in high anguish is quite annoying/other classes IMO)
Ang0 horde, deity is one of the strongest.
Ang50 horde is were it starts to fall off
It's not terrible as dursa can still BoF CS tho
And now it will be better with buff duration, buff on kill and manyalus
It's slower than others and then quite boring to be honnest
Better yes, for sure.
I don't think that more is needed for anguish. We'll see when able to use our own gear I think.
I red when Odie said he doesn't want it to become OP, and I agree and understand. Still, most other except heretic are OP (faster and or access earlier and or orn gear) and the previous changes improved massively their "endgames" abilities in this important content. But I m fine, will keep playing deity even if it's still harder on this content.
On tower. i totally agree with Bleevoe comment.
I agree. We ll see with the full things available 🙂 We re just sharing our concerns 👌
Yes, short hard fight are what is lacking I think. And I don't see any of the modification changing that.
Unless after ward damage is fixed, manyalus may be the play for that.
Agreed, I did not consider Ang50 a part of "horde". It's a different kind of content.
"class bonus drop rate"
"all raids but a.morrigan are short"
"deity is .. best endless performer"
what the heck did I just read
Dungeons on high anguish is one (really) important content in endgames, and for now, except with massive AL there s a gap compared to other classes, and it makes a big difference in farming abilities (easy to check looking to anguish guild level from players/classes).
okook I dont wanna just make fun tho, I really think that wall of text wanders inconsistently, and just sounds mad
what do you want deity variants to s
do better?
consider for a second T8 and T9 deity exist, what do you think of those?
What s wrong with this text ? It points some endgames players concerns, and feels quite clear IMO 🙂
From what I can tell from what Odie said, the goal isn't to make deity best at anything, just decent at everything and this update is to give deity it's identifying ability
any good news this week?
tower is horde too, which i believe was established above to be a weak point
i know it can be difficult to predict the meta and total impact of these class changes in beta. We had the exact same discussions about avidity, bestial bonds, and collateral damage while in beta. the full result of these changes will likely need a few weeks live + gear additions for full impact. i'm excited to see the result when we're there
I had guessed you didn't include towers in "horde", thanks for the clarification. So then I suppose Staying Power, Ursa's turn-on-apex, and Manyalus are intended to help in towers.
At AL100+, I don't see Staying Power helping much. Fights are typically over before buffs have time to both proc and fade. If Staying Power affects chest buffs then it helps for sure, but I think it has been established that chest buffs aren't affected by duration extenders, so I wouldn't expect Staying Power to help here either.
It's not clear to me how often Apex will be filled in tower fights. Will need to test on live. I would have guessed that Apex won't be relevant in most tower fights, but I would be happy if I turn out to be wrong here.
Towers and short raids. And Ang50, except Odie said he instead wants to nerf the other classes' Ang50 capabilities instead of significantly buffing Deity. Which I think is a very sound approach.
I have no opinion on T8 and T9 classes. They matter, but I'm not personally interested.
I will be happy if Deity turns out be decent in endgame towers. Right now it's not.
I guess Deity just barely makes it into the "decent" category for short raids.
Just for clarification - Does Deity, or any class really, need "help" at AL100 towers..?
At AL100+, I don't see Staying Power helping much. Fights are typically over before buffs have time to both proc and fade
would that indicate that the class would even need help in that content?
ah, beat by Johnny
Yours is more ✨ Official ✨
One could argue some classes can clear faster than others, but with 100 ascensions, I have a hard time believing any class struggles to clear them altogether
Could be wrong though.
one thing i'm not sure about apex is they are hard locked to diety. no other skills, even the call of ..., is like that.
You arent wrong. 100ALs struggling to do towers means skill issue
No offense to any of those
If I'm doing towers in 18 minutes and everyone else is doing it in 14 minutes, and towers is all I do, then I need help.
Ur doing it wrong or others are skewing their data
Petless CS DoF. Avidity and CD only speed it up a tad
Can AV2 dof too
interesting to see 14 minutes as our new tower baseline
I'm not sure most people would agree with that, even moreso with those numbers - 14 to 18 per tower is just shy of a 30% increase.
next update titan boss appears after 15 minutes in towers
Not all classes clear all content with the same ease or the same speed
Grand Summoner clears horde dungeons with ease, but it is slower than everyone else.
They definitely don't need help though.
I hope to see more diverse Apex skills/buff.
Odie already said he is excited by the possibilities of what kind of buffs apex can bring, so I think we will get more unique buffs with it
Also could just be a matter of full clear vs half clear vs 1 per floor clear
I think this is a very fair point, and I agree with it. This is why I provided the backstory on why I play Deity in the first place. That reason has disappeared.
You're right, the correct KPI is shards/hour.
Apples to apples or bust for that comparison
I expect that if Odie looks at the data for shards/hour for all classes at AL100+ over the past month, he will find Deity second to last, just above Heretic.
And the distance to #1 will be in the order of 20-30%.
I think that's a problem, but I realize that is subjective.
compare that to every other mmo i know, a 20-30% speed dif at ultra endgame...lol you would get a platinum dev plaque for that.
The point is, in shorter raid or horde (like towers), the fight usually over without proc-ing the buff. Is there any "official" opinion for that? Because currently seems like Apex doesn't help those contents
14 minutes wtf ? I'm up there for more than 40... Me old, me slow.
Odie, while you're here, can you give us a response to an important question we didn't get news about ? Manyalus seem to not be affected by buff duration and keep its 2-3 turns.
Is it intended to be so short ? It's a strong buff indeed but being this shirt will it be able to change to pace of deity ?
Not if all classes are using the same build...
Honestly its all pretty close with petless DoF AV2/CS. Doesnt matter what class you're on. Dont see how the class matters there
Other than some extra avidity procs or collateral damage
Thats not the reason why Deity needs a rework anyways
Right, it's Avidity, CD, and summons making up the difference.
does petless really matter since the changes to animation speed?
there is nothing programmed to treat manyalus's buff differently than others
Today's Apex changes are now live. these changes aim to get the apex charging rates up to a "feels good" level.
Additionally, minimum charge per turn was added
Did you found the ward issue culprit?
i believe so
It works. And the small amount of apex per turn feels nice so far. With those changes, I don't think adding self damage would be needed.
I hadn't realized this before, but I think this actually is a big part of the bad feels.
Every class is doing the same CS build. RS gets Avidity. Gilga gets CD. GS gets summons.
Deity and Heretic get... nothing. They're just strictly worse.
Deity at least gets more defenses, which counts for something.
WAIT NO please don't 🥺
I've a bug the bar filled mega fast to 90% and now it doesn't move at all in dungeon
Even the fix amount is not given
Happened again but not at 90%. I'm at 40% or something. And now it won't go up again.
Idk how to record screen tho.
Restarting app don't help.
iOS or android?
I approve of this guild.
Android
Should have been clear, old ass android
(don't have that option)
The bug is easy to reproduce. Dursa, start boss dungeon, DB2, viperstrike3 > apex is now stuck.
Got it 3 dungeons in a row
Ursa proc on kills still seems really low or not working
Ara's apex meter isn't filling at all for me currently o.o so can't test procs
Nevermind found the record option
10000%. Noticeable difference. Every turn is extra time spent. If ur pet acts between every extra turn proc, thats time lost
Petless is so fast
Is that technology I'm too low AL to understand?
petless? no. I mean maybe. Its a severely overl-levelled or over-powered thing
like take ortanite golem into a t5 dungeon, then store it and run again
can you confirm whether the second battle is the point where it stops growing? seems the be the case in the video
I'll try once more to confirm at what point it breaks.
i've confirmed. should be fixed shortly
Yes it is. Starting at second floor it stop working
Yes, significantly so. Especially if using a pet that acts after ~every turn, like stonedog.
Now I go back to lurking
But with BB1 amity and Titan follower you get 5% shard bonus
get a BB1 amity with -20% pet act rate malus 
Should I keep posting bugs related to apex here or in beta bugs ?
If you are certain they are bugs I would post them in the beta bugs area
The apex bar can be consumed while petrified without producing any effect, that looks like a bug 
5% shard bonus vs like a 20% increase in speed
Shards per hour
Can do 30 shards/sec with pet 🤷♂️
Just proving a point. Run pet thats ur choice. Not going out of my way to convince you😉
I'll try later petless 😂
But maybe wrong place for the discussion 😅
Apex is charging MEGA fast right now. Like with dursa you do 2000 blades + US and you already can do 2000 blades.
You can also maintain barrialus pretty consistently
Agree 👍
GS being "slow" on horde anguish is more or a legend than the truth. CS when you have no avidity or col dmg IS slow
It's quite easy to take a look at anguish guild level from players with nearly same activity/time spend on this game to see there s an issue with deity and heretic IMO
I never mentioned anguish
In the long run, difference is huge
Is that in PvE content?
Then sorry, red it too quickly. But do high AL GSs turn anguish off ? Not sure !
I definitely do
And that's a huge gap since july and anguish start.
Then you re not searching for what Bleevoe talked about : endgame player efficiency/content
2000 blade skill is only using 50% of the apex bar, manyalus uses 100%;
the 2000 blades skill still only hits once for, idk, somewhere between, paltry and insignificant dmg
Totally agree. Pointed this some month ago on heretic thread.
No, 2000blades uses 100% but it generate 50% by itself after consuming the bar
Yikes. I don't think Apex abilities should charge the bar o.o
It seems like poison is damage charging as well from the little I've done so would a triple zerk Ursa be able to spam 2000 Blades indefinitely right now??
When you have less ease to access some endgame contents + when even with high AL you keep being slower than other classes in the most important contents, it turns into players changing classes or just accept to have this kind of issue/frustration. I was an heretic and choose to go deity as I love being a mage character and wanted to have little more "power" and didn't want to go to "meta" classes, but it's not that complicated to see how those things influence the class player choose. Or I m maybe the only one seing massive numbers or Beo/GS in july, then some players joining RS and Gilga after their rework because it's more effective in those contents.
Sorry for this wall. I know it's not everyone concern, and I ll keep playing deity and enjoy it (and this wonderful game), but regarding balance there s still an issue and I m not sure this rework will help a lot. But as some said, we ll see and I ll keep enjoying this game 🙂
Most likely not. What you see should be the small fixed amount you're granted for free every turn.
With current charging speed, I would agree to that.
What would really knock these changes out of the park is a unique 'Ara II' and 'Ursa II' while removing some other passives at their expense.
Which passive ? None is just ara or Ursa.
man, Cerus can 0 my basic attack out, and 2000 blades still hits for 85% dmg
you should just call this class "Deity Swashalicious"
"Deity Swasha"?
Dursa be like "if I swash, you are swash too"
Not sure it really answer your question 😅
After testing i still dont find apex useful in towers, raids, monuments, or even dungeons (unless anguish50 or endless)
multiple zerks + 2k blade only charged slightly more than half
I can see apex being useful for lower t10/t9/t8, but the mechanic isnt very easy to use. It's rather one of the more difficult ones. For this reason, I can see new t10s avoiding this class even though it was meant to help. Apex doesnt really help later t10s. Sure, its an identity... But it's not a fun one if it's not really usable
You can change the fun factor for late t10s with celestials at least, with an 'Ara II' and 'Ursa II'
still only the elemental/elementless dmg nukes for T10, 9 and 8 deity
So as of now, this new class identity somewhat falls short of what is needed for deity, IMO
Avidity- usable everywhere at all levels
CD - usable everywhere at all levels
BB - usable everywhere at all levels
Apex - usable only somewhat at low levels...
It doesnt need to help a ton it just needs to be usable
idk what would be good. every 3rd round in PvP? every 5-6th round in PvE? every 4-5th round in a dungeon? maybe its only a little bit too high
Does it even help though at that point?
It's definitely usable in raids currently. You can use 2000 blades every turn.
Is it worth using at that low rate?
a free nuke that clears a dungeon lvl every 4 lvls would be pretty sweet
Staying Power should be seen as 50% of the identity as well, imo. Apex is not 100% identity
Sure, i can get behind that
I can get behind that
But
I guess I am asking too
Imo current iteration is good. Especially since you can now permanently use manyalus (it cost a very high amount of mana to do so but it's possible)