#Reworked Gods Classline

1 messages · Page 2 of 1

stoic harness
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oh i think my problem on beta w/ raids is that Divine Bastion means no apex charge ever

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from taking dmg

proper briar
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I mean, it gets the job done

stoic harness
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show me an ss at floor 20

teal kestrel
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I think he might've been referring to the 1000/2000 Blades/Seals skills

stoic harness
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(how sticky is that buff?)

austere shuttle
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You know we have the power to set discord into fure sending this into other classes channel right 😈😁

fringe nacelle
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I believe it is known news by everyone

austere shuttle
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Cele lute + passive temp buff same as Dursa on Dara and I won't do it 🙏😋

austere shuttle
teal kestrel
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I haven't noticed an increased rate of t. buff application on-kill with Ursa, anyway, so I'm still not convinced that's working properly.

pallid stump
hollow reef
teal kestrel
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I threw some Ash-Plumed Shoes on and never got the t. mag buff. I guess I'll give it some more rolls.

finite berry
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I still to this day dont understand the malus of UO, from a community noise standpoint. Its both a buff and malus, ends up only losing out to ultima, which is preventable with rhada souls and amity. Leave as is, its straight up a non issue

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Would prefer to focus energy on these issues

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Or others that are non UO related

teal kestrel
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Well, I can't get past the first floor of any dungeon in beta, so I guess I won't be testing the Ursa on-kill passive after all 😅

stoic harness
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once during this raid I was able to use the apex

austere shuttle
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If it's a nice pré ultima thing it's cool for lower tier players and that's a nice improvement

stoic harness
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also like what.. he had blue defense but

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it hit for less than h.slash

subtle anchor
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Oh. Em. Gee.

subtle anchor
craggy creek
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So, both of the celestial classes are supposed to have staying power? That's it then, the turning point that makes this my new fav class. I think apex is a great concept and done really well (balance wise). I would still love to see another buff from apex, I was thinking that we could get one of the temp. Dmg buffs, maybe just a ++ but if that's not strong enough then a temp. Dmg +++ would make deity a great contender for almost every type of build.

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Kind of like a temporary berserk

subtle anchor
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I'm not sure what content I'll use base for at the moment... I guess if I'm up against a target that spams debuffs?? Or should base have Steadfast instead of Steadfast II as well?

Also would it be unreasonable to have Apex go: Ursa fills quicker for slightly weaker effects, Base fills normal for normal effects, Ara fills slower for amplified effects???

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Not that I'm sure how you'd amp AoE and/or tRes and Def ^^^

craggy creek
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I am more concerned that Apex doesn't give any good buffs for raids. Because you don't want to use the damaging spells if you have something to outclasses it. And the AOE buffs are useless in raids

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And you don't want to use the defense buffs because it makes Apex charge slower

woven kayak
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Aoe SSmightiest_mimic

pallid stump
fringe nacelle
subtle anchor
stoic bluff
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I.E. You generate 50 Apex Energy (AE) per attack/taken hit, with a cap of 1000.

Apex ability 1 has a power of, say, 10k, costs 300 energy. Ability 2 has a power of 25k, costs 700 energy. Ability 3 has 50k power, costs 1000 energy.

austere shuttle
fringe nacelle
fringe nacelle
subtle anchor
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They lack less consistency than people might think if you build out for them

craggy creek
stoic harness
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i like that its one spell per full bar

but,
need a buff or two at T8-9

need to fix ward absorb

fringe nacelle
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I was thinking more of a Dursa one xD

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Since now they get increased % at proccing them

subtle anchor
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Sure give me a sec

stoic harness
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your tbuff being lugus and a.imag?

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wow. need ohb, lugus, askr

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north star mvp farming offhand again

subtle anchor
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Lugus is fine

Askr STILL falls off rather quickly

stoic harness
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or beguiled katar

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nah. chimera staccato

fringe nacelle
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What does Cele axe have as adorns?

stoic harness
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or polly guitar

subtle anchor
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There are better options

fringe nacelle
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And what pet would you use that for? I see a lot of lasting duration but not many things proccing it

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From this build, Dursa would change 0 (only on the new passive proc change)

subtle anchor
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I'd probably bring Phoenix or Themis for DC

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Even with a lot of uptime the buffs that stay up the longest are:
T3 Def/Res, T3 Att/Mag, DC, T2 Def/Res, T.Immunities

T1 and 2 Att/Mag, T Dex, T Crit, and T Power 1 all still fall off in only a handful of turns

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Staying Power in addition or Oracle with a second amity might remedy that

fringe nacelle
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Ohhh, you mean using a skill and have them last a long time

subtle anchor
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Oh, yeah haha

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No point in a rotating door of buffs if you only get the bad ones :p

fringe nacelle
subtle anchor
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Will be hard to test until the rolls are higher

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I'd really like Ursa to be able to go ham in endless and keep at least its passive buffs up almost constantly

fringe nacelle
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Yeah that's what I was thinking, you'd be able to mantain a lot of buffs consistenly if that's the case

subtle anchor
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I'd bring the aaru thief gear with the tdex and crit or Dynasty boots for 2turn DC
2 Questing weapons with Orichalcum Mortars,
And then go from there

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Phoenix or Themis for pet

fringe nacelle
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What damaging skill would you use? since you would have next to no crit (I think)

subtle anchor
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I'd still roll with the Strike 3 and or Guarding Strikes IV

fringe nacelle
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Oh yeah GS4 is very good for that

subtle anchor
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Heck even Swordplay

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If you really want to see the t.buffs

fringe nacelle
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t.dex and t.crit from thief gear is a really good idea

subtle anchor
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IF it procs

fringe nacelle
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Otherwise embla could be used if t.crit is not needed I think

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nvm

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only robe gives t.all

subtle anchor
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It's only on the chest and doesn't last long enough

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Yeah

fringe nacelle
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I feel like the main focus is not "how many turns is gonna last", but "how much can I reset it (put it up after it's knocked down)"

subtle anchor
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That's what I'd like Ursa to be

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But it doesn't proc enough to be that yet

fringe nacelle
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I'm really invested in this rework since it's the deciding factor of me joining deity gang or staying in RS

craggy creek
stoic harness
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asc 10 lvl 250 and 4250 att..

austere shuttle
stoic harness
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why u so weak, beta!?!

fringe nacelle
craggy creek
fringe nacelle
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Yeah I don't mean about damaging skills on Apex, I have Realmstrikes for that

craggy creek
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Realmstrikes do go brrr.

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But I think I'm gonna go for a ultima strikes, at least for raids

fringe nacelle
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#1219675348434812998 message This are the main things I'm focusing on with the feedback

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(It's a big message)

craggy creek
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The only change I think I want right now, before we get to test more, is what I outlined here #1219675348434812998 message

fringe nacelle
craggy creek
fringe nacelle
craggy creek
# fringe nacelle Yeah, buffs can be very cool

I just want SOME type of dmg buff for raids, since the rest of the apex skills we have right now are near useless in raids, except the defense one once you are about to get hit with raid ult at high damage

craggy creek
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That's one nice change

fringe nacelle
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Still, technically Ultima is still more dmg than Apex skill 😅

Apex damaging skill only looks good on Hybrid Monster build

craggy creek
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Even then, ultima does way more

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If you have both builds built all the way

stoic harness
craggy creek
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Well, I think so. It says 2000 blades

stoic harness
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its really difficult to charge apex in a raid. It seems like it charges to full every time you do 50% of your opponent hp in dmg

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of course, waiting for next version, cause i think this has been said many times

craggy creek
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Once the celestials have staying power, and the apex charge rate is tweaked, I think this will make deity fun. And finally make it feel like it's own class, not just a class for whoever can't decide which one they want to focus.

fringe nacelle
teal kestrel
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Deity has always been fun and felt like its own class.

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For shame! For shame!

fringe nacelle
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Not enough it seems mighty_mimic

craggy creek
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But don't take that as an insult, I think I'm joining you in the deity legion after this update, apex just seems like too cool of a concept to pass up for me.

subtle anchor
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It's been encroached on by a lot of content sure but I don't think Deity has ever not been "fun"

teal kestrel
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Deity has had so many great things going for it over the years that are often undervalued by a lot of players. If your decision to play Deity hinges upon Apex, you're probably gonna be disappointed.

subtle anchor
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Compared to playing Gilgamesh and Heretic (my experience) where I had fun but the builds weren't as diverse Deity has always been the home for crazy builds and shenanigans and that is definitely fun

subtle anchor
stoic harness
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where's that meme w/ beo and deity getting hanged, and deity says "first time?"

teal kestrel
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(not that I want to discourage anyone from playing it 😅)

fringe nacelle
subtle anchor
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I have the Scooby-Doo one where they ask what the Deity celestial are and the mask comes off to reveal BeoH

fringe nacelle
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Exageration, I'd say it's more like 70% realistically

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And it hurts that it is that high tbh

craggy creek
untold blade
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I feel some people are doing a lot of effort to keep away our eyes from apex and the fact it is a close to absolute useless identity passive. I dont know why.

craggy creek
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Useless!? Have you seen what it can do if built right in horde dungeon?

untold blade
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Of course Apex is supposed to be important in our decision to play deity or not, it is the new deity signature move

untold blade
fringe nacelle
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I have to disagree here, Apex is not useless, it's more or less situational, and with Dursa, it dounds really cool

austere shuttle
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It's not against Odie great effort to say that, again thank you very much for working on giving deity something new, but for now I agree with you @untold blade , apex, as it is now, feels more like a gadget to do some youtube short than something usefull I will use in my usual dungeons run

craggy creek
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Seen here #1219675348434812998 message

hollow reef
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Likely important to note that apex is a gear within the engine of changes. Looking at it alone (and likely just for damage sake) will definitely look underwhelming

austere shuttle
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Again, I m completely sure it will improve.
For now, it seems good for early stage of god classline and it's already a big win.

fringe nacelle
austere shuttle
untold blade
craggy creek
subtle anchor
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But Odie has already shown an openness to address the charging issues and at least listen to some of the ideas thrown around. Again, like Flukie has stated and many others have said - its not perfect but it's a neat idea. It'll get there

hollow reef
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When the charge rate is adjusted and just right, I can’t imagine wanting to do a horde run without manyalus, personally speaking

subtle anchor
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I'm a fan of the overall changes even if they need some ironing out

untold blade
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Cant wait to see it adjusted then 👍

fringe nacelle
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Before you magically dip Odie, is the only mag apex on T8/T9 intetional? Or should a att apex be made too?

austere shuttle
hollow reef
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I may add melee in the earlier tiers. They’re all mage classes technically, but understand players like their swords and such

fringe nacelle
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Thank you ❤️

subtle anchor
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"Will use your magic or attack Stat whichever is higher"? 😎

stoic harness
hollow reef
hollow reef
fringe nacelle
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Yeah, Sands of Aaru style

teal kestrel
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Glad that's been solved

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now

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we just need trading

subtle anchor
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Wat

hollow reef
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right. I’m on it

teal kestrel
subtle anchor
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Sam gets an apex move: Trade gear

fringe nacelle
subtle anchor
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Can only be used when Apex meter is 200% full

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Trades your highest percent gear equipped to a random ally in battle

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Summons and pets included

craggy creek
hollow reef
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-suggest add trading but only when two players have equal apex bars

stoic harness
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i wish that timestamp was 10m earlier

austere shuttle
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We need 2 pets with 6 summons each on their back with mana shield and col dmg multi-targeting avidity on our summons to proc Tbuff on our bestial bond 5 to ultima-sweep everything instantly

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And a shiny hat

subtle anchor
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Actually you can only trade when dual wielding shields AND having 2x apex bars filled

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I think we have some good responses for the next few times a new player asks for trading

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Anyone got the screen captures?

teal kestrel
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Sorry, was still thinking about that shiny hat.

subtle anchor
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One that floats over your head while your animated sprite dances while fishing?

teal kestrel
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Coincidentally, that's what I'm doing right now.

subtle anchor
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No judgements here

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Hey! New Apex move idea: Apex Fish toss: picķ a random fish from your inventory and hurl it at your opponent. Deals damage equal to the amount they dislike sushi!

Though a toss skill that throws junk at an opponent would be kind of funny

hollow reef
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too OP

subtle anchor
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just think of all the broken gear that would get hurled at opponents

stoic harness
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T8 and T9 (earth) gods dont seem to have any defensive benefit from apex either

fringe nacelle
finite berry
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My decision to play deity hinges on ara and ursa being different than just magic vs attk actually

stoic harness
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i like the t.buff-ness. maybe full apex doubles it

subtle anchor
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Ara being magic + gear focus and Ursa being attack + quick apex + proc on kill?

subtle anchor
stoic harness
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also does T8 & 9 deity still need bestial bonds?

finite berry
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It sucks that the celestial difference is just based on apex tbh

winged belfry
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I have an idea when it comes to community feedback on this, especially with the UO thing.

What if there was a "townhouse" sort of stream that maybe Purrly can set up where some ORN members work with Odie to show off the painpoints/benefits of the changes? Odie often cites his data for changes that are made, however I think it would boost a ton of confidence if people could see the communication/gameplay examples directly instead of datapoints.

finite berry
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Because then i do care about what apex is and does. If difference were independent of apex, i would care less about the apex abilities etc

fringe nacelle
hollow reef
fringe nacelle
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So... we're here to also talk to how's things like Apex feels like? Because some things have been said about that, like here: #1219675348434812998 message mighty_mimic

craggy creek
hollow reef
pure patrol
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Ok, so these are my thoughts about some of the changes and apex:

  • Apex is currently not a good thing to be used in short encounters due usually I end the battle before I could use an apex skill/spell
  • It charges too slowly every turn if I don't get a hit or I don'r get any damage. Concept of getting damage to fill this passive doesn't match too much with deity stats and also limits playstyles (e.g. with a high-dex build you're less likely to be hitted and this restricts more to play with apex skills and the passive). I suggest this apex passive could charge with the amount of mana you consume per turn, or by the damage dealt to opponent(s) (there could be more ways to fix this but I currently don't know more ideas for this)
  • I really would like to see more apex spells like the "AoE maker" of the DAra. Like one that makes temporarily your critical hits stronger, temporal effect that could make any skill/spell give the opponent one of the elemental status effects, etc (these are examples that could be broken but it's just an idea)
  • What if we could have some less powerful apex skills/spells that consume a portion of the apex and not all?
  • Liked a lot the higher proc chance of celestials temp buffs, but I also would like to see Staying Power passive in celestials, they would complement each other pretty fine.
torpid burrow
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I do, and it's so broken I am afraid of speaking about it.

fringe nacelle
torpid burrow
subtle anchor
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Manyalus + Buffs + Guarding Strikes IV

torpid burrow
torpid burrow
torpid burrow
uneven nexus
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With Staying Power, D.Ara will be good. D.Ursa is gonna be broken af

torpid burrow
uneven nexus
subtle anchor
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My goodness. Neither of them will be doing 49m spiked Shield hits so let's make sure we define broken instead of complaining unrealistically about unreleased content

uneven nexus
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I still don't understand how people still want deity to get more buff
This update already make deity super OP

  • Staying Power, + increase chance of t.buff proc (t.atk1,2,3. t.mag1,2,3)
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Meanwhile, Gilga got 15% to increase 40% dmg

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LOL

subtle anchor
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If you're not here to contribute then don't join the thread 🙂

uneven nexus
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I am contribute, it mean make thing balance, not whiny to get more buff

subtle anchor
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So anyone asking for features to be fixed is whining for buffs? Got it. We have a new Abyss

torpid burrow
uneven nexus
torpid burrow
subtle anchor
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I'm with ya. I think Ara is missing a little something. I'm mostly waiting to see what they update before commenting too much more though

torpid burrow
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Yeah. I wanna see how it feels with Staying Power.

subtle anchor
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Ara's procs on cast feel not great at the moment especially in contrast with proc on kill and extra turn on cast

torpid burrow
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Right now, I can say I am not unhappy.

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But I feel like Ursa got a lot more whoomp.

subtle anchor
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Yeah I like the current direction overall. Just needs some ironing

torpid burrow
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Still, the shenanigans I was thinking as Ara. Nobody bothered to ask.

Lacuna II + Fomor King set + Manyalus.

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100% Stasis chance, AoE, non-splitting damage.

subtle anchor
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I mean if you can set it up why not?

torpid burrow
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Because the Summoners will cry.

craggy creek
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If it takes them that long to kill you, you could have killed them before your setup started working

torpid burrow
craggy creek
torpid burrow
craggy creek
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Thats just part of the tradeoff, ursa gets it faster and free turn but weaker ( only weaker for the damage focused ones) while the other 2 it builds slower

finite berry
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Your name says a lot lol

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Dont see deity

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Please test and provide feedback

craggy creek
# finite berry Your name says a lot lol

I mean, I was gilga before this and I provided the only test videos for like 12 hours in the beginning... But yeah, I don't think without some feedback w/tests is enough to say it's op

finite berry
uneven nexus
# finite berry Have you tested?

I don't play deity a lot, i did play it for a while and have lv15 asc if that's what u talk about
I'm pretty sure u didn't test it with Staying Power because it's not fix yet so you also don't know how OP it'd be

finite berry
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Please test and provide feedback

uneven nexus
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And you really think because D.Ursa is stronger than Dara, ara should get a buff?

uneven nexus
finite berry
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I dont think that. Quote me

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Yes, i did

uneven nexus
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Not with Staying power

finite berry
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I asked if you did, and you assumed i didnt. Nice trollmightiest_mimic

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Sure

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Please test and provide feedback

craggy creek
valid surge
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Okay guys, let's do a reset. What are each of you trying to say to one another?

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So basically, D.Ursa is ridiculously strong now, not just usable. DAra is not, super op, but is still a very strong option, but not as reliable as DUrsa. Correct?

finite berry
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^

valid surge
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That's what I've gathered from this, but I think I missed some stuff. Can y'all fill me in on your individual thoughts so we can talk ab it together?

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Not against one another

finite berry
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I asked him to please test and provide feedback

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Nothing against one another

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Onward

valid surge
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I understand now. The phrasing was starting to look a bit menacing, so I wanted to make sure we were all good

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But basically, I think it'd be good to do some testing with different setups to the classlines.

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See how broken we can make them is what the goal is, so we can figure out how to balance them properly

subtle anchor
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Like the 49,999,999 spiked shield hit a heretic corvus pulled off? 😄

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I don't think we're getting to that level no matter what we do

valid surge
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was the Corvus any AL?

subtle anchor
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It was using the Weaved Elements passive that Mage is getting

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I'm honestly a fan of someone breaking that passive

valid surge
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Ooooo

subtle anchor
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But I don't see anything in Deity that even borders that

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I've already pointed out the pvp abuse potential that damage taken charging apex does

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And a lot of others have pointed out potential issues with things being slow or not great yet

valid surge
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I think that the Weaved Elements passive is gonna be reworked or changed, specificallyt so it cant be broken, maybe give a cap to it? But Odie'll definitely get at that I think

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I'm with you on this, I've tried a good few things with the Deity celestials in the beta, and they seem just good

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Slow, but good

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Very reliable now

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They're consistantly good now instead of consistantly meh as they had been before

subtle anchor
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Reliable on RNG temp buffs isn't quite the word I'd use but it's closer

valid surge
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Absolutely

golden sequoia
subtle anchor
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Once the proc rates are tweaked and apex charging/abilities are tweaked I think the class will be really cool

valid surge
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I think that we should also go based off of the assumption that anything like that SS hit with Corvus will be fixed

subtle anchor
golden sequoia
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Aw

valid surge
golden sequoia
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Wait, Weaved Elements is focused on the elements... how did they get 45 mil on a spiked shield attack?

subtle anchor
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I don't know the gear used just that it was using SS at the end of the weave chain because it counts physical so it made a huge damage increase

golden sequoia
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Ooohhh

valid surge
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ohhhh

golden sequoia
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I'd asked towards Odie in the mageline thread to help explain the intended utility of this spell and if there's some hidden level of effectiveness behind it, cause as it stood it didn't seem that effective or easy to use, and not worth the effort if you kept hitting resistances and immunities along the weaving chain, all for a simple double cast at the end. Buuuuuuut... now I might be starting to see a piece of the puzzle. I wonder how much that buff to damage was

subtle anchor
# valid surge Do you have any thoughts on the new limit break? I know you mentioned others say...

I was not a huge fan of it on paper but trying it out- in PvE content outside of horde it feels too slow and on PvP content I'm actually concerned it will be pretty busted due to the charge rates- especially in Blade of Finesse Guilds

I'd love to see the option to cast the abilities or different abilities without completely emptying the bar to make it more like the limit break. Even just a 50% and 100% would be a good starting point IMO

All said, it's quite a bit cooler than I gave it credit for and I'm interested to see where it ends up

valid surge
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I like your PoV of it. I think that it WILL be busted in pvp, but odie'll probably put a cap on it for pvp specifically, as he lowered the damage of other spells and limited damage dealt within the first 2 turns, so I'm not too worried

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And making it function like the actual limit break would be wonderful, being able to use more specific percentages of the bar

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I kinda hope we'll see some adjustments to tower augments to give us some stuff to help charge it faster for pve exclusively

subtle anchor
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I'm not even worried about the damage spells just that no one will want to hit a Deity activating Second Chance, half of Demogod, AND filling their Apex bar at once.

Or in BoF since they can't do more than half damage, basically not being able to attack the Deity for 2 turns without risking an absolute nuke in return

valid surge
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ahhhh I understand now

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That really is a bit scary

subtle anchor
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It's like the mystic feather dilemma but worse

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A gun for pvp for sure lol

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A really big one at that

valid surge
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Sorry, Im also a bit uninformed on that. What's the dilemma for mystic feather?

valid surge
subtle anchor
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Since they then get all dodgy

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In BoF Guild if your opponent is a mystic feather class you sometimes give them two turns of not taking damage because you don't want to turn the passive on

valid surge
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Ohhhh I understand now

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Thank you for explaining that

subtle anchor
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But yeah, overall, I think the direction is cool. It just needs some ironing out. And maybe there's a good balance point between less charge on damage and static charge per turn because as many others have pointed out, with ward absorption (currently) or zeroing attacks, the apex bar doesn't really fill

valid surge
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Do multihits fill it faster, or is it based on per hit/turn? I havent tested it yet

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tested specifically multihits like that yet*

subtle anchor
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Per target hit/damage dealt from my testing so far

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But Odie said they meant to have ward absorption count and maybe self damage

valid surge
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I think self damage would be a bit busted, as berserk exists

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but im all for it regardless >:)

subtle anchor
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I'd like it for PvE content at least

valid surge
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I definitely am lookin forward to a patch to make it gain on ward at least

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FR

subtle anchor
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It would open up hunting amities down that increase self status damage

valid surge
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it's gonna bef un

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ohhhh youre right

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that + hp regen per turn

subtle anchor
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Which is the kind of weird Deity stuff I love lol

valid surge
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This is gonna be awesome

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Okay, i gotta hit the hay

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But thank you for talking with me about this, i'm really excited to see what happens and what we get

golden sequoia
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This does sound like a lot of fun the more I read about it. I remember trying diety for a bit and it just kinda blowed, especially since I didn't have any gear best suited for it, so it just ended up getting my mage gear and it became a worse Hera

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But this sounds extra spicy

pale zephyr
# hollow reef There are so many options 🙂

Haha, I agree! I don't know if you want ideas, but I can't help thinking of crazy/cool options. Here are some I gathered/thought of.

Many of these would only be worth using if you got a free turn, and some would not be worth losing the whole apex bar.

It would be way too bloated to have a lot of these actually implemented. These are just some ideas for us to explore, especially for t8 and t9.

Temp buff ideas

  1. Temp damage ^ or ^^
  2. Gain the ability to hit through immunity/resistance, with perhaps some damage reduction
    3. T att/mag or def/res ^ or ^^
    4. All skills/spells have -20% m1 and +50% m2
    5. All skills/spells have +20% m1 and -20% m2
    6. Spells use att buffs, skills use mag buffs
    7. Gives +10% damage for each temp buff
    8. No temp buffs can fade this turn. The next time any temp buff would fade, this fades and none others
    9. Store apex. Reduce apex by 25%. The next time you cast a 100% apex ability, gain 40% apex back.
    10. This ability becomes the last ability used against you until temp buff fades
    11. Change self damage over time to heal over time
    12. All abilities cost 75% less
    13. Hyper alignment - whatever alignment you have now provides an extra boost.
    14. Rotating alignment, casting a matching single element spell adds damage and recharges apex some
    15. All temp buffs are 50% stronger, and will fade at the end of your next turn
    16. Gain temp immunity to all elements you are currently immune to from unstable omnimancy
stoic harness
#

fwiw i just lost a war fight to [[deity ara]] [[spiked shield 3]]

#

i think its unlikely to change even after this

valid surge
#

Oh acrually Id like if the blade spells could crit, like ultima/ultimastrikes, so we have a variant that's yes much slower, but still viable to raid with

#

I could just be bad, but I couldnt hit for more than like 500k with it, fully buffed, vs ultimastrikes that consistently hits 800k-1mill

exotic ruin
#

How do you know? 🤪

pallid stump
#

One thing I'd like to try for tower is dursa swash. First turn woo, if enemies hit you enough for apex then hit all + ss3, if not your probably not in danger and can use regular cs.

#

Or even hit all + C's and maybe everyone is hit twice.

fringe nacelle
#

That is a really good choice, just like other classes are using CS we could try it with target all + SS1 or smth

#

Since it's not critting, also Hybrid build means more Apex dmg

sweet jackal
#

@fringe nacelle @pallid stump Tbh it would be simpler to just play Gilga at that point and hit everything with CD synergies. Having a buff that gives the "AoE" property to a single target skill/spell should prompt to explore more options than current ward-based skill meta. I agree they do hit way harder than most of the others, but Beast strikes, Sorties, RSs, Rends etc should still be viable options to consider

#

Would be cool if Neutra Manyalus had integrated quick cast/instant cast too

fringe nacelle
# sweet jackal <@360137345166737429> <@273414384510959616> Tbh it would be simpler to just pla...

Right now skills like CS are busted (more of that on #1219728600467771543 message) so in high anguish territory it becomes almost impossible to use things outside of it without killing your chances at completing the content

Right now, Apex dmg only scales with high att/mag, things that HM builds have. Exactly like SS skill-line, or verse 4 (verse 4 being worse in this scenario)

If we want to consider optimizing our build to use the best we can the Apex skills (any of them) we need:

  • Target all: Any skill, usually one that doesn't miss (as much) in most scenarios and has high M1: (SS/CS). Aka: HM build

  • t.Def+++/t.res+++: Non-swash builds

  • Apex dmg skill: HM build (main dmg spell there is (SS/CS)

So with a CS/Swash build we can optimize 2 out of the 3 possible Apex-line skills, and that's good enough for me

pallid stump
fringe nacelle
torpid burrow
untold blade
#

Except if you're running some anguish in tower, swash CS in tower aint really interesting imo. Loosing one turn to WoO only to hope for some hit that may fill the apex is just a lost of time (and it will probablynot fill it anyway, because of miss or mobs buffing pretty often)
Better CS first turn, even more with DoF/BoF free turn on kill than building anything around apex. Not sure you want to be at 0def against a floor of beo/nidhogg/immortal/etc at higher floors.

untold blade
pallid stump
fringe nacelle
#

If Dursa, you may have only 2-turn fights this way

untold blade
#

You base your idea on the fact apex will be fully charged at turn 2. I didnt tried in beta how fast incomong damages fill your apex but i highly doubt it will be the case in the current state of apex.

untold blade
#

Okkk i just did the test

#

It is fast af indeed 👍

coral rock
#

Would maybe work in towers but never in dungeons.
Is apex really full at turn 2?
Can't play the beta, blackscreen in dungeons and overall bad performance...

fringe nacelle
#

It currently doesn't work because ward DMG doesn't give apex charge, but the same could be do with GS4

fringe nacelle
untold blade
#

But if the charging rate stay the same under DB, it can be really good for anguish runs tho

fringe nacelle
#

I agree that It's worse than simply going Catha, but it's another build that could work

#

Theoretically, it should give faster times

fringe nacelle
untold blade
craggy creek
#

Alright guys, Odie has said we are getting the first beta tweaks. No idea how long but we just gotta be patient #1219672026160042118 message

pallid stump
valid surge
craggy creek
#

I feel like this change is very good for deity, the people that already play deity will stay on it, and it gives the edge to push a few people towards deity over other classes

torpid burrow
#

I will play Deity, anyway.

finite berry
#

This should be the general idea of -most- endgame content

#

Love this

stoic bluff
#

So far, I'm kind of disappointed with D.Ursa performance, especially with the Apex skills. It could also be gear-related.

It's a cool idea, but I was already teetering on the fence with Deity; I don't think this is enough to tip me in either direction.

neat whale
#

Might want to wait on the patch too

pallid stump
#

Keep in mind that 2 know bugs are affecting dursa perf, damage to ward isn't generating apex and celestials are supposed to have staying power.

#

Nevermind staying power is now present on celestials.

#

Apex on ward still not a thing tho.

#

For me apex is just the cherry on top. The meat of the balance patch is improved t.buff procs + new ways to get them and staying power, making deities t.buffs machines.

neat whale
#

All I hear is Deities going to get even more ridiculous before Conq guild 😄

pallid stump
#

I talked about it rapidly because I'm not a PvP enjoyer, and even Odie mimicked my message because of how ridiculous apex + second chance is mimic

#

But then I saw a picture of someone with 1 million ward so... 💀

neat whale
#

Ward is easily destroyed by Saboteur unlike raw defense which only has a spec ability locked behind live pvp

torpid burrow
#

So far, I got pretty much the hang of the new Deity and I am not unhappy. I am looking forward to the fixes, so I can get a feel for Staying Power passive. Horde is trivial now with Lacuna Manyalus.

#

I haven't seen any need for Ultima on Horde. With all buffs up, no debuffs on enemies, Lacuna can hit for 250K damage, wiping the entire floor with Manyalus buff.

#

771K total damage against 3 enemies, using a Fomor King set, only Legendary, only +1. Weapon is Chimera Staff +13 provided on the beta server to everyone, only one adornment (a broken Heretic Jewel).

#

This was a last floor.

teal kestrel
#

It looks like Staying Power has been added to the Celestials now.

Tangentially, I just ran a horde dungeon as Ursa with Mammon's Sword off-hand and only noticed getting t. def+ and t. res+ twice the entire time—one instance of t. res+ procced off of a WoO cast, too, so it clearly wasn't triggered on-kill. I'll have to do some additional testing, but preliminary results suggest Ursa's "good chance" of effects being applied on-kill might be a little generous 😅

#

Actually, I ran a normal, non-horde dungeon afterwards and got a few t. res+ procs (again, one off of a WoO cast), but no t. def+ at all.

#

Maybe I'm incorrectly assuming that all effects from gear are supposed to have a chance on-kill to be applied simultaneously.

craggy creek
#

Maybe you just got REALLY unlucky...

fringe nacelle
torpid burrow
teal prawn
subtle anchor
#

Which is nonsense for Ara's apex on cast :/ zero for that feels bad

#

I know at the beginning it was a guaranteed proc of everything but that was deemed too much. I think it swung too far in the other direction

#

I have yet to get a proc on Ara

#

I feel like at the very least guaranteeing class passives or gear passives would be really nice - especially on Ara since casting for nothing is a farcry from casting to get an extra turn

#

Could be one more way to differentiate - Ursa gets higher class passive chance and ara gets higher gear? I dunno

#

I ran a fair bit of arena on beta - I really don't like apex charging on damage the way it does. It's very all or nothing and the all is kind of bonkers while the nothing is like "why do I have this?"

#

Still confident it'll all get ironed out.

craggy creek
finite berry
#

Gonna wait for more ironing out to test more

#

Feels like we are close but the changes are kinda required

pallid stump
#

The on kill proc have an inner chance that is not the base chance on the item ? I though it was just an additional roll on every buff.

opaque chasm
#

"good chance" to me implies it's different from the base chance. Otherwise it would just be "chance".

teal girder
#

Im assuming people have been talking about Apex not doing much for raids or? maybe im just using it wrong, cant seem to ever charge it before the raid is dead

pallid stump
soft steeple
#

Afaik offense-based apex charge is fairly slow, and depends on enemy max hp. it's easier when taking damage

soft steeple
#

Back in closed beta I was under the impression it was a feature

pallid stump
#

Odie looked surprised and knight talked about a bug that was fixed during closed and came back

prime mountain
#

It did work in the beta for me

soft steeple
#

Ah gotcha

#

Just a bit ootl here then, carry on

pallid stump
#

I'm in phone so I'm too lazy to search but if you look at Odie messages in this thread you may find it

prime mountain
#

.

pallid stump
#

As I see this in raid currently it will be dursa apex as panic button when taking and offensive never used once you're 245.

#

Even pre 245 rend/dagger may be better for melee

#

But that still leave us with a panic button and better t.buff uptime

#

Also full apex remove any weakness, which is a thing I guess.

#

Could let you use elemental affinity pets instead of berserk pet for example.

#

(and add beast garb for good measure mimic )

teal girder
#

Its just odd that its requiring us to lower our stats to be able to take damage so we can charge it to do less damage than ultima (obvs the buffs are nice, but not really needed when a raid boss is at 10%)

#

Does collateral damage hit the same target twice if theres no other targets, or is it also useless for raids? cos if so i kind of get it

#

but if not, everyone else's passives seem to help them in raids, but apex doesnt. Tis the only weird thing as raids are a big part of gearing

#

I like neurta Manyalus, but 2 or 3 turns of aoe after 10 floors to charge doesnt seem like a huge gamechanger when we already have things like ara vesta 2?

#

just making me feel like im being too obtuse to see the obvious, or i just really dont get it 😛

pallid stump
#

Imo the main feature of the rework is staying power. Apex is just a side and even after Ultima is on, it's still useful in harder raids as it will give you def/res +++

teal girder
#

If you can charge it, which is unlikely to me? i guess unless you mean its good for A.Morri

#

And i guess will be ok for other realms

pallid stump
#

It will charge fast if the raid start to damage you and then it will double your def.

teal girder
#

And the "main" feature being something you can already get from adornments, amity's and specializations seems a bit lackluster. But once again i know this is a difficult iterative process, and not trying to be an asshole at all

teal girder
#

avidity scales SO well with everything, its kind of bonkers, do more damage? well now that damage is doubled if you get another turn

pallid stump
#

Sure it scales less than those 2, but they were created because both classes needed more power, which is not deity's case as per Odie.

teal girder
#

wait so the consensus is that classes with Avidity and CD are weaker than deity currently?

#

if so, then i obviously just dont understand maths at all haha

#

Unless its just staying power is supposed to be our parity with avidity and CD, and apex is just a sort of sidegrade that isnt supposed to impove power

pallid stump
#

Consensus idk (I also think those 2 passives are very strong maybe too much) but that's for Odie and his data to decide.

teal girder
#

i thought consensus was deity was pretty terrible untill you are max level, with some of the BIS gear, and highish ascensions, seems odd that is kind of required but we are still apparently "stronger" than other classes, surely its skewed by a tonne of deities being high AL and sticking with the class due to them not wanting to switch for whatever flavour of the month is?

#

well not terible, just nothing special

#

Think itll just be sad to get this cool Apex bar added to the game, and then never use it except for extremely niche scenarios

harsh void
#

That's cd for me lols

teal girder
#

isnt CD a passive? surely its just an indirect buff to everything you do as you can possibly hit for another 40%?

harsh void
#

It rarely pushes me to the next floor or it get me killed haha

#

When it does proc something useful, I go neat. And the other end is cursing it for low health realmys or triggering a ca/reflect

teal girder
#

I mean thats the same with any multi hit ability really, sometimes ara vesta 2 will hit a realmshifter when i dont want it to and weaken it requiring a stun, but then really thats my fault for not targeting the FR first. (obvs unless there is 2)

harsh void
#

Well yes it kills you when there are more than 1

#

But I'd rather cs hit it than cd. Mighty different results

pallid stump
#

At least cd has some downsides, avidity is just pure KEK

teal girder
#

Idd

#

avidity proccing is the same as double damage 😛

torpid burrow
teal girder
#

Would just be nice to have something thats "oh your class has this super cool thing? we have THIS super cool thing"

#

make some people actually WANT to play deity and not from sunken cost falalcy

torpid burrow
#

I think the issue, after testing a lot, is not the slow charge. People are approaching this from the wrong angle.

#

I think the main issue, the real issue, is the low return.

#

The damage ones are weaker than the spells we already have, so charging the Apex bar just so you can use an attack that's weaker than the attack you used to charge it feels like a waste.

#

Even the buff ones feel like a low return since t.def/res+++ is not something you can't find anywhere else.

#

And casting to trigger the temp buffs feels like a waste since the chance is too low.

#

It gives a strong feeling of pointlessness.

#

Only the Manyalus feels like "good", but the duration is too short.

#

I once casted it, and it lasted exactly ONE attack.

#

Plus, it's useless on raids.

teal girder
#

I would agree, but id say the slow charge is part of it, if it charged faster and you could use it a few times in a raid (maybe bit less than how many times avidity would proc) the less crazy apex skills wouldnt be as big of a deal

#

for me raids are a massive chunk of how i play the game, having it be literally pointless for them is v sad

torpid burrow
#

I am not sure. Would you really use 2000 seals when Ultima will hit harder?

pallid stump
#

Gear will probably help it charge faster from attacks

teal girder
#

Like lose bulwark, your achlys adorns, ultima becomes weak, so you can maybe use apex once a raid instead?

limber lily
teal girder
#

exactly

torpid burrow
#

That's my point. The return feels too low for the effort.

pallid stump
teal girder
#

except we wont have it when we need it as it charges so slow 😛

#

and is defenses really something deity struggles with?

pallid stump
teal girder
#

but i already 0 most enemies 😦

#

i guess in endless it might be useful to save yourself vs zerkers

wheat prawn
#

Think about it if you take a fatal blow and survive by a margin that guaranteed t.def3 can save you

teal girder
limber lily
pallid stump
#

Are you really asking for something to clear faster a raid you already need 30s to clear ?

teal girder
teal girder
#

though i would point out pyschologically, having to charge a bar and then going BOOM and getting temporary +defenses is quite lackluster and not very exciting

#

psychologically*

pallid stump
#

The only thing I could see damage wise is using all your apex to 100% all your temp buffs.

teal girder
#

gief a fastISH charging blight ability 😛 that makes ultima better for deities like it should be haha

#

saves me from having to use lotan ALL the time

limber lily
#

i would like some temp "color" buffs on top of regular buffs....aka "red apex" - increase att by % of your matter (like, 100% apex = 50% att... 30% apex = 15% att) 😁 ...and then many other colors, fill your deity slot

torpid burrow
teal girder
#

Im conscious im sounding like i just want to be super strong crazy buffs, which isnt the case, just dont want it to be BORING 😛 worst thing would be this comes out and literally make zero difference to how a lot of people play

gilded shadow
#

Ok just from reading alone i screamed of joy and my neighbours punched the walls to inform me they want to sleep

I will test extensively and give feedback! ^~^

teal girder
#

S2iVi come explain why im being an idiot pls 😛 i feel like theres something im missing, or maybe im just too much of a scrub to take advantage of whats coming

torpid burrow
teal girder
#

ooh interesting, in what way? more temp buffs and neutra manyalus?

pallid stump
#

Even easier as dursa

torpid burrow
#

Manyalus, yes.

#

Lacuna/Ultima everyone. Although Lacuna is enough, at my current ang (which is low).

#

Other than that, I throw a few 2000 seals here and there at raids to try to trigger Embla. Which never happens.

pallid stump
#

And you add faster charge from upcoming gear and it's manyalus fiesta all day long

teal girder
#

I feel like once its on live and i can try everything with my actual char rather than an old mirror, ill probably decide i like it

torpid burrow
torpid burrow
teal girder
#

haha! now that is dedication

pallid stump
#

It seem to not be affected rn as per knight feedbak

torpid burrow
#

I only farmed legendary.

#

The only thing I am missing is the Rift Helm, but I can live without it.

teal girder
#

Ah, does that mean its also not affected by staying power?

torpid burrow
pallid stump
#

Yes, but idk if bug or not and to my knowledge odie didn't responded on that.

teal girder
#

irrelevant, but just killing some dynasty with my friend, and I LOVE DRAGON ^^

#

I cant wait for pristine weapon sprites haha

pallid stump
#

@proper briar did you get feedback on manyalus and temp buff duration ?

teal girder
#

@torpid burrow When you say you use Lacuna, is that from Time Mage spec or?

proper briar
#

No, I asked twice and Odie decided not to answer for now I guess 🤷‍♂️

#

I assume he saw it at least, since he responded to Goudine right after I asked #1219675348434812998 message

pallid stump
#

Maybe he still don't know if he will let us use it on complete dungeon or not

teal girder
#

Full dungeon will be heavy investment in positive status though i feel

pallid stump
#

Not that much, horde charges apex quite fast

proper briar
#

Tbf, for floors without very high HP enemies all the buffs you're getting stacked on you clear them pretty well

#

Manyalus is really helpful for Arisen gods or zerk T10s

#

These changes really make Deity an incredibly powerful but not particularly braindead playstyle class,

teal girder
#

my brain not work good

#

The "make temp buffs proc" thing works on items such as tethra right?

pallid stump
proper briar
torpid burrow
teal girder
#

ahh gotcha

torpid burrow
#

I already invest hard anyway.

teal girder
#

I like it but i struggle giving up the +40% crit dmg amity

gilded shadow
torpid burrow
# proper briar It should

You're a very strong player. Can I ask your opinion about my intended playstyle? Would it be a bad idea to use Zaltys for the slots and hp regen, since I need more than 6. I intend to reach 100% T.Res-/-- chance by stacking 6 heretic jewels, and then fill the remaining 2 slots with Positive Duration mortar. I believe between 2 mortars, staying power, and a positive amity, I should be able to keep a very high upkeep, right?

pallid stump
torpid burrow
gilded shadow
#

Theres for sure no category

gilded shadow
proper briar
pallid stump
#

If we get some weapon adorns that boost apex gain, I may try flail and crook for anguish.

gilded shadow
torpid burrow
#

T8 Damage Apex, T9 Damage Apex can be safely ignored, though.

pallid stump
torpid burrow
#

They are only slightly useful on PvP.

#

I mean, DUrsa can cast Apex without wasting a turn, so being able to nuke an enemy twice in a single turn is nice.

finite berry
#

Have not liked apex from the start. What would you consider fun? Use a specific classline/celestial for reference and i can help elaborate

teal girder
#

i think im definitely undervaluing whats coming, so i feel like maybe i should stfu and try it out

proper briar
#

I do wish mirrors were being offered to more people, because I have said that Apex plays a lot better than it reads

teal girder
#

I think if it was something was charged more, so was useable in more fights to give some interesting abilities but with a "cooldown" (the bar) so to speak. But its going to be crazy hard to balance, i just dont know

#

Ive got a mirror, hes just from a good while ago, so missing gear, missing AL levels 😦

#

Avidity to me seems like something FUN, having a chance to get another go in a 1 turn each game is so cool, and allows you to buff up faster, or throw out defensives, or use more attacks. But its just flows a lot better as its a proc chance, with Apex, if it charges fast enough to be like avidity itll be OP (as more reliable) but as slow as it is, its just not even going to get used for a lot of content

#

whereas avidity, though less reliable is ALWAYS useful in EVERYTHING you do

finite berry
# teal girder I think if it was something was charged more, so was useable in more fights to g...

We have expressed interest in a different way to charge bar rather than taking damage. It was heard

I think that will help.

To Knights point it does play better than seems on paper. Definitely go try it out.

We also suggested abilities that consume different levels of bar charge. For example, a skill at 25% that procs a t+, 50% procs t++, 100% procs t+++ and an added effect, or something of that nature

teal girder
#

Yeah i defo think when im using it for actual day to day stuff, ill see the value way more. As is trying to jump on beta, and see how it makes a difference to a raid for example is hard

finite berry
#

All that being said, these are just thoughts that would make apex better in its current form. I am not a fan of apex, so Im not the right person to ask in terms of hyping you up about it 😅

teal girder
#

But was just doing some 2 person Dynasty scrolls with a friend, and im sure couple times i couldve procced the defensives or another turn or something

finite berry
#

Personally, I like things like Dorado passive, Gursa passive, Herc passive even, HCorvus passive, RCorvus passive, BeoH passive, etc

teal girder
#

tbh, staying power excites me, as ANYTHING that makes me tethra better makes me happy haha

#

Speaking of which, Does any enchant their celestial weapons? i was thinking of enchanting the lute with dragon, but will it mess me up in endless with immunities etc 😦 just would be nice for my dragon ++ to affect everything i do and not just ultima

#

does anyone*

#

woops that shouldve been in deity channel now that i think about it

finite berry
teal girder
#

ah thats a good point

finite berry
#

Would bump ur drag damage (if you have other drag buffs) but would make orn runs less lazy

#

Youd have to think

#

Which i wouldnt do

teal girder
#

you wouldnt think or you wouldnt do it? 😛

finite berry
#

When running something as grindy as endless

#

Minimize the amount of thinking

#

So you can watch tv and distract yourself

#

10 mins later boom u have 20-50m more orns

teal girder
#

this is true, though would a enchanted dragon lute mean tethra's dragon++ would affect things like mages pavane and ara vesta 2? or do the elementless nature of the spells overwrite the weapon?

#

need to make mysefl a proper ang build, as i feel like im speaking from a noobs position when i discuss stuff like apex etc. only at 15 currently

finite berry
#

Only affects things in the 'skills' tab

teal girder
#

OHHH

#

ok well screw it, no way im doing that then

finite berry
#

Elements attacks not spells

teal girder
#

i thought MAYBE would be worth the thinking if it made my aoe better, but will only affect sweep then? and sweep needs a 2h anyway so tethra is out of the question

finite berry
#

Yup! Just sweep

#

Which dragon sweep is good against the ymir event

#

Also affects SS3

#

But ya anyways go try apex let us know what u think

neat whale
teal girder
#

Am i the only one that now we have the little carl dude to change our followers, we should just go the full way and make followers part of a loadout?

proper briar
pallid stump
#

dragon sweep with tethra on DUrsa will be terribly good. Unfortunatelly, the Odie is not back this year (which is a shame IMO, as it's the only source of dragon++ and more importantly the all class 20% vd head)

proper briar
teal girder
#

my tethra is 198% so i dont need odie again muaha

prime mountain
#

Odie will be back in may

pallid stump
proper briar
#

I swear, so many people are complaining that Dangy and Odie aren't back.

Well, they were never PAX raids in the first place 😂

teal girder
#

wait werent they? i thought last PAX was all the devs

prime mountain
#

Pax last year had covyn and arisen covyn while ornaversary had everyone

teal girder
#

AHH

proper briar
#

The community has gaslit itself into believing PAX was all devs

teal girder
#

glad we have some people with good memory haha

proper briar
teal girder
#

tbh i didnt even know people were complaining, i just remembered wrong haha

pallid stump
#

just checked my tethra and it's indeed late may... Sad to wait another 2 months to not get my ornate tethra.

teal girder
#

hehhe

#

its the luckiest ive EVER been

proper briar
#

I can confirm that Deity Ursa + Ornate Tethra is a great combo

pallid stump
#

I've a 150+ so not too bad, and it's already a good weapon

proper briar
#

A little low on ward, but high damage

teal girder
#

What makes it better on Ursa Knight? sorry my brain is broken today

proper briar
#

I was doing Lute mainhand + Tethra offhand

teal girder
#

i havent been able to drag myself away from base deity tbh

proper briar
teal girder
#

ahh on beta?

proper briar
#

Yeah

teal girder
#

sorry thought you meant on live 😄

proper briar
#

Hence also why I was doing it with a celestial lute

teal girder
#

yeah idd

pallid stump
#

yes because knight has mirror AND ornate tethra temple_luck

teal girder
#

ill try it out in a mo

proper briar
#

I have a mirror because I'm ORN

teal girder
#

i also have mirror and ornate tethra

proper briar
#

Ornate Tethra because I'm that good at the game || Mimic ||

pallid stump
#

A shame Dangy can't mirror this beta, he's too busy browsing memes mimic

teal girder
#

i bet yours has some sexy adornments

proper briar
#

(It's only 174% though, tbf)

proper briar
prime mountain
#

Me with 10 standard quality tethra's pepeHands

teal girder
pallid stump
#

Lower stats, better name. Deal with it.

teal girder
#

Aha much better name

prime mountain
#

Lower stats shitty name

proper briar
#

Oh I guess I was using it for Ultima last

teal girder
#

Yeah mine is ruby + achlys same as yoshi

proper briar
#

I don't need rubies because the enemy is already dead

teal girder
#

😠 im only AL 25

proper briar
#

(or more seriously - because I'm either DB redlining or not, and either way not using zerk)

pallid stump
prime mountain
#

How does manyalus work btw? Similar to CD as in ignoring enemy defenses and never missing?

proper briar
torpid burrow
proper briar
#

So individual damage rolls per enemy, procs per enemy

#

If you cast Guarding Strikes 4 you get 3xEnemies Ward turns

pallid stump
#

last I tested, I didn't looked if it was burning 5 times the mana

teal girder
#

better name?

torpid burrow
teal girder
pallid stump
#

if you cast WoL3 you get more than 100% if your ward mimic

proper briar
#

It's really cool

#

I've said it already, Manyalus is my favorite skill in Orna

pallid stump
#

and if you cast sword play, boy oh boy

#

Another point of manyalus that may not come first in mind, easy summoner raids cleanup

soft steeple
#

Begone, Pests

teal girder
#

like purrly and his army of skeletons

prime mountain
proper briar
#

Yeah

prime mountain
#

Interesting gaia

teal girder
#

Odie should make high anguish make cursed ortanite drop from everything constantly

#

but just for me

#

been blocked by 2k cort 2 AL's in a row now 😦

neat whale
prime mountain
#

Let's make everyone panic again: Covyn has different drops now so maybe there won't be a next argos or tethra mimic

teal girder
#

Wait, covyn has different drops now? 😮

neat whale
#

Wait, this is a beta thread. I need to pay more attention to where I am posting

teal girder
#

yeah woops its turned into a bit of a jack of all discussion

finite berry
#

Glad the level of activity here is high while we wait for changes. Lets make it higher when changes to apex hitmighty_mimic

gilded shadow
#

Okay so i tested extensively, i will do my mourning routine and then write a proper review.
So far, i really cant complain im genuenly happy about the changed so far...

fringe nacelle
#

I am not able to test this, but is it possible to do a Horde as non-dursa, charge apex, swap to Dursa, use Apex, and change to that non-Dursa class to still get the free-turn apex from Dursa?

pallid stump
#

ok but dursa still get better t.buffs uptime in theory, and charges apex faster.

fringe nacelle
#

Yeah, my focus on that test if to check if it's possible to get Dursa's free turn apex (and power) with other deities

teal kestrel
#

Yes, you can. Using an Apex skill on Ursa gets you another turn—then you can flee, switch classes, and re-enter, and it'll still be your turn. Seems like too much effort to me, though 😅

fringe nacelle
#

It's a lot of effort, yeah. But that being possible only reinforces my want for free-turn apex for all deities xD

pallid stump
#

dara only having more damage on apex is underwhelming imo. It should be way more damage because it's a trade for dursa both charging faster and getting a free turn.

teal kestrel
#

I mean, I get it, but I also feel like Odie's intention is to make the two Celestials feel like distinct classes—if they both got free procs on Apex use, they could feel a little muddled. I don't know how best to balance the two while still giving them well-defined identities.

pallid stump
#

not saying ara should change, just that the damage needs to be high enough to compensate for what ursa do

teal kestrel
#

I was mostly referring to the free turn thing.

mystic basin
#

So far, i like the APEX implementation, hopefully we get more interesting apex skills in the future 🙂

teal kestrel
#

It'd be nice, but I also want the two classes to feel unique.

fringe nacelle
pallid stump
thorn yacht
#

The spells aren't useful or distinct enough to cost as much mp as they do. It seems like they should cost 0 mp and just use apex meter for currency

pallid stump
#

Odie already acknoledged the mana cost

thorn yacht
#

Also, aside from gear similar to the new collateral damage gear and amity's, the charge rate doesn't fit for really any content. On ara at least

pallid stump
#

it's mostly charged through taling damage, and currently there's a bug that make damage to ward not work

teal girder
#

I think its defo a mistake to make charging through taking damage the main way it charges

#

as you shouldnt be pushed towards taking more damage, unless very specific glass cannon things like swash

thorn yacht
#

I think it's fine if it acknowledges different gear paradigms like actually using ward in raids, where rn most raids are cheesed. But to not be able to proactively play into apex gains feels pretty poor

#

When apex is treated like a background tech, it's fine. But it can't be with the amount of mana it costs

torpid burrow
pallid stump
proper briar
pallid stump
#

we can't fight it anymore we've to embrace the snapshot mimic

#

imagine if snapshotting is removed, endless depths goes down significantly.

fringe nacelle
proper briar
harsh void
pallid stump
harsh void
#

That's not a reason to make positive changes tho

#

Best fix for something is now

pallid stump
#

then fix ascension, remove all ascension from everyone

proper briar
#

We're kind of derailing this thread, but tbf except for GS most types of Endless running wouldn't be drastically effected.

teal kestrel
#

Whether or not it'd be positive is kinda subjective. It's also kind of a long-established staple of the game at this point. But also almost entirely unrelated to the Deity rework.

proper briar
#

Yeah, we can have this discussion another place, another time

teal kestrel
#

The Apex bar is preserved when swapping to another non-Deity class (and actually remains visible).

proper briar
#

(Deleted my message because it was kind of incoherent. Just see Elendinn's)

torpid burrow
#

Can they use the spells?

teal kestrel
#

Welllll

#

Apparently they can't do anything mighty_mimic

#

I swapped to Dorado to see if I could use an Apex skill, but I can't act at all.

#

I was able to buff...

#

Hm.

fringe nacelle
teal kestrel
#

Might be a "me" issue. One moment.

proper briar
#

Hmm, no it's me too

#

But only after I swapped out the dungeon twice

pallid stump
#

if people swapping to dursa to snapshot manyalus become a thing, that would feel terrible.

teal kestrel
#

I didn't have a loadout enabled for Dorado. Once I threw some gear on, it started working.

proper briar
#

I was trying to make a dumb meme screenshot with a Grand Summoner using Manyalus to post with no context in GS Chat

teal kestrel
#

And now it's not working again.

torpid burrow
proper briar
#

I don't understand this bug enough to write a bug report

#

But Orna isn't happy

pallid stump
#

TLDR : don't try to cheese the apex meter mimic

teal kestrel
#

I was able to fill the Apex bar on Ara, then cast Manyalus while on Dorado.

#

I just can't do anything on Dorado 😅

proper briar
#

You can do 1-2 skills on the class you switch to before the game seizes up and you need to switch back to Deity

fringe nacelle
#

What are the differences (at least the ones we know) between Dara Manyalus and Dursa Manyalus?

proper briar
#

Then after you switch to Deity you can swap back to that other class and do another 1-2 actions

teal kestrel
#

I can cast some spells, like WoO, and use items on a non-Deity class to my heart's content.

proper briar
#

Manyalus is a skill learned by Deity Ara

pallid stump
#

ursa can play after casting manyalus, which is nice. And it charges apex faster while dara hit harder but manyalus ain't hitting anyway.

fringe nacelle
#

That sucks (the interaction I mean)

proper briar
#

I don't see a reason you'd be dungeoning on Ara instead of Ursa anyway

pallid stump
#

blueline is easier

proper briar
#

Since Ursa gets the positive status application boost when it kills an enemy

#

I don't even bother redlining for horde dungeons 😅

pallid stump
#

but we've to acount for everyone, including people with less AL / gear who may need that redline damage to OS mobs

teal kestrel
#

I'll likely be using Ara for horde still.

proper briar
#

But would you swap classes mid-dungeon for a 'free' manyalus?

fringe nacelle
teal kestrel
#

I don't expect that I'd need that.

proper briar
#

I mean I'm arguing here that the interaction of being able to charge a bar one class and use it on another isn't something that most people will even bother doing

#

Imo swapping out mid-dungeon feels terrible to do, and is only justifiable for me for setting up endless.

pallid stump
#

being able to do it between deities is fine, but snapshotting the bar or the buffs for other classes, meh

thorn yacht
#

If ursa got high tenacity while at full apex

teal kestrel
#

I have the gear and ascensions to pop Manyalus while on Ara and not worry about taking major hits. But I also don't really need Manyalus on Ara with all the t. buffs (and the ability to run a Lute now).

#

Yeah, I thought about giving Ursa HT on full apex, too. I kinda dig that.

pallid stump
#

I use base anyway. you can have perma mag+++ with mimic now so why bother proccing dara buff

fringe nacelle
thorn yacht
#

If ursa got a high tenacity while at full apex, and using apex didn't remove the effect before effect damage, I think it would be fitting for the awkwardness of having redline only

proper briar
#

Imo Ursa is currently the most powerful of the 3 deity classes in beta and doesn't need to be buffed

teal kestrel
#

In its current state, that's true. There'd need to be trade-offs.

proper briar
#

Apex itself is a little clunky and can do with tweaking that effects all 3 deities

fringe nacelle
pallid stump
#

I'll wait the fix for ward before making a final opinion on apex personally

#

and the mana reduction

torpid burrow
#

Yeah.

proper briar
#
  • Fix for ward
  • Mana reduction
  • Possible self-damage interaction?
  • #1219675348434812998 message
torpid burrow
#

At least, they fixed Staying Power already.

pallid stump
#

self damaage being only double edge and quad edge right ? no including zerk ? or else zerk will become mandatory

fringe nacelle
#

I think zerk will also apply (not saying that it should)

proper briar
#

There are other skills with self damage than double and quad edge, but most likely that type of skill

thorn yacht
#

Zerk giving apex would make base the better ara again imo

proper briar
pallid stump
#

other than those 2 and thinblade, I don't see any

proper briar
#

They function differently within the game, so I don't think Zerk effecting it is a given

pallid stump
#

thinblade hits "ok", if it charges apex fast, it could become the meta

fringe nacelle
proper briar
proper briar
pallid stump
#

I can also see a quadedge + manyalus + guarding strikes 4 (with ruby) build for anguish.
that means I've to go back to the mine and buy dorado Sterance

proper briar
#

Quad Edge is so good on Ursa even in the live game, easy 80% redline for raiding

fringe nacelle
#

Would quadedge instantly kill you if you use it alongside manyalus? 🤔

proper briar
#

Yes

fringe nacelle
#

So double edge would be better with manyalus (since you don't die), and quad without(?)

pallid stump
pallid stump
proper briar
#

Double Edge is 10%

fringe nacelle
#

It's 10

proper briar
#

For you Rookie

fringe nacelle
#

I'm currently using it for redlining myself, It's not 20% at all

fringe nacelle
pallid stump
#

what ? my math is mathing wrong for the past 3 years and it makes quadedge twice more important...

proper briar
#

The fun thing is every enemy died so it wasn't suicide

pallid stump
#

so thinblade is 5% ?

proper briar
#

Yes

fringe nacelle
proper briar
#

Heavy blade is 3%

#

Which I forgot about until referencing my spreadsheet

pallid stump
#

the more I play with redline, the more I think we do need a 1 turn spell that gives 100% absorption but cost 50% of current ward or something

proper briar
#

Oceanus Lungs + Walls of Aaru

#

(not efficient)

pallid stump
#

and not even 100% chance

#

is like 90 with a 2H

teal girder
harsh void
#

Yeah tg needs to be slowed down for sure mimic

#

That's all that would have accomplished tbh

surreal tartan
#

Imo manyalus best spell possible so versatile and cool to use pls don't nerf it 🤝 make pos.stat duration work on it (I don't know If It works or not)

thorn yacht
#

Manyalus makes sense if they make harder raiding content, like 4 raid bosses in a fight to promote group content

gilded shadow
subtle anchor
#

And for anyone curious, I did try and doublecast Apex abilities on Ursa/Ara on beta - no gas and that might be intended/good?

#

Though I guess it just doesn't do much for Barrielus and Manyalus

#

Assuming you could doublecast on Ursa, that would be 2 extra turns as well if I'm not mistaken

finite berry
#

Cool idea

finite berry
#

There's nothing really unique about it other than on Ursa

gleaming onyx
#

Hi, deity ara main here
I've done a bit of testing, some quick feedbacks

  • staying power Is really nice, probably the best addition. I favour long fights with Lots of t.buffs and this empower exactly my playstyle
  • Apex looks to add fun to some situation, probably not game breaking but quite the fresh air
  • i would really like to have a more versatile Apex Meter. For example: spell using only half or a quarter / spell dealing damage based on how much you have (like mana/Ward consuming skills)
  • i read a full Apex Meter solve the UO weakness. Dunno if that's true, but that's really a nice Little things
  • there's veery few support Apex spell, also those are limited to celestials. T8, T9 and early T10 would have to use Apex only as a damage dealing feature.
    We've got 8 different classes who could get some nice identity through earlier support Apex, and those would stack to give more flexibility to deities later on. I'm not asking for OP spells, but variety and flexibility. For example, something never explored are t.immunities to status (blind, burn, asleep) T8 and T9 Apex seem a good place for that, and would be consistent wit staying Power lore.
  • finally, my only concerne Is that dursa looks way more fun and versatile to play than dara. The should be more equal on what their abilities procs. I don't really want to be forced to play dursa and forego magic cause dara Is such a letdown in comparison 😬
odd quest
#

Since DAra needs changes on how it works, maybe letting the passives have chance to procs everytime DAra hits big number / crit will make it more specialize in raids than waiting it procs when using an apex spell/skill.

Adding an apex skill/spell that cause blight is probably a good idea as well

stoic harness
#

wow a D.Ara passive that apex is full = +40% crit dmg

#

would be crazy good

thorn yacht
#

50% of the reason I'm compelled to use dara is just mag++, which is a strong and rare buff. This rework hasn't gone into playing into that strength aside from unlocking lute imo, and buff duration

#

The mag procs are still pretty unreliable

thorn yacht
#

Maybe if they procd dependently, so buffs I already have increase relative chance for ones I don't

lament anchor
#

I would be in favor of that tech, and then advocate paethon get the same treatment

molten jetty
stoic harness
#

d.ursa is non crit tho. Chained Shield and Spike Shield cant crit

#

(/s)

austere shuttle
lunar glade
#

Btw, dursa on beta is able to wear grand summoner's robe, while the non-beta dursa I just bought 5 minutes ago can't. Are celestial ursas getting all equipment back?

opaque chasm
#

Yep

thorn yacht
#

This isn't dara specific, but the game has little ability to rush blueline. A gaudy 1000 mp spell is kinda want, or a class based mana burn (which kinda needs a buff or upgraded version)

untold blade
austere shuttle
pure patrol
#

Apex and UO idea: If UO is not going to be removed, I've been thinking on this: weak chances of UO depends on how much apex do you have available. If you have no apex, the weak chance is the standard one. If you have full apex, you have 0% chances of being weak to something. If we have, for example, 50% of the total apex, we get like +x% of not being weak

fringe nacelle
#

UO is removed to be immune to any "weak" when you have full apex, even alignment weak

pure patrol
#

yup, but i've been thinking if it also could work partially when you have partial apex too, but idk if it would be broken

subtle anchor
#

Don't forget that the notes say UO already will proc weakness 50% less withOUT apex full which I think is kind of crazy

opaque chasm
#

I think this rework misses the mark, because it's not even aiming for the right targets in my opinion.

I'm a power gamer. I'm interested in optimizing endgame (AL 100+) performance. I'm also interested in endgame balancing. This is what I'll focus my comments on.

10 months ago I was an AL 25 Heretic, and realized that Heretic is very poor at endgame towers, which I thought (and still think) was the primary endgame content. Disregarding GS, I thought Deity looked like the best endgame tower class. So I switched to Deity. Given the state of the game back then, I think that was a good choice.

Since then the game has changed a lot. Deity has now joined Heretic in the gutter of poor endgame tower classes. I was hoping this rework would address that, but alas, it does very little to help Deity in endgame towers. It might be possible to do an efficient AoE build with the improved temp buff proccing + access to Celestial Lute, looking forward to try that, but that will probably take quite a lot more than 100 ALs to beat CS, especially the CS builds of other classes.

There are other endgame activities than towers. I won't comment on Ang50, since Odie has already said he wants to rework that (I hope that happens sooner rather than later), and I'm not keen on that anyway. Endless is the only content where the rework gives Deity a major performance boost endgame. But that wasn't really needed, since Deity was already one of the best endless performers. The good news is that now you can use Deity to farm a big stack of orns before you HoC to Gilga.

#

Raids. Disregarding duo raiding, Deity is okay at long raids, but poor at short raids (more on this below). Too bad that all raids except Arisen Morrigan are short. Rework doesn't help very much here, except for the increased temp buff proc rate, which is a very welcome change. Maybe they can now proc before the raid dies.

So what does this rework actually achieve? Odie said NF wants to improve Deity performance for horde, long raids, and PvP. I won't comment on PvP, will need to test it live, but I believe the rework actually does something good here.

I'll never understand how Odie reached the conclusion that Deity needs help with long raids, at any AL. Purpleline, temp buffs, high defenses all help Deity with long raids. On the other hand, Deity has nothing that helps it with short raids (unless you start redlined), other than being able to use all gear.

Likewise, horde? What do you mean, "horde"? Low/mid-anguish horde dungeons? That's Deity's forte. Hybrid stats + lute, temp buffs proccing like crazy, class bonus drop rate, #1 dex, all make Deity S tier when it comes to horde, even at low AL. We've got people putting ALs into Deity as their secondary class for the sole sake of improving horde performance. Why does Deity need help here?

TLDR: When this rework hits live, Deity will over the past year have gone from being one of the best endgame classes and worst early game classes to one of the worst endgame classes and I suppose a pretty decent earlygame class. I don't like it.

limber lily
#

The good news is that now you can use Deity to farm a big stack of orns before you HoC to Gilga.
mightiest_mimic

austere shuttle
pallid stump
#

Ang0 horde, deity is one of the strongest.
Ang50 horde is were it starts to fall off

#

It's not terrible as dursa can still BoF CS tho

#

And now it will be better with buff duration, buff on kill and manyalus

austere shuttle
#

It's slower than others and then quite boring to be honnest

#

Better yes, for sure.

pallid stump
#

I don't think that more is needed for anguish. We'll see when able to use our own gear I think.

austere shuttle
#

I red when Odie said he doesn't want it to become OP, and I agree and understand. Still, most other except heretic are OP (faster and or access earlier and or orn gear) and the previous changes improved massively their "endgames" abilities in this important content. But I m fine, will keep playing deity even if it's still harder on this content.
On tower. i totally agree with Bleevoe comment.

austere shuttle
pallid stump
#

Yes, short hard fight are what is lacking I think. And I don't see any of the modification changing that.

#

Unless after ward damage is fixed, manyalus may be the play for that.

opaque chasm
stoic harness
#

"class bonus drop rate" mimic
"all raids but a.morrigan are short" mimic
"deity is .. best endless performer" mimic
what the heck did I just read

austere shuttle
#

Dungeons on high anguish is one (really) important content in endgames, and for now, except with massive AL there s a gap compared to other classes, and it makes a big difference in farming abilities (easy to check looking to anguish guild level from players/classes).

stoic harness
#

okook I dont wanna just make fun tho, I really think that wall of text wanders inconsistently, and just sounds mad

stoic harness
austere shuttle
craggy creek
#

From what I can tell from what Odie said, the goal isn't to make deity best at anything, just decent at everything and this update is to give deity it's identifying ability

quick drum
#

any good news this week?

hollow reef
# opaque chasm Agreed, I did not consider Ang50 a part of "horde". It's a different kind of con...

tower is horde too, which i believe was established above to be a weak point

i know it can be difficult to predict the meta and total impact of these class changes in beta. We had the exact same discussions about avidity, bestial bonds, and collateral damage while in beta. the full result of these changes will likely need a few weeks live + gear additions for full impact. i'm excited to see the result when we're there

opaque chasm
#

I had guessed you didn't include towers in "horde", thanks for the clarification. So then I suppose Staying Power, Ursa's turn-on-apex, and Manyalus are intended to help in towers.

At AL100+, I don't see Staying Power helping much. Fights are typically over before buffs have time to both proc and fade. If Staying Power affects chest buffs then it helps for sure, but I think it has been established that chest buffs aren't affected by duration extenders, so I wouldn't expect Staying Power to help here either.

It's not clear to me how often Apex will be filled in tower fights. Will need to test on live. I would have guessed that Apex won't be relevant in most tower fights, but I would be happy if I turn out to be wrong here.

opaque chasm
opaque chasm
soft steeple
hollow reef
#

At AL100+, I don't see Staying Power helping much. Fights are typically over before buffs have time to both proc and fade

would that indicate that the class would even need help in that content?

#

ah, beat by Johnny

soft steeple
#

Yours is more ✨ Official

soft steeple
harsh tusk
#

one thing i'm not sure about apex is they are hard locked to diety. no other skills, even the call of ..., is like that.

finite berry
#

No offense to any of those

opaque chasm
#

If I'm doing towers in 18 minutes and everyone else is doing it in 14 minutes, and towers is all I do, then I need help.

finite berry
#

Ur doing it wrong or others are skewing their data

#

Petless CS DoF. Avidity and CD only speed it up a tad

#

Can AV2 dof too

hollow reef
#

interesting to see 14 minutes as our new tower baseline

soft steeple
hallow yoke
#

next update titan boss appears after 15 minutes in towers

soft steeple
#

Not all classes clear all content with the same ease or the same speed

#

Grand Summoner clears horde dungeons with ease, but it is slower than everyone else.
They definitely don't need help though.

quick drum
#

I hope to see more diverse Apex skills/buff.

craggy creek
finite berry
opaque chasm
finite berry
#

Or pet vs petless

#

Or boss distribution of different towers

opaque chasm
finite berry
#

Apples to apples or bust for that comparison

opaque chasm
#

I expect that if Odie looks at the data for shards/hour for all classes at AL100+ over the past month, he will find Deity second to last, just above Heretic.

#

And the distance to #1 will be in the order of 20-30%.

#

I think that's a problem, but I realize that is subjective.

hallow yoke
#

compare that to every other mmo i know, a 20-30% speed dif at ultra endgame...lol you would get a platinum dev plaque for that.

odd quest
#

The point is, in shorter raid or horde (like towers), the fight usually over without proc-ing the buff. Is there any "official" opinion for that? Because currently seems like Apex doesn't help those contents

pallid stump
#

Odie, while you're here, can you give us a response to an important question we didn't get news about ? Manyalus seem to not be affected by buff duration and keep its 2-3 turns.

#

Is it intended to be so short ? It's a strong buff indeed but being this shirt will it be able to change to pace of deity ?

opaque chasm
finite berry
#

Other than some extra avidity procs or collateral damage

#

Thats not the reason why Deity needs a rework anyways

opaque chasm
#

Right, it's Avidity, CD, and summons making up the difference.

prime mountain
#

does petless really matter since the changes to animation speed?

hollow reef
#

Today's Apex changes are now live. these changes aim to get the apex charging rates up to a "feels good" level.

Additionally, minimum charge per turn was added

pallid stump
#

Did you found the ward issue culprit?

hollow reef
#

i believe so

pallid stump
#

It works. And the small amount of apex per turn feels nice so far. With those changes, I don't think adding self damage would be needed.

hollow reef
#

self damage was added too

#

but sure, i'll remove it now

opaque chasm
# opaque chasm Not if all classes are using the same build...

I hadn't realized this before, but I think this actually is a big part of the bad feels.

Every class is doing the same CS build. RS gets Avidity. Gilga gets CD. GS gets summons.

Deity and Heretic get... nothing. They're just strictly worse.

Deity at least gets more defenses, which counts for something.

craggy creek
pallid stump
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I've a bug the bar filled mega fast to 90% and now it doesn't move at all in dungeon

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Even the fix amount is not given

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Happened again but not at 90%. I'm at 40% or something. And now it won't go up again.

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Idk how to record screen tho.

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Restarting app don't help.

stoic bluff
stoic bluff
pallid stump
#

Android

stoic bluff
pallid stump
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Should have been clear, old ass android mimic (don't have that option)

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The bug is easy to reproduce. Dursa, start boss dungeon, DB2, viperstrike3 > apex is now stuck.

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Got it 3 dungeons in a row

subtle anchor
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Ursa proc on kills still seems really low or not working

Ara's apex meter isn't filling at all for me currently o.o so can't test procs

pallid stump
finite berry
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Petless is so fast

pallid stump
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Is that technology I'm too low AL to understand?

stoic harness
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petless? no. I mean maybe. Its a severely overl-levelled or over-powered thing

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like take ortanite golem into a t5 dungeon, then store it and run again

hollow reef
pallid stump
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I'll try once more to confirm at what point it breaks.

hollow reef
pallid stump
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Yes it is. Starting at second floor it stop working

lost orchid
coral rock
soft steeple
pallid stump
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Should I keep posting bugs related to apex here or in beta bugs ?

neat whale
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If you are certain they are bugs I would post them in the beta bugs area

pallid stump
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The apex bar can be consumed while petrified without producing any effect, that looks like a bug mimic

finite berry
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Shards per hour

coral rock
finite berry
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Just proving a point. Run pet thats ur choice. Not going out of my way to convince you😉

coral rock
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I'll try later petless 😂
But maybe wrong place for the discussion 😅

pallid stump
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Apex is charging MEGA fast right now. Like with dursa you do 2000 blades + US and you already can do 2000 blades.

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You can also maintain barrialus pretty consistently

austere shuttle
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It's quite easy to take a look at anguish guild level from players with nearly same activity/time spend on this game to see there s an issue with deity and heretic IMO

austere shuttle
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In the long run, difference is huge

austere shuttle
soft steeple
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I definitely do

austere shuttle
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And that's a huge gap since july and anguish start.

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Then you re not searching for what Bleevoe talked about : endgame player efficiency/content

stoic harness
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2000 blade skill is only using 50% of the apex bar, manyalus uses 100%;

the 2000 blades skill still only hits once for, idk, somewhere between, paltry and insignificant dmg

austere shuttle
pallid stump
subtle anchor
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Yikes. I don't think Apex abilities should charge the bar o.o

#

It seems like poison is damage charging as well from the little I've done so would a triple zerk Ursa be able to spam 2000 Blades indefinitely right now??

austere shuttle
# soft steeple I'm not sure most people would agree with that, even moreso with those numbers -...

When you have less ease to access some endgame contents + when even with high AL you keep being slower than other classes in the most important contents, it turns into players changing classes or just accept to have this kind of issue/frustration. I was an heretic and choose to go deity as I love being a mage character and wanted to have little more "power" and didn't want to go to "meta" classes, but it's not that complicated to see how those things influence the class player choose. Or I m maybe the only one seing massive numbers or Beo/GS in july, then some players joining RS and Gilga after their rework because it's more effective in those contents.
Sorry for this wall. I know it's not everyone concern, and I ll keep playing deity and enjoy it (and this wonderful game), but regarding balance there s still an issue and I m not sure this rework will help a lot. But as some said, we ll see and I ll keep enjoying this game 🙂

pallid stump
pallid stump
finite berry
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What would really knock these changes out of the park is a unique 'Ara II' and 'Ursa II' while removing some other passives at their expense.

pallid stump
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Which passive ? None is just ara or Ursa.

stoic harness
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man, Cerus can 0 my basic attack out, and 2000 blades still hits for 85% dmg

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you should just call this class "Deity Swashalicious"

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"Deity Swasha"?

pallid stump
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Dursa be like "if I swash, you are swash too"

austere shuttle
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Not sure it really answer your question 😅

finite berry
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After testing i still dont find apex useful in towers, raids, monuments, or even dungeons (unless anguish50 or endless)

stoic harness
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multiple zerks + 2k blade only charged slightly more than half

finite berry
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I can see apex being useful for lower t10/t9/t8, but the mechanic isnt very easy to use. It's rather one of the more difficult ones. For this reason, I can see new t10s avoiding this class even though it was meant to help. Apex doesnt really help later t10s. Sure, its an identity... But it's not a fun one if it's not really usable

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You can change the fun factor for late t10s with celestials at least, with an 'Ara II' and 'Ursa II'

stoic harness
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still only the elemental/elementless dmg nukes for T10, 9 and 8 deity

finite berry
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So as of now, this new class identity somewhat falls short of what is needed for deity, IMO

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Avidity- usable everywhere at all levels

CD - usable everywhere at all levels

BB - usable everywhere at all levels

Apex - usable only somewhat at low levels...

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It doesnt need to help a ton it just needs to be usable

stoic harness
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idk what would be good. every 3rd round in PvP? every 5-6th round in PvE? every 4-5th round in a dungeon? maybe its only a little bit too high

finite berry
pallid stump
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It's definitely usable in raids currently. You can use 2000 blades every turn.

finite berry
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Is it worth using at that low rate?

stoic harness
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a free nuke that clears a dungeon lvl every 4 lvls would be pretty sweet

hollow reef
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Staying Power should be seen as 50% of the identity as well, imo. Apex is not 100% identity

finite berry
stoic harness
pallid stump
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Imo current iteration is good. Especially since you can now permanently use manyalus (it cost a very high amount of mana to do so but it's possible)