#Grand Summoner Hydrus Update
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❓smoothen the setup and especially the interaction with the Hydrus passive
More reasons are that there is more preparatory work for buff time
Also due to the poll i'm happy that we had 103 ppl playing the beta and tested beta GSH to its fullest.
in endless*
You're correct, I don't use GSH for endless. GSA with stacked summons is way more +orn gear and I only do endless for orns (and even then, rarely).
It is unfortunate that the BP endless build suffers with a lack of guidelight. I don't particularly want to see that go away, but at the same time, I'm not sure you're aware of- or are imagining what GSH endless looks like with 1turn ultima, 2x stat passive, a follower, and prebuffed (GSA) summons. And it's hard to make the former exist without also making the latter exist (which outstrips the former by a lot).
Any test results will show up in out community.
Not many players in the beta though.
I know. The damage is low.
I'm happy that you share your results in your community.
I hope you shared every aspect and every content possible🙂
All about GSH are shared.
Gj then👍
(But Diety beta not shared. Many people use this class and focus on any changes.)
English community just don't use and try to leading changes.
I would love to take a step back from suggesting someone ain't playing GSH any way or ain't pushing changes, for the sake of a healthy discussion.
Ty🙂

👍
if it doesn't matter at all, why remove it?😂
I'm saying it is a problem that it exists alongside the other changes, and it should be removed to solve that problem.
Also, that guidelight doesn't fit the class thematically now that the identity is more about "numerous, suicidal summons that don't stick around"
by saying that you are already assigning a class identity to the new GSH instead of discussing to shape it tho
i also wonder why it doesn't fit, i mean you dont throw your half-full bullet sack away when using a machines gun
Yes, that's my opinion on what the identity should be.
Happy to hear your/other thoughts on the identity.
A follow up on fux's question is what do you guys think the current changes are
Imo it feels more like a power increase than a identity change ngl
The only place where gsh is worse is endless but it was so strong then I feel that's justified
not with a follower aswell
Shane is upset because endless was probably his main use of gsh considering how far he is pushing it
And a follower isn't nearly as useful for endless as guidelight
I'm so surprised that so many people want to keep gsh as it is right now for God only knows how many more months
If it means we get a full fletched rework in the future I can wait lol
I'm guessing that's how a lot of people feel
Odie said we can't have both?
Or that if we keep it as it is we get a full rework down the line?
Him and others in his kg have gotten past 2000 using bloodpact at anguish 50
i doubt that they used anguish 50 all the time in those runs
Yes it's absurd and broken and Im fine with removing that strategy ngl
I really think the biggest way to fix the current state of both blood pact and gsh would be to make summons update live. So every floor you do it checks your class and makes the stats appropriate for the max stats possible on class. Eg. If your on gsa you get al synergy and gsa passive bonus. If your on grand summoner you get al synergy and gs passive and then if you use hydrus you only get pact damage increase. If stat gear was used to summon that stays permanent. If you didn't you only get max class passive stats. Instead of removing guidelight this would allow bloodpact endless but it won't be as effective
And no I've seen parts of the vid in the 2000s with anguish 50 on and he stopped to heal them to continue going
if thats so. i think the endless nerf is needed
No that's a bloodpact issue
He was like 100+ als
The state of bloodpact does need a nerf as I've stated summoning with gsa and the going to gsh you get beat of both classes
if hydrus gets follower and guidelight it just becomes the most broken class in endless
Max summon stats. 800k+ beither
Follower + Guidelight is not happening
The endless people as such are happy ditching the follower
thank god
But everyone else is happy ditching guidelight
i almost had heartattack
in curious @somber parrot do you not think that current gsh is really overpowered in terms of endless compared to other classes?
No it would actually give it a unique view to the class allowing DC and other things like ward upkeep. I think the best way to introduce that is make their pet act rate and stats as close to 1% as possible
So that players have to choose between pet acting and making summon stats
Or pet act rate
did you just tell me that follower+ gl is not broken
Are you able to read
In fact, don't need to use GSA summons, only copies beithir is enough and easy to use.
He proposed that summon stats update live, in which case it wouldn't be nearly as broken as it is right now
Ok but do you think it's overpowered?
Shane your using gsa beithir summons
I do the endless without change the class and post that at orna legend.
Ok, that needs a nerf then, why are you against it
Cuz he wants ascending orn gains to be brainded easy
It's impossible to re summon them if change to GSA.
I mean I suppose but I just want him to say it lol
And life pact them up
heavily reduced act AND stats is fine
so you have to build alot act%
Hmm almost as if I offered a solution to the issue that would allow voth
I mean sure it offers both but the only people that want both are the people playing endless, and endless is really broken regardless
So ngl I don't think it's necessary I'm leaning towards just removing guidelight with the current iteration of gsh
Shane I've seen the vid of your friend I've also seen parts of the vids you do. You already proved that you can get far and you just summon 4 beither on gsa with 1 ancient dragon and life pact hp back. So you have no need to resummon just blast til they almost die then build them up again with a 1.1m life pact 2
if gsh gets follower and gl then im spamming suggestions " guidedlight bb for summoner followers " xD
They will die quickly, if you use Provoke + Rhada
I personally as gsh for orns in dungeons summon with gsa buff with gsa then swap to gsh for a thief chest orns and to save orns
So copy summons are better.
Cuz I don't do pvp with my summoner
Ok, even if that's true you can still get to insanely high floor and it's not balanced
Other classes can't do that
So I don't have a cjo
Well they can it's just a lot harder and takes a lot more specific gear
Yeah sure I meant at the same gear/Al level
and a bit of luck lol
At 100 als aka Shane and his whole kg
Yah lucks a factor for all classes tho
I get smacked on gsa and gsh around 300
Reguardless of gear
You can sleep stun stasis on other classes same a gsh
my highest score is 302 with beoa tmm
At AL10 without celestials I got floor 400, summoner endless is just so broken
Thief can act multiple times before the enemy does
Besides, gsa/gs can still get ridiculously deep in endless. Do we really need gsh to be able to do that as well?
Did you swap gear?
Ofc lol the setup si like an hour long
Cuz I run orn gear only
No I'm talking like after buffing
And it's 20 mins for me
Oh no I didn't orn gear only
I get done about floor 120-140
Then from there to orn gear only til I get smacked hard enough to pop
#864030194779291658 message
Some try?
Just the method difference.
That's cuz no matter how you look at it beo was not built for endless
Beo was never designed with endless in mind
i dont want to abuse that broken status
I mean that's kinda on you though
2000 > 600
AL 100-30
It's not
True but he is al30
Oh. 150 -30
Beo record is still 1400+ iirc
Beo is not a class for endless
1st record Als 152
Wonder what gear was used haha
And what AL
Bastion. The beo 1400 record
yea true. + i dont have enough als to get high enough
Probably not ngl, bastion spam can get to really high floors with high al
With 75% defend amity
2000 > 1400 🙃
Al66 but pre bastion nerf
What about AL. I don't know the beo ALs
Dude all this discussion is proving is that endless needs a rework cause it's absurdly broken, why should it be such a factor for a class rework?
True and with proper amity's the wall x2 you can spam bastion
But I can tell you GS is 150+
i tried to suggest this like a month ago xD
No it's not broken for multiple classes. Most classes have to swap off or gear to keep going.
Still waiting for your 1000+ mage record. @lyric flicker
You don't tell me you fogot.
lmao
I didn't mean broken as in overpowered, I meant it literally
The entire game is lol. At endgame everyone and their grandma is using ultima and cs and it's so broken. The meta is soo stale atm
Never spoke to you about 1000+ mage record. Your smoking sumthing
It's one of the reasons Ive lost interest in the game
It's literally broken you have to cheese the game and abuse the most broken mechanics to get high, it shouldn't be a factor for a rework imo
suggestion" remove endless"
There already is one
Zahar reached f1000+ ages ago
That's a combination of an infinite scaling system, crazy scaling abilities and power creeping gear though not just any single class
Yes that's been one of the biggest things me and a few others talked about in DMS. Using chained shield and Ultima for pve. Use chained shield and magic chakram for pvp
Not SpikeShield. That's not mage.
It was not spiked shield iirc
It's the only reason they are reworking passives on gsh
is stasis a beo skill
Ok so shouldn't we consider what is fun and cool at low ascenscions instead of what is most effective for the meta in 100+ ascenscions?
That is mage wrecked used sweep for anguish lmfao on heretic
you can.
Uh the issue is you don't need much Al and 0 gear to make bp and issue
No you don't
You played?
The cele lute is definitely necessary.
- if you start the argument with " thats spiked shield " then we should lock all spells to their classes. buffs etc.
Who 5 als.
Pleanty of player
I was damage capping Ultima on base grand summoner with 16 als
Not so exaggerate guys. I know you hate me and GS very much.
Most people don't play gs
Like you see it by yourself.
i dont hate gs tho. i used to play that before i went for beo
It's you have enough of the player base who are grand summoners who agree it's an issue
We don't hate you, you're just speaking only on behalf of like less that 1% of players, when the rework isn't targeted at you
Not you. The nonsense guys.
But 5 als grand summoner you can make blood pact do a shit ton with minimal gear reqs
i believe its not on behalf of the minority
I don’t want to deal with it anymore.
given that most ppl want the rework to delay
I want it delayed but not for the reasons Shane does
You aren't required to keep responding Shane you can leave when you'd like
at the very least this is what i see from the vote
Yah I'd say there's a lot of people who would prefer the rework wait and get more attention
Gsh and gsa pairing does need to be somewhat corrected as you can set up the hydrus passive, switch to auriga get out the bulky summons and switch back and the passive is still charged, which is a little too unfair.
Shane wants it delayed because it breaks his strategy, I want it delayed because I want a full rework like deity got
that does not contradict my point tho
How do you charge the gsh passive lol I actually don't know
Like I'm dead summons
Kill up to 10 summons
But like does it max out does it go on forever
It does, because he is still speaking on behalf the minority(high AL gsh endless mains)
i know a lot of ppl aiming the same as Shane, and lots of them aims the same with you as well
It's like delete a class and make a new. I already reach my goal so I'll not do endless in some months.
Maxes at 100
Each floor you appear to get the summon deaths of the previous floor since they go away as well at least on beta
It's just not playable enough.
thats so not true, the only thing deleted is guidelight lol
The beta GSH.
depends on your definition of majority and minority
We could rework auriga as well as intelligent summons needs looking at, because in comparison to beoa intelligent followers it is really bad
imo for those who dont even play GSH they shouldn't be counted into the majority
What GSH can do in beta is too little and far from good.
So Shane the mane issue right now and the points you've made are less than 1% of grand summoners. It's like 15-20% of the player base have more than 50 als and of that % I'd say probably about 5-10% are alts for the 15-20%
AoE pact?
extremely high AL players are absolutely the minority
but that might be an inappropriate claim
Preferred weapon?
Already suggested multiple times
even himself is not extremely high AL players
A little high states?
150ALs isnt extremely high?
thats so far off of casual play
what you talking about?
shane said he is 150al, didnt he
never have i heard Shane being 150AL
Compared to the majority of gs mains which are 10-40
150 is N1XXX.
and he does the same strategy im guessing?
Hey that's me al23
in fact quite a few people ranging from 30-150ALs use similar strats
Yes. Our community do research about endless. So everyone can get high floors.
Low ALs GSH only do little dmg with BP.
You gatekept the build used when I asked bro
Im 31 and with a bit of setting up got 20 mil with no buffs so....
doesnt blood pact have like one of the highest penetrations in the game?
Yah it currently rivals Ultima 1
Never happened, usually with minimal setup i can get up to 400k easily and against a zerk fallen that only drops to about 360k
blood pact is very good only in high ALs
given the quad scale
in low ALs its useable
it does in this case
No it's rather strong early too
you get AL +stats during summoning, and AL +mag during BPing
ah cause gsa summons, right
If you use GSA summons, it dose.
To me this conversation sounds like GSH should have the rework go through to slightly scale it back in line with other classes
And then perhaps a more significant rework down the road??
If you use GSH, it's not.
wait shane so you are saying you dont use gsa summons?
Yes
100% backwards
you got to floor 1400 without using gsa summons, how is that balanced?
It's not a class for anything but endless
that seems absurd to me sorry
trust me it is
Pvp and raiding
You can control enemies and do it carefully.
Yah places that any char with 10 als. An hit damage cap
Like if we are talking early and casual player gsh is not a class because you can't summon with gsa prior
Pvp it's only an issue if you can't hit the gsh. But gsh is already worst live pvp class
Not an issue you can get by with minimal gear investment
Live pvp yes but farming arena and coliseum is great
all of this discussion just comes back to endless being absolutely unbalanced, we arent even proposing or discussing what could be done to gsh for everyone to be happy
Even then it takes investment to make it worth using
^^^ this is definitely different than the Deity discussion where people were throwing ideas out and discussing them right and left
(Might be part of why 3 classes are pretty much ready for live)
accusing GSH being imba while ignoring the efforts spent is just as absurd
i mean yeah because the deity changes were like a full-blown rework but i agree we need more of that and less of whatever is currently going on
Okay so what if Hydrus had something like "when killing an enemy with a pact, you have a small chance of summoning a shade of that enemy"??
Really make it the suicide bomber class
With only the staff with investment (couldn't find an unupgraded cowl) currently
This whole subthread is exceptionally weird.
Does endless depth matter? Not really, beyond the achievement.
Endless orns is the main progression concern, and I'm pretty sure that GSH BP endless isn't even the best at endless orns, even for GS.
Endless is also a very small fraction of playtime in the endgame, since you get all the orns you need to ascend for a year in a few days at most.
Beyond that: gauntlet re-entry for the purposes of snapshotting is a super-long-term bug (used to be considered an exploit), and quad-scaling BP is itself described in this very thread as a thing that will be fixed in the future.
Every class has something good at. Heretic kill raid quickly, then keep it. Beo good at everything, no one mentioned the nerf now. Gilga SS op, make it better. GSH only BP.
It 100% is not in a state that is ready for live especially because the only reason it's getting reworked is endless. It's raiding skills and PVP skills are equal to other classes. If you Wana talk about over powered pvp classes your looking at gilga. And raids every class can damage cap. Some faster than others
Want to kill a Savant syndrome, at least make it good at something.
wait endless is for sure not the reason gsh is getting reworked?
Being a jack of all trades is not playable.
If we remove the endless issue, i think we should also find a way to make raiding a nicer experience because efficienct bp raiding takes a long time to set up compared to other classes
How much magic you got
what if hydrus gets own "guided light" something like when a enemy dies you cast summon dead before the next battle starts
more focused on hypa^^
5563 but that was me shoving on random gear i had in my inventory, i get an extra 3000 with investment.
GSH is not good enough for everything, it's just a little copy of heretic. Bad and no special features. Some just want Ultima again.
@lyric flicker My point being: where are the ideas?
Deity has 3 classes pretty much ready to go.
There is one being discussed here that isn't even really being discussed
Throw out some ideas! 😀
Believe me we've been throwing ideas for weeks
I've given it 3 times in this thread alone. And every time I've stated it someone says that's gonna take a lot longer than the deity rework will or more players will be mad about it than nf is willing to make the change
I've given multiple ideas
There used to be a special bug like that, if GSH kill all summons at one floor, the 1 and 2 summons will resummon next floor.
I think to rework one part of a class line you need to look at how it performs compared to others at the same content and understand specific classes are better for specific things.
Because each dungeon floor counts as a new fight hence paired essence starts
And is still a thing
the Paired Essence bug was reinstated, wasn't it?
Your also using a staff for pact damage.
I think it fixed.
It was fixed, then it was unfixed.
With the current rework stuff. Yah
Okay but like people did in the Deity thread, link back to the ideas- keep discussions going.
People were gathering in the OL chat for Deity and woodshedding all kinds of stuff and then presenting basically a community consensus of ideas in a big thread for Odie/the team to see. If discussion started to wander or people started to just argue, they took it to OL again and relinked to the big idea posts
Yeah but most people trying to go down the gsh route will probably get that first as the easiest fix for damage rather than hunting ornates
I admit I'm coming to this one a bit late but I've read through almost everything from the past week and it feels like a lot fewer ideas being posted
So apologies if I'm just ignorant 😅
fknkain keeps doing that, most of the discussion points are pinned
So what can we work with from the pins? Can people come up with an add or takeaway or set of them that a general consensus could gather on?
Well we've given the ideas but not much we can do after that as in the end its up to odie what changes happen
Discussion now is mostly: can we reach a consensus where the majority of gsh players are happy
We also suggested exploding summons
Isn't that sort of Hydrus Pact?
About raid. A little better than GSH now. But giving up too many things.
Hydrus low dmg now, very very low.
Your findings, rewritten tabular:
hard raid: slow -> normal
duo raid: no change
horde boss: no change
horde ang: good -> impossible (req. snapshot)
party: no change
tower: no change
endless: perfect -> bad (req. snapshot, quad-AL BP)
territory off: no change
territory def: no change
live pvp: impossible -> bad```
\+ on easy/hard raids and on live pvp
\- on horde ang and endless
Horde Ang and towers can be done with CS BoF as beta GSH
The said AL affect summons is impossible.
I disagree that GSH endless is "perfect", certainly. Depth doesn't matter; what orn rate are you pulling? 200mil/hr, 300, 400?
So ignore the suggestion.
I don't think there's really a way to assess live PvP on beta
GS, GSA, GSH live pvp is very bad but that's a GS-wide problem and probably something worth fixing in a more dedicated live pvp changeset not this patch imo. 🤷♂️
Fair! I'm guessing the house rules don't help a ton there either
#1009229920087593000 message if pure orns run, gsa better.
... So GSH endless isn't perfect 😅 Or arguably even good.
They can help actually but you need to go first not miss and guarantee hitting 50%
Sounds like Live PvP for every non-Collateral Damage or Avidity class haha
You have to change some equipment to pact boost. But can still change back to orns with Delicious enemies.
GSH can reach high but GSA is more relax.
So working from Shane's post-
What would improve Hord Ang or Tower? I'm guessing those are two areas where Hydrus could be made more relevant?
#1219672026160042118 message
GSA can do CS better
Whoops! You are correct!
I think the current changeset does actually improve horde boss/horde ang.
For the former, follower and stat passive (unreliable, but still there) lets you mass aoe which is faster than summons or non-1-shot aoe.
For the latter, follower and stat passive greatly improves CS, which is "the anguish solver" until that issue gets addressed.
With SpikeShield and warrior equipment.
Sorry it is 4am here and I should be asleep lol
Would a Bestial Bond 1 help or hinder anything too much? If GSH is supposed to be the Pet/Summon guy?
And GSH CS don't have enough ward recovery if play CS. And not enough states.
Not sure it's needed.
Ward follower
What would you add or take away from GSH on beta?
If anything?
Zero, honestly. I voted ship it. 🤷♂️ Can improve HPact more later, and a lot of smaller changes instead of a big bang change that takes multiple months of dev.
Totally valid
Still.3 GS can use SpikeShield in no anguish tower it because no need to recovery ward. Warrior no mention, beo good followers.
Ultima and SS...
#1219672026160042118 message
Fixing Ultima and CS are my number one game change request 😅
But -- that's not really a GSH patch.
Build here. We tried. Even with followers it's far from enough in anguish horde.
A good AoE pact and some states boost may fix.
Pact. The change should in this direction. Not Ultima or SS.
(beo can do 50 Anguish horde with 19 ALs, if you want to see video I can dm you.)
but beo with those als cant go for orn+
Why not? The old play style still work.
I dunno, worked like a charm at AL80
that looked easy
Also i never said it's better than GSA at towers it's just able to do it now. So saying nothing changed for towers and Anguish horde is impossible ain't true.
Ok , try at AL 50.
is al 50 supposed to do the same as al80
who uses ang 50 at buffing turns
min maxers
Don't have a full vid but can set one up over the course of the day.
i think its still possible to do ang 50 from 1-25 with beta gsh chained
with 80 als
you just need enough ward and a pet that recovers ward while you buff up( i think)
I have no idea anymore what's being discussed in this thread ngl 
what beta gsh can and can not do xD
evaluating beta v. live gsh in different areas, such as ang50 horde boss ||which as we all know, is a baseline expectation for players above like AL10 or something||
Just to make it clear for everyone:
There have been plenty of different suggestions thrown around at various different points throughout the beta.
There is currently not a big suggestion talk since the main conversation topic is Ship It vs Don't Ship it.
The main "factions" of this discussions are mainly the GSH Endless people vs the GSH Everywhere Else people, with a dash of Power Level faction (HyPa vs Ultima vs BP) with a small portion of people wanting something else (More flavour, More identity, etc)
-
For the most part, those that defend GSH Endless should remain unharmed stand firm on that ground, which harms the ability for the class to flourish elsewhere. As has been stated, Guidelight is needed for Endless, but it is also unreasonable to keep Guidelight with Pets.
-
It has been noted from Odie that GSH Endless is overtuned, and that it is not a priority to keep alive #1219672026160042118 message , so there's only so much weight that the GSH Endless faction can pull. Odie believes people might be holding onto endless too much #1219672026160042118 message Moreso when they're a minority - who craves it only for records, and actively kept their achievements secret 😅
-
From the Power Level faction, it is important to note that Odie has also mentioned that he has no intentions to make any other spell that is comparable nor outclassing Ultima #1219672026160042118 message , as fixing powercreep with powercreep isn't exactly a smart idea.
-
For the Flavour/Identity faction, Odie is okay with delaying the release of GSH to give it more flavour (first odie link), but those that fear that GSH feels too close to a mage will, unsurprisingly, be met with something that is close to a mage #1219672026160042118 message
When talking about shipping it, idk if this update will be live directly or live beta for some time. If it's live beta, doesn't cost anything to ship it and try it and if you really hate it, you still have the option to opt out of beta.
No need to vote if it's live beta.
Yeah
ideally id like the current gsh to get shipped but only if that means it still will get a large identity change like the deity rework in the future
live beta would be cool for more practical tests though
Can try to make it overpower then fix. Like Diety before https://youtu.be/-kwaqON0aMs?si=xG_D8Lpn89_MZs_K
If you like BP cause it is an easy to use and follow the fantasy of the pact class hydrus was suposed to be ( Read Grand summoner Hydrus passive for more info), the rework right now is a nerf for tematic dungeon, and fights that you need to resummon pets every fight, High floor became a gamble because one summon makes you feel miserable and now you need to follow the idiotic meta of a Ultima spam because you just take off part of the sauce from the class in favor of a pet, i really dont give a shit for elisian, but GSH needs to be viable to use Pacts and Pacts were nerfed in the first turn, all defenders to ship it dont use BP like this and it is the "expected way to play it" based on its passive and even have the highest HP Summon and now a Pact of its own
TL; DR Give at least PE4 Before Shipping it
not sure if this is meant as an objective overview of the discussion but it seems very biased to me
I try to be objective, but I'm only human, I can't pretend not to be biased
Why slowmode, i don't think too many people here.
I was mainly trying to convey the repeated discussion topics and official answers that have been given to them thus far
Going forward, Slow mode is the default for every feedback thread - it lets people think more about what they are writing, and flood the channel less, which increases valuable output and makes it easier for people to read it looking back.
it does seem like most people who voted to delay the class did it because of endless tho
Oh, for the record, I did not mean to make it seem that Delay vs Ship equals Endless vs Everywhere Else
While the Endless people are definitely on the Delay pile, there are people on the Everywhere Else group that also have valid reasons for voting Delay
I voted for delay because this rework just make me wanna say, fuck it, GSA is now faster anywhere except for raids FOR ME
inb4 poll on why we voted the way we did 
I need to summon an Extra Summon each fight in tower to make the HP mark to kill things and its idiotic to be nerfed because of snapshotting, I thought we would have some changed to help out PE4> PE2 and now its just a nerf, and I wont even start that HyPa Depends on a T8 skill and a 1000- summon to survive
honestly I would still like to test if PE4 is balanced on the current iteration of gsh. I think it would be able to solve the current issues to some degree, such as:
- faster raid setup, whether you use BP or hypa
- better tower capability
- pact endless (still not on guidelight level but probably similar to qc ultima)
- better live pvp
PE4 = PE2 in live pvp.
agreed on the other topics though
If it allow, pact better than Ultima(just for emotion)
PE2 is already the rule in live pvp
you dont reach the pact m1 cap with 1 summon pretty sure
Live pvp forces PE4 to act like PE2
yes... so no changes there if we have PE4
oh yeah house rules, forgot about that
if house rule changes they can mess with that there
You don't have methods to deal with avidity/mana rush/bastion/second chance. And only one weak summon in Bof means low pact dmg. With low class states. Beta didn't fix that.
yeah, but I guess the addition of a pet is still going to make live pvp better
this is a stuff to be tackled latter, all summoners have the same problem at live pvp and its kinda hard to test live pvp at beta
A little better then not playable live pvp now. Just a little.
I think summoners will always be at a disadvantage as long as that house rule remains
I think most ppl defending BP/HyPa would be fine with
PE4 > Hydrus PE4 - Summons 2 summons every floor (just like pe2 in beta but 2 summons)
Elisian Guidelight - Gone
future summon with 3+/self replicate capabilities for HyPa ( just a wish, it could have only self replicate for the HyPa Fantasy )
No Follower - Follower
it would make ultima happy, pact happy and cheesers sad, so it is a win win win
hey i did use summons at live pvp at somepoint
I would say I like most of the changes, I just want there to be more changes
I still think it should feel like a necromancer of you're sacrifice your summons and not caring about their lives, replace them with skeletons or resummon them after death but don't let them attack or defend etc
Would speed up blood pact
Like sure, gsh hates their summons, but we still NEED the summons to do damage with pacts, so it would make sense that we have a steady stream of summons rather than this awkward however many turn summon, then sacrifice, summons, sacrifice, summon, THEN buff, then pact or whatever
Could really just let us have more than 1 summon at the start, but make them unable to attack or defend us. Could even give us 3 or more summons but make them useless and die on turn 1
Even just 2, then make them useless
Or just make it so we can 1 turn summon regardless and make the summon stupid and unable to attack and defend again. It would speed it up, you could call it "unstable summoning" as a passive, making it so the summon is hastily prepared, and unable to do anything.
Or it dies after X turns.
Because it all takes SO long to set up, the addition of the follower is great, but everything is still so clunky, you basically HAVE to use riftlocks or you will spend 20 or more turns doing setup.
Which ruins build diversity.
Interesting thought. Lorewise GSA would use the summons to fight for him, while GSA uses the summons to enhance his own powers, by using their lifeforce or even kill them at once.
In the future GSA should suck certain aspects out of the summons and apply them as temp buff to himself - e.g. like the bonds work, only temporary.
Maximum use of the summons, without mercy.
if necro, what if gsh gets a passive that is guidelight but summons gets weaker each floor so that it will eventually have to be replaced by fresh summons.
You mean GSH?
This is why I think GSH should get a passive that just makes any summon summon a second (or third) copy, your summons are weaker anyways and don't benefit from ascension so if you use a one turn spell like say summon garm and are guaranteed to get 3 garms from one cast you've cut the amount of setup turns substantially, even a multi turn summon like mighty griffin getting a second or third off of a single cast would also drastically cut setup time, and with an already multi summon spell like scary skeletons you could have the potential to fill the field with 5 on one cast with the right gear to make it a single turn cast, this makes the lack of guide light not so bad while keeping the flavor of GSH being about the summoners power and pacts rather than thr summons
If GSH needs more power:
- passive that increases count of summons
- passive that decreases turn cost of summons
- autosummons something weak every turn/floor/randomly/on-enemy kill
... would all be in line with a vision of GSH having "lots of unimportant summons that only die".
For completeness, GSA could have corollary changes to distance it from GS/H, also if needed:
- passive that increases summon power the longer they stay on the field
- autohealing of summons
- second chance for summons
... though atm I don't think GSA needs much/any more power.
||Fun random idea -- GSA passive that makes summons even more important/stronger/durable, but if all your summons die you die. That would be a very fun drawback.||
generally you die before them
it looks fun but i had never met such situation in my entire summoner life😂
AD and hydras are chonky
btw here is an idea for GSH rework: what if we have a passive that transfer part of the dmg we taken into summons?
That would be good, if GSH needs (thematic) defenses. Though it lost Battalions precisely because it doesn't need such defenses, and that works similarly.
Certainly wouldn't mind more pve threats that use doom and Lunar strikes. And would matter in pvp, were it to exist.
I just want a well design soul system that GSH can utilize that synergize well with most of the beta change + more interesting soul interacting pacts.
'Lifelink'
If GSH needs to be adjusted by adding unique features and not just increasing stats: Give all summons a unique temp stat that can be consumed by sacrificing them. E.g. Spiritgarm has T mag+++ and you get it for one turn per SG sacrificed. Or a Golem has 5 Ward turns you get., basilisk petr. immunity, and so on
Necro is live.
Let’s give this a test and ship the winner of the 2 variants
Fkn Madlad👀
aye
Charon Ritual can summon multiple
does someone has a screenshot of the previous passives set ? I can remember the PE2 and that charon is new, but I can't remember the rest
PE2
Battalions 1
Grand Summoner of Hydrus
Hydrus
and a follower
ok so that's battalion that left the boat
In dungeons: feels similar to the last iteration, minus the pet, so it's power is a bit decreased.
However it does have guidelight back
Despite having guidelight, Hydrus is still gaining souls per floor based on summons
Which is nice but counterintuitive hah
great for bp endless.
I think(?) summons are even weaker than before, so BP damage might be decreased
Could just be my impression though
HyPa endless though? 🤔
the auto casted are weaker (like arcarne troll has half the hp)
So summons 1&2 summons every floor if all summons die is not a bug in live sever now.
I think it fixed and returned.
That was only removed from beta for a couple of days
they're great for getting you out of a sticky situation for low AL content/weaker builds
can you get any multi summon in beta without an arcanic nearby ?
Phaeton
- Live
- Beta
Tho i have 2 asc more on live
SD is arcanist now and you know it ;p
Also i totally forgott asc don' matter😅
Summon dead is a purchased skill
It was a skill from T8 earlier, understandable
summon animal is gone too, arcanist is loaded now
Does new hydrus have decreased summon chance
It does say "summoning is less effective" on the hydrus tooltip
Maybe it's like T8 Nekromancer, sometimes fail to summon.
Wait what is live atm?
Okay so comparing hydrus BP3 with HyPa, it's roughly 2.5m damage vs 500k damage
BP3 needing a board of 5 dragons, hypa needing a board of 3 random garbage summons
Comparing it to hydrus' BP because then it has no ascension quadratic scaling
Getting 5 dragons, especially after killing 10 summons, is time consuming, whereas killing 3 random things is not, even moreso when you get random garbage summons for free
Charon Ritual kicks in at the and of your and your opponents turns
That looked like it was just visual. If it had happened at the end of cactus' turn, skellies would have been full hp
But it's different skeleton.
Looks cool
I like the way it goes, but it's like summon dead / summon animal / summon VSS are required
Summon dead also needed before.
2/3 of those are non event, you likely have both by the time you hit t9
Oh huh
Summon's summons are not HyPable
Neither are they blood pactable?
I think that's new
not saying that's impossible, but that you don't have all included in the class to play it. You'll need to know of and find other external spells. If you're a regular player outside Discord talks, using summon dead doesn't sound that obvious.
They are blood pactable live and last beta. Maybe it's changed to the player's summons.
How about duel raid?
sounds more like a bug to me
Can only use what the player summon? So GSH+GSA or Mage+ GSA may be very bad.
Will it be ok in term of survivability with no battalion / no pet / no second chance / no warrior gear / weak summons (sometimes only 2) ?
Full weak summons do divert attention of enemies.
Ok but if you attack, 3 of them die so more than half the time you don't have 5 summons
Last beta don't have that too.
They boost some states this time, especially HP.
It's better now.
The HP is not better than last beta iteration
It had battalion
It's really like a Nekromancer now, skeletons rise and die again and again. Interesting.
Makes me feel more powerful than i am and is great for hydrus pact amd charging passive
Okay so, personal opinion regarding new Necromancer Hydrus, comparing to its previous beta iteration:
Ranked from ✅ 🟨 ❌
- It has more flavour than the Pet Hydrus ✅
- It fills the board faster and more passively with less powerful summons ✅
- Has PE4 and Elysian Guidelight back ✅
- Leaves Summon Pets homeless once again 🟨
- Is better at Endless but worse at horde 🟨 (I actually died in a non-boss non-anguish dungeon, despite 50ALs)
- Worse survivability, with the complete removal of batallions and pet ❌
- Worse damage output, with the removal of pets and worse summon health (blood pact) ❌
- Can no longer use Pacts with summons that come from other sources ❌
-
- This both hurts co-op raiding with summoners, and makes self-replicating summons VERY undesirable, which is a shame since they were finally appealing due to hydrus pact's nature. Unless this is a bug, I'd vote to revert this change
Overall, it's a different, spicier flavour of summoner, but feels weaker than the previous iteration, and potentially even weaker than live hydrus.
Potential suggestions to aid the necromancer playstyle:
- HyPa 3, a 1-turn spell that sacrifices every summon to deal damage (same damage per dead summon as HyPa 2, its sole existence is to sacrifice more summons at a time, should a person be summoning more than 3 per turn)
- A pact that deals damage regardless of summons on the field, and had a higher chance of proccing Charon Ritual (to use when the field is empty, dealing damage, and semi-reliably filling the board, despite being less reliable than simply casting a summon spell)
Personally I prefer the previous iteration, as I see more use cases for it than this one.
Current one has more flavour but less use
Could be wrong though, and that is just my opinion.
If there were a way to mix the two i feel like we'd probably have a perfect hydrus but thats unlikely to happen
That won't happen 💯
Player-focused Power and Necromancy Power are two fairly distinct identities
Maybe someday with a third celestial class there will be a chance for both to coexist, but for now, it's likely one or the other
I do think a real quick fix to make it a lot better is to up the damage from hpact
would this + pet be really to OP ? imo it's not but I'm not optimized in GS strats
It would
Pet comes in, guidelight goes out
You can't have both, period
Blood pact still can't trigger weapon additional effects. So this is official settings.

But having a petrifyimg bp would be a little too good

Mirror requests up for folks to test properly: https://discord.com/channels/448527960056791051/1237096853405831189
I'm not incredibly fond of mixing this + followers as a result of the conversations here. that would be a pretty muddy identity imo
To me, it's either we lean into the necro thing, or lean into the pet thing
I'll be sleeping for a couple of hours (sorry!) and pump out the mirrors when I wake
Hypa has so much potential for gsh and for Keith aswell 
Good luck and Good night
If anything i prefer the nekro thing more as feel more unique than the pet
Can we have confirmation if the lack of pact interactability with other summon sources is Intentional or a Bug?
I like nekro more.
intentional
I see. Personally, that's a shame, but I can see why that decision would be made
you're seeing better results at endless?
That's the one thing I haven't personally tested yet - it's extrapolated from the fact that it has guidelight again. There's no reason Shane's live blood pact build wouldn't work with the beta version of hydrus
Haven't tested yet as will wait to see if i can try a mirror. But can probably safety say it will be a massive bonus as pe4 and guidelight are good but the nekro thing will allow for passive extra summoning so we can focus on bping the enemy
though then again, if he relied on Beithir's autosummons, then it might actually be quite a bit worse than before
I am by no means an expert in hydrus endless, so I'll leave that to the ones that know better
I use Beithir copy, so it's useless.
It will allow us to get to floor 200 faster especially if your a new hydrus
It's worse than live hydrus at it though
Oh, to make it clear, I meant better than the pet version - not better than live. I heavily doubt it's better than live
(But again, that's the one thing i haven't tested)
but isnt that basicly a buff to shanes bc autosummon can proc chunkier summons than 150k
Other summons may be better for endless, but you need to take good care of them.
I'll take that.
Not really if you're purely doing hydrus no snapshotting to auriga this is a massive improvement
Hydrus Pact missing still kills of the summons, seems a bit harsh. I suggest summons stay alive upon misses.
ok, excellent
Only problem is we may need a new skill slot to accommodate for the extra summon thats needed
isn't this in parity with spiked shield consuming ward, etc?
Huh, never really struggled with skill slots on summoners
generally resources are always spent on misses in orna
I do agree with this. Blood pact still consumes health, spells still consume mana
The evillest one is definitely Life Pact Doublecast costing double health but not healing double though.
it's easier (and automatic) to regenerate your ward, while summoning 3 goons take some investment
It's actually easy and automatic to summon 3 goons with the new passive
especially with some future gear that boosts that passive
Charon Ritual.... doesn't seem to summon multiple anymore?
Would chained shield do well in horde?
(in a similar way that ward regen is boosted by augments)
if you can get anything close to 100% maybe, but in current sandbox spiked shield is as good as not costing ward so killing 3 summons is more impactful
Ward boost by ALs, summons hp not boost by ALs. Just different.
Would ascended summons on hydrus be too good? With all the summon debuffing a feel like it wouldn't be too excessive now
Quadratic scaling on both BP and SS is within NF's sight for adjustments. Comparing other sources of damage to them isn't productive
Ascended summons are out of the question both in terms of power and in terms of flavour
If the point is to give a necromancer, quantity over quality feeling, buffing the summons feels counterproductive
Can anyone confirm?
Also the chances feel like 25%ish?
Which felt great when it was able to summon multiple but a bit low if it's only able to summon one.
Phone ran out of battery so my testing is taking a bit of a break heh
auto summon gear in the future that works with keith aswell?
at 25% with no multiple summons, that's one HyPa per 12 turns, which is a bit of a yike
Thats not good especially with the meh damage
i think hypa worked better with onryo follower tbh
Right, that's the one piece of feedback I forgot to mention in my wall of text
this new passive is less efficient than a pet at autosummoning
and it comes with the downsides of not having a pet attached to it
plus even weaker summons and no batallions
Vss as a charon ritual summon would be good as does give the def res down for hypact
I'd say as the kinks of the previous version things are adjustable if needed.
Of course of course
I don't mean to say "this is bad, revert pls"
just saying that in terms of power, this is probably an overall downgrade with the current numbers 👍
I agree that atm it's less powerful than the follower summoner but i've to admit that it has a certain unique feel to it.
That it does
Beoa is funny with hypact bc onryo reloads My gun 
Upgrade with idea and endless downgrade in power so with some tweaks and extra feedback should be a lot closer to a great hydrus
Any buff?
A lot he's fully buffed
t.mag+++
mag+
mag++
zerk 2 and 3
Snotra
oh yea basic mag ups+ snotra+ 2x zerk + tmag+++
lol, so much
well with gsh i did similar dmg
That's low
it is low bc hypa does not scale much
Not anymore since you have no ward upkeep w/o a follower.
Plus we miss out on certain gear options again like Aaru Robe
Hydrus vs beoa
At that point you know something's wrong if beo.is nearly beating hydrus at its own game
just a monday for beo
What about beoH?
nah keith just got a new toy
lol. With higher mag, indeed.
"I am you, but better" -Beowulf to literally every other class 
but imo hypa needs dmg buff
i like the idea that it is basicly only summoner spell that actually works with other classes without trolling
this is definetly a step in the direction i wanted gsh to take personally and i love it
it just needs a couple of buffs imo to feel better, hydrus pact damage being the main part, and maybe providing some extra defences
ideally id like an semi-aoe pact too, so horde is more enjoyable cause as is, its not possible again due to the lack of pet
maybe the semi-aoe pact could cost your own life, simmilar to life pact, so not all pacts require your summons to function, maybe it could even require souls from your passive, just throwing ideas but i really think it would be much appreciated
Hmm this iteration feels pretty great 
not gonna lie, in the current state I think I still prefer the pet version. This iteration could have potential but it needs to be developed a bit further I think. The autosummon passive feels a little underwhelming ngl
I think my preferred version would have pet + autosummon passive but without guidelight, don't think thats on the table tho
autosummon way cooler that getting a pet imo, just need more power cause yeah pets are really op
If we have a more chance to summon summons with charon we could erase the elisian passive, sometimes it takes almost 10 turns to summon something, but the way it is right now it is kinda nice, get your most 3 hp summons and keep pacting and when they have low hp, finish them, can we have charon pact HP priority on HyPa? Sacrifice 3 of your lowerest hp summon?
another suggestion i just thought of is maybe, the autosummon has an increased chance depending on how much turns your summons take to summon
so for example, summon dead will have a really high proc chance every since its a 1 turn cast, but ancient dragon will have a low one
If we have a high all around we could sacrifice them after we drained their blood with blood pact 🧛
Or maybe having the properties of the summon spell, at least I never got more than 1 skelly from the passive
And for ultima there 3 summons with weakness inducing skills so it is still helpful for them too
wtfff why was it changed that you cant use pacts on other summons anymore
On multiplayer?
I guess that means beithir duo strat is dead?
I havent tried in duo yet, but the fact that I can't use blood pact on scarecrow-summoned scarecrows seems to suggest it's not possible anymore with other player summons either
But thats not good, is jt ? Because coop play is such a cool thing.
And live means on beta servers or ?
Yes and yes
Summoner Hydrus with the 100% stat scaling passive - lol
Fun fact the scarecrow replica is stronger than the starter of GSH.
13kHP is the starter.
With the BP/HyPa is a nice way to play, we need a way to get mp with amity of a gem, but its well duable its just kinda sad BP2 is stronger then HyPa when you dispose of summons for more
iirc scarecrow has +100% summon stats built in
yeah charon ritual should 100% summon multiple and pacts should 100% work with duplicated summons though lol
in the newupdate we could have 3 main core setup for summons being AD/Hydra/Anubis for BP/Hypa, AD/Anubis/Glashtyn for Ultima and SD, Spooky ghost/Scary Skelly and summon dead of Phaethon for HyPa spam if we have the summon spell and not the single summon only
gameplay wise the pet variant is far stronger overall, nekro variant has more potential and is cooler thematically
This autosummon... Bad...
I like to control on what summons are out...
Especially if I want to set up a big bp.
ok someone catch me up
is gsh getting a pet or guidelight
also i need an arcanist for the ability to grab all the summoner skills
one of them, not both, and community is torn between the two
so the beta has both rn then?
the beta currently has the guidelight version, which has a passive where you randomly use your summon spells, but you dont have a follower
what if it gets both but its something like after so many floors/ turns summons start to decay. lose hp and stats til the die from that something that allows gsh to be capable of running endless but also limits thier power when the reach a specific point or requires the player to resummon at that point
note that the update didn't remove followers from those who already had one equiped
no it has guidelight and charon
also ty orion cuz i was slightly confused when i had one on still
Very happy with necro feel
wym by necro
Feels like a necromancer ish
uh like with the passive summoning
Yuh
Discarding summons with by using life force and resummoning
Also speedier in general, not as strong as follower version though
id maybe like to see it something we can guarnetee will be. like will always be x summon or x of non first summons
like guarnetee its 3rd sloted summon or maybe make it like 75% hp of the normal summs stuff so that you can still also use blood pact
At least this version feels like it has a bit more identity
yah 100% i didnt like the idea of pet because then its just another class that plays one of like 5 pets and 1 of 3 summons
Hydrus pact might need a buff, but I like it
so is hydrus pact supose to be the skill that rivals ultima/ the summoner equal
Odie said Its to be compared to ultima I think?
Not rivals, you can't really rival ultima unfortunately, with all the crit and ele weaknesses
Yeah even with my real gear this ain't good at all
Can you sacrifice any small beithir now?
No looks like pre summoned Beithirs with summon stats.
I'd rather test and compare it with summons summoned by GSH.
I can't build or set original town in beta now.
hydrus pact is not meant for endless
The follower version looks so flexible and interesting...
This autosummon just force you to just us HyPa. Which imo is underwhelming.
As it is now... It feels like an Alibaba version of an hydrus that trys to look cool and edgy....
Player can't sacrifice summon's summon. They just waste you summon seat.
Can't even do anything about it.
yeah this hydrus is cooler thematically but so much weaker, we need some buffs to make it on par with the power a pet gives lol
Even GS or GSA can't either. Not s bug?
What if instead of auto-summoning you had a chance to summon a shade of whatever you killed with a pact?
Rewards the suicide play and let's you theoretically trade weaker summons for a stronger shade?
I know it was just the best way to set up for the best possible damage with summons and passive
Also theres currently a bug which charges the hydrus pact off summon damage so you can charge it by blood pacting
#1219672026160042118 message
No GS variant can interact with others summons now
Version with only using gsh autosummons no buffs
Doesn't show but slightly higher damage than bp1 but a lot lower than bp2
The move here in hydrus only runs is as follows for me. Bp 1 for floors 1-200 but when summon hp is very low hp instead as damage seems the samish compared to bp where the damage is slightly diminuished
how many turns to not fail the summon tho ?
he'd probably use onryo, but if the time to get the 3 summons is long I don't see it has unbalanced
GSH has around 80% success summon rate
GSA. It's intentional too?
I tried summon dead on deity , it's like 20%. but the summons are so weak they die to the cactus arrowstorm 
Also it seems like using summon dead on deity almost never summon multiple skeletons. I think the 20% is applied to every chances of summons, not just the spell in itself, so you were really lucky to get 3.
it means you can't use the blood pact duo strat anymore with gsa + gsh
Yes. Can't even kill the summon
I don't understand this change honestly. Very odd.
for me at least that's a really big nerf because I used to do that a lot for mirroring
I don't understand the point of that change tbh. What was it meant to do? Even for gsh it wouldve been nice to be able to use scarecrow summons for HyPa
I could understand a change where you can't use summons that come from an other player (to avoid some sort of cheese strat), but sub summons not being usable just break many summons
Heretic can't use GSA summons to BP too.
Agree. The summons from your summons still from you.
(Your interest is also your deposit)
Killing gsa- gsh or mage bp duos is a bit weird.
It's like not letting beoA quetzalcoatl blights work for 2nd player ultima...
Seems a bit unfair
No this is a lot different. Using another players summons should never have been allowed. There's a difference between debuffs and another players stats
You can use another players summons to give debuffs
That would be the equivalent to taking other players debuffs away.
The only problem with this is that even with the cheese of using summon power from another class... but duo summon at at the same time since we have a 6 slot limit
Heh?
It should compensate for the lack of slots to summon, 2 summoners with PE IV already used 6 slots and you have 2 summons instead of 5 alone
Right but the cheese was heretics
They'd put on pact gear with incredibly high magic and 1 shot any raid with another players summons
Welp didnt think on them xD its hard to not have summoner enjoyers with my group
Lol yah if we gave it a -% effectiveness for non summoners then it wouldn't be an issue
In endless I checked something strange, Charon and PE4 conflicts
If charon summons something and your field is empty before the floor PE4 wont activate
Also you have the issue of gsh coming in with 0 summons and gsa coming in with full stat gear and allowing the gsh to get 4 gsa strength summons. While using max pact damage
why is that a problem? Its a form of synergy that can only be pulled of in duo
This is intended I think to not allow grand summoners the ability to take advantage of the pe4 (starter summons) as a reliable way to do endless
An issue because its not how hydrus was intended to be used along with quad scaling blood pacts
The problem as never PEIV, it was elisian guidelight
thats a moot point when you consider it's still possible to have quad scaling on hydrus in endless because we have guidelight back
Yes and no. You didn't have to stop to heal summons via this. And guidelight is there hense why charon stoped that
I think the idea is to prevent a high mag class to abuse pacts like ward skills are worst on non gilga. If it's really that, maybe the solution could be similar to SS and just reduce pact damage on no GS/GSH.
PeIV is 2 reliable summons for HyPa, if the charon procs you have a 100% HyPa charge, Im saying if you kill all your summons and charon proced on the next floor
I think the majority of the player base has accepted that reworking a class just because of 1 game play area isn't on
Yah and again it's because you have access to guidelight. More than likely a left like that to hinder gsh from doing bigger things than quick cast Ultima endless.
You are already killing all your summons, why it would be something problematic if PEIV procs with Charon?
when you think about it? How many duo builds are there that really synergize with each other well? I can think of blight pet stasis + full dmg ultima, but other than that? The beithir duo strat was one of the few builds in the game that had this kind of duo synergy
Cuz it makes the bp 2 spam for orns able to go further/faster that's why
also tbh, this duo strat doesn't require 2 players, only 2 characters iykwim
More than likely because nf didn't intend for players to use starts like this but rather work together as both chars do damage
so they want there to be less possible strategies?
Yah that's my point it's a way to cheese getting raids done you can kill off the alt right after getting all the summons down and get max rewards without having to think
IF you wanna BP2 Spam just use lifepact to heal them all instead of using the PE4 passive to do it 🤷 it is way more effective since you can now still used GSA summon on endless, Im already killing summons which is counterintuitive
They want players to work together instead of 1 player does the work while the other cheese a way through
where did they say that? Or are you just making this up
The bp2 strat utilizing pe4 was a quick easy 0 thought process build you hit 1 button til you die quick orns
Not sure it's been said directly but I'm it's been brought up by other players when discussing party play dungeons
And it is still possible.... and what you said only affects if you charon proced, then you just use HyPa and get rid of it or use summon dead + HyPa, and if charon can proc any turn, if you dont use HyPa is Kinda Difficult to kill All your Summon with just BP2
Also this process is best done with gsa summons at that point it's better and easier to get a lot deeper and hense the quad bp scaling. But I'd your only looking to do like 100-200 floor endless bp2 pe4 was just as fast if not faster than quick cast Ultima
So yes part of the strat was using your highest 2 summons hp and keep going if one survived you normally died once you get to later floors. But normally speaking it's 10% of summon hp so should die about the same time unless they get hit by something.
Let me explain better the interraction:
Floor 2
You have 3 summons, and use HyPa, the enemy iskilled
Floor 3
You can have 2 summons with PEIV or Charon proced and you have 1 summon
Yes I'm aware
The BP2 spam you mentioned, Charon needs to not proc for 10 turns to be true
And It is more than likely intentional to hinder the cheese you can do that's stronger than quick cast Ultima spam
mate you are contradicting yourself a lot lol
No im not
If charons procs it gives you a bigger chance to die because your damage is cut by a lot. Bp2 spam using pe4 was faster and stronger for quick endless and you don't need to invest gear to it
You can do full orn gear and not need celestial staff to get further using 1 button than you can using a celestial staff quick cast Ultima build for endless
its not better than qc ultima without a celestial weapon. Without eos arms bp is going to be worse than a critting ultima still
Not when it comes to running endless with minimal effort.
If you want minimal effort use GSA + AD and spam shield
It's better and faster to get 100 floors via pe4 because the majority of your damage is from the stats of your summons. And can be done prior to 245
So Why you cant have PEIV and Charon proc AFTER YOU KILLED ALL YOUR SUMMONS?
Nah because if your using gsa your needing to buff your summons and continue spamming that. Not only that but you also need to sacrifice a orn weapon for this
Because it was a faster and larger damage endless for quick orns
Minimal effort you dont need to 
Minimal effort is pushing 1 button post buffing self
Summon 5 AD, buff self, spam shield
Yah that's 5 summons
Omega rift then change to full orn
If you use all your gear to summon power you can like get a 1/3 extra HP on AD
Instead of mimics wyvern speed 2 snotra and bp2
not gonna lie, I think for the fast spam endless strat the pet version of gsh might have been better. Because right now, pact endless still doesnt seem to work well because charon and pe4 conflict with each other. That means you'd probably want to use qc ultima instead. However with the pet version of the class you would have the ability to run dc pets which means more dex + 2x damage to make your build work. The only added value of guidelight for qc ultima is more meatshields
so we went from "let's rework GSH to add playability to the class" to MASSIVE NERF TO THE MAIN GS STRATEGY IN RAIDS
Three GS
It would have been for that. Personally I was against pets the entire time because it's not a summoner thing. However they needed to nerf the easiblilty of endless because it's a large complaint. Personally I don't want a rework I'm happy where it is
pets get buffed almost every patch / event, everyone has access to them except GS, solution: nerf GS raids. Is this a joke? everyone went from 1.2x damage multiplier (bulwark) to 2x with ultima, we lose our main fast raiding chance in duo?
The endless stuff is still there right now my friend
And GSA+Mage, but Mage can duel with Ymir Amphiptere Beo. Even faster.
Also no we went from gsh not being worth in raids to gsh having cool features to use through out raids. The biggest thing that's been said is hypa needs a damage buff to match Ultima. But other than that it's decent.
You can do the GSA setup and swith to GSH in beta now and im against it too
lol at decent the only thing that matters is how long it takes to kill the raid, we have to kill hundreds per month , sometimes thousands, outside pure casuals, anyone actually playing the game a lot will always do whatever is fastest, anything that isn't faster than the already available alternatives is purely unplayable for any committed player
jsyk, some people are playing this game to have fun. The main goal of this rework I think is to make the class have a good identity and make it fun to play, not just as OP as possible
I'm aware I have no issue with that strat. Don't even use it myself actually cuz I haven't taken the time to figure out the class not gotten pact gear. I personally don't think the class needs updated but rather some new skills. But for the sake of the rework that I'ma have to like reguardless I'm playing devil's advocate and understanding other stuff
pie they are nerfing GS raiding to the ground lol, i would rather GSH isn't a class than this
Also most players don't play the game with gs so the fastest method would be gilga and heretic and realmshifter
tbh I have no idea why they changed pacts not working on other summons, that doesnt even seem related to this gsh rework
in HoA GS is by far the most used class
Unexpected disaster for other 2 GS.
Good thing this is a orna server instead of a HOA server
this is a rework intended for orna AND hoa, and hoa players are allowed to vote on it as well, what do you mean?
and most of all why nerf GS when all the new content literally helped all other classes more than us already, being going on since bestial bonds
That they are both separate games with similar origins this server here is orna and the majority of it's player base played heretic til towers got released
I don't think they know the vote
Their maincord is different.
it's incredile GS is getting nerfed, just incredible
You needed to see the first iteration of the rework
we can't BP duo raid lol, what else do i need to see? that's how i killed the last like 4k raids
This isn't a nerf for gs it's a rework for gsh and giving it new abilities and other strats then using gsa for summon damage build and gs for ultima spam and out classing gsh with bp after so many als
PE4, no guidelight, a passive to make the first summon instant cast, that one was way worse
eliminating bp duo raid is a monstruois nerf, huge nerf, why do you lie about it
the duo strat not working anymore is definitely a nerf to duo raiding tho, just saying
Because it's not a strat that should have been used
and btw if you don't play gs why are you commenting on this, unclear even why you should be allowed a vote not playing the class
according to whom? It worked this way since pacts were pretty much introduced, why change it so randomly?
I don't use gsh I play gsa and gs along with gilga and beo and deity
I have an account specifically for gs and gsa and an account that's 2 years older and uses other classes to figure out cool strats.
non summoner classes duo can kill a morri in 4-5 turns at good gear/al
Because gsh was never intended for gsa summons nor heretic nor beo nor any class that's not gsa.
now GS can't duo at all it's like by far the worst duo class, in all it's variants, like completly unplayable
A good summoner + any other class can do the same have you seen the guy named Pat on the legends server with 100 als using Ultima 2 and damage limiting off 1 button push
you could summon as GS-benefactor since the day benefactor come out and a magic user cast bp with those summons since day 1
the same Pat that is gilga now?
i am AL 130 in GS
I dont get whats wrong with the idea of 2 summoners working together to slay a raid together, both doing the things that they are best at (summoning big summons and casting strong pacts)
It's like saying heretic ultima + beo quetz casting blights shouldn't be a thing
We should have a % buff based on the amount of summons you can have in the battle, since synergies is not allowed, we could get a buff to summon HP
1 summoner 100%
2 summoner 250%
3 summoner 500%
It should keep ar least BP intact this way 🤷
And it is still a nerf but at with at least 2 can BP without the nerf of having less summons slots
i think people don't realize in endgame you need to clear so much content for so little gain, strategies that they think are "overpowered" actually aren't: when you need to kill 600 a morri to overcome A SINGLE MAT BLOCK, even if you were able to one click them that wouldn't be overpowered
And he did that in a kingdom raid and recorded the whole thing. And yah it was an unintended use for that. They only intended for grand summoners to use pacts and further more only intended gsa to use gsa summons and gsh use pact damage with nerfed summons along with gs being able to do both. Fact of the mater is it's a strat that shouldn't be doable. And when we talk about other classes using pets for debuffs it's a different story a heretic using Ultima and another character debuffing the raid. It's one thing for you to be debuffing as any character can debuff a character. It's another to give them your stats. Hense why they are trying to remove it
in kingdom raid you can't duo, do you even play this game?
I dont play a lot and I understand the pain to have to farm 6k+ Cursed Ortanite in the same month, i cant imagine in AL100+
This is what I call Zipper's Syndrome. You see a single oneshot, but not the thousands of tries that required RNG to align in a specific way
btw, you're never going to do that reliably as gs. GS ultima is only that strong if you get weakness proc, which you rarely get since he ancient dragon blight proc is so low. Super lucky runs like that are not the baseline
So let's compare apples to apples and oranges oranges another player debuffing the enemy in a raid is something you can do without another person. You can not give someone your magic power or your attention power via stats. You can't make someone else's pet act more or less. So instead of saying not letting another summoner use my summons is equal to not letting another player debuff a raid with a pet let's talk about the ability to debuff and if it can be done solo or not. And would you look at that any solo player with a pet can give blight debuff. Any player can not give a player base magic and attack.
having active blight is 2.4x multiplier for ultima: immense advantage. You are supposed to either have a buffing pet or a blight pet in raid, when solo. In duo, you get the buffing pet, your dam cap break as hera ara (or amity, or celestial augment), the other guy gives you 2.4x multiplier
Also it's not reliable but it's doable funny part is right before he posted that I posted a vid of me damage capping with Ultima 1 with 17 als
overcoming the necessity to pick EITHER blight OR pet buffs
the thing is, the person not using the blight pet gets to use another pet instead, like phoenix or aaru robe TMM, so in practice it's much more effective when duoing
now pet buff is 2x to ultima (t+++mag) because of huge buff to pets from Ptah robe (a GS nerf obviously, as GS is the only class that can't benefit from it), and the solution is nerf duo blood pact?
Lol most the dragons can buff you via wyvern speed. Another thing is any buff a pet can apply the player themselves can apply. Via gear or skills
Exactly, one summoner giving you BP batteries to use is the same as another player giving you blights to exploit
blues you have no idea about how this game is played at optimal levels sorry, pet buff is the pet casting mag++ then t+++mag in 2 turns, guaranteed
No it's not
Comparing wyvern speed to 1turn dc
100% of endgamers play with the mightiest mimic + ptah robe
You cannot compare the 2 because it's not recreateable in a solo environment
excuse me what
its also not possible to recreate blight pet + aaru robe tmm solo
You don't need tmm for the robe. Nor do you need the robe for t.mag 3
you need for GUARANTEED mag++, t+++mag turn 2, one shot turn 3 with partner blight
Hell there's a consumable for t.mag.3 and a consumable for mag 2
you have snotra (cast yourself), mag++, t+++mag, DC (one turn cast yourself) , x2.4 blight which is impossible solo by turn 3 when you cast one turn ultima
Good luck having enough from event to event to farm t.mag3 pots
And how exactly are you going to use consumable while your Ultima 2 is charging?
And a consumable for zerk 2. The only buff you can't do yourself via consumable is zerk one
guaranteed, every raid, hundreds of times per day, turn 3 ultima for gabazillion damage
Took me hundreds of attempts, lol
You can lugus or maji doesn't require a pot
you have to replicate that 500 times, fast, do you realize that's the game? not a single raid buffing for 6 turns lol
Yah ik I was mad at you because you stole my spotlight of being al17 and damage capping Ultima 2 with meh gear on and I did that 3 months into being t10 at lvl 248 or so
Self casting mag 3 and dc and charging ulti 2 hoping blight stays on, obviously do it in 3 turns
Do you realize that the game is a play your way that you enjoy not a kill every single thing in the game within .05 seconds
anyway all classes except GS got a huge buff, duo especially, so let's nerf BP DUO, very reasonable
Again, comparing a 3% (or 6% with two) and a three-turn charge spell vs a setup that throws a Ultima 3 on a third turn guaranteed
do you have a timespam to remember messages here? Mimic and do it it in 2 turns and another person give blight... where the fuck is your logic in using and unreliable stuff to have it of use 3 turns in a 2 turn setup?
Even more reason to not remove a way of playing the game
yes and i enjoy killing BP duo instead of having to use ultima like everyone else, why do you want to nerf me? i don't want to nerf you, can you leave the strategy i use alone instead of claiming it wasn't intended even if it was in the game since day 1?
i mean at the end i would just hoc, it's only 500k shards anyway, but why kill a class completly at end game, why the hate, especially the only class that did NOT get buffs in the last months
Blood pact should have a SS tag on it, 10% of summon HP used as base damage for BP to non Summoner and problem solved
no BP DUO means 100% of endgame raids being ultima raid instead of 70-80%
This makes more sense to me than killing of the playstyle completely
Look who's getting angry I'd suggest taking a step back before you get yourself introuble
Ab so lutely not no.
I see that the lack of pacts to 'summons from other sources' interaction is a major concern to us and i'll make 110% sure it's heard.
Furthermore it shifts away attention from the NekroGSH intsel which is very unfortunate
Not necessary at all.
Let's be kinder to each other please 😉
Im not angry, its just kinda counterproductive to repeat stuff and you use an invalid argument
dangy can you confirm BP being able to use other summons until now was an intended game mode?
You more than likely use an alt for this process this is a strat that cannot be recreated solo.
i don't alt, i have partners in kingdom, far better than alt as they have AL as well
They are making hydrus pact for a reason
I cannot, no. Odie has made quite a few updates for this patch. I do believe a change in that regard was intended. Whether it is a bug fix or a change, I do not know.
So there's other sources and other players. A slight difference between the W
no i mean up until this event dangy, it wasn't a bug right?
Doesn't really shift too much, hypa gets also affected by it since you can't kill off summon's summon making summons like scarecrow useless
I do know that we should be kind to each other or the mods and I can use timeouts etc for those concerned. Don't bite at each other, never needed!
it was intended till today that i could use other ppl summon to BP
If im not mistaken, since the first iteration of the rework it was this way right? I think I saw someone said it about Scarecrow summons in the beggining
Other sources as in 'not summoned by yourself' includes other players.
Thank you so very much
For we got plenty of feedback on the topic. Thank you for that.
I'll set smth up make sure everything is getting attention👍
kaine think about it: if they nerf BP duo that way, AT LEAST give us pet, not giving us pet whilke nerfing bp duo is overall an incredible nerf to GS to the point all endgamers have to HOC because raiding becomes the worst in the game by a large margin
But is an unintended source. When Odie gets around to reading this we will hear more on what Intended sources and unintended sources are until then we can take a step back and enjoy our day rather than spending near 40 mins arguing about how a class is/was prior to update and why this is gonna be bad or good
ngl, I don't see the point of that change (or bug fix?). For the nekro gsh it would have been nice if scarecrow summons worked for HyPa, and the change kills the BP duo strat. What does it solve then?
blues i am farming towers right now while we discuss
I'm pretty sure i know how much worth the previous interaction had for us. Thanks for the reminder🙂
Pie I believe the intended nerf was for using other player summons but in the coding it's all coded together and would take them a few hrs to separate that coding.
Having Elisian vs Having a pet with this much summon volume, having a pet is way better
And i want to make sure the man can make smth out of this discussion.
I don't know if continuing with it is benefitial.
It may make a read through very tedious.
So like i said.
We have the feedback.
We'll make it heard.
Thank you.
🙂
The ORN are summarising well, and keeping things tight.
Not super necessary to continue on a point that has already been raised to them, the studio will hear about it 🙂
For now, I might increase the slowmode on this channel. It's getting harder and harder to track
Sorry about that dangy
dangy given these changes will apply to HoA as well, and i have the feeling many players in HoA have no idea about this incoming stuff, can we have this discussion on HoA maincord as well?
You're always welcome to open discussion threads, of course. That's why the section exists
Dangy could you check your message request as I have a question not regarding this topic nor any gameplay stuff
I'll check my DMs tomorrow morning during my normal work hours 🙂
It's 9pm for me currently, will be shutting down my work day for now
NekroGSH Summary
Post Nekro GSH update
Overall Feedback
Many ppl welcome the Nekro flavour despite aknowledging that it's way less powerful than the pet GSH. It feels unique to them giving GSH more identity than a pet would. Main concerns were Charon's Ritual arguably low chance to procc and the overall lower dmg potential and options compared to the pet version.
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- lower overall dmg
#1219672026160042118 message
#1219672026160042118 message - Charon's Ritual chances to procc are too low
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Odd bevahiour
- GSH gains souls when continuing through floors, per summon despite them not dying.
#1219672026160042118 message - Charon's Ritual and PE4 interaction
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Suggestions
- simple dmg pact, increasing chances of Charon Ritual to procc when used
#1219672026160042118 message - either increase Charon's Ritual chances to procc or let it summon multiple again
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#1219672026160042118 message - Semi AoE pact (repeating suggestion)
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Biggest concern🗣️
Many ppl are upset about losing the ability of pacts to interact with summons that are summoned by another source e.g. replicas or other players summons.
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certain duo raid strategies aren't possible anymore
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GS's coop potential with eachother lessened
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no use for replicas anymore, can't get rid of them either
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200+ messages about pacts not affecting summons from other sources. Starting here
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ending with this summary.
@pulsar steppe ☝️
i remember odie saying intended some hours ago just today
the change yes, i was asking about if the 18 months where we were able to use other ppl summons were intended or not
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this is a very honest and in a way brutal spot on statement, as there's another game by NFS that is going to be at the receiving end of whatever comes from all of this (which I'm now turbo reading through) and it perhaps would be a good point to consider if said game should have a separate beta server / feedback channel etc instead of just awaiting an update based on a playerbase from a separate product
imagine how abstract it would be if it was the other way around ;)
Can we add the Charon Ritual II and and Paired Essence IV doesnt work together? IG: IF charon summons one summon in a field with no summons, PEIV doesn't proc and if charon ritual doesnt proc, PEIV procs, idk if it was intended or not
It's on one Server mainly to keep intel tied to one place for better rereadability.
I tried including players of said other game
https://discord.com/channels/1002558846222471248/1235842582215524372
Please feel free to state your opinion here🙂
did they just kill my bloodpact beo build(bc bloodpact beo relies hard on beithirs summons)
Of course
can we get an F for keith
Hey there - I’m just going to ask you to leave this thread. If testing and experiments are difficult to handle, it may be best to stray away from betas, as live betas such as this will contain experimental changes.
To everyone: we’ve enabled slowmode on this thread to keep players’ messages thoughtful and constructive. Unproductive banter only makes useful feedback harder for the studio to find, and just makes this process longer, more difficult, and more drawn out than it already is.
Going forward, I will need to start removing players who continue to derail this thread. Thanks!
It's kinda amazing how much downwards new GSH seems to be going
Please read the message above
The guy had a point though, airing out grievances regarding how it actually would be for the class on the endgame side of things. I'm more surprised your message was directed towards him despite all of that rather than the other guy spreading misinfo
Please keep messages in here on-topic to the current state of GSH in the beta, per my message above
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Pact-summon interactions being removed was a bad move, what was even the point of that?
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That combined with loss of follower along with yielding to Guidelight demands when you've already got Soul mechanic working with lost summons is just wasting your already established work for yet another hellhole that you'd need to work yourselves out of.
GS and GSA already have Guidelight, you missed out having the GSH be its own thing by placing it back near the other two instead of expanding on what possibilities it could have with Guidelight out of the question.
You were literally on the verge of balancing out the lacks of amity perks in relation to follower by having the follower mechanic available for GSH but you hit off the mark
I think a point is being missed a little:
That feedback has been provided and the ORN did a solid write up (see above and in pinned messages).
You current messages are in response to Odie simply trying to keep the thread on track, productive and less focused on complaining without solution.
The studio, and the ORN find it much easier to filter through feedback that is well thought through and provides insightful suggestions. This is what Kaine (and John) has been trying to do 🙂
Let's not get into back and forths when the dev is trying to make this work for everyone please!
Additionally, just to keep everyone in the loop: the pact interactions referred to here have existed in the majority of this beta, far beyond yesterday’s changes.
I believe we can all agree that there has been plenty enough said about it at this point
i do think Odie wants feedbacks not more and more complaints atm
Just to say that imo mechanics are as imporr as raw stats---for the GSH now, the mechanics is too mediocre given the low stats of it, maybe consider boosting it on either aspects
Like What?
in a nutshell im just saying it needs an urgent boost
Heya folks - I'm locking the thread for now.
ORN did a great job summarising the concerns and providing some solutions.
We may reopen if further adjustments are made 🙂
Updates to Summoner/Hydrus are now live in the beta client:
* Increased Charon's Ritual proc chance
* Souls are no longer collected from summons at the end of battle```
Huge thanks to @coral pawn for continuing to provide great summaries of community sentiment.
I'm reopening this thread so that the changes can be discussed. Please ensure any messages here are _thoughtful_ and _constructive_. We want to get the right changes released just as much as anyone - please help us in doing that!
What is the pact dmg reduction gonna be on the foreign summons?
There is no reduction - the bonus just isn't applied
Very limited testing but charons ritual now seems to be 25% chance of activating
wasn't it already around 25 ?
is it 30% then it chose a summon or is it 30% per summon equiped limited to 1 ? (like omre summon equiped = more chance) ?
it's 30%
30% for a proc, then summon is selected
Ah thanks, was just seeing a pretty much constant 1 every 4 turns but i may habe just been slightly unlucky
That's how random is randoming.
If you wanted more reliability and predictability, we could imagine a bar, charging at every summon death and once it's full it is consumed to cast 1 random summon skill (yes it looks like apex, but that's what I like about it, it's not random)
You could then double down on it with potential gear / adorns that boost the charge rate.
However the game is heavily random by design so I don't think that it's a move NF is going to make because that's just not how they see the game.
It may just be me, but using Hydrus Pact 2 fails. It says "reconnecting" in the top right for a split second and nothing happens.
I checked for updates in the store.
I force stopped the app and tried it again.
I unequipped the spell and reequipped it.
Update: the free summon from Charons Ritual is what is breaking Hydrus Pact. Works fine with starting summons, but as soon as you get a free one, stops working.
Double update: now working fine!
hydrus pact works fine for me
Still think the pet is more interesting.
And that charon ritual is more annoying for bp setup than helpful (I know it's going to change.... But it still hasn't.)
When the first thing I think about a passive is "I wish I could turn it off"... That's bad...
And yeah.... I know the hydrus bp build is rubbish in high AL...
But I need to get there first....
I will try whatever will be out in the end because I love this game. But as it is now.
I dont know if I'll keep enjoying gsh.
Hey there,
"When the first thing I think about a passive is "I wish I could turn it off"... That's bad..."
These are the comments we'd like to see stay out of this thread as we look towards a solution. Let's consider offering more constructive solutions, perhaps akin to:
"There are situations where Charon's Ritual may not be advantageous. Perhaps adding in a stance that temporarily disables the passive could be ideal? Or perhaps it is less likely to proc when there are few to no summons out?"
I like the concept of stances that affect your summons, that could even be explored further at a later date
I think we were pondering that in the benefactor adjustment thread calling them rituals. Toggling it would be cool but i don't see the issue (but that might just be me), it is basically free fodder and damage.
Rituals would definitely give all iterations of summoner a buff if done properly, eg, damage buff but lower hp
sorry if I misunderstood you, but I thought you asked for our opinion regarding the nekro and follower versions.
so I gave my answer, I liked the follower version over the nekro.
not that the follower version was prefect, but it looked much more fun (for me)
if you ask me for what will fix the nekro? yes, a stance will do fine, at least I wont have to deal with "charon pact"ing unasked low HP summons for BP setup that are summoned while I summon AD...
Also
you can choose using charon ritual for other activities.
and as many said here before me - it would be cool if HyPa damage will be boosted so it will be worth it to lose 3 summons.
I have more ideas that are not related to the nekro version.
I can share some of them if you'd like me to.
Can we have the summon spell selected? Could bring more HyPa potencial with more potential summons in raids since we have multiples summon spells and they all are low power/hp and high HP/power summons have already only once per spell and a priority for hydrus pacts that kill the weakest summon for the HyPa, to cycle while using BP
is it true that the gsh pact bonus is only 30% now? My formulas for HyPa and BP seem to work normally for base gs so I don't think that's the issue
Coming from the HoA server
#1235842582215524372 message
Mainly HoAs feedback evolves around the changes to pacts interacting with summons from other sources.
- GS coop raiding is a very huge part of their early t10 to late t11 cooperation making it possible for early t10s to support late game players while also benefiting from that interaction
- this type of multiplayer is a big part of their gameplay even incentivising guides on how to be a good summoner support
While changed to what it is now, working without pact multipliers, they mainly want to highlight that this changes will heavily affect their meta and they want to know:
Why was it changed?
I would also like to know what is meant with 'your pact bonus will only apply to your own summons'. Is that the class passive pact bonus only that we miss out on, or also including all gear like nekro staff, rift summoner helmet etc?
As for the changes:
A pact interaction with summons from other sources is possible again, nice. Further testing will be needed to check
- how much it affects the overall dmg
- how does it affect summoners doing the dmg vs mages doing the dmg
A proc rate buff, nice. It's still not able to maintain a fluent stream of summons for HyPa but i guess its rate might either be increased by
- gear, adorns etc
- the mentioned stances we also scratched back then #1179718548185157652 message are imo a great opportunity.
Personally i can not see NekroGSH as a BP class since it's lower summon stats and due to Pie maybe lower pact multiplier just doesn't compete to base GS anymore even with a stacked Hydrus passive so i don't mind Charon Ritual being active all the time.
So going all in on HyPa i'd give Charon Ritual a base chance that can be inhanced by either stance similar to how Collateral Damage stances work - a stance to buff the proc rate
- a stance to enable multiple summons
Yes, no souls gain per battle is inconvenient but absolutely understandable as it was a weird interaction with guidelight intact.
Even with the lower summon HP, with the 3 high HP summons, HyPa still loses for BP2 with hydrus solo, but the nice thing is that it seems Berserk extra defence during dungeon is neglected using HyPa, but Charon ritual and PEIV are still conflicting if all summons are killed in the floor before i saw during the fadeout Charon ritual summoned before the floor ended, idk if it is possible to negate it
In regards to turning the passive off, what if the ritual was instead the stance kind of thing? You turn on the stance to enable X% chance to summon an equipped summon at a weaker strength per turn to enable HyPa and soul stacking, but you can turn it off again with reuse to go back towards a BP setup? I do like the concept of Charon ritual giving the summon but as mentioned with its reduced stats on already weaker summons, it pushes the class more to HyPa only playstyles and takes away BP availability
Comparing live raid vs beta raid is kinda difficult if you use BP with prep (getting it to 100%) and with 0% it is more or less equal because sometimes the rngsus hates you and you need to sit 12 to 16 turns to summon them all, you definitely have less damage but at the time you dont need to summon them all and now with 6 or 7 raids after all damage buffs i had 5 summons, I think live raid with ultima got buffed since now I have more summons to try to give blight/sigil, i didnt test the duo stuff so i cant say it
What is the % of summon power we have from charon ritual?
If Charon Ritual was a skill like a Call from Beos, we could have a passsive in hydrus that gives us the first ritual on the spell list when we start yhe battle and we add a spell slot to accomodate for it, for the ones that doesnt want to use it and we can still turn it off by not having a ritual spell with you and you can have multiple rituals to swap between, and other classes could use it but they would suffer from failling the rituals
Havent tested extensively but I think the charon summons get summoned without any stat bonuses, so just the stats the monster would have in the wild
Yeah, its half of the normal summon, i forgot anubis had a fixed level 🤦
When thinking about the lack of raw power of this version and the potential of stances:
- a stance increasing your dmg/pact multiplier at the cost of souls/Hydrus charges per turn
Easy to maintain with HyPa not useful with current pact interaction with summons from other sources, hard to maintain in endless or soley with BP in general.
Imo souls/Hydrus charges as a resource in exchange for power or utility are still a great concept.
What about give GS "Commands" instead of stance? Also other GS can use, like: Command: Attack
I do like the fact that other GS versions such as base GS would not be able to use soul stances cause we won't run into problems concerning BP later down the line.
However i agree that commands for baseGS and GSA would be benefitial in terms of micromanagment.
Also when talking to @rocky acorn we figured that early AL folks might have a survivability problem when taking the HyPa route as NekroGSH since CR is too RNG to reliably fill the field after you cleared it with HyPa thus you'll stand there alone at some point.
Maybe a little bump in defensive stats (further increased by Hydrus) is enough?
Or is there smth else we can come up with?
Something else I'd like to see is something that makes amity hunting as rewardable as beo with bonds 1 for memories. Weather it be a summoner only pair of boots or chest or head that gives the same amount the bonds does or maybe something that allows summoner to have a pet for passive effects but doesn't do anything. Like a little buddy you link with for bonds
Like... a GSH version with a pet?
Not with a pet I'm very anti pet. But bonds. As it currently stands gs/a/h is the only classes without access to 20% memory hunt that comes with bonds. So something similar that gives the ability to use bonds from a pet but the pet is frozen unable to do anything it's kinda like carrying around a stuffed totem so to say that's only usable for grand summoner and the celestials. Along with maybe the lower summoner classes
Hi guys.
What are your thoughts regarding
"Optional follower"?
make the follower optional.
You can already choose not to take a follower with other classes or to use an item to lose the followr and you get stronger (Eastern regalia)
if you have follower - no guidlight, battlelions 3>2, pe4>2 etc
if you choose to not have one - nekro/something else...
Maybe it can be treated as an ability called "familiar"... like a "permanent summon (that can be chosen among your available followers) that you sacrifice some of your abilities for" and Hydrus is all about sacrificing things so it kinda fits. I think it could be cool,
everybody wins.
That's an interesting take, not sure how easy it would be to implement aha
So the bonus of bestial bonds without a follower. Non Beo classes usually have to invest amities or gear to tap into BBs so it'd be simply a straight upgrade for the whole classline and not only GSH.
Considering BBs have some powerful stuff what would you take away to balance it?
i do think it is a very interesting idea
we could make some passive of GSH more powerful without the presence of a pet, but becomes weaker or even unavailable with one
Kinda like the Eastern Regalia mechanic.
Yes and summoners would still have to via amity
And you can achieve the buff via spec as well for tamer
Whats the point of chosing the "follower" if it does not give you anything? And if you want To use bb1 you need To use the "follower" + aminity To get a Bond bonus(ngl but it sounds kinda bad and I would prefer a normal follower that actually does something )
Ye i think the option of additional gear effects blues mentioned sounds way more intuitive to me if you're looking for an additional bonus w/o a follower.
It would allow users to get bestial bonds 1 memory effect. While still allowing the player be a grand summoner you don't get the follower to act cuz that's gonna change how the class works and is a no go. Also in every single instance out side of memories you'd be better off taking a 1 of a few amity's that's not beastial bonds 1
"Optional follower" will give you that (for a price)
How substantial is this amity bonus?
Is it 20% for better amities? Or rewards?
What other bb would you like to be available for summoners,
And if it's only the amity bonus,
Why not just switching for beo?you dont need high al for memory hunting..) or is it just misses the point in your opinion?
no als on beo so it makes clearing fights difficult. again its just a 0ed follower for beastial bonds 1 personally id like to see them remove it from a follower and make it something for gear that you can grab similar to a fishing hat. ive always found it weird that they lock specific game concepts behind a class or specific time of year (talking about argos and tethra) along with amity hunting being the biggest class wall making it to where everyone is required to play beo or use a specific amity with the 100% memory rewards. as for bonds you can get. none of them out class a 40% crit 30% dragon or max pact damage/max summon stats for about every single class in game its not til 2 and 3 that things actually become worth using for anything but amity hunting
I do get the point about amity hunting but i don't think it's an actual problem, it's not like we're currently swimming in BB1/100% memory rewards amities
A gear could be cool, but is it really that important?
The activity is not locked, just the bonus.. and if i understand you correctly, it's for the rewards (mats. Orns. Gold.), not the actual amity (no?)
Also, what fights are you talking about?
You only have one memory activity with a fight, and usually it's not that hard... Even for low al beo, unless I'm missing something?
when your using a pet that doesnt do damage and your not using a beo celestial things that have about 20k hp tend to 1 shot alot of things or they are alot more tanky with decent damage and base beo doesnt do damage its self without gearing for it but gearing for damage means not gearing for max rewards
Just to take a step back. Is that a suggestion concerning the whole classline or NekroGSH thus the main topic we're trying to follow rn?
it could do both potentially be something for just gsh would give it a unique idea specifically for hunting as gs would allow als for those who use summoner to still be accounted for in all parts of the game. i think gsh having a unique reason to be used for memory hunts along with pact ideas would be really interesting
Noted, thank you🙂
Idk how much early is early, im near 40 AL and Im having problems too xD
Im 31
Dunno i'd say AL20ish is early? However that's important to know. Do you have an idea on what to improve to give you a propper fighting chance?
Im not saying we need followers, I'm still thinking on something assides battalion, but with the other classes we can have T.All^^^ for most of the time with Phoenix so the lack of main status may be the problem, if we need tons of ward we can have a golem that can give 15% ward a turn, and an extra 100% def/res with phoenix (not taking account the damage, just defences here) I think the main problem is that we dont have anything to remedy gap between ward regen or 100% defences for a period of battle and we have less status naturally against other T10
So we're looking for ways to either generate ward or defensive buffs passively w/o a follower🤔
Like more supportive summons?
Like the sphinx with it's cleanse?
I take it as my first summon on activities with alot of debuffs..love this guy
Maybe during the soul absorption? Recover X% ward or X% of summon HP as ward? Since its not a fisical thing, HP would be inappropriate, but it would have to work after 100% cap the soul gauge
I think the problem would be deeper because it is a selfcast skill, just like most ward skills, they would have to code special skills variants for each summon the wanna cast it on us, and the summon would have 6 targets to cast it, that would make it unviable
Gotcha.
Regarding non self cast ward spells
Mend wall can work.
Also fortify.
6 targets are an issue indeed, although... (Not related to the subject)
It could work pretty good with an auriga
Especially in low Al
Ye that would be my main concern, the RNG. Also base GS and GSA have no survivability problem with Battalions 3.
I thought about smth like
- gaining a soul/a summon dying grants you 1-2%HP and Ward
or if that's too strong - overcharging your Hydrus passive grants you 1-2%HP and Ward per surplus soul/dead summon
Doesn't sound much but considering we're handing out summons like they're out of fashion it should stack up.
I don't think it's op
I even think a recharge ability (like beo hydrus) and give HyPa the option to crit (of course to balance it so it won't be too strong) could be reasonable (as a mechanisem, I undestand that atm it will be too much and need to be balanced)
Considering the actual influx of the summons I think it is kinda low, a HyPa would give 5.5k for me
A ward of ortanite is like 12k, and we became more squishy altomatically after HyPa cause it is 3 targets in the field If you had 5 summons before HyPa (best scenario), and with the influx of summons today that is capped for a 30% chance of an extra summon per turn, it is a 30% of gaining an extra 1800 heals
I like the idea of rituals still, being like stances that affect how you summon, like things you summon do more damage but have hp cut, or summons have more health but won't attack/have less attack
maybe something like when you sacrifice a summon it treats it similar to a ruby
I also like this idea, or something similar. It adds more of an identity to the class, doesn't sound too overpowered and could be an interesting mechanic, especially with a hypa playstyle
And we if we compare to other classes defences and possible defences without taking the damage out it is kinda low too
Gilga can recorver the SS3 ward cost with gear and benefit it with damage
Heretic have heal based on damage and elemental imunity
RS have a flat chance to dodge
Beo have recharge (10% on crit) and protect chance, and I remember abusing it to recover HP and mana before summoner entered the game
Deity have the raw status, it is like almost 1k def and 4k extra HP
** and they have followers to help
It's not meant to be your main source of survival, rubies, adorns and amities should still be a thing.
It's more like a constant stream, a supportive passive if you will.
and GSH is the embodiment of "best defense is a good offense"
so we literally kill our "meatshield" to do damage 🙂
We still have up to 5 summons for the AI to target. Keeping them when cornered is an option too.
So we need to not do damage to have a chance to survive? In case pf HyPa, I personally am ignoring it during raids and in endless on beta it is useful just to use as serk Killer and Im still having problems to kill not low tier raids like Ashen Phoenix, someone like Linx or Morrigan makes it way more difficult with 50% power summons to survive and to do damage, I cant test on Morrigan, but Linx is 1 tapping my AD and dealing like 50k damage to me
we can also sac pact for HP
but I think Illuseon was referring to a way to play aggressively while passively deal with HP\ward loss, or extra defense\ damage avoiding mechanism (please correct me if I'm wrong)
Yes, and just to make sure generally I just stack the passive for hard raids before starting so Im with the buff stacked just to not having the confusion of not having the buff or editing again the comment
Yes that's what my suggestion is targetting. Killing 3 summons with HyPa granting 6% ward and HP leaning further into HyPa. Numbers are changeable ofc.
It working like rubies is possible too ofc.
A summon dying gives a chance to heal x% ward is possible too.
Personal preference i'd say.
I like less RNG more.
Bastallions makes a good difference with between beta and live (with battalion II)
Im ignoring pet GSH just to clean it up
NecroGSH
the concept is refreshing with the autosummon.. however, I can't see myself playing necroGSH over base GS or GSA
a. Hypa sacrifice 3 summon but damage is low and once the summon are gone, i feel "naked".
suggestion : increase hypa damage and tweak hydrus passive, our defense also get stronger as passive is charged
b. for raiding, necroGSH locked to hypa playstyle and currently hypa not rewarding and slow
maybe ultima? (autosummon Ancient dragon,anubis, glasthyn). not tested yet but it seems the damage will be lower than base GS and much slower if we need to charge passive 1st
suggestion : no idea 🙂
if we have to choose between current necroGSH and previous GSH, I'll choose previous GSH (with pet) but pe4 instead of pe2 🙂
It really does. However it ain't pairing well with HyPa unfortunately.
Can we have a Pettify pact?
A pact thar forces all the summon skills affects us? So we can have like golem casting ward on us of phoenix casting divine bastion? There is some summons with passive buffs and we can have skill based gear to have more stuff too like the "Swordplay" gear
Just one summon
- Auto summon after kill enemy (No need if auto summon chance is enough)
- Heal HP/Ward when summons dies, heal more after passive full charge (% adjustable)
- Stances or commands to close the auto summon passive and boost your dmg
- Hypa sacrifice 3 weakness summons, not random
A third Idea
Passive: Meatshield
The last (or first ) summon equipped is summoned in front of you in battle, all battle damage is damaged on it until it is killed, HyPa cant sacrifice it but BP can sacrifice its HP (maybe doesnt count PEIV passive)