#Grand Summoner Hydrus Update
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if this is really meant to be a spell to build around, when pseudo aoe hydrus pact lol
yes but achlys pact definetly wasnt made to be a hydrus passive stacking thing
because you get mag stat...?
it's "sacpact2 but you deal some damage instead of heal some hp"
The pact damage up one
yes so im confused why people would want this not to sacrifice all summons?
Get more pact damage and less summon status to just use Heretic and Deity skill
wouldnt that just make the passive charging slower?
it's the same kind of passive as +holy/dark damage on GS when GS uses BP, or the +2hand passive on GUrsa when GUrsa is using a 1h/shield or dw.
it's a lean, not a requirement.
well if its meant to be a tool for charging the passive so you can blood pact later, then losing your starting 4 turn summon obviously sucks
it's "maybe you should use hpact for damage" not "you must use hpact for all your damage"
nah, GSH doesn't care about BP.
BP needs summon HP and GSH has awful summon HP (no ascended summons, low base +stat) 😛
like I said, artifact of the old way of thinking. before GSH identity was well-defined
and yet bp is still better than this spell currently
I really dont think ANOTHER CLASSES DAMAGING SKILLS should be used
All other classes at least inside their path (warrior, thief, mage, beo, deity) uses THEIR CLASSES AS MAIN SKILLS so.... Pacts should be the focus
disagree^
why not lol
orna is all about using all classes for their skills
gaits
divine bastion
deific
DAMAGING SKILLS
But they have less effectiveness in most cases because status or the built in inside the skill
Beo have hybrid damage
New passive for heretic have buffs for multiple elements
Deity have limit breaks now
do you even know how the heretic passive works
Realm strikes are best used as RS
convo is getting out of topic
that's not true 🤔
just not true also xd
but also: no, there is no desire or requirement that "a class's skill should be best used by that class".
especially in a world of celestial classes, which are intended to be weird versions of classes.
But you are just saying dump pact in the class with the pact passive
I'm saying BP specifically is not the best thing for GSH to be doing.
fux literally said like 5 messages ago just because you have a passive that boosts something it doesnt mean you have to use only that thing
Cant you it is kinda agaist the point of the class today?
HPact is. And GSH can/should use magic spells because it is a mage.
It can equip "mage-only" equipment 😛
the point of gsh is that its gs, but based on player damage instead of summons
pacts are just a way to make it stand out more so its not just budget heretic
You have the best summon for the other classes inside it and a kill pact inside it with high damage and a passive to boost pact and a passive related to killing summons
Unlike other mages, it has access to summons that other mages don't. You get the benefit of utility summons, meatshields... while you are Ultimaing.
And then you have this HPact option either as a build-around skill for all your damage, or as a utility tool to just max your passive while dealing some damage.
its actually the best summon period not only for other classes, the pact is obviously a way to stack the passive that boosts all types of damage, killing summons and boosting pacts is just flavor
the best user of BP is (non-celestial) Grand Summoner, which is also where the skill comes from 🤔
technically the best user of BP is heretic, assuming you are duoing a raid and the other player is a GSA with max summon stat, doing all the summoning.
So hydrus is the just flavour class because you use only batallion and the passive to stack damage
look there is literally no point of this convo odie is just going to have to go through 100 of messages that dont give any feedback lol
i never said that
im out, gave my 2 cents on hydrus pact already, maybe kaine can include it in the next pinned message #1219672026160042118 message
the feedback is "there is at least some community desire that GSH remain good at BP, somehow", I think.
but it has to be done in such a way that it doesn't force GSH to start needing/caring about summonHP.
or something.
or rather, GSH has to be the best(?) at BP. its current BP is okay because it has that pact passive, but certainly after even a few ascensions base GS does it strictly better.
all it probably needs to be good at bp is pe4: #1219672026160042118 message
that would break endless, no?
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As per Odie it's not about minmaxing exisiting builds but adding diversity.
I read it as it's not meant to speed up the BP setup, which it still can be used to, but to become its own style
I'm not sure, thats why I asked here if we could test out pe4
rn the gap between ultima and bp in beta gsh endless is massive
Would be if we didn't have the statement that
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it's calc will likely see an adjustment
and that BP shouldn't be the baseline for HP
So the way i see it is
- HP is ment as its own standalone thing/style
- it's to be compared to Ultima
- HP can support the Hydrus setup
I think the main question atm is: what is the goal of hydrus pact? Is it just a tool to speed up the setup for bp (which seems to be my impression given its lackluster performance as a standalone skill), or is it meant to be a spell to build around (like ultima, bp, chakram)
Imo the latter, with the first being a possibility
We just gotta get the numbers right
the latter would definitely be more exciting
||this is why I'm using "HPact" -- BP cares about HP, but HP doesn't care about HP 😛||
too many letters to type smh
We call it HyPa now
After reading back to this and mulling it over a bit, a bit of an oddball idea came to mind: What if Hydrus had a passive that inherently boosted and/or guaranteed the success rate of summoning spells of themselves and their summons, at the cost of their stats.
Part of the hurt currently is the summon-summon-HPact cycle, which can be mitigated by using summon dead, which summons plenty of very frail skeletons in one turn, or by having pets that summon for fuel.
The cycle of summoning fodder to explode at an enemy's face does feel satisfying, and if the damage numbers are pumped a bit, plus the whole sacrificing three rather than five, it will likely feel like a good raiding tool.
So why the success rate increaser? Well, first of all, scarecrow would be nice to have. But that's not the only thing, actually. There are a couple of spells that summon several monsters on a chance. Summon harpy can actually summon 3 harpies. Summon Dead can actually summon up to 4 skeletons. And if you feel like gambling with riftlocks, Grand Summon can actually fill the entire board all at once. And with Eos, Summon Phaethon can actually summon 2 horsies.
I like it
Possible counterargument: Goes against the "returning the power to the player" theme of Hydrus by having Hydrus doing summoning all over again
Possible counterargument: Adding another passive at this point is unnecessary considering how much of a change Hydrus has already gotten, and a simple number tweak is likely to be enough to bring HyPa (
) to a useable state
assuming gsh needs something -- improving quantity (via success percentage, via number summoned, via turn reduction on summons, at the cost of hp/other stats) isn't a bad idea. the open question is how much help it needs if any.
and for hpact itself, damage numbers. I don't see how it's competitive with ultima despite that being thrown out there. lack of many multiplying scalers, plus turns spent in prep for each are different.
Personally it'd be more of a passive for the "Feel™️" than the power, but I'm not quite sure how worthwhile that is in terms of development
the comparison with ultima is being made by Odie fyi, he said he based the numbers on it
that's what I'm referring to
full board hydrus pact seems to do a little less damage than qc ultima to me, except of course ultima doesnt have any cost associated with it and can be boosted by weakness and sigils further
we've already ran comparisons. They're similar in a vaccum, but fall apart once other stuff starts interefering
ah okay
What if HyPa turns in to a defensive pact instead? Idk if it was already suggested, but could bypass the problem as it doesn't really looks like Hydrus needs another offensive spell
what do you mean with a defensive pact?
Like you sacrifice X summons and in return you gain some form of ward/extra hp/defensive t.buffs
also doesnt feel in line with the current direction gsh is heading ngl. It seems to be heading towards glass cannon mage. GSA seems more like the kind of class that would care about safety
Nah, that fits a reworked Sac Pact more
I'd be fine with a GSH that's versatile but with pacts in relation to summons though
yes but then we need MOAR PACTS
I'm suggesting this because if Hydrus goes HyPa(HyPa, for the men of culture) and there are no more summons around I'm just a worse kind of mage with same ward buffer
And then on the other side of the coin, you've got a GSA that's versatile but with quality summons
Nah, just rework the existing pacts
That or make a GSH passive (which is most likely not on this rework's scope) that changes how pacts operate EXCLUSIVELY for GSH, kinda like how ward can do CD shenanigans but only for Gilga
yeah, thats why there has been some discussion here regarding a HyPa that only kills like 3 summons instead of the whole board
I dont think that makes sense from a game design perspective tbh. People are going to be super confused if a pact suddenly works a lot different on gsh than it does on the other gs classes
??? People ought to read what they play then?
I don't see how that's an argument for this ngl
you expect too much from the average player 
Thought process goes like this
--Classes exist
--There's a class focused on summons
--There's a playstyle with summons that focuses more on player power/agency via Pacts
--Said playstyle gets a celestial class dedicated for pacts
You find out it's just bigger numbers, why bother?
--Pacts play out differently when dipping your toes into said variant
Honestly, should be the other way around; I don't get why you're fine with having existing, unused pacts be niche/obsolete and then piling more pacts to solve the problems when you've complained previously of that practice for other matters regarding this game
What use is there for Rhada Pact 1, Sac Pact 1, Achlys, Charon, etc. in terms of actually being competitive/viable? You'll ultimately spend more turns on a really specific situation that won't happen usually which would be fine if not for the fact that much more optimal solutions exist
"other way around" being that GSH should be the one that gets max summonHP for bloodpact, and gs/gsa get low summonhp and care about quantity and killing them? 😅 No, clearly BP just didn't fit a "low summon HP damage dealing summoner" identity.
as for all the other pacts, probably worth touching them up but not really a thing for a GSH patch. those others as listed are used more for GS/A. or adding new pacts to do other utility if changing old things isn't allowed.
I could see a GSH utility pact that's like "kill a summon(s), get mag^ mag^^". like magboost+jinn+panacea all in one, but costs a summon which takes its own turn(s) to produce. That'd be a little more in line. Also probably not needed for now but y'know cool future planning stuff.
No, other way around as in why should the pact exclusive class (or at least, leading up to the creation and identity of this variant) should have a fuck ton of spells when it uses less than half of them? Even GS in its optimal state doesn't bat an eye on any of the aforementioned pacts unless they gut their efficiency of their own volition
What was the ideology for this rework again? "Rethink, Replace, Remove" or something along those lines?
GSH was never the pact exclusive class. That whole line of "it should be the best at pacts" wasn't true prior to this beta and is still not true. It's like "it can kinda do stuff with pacts, and does HPact really well compared to the others. it has nice little bonus passive for it. once ascension is changed maybe that changes".
Don't get me wrong, the new Hydrus Pact skill is a great addition for a much more realized GSH but all the pitches regarding adding new pacts when we could simply just rework the existing ones for a wider encompassing use case is right there
Lmaoioo
I dont disagree with that idea, as long as no existing functionality is lost
aoeaoeuoeuouoooooo
Apparently, splitting the GS into two celestial classes didn't result in Pact power and Summon Power
It just gave a class with summons ('better' is arguable) and a class that wants to be rid of summons 😩
thought process goes like this:
- GS is a brand new thing. it has summons, and there are pact skills which interact with summons/their hp
- celestials are added, I guess just maximize the two things it does (summons, pacts) in different ways
- could just wait to add celestials for them later but nah just ship it now
- a year passes
- okay now we actually have better ideas for what the celestials are and how they could/should work
the emergent thing is that GSH should probably be "quantity over quality", that's a way cooler identity and actually causes new designs. GSA's warrior equip arguably matters more than any other part of it, too.
Better ideas
Man, I hope so..
Ideas are vastly different from application after all
I was on team "wait on GS celestials until they have better identities because 'more summon stats' and 'more pact effect' aren't interesting" 🤷♂️
It's exciting to see that being partially rectified as we speak. At least I think it's exciting and not lmaoworthy 😛
What about buffing GSH pact multiplier too when soul counter hits max capacity? This way summonHP would matter even less
I do find Quality vs Quantity to be an interesting dichtomy for the celestials
Yeah, true
I can't even shit on this GSH anymore as it's gradually but solidly coming into its own
Maybe GSA will end up getting much stronger summons but have a hard cap on summons like one or two
In line with quantity vs quality, I propose PE4 for GSH

GSH can become the best BPer in the future, but that's gated behind ascension stuff. as Odie says.
it can still have crap summon hp but there's a number of +pacteffect that can theoretically outscale that, assuming ascension scaling goes away in some form.
but waiting on ascension changes has historically been a bad idea. like, the worst idea.
Paired Essence 2 --> Plentiful Essence (All 1-turn summons start on the field)
I like it but... if this we get this, we need more spell slots then right?
Idk how kuch weight we get in the slot department for balancing
I was just spitballing ideas. We're probably too late into the rework patch to be making changes that big anyway
The realistic change is the HyPa number / sacrifice count change and that's that
GSH currently, in the beta right now, gets more quantity of summons than GS/A solely based on the ability to use a summoner-follower.
If you think it needs more, please do make the argument that it needs more. Because it's weak otherwise, because it's more flavorful, etc.
The "argument" was simply flavour, and partly because it feels odd that they start with 1 strong summon and then summon a bunch of weak ones. Which is fine, it just strikes me as odd.
It could also have some flavour of bringing a bunch of weaklings into dungeons due to the fact of how the essence passive works there, but again, it was a spitball idea, not a real, serious suggestion for the matter at hand
"HyPa" seems like it's such an awful name that'll stick with you...
Sounds like a chemical compound, or a disease
poor Odie probably wanted us to be talking about "hyp(e)" and instead we're all nerds calling it HPact HP and HyPa
reminds me of the inventor of SCSI who wanted people to pronounce it "sexy" and instead everyone pronounced it "scuzzy"
TL;DR, from me:
-
Reasonable requests:
-
- HyPa sacrifice count from 5 to 3 (hinted at by Odie)
-
- HyPa damage boosted by around the 50% to 75% mark, for closer parity with ultima, considering the lack of quickcast/critboosters/eleweakness/eledamageboosters
-
Personal Dreamland Unrealistic requests:
-
- Higher Summon Chance for Hydrus and their summons, at the cost of summon strength, to go deeper into the Quantity over Quality fantasy
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- Paired Essence 2 --> Plentiful Essence (All 1-turn summons start on the field), to go deeper into the Quantity over Quality fantasy
also worth writing down:
- GSH should probably be the best BPer, can we put a hustle up on that ascension rework thingy thanks 🙏
- There's still a lot of useless/bad pacts that need looked at but not necessarily for GSH rework
- Could probably use one other source of +smartAI outside of event/augment, if there's some otherwise unused gear that could use a lovetap somewhere (for g/sh hpact, also noob beoas, also all-class summoner-follower setups)
It would be counter intuitive, but a "Call of Charon" would be nice for summoners
has anyone tested T9 summoner hydrus hpact1 yet? for damage comparison to other T9 spell options?
I'm assuming not but hey might as well ask
what... even is a good T9 baseline comparison? sorrow3 I guess?
Though if HyPa2 is suposed to be compared to Ultima, what is HyPa1 supposed to be compared to?
I'd imagine people would be doing Nekrosis 2 rather than sorrow 3?
pretty sure sorrow3 > summondead2 still. of course I'm going back to 2019 memories for that, but the numbers haven't changed on those skills. only the spell was renamed.
||we have beast dens now 😛 ease is maximal nowadays. and damage comparison already accounted for turn diff||
On the one hand yes, but on the other, they're t9s, probably don't run horde with any ease, and might not have easy access to dungeons. And definitely don't have concords
But you might be right
https://youtu.be/WoAJep6fi0s
this song plays whenever you cast hypa
best t9 mage comp is either sorrow3 or multi-elem2 I think.
or compared to summon damage, though buying summhydrus and going rhada pact seems silly when t9 summ/summaur exist
i wanted to remove embed but discord doesn't have options
I kinda wish hpact1 was like T7 attuner, hpact2 was T9 summhyd, and hpact3 was T10 gsh.
Because T7-9 summoners certainly aren't using blood pact afaik.
(1->2->3 just being damage scaling with same mechanics, which was already talked about as potentially needing change)
they aren't because they don't bother learning about it, i'm sure whichever the tier that gets hydra unlocked can do decent BP at their tier
because they don't bother learning about it
it's not just ignorance. BP at low tiers does less damage than attack button because of low summon hp (base, and low +stat).
Nah, BP at anything short of T9-T10 is much more painful than using summon build at endgame
And I'm stretching it, including T9 on that
BP is not a skill designed for lower tiers, we even use it with Celestial weapons to boost it up to make it viable, a lower tier without the celestial weapon boost is useless, the only way to make it viable is to move the celestial weapon power to the BP (not wishing for it, just saying)
From a learning curve standpoint i'd not add an additional pact to t7 since they're busy with the whole summoning thing which wasn't a thing prior t7
Can we ask a change in the celestial weapon department? XD
Adding the Eos parts to BP, and freeing us to use it to BP? There isnt much scale outside mag up in the celestial weapons (maybe quick cast only I think) and it would free us to use Belthir too and maybe other 2h staffs on the future, of if you wanna use Sequencer it would be a boost too because it would free the main hand slot (or changing its titan parts)
And would make BP better at start when you get it
Because BP damage is based on all eos parts to boost BP anyway right?
jsyk, thats a 150% damage boost
then you could use qc bp3 and it'd be comically strong
My ORNacle tells me that Titan augments will be looked at at some point in the future so no reason to discuss them here.
the sun will also burn out "at some point in the future" and we'll get AL 2.0 "at some point in the future" and quadratic scaling will get changed again " at some point in the future" till then, and while we're still playing the game seems like plenty reason to discuss relevant solutions
AL affects summons for GS/A. so all discussion on summons and pacts should be shelved till AL 2.0
mag/atk/def/res/hp/ward scales off AL? and skills/spells scale off mag/atk? welp guess we shouldn't discuss anything based on those factors till AL 2.0 either then.
T8 then?
Makes more sense to me yes👍
However adding a new pact with the Celestials makes sense too.
I don't mind when it's added personally if it's after t7.
If we wanna focus on HyPa, maybe the coupled essence we had before should add a "summons costs no turn" line like the apex from D.ursa?
If we use 1 turn skills we could spam them at least before kill them or john idea for summon 1 turn stuff
The turn cost would be associated to just the summon turn not the summoning turn ( "player is summoning..." part should still be there for multiple turns summons)
No please go ahead.
Here https://discord.com/channels/448527960056791051/1176534798358032385
Personally with dmg adjustments to HyPa and 3 sacced summons instead of 5, i don't know about a class inherited passive that provides mass summoning.
Sounds like the whole package.
I mean if we add mass summoning to the class it'd boil down to mass summon passive + Summon Dead > Hypa, Hypa repeat.
https://youtu.be/7Twnmhe948A?si=XTOhvBlvINjIu5QY
No need to try other things, no need to chase additional gear, explore followers etc.
That's an entirely reasonable perspective
Though, still, optimally you'd want to not have to summon the summons between Hypas, meaning you'd still want to explore followers
why do you think that?
there is always going to be a meta, doesnt mean that people cant use other builds
Yes but imo the meta should not come with the class but with chaseable gear/ rewards.
well you still need the correct gear to do optimal damage with hypa
Yes and it's the same you need for optimal dmg with BP. When establishing a different style it should be visible in the loadout.
My 2 cents is that hydrus pact needs a huge damage increase in order to make it even close to blood pact level
*Ultima Lvl
if it takes 5 summons for maximum power, it needs 4 turns on average (from a blank field with no summons) for maximum damage, and if takes 3 summons it needs 3 turns
Assuming you're using skeletons which summon 2 on average+ the spell cast turn
hydrus pact can't get quickcasted which I think is good because you need turns summoning which basically counts as charging up a multi turn(but cooler), but deals damage like a single turn spell imo
What is considered as Summon spell in Follower AI?
Is there a way for us to force a summon spell? Like with Call of Brynhild or Skadi?
But we start with 1 summon on the field.
Summon Dead(min2)×2 + 1HyPa= 3turns, 2 summons left (if we go with 3 sacced summons).
From there it's always three turns with worst luck (Summon Dead summoning 2).
Atm this can be influenced by summoning followers and duplicating summons.
So either work with those or push future content like, dunno since we got free acc slots now
Hydrus Charm
- every turn a skelli is summoned
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Yes but unfortunately no DC like Eos and you kinda give up all your dmging gear for smart AI
That's true, but current hydrus pact is far from the power of a three turn spell imo
and self replicating summons suck
a damage increase would be nice and could make hydrus pact an alternate playstyle to blood pact for hydrus raiding imo
Ab so lutely
this is my current damage on the beta and damn is it low lol
I don't think I have ascensions on this character
But this is atleast 3 times lower damage than blood pact+ blood pact doesn't outright kill your summons so you can keep spamming
gsh ad has about 100k hp. That means bp2 has an m1 of 10.5 with 5 dragons, that is twice as much as HyPa at 5 (if my estimate for hypa is correct)
Just wanted to throw this out - what about Eos as pet and book of Charon in off hand? Will that fill the field enough to increase damage and decrease summoning turns?
The missed damage in off hand might offset any increase from additional summons tho.
Why not just use Summon Dead and guarantee atleast 2 summons in a 1 turn spell instead of the RNG of Charon's Grimoire.
Edit 2
Post Hydrus Pact Update
Overall Feedback
The addition of Hydrus Pact is highly appreciated.
Over the course of the conversation it was viewed as a standalone pact being worth building and strategizing around while also being able to support other builds by giving a more useful way to charge the Hydrus passive.
Its damage was compared to Ultima without multipliers applied by blights or weaknesses and 40-30-30 amities.
Ppl are most concerned about its low dmg and comparably long setup and high summon costs, clearing the field and leaving the summoner defenseless.
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Suggestions
- increase the dmg 🕒🗣️
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#1219672026160042118 message - reduce needed summons🗣️
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Odie's statement about a future iteration capping at 3 summons
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This is highly anticipated by all conversation participants as it solves many setup concerns and raised another suggestion concerning it sacrificing random summons.
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- future HyPa sacrificing a defined group of summons (strongest/weakest/last three)
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Repeating Topic
Ways to summon weak summons faster
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The topic of a class inherited passive giving GSH more possibilities to fill the field fast glimpsed throughout the conversation.
No clear consens or much supported suggestion was found yet nevertheless the topic persists.
Bonus
- John's summary
#1219672026160042118 message - Fux's addition
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Original summary post
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Edit 0.5
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Edit 1
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Edit 2.5
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This is very early feedback and will be edited over the course of the conversation.
Previous summaries and tackled concerns got edited and crossed out.
@pulsar steppe ☝️
@sinful sluice pin pls
Pineapple on Pizza issue 🍕 🍍
I don't know if this kind of thing has been brought cuz ive been sporadically reading, but what if you split the ascension scaling between Auriga and Hydrus? Like Auriga got a 1% atk/mag increase per ascension and Hydrus gets 1% hp per ascension. It would keep auriga summons getting stronger as you do, but hydrus summons getting the hp they would need to properly benefit BP
Been messing around a bit between auriga and hydrus and it kind of hurts thay the non pact class gets 300k hp AD while Hydrus cant even pull out 100k hp AD
Issue with that is that Auriga also needs the tankier summons
If they're relegated to summoning duties due to not having sufficient summon health resulting in summons getting killed before they can do their roles, not only would the "move next turn" for summons catch up to that, it'd also drastically reduce the amount of stuff that the summons can do (Phoenix Rituals in mind) and other additions leaning towards multi-turn/cross-summon gimmicks
Ahh I see. I'm only just getting into summoner myself so this is something I hadn't overly looked into quite yet. That does make sense though. No point in having high offense if it's dead
It has been mentioned yes, but there are a couple of reasons against it:
- Flavour: Hydrus is meant to be player-power focused, and giving them ascended summons goes against that idea.
- Power: Blood pact currently scales quadratically from ascensions on base summoner, meaning it is very powerful with ascensions. This is something that the team wants to remedy, and not create more of. Base summoner is likely going to be seeing a reduction in blood pact power in the future.
Id like to see a way that if you change classes to changes the summons stats to match that classes. Only allowing things like gsa with summon gear to stay if you stay on gsa
But if you swap to gsh or base gs your summons power changes to match that. Something like stats from gear are permanent but stat max changes to respect the class your on. That would allow gsh the ability to still do dungeons but not utilize class swapping mechanics
Semi-snapshot-removal?
That somehow sounds more controversial than snapshot removal
I mean it would allow people to use another class to summon for safety. But would counter people by passing the asc synergy from another classes
Without completely ruining a part of the classes ability to complete pve
Every class can do all pve with it's designated skills and abilities. This rework would completely stop gsh from doing endless and horde boss with it's own unique skills
So to get this right,
you suggest to make summon stats like a base stat thus changing on a summon uppon changing gear/classes by reentering a dungeon?
While being a plausible concept the way summons work now is that of an independent entity thus once summoned its stats cannot be changed.
So to implement your idea a massive overhaul would be needed and i fear this is out if reach for this beta🤔
Why not just put the dark and light damage passive from gs to gsh
Would that not do something? It'd remove some of the silly scaling of gs and make gsh stronger right?
Or does blood pact not do dark or anything
No BP does eleless dmg.
You'd only transfer a massive 2.25x Ultima multiplier to a class with access to sigils and blights via followes and summons.
Big oof
Here a short summary of the BP problem on GSH.
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However with Hydrus Pact we have a summon stat independent pact, which is nice👌
Not gear aswell just max summon stats from class passives. Eg Al synergy and gs passive/gsh passive. It's doable and how it should have been coded from the start
Yes, basically removing snapshotting from summons which is an opinion but would massively influence the whole classline and arguably demand an equivalent exchange in power or it'd be a flat nerf, a tremendous one.
What i'm saying is that it might be out of scope for this beta.
It'd also lead to a movement of people desiring removal of snapshotting as a whole between classes
Im fully down for removing snapshot so it would make endless harder+ maybe at somepoint my eos gets quidelight ❤️
has anyone checked if we got any tweaks to hydrus pact damage?
I have not, no. Though usually Odie posts here whenever he updates something
its just changing the summons hp to equal what would be max summon stats per class. benefactor would probably need to stay along with gear used to summon. but class specific passives gsa gs and ascention synergy would need to change this would stop hydrus from accessing their summons and still allow them to have guidelight and start with both summons
the intended way that hydrus works was suppose to be that id didnt have incredibly strong summons so why would they allow summons to stay after using gsa to summon for them. its disapointing to loose guidelight and 2 summons for me because how i used the class was just to save me some orns from changing so much. id get everything set up on gsa and then swap to hydrus and treat it the same way i treated gsa just with slightly less ward and a darkest garb
and a simple change for dungeons would stop them from having to change everything else
simply because the change occuring is to prevent asc summons and bp together on a class that makes it stronger and the only place you can summon and then change classes is dungeons currently
and as it currently stands with the beta the only class to have less than 5 passives in t10 is gsh every other class has 6+ and even most of the t9 celstials have more than 4
This is indeed an interesting topic. What holds it back is that summons once summoned are individual entities whose stats cannot be changed afterwards.
So a deeper change would be necessary which again is out of scope of this beta.
If you want to further explore your suggestion, please go ahead in
https://discord.com/channels/448527960056791051/1189642458108276766
Oh hey
wonder how long that has been there for haha
Damage seems to be slightly higher than before?
same loadout and setup as last time
saccing all 5 netted me 1.25m damage
now saccing 3 nets me 1.5m damage
How many AL?
80
I see
nvm my dumbass forgot about gsh passive
its looking like M1=1.5 * number of summons sacrificed
well its an improvement for sure
And a 100% scarecrow would be so good there
numbers wise it seems like it could still lose to bp
For now
with 2 ADs you have roughly the same power as a full hypa with bp2, and the ADs dont die immediately
sustaining it seems likethe main issue atm
because if you have to summon dead -> hypa -> summon dead etc, that means its essentially 2 turn
and then bp is going to win by a landslide
Summon Scarecrow 100%
#💡│suggestions message
If not beithir may work in thatbsituation. It sacrifices your weapon and offhand though so maybe not that great
You'd lose a whopping 2,2x dmg multiplicator on pacts and sequenzing plus the HP on Beithir would not make up for it.
ill be trying this out later to see how it performs on 10 ascenscions
doesnt look that great though tbh, compared to blood pact
i cant see myself using it
probably just to charge passive lol
Remember, blood pact will likely see adjustments given the interactions with it and ascensions.
This beta will be most effective without comparison to blood pact
Thus i compare it to Ultima (no blights/weaknesses/40-30-30 amities) and it looks solid dmg wise only held back by the absence of a fluent summon sustain.
Like i wrote earlier that's smth i would like to work towards throughout gear or additional summons imo.
Also with a BP adjustment the pact amity might be checked too further bolstering HyPa.
if bp is nerfed the meta is going to be mostly ultima I guess
it already is
right now its ultima > bp > hypa
are we going to see any adjustment to ultima as well then? Right now ultima is so ridiculous that it still matches quadratic bp at al100
We could start with all 5 summons? But they can't do anything for X amounts of turns, that could speed up sacrificing for extra damage
Especially if getting rid of battalions
Or they die immediately from a sickness or something
But lessen the amount of summons
Or once we've summoned, we could cast a ritual to bring them all back on low health to be sacrificed again to speed up damage gain
And again they cannot attack etc
Or a ritual that could work with hypa, complete summoning, sacrifice with hypa, ritual to resummon on next to no health and cannot attack etc - hypa and repeat
Yeah we still need something summon related, we are still using summon dead as a bandaid solution, we should just slap some replicates and/or multiple summons property on hydrus passive or on some summons to help out, golems could have it since they are not the best thing in town to be used and they already have some problems using wards and stuff like that instead of attacking for purpose of damage to the other summoners
After the warding AI changes Golems are lit👀
Didnt checked it since after i got AD but... we still need some quantity power, even at the dummy, its arrowrain can mess up with tests and bosses/raids most likely will mess up with you with summon dead, you can expect 4 summons before Hypa, and 1 or 0 after it
Just going through the options we have rn.
Mass summoning, active
- Summon Dead
- Charon's Grimoire off-hand, Grand Summon
Replica Summons, semi passive
- Scarecrow
- 2H Beithir's Staff, Beithir
Summoning Followers, passive
- Eos
- Ophion
- Onryo
The problem is that if you spend 20k for class, 17 or 18k for celestial weapon, and 30k for eos, you would still only have Eos and summon dead outside spooky month or reruns of the titan and giants event
And it is a 70k investment in skyshards, its just "oh just farm it" but most ppl with not tons of AL and gear dont have access to high amounts of shards which makes the pact even more gated
And if we compare outside the vacuum of 2 turn spamming, Blood Pact have a 1 turn delay after X amount of uses to use Life Pact II that can easy heals 100% of summon HP, ultima doesnt need setup between casts like summon and Hypa have a 2 turn spam only
scarecrow could be interesting yeah, not sure if the summoned scarecrows already count for hypa tho. But eos, ophion and onryo come with massive opportunity costs since you'd be giving up tmm or any other buff follower. It's still just going to be objectively worse than ultima and bp as far as I can tell. Hypa could be fun to experiment with but its not going to be meta in its current state
maybe if scarecrow works properly
And there is the fact that if the person got hydrus and see a big chungus AD on its summon pool now and see how shitty is HyPa comparing to AD BP, the person will just disregard HyPa as a Filler skill and keep BP
Its kinda funny to think GSA have a multiple summon skill and GSH have the best non event summon for summon damage
The man hinted 2 times that BP will be changed so i'd not insist on it being strictly better than HyPa
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But HyPa was compared to Ultima, and its a worse BP today , comparing it to BP today is a better way than comparing to Ultima
And Im comparing the situation that what if you didnt kill it in 2 turns
If you count it survived each turn you need to summon more to use the skill again is turns you need to pray to rngsus for your T.buffs to stays and for your news summons not to die because we he a 800 hp summon to do the trick, you can do 4 BP3 and 9 BP2 and have a 1 turn lifepact cast
Ultima can just spam until your buffs fall off, so BP is a way generous comparison
I get that, Hypa's downside atm is that atm there is no reliable way to sustain a consistent stream of summons to
sacrifice to the elder gods!
However my personal standpoint is still this
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Instead of giving me the flawless bundle i'd like to chase different pieces be it gear, followers or summons to complement HyPa.
It is already a class that usually uses 2 slots to deal damage in the helmet and main hand, and if you summon a more than one turn summon you will use both acessories with omega rift.... a 4 slot locked and specific summon reliant class is kinda meh
And if you give an auto-ress piece, auriga and normal GS would have a way better time than GSH with it
Could be gear that gives summon disease and kills summons on turn one or whatever turn would be best, but increases pact damage
But makes the summon weaker in return, or unable to attack
For x amount of turns
That way gs and gsa wouldn't benefit fully
Maybe the summon gets a countdown like doom, and cannot attack for that many turns etc
And there is the fact that hydrus passive is not a 60% buff in a full setup you already have way more than 200% so it is less than 30% buff compared to summoner
There is promisses of nerfs to AL and BP, but in the end they are just widening the gap between ultima and the rest
And in the end it will be a fluff class that you will be heretic at home with more possibility to apply vulns to ultima
When focusing on HyPa wou won't need mutliturn summons thus you won't need Omegas, so Acc slots are free.
Not with stuff like
- dead summons return as skelli
- at the start of your turn you automatically summon a skelli
etc. working with specific weak summons
What passive exactly are you referring to?
Sry Hydrus has so many % passives😅
The gran summoner Hydrus
It adds with other pact power %
So its 120% from weapon and 50% from helmet right?
So its a 2,7x to 3,3x with hydrus
It's a 22,222...%
It's a 2.2x multiplier from weapons, 1.4x from the helmet and 1.6x from the passive.
They're multiplicative so
2.2x 1.4x 1.6x = 4.9
So 60% are indeed 60%
So its aditive between gems and mult between sources...
You got me there.
No gems are multiplicative too.
So for weapons it's
1.2× 1.2x 1.2x 1.2x 1.2x 1.2x = 2.99x
(5 times Eos Arms and a Nekro staff)
Isn't it mathmagician @wispy phoenix
However your point was that the Grand Summoner Hydrus passive becomes less effective the more multipliers you stack.
It does not.
I think it is the HP inside the BP formula that gives this impression them
Ab so lutely
Anyway, we need better summons than skellys, at Tq0 they can easy be killed and it feels wrong to use a T8 class for damage in a T10 class and counter intuitive
The passive point was wrong but i think we deserve an at least 10k HP summon to survive a hit
I agree that we could use smth that's not an inherited passive of GSH
We need yugioh's anime castle of illusion, cause the enemies dont have gaia, the champion to throw it in the castle's orbital ring it just revived all the summoned monsters destroyed by battle
Almost like a proper necromancer, I like that idea
It would tie in very well with using summons life energy to cast also
I think HyPa was meant to be a speed upgrade to summoners. Would be cool if it was a pseudo-aoe like AV2 and CS
That's been suggested before HyPa was defined. How would semi AoE benefit the current version of HyPa?
Oh I didnt know ppl already talked about that.
I'm thinking if one would bring self replicating summons/pets to towers they'd be able to use HyPa consistently, but it won't be useful if it hits only 1 target. But idk, maybe summoner doesn't need much help with horde content lol im not main GS :v
testing out right now on a 0 ascenscion character and i know odie said not to compare to blood pact, but im assuming thats because of scaling issues at higher AL's right?
at 0 al, blood pact 3 dealt 700k with no passive stacks and hydrus pact dealt 400k at max passive
damage seems too low honestly, or im doing something wrong
at max passive, blood pact 3 with dragons is hitting for 1.3mil and hydrus pact is hitting for 400k, character is really weak and at 0 AL
Ye they did before HyPa was introduced. Problem is by saccing your summons you'd lose your follow up in towers. So yea you might kill 2 opponents but then you stand there, summonless.
oh that's right, summons won't follow u in dungeons anymore
But this is with
- BP3 2turn spell with a setup of 4 additional ADs, worst case 16 turns to summon
vs - HyPa a 1turn spell with 2 turns of Summon dead
This doesn't matter in towers but yes they don't. However PE resummons your starter every floor.
Btw i figured that Battalions does not go well with HyPa
thats true and maybe i cant judge it properly cause its an AL0 character with barely any damage, how long are raids taking you comapred to live?
i think you had a high AL mirror yes?
Yeah we asked for it back when we didnt have hydrus pact xD
Live it's like average 30sec per raid?
Beta it's slightly more but not necessarily cause of the dmg but the fact that i get hit and statussed way more often due to
- only 1 starter
- Battalions 1
thus i lose more turns cause of that up to the point where i have to spend turns warding where i'd have not on live.
Can we get a mix of PE?
PE4 during first turn and PE2 during pass floors?
We can just duplicate the pre change PE4 and change our PE2 to coupled essence xD
If we are going to get BP changes I not even Know if PE4 can keep the PE2 property of ressumoning each floor
And if we get 2 duplicatable summons they can help with the speed of duplication
What's the general consesus about endless? Went myself to the beta, curious about the idea of fafnir+full of ancient drag summons and to my surprise the summons didnt follow me to the next floor. Then i checked and there was no elysian guidelight.
How does this affect endless viability of gsh? Cant find any way to make it work in that content
its going to be worse than the current gsh for endless for that reason yeah
I dont think that many people were doing gsh endless tho
as for the best build, it's probably ultima endless? Bp and hypa wont work as well
It's never been as satisfying for me as cruising through floors with summons in full orn gear even tho the GSH setup was much more convenient.
GSH Edit 2.5
Post Hydrus Pact adjustments
Overall Feedback
Ppl seemingly accepted the spell as is as there were no suggestions to further change it besides from adding slightly more dmg.
The discussion evolved around Hydrus Pact's environment.
Folks are mostly looking for ways to provide a constant and/or passive stream of summons to fuel the spell.
Some are concerned about how Hydrus Pact compares to the behemoth that is Ultima and fear Ultima will take over once BP is adjusted.
Battalions does not pair well with Hydrus Pact.
Sources
Sustain summons
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Power of Ultima
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Battalions and Hydrus Pact
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(Repeating) Suggestions
Summon Scarecrow 100% chance
#💡│suggestions message
#1097574048294260878 message
HyPa supporting gear/followers/passive/summons
#1219672026160042118 message
Sidenote
The discussion shifts away from the class and Hydrus Pact to their surroundings like Ultima and seems to come to a conclusion about the spell and eventually the current version of the class.
Original summary post
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Edit 0.5
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Edit 1
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Edit 2
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I'm still under the impression that the damage is too low, with 5k magic I deal 400k every two turns using hydrus pact
Added it.
However this is more of a balancing concern that can easily be adjusted when tested in a real environment thus live if needed.
that's true
Thx @sinful sluice you got your job back❤️
@pulsar steppe
Quick pulse check: how close are we to shippable? if this is still needing significant work, we may need to hold off until next class updates
idk if this is relevant to others much, I'm not a main GS/A/H. I used GSH as an easy way to do BP(with some investment!) endlesss for: quests( mostly kingdom) and a couple of scrolls. this change ruins this options, q_q, but overall i do think it is better for the class
Personally (and I don't use GSH much, so take this with a grain of salt), this gives GSH a breath of fresh air in terms of gameplay, gives more power in the form of quick dungeon passive buildup, as well as the presence of a pet, which allows it to be competitive with other mages for AoE clearing, and gives it an interesting new niche with the potential of using summoner pets to their full power, combining it with Hydrus pact. It will be in a better shape when the overall quadratic BP scaling gets looked at for SS/BP, as the unhealthy comparisons to such a power level will diminish.
In the end, the only thing that probably still needs adjustment is numbers for Hydrus Pact, but those are likely easier to refine in a public release
With the addition of some more supportive gear (such as some piece of equipment that passively summons a skeleton every turn, per example), Hydrus could be in a very unique place that distinguishes it both from other classes and from main summoner; while remaining viable in dungeons and Raids. But again, that is stuff we won't be seeing in beta
really brief input from me is: current rework of gsh is cool, and id be happy as is if it gets shipped, but i still think it needs more stuff in the future
Since the feedback here on this channel dried out i feel that there's not much to be added by the community.
However many ppl are showing their concerns with emotes but aren't actively taking part in the discussion which is sad.
From what i've heard it's mainly about GSH's lowered endless prowess.
Personally i like the variety of options GSH has now and i agree with John that it opens up and could make good use of many (future) gearing options.
Some chinks may require adjustment after the broad community tested it like various dmg numbers or the interaction between Battalions and HyPa but i feel like it has a solid base.
i mean we have a ton of feedback about possible ideas that could be implemented from the older pins, odie just chose to go the hydrus pact route
and i dont wanna repeat myself, im sure some others feel the same
I still think hypa is underwhelming ngl
We really need some input from the people who reacted with a trash emote on this thread
The focus of this patch was the Old Gods - some classes, such as Hydrus, received some non-primary attention.
If the community feels Hydrus deserves more than non-primary, then we can delay. many ideas here were outside of the scope of this update and would require more attention from the studio
If the changes here are sufficient for now, then it's another story
i think i can speak on behalf most of the summoner and especially GSH mains, that yes we would like more than a non-primary rework
other players were concerned that this feels like a band-aid patch
i do not entirely agree, but a larger scale rework would certainly be much appreciated
not much we can do with emotes 😦
i doubt many had tried the beta fwiw
follower access is far from a bandaid imo
I'm wondering tho, do we really have to choose between those 2 options only? Is there not a world where current gsh can ship, and then get refined down the line or something (Im assuming summoner classline as a whole might get reworked too at some point)
yeah i agree, but most of the hardcore peeps would much prefer a full on rework
this ^
Like i said, i love the sheer amount of possibilities this GSH has cause more options equal more content to tackle n stuff to gather, means more fun to me
but as ORN i'll get behind the community if they voice their opinion
... anywhere i can reach.
i'm not surely it was stated that refinement can't happen. all classes are eligible for refinement
my 2 cents is i would much rather choose a full rework than a "non-primary" one, and im sure a lot of people feel that way
what does the current iteration lack that a full rework would address?
In my opinion it might just be trying a few different types of say new pacts or passives over a few corrections in the beta until we can mostly all agree on something which feels like an upgrade but not too unbalanced, so mabye a lot of trial and error but then in the end most summoners should be happy with the changes
I would personally still like to see some new interesting pacts, better synergy options with hydrus pact (an improved scarecrow or similar summon, potentailly synergetic gear).
Earlier in this chat I also said I wanted to test PE4 on current beta hydrus, to see if it would address some of the current issues it has. I think it could make BP a more competitive raiding option again (probably roughly on par with an optimized ultima build) and PE4 should be a decent upgrade for pact endless builds, should make it on par with qc ultima or maybe a bit better. I'm personally not a fan of elysian guidelight on gsh just because of how incredibly cheesy it feels to smuggle GSA summons with it, although Im guessing that's where most of the downvotes are coming from
I don't mind losing elysium guidelight but only if i can make it more viable to do stuff like endless but with pe2 that doesn't feel likely
personally, more unique mechanics, and especially with the soul mechanic, a full rework like the deity one is way cooler than what we currently have IMO
I guess one reason was that there are many players who don't speak English and have language barriers to some degree like me. Some of them might be able to read the discussion with the assistance of a translation tools, but it's really a pain to express themselves using translation tools.
Following a discussion outside of you native language can be a pain i experience myself on a daily basis.
I write summaries that should be possible to translate by anyone with the right tools and some time to spare.
We have a pretty diverse ORN roster so reaching out to an ORN or another engaged member of the community of your language so he can translate those summaries and summarize your feedback to be presented here too could be a good step👍
Discord is completely banned in China. So it’s not just language barrier for them.
Indeed
What service is used in China then?
Wechat/ telegram/QQ etc.
I'm pretty sure there is a way a text or screenshot will reach this thread.
im kinda late for it XD
but i think the new iteration just needs more summons, IDK if we can get some auto summon gear like Kaine sugested or some new summon (please give grand summon to replica Eos 😜 )
but I enjoyed the new skill, the only problem IMO we need in the future a way to avoid to fall to the trap of a "Heretic at home", i know it's normal for ppl to do i, but for me it just feels wrong to have 3 classes that spams the same to be optimal, but I think with this new alleway we can explore in the future with gear or things like that this new playstyle, maybe using some eos parts that today just gives raw status to us in the celestial IDK, im sure the team will figure things out
I'm a beo/gilg player myself and with the way it is set in beta, the new hydrus pact actually synergises with the way I play my beo right now and has actually made me excited to pick up GSH before I even get a celestial class for my Beo. I would love to see this version of GSH brought to live servers even if things need adjusting or reworking later on down the road
Feels kind of sad that the community seems to only advocate GSH for AD and then throw it to the wayside, but this seems like actually giving it life
Have you followed the discussion? We have suggested a lot of really unique potential passives
I've been skimming here and there but I may have missed some things
That was more based off what I've been told on live servers
Thread has over 2k messages, it's easy to miss stuff
I use gsh - maji (al30)
Usally for high hp raids and BoF.
(gsa -benef used for pvp def, tower, endless, and farming.
Gs-sequencer used for raids that are susceptible for ultima)
Quick question.
Maybe I missed something, but
as it is now in the beta.
How is it address the long setup?
Adding the follower is a dream and hydrus pact looks like a way to do some damage while charging the passive for a big bp.
But you still need to summon at least 4 AD for bp
Which, even with 2 omega riftlocks, take between 4 to 16 turns (luck based)
Will it be addressed?
Thanks, and sorry if this was answered already 🙂
Odie is adding hydrus pact as an alternate to blood pact, not as a way to charge up passive
...and stated that BPs scaling will likely be tackled in the future.
then ultima will just continue to reign supreme
Which is why HyPa is meant to be competitive with ultima, instead of BP
maybe that is the intention, but we're not there yet
I thought it was compared to ultima. Not bp.
I'm aware of that, that's why I focused on the current state of bp, who knows how it will be changed. 🙂
Thanks!
You guys are champs 🙂
So. As I see it, we don't need to adresss the long setup until the bp change, then we will see if these complainta are still relevant.
Hy.pact should address the ultima dominated playstyle. And give some alternative summoner related playstyle.
Anyway, really excited for this change 🙂
does summons hp affect hypa?
Nope
You are using the Nekro?
Although we are still missing a few more things
yes it was, but you ge tthe point
the guy was saying its like a power-up to blood pact, and its supposed to be the main spell, not a spell to stack passive
Well... I guess we'll see.
I doubt that I can reach the ultima damage output, but I guess It's more of a balance thing then issues with the new mechanism.
Exciting times ahead!
that actually could make beomonner a thing for me again
I dont think it makes a difference between blood and HyPa in terms of how to use summons, but HyPa lacks scaling, if the HyPa scaling weighted it could be a very useful skill, a swing in the Damage X turn or Summon X turn would be ideal (it could be fixed with gear or news spells in the witch building I forgot the name since summon would gain a gear scaling stuff for ppl that dislike the fact that summoner can deal damage with no gear required and HyPa would become a more fluid gameplay)
How about a Summonwulf
i like keith more
Care sharing your build? (In pm maybe, no need to put it in this thread)
That's madness!
I dont have any build ready for hypa. I was just testing how it works for non summoners. With basicly heretic robe + 2x crowsongs In beta
But beo has acces To the pact bonus gears so it could do wonders
Well! Hope it works!
Non cookie cutter builds are very interesting in this game 🙂
Any summary that we can translate?
regarding hypa vs ultima:
4 month old post at this point but the point still holds:
the sheer number of multipliers ultima has.
8285: mag stat
4: ultima m1
2: crit multiplier
1.25: faction bonus
1.1^5: 5 prom hands
1.02^20: 10 achlys souls
1.2: bulwark
1.4^2*1.2^2: 2 40% crit 20% holy amities
1.5^2: elysian balance
1.2: anubis sigil
2.4: drakeblightresult: 4.3M damage, no buffs
a max hypa has 4.5 M1. Then you have gsh 1.6x pact bonus, 1.4x pact helmet, 1.2^5x pact stick and 1.2x nekro. That's still nowhere near the number you can achieve with ultima multipliers, and hypa is even harder to sustain than ultima which has essentially no cost.
this is why I believe that in practice atm in the beta it's ultima > bp > hypa (even without EB). Nefring bp would still not make hypa the best option for gsh (kind of stating the obvious here).
Any of the pinned messages
It's under settings
We're not debating that HyPa is at ultima strength yet - we did mention it still could use number adjustments.
Damn discord mobile UI sucks lmao
But it's not that it can't reach similar strengths
iirc odie said it was intended to be of similar power to ultima, Im just again stating that that is not the case (Alhtough I guess he may know this as well)
Ok
The biggest gap is likely the amities
But it's too long.
Long thread, what can we say
Being nonelemental and noncrit puts it out of being easily boosted by amities
Noncrit does open the possibility of not having pinions/wyrms, which is an added bonus if the base makes up for it
The optimal strength of HyPa would be approximately the power of a boosted ultima, in one turn, but with the downside of having to resummon the next turn
And then give the opportunity for gearing and pets to fix the resummon downside
Then again, Ultima is 2 turns
If you want to consider lung'd ultima, you need to drop the prom hands
Which loses you a lot of crit and power
Getting those 40% crit from other places in gear will hurt your stats, too. Including mag
So I suppose the optimal power of a HyPa should be slightly higher than that of a Lung'd Ultima
So that when given the gearing options to sacrifice gear power for consistent summons, if that ever happens, it becomes similar in power
how would we even define a boosted ultima? In theory someone could have 40% crit, 2x30% element amities 
Was it possible before..?
ngl I've always used gsa for that
Probably all non-amity boosts
Because amities, while not contributing to HyPa power, will contribute to player power
Be it damage at full hp, ward regen, mana regen, etc
If you just counted them in, then HyPa would be strictly better than ultima since they'd have free amity slots
Sure
But with GSA summons.
It's can't do anguish with any methods.
Hydrus is there for moral support
Not all classes have to be able to do all things - even less so celestials
Hydrus does non anguish dungeons much better than the other two summoners now
Like, SO much better
So its just change GSH to raid class.
No other benefit.
Other class like beo can do all.
benefits:
better non anguish dungeons with aoe build imo
better live pvp
better raiding than current gsh
downsides:
worse endless
worse anguish dungeon
(anything else that involves snapshotting gsa summons)
Anything Beo can do better.
Oh yeah, GSH duo raiding is going to be INSANE after this rework
I do think it addresses some of the main weaknesses gs had. Gs could never carry party dungeons but now it can. Gs was also bad at live pvp but now it might be a bit better
Pretty sure 3-turn morri OHKO is not only possible, but easy
You can't without cap break.
That's likely to do with the fact that Beo is currently overperforming right now.
The goal isn't to powercreep everyone to that level of power
Taken into account
2 damage cap augments and a doublecast will do it.
Or 1 damage cap augment and a damage cap amity or a damage at full hp amity
And GSH have to spend many turns setting up for dmg.
It's impossible to do in 3 turns
Note: duo raiding
Duo raiding god is GSA+ Mage.
and we're going to have pets now too
Exactly
That, but add a mimic pet with GMM gear
Mage can't wear pact hat, doesn't have innate pact passive
gsh still has 1.6x pact bonus and 1.4x pact helmet which heretic cant use
Anyhow, I feel like it's also important to ask
Mage+GS without ALs can do this. GSH don't even have cap break.
What would you like to see out of GSH
And you are 100 AL. Any mage with that high don't need duo play to do yhe dmg.
So raid is not good after the change now.
Than what GSH can do?
Or just play back to GSA or consider HoC.
Keep in mind that you keep picking the examples of other classes that do it best.
Compare current GSH to beta GSH in duo raids, and you will find that beta GSH is, at the very least, twice as good as it was before
In solo raids, it's literally just about adjusting HyPa numbers
Not that complicated
Giving up too many things.
And it has already been discussed
what is your proposed solution?
Re-asking this question
I understand your concerns, but you also need to understand that this here has been a proccess that has gone back and forth between the people discussing here and the NF team - and not having been here both means that your voice was not heard during the proccess, and that you didn't hear others' voices as well
Feel free to voice your concerns, and we'll note them down, but unless you also come up with proposed solutions, all you're saying is "this is bad", which is not constructive and doesn't help anyone, here nor at NF
Since when was beo better at everything 👀
re: Ultima - I think we do need to remember that Ultima II is the final spell of the game and is unlocked at 250. Hydrus Pact is not something that we'll be using to outclass it - GSH is not to be an entity that power creeps ultima.
That said, base damage of ultima (non-crit, non-elemental boosted) can be used as a goto baseline. it's something already achievable and introduces a source of player damage that does not outclass other game's offerings
tldr: if they argument is "why use this over Ultima", you may not be looking at the T10 population as a whole, and may be past the point where a celestial class offering can improve your build
Ultimately, we want to know:
- is GSH in this form introducing a new playstyle that players would enjoy playing?
- is the output of pacts enough damage to consume content at a pace comparable to Auriga?
- I would say so yes, but I don't think HyPa will be effective in the majority of the game's content. I think it's only going to be useful in raids and pvp. This is one of the reasons it would've been nice to have aoe pacts in my opinion, just because a very large portion of the game is horde content at the moment. Of course ara vesta or chained shield could work too instead, but then it's a different playstyle.
- Depends on the content in my opinion. If you're trying to do horde or endless with pacts the answer would be no, but in raids and pvp pacts are probably better.
- yes but a significant amount of effort and gear is needed and hydrus pact wont be enough to entice new gsh players over the traditional bp big hit damage, as people would rather get damage and not lose summons over losing 3 in most situations (not all i do acknowledge it has its uses). In my opinion would still need paired essence 4 to be more enticing.
- Absolutely not. I only ever use hydrus now as a backup. I always use gsa for things its a lot bulkier and can provide safer dungeons towers pvp. The only thing hydrus has its mabye raiding (and pvp but you're a one hit wonder you either kill or die). However in regards to raiding, after forming your perfect auriga build that can be transferred over to beowulf (or beo auriga but for the sake of the argument pretend we dont have it) and you can do raiding safely with some of the high damage output pets without the risks involved with hydrus. I only really ever use it in cases where spiritgarm are useless e.g. sphinx and murk. Pact damage is all well and good but balancing with can i live one hit isnt a fun way to play. Id rather see mabye a detraction from pact damage but it scales further with acension and buffing the base stats then in a weigh up i would choose it over auriga, but on top i would need an aoe pact for horde.
Our (two) community had some discussions, I sorted them out and posted them here. You only need to look at the first two.
You can do so as DoF with CS, pretty solid. Just reading through
Can't use warrior equipment.
Aengus Og Lute
Higher stats + Hydrus passive, you can tank hits at Ang50
what are the solutions you'd propose for the problems yu describe though?
#1219672026160042118 message
oh missed the improve part
-
This case sounds like Auriga play. Should GSH really be trying to be that close to how Auriga should play?
-
Maybe this is me, but it feels like this is worded as if the example being given is from live. Can you confirm whether this sentiment is actually from the Beta Hydrus? I'm not sure you're currently using beta hyrdrus as a backup
I don't understand what this part "as people would rather get damage and not lose summons over losing 3 in most situations " means tbh. However I do agree that PE4 would still be useful for hydrus, mainly for a faster raid setup and better endless (since you'd have 2 summons instead of 1 you'd actually be able to use pacts in endless)
I meant that bp drains health but the summons are still there for a good few pacts but hydrus gets rid of them so im more vulnerable
- Not too close but currently auriga seems like a significantly better option so needs to be a way for us to maybe consider hydrus as the main.
- It is my opinion for live but when in beta the opinion remains the same but feels like i will use hydrus less
- It certainly is a unique class now having access to followers and summons opening up many possibilities. The style mostly remains the same, buff up and use your dmg spell. We 'gain' content like horde dungeons, CS content (towers, horde anguish) and 'lose' content like endless. HyPa in it's current form adds the necessity to restock on summons and with the tools currently available i'm afraid it may seen as inferior to more convenient ways of dealing dmg.
Tldr:
- Summoner with follower is great
- Styles stay the same, some content better, some worse
- HyPa inconvenient
- Pacts are kinda limited to raids, PvP/AI and normal dungeons so content where they've been strong before. They do outpace Auriga at said content but are way less valuable at anything else.
I dont doubt the change will improve raiding ability of summoners, but personally i think this just make GSH a niche endless class into a raiding celestial class, while overlapping with the use of base GS, and thus i would consider the change a nerf since GSH in endless is completely ruined.
I still don't see it as a nerf to GSH endless, because that was never GSH's power. It was borrowed power from the other GS variants. You'd summon with them, and then put on a GSH disguise.
If you were doing GSH endless before, you can still do it, you just skip the last step of switching to GSH
Try in beta? Very useless in endless now. No build suitable. And you can't summon every floor. Dangerous and slow.
I know it doesn't work well currently in beta. I'm just saying it didn't work on live either, if you're not relying on borrowed power from the other summoners
You can't even tank dmg
Currently in beta it's similar to endless with heretic, minus the second chance
Without enough passive boost, No heretic mag
That's why beither
They copy themselves.
For only 150000
But still enough
I don't use GSA to summon. All GSH.
Totally bp build.
With passive boost. The souls are easier to manage than blueline, too
Why did you sensor the floor lmfao
Lmao okay
Anyway, how do you get your beithirs to replicate in the dungeon?
They take 3 floors to replicate
Alright, that checks out I suppose
Aoe pact: Aoe for only GSH
Preferred weapon: some boost for pact
Bring low dmg summon: For pact
ALs affact summons HP: For pact
We just imagine a specialty pact class
Combined with some changes now, it's may be a interesting and playable class.
Odie has already voiced his dislike for the ALs affecting summon HP - hydrus is not meant to increase summon power in any way, plus BP's quadratic scaling will be dealt with at a later date.
We have talked about the possibility of an AoE Pact before, but horde dungeons isn't necessarily where hydrus struggles.
Bringing summons floor to floor is problematic, but if they're disabled that could work, it's something that wasn't explored.
Preferred weapon was also not mentioned. I'm not sure they really need it, since you can get staff preferred weapon from picking sequencer, but thematically hydrus could have a preferred weapon
TL;DR
AoE pact: Maybe, not likely
Preferred weapon: Maybe
Bring no dmg summon: Maybe
ALs affect summons: No
Oh, and fyi, if hydrus brings summons with it on floors, it becomes a worse Horde class
Because not bringing summons charges its passive
Which makes it pretty good at clearing hordes
Ok, just my opinion. How to do it is decided by NF.
Of course, of course. Same goes for me
People didn't like that iteration, because setting up for clearing horde dungeons was taking much longer than for all other classes
Can deal with much situation.
People with red/blueline passives just had to wait a bit
We had to actively spend turns on turning passive on
In fact, people can still do this in Live GSH.
But they'd rather just do horde on a different class
All we had in that direction was this #1219672026160042118 message
Which is similar, but not quite the same thing heh
And did not resonate that much
For me important especially is if the points mentioned here were met
#1179718548185157652 message
Beta GSH
- has an edge over base GS in terms of versatility due to having a follower
- very fluent passive setup in dungeons
- in raids HyPa does benefit passive setup but is inconvenient to maintain
- GSH has it's own individual setup however after the setup it plays similar to other classes
So all in all imo all points were met except the post setup individuality.
yeah, but I think that's true for most classes in the game at the moment. Ultima and cs (and I guess MD for horde) are just so dominant that there's not much room for individual class variety
When rereading everthing after the latest update most concerns boil down to
- HyPa being inconvenient to maintain
- GSH endless taking a huge hit
- the question if follower + HyPa + fluent dungeon setup is enough or are ppl looking for smth deeper later down the line e.g. the souls system
Idk if that is possible since the rework was madez is there a way to flag the summons as Hydrus or not?
So hydrus can have a Hydrus Elisian Guidelight?
I dare to say Hydrus with HyPa needs it more than other summoners
With the chatter mostly evolving around what's still needed or what's missing, with barely anyone saying Yes, this is it!
i'm afraid i feel like it should be tackled later down the line again with up to primary attention.
Please anyone correct me if i'm wrong.
When i was doing speedruns for endless i managed to get to floor 200 quite comfortably with 2 summons up no swapping to Auriga however there were some near misses where the damage from bp wasn't quite good enough, but if we do change to 1 summon doing gsh only runs isn't likely to be viable even with a pet if we drop to 1 summon, thus endless i feel is the biggest issue. Hydrus pact was a step in the right direction but i do think it needs to be tabled for the future otherwise a change could be implemented and it could put people of hydrus and thats the last thing we want.
I agree with you. Personally I'd be fine with the release of Hydrus as is, with smaller adjustments after it hits live, but it doesn't seem to be the general consensus of people.
As such, it's probably best to delay Hydrus to give it full attention.
#ReleaseTheDeity
What about the possibility of a passive that makes an extra summon? if they're not coming floor to floor and you're sacrificing them anyways what if there was a passive that made single summon spells summon a second monster
eh just keep the guidelight
without that it still performs terribly in endless or even nornal horde tho
perhaps worst among all classes
due to the lack of stats and battle passives, unless you are spending an extra turn summoning things every floor
I saw a hydrus only floor 1600
If hydrus keeps guidelight then it should not get A follower
Actually beta hydrus performs better at normal horde
yeah horde is like the biggest improvement it got lol
Closing thoughts are that in practice I feel like these changes are really cool and I personally love them, with a few that could use adjustment(hydrus pact mainly), so honestly I wouldn't mind them hitting live, Although I would appreciate more unique stuff added, be it new reworked pacts(seriously some of the pacts are so useless), summons or mechanics uniquely tied to hydrus.
Damn... At some point you keep missing.. how did you mitigate it?
Status effects ofc, that's how late endless is for every class basically
Ofc that's with hit Als and everything but yeah current hydrus does have endless capability, although I do think that honestly endless is so broken that maybe it shouldn't even be a balance concern
people are saying hydrus endless is so broken while what they dont know is that all you are missing is the correct technique
do note that there are people reaching post 1k floors as under 40AL GS
my suggestion is you can always try to do it and see the difficulty, and then judge whether its OP or not
It being difficult doesn't mean it's not op
The snapshot is the OP part, the problem with the rework, it is hard to think on something to make it feels good taking off the Snapshot capability, and with HyPa we dont have a high enough influx of summons.
We should just get Deity ready and Heretic new passive, and GS needs a Overall imo
We had summoner problems since its inception because of BP
watttt
thats crazy 😮
Yes but it takes hours and patience to pull off and personally i don't see any reason to dedicate half a day or more to endlessing besides flexing ofc if one or two 600+ floor dungeons in full orn gear and boosters already net you billions of orns and exp
Floor 600 like it's a Tuesday 🤣
I have alot to grow 🤣
Or to be more patient
Remove your Unfell, prepare a 23 hour endless. Slowly push.
600 is also very very high? espesh at AL 40
just personally speaking, the reason i disliked the rework is that although originally GSH is not a very good celestial class, it at least has its own niche use(endless). The update, however, is making it mediocre in all aspects. I appreciate all the ideas proposed during the discussion but ig maybe its just better to add a new celestial class instead of killing the old GSH.
Is a single use case (endless) worth holding back an update to the class? Have we been actively exploring followers synergies, bestial bonds, etc?
Perhaps we’re trying to hold on to endless a little too much?
For me it is mostly the raiding part
I mean, getting a follower is nice
But the rest is kinda meh
Losing Battalions 2…
But I still haven’t unlocked Ultima, and when I start raiding with it I’ll probably stop using the class at all
Normal GS is better for Ultima.
Doing gauntlets with GSA is safer, and even with no AL on my Beo, using Fey Cactus will probably still be faster than using GSH
Yeah, that’s why
I’ll stop using GSH because I’ll use base GS with Ultima
Here I meant GSH with “the class”
The endless faction aside there's been many buts regarding this GSH version.
- 'I like HyPa but it's hard to maintain'
- 'I like this version but i'm getting hit too often'
- 'I like followers but i need PE4 in my life'
etc
However most of these buts can and i think will be payed attention when it hits live since their mostly numbers games.
In the end it's still on a positive note with some buts.
So what do we need here to make a descission? A poll? Ship or skip?
My vote goes to ✅ cuz i rly like this version. My buts go to Steadfast instead of Battalions and HyPa supplementing gear/summons in the future.
Completely remove Battalions in favor of Steadfast?
Yes.
Battalions 1 isn't reliable at all even with 5 summons so you will get hit.
Also Battalions doesn't pair well with HyPa and the Hydrus passive.
Why isn’t it supposed to pair well with those two?
HyPa kills your summons that are meant to protect you so Battalions is less effective.
For the Hydrus passive you need to get rid of your summons that are meant to protect you making Battalions less effective during the setup.
I get it with HyPa
But in long raids, Battalions is really useful
Since you are going to have 5 summons again, after charging the passive
From a raiding perspective, which is what I at least use GSH for
Even if Battalions 1 doesn’t do that much
Well during my beta testings i got hit way too often in raids so i had to play like a hit is certain.
If i have to play like this i'd personally rather have a passive helping me take a hit than a coinflip.
Steadfast is just for status effects though
Not for tanking a raid ultimate or a decent hit
So don’t really see how it could be that useful there
Replacing Battalions for the survivability part
Oh GSH with its beta stats and a stacked passive can take hits fairly well.
It's the statusses during the setup or resulting consecutive hits that made it ugly for me.
Only with the mirror.
I had way more trouble beating a fey chimera with AL80 due to it statussing me to death than on live.
I still have to test it
But with low AL, getting hit is probably more scary than status effects
Plus you can always place immunities in the accessory slots
But for the getting hit issue, you only have the legs and torso slots, if you don’t want to have your damage reduced by quite a bit
And it won’t be enough most of the time
Still
yeah summoner have a gear issue, if you wanna make it less miserable in the summoning department with 2 omegas, rift helmet, celestial weapon, and maybe the dual wield for sequencer ofa charon book for HyPa in beta, and this is like baseline for a smoother experience
Yeah
And for tankiness you only have the torso and legs slots as I mentioned before
And you are still pretty fragile
Menja's and FSS aren't halfbad statwise.
Also AI is still targetting summons on the field without Battalions.
And SF will be most benefitial in dungeon setups due to only PE2 and not Guildelight.
But that's just my personal opinion.
yeah... especially vs some BS things that loves to use miasma, 11 out of 10 times they hit you and you get both
i think its more about the update itself, as it is changing GSH from a savant to a mediocre, so imo we still need more adjustment on the class
So, yesterday I learned that you can actually..
Delicious👀
for some input, if we decide to launch gsh like this, a full rework will not be likely, meaning this is the new gsh playstyle for better or for worse. now here is the question, is gsh in beta fun rn
If shipping this means gsh wont get a larger scale rework in the future, I think it's a delay angle
if what kaine said is true though, that it will get monitored even after hitting live, I'm fine with shipping
About later changes
#1219672026160042118 message
I dont know but when I think of refinement I think of tweaking numbers
I still think gsh needs something more, new pacts and/or something with the soul system
yeah NGL a couple new summons and pacts are literally all we need
But they need to actually fill a niche, not be filler like 90% of recent event summons
In fact maybe the team can look at reworking past event summons, since some of them are so cool in theory but useless(or suboptimal) in practice
Looks like a future topic for either https://discord.com/channels/448527960056791051/1084643200725164062 or https://discord.com/channels/448527960056791051/1060700071559180379
if it does hit life, gsh builds would change to fit to new style. but would people really want to change to this style while it's uncertain if it will get completely reworked again? i think if this launches, it will be at least another year before any major rework as gsh rework would be put back after identity for heretic.
You're absolutely fine with old builds
In fact you simply have more options than before. Nothing is lost gear/buildwise.
except for endless
But please go ahead, play the beta and build your own opinion🙂
The build remains the same. Its efficiency is lowered due to lost passives yes.
well if a build loses it's use, it has the same effect as it not working
Endless is an outlier and is in fact so broken mechanically I don't think it should be considered
honestly i think major adjustments wont be made after shipping
there will be trim and cut around the shipped GSH
but unlikely to have large scale changes
thats my concern too
sry i didn't read it throughly💀
I am suddenly not surprised it was hard to reach a coherent opinion
If gsh is going to be more classic offense and defense, maybe it can have better base stats. Currently they look very low.
It's not looking good compared to heretic for example (especially mag and ward).
If i get it correctly, you'll not be hidden behind meat walls anymore so you'll need other ways to defend. And mag being 600 less is self explanatory. (could use some dex too)
You should probably use the beta values rather than the live values
This is the GS/GSH difference
I think it is still undercooked, if you look to T8 Gran attuner and GSH today you need to read the fine print to locate the upgrade, all T8 compared to All other T10 you can see the class progression, it still needs something
We trade elisian guidelight and Batallion II for more pact damage and a scale to dead summons comparing to a T8 class.....
looks better (with some selene hands potential) but that's still very low imo
Anyhow, reminder that once hydrus' passive is on, it's always on at full power
Versus Iconoclast that juggles around in efficiency
(And dies instantly if you panacea)
as if we wouldnt just use snotra 
Health is a defensive stat. Arguably the most important one
And a follower
The beta att and HP actually enables it to efficiently use CS only slighty less effective than GSA
Thus towers and Anguish horde become manageable as GSH
Previous screen was with BoF this is with tamer (stat neutral)
And this is compared to omnimancer.
I get that GS have less stats but less than a T9 looks a bit too less
The main thing to the update was to give a new playstyle and this beta we searchee for a way to fix the problem of the class with gear, and after HyPa was introduced it just gave us a new problem
Omnimancer does not have a stat passive
Without ultima BP is still better and more confortable and the only thing said is that we will get a nerf to BP
Also that's just less mana and mag, the rest is higher
Pretty sure the main focus of the beta was to make hydrus playable, as hydrus before that was so lacking compared to base summoner/auriga
It is playable now and that's why I would be fine with shipping it, but there is so much potential for cooler stuff hydrus could get with it's concept that we would be locked out of if it releases as is I feel like
ok but omni still has school of avalon, and it's T9. GSH has weak summons and cycle them frequently so you can assume that he'll tank a lot more than regular GS, that's why I think it should have more stats overall (like a GS that gave up on its summon and saying "fine, I'll do it myself").
Personally, moreso than playable, giving it a proper identity was also a major point
The today point of GSH is
Endless - nerfed (justified)
Raid - "buffed" but with only 1 summon and you get a free buff with follower
Horde - nerfed
Literally everything except raid is just " use GS or GSA" they will end the fight before and using ward of ortanite
What is it's identity now compared to before?
Horde did not get nerfed - it got buffed
Yeah horde is like the biggest buff lol
Idk at hogh end Im with like 40 AL and doesnt feel
If you need 100 AL to feel good we have another problem
The ultimate quantity over quality, raising and immediately killing cheap fodder to increase its own stats and deal damage doing so.
The loop was present in Live, but much more painful to successfully pull off - so the main identity is just "big pact"
Your setup might be bad idk, non anguish horde is not bad with new hydrus cause you get deific/greater meditation uptime with follower
Ok why doesn't it play into that more, I'm like 1000% down to even remove the follower if it means we get more of this
Plus 100% stats after 10 floors with no setup necessary*
Then you will be playing as a knockoff heretic, is this the new identity desired?
Hydrus already had the stacking passive so you could say we had the quantity over quality aspect before, we only got hypa now and I don't think that's enough to solidify it as it's identity idk
Compared to the same actions taken, new hydrus deals 4x damage than old hydrus
And I agree and think it's a really cool concept, I just want to lean more into it
Yes, that is true. But it was so painful to do that people rarely if ever did it
It's exactly the same in raids now, but yeah in horde I agree that is the major W of the rework
although for me, the power of the class is not the main concern. I just want a better identity, and I think that's not going to happen if it ships now. Imo it's still crazy that hydrus claims to be a pact class while it barely has any new pacts. Even what we got so far, HyPa, needs to be fleshed out a lot more in my opinion, atm it's just cumbersome to use because of how difficult it is to maintain it. If you have to use a follower to maintain it, then you're also giving up a lot of damage that you could have got if you went with phoenix of tmm
Exactly the same plus a follower, which as a reminder is a massive win, easily doubling player damage output
I meant the stacking the passive part is exactly the same
Ah right
eos can give both all+++ and summons, but that's only 1 pet.
And I'm more in the camp that the soul stacking passive and quantity over quality is a really cool concept, not to mention hydrus has buffed pacts and we barely have variety in that, I feel like the follower is just there to boost the numbers honestly
It's slightly different since you can deal damage while stacking it, similar to other classes that setup while damaging (gilga, heretic), as opposed to currently having to sac pact your board.
But in essence the time to setup is the same yes.
So I'm not really talking about it when I talk about identity
yeha, but in practice eos still falls short. Atm you have to use summon dead a lot to maintain HyPa. Not sure if scarecrow works with hypa now, but it was never consistent at summoning copies of itself
True but the damage is so miniscule it doesn't decrease the time to kill I found
And self replicate summons are uncontrolable, they can just attack and not self replicate even if the problem if they not counting was fixed
Unless you are raiding with hydrus pact only but that feels so inefficient
the follower is cool, but imo it feels a bit like an afterthought. The fact that you lose a starting summon to get the follower is antisynergetic with BP for example, while pacts were supposed to be the focus of the class
would it be too strong to have X coins summoned (a summon with no attack and low health) at every end of turn ? so you can use them next turn with the need to rely on pet luck or only attacking every other turn ?
We need at the start of the turn and not in the end
in practice hydrus is just another ultima class
I mean in practice everyone is an Ultima class
Or a spiked shield class
So you can just put that aside for discussions sake
So we cant ask for a non ultima optuon that we dont have a hopper to play?
The non ultima option is supposed to be HyPa with better numbers
And a better way to summon
Exactly
I mean summon dead does the job technically but it feels so cringe having to use a low tier summon
Imagine casting ultima and a single AoE make you deal 0 damage
maybe, but you'd hope that pacts are at least somewhat competitive
"FUN"
I mean blood pact is more competitive than hydrus for sure
when a summon dies, it leaves behind its soul to be used for pacts.
Not on hydrus due to ascension issues, but yeah
Not sure what the crossover point is
atm the meta is looking like this:
raid: ultima
endless: qc ultima
horde dungeons: mage's dance
pvp offense: either bp or qc ultima
live pvp: I guess bp?
it's almost like a heretic copy if it's put like that
you can say the same thing for literally all classes
Replace bp with ss and yeah
Yeah
This is not an excuse
here's the thing, with PE4 bp was actually competitive with ultima in raiding and endless to some extent (qc ultima would be rouhgly as strong as a bp2)
and current gsh can use bp in endless
So we can skip this update with GSH
It is the same thing today guys
The difference is that you have the QoL of seeing your passive
No what
You have a goddamn follower that's like a 50% boost for so much stuff lol
Pies talking from his 100al perspective
So for you the update is just the follower
I'm okay with gsh losing its endless prowess exclusively because the other variants do that better. That being said, it does need to improve on others' strengthd as well
For me the update is the follower, I want it to be more
We nerfed hydrus for a follower to make it more like all the other classes
I mean do you want it to keep everything it had and get a follower
We need a better rework
You can see your passive
Your passive charges by itself in dungeons
You get bigger base stats
You can equip a follower
Plus HyPa
The only nerf hydrus got was the loss of guidelight but that's a necessity
ngl if this is what we get Ima be disappointed
because of the massive waste of potential
You still play like before qnd if you dont like ultima it is a downgrade
If people want guidelight back, the pet has to go
Man it's really not
Or the summons have to somehow be turned off
Personally the pet will be an absolutely crazy increase in raid and dungeon clear speed for me
If the guidelight is back it is a stright need
I just want a more unique buff, not just getting a follower
You play it as a mage dude
We should advocate for it NOT TO BE A MAGE
I don't necessarily care about guidelight tbh. I think PE4 would be enough already to make bp on par with ultima in raiding, and competitive with qc ultima in endless
Not just another mage
What?
Variety???
The point of hydrus is that it's supposed to be more player damage oriented
What do you want that player damage to be? Physical?
i want more mechanics for hydrus that's literally what I'm saying all this time
Soul binder : your dead summons leave their soul behind. Additionally, you summon 2 souls at the end of your turn.
This + the pet looks to cover the concerns about filling the board to use HyPa no ?
I'm just pointing out how the somewhat lazy addition of a follower is still an insane buff and you can't say it isnt
true
It isnt and thats why is a downgrade for me
tell me how it isnt
Pets are an insane buff to pact raiding
wym with summoning souls? Just increase the passive soul counter by 2? That wouldnt work with hypa
It has a stacking buff with summons death that pacts can do
GSH pact focus, don't make another mage. QC Ultima? No
Ok but have you seen the ashen phoenix/ mimic followers with dynasty robes?
You kust took off the pact part to kill summon and added a follower
So ppl that dont use pacts have a buff
They give you a basically permanent 100% damage increase how is that a nerf to pact raiding
I'm thinking token (like scapegoat from yugioh). It's basically a summon with no attack and low life.
Might be too complicated, and annoying if it clutters the board.
Would probably be simpler if HyPa simply consumed your stored souls in the absence of present summons
1 skeleton alive?
-1 skeleton -2 souls
The discussion is derailing into theoretical suggestions like it always does boys, and we have so much cool ideas we proposed but it's so unrealistic for odie to add them
One idea is to have a battle passive that charges everytime you use pact
why tho
this particular suggestion doesnt seem hard to implement at all
I mean, there's not much else to be doing tbh
The current discussion is Ship or Shipn't
But people can just vote
You're not changing anyone's mind here
And considering the vote seems to be leaning towards Shipn't
I though the idea of hypa was to fill the board as fast as you can. But you could cover that by using them as sacrifice (to reduce to casting turns for example)
Might as well discuss the following steps
fair enough it's just that in prior betas it doesn't lead to any action
Ultimately the direction of Hydrus is in NF's hands
People just want it in the oven for longer
I just want some quirky fun mechanics bro D :
GSH now: bring summons, Blood pact deal dmg, Life pact reload, rhada pact +provoke extend defend, Charon pact replace summons and recharge passive. Yes, it's a Summoner, battle with summons, use pact.
GSH beta: I'm a Mage.
Not funny at all.
I don't play gsh like you do at all
Than you can try.
I stack up passive at the start with achlys pact and summons, and the spam blood pact with ancient dragons
Don't use provoke and Charon at all
Neither person's way to play Hydrus is correct - playing the game is subjective
And in the beta, I do the exact same thing I do now, but I have deific channel/greater meditation passively
I don't play it like a mage in raids atleast
It's only fair that some people are happier than others with a change in a class; if that class is played in different ways
Oh you mean endless?
Yes
Tell me a quirky mechanic that cant be replicated with another mage but with more fun there?
I do think it's going to be difficult to satisfy both groups of players at the same time without making the class OP
You have weaved elements or limit breaks that makes you stronger with other mages
Odie's job is to disappoint everyone equally.
We suggested like a million mechanics with new pacts and passives that interact with your summons and souls in a variety of ways in this beta, and the one where celestial classes got added
GSH in beta is a flavoured mage that have a summon per floor
If fair means making GHS unplayable, then you're right
We need something better
A delay then?
Savant syndrome turns into a jack of all trades.
So they can focus on GS and not on 3 classes at the same time
Yes, that's where the community vote is leaning
"flavoured", i dont think so tbh
We got the shot end of the stick
ngl, I was very disappointed when the first iteration of gsh released and it was nowhere near what I'd hoped it to be. Not only did it suck, it was also conceptually underdeveloped imo. I don't want that to happen again
given that how weak GSH summons are
Though, again, Hydrus is not in our hands - it's in NFs'
they are just bullet supply for pacts
We can suggest all we want, if they don't like the idea, it doesn't happen
Since it died down a bit, for new comers, please vote :3
Its important
Post Poll Discussion
Overall Feedback
The beta version needs further adjustments and additions to work properly.
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Ppl wish for a unique mechanic e.g. a fleshed out 'souls system' as current beta GSH leans towards a 'standart' mage playstyle.
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Some are concerned that when this beta GSH hits live a change to a later date will be unlikely.
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A poll was started asking the community if they're leaning towards releasing beta GSH as is or delaying it.
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@pulsar steppe👆
i personally like this new hydrus bc it means that more follower+summoner gear/synergies comes in future
Kyle.
Regardless of what everyone thinks, it's current state in beta is already far better than what we have now
That's not a particularly high bar imo
far better? more like far worse lol
As you can see, not everyone agrees on a simple true or false statement
If an analogy is fit for the rework right now I think we have a beef that someone still not fliped on the frying pan, one side is well cooked and the other is rather raw or not as well cooked as ppl want it to be since it is just cooked by the heat from the other side
Rare meat enjoyers:
endless aside: how is it worse? more stats + new skill + followers objectively make it better imo
And one thing I just realized, T9 and T10 are the same class except for main status and skill
This conversation has been going on for a while since the Poll started, but people find its flavour to be worse since it's closer to a typical mage, and they find the endless to be worse due to loss of guidelight.
Some people find horde to be worse due to loss of guidelight too, but I disagree with that.
Small question from an outsider, would it maybe be better to run this on the live beta for a test run to see how it feels with broader participation and live gear?
Oop, sorry, forgot to unreply
Some fear that Hydrus won't be getting anything spicier or more flavourful if it launches now, too
a magic based class that has had its power moved back to the player (a magic user), feels too mage-y?
imo, it's going to feel like a mage no matter what
I wouldn’t read into that too much - we have had fairly major changes on live before and Deity is pretty much done but more data will provide a better chance to see if there are tweaks and things that need to change. I don’t see why that wouldn’t be true for GSH too
Agreed. But (some) people want to lean more into the quantity over quality, mass summon into max sacrifice, soul-management necromancer kind of fantasy, while others would overall just like to have the identity of strong pact power, which it currently lacks / is worse than base summoner (not only due to ascended BP, but also due to PE2 vs PE4)
Overall there's a lot of disagreeing, and it's hard to find one thing that everyone agrees with
Some find endless to be irrelevant, others find it to be the most important part.
Some love the idea of pets, others abhor it.
Some prefer this iteration for horde, some say it's worse than before
Just saying hydrus os the only class in game without a upgrade from T9 to T10 passivewyse and T9 from T10 generally is when you get your powercreep and GH is not a good class
It's... been a rough morning
t9 celestials are to be refined after t10 is settled...i wouldn't look at t9 yet
i think most would argue that GSH endless is too overtuned, so I don't believe it should be a main focus. there is a lot to the game outside of endless that this class can be made to be able to consume
we can table the changes and come back with a no-follower-but-sorta-necro feeling class, but endless still won't be a priority there
It's really hard to cleanly and concisely define what the community desires - a necromancer-esque soul-juggling playstyle is but one that people have mentioned, I cannot say for a fact that it's the iteration most people would prefer though.
In general, seems like a lot more people use Hydrus for many more different things than I'd originally expected
Perhaps another poll to decide direction lol
More of a necromancer feel would definitely separate it from just feeling magey
my fear it that we table this, come back with something else - understand that it still won't outclass ultima, and be back where we started...still with complaints that summoners don't have access to booster followers, etc, and still using ultima/bp to consume content because it is minmaxable
Like summons come back to be sacrificed again but can't attack etc
But the nekro style wouldnt mess with mage-y style since they just use 1 passive basically
Would give it more of an identity also
As a ritualistic sacrificer
Whilst also speeding up the passive
That's definitely a good chunk of the complaints that have happened here (mostly Pie(?)) @wispy phoenix , that it can't compete with boosted ultima / BP and will therefore fall into obscurity
yup, and the issue with that argument is that it can't be solved without powercreeping end of endgame (imo)
The best way to do that imo is make it do something that ultima cant do / or make it better without raising top end damage, surely?
Sadly ultima can do everything 
I am not a summoner so feel free to rebut me, but isn't enabling future build variety and diversity more important than enabling a better version of an existing playstyle?
From an outsider's perspective, it seems as though this iteration of GS Hydrus enables powerful gameplay outside of the norm for GS, and allows those with GS ALs to chase and explore more gear and explore pet combinations.
Agreed. You probably put that in better words than I did
Which is why I voted Ship :p
But my voice doesn't equal the community's
I'm afraid it's up to you to draw the line somewhere. I know that a mild desire for a necroesque flavour went through nearly all discussions about how to improve GSH i took part in since its first beta so it will hit some spots. However i also know that there will be complaints no matter what version of the class is served.
Giving my thoughts for what it’s worth.
I don’t think most of the high Als GS care about anything else than mats and orns. If the class isn’t performing better in ang50, tower and endless, it will remain unused imo. Does it need to be even better than the current GS/GSA for these contents? Probably not. The GS classline is already performing super well in endgame.
I can see the potential of this new GSH for horde boss non anguish, but I’m not even sure it will perform better than a 0 al deity.
For raiding, nothing beats GS ultima in most of the cases (Some OR raids and amorri might be exceptions).
As for pvp, this new GSH might be interesting and fun to use, especially in live pvp.
Anyway, it will be definitely fun to have a pet, like the TMM, to complete the meme build.
This is currently one of my issues with hydrus pact yes, but that's not the only issue with it. I suppose the damage output can just be fixed by tweaking the numbers. However it's imo still the case that there is not a lot of other synergies to enable hydrus pact. It just feels clunky to constantly have to summon dead > hydrus pact idk.
My other issue is that this is still the only new pact that we got on a class that is supposed to be pact oriented. Partially due to the fact that there is not much pact variety, it just ends up playing a lot like a budget heretic. I would like to see more new pacts and potential a more interesting soul system for this reason.
Honestly after giving up on the AL grind the only thing I care about is how fun the class is to play. The meta is still just going to be the same old boring ultima / cs spam everywhere
This.
Plus GSA is already the AL grinder, give the rest of classline some build diversity and fun factor.
Odie said it's reasonable to expect tweaks for balance.
I would probably agree with the summon dead/hydrus pact clunkiness but the rest feels fun & unique barring tweaks after initial launch
Another point is the uncertainty if GSH is looked into again after the beta patch is going live. Maybe you can take the fear out of that, @pulsar steppe?
ad current changes: Let's deploy the changes and then gradually increase the power output if necessary (instead of the other way round) 👍
I think at least PE 2 to PE4 is the bare minimum to GSH and PE4 working as PS2 today (resummon everything each floor) and work it as it is, it is already taxing min/max but pact would not be as taxed if you are not with high AL/gear
The less AL you have the worse is to play this new GSH
Qnd if you have high AL the others outshine GSH
A summon less affect BP and not ultima spam ans things like that
idk if it is still like this but remember that GSH is the least used Celetial by the last metric we had before all the buffs to RS/Beo/Deity/Heretic that we have now, just wondering in the end how much thrown into the dirt itwill be
Been only following this thread||, but I see RS Corvus below it||
It got some buff with avity and stuff I mentioned in the same coment
Well yes, but your comment was about the last metric before the buffs. According to the metric RS Corvus is the least used.
But I dont want to start any argument here and gonna go back to just reading
That chart is showing dungeon clearing success rates, not class usage
And all other metric were still subpar except for raiding and ofensive pvp, ofensive pvp usong bp will take a hit and raiding wull keep the same
The overall im sure it will go down because of some high al
Is there any possibility to ship the Reworks seperatly?
On the one hand GS players are not pressured to come up with some ideas and NF can take it's time to handle all the upcomming concerns.
On the other hand Deity players dont have to wait for GS and dont urge them to make a decision.
I second this
Yes - that is the exact question being asked: whether to hold off on this rework or not
food for thought, have we played around with max summon limits?
Okay this is my final trumpcard.
I originally intended to reveal it after the beta but it seems to drag out if i don't use it now.
#🎨│game-art-and-memes message
changing my vote
HYDRUS WITH A PET. SHIP IT
Come on ywll now it needs that pet. <3, more hydrus's in the world! Atm I see literally 0.
I would totally go Hydrus woth these changes and use magic abilities with Blood pact 
As now woth pe2 it feels like the only option for horde would be to run mage dance to fast clear, therefore what about giving hydrus an aoe pact. I know it doesn't solve the endless problem however if at least if i can dungeon in a unique way id feel more inclined to accept the change.
I’ll accept all change if give the guidelight back.
Why does GSH need guidelight?
what is guidelight?
The passive that makes all summons persist from floor-to-floor of dungeons. (Keeping their buffs, their originally-summoned stats, and so on)
Yeah, that's most of the discussion.
If GSH has guidelight: summon and buff your summons as GSA, then swap to GSH and keep all of the benefits with none of the drawbacks. It's an especially abusive case of the long-standing snapshotting/re-entry bug for dungeons.
gsh just play this.
make damage have beo, rs and so on
if gsh want to make same damage,need spend more time.
even if you have high level.
but the update not enhance it.
Question (for all, please react with all appropriate emotes)
Is the purpose of a GSH rework to give it more power? 📈
Is the purpose of a GSH rework to enable wider gear/follower/skill variety? 🗺️
Is the purpose of a GSH rework to give it a unique flair, or unique identity? 🌠
Is there another purpose? ❓ (please comment with this goal)
.
||I had thought from the outset that the answer was pretty clearly 🌠 and secondarily 🗺️, but this has been going on for a long time now (to the point of being a delay) and I'm not sure why it hasn't coalesced into one clear and unified goal.||
why not more power?
Shouldn't make a Savant syndrome to be a jack of all trades.
Personally, it's just not a goal imo.
GSH could gain or lose power, it's of secondary importance. Better to nail down the identity in one pass and then come back again with a balance patch if it needs more power or needs power taken away. 🤷♂️