#Opinions on the new animation speed
23 messages · Page 1 of 1 (latest)
Personally, mages now have way faster turns - most meele skills (notably anything that uses the animations that spiked shield and sweep uses) is now way slower. Ive lost about 25% dungeon speed.
I wonder if that will make my phone heat less or more from the loading of sprites over and over
oh well nvm I am melee, so no change
Maybe a slowdown for own turns
I use arrowstorm, because i am stingy with my orns
Then its faster
Sweep was know to be way faster than mage's danse for exemple, and it was unfair for mages. Now it seems just even ?
I completely agree mages dance should be as fast as sweep! But sweep shouldnt be made slower to make it "fair".
Thats artificial time increase.
I think all animation are equal timing now. maybe it was too difficult for some animation to be as fast as sweep was 🤷🏻♂️
As a heretic I have to Say I m happy about this change, as it's clearly faster than before. But i Can also understand disapointement for sweep users 👍🙏
animations are the same speed, but turns now reset on their own clock instead of the animation clocks
Really nice improvement for lots and especially for mages, thank you 🥳
Bats are animated, sadly we re too fast to see it 🤷🏻♂️😋🎉
So the net result is that sweep turns are slower? Or am I misinterpreting this?
If turns will now have the same speed regardless of skill used, can’t we make them have sweep’s speed? I think everyone is in favor of faster turns, especially if they are standardized for all classes.
its basically a change that benefits mages and slows down meeles - i understand tho, mage is now properly viable for fast farming, meele is just a bit less
this explains it pretty much! ^^
basically sweep and other fast skills finished faster then the fixed turn time that now exist, while basically all magic skills were slower.
The issue im seeing is that mages now got a huge speed boost while anyone who uses spiked shield, sweep, jump or other skills that use those animations got slower in return. Its about 0,25 seconds per turn, which doesnt sound like a lot but if you do a grind session with 250-300 horde dungeons its stacking up a bit.
Its not like its a nightmare or something, its just something i want to point out because it may become an issue later on.
Yeah. There is this awkward pause. I thought it was just an internet issue.
All skills having the same speed has benefits but also issues - we need summon speed animations 
I need to say thank you
Never I've done Raids so quickly
This is so satisfying
So thank you very much for this QoL 