#Traveller's Guild - Trials and Manifests
1145 messages · Page 2 of 2 (latest)
but stop commenting here and go back into the game*
Ok then 🥳 see you soon 😁
Only complaint is that they aren't as hard lol
That feeling when you barely win a trial by the skin of your teeth is gone for me... Maybe in the future some kind of "hard mode" could be implemented? 😅
Some numbers all together, just to clarify something that Goudine screenshotted:
- A 14 floor T10 trial can take roughly 10 minutes with a good team of manifests. Maybe less with a better team.
- That trial will give 120+ proofs of trials, most likely
- That is equivalent to 60 proofs of anguish for buying materials
I agree that Trials could serve to have more difficult modes, but the important thing this update did is make it so the challenge isn't sitting through a 28 floor slog.
I think it's also good not to have completing a trial at all take many months of farming aspects. But a more difficult to trial to reward those who have spent months and months farming aspects could be warranted, to keep the guild interesting.
Maybe you could have Anguish apply to Trials, with increased Proofs, like tower shards ¯_(ツ)_/¯
Then the question becomes are we snap shotting or not?
Trial proofs scaling with enemy level when
You can't even leave and re-enter a trial
(if not already implemented)
Oh. it's been a while since I messed with them so for some reason thought you could.
If you leave on the first floor, you can re-enter the trial and it restarts that floor from scratch. That's the only time
I think it's crash protection
The only thing I'd still love is if the shrines were moved from PoDs to PoTs
as it stands I have very little motivation to do the trials if I'm using the currency that I want to buy shrines with
John suggested 200 PoT as an initial cost and I like that as well
since you have to win the trials to make it more worth than 10 PoD
aw what the hell
I think only T10 trials are really worth it?
That may be a discussion point - it seems there might be a massive proof difference between T10 and other tiers.
Which is kind of annoying when T10 players get manifests of every tier
this is the trials that were updated, right? 😂 still very difficult
They do still require you to have a good team
is there a way to measure my team's goodness without starting the trial?
Really just looking at the codex and guessing
And think about how difficult those enemies are when you face them
is there a way to guess what level the opponents will be?
They are based on your manifest's levels somewhat, however I don't think they are entirely. So bringing a higher level team is still better for you
You will need to rely on skill choice and bringing a well rounded team to win, you can't just brute force Trials
And some of that will rely on the luck of getting good manifests
Skill choices now persist through floors! Praise the Creator
ty for the info. I think I am not past the barrier to entry
its still a ludicrous drinking game
I was doing T7 earlier and had gotten 60s
That one was just wildly low out of the blue
I've not done one since the 10 though
They were all 50s-60s (won like 4 or 5) and then BAM 10
I ran 4 just now. Much more do-able, love that skills persisted between runs, and that there's only half the number of levels.
I think the end screen rewards always varied wildly. I remember getting low tens in t10 occasionally
Ye ranged from like 14 to 90 before the update too
If i m correct, on the screen you shared, you have 2 T9 and 1 T10 bosses (Kobold), so the trial start as T10 one. Better to use manifest of same tier to avoid some painful death, as your T9 bosses don't really stand a chance in T10 trial 👍
its an arisen immortal lord
but ty. i tried a few more times, and ran low on distance tokens or w/e they are.. it's too much like health pots in MH:Now. Ill just avoid it 🙂
You ll have some success when you ll have some better team with some level in it 🙂
Can take some Time but there will be some more improvement in travelers guild soon for sure
Seems more duable than it used to, so it's an improvement and some more will Come 🤞
What's the PoD rate like? I'm at 1 in ~~ 4 ~~ 5 completed t10 Trials.
Can't say exactly for now. You manage to clear T10 trial ?
Interesting
Sirus, Lvl 4 Fjalar and this big boy
and yes he does have the Finesse's Training passive👀
Eheh, gg!
Im at 1 PoD for 2 completed t10 trials. I was hoping for a 1 PoD per trial or every other trial average, lets see how the data pans out
Nice! I have the runeblade. Swordbearer is definitely better though
Thought I was doing good in a t10 trial till I fought an Arisen Mammon with 9,600 HP 😱
Good thing I had Sirus.... 😎
On another note, adding arisen bosses to t10 trials, what a sneaky move. I retract anything I said earlier about Trials not being as challenging as before 😂🤦
Trials now use the same algorithm that creates Monument encounters
Medea incoming
I figured that there is not much holding back my own Sirus in t10 opposed to pre update🤔
Watch out for those Arcane Trolls though... They eat Sirus for breakfast!
As would Arisen Mammon
True, Fjalar n Sword were just too fast for the Trolls for now. But you're right👌
Just finished my first t10 trial since release and i gotta say, feels smooth. Thanks for fixing the last used spells, i can now spam whatever spells are best more easily while avoiding to go caster mode. Enemy generation is much more fair, feels like a monument
Did u mean u finish ur first trial, instead of monument?
Fun fact, Medea would have about the same HP as Arisen Mammon in that level range
Level 4 Arisen Mammon - 9,600 HP
Level 4 Medea - 10,000 HP
Level 3 Arisen Mammon - 8,700 HP
Level 3 Medea - 8,750 HP
Yes.
Name the top 3 manifests for clearing T10?
Imo Fjalar is quite common and very solid. Outspeeds most things and hits hard enough to delete one opponent immediately.
A stiff breeze takes him out tho.
Besides that Sirus obviously still top tier in t10. Protect him from arcane, eleless and omnimancy and he's kinda unbeatable. Very rare tho.
For me t10 Swordbearer of Finesse is nearly on par with Sirus. It's just the whole package, fast, lots of dmg, multiturn, counter, steadfast, Revive you name it, he has it all. Kinda rare too.
I hope NF would consider reworking the guild pet. Currently, it is not relevant or even useful for traveller content
Pegasus is also pretty good, AoE heal spam is strong
Would love if Wolpertingers allowed for closed-game intuition to be gathered
You may lose areas because its a bad pet but you gain some mats, fair deal imo
Imo that's pretty strong considering you gain 100 stacks of mats for having your phone in your pocket over the course of the day. Also with territories in mind it may conflict even more with people focusing their efforts on a certain follower less class🤔
The later might change with Conqueror's Guild.
I can see it being a time limited consumable.
'For one hour you automatically gather Traveller's Intuition.'```
IMO traveler's intuition should be reworked. I don't get the idea of a mechanic that wants you to walk while looking at your phone. I personally don't like that AND it can be rather dangerous honestly. Sure a consumable could be an idea, but you shouldn't implement thing that are just here to fix a broken mechanic.
It's working as intended afaik. The balancing act here is to reward active play more than passive play.
I didn't said it's not working as intended, I said I was against the logic of it. Walking without looking where you go shouldn't be "intended" for me. Looking at it once in a while, ok. But looking at it permanently because of fomo, no.
it would be very cool if it would auto gather at less than 15kph
maybe you have to use an item that lasts 15m?
Well, i'm sorry for misinterpreting 'broken mechanic' then, thanks for clarifying that🙂
We've had multiple lengthy discussions about TIs and how to collect them, mentioned here #1157232867538108477 message aswell so i'm sure those concerns are well known.
In this thread i'd like to come back to the OPs topics which are the Trials and Manifests🙂
Okay, how about something that rewards active play, therefore no autocollecting, but also lets you do it without having to stare at the phone without constant fear of missing out
Something like
"Whenever a Traveller's Intuition spawns, a small vibration occurs"
to let you know it's there
Do we need another TI thread to get deeper into the topic once more?
Sorry, didn't meant to immediately derail it 😅
getting back to trials and manifests... I cant collect manifest eggs or distance things cause TI is hard to pay attention to, especially when it's sunny 😎
but gl those who can!
It might be worth making an entire TI thread honestly.
Almost 100% of my playtime these days is while I'm out walking/exploring and actively partaking in the GPS element, and I don't bother with TI at all.
I'm either missing spawns because I trigger multiple while in a dungeon/tower/monument, or I'm not actually playing the game because I'm staring at the screen waiting for drops. It's a pretty bad system, made worse by the super low drop rate of PoDs and Aspects
@peak geyser Hello !
I found this suggestion #💡│suggestions message, if you want to add it in your great ORN feedback post 🥳
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
I did put up a suggestion that while sort of auto-collecting is not infinite. Goudine just linked to it above. It would allow a sort of TI-Queue that you could go into periodically and clean out. But if you totally ignored it you'd be limited in what you could get to whatever was in the queue.
that would do the trick for me. Looking phone once every 5/10 minutes without losing any TI sound ok (much better than looking permanently at the phone.
It looks fine to me too
Good thing is Odie communicated about previous changes in travelers guild, and it's so much easier to give feedback when we re aware of the changes that I m really confident about the next changes incoming
It took time, as expected (and it's totally fine), and I m really glad seing contents improving every weeks. So thank you NF (I know Odie is watching us 😱)
I agree that Strahd's suggestion would probably be one of the best implementations. You still need to look at your phone regularly, but instead of needing to stare at it while walking you just need to collect it in the guild
I don't want TI to be passively collected, that defeats their purpose of being a reason to actively play Orna while walking, but needing to stare at your phone too much while walking is a concern.
If creating a whole new menu is too much work, the drops could also just persist longer and with more than 1 at a time available
Let them sit on the screen for 10 minutes before they poof away, and don't have each new drop despawn the previous
My biggest concern with that approach would be if they are affected by View Distance (which I am not sure if they are) that lower tier players or players who are doing other stuff with no VD set on would not see them.
If you are walking and let's say one TI spawns every 100 steps, that's probably about 250 meters. In 3 TI's you'd be well otu of VD sight of the first one unless youare just walking circles
Thank you!
I'm currently observing the post update mood and will write smth down the next days🙂
Mine :
- shorter trials and keeping last skill used available without opening skill menu : really nice improvements !
- difficulty balance : it's easier than it used to be. I can understand that many players won't agree with it, but IMO it's maybe "too" easy (but it's maybe nice as it balance with those painful weeks when trials were really a pain 😁). Some ideas shared here (ability to increase difficulty or other ideas) could help.
- I m not a big fan of still having in the pool several OP manifests (immunity and some particular skills)
Overall I'm happy with the recent changes, and I'm sure some nice suggestions will keep being added into the game to improve even more this content
TI collecting item
#💡│suggestions message
End of Trial rewards minimum superior
#💡│suggestions message
Levelling Manifests with 3rd currency
#💡│suggestions message
Anguish affecting Trials
#💡│suggestions message
Edited
#1157232867538108477 message
Thank you @peak geyser
You wrote this one in addition to @jolly sonnet one?
Uhhh no it's a standalone from here #1149696246693494805 message
Which one are you referring to?
#💡│suggestions message
Feels like it could solve some issues, so I was wondering about your first suggestion
#💡│suggestions message
(this one is not in your feedback it seems 😢😋)
(I know, it goes too far from what is currently in the game 👌🙂)
Nah suggestions that refer to other suggestions to work become a game of ifs and whens😅
Just to share my personal experience with it, there are basically two scenarios for me:
- I'm out by myself and I don't want to be staring at my phone because either safety reasons and/or because I am taking a proper walk and want to enjoy the walk itself.
- I'm walking with other people, and I'm not going to split my attention between my friends and my phone. I can play orna later.
If I'm really taking a decent walk, staring at my phone only makes the experience worse, and honestly I just forego the benefits of traveler's intuition so that I can have a more enjoyable, safer walk. I'd prefer it just be redesigned to not conflict with the presumed intended goal of the feature - to encourage and reward players for participating in healthy activity, but I'd settle for something as little as a sound effect being played when an item drop becomes available so that I could at least mostly focus on my walk.
Would love a sound effect when an item pops up
It would be great if it was just a chest that collects our items and after we return to our OT then the chest appears. Maybe a chest with the travelers icon somewhere on it.
And it has all of our accumulated travelers drops
Or just have it be like, "hey you entered your OT from safe travels youv collected xyz"
And dumps all the drops
I want my follower to do the palico collect thing, and also for summoners to not have this bonus
Lmfao they already don't.
what is palico?
Monster hunter like partner they are all cats and they function like any other hunter does except they specialize in 1-4 different areas.
One such area is collecting resources/stealing resources off of things they attack
playing thru again on a *5-6-7 and pretty casually, Ive got a bunch of manifests that I cant use.
Then when Im looking at phone and collect 5-7 random material, but my gear and lvl dont need ascension mats, it feels pointless.
Itd be 100% better if manifests were more common, then I could lvl up this guild faster, or at all. And if torches, orns, dousing rods etc dropped, instead of random material, that would make *5-6-7 me much happier. srsly dont need materials til altar of ascension is built
the mats on lower tiers can be really nice if you get a good piece of gear (especially from login reward) that has rarer material
sure, but I will only need like 30 mats to get it to lvl 5-6, use it for a day, and by then I have a new item thats better
Stuck in a trial with no way out other than to quit the app. I can't damage the gazer, and the gazer can't damage me. Should be able to quit the trial when this happens.
My hot take is that there should not be such cases to begin with
Straight up Immunities are bad
do we know how many manifests there are? I have 219 but at T8