#Best Class for Dynamism and Fun

52 messages · Page 1 of 1 (latest)

terse hull
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As the title says, what, in your own opinion and experience, is the most dynamic and fun class in terms of its overall playstyle and mechanics?

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Best Class for Dynamism and Fun

warm yoke
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Gilgamesh, so many ways to play

terse hull
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For example?

round heart
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GilgaMage, SS, UltimaStrikes, etc.

shell wind
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Deity - AoE is king. Can swash, zwei, Bard, raid and make the most of every event.

crisp bobcat
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Deity du

open aurora
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I'd also say deity. It can do everything it wants with whatever it wants (except summoner/beo aruiga ig)

warm yoke
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Can also use both aoe methods and with the celestials you can make so much work

pseudo sage
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Before celestials my answer would be Deity. Jack of all trades, master of defense

shadow cypress
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Depends. If you're looking for efficiency then Deity is an options. But if you're looking for fun and versatility I'd say try the Beowulf. You've the beoH that hit like a truck, the beoA that get his pet to hit you like a truck (make many many pets working), and the base beo which is trying to get to redline somehow to make pet hit hard and hit hard himself. And beo can equip every stuff just like deity, which is good when starting so you can equip any random shit you drop.

winged herald
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Beowulf imo.

Lots of different pets that work in different ways/with different gear. Equips all gear.
Lots of spec variety, and beoO/beoA/beoH are all viable and good.
Player can either be a large amount of damage, mixed with follower, or pure follower damage.
Best user of assassin spec and status setups.

celest mica
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You can make a wide diversity of strategies

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If we don't get trolled by devs because we are dependant of the follower's skillset, its bestial bond

regal hollow
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I'd say beo, is the only class that can have two totally different play styles (pet sitting and player DMG) and be effective at both of them. Summoner is kinda similar, but more boring and less effective

tiny sapphire
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Discounting celestials it would have to be Deity. It's the definition jack of all trades, master of none class that is only slightly worse than other classes at any individual piece of content.

Counting celestials it could be Beo. Previously it's base stats were too low to have that much creativity, but Beowulf Hydrus really seems to change that to give a dynamic and unique experience.

regal hollow
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Yeah before the celestials deity was the best for flexibility, I hope a celestial revamp on deity to offer more flexible playstyle on it

pseudo sage
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Grim is already a GS though😂

shadow cypress
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What's bad with deity celestials is that it's same gameplay than base but with a little twist and more restrictions. Not really something I would actively chase.

warm yoke
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Funnily enough that's exactly the same as GS celestials

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Just kinda boring

pseudo sage
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Gs one makes a lot more sense though. One is more summon based, one is pact based

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Maybe not executed as well as it could have been idk but in practice the sidegrades make sense

shadow cypress
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yes, only diff between deity ursa and ara is using ultima or ultimastrikes

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and the funniest part is base can play both at same time without being so much worse

warm yoke
tiny sapphire
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Not really, since the largest issue is that Deity Ara isn't that much better at magic, and Deity Ursa isn't that much better at melee

shadow cypress
warm yoke
shadow cypress
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wdym, GS is complete different gameplay between both celestials

terse hull
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They were probably talking about how base GS can do both with not that much difference

warm yoke
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Yeah

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The fact that GSa is barely better and GSh is not much better either

shadow cypress
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this is more a problem of summon stat bonus scaling than a concept issue

warm yoke
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I still feel that the celestials are unimaginative, as seems to be the case for deity

shadow cypress
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my point is, playing melee or magic as deity is literally the same, while in theory playing summons or pact is very different

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it feel like GS don't need much to to split both celestials more, while Deity may need a concept rework to get diversity

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I hope for it, but I don't think it'll happen (at least not soon-ish)

rain hinge
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The two celestial classes of deity serve the purpose of allowing other players to acquire new skills and magic, they don't have any necessary existence beyond that.🚮

pseudo sage
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Dont disagree. Just enjoy the flex/newness of playing a celestial class otherwise thats it for me

rain hinge
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I also love flexibility, but unfortunately, the celestial classes have even more limitations compared to the original DEITY class.

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I used to tell myself that DEITY doesn't have passive damage boosts, the red-line playstyle isn't suitable, and even takes higher damage when attacked by Ultimate Skills compared to others. However, it has great flexibility.

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But when Celestial classes were introduced, every class became less restricted, except for DEITY, which seemed to take a step back.😢

celest mica
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you can always suggest a more distinct variant for Deity
If it is massively upvoted, I'm pretty sure Odie will do something

crisp bobcat
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😆 do nothing, even forgot Steadfast 2

crisp bobcat
rain hinge
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so.i will be afraid.