#Best Class for Dynamism and Fun
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Gilgamesh, so many ways to play
For example?
GilgaMage, SS, UltimaStrikes, etc.
Deity - AoE is king. Can swash, zwei, Bard, raid and make the most of every event.
Deity 
I'd also say deity. It can do everything it wants with whatever it wants (except summoner/beo aruiga ig)
GilgaMage, SS, UltimaStrikes, realmstrikes
Can also use both aoe methods and with the celestials you can make so much work
Before celestials my answer would be Deity. Jack of all trades, master of defense
Depends. If you're looking for efficiency then Deity is an options. But if you're looking for fun and versatility I'd say try the Beowulf. You've the beoH that hit like a truck, the beoA that get his pet to hit you like a truck (make many many pets working), and the base beo which is trying to get to redline somehow to make pet hit hard and hit hard himself. And beo can equip every stuff just like deity, which is good when starting so you can equip any random shit you drop.
Beowulf imo.
Lots of different pets that work in different ways/with different gear. Equips all gear.
Lots of spec variety, and beoO/beoA/beoH are all viable and good.
Player can either be a large amount of damage, mixed with follower, or pure follower damage.
Best user of assassin spec and status setups.
You can make a wide diversity of strategies
If we don't get trolled by devs because we are dependant of the follower's skillset, its bestial bond
I'd say beo, is the only class that can have two totally different play styles (pet sitting and player DMG) and be effective at both of them. Summoner is kinda similar, but more boring and less effective
Discounting celestials it would have to be Deity. It's the definition jack of all trades, master of none class that is only slightly worse than other classes at any individual piece of content.
Counting celestials it could be Beo. Previously it's base stats were too low to have that much creativity, but Beowulf Hydrus really seems to change that to give a dynamic and unique experience.
Yeah before the celestials deity was the best for flexibility, I hope a celestial revamp on deity to offer more flexible playstyle on it
100000% agree with this
Grim is already a GS though😂
Also agree👍
What's bad with deity celestials is that it's same gameplay than base but with a little twist and more restrictions. Not really something I would actively chase.
Gs one makes a lot more sense though. One is more summon based, one is pact based
Maybe not executed as well as it could have been idk but in practice the sidegrades make sense
yes, only diff between deity ursa and ara is using ultima or ultimastrikes
and the funniest part is base can play both at same time without being so much worse
Is that not the same as magic Vs melee though?
Not really, since the largest issue is that Deity Ara isn't that much better at magic, and Deity Ursa isn't that much better at melee
imo melee vs magic isn't a think, the spells have different names but you play exactly the same.
That honestly does sound quite a lot like GS but idk since I don't play Deity much
wdym, GS is complete different gameplay between both celestials
They were probably talking about how base GS can do both with not that much difference
this is more a problem of summon stat bonus scaling than a concept issue
I still feel that the celestials are unimaginative, as seems to be the case for deity
my point is, playing melee or magic as deity is literally the same, while in theory playing summons or pact is very different
it feel like GS don't need much to to split both celestials more, while Deity may need a concept rework to get diversity
I hope for it, but I don't think it'll happen (at least not soon-ish)
The two celestial classes of deity serve the purpose of allowing other players to acquire new skills and magic, they don't have any necessary existence beyond that.🚮
Love the shots fired 😂
Dont disagree. Just enjoy the flex/newness of playing a celestial class otherwise thats it for me
I also love flexibility, but unfortunately, the celestial classes have even more limitations compared to the original DEITY class.
I used to tell myself that DEITY doesn't have passive damage boosts, the red-line playstyle isn't suitable, and even takes higher damage when attacked by Ultimate Skills compared to others. However, it has great flexibility.
But when Celestial classes were introduced, every class became less restricted, except for DEITY, which seemed to take a step back.😢
you can always suggest a more distinct variant for Deity
If it is massively upvoted, I'm pretty sure Odie will do something
😆 do nothing, even forgot Steadfast 2
until someone reminds
It seems that there were discussions about certain things in the past, and as a result, Deity Ara became worse.?
so.i will be afraid.