#Bestial Bonds: Refinement post Balance Patch
1684 messages · Page 2 of 2 (latest)
What is the percentage of the bestial bond bonus given by just 1 piece of Gerd equipment? Also how does the bonus stack? Linear or exponentially?
Also I was wondering if there would be a vise for beastial bonds from a titan or something 🤔
T9 Was fun with Crimson Gazer so it wasnt all bad, Fey Chimera has its place too. ASG definitely felt like the T10 CG(complete with the debuffs on yourself). I wish they'd keep the PVE damage and nerf the PVP.
Warframe (I know completely different game) does this pretty well. It's like PVE and PVP are two totally different games and that's really not a bad thing.
We can. Celelute for example gave more stats than my 199 afey crow. Beo charms give more than arisen rings. Its just a matter of finding the right places to put magic and stats
100% agree with that, unfortunatly
In BeoA goes from 44% to 47%
With just 1 piece
Something like this should work
Those Fallen Sky Shoes 
680 mag
You should at least get 25-50% more dmg than pre-nerf
Full offense, no def
Need better pinions
Yeah, i was using full ward before
Without a single magic item
That setup has almost 10k mag
And about 45k ward without adorns in chest and hood
Ultima brrr
(in pet stats)
Ah ok
Not my magic, i didn't check that
Well with magic stacking, attacking with your follower could be interesting
And if you switch your briny pendant with a Beo charm ?
I don't like that, because of poisoned and blight immunity
Just for the funny numbers
I will see
It' just to gather some test on how the pet stats now work with BB and all that
More data is better for theorycrafting
Beo Charm vs Arisen Ring would be interesting to see
Inarin said it was better
Which one is It?
beo charm
hybrid doesn't do anything for bonds
Oooh okay
Unfortunately
That's probably my max
That's my misunderstanding
About 4,5k mag for player
I used a 10% follower stat amity too
Still have 30k ward with that
If i want to go full power
But survivability decreases a lot
Can probably hit 13k mag with mag adorns
Really a shame that Hybrid don't help us in stats transfer
You need a balance between damage, survivability
Yeah that's why I don't use beo charms
I will be raiding with less 120k ward
Normally i raid with 160k
@keen hedge what will you use?
I don't like Beo charm, plus status immunities are important
Azur Pinion diminishes mana, maybe focusing Offensive stat first, adorn Pinion and if you lack mana adorns Jewel of End
creation > end
Ah I didn't knew that, good to know
it seems that auriga has the benefit of getting 3% from 1 gerd piece but hydrus only gets 1% in certain abilities with just 1 piece of gerd equipment.
Well Hydrus have only BB lvl 2 does he ?
yep
Plz gibe onryo a Summon protection chance bonus in her bb
now that I have a fresh mirror on the beta, I did some more comparisons:
mixed stats and mag, raiding 17323 16509 -4.70%
some stats, defensive 14287 11377 -20.37%
fully defensive 11925 9535 -20.04%
max stats 19019 13914 -26.84%
high mag (stats weapon) 17979 19427 8.05%
true max mag (mag weapon) 15787 18028 14.20%```
so max to max, beta is slightly higher than live with totally different gearing.
(on live, it's all the +stats gear with incidental +mag, on beta it's all the +mag gear with incidental +stats)
oh and one more fun test -- swapping out all pet stats augments for +mag augments on beta left me with 18842 garm mag stat, compared to 19427 in the high mag + stats weapon setup. So if anyone was wondering, you don't have to swap out all your legs of selene for steady hands of eos.
Also did manage this on beta, but that seems only good for screenshots. 😅
Double beocharm and -tons of mana and only a +stats amity is kinda overkill/not really practical for raiding or anywhere else. But it is possible.
Given the way bondmagic appears to work with ALs (👀), raw magic is really important to gear. Actually yeah, this is even stronger:
Can someone with low/zero ALs do a similar test? Or with less +mag gear?
My big takeaway is that... I think pve garm is still too strong with these changes.
Being able to match or exceed live's garm strength is probably going too soft on the dog.
I'm willing to accept that maybe it's because I have too many ALs or the gear is too good or something, but even in that case it seems kinda wrong.
Ask that guy to show his ward and you'll see
This build must be what? Less than 40 k ward?
Unlike most glass canon build spiritgram probably won't one shot instead get the raid boss to half hp by the time you're done buffing
And then the raid will kill you as their damage increase as they get damaged
Which sequencer glass canon builds don't have to face as they buff up when the raid is at full hp and then take them down in a turn or two
If anything spiritgram is getting a nerf instead of rebalance as of now
Probably lower and the biggest problem is that redlining will be very hard
As beoa doesn't have anything going for it like high dex dodge or second chance, and then their is the pet debuffs
So recovering ward will be a pain too
Ah sorry the same guy 😂
In the extreme case, yeah it's super low ward (like 15k). Like I said when I wrote above -- not practical for raiding, just showing what's possible.
But I have over 70k ward and 20.7k mag stat in a more balanced setup. Which is ~about the same as where it's at on live right now.
The point being -- it's not really much of a pve nerf at all. And that's the thing I'm objecting to. I'm in favor of a pve garm nerf at all levels because it's just way too strong (limits follower choice, cheapens the challenges in the game, etc.).
Can I see the 20k mag and 70k ward build?
And is it the same al? 74?
that's 70k ward and 20k mag.
dropping beo charms for briny+ymir vritra (defensive), drops mag to 18.2k.
And 70 al?
About the later statement, so does ultima tbh
But it isn't getting nerfed anytime soon
Or "rebalanced"
before you start comparing to other setups, let me ask you this:
what other follower than spiritgarm would you use for raiding, and how does it compare in raid speed?
||runner up is lindworm and it's like 50% slower, third best maybe fjalar and it's even worse, and all the rest basically don't even compare||
Other pets need a buff for sure but are mostly ignored
While the one pet does perform decently gets nerfed or "rebalanced"
There are so many pets but only a couple at best are used for raiding and that is a problem
Yeah I'm not doing this again. 😅 Spiritgarm is an outlier, it can survive a pve nerf, I don't feel like discussing ultima or buffing the world or any other nonsense. Anyway, it's up to NF and I've said what I need to say.
I don't like to do that either but those topics need to be looked over too if this spiritgram rebalance is being done because it's an "outlier" or "too strong"
As an end note I'll say this
If we are gonna entertain the idea of a "glass canon spiritgarm" then hopefully it should be at least just as strong as other glass canon builds
First the main problem of Spiritgarm was to overperform in PvP Live with no investments
Second Spiritgarm overperforming in PvE is only true in Raid WITH investments AND the unavoidable status infliction
Third your PoV is from 74 ascensions of Beowulf, it's kinda normal / even good it scales well with Bonded Stats, kinda like how Gilgamesh scales with ward
That said thank you very much for your data and opinions ❤️
"only true in raids", well then it's true. The unavoidable status infliction is a thing -- perhaps it could be more of a thing?
I'm willing to accept that maybe it's because I have too many ALs or the gear is too good or something, but even in that case it seems kinda wrong.
And sure.
||as a side-topic, the whole "gilga scales with ward" thing is not unique to gilga.
it's spiked shield that scales quadratically with ascension. it and blood pact and apparently bonds also, which is why I'm asking less-ascended players to report their numbers where possible to see what it looks like without that effect.
anyone with high ascensions can use SS with a big boost.||
But the damaged is reduced by 50% on a non gilga class
Nonetheless gilga talk doesn't belong here
While stat debuffs from pet are a thing
||"division by 2" isn't a whole lot in the face of a quadratic.||
Ss damage is subpar on other classes not worth using in raids other than in towers or short battle
I can still raid the exact same way I did before
3 turns, geez so slow
Try fighting a tough boss with that build
I can just swap back to fey surtr cuirass and fallen sky shoes instead of hererobe gerd legs if I truly need more ward/defense
or fey menja robe fss
I have 10 AL and no over strong stuff, I'll ask for a miror
True, Abyss could have done it in one 
Rip abyss
I quite agree with what's Forgeus said. Starting with the AL : this pet gain huge bonus from AL (and it's not a problem) since so much stats go from player to pet, AND it has the AL too thanks to Ascend Synergy
But on that topic I'm willing to do some tests and share the results, because what you are doing, testing and share your data, is very useful
I'm not a big fan talking about Spiritgarm as an issue in PvP. More precisely, I think nothing can be labeled as an issue in PvP as long as we had no correct defense against Lacunus, and as long as I can double amity 75% damage reduction + Ymir coiled shield. Because if the dude against me can't do shit and my pet can, well, my pet just had to do more damage than the dude's ward/pdv regen. Other pets than Spiritgarm can do that too, it just do it faster.
I'm not saying that Spiritgarm didn't need a nerf, I'm just saying it was tested on a very particular meta and maybe he is just the most visible tip of the iceberg
Ymirwall isn't directly adressed yet but already acknowledged by odie
Even without it garm was an outlier in pvp and pve both
About Spiritgarm in PvE, yes it was overperforming for the stuff you could have. Nothing surprising here : his BB was very low from the start. I was one of those who spoke in favor of stat transfer with BB, just for saying I'm a fan of it.
I think the nerf of Spiritgarm in PvE is seen a bit harsh for 2 reasons. :
- No other fun alternative : At my level / with my AL, It was the only pet letting player have constant gameplay around the raid. With it, I was constantly managing my health, my status, making me choose like "I'm frozen, I have 2 ward turns left but I really need that boost, what should I do ?". Was fun. I still can do that, but it would be really slow. Or I go more magic-side, and I'll rely on more turtle spam for surviving.
Fux was pointing the real problem with PvE : we don't have many other options, and they are not fun. Lindworm ? I'll shield up, go to 1 hp, and passively wait for my pet to melt the raid because the raid will never do more than 85% of my ward in 3 turns. - Not as strong as other with max gear : Shorter one, the title is enough. I don't know that myself, but many are saying the Garm with best gear is not as strong as other classes with their best gear. Again, don't know if it's true or not, but that what is being said
And I'm not in favor of revert the nerf : just fix the two above issues, if they are indeed issues
Yeah, maybe. But it's useless to change it now if the meta will heavely change, and if many other pets will have comparable issues '^^
I mean, maybe it's a structural issue, not a Spiritgarm one
And we can't see that if the meta is not healed of other plagues before
The second part is what I'm really worried about
If I can't get similar damage with the bis gear then what's the point, if I'm forced to become a glass canon
I expect to have similar damage as other glasscanon classes
It's really not about class balance. If all you want is to chase the meta, I can point you toward Gilga which has superior DPS while also having far superior defenses. Also at some point it doesn't particularly matter because every raid is dead ~instantly even with pre-bonds Lindworm -- the only class that can't reach this high water mark is summoner-damage GS and that's it; ultima/bp GS certainly can.
The problem with spiritgarm is that it is way too strong. It gets used too much, it does too much without enough investment, it represents another ratcheting up of player power ||and then spawns a new generation of players who can't imagine how we ever made do without that power, and who want everything to be buffed yet again turning the ratchet up for the next loop up the power creep trail||.
It has immediate bursty damage in pvp without enough counteroptions (really just Nocturna, or a max res build and starting fights with res^^ and pet DC/t.res^^) which lowering its base mag stat helps with or at least forces the player to build true glass cannon with only +mag gear, and it's insane amounts of pve burst to the point where the raid is dead before any downsides matter starting from mid-T10 and low ascensions.
The pet was buffed in the last week of an event in a hurried balance patch which included a lot of other changes and this is the first time it's getting looked at again with clear eyes.
Is nerfing dog the end of the world? No. Is not nerfing dog the end of the world? Also no. If it's gonna give NF heartache because people will freak out about it, then that's probably more nuisance than anything. But I do contend that it could use a nerf because it's too strong.
People were using spiritgram because there aren't any other good options
Oh my god I'm going to puke
Disagree.
Other than lindworm and fjalar
I've been playing the game for four years, and every single time we've had a pushed/busted addition everyone new has claimed that it is the only good option and there are no other options. 😆 It used to take 20 minutes for beo to solo an arisen morrigan with insane gear and that was a great time and a marked increase in beo's power.
And then that became 10 minutes.
And then that became 5 minutes.
And then that became 2 minutes.
The only thing that ultimately matters are things like "do players feel like they have choice?" and "are players engaging with the game's challenges?".
So: does the current state of spiritgarm help or hurt player choice when it comes to which follower to use? Does spiritgarm mean the player is overcoming more challenges, or is the game just easier and now there are less challenges to overcome? Do players in pvp feel like they have more or less choices, and more or less challenges constructing a pvp build?
Spiritgarm remains a good option, simply having a pet stat celelute, aengus og lute and fss keeps you at similar power without really sacrificing much if any defenses
🤷♂️
Also there's this, from Odie himself:
😂🤣
Devalued choices because there aren't many to begin with 🤷♂️
Balancing content in a flawed game design is not an easy task
I only use Spiritgarm because it does like the damage of Lindworm Mark-Exec but in one turn.
The major downfall of using Spiritgarm is the setup, which is super annoying.
I prefer Lindworm when the raid is not resistant to basic elements or very long / with a lot of HP
With double act it can do double dmg of a lindy^
Same goes for any followers :x
Ye 
x) "simply"
A pet stat celelute is/was the third celestial weapon Beo would take, because often you want a crit lute for towers, then an axe for raiding. Now maybe it will be second.
Aengus og lute was a pain in the ass to have, I know that damn well and, for now, this event items are quite rare because of the shape of the event + non returning yet
FSS is still an event item. Accessible, yeah, but an event item nontheless.
Having a second/third celestial weapon + one of the rarest off-hand + event shoes is not as simply as that. For many players, they'll equip heretic robe, maybe Beo charms, Kerberos head. Two magic weapons maybe.
Again, not saying it's a problem to do all of that stuff to gain power AND defenses, just saying it is not simply ^^
Very much looking forward to comparison numbers with lower ALs and lower gear-power.
If it's the case that garm is overly penalized there and not penalized enough (or at all) at the very high end, then that's proof positive that the implementation needs more tweaking.
I requested a miror, I'll do the test as soon I have it
Axe for raiding has always been a bad choice at least in my opinion. I will give you that some items aren't easily accessible, but is that a problem? Ask heretics how simple it is to do good raid damage. Ask gilgas how simple it is do good spiked shield damage. Ask gs how fast they can raid without gearing like a budget heretic
And I don't mean this from a solely high ascension perspective either, when I was an ascension 0-10 beo I swapped my gilgaxe to an ymir world eater to slot in a few more doom symbols cause I didn't actually need that much ward
Don't know about Heretics, but as far as I know about Gilga, yes it's a problem and NF try to fix it.
Generaly speaking, all class should be able to do "good raid damage" (and not overpowered damage) without items available once in the year if you farm it 60+ hours, or a second/third celestial weapon '^^
That's fair, but I think there are different options for that than trying to change spiritgarm from his current state
Like introduction to beastial bond boosting celestial augments 👀
Shout out to @keen hedge for his suggestions on many different followers and his bonds, while I may not agree with all of them at least he puts in effort to try and change many currently underwhelming followers
New bond spiritgarm is fine as a glass cannon option (in my opinion and with my tests, feel free to test it yourself and share some results if you disagree), so maybe we should look at other followers instead
Agreed, I'm fine as long as some other pets get more love too
Pop poll.
The current changes to spiritgarm in pvp...:
1️⃣ Don't go far enough
2️⃣ Are good as-is
3️⃣ Are too much of a nerf
The current changes to spiritgarm in pve...:
4️⃣ Don't go far enough
5️⃣ Are good as-is
6️⃣ Are too much of a nerf
Please vote in one of {1,2,3} and one of {4,5,6}. 🙏
||My vote is 2️⃣ and 4️⃣; can update once there's more votes.||
Can you pin it ? Because we don't have low-T10 data yet 🤔 would be a shame to vote without all the data ?
I'm not sure about the pvp nerf as I quite frankly haven't pvped with spiritgarm at all
(I'm not a mod/can't pin. @surreal meteor around?) (thank you ❤️)
(John the Flash)
Pings are good.
I highly recommend pings.
Hopefully we can keep this chat a bit clean in the meantime so that people can see the poll
and sure, the poll can stay up for a while. certainly until people get more experience testing the changes in the beta, pvp and pve.
disclaimer: this poll does not promise a change in NF's current implementation or approach; this poll is not a referendum on beo as a whole in comparison to the other classes nor pvp as a feature nor NF's secret plans to buff Shade of Achlys nor any other topics past present or future.
It's a shame. I gave a shot to buff Shade of Achlys 
||I've said too much 🕵️||
Wasn't the problem with SG in BoF was the defend Amity being paired with it?
I never really thought the follower was the problem.
Although the moves are low pen, it dealt too much damage at too little investment so it could wipe non tanky builds in the first two turns easily without actually having to give up any defensive stats yourself
About that. Even with Eir ? Personaly Eir totaly blocked all SP I crossed in BoF
I think beo will remain a problem in live pvp until bastion gets touched on, and even then they'll move to counterattack instead
Dog had/has more counterplay than some other followers yes cause its moves are low pen, but going by odie's comment, it was considered strong enough that people often stopped queueing for live pvp after matching into spiritgarms
You can just tell a bunch of people "Skill issue, should have built better" and while technically you might be right it still won't be appreciated
Add stasis to that
It will be fixed in the next patch
Already stated in this patch note
Statis immunity items
Why do some people have double votes 😂
I'd love to see those garms in bestiary once again for a week after the patch :p please
it's technically two polls.
first about pvp (select one of (1,2,3))
then about pve (select one of (4,5,6))
unless you mean people are voting multiple times for pvp/pve in which idk user error
Ik
Some people had votes in 5 and 6
Seems like they removed it
This is going to be my final plea for the bond to scale harder.
The build I'm planning to test the changes with only has 35k ward(dual wield set up, I don't have the off hand lute) and if that's what I have to do just to bring the damage back to what I had previously then I will most likely do something different for raiding. Quickcast for kingdom/trash raids and lindworm for bigger stuff. I'm not really seeing a place for the dog
Might want to check #game-announcements
But even then, the bond was plenty strong (for late t10/t11)
Just halve it's stats in pvp and maybe 15-20% everywhere else. Easy 😉
Having one out of >100 followers behaving differently in PvP feels a little off to me
Understandable
But having only a handful of them actually be useful doesn't? Besides you did it for ultima. I'm not trying to be argumentative but I don't follow the thought process
Yeah one skill so ahead of other skills
i'm not sure i can make that relation. one point is utility, one point is a strange inconsistency
As an avid user of the ghost dog as every pet master build currently is, it's time for the good boy to rest in peace.
It was nice doing big boy numbers whilst building full tank the likes of which no other pet can come near on turn 1, but I'd like to start seeing some love for other followers now.
If you want to wield a dog cannon, throw a big magical stick for him to fetch.
Heck yeah, the rise of Cernunnos has begun.
I'd like to see fjalar get some love. I think it's pretty well established it's ass compared to lindworm, like we all said it would be.
Two things I'd love to see: stop making it spam evasive strikes when you have temp crit up already, and improve the crit bonds by a lot or give it higher attack bonds
The 3rd level bestial bond "Build Tower" for Replica tower followers is exceedingly underwhelming. Follower AI causes it to be spammed, and it only heals a few hundred HP over a few turns at lv240. It also makes redlining on Beowulf frustrating, as you just keep healing away DPS potential lol.
On Replica Selene, perhaps Stonefire or Arrowstorm II would be a more viable 3rd level bond option?
I like build tower. There are builds which appreciate the health regeneration.
What would be neat is if towerfall used the physical damage calculation for followers which are physical. It would make it not a dead slot on followers like selene when using gait of gunnr.
It's not useless, it's just underwhelming as a 3rd tier bond ability.
I think that's an interesting revision to the skill to make it more significant to Beowulf since it's the only class that can use it but the effect isn't very noteworthy.
Forgot that redlining is really important to that class so it's not so ideal in many scenarios.
Just had an idea to make spiritgarm less oppressive in pvp: split up it's great meditation buff into multiple buffs. This way the one shots are a lot more random and less reliable. You'd probably have to come up with two unique buffs that add up to great meditations power but that wouldn't be hard.
To be clear: I'm saying remove great meditation and add two unique buffs that give 50% increase. They could be called spiritgarms determination and spiritgarms guidance or something I dunno
I think just reducing its damage in PvP combat would be fine similar to how other abilities already function. I think a larger PvP rework is already in the works and I'm sure this particular pet is already part of that conversation.
I don't disagree but if you scroll up a bit you can see I already suggested that and Odie wasn't a fan. It would be the simplest and easiest way for sure
This would probably destroy spiritgarm. Bc it would just focuse on upkeeping both of the buffs. If they are temp buffs. So if you wanted To use garm effectively it needs 50% positive buff duration aminity
How often does it actually cast great meditation in a raid? If you have the 50% status amity it's very rarely more than once
With BeoA always
How? Most raids are done in less than 7 turns
We really don't do the same 7 turns
Yeah that's true, he only needs to use 1 or 2 times if im with redline already
I really REALLY most want all followers, when used by any level valhallan class, to use their AOE ability when there are more than 1 targets. Maybe even more likely when more than 2 targets?
I feel like everyone still uses fey cactus in horde dungeons for this reason. And all these interesting followers with random AOE abilities don't get used because I don't want them using the AOE on single targets and I also don't want them using their single target abilites during AOE. So it's either fey cactus or something else.
I feel like this should be a base improvement to follower AI and not require a bunch of AI improving gear to have work?
Again for the boys in back!! Hallelujah 🙌
-- Spellsword: Replaced passive "Mana Step" with "Collateral Damage"
-- Adept: Replaced passive "EXP Step" with "Collateral Damage"```
Odie learning the hard way from the Warrior mains that Steps might be a cool concept, but is in reality irrelevant.
Hoping to see improvements for Wolpertinger Bestial Bond !
I like the view distance increase. But what would you replace the exp step on the Wolpertinger with?
something in relation with Traveling guild, like more frequent Traveling Intuition
Increase all Interaction range
etc ...
Oh, with the way it already has a bonus for memories, what if it increased the range to get memories? I'd love that!
I actually like this
Something along those lines
Spooky, scary skeletons~
**Spooky Summoner BBs **
BB1
+8% Status Protection ❌
Status Protection is not really relevant when you have summons and not a significant amount
🛠️ (Moved from BB3) -> Bonded Ability : Summon Dead
BB1 is usable at t7, having fragile bony bodyguards is helpful for survival
And anyone can have access to with Beastmaster spec !
🛠️ -> Bonded Passive : Guidelight
Exactly like Elysian Guidelight, now you can also keep your spooky friends to help in dungeons
BB2
+8% Bonded Resistance (Resistance to Owner) ❌
You already have meatshields, you don't need more tankyness
🛠️ -> +10% Bonded Magic (Magic to Follower)
Some early damage boost for the follower
🛠️ -> +5% chance to deflect an incoming attack to your summons
Increase survivability in PvP, even more in PvE
🛠️ (Moved from BB3) -> Bonded Ability : Nekrosis II
You summon the dead, you attack by the dead !
BB3
+20% -> +15% Bonded Magic (Magic to Follower) 🛠️
Tweaking numbers because of the early damage boost improvement
+12% Bonded Resistance (Resistance to Owner)❌
Same as BB2
🛠️ -> +5% chance to deflect an incoming attack to your summons
Same as BB2
Bonded abilities :
Summon Dead🛠️ -> Moved in BB1
Basic Skeletons are good only to tank a hit, it's underwhelming to gain this ability at t10
Nekrosis II🛠️ -> Moved in BB2
It's a good thematic attack, but I have a better idea for BB3 !
🛠️ -> Summon Scary Skeletons
Stronger skeletons, can help by debuffing the enemy
Mindset :
Spooky monsters are tricksters, unfortunately the ability "Treat" is a "Rebirth" under steroïds and "Trick" is a powerful AoE debuff.
But spooky season is also rich in summons and the base Bestial Bond is focused on that, BUT it doesn't use any of the new summoning spells and the summons are too weak to deal damage.
I focused the reworked BB on creating meatshield, instead of powerful summons or HP fueling Blood Pact.```
This is looking good! Im all down for this<3
I actually like that guidelight is bb1 passive and usable for all classes if they want To.
Part of me likes this. Part of me worries that poking beo into summoner waters could cause issues and more weird backlash?
Skeletons are very weak, only Very Scary Skeletons can put some work, but I didn't gave them Summon Stats
You might be right about the backlash
elysian guidelight on followers opens up possibilities for a lot of cheese. You could summon a bunch of summons as GS, then switch to beo with such a pet and keep the summons while having much better stats than a summoner
Beo is already getting so much hate because of spiritgarm
Exactly what I was thinking
High anguish dungeon will become easy cheese
With all those summon meatshield
Sure they'll get one shot but even still
not just anguish, you could also use it for endless
mmh, I see what you are saying, but is that incredibly busted ?
Any t10 can use this with Tamer Spec
You are sacrificing a Spec for more survivability and you need luck to avoid killing blow in High Anguish / Endless
yeah, it means any class can take high hp buffed gazers into an endless dungeon
not even mentionning that summons slows
it means that every other class can pretty much be gs but with non shit stats and passives 
Summons doesn't dispawn if you switch outside of GS ?
no
well it works like this: if you progress to the next floor without having elysian guidelight, then they despawn. But if you have elysian guidelight then they will not
Or extremely niche
Unless, we say Elysian Guidelight =/= Guidelight
Guidelight = keeps Follower's summons
You can't keep other summons from other Classes or your own spells / off-hand abilities
What if summoned summons are affected by summon stat changes? Basicly if you are auriga with full summon stat boost and the you switch To beo with 0% summon stat, the summoned summons hp Will go all The way To the 0% stats. @keen hedge @marsh crystal
Idk if I worded it Well.
Or just " summons that were summoned by your followers, Will follow you To the next floors
sure that would work, but it would also be a huge nerf for gs
True, maybe only solution is To make quidelight affect only the summons that the follower has summoned 🤔
That still is a huge buff for other classes
We already have followers that are summoners, and We Will get New one once the beta patch comes live
So A bb for summon playstyle is needed imo
Idk its Hard To argue with so differend opinions
We understand your feelings
You want to play as beo and Summoner at the same time
But if somehow that was implemented no-one would play as Summoner
Nah I want To use onryo effecrively for other content too
Guidlight is a very op buff
It will allow endless cheesing very easy
Same for high anguish
Well, you will never rivalize with the amount of Summons Stats bonus from GS
Did you check my suggestion that I made about summoner BB
I did
It's not feasible unfortunately
5 summons on the field means 5 dummies to take hits for you
Imagine how easy that would make endless
Which could be used for the summoner followers and it wouldnt be cheesable bc you cannot get that much summonstat with beo or any other class To be A problem
That would be the only good thing tho
The summons just existing to take a hit
Is enough
For broken stuff to start happening
Would it be that broken tho
It would be especially broken just ask any gs player
I don't mind having followers that summon but guidelight is a pretty powerful passive which is problematic for content like endless. If were to give guidelight to followers, I think the summon limit should be up to 2 instead of 5.
That might be a good way to go about it. A limited form of guidelight, so it's not that beo is summoning and buffing gazers like a summoner then swapping into beoh with full guidelight and just doing summoner-endless-but-with-player-damage-too.
Mini-guidelight could be on bonds, or more realistically, could be on Benefactor spec. It has the space for it in its passives and would be wider than just beo by a little bit.
That seems fair
Tamer spec has bond 1
@lost plover you should instead pursue for this
Also Summon skills should be removed from bonds and be added to the spells
Of the pet
That or just ignore the guidelight and reblace it with something usefull for "summoning playstyle" but im not sure what Else would be good.
Base summonstat% for the follower? Which gets affected by players gear? Summonstat%+followerstat%= followers summonstat%?
Again you're going to the "broken" stuff territory
Beo class isn't supposed to play as summoner
Summoner exists for that
Yea I know. Do we have that good gear To actually make it broken
I think only ophions gear and the nocturna gear has both summon% and follower%
And how the summonstat% affects the summons base stat. Theres no way we are going To make beo broken with 30% +30%
What about... BB3: dog will allow to be petted
I was looking at the crit bond monsters and I kinda wish they had skills that actually crit. Like most of them have 3 to 5 skills but only 1 crits when most of those skills have crit versions. Like swap out quadcut 2 on fjalar for realmstrikes or something? That way it does more with it's crit bonds.
And maybe pull the arisen bloodwarg into the crit bond group? That's kinda what got me going down this rabbit hole. Replace it's quadcut 2 and horizontal slash III with omnistrike and osmostrike like regular Chimera has. OR pull Chimera into the crit bonds.
Back before bonds, I used regular chimera more than fey chimera for this reason since I was casting crit buffs myself.
Horizontal 3 can crit so there's no point taking it out. In fact taking it out would only make it worse than before as it's one of the strongest critting attacks in the game
@keen hedge Hey Forgeus, when you have time, what do you think about the current state of the Traveler's and now Seer's Guild pets? There's been some renewed discussion about the Memory Hunt bonuses and why they are locked to Bonds instead of available to any class.
https://discord.com/channels/448527960056791051/1171833212687892490
Yes that's a big issue because while you are doing your Memory Hunting you are vulnerable for Territory defense (unless you are Beo main)
Plus this activity is often done during World Farming and not everyone as the capacity or the will to farm as Beowulf
There are two solutions to this :
- Rework the follower to be a passive non-reliant to Bestial Bond OR every Memory Hunt bonus are BB1 (you only need the Pet specs)
- Add new equipments that gives those bonuses OR gives +1 Bestial Bond level with no/negative stats
People will still be annoyed even if you're point 1 was implemented
21% with tamer spec or oracle and 2 100% amity
I think the current system is fine
No need to introduce new gears or change anything
Unless you play beo hydrus, isn't having a wisp as your pet going to be awful for territory defense either way?
Even if you do main beo
That's will always be a problem
The only way to combat that is to have an update that makes your war set locked
Yeah but, that means it's a reward booster with a cost attached to it
Beo player on non beoplayer, being on a beo with a wisp is not going to do you any good for wars / territory. Doesn't really matter which class you main
Totally
That's why I disagree with people asking for bb access on every other class as it won't help either way
Then the best option should be to replace the pet by equipments, since you can decide what you equip for any class in any loadout
My thoughts were similar, and I want to bring a 3rd suggestion to the table since I've had some more time to think about it:
- Create a Passive Follower slot for world farming (OR All PvE activities).
All the Bonus bonds (Memories, Orns, VD, Exp, etc) are moved to its own category and will only be active if a follower is in this new slot.
This new follower slot could be added to Bestiaries (Stable?), the Keep, a new Tab (Companion?) on the Follower screen.
These could be adjusted per Tier for progression, some would need buffs, and the Bonds would need to be reworked for those specific Followers as those bonuses are being moved, but these are the current examples in the Codex and the obvious ones I can recall:
Wolpertingers:
+15% Memory Rewards, 6% VD, 300 Exp walk
Seer Wisps:
+21% Memory Rewards
Mimics:
Gold Bonus: +14%, Orn Bonus: +4%
Humans / Fairies:
EXP Bonus: +3%, Orn Bonus: +3%
Gazers:
View Distance +10%
that would nerf dungeon farming tho. mimics are used in dungeons for that extra loot/rewards
Well what if it affected all PvE activities like Anguish?
Edit: I went ahead and added that to the original post.
This is a very interesting way to untangle the foundational overlap that followers and bonds have. If they're going to start focusing on imparticular aspects of the game I'd say this would be a great boon for all classes and beowulf will always have additional follower functionality. Everyone could enjoy an improved follower layout and other classes would enjoy pve follower bonuses.
I'm not a huge fan of another passive on top/parallel to bestial bond passives.
imo, if needed, this would be addressed by moving these bonuses into the BB1 slot only and giving more accessibility to BB1 (acc slot, amity, etc)
That honestly would be the best case scenario imo. Something that's accessible to everyone and still keeps the respective costs behind using said bonus
I can see it being a non-primary trait in an amity, or added to the hunter and ranger specs. I must acknowledge it is a more reasonable and grounded perspective.
allowing bb1 through amities wouldn't work to address the issue unless one manages to obtain "100% extra memory rewards + access to bb1"
Having a follower loadout specific to territory defense would be a nice update in the upcoming Conquerer Guild
Right Odie ? Right ? 

accessible to everyone except summoners damn it 
Summoner Hydrus can't equip follower ? 
Well I did say best case scenario 
Amities are a grind but with the possibility of bb1 as a non-primary effect there are still many different synergies you can find besides pve ones. Like elemental weakness bonus +15% for the bb 1 with exploiting elemental weakness +15% amity.
bb1 through amities would be great, but it wouldn't be enough for the purpose of making beo not required for maximizing memory hunt rewards imo.
The BB1 idea is based on if the bonuses are condensed into BB1
Amity: your BB gain 1 lvl?
Just in case anyone involved in this thread didn't catch wind of the news yet; with the availability of the new Amity, the reward type bonuses (possibly others, clarification pending) are planned to move to BB1.
#1179250470338961498 message
Can't access to your link unfortunatly
My apologies, I didn't think about the beta channel access:
Thanks ! Curious, I thought having access to it
Maybe I should do the refined BBs of Titans and Giants
I think we should hear about NF disponibility to work with us on new BBs
Confirmation on non-combat bonuses being condensed to lv1
It's a great Wednesday lol ❤️
That's nice!
And the Orna update is coming too, yaaaaaggh
this will only solve the issue with a legendary+ amity with both 100% additional memory rewards + access to bb1 as it's positives, since oracle and both it's amity slots are unquestionningly mandatory to maximize gains.
That said, access to bb1 through amity is clearly a welcome and desirable bonus in an ocean of irrelevant rolls.
I'm curious if having 2 BB1 amities will give the BB1 bonus twice?
Summoner follower bb update idea
Bb1= summon stat reduction does not affect your followers(accessible for all classes if using the New aminity)
Bb2= 8%summon protection chance
Bb3 mag&attack Bond 15% each
Yes or no? What would you change? Share a comment ty! 😗
With all the anti summoner and then anti spirit doggo thing I don't see NF pushing this. It'd be fun but I think too many would flip out. Otherwise that would pan out well between B1 for everyone, B2 for Hydrus, and B3 for Auriga
Yea I thought that it would be cool for hydrus aswell
How community feel about BB right now ? I would like to see if we are many to not understand why the actual state of Bestial Bond and pet didn't move enough past few months. We had a window for Titans rework sure, but no news on it despite some tweaks still needed. And the rest of it seems to be so not on the table that NF nerfed common spells instead of Spiritgarm
Most BB's are in a good place, some could use minor adjustments, maybe one or two are kinda bad
Golem bond is 10/10 exactly what you'd expect from a defensive bond and it does its job well. Animal attack/accuracy bond also does exactly what you want it too
Mimic bond is a solid mix of everything that doesn't really need any changes
Mag bond isn't as good as the attack/dex bond but still decent overall, bolt volley has respectable damage though it could be buffed a bit more
Dragon bond is okay, wyrmseal is a bit out of place in most dragons movesets though, despite actually being a fairly strong move
I'm a bit miffed that wyrmhunt dragons didn't get their own bond, something like assassin/nagg belt passive for the blight sticking, or maybe mag bonds elemental weakness multiplier bonus
The three dog bonds are also good
Replica titan bond is excellent, it's simple but effective
Standard titan bond is mostly fine other than build tower being somewhat annoying on beo who wants to be low hp
Crit bond I feel like either the bond attack or the bond crit is too low, it doesn't feel very impressive. Bonded strikes also feels weak for a BB3 ability
Balor forces bond does something with stonefire, I haven't used it cause why would I over cactus but the potential for aoe is there
I don't know how to feel about undead bond. Summon dead does something, and I know there's enjoyers of that out there, so I guess it could be left as is. Nekro 2 is also solid
Human bond needs work, though I don't know what.
Human bonds (minor exp/orn, hp/mana bond) are very lackluster. Could stay the same just with bigger (hp/mana) numbers, or change.
Spawn of Anguish/Pollux/Castor bond (hybrid) could stand to be much better -- neither follower is particularly good right now (10% HM at BB3 isn't enough, less than one selenehands).
VSS having animal bond is strategically good but thematically not good.
Untamed Cerus should be magic bond, not animal bond.
Wolpertiger could use something new now that Elysian Memories exist (from Seer's guild).
Revivers (Pegasus, Great Pegasus, Fafnir) should be focused more on that than ~anything else. Meaning Fafnir should stop being a dragon and the pegs should start being something other than animal.
Can i bring this to attention: https://playorna.com/codex/followers/anubis/
wth is that BB3 lol
Art
It's hard to discuss without getting into the current state of AoE. 😅
I guess in short it's "at BB3, Anubis becomes an AoE version of his normal kit".
except bonds don't replace skills, at least not yet.
On a more serious note, that could probably use AoE element III's instead of II's
Still wouldn't fix much of anything with current AoE state though
it's splitting aoe anyway so... yeah.
Speaking of some followers having the wrong bond, Rhada should get giant/golem or something like stonewargs, Achlys should get attack/accuracy maybe
A custom BB for each follower would be better, but Odie said it from the start : he won't because he can't. NF is a small studio and creating custom BBs for hundreds of followers is not possible.
However, custom BBs are a possibility with some followers, (like the dog trio from Pokemon Ragnarok)
I wished this would apply to guild followers like Replicas, Anguish, Memory Wisp, etc ...
Because rn, it's just X% bonded att, X% bonded mag with some extra bonuses and TADA here your new unique Bestial Bond !
To the point, they don't even look the follower's skillset :
Again, I understand that NF doesn't have time, but let the community refine the devs ideas
ORN will decide what is the best BBs, NF will judge, and we will test
The magical amount of skills it does before it does the one you want knows no bounds!
I feel like I want follower AI using AOE moves with multiple opponents before I want any other follower tweaks. 😦
A custom BB for each follower is 1: unnecessary (Followers that fill the same utility can totally share a bond just fine and unique bonds don't necessarily actually make people use that follower either) and 2: won't fly well with other classes
Even if they had a larger studio they wouldn't
Unless they made bonds more accessible outside of beo
Else they'll put a lot of time in only a fraction of the playerbase
yes, it was kinda exagerated, especially in the perfect world where every follower has a unique and optimal skillset.
In that perfect world half the followers would just be removed cause there's only so many unique niches to fill
Probably more than half
Let's just rid of all the class and just keep one, after all their only goal is to deal damage and survive
Same argument for summoners, nobody else can really use any new toys they get.
I agree with what was said. Rework on Human and Hybrid BB, some tweaks around other but a good core.
But I also see that some BB isn't powerful enough to make a real difference. The Golem you talked about, Inarin, make me go from ~130K ward to 135k. ~17% Res/Def more is good, but not a determining factor making me say "Hey, this pet is good for this situation".
Alongside some BB without enough power in them, I see some of them lacking. Magic crit, for example, the Hybrid one (exists but really not good enough despite the % of players using hybrid), Healer one...
Furthermore, I wonder about BB and their interaction with AL. Before throwing a theory and look ridiculous : is BB stats transfer calculated after, or before AL modifier on player's stats ?
This could be fixed easily, but People are way too scared of Summons
I am also an advocate of give summons to the people, comrade
i dont mind the summoning fail chance. but the summon stat penalty is bit too much
Re:golem bonds, autoward is the big winner. The small ward/defense bonuses are cherry on top.
I wouldn't call those defense bonuses small
My beoA tamer gets 4k def+res just from having a golem
By autoward, you mean that Golem actions will prevent your ward to go to 0 turn ?
Starting with ward turns and 50% absorption immediately
You can still run out of turns
Yeah, but usually the pet (without calls) prevent it 🤔 i wanted to be sure.
But yeah, the bond is cool. There are inside good ideas, good mechanics. Imo it could be a little more powerful but Golem BB is not the point here. The point is that all BB are relatively more weak than maybe some of us imagined back then. They are a very nice, solid bonus, but many of them feel unfinished and , for it's stats transference part, not high enough.
Usually, as a Beo, you can grab... don't know, maybe 2000 - 2500 att or magic from your stuff ? Before Hybrid Monster, I mean. Maybe more with full pinions.
I gladly take those 200 to 500 points of att/mag to my pet, but I fail to understand how this could make such a difference on the ~7k of my pet
Going from my view distance setup to my raid one is like 50% more stats on spiritgarm. Getting those att/mag and follower stats definitely matters
For a follower like lindworm with his t6 base stats it's even more important
There's a reason the change to spiritgarms base stats and bonds didn't go through
And I wonder if it's not an issue AL related. I think we had 2 issues ? Too low stats on players without big stuff and AL, and too high on top players ? 🤔
It's not AL related
I had similarly low stats without big stuff (which was the point of the change)
but more than live stats with big stuff (which was a buff it didn't need)
Sure ? because if players stats are taken after AL application to the pet, then each AL come twice to the pet
Yeah and I compared chars with different AL's and same gear (my live char and beta mirror) and concluded it didn't affect twice
Ok ok. Good to know, thanks for the work
I was also worried at first that bonds scaled twice with AL, but Inarin set me straight. 😄
Tried to find where I mathed but couldn't find it here, might have been in ornalegends
me and fux were trying to work out some of the math
It's cool that you did researched for that n_n
The exact numbers weren't completely correct but based on my findings it seems to be (pet base stats + bonded stats) * follower stats * ascension stats, with the bonded stats scaling from your unascended base and equipment stats
Maybe my skepticism about BB is my lack of trying with follower stats bonuses then
the stats transfer part of BB*
2 ward turns and 25% absorption no?
Starting with ward gives 50% absorption as default
hmm, not sure why my steward golem only gives 25%
edit: nvm im tripping 🤡
but ward amity, yeah its 50% for me
Wyrm hunt dragons BB
Bb1= extra dmg on weakness hits(5-15%?)
Bb2= attack Bond (10%?)& mag bond(10%?) (same as they have now)
Bb3= wyrmrage(or something) deals dragon dmg wich scales from each differend dragon blight
Needs to be a different bond per dragon at this point
I wish Gorynych dragon had elemental weakness
I do remember, they should be sticky but mods don't come here or read I think.
🤨
I'd like to remind people that we're not omnipresent nor omniscient
if yall want things pinned, ask for it lol
no harm done on pinning things in a thread
I often found John being quite active, and I'm sure other can be too
But yeah your proposals Forg' should be pinned
Pretty sure it was asked
Either way I guess it's clear now
Tell me what to pin and I pin
And Odie's rare interactions are trolls, it doesn't help ...
Trolls? That's an entirely reasonable thing to pin. Because people keep forgetting
@surreal meteor Can you pin it please ?
Thanks
So we can all discuss around Forg' proposal now. What do you all think ? Aside that one BB per Dragon would be amazing. Unfortunately they are a small team, so let's try to keep our change requests focused and doable
Imo I find the affliction chances bonus really needed for them to be used as primary source of damage, as the change of the final ability given by BB3
Damage bonus to use of elemental weakness is great, it allow us to build around different spells, skills and stuff in order to match the Dragon we are using
Plus, the BB1 being Elemental weakness bonus could open a way of using Tamer spec and its BB1 to other classes, why not
My main concern with that suggestion is the power of the half-assassin-spec that BB2 and BB3 offer.
At least from my experience, beo assassin is pretty strong in pvp
with that BB added ontop of it, that'd make it pretty terrifying to play against
for what is worth I had good time reading your suggestions
Maybe a quarter for each level instead of half then? I mean not being able to blight steadfast classes really nullifies the fun of the dragons.
Blights ignore steadfast
Could you explain why to me please ?
Because when I was doing Finesse, I saw many PvP players being vulnerables to almost all of the status I could inflict. They where here to hit big and fast, win or die fast, and farm proofs fast.
I don't mind their playstyle but I felt like it's not me being strong with the status I inflict, but them who are weak to status, bringing near 0 immunities
(you or anyone able to help me understand)
If the pet offers it on top of the already good base power it has then you dont even need to invest anything to get good statuses. Freeing up spec and/or some gear. Statuses are already incredibly strong as it is.
Basically what Inarin said. It'd just be good free power, since statuses are strong. And then people can either put in more power with swapping to stronger specs/gear, or they can doubledown on the assassin for even higher chances at devastating status effects. Stuff like petrify, cursed, doom, is hard to apply due to how punishing they are. Even stasis is hard to apply outside of Chronomancer spec.
But a beo with fomorian thief gear, assassin, medusa's head, amadan's staff and that new bestial bond, and suddenly you petrify and/or stasis everything in your path, especially if they lack steadfast.
You can already basically do that without that bestial bond, which is what I do.
50% more on top of that is ridiculous
Mmh, in that case, follower only bonus should do the trick
The player won't abuse it
I updated the pinned proposition
Aye, that's alright
Thanks for the answers
So, is that bonus (+ proc chance on blight) possible in the game ? Is the proposal good enough to go on beta for test ? Anyone having other feedbacks on it ?
I feel like you're skipping a few steps here. Everyone in here is welcome to propose whatever they want, but in the end, the decision is not up to us on if it gets implemented, or even considered at all
Oh yeah, I know that. Maybe I phrase it wrong, I meant to say something like : "is this proposal the best we can picture for Dragons and then share it as our final work before studio's feedback ?"
Like, taking that out the work in progress state in our side
Summoner Pet bond
Bb1= returns the - 90% summon stat
Bb2 =attack and mag scaling
Buff duration or debuff succes chance? Or non of these?
Bb3= same as Bb2?
These are some ideas and i would like To open A discussion of how we could help Eos replica, ophion of olympia and eistla
They are very unique followers but i feel like forcing A player To use benefactor so the followers are not compeletly useless is not the right thing.
Add 50% summon success rate, -90% follower stats -20% act. To benefactor.
That would be kinda rough
Then there would be no use for benefactor bc the additional summon stat would not compensate the - 90% follower stat and -20% act
Forcing you to build Summon Stat
somehow I like the idea, because the less native Summon (or Follower) Stat you have, the more effective is the bonus from gear
Imo summon stat should be reworked so it would be easier To handle.
how about we wait till event stuff is finalized before discussing it
Lol i was just hyped 
Can we discuss now?
You can try 
We need more unique beastial bonds.
The event dragons= something that plays around blights or their identity
Summoner pets= a bond that does not make them useless in 99% of the games content.
The cerus pets= their bonds needs fixing.
Actually 90% of the bonds need fixing
Problem with bonds are the scalings.
Its not efficient to build around any bond stat atm.
99% of the time full pet stats is better= kills variety
Actually the current direction the game is going...kills variety.
Why do i think like this? If we compare the "huge" beowulf rework (bestial bonds...) into any of the other reworks... it feels so unfinished.... and poorly done...
Deity =apex
Gilga= collateral dmg
Realm=avidity
And now heretic with the elemental penetration thing.
And beowulf... a fkn 5% more exp and 3% gold on bb1👍
Oh and lets not forget the 3k extra ward if your pet has good ward stat
Tho i do have some positive feedback aswell...
I do like the avalon pets bonds(horses and gwylgi)
That is good direction! They have something to play around( the holy dmg bond is very cool!)
And berzerk on gwylgi gives it some identity.
I would love to see similar treatment for most of the unique pets atleast. (Ophion,glasthyn, eos and the wyrmhunt dragons)
@keen hedge anything to add?
We should define a clear design about how Bestial Bonds works
Initially it was Amity bonus but for followers
But with the quest of giving more identity to classes, BBs are light / negligible
Valhallan identity is its bond with their follower
However we can't privatize Follower Act to Valhallan classline alone
And we cant say that bonds are unique to valhallan bc it is accessible for non valhallans
BB1 is accessible, but not BB2 nor BB3
Ultima shenanigans
And well all the vd/orn/gold boosts
+2 ward turn with Golems/Giants
I mean, I'm not against giving partial Class identity to others ... but make it for EVERY classes
Most of the times bb3 is harmfull( not gwylg)
And parting remark is not avidity
Those are totally differend
(Before any rs joins the chat)
one procs on kill, the other per enemy and per turn
actually, you know what ? Maybe we should ask the Valhallan ORN to define what's the classline identity and confront other classes'
Who's the Valhallan ORN ?
He doesn't have ORN role
I don't think there's a ORN for valhallan
Plus its last message was 6 month 😅
Time to HoC into beo again and ask for ORN member
Idk if its good or bad thing when theres no valhallan orn
No wonder the rework felt so unfinished if there was no valhallan players to give opinions...
How do we see all members of orn in discord?
#community-announcements message
I still need to actually do the valhalhan spreedshet
Barely started
With tosik help
Since there isn't one like RS/deity for beo
Isnt kaine beo main?
I see him active in Summoner posts
He might have been before Summoner's heresy era 
Behold! The Creator is typing !
Here are the patch notes from the mechanic patch that introduced bestial bonds:
[PvE/PvP] Beowulf: Valhallan Dissonance now affects both the player and follower
[PvE/PvP] All Valhallan classes now have minor built-in follower AI bonuses, allowing followers to avoid using skills that may hit elemental immunities, etc
[PvE/PvP] When under an AI bonus, followers will now be considerate of offensive buffs when choosing a skill to use
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
[PvE/PvP] Valhallan classes: new passive, Bestial Bonds. The monster type of a follower now gives a variety of additional stats and passive effects```
(full notes here: https://playorna.com/releases/97/)
The was undoubtedly the most effective change Beo received, and put it from one of the bottom performers to tied for the top spot. I wouldn't reduce it to just 5% exp/3% gold
the ORN didn't exist at that time, fyi
To contrast, it's not only Bestial Bonds that were introduced, but also Follower AI and mini Resurgence passive for the player
Follower AI alone makes a huge difference when a certain doggo doesn't blindly spam an immunized spell on a raid 😅
Thanks
In my opinion. The buff that made beo grow in strength was the redline buff. Ai helps but it can also make pets even worse. This is a BUFF for beo. NOT a rework. Bc it does not change anything we still have the same problems ( lack of variety in pets that actually are usefull) if bonds were better. They would add variety and more intresting playstyles.
For examble the fomorian pet "glasthyn" it could be so intresting pet if its spell wasnt immuned by 80% of the games content
The more we debate, the more I realise that more than Balancing, games need a Variety update
Prometheus for Towerfall build ? 
Yea
I use Replica Selene for Tower/PvP
Without joking ? Yes.
Nah
No steadfast is like slowly dying inside every day playing that
Would not add variety
Ok give it a different name but has chance to not have status
Just makes another class closer to deity
We have Assassin build to counter that
We have immunity to counter all
"not enough follower choice" is a complaint every class has - i would not say it is a unique Beo problem
But imo the pets are beos identity
beo is currently strong because of its stats/follower stats alone, not because of its bond/uniqueness
Thank you
Do you have an idea why it is the case ?
You have more data than us
Could you explain us how you create new followers ?
We just have to stack Ward and immunities, and we can roll on any content
minmaxing is imo the biggest problem in any scenario in content design. I could give you 10 unique followers today, but if they are not going to out-DPS a player's current follower, they won't see much use
and if they were to outdamage current offerings, then we're in a power creep loop
I would take reduced stats anyday if beo got bonds that were actually usefull and give a reason to build around the stats% that the bonds have
I did some testing yesterday with fully trying to build around spesific bond. Every time pure pet stats was stronger
( only pure dex was stronger than pet stats)
And in my opinion. I dont look out for more pets to out dps asg or prom...
I want unique playstyles.
Ehm i was playing with a fkn eos replica for 4 months? In all content that the game had in offer
Problem with that experience is not dmg. But turn efficiency. I mean spending 10 minutes per horde dungeon on non anguish is just horrible and a 300k follower should not be that bad.
- limiting you out of partyplay bc the ai bug? (I hope its a bug)
For examble a glashtyn again( has spells that increase dmg from negative statuses)
That is unique but unusable bc dark dmg and everything is stacked with status immunities.
Yes ofc we dont use that bc it cannot be used for anything.
I dont want a pet that hits dmg cap in 1 turn but a pet that works for the playstyle that it was meant to be used
1 main thing that limits most of the creative builds is immunities.
I do not agree with this idea of minmaxing being a problem
Because it's just scratching the surface
of course, in any game, there is a META (Most Effective Tactic Available)
Meaning one or few build / combinaison are above in the game
Currenty the meta is the only way to play
The real and deep problem is ... there is no true other way to play Valhallan than taking the best follower you can get and build Ward + as much immunities you can
When i played around eos/ophion there was 2 things that i wasnt half disabled on = raids and fishing
The game has a restrictive gameplay
Yes it has
And that is one big problem that kills variety
No wonders why most beos hocced into deity. Bc deity does not get hard restricted
it is undeniably a hurdle in all game design.
whether it is indeed the biggest problem here is debatable, but we cannot say a universal limiter in game design is not a factor here
Let's take a step back to take Orna gameplay as a whole, and not just Valhallan and their followers.
We could resume the main gameplay as dealing as much damage in the shortest amount of turns.
You can deal damage with skills, spells, statuses (I don't include pets here for now because they use those previous ones)
With skills, you have flat damage, pierce damage, critical chance, status chance, elemental power, etc...
And you can invest into some aspects with specific gears
Same with spells, but with one major advantage : they have non-elemental attacks ... where skills will always at least be Physical
Statuses is more tricky, because you can deal damage with those but once you reach t9/t10, almost every monster you encounter is immune to 80-90% of status which render useless any Assassin build. The only fun I can have with this kind of build is in PvP or against Titan Superbosses !
To summarize, you have to take the best damage skill/spell with critical chance, if possible with elemental advantage on your enemy.
HOWEVER it's only true to Mage, Thief or Warrior (Gilgamesh [Hercules] excluded because the class is stuck with Spiked Shield)
What if immunities were 100% resistance instead
Let's take back our pet classes.
Based on what I said previously, the best build for Valhallan doesn't really change, it's only the follower.
So the best follower should be the one with the best ability ? Not really, each follower has a unique combinaison of Skills, spells, buffs, debuffs, etc...
The best follower is the one that gets the best combinaison possible excluding abilities that the player itself can cast !
Meaning that Mightiest Mimic is not the best despite having Mimic's Mischief and Ultima UNLESS the enemy has an elemental weakness !
For summoners, things gets a little more complex : you can have at most 5 summons on the field.
Meaning you can have 4 dps summons and 1 buffing summon for everyone.
It opens a new variety of options ... imagine if Valhallan could switch between 2 pets during a battle ? Well at least, summons respect multi-turn abilities !
Like i mentioned earlier^ the immunities are problem.
Currently best pets are the ones that gets rarely immuned
Assassin build would become really interesting
That and maybe creating a new Elemental gear, decreasing Elemental resistance
Yea ! And glasthyn would have its own spot in the game
We already have Elemental damage boost with Finesse Epee and Apollyon's weapons
With this base gameplay variety, we could simplify the bonus in many Bestial Bonds
Ah yes I forgot to talk about Bestial Bonds in this paragraph !
Basically, Bonded stats are an interesting concept, but the base bonus is not enough interesting and the gear supposed boosting it is ... good for its base stats not for BBs boost ...
I heard Odie tried to improve Bonded stats on some followers, but the results were too strong, so none of those changes came to live version.
I don't know if Odie tried to balance between base Follower Stat boost and Bonded Stat bonus, but if not, it seems the best shot at balancing AND giving more variety to Valhallans
If you wanna talk about pet variety you gotta mention that most pets are bad because they're trying to do too many things at once. All good pets are good in part because they're tailored for a specific role.
Also the extra skills at 3rd bb are cute in theory but terrible in practice. They ruined fjalar and don't help lindy. The one good one we got (stonefire) was nerfed for being too good.
One thing I'd like to see is gear that adds additional bb levels for beo, like 4th and 5th level
Yep, I put that aspect aside because I wanted to talk about BBs and Orna gameplay
If we took Lindworm as an example, you wouldn't have Spells with the skill Lyon's Execution, often many followers are ruined because they have skills AND spells meaning you can't use Gait efficiently because even if they theoratically less chance to use an opposite ability with the appropriate Gait, the AI will still calculate the debuff/heal/AoE value and use it anyway 💀
Replica Selene is a prime example of this
Try to use Snotra and Gunnr to defeat Cerus 
This is an experience I recommend to no one.
Attack scaling based bond with a follower that mostly uses magic is very well done bond.
Do we even need to wonder why no one uses other unique pets if 90% of the bonds have no synergy with the pet
I wonder why no one uses this 
:,)
You didn't see the Elysian Wisps :
Atleast it has magic scalings 
But imo healer pets should have synergy with heals aswell.
Or healing spells should have synergy with magic to keep it simple
or both
Static healing is insane when you can get the spell early, but exhaust real quickly
to the point that Draining abilities are the best healing option
Thats bc they scale with mag 
and you heal for half
Yea
I remember when bonds came out, they made me stop using many Followers, for example I used Fenrir, but the bonds killed it for me, but not just the bonds the skills also changed, which made it worse.
I think it also killed Fjalar, which was used before.
I remember one, coral varmint, that was going to be decent on beta and got canceled, it never got used.
It felt rushed.
But the biggest issue is not the bonds, its the bloat of useless skills.
^ many of the decent skills they had got nerfed hard and left to mess with the viable skills
Also odie said that pets ai got buffed aswell
How much more ai do i need odie?
Oh sry i did not notice this one
imagine if beoA actually unlocked the ability to specifically choose / prioritze (in order / 1 specific move) your followers move
That would be wet dream
Smart AI does quite a bit. It might be helpful to share what you are expecting to happen alongside the screenshots
i wont go as far as it does not affect anything, it still does affect stuffs
sometimes, it just doesnt do what we expected/want it to do, especially for followers like the one you use, and people wanting Atlas to spam towerfall
With all mag ups and even attack- and hordes off enemies. i expect the pet to hit with aoe magic attack. am i wrong in here?
In that case, it will be wise to create a new post for this
also smart ai + SKADI 2 should make hard priority for the pet to ATTACK
I will gladly show what I expect from Follower AI
same
The bigger the difference in your magic/attack, the more it will prioritize one or the other. Perhaps you don’t have enough buffs? Note that is isn’t guaranteed, but it will be heavily influenced
so are you telling me that snotra is not enough to make the gab big enough...
yea i definitelly noticed that it will not be quaranteed when medusa was spamming arrowstorm with snotra,att-, mag+,mag++...
Just did a raid with replica prom where it spent 13 turns not casting a spell and using attacks instead of towerfall. With Snotra and at down. The smart ai could definitely be better
Prometheus is a physical follower in essence.
It's already not bad at all when rng makes him do towerfall often via snotra.
Having it spam towerfall with 2 finesse epee filled with achlys would be absurd. Add a 30% dragon amity with arcane/dark/holy as bonus and you looking at an easy nuke then...
But yes many followers could get some fresh bonds updates - namely bb2 and bb3 so other classes don't get easy access to it
We're just discussing the consistency of pet ai, lets leave the balance debate for another time
From someone I know
Rng
Sometimes quick Sometimes not
Since we talking prometheus AI
Yep we're aware how it works
Imagine if you could make it work turn 2 every single.time for him. Broken
Still many pets definitely need better AI
Not Prom+towerfall tho
If you want to stop dereailing the convo that'd be great
Don't try to hide op mechanism.
Will stop here
Balance is a pretty important consideration here
Well this balance limits our meta followers into fey cactus, chimera and asg. (Honorable mentions selene,prometheus, ashen phoenix, mammonA, lindworm and gwylgi)
In the context of this convo, Prom is the subject and not an honourable mention. It it is quite used despite not having 100% Towerfall usage (which would be very OP, as mentioned)
I dont think prom needs buffs. I just want options in general
Just mentioning medusa that gets destroyed by its high movepool with the help of ai
Any kind of bestial bond update is likely a long ways off. It might be more productive to ask for better, more interesting beo gear. A few ideas off the top of my head:
-Gear that buffs specific followers or specific families of followers
-Gear that adds new levels of bestial bond
-Gear that changes follower ai, like making the pet buff more or making it more likely to use ice moves ect
-Gear that removes a level of bestial bond but massively buffs the others
-Gear that improves pet accuracy and/or defense penetration
-Gear that makes beoA doublecast more likely
-Gear for beoH that either makes its pet stronger or buffs you at the expense of the pet
I'm also curious what ideas other people have
I still think skill bloat in follower is more problematic and is the root of all issues or spreads into them, AI, bonds, gear, families, etc
I also think the pet usage / pet changing / pet variety is worse due the fact there are no follower loadouts in gear
a button with follower per loadout and on click their skills with a toggle would probably solve all that, and then maybe a rebalance and all other issues could be solved from there
Also was insanely nerfed because of reduced m1 of the AoE it had from bonds (it would be the best AoE in game 😔)
I really like the idea of armor pieces that buff specific follower families, that would be so sweet
Not like a stat buff, but some sort of functionality improvement of some kind. Maybe something like "with this armor piece, animal followers are more likely to use AoE spells"
Call it "rabies inducing helmet" lol
Little idea I came up from the night :
What if instead of Bestial Bond being linked to Followers, it is linked to the player.
You can chose the bonus at each Bestial Bond level, and some bonus are specific to some families or event followers
It would solve the problem of "giving a specific bestial bond for each follower" and gives more flexibility and creativity for players to ... play ?
Plus it will save some time and pain for Odie to design new Followers
That could fix most bad bonds 
Got any examples?
Of what?
Sorry that was directed at Forgeus
I like the idea, but I'm assuming the selection choices would be limited for non-valhallan classes?
Or would it just be limited to having a follower unlocked?
So say you have a BB1 Amity on a Deity, and you swap out your [insert ward pet here] level 1 bond for +15% elemental weakness damage because you're farming a specific raid that has an weakness to exploit
Bb should be beo only imo
I feel like to make that fair, Beo should then not be able to wear gear tailored for other classes. :/
Sometimes I feel like that's Beo's biggest advantage. So I'm ok with amities for BB1 so that the bond love can spread to everyone. Otherwise you get the summoner hate.
Bb was supposed to be beos new identity and other classes just took it
- thats basicly same thing if every class just takes apex from deity bc deity can wear everything
Stop summoning things then, then we can call it even 
