#Summoner Nerf is good. Why?

320 messages · Page 1 of 1 (latest)

floral belfry
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I think summoner nerfs are spot on. This is what should’ve been done from the start. The way it was released it would allow for a summoner to be able to NOT choose between play styles. They could just use BP, max summons and protect chance all in one build, no matter which of the 3 classes they used. Now they have to choose between styles. I think it brings them in line with other classes and allows for new gear to build on this more “normal” baseline for the class. It’s important that a glass cannon be easy to defeat, or a tanky build not being able to hit hard. On the pve end of things, endless should never be this easy. It affects the ascension race whether they ascending the summoner or feeding another class. And for other content, with this new baseline we can look into how well it should perform while other content remains fair. Remember, stay on topic.

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So I like this patch

hybrid dragon
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oh gosh, i can foresee the direction this thread is going

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saltiness, mud slinging and personal attack

floral belfry
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Nah. Gotta keep it clean

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Only nerf and why is it good

rugged sand
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my problem is that it's atm not even possible to build into protect chance well. Going full protect chance is barely better than not speccing into it at all from my testing

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did you already test protect chance?

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what rates are you getting for it

floral belfry
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Haven’t gotten someone suitable yet. The numbers are low. But my point is that with the baseline being low, now gear can come out that addresses it. Instead of having a high baseline and adding gear that works for other things

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There are 10 slots for customization on a build, NOT counting slots on gear, not counting augments

rugged sand
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atm I'll just get the highest hp I can because I really feel like protect chance isnt worth it atm. High HP is probably the best I can do

floral belfry
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Stats are low too, but with these new baselines, stats could be looked into too

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My problem with the pre nerf class was the ability to mix it all together to make those extremely oppressive builds. The nerf addressed that perfectly. Obviously the gear is not addressing the current block chance or other issues because the gear was released pre nerf. But just thinking about it from a perspective of builds, I like it a lot. Gives variety

timber cove
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Id honestly really like it if with this low protect chance alteast we get normal defensive stats, but as that would * technically * be a buff I don't think anyone will back me up on it lol

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I think that would be way healthier than squishy but rng like it was before the nerf

lethal atlas
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I agree. I swapped from heretic main to GS on release because it was cool. The play style was different and it brought new mix/match gear opportunities. That quickly melded into a class with naturally high evade/defense (due to summon count and block chance) and insane offense due to pacts. I think your statement of different play styles in each class is apt. Yes there will always be a meta, but now there are viable comparable options. I personally have loved the Rhada pact play style. It’s slower and more consistent than insane high damage, but even the BP build were “tanky” with the protection of battalions and protect gear.

floral belfry
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Maybe not normal. But higher, yes

timber cove
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But honestly, I don't even mind the nerf as long as it's PvP only, everyone oneshots everyone so it's only fair you guys get to oneshot GS

floral belfry
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Pre patch Auriga/ Benefactor build. For the ones that say that it doesn’t exist. Now with this patch, things like this can’t happen

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@prisma copper

prisma copper
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That IS PvP though, no??

floral belfry
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So what? My title says nothing about PVE 🤡

timber cove
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Yes the whole thread is about PvP, the lower battalions in pve is a bug

floral belfry
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It applies to everything anyways

prisma copper
timber cove
floral belfry
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Doesn’t say anything about pvp either. 🥲

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I’m just talking about the patch. You guys and your “topics”. 😂 And the patch includes the block chance. Whether intended or not, it’s fair

timber cove
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Pve is still Ultima above all and the cool actual summoner themed builds like pacts or rhada are lackluster, but that's a different can of worms I really don't want to open in this thread lol

floral belfry
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No. You can’t. Stay on topic

prisma copper
vast bronze
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Is it definitely a bug?

floral belfry
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I hope not.

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It’s great

errant glacier
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Nerf is working as expected. Definitely get hit more now as GS. 👍

timber cove
floral belfry
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Don’t have to. I only see the builds and the slots and the %. And it is good if NF decides to supplement the lower baseline with gear

timber cove
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Well if battalions got hit as hard in pve as it does in PvP (I'm actually not sure, just listening to what the others are saying) that's definitely not a good nerf

prisma copper
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"Don't have to" he says...

floral belfry
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You’re really telling me that that block chance is not good enough if NF releases a block chance gear set?

vapid yew
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IF

rugged sand
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I dont think so

prisma copper
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Big IF there, buddy

floral belfry
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😂

rugged sand
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because atm there barely is a difference between base and 6 augments + rift plate

timber cove
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If they do, that's great lol

floral belfry
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Ok

prisma copper
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IF they do, then the nerf is justified, but that's IF they do

floral belfry
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It’s not an if man. It’s a must.

rugged sand
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IF

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honestly we havent been getting that much new gear recently though

floral belfry
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But the lower baseline is fair. Y’all literally asking to have high block chance with no investment at all

rugged sand
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idk if its a reasonable assumption

floral belfry
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Ofc you haven’t. Class was broken

rugged sand
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I still dont think its intended

floral belfry
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What gear were you expecting to get with the class the way it was?

prisma copper
timber cove
floral belfry
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I don’t think it was intended. I think it was a mistake that should be implemented.

timber cove
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By the way, I actually want the same thing to happen to summon damage. Lower base but higher scaling when you get top gear

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If will make the class progress normally and not just be a noob no gear class

prisma copper
floral belfry
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Every class follows the logic of low baseline and customize with gear

floral belfry
timber cove
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I don't like it, but it's how it works

floral belfry
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Gilga is the one I look at as historically being able to defend and attack with the same build. Pve and pvp

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No other class can

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You have to choose

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Except GS

timber cove
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Yeah I don't think anyone disagrees with that

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GS PvP both offense and defense was absurd

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Pve is a different story, as I said

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And it's supposedly not touched in the patch, except the bug for lower protect chance which mind you is pretty crucial in Pve with how fragile GS is

rugged sand
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I think atm GS defense is below average

floral belfry
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Nah. I have to choose to in pve. Do I want to clear gauntlets in one tap and have an immortal lord wreck me? Do I want to clear raids fast? Do I want to go for depth in endless?

rugged sand
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definitely worse than any second chance class

timber cove
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Again, if we got new armor so you could spec into protect just like you used to , I'd be fine with it

floral belfry
timber cove
floral belfry
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To have the options in your gear to customize as you desire?

timber cove
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Yes lol that's literally what I'm asking for for months

floral belfry
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But noooooo. Some people want it all

timber cove
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Especially regarding summon stats, because with benefactor they are soooo high baseline

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That the gear feels useless

floral belfry
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Exactly

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I don’t need to pve to understand that. Pfft. Ridiculous. I’ve been customizing builds like a madman for years. GS doesn’t have that option to customize heavily. The should and it’s what I wanted that class to be.

timber cove
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Based

floral belfry
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With the different summons that can do different things, customization should’ve been the biggest thing on the class

timber cove
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But regarding the doing pve, I meant how crucial battalions feels for GS in raiding especially

timber cove
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Maybe in the future

floral belfry
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Agree. It is crucial. Y’all got the rug taken from under your feet. Ofc it feels like that. The class was handled wrong for 8 months.

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Umm. “Handled wrong”

timber cove
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yeah that's also true

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I don't care thoug, they could nerf it into oblivion its just a cool power fantasy that's why I play it

floral belfry
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But either gear with block chance or higher stats on the summoner. Both address this while keeping low baselines so the class can be customized with gear and slots and amity like everyone else

errant glacier
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Higher summon stats? 👀

timber cove
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Exactly, beo got a similar thing now with the bonded stats bonds, giving beos a way to actually viably scale their followers, so it was a bit of s bummer we didn't get it this patch, but balancing 3 classes in one beta might be too much

timber cove
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That would be the dream

floral belfry
errant glacier
timber cove
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MW I hope you get into ORN you are one of the few people who don't just brainlessly bash on the class and act emotional

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Thanks bro

floral belfry
prisma copper
# floral belfry No personal attacks. Stay on topic.

Bit late of a reply since I was mulling over what words to convey my message in an understandable way

I'm saying that the "don't have to" part is basically admitting you don't have first-hand experience/knowledge on the matter to say anything of substance about the issue.

It's equivalent to me saying Deities shouldn't get buffed/fixed for all content since they have high base stats and with ALs, they can just bulldoze through any content

floral belfry
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But summoner is a great idea and I’ve loved it since it was announced. I got everything summoner related that first event it was released. But didn’t play it cause it was broken.

timber cove
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You are a g

floral belfry
timber cove
floral belfry
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But it would be safe, with decent customizable block chance and higher stats on the summoner

timber cove
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Also you don't have to play a class to know about it, it was pretty obvious to me beo was struggling even when I didn't play it

rugged sand
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what's the point of higher stats on the summoner if you use summons to do content?

floral belfry
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The point is to take a hit

timber cove
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The point is to not get onetapped cause that feels really cringe

floral belfry
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If the summon stats are X, and the slots are limited and you have to choose, then summoner stats can go up a bit

timber cove
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Oops, randomly went through battalions, you die!

frozen canopy
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So in pvp i've the choice
-to be randomly protected by summon and hit at 0
-to not be protect and summons hit at 1 (if they touch)
or not be protect and hit at 0.5 if i 've time to BP

gloomy jackal
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I find even with the pvp nerf I still have a hard time breaking through for the g's in my area

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I recommend gilga zwei

floral belfry
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Yup. I still see the protect go up.

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I just want Odie to consider what this would look like if he leaves it as is. I really think it benefits summoners and non summoners. And there is already gear out. Needs block chance (which there is only 1 piece out) and maybe more stats depending on how much block chance gear comes out

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But if I want to spec into something and be good at that, something else should suffer.

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(Except Gilga….cause….Gilga)

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That’s just what balance is

upbeat finch
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Loves the gear justification to keep stealth nerfs btw

timber cove
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It's supposedly a bug, not a stealth nerf

upbeat finch
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But im kinda trollish as half of OP arguments are bait worthy intentionally or not

fickle crypt
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Let's not assume ill intent from the poster please

timber cove
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They aren't imo but you do you

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Also if gets left on but we get compensation in better gear I'd be down

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That's also what OP meant

upbeat finch
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The problem now is the economy of turns to summon and lack of defences, the damage nerf was ok but... you are now still a glass but without a cannon and the second chance gamble the other classes have to keep them alive is your gamble + the gamble to try to summon something, you are already without acessories to keep yourself afloat against debuffs and need 2 pieces of the rest of the gear to not hit 0 with BP, now to kill something in pvp you need to summon 3 (pray 3 times) buff yourself, buff yourself cause if second wind procs you will hit Zero cause next turn enemy will have def ^^ and all ^^^ most of the time

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Cant say about raid and endless cause bug, but hydrus feels taxed in this buffed state

floral belfry
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Imo all parts of the nerf were deserving. Including pve block chance. The way it was led to ridiculous endless averages. Pretty much I’m repeating myself time and time again. But I’ll do it again so new eyes don’t have to read everything. If new gear comes out, these new lower baselines will be very fun to customize.

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Pretty sure it’s not a finished product.

upbeat finch
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Well.. by that we need to nerf all second winds type thing and similars to accomodare new baseline defense gear because it will be fun to customize

floral belfry
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That makes no sense my good sir.

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You do get to customize it. No one else does

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But believe me….you think I would care if they lowered second chances proc chance if they give me another way to raise it past what it currently is?😂😂😂

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Lemme answer just so you’re sure. Hell yeah I would take that in a heartbeat

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They lower it from max twice to max 1 but I can raise it with gear to max 5?

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I’ll tell you how much they’ll hate me

upbeat finch
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Just change the chance to proc it and not give more procs, in deep endless if you get hit by something you will die in farm gear, if that is the problem, I had less random death with my time as deity than summoner

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And the problem of deep endless with farm gear it is still there cause GS auriga and GS power in endless wasnt nerfed, but now it feels like being an press bastion III and dont look at the cellphone isnthe only way to go

floral belfry
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Not give more? I’d be fine with that too. But I’ll bet my account y’all will start complaining about that later. Because it is restrictive. But my pov offers options and alternatives to spec into it

upbeat finch
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The last update looked like a positive affirmative for those who were using the summoner to abuse of summons for the lack of the gear, then they just nerfed the geared part of the class and auriga playstyle is now more powerful than hydrus comparing them both (if you split both as summon power vs pact power) and Hydrus is the only job with a power boost in the game that is lost between endless floors, so it was nerfed as well there, but this part only affects the raids because you can switch to auriga to summon the summons to make hydrus better at endless

night kindle
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Nefr endless so you cant leave Or change the class 🙏

floral belfry
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That’s out of topic 🤡

cerulean dock
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I think every summoner that is complaining needs to post their level, AL, and how long they have been playing the game. Y'all really have no idea how good/ easy you had or have it lol. Y'all don't want to work towards being a strong player, it's just expected immediately because that's how it has been for you since the class was released. There hasn't been a need to grind or work towards anything. I'm coming up on 2 years in the next week or so with like 179 days played (inflated because I do always fall asleep with the game open or just have it open because), but regardless. As a heretic I've had to grind raids (on top of waiting for the month the raid would be) like no other to get event locked gear to grow. Had to invest tons of time improving everything to get stronger. At lvl 225 I was happy with 30k - 50k hits on raids where I would get dropped in a few turns. It took over a year to start hitting decently hard. Here you guys are playing the game for 2 months and excelling in everything that every other class has had to work for. Yes new stuff has been added, the game has gotten easier and everyone can hit harder quicker than when I started. But to have a class where you can have normal gear not even max level and powerhouse through everything is an absolute problem. I'm glad it's tough for fresh t10s. You absolutely should be getting dropped quickly in raids and everything else until you grind out the gear through RNG like every other class has to do

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It's still a new class. More gear does need to be added for it, I don't disagree. But the patch was 100% needed and time will tell if more needs to be done

upbeat finch
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well.. I have the 2 years tag, idk when is the 3 years tag comming up but I have 76 days played and I dont sleep with orna on XD lvl 248/ AL 24 didnt level up much since got summoner but the charon mob i killed like 800+ times and the titan stuff I opened like 1k of them my endless record got 100ish better compared to my RS BP before GSH. if you want me to do a TL; DR of the complains,

  • Summon turn cost compared to a normal PVP now seems kinda ODD considering normal defenses but idk what to do compared to it.
  • Hydrus feels like nerfed and more dependent on the other subclasses from summoner for endless
  • didnt adress the problem of "lack of gear" that people complain about summoner in the pve and kind of at pvp ( because if you have gear now you as just as powerless as the one without it)
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the everage gear I use generally is 192%+ and most of them are 196%+ except for my 2 omegarifts that are normal

floral belfry
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Question:

Why should hydrus be good at endless? Isn’t it a raiding/pvp type?

Gear should be coming soon enough, especially since it was in a way “held up” because the class was OP.

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At least, that’s what I think. Not sure if that was really happening. But sure felt that way

fickle crypt
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Hydrus kinda lost its home in pvp, at least. The fact that it lost Ascended Summons means it lost BP power compared to previous, and the stat that it got to compensate is based on the amount of dead summons, so it has even worse turn 1

upbeat finch
rugged sand
floral belfry
rugged sand
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the max BP damage is reached with like 140k hp and any more does not increase it because of the M1 cap

upbeat finch
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if you kill a 10kk raid today it is faster to do as GS using pact than Hydrus

fickle crypt
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does BP still hit the M1 cap?

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gotcha

floral belfry
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Thought it was working like it worked in beta

rugged sand
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with ancient dragon and arcane troll Im doing max BP damage

fickle crypt
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well, if it hits the cap then it is just base GS, but with Batallions 2 instead of 3

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pvp-wise

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well, and more base stats

graceful pagoda
rugged sand
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I think I'll make a post about hydrus

floral belfry
floral belfry
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I think we will see them be a lot less timid with the gear now

upbeat finch
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since AL dont affect summons for Hydrus but this is a nerf for BP

fickle crypt
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the powerup is ~irrelevant. Neither GS or GSH are going to get the powerup in pvp.

floral belfry
hasty silo
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Fewer annoying Summoner territories will be nice

floral belfry
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As long as hydrus can do enough damage WITHOUT the passive, I feel it’s mostly a pve thing

graceful pagoda
floral belfry
graceful pagoda
floral belfry
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😆

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Salty answers? Anyone? No? Just me?

Yeah. That’s what has been happening for 8 months for everyone else. It’s been 24 hours only for GS

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God. I gotta stay on topic

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I think it’ll be fine man. NF has done things like this before and they’ve made it work out. They won’t stop here. Reminds me of the ss3 nerf

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At first it was horrible. They fixed it

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Now it’s much more balanced.

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I think same thing will happen here. GS was way waaaaaay stronger than ss3 Gilga. It had to happen. People shouldn’t have gotten used to something that was clearly broken either.

graceful pagoda
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The difference between the discussion of SS3 and GS is now a far more emotional discussion (just my opinion).

floral belfry
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Lol. Back then that one was so bad. Even top players quitting.

elfin creek
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Oh yesss those discussions were fun to read haha

quaint mantle
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out of the loop - what changed with ss3?

elfin creek
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Spike shield use to crit and was solely based on ward

quaint mantle
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gotcha, ty

elfin creek
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Didn't take att stat into account at all

vestal relic
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You had me at the first half, but when you mentioned max summons, bp focus, and protect chance all in one go you kind of faceplanted on the argument. You've been in these conversations throughout the months, I thiiiiiink you can stretch less.

That being said. Nerfs were good, but a tad much in terms of battalions but oh well. Now we just need things to actually allow choices to be rewarded to actually be able to take the stage. Despite things, BP and ultima builds are still the go to for summoners when it comes to raids/pvp, especially with fomor set able to easy 0 summons with a couple pieces.

Hoping that stuff like Rhada Pact gets the nudge it needs otherwise.

floral belfry
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Then celestial weapon and chest for block and head and nekro for BP. That would’ve been really tough to deal with. Pre nerf ofc

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Wouldn’t be a 150k hit BP, but would be strong enough to start shutting down second chance

vestal relic
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Auriga / benefactor gains quite a bit of summon stats but ultimately go down to about 30% pact effectivess. Means bp would tickle but due to infinite pen it was semi usable

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Summons were a bit much after benefactor came out. Fomor set helped a lot against it but that set was rough to use against others

timber cove
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MW, just show the clip

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lol

upbeat finch
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With pre nerf Hydrus with full damage setup you should hit like 90k with shield

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But maybe he has the sauce with auriga benefactor hitting 2 times a Hydrus Majin

timber cove
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There is a clip of a benefactor pre patch hitting hard with blood pact and hard again wth summons after

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Op hasn't lied about anything, and when he has only assumed stuff he pointed it out

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I just don't know where to look at the clip, otherwise I'd show you

upbeat finch
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With celestial weapon focused on block? Doubt

floral belfry
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I don’t need to deal 300k in turn one. That’s not efficient. I only need to deal enough that my summons can shut down second chance

rugged sand
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I like my 2k dex tho mighty_mimic

floral belfry
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He is FAR from optimized. You wouldn’t catch me dead using that build. It’s terrible. And he can still do that

rugged sand
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Even on pre nerf sequencer hydrus I dont think my summons zeroed out

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May be different now because RIP ascended summons

floral belfry
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Yeah. Sadly I’m 100% against the train of thought most summoners have, which is that anything about pre nerf was all right.

I think making a choice for your build is important. I would do the same thing with heretic. I don’t want a build that can give me 60k hp ward, max Crit and action or whatever may be. Can’t even imagine something as overpowered as pre nerf GS

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Making choices and optimizing our builds is important

rugged sand
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Although I dont think the build strings was using was that good

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He's lacking dex

floral belfry
rugged sand
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I want my build to be extremely consistent

floral belfry
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He’s lazy

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Yup

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But I wanna hear from the dude that calls me a liar every other day

errant glacier
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pre nerf gear I was using for PvP 🤣

floral belfry
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God💀

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That’s just disrespectful 😂

errant glacier
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didn’t use rhada 2 don’t know why I still had lugus equipped

timber cove
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Bro...

cedar swift
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A little bit of context:
After 1y and a half of game I have T11 a26 GS, with high ornate rift summoner stuff, 200% charon staff, celestial qstaff and both celestial classes unlocked. Clearly I have spent quite some time on getting that gear.
I also have T11 a26 RS in a similar condition

Considerations on fighting GSs:
Pre patch, as RS I did not have that much difficulty to take down other GS besides my own one and maybe a few others I've ever faced. Other players, most without decent equip and strategy were actually not so often protected or couldn't benefit from being protected. However a full protect Auriga build was nearly untouchable. Is that OK? Probably not. Was the nerf exaggerated? Probably yes since now the protect rate in full protect gear is ~22% based on my tests. Effectively GSs are now the easiest class for me to KO, tied with RS.

Considerations on fighting as GS:
Pre patch, Hydrus was fast but unreliable. I could kill GSs, Gilgas and Her*s but Deities and RSs were a nightmare, even with dex gear. Without the protect celestial weapon it was actually quite risky. Now the damage is lower, it can 0 on some deities after the first turn, but all in all I can still KO the same classes I could before at round 1, but now death on second chance or miss is near-inevitable.
However it seems to me that ill-equipped GSH can still do decent BP2 damage at turn 1 without problems (my RS can). So did the nerf solve this problem? I think not.
Auriga was actually more reasonable as the attack class for me. The summons did good damage and I was almost untouchable. It was fair to nerf this, but now as Auriga I am protected roughly the same as Hydrus which makes no sense.

To sum up, a well equipped char now performs as a badly equipped char. I think this goes in the opposite direction of what you suggested.

timber cove
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The issue with summoner has always been that well equipped characters perform close to the same as badly equipped characters, and this patch basically did nothing about that, it just nerfed summoner PvP

cedar swift
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I understand why NF made the summoner less equip-dependant - you're introducing a new class with no equip yet present, you can't make it as equip-dependant as other classes because it would not be competitive. However I would've made a trade off in making summon boosts, pact damage, protect scale with item quality and level

timber cove
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Yeah we all want that

floral belfry
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My summoner didn’t perform anywhere near to what the usual GS performed. It’s just a testament to how bad their builds were. They just expected to go to GS and win.

For the block chance, it is a hit, but it also scales off the amount of summons on the field. There are ways to work with this, so I still think even the gear that is currently out is still decent enough to build around, even if it could be improved.

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I disagree they released the patch with “no gear” to back it up

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And which dex gear are we talking about on GSH? 😅 There are different kinds of dex gear…but I’ve had 4K dex builds abused by GSH

timber cove
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Rift rogue probably

cedar swift
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In attack you could call skeletons, hoping that 3 pop out. but again, attack is not a problem, defence is

floral belfry
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😐

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Do you have a block chance celestial weapon?

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I just took off my augments last night 😅😂

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Can I have a GS auriga pop in here?

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(With a block chance weapon)

cedar swift
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I do, wanna test?

rugged sand
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and it would affect your starting summons

floral belfry
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No. I’m talking about offense for now.

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Do you lose a lot if you equip your block chance weapon?

cedar swift
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on BP?

floral belfry
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No. Auriga. Summon play

floral belfry
cedar swift
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On a full summon GSA benefactor setup (celestial+charon) my G hydra does 55k dmg.
With protect celestial axe and shield it drops to 45k damage (but more frequent misses)

quadstrikes vs local deity @ round 1

floral belfry
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What are you testing?

cedar swift
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you asked do I loose a lot on offence if I equip a block weapon

floral belfry
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I didn’t ask that. What I want to see is if you can win

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Can you?

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Win against a regular opponent?

deep nacelle
floral belfry
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Yes. Your GSH….is 🤢

floral belfry
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Well. Couple days post nerf. From PvP pov still think it’s good. It’s easier to defend. Sadly, they’re not broken how I wanted, so they can still hit. Definitely easier to remove. Some are harder to remove than others. I think it’s a step in the right direction.

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I do have a problem with the MASSIVE move set pool the summons have. I counted 133 spells/skills only on t9/10 summons. I didn’t check if some summons have the same move. But it wouldn’t bring it down much anyways. That’s without t8 summons which are very used. 11 skills slots for base GS, prolly 11 for GSA and GSH too. That’s….a LOT of moves. An absurd number.

rugged sand
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I mean you could say the same thing for all the pets nobody uses

floral belfry
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We can only equip one. 😅 Not 11

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Let’s be honest. I’m not asking for a nerf….but that’s a LOOOOOOOOOOOOOOT of spells.

turbid socket
floral belfry
turbid socket
rugged sand
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realistically, there's only a couple viable summons at tier 10 though

turbid socket
rugged sand
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one week after the nerf and I immediately lost a couple hundred territories lol. Still have no idea how to make my defense work now that protect chance is 5 times lower

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I have almost 50k hp but its not enough apparently

floral belfry
vast bronze
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Welcome to the real world son

turbid socket
floral belfry
turbid socket
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Buggane at T9 is a crime, honestly. Watching m'lady struggle in kingdom wars against T9 bugganes makes me so sad 😂

floral belfry
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The dude I’m talking about has a starting “hp pool” of over 100k. That’s decent enough to hold against a lot of people

rugged sand
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I mean protect chance is like 10% now, just kill the summoner

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you dont really need to focus summons anymore

turbid socket
floral belfry
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Yeah. It’s more about focusing on stats now. Like everyone else. The summons still hit well enough even with less summon stats.

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But….

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I should open a thread to talk about the gigantic variety of summons. 😆

rugged sand
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what's your proposed solution, remove all the sumons? kekw

turbid socket
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We could leave them with slime summons as a replacement

floral belfry
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Nah. Still don’t know. Maybe summons not having exactly the same moves as the mobs.

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Summons with 4-6 moves are a bit overwhelming to prepare against.

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And in most cases those moves are useless.

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Reduces the chance of the summon using the attacks you want to be used

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It’s just pointless to me. For both offense and defense

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Wonder what @errant glacier thinks about that…💀

errant glacier
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86 the ward moves so I can hit more 🤣

floral belfry
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😆 I think I’ll get some support

nova zinc
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Spot on

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Pre patch i couldnt even hit summoners

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The block chance legit nullified av2s second hit chance it was almost bugged

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Can't speak for PVE but it feels at least fair now, even though can still steamroll territories

nova zinc
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Can go for 200k+ low ascensions turn 1

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With seemingly infinite m1

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Biting my tongue for bringing it up but back to the point i think GS is balanced for now in comparison to prepatch

floral belfry
floral belfry
nova zinc
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Its a Verse / Hybrid monster thing not really an augment thing at this point

turbid socket
turbid socket