#Summoner beta changes
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Oh wow that's a big yikes
So regular GS is eventually going to be better for player damage cause of blood pact scaling than the player damage variant
yeah
I wonder what that crossover point is
charging the GSH passive before doing the BP setup would take up to 6 more turns, since you do summon dead -> achlys -> 4x summon ancient dragon instead of 3
if you just buff yourself with wyvern speed 1, mimics, snotra and DC, that's 6 buffing turns.
So the GSH BP setup would take about 2+4*4+6=24 turns in one of the worst possible cases
with base GS it'd be 18 turns then
thats still a setup that's longer than some people need to finish raids
thats what I dont like about riftlock
the difference between not getting an instacast and getting one is massive
I think amorri is the only raid that might justify the longer setup of GSH, but even then, normal GS can already dish out some serious damage
while also being safer with batallions 3
@toxic terrace how strong is a GSH BP3 build now? Worth it?
here are the numbers for base GS and GSH in the beta, by FknKaine
thats just BP2 though
BP3 would be twice that damage
so yeah, a long setup but then it does do a lot of damage
although he is 45 asc
200 ascl it's way more than 200 cuz GSH does 33% more dmg atleast at asc 45
without charging the passive I mean
having to charge the passive on top of doing the BP setup is way too long for my liking
1,9mil difference
Or like...33-34% difference
Better than 13 tbh
(Nowhere near accurate tho, huge rounding)
Hopefully with the asc redesign and cap the crossover is irrelevant
Idk how he got these numbers because I only managed 800-900k with ancient dragons but I only use a.quatavang, not Cele weps
its because eos arms are still massive multipliers
But if it is still relevant, some BP damage formula redesign ought to be needed
Eos arms are x1.2^5
I mean gilgas still have their quadratic scaling as well
In this sample the difference is 32.32% (rounded to 2 decimals) in favor of GSH
Imo - Base GS could be the BP master, Hydrus could be a heretic crossover and Auriga a Summon Master
Speaking of heretic crossover
With the Ultima change, Elysian Balance really is a nonpassive
Yup
We could afford do ditch it once and for all
It (almost) happened but some people wanted it for ultima
it could still be used with celestial arrow I guess
With that out of the equation, I think we can successfully dump balance
why?
we're not getting anything new in return
Odie already said that they were not going to rework the base class passives
Maybe we could get something
Much needed
I dont see the point of removing the passive if we dont get anything in return
We may not get anything in return, but often times the amount of passives a class has is a considered factor in terms of redesigns
That Elysian guidance or whatever it's called is a really useless passive, it could just be a given or a "hidden" thing
he said this, but then he also gave realms avidity tbh
Yep.
That being said, there is still room for one other option
Which is, making base GS more holy/dark oriented, with Hydrus as the pact focus and Auriga as the Summon focus
True
that has been proposed before
Yep
But for that, base gs would need some good holy/dark spells
Mmmmhm
rest in peace GS ultima
John any reason why that raid doens't show up in the HoF yet?
I submitted both fey yeti and yggdrasil, but only fey yeti made it into #grand-summoner-hof-raids
anyway, to get back on topic. I really do love the idea of base GS becoming the light and dark focused class. I think at the moment it's competing too much with hydrus for being a blood pact class.
I also wouldn't mind if base GS had some sigil-like mechanics like we're seeing with heretic ara
Exactly
It could just be an inherent part of summoner classline
Just like here and RS don't have a passive for increased crit dmg
And yet the effect is there
Also t9 god classes got new passive
he said that back when they wanted to remove elysian balance
but they've broken that rule now
and I'd like to see hydrus get more sacrifice focused mechanics like killing off an entire summon to do damage, killing multiple and so on. Hydrus should just become an insane cultist lol
A psychopath
Maybe tweak the Hydrus passive like this - the more blood is drawn from your summons, the more your stats increase
This way, they don't need to be killed to boost you
And you can stack the passive by using blood pact
As well as them getting damaged by enemies
tl;dr HoF is a pain in the ass to update. "Adding" a record moreso than updating one
We don't actually have permission to add records, only update them
Tfw this is the only thread odie hasn't typed in
Even odie knows hydrus is perfect
Hydrus is better I wouldn't call it perfect though
I really like it don't get me wrong
Hydrus pact class now, OG less strong pact class. Auriga sniffing glue class
If we can just get one more pact so we don't have one button, I'll be satisfied for ages
I'm a proud glue sniffer
I mean keep in mind that's beta and we don't have all pact boosters
Oh are you talking about the screenshots where he tries using Ultima and other non pact stuff?
Yeee
Rhada pact best pact
We have a pact that could spread out buffs for summons but how about a pact that spreads out summons?
Use it on a single G. Hydra and get 3 more
morrigan. 15 turn summon, disables batallions, disables gear effects, instantly wins fight if summoned
"Bro how did you already cap damage on OR?"
"I summoned arisen morrigan with my riftlocks bro"
disables gear effects
good luck with that
Still gives ward 
if GS can survive 15 turns as a sitting duck then it deserves the insta win 
till that raid starts saying ''you are weak...'' 4 times in a row
Go full defense/res, GF + Barrier 2, stance with Aegir, and then sit like a glorious duck
I'll just make an RS alt to steal turns with
Or make 3 chronomancer alts all spamming turn gain
That'd actually be faster than normal Rhada build, now that I think about it
Consistent too
15 turns pass
''failed''
XD
Should GSH get better Battalions than 2 since their summons are weaker than base GS? Make the summons protect the summoner more often by sacrificing themselves? This aligned with the current GSH concept. Yay or Nah?
GSH cares even less about it's summons than GS and GSA so logically they'd want to protect it less
gameplay vise tho, batallions 2 is fineish
Yeah, if we stay faithful to the concept, it'd have been Battalions 0
Hmm. My impression is quite different as while the summons are sacrificing themselves, the summoner is buffing to the teeth. Once he is done, he either get big bois to protect him while he blasting them with blood pact or summon debuffing VSS to get bigger piercing damage.
Although, given how the summons' lives are being played around with by both parties, they'd probably be more aggressive, no? So maybe Battalions 2 and then bestow a temporary provoke to summons upon summoning?
Both ideas works as the summons won't last long enough anyway.
Agreed
Batallions -1 (You have a chance to block for your summons)
Summons have permanent Appease
You have permanent Provoke
Finally
Peak hydrus
Hydrus Pact: Each summon converts 20% of the summoner's HP into damage.
The faster the battle ends, the sooner they can go home, yeah?
I hope Odie has a general idea of what people think of hydrus know
considering a lot just gets buried by chatter here lol
You're not wrong, even my low level heretic with bad gear and only 3 prom hands can outdamage that. Rip GS raiding
I think GS has to use blood pact to deal significant damage
I was hoping hydrus would have the stats to use heretic raiding methods but that doesn't really seem to be the case
ultima was our other raiding method first
and that's now dead
well, not dead compared to the non-blood pact raiding options we have but blood pact now seems to be the only viable one
maybe it's just because I dont have my main gear mirrored over but I just cant make stuff like chakram and ara vesta work effectively
Yeah, main gear would make a lot of difference
come here #1097809811430719538 and tell odie, maybe that ultima should still receive elemental boosts but at a 1/8 rate
This aint bad actually. If I had 2 critdmg amities and went oracle it would've been even better
I really used to love multihit spells until t10
This brings back some joy of those times
Wanna write a TL;DR?
I'll pin it
No reason, high mag I guess
I could go for sequencer with AMacha Pillar
But it is full of achlys souls
And Crowsong has ferocious
Too lazy to readorn xD
I haven't seen too many other opinions around here, but I can summarize my own thoughts for sure. Other people can add to it if they want
-
The GSH passive is nice, but the 2+ turns spent to max it out is quite long in some content (like towers). GSH doesn't have phoenix so it needs the passive to be on par with the baseline of other player damage classes. Me and some other people think that GSH should maybe get summons that lean into the passive, such as summons that summon other weak summons, summons that selfdestruct and so on. The idea of GSH getting pacts to kill off entire summons to deal damage has also been thrown around, that'd allow it to deal damage while charging the passive.
-
I think the way it's supposed to be now is that GSA is the safe and slow class, while GSH is faster and riskier. However from my experience GSH hasn't really been faster at things like clearing boss dungeons and towers while certainly being a lot riskier. GSH summons barely deal any damage, while GSH itself still struggles to reach the oneshot treshold in horde and especially towers. My GSH was already struggling with oneshotting the enemies on the first towers encounter I tried it on, and it was somehow slower than auriga. You also have to charge your passive first which takes at least 2 turns and puts you at increased risk since you are clearing the board.
-
The fact that GSH loses ascendant summons means that for some people with a decent number of ascensions, its damage will be worse than base GS if you don't charge the passive, which you might not always want to do to save time. Charging the GSH passive means summon dead + achlys pact + 4x ancient dragon afterwards which is up to 6 turns slower than just summoning 3 ancient dragons.
-
Maybe GS just wasn't meant to be a party play class, but Hydrus can't really charge its passive effectively in party play when you can't have as many summons.
Where's the TL;DR 
lol, my tdlrs are also just walls of text
tl;dr: new passive is cool power, hard to use. ascended gs better than gsh.

want more tools to play with new passive thingy
re: hydrus - a helpful exercise would probably be to see where player stats are landing with mirrors. if the stats are competitive to say, 70%-80% of mage stats (to account for summon supplementals), they'd be the problem in damage potential
the passive is definitely geared towards longer form content (dungeons, raids), so I don't see hydrus ending up as an effective tower climber - other variants can fill that gap
the thing is that mage classes have a follower that pretty much doubles their damage output and survivability in all content, on top of their stat increasing passive. Although I guess that's another topic
Imo the problem of the slowness is that the tankiest summon (generally called fat draggo) requires 4 turn for 1 summon, and with batallion 2 you will more likely get hit during a full setup. You can't even use benefactor because it will diminuish pact effectiveness (sequencer is prolly the best spec). It woulld be better with a new tanky summon with little damage, to dodge pvp complaint
yeah the long setup of BP has always been an issue
but I still think it's the only good option. I tried making heretic spells work but it just doesn't work so well
To be fair i'm impressed by the damage done with one summon out
thats with charged passive Im assuming?
Yes
I have a feeling the eos arms are going to get nerfed anyway
Wtb more offensive options w/ summons themselves
Stats n gear btw, amity is 30% summ stats
That's probably gonna be aimed towards PvP though
Damn, that much dmg with 1 summon and 8.3k mag?
It surprised me too
pact augs are still 1.2x each afaik 😬
Welp, GSH wins against GSA for raids, no competition now😩
is that...bad? GSA still wins for towers (possibly endless as well?)
GSA only wins on endless because of snapshotting imo
I believe smart AI also does it's part
Mine on beta. Not sure how I'm so far ahead
I would still like a way to meaningfully go on the offense as a rhada pact summoner. even if it's glass cannon
I feel like the only way to build as Rhada and/or GSA is turtle up and wait
8341 v. 9609 mag stat. same exact fat dragon hp. I think the same amount of +pact gear 🤔 mag^ mag^^ snotra DC on both
Oh, it isn't bad at all
Hydrus can skip the scaled up raid hits now (given you've survived the setup ofc) with that much dmg
1300 more mag doubled by hydrus passive
damage ratio is: 3.25mil v. 2.3mil (+41%)
magstat ratio is: 9600 v. 8300 (+15%)
Man, I wish GSA gets something good too, hopefully in exchange for the "ailments last for far lesser turns" passive
Cuz that one's neat at best, but not really that necessary
I really, really want stronger summons. I get that Rhada is the slow and steady but I would rather be able to choose to go into that than being stuck into it
Stuff like how bleh the additive summon stats from gear and the lack of easier access to the more basic buffs, etc etc. You've heard me rant about this a lot lol
We're really focused on the over and under performers with this patch - Auriga is currently performing well, so I wouldn't expect anything new
will there be any future balances patches that also take speed into account?
I find it strange that GSA is considered well-performing for raids -- but that's from a high gear/ascension perspective.
It clears the raids well enough, but it's way way slower than everything else atm.
Oof
I agree w/ fux. I'm genuinely confused as how Rhada Pact/GSA is not underperforming. I get that we can clear things. But while we're spending 30+min on Arisen Morrigan while literally every other build does it in five, when is "Slow and Safe" too slow? I don't want to be top dps or anything like that. I want the ability to be with the rest of the pact.
15-30 mins and when a lucky, scaled up hit gets through, you're done😩
Want to stress that the a morg is an extreme example. But literally everything that has a large HP pool is the bane of my progression
And this is with full gearing up summon stats and using rhada
i think it's been well documented that speed is not a factor in this exercise - trying to do efficacy + speed in one patch is really a setup for failure
That makes sense...
The class performs fine for now but come Amorri event or any other event with bosses at 200k+ HP/raid bosses with 15m+ HP and speed drastically goes down
yeah I wish yall the best of luck farming the morri event as GSA 😬
might be worth it to switch to the dark side of blood pact temporarily lol
No other realms for me
No, I'm gonna sink with the ship in style
wear as much wintara gear as you can get away with and just desperately try to get the buffs out there
only worth doing for OR, but might as well
if you're committed
where is your switch class image when we need it 
I wasn't able to get much meaningful gear from the fomor event due to how unaccessable things were with the rng
it was in your heart all along
Wintara gears + A. Rift and Celestial Hammer with full protect adorns cuz you're not gonna be surviving any ultimate that gets through
Pretty much
AMorri is in 5 days - i can't say we set the expectation that this patch would be out by then. why is relevant to the beta?
Ahh, rip the celestial hammer dream then
Because the issues with Rhada Summoner has been like this since release. I personally was hoping this balance patch would address the severe underperforming pacing that rhada pact has had. Hopefully next patch or something, I guess. I know odie was on board with the easier access mag/atk 1&2.
I wonder if 2H GSA/GSH is a viable option now with 6 slots?🤔
I doubt it beats sequencing, even though it could be cool since we can get a pretty high magic stat with zwei and double Trev charms for hydrus I guess
Considering the math Fux did where 15% more mag stat resulted in 41% more dmg it could be pretty significant🤔
yeah no idea why it's weird like that
it wasn't a test dummy, to be fair. I hit an ashen phoenix, vs. fey cockatrice from FknKaine.
if anything that should mean more damage to fey cock due to lower tier, lower stats... but yeah.
the math doesn't quite make sense to me 😅 not sure what I'm missing
Unfortunately i have no trev charms in beta otherwise i would test it😕
How much mag did you have here? I'm trying to reach that damage in orn gear but 25k is max damage I can get at full passive
Aren't they now able to mirror your live account chara to the beta?
Yes but i did have my charms in my keep when i got mirrored😅

Request another maybe idk
Good thing i have ma dude Tober here to help me out testing out how a big fkn mag stat influences Rhada Pact
Nah they're busy and i'm fine with it

I just cant make it work without snotra
but this is the second time out of 3 total that Im dying to immortal lord
you'd think they wouldnt attack me as much with 6 targets total and batallions 2
on heretic I can just skip snotra because y'know, phoenix exists
Seems like a foresight issue
more gsh suffering
thats without snotra
you really need snotra or a lugus prc to oneshot I guess unless you're super high AL
it really doesnt seem to be worth it over GSA
Gsh swash feels good
But celestial weapon still superior
Even 1.2k less atk
Prom hands bonus is still big
800 less atk sorry
cursed af
No wait, I haven't equip the dragon bonus damage
In that screens I miss 50% from gunnr, 50% from zerk1 and 30% from dragon amity
With gunnr and amity
I should test with 1h and dragon book
Consider also that hydrus got a buff in atk and my screen was with full passive
With pre nerf prom i would have probably doubled that 
It seems like it does not matter if you run 2 or 4 summons in pvp. The dmg is the same
218k hp in picture one
224,9k hp in picture 2
it uses max hp
Now that doesn't make sense 
BP2 always uses 10% Max HP of your summons
In that case this is weird
And the fact itself is also weird
BP is weird as fuck
It does less however when you only have one summon out
So in pvp 2 summons is the threshold?
Sweep gsh with hybrid build more effective than mage's dance somehow and more reliable
And consider I didn't have an a fey crowsong to dw
Highest i got was 39k
With dw i could probably reach one shot threshold
It works with lugus 
is that really better than mages dance tho?
I think I'd rather take MD since it's elementless
Damage wise is 10k higher than the highest i can get on mage dance
Is there really something on horde boss that blocks physical?
1h swash with dragon book is still stronger
I mean, thats what i did
Thats exactly what I did
This on beta
And on hydrus lol
fair point
I wonder whats the way to go
So, how's hybrid build going?
hybrid or pure magic with a chim staff
Even with Hybrid amity, no dice?
I cant test hybrid because I dont have a lute on my mirror
make it, prices are reduced on beta
you can try with chim staff, not as effective but should make a difference
i wish we could instantly upgrade things in beta
only on pvp tho
hard cap on m1, now is 3, so more than 2 summons are useless since summon hp affect m1
and also m2 received a cap i believe, so now the only way to raise damage is increase mag stat
20m orns and 1 billion gold?
ohh that was what you meant lol
Im not convinved its better than pure magic, but maybe a gear issue on my end
also lol at that caroling lute godforging smh
9.7k magic 8.8k attack
the pure magic setup has 6.4k magic
although I guess it might be more consistent overall
you dont have to rely on chim staff berserk proccing
also what the heck is going on with foresight there?
when an immortal lord outspeeds me it takes hella long before my main gets the turn
Like 7 seconds lol even if his pet used Quickattack in the meantime that's kinda long
At 00:58 the book is scrolling looking like it's loading smth
Ultima is not what it was before but if you get lucky with a drakeblight it's still solid
Still better than BP?
I think Bp is better now
One of the best possible runs I could get with ultima. Without drakeblight it's nit nearly as good
thats a BP run.
they have similar times but the ultima run required much more rng
How the turn tables
The damage without blight is pretty sad. This is with a maxed passive
Im trying to shorten the setup time on gsh, thinking of using chimeras since they summon faster
That setup is still hella long though
Any suggestions?
Assuming GSA gets nothing with the next batch of new stuff, I hope we at least get further optimization to GSA smart AI passive. Currently, it only takes effect in the form of summons recognizing weaknesses and avoiding immunities, which isn't even an absolute, considering how Jinn acts.
Another improvement would be to have summons read and act accordingly with the stat buffs they are given. Lots of issues with it currently; for instance, having your summons repeatedly use physical attacks after you've given them all t.mag buffs or after receiving t.atk debuffs multiple battles in a row severely hurts their clear speed and doesn't really make sense on GSA considering they're supposed to be the smarter summons.
Imo, GSA doesn't really need new toys (although any would certainly be welcome), it just needs the passive to be a lot more versatile and prominent than it currently is.
Hopefully, devs are listening and taking this into consideration.
So far the fastest way to raid on GSH seems to be to not charge the passive at all and just start summoning right away. There is no quick way to charge the passive since achlys pacting skeletons kills one of your 2 starting summons, which means you need to resummon it (more setup time). Charon pacting skeletons one by one is also slow. Tbh, I don't really see myself using the passive all that much unless it's morri or amorri where it might be worth the extra setup time on top of the BP setup
New mob/summon: silver slime (t9 mob, 7k - 10k hp)
Skills:
- Mitosys: summon a copy of himself with the same missing % of hp
- Quad edge
- Self Ignition (passive): if it drops below 33% hp, and if it is still alive, the slime explodes dealing half his hp has damage (scales with mag stat)
Formalized idea for the summon to help with gsh passive set up
Every class has a skill that helps with their passive
not really, other class passives just charge by themself
This would be pretty sick
so there is no difference in charging the passive and not
I think charging the passive is not worth it for any raid thats not morri or amorri
time-wise?
well its about the same and deals about the same damage
It does do more damage if you have the same summons
But charging and then setting up BP is way too long of a setup
yes ofc i meant that no charge and charge is the same speed
except amorri probably yeah
Compared to this run it was slightly slower
maybe wont be the same for me, since i have lower al
However there I only have 3 summons protecting me
If there was a pact to kill the 3 lowest hp summons that'd maybe help
Then you wouldnt have to kill the hydra
The gsh passive is not something that you usually get when using fat summons
They only really die in amorri fights towards the end
Atm, BP seems to be our best raiding method
Post nerf ultima even with drakeblight, anubis sigils and a charged passive does like half of blood pact with no charged passive
Current ultima has the advantage of being able to deal max damage with no extra setup, since elysian balance boosts it
Ultima without the gsh passive doesn't do much at all, but charging the gsh passive means it's really not that much faster to set up than BP
Ancient dragon drakeblight is way too unreliable as well, and without it ultima is worse than ara vesta
I think you're confounding too many things.
Losing EB is 1.3**2, but a charged passive is 2x(?) which is on the whole more than EB.
If you're saying Ultima itself is too weak, that's a #1097809811430719538 topic.
True, but EB required no setup
I don't think ultima is weak. It seems to be in line with chakram and ara vesta
I'm just saying that for GSH blood pact is better than those spells
I initially thought that charging the GSH passive and then using heretic spells would be faster than BP
But that doesn't really seem to be the case
This is pretty much the best damage I can get out of ultima (without OT bonus though but the BP runs didn't have that either)
Atm with sequencer it seems to be BP >> ultima (elem blight) > ara vesta (sigil) > ultima > chakram > ara vesta
that was with triple magic
I guess you could align both but that's not really representative of average rng runs
True
blood pact being the best definetly makes sense for gsh
and the passive is cool
the whole "everything takes 1000 turns as summoner" thing still stands but im fine with that tbh
I agree. Still as Pie mentioned it's kinda clunky to charge. Either you force it by sacrifising summons by yourself or you pray to RNGesus that a raid/mobs kill off your weaker summons.
But here is plenty of time to implement summons/pacts to smoothen the gameplay. Multiple very good suggestions have been made👍
in one of the videos I sent here the setup took 1:20 while the BP hits to kill the raid only took 15 seconds or so
that's peak GS
setting up GSH passive + blood pact is just too much
unless it's amorri or so
the GSH passive setup and BP setup kind of conflict with each other. If you summon skeletons, that leaves no space to summon fat summons so you have to rely on the boss killing those skellies, and if you achlys pact the skellies you sacrifice one of your fat summons as well
honestly the sacrificing setup is fine
the issue is at the core of summoner
that on top of your player damage buffs, you need to use turns to summon aswell
which if riftlock procs isnt that big of an issue, but if it doesnt it sucks
maybe now that pvp has different balancing, perhaps we can get a rework on how summoning works
riftlock being changed to something like
-summons take 1 less turn to cast
idk though, im honestly happy with the changes, but want to see the summoner celestials expanded with some new spells
Imo, the additional few turns needed to charge GSH passive is fine, cuz this is +100% stats we're talking about here
Although having a summon that splits/can kill off itself/others as a way to enhance it would be more than welcome
Orc Shaman - Uses Blood Pacts
Just gonna say this, just in case GSA is slated to get something in future patches: GSH strengthens the playstyle when summons are killed, so it'd be sensible for its counterpart/sibling variant to have a bolstered playstyle when summons are kept alive, playing around with life and death but with summons as the pieces
I think anything GSA related is supposed to be posted in #1084643200725164062 or #💡│suggestions since it was not changed in the beta so far
TvT
what is up with this? I thought the passive would result in 2x more damage but it seems to be around 1.7x instead
did the passive get nerfed or am I misunderstanding something?
Im not hitting anywhere near 2 million
or does a 2x higher magic stat not result in 2x more damage?
Nothing written on patch notes, i can test after finishing other realms, so in about 10 min
The hit before 526k was 499k
I think they rised lower-higher m2 on ultima
m1 is back up
👌
wait so it's 4.0 M1 again?
Any chances Phaethon gets double-cast on Eos Blessings to help speed up the buffing process despite its abysmal rates?
It's got two heads with it
A similar summon, Hydra, rocks their multi-elemental skills, Eos Blessings should get similar treatment as well; directions it could go is 2 targets at a time, double-casting buffs on a single target with every cast, or just full AoE buff
Since eos blessing is a skill unique to Phaethon, it can get tweaked without balance concerns to a point where Phaethon is worth using
Also while we're at it i would like to suggest a possibility to clear targeted summons from the board since we're getting more and more utility summons and it would be benefitial to swap them out at some point. As an example Phaetheon has more HP than Buggane and i can not charon pact it when it's done buffing to clear a slot for another summon.
A simple idea would be to make sacrificial pact targetable.
I wonder if base GS is going to see any use after the patch drops. GSA and GSH seem to kind of outclass it.
GSH is probably going to be the best for any activity where player damage is better than summon builds, so for raiding, pvp offense and maybe horde dungeons with mage's dance.
GSA is going to be the best for the rest, basically anything that involves summon damage.
look at how quickly they die lol
GSH passive coming in clutch there
I fear that with an eos arms nerf amorri might become extremely tough
base GS will still be safer than GSH due to batallions 3
and it requires less setup, so it'd be used for smaller raids
that is my expectation
I wonder if setting up the GSH passive for ultima will be faster than base GS setting up blood pact
I guess only in elem weak raids
Base GS ultima is kinda dead now
Elysian balance is now just a 8% boost or so which doesn't come close to the GSH passive
Yeah odie you can take away elysian balance now
A bit of a shame it's useless now but oh well
mean there's no point in removing the passive when it's not replaced by something else
Odie said he didn't want to change base class passives from what I remember
although he did just do it for base RS
Chrono + Solarseals still exist though; thing can deal 300-400k per turn along with constant stasis for base GS
Celestial Arrow is also a thing with Elysian Balance.
Is it a holy spell?
2-turn holy spell that has 25% crit chance. Can inflict Starstruck.
from what I've seen celestial arrow is pretty underwhelming
base GS passive would boost it by 30% I think
but GSH passive boosts it by 100%
ultima is probably still the best non-BP raiding spell imo
although ara vesta with a sigil is also good
I like chakram as well
GS has the advantage of anubis sigils
compared to other classes
for ultima
the elemental multipliers are also back to some extent
drakeblight is hella rare to get from my experience
with 1 ancient dragon at lesat
with 10 achlys souls and bulwark it's now only a 7.8% multiplier
better than nothing I guess
We have cernunnos for cele arrow
question about GSH as somebody who hasnt unlocked it yet:
- is the stat multiplier capped @ 100%?
- what % of the multiplier do dying summons contribute
you can purchase celestials cheaply in the beta, but from what i've seen...:
- 2.0x
- +25% (4 deaths to max)
I thought it was +20%, 5 deaths to max, good to now I can use achlys instead of sacrificial pact
tyty
I know it won't happen probably but I'd love it if hydrus got a similar damage cap removal thing to heretic ara 
Lol no
Already exists with the amity, just gotta find the right combination
15m vs 50m cap though
15 would be fine as well tbh, but getting a 50% effect duration + 50% cap amity is going to be ridiculously hard lol
Oh god I just realized
Coup de grace can probably bypass batallions right?
Amorri is going to be even worse
I'm already getting rekt by coup de grace in the live version
CDG in the first couple of turns is just so hard to deal with as gs
When riftlock doesnt proc you're just screwed
I hate how it's either 4 turns or 1 with riftlock
Atm I die in 2/3 amorris I do as GS sequencer
But if I choose the 'safe' option (GSA), it takes me like 15 minutes to clear
Meanwhile gilgas are clearing fast while sitting behind 200-300k ward lol
Yeah they're a tank class, which means they raid fast af
AL 26 and I'm clearing it in 10; you'd be able to do it much faster
that's probably missing Pie's original point 😛
GS is designed as a slower, sturdier class (per NFS), and is slow
Gilga exists as a sturdy class, designed as a proper tank, yet is not slow
What build are you using? I was also clearing it in 10 but with grimoire, meaning that her uit can still oneshot me at any point
Gilgas also have a static miss chance while GS doesn't so near the end of amorri runs I start missing a lot
At least gsh has access to riftrogue gear I guess
- Hydra and VSS
- ONC, Baldr Battlerobe, FS Leggings, and Ymir Coil
- 3 Ward Regen, 2 Summon Quickcast
- Mana Regen amity
Just spam DC + RS 2 + Rhada for 10 whole minutes, what fun : D
It's 5 sacrifices for 2x stats, 195k dmg with 4 sacrifices and 215k with 5, unless it's a bug and not intended
Must've gotten changed - last I checked it was 4 sacs, 25% each
Oof thats even more annoying then
So achlys pact doesnt even charge the passive fully smh
The feedback was that the passive was annoying to charge
NF: makes it harder to charge the passive 
The problem is that we dont have any efficient pacts for this
How are you going to kill 5 summons? Sacrificial pact 2 is suicide in most cases since you cant take a hit, also that changes bp into a 5x4 turn setup, not including self buffs
Summon dead 2 times then charon pact them one by one 
Ewwww
That's awful
Just spam provoke, rhada, and build it up over the fight as weak summons like glash and vss go boom
I did summon dead -> achlys -> summon dead -> achlys
The rhada provoke could work to charge it passively
That setup is still incredibly long
Unless enemies just focus in your droggo 
If there was a pact like achlys pact but 3 summons that would be nice
You would still need 4 turns
I'm liking the zwei fencer build, much safer and less hp manage on summons
And I don't need quickcast
Whats the zwei bonus again?
👀
Yeah how many turns of setup is that
Slow and safe
Also taking into account the gsh setup
That test was to see if I could reach cap with BP2
They should give us achlys pact but for 3 summons
Gonna need to test with 1 or 2 riftlocks
Well there is space for an achlys pact 2
It would also help summon builds some way
Phaethon is still ass sadly
Otherwise that would be interesting with an achlys pact 2
The rates on eos blessing are just too bad
Imagine 3 phaeton and 2 good dps summons, even with bad rng achlys pact 2 the dumb horses and the dps summons should get single and double ups
I also still wish for a rebirth rework for anubis, or substitution with a similar spell that doesn't remove perma buffs
Charging the passive to full is just too much work
But I guess you dont need it to reach cap
I love riftrogue so much on beta gsh
In terms of misses it feels much more consistent than base gs now
1081 dex
So with full passive over 2k

How much would you do with BP 2?
This is with zerk 2 instead of 3
And bp2
My dex is somehow high enough to dodge some of her attacks
a merlin conc and you reach cap, not bad
Thief gear on gsh is so nice actually
Well, mainly riftrogue I guess
Ultima isnt that great anymore tho
Tried it out with the changes to elemental multipliers but it still doesn't sesm worth it to us
Thats with drakeblight as well
Without it it'd deal less than half of that
imo still being able to use it but being less effective is good
Yeah but it's not in the ballpark of BP anymore
I guess it does require much less setup
Maybe its better for short raids idk
considering the set up time you probably end up with same damage over the same time
like if you need to clear lower tier raids or k raids
why is summon animal a 2 turns spell?
When the setup is like 90 seconds long even with good riftlock rng 
Although the damage makes up for it
Seeing all those awesome follower changes. Can't wait for GSA to have more fun ways to improve summons. 
Well, since GS has basically the same "problems" as beo
The summon focused playstyle that is
I imagine we will get the same treatment
Wait, what changes? Curious so I could also temper expectations
Beast Bond 3 now has some stuff that buffs your follower by a %of your attack and adds additional skills to the follower
Danggg, that seems like a LOT of work
Hopefully, it happens although probably not in this patch, huh?
Looks really neat
Elysian Bond: All atk/mag goes to summons, no personal damage for you wolololol
Imagine if GS gets literally that implementation of summon bestial bonds lmao
15% of our meme attack stat
I would much rather have a Horde effect
Like every Dragon summon increases other summons x stat by y%
And having the whole board of the same type doubles those bonuses
Or sth
Yeeee
The other safe and slow class beat amorri under 50s lol
Thats also like 20 seconds faster than my bp gs record. I dont even think someone like fux could beat that record as post-patch gsh
So basically faster than gsh but safer than gsa 
Obviously gs is the only safe and slow class in this game and somehow its supposed to be okay this way 
My fasteat run as GSA bene was 7:30 lol
It's not even that safe either
Most gsa are not tanky enough to survive amorri ults
And if you want to speed it up a bit you sacrifice more survivability because for some reason speccing into summon stats has to come with maluses
-836hp lol and thats with low quality augments
If we're going by the amorri clear speed, GSA bene is probably at least 7 times slower than player damage classes. Most player based class speedrun clears are around 1 minute and my fastest GSA 'speedrun' was 7:32 with most runs being around 8 minutes long
Fux could maybe do sub 7 but I doubt he'll try 
I’d propose a pact effect for GSH, like on killing a golem with a pact you gain some ward turns/ward maybe temp dex up crit up for pacting birds
Gsh carry builds will most likely not viable
You need snotra to reach oneshot treshold unlike heretic
I also tested batallions 3 with the highest protect chance possible: a rift summoner plate with a 2H celestial weapon with full eos shoulders. This protected me 32/50 times (64% of the time). Base batallions 3 is 25%
ngl that nerf is extremely significant
PvP?
yep
protect chance is pretty hard to test in pve I think
I wonder if 100% protect chance is achievable in pve
with 5 eos shoulders it was around 95%
Pve batalions wasn't nerfed
the numbers dont really seem to add up though
is it just a flat 0.5 multiplier to protect chance in pvp or something?
Going by patch notes, only attuner/grand attuner got reduced protect chance
how can it be that it was 50% base protect chance before, and then 95% ish with 5 protect augments while now it's 25% base and only 64% ish wiht 6 protect augments
Wasn't 95% with rift summoner plate also?
did eos shoulders get nerfed or am I misunderstanding how they work?
yeah, the 64% figure was a s well
does it not stack additively or something?
How much protect chance does rift plate give?
no idea
never tested that
now it's way harder to test stuff like this as well
now we can't test things in pvp anymore
but first it was 50% -> 95% with rift plate and 5 augments, a 45% increase.
in the beta it was 25% -> 64% with rift plate and 6 augments, a 39% increase
I wish we could change test subject in training room and use something other than cactus
everything was tested with samples of size 50
Maybe rift plate and augments also got nerfed in pvp
yeah but the patch notes don't mention that at all
not sure what's going on
the patch notes only mention batallions
They probably reduced protect chance in general
And that affected also rift plate and augments
the way this is worded is so vague to me
reducing the chance to protect the summoner sounds like it could include augments and gear as well, but it says batallions in front of that
maybe it's just a 0.5x multiplier to protect chance including all gear?
I'd like to see a confirmation from Odie how that works
Gear seems less affected tho
yeah
if this is the result of a 0.5x multiplier then you'd have 130% protect chance in pve or so lol
I wonder if 100% protect chance in pve is a thing now
Maybe with a 2h
in what scenario would that even be useful though?
Easy mode towers?
maybe deep endless but at some point dying gazers would become a problem
At that point you can just pump magic with arisen rings and yggy gear
And help your summons
until baldrs coup de grace destroys you
that change will actually affect us in pve ll
especially amorri's coup de grace is extremely dangerous as GS
How's the Summoner crowd feel about your beta changes so far?
GSH is turning out to be very nice
GSA, on the other hand, is most likely gonna get nothing though TvT
Well, there's the Phaethon tweak, but that still takes long due to the abysmal rates on that skill
the GSH changes will improve blood pact raiding and maybe deep endless. GSH is definitely not as versatile as something like beoH though, it still can't really do AoE spec horde clearing and it would suck in stuff like towers where you don't have enough time to charge the passive
So more work is needed on both Celestials? What about base?
We need to make a post like realm mains for supposed GSH additions
Unchanged
Except PvP, which we are fine with
"Don't have enough time for towers"
Maybe 2 high foresight non-event summons; one that could charge body count on itself at the very first turn, and the other one eats said summon to charge your passive before you yourself makes a single move?
GSH passive is still pretty cumbersome. It requires 5 dead summons so that requires a full board clear with sacrificial pact 2, which is extremely risky. Or you rely on an enemy killing your weak skeletons but that requires rng, or you sacrifice skeletons one by one with charon pact but that would take many turns
So what are you guys asking for?
And has Odie given clues as to the mechanisms he wants to use to fix you?
Summon-damage (GSA) raid speed improvements.
But Odie also said that that wouldn't be considered for this balance patch. So, nothing for now I guess.
Like Bestial.Bonds for us Beos?
So basically the same thing the Beo's want.
In a nutshell.
Kinda. Both follower and summon DPS is low in raids.
For Valhallan, they don't get a lot of gear benefits.
For Summoner, they don't many gear benefits, but start stronger, but can't be easily buffed.
Did Odie explain why he's not upping your raid clear speed?
Had to throw most safety out of the window to achieve that 'speed' 
he said it's not intended to be a dps class, but rather a safe and slow class
Without adding anything, they could give quadedge to skeletons of summon dead
I mean, enough so that the speed tradeoff is a "good" trade?
it's kinda safe if you build into survivability, but then you lose the extra summon stats
also the safety comes from rng
it's not as safe as something like gilga
And with new patch you want some safety against coup the grace
Why? What's up with CDG?
coup de grace will bypass summon batallions in the patch, that's kind of a bummer for us
WTF
Ooh, that sucks. I'm sorry.
Not enough defenses in GS' world to survive a scaled up CDG, that or any build's completely forced into defensive😩
it's a good time to be migrating away from GS 😅
that change alone is rough for endgame
Era of Ectoplasm + Gait of Kara then?
Not really. Dying as GS in raids is common, whereas if I had 200k+ ward on, say, Gilga with my same gear level and ascension it would be impossible to die.
That seems like a bad trade then.
the era of (insert change class icon here) 
To be precise, every sure to hit skills/spells now bypass battalions
yeah but the gear you'd be running with GSH has generally no def
I'm really struggling to do this sisters event as GS ngl
Would 2h 6 slots + pact helm not reach dmg cap by themselves?
no
Cuz using Heretic's robe + FSS is risky still
you will never be getting triple mag and dc consistently
yeah I dont have an infinite number of them
Zerk2 an 3 should be enough to replace t mag 111
I think I'll just use heretics robe and riftrogue boots
It'd allow you to use zerks though; defensive build + zerk + GSH passive I assume would stack up your defenses enough to take numerous hits
riftrogue boots almost have 1500 def
Maybe you won't reach cap but you would get pretty solid defence
What AL is this?
16-17
Now that's very promising
my raid loadout has 2570 def now as GSH, hmm
thats not a lot
The fact that the gears are still incomplete though
I don't know what to put on the helmet lol
I think your build would be sacrificing a lot of speed though
you have no riftlocks
That's one problem i know
do you use sacrificial pact 2 to charge the passive?
that means 5x4 turns summoning
I still dont really know how I'm going to charge the passive as GSH
Summon dead -> 1 skeleton killed the same turn -> summon dead -> achlys
against something like arisen morrigan even achlys pact is too risky
Scarecrows while you bulk up and then Charon it once you're done
scarecrow really isnt consistent at summoning copies of itself
it only has a 25% chance of working right? And then it has to first choose that skill as well
Better than not having anything happening on your side of the field while you buff up though
Against morri I would play safe, golem/barrier then skellys then offensive buffs then skellys again with charon until I kill five
then it would be better to summon dead first and let the enemy hit your skellies
It'd lengthen your turns though?
Whereas you could spend that turn on WoO or something else
If you had scarecrow on the field
wym, I can buff while the enemy kils my summons
You buff while she kills
Scarecrow can be killed turn 1 tho, without doing anything
Man, I'd test it if only I had my character mirrored already
Something like scarecrow but with high chance to summon would be nice
Really should ask for some summon reworks after this
Or you can go droggo and scarecrow as first 2 summons, woo and defensive buffs, skellys, offensive buffs
GSA could use it to an effective degree, still dunno if that's attributed to the passive or the AI being better as a whole though
You give scarecrow 3 turns to do something, if he doesn't do anything you use skellys
That's...what I've been saying all this time though?

You not saying skellys in my head meant you wouldn't use them
University is bad for my mental health
Ohh, my bad then😆
But yeah, scarecrow goes on the 2nd slot, then give it space while you buff yourself up
The other thing is, can i go 1 trev 1 lock or 2 locks are a must?
Doesn't matter if its skill fails, what matters is that it puts bodies on your side while you go about your usual routine
I actually haven't tried that yet, would love to see just how far that could take it
Every trev you miss is 15% (?) less mag
I think I'm gonna get destroyed
It's also 1k mag loss
trev's 12%, zwei's the 15
Arisen trevs is only 12% ? Damn
12% is a large number for just an accessory slot
True but i thought it was more
She kills droggos way to fast and i couldn't slot life pact
It's uploading
I reached near halfway than she decided to double ult me
The scarecrow strat somehow works tho
But could just be luck
Oh wait, it's too big I cannot send
5 min to 15 m damage
Riftlock procced only once
And I had to resummon each droggo at least twice
Setup, untill i had all 5 droggos took 2 min
Max damage with deific channel was a little more than 3m with BP2
#1097576473948344370 message
I don't think I'll bother with charging the passive with more than 3 skellies
I let scarecrow do is thing
anubis is so good at the start imo
for wasting turns and forbidding coups
although yeah that run was not exactly safe 
Coup hit me for 10k at start, 15k at nearly half
With 60k ish ward
The problem is the ult
First one 58k and another 67k one after 3 turns

Didn't have time to regain ward
Looks like not having Ascended Summons really hurt GSH, huh?
Also probably anubis is better than droggo in this, just for the status immunities
Probably upping the passive from 110 to 150 would be enough to compensate
Or splitting offense and defense
So that they get tanky but unable to do damage
And at this point i don't if know 2 riftlocks instead of 1 would be that much better
summons die super easily on beta GSH
its crazy
now it kinda works because you can do a shitload of damage with BP, but in the case of an eos arm nerf that will become a problem
they only have around 100k hp
survived an amorri ult as sequencer because anubis used forbid lol
5 anubis could be better than 5 droggos against her
Really? Thought it was the other way around
Trev 10%
Zwei 12%
Atrev 15%
I don't understand how this work, every time a summon die you get a 25% stat buff like a red line. Capping at 100% and being infinite ? Does it go down if you summon other minions ?
Start at 0% buff, each dead summon gives you a permanent 20% for the fight
Doesn't go down if you resummon
Really powerful, but since summons take 4 turns to summon takes the most time out of all class passives
sounds good for raids, does it stay un dungeons ? can be cool for endless too.
it's probably the worst stat passive in the game for endless, given its class
the class may be bad for endless but it's a good passive for those who want to do endless with GSH (especially for fast endless, setup buffs, sacrifice some summons, resummon for safety, spam AV)
fast endless
setup buffs
😆
nice conversation mate, bye.

unless he means player buffs only
but GSH doesnt have phoenix
so playing it like a heretic isnt going to work well
I tried it for horde and it doesnt work at all
oh yeah, I suppose so. to say "fast" still wouldn't be quite right, though
GS/H doesn't get much endless damage options beyond.. idk, BP and that in endless is a nightmare
relative to anything else, that is
Have you tried it yet?
I tried hard endless and i reached f100 without to many issues, it's also easier to charge passive in dungeons
not looking forward to when CDG bypasses batallions lol
Gsh carry
TLDW: it sucks 
unless some future GS gets to use pets, I don't think GS will ever be good at horde lol
just can't beat phoenix
this is already a 2x stat passive and it's not enough
It's not consistent, it has really low chance to summon
Fully stacking takes 2 turns, way faster than using scarecrow
Well summon dead and sac pact, no?
Yeah I mean I don't even say it's rng at this point
Everything in this class is
But even with the best rng, scarecrow isn't that good
With the old passive summon dead + sac pact was guaranteed
Because it does always summon at least 2
The most unnecessary stealth nerf ever smh
Let me confirm it's actually 20% now
We could be just dumb and it was always 20
Since that was my initial testing day 1
But John tested it and capped at 4
Vss
Also I just tried bl in cactus in beta
19.999.999.999
Oh god
Is there a diff between adrift and regular gs hood
Hold on let me download a screen record thing
what is there so bad?
No nonno
Use vss
Scac pact
Right
Then I did one more turn of sac pac and vss
The summon all hydrus
Then I usedcel staff with all pac effect and neuro staff and I was seq
I used snotra nag brew source mushroom
It's the way how the passive charged that was presumably changed. First you needed 4 summon deaths but now 5 to max it out
Also its not 2x anymore
It used to be 2x
Now its looking like a 75% increase
but dmg looking quite ok or not, its not really that slow, sometimes i make worse and longer hord dungeons..
Heretic with phoenix is definitely a lot better for horde dungeons imo
The gsh passive will probably be used for raids
when you are lazy and dont respec its not that good, and im often lazy 🙂
With full farm gear
Why
oh i like my phone...
Why would I carry in farm gear lol
Gs wouldve died here. I dont know why heretic even has more survivability but probably because of dc
And then the damage towards the end is like 2-3x that of GS. Thats just the power of dc + iconoclast
15 al difference as well
So I'll still just use heretic for carrying and horde
Dmg is higher, bit time is almost the same, maxbe depending on rng or better use dance
Are you carrying a lot?
I do the most times horde solo with amadans staff
Yeah I have a T10 alt now that I party with
Why Is it capped
Regardless tho that technically would kill any boss right
And what if I give it dragon element
I dont know if thats such a good argument for wanting better/faster hordefarming
To be fair, I dont know the intention behind GSH
All I'm saying is that it can't really carry well
I guess it's meant to be a raiding class or something
I'd really only use it for raiding and pvp offense
In all other content it's worse than auriga
Maybe thats the idea behind the c.classes to favour 1-2 aspects...
I only use h.corvus for pvp sometimes, the most time only heretic, ara is only jnteresting for breaking dmglimit, which is also not often interesting due to the whole buffing and the raids still dont have so much dmg...
Yeah i understand your point, for me, who is not playing with alts, is carrying really uninteresting, i also dont really understand whats the big purpose of alts in such a grindy game
Except for farming more scrolls...
I dont really alt that often to be fair, but when I do I have to do it as heretic. I guess party play is just one of the intended weaknesses of the class though
That's the reason why I have ascensions in heretic tbh
But with the gear and spec the AL shouldnt be needed or?
I still feel like it helps when you're missing some buffs. I use heretic a lot whenever I farm dungeon events like draconian, so I do feel like I'm getting a return on that ascension investment
Than sure yes, the first asc are also not that hard expensive
Ngl we need a item for the BP user
Or at least Give us BP and summon stats in benefactor
BP is good enough
It actually has good items and is pretty competitive with other classes
Or atleast as competitive as you can be with setting up taking an extra up to 12 turns as summoner
Summon playstyle needs more stuff that actually makes a difference thougj
I don't know if it should be pinned somewhere but GSH passive is 75% more stats now and takes 5 summon deaths to max out. John Egbert's testing from before showed that it was 100% with 4 summon deaths to max it out, so this was stealth nerfed for some reason.
There is also no easy way to max the passive anymore. I do hope GSH gets something to make the passive a bit easier to activate because right now it's just awkward to charge. Summon dead + achlys pact doesnt max it out and sacrifices one of your starting summons, summon dead and charon pacting one by one takes too long, and relying on the boss to kill your skellies is inconsistent since it relies on rng and it'll take long to max out the passive that way. Summon dead + sacrificial pact 2 also doesnt guarantee a fully charged passive and it extends your setup time by a lot since you sacrifice 2 of your starting summons, and that also puts you at a huge risk
calling it stealth nerfed is a bit weird considering that odie doesn't really announce most changes
I do think it's a pretty significant change that should have been announced, but maybe that's just me
Gonna go on a bit of a tangent here and I completely understand that this'll be a longshot but I was thinking on how to make the pact variant more bearable and capitalize on pacts rather than just be 75% summoning and 25% using pacts and here's what I came up with:
New status: Inanimate
Instead of dying when their health goes to zero, summons become inanimate instead, which takes their ability to act and participate in Battalions.
How this would work is that when they die, instead of needing to waste turns on your vulnerable self, you can just life pact them and most of your kit is readily available yet again; this isn't without its drawbacks though.
For one, they'd be stuck in [Inanimate] status, where the wouldn't be able to do any action, that lasts equal to the turns it'd take to summon them, and they take to the field permanently, meaning Charon and Achlys wouldn't get them off the field, although you'd still get the desired results; figured that the summons the class takes are purely of high health anyway, you just need to be smart about which high HP summons you take to the field cuz they still have their utility
This would change GSH's usual cycle from:
BP ×4 > LP > BP, accidental doublecast/summon dies to enemy > resummon for long turns > succeed, rinse and repeat/die to a stray hit
to:
BP ×4 > LP > BP, accidental doublecast/summon goes inanimate > LP > BP ×4
It would also work with Hydrus' new passive since you can just prioritize taking the beefy summons on the field, Achlys/Sac pact them, LP and then immediately start on using BP.
As for where it would go, Auriga's got two effects on the Auriga passive, so following that, Hydrus could fit it on its passive for a one for two effects.
I completely understand if this garners disagreement, it's completely bonkers after all, but it's more or less my two cents on how to approach not just the existing passive's issues but also the variant's shortcomings in other modes of the game as well.
Really cool idea imo
The accidental bp doublecasts thing has happened to me a bunch of times lol
Although I think the GSH passive is a cool idea, I don't think I'll be using it that much. Trying to charge it seems like too much setup for too little rewards.
These are some of the methods I can think of to charge the passive:
-
Summon dead + sac pact 2: Sacrifices both your starting summons (potentially 8 turns to resummon) and puts you at a huge risk. Afaik, summon dead has a 28.75% chance to summon 3 or more summons. If it summons 3 you're getting the full 75% stat passive, otherwise 60%.
-
Summon dead + achlys pact: Sacrifice one of your starting summons (+4 turns potentially) and puts you at increased risk. This is either a 60% or 45% stat boost.
-
Summon dead + charon pact skeletons: You'd need to spend 2 or 3 turns charon pacting and at best you're only getting a 45% stat boost from this.
-
Summon dead and then waiting for them to be killed: Technically no turns lost killing the skeletons, but if the skeletons don't get killed you can't summon anything to take their place. This heavily relies on enemy AI rng and you're also only getting at most a 45% stat boost from this.
Of course you can cast summon dead multiple times to get the full 5 kills for maxing out the passive, but takes a little too long for my liking. In most cases you're only getting a 30% or 45% stat boost from the summon dead methods and I'm not sure if that's worth the turns setting it up. Unless the raid is arisen morrigan or an OR raid, I will probably not bother setting up the passive. I did a lot of tests on the ashen phoenix raid boss and was just faster to just start summoning dragons right away instead of charging the passive. Maybe you'll get a small boost if one of your summons dies to a raid ult but other than that I don't think it'll come up that often. I would love to hear if someone found a good use case for the passive though.
although I am still very happy that we got a stat increasing passive at all. It is not perfect imo but it's a cool concept nonetheless
IMHO all of the "pact gear" should get reworked to be something else. Locking all of the pact damage behind a combination of gear (mainly hood / necro staff) with a hidden stat damage multiplier feels quite bad.
if you don't use that specific gear, you don't bother with BP. That aspect should get some consideration with the summoner rework.
I don’t see how this is that different from crit? Its just instead of ashen pinions/ lost art/ crit damage amity/ prom hands/ you use GS hat /nekro staff/ eos arms? And you don’t have to do this you can just stack att/mag respectively but it won’t be as good. Unless you feel that crit multipliers should be changed as well which then I mean fair enough
"won't be as good" try useless, more damage to the pets than the target.
The pact build does feel a bit one dimensional ngl
Its pretty much always celestial (quarter)staff, nekro staff, Arisen rift summoner helmet, heretics robe and fallen sky shoes
I feel like that's often the case though. Ultima also had one particular build that was just pretty much always the same. People will always find the meta loadouts
Gsh vs base gs blood pact
38 AL
Base GS outdamages if you dont charge the gsh passive
And in most raids its probably too much of a hassle to precharge the gsh passive, so I think base GS will still be better for most raids. I would probably use the gsh passive for longer raids like amorri and maybe normal morri though.
The fact that base GS outdamages with more safety makes it a no brainer imo
For amorri I'd definitely use hydrus though because I know how much it sucks to miss multiple blood pacts in a row because of the low base GS dex
probably if you also get the right sigil going
There was also this ridiculous rng ultima run
the chance to get 3 quickcast + doublecasts after one another is stupidly small
I think it's 30% for quickcast, 20% for doublecast. So (0.3x0.2)^3, so like a 0.02% chance
I did decide to drop bulwark in favor of the riftrogue chest
with bulwark I have to run 1 ashen pinion so the small elemental boost is sort of cancelled out
first I ran heretics robe but I had to potion too often which reduced my damage output
using normal azure pinions in the sky shoes because I still have to farm cockatrices 
I thik I'll use ultima for the short raids and BP for anything with more than 6m hp
isn't fey unstable less rng ?
yeah but its 3 turn
and in my case, it gives me burn which reduces my damage output unless I run ring of annwn
sometimes DC also runs out before you get to cast the fey unstable
idk but for some reason ultima is more fun 
I'll also do a run with ara vesta
fire also sucks as an element ngl
ashen phoenix is straight up immune to it for example
Rip my gear doesnt have 100% crit with ara vesta lol. It still did very well
The rng in that run wasnt great either
But you have to run 5 ashen pinions because it's only 5% base crit chance I believe
where are your ifrit's feet at?

