#Valhallan Changes
1 messages · Page 14 of 1
True, but they would have to run Tamer just for that 5%.
OK so Fenrir cannot Crit because he has no base crit; however Bonded Crit changes that, correct?
also some pet's as 3rd BB can have some extra Block Chance instead of dex/hp/ward/elemental res and so on
OK, did not quite know that. So physical it is @rough lotus
Nice and I would consider putting the crit Assassin into normal Chimera
Some protection to the golems instead of the skills would be cool too or other passive as they have tons of skills already
Well, the Animals really only have one "Golem"
I'd like to know what more people think about the Chimera variation you're suggesting.
Moreover I'd like to know what Odie thinks with the suggestions, especially since release is right around the corner.
My only concern with that is base Beo already has Vallhallan Protection and also has Level 3 access.
Yes, it would help BeoA, but would it make Beo pets block too often?
i am still in the "rework valhallan protection in the future" crew
still worse than GS
remember we don't even have pet block augments
i'll leave the math on pet block amity vs summon block augments to you
it also frequently just doesnt do anything in a 5 turn fight
if it procs frequently its crazy broken
if it doesnt proc its worthless
which is why i say: rework it in the future
make it based on our HP
full hp = low frequency blocks with high dmg block
low hp = higher frequency but doesnt block as much per hit
Idk, i like defensives to be reliable and not turbo rng
has there been any major changes on the beta, work kinda got the better of me the last 1-2 weeks
You want to say that now pet block's a lot?
I don't think so, maximum i can get: 10% from pumpkin, 12% from passive and 7x2=14% from amities through Oracul spec... 36% at all and wery bad pet, i ghink for BeoA it's too weak
Okay, i can get also some % from Jord call...but what benefits i'll got instead? Every second hit would be blocked, but i wouldn't be able to do even something
Well I didn't claim that, I'm just thinking of balance. Since Valhallan Protection seems to be underpowered; what extra block chance would you feel comfortable with at Level 3?
5-10%
To be honest it would be better at BB2
kind of:
BB1 for all
BB2 for Beo's to Protect
BB3 for Beos to DD
I haven't starting working on the Defender Role for the other Families but, let's see.
Orichalcum Golem
Giant
Defender
T7
Lv1 Ward Turns: +2, Bonded Def (7%), Bonded Res (7%)
Lv2 Bonded Ward (40%), T. Def ⬆⬆ (4%), T. Res ⬆⬆ (4%), Protect Chance +8
Lv3 Bonded Ward (80%), Bonded Defense (20%), Bonded Resistance (20%)
Fortress (35% Ward Absorb. 2 Ward turns, Restore 10% Ward - All Allies) (Skill Credit: Forgeus, Dis Pater)
Cut the Ward by 10% in attempt to balance new stuff, may have to lower further, but that was one of the main suggestions about the Ward being too low.
Pretty much all the Giants and 3 Titans would fall under Defender. I think Colosus might be the outlier with that Onslaught leaning towards Physical. However it misses the Defender Role protect chance.
Colossus
Giant
Physical
T8
Lv1 Ward Turns: +2, Bonded Attack 10%
Lv2 Bonded Ward (40%), T. Atk ⬆ (7%), T. Atk ⬆⬆ (2%)
Lv3 Bonded Ward (80%), Bonded Attack (12%), T. Atk ⬆⬆ (2%)
Almost forgot about adding the Protect, fixed.
Picking the middle ground with 8%
BeoA would push that to 9%
Read up on the bonds in beta now and there doesnt appear to be any significant changes since i last checked.
Patch is supposed to be out in ~7ish days, is this the final version or is there another version/update coming?
Conversation has died down of late.
From what I've been reading, there doesn't look to be a unified opinion on what beast bonds should do different right now.
Looking forward to the existing changes hitting live so tuning can occur at a later date with a bigger pool of practical feedback.
I hope that is not the case as most bb2 bonds will be useless to hydrus
Those of us that have HoA will be able to start looking at the effects as soon as Monday.
Snippet from the last patch update on Reddit:
Also, the only changes that I could see within the last week is the change to how boosted stats look on the character screen, and the addition of the Bonds being shown (dependent on what BB Lv active) and Follower Dex on the Follower screen.
Other than that, my original spreadsheet (the database tab) link is still accurate with the current bonds list.
I just want confirmation if there was a change to the hydrus getting the buff, seeing as now it's the same if not slightly worse than live
Some of the added buffs feel like they would be great as Procs instead of casting. Maybe make them cast only if no action was going to take place that turn, but if you have a 100% action rate then they have a chance to proc?
Separate from that though, how are you beta testers doing in endless? I don't ever bother with it but I'm hoping to give it a try when patch goes live.
The way that they work is it's a small % per turn from what I can see and others have confirmed with the T.Mag buff that exists in the beta with Magical followers
Aside from Wyrmseal, Bonded Strikes, and Grand Rally (which seems to only proc in party play) many of the abilities were considered disruptive to the skillset of the Followers, so that's why I started to lean heavy on the Buff Procs mechanic introduced by Bonds.
This please
So they are set as procs currently?
been a bit stretched for time this week - hope to finalize the bestial bond/patch changes tomorrow.
regarding Hydrus + BB2. This was in response to the augment nerf, iirc
And is the stat decrease in beta intended?
Thx for the work sir, ornavesary and realm events were great. I can't wait for the patch to go live.
Regarding hydrus that is!
i'm being getting to the bottom of the stat stuff as well, yes
🙏
Will we ever get Sif as a pet?
no and not quite
Thank you, it's an exciting week; Happy Ornaversary, Sir.
liar
maybe he stole it
Maybe was?
LOL that's terrible
So are the Titan BB +Ability 'Build Tower' a combat move, rather than BeoA getting the ability to build their own towers all whilly nhilly ?
Also sad BeoH lost BB2, feels like BeoH loses so much of being Beo just to hit like a vanilla RS
It's a skill that restores HP per turn until the buff ends, but it's a low %.
From what i gathered Hydrus will get BB2 😮
Odie said he will put bb2 in hydrus
Or odie is looking into it, I believe
Thank you!! Now I don't regret BeoH 🤣😂
Wonderful 🥰 thank you 🤙
i mean, beoH is already great
Tested this on the latest beta client with BeoA+tamer+1 piece of ai gear.
I feel that the pet AI is still pretty underwhelming, well at least for certain pets
Portals are immunes to 4 elements no?
yes i said this a few time sbefore, those pets default to wildfire way too much
Immune to fire and lightning
aoe somehow does not acknowledge enemy immunities
And the Anubis did like 90% wildfire and 10% chain lightning
idk why, it's been a problem since ancient jinn on grand summoners
its not even that
its just
wildfire has way to high rate of usage
way way way more then other spells
anyways, i hope we get another 2-3 types of bonds for final version of this patch
who would be better BeoH with just stats & Hybrid passive, or BeoO with Hybrid, x1.5 at 1HP, pet, bonds, and dragom resist?
Only 1 thing at BeoO worser - he'll miss Recharge
yea i can see that, base beo got some juicy stuff
so we need or Nerf to BeoO, or Buff to BeoH
And really - BeoH need's smt for status effects, if not Steadfast - just give him less chanse to pass act under Stun/frozen/ so on
beoH just needs to not be nerfed and be worse than it already is in live. With the change to hands of selene and then a nerf it's gonna be quite weak. If hands of selene didn't get nerfed then I don't think it needs to be buffed or changed really.
I wonder what pet changes will be done just before the patch goes live. I hope it's not giving all the pets random buffs like kazar wanted, this makes me anxious.
When I first got the beta I thought beoH had the same buff as bass beo, honestly, i had no idea it was worse than live lol
I'm not worried about beoH at all, even if it goes through as is it won't be terrible.. but if base is stronger yeah probably won't get used much. Its still kind of a side grade? Possibly a minor downgrade in some aspects but still has its advantages in others.
Im quite curious to try my hydrus build on base beo when the patch hits
Yeah I'll do the same
Can you show it?
Try it on Beta?
I will tho my beta mirror has way less ALs than main
I only get 1 dungeon from my castle in beta
The selenehand nerf (which afaict is still postponed) is not a beoH specific change.
The augment reductions should be seen as a global reduction across classes, and not something that needs to be made up for with e.g. player passives.
Not unlike adding +20% more hp onto all enemies, equivalent to lowering player damage across the board.
Anyway, I don't want to mix up the topics. Nerfs look to have all been canceled. 😅
Primary measurements should be, in the beta, how does beo/A compare to beoH or other classes in things like gauntleting, endlessing, pvp (to the extent that we can test that) etc.
I understand the nerf and had all classes in mind, I was just saying if it wasn't because of hybrid monster passives it wouldnt need to be changed
The best user of Selene hands right now is non-celestial Deity. Nothing to do with HM passives.
It's just cheap and plentiful extra M1 in a weapon augment slot.
I was taking about beoH
if it wasn't because of hybrid monster passives it wouldnt need to be changed
I don't think this is true. BeoH isn't the sole reason for selenehands change, is what I'm saying.
BeoO. I used a cele lute with 5 selene hands, bulwark and a og lute. Buffs: gunnr, bears might, zerk1. Pet: fey chim. Amities: two crit ones (oracle spec)
I know
I have 690 scrolls in the beta if you need any
we can see it we just dont know what to do with it
My point was that if the hands didn't get nerfed its stat nerf would be balancing the power, but now Both are nerfed which is why it feels worse. Assuming the augment changed go through.
It triggers me such goddamn much that you dont use an attack up potion
Was to clear the possibility beoO would be perform better than hydrus
I didn't say I was opposed to the nerf on augments
Nah it was just to compare both of them with easy fast buffs 🤣
(i dont use them on live either, warcry ftw)
do you have charged passive on beoH in beta
Good point
thx
No
you forgot bout 1HP stat boost at BeoO
You are right too
Im a very bad comparison-maker
Thats why I rely on you guys to do this kind of stuff 🤣
You would need to get to 1hp first which is a major caveat to its power
If i had to guess, Id say they actually do sinilar dmg with their buffs up while BeoO being "clunkier" to raid with and BeoH more comfortable due to recharge
And no need to redline that is
This is what I said day 1 lol
Hydrus has more power initially, uses zerks better/easier
and is far easier to use to good effect
I knowww, i agree with all your views so far lol
due to lack of need to redline and recharge
yea easy access to zerks and not needing to redline are big points for beoH
access to them is the same, hydrus just isn't bothered by zerk dot cause of his kit
access as in, sustaining it without effort
base beo would struggle to use them efficiently without either forgoing his stat passive or risking death/losing turns to manage
access was the wrong word yea
The no need to redline is what sold me to hydrus in the first place
That's why I think beoH will be fine, if it's the same as live, I like the extra HP and quick power 🙂
Im more worried about pet mechanics making the base and auriga frustrating
Odie said he was looking into his stats thingy and bb2 so im hyped
Yeah that would be really fun
just having def/res from redlining gonna be so good
Yeah that too, I'm so hyped for that
same for pet scaling with your gear, everything else is just added benefit
f1000 beo endless 
Lol
just get to f1000 with GS
then swap to beo
instantly die ofc
but screenshot live forever
I'll get f1000 on it and then show a ss of me not having gs unlocked, so they'll have no choice but to believe me
maybe we shoulda asked for phys immunity like gazers

Lmao, imagine.
It would almost be as op as summons
i still dont have attuner and omnimancer unlocked
Still do less damage than a summon tho
i also got deity for viperstrike
is it temporary?
do we even know what that does
Well, we have Arcan11
It's a hybrid weapon that gives dragon^^
Is pet equipment still a thing happening in the future?
i guess i should disable auto dismantle
not in the near future, apparently pet equip turned into amnities
but its still something that they want to do at some point
Beo is starting to feel more complicated with so many different mechanics, ai skill choices, bonds, pet skills looking at buffs, calls... Imagine adding equipment lol
Not that it's hard to understand for us, just compared to other classes it has a lot going on
I think that's why I like hydrus so much lol
still voting for "remove pets from all non valhallan classes" 
Hahaha
I'm not touching that one!!
I try to think of all classes and balance when making suggestions
There was that one idea bouncing around for a shapeshifter, but I don't know if anyone really fleshed the idea out.
Ohhh i want one
i mean shapeshifting is a common thing from DnD all the way to video games
Might end up just feeling like gaits, but you're a different form. People would just use the strongest one lol
This form gives you more defense... Yeah no one will use that one lol they want damage lol
remember to disable auto dismantle
OH GOD
yea i just disabled everything
Still, a non-ornate would probably be not ideal
I did 1 roost and got like 3 pages of stuff, turning off auto dismantling would be insane lmao
It would work fine for raids to boost Bashe or chimera, or endless 🙂
So keep commons
A random idea popped into my head; on Transform you become the Follower you equip, part of it's stats are added to you; and instead of ward you have bulky HP 😜 I'll stop there because this isn't the place for that.
don't
:0
I turned on exotics just now
stuff like Fey Yeti Coat isn't event, and therefore not Exotic
and as such, Dangy's Shirt won't be exotic either
I just gave that example, but that applies to any non-event stuff
I should not trust what others say, someone said they checked and they were all exotic lol
I was planning to turn off auto dismantling before the OR ends
Even if you don't need the stuff, having the cool items is neat, too
I'll just turn it off now before I forget
My game cant take any more stuff but ugh
anyway, this is unrelated to this thread so imma hop out
Keeping tethra that helps beo is semi related 😉 ty john
hey the new items are relevant as beo can scale with items better now
I turned off all auto dismantling lol 😆
I just compared a dungeon clear with beoH and base and the damage is so close, didn't even need to redline at all. I'll be using base I think even if I'm using sweeps etc
I was thinking about ophion follower, what about giving him a BB that makes beo a summoner-lite? Like giving some low summon stats here and there+ guiding light at bb3
Same for onryo?
Other Realms done, I can finally refocus on Valhallan patch
Yeah absolutely, modifying BB to allow Beowulf to become a less viable Summoner
Summons and Followers boosting stats would be interesting to use
Also change the Bonded Ability to summon other things than just weak skeletons
Like "Unstable Summoning" that can summons random monsters : from Animals to Ancient Dragons for example ... tunable as will !
You can touch the % chance of proc
avalon crown isn't event, but the wolven head thing that should be avalon crown equivalent is labeled as exotic
i don't know about the rest though
that got changed then. It wasn't, originally, and some people got theirs autodismantled
it was a sad time
iirc the rewards rollout was only 40mins? (or less?) so people probably just forgot that exotic tick box
unless odie actually did the change inside that rollout window
Beta server has been updated with the corrected Hydrus stats and some final Bestial Bonds tweaks.
Given launch is next week, I am hoping we're happy enough with this iteration of Bestial Bonds, knowing more can be tweaked over time as the meta and follower choice develops. ❤️
I'm a bit confused by Fenrir, since the only skill that crits is the one he's getting from BBs🧐
He's getting bonded attack which fits how I use it anyway, so not a big deal
good callout. Attack does crit, fwiw
Also onryo gets summon dead twice?
yes, that's been there most of this time
I'm running errands and can't really check anything out, but Thank you Odie
That's a huge buff to Hydrus using phoenix 
Anyway I'm looking forward to the patch, seems we are going to have fun
Didn't notice this one before but living arch armour being magical is a bit weird, as it's largely a divine bastion support with attack rate and relatively low spell rate for its single spell
I think the bond the golems have fit him more
Oh and Hydrus is getting bb2 on top of the stat buffs cool cool
is lvl2 BB enough for BeoH?
maybe he still needs something more? .-.
beoH wasn't in much need of more, and it has received the stat buffs that base got properly now
I think it's fine
yeah, H's is better in most situations
only when you can redline quickly and properly is O better
that's fine isn't it
Can someone tell the main differences in last beta?
animals get accuracy and more attack I think
Hydrus needs more Personality from BeoO
it has more personality?
it has quite a bit more imo
well that's not quite the word I'd use
I think hydrus and base are different enough from eachother
Fjalar got better? Alright
I still believe Hydrus got the worse celestial passive among all classes, still I'll enjoy it
Gonna think who to make a ward/crit build
It's the worst second chance, but it's still a second chance so it's mvp in pvp regardless
And being a selfish prick which lets his pet die is personality tbh
Bad personality, but still personality
Hydrus passive is definitely fitting for his theme of trading valhallans follower power for more personal strength

Pay attention that there was a comparison according to the version of Hydrus, and now add that Pet BeoO is not much worse than BeoA
Hydrus as a whole should not be worse than BeoO, it lacks something else
Well the real beta test will start next week and we are going to see how much beoO is going to be better than beoH
On main I don't see me using beoO over beoH
RN I carry so comfortably with beoH
dorado dex stuff would like to have a word, along with the lugus deity
Anubis aoe skills are higher tier. But still not sure how to make it work
Still can't match up to fey cactus
I don't want to say that Hydrus is bad, I love him too
But I really would not want it to be equal or worse than BeoO
celestials are supposed to be somewhat equal though?
Yeah
different way to play the class, but similar power
Tested on a training cactus in beta, hydrus does more player dmg than redlined beoO
O might come out on top in total dmg dealt from player + follower, but that should be the reward of the risk that is redline
same buffs and with damage of the pet?
no buffs other than dc cause I had phoenix equipped
Hydrus did about 10-15% more dmg than a low hp base beo
But we have pet's damage there? no?
yes which I've already said
and it would be more than 10-15%?
so base has a theoretically higher dmg ceiling, but practically hydrus has better base power, has easier access to that power, and is safer
I'm talking about this: BeoO + pet is much more than Hydrus
and is that a problem?
Hydrus kills raids and tower encounters before base is even at low hp and buffed
If BeoH will be stunned - there would be 0 damage
if beo will be hit with a damage over time, there would be a dead beo
But it can be controlled
But not debuffs-stuns
debuffs and stuns can be controlled though?
immunity gear and status avoidance exists
BeoH needs more chance to act under Stunt's
not all can be immuned at same time
And it could be another gear to rise BeoH's damage
and? base beo is locked to briny annwyn or briny beguiled katar too
but he still have pet
yeah and hydrus also has a pet with utility that saves him turns to set up, which is more safety and more speed
I don't think you realise the strength of being able to use a utility follower and the lack of need to maintain a combat passive like redline
his pet's safe isn't good at all, i can't remember even 10 times when it was really useful .-.
And after that pet is off at all
saves him turns, not saves him
a pet like ashen phoenix will maintain his ward turns and provide dc, base beo will have to do that himself (unless he also uses phoenix, but phoenix has poor pet dmg)
DC - ok, it's good, but i almost always have enough turns after my Buffing before raid
But more than Phoenix would be useful Atlass, cause he buffs dmg and regens ward
i don't want to say that BeoH is bad, but he is not much better than BeoO(if better at all) and this is wrong
Idk about you but on hydrus I can kill some raids in 1-4 turns, base will not do that
yes base might be better now for amorri/OR
and while BeoO is buffering - his pet is still damage dealing =.=
I'll still take hydrus in pvp, towers, probably for horde material farming
Lmao I will never raid with base beo again, even in other realms. You do you bud
And yeah way better in pvp too
try it by BeoO trough the way of Hydrus, not much difference
i don't want to say that BeoH is bad, but he is not much better than BeoO(if better at all) and this is wrong
we've already said celestials aren't meant ot be direct upgrades
it certainly was better before, largely cause player dmg was just way better than pet dmg by miles and not cause of hydrus specifically
still is to a certain extent, only reason base can even remotely compare is dissonance buffs his player dmg
I'm doing a million damage after a 5 turn set up, and that's just in tamer not even using a raiding spec. Base beo has to dc and db2 and redline. I don't care if the damage might be slightly better
Yes! But Celestial is better in at least one direction than the base, and those 10-15% difference in damage that you found out practically does not create this very difference
And if you add that the pet also helps the BeoO one...
and hydrus is better than base in at least one thing? (pvp, towers, short raids, kingdom raid limits)
that all is actual before Prometheus nerf .-.
Yes but even then I'm hoping it'll still be 700-800k. I'd still do it if it were 500-600 but hopefully it isn't that bad
Why would I ever want to play a slightly worse summoner?
Is Archimedes also a magical animal? I use him with my BeoH and he is usually a wonderful support pet.
One of the best
Yep
Before bb2 on beoh phoenix was straight better for horde compared to Archimedes, now Archimedes is better
Good call
Because Beowulf is way more tankier
Kept the same bonds
Archimedes
Magical
T6
Elemental Weakness Bonus: +15%
T. Mag ⬆ (7%), T. Mag ⬆⬆ (2%)
Mana (12%), Bonded Magic (20%)
Bolt Volley
I'm working on updating the spreadsheet.
I will too when I will have time 👍
I saw that Archimedes didn't receive Bonded magic...that's why my concern would be included in the same classification.
Archimedes has 20% Bonded Magic
Dark Pegasus
Animal
Magical
10
Level 1: Bonded Magic 10%, Elemental Weakness +15%
Level 2: Bonded Dex 15%
Level 3: Bonded Dexterity (15%), Bonded Magic (12%)
+Ability (Family) Howl of the Wild; ATK+, DEX+, +Ability (Role) Jinn's Talent
That's my suggestion sheet, not the current patch; sorry for any confusion, I have marked it as a suggestion
I hope the suggestions go ahead, I really like Archimedes for mag+ and Mag+++ , leaving me free to use accessories, oracle and deifying. Didn't want it to be unusable...
Archimedes will give mag+,mag++ and mag+++ with BB
Final iteration
Even tho mag++ is so low, is still nice to have
Updated. @ me if I missed something. Working on txt version. List is A-Z by name now.
I assume accuracy means less miss chance?
Great job!
Ah, I missed Fenrir; he got the Crit set. Fixed
Looks like BBs are represented in the battle stats screen now
Fenrir with crit is making my teeth rot inside
I'm still testing several followers on Hydrus, but I don't see BB Level 2 activating so far. I tried restarting the app, and making a fresh sandbox character.
The passive is there, but it doesn't seem to be kicking in. Follower and Battle status not showing effects.
I was about to post that on Beta Ashen phoenix only shows up BB1 on the follower screen
Accuracy isn't the same thing as dexterity i suppose
more like bonus in Ahlis gear
So some quick thoughts due to being limited in time:
Anubis -> no Mag bond hurts badly, HP and Mana don't make him attractive. Sigil+ is nice, level 2 AoE abilities are welcome step. I hope he doesn't use wildfire in 90% of his turns anymore
Very Scary Skeleton -> His bond does not fit, would like to have it swapped for the atk+crit or the atk+dex bond.
Arisen Glashtyn -> no dark sigil+ means he will continue to be unusable in horde content, Bolt Bolley doesnt fit him, bonded Mag is great.
Chuthule / TMM / other mimics -> 2x 2% atk/mag bonds feels very low when compared to other atk/mag bonds
Dragons -> Good stuff, not temp buffs means it will at worse spend 1 turn using a buff which is okay. Wyrmseal is what added spells should be like
Fenrir -> Crit bond is a bit weird but bonded strike hits decently hard so its likely a net gain in damage per turn
Living Arch Armor -> mag bond and bolt volley does not fit at all
Medusa -> the full mag based bond with elemental weakness is not a good fit (the stonefire one would be a better fit)
Mighty Slime -> this might be really nice now
In general:
The Atk/Dex bond seems very basic but also very strong 👍
The Atk/Crit bond might be the best bond available 👍
Gazer Bond has nice utility with its VD 👍
Grand Rally bond seems very bad - no damage scaling, basically no defence scaling (just max hp), added skill is very lackluster. I am unlikely to ever use it 👎
"Ancient" / Sigil+ Bond could be decent, but I am not sure where i would ever use it in its current form. Not enough damage for towers, too slow for dungeons, has immunity / sigil sticking problems. No Magic bond means it will not deal comparable dmg 👎
Dragon Bond looks good, Wyvern speed 3 takes a turn but gives 3 guaranteed buffs. Wyrmseal is a heavy hitter 👍
Stonefire Bond has good atk AND mag scaling, should be the default hybrid pet bond for non dragons 👍 . Stonefire could hit a bit harder 👎
Undead Necrosis / Summon dead bond seems okayish, i feel like it could use low level battalion passive to make skeletons draw more aggro 👍
Gullinkambi Bond is still unique to that pet, but could be used, with a slight change to the added skills (guardian strikes3 / a attack that regens some ward), to defensive orientated pets like living arch armor and Pegasus - should be 👍 but is 👎
Golem bond is better now, but i am honestly still not a fan of flat ward as its main selling point, Boulder Toss could use some number tuning 👉
would be nice at all to change Medusa's ArrowStorm into Mage's Pavan
This seems a good pin
Should i ping john
feels free to add to it and/or disagree
Final plea that the atk/crit bond should just be a crit bond.
If it needs the attack later, add it in later. But it really doesn't.
Add mag/crit for Cthulhu
(or just Crit)
Mimic for Cthulhu is weird and one of the mimic is similar spell wise to Cthullu so they should have different bonds.
And there are too few mag bonds that are single target/single turn with all 4 elements. Anubis isnt and Ymir isn't. So Cthulu should have mag bond and crit.
And Fefnir shouldn't have crit
Normal Chimera could have crit
Ashen Phoenix bonds are weird and the bonds should make the pet good for Beo
I'll pin it, but we're unlikely to see any further iterations during the beta since the patch releases next week, and we are currently on weekend.
Being close to release, doesn't mean being close to satisfaction
A lot of improvements are still needed
It's highly probable that this channel still useful after the release, due to the amount of time and replies invested in it
gonna move to #1084643200725164062 after since it's not beta anymore when released
Then just rename the forum in post-beta-feedback
I don't really see the point to recreate a whole new forum just to continue the same discussion before and after release
Day 9000 of saying Fenrir shouldn't have crit bond but normal chimera could.
I mean, Fenrir does deal a lot of damage and Bonded Strikes can Crit. Though I'm surprised it got changed, since several people pointed out after my suggestion that all his regular skills can't crit.
It's really hard to redline with Fenrir though unless you maintain Bloodshift all the time, one solid Osmostrikes and you're back to full HP.
He did manage to do a 300k crit with Bonded Strikes, so that was cool.
it is kinda weird that he needs crit bond for a added bond skill to work, idk, not that dex is better, but dex and crit do not belong in fenrir
I'm stuck in a limbo till the patch lmao
Wait, why did Fenrir get the crit bond set?
It's not a great fit
I could see the Chimera's getting the crit bond set
someone asked
Odie rofled out
bonded strike is still his best dmg move now, isnt it?
Anubis got the ii aoe skills, still can't clear t10+ boss even with mag^, ^^ and snotr even at my Al, but it's an improvement
Oh and redline
to me he feels like a pet for tanky hordes or summoner based raid bosses
use ele spell 5 for the boss, but AoE clear the summons
Nah damage is too low for that
depends on the summons hp i guess yea
but the skeletons the purrley fight spawned should get wiped by a random wildfire2
Just my opinion, even with the summons cleared the aoe II spells are weak
You'd just go cactus lol
He does many times more damage
idea being that his ele5 spells would out dps something like cactus in single target with sigils
but if cactus just does better at both
yea, not gonna be a thing
Yeah I don't think it would
He could easily get the III spells and not be even remotely overpowered
i like the idea of anubis being a single target pet that will use aoe if need be
He used aoe spells vs single targets as well
numbers will need tuning in the future i guess
Unfortunately
did you use smart AI ?
I used auriga yeah
i would hope smart AI can reconize "does the AoE or the single target spell deal more dmg here"
He has a lot of skills now lol
He could use some fine tuning and maybe just have aoe or single, maybe having both is too much for the ai
Im not sure, but he's not good at anything in particular right now
It would help, but I don't think it would help enough
Seeing the numbers mine did even at my level
yea, it just feels weird to have this great mechanic that lets us scale with items better
but then not have it on some randomly
so as a dmg pet they are just instantly unattractive
I liked him non aoe and elemental over his current form. If there's going to be a magic aoe pet id just make it aoe only and that's it
Just my opinion though, he might be able to clear goblin forts for you
That's about it
if he does considerable amount of aoe dmg and good single target, i would use it for towers
Yeah he doesn't do enough in my opinion
use aoe spells for the hordes, use stronger single targets for tanky mobs
He did like 30k redlined and buffed as tamer and some follower % added to a horde probably not even 5 enemies
That's at my ascension
that would be 3 rounds, 4 with less AL for 30+ floor towers
That's just nothing
He's not reliable in that way
Cactus would do more and I don't like using him in towers as it is
Fenrir bond could be much better instead of a crit or Dex one.
Like what
The creator should take better care of the white dog.
Like pure attack bond. No crit no Dex. Like Fjalar
Fjalar got pure crit. It's insane
Why can't other followers have such dedicated specific bond
I am comparing to Fjalar because it is a less rarer pet yet performing much better in damage. Plus the animal bonds got all tied to Dex. Yet fjalar although a bird which is often related to Dex and has Dex buffs got no Dex bond.
And normal chimera should have a crit bond and does not. It is all mixed up.
BBs list up-to-date
To summarize minor tweaks here and there in some BBs
Bestial Bonds are not fully operational yet, many are not very effective or just useless
But casted aside, the release will improve stats and survivability of Beowulf
I'm starting to understand the BBs pattern that Odie wants :
BB1 = flat boosts in stats / mechanics
BB2 = temporary / permanent buffs + minor bonded stats
BB3 = major bonded stats + bonded abilities
Also, the number of Bonded Ability seems to be limited by 2
One for buff/debuff, the other for damage
(Elementalist seems to be laughing at this rule but heh ...)
Actually, if we can transfer the buffing ability to BB2, it would be more interesting for BB2 users
Like Dragon BBs with Wyvern Speed III, turn economy 👍
Warden BBs #1097570738086621295 message
BB1
+2 Ward Turns ✅
+20% Earthen Res ❌
I still doesn't understand why Odie thinks specific elemental resistance is cool ...
🛠️ -> +3% Protect Chance
More reliable protect chance
BB2
+50% Bonded Ward (Ward to Owner) ❌
+8% Bonded Defense (Def to Owner) ❌
+8% Bonded Resistance (Res to Owner) ❌
It's either a broken chunk of stats bonus at early t10, or irrelevant at t11.```
> 🛠️ -> T.Def(6%)
> 🛠️ -> T.Res(6%)
> 🛠️ -> T.Def (3%)
> 🛠️ -> T.Res (3%)
`Replace Bonded Def/Res`
> 🛠️ -> Bonded Ability : ***Fortress***
> ```Increases ward absorption at 35%, gives 3 ward turns and regenerate 10% ward, applied on all allies```
> `Litterally Rampart, Fortify and Mend Wall in one spell for everyone in the party to avoid dilution of the Follower's skillset`
__BB3__
> **+80%** Bonded Ward (*Ward to Owner*) ❌
> **+9%** Bonded Defense (*Def to Owner*) ❌
> **+9%** Bonded Resistance (*Res to Owner*) ❌
`Same as BB2`
> 🛠️ -> **+1** Ward Turns
`Extend ward protection more`
> 🛠️ -> **+4%** Protect Chance
`More reliable protect chance`
> Bonded Ability :
> - ***Boulder Toss*** (M1: ???, M2: ???, applies T.Dex) 🛠️ -> make it a flavor of **Spiked Shield** (*Unmissable*, use a portion of __ward__ to deal piercing damage)
```Boulder Toss is an interesting ability that should help us lowering ennemies' HPs.
Not being able to convert Ward in Damage like Spiked Shield is really a shame for followers that can regenerates 50% of Ward in 1 turn !```
> 🛠️ -> Bonded Passive :
> - ***React*** *When protecting the owner, the follower can use an ability in retaliation*
The bot is automatic now, incredible
I added new functionality, the bot now pins any message that is near the character limit
I'm working on Magical BBs #1097570738086621295 message
I was wondering : Is Bonded Mana useful in some circumstances ?
Last I heard, some people do enjoy bonded mana in order not to run out of mana during hard dungeons, considering that recharge went byebye
Mana siphon helps but it isn't reliable enough
use Diffuse Ward or Amity with mana regeneration
imo no, but the temp magic is really cool, also giving magic +2 is hard through followers, unlike attack +2, so that might be something that could be added at bond 3 maybe
the first one costs a turn, and not everyone has the second one
also a role is lacking which is multi hits, which are normally mostly attack, they can't crit and dont need dex (for example for fenrir and fey chimera)
and a crit role for magic for cthulu for example
You can just rework the crit BB to have less/no bond attack and go harder on the crit bond, so it could be used on both magic and physical crit followers
Bonded mana has a theoretical use, bonded Hp doesnt really, unless you consider reaching 20k hp to sustain a berserk with a hp reg amnity or two zerks with the weapon, which is so niche that i would not count it
There is a reworked version of this BBs in the pins to include both physical and magical followers
imagine if zerks wouldn't able to cut additive HP from BB...
Imagine if DoT damage was capped at 999, it would have been so op 
And someone compared Aviditi RS's and BB of Beo's in terms of equivalence?
I'm not even sure how you'd compare them mathematically
Two different classes with different struggles get different buffs, how could they possibly be compared?
By popularity, efficiency, increase in survivability/damage between classes?
yes but that would make fjalar too insane
where? because cthulu weirdly got the mimic bond from what I see? his bond should make his octoblast be able to crit just like the mimic ultima though, since all his other spells crit
Cthulhu was in the Mimic family the whole time, but yes I agree it could be in a better group.
I think the Prism Wall spam needs to be fixed at low HP for Cthulhu to do better damage when redlined.
Even if Fjalar could easily get to 100% crit it'd still be fine. It's a pet, so it can't benefit from the 40% amity and it's got the standard pet issue of random offensive skill selection so it's not like it'd be spamming Aerial Barrage.
Imagine if boned crit multi 🤤
But other followers need buffs to be half as good as fjalar
#1097570738086621295 message
That looks great!
Yeah, he is doing a great job
I was thinking about something. Somewhere in the long history of this thread, we were informed that some boosting elements in stuff (like the boost of bulwark) will apply their effects on pet too, am I correct ?
Do we know if it will be the case with the Selene's Hybrid Offense ? 🤔
i think it was to let amity and bulwark and the like to buff pet dmg OR have a better bond system
very not sure tho
but that seemed the vibe
Prom hands do not work
Selene hands do not work (or i should say, the negative pet stat DOES work, the hybrid scaling does not)
Shoulders of themis (holy dmg bonus) DOES work. Takes pegasus sacrestrike2 from 55k-ish to 89k-ish on same buffs and equip besides weapon augment
In comparison, 5x 10% pet stat augments took sacrestrike to 67k-ish dmg
It would be nice to have a full list of these with what works or not
Would like to see it too
Well, there is nothing atopping you from logging into beta and making the list
This took me like 3 minutes
Its pretty much just elemental damage boosters from what I just wrote, crit dmg didnt work, hybrid scaling didnt work, elemental damage did worm
I doubt there will be a difference for other items
This is still 100% bugged btw
80-90% fey flame, 10% fey frost, 0% fey lightning/earth and 5% ultimate
In like 100 turns
(just like anubis nearly exclusively using wildfire)
Unless thats due to its resistance and it uses fey frost sometimes due to my faction element?
Tbat being said, it also never used earth/lightning in the dungeons i just did
The frequency of ultima and fey frost casts goes up in boss dungeons conpared to the practice cactus, but i single targeted a boss horde and jt used 0 fey earth and fey ligtnings
And that included enemies that got neutral'd by frost/fire even if earth or lightning could have hit for weakness
That being said, the mimic got immuned 0 times, so that part is working well
Cactus is weak to fire - why would that be a bug?
That shows a little quirk of the training cactus tho, maybe having it configurable would make it a bit more useful
yeah, definitely a good suggestion
But I don't see a way to do it fast, maybe a menu that lets you select a curated list of monsters?
Like codex, but with endless hp
- Arisen weak-to-fire Cactus
- Arisen weak-to-water Cactus
- Arisen weak-to-lighting Cactus
- Arisen weak-to-earth Cactus
- arisen not weak cactus
Not weakens at all is s good cactus
Anyway this proves that that pet AI took some IQ pills, 90% of the time hitting the weak element is good
Weak to fire yes, but 95% of moves used for that spell including mobs that get resisted, with other spells having 0% usage is very unlikely to be a matter of bad rng if its relevant for more tha. 100 rounds
That boss is immune to wildifre
Ok then it was a coincidence
That cactus was weak I mean
I said before that i tested it in gauntlets before to check if its just due to the weakness
Sad
aoe does not have the smart ai bonuses, unfortunately
And never will?
its not just a "check to see if this ignores immunity"
That makes those moves way less desirable then
its just "95% chance to use wildfire in particular"
That's why I discarded elemental AoE from the BBs in the reworked version
Oh. That explains the Ancient Jinn decisions.
I feel like Fjalar is in an excellent place. Hard agree about many other pets needing tuning.
TMM against the same boss uses only ultima and fey frost
I tried Ymir against the same boss and is indeed very smart now, so yeah it's just the aoes. Which makes cactus the only aoe viable pet (amadan maybe too?)
Now I would like to try mimic against mimic, to see if is going to spam ultima consistently
#1097570738086621295 message
And arcan/dragon/dark/light?
It should
you can test that by being a base beo and using a chimera pet and facing yourself in a pvp mirror
I will try to see if Deep Endless is doable as early Beowulf, that would be so cool
it will only use non dragon moves
that part is working fine
its just the mass elemental spell users that felt off, anubis using wildfire every turn being the worst offender
Wow beoA endless might become a brainless experience
Imagine not having to petswap
TMM endless gonna be decent, not RS/GS level
but not too bad anymore
you can reliably use TMM with redline def boosts and Eistla Stance
Well GS has the drawback of being a drag to setup
yea but they cruised through beo's low effort peak while still setting up in farm gear

we gonna be significantly more durable with a redline stat boost and Eistla
i am not sure if TMM has enough action rate to support using jord2
Iirc mimic act rate is rather low
but yeah tmm should be better than acolyte once he has the brain to play around immunities
yea acolyte has some serious downsides
nekro miss chance is pain, and as far as strong moves for endless is concerned, tmm's ultima is up there
Omg they gave Fenrir beast strikes! 😍😍
When did this happen? Or am I just dumb and didn't notice until now? Lolol
This is great
You're right, didn't he have Quad?
i guess to fit with the crit bond
living arch armor now has the golem bond
medusa got the stonefire bond like i asked for
thats a good fit imo
Does it work tho
?
stonefire works since its been implemented
its main benefit is that that bond has both high atk and high mag bonds
which is nice for a hybrid offensive pet
since we can limit it to focus on one stat now, so having both bonds makes both halfs viable
Aoe skills don't use ai so it's gonna use it instead of arrowstorm against immune enemies
I'll give it a try and see
very scary skeletons also got the atk/dex bond i recommended for it
which is great
that thing hits hard even as a t9 pet
I didn't want that Medusa bond at all, I'll give it a test tho
thats the only bond, besides dragons, that has both atk and mag scaling
if you only get medusa one of the scaling bonds, one half is pretty much unusable
Omg I'm using this thing
yea arch armor always looked like a decent pet
i am looking forward to testing mighty slime as well
mighty slime might be lacking another touch of love but having sortie and bonded strikes looks nice
fenrir was my favorite tower pet before and got much better
so thats great
Wait a sec, they snuck in more changes?
Ok, I'll do a deep dive in a few minutes
I tried slime with bonded strikes pretty sweet, I wish bastion gave you a defend bonus too that would be so sick
i wish it would get guardian strikes instead of bastion
that would be so nice
or, as you said, bastion being the same as it is for players
another wish: Yeti's could also make great use of the boulder toss bond, same argument as living arch armor
Medusa is only using stone fire in dungeon hordes but it's pretty strong
Omg rip cactus 🤣
This is epic
told you that bond is kinda nice
idk about that being the final nail is cactus boy's coffin, but it would be nice having more options
I was correct in assuming it would only use stone fire, but I underestimated the damage haha
Fenrir change is kinda unfortunate. When he was only physical (or affinity'd), he was reliable against e.g. nidhogg beowulf freyr in dungeons.
Now he's much closer to Fey Chimera -- almost totally overlapped.
assuming smartAI, but yeah. fair enough.
he wont use the dragon stuff
so beoA or at least 1piece quetz
I think mostly I dislike how much it overlaps with Fey Chimera. Kinda wish the followers had more identity/more space between them.
i guess you could argue for sortie instead of that
It's only just been added, another critting spell could take it's place if you think it's close to chim?
Fenrir didn't really need any skill changes. It needed to not be a crit pet 😅
that could be another argument
full non-crit multiattack skillset = pretty clearly noncrit.
That too, it got the crit bond, so it went in that direction
A different bond same skills would have been okay with me but this works as well
It's similar to chim tho yeah
how about aerial barrage on fenrir, we could build him some wooden wings
Yeah thats what I identified him as basically
i think its safe to say its stronger with beaststrikes than it was with quadcut, so i aint complaining, but i can see the overlap with chimera(s)
Non element+heals is his thing
yea i came around to using it as i was looking for a hp sustain pet for towers
Medusa better than cactus? 👀
It's still better now tho, no real downside if you have ai
Currently it's doing more than cactus lol 😆
beaststrikes is a good move
That's what i like!
I don't think stonefire is split damage
It's AoE?
would be nice if medusa uses magic chakram for single target when aoe is not needed
Gonna test it out really quick
It's doing way more than cactus lol
Welp this is the most amazing thing I've ever seen
It's not fire element
Medusa has strictly less attack than Cactus (less base, smaller atk bond), and only uses AS1 while cactus uses AS1/AS2.
Certainly does more single target damage since AS's aren't particularly strong, but its aoe should never be stronger.
the last big flaw i can see with bonds right now is the grand rally bond line, that just doesnt do much
mage medusa
Stonefire is melee or magic?
Okk
The dream became true????
The big mana bonds seem gone, so the Mana Burn build is kinda dead. Was fun while it lasted 😅
It's doing like double the damage of cactus
double might be a bit too much
I hope it stays like this, beo needs it urgent
It's epic
which of Medusa's abilities are aoe? Having a hard time figuring out what you're talking about.
Cactus sucks dude like al100 redlined and fully buffed it barely clears lol
Stonefire
This is more in line with what you should expect at my level
What dmg you do with her now?
Normally
stonefire
she got a new bond
It's the only skill she uses in a horde btw
the old balor force bond
It's a reliable aoe for beo
stonefire wasn't new, but didn't know it was non-splitting aoe.
she'll use aoe skills when >1 enemy is present.
and she'll use magic skills if mag^ buffed.
so yeah, you can force it.
bonded mag and bonded atk + stonefire
Im in love with her
The damage is so good 😳
For boss dungeons easy clean
Odie blessed us
We can finally stop to cry
I'm sure it's good. Non-splitting means it's 5x stronger in hordes. Gets to join mage dance/pavane and sweep in superpowered aoe.
Finally. Anooooobis can be put back to how he was now haha
Since its a event pet is good choice
Exactly
I give a 100/100 rating
The fact it's not fire element is the main reason it's amazing
in single target dungeon she still uses some arrow storms when using a axe
The elemental aoes are pain to use
with mag+ and mag++ and snotra and no atk ups
I did a horde dungeon
she has enough skills to not require skadi
Just clicked to see how it would be
yea i used it too
she was pretty consistent once i swapped off the celestial axe for a lute
my horde keep is still on cd sadly
I did try skadi 2 and wished it had more influence but I don't know the minor details of all the ai yet, it just know they still use non attacks quite often even with skadi 2, it depends on the pet tho and types of skills
Rn with skadi the bond is ignored, so it's bad to use with this pet
"how do calls actually work" should be on our ask list next beta cycle
I just buffed magic and cleared reliably and it made me happy
do you have atk buffs?
Oh right, yeah i have 😅
the ai is more likely to use magic stuff when you dont use atk buffs
I didn't change my skill setup
I have both att and mag, may be because of rhat
i just use pots on the meta
Hehe I thought this
i take some random misses if it actually 1 shots stuff consistantly on hit
But the skills she has have inherent miss rates
full bend has a high miss rate
it also does quite a good chunk of damage on a crit
Yeah I asked to buff the dex then got informed of the miss rates on the skills
its just unreliable
So she's not too op then
But an awesome aoe pet
117k at full health
Yes!
full bend is the main reason, besides her being ultra low IQ on live, that she didnt work out at all in towers for clearing
What would be the meta pet for raids? Still Fjalar? Or lindworm?
fjalar and lindworm are both really good
No other became too buffed?
TMM and Ymir are both solid
To overcome those 2?
If ymir did prismablight more times i would use more
The chance to fail is high for me not to use
coral varmint might be decent
He's gonna be added on live normally?
very scary skeleton got atk+dex bond, it wont out race a fjalar but it will hit really hard
Sorry for all the questions lol
Lindworm got the largest relative boost, and was already the best raid pet before these changes. So... it's still the best, possibly by an even larger margin now.
For horde, I guess it's just Medusa now. Couldn't find anything else with Stonefire and a decent mag stat, and it's the only non-split follower aoe.
i would guess so
Alright! Also the bond of wyvern and wyrm is a cool addition
Can always bring a earth alignment
To give more damage or other skills
yea faction bonus + alignment + affinity for raids might be a thing
strong* thing
crimson gazer being the king of overworld exploration again
The book of earth gives a huge bonus?
is fun
It's cool that we can go over other pets finally
Not sticking with all the same
Oh that's crazy
potential boss weakness, which is obviously rare
Gonna build some crazy builds
🤔
or does a afey crowsong just outpace it
It's low?
well if the raid takes 10 turns
and it has 10% proc chance (idk the real % on top of my head)
you might just not get a proc
That's not very reliable yeah
i guess we gonna see a HoF raid being goldfished with alignment book proc + lugus proc
yea affinity is the easy way, alignment in its current scarcity is likely not being used in raid
+25% for your faction element
did you buff atk?
What buffs you used?
Cant go with att buffs
you can also pop a raw golems fort for the -atk
mag+, djinns talent, snotra, golems fort for -atk
and it should be fairly consistent
maybe it needs more smart ai sources
how much smart ai do you have
I was without any ai gear, but did the mistake to buff att
beoA would be a easy source
You tested without ai gear?
In base beo
Im testing as beoA
I was full luck
if more is needed, a celestial lute (or more Mag focused weapon type) with 4x Themis Hands and 1x Selene Heart
could be a option
my horde is on CD sadly
My castle dg is too
use a magic based weapon
Died to a realm zerk lol, because she missed full bend 😂
I'm trying raiding with Medusa and she's using stone fire like 90% of the time lol
What gear are you using
equip a random staff for testing
Orns gear?
just spitballing here, but maybe you use a atk questing, giving her higher atk through bonded atk than MAg
I'm auriga, so ai is included
imagine asking a asc100 what he's wearing for raiding like he doesn't know how to play
Equipped two questing staves
Uses aoe a bit more frequently but still not enough
Boo i died (lol) so cd time
Maybe skadi screwed her up?
Yeah i use questing bows as well
Oh lol didn't read that
Yep someone already said that
player atk/mag shouldn't matter on skill choice.
just buffs.
Yeah skadi is a no no
yea again, i was just throwing random ideas at it hoping something would stick
Ywah that ruins it
Mm damn wish i had more dungeons so i could test
It's getting quite complicated and a lot of trial and error now with all these changes haha, nothing seems to be straight forward
If she reliably aoes im hyped cause the dmg was pretty bloody great
After the cd go full mag buffs without skadi
I did a raid with no call, she used stonefire vs 1 enemy like 90% of the time, it's just weird
And my mirror has only 40 something als
I guess I'll use skadi to make her use different skills lol
Yeah she liked magic chakram with skadi ii
I'm perfectly fine with her staying like this, no call = stone fire in hordes
Ye me too
all this being said, with the late medusa buffs potentially giving us a second aoe option - i am now really happy with bonds.
The future of this mechanic is so great, as we get more fine tuned bonds that could completely change how we view a (family) of pets.
My biggest gripe now is the Grand Rally bond, neither the HP bond, nor the Mana bond, nor the grand rally skill are good
Skadi boosts all the other skills % higher than stone fire? Maybe
Which is fine so I can use that in raids
she has so many skills that skadi is not needed to get her to 100% anyways - which would make jord a good pick if it doesnt mess her up
Finally a non-split aoe
Jord is also pretty nice if she misses, much better than skadi in the case of a leftover mob
The dmg was great at full hp lol
Well she did move sometimes with jord1 but not really
Yeah I never liked using calls if I could help it, that's just me tho
which is fine for us, given that we have the knowledge, but that should not be the case that using the classes core skills messes up your best pet option
its kinda frustrating that we dont know what the fuck calls actually do
I was telling me friends this, it's now the most complicated by far, with all the bonds and calls and buff checking and even ai choices etc
https://twitter.com/i/status/1588590234778087424 meanwhile the mages dance generation
We went from newbie-friendly to chessmaster level 🤣
I know lol
😂😂😂
If you want to max your pvp ai it's a whole new level
BeoGPT 😎
Need to work around with a lot of gear
isnt max pvp AI just ara vesta and no other skills in the loadout

anyways
as i said, i like this version of bonds besides the entirety of the grand rally bond
some minor pet base skill tweaks could be made, but the current state is much better than its on live right now
and we have a mechanic with infinite potential
Yeah! It's in a very cool state right now
Im very happy
I was satisfied with it before but after this medusa situation im hyped again
I dont need to swap classes to farm dgs 🙂
i wish grand rally would be "share your temp buffs with party members" like the thing summoners have - but the pet only uses it when you actually have party members.
For the lower bond tiers, give it def/res bond and maybe ward or ward regen
In the ornaversary i used more heretic because of how easy is mage dance
When you get hydrus you can become a forever beo as well eheh
i just use beoA for everything 💪
😋
I will wait for more ways to get tower shards lel
i swapped classes 3 times since unlocking beoA, once to unlock spiked shield 3, once due to buying gilgaH for its skills and once to unlock ultima 1+2 at level 250
After the patch i will be happy again, won't swap that much
oh, i forgot the giants/titans pets exist once again
i didnt check them for updates
what if grand rally became rhada pact but for party members instead of summons
still not gonna be used as supporty classes are not needed in the current party play world
but that would actually be something i can see using when party play does become a thing
or, what about replacing grand rally with Steadfast on a bond 3 - passive skills as bonds are a possibility iirc
could be a base Beo thing, downgrade the pet to a less damage focused one, but gain steadfast from it
the way for BeoH play through Tamer spec X)
That would be nice
its just that grand rally, if its still like i tested it (as in chance for the basic temp buffs for the party), its not gonna be a really desirable skill any time soon
it being a player based rhada pact could be a thing as the player could focus on getting more exotic temp buffs to spread to the party (which could very likely end up being op if hard party content becomes a thing)
on the otherside putting something like steadfast on a supporty pet would sacrifice loads of damage for a very strong defensive mechanic which sounds like a nice trade off
don't you think that Ymir and the rest of the ancient dragons deserve their special BB?
oh i really think at least ymir does
but there is a limited time frame for this patch
thats what i mean with unlimited potential for the mechanic
what if we get a event pet with some crazy cool unique bond that can alter how you play the class
like, what about a pet that scales its damage purely from the players dex
bonds opens those things up like weapons could for other classes
Bonds even can bring some debuffs, like "You no more can use rogue gear, but instead you'll share with pet 50% of your mag"
base beo with a pet that has a bond that mirrors the skills the beo uses
Mimic teardrop?
yea the eldenring mimic was the idea

pet that uses the players mana as a resource for its damage, so you can build for full mana to make it work
lots of possible things
Lol
told you VSS will be good with a atk bond
so happy my boi skeletron got the atk/dex bond
Everyone has steadfast 2 or is stun immune anyway
How much does it hit the max?
even with steadfast2, it's still 60% chance to be stunned.
On the cactus; with those same buffs and DChannel it was hitting almost 500k
Wow
That's a huge upgrade
It was like 250k before? 🤔
T. All 
is 100% increase, correct?
yes
Medusa with Stonefire looks pretty good
What about give Arisen Naggeneen BB's of Anubis?
Looking pretty good
If Stonefire is elementless, that's 100% better than Cactus
Mighty Mimic and A. Great Gazer won't be a problem anymore
Chakram can't beat em?
in certain cases i will still prefer cactus because gunnr is safer than snotra
but that definitely looks good
Its physical dmg so it cant
Against Physical Boss its not safe yep
But I will use Medusa for Normal Horde
And prefer Fey Cactus for Horde Boss
If i used staves instead of bows i probably could do these gaitless
Enough dmg for everything except arisen gods
, deity and mammon
Without tamer 😳
50 ascensions good 
I have to go tamer then to do that haha
I have some bows, can use mag questings
Oh right, with 2 should be more then
Realistically you only need 60k for horde boss
I'm using it now, it's doing quite well
100k would be nice for arisen god/deity, but it shouldnt be necdssary
it randomly doesn't use AoE though and that's a death sentence
though maybe that's due to not using Auriga
missing that AI bonus
Thats cactus too
I suppose you're right
I used ai boots and auriga
I'm doing okay with just two turning them
yeah, I have the same except it's base Beo, not A
and also Tamer since I don't have 50 ascensions lmfao
love it