#Valhallan Changes

1 messages · Page 13 of 1

stoic epoch
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Aoe sigils

misty acorn
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Anubis was awesome

stoic epoch
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Aoe element spells

misty acorn
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Damn

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Aoe sigils tho?

stoic epoch
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It's not as awesome as it sounds

misty acorn
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Giving a pet aoe and sigils doesn't really work well

stoic epoch
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The aoe sigils are nice, but he likes to spam them

misty acorn
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Cause neither hordes or single targets work well

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It's like worse of both worlds

stoic epoch
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And switch them on back to back turns

misty acorn
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Can you guys test them, cause he was amazing before

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Sigil smash in pvp

stoic epoch
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Dragon event pets are also available

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Standard dragon bonds

misty acorn
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Omg I'm there

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Damnit so goryn has those huffs?

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Buffs*

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Damn, he doesn't need to use those 😦

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And Ymir can barely land blights as it is, and his skills can't crit. Could we remove the buffs from Ymir??

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Gets a blight, let's buff

gentle wolf
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What did I miss? Whaaaaaat

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Oh nice

misty acorn
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Should I tag Odie or do you think he'll be keeping his eye on the thread 🙂

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Can you guys all actually test these pets and contribute

umbral glade
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..? have you not paid any attention to this the last 3 weeks

misty acorn
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Wow

gentle wolf
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I hate autocorrect

misty acorn
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Lol

gentle wolf
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Apparently never tag Odie

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You should check the pins, I made a spreadsheet, that I have to now update tonight lol

misty acorn
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I use Ymir and gorynych currently in live and have been since the event really so I'm pretty familiar with them. Ymir is already quite hard to use in pvp

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Wyrms song could be removed from Ymir and Goryn as their moves cannot crit 🙂

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What you think?

umbral glade
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its also a temp atk buff

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and it also buffs you

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not just the pet

misty acorn
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Ideally I'd take off the other buff too but wyrms song should probably go from these pets. Just because he'll use it instead of attacking, even after spending ages trying to attach a blight

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So you'd have an opponent, he will use prismblight until it sticks, then buff and then the blights might be gone

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I'm not suggesting changing the dragon bonds itself, just the Draconian event followers

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Bashe can crit for example

umbral glade
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then make suggestions other than remove X

misty acorn
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So it's not so bad on him

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I did

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That is a suggestion and a reason behind it

umbral glade
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yea, write a condensed post so we can get it pinned

gentle wolf
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What if Gory had the Giant family bonds
And Ymir either had the Ancient or Magical Bonds (minus Bolt Volley)

misty acorn
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Bolt Volley wouldnt be the worst

gentle wolf
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I keep hearing it's really bad

misty acorn
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Yeah its not good but I'd prefer that over buffs

gentle wolf
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But what makes it "bad"? Low pen, low damage?

stoic epoch
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That's still not enough in my opinion. 20 or 30k would be more appropriate.

misty acorn
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Yeah it's the multi hit vs tanky targets

umbral glade
stoic epoch
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No you wouldn't

umbral glade
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thats why flat amount (%ward based on the pet) is so hard

misty acorn
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We need more beos testing this stuff lol

stoic epoch
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What Beo is going to use a golem over a damage pet?

misty acorn
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That's why I suggested absorption

stoic epoch
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Even then

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Let's be realistic

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We're still using the same 4 pets

misty acorn
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Yep lol

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In fairness most of the t10 ones are good when I used them

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Ones id never touch are sweet now, just cause they damage boost

stoic epoch
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Fjalar won out pretty hard this patch, easy to build crit on, synergizes well with BeoO, everything but barrage gets the faction damage bonus now.

misty acorn
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Fafnir is so cool lol

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He does everything

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Ymir was my fav, and yeah he's worse off now just because of the meta

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I'm not supposed to say worse, but I mean less consistent and reliable

stoic epoch
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I like the dragons having WS3. . . . You're making me reconsider Wyrm's Song though.

misty acorn
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Ymir can't even crit bruh lol

stoic epoch
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If they spam it for the temp buffs that's not good.

misty acorn
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And wvs3 I can just cast myself

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Id rather him blight and attack

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Incase you missed it

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A blight sticks, then buffs

stoic epoch
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That's pvp though

misty acorn
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In the current pvp meta, you're dead

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He was awesome for pvp before

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Unfortunately pvp is in this game so I'm gonna test it lol

stoic epoch
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I'm not an enjoyer

misty acorn
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Not gonna use Ymir in dungeons anyway

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And spending turns buffing in raids isn't a big deal

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Aight so with the current changes Ymir is pushed into that raid only pet category but other pets are probably going to be used instead, like fjalar or lindworm

misty acorn
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I can use wyrms song if my follower or I want to crit. I don't think followers that don't crit should have this, it just wastes turns with no benefit in a lot of cases.

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Wyrms song is easy to obtain and use yourself

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In testing wyrmseal is actually pretty awesome, I like it

stoic epoch
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I like them having Wyvern Speed 3 as it frees up a skill slot for something like Cure Bleed.

misty acorn
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Fair point, at least it benefits overall regardless if a move can crit or not. It's a good skill to have

wicked sandal
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yeah wyrmseal dmg is actually quite high

misty acorn
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Them randomly firing it off is actually pretty good

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Most of them like to blight first so having that extra skill helps

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More reliable offense

gentle wolf
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Ymir consistently using the element matching the blight, nice. 100ks one after the other on my mirror

misty acorn
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So you wanted aoe added to anubis,how does it perform in dungeons now

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Ooof that damage is so low

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Al106 beo tamer

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Could probably get the II or III spells

gentle wolf
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Would it be better with the level 2 or 3 AoE skills?

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And you caught it lol

misty acorn
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And it's using sigils and I'm getting screwed, but only after I used skadi lol

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It's so confusing

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Skadi making them use sigils more

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I'm in orn gear btw so I mean or course I'm gonna get hurt, but this is how it goes once I get to a t10 floor

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he consistently used aoe skills in the horde. Just needs more damage I think

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I liked him before

rugged glade
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You always say that

misty acorn
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So you'd prefer doing <10k to each enemy in a horde over a sigil+spell exploiting weakness?

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Explain why

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At least I test and give reasons

gentle wolf
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Doesn't the AoE skill spread it's damage out depending on the number of targets?

misty acorn
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Yeah so it's like 40k max vs bad monsters at al106 beo tamer

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With snotr up

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Can other people just try to use it in a horde plz

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A t10 horde lol

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Cause that's what aoe is for

gentle wolf
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I can on my sandbox character

misty acorn
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It's not gonna kill a summon or a gs in pvp, it would take like 30 hits

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And I can't even clear 1 t10 floor

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200khp on mammon it did 5k lol

regal bramble
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I always think "Cool, fjalar got a crit bonus" I already know I won't use others.

gentle wolf
stoic epoch
gentle wolf
stoic epoch
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I think that'll change eventually

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Just not within the scope of this beta

gentle wolf
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Of course, I believe that.

regal bramble
stoic epoch
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But yeah, most t3 bonds are window dressing at this point (our Big 4 aside, obviously).

gentle wolf
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I did spitball an idea that TMM to get realmstrikes

umbral glade
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fjalar being the best in single target physical damage crit is not bad

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but there can be better non crit pets, better magic dmg pets, better elemental pets, better aoe pets, better defensive pets

regal bramble
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This has nothing to do with the balance patch but it's something that needs to be looked at from now on, I can't look at Cactus anymore mimic

umbral glade
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there will always be one "best" pet

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for 1 activity

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and thats fine

stoic epoch
umbral glade
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its just that one pet shouldnt be the best at everything

umbral glade
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and that there SHOULD be options

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mimic is fine as it is tbg

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tbh*

stoic epoch
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So build variety has been increased, which is nice

umbral glade
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maybe its bond could be increased a bit

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it lost its chance to poison you so its great for redlining again

stoic epoch
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I'm pretty happy where we're at, overall.

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Bonds still need more variety

regal bramble
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Best to just let it go, the Beo hasn't received attention in years and I'm very grateful for what the studio has done, but it doesn't hurt to leave this issue up in the air.

umbral glade
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the bond anubis got today is a good sign, thats the type of bond we need more off

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it builds upon the skill set of the pet

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helps you scale it

stoic epoch
umbral glade
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and if you invest your class into it, it expands and improves the moveset

stoic epoch
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It's cool to advocate for change

umbral glade
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what if anubis got sigils+ like it does now

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but at level 3 bond it says: chance for its attacks to hit all enemies with a sigil

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or even guarantee it

gentle wolf
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I think one of the issues is balancing the family bonds as opposed to what members of the family get unique skills

umbral glade
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at level 3: Spells hit all targets with a sigil

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we dont have family bonds anymore

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not strictly

regal bramble
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Blights should have a 100% chance to work with Valhallan classes, it came with dragons and it makes sense to do so.

gentle wolf
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Anubis is a mix of Ancient now with extra skills.

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Which fits his kit.

umbral glade
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its pretty much the "anubis" bond

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takes its base skillset

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improves it

gentle wolf
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Now, minus the Sigils, would that fit Cthulhu?

umbral glade
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which can be exactly what some pets could need to be viable

gentle wolf
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I need to go back and compile the ideas I was making about skills based on the monster moveset

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Like this one:
#1097570738086621295 message

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I think the original idea of families was to ease the development, then it switched to "give us ideas on what you think would fit"

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Which is great, and I'll gladly use my spreadsheet and suggest a skill for each follower when I have time.

misty acorn
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I died because of the bond skills, which is why I always say 'i liked it before'

summer gulch
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Or as I call it call of benadryl

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Cus lidworm seems to work better when I benadryl it

gentle wolf
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Working on the spreadsheet, Just noticed that Ancient Jinn did get the same skills Anubis did.

misty acorn
gentle wolf
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Ok so all 183 followers are on the sheet now.

misty acorn
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@summer gulch double checked call of bryn, did the exact same thing is in the video

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buff, wyrmsleal, buff

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dead

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This is while the enemy was blighted

summer gulch
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Sadge

rocky rivet
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Tried out anubis for horde boss. Still too weak compared to fey cactus. Would be useless against GS 🙃

misty acorn
gentle wolf
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My sandbox character Anubis is getting about 7k on a spread. However I ran into a Balor Gateway and Anubis is refusing to use anything but Wildfire, which is immune.

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Does the AI look at the codex or does it use its own?

misty acorn
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I am not sure, 7k damage on aoe is like some t8 damage lol

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In its current state, anubis doesnt do enough damage to be good choice for t10-11. I think it needs help.

gentle wolf
misty acorn
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yeah at al106 i didnt do much more than you,

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Your test still helps heaps, i appareciate it

gentle wolf
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Without any calls, Anubis didn't cast a single sigil during the whole dungeon

misty acorn
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Same with me

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Skadi made him use sigils which I found interesting

gentle wolf
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It focused strictly on the new AoE skills

misty acorn
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But until i used skadi he was offensive, which was great, but also confusing lol

gentle wolf
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I made another page in my spreadsheet for my suggestions

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I'm gonna try to look at all of them

rocky rivet
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Propose to include Bonded Magic to Elementalist BB (Anubis) so that the AOE damage scales with the Owner's mag

sick tinsel
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AoE debuffing could be use for Elementalist BBs and Debuffing BBs

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I approve

misty acorn
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it's probably going to need a bit more help than that

sick tinsel
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To summarize recent changes :

  • Ward bonds got buffed massively
    - Titan BBs as been replaced by Humanoid BBs on Titans followers Bestial Bonds display in menu can be bugged ...
  • Elementalist BBs got Elemental Sigil+
  • Some minor tweaks here and there to some BBs

The BBs listing is up-to-date. 👍

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@warm finch Can you pin this, pretty please ?

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I propose to attack now Elementalist BBs since it has been modified

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@quaint maple Does mirrorring accounts have been suspended ?
I don't see new mirroring since nearly 2 weeks
My main account has evolved quite well since my last mirrorring, and I want to compare Beta and Live

sick tinsel
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Anubis with Elementalist BBs is spamming AoE spells, and worst : resisted elements on Cactus !

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He only used Wildfire when Fire Sigil was applied

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Sigils doesn't last long, maybe should we had a Debuff lasting bonus ?

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AoE spells feels out of place for a BBs specialized in dealing Elemental damage and exploiting weaknesses

round shore
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"debuff exploiter" as a follower identity/archetype/bondset would be nice.

like: eleexploit, buff/debuff duration, magbond(?)
anubis, ymir, glashtyn, lindworm(ish) could all use it to good effect. probably others.

sick tinsel
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Yeah, that's what I expect with the Elementalist BBs

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Lindworm is not terrible as Elementalist, he can't deal Light damage to exploit Lyon's Mark weakness

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But yeah any Sigil / Blight User
or even any Follower with Elemental damage can use Sigils+ from BB3

quaint maple
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Cleaning this up, really not required chatter.

umbral glade
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Sigils are quite turn hungry, so they aren't great for dungeons (unless they get auto applied in the beginning of combat) for the current state of dungeons. But i like the concept of them in other content

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Auto applied sigils are something that could be a great bond imo, pve only if its a big pvp concern

sick tinsel
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Elementalist BBs #1097570738086621295 message

BB1

+5% Fire Damage ❌
+5% Water Damage ❌
+5% Earthen Damage ❌
+5% Lightning Damage

Boosting every elemental damage will generate much text for not much effectiveness

🛠️ -> +25% Elemental Weakness Bonus
BB1 Magical makes more sense for an Elementalist Follower, so copied it and improve it to be more relevant, exploiting Sigils will be really rewarding !

BB2

+7% Bonded HP (HP to Owner)
This BBs is damage focused, HP Bond feels out of place

🛠️ -> +10% Bonded Magic (Magic to Follower)
Replace HP per Magic to increase firepower !

+10% Bonded Mana (Mana to Owner) ✅
In the theme of magical followers

BB3

+8% Bonded HP (HP to Owner)
🛠️ -> +15% Bonded Magic (Magic to Follower)
Same as BB1 but stronger

+10% Bonded Mana (Mana to Owner) ✅

Bonded Ability :
~~- Wildfire

  • Chain Lightning
  • Natura
  • Winter Wind~~ ❌
    Elementalist speciality should be exploiting elemental weaknesses, not dealing AoE magic damage, this can be another BBs speciality
  • Fire Sigil+
  • Ice Sigil+
  • Lightning Sigil+
  • Earth Sigil+
    AoE debuffing is new and well welcomed, this will help against Summoner enemies
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If you want Sigils/Blights to last longer, you can switch your spec. to Assassin at expense of damage of course, or should we add +50% Debuff duration for example ?
Knowing this can affect both Follower and Player, it might be too strong

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What do you guys think ?

umbral glade
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25% ele weakness exploit on tier 1 might be a bit much, that could be split to 1+2 or 1+2+3 (like 10% per)
A mag bond is very much needed for them.
Sigil+ instead of sigils are nice.

For more unique ideas for them:

  • sigil applied on combat start
  • chance that single target spells hit all enemies marked by sigils
  • enemy with sigil is resistant instead of immune
sick tinsel
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What about :
BB1 10%
BB2 15%
?

umbral glade
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Yea, who knows, maybe 25% on level 1 is fine, but if not, splitting seems like an easy solution

sick tinsel
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Well I will need more feedback for this one

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It's not a flat +25% damage for every attacks

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it's only if you apply Sigil or deal weakness damage, so it's very situational

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sigil applied on combat start would be interesting in world/tower/pvp not sure if an elementalist is good at those content

umbral glade
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Would make my boy arisen glashtyn much more viable for dungeons

sick tinsel
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Well, you don't enter in a combat at each floor, else Ward passives would proc at each turn and give you infinite ward turns

rocky rivet
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i think sigil applied on combat start might be too much to ask for. there's no existing mechanism

umbral glade
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Remember that each floor in a dungeon is a new combat start (or could be for this to passive)

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Its supposed to be an empty canvas so i paint stuff that i would like to have :)

rocky rivet
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how about beoA with two pets

sick tinsel
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Asked many times, too complex to make and balance

umbral glade
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I think that train left the station when summoner became a thing

sick tinsel
rugged glade
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Really cool, thanks

sick tinsel
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I was making the point that my ward turns didn't increases between each floors despite having the Amity "Increase ward turn by 3 at the start of battle"

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chance that single target spells hit all enemies marked by sigils
that would be interesting, maybe simplier for Odie to passively cause a random Sigil, like you can gain passively gain a temporary boost

rugged glade
sick tinsel
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enemy with sigil is resistant instead of immune complex mechanism
Would have been simplier if the elemental resistance was in 100% 50% resistant, instead of multiplier 0x, 0.5x
Sigil can decrease by 50% the resistance, Blight by 100%

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But heh, changing the whole Elemental/Debuff Resistance/Immunity would be a whole update on its own !

sick tinsel
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Unless Odie create us Flame+, Frost+, Spark+, Tremor+ and the IA can be able to calculate what the best spell to use to avoid resistances/immunities but also exploit weaknesses from monsters or from sigils/blights

rugged glade
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I didn't have time yesterday but I would love to test Anubis AoE and sigils with the fomorian event gear boosting AoE damage

umbral glade
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Idk enough about programming to comment on how hard it is to implement, i just throw out ideas

sick tinsel
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Just try to see what it already exist and try to make a flavour of it

sick tinsel
umbral glade
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Skills having a chance to hit more than one / additional target/s already exists, so a sigil based version of that isnt unheard of.
Changing elemental resistances and immunities already exists (items/walls/alignment/cascades/blights/sigils) as well

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Buff applying on combat start / dungeon floor start already existed with the first iteration of bonds

rocky rivet
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debuffs applying on combat start sounds like more 🍝

umbral glade
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More.. spaghetti?

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Pasta is good, right?

sick tinsel
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So we don't have time to recreate spaghetti code

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Keep things simpler

umbral glade
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Neither me nor you are coding here my friend, lets stick to ideas

sick tinsel
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Well I don't code for Nothern Forge, but I'm willing to propose my services

rocky rivet
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maybe we could stick to ideas about existing BBs values and skills rather than new combat mechanisms

sick tinsel
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We already have effect that start in combat

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Ward turn for example

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But this doesn't proc everytime you proc a new floor in dungeon

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And I don't know any effect that do that in game

umbral glade
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Bestial bonds first iteration did

sick tinsel
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Oh

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What it does ?

umbral glade
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Applied a buff at start of combat and new dungeon floors

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I gave similar ingame examples for all 3 ideas i threw i

sick tinsel
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Dunno, if I want to do Dungeon as Beo, I use Cactus

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Cactus with Bonded Attacks will be better than Live version

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Making Sigil users viable in dungeons feels like trying to put a square item in cylindric hole

rocky rivet
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hopefully after this whole exercise, there will be more options for different followers for different content

umbral glade
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Yes Cactus is great, more options would be great as well

rocky rivet
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Anubis sounds like it could work. just needs more refining

sick tinsel
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Yeah, like an elementless AoE follower, but not Sigil user

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Not every followers should be use for every content

umbral glade
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And they won't, but just increasing numbers makes the entire concept of bestial bonds useless

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Then you couldve just added the numbers on valhallan dissonance or the auriga passive

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Bonds allows pets to be more than they are on live

wicked sandal
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But without the numbers to back up the idea it won't work either

umbral glade
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No doubt

wicked sandal
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Anubis aoe sigil + aoes is an idea (although currently there is no real aoe content where you want to spend a turn not aoeing), but with for example the lv1 elemental aoes he just won't have the output necessary

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give him the maji lv3 aoes and some bond mag and maybe check if it's still not enough after

sick tinsel
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So you want to keep AoE but with stronger version ?

wicked sandal
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I want to see if it's possible to make it work if he has stronger aoes, besides for a tier9-10 thing (bond 3), we should be gettign actually powerful moves

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getting the lv1 aoes which are a t5 skill is a bit weird

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when the lv3 aoes exist

sick tinsel
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Problem is, the IA seems to prefer spamming them instead of Sigil or own follower's spells

wicked sandal
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I just think his current niche isn't worth exploring cause he's either a worse or better ymir, so you would just replace one follower with another

umbral glade
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I think he could just get the level 3 aoe skills as his base skills instead of his current tbh

wicked sandal
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That said, there just simply aren't enough niches for every follower to exist, even if we limit it to the t9-10 ones

umbral glade
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With sigil+ being the bond skill

wicked sandal
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Factually the ones that have bond 3 (og and auriga) want mostly one thing from their follower: damage

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and there's only few ways to get that damage

umbral glade
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There is a argument for a more defensive pet approach on base beo but currently that niche is fully covered by the god bird

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And the lack of content that requires a defensive setup

sick tinsel
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Yeah, I think if we want to deal damage in AoE, it's better to have a pet dedicated to that, instead of having this option in BB3

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Like Cactus

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Or we can create a BBs for AoE damage

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+X% damage from AoE skills/spells

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But doesn't feel right for Elemental followers

last bane
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and what about BeoH? Was smt new?

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Would be AI improved to horde battles?
To use AoE skill when there more than 1 aim

wicked sandal
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that has been the case since smart ai was introduced

last bane
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okay, i see
But Anubis still trying to hit the immunity by AoE spell, even if there only one enemy

south sleet
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we need genius ai passive now

misty acorn
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10k damage or less is so low everything might as well be immune

gentle wolf
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Bonded Ward 50% ?! Wee I have some stuff to document

gentle wolf
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So data for all Bonded Ward has been updated.
Mimics lost self-poison chance.

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Still looking for other changes.

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@sick tinsel You pointed out a lot of changes, thank you for that.

umbral glade
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if you scroll up a days worth i listed all the stuff i could find as well

gentle wolf
umbral glade
gentle wolf
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I think I updated everything.

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But I'm on the way to work, so I can't exactly do a comprehensive check of every follower codex yet

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I may have to reverse my suggestion for Goryntch, because that Bonded Ward would be broken.

umbral glade
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bonded ward has bigger numbers now, a ortanite golem gets me from 152912 ward to 157629 ward

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those numbers are still not very big

last bane
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What if...the more BeoA have Pet's AI gear - the more chance of Doublecast pet will have?

gentle wolf
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The base ward of an Ortanite Golem is....

last bane
gentle wolf
sick tinsel
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Bonded ward is based on Follower's ward, that means a low fix ward

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Doesn't really make sense to get 50% ward from an Ortanite Golem ward (20k-ish ward ?)

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Even if Follower's stat can be boosted per ascension, your own ward too

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Well, before starting to think about how to improve BBs ward, let's pin the precedent BBs

sick tinsel
gentle wolf
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Ortanite Golem gives me more Ward than the Olympia Titans. Hmmm...

green jacinth
# gentle wolf

i was gonna reply to that post but i'll say it here, this will be my first interaction here.

with the new beastial bonds abilities, i think it would be nice to see if other classes outside of valhallan to use Tamer specialization (since it gives you the first bestial bond ability). I think it will depend on how powerfull are the BB1 abilities but in my opinion, it's something to take into account before setting pets' abilities

misty acorn
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Apart from making Anubis do t10 worthy damage, I would like to see the Draconian event followers have different abilities/no abilities so they can be more offensively reliable 🙂 as in, don't use buffs/wyrmseal after blighting. No other suggestions from me. All seems pretty okay to drop and let the non beta people test/see what everyone thinks.

warm finch
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Pinging me makes the pinning easier

misty acorn
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Sorry, I didn't want to be annoying 🤓

gentle wolf
gentle wolf
#

Since the family lines are starting to blur, this doesn't really matter too much, but it's still interesting to look at.

#

Animal and Magical are tied with 46 followers each.

gentle wolf
#

Is there some way to get back to the beginning of the thread?

round shore
#

best bet is to go to the oldest pin and scroll up

gentle wolf
gentle wolf
#

Still slowly adding to my suggestions page on the spreadsheet.

warm finch
sick tinsel
rocky rivet
#

How about giving ward turns or ward recovery at BB3

sick tinsel
#

Yeah, that's what I thought also

#

but most Ward followers have Ward regeneration through "Ward of [insert metal name]", "Mend Wall", etc ...

#

Ward turns at the startof battle is huge, especially for BB1

#

#1097570738086621295 message

#

2 turn will only protect you from 1 attack if you attack first

#

maybe adding +1 turn for each level beyond

#

BB2 +3 ward turn

#

BB3 +4 ward turn

#

I use Ward pet for protection or ward support in party

#

But Pheonix is just straight up better because it upkeeps ward, grants +100% stats (Def/Res/Dex for the defensive part)

polar cypress
#

Also adding mend wall to a BB would make the pet more support in party runs

sick tinsel
#

Well, many Ward pet already have Mend Wall

#

But if we can create a Mend Wall+

polar cypress
#

A mend wall-like spell

sick tinsel
#

yeah, that could be cool

polar cypress
#

Aoe mend wall of 10%

#

Anyway my beo "supports" are going to run cactus as they are now

sick tinsel
#

Mend Wall+
Fortify+
Rempart+
?

polar cypress
#

Second chance mob killing is the best support

sick tinsel
#

yup

#

But in hard content when you can't OS mobs and if you have high risk of death

#

But again IA is near useless

#

It uses often Mend wall and other Ward regen when you have less than 50% ward

#

but when you want to support the ward of the whole party

#

💀

#

The pet randomly choose a member and give it ward turn

#

instead of using its brain and giving it to the one with less ward turn

#

I.A. to-do improvments : In party, followers when giving ward turns should prefer to give it to the player with the lowest ward turn instead of randomly

sick tinsel
#

thank youuuu

polar cypress
#

~suggest ping-bot role to John

sick tinsel
#

The mad-pinner

#

We still don't know what Boulder Toss (the bonded ability) does ?

sick tinsel
#

Finally !

#

Boulder Toss is an attack that inflict T.Dexsd and regen 10% ward

misty acorn
#

Lol

sick tinsel
#

su Under gunnr

#

su With snotra low-life

gentle wolf
sick tinsel
#

Snotra boost it, Gunnr nerf it

wicked sandal
#

magic rock

sick tinsel
#

Magic boulder tossing

gentle wolf
#

Has anyone confirmed what Stonefire is? I assume magic, but is it omini fire/earth?

gentle wolf
#

Oh it did cause petrified

#

Okay so learning by @sick tinsel 's example. Stonefire is magical, affected by Snotra

#

Since G.Reaper is a physical follower, this also has a side effect of it losing turns. I think it didn't act three times in a row

umbral glade
#

Stonefire is also aoe

gentle wolf
#

Wouldn't reaper type followers benefit more from a cleave or X Slash I / II skill?

umbral glade
#

On my "shuffle existing bonds around to fit thr pet" list i did a while ago i put that move on some more magic dmg based pets

gentle wolf
#

I thought about maybe Onslaught as well

gentle wolf
#

I'll dig through this thread and update the suggestions sheet. I added two for Grand Rally on Cernunnos @umbral glade

#

I need to think of a way to present the changes here, because I know there's a character limit etc for more visibility inside the thread rather than just the spreadsheet

tribal coral
#

Could it be possible to make calls buff pets if they don't already? Its not hard to get 100% action rate and calls are core skills that even as beo can fail to cast, for the risk it doesn't feel like a matching reward.

manic nimbus
#

Vallhallans should have 100% call success rate 👀

#

Or 99.99% so as not to be overpowered 👀

tribal coral
#

agreed, even then its a buff that unless you don't have 100% action rate doesn't do all that much and takes a whole player turn, I think calls need a bit of attention

manic nimbus
#

I once thought about a beoO/A/H hydrus passive similar to Summoner's auto summons but with calls. As in: it would autocast the first call skill on your spell list

tribal coral
#

I'd take that

manic nimbus
#

You would still have to cast your gait so I don't think it would be too overpowered

#

But would be a nice QoL

#

And also makes sense in my mind when we get into a fight with our follower we instantly shout our call 😎

tribal coral
#

I'd still like to see it buff pets as well since it will be taking a skill slot as a price, even if auto cast it wouldn't have the value of a summon skill slot

sick tinsel
tribal coral
#

but I'm not trying to be greedy either 🙂

manic nimbus
#

Id ask John to pin my call suggestion but im not sure if its too relevant for this beta

#

Just a nice little valhallan QoL

manic nimbus
sick tinsel
#

Funny thing Skadi is way more reliable than Brynhild

tribal coral
#

revive II

manic nimbus
#

From my experience, by a lot

sick tinsel
manic nimbus
#

In fact that auto-call thing would work great for all beo variants

tribal coral
#

nah I'll make you wait a turn

manic nimbus
#

And its one less buff turn(S) we spend buffing

tribal coral
#

cant give up the quick casts of dc

#

we are all phenix addicts in the end

sick tinsel
#

Unfortunatly

#

Pheonix will take all the shine until instant-DC is nerfed one way or another

tribal coral
#

is there any plans for that? I'm all for it but I'd rather see them buff other pets to phenix level than nerf it

sick tinsel
#

But it is now closed

#

To summarize :

  • Removing spells granting ward turns
  • Removing protect chance
  • Modifying Deific Channel in a different buff (Pheonician Channel giving a less powerful buff, for example)
  • Making Follower's skills and spells respect the number of turns necessary
umbral glade
#

make pets beo only mimic

sick tinsel
#

Those are ideas, no incoming changes

tribal coral
#

sad to say it but they should make the insta dc cast just 1 up arrow all like you get from tower chest

#

change the spell name on both phenix pets to something like demi channel or something

#

give that spell to tier 8 element classes too

chilly plover
#

Can raging cerus get the criting element skills please 🙏

green jacinth
# gentle wolf You can still reply there if you like for more exposure. Currently these are th...

i think lvl 1 bonds should spice up a bit, it would bring different builds of non-valhallan classes with tamer. Seeing some of them are elemental res is kind of a let down.

I dont know what could change there, but im just sharing my feelings about BBs.

Also, is it mandatory to have the same bonds (or at least in most cases) tied to a family? Bonds opens up a new dimension for pets, i think it would be best to set specific bonds to each pet rather than family, not all pets do the same (or shouldnt do)

stoic epoch
round shore
#

common bondsets across multiple things with similar family/identity is a cost-saving measure.

in an ideal world with infinite dev time, per-pet bond would probably be best and allow for the most fine-grained tuning.
but given that we don't live in that world, we're hoping for a middle ground where we get a good spread of bonds without as much dev time.

stoic epoch
chilly plover
#

In the engineering world, I like to say: “the absolute best design solution, that is near free is the solution to pick”

gentle wolf
#

Suggestions BB1

#

Gorynych, Son of Mountains just for @misty acorn

Level 1: Fire Res: +10%, Lighting Res: +10%, Dark Res: +20%, Holy Res: +20%
Level 2: Bonded Ward (50%), Bonded Defense (8%), Bonded Resistance (8%)
Level 3: Bonded Ward (50%), Bonded Defense (9%), Bonded Resistance (9%)
+Abilities Wyrmseal, Wyrm's Song, Wyvem Speed III

misty acorn
# round shore common bondsets across multiple things with similar family/identity is a cost-sa...

This is the exact reason I have kept my suggestions small and simple and focused on the necessary ones first. The followers that arent efficient or reliable enough and deter people from using them are the ones they should focus on first. You've played orna enough to know what pets get used and the reasons why most of them don't get used at all. The ws3 morri screenshot for example... Great he used ws3 in a raid. You can cast this yourself, same with wyrms song. I guess what I'm trying to say is there's little benefit, it's just less likely to be used in dungeons or pvp now. Not being negative, it's just how it is. Nothing wrong with a 'raid only' pet, just using it as an example. Saying that, most of the pets arent worse off than before so that's good! Anubis needs the high tier aoe spells tho lol. 😊 overall I'm happy with the buffs and I do more damage with beo now. I do kinda wish the hands of selene didn't get nerfed cause, I liked doing decent damage for once but i understand the nerf completely. When the patch drops the devs will be able to see the pet usage details and see if the bonds have changed how popular some pets are and ones that get used less and make more changes then, it would give more insight. I could be completely wrong.

misty acorn
manic nimbus
#

Since those two are pet classes, players will always use the most efficient ones for specific content.

gentle wolf
manic nimbus
#

Bonds are interesting for Hydrus/other classes though

misty acorn
#

The skills sorry not your bond changez haha

#

Your bond changes are nice

manic nimbus
#

Which kind seems counter-intuitive

misty acorn
#

If the goal of the patch was to make more pets viable or be used more, I'm guessing maybe not but the devs will be able to see once it goes live.

round shore
#

I would like for the bonds to make more pets commonly used, but as I said at the outset, pet variety is actually one of the things current Beo/A does alright in.
All of {cactus, fey/chimera, lindworm, ymir, fjalar, fenrir} get common usage, and stuff like {tmm, gory, vss} get uncommon usage.

Importantly I would like to make sure that variety isn't too reduced while we're getting these bonds, and that primarily beo raid/endless is improved since those are the areas it is very weak in.

manic nimbus
#

Think like summoner's summons. I believe they use specific summons for specific settings (I never dwelled much on summons but Fux can probably give his insight) and even if there were new summons with new spells, summoner players would probably stick with the most efficient one for X content

misty acorn
#

I'm totally fine with keeping the same pets used, don't get me wrong it's just that if their goal was to make the less common ones more popular I'm not sure they have succeeded. Maybe a couple of them. I'm still super sad about the draconians getting those abilities

manic nimbus
misty acorn
#

Fjalar was super popular before so usage will go up haha he's amazing

round shore
#

raid speed is pretty greatly improved. just looking at lindworm, I'm seeing a large chunk of added stats (read: M1 multiplier), plus making faction matter means that Faction Affinity is 1.25x as an additional buff.

#

I need to test live v. beta times to get an exact measure.

misty acorn
#

I definitely focus more on efficiency in dungeons and pvp

#

Raiding is easy mode

#

Towers now, can't forget those

manic nimbus
misty acorn
#

Imagine trying to use Draconians in towers now. I bet they don't get off a single attack

manic nimbus
#

Specifically for a class thay relies on pet for its damage

misty acorn
#

Blights and buffs before attacking

#

Even once blighted they buff. It's frustrating

manic nimbus
#

We will keep using the same ol' pets for a specific content

misty acorn
#

I just want those abilities taken off the draconian followers, there's no benefit to them

manic nimbus
#

Im happy as long as those get boosted :d

round shore
#

I'm still pretty sure (like... 80% sure) that fjalar doesn't need bondattack.
Bondcrit for him is a pretty large boost.

But, I'll measure.

misty acorn
#

Yeah he doesn't need the bond attack

#

I don't think any of the bond skills are great or make pets more viable? Ive been trying not to be too negative and focus on the things that need to be changed. It'd be cool if they didn't need the bond skills to make pets use moves more, just give beo more pet act and take them off? It's too late for that I guess. So all I can ask for now is certain pets be fixed like the dragons lol

manic nimbus
#

I actually defend that auriga at least should have 100% act rate

#

We do pesky player damage anyway

manic nimbus
misty acorn
manic nimbus
misty acorn
#

Calls still make pets act weird af

wicked sandal
#

Most of the bonds just end up slightly reinforcing the followers we already use, actually making other followers viable is difficult

round shore
#

I'm not married to bond skills. Bond stats and the other passives are good, bond skills seem pretty hit or miss (and mostly miss, and have been changed around and removed).

That being said, I could imagine a world where a desirable bond skill means that BeoO/A rethink a follower in a totally different light.
Adding a bond skill that completely changes the use of an otherwise unused/unloved pet.

As an example: something like...
Great Reaper is a generally less useful T9 follower. It does okay damage, mostly attacks, bahas would probably prefer CG or Nid or Glatisant or even something like VSS over him.
I could imagine GReaper getting some kind of sweet "soul steal" big damage scythe crit attack that makes him suddenly interesting in T10 with Beo's BB3, when he would otherwise languish.

misty acorn
#

That's what I was hoping would be the case

#

I'm not married to bond skills, and haven't liked them from the start. None of them improve any pet in my opinion

gentle wolf
manic nimbus
#

I can agree with making less used/uninterestig pets shine with BB3 but I can't foresee that happening. :/

wicked sandal
#

wyrmseal is actually pretty good on nidhogg, though wyrm song we could do without cause the last thing we want a pet to do is spend turns on temp buffing, beoO and especially beoA would prefer to just put those buffs up themselves

#

there's some utility skills here and there that can be useful, but for the most part what beo seeks from a follower is consistent damage, and if they can't provide that they've already halfway failed as a beo follower

round shore
#

For towers and pvp, I definitely want "full attack" kits to lead with attacks. Turn1 stuff.
For gauntlets and raids, I don't mind perm buffs at all since it ultimately just accelerates or simplifies a ~20-turn thing.

wicked sandal
#

yeah perm buffs are fine

#

temp buffs are problematic

round shore
#

||also I'm calling a raid a 20-turn thing, but realistically, it's like a 5 turn thing nowadays so... 🤷‍♂️||

#

||pretend I'm talking about OR raids 😆||

manic nimbus
#

Would anyone find interesting bonds that granr auto-calls? Skadi ii for cactus for example

#

Brynhild for ashen

#

Etc

wicked sandal
#

what I'm really interested in is how calls even work (or if they even work mimic )

#

With the interplay of % act rate, calls, ai (and all the effects added to it), sooner or later we'll be like "Use beo charms to reduce act rate of other skills, use skadi 1 (not 2!), two pieces of smart ai, gunnr, avoid getting mag up so use warcry/bears instead of wyvern speed/mimics, and you can make shade of achlys spam CDG"

#

also don't forget to set your phone's time to night and align it to the moon

misty acorn
#

Lmao 🤣

#

It does feel that way

manic nimbus
#

Bonds kind of worsen that as it's an added (and frankly, sometimes complicated) mechanic while I honestly think that most of beos troubles could have been solved by a buff/rework of pet stats, adorns and whatnot and a buff to beo's passives like ascension synergy

#

But now that bonds exist, I do hope it brings beo to a decent spot I guess

gentle wolf
#

What if BB3 could disable, replace, or upgrade skills?

#

That's probably complicating coding, but it's a thought.

misty acorn
#

I just suggested being able to disable or change bond skills. I don't think any of them help 😦

gentle wolf
tribal coral
#

I do have to say, with summon % buffs being higher than pet % buffs on most items, double on the amity, when you can have multiple summons and the buff impacts their toughness as well it does feel like followers aren't keeping up on that front

#

you have to buff act rate as well to get it consistent while summoners can just buff stats

sick tinsel
#

Summons alone doesn't do much damage, but they can tank so much

summer gulch
#

So like did the beoH discussions die? Hadn't seen any real suggestions on it, other than maybe increasing the effectiveness of bond%s

Or is beoH just that much in a good spot

#

I'm beoA mind you but I believe in all beos

sick tinsel
#

I use all beos

#

Because is not a true main,the one that doesn't use every variant

misty acorn
#

I think the last suggestion for beoH was getting bb2, and Odie said he's open to it, and it's a good suggestion ☺️

#

So we can wait and see what he says or decides

sage umbra
last bane
#

Was some changes to BeoH?

manic nimbus
summer gulch
# last bane Was some changes to BeoH?

Stat change and I think one other thing, but getting bb1 maybe bb2

But nah I'm mentioned beoH cus I'm hearing bc beoA getting so much love that beoH might fall off a bit

south sleet
#

beoH will not fall off, it didn't get nerfed

#

it's more like beoA is catching up

#

there's a difference

last bane
#

I just remembered that Odie was talking about some changes in the near future.

sick tinsel
#

Warden BBs #1097570738086621295 message

BB1

+2 Ward Turns ✅

🛠️ -> T.Defsu(6%)
🛠️ -> T.Ressu(6%)
Replace Bonded Def/Res

BB2

+50% Bonded Ward (Ward to Owner) ❌
+8% Bonded Defense (Def to Owner) ❌
+8% Bonded Resistance (Res to Owner) ❌

It's either a broken chunk of stats bonus at early t10, or irrelevant at t11.```
> 🛠️  -> T.Def![du](https://cdn.discordapp.com/emojis/568940958402740244.webp?size=128 "du") (3%)
> 🛠️  -> T.Res![du](https://cdn.discordapp.com/emojis/568940958402740244.webp?size=128 "du") (3%)
`Same as BB1 but stronger`

> 🛠️ -> Bonded Ability : ***Fortress*** 
> ```Increases ward absorption at 35%, gives 3 ward turns and regenerate 10% ward, applied on all allies```
> `Litterally Rampart, Fortify and Mend Wall in one spell for everyone in the party to avoid dilution of the Follower's skillset`


__BB3__
> **+80%** Bonded Ward (*Ward to Owner*) ❌
> **+9%** Bonded Defense (*Def to Owner*) ❌
> **+9%** Bonded Resistance (*Res to Owner*) ❌
`Same as BB2`

> 🛠️  -> **+1** Ward Turns
`Extend ward protectio more`

> 🛠️  -> **+4%** Protect Chance
`More reliable protect chance`

> Bonded Ability : 
> ***Boulder Toss*** (M1: ???, M2: ???, applies T.Dex![sd](https://cdn.discordapp.com/emojis/568940821005729823.webp?size=128 "sd")) 🛠️  -> make it a flavor of **Spiked Shield** (*Unmissable*, use a portion of __ward__ to deal damage, high *damage multiplier/penetration*)
```Boulder Toss is an interesting ability that should help us to hit ennemies and lowering its HPs.

Not being able to convert Ward in Damage like Spiked Shield is really a shame for followers that can regenerates 50% of Ward in 1 turn !```
#

I won't gonna lie, this BBs is tough to complete to make it viable and not broken in both ways

tulip tundra
#

Whats the harm in making it a little broken. It's not like beo itself can do amazing damage unless highly ascended mimic

#

The only exception to this is beoH which doesn't have bb3

wicked sandal
#

Yeah is it really a problem if a defensive utility follower has enhanced defensive utility on the follower class? Other than a bit of party support and being able to stall weaker opponents than you in territory defense, it wouldn't be that powerful

tulip tundra
#

Agreed

last bane
#

Maybe it's easier to give up this mechanic?

sick tinsel
#

Then let's make Protect Chance 100% that won't be overpowered, after all you can bypass it with 100% Accuracy skills & spells mimic

gentle wolf
#

Someone on Orna Legends couldn't open the spreadsheet due to their location in the world, so I made a txt file version. Currently cleaning it up for readability.

#

Discord (Desktop or by downloading the file on mobile) can actually show the entire file inside the window, so that may help everyone.

sick tinsel
#

Well I would like to play with Protect Chance more

#

But I don't want to make it a Battalions-bis problem

#

Also, making a new mechanic where the Follower can act when protecting would be cool

gentle wolf
gentle wolf
gentle wolf
#

Thank you.

#

I learned some stuff about Notepad++ while putting that together 🤓 fun stuff.

rough lotus
#

bonded dex feels like a wasted bond, specially at bond 3

#

Fenrir
Animal
10
Earthen Res: +20%
Bonded Dexterity (7%)
Bonded Attack (12%), Bonded Dexterity (15%)
None

basically only Bonded Attack (12%) matters

#

mean while a less rare pet:

Fjalar
Animal
10
Crit +4%, Crit damage: 7%
Bonded Attack (10%), Bonded Crit (20%)
Bonded Attack (15%), Bonded Crit (20%)
Bonded Strikes

sick tinsel
#

Well that will be our next bond, but for now, let's concentrate on how to improve Warden BBs, I'm not quite satisfate yet

gentle wolf
sage umbra
#

A skill which gives defsuor/anddu and ressuor/anddu can be useful?

sick tinsel
#

I hesitated to add Blessed Shield as a Bonded Ability, but I'am also afraid to dilute more the skillset

sage umbra
#

But if there is a pet Warden passive that makes the SS stronger I will be delighted

sick tinsel
#

SS should stay stronger on Gilgamesh

sage umbra
#

I thought about gilga > Warden passif > other

sick tinsel
#

Well, having followers reliably restoring 50% ward is already quite a feat as SS Spammer

gentle wolf
#

Maybe it could fit in some Level 2's.

sick tinsel
#

Feels better at BB3, since BB2 might be BeoH/Tamer

#

I was also wondering if we could add Counterattack as Bonded Ability, but that would feel crossing the line

gentle wolf
#

Yeah, the way that follower skills ignore skill turns you'd never know when to expect it.

#

The suggested Retaliate passive depends solely on if the follower protected you, on top of 50% actually working. Depending on the Defensive follower some would be more hard-hitting than others.

#

However my mentioned "+AbilityUp" suggestion could turn, for example, replace/upgrade Guarding Strikes of the Ortanite Golem into Guarding Strikes II or III (depends on balance, rarer pets could get IV), giving Retaliate more weight of better damage.

summer gulch
#

Doesn't beo have the lowest dex stat? Maybe other than gilga?

It's important for beoH but yea beoA not as much

gentle wolf
#

Well, looking at it Bonded Dex adds the followers Dex to us.

#

Let me look at a Pegasus for example.

#

No gear no pet, base lv250 BeoA / Bene Dex 133
With Pegasus Bonded Dex 20% total, only 233, which only added 133.

summer gulch
gentle wolf
#

Let me see with Dark Peg if there's a difference.

summer gulch
#

(But also not really)

gentle wolf
#

Hmmm... it might be effected by gear to some extent

#

But it's still really low, unless Dark Peg has slightly better internal Dex.

#

Actually I didn't take into effect Follower+ gear, that might be it

#

No, there's definitely something off there.

#

Ohhhh, wait Bonded Dex goes both directions.

#

Follower to you and player to follower.

#

When I put on Ravens gear, the D.Pegasus was getting boosted by the Dex.

#

So in turn it boosted my Dex off it's new stats.

summer gulch
#

Good thing that doesn't create a feedback loop mighty_mimic

#

But neat

gentle wolf
#

OK, so doing some reverse percent math with some online tools, the Pegasus family seems to have roughly a base Dex of 670.

#

That's where the +133 is coming from wearing no gear + pet

#

Maybe closer to 660-665.

#

lol the math isn't lining up, I'm missing something.

#

The total Bonded Dex is actually 22%. (7 + 15)

#

But even with that, something is off.

summer gulch
#

133/.22 (aka 22%) is 604

#

So 133 is 22% of 604

#

If I math right. Math hard

gentle wolf
#

It's funny, math was my worst subject, but I love messing with spreadsheets.

#

OK so, looking at 604 instead

#

Since realizing that Bonded ward is buffing the follower and the player with eachothers Dex, that muddies up the formula a little bit. So I have to go back and revaluate what the Pegasus base Dex actually is.

#

Pegasus might actually have a base Dex closer to 575, since 22% of base BeoA Dex is 29 which should be getting added to the Peg raising it to 604

#

Yeah I still don't see where that 250 difference is coming from wearing Raven gear taking and stowing the Pegasus.

#

250 is 22% of 1130, so how is the Pegaus Dex being boosted to 1130.

summer gulch
#

✨ magic ✨

polar cypress
#

How can you see the Pegasus Dex?

summer gulch
#

I wish ik how to deep dive into stats like yall, I read stuff and am like ???

polar cypress
#

You are inferring from the boni?

gentle wolf
#

I'm trying to figure it out using reverse math

summer gulch
#

Inferring from stats before and after equipping dex bond

polar cypress
#

Tbh if they exist they shouldn't be hidden

#

Expecially now that they mean something

gentle wolf
#

Yes, but the bonus effects the Follower and the Player by 22%.

polar cypress
#

Is 22 or 7*15?

gentle wolf
#

Percentages should add up in the end, so I'm not sure what I'm missing. But then again my math is subpar and I'm relying on tools.

polar cypress
#

Orna: the multiplicative RPG

#
  • unless is per stats bonus for reasons
gentle wolf
#

Level 1 is 7% Dex Pet to Player AND Player to Pet

#

Level 2 to increases that another 15%

summer gulch
#

Math isn't real all the numbers for orna are just made up 🤷‍♂️

polar cypress
#

Also are you factoring pet stats bonus? Which might or might not impact somehow calculationsmighty_mimic

gentle wolf
#

Oi!

#

Hmmm.. well I bet that's it.

#

Because the 22% of Player Dex that goes to the Pet is being boosted by the Class passive?

#

Boost upon boost.

polar cypress
#

Anyway I wouldn't dig into that much, you'll get insanemightiest_mimic

gentle wolf
polar cypress
#

Unless orna is a secret project to recruit mathematics expert who are are able to decode its mechanics

#

Then you might win the final price du

gentle wolf
#

John is pretty good with math (from experiance), @warm finch are you busy? We have a math problem...

polar cypress
#

Well bet he is, bot are good with math

gentle wolf
#

lol

#

I'm sure there's a chart somewhere with BeoA follower boosts.

polar cypress
#

Valhallan Way: +1% Act, +55% Stats
Valhallan Strength I: +3% Act, +65% Stats
Valhallan Strength II: +7% Act, +110% Stats
Valhallan Dissonance: +12% Act, +90% Stats (see below for health scaling)
Valhallan Dissonance II: +14% Act, +110% Stats

Beastmaster: +5% Act, +50% Stats
Tamer: +8% Act, +55% Stats

(Arisen) Feral Staff/Sword/Claws: +7% Act
(Arisen) Feral Hood: +15% Stats
(All Pieces) Fey Dragon Armours: +2% Act
(All Pieces) Fey Chimera Armour: +7% Act, +15% Stats
Dragoon's Charm: +2% Act, +4% Stats
Freyja's Charm: +4% Act, +10% Stats
Beowulf's Charm: -5% Act, +25% Stats

Symbol of Doom: +1% Act, +2% Stats
Bestial Eye: +1% Act, +1% Stats```

Valhallan Dissonance: Scales up to 2.25x stats @ 2.5%stats/1%hp below 50%

Ascension Synergy: Stats * (1+(ascLevel/100))

#

Courtesy of major

#

Is in orna legends beo channel pins

gentle wolf
#

Awesome, yes that one.

#

So Valhallen Dissonance II has all the previous %s, right?

polar cypress
#

If I had the strength for opening the computer I would join the fray

#

No

#

Additive meas that tamer + dissonance 2 is 110+55

#

And not 110*55

#

That's beo 101mightiest_mimic

#

No pet stat is multiplicative

gentle wolf
#

OK, so I'm using Bene, so only the 110% would apply...

polar cypress
#

Yep

warm finch
#

I am unfortunately pretty busy, sorry

gentle wolf
#

Hey that's fine.

polar cypress
#

Wow I did a test with baha

#

Bb2 nets a whole 1 dex

gentle wolf
#

Well, since this is Additive, the Dex would be what, boosted by 132%

polar cypress
gentle wolf
#

I thought I might be getting close, but before I go mighty_mimic I should take a break and mow my lawn, which has overenjoyed the recent rain in the area.

gentle wolf
#

Alright... thought about it, and there are many unknown variables that would make this a lot easier. And I think there's a specific order of operations, like what if the Players Dex is shared with the Follower first? This is a theory so I could be completely wrong:

Players Dex is X
Followers Dex is X
BB Level 2 and 3 increase Followers Dex by 22% of Players Dex
(Here's where the possible Orna😜 of operations might kick in)
The game may recalculate the new Follower Dex with the Beo Passive, then:
22% of Follower Dex is shared with the Player.

gentle wolf
#

Also, BeoA has 'enhanced' BB, so that has to be taken into account as well.

gentle wolf
#

....

#

There was a Beta update on Android... I can see the Dex of the Pegasus!

#

The Bond is listed under the Follower page

#

Whoa what

#

Numbers showing our buffs?

#

...

#

lol Where is everyone? I keep finding new stuff!

#

OK, that's no longer mirroring the "buff icons", but hey, it's data

#

Alright, some of the numbers are being added up on that screen...

last bane
#

No changes to BeoH :(

gentle wolf
#

Maybe not now, but we're still not out of Beta just yet.

#

OK, so the "Enhanced" Beastial Bonds from BeoA is just a 12% increase.

#

Asteria of Olympia has 100% Ward with Beo, 112% with BeoA

#

OK, so it looks like the green stats on the Character screen aren't just related to Followers.

#

That might be my Origin Town buff.

#

Yes, it's 10%

polar locust
gentle wolf
#

The Turn Order is animated now

polar locust
#

How much is that?

gentle wolf
#

Let me switch back to Golem

polar locust
#

Im getting excited lol

#

Always like good changes in beo or orna in general

gentle wolf
#

Without / With Golem on BeoA

polar locust
#

Hmm, 3k ward? 😅

gentle wolf
#

It looks like the Ward will apply in battle

#

Yeah, that does seem off for a Lv250 O.Golem.

polar locust
#

1k defense ok

#

Gives good defense but ward feels low

gentle wolf
#

Well, if you take into account AL, that might be for balance.

polar locust
#

Yeah with AL that may vary much?

gentle wolf
#

We may have to wait for dejct or another high AL Beo to answer that.

summer gulch
#

odie be lurking 👀

gentle wolf
#

I'm glad, and on the Weekend? Super cool.

misty acorn
#

I have to do math in the stat screen haha, it doesn't show totals. Im sure they'll change it back

gentle wolf
#

Were you able to update the beta client?

misty acorn
#

Lemme check!

#

It's updated yeah

#

Lol

polar locust
misty acorn
#

This isn't my ward build in using all pet stats for testing

polar locust
#

That's crazy

polar locust
#

Its going past 500k i assume

gentle wolf
#

Ahahah What!?

misty acorn
#

This isn't max

#

Just changed items

#

Without changing adorns I'll try max 1 sec

polar locust
#

Okk

misty acorn
#

It's over 500 pretty sure

#

I can't be bothered changing augments tho if that's okay lol

#

Oh I'll do it just for the lol gimme a minute

polar locust
#

I would like to see the very max if you can but it's ok

gentle wolf
#

OK wait, for perspective; What AL are you again?

polar locust
#

He's over 100

#

Dont know the exact asc

misty acorn
#

106 lol

polar locust
#

😮

#

Almost 100k hp too damn, mini raid

misty acorn
#

Wanna see max HP?

polar locust
#

Yeah

#

👀

misty acorn
#

Stupid build tho lol

gentle wolf
#

Is that with a Common or Human follower as well?

polar locust
misty acorn
#

Was using Hydrus any bb1 bonds for hp? Lol

gentle wolf
#

Don't think so

#

I haven't seen any change.

#

80 + 50 is 130 + Enhanced Bonds is 145

#

The Follower screen is combining the stats

polar locust
#

Yeah i just readed the bb2 haha

#

That's why i deleted

misty acorn
#

Auriga has way less ward

#

By a lot

gentle wolf
#

Hydrus has like 3600+ more HP than Auriga tho

polar locust
#

Mighty mimic gives 14% gold bonus, that's nice to farm gold 😂

misty acorn
#

Yeah haha

#

I can still get okay ward on auriga

gentle wolf
#

OK, so Bonded Dex description is more clear now, it sounds like the Players full Dex is added to the follower, then we get the bonus

#

But you have to have Dex gear to really benefit.

polar locust
summer gulch
misty acorn
#

But installed to ward adorns so lower attack haha

#

Probably do less than if I added offensive augments and had 300k ward it won't be that exciting

summer gulch
#

True

misty acorn
#

Plus beo does half the damage of gilga with ss haha

polar locust
#

Wish i had this on live with the broken beta setup 🤣

misty acorn
#

Asceeeeenddd

polar locust
#

Gonna make it more ascensions

#

To see

summer gulch
#

Let us have this

polar locust
#

With 28% ward mimic

polar locust
misty acorn
#

Wow I didn't even notice that lol btw my build didn't use any beta items

#

It was all legit items from mirror

polar locust
#

Sandbox character is funny

#

Will we get the + green numbers in live? Or this is just to test purposes?

misty acorn
#

I think if it was dropped without the actual total it wouldnt be long before people asked for a total lol

gentle wolf
#

Or an Option to toggle it in the settings

polar locust
#

Idk how to feel about bonded strikes in fjalar

#

Doesn't have the same power as aerial barrage but isn't low as other skill

gentle wolf
#

So I see where "Delay Strike" came from, Nyx cele's are getting new skills.

#

Not sure if that was already a thing (According to a search yes).

misty acorn
misty acorn
#

I've said this many times it's probably getting annoying by now

#

But yeah

polar locust
#

I will probably use more Lindworm after the patch in raids idk, because of the 2 bond skills, frees me up slots

misty acorn
#

Wyrmseal is in my testing actually strong, compared to skills they already have. But I was just testing arsenal and every bolt volley did 0 lol

#

It's like okay cool can you just use your old skills plz

polar locust
misty acorn
#

Yes

#

Suuuuper weak

#

He doesn't need that skill either, his spell rates like 100%

#

It's definitely a negative addition

#

He has other skills that hit multiple times and are better and has 100% spell rate so he doesn't need bolt volley. He cool if it was swapped to something better

#

Or just taken off

summer gulch
#

Prolly not even worth since you lose pet power, less you beoH

misty acorn
#

I don't use pet power often, not worth

#

I like og beo when chain shielding

#

The damage differs so much depending on weapons, augments and shields etc, you need a good attack stat as well as ward for it to work well

summer gulch
#

Does it work like ss?

#

In terms of atk stat and gilgamesh bonus

south sleet
#

works the same aside from the penalty of not being a gilga

summer gulch
#

Wait so no antigilga penalty

#

Can you rephrase

rocky rivet
#

Chained shield is basically SS2. Yes anti gilga penalty

summer gulch
#

Ah, ty

south sleet
#

anti gilga is a weird phrase, looks like it means gilga has the penalty and not the non gilgas because anti gilga means against the gilga class

#

non gilga reads better than anti gilga

grim whale
#

The green bonus stat is from BB only?

#

Because there are some bonuses on non vahallan classes

wicked sandal
#

ascension levels too at least, maybe some other boosts like origin town and party bonus are also in there

grim whale
#

I know the level is different, but the stats in beta is lower than live

#

I thought that BeoH's stat got buffed

wicked sandal
#

doesn't seem like it

grim whale
#

It's more like a nerf than a buff

wicked sandal
#

I mentioned it before that beoH has lower hp on beta for some reason, despite beo getting base stat buffs overall

#

dex lower too, other stats seem similar/higher

grim whale
#

I thought that the green stat was from BB and I thought BeoH got buffed 😂

dark token
#

Is it possible to change Medusa's bond to something more hybrid themed? Or just boost both atk & mag

Medusa's skillset ranges both phys and mag, yet currently its bestial bond is mana/mag, which makes the phys aspect of this pet less interesting.

#

And I'm not sure if the AI for AoE is working properly, sitting with only atk^/atk^^/gunnr and beoA+1px of ai gear, my Medusa still prefers to do full-bend on horde waves 1 by 1, instead of using its arrowstorm. (Normal horde, all enemies have a few thousand HP)

wicked sandal
#

Yeah there's a bunch of different mechanics influencing follower action working together, and they don't always work well with eachother

#

I'm not sure which things take priority where though

dark token
#

Ah, I suppose if I'm battling in a tower with tougher mobs, I'd much prefer Medusa doing full-bends to take down opponents 1 by 1. It would be great if the pet AI could estimate their damage output and choose the action that maximize some goal like <enemies downed this turn> or smth.

(This may be too much to ask for 😆)

manic nimbus
misty acorn
#

When I checked beoH had more stats in beta, it's harder to check without totals now tho

misty acorn
#

Whoa beoH has less stats now????

#

Less than live

#

I just checked 😭😭😭😭

#

Has less HP (and ward) in beta

#

You need a calculator for the stat menu lmao I checked in pvp as well to make sure

manic nimbus
#

Cant really test cause my mirror has way less Als than live

misty acorn
#

Nah not much less but it means no buff 😦

#

And originally there was

manic nimbus
#

I hope it's a bug of sorts. Doesn't make sense hydrus not getting any love and a stat down on top of that

misty acorn
#

It's odd that you guys talked about it getting a buff and then it gets nerfed

#

Could be an accident

wicked sandal
#

Which I find strange cause hydrus should have at least carried over the def/res buff base got since those are the same across all three variants

#

but live and beta def/res seem to be about the same

misty acorn
#

It's also real hard to compare now with the status menu. But yeah it's slightly less with the same gear on. Made sure i even joined a party and had ot bonus etc

#

It has more offense btw

#

Just less hp

manic nimbus
#

Guess we need to wait for a NF statement on these stat changes

#

Unless... Odie removes -100hp from hydrus everytime we ask for a hydrus buff. D:

misty acorn
#

Buff removed it seems

#

Oops wrong screenshot 1 sec

#

Lemme make his clearer, hold on

summer gulch
wicked sandal
#

it still has more hp than base/auriga, just less than live for some reason

manic nimbus
#

Yeah i was kinda hyped for base stat buffs

misty acorn
#

Took off pet as well to make sure

manic nimbus
#

Dex got lowered as well

misty acorn
#

It's confusing af

manic nimbus
#

I think

misty acorn
#

It's all lower?

manic nimbus
#

Yeah

#

😦

misty acorn
#

Great

#

Hands nerf and class nerf

#

Rip hydrus

manic nimbus
#

Still have hope its accidental but yep, its worrying

misty acorn
#

I don't understand

#

Hopefully my comparisons are just wrong

manic nimbus
#

Not like hydrus is super OP like other t10s

#

Lets hope its accidental and/or that HoC gives orns back 🤣

misty acorn
#

Yeah man

#

For real

manic nimbus
#

Sadly cause i truly enjoy beos

misty acorn
#

It's reasons like this I'm 100% for HoC

#

Things can change in an instant and you can't do anything about it

manic nimbus
#

Aye me too. Let's see if we get any official comment on this situation tho as I really hope its accidental 🙏🙏

misty acorn
#

Thing that sucks is the crit augments make any class look op

#

If you don't use those, the damage hydrus does isn't that amazing

#

I guess we just run og beo now?

#

Og beo is definitely stronger now right

wicked sandal
#

at redline it has more stats yes

misty acorn
#

Comparison HP wise

#

Hydrus still got more

#

Just no overall buff from live :/

wicked sandal
#

I think hydrus is still far better for quick raids/kingdom dmg limits, better in pvp, probably better in towers

misty acorn
#

I use og in towers cause the extra pet damage helps a tonne

#

But player damage wise it's way stronger

#

Maybe since I can kill with either cause of my ascensions og is better in my case

wicked sandal
#

yeah base can pull ahead if you're ascended to the point that base can oneshot most tower encounters

misty acorn
#

Yeah that's it lol

wicked sandal
#

cause player kills + follower kills

#

more enemies killed per turn than just hydrus player dmg

misty acorn
#

Plus dragon immunity

#

I had the same skin for hydrus and base, forgot which one I was using and nidhogs smacked me good lol

#

Odie did say he was considering bb2, maybe it's a change in prep for that. Also, whenever he announces changes he gets blasted so it's easier this way lol

#

The celestials are supposed to be sidegrades, a buff to base and auriga make it feel more like that

misty acorn
#

It is good off the bat and requires less managing of hp and stuff, so maybe it's more balanced for a side grade now

#

Oh well, we can wait and see if it gets commented on

grim whale
# misty acorn

Ok I just figured out that the Dragon slayer passive wasn't charged

#

If you add the x1.2 bonus then it's coherent

#

But the dex is still very low

misty acorn
#

but i thought it didnt count in pvp

#

We can wait for confirmation lol

grim whale
rough lotus
#

Are the Dex bonds good now?

gentle wolf
vivid breach
#

Can we get some kind of confirmation on if hydrus nerfs were intentional or not? Crit nerds are gonna hurt it doesn't need a double nerf lol

rough lotus
#

Otherwise I don't see any benefit in Dex for beo if the bond does not give a new Dex passive

summer gulch
#

So he can stop missing basic monsters mighty_mimic

#

I've missed so many mimics today trying to breaststrike

rough lotus
#

Or idk just delete Dex bond because it will bad for the pet who gets it

gentle wolf
#

I wouldn't say it's bad, because Dex does help pets hit, it's just... There are so many pets that have it, and I feel like they could have more than just Earth Res and some attack.

rough lotus
#

If they put all that into bond 1 and 2; and bond 3 is dorito passive would it be decent?

gentle wolf
#

I think Dorito should stay over there with the stabby thieves and the Dex followers get their own thing lol
Besides the upper limit of the Dorado passive is like 3000 Dex, the Valhallas need more than Dex.

rough lotus
#

I don't see the Dex bond giving anything useful for the Beo

#

Unless it adds a reason for Dex to be useful

gentle wolf
#

Animal Dex rework suggestion:

Bond level 1: Bonded Attack 10%
Bond level 2: Bonded Dex 15%
Bond level 3: Bonded Attack 12%, Bonded Dex 15%
+Ability Speed III (Would've said Speed II, but I don't think it exists)

rough lotus
#

That means Dex is tied with attack (no Dex and Magic) and there is some bonds that give more atttack too

gentle wolf
#

BeoA with the flat 12% enhanced bonds would be about 25% attack to pet, 34% Dex from pet.

rough lotus
#

Why not attack and magic?

gentle wolf
#

Probably a good 80-90% of the Animal family are primarily physical skill based.

rough lotus
#

👍

#

I just don't see for example Fenrir giving any benefit from Dex

gentle wolf
#

Well, Fenrir's (pet) base Dex at lv250 is 444.
Having Dex on gear as a Beo and 12% (not 22% I need to fix that above) more from BeoA brings Fenrir up to 800-900+ using Phoenician gear (GF Beta gear, no adorns in armor).

#

Should definitely miss less.

summer gulch
#

I am so excited for beo changes bros.

I hear it's been a big boost to tower farming

wicked sandal
gentle wolf
gentle wolf
rough lotus
#

If you look at crit bird fjalar it got an insane specific bond for it. While Fenrir has nothing to do with Dex. And Fenrir is a much rarer pet than the crit bird fjalar.

Regarding missing I never seen Fenrir miss, unless against Fallen Realmshifter low hp and even then it's rare which is great.

Fjalar misses a lot against just normal raid bosses. And this is already with his Dex up. So if anything it would make more sense to have Fjalar with Dex since he has already something to do with Dex thematic plus more benefit than Fenrir.

gentle wolf
last bane
#

Chimera also can get much better BB's

rough lotus
#

I think Fenrir and Fey Chimera share a similar role of "multi attacker" where shared attack would be the most important stat as low attack would mean 0 damage. While other pets with lesser attack can still do damage due higher penetration of single skills.

#

Maybe with the highest bonded attack values it could compete with Fjalar.

gentle wolf
#

OK ladies and gents, I have the Animal Family done for part of my rework suggestion, this will lay the foundation for the rest of the families as I work on them this week/weekend because release is supposed to be next week.
With respect to the original vision of the Dev team, I have fused the idea of Family line and Roles for the followers, adding another layer but keeping some familiarity. I'm a bit nervous, but let me hear your thoughts.

Each level of BB follows a cadence of:

Level 1: Role
Level 2: Family
Level 3: Family & Role
+Abilities 1 Family, 1 Role

There are some abilities that overlap a little, with some of the DexUp skills they have, but it's minor.

#

There's literally only one "Debuff" and "Guardian" Role that I could apply in Animals, and there's other roles I need to flesh out with respect to other followers. Please excuse any typos (Looking right at "Famile" in the beginning 🥲)

stoic epoch
#

Patch is next week, there may not be time to mage big changes left

#

Just saying

polar locust
#

fr

last bane
#

Looks like we lost this battle :)

sick tinsel
#

The patch should be bonus for most of things related to Beowulf

#

Bestial Bonds needs to be upgraded, but between Ornaversary, Other Realms, Orn Event, and my Real Life, its hard to be here for the Beta Testing / Proposal

misty acorn
#

Giving buffs to offensive pets like chimera etc is a terrible idea, I'm sorry but please no

#

Why would fjalar need speed and howl of the wild

#

Even more wasted turns

#

Why wyvern speed and how of the wild? They do the same thing? I'm so confused man

#

In practice giving buffs to pets make them almost completely useless for towers and pvp. It's just not practical

#

Every tower floor you sit and wait while they use their current buffs and then bond buffs on top, towers would take hours. Pvp you'd die before they finish buffing. It will just frustrate people

rough lotus
#

Fjalar is too strong compared to Fenrir and Chimera and others

misty acorn
#

They do different things

#

The pets you added to that list were already working, and those changes would just make them tedious as hell to use in every situation

#

Fjalar big normal damage and crits
Fenrir, atk^^ and heals
Chimera single hit damage good for getting through armor, gives berserk, does dragon damage, can crit.
Fey chim, multi hits + the above

rough lotus
#

But the bigger problem is the useless Dex on these pets and that remained.

rocky rivet
#

Can we boost dex without adding a new pet skill?

sick tinsel
#

Bonded Dex

gentle wolf
#

@stoic epoch
Patch is next week, there may not be time to make big changes left
@polar locust
fr
@last bane
Looks like we lost this battle :)

Valid responses, but:
@sick tinsel
We can still work on Bestial Bonds after the release

Yes, absolutely.

@misty acorn
Giving buffs to offensive pets like chimera etc is a terrible idea, I'm sorry but please no

What if we could choose when to Activate their skills? Or narrow it down to one skill, make the other passive, possibly at the start of battle maybe.

Why wyvern speed and how of the wild? They do the same thing? I'm so confused man

Yeah, it's an iterative process, and I realized the overlap. So I agree, but I tried to stick with the original design.

The pets you added to that list were already working, and those changes would just make them tedious as hell to use in every situation

+Ability seems to be causing the most issues, since BB was introduced, but it hits certain pets harder than others.

@rough lotus
But the bigger problem is the useless Dex on these pets and that remained.

I kept the Dex since Odie left it there, maybe part of a thematic design based on nature, they all had Earth Res and Dex; so I tried to keep that theme alive.

@rocky rivet
Can we boost dex without adding a new pet skill?

Sure we can, but it probably needs to be something less intrusive than an extra skill.

#

Phew.

#

Someone remind me how the T.Mag, Poisoned etc passives in the first beta release of BB worked; was it at the start of battle or per turn?

#

Maybe the Atk and Dex boost can work in that fashion so it's not clogging up the move pool.

#

Also, thank you @warm finch ♥️

rough lotus
#

I don't like that Dex is in animals thematically. I can understand earth Res but Dex? It would make more sense thematically that Dex is on birds, specially Fjalar which has Dex buffs.

At this point is better to replace Dex with Bonded Attack

polar cypress
#

I cannot understand earth thematically toomimic

gentle wolf
wicked sandal
#

in first it was only at the start, now it's per turn

gentle wolf
#

OK so, with that knowledge should my suggested "Howl of the Wild" turn into a fully passive ability, but with T.Atk and T.Dex ?

gentle wolf
#

I'll reassess the table when I get home from work.

last bane
#

How long has there been no news in beta?
Is what we see now the final version?
Hydrus will remain unchanged?

gentle wolf
#

What if the reason that Hydrus stats look lower, is because they could be strongly considering adding BB2 to Hydrus?

#

Which Odie himself was considering.

gentle wolf
gentle wolf
gentle wolf
rough lotus
#

Looks good but Fenrir shouldn't be an assassin because he can't crit.

Maybe Chimera can have that and it would be a nice difference from Fey Chimera.

And Fefnir gets your physical role and maybe that is decent.

Still not fjalar level but it is a start.

gentle wolf
#

Quadcut II, Omnistrikes II, and Osmostrikes II can't Crit? *for Fenrir

rough lotus
#

No but I can be blind. Someone more expert has to confirm that

#

Or if they crit it has a fix % which does not depend on other bonuses

tulip tundra
#

None of his skills can crit apart from him just attacking

rough lotus
#

Chimera on the other hand can crit so du du du

#

Ashen Phoenix
Animal
Hybrid
10
Level 1: Bonded Attack 5%, Bonded Magic 5%
Level 2: Bonded Dex 10%, T. Atk + (5%), T. Mag + (5%)
Level 3: Bonded Dexterity (15%), Bonded Attack (10%), Bonded Magic (10%), T. Atk ++ (2%), T. Mag ++ (2%)

Bond 1 should be weaker for the hybrids