#Valhallan Changes
1 messages · Page 13 of 1
Anubis was awesome
Aoe element spells
It's not as awesome as it sounds
Giving a pet aoe and sigils doesn't really work well
The aoe sigils are nice, but he likes to spam them
And switch them on back to back turns
Omg I'm there
Damnit so goryn has those huffs?
Buffs*
Damn, he doesn't need to use those 😦
And Ymir can barely land blights as it is, and his skills can't crit. Could we remove the buffs from Ymir??
Gets a blight, let's buff
Should I tag Odie or do you think he'll be keeping his eye on the thread 🙂
Can you guys all actually test these pets and contribute
..? have you not paid any attention to this the last 3 weeks
Wow
I hate autocorrect
Lol
Apparently never tag Odie
You should check the pins, I made a spreadsheet, that I have to now update tonight lol
I use Ymir and gorynych currently in live and have been since the event really so I'm pretty familiar with them. Ymir is already quite hard to use in pvp
Wyrms song could be removed from Ymir and Goryn as their moves cannot crit 🙂
What you think?
Ideally I'd take off the other buff too but wyrms song should probably go from these pets. Just because he'll use it instead of attacking, even after spending ages trying to attach a blight
So you'd have an opponent, he will use prismblight until it sticks, then buff and then the blights might be gone
I'm not suggesting changing the dragon bonds itself, just the Draconian event followers
Bashe can crit for example
then make suggestions other than remove X
yea, write a condensed post so we can get it pinned
What if Gory had the Giant family bonds
And Ymir either had the Ancient or Magical Bonds (minus Bolt Volley)
Bolt Volley wouldnt be the worst
I keep hearing it's really bad
Yeah its not good but I'd prefer that over buffs
But what makes it "bad"? Low pen, low damage?
That's still not enough in my opinion. 20 or 30k would be more appropriate.
Yeah it's the multi hit vs tanky targets
but then you have a level 225 char with additional 30k ward
No you wouldn't
thats why flat amount (%ward based on the pet) is so hard
We need more beos testing this stuff lol
What Beo is going to use a golem over a damage pet?
That's why I suggested absorption
Yep lol
In fairness most of the t10 ones are good when I used them
Ones id never touch are sweet now, just cause they damage boost
Fjalar won out pretty hard this patch, easy to build crit on, synergizes well with BeoO, everything but barrage gets the faction damage bonus now.
Fafnir is so cool lol
He does everything
Ymir was my fav, and yeah he's worse off now just because of the meta
I'm not supposed to say worse, but I mean less consistent and reliable
I like the dragons having WS3. . . . You're making me reconsider Wyrm's Song though.
Ymir can't even crit bruh lol
If they spam it for the temp buffs that's not good.
And wvs3 I can just cast myself
Id rather him blight and attack
Incase you missed it
A blight sticks, then buffs
That's pvp though
In the current pvp meta, you're dead
He was awesome for pvp before
Unfortunately pvp is in this game so I'm gonna test it lol
I'm not an enjoyer
Not gonna use Ymir in dungeons anyway
And spending turns buffing in raids isn't a big deal
Aight so with the current changes Ymir is pushed into that raid only pet category but other pets are probably going to be used instead, like fjalar or lindworm
This is fair, I don't mind ws3
I can use wyrms song if my follower or I want to crit. I don't think followers that don't crit should have this, it just wastes turns with no benefit in a lot of cases.
Wyrms song is easy to obtain and use yourself
In testing wyrmseal is actually pretty awesome, I like it
I like them having Wyvern Speed 3 as it frees up a skill slot for something like Cure Bleed.
Fair point, at least it benefits overall regardless if a move can crit or not. It's a good skill to have
yeah wyrmseal dmg is actually quite high
Them randomly firing it off is actually pretty good
Most of them like to blight first so having that extra skill helps
More reliable offense
Ymir consistently using the element matching the blight, nice. 100ks one after the other on my mirror
So you wanted aoe added to anubis,how does it perform in dungeons now
Ooof that damage is so low
Al106 beo tamer
Could probably get the II or III spells
And it's using sigils and I'm getting screwed, but only after I used skadi lol
It's so confusing
Skadi making them use sigils more
I'm in orn gear btw so I mean or course I'm gonna get hurt, but this is how it goes once I get to a t10 floor
he consistently used aoe skills in the horde. Just needs more damage I think
I liked him before
You always say that
So you'd prefer doing <10k to each enemy in a horde over a sigil+spell exploiting weakness?
Explain why
At least I test and give reasons
Doesn't the AoE skill spread it's damage out depending on the number of targets?
Yeah so it's like 40k max vs bad monsters at al106 beo tamer
With snotr up
Can other people just try to use it in a horde plz
A t10 horde lol
Cause that's what aoe is for
I can on my sandbox character
It's not gonna kill a summon or a gs in pvp, it would take like 30 hits
And I can't even clear 1 t10 floor
200khp on mammon it did 5k lol
That's exactly the problem, the bonds came and it's certainly a very good thing, however, we still have the same 4 pets...
I always think "Cool, fjalar got a crit bonus" I already know I won't use others.
Gonna have to wait until I get home
The bond system being in place is a good thing. I think we'll get more variety with desirable bonds going forward.
That's kinda what I was trying to get at when I commented on the reddit post.
Of course, I believe that.
What I'm saying is that what would be better than Fjalar with these bonds? A pet with Realmstrikes? We have 180+ pets and it still feels like we have less choice than a warrior choosing a melee skill.
But yeah, most t3 bonds are window dressing at this point (our Big 4 aside, obviously).
I did spitball an idea that TMM to get realmstrikes
fjalar being the best in single target physical damage crit is not bad
but there can be better non crit pets, better magic dmg pets, better elemental pets, better aoe pets, better defensive pets
This has nothing to do with the balance patch but it's something that needs to be looked at from now on, I can't look at Cactus anymore 
I mean, the patch hasn't done anything for pet variety, but now I've got a reason to build for a certain amount of crit while using Fjalar.
its just that one pet shouldnt be the best at everything
So build variety has been increased, which is nice
maybe its bond could be increased a bit
it lost its chance to poison you so its great for redlining again
Best to just let it go, the Beo hasn't received attention in years and I'm very grateful for what the studio has done, but it doesn't hurt to leave this issue up in the air.
the bond anubis got today is a good sign, thats the type of bond we need more off
it builds upon the skill set of the pet
helps you scale it
No one's telling you to let it go
and if you invest your class into it, it expands and improves the moveset
It's cool to advocate for change
what if anubis got sigils+ like it does now
but at level 3 bond it says: chance for its attacks to hit all enemies with a sigil
or even guarantee it
I think one of the issues is balancing the family bonds as opposed to what members of the family get unique skills
at level 3: Spells hit all targets with a sigil
we dont have family bonds anymore
not strictly
Blights should have a 100% chance to work with Valhallan classes, it came with dragons and it makes sense to do so.
Which I'm fine with, that gives the ability for the followers to be unique to the base monster it came from, which I will easily champion that idea.
Anubis is a mix of Ancient now with extra skills.
Which fits his kit.
Now, minus the Sigils, would that fit Cthulhu?
which can be exactly what some pets could need to be viable
I need to go back and compile the ideas I was making about skills based on the monster moveset
Like this one:
#1097570738086621295 message
I think the original idea of families was to ease the development, then it switched to "give us ideas on what you think would fit"
Which is great, and I'll gladly use my spreadsheet and suggest a skill for each follower when I have time.
When you just want him to use a fire attack
I died because of the bond skills, which is why I always say 'i liked it before'
Have you tried bhynil?
Or as I call it call of benadryl
Cus lidworm seems to work better when I benadryl it
Working on the spreadsheet, Just noticed that Ancient Jinn did get the same skills Anubis did.
I tried lots of different set ups, every single set up was more random and less reliable than the original pre bond skill set
Ok so all 183 followers are on the sheet now.
@summer gulch double checked call of bryn, did the exact same thing is in the video
buff, wyrmsleal, buff
dead
This is while the enemy was blighted
Sadge
Tried out anubis for horde boss. Still too weak compared to fey cactus. Would be useless against GS 🙃
My conclusion as well. Posted my damage results and stuff. We need more people to test and report back
My sandbox character Anubis is getting about 7k on a spread. However I ran into a Balor Gateway and Anubis is refusing to use anything but Wildfire, which is immune.
Does the AI look at the codex or does it use its own?
I am not sure, 7k damage on aoe is like some t8 damage lol
In its current state, anubis doesnt do enough damage to be good choice for t10-11. I think it needs help.
Lv250 no AL without any specific boosting gear.
yeah at al106 i didnt do much more than you,
Your test still helps heaps, i appareciate it
Without any calls, Anubis didn't cast a single sigil during the whole dungeon
It focused strictly on the new AoE skills
But until i used skadi he was offensive, which was great, but also confusing lol
I made another page in my spreadsheet for my suggestions
I'm gonna try to look at all of them
Propose to include Bonded Magic to Elementalist BB (Anubis) so that the AOE damage scales with the Owner's mag
it's probably going to need a bit more help than that
To summarize recent changes :
- Ward bonds got buffed massively
- Titan BBs as been replaced by Humanoid BBs on Titans followersBestial Bonds display in menu can be bugged ... - Elementalist BBs got Elemental Sigil+
- Some minor tweaks here and there to some BBs
The BBs listing is up-to-date. 👍
@warm finch Can you pin this, pretty please ?
I propose to attack now Elementalist BBs since it has been modified
@quaint maple Does mirrorring accounts have been suspended ?
I don't see new mirroring since nearly 2 weeks
My main account has evolved quite well since my last mirrorring, and I want to compare Beta and Live
Anubis with Elementalist BBs is spamming AoE spells, and worst : resisted elements on Cactus !
He only used Wildfire when Fire Sigil was applied
Sigils doesn't last long, maybe should we had a Debuff lasting bonus ?
AoE spells feels out of place for a BBs specialized in dealing Elemental damage and exploiting weaknesses
"debuff exploiter" as a follower identity/archetype/bondset would be nice.
like: eleexploit, buff/debuff duration, magbond(?)
anubis, ymir, glashtyn, lindworm(ish) could all use it to good effect. probably others.
Yeah, that's what I expect with the Elementalist BBs
Lindworm is not terrible as Elementalist, he can't deal Light damage to exploit Lyon's Mark weakness
But yeah any Sigil / Blight User
or even any Follower with Elemental damage can use Sigils+ from BB3
Your mirror request was two days ago, not two weeks ago 😅
Cleaning this up, really not required chatter.
Sigils are quite turn hungry, so they aren't great for dungeons (unless they get auto applied in the beginning of combat) for the current state of dungeons. But i like the concept of them in other content
Auto applied sigils are something that could be a great bond imo, pve only if its a big pvp concern
Elementalist BBs #1097570738086621295 message
BB1
+5% Fire Damage ❌❌
+5% Water Damage ❌
+5% Earthen Damage ❌
+5% Lightning Damage
Boosting every elemental damage will generate much text for not much effectiveness
🛠️ -> +25% Elemental Weakness Bonus
BB1 Magical makes more sense for an Elementalist Follower, so copied it and improve it to be more relevant, exploiting Sigils will be really rewarding !
BB2
+7% Bonded HP (HP to Owner)❌
This BBs is damage focused, HP Bond feels out of place
🛠️ -> +10% Bonded Magic (Magic to Follower)
Replace HP per Magic to increase firepower !
+10% Bonded Mana (Mana to Owner) ✅
In the theme of magical followers
BB3
+8% Bonded HP (HP to Owner)❌
🛠️ -> +15% Bonded Magic (Magic to Follower)
Same as BB1 but stronger
+10% Bonded Mana (Mana to Owner) ✅
Bonded Ability :
~~- Wildfire ❌
- Chain Lightning ❌
- Natura ❌
- Winter Wind~~ ❌
Elementalist speciality should be exploiting elemental weaknesses, not dealing AoE magic damage, this can be another BBs speciality
- Fire Sigil+ ✅
- Ice Sigil+ ✅
- Lightning Sigil+ ✅
- Earth Sigil+ ✅
AoE debuffing is new and well welcomed, this will help against Summoner enemies
If you want Sigils/Blights to last longer, you can switch your spec. to Assassin at expense of damage of course, or should we add +50% Debuff duration for example ?
Knowing this can affect both Follower and Player, it might be too strong
What do you guys think ?
25% ele weakness exploit on tier 1 might be a bit much, that could be split to 1+2 or 1+2+3 (like 10% per)
A mag bond is very much needed for them.
Sigil+ instead of sigils are nice.
For more unique ideas for them:
- sigil applied on combat start
- chance that single target spells hit all enemies marked by sigils
- enemy with sigil is resistant instead of immune
What about :
BB1 10%
BB2 15%
?
Yea, who knows, maybe 25% on level 1 is fine, but if not, splitting seems like an easy solution
Well I will need more feedback for this one
It's not a flat +25% damage for every attacks
it's only if you apply Sigil or deal weakness damage, so it's very situational
sigil applied on combat start would be interesting in world/tower/pvp not sure if an elementalist is good at those content
Would make my boy arisen glashtyn much more viable for dungeons
Well, you don't enter in a combat at each floor, else Ward passives would proc at each turn and give you infinite ward turns
i think sigil applied on combat start might be too much to ask for. there's no existing mechanism
Remember that each floor in a dungeon is a new combat start (or could be for this to passive)
Its supposed to be an empty canvas so i paint stuff that i would like to have :)
how about beoA with two pets
Asked many times, too complex to make and balance
I think that train left the station when summoner became a thing
👍
Really cool, thanks
Urgh, unreadable
I was making the point that my ward turns didn't increases between each floors despite having the Amity "Increase ward turn by 3 at the start of battle"
chance that single target spells hit all enemies marked by sigils
that would be interesting, maybe simplier for Odie to passively cause a random Sigil, like you can gain passively gain a temporary boost
I think the chance of hitting more marked enemies could be cool and fun, it's a good idea to add
enemy with sigil is resistant instead of immune complex mechanism
Would have been simplier if the elemental resistance was in 100% 50% resistant, instead of multiplier 0x, 0.5x
Sigil can decrease by 50% the resistance, Blight by 100%
But heh, changing the whole Elemental/Debuff Resistance/Immunity would be a whole update on its own !
Well I suppose AoE spells was for that, but it dilutes the Follower movepool, plus doesn't take in account elemental affinities of each monsters you hit
Unless Odie create us Flame+, Frost+, Spark+, Tremor+ and the IA can be able to calculate what the best spell to use to avoid resistances/immunities but also exploit weaknesses from monsters or from sigils/blights
I didn't have time yesterday but I would love to test Anubis AoE and sigils with the fomorian event gear boosting AoE damage
Idk enough about programming to comment on how hard it is to implement, i just throw out ideas
Just try to see what it already exist and try to make a flavour of it
Might be faster to just create Omniblast+ or Ultima+ 
Bonds as a whole didnt exist. Then bonds adding skills didnt exist. Then bonds interacting with player/pet stats didnt exist.
Something not existing should not be a hindrance to creative ideas
Skills having a chance to hit more than one / additional target/s already exists, so a sigil based version of that isnt unheard of.
Changing elemental resistances and immunities already exists (items/walls/alignment/cascades/blights/sigils) as well
Buff applying on combat start / dungeon floor start already existed with the first iteration of bonds

debuffs applying on combat start sounds like more 🍝
Odie took time to create the whole Italian gastronomy
And now we have to cook some plates to complete and perfect his work
So we don't have time to recreate spaghetti code
Keep things simpler
Neither me nor you are coding here my friend, lets stick to ideas
Well I don't code for Nothern Forge, but I'm willing to propose my services
maybe we could stick to ideas about existing BBs values and skills rather than new combat mechanisms
It doesn't sound to complicated, but it won't have the effect researched
We already have effect that start in combat
Ward turn for example
But this doesn't proc everytime you proc a new floor in dungeon
And I don't know any effect that do that in game
Bestial bonds first iteration did
Applied a buff at start of combat and new dungeon floors
I gave similar ingame examples for all 3 ideas i threw i
Dunno, if I want to do Dungeon as Beo, I use Cactus
Cactus with Bonded Attacks will be better than Live version
Making Sigil users viable in dungeons feels like trying to put a square item in cylindric hole
hopefully after this whole exercise, there will be more options for different followers for different content
Yes Cactus is great, more options would be great as well
Anubis sounds like it could work. just needs more refining
Yeah, like an elementless AoE follower, but not Sigil user
Not every followers should be use for every content
And they won't, but just increasing numbers makes the entire concept of bestial bonds useless
Then you couldve just added the numbers on valhallan dissonance or the auriga passive
Bonds allows pets to be more than they are on live
But without the numbers to back up the idea it won't work either
No doubt
Anubis aoe sigil + aoes is an idea (although currently there is no real aoe content where you want to spend a turn not aoeing), but with for example the lv1 elemental aoes he just won't have the output necessary
give him the maji lv3 aoes and some bond mag and maybe check if it's still not enough after
So you want to keep AoE but with stronger version ?
I want to see if it's possible to make it work if he has stronger aoes, besides for a tier9-10 thing (bond 3), we should be gettign actually powerful moves
getting the lv1 aoes which are a t5 skill is a bit weird
when the lv3 aoes exist
Problem is, the IA seems to prefer spamming them instead of Sigil or own follower's spells
I just think his current niche isn't worth exploring cause he's either a worse or better ymir, so you would just replace one follower with another
I think he could just get the level 3 aoe skills as his base skills instead of his current tbh
That said, there just simply aren't enough niches for every follower to exist, even if we limit it to the t9-10 ones
With sigil+ being the bond skill
Factually the ones that have bond 3 (og and auriga) want mostly one thing from their follower: damage
and there's only few ways to get that damage
There is a argument for a more defensive pet approach on base beo but currently that niche is fully covered by the god bird
And the lack of content that requires a defensive setup
Yeah, I think if we want to deal damage in AoE, it's better to have a pet dedicated to that, instead of having this option in BB3
Like Cactus
Or we can create a BBs for AoE damage
+X% damage from AoE skills/spells
But doesn't feel right for Elemental followers
wow
and what about BeoH? Was smt new?
Would be AI improved to horde battles?
To use AoE skill when there more than 1 aim
that has been the case since smart ai was introduced
okay, i see
But Anubis still trying to hit the immunity by AoE spell, even if there only one enemy
we need genius ai passive now
10k damage or less is so low everything might as well be immune
Bonded Ward 50% ?! Wee I have some stuff to document
So data for all Bonded Ward has been updated.
Mimics lost self-poison chance.
Still looking for other changes.
@sick tinsel You pointed out a lot of changes, thank you for that.
if you scroll up a days worth i listed all the stuff i could find as well
I'm probably going to add a special thanks page somewhere

I think I updated everything.
But I'm on the way to work, so I can't exactly do a comprehensive check of every follower codex yet
I may have to reverse my suggestion for Goryntch, because that Bonded Ward would be broken.
bonded ward has bigger numbers now, a ortanite golem gets me from 152912 ward to 157629 ward
those numbers are still not very big
What if...the more BeoA have Pet's AI gear - the more chance of Doublecast pet will have?
The base ward of an Ortanite Golem is....
Now we can get 5 AI from Titan relics and 3 from Quetsal set, right?
Maybe 9 to 10k.
Bonded ward is based on Follower's ward, that means a low fix ward
Doesn't really make sense to get 50% ward from an Ortanite Golem ward (20k-ish ward ?)
Even if Follower's stat can be boosted per ascension, your own ward too
Well, before starting to think about how to improve BBs ward, let's pin the precedent BBs
@warm finch BIP ... BOUP ... "Pin this, please" ... BWAAAP !
Dropping some sick pins
Ortanite Golem gives me more Ward than the Olympia Titans. Hmmm...
i was gonna reply to that post but i'll say it here, this will be my first interaction here.
with the new beastial bonds abilities, i think it would be nice to see if other classes outside of valhallan to use Tamer specialization (since it gives you the first bestial bond ability). I think it will depend on how powerfull are the BB1 abilities but in my opinion, it's something to take into account before setting pets' abilities
Apart from making Anubis do t10 worthy damage, I would like to see the Draconian event followers have different abilities/no abilities so they can be more offensively reliable 🙂 as in, don't use buffs/wyrmseal after blighting. No other suggestions from me. All seems pretty okay to drop and let the non beta people test/see what everyone thinks.
📌
Lol
Pinging me makes the pinning easier
Sorry, I didn't want to be annoying 🤓
You can still reply there if you like for more exposure.
Currently these are the Lv 1 Bonds.
Since the family lines are starting to blur, this doesn't really matter too much, but it's still interesting to look at.
Animal and Magical are tied with 46 followers each.
Is there some way to get back to the beginning of the thread?
best bet is to go to the oldest pin and scroll up
awesome thanks
Still slowly adding to my suggestions page on the spreadsheet.
Well if you don't ping me then I might miss it and then the message doesn't get pinned :p
I wouldn't ask for pings if they annoyed me :)
Before to try to Bond anything with any value, let's try to determine the goal of Ward Followers
How about giving ward turns or ward recovery at BB3
Yeah, that's what I thought also
but most Ward followers have Ward regeneration through "Ward of [insert metal name]", "Mend Wall", etc ...
Ward turns at the startof battle is huge, especially for BB1
#1097570738086621295 message
2 turn will only protect you from 1 attack if you attack first
maybe adding +1 turn for each level beyond
BB2 +3 ward turn
BB3 +4 ward turn
I use Ward pet for protection or ward support in party
But Pheonix is just straight up better because it upkeeps ward, grants +100% stats (Def/Res/Dex for the defensive part)
Also adding mend wall to a BB would make the pet more support in party runs
A mend wall-like spell
yeah, that could be cool
Aoe mend wall of 10%
Anyway my beo "supports" are going to run cactus as they are now
Mend Wall+
Fortify+
Rempart+
?
Second chance mob killing is the best support
yup
But in hard content when you can't OS mobs and if you have high risk of death
But again IA is near useless
It uses often Mend wall and other Ward regen when you have less than 50% ward
but when you want to support the ward of the whole party
💀
The pet randomly choose a member and give it ward turn
instead of using its brain and giving it to the one with less ward turn
I.A. to-do improvments : In party, followers when giving ward turns should prefer to give it to the player with the lowest ward turn instead of randomly
@warm finch 📌 pleaaaase
thank youuuu
~suggest ping-bot role to John
Lol
You want to laugh more ? It's magical.
Under gunnr
With snotra low-life
A physical attack?
magic rock
Magic boulder tossing
Has anyone confirmed what Stonefire is? I assume magic, but is it omini fire/earth?
It's doing neutral damage.
Oh it did cause petrified
Okay so learning by @sick tinsel 's example. Stonefire is magical, affected by Snotra
Since G.Reaper is a physical follower, this also has a side effect of it losing turns. I think it didn't act three times in a row
Stonefire is also aoe
Wouldn't reaper type followers benefit more from a cleave or X Slash I / II skill?
On my "shuffle existing bonds around to fit thr pet" list i did a while ago i put that move on some more magic dmg based pets
I thought about maybe Onslaught as well
I'll dig through this thread and update the suggestions sheet. I added two for Grand Rally on Cernunnos @umbral glade
I need to think of a way to present the changes here, because I know there's a character limit etc for more visibility inside the thread rather than just the spreadsheet
Could it be possible to make calls buff pets if they don't already? Its not hard to get 100% action rate and calls are core skills that even as beo can fail to cast, for the risk it doesn't feel like a matching reward.
Vallhallans should have 100% call success rate 👀
Or 99.99% so as not to be overpowered 👀
agreed, even then its a buff that unless you don't have 100% action rate doesn't do all that much and takes a whole player turn, I think calls need a bit of attention
I once thought about a beoO/A/H hydrus passive similar to Summoner's auto summons but with calls. As in: it would autocast the first call skill on your spell list
I'd take that
That's a good dream
You would still have to cast your gait so I don't think it would be too overpowered
But would be a nice QoL
And also makes sense in my mind when we get into a fight with our follower we instantly shout our call 😎
I'd still like to see it buff pets as well since it will be taking a skill slot as a price, even if auto cast it wouldn't have the value of a summon skill slot
Yeah, when people lose it for Wyvern's Speed II, I personally don't complain
but I'm not trying to be greedy either 🙂
You are not screaming loud enough
Id ask John to pin my call suggestion but im not sure if its too relevant for this beta
Just a nice little valhallan QoL
🫂
Funny thing Skadi is way more reliable than Brynhild
revive II
From my experience, by a lot
Use Fafnir or Great Pegasus, for instant revive
In fact that auto-call thing would work great for all beo variants
nah I'll make you wait a turn
And its one less buff turn(S) we spend buffing
Unfortunatly
Pheonix will take all the shine until instant-DC is nerfed one way or another
is there any plans for that? I'm all for it but I'd rather see them buff other pets to phenix level than nerf it
There is a whole thread created for this : https://discord.com/channels/448527960056791051/1084739116807237653
But it is now closed
To summarize :
- Removing spells granting ward turns
- Removing protect chance
- Modifying Deific Channel in a different buff (Pheonician Channel giving a less powerful buff, for example)
- Making Follower's skills and spells respect the number of turns necessary
make pets beo only 
Those are ideas, no incoming changes
sad to say it but they should make the insta dc cast just 1 up arrow all like you get from tower chest
change the spell name on both phenix pets to something like demi channel or something
give that spell to tier 8 element classes too
Can raging cerus get the criting element skills please 🙏
i think lvl 1 bonds should spice up a bit, it would bring different builds of non-valhallan classes with tamer. Seeing some of them are elemental res is kind of a let down.
I dont know what could change there, but im just sharing my feelings about BBs.
Also, is it mandatory to have the same bonds (or at least in most cases) tied to a family? Bonds opens up a new dimension for pets, i think it would be best to set specific bonds to each pet rather than family, not all pets do the same (or shouldnt do)
Sharing out the Fjalar's BB set would open up at least a couple pets I can think of.
Chimera / Fey Chimera at t10.
Raging Cerus at t9.
common bondsets across multiple things with similar family/identity is a cost-saving measure.
in an ideal world with infinite dev time, per-pet bond would probably be best and allow for the most fine-grained tuning.
but given that we don't live in that world, we're hoping for a middle ground where we get a good spread of bonds without as much dev time.
Hell, 3 of Nidhogg's skills can crit, he's a perfect candidate for Fjalar's BB set.
In the engineering world, I like to say: “the absolute best design solution, that is near free is the solution to pick”
Suggestions BB1
Gorynych, Son of Mountains just for @misty acorn
Level 1: Fire Res: +10%, Lighting Res: +10%, Dark Res: +20%, Holy Res: +20%
Level 2: Bonded Ward (50%), Bonded Defense (8%), Bonded Resistance (8%)
Level 3: Bonded Ward (50%), Bonded Defense (9%), Bonded Resistance (9%)
+Abilities Wyrmseal, Wyrm's Song, Wyvem Speed III
This is the exact reason I have kept my suggestions small and simple and focused on the necessary ones first. The followers that arent efficient or reliable enough and deter people from using them are the ones they should focus on first. You've played orna enough to know what pets get used and the reasons why most of them don't get used at all. The ws3 morri screenshot for example... Great he used ws3 in a raid. You can cast this yourself, same with wyrms song. I guess what I'm trying to say is there's little benefit, it's just less likely to be used in dungeons or pvp now. Not being negative, it's just how it is. Nothing wrong with a 'raid only' pet, just using it as an example. Saying that, most of the pets arent worse off than before so that's good! Anubis needs the high tier aoe spells tho lol. 😊 overall I'm happy with the buffs and I do more damage with beo now. I do kinda wish the hands of selene didn't get nerfed cause, I liked doing decent damage for once but i understand the nerf completely. When the patch drops the devs will be able to see the pet usage details and see if the bonds have changed how popular some pets are and ones that get used less and make more changes then, it would give more insight. I could be completely wrong.
Yeah I definitely don't like this change 😦 😦
I agree. I believe no matter how bonds are tweaked, it will not affect follower usage much and, funnily enough, especially for beoO/beoA
Since those two are pet classes, players will always use the most efficient ones for specific content.
Good thing it's just a suggestion
Bonds are interesting for Hydrus/other classes though
Which kind seems counter-intuitive
If the goal of the patch was to make more pets viable or be used more, I'm guessing maybe not but the devs will be able to see once it goes live.
I would like for the bonds to make more pets commonly used, but as I said at the outset, pet variety is actually one of the things current Beo/A does alright in.
All of {cactus, fey/chimera, lindworm, ymir, fjalar, fenrir} get common usage, and stuff like {tmm, gory, vss} get uncommon usage.
Importantly I would like to make sure that variety isn't too reduced while we're getting these bonds, and that primarily beo raid/endless is improved since those are the areas it is very weak in.
Think like summoner's summons. I believe they use specific summons for specific settings (I never dwelled much on summons but Fux can probably give his insight) and even if there were new summons with new spells, summoner players would probably stick with the most efficient one for X content
I'm totally fine with keeping the same pets used, don't get me wrong it's just that if their goal was to make the less common ones more popular I'm not sure they have succeeded. Maybe a couple of them. I'm still super sad about the draconians getting those abilities
Agreed, specially on the raid/endless improvement. But according to some tests folks have done, it seems to have been improved a bit (at least fjalar raiding from what I gathered). I personally havent tested
Fjalar was super popular before so usage will go up haha he's amazing
raid speed is pretty greatly improved. just looking at lindworm, I'm seeing a large chunk of added stats (read: M1 multiplier), plus making faction matter means that Faction Affinity is 1.25x as an additional buff.
I need to test live v. beta times to get an exact measure.
I definitely focus more on efficiency in dungeons and pvp
Raiding is easy mode
Towers now, can't forget those
Oh I completely forgot about lindworm! While I am veryy happy about raiding improvement, I think it will be very hard for NF to make other followers as appealing as the best current ones
Imagine trying to use Draconians in towers now. I bet they don't get off a single attack
Specifically for a class thay relies on pet for its damage
We will keep using the same ol' pets for a specific content
I just want those abilities taken off the draconian followers, there's no benefit to them
Im happy as long as those get boosted :d
I'm still pretty sure (like... 80% sure) that fjalar doesn't need bondattack.
Bondcrit for him is a pretty large boost.
But, I'll measure.
Yeah he doesn't need the bond attack
I don't think any of the bond skills are great or make pets more viable? Ive been trying not to be too negative and focus on the things that need to be changed. It'd be cool if they didn't need the bond skills to make pets use moves more, just give beo more pet act and take them off? It's too late for that I guess. So all I can ask for now is certain pets be fixed like the dragons lol
I actually defend that auriga at least should have 100% act rate
We do pesky player damage anyway
I would swap bondatk for more bond crit 👀
I think so too, most pets act all the time now, just not cactus lol
Either that or auto call on fights beginning. Why does beo need to use a turn to start doing damage xd
Calls still make pets act weird af
Most of the bonds just end up slightly reinforcing the followers we already use, actually making other followers viable is difficult
I'm not married to bond skills. Bond stats and the other passives are good, bond skills seem pretty hit or miss (and mostly miss, and have been changed around and removed).
That being said, I could imagine a world where a desirable bond skill means that BeoO/A rethink a follower in a totally different light.
Adding a bond skill that completely changes the use of an otherwise unused/unloved pet.
As an example: something like...
Great Reaper is a generally less useful T9 follower. It does okay damage, mostly attacks, bahas would probably prefer CG or Nid or Glatisant or even something like VSS over him.
I could imagine GReaper getting some kind of sweet "soul steal" big damage scythe crit attack that makes him suddenly interesting in T10 with Beo's BB3, when he would otherwise languish.
That's what I was hoping would be the case
I'm not married to bond skills, and haven't liked them from the start. None of them improve any pet in my opinion
I think there was a new attack somewhere, but I couldn't remember where. I didn't see it on the Covyn raid.
I can agree with making less used/uninterestig pets shine with BB3 but I can't foresee that happening. :/
I share your opinion
wyrmseal is actually pretty good on nidhogg, though wyrm song we could do without cause the last thing we want a pet to do is spend turns on temp buffing, beoO and especially beoA would prefer to just put those buffs up themselves
there's some utility skills here and there that can be useful, but for the most part what beo seeks from a follower is consistent damage, and if they can't provide that they've already halfway failed as a beo follower
For towers and pvp, I definitely want "full attack" kits to lead with attacks. Turn1 stuff.
For gauntlets and raids, I don't mind perm buffs at all since it ultimately just accelerates or simplifies a ~20-turn thing.
||also I'm calling a raid a 20-turn thing, but realistically, it's like a 5 turn thing nowadays so... 🤷♂️||
||pretend I'm talking about OR raids 😆||
Would anyone find interesting bonds that granr auto-calls? Skadi ii for cactus for example
Brynhild for ashen
Etc
what I'm really interested in is how calls even work (or if they even work
)
With the interplay of % act rate, calls, ai (and all the effects added to it), sooner or later we'll be like "Use beo charms to reduce act rate of other skills, use skadi 1 (not 2!), two pieces of smart ai, gunnr, avoid getting mag up so use warcry/bears instead of wyvern speed/mimics, and you can make shade of achlys spam CDG"

also don't forget to set your phone's time to night and align it to the moon
Bonds kind of worsen that as it's an added (and frankly, sometimes complicated) mechanic while I honestly think that most of beos troubles could have been solved by a buff/rework of pet stats, adorns and whatnot and a buff to beo's passives like ascension synergy
But now that bonds exist, I do hope it brings beo to a decent spot I guess
What if BB3 could disable, replace, or upgrade skills?
That's probably complicating coding, but it's a thought.
I just suggested being able to disable or change bond skills. I don't think any of them help 😦
Well, for example:
AbilityUp: Magic Arrow III
etc etc
I do have to say, with summon % buffs being higher than pet % buffs on most items, double on the amity, when you can have multiple summons and the buff impacts their toughness as well it does feel like followers aren't keeping up on that front
you have to buff act rate as well to get it consistent while summoners can just buff stats
Summons alone doesn't do much damage, but they can tank so much
So like did the beoH discussions die? Hadn't seen any real suggestions on it, other than maybe increasing the effectiveness of bond%s
Or is beoH just that much in a good spot
I'm beoA mind you but I believe in all beos
I think the last suggestion for beoH was getting bb2, and Odie said he's open to it, and it's a good suggestion ☺️
So we can wait and see what he says or decides
I would like to have them 
Was some changes to BeoH?
Id like that. And a sort of steadfast chef's kiss
Stat change and I think one other thing, but getting bb1 maybe bb2
But nah I'm mentioned beoH cus I'm hearing bc beoA getting so much love that beoH might fall off a bit
beoH will not fall off, it didn't get nerfed
it's more like beoA is catching up
there's a difference
I just remembered that Odie was talking about some changes in the near future.
Warden BBs #1097570738086621295 message
BB1
+2 Ward Turns ✅
🛠️ -> T.Def
(6%)
🛠️ -> T.Res(6%)
Replace Bonded Def/Res
BB2
+50% Bonded Ward (Ward to Owner) ❌
+8% Bonded Defense (Def to Owner) ❌
+8% Bonded Resistance (Res to Owner) ❌
It's either a broken chunk of stats bonus at early t10, or irrelevant at t11.```
> 🛠️ -> T.Def (3%)
> 🛠️ -> T.Res (3%)
`Same as BB1 but stronger`
> 🛠️ -> Bonded Ability : ***Fortress***
> ```Increases ward absorption at 35%, gives 3 ward turns and regenerate 10% ward, applied on all allies```
> `Litterally Rampart, Fortify and Mend Wall in one spell for everyone in the party to avoid dilution of the Follower's skillset`
__BB3__
> **+80%** Bonded Ward (*Ward to Owner*) ❌
> **+9%** Bonded Defense (*Def to Owner*) ❌
> **+9%** Bonded Resistance (*Res to Owner*) ❌
`Same as BB2`
> 🛠️ -> **+1** Ward Turns
`Extend ward protectio more`
> 🛠️ -> **+4%** Protect Chance
`More reliable protect chance`
> Bonded Ability :
> ***Boulder Toss*** (M1: ???, M2: ???, applies T.Dex) 🛠️ -> make it a flavor of **Spiked Shield** (*Unmissable*, use a portion of __ward__ to deal damage, high *damage multiplier/penetration*)
```Boulder Toss is an interesting ability that should help us to hit ennemies and lowering its HPs.
Not being able to convert Ward in Damage like Spiked Shield is really a shame for followers that can regenerates 50% of Ward in 1 turn !```
I won't gonna lie, this BBs is tough to complete to make it viable and not broken in both ways
Whats the harm in making it a little broken. It's not like beo itself can do amazing damage unless highly ascended 
The only exception to this is beoH which doesn't have bb3
Yeah is it really a problem if a defensive utility follower has enhanced defensive utility on the follower class? Other than a bit of party support and being able to stall weaker opponents than you in territory defense, it wouldn't be that powerful
Agreed
Maybe it's easier to give up this mechanic?
Then let's make Protect Chance 100% that won't be overpowered, after all you can bypass it with 100% Accuracy skills & spells 
Someone on Orna Legends couldn't open the spreadsheet due to their location in the world, so I made a txt file version. Currently cleaning it up for readability.
Discord (Desktop or by downloading the file on mobile) can actually show the entire file inside the window, so that may help everyone.
Bit of an overreaction no
Well I would like to play with Protect Chance more
But I don't want to make it a Battalions-bis problem
Also, making a new mechanic where the Follower can act when protecting would be cool
Beastial Bonds Database in Text format
@warm finch @merry crow Requesting a pin please. 🙏 📌
Thank you.
I learned some stuff about Notepad++ while putting that together 🤓 fun stuff.
bonded dex feels like a wasted bond, specially at bond 3
Fenrir
Animal
10
Earthen Res: +20%
Bonded Dexterity (7%)
Bonded Attack (12%), Bonded Dexterity (15%)
None
basically only Bonded Attack (12%) matters
mean while a less rare pet:
Fjalar
Animal
10
Crit +4%, Crit damage: 7%
Bonded Attack (10%), Bonded Crit (20%)
Bonded Attack (15%), Bonded Crit (20%)
Bonded Strikes
Well that will be our next bond, but for now, let's concentrate on how to improve Warden BBs, I'm not quite satisfate yet
Act ON Protect ?
Ortanite Golem protected you
Ortanite Golem retaliated with Guarding Strikes
A skill which gives def
or/and
and res
or/and
can be useful?
Not even sure of my proposal
I hesitated to add Blessed Shield as a Bonded Ability, but I'am also afraid to dilute more the skillset
But if there is a pet Warden passive that makes the SS stronger I will be delighted
SS should stay stronger on Gilgamesh
I thought about gilga > Warden passif > other
Well, having followers reliably restoring 50% ward is already quite a feat as SS Spammer
It's true
The more I think about this the better it sounds. We have +Abilities, but the idea of +Passive has been thrown around quite a few times.
Level 3: +Passive Retaliate (Gives Follower the chance, let's say 50%, to act after protecting it's master)
Maybe it could fit in some Level 2's.
Feels better at BB3, since BB2 might be BeoH/Tamer
I was also wondering if we could add Counterattack as Bonded Ability, but that would feel crossing the line
Yeah, the way that follower skills ignore skill turns you'd never know when to expect it.
The suggested Retaliate passive depends solely on if the follower protected you, on top of 50% actually working. Depending on the Defensive follower some would be more hard-hitting than others.
However my mentioned "+AbilityUp" suggestion could turn, for example, replace/upgrade Guarding Strikes of the Ortanite Golem into Guarding Strikes II or III (depends on balance, rarer pets could get IV), giving Retaliate more weight of better damage.
Doesn't beo have the lowest dex stat? Maybe other than gilga?
It's important for beoH but yea beoA not as much
Well, looking at it Bonded Dex adds the followers Dex to us.
Let me look at a Pegasus for example.
No gear no pet, base lv250 BeoA / Bene Dex 133
With Pegasus Bonded Dex 20% total, only 233, which only added 133.
Let me see with Dark Peg if there's a difference.
(But also not really)
Yeah, that's reaaaaally low.
Hmmm... it might be effected by gear to some extent
But it's still really low, unless Dark Peg has slightly better internal Dex.
Actually I didn't take into effect Follower+ gear, that might be it
No, there's definitely something off there.
Ohhhh, wait Bonded Dex goes both directions.
Follower to you and player to follower.
When I put on Ravens gear, the D.Pegasus was getting boosted by the Dex.
So in turn it boosted my Dex off it's new stats.
OK, so doing some reverse percent math with some online tools, the Pegasus family seems to have roughly a base Dex of 670.
That's where the +133 is coming from wearing no gear + pet
Maybe closer to 660-665.
lol the math isn't lining up, I'm missing something.
The total Bonded Dex is actually 22%. (7 + 15)
But even with that, something is off.
It's funny, math was my worst subject, but I love messing with spreadsheets.
OK so, looking at 604 instead
Since realizing that Bonded ward is buffing the follower and the player with eachothers Dex, that muddies up the formula a little bit. So I have to go back and revaluate what the Pegasus base Dex actually is.
Pegasus might actually have a base Dex closer to 575, since 22% of base BeoA Dex is 29 which should be getting added to the Peg raising it to 604
Yeah I still don't see where that 250 difference is coming from wearing Raven gear taking and stowing the Pegasus.
250 is 22% of 1130, so how is the Pegaus Dex being boosted to 1130.
✨ magic ✨
How can you see the Pegasus Dex?
I wish ik how to deep dive into stats like yall, I read stuff and am like ???
You are inferring from the boni?
I'm trying to figure it out using reverse math
Inferring from stats before and after equipping dex bond
Tbh if they exist they shouldn't be hidden
Expecially now that they mean something
Yes, but the bonus effects the Follower and the Player by 22%.
Is 22 or 7*15?
Percentages should add up in the end, so I'm not sure what I'm missing. But then again my math is subpar and I'm relying on tools.
Level 1 is 7% Dex Pet to Player AND Player to Pet
Level 2 to increases that another 15%
Math isn't real all the numbers for orna are just made up 🤷♂️
Also are you factoring pet stats bonus? Which might or might not impact somehow calculations
Oi!
Hmmm.. well I bet that's it.
Because the 22% of Player Dex that goes to the Pet is being boosted by the Class passive?
Boost upon boost.
Anyway I wouldn't dig into that much, you'll get insane

Unless orna is a secret project to recruit mathematics expert who are are able to decode its mechanics
Then you might win the final price 
John is pretty good with math (from experiance), @warm finch are you busy? We have a math problem...
Well bet he is, bot are good with math
Valhallan Way: +1% Act, +55% Stats
Valhallan Strength I: +3% Act, +65% Stats
Valhallan Strength II: +7% Act, +110% Stats
Valhallan Dissonance: +12% Act, +90% Stats (see below for health scaling)
Valhallan Dissonance II: +14% Act, +110% Stats
Beastmaster: +5% Act, +50% Stats
Tamer: +8% Act, +55% Stats
(Arisen) Feral Staff/Sword/Claws: +7% Act
(Arisen) Feral Hood: +15% Stats
(All Pieces) Fey Dragon Armours: +2% Act
(All Pieces) Fey Chimera Armour: +7% Act, +15% Stats
Dragoon's Charm: +2% Act, +4% Stats
Freyja's Charm: +4% Act, +10% Stats
Beowulf's Charm: -5% Act, +25% Stats
Symbol of Doom: +1% Act, +2% Stats
Bestial Eye: +1% Act, +1% Stats```
Valhallan Dissonance: Scales up to 2.25x stats @ 2.5%stats/1%hp below 50%
Ascension Synergy: Stats * (1+(ascLevel/100))
Courtesy of major
Is in orna legends beo channel pins
If I had the strength for opening the computer I would join the fray
No
Additive meas that tamer + dissonance 2 is 110+55
And not 110*55
That's beo 101
No pet stat is multiplicative
OK, so I'm using Bene, so only the 110% would apply...
Yep
I am unfortunately pretty busy, sorry
Hey that's fine.
Well, since this is Additive, the Dex would be what, boosted by 132%
Oh no wait, the class change menu factors bb
I thought I might be getting close, but before I go
I should take a break and mow my lawn, which has overenjoyed the recent rain in the area.
Alright... thought about it, and there are many unknown variables that would make this a lot easier. And I think there's a specific order of operations, like what if the Players Dex is shared with the Follower first? This is a theory so I could be completely wrong:
Players Dex is X
Followers Dex is X
BB Level 2 and 3 increase Followers Dex by 22% of Players Dex
(Here's where the possible Orna😜 of operations might kick in)
The game may recalculate the new Follower Dex with the Beo Passive, then:
22% of Follower Dex is shared with the Player.
Also, BeoA has 'enhanced' BB, so that has to be taken into account as well.
....
There was a Beta update on Android... I can see the Dex of the Pegasus!
The Bond is listed under the Follower page
Whoa what
Numbers showing our buffs?
...
lol Where is everyone? I keep finding new stuff!
OK, that's no longer mirroring the "buff icons", but hey, it's data
Alright, some of the numbers are being added up on that screen...
No changes to BeoH :(
Maybe not now, but we're still not out of Beta just yet.
OK, so the "Enhanced" Beastial Bonds from BeoA is just a 12% increase.
Asteria of Olympia has 100% Ward with Beo, 112% with BeoA
OK, so it looks like the green stats on the Character screen aren't just related to Followers.
That might be my Origin Town buff.
Yes, it's 10%
That's awesome!
The Turn Order is animated now
Let me switch back to Golem
Can you show?
Im getting excited lol
Always like good changes in beo or orna in general
Without / With Golem on BeoA
Hmm, 3k ward? 😅
It looks like the Ward will apply in battle
Yeah, that does seem off for a Lv250 O.Golem.
Well, if you take into account AL, that might be for balance.
Yeah with AL that may vary much?
We may have to wait for dejct or another high AL Beo to answer that.
odie be lurking 👀
I'm glad, and on the Weekend? Super cool.
I have to do math in the stat screen haha, it doesn't show totals. Im sure they'll change it back
Were you able to update the beta client?
WHAT
This isn't my ward build in using all pet stats for testing
That's crazy
Put ward build pls
Its going past 500k i assume
Ahahah What!?
Okk
It's over 500 pretty sure
I can't be bothered changing augments tho if that's okay lol
Oh I'll do it just for the lol gimme a minute
I would like to see the very max if you can but it's ok
OK wait, for perspective; What AL are you again?
Wanna see max HP?
Is that with a Common or Human follower as well?
Wow 😂😂
Was using Hydrus any bb1 bonds for hp? Lol
Don't think so
I haven't seen any change.
80 + 50 is 130 + Enhanced Bonds is 145
The Follower screen is combining the stats
Hydrus has like 3600+ more HP than Auriga tho
Mighty mimic gives 14% gold bonus, that's nice to farm gold 😂
OK, so Bonded Dex description is more clear now, it sounds like the Players full Dex is added to the follower, then we get the bonus
But you have to have Dex gear to really benefit.
Yeah
Now ss3
But installed to ward adorns so lower attack haha
Probably do less than if I added offensive augments and had 300k ward it won't be that exciting
True
Plus beo does half the damage of gilga with ss haha
Wish i had this on live with the broken beta setup 🤣
Asceeeeenddd
Ssshhh it's fine not broken at all
Let us have this
Gf unfelled concord, completely fine for mw
With 28% ward 
Got to 21 lol
Wow I didn't even notice that lol btw my build didn't use any beta items
It was all legit items from mirror
Sandbox character is funny
Will we get the + green numbers in live? Or this is just to test purposes?
I think if it was dropped without the actual total it wouldnt be long before people asked for a total lol
Or an Option to toggle it in the settings
Idk how to feel about bonded strikes in fjalar
Doesn't have the same power as aerial barrage but isn't low as other skill
So I see where "Delay Strike" came from, Nyx cele's are getting new skills.
Not sure if that was already a thing (According to a search yes).
This is basically all bond skills. Well, the bolt volley does 0 on arsenal when his other skills do heaps.
That's sad
I will probably use more Lindworm after the patch in raids idk, because of the 2 bond skills, frees me up slots
Wyrmseal is in my testing actually strong, compared to skills they already have. But I was just testing arsenal and every bolt volley did 0 lol
It's like okay cool can you just use your old skills plz
So volley is very weak in penetration?
Yes
Suuuuper weak
He doesn't need that skill either, his spell rates like 100%
It's definitely a negative addition
He has other skills that hit multiple times and are better and has 100% spell rate so he doesn't need bolt volley. He cool if it was swapped to something better
Or just taken off
Can you show chained shield numbers for your beoward
Prolly not even worth since you lose pet power, less you beoH
I don't use pet power often, not worth
I like og beo when chain shielding
The damage differs so much depending on weapons, augments and shields etc, you need a good attack stat as well as ward for it to work well
works the same aside from the penalty of not being a gilga
Chained shield is basically SS2. Yes anti gilga penalty
Ah, ty
anti gilga is a weird phrase, looks like it means gilga has the penalty and not the non gilgas because anti gilga means against the gilga class
non gilga reads better than anti gilga
The green bonus stat is from BB only?
Because there are some bonuses on non vahallan classes
ascension levels too at least, maybe some other boosts like origin town and party bonus are also in there
I know the level is different, but the stats in beta is lower than live
I thought that BeoH's stat got buffed
doesn't seem like it
It's more like a nerf than a buff
I mentioned it before that beoH has lower hp on beta for some reason, despite beo getting base stat buffs overall
dex lower too, other stats seem similar/higher
I thought that the green stat was from BB and I thought BeoH got buffed 😂
Is it possible to change Medusa's bond to something more hybrid themed? Or just boost both atk & mag
Medusa's skillset ranges both phys and mag, yet currently its bestial bond is mana/mag, which makes the phys aspect of this pet less interesting.
And I'm not sure if the AI for AoE is working properly, sitting with only atk^/atk^^/gunnr and beoA+1px of ai gear, my Medusa still prefers to do full-bend on horde waves 1 by 1, instead of using its arrowstorm. (Normal horde, all enemies have a few thousand HP)
Yeah there's a bunch of different mechanics influencing follower action working together, and they don't always work well with eachother
I'm not sure which things take priority where though
Ah, I suppose if I'm battling in a tower with tougher mobs, I'd much prefer Medusa doing full-bends to take down opponents 1 by 1. It would be great if the pet AI could estimate their damage output and choose the action that maximize some goal like <enemies downed this turn> or smth.
(This may be too much to ask for 😆)
Uh oh. Hope that is not intended and just a consequence of weird math that can get fixed D:
When I checked beoH had more stats in beta, it's harder to check without totals now tho
Whoa beoH has less stats now????
Less than live
I just checked 😭😭😭😭
Has less HP (and ward) in beta
You need a calculator for the stat menu lmao I checked in pvp as well to make sure
Is it much less?
Cant really test cause my mirror has way less Als than live
Gahhh
I hope it's a bug of sorts. Doesn't make sense hydrus not getting any love and a stat down on top of that
It's odd that you guys talked about it getting a buff and then it gets nerfed
Could be an accident
Which I find strange cause hydrus should have at least carried over the def/res buff base got since those are the same across all three variants
but live and beta def/res seem to be about the same
It's also real hard to compare now with the status menu. But yeah it's slightly less with the same gear on. Made sure i even joined a party and had ot bonus etc
It has more offense btw
Just less hp
Guess we need to wait for a NF statement on these stat changes
Unless... Odie removes -100hp from hydrus everytime we ask for a hydrus buff. D:
I'll miss my +3k hp, it's what I was sorta looking forward to
it still has more hp than base/auriga, just less than live for some reason
Yeah i was kinda hyped for base stat buffs
Dex got lowered as well
It's confusing af
I think
It's all lower?
Still have hope its accidental but yep, its worrying
Not like hydrus is super OP like other t10s
Lets hope its accidental and/or that HoC gives orns back 🤣
Sadly cause i truly enjoy beos
It's reasons like this I'm 100% for HoC
Things can change in an instant and you can't do anything about it
Aye me too. Let's see if we get any official comment on this situation tho as I really hope its accidental 🙏🙏
Thing that sucks is the crit augments make any class look op
If you don't use those, the damage hydrus does isn't that amazing
I guess we just run og beo now?
Og beo is definitely stronger now right
at redline it has more stats yes
I think hydrus is still far better for quick raids/kingdom dmg limits, better in pvp, probably better in towers
I use og in towers cause the extra pet damage helps a tonne
But player damage wise it's way stronger
Maybe since I can kill with either cause of my ascensions og is better in my case
yeah base can pull ahead if you're ascended to the point that base can oneshot most tower encounters
Yeah that's it lol
cause player kills + follower kills
more enemies killed per turn than just hydrus player dmg
Plus dragon immunity
I had the same skin for hydrus and base, forgot which one I was using and nidhogs smacked me good lol
Odie did say he was considering bb2, maybe it's a change in prep for that. Also, whenever he announces changes he gets blasted so it's easier this way lol
The celestials are supposed to be sidegrades, a buff to base and auriga make it feel more like that
Agreed
It is good off the bat and requires less managing of hp and stuff, so maybe it's more balanced for a side grade now
Oh well, we can wait and see if it gets commented on
Ok I just figured out that the Dragon slayer passive wasn't charged
If you add the x1.2 bonus then it's coherent
But the dex is still very low
THANK YOU!
but i thought it didnt count in pvp
We can wait for confirmation lol
That what I thought also
Are the Dex bonds good now?
Define "good". Unless you build Dex I don't really see the point. Using all Phoenician beta gear, BeoA only gets about +300 from any of these Animal based followers.
Can we get some kind of confirmation on if hydrus nerfs were intentional or not? Crit nerds are gonna hurt it doesn't need a double nerf lol
Like dorito passive good.
Otherwise I don't see any benefit in Dex for beo if the bond does not give a new Dex passive
So he can stop missing basic monsters 
I've missed so many mimics today trying to breaststrike
Or idk just delete Dex bond because it will bad for the pet who gets it
I wouldn't say it's bad, because Dex does help pets hit, it's just... There are so many pets that have it, and I feel like they could have more than just Earth Res and some attack.
If they put all that into bond 1 and 2; and bond 3 is dorito passive would it be decent?
I think Dorito should stay over there with the stabby thieves and the Dex followers get their own thing lol
Besides the upper limit of the Dorado passive is like 3000 Dex, the Valhallas need more than Dex.
I don't see the Dex bond giving anything useful for the Beo
Unless it adds a reason for Dex to be useful
Animal Dex rework suggestion:
Bond level 1: Bonded Attack 10%
Bond level 2: Bonded Dex 15%
Bond level 3: Bonded Attack 12%, Bonded Dex 15%
+Ability Speed III (Would've said Speed II, but I don't think it exists)
That means Dex is tied with attack (no Dex and Magic) and there is some bonds that give more atttack too
BeoA with the flat 12% enhanced bonds would be about 25% attack to pet, 34% Dex from pet.
Why not attack and magic?
Probably a good 80-90% of the Animal family are primarily physical skill based.
Well, Fenrir's (pet) base Dex at lv250 is 444.
Having Dex on gear as a Beo and 12% (not 22% I need to fix that above) more from BeoA brings Fenrir up to 800-900+ using Phoenician gear (GF Beta gear, no adorns in armor).
Should definitely miss less.
I am so excited for beo changes bros.
I hear it's been a big boost to tower farming
Speed 3 is a temp buff which will be very annoying for base and auriga, cause folllowers will stop attacking to recast it whenever it drops
Yeah, I had a ton of ideas while I was trying to sleep, but it's going to basically tweak the entire current system. It's gonna take me a bit to mod my entire spreadsheet for this
In summary, I'm going to respect the Family system, but add a Role layer to it and create a middle ground between the two. Taking my "Animal Dex" suggestion and modifying it to fit other roles.
If you look at crit bird fjalar it got an insane specific bond for it. While Fenrir has nothing to do with Dex. And Fenrir is a much rarer pet than the crit bird fjalar.
Regarding missing I never seen Fenrir miss, unless against Fallen Realmshifter low hp and even then it's rare which is great.
Fjalar misses a lot against just normal raid bosses. And this is already with his Dex up. So if anything it would make more sense to have Fjalar with Dex since he has already something to do with Dex thematic plus more benefit than Fenrir.
All the "Animals" seem to have Dex, so I'm taking that into view, but I don't want to radically alter Fjarl too much as it's pretty solid right now in terms of damage.
Chimera also can get much better BB's
I think Fenrir and Fey Chimera share a similar role of "multi attacker" where shared attack would be the most important stat as low attack would mean 0 damage. While other pets with lesser attack can still do damage due higher penetration of single skills.
Maybe with the highest bonded attack values it could compete with Fjalar.
OK ladies and gents, I have the Animal Family done for part of my rework suggestion, this will lay the foundation for the rest of the families as I work on them this week/weekend because release is supposed to be next week.
With respect to the original vision of the Dev team, I have fused the idea of Family line and Roles for the followers, adding another layer but keeping some familiarity. I'm a bit nervous, but let me hear your thoughts.
Each level of BB follows a cadence of:
Level 1: Role
Level 2: Family
Level 3: Family & Role
+Abilities 1 Family, 1 Role
There are some abilities that overlap a little, with some of the DexUp skills they have, but it's minor.
There's literally only one "Debuff" and "Guardian" Role that I could apply in Animals, and there's other roles I need to flesh out with respect to other followers. Please excuse any typos (Looking right at "Famile" in the beginning 🥲)
fr
Looks like we lost this battle :)
We can still work on Bestial Bonds after the release
The patch should be bonus for most of things related to Beowulf
Bestial Bonds needs to be upgraded, but between Ornaversary, Other Realms, Orn Event, and my Real Life, its hard to be here for the Beta Testing / Proposal
Giving buffs to offensive pets like chimera etc is a terrible idea, I'm sorry but please no
Why would fjalar need speed and howl of the wild
Even more wasted turns
Why wyvern speed and how of the wild? They do the same thing? I'm so confused man
In practice giving buffs to pets make them almost completely useless for towers and pvp. It's just not practical
Every tower floor you sit and wait while they use their current buffs and then bond buffs on top, towers would take hours. Pvp you'd die before they finish buffing. It will just frustrate people
Fjalar is too strong compared to Fenrir and Chimera and others
They do different things
The pets you added to that list were already working, and those changes would just make them tedious as hell to use in every situation
Fjalar big normal damage and crits
Fenrir, atk^^ and heals
Chimera single hit damage good for getting through armor, gives berserk, does dragon damage, can crit.
Fey chim, multi hits + the above
But the bigger problem is the useless Dex on these pets and that remained.
Can we boost dex without adding a new pet skill?
Bonded Dex
@stoic epoch
Patch is next week, there may not be time to make big changes left
@polar locust
fr
@last bane
Looks like we lost this battle :)
Valid responses, but:
@sick tinsel
We can still work on Bestial Bonds after the release
Yes, absolutely.
@misty acorn
Giving buffs to offensive pets like chimera etc is a terrible idea, I'm sorry but please no
What if we could choose when to Activate their skills? Or narrow it down to one skill, make the other passive, possibly at the start of battle maybe.
Why wyvern speed and how of the wild? They do the same thing? I'm so confused man
Yeah, it's an iterative process, and I realized the overlap. So I agree, but I tried to stick with the original design.
The pets you added to that list were already working, and those changes would just make them tedious as hell to use in every situation
+Ability seems to be causing the most issues, since BB was introduced, but it hits certain pets harder than others.
@rough lotus
But the bigger problem is the useless Dex on these pets and that remained.
I kept the Dex since Odie left it there, maybe part of a thematic design based on nature, they all had Earth Res and Dex; so I tried to keep that theme alive.
@rocky rivet
Can we boost dex without adding a new pet skill?
Sure we can, but it probably needs to be something less intrusive than an extra skill.
Phew.
Someone remind me how the T.Mag, Poisoned etc passives in the first beta release of BB worked; was it at the start of battle or per turn?
Maybe the Atk and Dex boost can work in that fashion so it's not clogging up the move pool.
Also, thank you @warm finch ♥️
I don't like that Dex is in animals thematically. I can understand earth Res but Dex? It would make more sense thematically that Dex is on birds, specially Fjalar which has Dex buffs.
At this point is better to replace Dex with Bonded Attack
I cannot understand earth thematically too
I did move the Earth Res to just "support" roles.
It seems to be per turn.
in first it was only at the start, now it's per turn
OK so, with that knowledge should my suggested "Howl of the Wild" turn into a fully passive ability, but with T.Atk and T.Dex ?
I'll reassess the table when I get home from work.
How long has there been no news in beta?
Is what we see now the final version?
Hydrus will remain unchanged?
What if the reason that Hydrus stats look lower, is because they could be strongly considering adding BB2 to Hydrus?
Which Odie himself was considering.
Alright, round 2: == THESE ARE SUGGESTIONS, not live changes. Please see the other pin for that 🙂 ==
Update: Fenrir has been changed to Physical role, suggested by RyuDouro. This change will reflect in a future update to the file.
@warm finch Requesting pin removal, I have posted a new one.
Looks good but Fenrir shouldn't be an assassin because he can't crit.
Maybe Chimera can have that and it would be a nice difference from Fey Chimera.
And Fefnir gets your physical role and maybe that is decent.
Still not fjalar level but it is a start.
Quadcut II, Omnistrikes II, and Osmostrikes II can't Crit? *for Fenrir
No but I can be blind. Someone more expert has to confirm that
Or if they crit it has a fix % which does not depend on other bonuses
None of his skills can crit apart from him just attacking
Chimera on the other hand can crit so

Ashen Phoenix
Animal
Hybrid
10
Level 1: Bonded Attack 5%, Bonded Magic 5%
Level 2: Bonded Dex 10%, T. Atk + (5%), T. Mag + (5%)
Level 3: Bonded Dexterity (15%), Bonded Attack (10%), Bonded Magic (10%), T. Atk ++ (2%), T. Mag ++ (2%)
Bond 1 should be weaker for the hybrids
and regen 10% ward