#Valhallan Changes
1 messages Β· Page 12 of 1
what i hope for is that tower bosses will lead to Odie to finally removing dot status immunities
I hope we got damage over time effects that do not scale with ememy max hp
But rather with your atk/mag
i class based on dots, with status based on stats and attacks that deal more damage on statused ennemies.
A dream that is completely irrelevant to the discussion (but imagine...)
Can this be pinned for a fix? Still using prism wall at low hp
Edit: I was told you mentioned prism wall looked at being removed already, so maybe this comment could be a reminder, my bad.
Oh that's painful.
I don't know the command to pin
I was just thinking the same thing
@warm finch Could you teach us the ways of the pin command?
What I don't understand is why that one even happens
things like deific get recasted cause it grants ward turns, but prism walls only effect is the elemental walls
Fun fact he's been doing it since he got prism wall
it shouldn't recast that once you have them up
A veeeeeeery long time ago
Does it proc every wall 100%?
Fun fact before ai he used to use it non stop from the start lmao
Literally over and over
Nothing else
I think this is why I haven't focusdd on low tier pets bonds, there's t10 ones that don't get touched or noticed
My bad I meant BeoA earlier
Testing on a Phoenix raid, no buffs to influence AI, it only used prism once
Using the bot is really simple. You just reply to a message and ping the bot. Here, I'll show you
@warm finch π
The Carlbot or something else?
π
The John Egbot
Cool
Lol
@warm finch π
Lmao
Well that's interesting
John may be an AI that is sufficiently indistinguishable from another person.
He must feel like a bot at times
So far testing 'thulu with BeoA it's only used Prism once
Kinda like how I'm a dog typing on the internet, but nobody would know. πΆ
When you get low HP he uses it
Odie mentioned something about Prism Wall in this thread. Weeks ago.
this one, 2 weeks ago
that prism wall comment was about the issue with the mimic bond, i dont think he was talking about the current pets
on the mimics it was especially bad cause of their 100% buff rate
prism wall being recast when you already have all of its effects is a separate issue not related to bonds
Sweet π
Is because it also gives ward
It uses it again at redline like a healing skill which makes it even more confusing lol
prism wall doesnt give ward turns
Oh mb
Ok so the mimics don't have Prism Wall as their base kit, was it the original bond?
not the first, but one of em
So it sounds like the skill itself needs to be looked at in how the follower AI uses it.
Are pet AI working as intended or is there still some issues with some pet?
Was trying Pollux in horde dungeon by BeoA
He uses Freeze 90% of time, even under Skadi II
Annoying.
and Scruug hiting the Immunities while he have other elemental skills..
no, that's a different thing
aoe skills don't check solo immunities (or horde immunities)
not for GSA nor for +followerAI
GSA benefactor Ancient Jinn summons happily would use winter wind against dark pegasi π
I can vouch for that
Skadi doesn't seem to work properly either
so this is just a case of using the wrong pet for the situation then?
Apparently Gunnr and snotr make them use attack or spells more often, I tried those and some pets just don't care
Still use the wrong skill type with a gait and even spam buffs with skadi 2
Where with no call they don't spam buffs
Well the followers looks the multiplier from both Att and Mag, and Gunnr (for example) affect by 1.5x Att and 0.1x Mag
But it will continue to use Mag if you have Mag
and Mag
to help that
There is not much talk about BeoH here, but it feels like Hydrus is getting the short end of the stick.
With the nerf to augments, and being a deticated crit based class, raid performance is reduced by about 40%. (For a class thats already on the lower end of the raid dmg scale)
And it seems Hydrus doesnt get a base stat increase opposing the stat table floating around since the start of the beta.
BB1 is doing nothing to compensate the losses in any way.
I strongly feel there should be some power compensation for BeoH, because right now it will be outperformed by BeoO even in the hybrid department (access to bb3 and redlining)
So the question is, is this intented and what should be the performance baseline?
For reference stat difference switching from BeoO beta vs live
I agree with your statement, also Hydrus skill is the only celestial passive that cuts DPS in half when triggered
Some classes get second chance for free or even a buff when it triggers (mages) Hydrus loses buffing power when it triggers
It's kinda lame
Live is the right picture? We lose stats on top of losing a lot of crit DMG?
Or is beoO that gets stats?
Losing stats when we are going to lose ~200 att/mag (even more factoring hm and the fact we have to replace some jocs) when slotting pinions sucks
I won't slot Ashen Pinion, it's too detrimental
Every beo variant get more stats in the beta
-40 stats is even more painful with Hybrid Monster III
BeoO base stats get increased with the adjustments, BeoH not it seems, which means lesser increase for BeoH switching from BeoO after balance (if it stays like this)
If Beo's stats are increased, then Beo/H's will as well unless the stat multiplier for Hydrus is purposefully reduced. celestial classes simply have a stat multiplier to the original class' stats (eg. 1.2x, 0.9x etc)
Hydrus' stats this beta have been increased
see the above linked thread for details/numbers
Well see the pics above, by your statement the %increase when switching should stay the same and its not π€
Well I guess is easy to verify
i'll double check for you to see if they've changed since initial beta. one moment
looks like the stat buffs for Beowulf have been reduced partially
which means for all of Beowulf, Beo/A, Beo/H
well my point with ^ is that celestial stats aren't fine-tuned. it's reliant on the base class
i'm not sure if just Beowulf's buff was reverted slightly, or if Hydrus' multipliers were changed as well
Yes what I was meaning
It wasn't a flat change to summoner, but specific to hydrus
Have you try with Fjalar as pet and Prom augments ? Since specifics effects on stuff is transferred to pet, maybe the bird's crit are improved with Prom too.
Else, what you recommend to help BeoH ?
So chance are that we are getting the same treatment on beoH π₯Ή
the same might have happened here. i don't know, and i would prefer to play tears of the kingdom over mulling through Orna's most convoluted (hybrid monster) class stat math
It looks like the multiplier is reduced as well then
my guess is that both of:
- Beowulf's stat multiplier
- Hydrus' base stat multiplier
were reduced
Uhm BeoH doesnt use dmg pets π€
for.. some reason. Beowulf was deemed too strong? π
Beowulf Hydrus does mediocre follower damage compared to the two other Beowulf variants
you'd want to be comparing the sum of player, follower damage to that same sum on the two other variants
Yeah in the DMG calculation Hydrus pet DMG is comparable to pet DMG with heretic
Arf
seems like base Beowulf is (or could. i'm not sure) pulling ahead now due to player stat mult (1.5x battle scaling vs 1.2x starter and static), improved bond (bond3 vs bond1) and higher follower stat mults (2.25x battle scaling vs zero scaling)
i'm not sure if that's true (that's y'all's job), but yeah, Hydrus has lost a lot of what pulled it ahead
no, Hydrus' followers still have >2x the stats of an unboosted follower
Yeah which is nothing is the grand scheme of things
it's just that Beowulf and Beo/A have an additional 2.25x battle scaling
no, it's not nothing π
100+1 or 100+2 is not that different 
beoH does 100 times more DMG than pet, doubling peg DMG doesn't change numbers that much
i'm confused on what you're getting at
That double pet stats on beoH is negligible
Since is not a pet class, and ascension increases the gap even more on that
oh your point is player scaling vastly outpacing follower scaling
it has some uses, but Hydrus' strong suit is player damage.. which its lost a lot of its edge to base beo in this patch
Definitely
So if I understand, BeoH is far less efficient since the nerf on Prom hands, and even less efficient with the reduced stats. Prom nerf is hitting all crit-based classes, let's say they are still very good and not as op as before Prom nerf.
My point is, if "just" Prom nerf hit so strong on BeoH, maybe his power came from broken gear instead of itself. So we should propose some ideas to give him, in order to make it strong by itself. Probably around the hybrid concept of the class
Back to the point, I think BeoH needs some form of improvement/compensation for the non class specific adjustments affecting it.
Maybe put him even more in the hybrid/player dmg role and change valhallan strength 2 from increased pet dmg to pet stats are transfered to the player?
Would fit the new BB (valhallan) mechanics, but from a different angle for BeoH
Yes, something along those lines
the reasons Beo/H isn't as strong as it ""should"" be comparatively are:
- base Beowulf gaining so much player power (bonds, player stat passive that outscales Hydrus')
- base Deity being a better all-around class, esp. since it can use celestial lute... for some reason
beoH needs battle scaling
And maybe remove the crit focus, replacing it with even more base stats?
changing those two things would be good. improved Hydrus player power (ideally in a thematic way eg. follower stats -> player). maybe disallow base Deity to use valhallan stuff, so hybrid can be ""safely"" a base Beo/BeoH thing. that second bit seems like a bug anyways, seeing as Deity's celestials can't use val/summ items
No for some reason odie said is intended that base deity can use lute
Beo/H doesn't have any crit focus, unless you mean just recharge
Well recharge without redline=watch me crit
that seems wrong. deity has always been a better hybrid user, and that certainly has not changed. it's also extremely unclear how/why Deity can but Deity's celestials cannot π€·
I agree with you
that's literally every class that wants to do player damage. crits are better than non-crits -- it's not a Hydrus "focus"
Anyway probably I'll just bite the bullet and wait the next balance patch, Hydrus won't be so terrible even after nerfs
if Hydrus is to be a dedicated damage class, then giving it a crit focus would be a quick and easy fix. increase its crit mult to that of Realm/Heretic. improving its base stats through thematic means is also pretty neat, but can be gimmicky
Meanwhile we will come up with better suggestion
Maybe we could propose a change in BeoH passives then. But if we wanted to make him follow other Beo lines, it would mean bringing redline to BeoH
I will say I'd been playing a lot of Beo/H for most content, particularly hordes, and swapping to base Deity was a drop in improvement
I do horde beoH, but I'm not sure is more efficient than deity
in my experience it's outright worse
I do that just because I'm lazy and I'm ascending beo more than deity
in both power (damage, efficiency) and ease of use (statuses. yay steadfast!)
Ok you are right on that
this may be pessimistic, but I don't see how Beo/H is going to be the Hybrid class if base Deity is going to also have access to val equipment. there aren't and cannot be any targetted gear improvements for Hybrid because Deity has always used it better than the Beowulf line π
Hydrus is good for frontloaded power, but the scaling isn't there compared to base Beo or base Deity. great for turn 1/2, less great beyond that
Yep, the usecase I see for beoH currently is farming easy kingdom rsids
World raids, anything with blueline is outright better
Since you can start at ~40% stat bonus on vanilla deity, even more on heretic and deity ara
I don't think it'd be unreasonable to ask for a new valhallan dissonance that only buffs the player tbh
Considering that beo got that power spike and hydrus did not, despite being the self centered variant
It's good that base Beowulf finally got player stat scaling. it badly needed it. that happening has severely weakened Hydrus' advantages though
Absolutely.
point being, don't take any of this as reasons to nerf base Beo's new player stats. it just highlights how brittle Hydrus' advantages were
I'd say:
- remove pet bonus on beoH
- some kind pet stat -> player on beoH
- remove BB 1 (nothing fancy there) on beoH
- different Hydrus passive
a new dissonance that doesn't buff the follower (important here in a second), but instead transffered a significant portion (eg. 50%) of follower stats (which include att, mag, and hidden ward, dex) to the player would be interesting. there's be reason to use +pet stat gear on Hydrus to gain more player power that way. having no innately high (eg. the curr 110%) pet stat bonus would let gear like +15%, +20% etc actually do stuff
But pet stat -> beoH is going to be underwhelming
This is base phoenix stats
50% ~1k
Less than dragon killing passive
some version of dissonance that reads: Your attacks may cause blight, and may be critical more often. Your follower acts more often and shares much of its stats with you. would be good imo
curr. hydrus passive for reference
Damage buff on Beo ans BeoA was very welcome
If it's placed before the dragon killing boost ? Like (player stats + 50% pet stats) * 20%
Looks like base and auriga went up compared to live while hydrus didnt/got lowered? Idk math is hard, and it doesnt help that i cant compare under same circumstances atm
Cause location im currently at on live its a controlled area (5% boost) on beta its OT (10%)
Base, mirror has noticeably higher stats
Hydrus, lower hp on beta
Comparing og vs Hydrus with same items Hydrus stats are higher, and no messing around with redlining and stuff, it's still stronger and faster. When you redline base it gets close... Then there's pet damage on top though.
I use hands of selene over the prom hands
Did a quick test of damage in a raid, Hydrus still hits more than redlined beo (player damage only)
Oh I have phoenix as a pet
But if you add pet damage on top yeah Hydrus gets easily out classed. But the fact you don't have to manage hp, can crit recharge all you want and get more HP and stuff it's still good and potentially still faster at raiding
Hydrus has 1.5x att<->mag and 1.2x stats from the start
Base has 1.3x att<->mag and 1.5x stats via battle scaling
Selene hands are more effective (relatively speaking) on base than on hydrus
hybrid monster is weird math
I added a crowsong to boost the damage more
Identical gear
It's just ward gear with lute and crowsong as weapons not optimized for anything really
I'm not sure Hydrus needs a boost, but if you guys wanna ask or suggest buffs go crazy. I like the way it works currently, it's fast and powerful
Not having to lower hp or mana is one of my favorite things about it
Last i checked hm3 was actually 40%, not 50
I definitely don't want redline on beoh, it's tedious and it's such a nice change to just start blasting and critting all you want and not worry about heals affecting damage
More crit, recharge, not worrying about hp, blight, and these stats give it an edge making it fast and tanky. I don't think it needs to be changed
Sure, base can do more damage once it gets low with pet included, but beoH is quicker off the bat and I like that
Yeah if base can outdmg hydrus at 1hp good for them. Hydrus has decent power and comfort combined and ill take that over higher potential
Having raided a tonne with both, I'll be raiding with Hydrus over base any day
Would you say that hydrus is more gear dependant than base
Even if it does more once redline, dude I'm done with the raid before you redline haha
I don't think I know what you mean, you could try raiding on base with bad gear but you'll die lmao
Typos for days
But if you get a hybrid weapon you can do good damage with Hydrus really easy
So probably not
And you can crit heal
So it's probably easier
I mean does beo hydrus need near perfect gear to work or could you just slap some gear together and raid effectively
Good weapons arent hard to come by
If you can unlock hydrus at all yiu can get celelute
Depends if you think a good weapon is harder to get than decent ward gear
It's not too crazy either way
With bad gear on base you won't even be able to redline and without a good weapon you'll be doing less on Hydrus so probably both just as bad, like all classes except gs lol
That can play naked
If I had to pick one for brand new 225 I'd pick Hydrus all day
I feel your AL plays a big part here.
Verse IV drops from ~1,5m to ~800k with the same setup/buffs comparing live and beta.
Thats why I would be interested where the baseline of raid performance is meant to be.
I mean it's the same though
I'm still comparing the two
With the same gear
Yeah the damage drop is sad, don't get me wrong, I will miss the old selene hands
I wish it didn't get nerfed as hard
But the crit augments are very overpowered so it was expected, I didn't expect the hands to get nerfed this much but it's not outrageous
Hm, it's seems logical that AL is very powerful on BeoH thanks to Hybrid Monster π€
Beo scales just as well with al as everyone else
Yet, for now, the main idea is a dissonance giving pets stats to Beo, so it's fine with the no redline on BeoH ^^
Al doesn't make hyrdus better than base it's the exact same
Only skills with better scaling are spiked shield and blood pact
Hydrus doesn't have a better Hybrid Monster ?
Honestly the way people play beo I doubt anyone's gonna even attack on base lol
Thats why I meantioned it, lower dmg means BeoH has to tank more dmg/big hits.
And correct me if I am wrong but other classes will still be able to hit dmg cap relatively easy
It does, but hybrid monster doesnt change ascension scaling much at all
I had to convince people to use attack skills in a thread a while back and people called me crazy
Yes, we do attack ^^
I really don't know about other classes, to be honest, but maybe Major could give you hints on this
Well thats another point that should imo change. BeoH is the hybrid dmg class, yet deals more dmg with realm strikes 2 for example than with Verse IV π€·
They're completely different skills
Work in different ways
Need different gear
Hard to compare the two
Verse 4 is a high res penetration elementless skill, compared to rs, a lower piercing but high dmg skill which deals phys or elemental dmg
This
The use cases are entirely different
RS gonna do 0 against certain things
Attack stat only etc
It's just too different to compare, and both are good in different scenarios
The only scenario I have found where RS deals significantly less dmg is against low health/scaled stats amorri. Both skills used with hybrid setup/weapon.
I never had a case in pve yet where its 0ed
But well not really the point here I guess
you started that comparison lmao
Thats not a thing in HoA.
I am here because beta discussion on HoA discord is pretty much non existant π
Id still take verse lol
I use verse for towers, pvp, endless and sometimes raids if i get a t.mag3 from lugus
Though id probably chakram instead for raids if i had corvus
Id I'm gonna use redline and realmstrikes I might as well not be a Hydrus lol
I also dont agree that hybrid skills should always be the best, being able to use any skill is a great benefit
I use verse, ultima, vesta2, sweep, dance, guarding 3, volley 1, and would use chakram if i had it
Bh is different and fun in good ways, if it was changed to redline and stuff it would be so similar to deity and it would be so boring
or, you know, the high tenacity class
I'm not gonna try and get it buffed either that would be dirty lol
I wouldnt mind a buff 
But its not in a state where it needs one
Maybe a small base stat boost like base/auriga got
But the kit works well for what the class tries to do and i dont want any changes there
Since base can get quite close player stats wise when redlined it's possible it could use a small stat boost, but the mechanics are so good as they are and have a unique play style I really enjoy
It could get bb2
Id welcome that change
Ok so we have 2 proposals ?
- Transferring pets stats -> player stats with a passive
- BB2
Did you test it in the game and compare damage with good builds?
And also transform Hydrus passive to something else
That is the only celestial passive that has huge drawbacks
I'd rather not have second chance at that point, since I'm going to die anyway in couple of turns without phoenix
If you were doing a tower boss Hydrus would be sooo much quicker. Pets are so much weaker and it takes time to get redlined. In pvp, Hydrus performs a lot better, I don't think it needs a buff at all lol
Let's try to not, again, spam this thread with "this boost is so bad that I prefer have nothing" '^^
Base beo got a boost cause it needed help
You are comparing Hydrus to other beos
We done that too many time
You haven't even actually tested it though you just posted numbers without testing situations in game
I mean I'm stronger than a toddler, still I would lose to a person of my same age most probably
Cool story lol
In this case base beo is the toddler
So let's compare beoH with full grown classes 
In PvP right?
Oh yes, sorry. I did mean pvp
Oh well I think that's shared among all classes
beoA and beoO might be better there due Cactus?
If they stack ward and stuff, you just don't do enough damage before they destroy you
It is kinda hard to test pvp in the beta cause there's not many good mirrors so we'll see once it goes live π
Definitely shared among all class lol
I am all up for Beo Hydrus getting a buff or some tweaks. As of now, we gain some base stats which don't really make much of a difference in raiding (as per my limited tests at least).
The (needed) hands balance affects every crit class as it should but Beo Hydrus damage is lower than the other t10 crit classes.
Agreed. The "Hydrus" passive is a bit underwhelming. Works perhaps once on a fight and then you sre damage gimped for the rest of it
John Wick buff would be awesome
Also, we should noy compare hydrus with base beo but with other t10 classes
Yep what I'm saying
Beo was my original class before Summoner launched, so these changes will bring me back to my roots lol
Supposedly hydrus lets go of pet-based playstyle and focus on player-based gameplay. Yes, it has a comfortable playstyle due to crit recharge, etc but I feel its not enough currently
Although there are still bonds that need to be filled out.
Since beoH has more in common with an heretic or a deity than base beo
Even realmshifter
Yeah
Agree, BeoH needs some boost
And lets not forget hybrid builds are... Lacking. There are no questing hybrid weapons, no interesting hybrid gear, etc
Yes please give me questing lute
No hybrid 2hcelestial weapon
Those things could open up a lot of building around hybrid
#π‘βsuggestions message
But even then, beo hydrus needs some tweaks
I was thinking something about gaits
and too weak against status effects, he want to be more unstoppable in battle
Like increasing effects or decreasing maluses, since gaits are a beo thing
While our dragon passive is cool, its not as good as other similar passives of the rest of the t10 classes
Or some weird bonus when using instruments
We have no steadfast, a weird second chance passive. Only interesting ones we have going is the more pet act (which makes sense as we are still valhallan), recharge and hybrid monster
And Hybrid monster can be not only about Att/Mag, it also can work with def/res...
Swansong is one the only two handed instrument right?
there are from titans new one
It's hybrid, but not instrument
Also aglovale is an hybrid 2h
Instrument, yes
Hybrid weapon, no
You can add Palm Branch
Arisen Willow Branch: A large tree branch carried by Eistla, a great giant. Its ability can grant one Eistla's stance, doubling hybrid damage β¦
My suggestions for tweaking hydrus would be something along the lines of:
- Add steadfast 1 at least. As a player based damage class, ita only fair.
- Dragon Slayer I -> Dragon Slayer II (a little boost on this passive could improve the class as a whole)
- A passive that increases dmg with hybrid skills?
anyway it looks good for BeoH
Until you get stunlocked by a raid 
The bas thing about 2h is that they kinda need trevs
But Hydrus cannot afford to use double trev
Yeah but if we got steadfast 1 for example could be interesting to build
Use Hel's Garb
Yep that would solve one of main beoH issues
Stunlocked= cc-locked
All in all, beo hydrus needs a bit of love unless NF thinks otherwise
Meh, BeoH is already compared to Deity, getting Steadfast is kinda limit
How so?
in terms of stats
Ah yeah
But our damage is so much lower
A deity with my the same AL as my beo would do much better in raiding
You're comparing with Deity purplelining ?
Im not saying it should be similar
Yeah, but BeoH ain't designed for raids
Oh?
BeoH can be strong through equipment!
But then he suffers greatly from freezing (etc.)
But you can collect equipment with immunity to frost!
But then there's almost no point in his damage...
Neither is auriga so I guess we are doomed
Well, I raid with Hydrus exclusively and Id love to see a bit of love going into that department
2m/turn isn't sufficient ?
just give him more chance to act under any stuns, it shouldn't be Steadfast
On the beta, its a tad lower
Well, my mirror is level 244, I'm asking an updated mirrorring
That's live
Atlas is my favorite pet for raiding for now
Berserk + Strong Def/Res + upkeeping my ward
Casting DC ain't a problem since you don't redline
as BeoH or BeoA?
BeoH
Towerfall is multi-elemental
and doesn't ignore resistances/immunities
So it sucks
Sorry Odie
Thats pretty cool
But truth hurts
Yeah same damage, less ways to increase damage with affinities etc
But its comfy
For beguiled farm, Im using realmstrikes2, arcane book with arcane cele lute
anyway after patch Prometeus Crit would be nerfed...
Yeah, I think I lose around 200-400k damage
I can live with the prom hands balance but I really want the Hydrus passive to be something with more OOMPH π
Fist thing, Hydrus must be reworked or just changed to Second Chance
Must agree. Personally, id transform it to second chance and reimagine Hydrus
i was thinking about using Lost Art as offhand...but in sounds weird
I remember a suggestion that was something along the lines of: 100% chance, pet dies, you get a zerk
Seems fun
Well Hydrus :
Bonded Follower Stats > Player Stats
How much % ? Dunno
That seems fun. Follower stats are super weird tho arent they?
Depends which
That seems very interesting as it could open up new use of followers for hydrus
Bestial Bonds for Auriga.
Personal Bonds for Hydrus π€£
Hydrus passive is too weak, i agree
it needs some improvements
Pet stats might be very interesting on 2-Handed
Tell me more, Im interested
π
why only for 2H?
More Adorns
Because of the slots
Unless you use 2x 1H weapons
Pet Stats aren't reduced
So, even more stats
Duelist is da way
Nooo, i must be forever oracle due to laziness
You too doesn't like to switch Spec
I must confess swapping from or to oracle annoys me
I wonder whats Odies opinion on hydrus current state
And if NF is open to some tweakin'
I was promised a +cute stat on celestial lute by Odie himself several weeks ago π
They say they always read
But as we can see, they almost never comment ..
Cute chance? LOL
New debuff: Infatuated; works similar to lulled and confused combined.
But on a serious note, about the "reverse bonds" mentioned earlier. Aside from Attack and Magic I'm not sure how much impact that would have for low AL players.
Anyway I feel on release beoH was de way now beoA is getting so much love beoH is showing his weakness more profoundly
While that could be interesting, Id rather not see another bond type mechanic. I feel a tweak on the dragonslayer passive and some work around on the rest of the passives should be enough
What about the Hydrus passive itself, once the pet falls, that's kind of the end of the line. What if it granted you like 50% of the Def/Res of the follower, with a chance every turn for the follower to revive.
I think it'd be cool if it had the same chance as second chance to proc and it'd grant you a "valhallan zerk" (increased atk/mag/def/res)
Hydrus - Valhallan Vengeance
Your follower has blocked a fatal blow for you and has gone unconscious, you are filled with fury until your follower revives, greatly bolstering defenses for survival.
I like this
re: hydrus. a couple things. stay tuned tomorrow
i'm open to BB2, but let's hold off on the topic for now.
for the patch to go live, what are the absolute "must" tweaks changes for Bestial Bonds that need to happen for this community to be happy? do we have a list?
The list of all actual BBs are pinned
For the list of change ... Well ...work in progress
Ah yes I remember : an ABSOLUTE "MUST" tweak -> Bonded Ability
Very foggy concept, very randomly used, etc ...
I will try to summarize every BBs soon
not a list but on top of my head:
- Ward bond is super bad
Well I'm not fan of Bonded Stats Followers TO Players
bad as in...needs buff? shouldn't exist? let's try to be clear π
Well like Bonded Ability, we don't know the stats of Follower, so we don't know how much it affect us
Bonded Ability, we don't know their power, their effects, how we can trigger it or not
For now we can see Attack and Magic stats for Follower
Bonded Def, Res, Ward, Mana, HP are abstract
if that was a response to the ward bond: yes it needs a buff or a different mechanic.
Its currently like 1k ward on a char with 150k ward.
Flat amount of ward will never be useful to both the 20k ward and the 200k ward player unless its a crazy big number
Make bonds have more % for beoH so they can benefit from bond 1 and 2 a lot more than beoA
That's something I'd be down for
BeoA can have b3 and ability
bond 1 is accessible outside of beo, so that wouldn't be ideal. we'd want BB2 at least
Oh, I forgot
i am guessing the 2% chance to poison yourself on the mimic bond is here to stay? I get the thematic choice but its really unfun when redlining with TMM
Make skill: absorb all dots for when the skills buff ends and take it all at once
(Does not affect turn skip status)
From what I've seen of the numbers, the ward bond could likely work as a flat multiplier to the player's ward, like other ward sources, and it'd still not be broken
yea a flat number as its currently is impossible to get right for both early t10 and t11 players
Suddenly had 100k extra ward from flat buffs 
Which I mean, I'd like that, but that can be incredibly unbalanced
if its 20k so it feels decent on a 200k player it would double the ward of lvl 228 player
the level 1 bond "animal protection: 30%" could need a tooltip
Definitely, cus from this statement I read it as either
Pet block chance
Or reduced dmg from animals
Boulder Toss still not seem to work
unless it has a condition to be used that i dont have
last time i checked, the arch alchemy bond from the titans did not work
the tooltip when clicking on the bestial bonds icon after swapping pets is still very delayed for it updating after swapping pets
and atleast for me, the icon on said tooltip is bugged and shows only a error
make sure your client is updated, in case that's an issue
i checked before writing that, there is no update in the playstore
well, ill check again later for "absolute "must" tweaks changes for Bestial Bonds" got some rl stuff for a hot minute
Try making a big chunky message so I can throw a good ol π at it
so maybe BeoH deserves 2 BBs?
#1097570738086621295 message
It's a heavy work day for me, so I'm not sure I can get all my thoughts out today. Happy to get Hydrus information tomorrow
I was thinking about making a public spreadsheet with all the bonds, but that might take a bit.
I agree that a flat Ward % (like gear) for the bonded ward might be more beneficial, but not so high that it's crazy.
That could help a tiny bit with gear choices, possibly putting on more offense armor piece while the pet ward % semi fills that missing ward gap
It would be about, what 16% ward if BB3 bonds were converted?
Is questing lute part of the beoH announcement?
Pleaseee
I think this is the worst one
I think is to balance the fact is on the best pet 
Well best pet for everyone but beo
Dex is still pretty massive though, especially for Endlesses
But changing bonds on phoenix could be the buff Hydrus needs
Cough cough In my opinion
162 followers just in the beta bestiary... Oi
180ish in total
Should be 183
The dragon codex pets aren't in just yet.
STOP, IM DROOLING ALREADY
Im hyped
Hi Odie! Oh, Id still like to test the Draconian pets if possible! I made a suggestion for the ward bond (since getting ward from the follower didn't give you much) and that was absorption %. Not 8%, maybe 2, 3 or 4% but it would be more interesting than flat ward %. Yeah π whatever works. I like that questing lute sprite, I went and upvoted your suggestion
I love how beoH currently plays, im staying tuned for tomorrow
Ive tested basically every pet t9+ and have no other suggestions. Boulder toss doesnt seem to work and Skadi 2 made gymir spam a ward skill, so that could be a potential bug. Oh and the prism wall thing issue got pinned too.
I think the bestial bonds change is really good, could maybe just use a tweak in numbers to make it a little stronger/more impactful
Redline passive feels really weird. The only time I use it is in raids or endless, and after initially setting up I spend the rest of the time spamming DC or repairing ward. Why not just make redline a bit more powerful for the pet instead?
re:redline change, have you tried beo in endless?
With the change? No.
you dont redline or atleast low hp in boss horde?
1.5x def/res is super relevant there
Only in BG and roost, and it's not really necessary just faster
That may be but endless is the least rewarding content in the game
wat?
from an enjoyment perspective maybe
but its legit the best exp/orns rewards in thr game
You can get tons and tons of orns from hard mode dungeons as well, plus way better mats, plus rank
Orns are not really an issue post t10
After 250 endless is just if you're desperate for orns and don't have access to many dungeons
So I have 170 screenshots of followers so far for later, for the spreadsheet.
time to add 1% gold gained to every follower 
Follower Beastial Bond Spreadsheet:
https://docs.google.com/spreadsheets/d/1q5nwTwVMj49K-oL5CmEOi4lmkHEKmjvDtZYhwfIpXWc/edit?usp=drivesdk
Beastial Bonds Database
Spreadsheet with current Beastial Bonds compiled by Kazar Sanaga.
Special thanks to all the contributors in the "Valhallan Changes" beta discussion. Special mentions to Odie and the Team, costagamer69, dejct, Forgeus, Yalalala, VanZandt, 207, Inarin, Elliidan, Fuximus, Yi...
<@&448920498387288094> May I have a pin? I can't seem to get the self-pin to work.
Many thanks.
Well, that was fun. Just @ me if I need to fix anything etc.
If anyone wants to filter the list, you can use a Temporary Filter only you can see, since it's in view only mode:
Have fun, I'm gonna take a break for the night.
Before and after pics of me with and without an Ortanite Golem.
There's the passives currently
16% bonded ward nets me 457 ward
Now, it also gives me just shy of 900 defense and resistance, which is nice
But 457 ward is extremely underwhelming
I'd trade the 2 ward turns for some sort of low ward regen . . . Let's say 2 or 3%.
Buff the bonded ward to something meaningful
And suddenly you create a poor man's gilga just by equipping a golem
Fjalar and Lindy feel very strong after their buffs and the work put into their bonds.
Gazers having 10% View Distance is nice.
The bond system paves the way for increased pet choice diversity in the future, which is a positive thing.
From a BeoO perspective I can't think of anything else I want right now . . . . besides bug fixes for the stuff that's not working, like Boulder Toss.
Maybe change Towerfall on the Olympian pets to be non elemental damage so we can use them for raiding?
Even then, I can't ever imagine using a giant pet, or a human pet, or anything other than Lindy, Fjalar, the Cactus, or Ymir . . . . so I guess fixing Boulder Toss may not be super high priority.
The bot only works if it is not asleep :p
What is the effect of arch alchemy?
Random material drops if you kill enemies in open world
Oh nice
John became mod roughly at the same time ChatGPT was released to the world. Coincidence ?
Lmao
I cannot confirm or deny this.
I had a feeling about that.
We need to attempt to gather our thoughts
Bonded Ward is one, so far it's between being Ward % or Ward Absorption
Uh I read that message as "we are going to announce something about Hydrus tomorrow"
Well, the 2nd part.
the announcement: we will remove DC from phoenix, gl hf
Lol
Remove DC from phoenix and add it as bb3
Btw removing DC for phoenix might improve pet variety (or maybe not everyone would rollback to chimera)
One thing that did bother me when building the spreadsheet is that all Dragons, no matter what element gives BB1 Lightning Res 20%
What about Dragon Protection 20%, reduced damage from Dragons?
man what did you just do ! run for your like, realmshifters and heretics are coming for you !
Also, there's only one "Ancient" follower which is the Ancient Jinn himself, respectively, however couldn't this apply to Cthulhu, or the Scruggs?
I like the idea for Mythological/Godlike Followers
But then what the Pheonix should do ?
Only Beowulf / Beowulf Auriga could have access to DC through pets ?
phoenix now give all
, all 
added as Lv3 bond
all
is very weak
25% all stat is not weak at all. It's all triple up which is too strong
Pheonix reduced at doing Realmshift
yes, but it stack with realmshift, which make it quite good.
and stacking both for beo and auriga will help with its low def
almost permanent 25% stats + almost permanent ward sound balanced with chim zerk. much more than permanent 100% stats that is
Atlas gives Zerk, perma ward + regen ward, T.Def++/+++ and T.Res++/+++
at the cost of having low rates. if phoenix loses DC, it would be good to boost the rates at the same time to balance that.
What's the point of high rate long lasting buff ?
not sure all+ can be considered a long lasting buff
all+++ for sure but all+ drop pretty fast
My dc often last 2-3 turns, I don't call it long
and high proc rate gives you the opportunity to use other things than blackened eyes
2-3 turns for DC is the minimum. it can last longer. all+ can drop instantly
Removing or nerfing DC on PhΓ©nix shouldn't be discussed here. It's a nerf hitting all classes, not only ours
what to put in bestial bond is literally the goal of this topic.
Yeah, it is, but removing existing feature used by like 90% of the T10 player-base is not
"With these conversations in mind, weβve decided to defer any augment changes for a full augment look-over, to happen in the future."
This patch is now slated for:
Hero of Aethric - Monday May 29th, 2023
Orna: The GPS RPG - Wednesday May 31st, 2023
`Valhallan Classline
[PvE/PvP] Beowulf: All stats slighty increased, Recharge passive removed
[PvE/PvP] Beowulf: Valhallan Dissonance now affects both the player and follower
[PvE/PvP] All Valhallan classes now have minor built-in follower AI bonuses, allowing followers to avoid using skills that may hit elemental immunities, etc
[PvE/PvP] When under an AI bonus, followers will now be considerate of offensive buffs when choosing a skill to use
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
[PvE/PvP] Valhallan classes: new passive, Bestial Bonds. The monster type of a follower now gives a variety of additional stats and passive effects
[PvE/PvP] Followers are now affected by your faction bonus
`
No news about BeoH
both celestial augment delay and "Additionally, this patch also included a adjustment to Ultimaβs elemental gear interactions. Weβve decided to remove this change from the patch as well."
is something that ebenefits hydrus
but yea, no direct tweaks as far as i can tell
Prom hands not being nerfed is already s good news
would be, but not so soon
Odie planned to release Bestial Bonds in the next patch
Meaning we have 2 weeks to make them better than they are now
thet get to suggesting meaningful changes
we can't make them better, only Odie can .-.
looking at the beta, lots of things suggested here are in the game
so saying we can't do anything is not true
We are painters, Odie is the merchant
do we have any useable magic aoe pets yet?
some are close
would love to have a magic fey cactus alternative
shall we add that to the wishlist? π
it would be nice, but we would need a mage dance/pavane user
since just having a, for example, lightning dmg user
would get immune'd to often
physical (element) magic (stat) dmg would be okay i guess
a non split dmg aoe pet in general would be great
Coral Varmint could be the magic aoe follower. it fits the monster's theme. and Coral Beast/Serpent could replace it as the physical damage BB follower
I would like to hear Odie's vision of the concepts of each class and their future..
Fey dragons spells don't split aoe in beta right?
A high hp summoner or ward up summoner kills me like 3/5ths of the time. split aoe is a real trouble and with ai I can't simply target the summoner with single target pets
So if I can mega boost aoe so spliting dmg doesn't matter or find a good non split aoe skill this would help
I may be wrong but everything split except mage's dance/pavane and sweep.
Perfect Shot looks like the ultimate Beo Summoner counter
Oh it pens through block too? I thought it only applied battalion.
Makes sense it would though, why just nerf summoner
Perfect shot has pretty low damage but if the summoner isn't geared towards hp+ward it might be useful
Swash Perfect Shot
I had some perfshots hit me decently hard I won't lie
I use it in towers often, it's like 30k crits compared to verse 4's almost 200k
But that's prolly bc I'm a baldr gear user
pet targets the hydra with perfect shot 3 times
Odie PLEASE let us beos mark in pvp
Or anywhere really
I just want the ability to focus my pet π
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
Who'll have less HP: GS or his Hydra?
That's a good ai change
Odie praise
But
Yea it may sometimes backfire 
Like is it % priority based? If hydra is slightly dmg but summoner is full hp will I target hydra?
If summoner has lower max hp; will he be be the priority?
The idea of marks can be put into a suggestion, I would vote on that
been suggested before, ive also suggest it to be part of a tamer passive that makes pets follow your targeting
How well received?
If you know
That would work great under Tamer, since it would be spec locked.
was positive but not overwhelming
Nice
As amazing as that is, we should try to stay on track.
It's something a lot of beo want I feel
But yea beoH amirite?
I don't have opinions atm, but back on rails
As much as I don't want to focus on the Meta, that might be where we need to start. Analyze the most used pets and their bonds.
See if they fit, what can be improved, +Abilities etc
Fjalar seems to be in a solid spot based on reactions I saw after the crit changes.
Fjalalalallalalalalalalalalalalr is solid from what I seen
Based on initial feedback many of the popular pets lost their +Abilities.
And I'm hyped for it
So is BeoO not getting Mana Siphon to replace recharge???
<@&448920498387288094> For clarity, is the intention of Bestial Bonds lv3 for every follower to have at least 1 +Ability?
Odie is in the group.
Okay but. Pinging moderator with the intention of pinging odie is kinda silly.
Regardless. He'll see it eventually
So is it okay to ping Odie or not?
No, it is not :)
Ok. I thought so.
If you thought pinging odie was not okay, why would you ping moderator with the intention of pinging odie
which pings odie PLUS more people
Well, because of we're ever going to figure this out, we need guidance.
I see. Well. Guidance will come eventually.
Let guidance take a nap sometimes :p
Curious to see the hydrus tweaks before commenting further π
I'm not certain there will be hydrus tweaks. What odie was hinting at was probably reverting the prometheus nerf
which unhurts hydrus
Well
Thats a SUPER TWEAK
additionally, in the post, odie does say those are the final patch notes
but I could be misinterpreting
Well, i guess it was a postpone of that balance
That just delays the nerf, cause I don't think prom and selene hands are getting left in their current state for long
Yeah, a balance of sorts will come sooner or later
I think hydrus will be fine even with nerfed augs though
only thing I really want is questing instrument
I have a lot of ideas for bringing some of the older pets of lower tiers to make them more relevant or unique; but that's not a "must have" tweak right now
I will continue playing as my main but I would still like a bit of love
Could be in the form of hybrid equipment, indeed
But the Hydrus passive as it is still makes me a bit sad
I haven't seen stack post in like forever, I thought he died (quit)
@manic nimbus That was my pitch on the Hydrus passive
Yeah seems fun but not particularly useful. You would most likely have to panacea after going down to 1hp and die next turn
I would like a passive similar to gilga ursa with the 2h use but related to hybrid
A boost to hybrid damage of some sorts
Unless Hydrus is not intented to be the main user of hybrid skills
Odie is not in the group
Speaking of odie, i wonder what are the bestial bonds of Sif. π§π
SiF?
sif is odie's unique follower
only way to encounter it is to find odie in the arena
BB3, One with the Creator, All Bonded stats 100%
#1097570738086621295 message
Took me a moment to find it.
Regardless, I'll stop pinging the mods unless it's actually mod related.
So I hear acs lvls are being removed for pvp.
My concern for this, is how fresh 225 beos dominate in pvp, imo.
I'm feeling beo will now dominate as a 250 with recent balance
Oh right, I need to read that update
Odie has been removed from the moderator group as people are now pinging it to ping him, while also pinging like 10 other people - let's not do that please!
Beo doesn't dominate 225 pvp cause of lack of ascensions though, but cause followers require little gear investment while player dmg does
ascensions being removed from pvp doesn't make beo any better or worse at it
Absolutely, no problem. As I previously stated I will only use it in a mod situation.
Therfore metaable
at 250 you'll still encounter geared up beefcakes which can deal with your follower, ascension or not
I'm not here to cause a ruckus, just to attempt to steer this in the right direction.
The current idea I have is beoact maxing or beo statmaxing onto a fjallalalar with bull/crit gems
So fey Chim gear, beocharm, much crit
Nuke
Maybe kerb hood too
Fjalar used evasive strikes!
If the Beo / Bene + Ophion combo using Summon stats+ is intended to stay viable, some of that Ophion gear is giving me ideas.
it's probably why ophion happened
Is going to be viable?
As in, are summon stats going to continue to affect non Summoner classes.
it's not. last time I asked, Odie said that it was supposed to be ophion internal stat (so bene useless)
Ok, I remember seeing that.
don't know if it's fixed yet tho
It makes for an interesting hybrid since all the summon gear is now Valhallan/Summon
it using ophions stats internally would be a blessing in disguise cause you wouldn't need to compensate for the non summoner -90% penalty on summon stats
could play a blood pact beo build
benefactor has reduced pact effect
it would, but it's interesting 
Someone had posted an image of it in action. It was like 500k damage.
Not sure what lv Pact
I'm gonna take a break from this thread until after work. Lol
Does anybody know if BeoO has mana siphon in beta?
Ty sir. Final patch notes didn't mention it and I got scared
Wow that a lot of passives
I think BeoO got the best treatment out of all 3 Beo classes so far
Feels the most polished, synergizes really well with Fjalar
Crit BeoO with Crit Bird will become the new Beo raiding meta
How's BeoA feel, @umbral glade?
ihavent tested much in the last few days, but towers felt really solid when i used my live setup on beta
much better stable damage
and thats just using my normal gear, not specifically tuned for bonding
Would you say you're pretty happy with the way things have turned out for BeoA?
Got any wishlist stuff left?
Ik I am
happy that gear has more influence, yes
happy that the class is stronger, yes
happy with the current state of bonds - only in some parts
I really really really think we need more bond types. The current ones dont cover many pets and there is nothing that can be done besides adding a few more of them
It was shakey when bonds came out but we as beos made it not half bad :>
as an example
arch living armor
is a fully defensive pet with divine bastion
its bond is mag and bolt volley
even if we change that to dex and atk
it still doesnt fit
swap it to the boulder toss
it still feels meh
Give it the "giants" bond?
Make it cast db2 
Well, part of that is that the giants bonds give such a pittance in terms of ward
we just need another 5-10 "base" bonds tbh
I said I was gonna take a break, but I'm at lunch lol
What if the "Breathing" type followers had their own Family like "Animated"
The defense and resistance are nice
more bonds = more niche skills can be given out
i wanted guardian strikes as an added skill for the arch armor and mighty slime before
i personally would not on BeoA
I wouldn't on BeoO
but base beo, focused on dealing damage on your own
I thought about Slimes having their own "Slime" family as well.
I'd rather go full boom chicken
add guardian strikes, maybe atk + def + res bond
yea i mean
as long as phoenix exists
No, I meant fjalar
most pets are not used even with good pets
but then you have to sustain your own ward
that pet could be less dmg but fully cover ward sustain
and full ward turn sustain
BeoO damage is better, but most of our damage still comes from the pet
yea numbers are one thing, but the idea of that pet existing would be nice
I can't think of a situation I'd use it, though
Maybe that's just a lack of creativity on my part
well, imagine content that requires you to be more defensive
instead of unga bunga loot piΓ±ata
BBlv3 has the potential to bring sub-T10 pets up to a useable level and have more pet choices.
But I like loot piΓ±atas
I'm a simple man
ofcourse defensive pets are not useful in content that requires no defensives
I'm hoping we get some super kingdom group content
Make me want to pull in a pet that buffs everyone
yes
but not the topic for this thread
i still think we need more types of bonds
like the gazer one
that one is nice
Love the Gazer one
only has a handful of pets in it
fits thematically
i like bonds that dont need to cover 40 pets
I think animal and magical are the largest pools
if a bond only covers like 5? pets, it can get some juicy skill that you couldnt abuse on already juicy pets
as an example, very scary skeleton is close to being pretty good
and useable
if the skeleton line had a bond that gives it a bond of bonded atk and a great skill
it might just be viable
Earlier I mentioned having more in the Ancient family, possibly Cthulhu and maybe the Scruggs.
It would give them AoE options
And the player gets a small boost to the basic elements.
It'd be nice if we had some sort of aoe non elemental option.
thoughts on Anubis today?
Running to look at Anubis
I'll have to check if he got changed recently, if he still has sigils + elem VI's then he kinda has the same niche that ymir does but is worse at it
I think the Elemental weakness really fits his kit, however Bolt Volley seems really lackluster overall.
bond
well i feel silly. one min

still looks tha same as before
Oh the suspense. Patience is a virtue.
That looks promising. Does the ai bonus make bolt valley more likely in hordes? Would be cool to have a cactus alternative
I haven't done beta, so all new to me. Trying to follow the testers comments but there's so much
I have a handy spreadsheet in the pins with basic information
Thx, I'll check it out. Thx for your hard work, I appreciate you testers
I need to add a legend with stuff like "bonded x does this" etc
imagine there is 20 bond changes and odie forgot to publish them
That's fine, it is a collaboration
I'm so excited for it to go live. Feels good to get some Beo love, and the bonds feels like a great way to make ignored pets viable. Right now I use cactus or fjalar
I'll update new stuff as it's brought to my attention and when I'm not at work lol
Still wondering if bolt volley procs in horde enough to be cactus alternative, anyone test it out?
I'm lightning aligned so if it procs fairly often that might be my new pet
Does Ara hera skills count as exploiting ele weakness? But tamer heraA+ tamer for 15% more dmg? π€
Like the Ara sigil
I haven't gotten it to cast bolt volley in a horde yet, all is doing it spamming sigils
And remember, they don't always stick
Not AoE, just tested
i am guessing its about to get a new bond
Hopefully we get to test the codex dragons before this is over.
They each have their own roles
Someone @ me please when Odie activates Anubis.
I was like, "Have I Mandela'd?"
Did I turn a corner in my kitchen and end up in a parallel universe where the only difference is the Anubis bonds?
I must ask... Are questing lutes something we can dream about? π
Definitely
can't be stopped from dreaming, but probably not part of this balance patch π
But do you think we can have a looong term dream? π
Well I hope we are getting it sooner or later
Questing lute, trialing harp, celestial harp
Dunno if harp is a word in English
Harp can be 1 handed less it beeg
Yes please
also a triple neck hydra guitar and a piano
Changes "Verse" to "Power Ballad"
okay, anubis now?
sigil+ = aoe?
16 skills, oh my. π
If sigil+s replace sigils, then 12 skills.
4 sigils
4 singles
4 aoes
smartAI atm won't care about weakness (or sigil) during aoe, right?
i.e. even if every enemy has Water Sigil applied, Anubis will use Wildfire as often as Winter Wind in a multi-enemy scenario
i gues the smart ai is smart enough to use the aoe damage the aoe sigil prepared
also: please give dark sigil+ to arisen glashtyn
Omg that's great!
aoe sigil is pretty neat, damage of the aoe is a bit lackluster though. Consider giving it the lvl3 aoes from magi, since it's a lv3 bond
it does sound great, reality is that still is not good in dungeons due to 2 turn per kill
It's a step to glory
it honestly didn't sigil at all for me on base beo
no idea on auriga
but on base it went straight for the aoes
No, I've had it mark things with a sigil then use another elemental damage ability
Also
mimics lost the chance to poison you β€οΈ
It will use the same sigil back to back
yea sigils arent 100%
I was very reluctant to go back to Beo, this one was enough to pull me back
No, it used it, the sigil stuck on the mob, then it used the same sigil again
yea okay that is in need of improvements
It'll also aoe sigil, then swap elements and aoe sigil again the next turn
idk if there is content that bond is good in - its a big step in a right direction, but for dungeons everything past instant direct aoe dmg will not be useable
this might be decent in towers
If it was more reliable I'd say it was OK
aoe sigil and skill when facing more than 1 enemy
sigil and single target against 1 enemy
but sigils need to be more reliable for that
But wasting a couple turns every floor cycling through sigils is only gonna get me killed
Thats a big boy
Thicccc
the way dungeon meta works right now, everything besides instant aoe damage will not be used
thats been in for a week :p
Shows how much attention I've been paying
all that being said, this is the type of bond i really like
builds upon the base skillset of the pet
No, big step in the right direction
Needs refined till its usable
I love the aoe sigils
i like the idea of improving the pet by being the class thats good at pets
Here I propose to do something to get things done with BBs :
We inspect, judge and modify each Bestial Bond, one by one.
Once the actual Bestial Bond reached a satisfying state, we pin it through the bot and go to an next one.
I propose to start with the Critical BBs, since it is the closest to satisfaction.
Once it is, we'll use it as base to adjust following Bestial Bonds.
BBs accessibility reminder :
- BB1 at t7* (Beastmaster / Tamer / Dragon Knight)
- BB2 at t8* (Freyr / Bahamut / Bahamut Auriga)
- BB3 at t10* ( Beowulf / Beowulf Auriga )
Critical BBs #1097570738086621295 message
BB1
+4% Crit Chance β
Crit chance is a good way to improve reliability of critical hits for both player and follower
+7% Crit Damage π οΈ -> +15% Crit Damage OR +6% Crit Chance (+10%* in total)*
Crit damage amount is near irrelevant, I would prefer to transfer +7% crit damage to additionnal crit chance or increase the damage multiplier more
BB2
+10% Bonded Attack (Att to Follower) β
+20% Bonded Critical Chance (Crit to Follower) β
Bonded stats are a good way to improve followers through powerful equipments
π οΈ -> +10% Bonded Magic (Mag to Follower)
But skills aren't the only abilities to be able to crit, spells too !
BB3
+15% Bonded Attack (Att to Follower) β
+20% Bonded Critical Chance (Crit to Follower) β
π οΈο»Ώ -> *+15% Bonded Magic (Mag to Follower) *
Same as BB2
Bonded Ability : Bonded Strikes (M1: ???, M2: ???) π οΈ -> Hybrid calculation
Strong ability that can crit, but as said in BB2 : magic users should be able to use it too.
bonded ward has bigger numbers now, a ortanite golem gets me from 152912 ward to 157629 ward
bonded hp and mana also seem to be bigger
lvl2 from 7 to 8% and level 3 from 8% to 15%
on the grand rally bond
in case it got lost when i said it earlier: mimics lost the chance to poison you, so they can be used on 1hp again
thou the mimic bond could use some fine tuning in its numbers, it seems kinda low compared to 20% atk&mag that dragons have
i vote for Very scary skeleton getting a atk bond instead of its current nekrosis/magic bond
I'd prefer if there were no aoe debuff for anubis and just aoe dmg. If it procs enough on BeoO to be on par with cactus then it would be cool to have an alternative. I've never done caster beo but I'd give it a shot
The AoE in Anubis is good enough to trade from Fey Cactus?
not atm
it needs a turn to use sigils
(cactus has the floor cleared now)
then uses its aoe
it also has a problem of immunities, more so than cactus
and sigils may not stick / may not apply, so it will try to apply another one
so for dungeons, i dont think its viable, i could see it against tankyhordes
that would need testing
Since it has single skills and aoe
To make Anubis viable for horde modes you'd almost have to give him Mage's Dance / Pavane and cut out the aoe Sigils completely.
But I like the AoE sigils, so maybe just buffing the cap out of the damage skills he gets would work?
Like, if it takes him 2 turns to cast a damage ability at least make it so he clears the field, minus immunities.
Otherwise Cactus is still Beo horde king.
honestly, give anubis the aoe skills as base instead of the single target spells, add sigil + and higher level aoes as bond
I don't think Towers are going to be any better
That's an idea. We've already got ymir as our magic single target nuker
I even like that concept thematically. He's a magical desert God, summoning sandstorms and rains of fire.
I just woke up, what did I miss π«
Anubis has new bonds