#Valhallan Changes
1 messages · Page 11 of 1
but rhada refuses to use non sleep dart moves
well 2 other move
thats with just mimics
grand rally seems to be friendship+
Same setup, Medusa + att / mag / dex buffs from Wyvern Speed 2.
Snotra: 8 of 10 abilities were magic, 2 Full Bends.
Gunnr: 6 of 10 abilities were physical, 2 magic Arrows, 1 chakram, 1 stone stare.
Is it favoring magic abilities?
What you should be seeing now (to not harm hybrid skills)
Snotra is 1.5x magic, 0.1x attack
This should directly make magic spells 1.5x as likely to happen, attack skills 0.1x as likely to happen
Does pet ai help with that?
What's this math out to? 50% more likely to choose a gait buffed skill?
more
90% less chance to use a atk based skill
and 50% more likely to use a mag based skill
It does mean that for hybrid followers, you want to avoid mimics/wyverns. Means skills and potentially gear changes around a little bit.
Seems like a good thing.
gear making a difference is always good
Thinking of stuff like... some random armor piece granting mag^ which you might not want if you want the attack side of a hybrid pet.
So 1.5 x .9 is 1.35? Is that how that math works?
avoid lugus gauntlets, and sharpen/ponder instead of realmshift
attack/magic boost (or tonic) over wyvern speed
Probably still worth running lugs, just at less than 100% efficiency on them (since it causes bad AI sometimes)
Yeah maybe
This is cool 😄 loooooong standing issue getting changed. Gotta rethink a lot of hybrid pets.
mimics "lost" confuse and miasma
btw
still have a chance to poison you, so 1 hp redlining is still iffy on em
medusas bond changed, it now uses bolt volley and has 20% mag bond
dragons lost wyvern speed 3 and wyrm soong
It's like...
Pets with atk/mag bonds: +atk/+mag gear benefited
Pets with smartAI interaction: +smartAI gear benefited
Pets with hybrid skills: atk^/mag^ effects harmed
Pets with low base rates: +act OR calls benefited
So the full matrix of "best loadout per pet" is quite wide.
arisen glashtyn is now a mage with bolt volley and 20% magic bond
gazer now have 2x 5% VD
and 10% atk and mag bond
Nice, I'll equip one for finding towers out on walks now.
Common pets now get 150% mana
That includes the Fey Yeti.
Actually, looks like Common and Human are the same right now
I gotta ask
Why leave the dragons with Wyrmseal
I'd much prefer to have WS3 and Wyrm's Song back
I'll trade those for Wyrmseal
There appeared to be a good amount of feedback about not waiting the DPS drop, spell dilution, etc of the added skills
So, Wyrmseal was buffed and left in there
can we get the gullinkumpi bond on a underused t10 pet
Wait, did anyone complain about Wyvern Speed 3 or Wyrm's Song specifically? Because I LOVED those
That freed up 2 skill slots
They were a great addition
there should be a convo above
and again, this channel's been a bit hard to follow recently 😅
the crowd was generally in favor of "one time use buffs"
And Wyvern Speed 3 only cast once
it was mainly the "uses this spell frequently but it doesnt do much" skills
noted
Because Wyvern Speed 3 is 100% to apply all 3 buffs
This is great community / dev interaction.
By chance have the Codex dragons been added for testing?
oh maplestory just removed a class entirely and basically told the class mains to fuck themselves
so this is much better than average
I don't hang around enough to answer that. I just enjoy seeing the feedback and reactions on both ends since I started playing indie games.
I've been playing Orns for three years, so that says a lot.
Around 4:55 this morning there was a conversation about disliking certain skills.
My takeaway from that convo is that we should be having a discussion about what skills we like/ dislike and why, which seemed to be Odie's feedback from the most recent pin.
Instead, it looks like the negativity just made Odie delete most of the bond skills.
u l t i m a 3 on everything
sec
So, followers should have skills that thematically fit them and their role. However there's so many of them. So how do we classify them aside from Family?
What if the families have to change to better funnel those roles?
Or is family the main grouping and there's a hidden subclass?
Rhada/Achlys could also use Guardian Strikes
that seems like a nice spell for em
a pommel strike-esq skill could be cool
(that would need higher dmg)
Wyrmseal causes Windswept now.
Just spitting out ideas here, but what if we could see the subcategory?
Common / Attacker
Mimics / Debuffer
Magical / Support
I saw that Undead Golem, is not undead family. Its Giant family. Soo i think there is difference between pets to not give for "protectors" offensive spells.
Odie putting in work for beo again, I'm loving it. ❤️ 
That just limits crit right?
WAIT
Will fjalalalalr use arieal barrage more if crit now? Since bc pet ai change?
@round shore you seem like the person to ask
unlikely
That would have been juicy if it did work
Congrats on the 10k milestone 🎉
friendship2
i didnt proc ++ buffs
maybe just low chance
BUT
only appears to be used when +2 units are buffable
Uh look good
than again, only like 30 rounds of combat went into testing that
Bonded crit Is player applied iirc, so rip beopet crit fishing. Still great bond imo
that seems weird, since pets seem to have no/low innate crit to benefit from
player to pet makes more sense
I tried grand rally, seems to only give
temporaries, and won't be used if you're alone
so basically, confirming Yalalala's experience
I agree but also crit boosting gems and any fey spell pet or fjalalalalr would be an offensive nightmare
So I'm on fence
40% bonded crit 
ah that appears to be new
About to use my realmspikes
I equipped It and got 4% from bb
it wasnt that like an hour ago
Or any crit weapon lol
Welp, brb, regemming for crit
equip the pet
So I'd say fjalar is getting my extra crit
and click on bond 3
So wait, would the Amities effect that since it's effecting the player?
Hey, you said you wanted Ultima 3, so odie have us the next best thing
Let's gooo
That's a big win
So if you have 100% crit, fjalar will get 40% crit
intriguing
Beo can afford the ashens, too
But now beo has redline
Photoshop or true?
The ward would be low with 100% crit tho
So it can do some kind of damage
What is Bonded strikes I wonder
Seems true
Plus wyrms and Evasive crit buffs, do like a 95% crit raiting fully buffed
see, my "i think we need better tooltips for what "bonded X" means came in helpful
Lizardstrikes rebranded
Gotcha
More crit means more chance to use aerial?
Seems not
Or it means it will eventually always crit?
Still is huge
With realmspikes that can be very good because of the t.crit3
Lately beo is getting so much love
But the ward loss is huge
With that weapon
T.crit 3 + t.crit + crit
More bonded crit
think about base beo
going prom hand weapon
throwing some mean verses
fjalar crits
if you use realmspikes lay spikes that already maxes crit by itself
fjalar provides temp crit
It's actually good with prom, i hitted like 120k with realmspikes, may not be much but hey it's a high att for me haha
That may be not the best skill to use with beo tbh
So bonded crit adds flat crit to player then 20% of that is added to pet?
Should be seeing what 20% more crit on pet?
remember to throw in ideas for skills to be added
Oh whoa
Aerial Barrage has 15% inherent crit. 20% from Wyrms Song, 20% more from Evasive Strikes, plus up to 40% from the player, so 95% max crit rating.
Bonded skills or
Balor king or pet can doom 
Can add a t.crit 3 there from realmspikes 👀
It would go beyond 100%
T. Crit 3 only gives you 100%
odie said "consider it an emptier canvas, paint away"
Doom doom doom
Im bad for that 
Yea yea yea
That would be nice to get into titans
And the tradeoff for using realmspikes is a serious lack of survivability
I want: Gullinkambi's bond on Mighty Slime
Yeah may not be worth it
Would lose like 120% ward
More than that.
Depends on your gear but won't be much more than that
you also lose prom hands on your self
Gullinkumbi's bond could also be used on Living Arch Armor
And maybe replace Delay Strikes with Guardian Strikes
since delay strikes doesnt fit
Lose prom? Use the adorn that makes spells take less time to cast, sometimes.
Ultima beoH with fjalalalalr and bulls and quicker turns
This bond: remove inquest/rebuke, swap delay strike for guardian strike 3 or 4, add the bond to mighty slime and living arch armor (or spiked shield if that is an option :) )
defence focused bond with some damage for defensive pets
(also the hat from Quetsal has additional crit.damage, and it must influence on pet)
Didn't know that
Would be cool if the pet could get that more crit damage from there
Can we get some way in the beta to generate orns and gold? Re-adorning my gear is going to become prohibitive after this.
This only really matters on the mirror characters
VanZandt
(Mirror of)
Useful power
i need some as well "Yalla" on live server
The true power!!
Can anyone test mana issues on BeoO in hard boss horde with orn gear?
I wouldn't survive hard boss horde in orn gear 
Hard to survive in that situation yeah haha
I do it by using buffing gear then swapping, but I have decent AL
How much als?
69
that's a bit more than most 
I'm worried that no recharge will cause issues, but I think mana siphon will most likely get me through. I spam sortie to keep wards up
For the pets with Bonded Mana.... So I have like 10k Mana now but it's not effecting my ward.
sortie is pretty cheap, that shouldn't pose an issue
I use cactus (of course)
Need to get some hp skill or mana if needed
Wait, what if I use Mana burn? LOL
But with mana bond it most not be such a problem i suppose
Cactus is mana bond?
Yeah, that doesn't count to the ward math
it had, but I think that got changed
I'm still a little confused on bonds. I run oracle for 25% to accessory and BeoO for gaunts so player dmg is decent. Will I get all bonds or does that take tamer or beoA?
So only mana siphon is our friend
In that situation
I wanted to help more in beta with my ideas but then i start wondering. What is the final point of this beta? And by that i mean: What is true meaning of "being good" for pet class. Because for example on internet we have a kot of videos showing that some swash or Mages doing milions of damage when they use specific build. This is even a thing on this class? We have pets like Mimic that can do 8 mln damage. But there is really something that can give us possibility of being real "trainer" of beast? Some bonus that we can get for training beast for long time? Or getting some thing for our beast to get stronger? Can we do something that some pet form T9 can be strong like pets from T10? It could make game more elastic. More fun from having actual pet.
What ideas you have to improve the pet damage?
Or the relationship "master of pets"
The thing i wanted most was gear having nore impact and we got that
Funny thing, when i heard that we gonna get event with items for pets.... I was thinking that we gonna get some possibility of giving items for pets 😅
Some sort of mini quests for improving our one pet of choice
I want it to not mess with my playstyle for horde gaunts and maybe raid a little faster, which it sounds like it will do that. Might have to alter a little for recharge loss but as long as it's doable I'm happy. Overall I'm excited and I hope it goes live soon, hopefully before ornaversary but I suspect they might wait till after
A bit more pet penitration in pvp wouldn't upset me either 🙂
Nothing worse then running against a wall of 0 dmg in pvp
I also wanted more pets to be viable and i think bonds already does that but has the potential to do it tenfold when we talk about unique bonds, designed for 1-2 specific pets
But that is obviously something that takes lots of work and time
Because i see that people had bonded ascension for long time and it wasn't enough, because we are here now
I guess endless improvement will also be nice, I'm so used to completely ignoring endless. Even at high AL I can't get very far. I'll have to give endless another go when it's live
you can get decently far in endless, just not in farming gear
but there's no real point to depth without orn/exp gear other than to flex on others
talking about bonds for very specific pets and to rep my by Arisen Glashtyn again:
His weaknesses are: his slow application of Sigils, especially in horde fights and dark immune enemies.
Now think of a special bond for him that goes like:
1: Enemies start the fight with a Dark Sigil on them
2: "Dark Sigil" affects all enemies, Bonded Magic 5%
3: Enemies with Dark Sigils on them are resistant instead of Immune to Dark damage, Bonded Magic 10%
suddenly a bond that fixes his flaws exist, he might just be viable
the future for this mechanic has SO much potential
Does Fjalar get 40% of the crit a player gets from the crit buff?
I'm curious about lindworm. I'm embarrassed to say I've never used it but I hear lots of talk in here about raiding with it. I use BeoA and Fjalar for raids, how does that compare to worm? What makes worm so good?
mark > execute does a lot of damage
not as good against raids that dispel but it's pretty fun
also horrible against horde
then say towers instead of horde 
horde battles = fighting more than 1 dude
yeah but there's a massive difference between horde gauntlets and towers
not wrong
I cactus towers except for boss, then I fjalar. Towers are generally easier then gaunt though since I don't worry about orn gear. I'm hoping for shard gear someday, that will make them bug challenge
I need to spam towers soon. Still don't have BeoH, and I've got some good hybrid gear to try out
its only good vs already super easy fights
every fight that is hard is one cactus tends to underperform in
guess Gorgona would be better in Towers soon, cause we'll be able to choose between AoE & SingleTarget trough Gunnr & Snotra buffs
My high AL probably skews my tower experience, I'm able to cactus all the way through. Only issue is curse/sleep which my setup doesn't protect me from and an early sleep can get me. I'm guilty of mindlessly fighting and not really paying enough attention
lets take the fallen heretic fight as an example, cactus will slowly kill all 3 anubis and the heretic at once while you have to sustain through them all, while a good single target pet may just kill 1 anubis in round 1/2, reducing the incoming damage by 25%
but yea, if you out gear/AL them, that isnt much of a problem
I think is just base crit
it works against morry its just someties annoying
Someone was trying out beoH with charmer? What You guys choosing on beoH as subclass?
Oracle usually, cataphract is also good for towers/pvp
but you can just stay oracle and swap one of the amities for a ward turn one
that's half a cataphract and no need to spec swap
So, with respect to Fjalar's new bonds:
Fjalar's crit rate is 55% (with just his own t. Crit buff from Evasive strikes and crit from wyrm's song plus the 15% crit from aerial barragel).
Getting the bird to 100% from 55% at a 40% efficiency from the player will require 113% player crit (113 x 0.4 is 45.2%).
Let's say you're using a godforged arisen fey crowsong full of 4% crit gems, that's 8 slots for a total of 32% crit, bringing player crit to 33%. You still need 80% crit, or 20 adorn slots filled with ashen pinions to reach the crit cap on the fjalar.
I'm not sure that's efficient, though, since all that extra crit is wasted on the player and you're nerfing your survivability and player damage into the ground.
Getting to about 53% player crit (by slotting 5 ashen pinions) brings the fjalar's crit rating fully buffed to 76.2%, but the player's crit rating buffed is now 93% plus whatever the crit rating of your skill of choice might be.
Bonus: the pet doesn't benefit from crit amities, and the player's damage is low enough it makes more sense to slot a utility amity like ward regen.
Alright, well let's see if this is more in line with constructive feedback:
Mimics BB3 Thematic skills based on the origin monster.
Mimic: Ability+ "Surprise!" Low damage with low chance of causing multiple basic debuffs.
This one was actually a bit difficult because the follower is full of buffs that Distortion grants and Curse might be too strong, so I had to go unique.
Age-Old Mimic: Ability+ Putrid Breath and/or Cockatrice Breath.
Mighty Mimic: Ability+ Confuse and/or Miasma
The original BB3 fits perfectly based on the monster's original kit.
Mightiest Mimic: Ability+ Realm Strikes or Deific Channel
Realm would add a physical attack to its move pool.
DF is risky but, we really only have one DF pet.
I also thought about Miasma III as I mentioned earlier; but Miasma spam seems to be a bane for so many players.
Cthulhu (???) Ability+ Blast III and/or Drain III
Adding some neutral magic damage based on monster kit.
When I get home from work I was thinking about making more of these.
So the Fjalar crits slightly more than 3/4's of the time it uses Barrage, the player is basically critting every time he chucks damage.
It feels very meaty.
If you're weaving in Riposte 3 you've got a 98% crit rate with temp defense and att buffs going off.
It feels good.
I'm hitting 3 minute clears on Beguiled Polly.
It feels synergistic.
Now this was all on BeoO with relatively low Ascension levels.
But if you're running BeoA, I'm not sure it synergies quite as well because of the crit investment to get to 100% bird crit.
Unless the better BeoA bonds give better crit transfer efficiency?
I'd love to see @misty acorn take it out for a spin
Ooof I just read some of that, I can't say something isn't good lol and I have to give a suggestion? I gave lots of suggestions
What's the point in testing if I can't give feedback when something is bad
I have to write it all nicely? I'm just being honest
What other way is there to describe pets using skills that get you killed if you can't say bad or inconsistent. I need to get thesaurus out or something
If all the bond skills make the pets less effective/waste turns on skills that you don't want them to/more random then my suggestion is to replace them with ones that are, or remove them. Do I have to tell them what to replace them with? That seems so biased.
I could definitely pick bonds for every single pet that I would want
Easily
I don't have time to sit in here brainstorming that stuff, I thought this was a place for feedback that's exactly what I gave
Oooook, I'd love to see @round shore or @wicked sandal take it out for a spin.
Dang that's a lot lol does it feel cheap?
Okay 1 sec
I like it, and I'm afraid that means it needs nerfed if I like it this much at AL 13.
thats a nonsensical argument - it doesnt need a nerf because it feels good at low al, it would need a nerf if its much better than other classes at your AL / gear
That's right, tell me I deserve something nice
I added quite a lot of crit and I didn't notice too much of a difference and it definitely doesn't need a nerf, it makes it more fun
That's a cool bond
I had to modify my mimic (T1 pet) suggestion in my write-up. I meant debuff on that new skill suggestion 🫨
What's your player crit at with your fjalar test setup?
I like mimic offensive only so I guess I better suggest a skill - let's go with magic scythe
Cause why not
Magic chakram
There we go
I tried to make or realistic haha 40
40% player crit?
That's why it wouldn't need a nerf, if you ran all crit you'd lose a lot of survivability on harder raids (maybe)
I didn't wanna readorn, I gotta go out soon 💟
So that's 16% crit transferred, meaning Fjalar crits 71% of the time with aerial barrage
But giving you a buffed player crit of 80% plus skill crit
That feels nice
Thanks for testing
What are your barrages critting for at 100+ AL?
In beta? I haven't been able to reach my live record, I'd have to try a high hp raid 🙂 I bet I could get 5-6m
With the same crit setup?
Wrb I can start at redline so that helps, I'll give it a whirl later 🙂
That'll do, donkey. At'll do.
Lol y'all hitting numbers I only can dream about being semi-casual
I'll probably have to stop giving feedback because of how I describe things though
I did give a lot, it didn't come from a negative place, just can't think of another way to describe it lol
I know, but once the conversations go all doom and gloom they tend to derail.
Not faulting you specifically, just saying.
I'm just as prone.
I'm seeing you say this a bit, not sure anyone has told you that you can't provide feedback mate 🙂
If anything folks just want constructive stuff - workable, easy to understand, and fair.
Just saying things are bad isn't ideal, it won't achieve much. Probably the point people are making 😉
Let's return this thread to Valhallan feedback now 🙂
I get it man, I've been trying lol
Speaking of which, Covyn's the in-house Beo player, right?
He's on my ally list and I don't see him as beo
He quit Beo?
He's more like me, we play them all. If he were aligned with anything, it'd be swashbuckler, but all classes.
Covyn seems to play everything haha
Let's get this thread back on track 😉
This thread is so huge now, I hope everyone's suggestions get seen in some regard.
Someone try mimic on live then beta, compare skills used and tell me which is more 'ideal' or fun
TMM?
the recent changes are: some new bonds and bond skills, and the bit today about AI respecting atk^/mag^ buffs for determining attacks v. spell usage.
There's my non negative feedback in screenshot form
Here was my suggestion:
Gullinkumbi bond: remove inquest/rebuke, swap delay strike for guardian strike 3 or 4, add the bond to mighty slime and living arch armor (or spiked shield if that is an option)
Odie deleted those skills
mimic doesnt have those skills anymore
But he also deleted Wyvern Speed 3 and Wyrms Song from Dragons, which I'm hoping he reverses at least with regard to WS3
TMM has bondatk/bondmag and wyrmseal (like a dragon)
What was delay strike? Like a physical version of the new Chrono skill that makes the enemy lose a turn order?
celestial nyx/RS skill
What's your opinion on this?
delays the opponent turn, does decent dmg
Wait, did TMM change during my little novel?
Did anything else change?
it seems to be the same as it was a few hours ago
i dont see TMM having the dragon bond
Epic
the laggy/viz bug UI is frustrating. I reloaded client and it still showed dragon bonds (from nidhogg, prior to client restart)
It is a little
Oh, yeah, that gets me too.
I keep having to check the beastiary
Does the AL level effect how much you get from the bonds?
I just ran a bunch of turns against training cactus.
TMM used its spells a lot and did good damage. 🤷♂️
it seems like something that should have crit bond since all its spells are crit/it's crit themed. but that'd be specific to it and not all mimics.
Hey, does the BeoA better bonds not improve the crit bonds on Fjalar?
The tool tips are the same
not particularly. bond benefit scales with AL but only linearly (same as player atk/mag scales)
So the 80% Mana bond for example?
@misty acorn making sure you didn't miss it, did you catch Fux mentioning the ai change with regard to gaits and pet skill choice?
hybrid followers (mixed attackers/casters) are pretty good now. if you have lots of atk^ buffs (gunnr, etc.) they prefer attacks over spells by a good margin.
That's pretty great
lets you lean the hybrids one way or the other.
That's pretty damn awesome
now a lot more followers could use hybrid loadouts 😅 more fun work for later
Gaits now increase the chance you'll get a gait benefitted skill by 150% and reduce the chance of a non benefitted skill being chosen by 90%
it's not just gaits. atk^, t.atk^, etc. also lean them.
Daaaamn
gaits are a strong lean, because the strength of the effect and the strength of the negative effect (+50%, -90%)
Very very awesome, who thought of this? What a big brain
we asked for gunnr/snotra to have impact on move selection with smart AI
And Odie delivered
odie expanded it to generic atk/mag buffs
The reason I'm giving skill suggestions based on thematic skills that should fit the follower.
That's why a few of them had the ability+ removed
skills like reptile/bonded strikes are more than fine
Wyvern Speed 3 was good
some were not, thats why feedback is important 👍
When I complain I'm not complaining just for me, like I think of all the beos lol fjalar was okay even from the start
But onward and upward
Bondcrit could definitely go on:
- T10 Fjalar (already there)
- T10 Chimera / T10 Fey Chimera
- T10 TMM
- T10 Living Arsenal
- T7 Griffin / T9 Mighty Griffin
- T9 Ancient Jinn (though its majiaoe is also interesting)
- T8 Turul
- T8 Breathing Weapons (dagger, hammer, sword)
- idk about T7 and below
those are all the "crit" followers I think
Need more armor adorns with crit that aren't ashen's
Og chimera is my fav pet, I don't wanna give biased suggestions, as long as he doesn't get skills that make him less offensive it's cool with me
idk how I feel about fjalar having both bondcrit and bondatk.
seems like it could "just" have bondcrit and be fine.
Id be okay with crit bond for sure lol
a pet not having atk/mag bond is not cool tbh
lower, sure. None, idk i think thats bad
bondcrit is a lot of power. M2 v. M1 of course, but I don't think it's fatal to have bondcrit and no bondatk on an attacker.
Fjalar feels like it was made for BeoO in its current state
BB3 is only available starting with T10 though right?
Very synergistic
yes. bondcrit (and bondatk/mag) show up in BB2s which is T7+ Freyr
He has dex currently, I'm not sure how useful that is, I'm not a deep dive numbers guy
having more crit chance without competetive base damage wont be cool
it still has moves that cant crit
yes
Kk
ever since the first iteration that had 2 dex bonds
fjalar has very competitive base damage w/o bond attack. you're talking about something like a 20% atk difference (being M1) whereas crit is like a 2x damage difference (M2).
Chim feels very good right now, so I'll let you guys talk about that, I have no issues with it currently
yea but there are also players that dont want to gear for crit
the bonds for those player would be 0 benefit
So in terms of sub T10 followers, they could potentially gain skills that don't fit their tier, since it's a T10 passive that unlocks them.
yes
Giving old followers new life
Would TMM with DF be broken?
Bonded Ward is still very much lackluster
I want a juicy defensive pet
what is DF here?
Yeah I was gonna ask that
Spiked Shield on Rhada the dream
D.Channel
Well he hasn't used his bond skill in pvp many turns in so I dunno what it is
I don't think any other pets should get DC, that's my opinion lol
I wouldn't add DC to TMM, no. It definitely doesn't need that.
pvp matches usually dont last until you finish DC
It was a risky suggestion.
No worries, it wasn't a bad suggestion
Can't get rhada to use grand rally but that's okay, he's pretty good as is, I'm not sure what it does
Beautiful
Sorry if this is a dumb question, in regards to gaits influencing attacks, does it affect buff chance
Is it like skadi I guess is what I'm asking
i don't think there is known answer, just guess work
Or does it just when it attacks it uses ark over mag, np I can test
are the summoner type followers changed do they need special bonds?
or are they just supposed to summon fodder?
the summons have -90% stats due to you not being a summoner
so they are mostly fodder
but you can use benefactor (+130% summon stats)
or plenty of summon (&pet) stat gear
yeah ok i saw the little test with that thanks
just thought a bond could treat the pet as a summoner
that would be cool
Fux tried this quite a bit, if I run benefactor Fafnir summon goes from 1.9k HP to 25k? Ish. It doesn't do any damage though
But it's fun
a bond that has a bunch of +summon stats at level 3 and maybe even a nice summon
a lot of summoner gear is Summoner/Valhallan, you could potentially get the incredibly cursed idea to run bloodpact beo
the "followers that summon things" could definitely get summon focused bonds.
Ophion currently has bondatk/bondmag from the giant tree which doesn't particularly fit it.
I've been playing with it for like two weeks now 😛
Or otherwise just summon/follower stat gear
with the aries eyes or celestial quarterstaff
Didn't Odie say something about the summon stats effecting was bugged? Please clarify.
@warm finch cursed images indeed
It's so funny 😂 love it
anyway... yeah. summoner bonds for the summoner followers would be cool.
Onryo fits that well
Onryo, Ophion, and Eistla are the 3 iirc.
My mirror doesn't have Ophion so could only test on the new character, I'm not sure if I explained the difference in damage between my live Auriga and beta
It's insane
Towerfall hits very hard where in live it does close to 0, literally
I'm not being gloomy, it actually does nothing lol
I can't wait to try lots of cool new builds out
[Bond 1] - Whatever
[Bond 2] - Summons created by your follower no longer suffer the penalties of not being a Summoner (+90% summon stats)
[Bond 3] - Bonded Creatures (Your Summon Stats increase your Follower Stats and Vice-Versa)
It's harder to test competitive viability in the beta because the people in the area arent mirrors of live
Lots of level 250 warriors
This would be cool
of course we shouldnt be stronger than the original but maybe the limited summons fix that
(not affecting the beo)
Summons used by your pet ignore the non-summoner penalty
the beo itself should not be good at summoning imo
Lack of batallions, autosummon and elysian guide should keep them from overtaking summoner's identity
Would that being tied to benefactor be good? Or is that being a bond better?
I'm willing to put off caring about the summoner followers for this beta 😅 there's enough other stuff going on. can be a side-project.
well beowulf itself is quite a bit tankier than the summoner so battalions not really needed
Heh sorry, you tickled my gimmick brain
and u dont "waste" turns summoning
I'm sure benefactor will get changed at some point to make it viable for other classes, I've seen it brought up a few times
and maybe there should be a second topic where the wanted changes are tracked so the developers dont have to scroll through all of that?
That's what the 📌 is for
aye
I'm waiting for the dragons/codex fix so I can try those bad boys out 🙂
Hoping that Ymir has +15% ele weakness on BB1
Ill guess its the dragon fam one? I really really want goryn to just be better at ward upkeep, but I feel guilty making that suggestion cause it's what I want. I'll test it when it drops and give more productive feedback
I was just testing mighty slime, I'll make a suggestion: when mighty slime uses bastion (and he uses it alot) it could reduce damage as if you were using it yourself.
Currently it just gives ward turns
What are the bestial bonds for the steward followers? I only got 1 candle from my mirror character
That would be awesome haha
I will gladly look it up when I make it home
You just can see them from bestiaries right? Not from keep 🤔
The bonds
Thanks !
You have to equip them and then look at the passive skills
But it doesn't show in the skill slots, or it shows now?
I don't believe that's been added yet.
OK, this is a lot easier to type out on a PC... let's see
Current Steward Bonds:
Steward Gazer
Level 1 +5% view distance
Level 2 +5% view distance
Level 3 Bonded ATK 10%, Bonded Magic 10%
Steward Cactus
Level 1: Earthen Res 20%
Level 2: Bonded Dex 7%
Level 3: Bonded ATK 12%, Bonded Dex 15%
Steward Dragon
Level 1: Lightning Res 20%
Level 2: Bonded ATK 10%, Bonded Magic 10%
Level 3: ATK 10%, Bonded Magic 10% +Ability Wyrmseal
Steward Golem
Level 1 Ward Turns +2
Level 2 Bonded Ward 8%, Bonded Def 3%, Bonded Res 3%
Level 3 Bonded Ward 8%, Bonded Def 9%, Bonded Res 9% +Ability Boulder Toss
Steward Wolf
Level 1: Earthen Res 20%
Level 2: Bonded Dex 7%
Level 3: Bonded ATK 12%, Bonded Dex 15%
@fervent sedge ⬆⬆⬆
Yeah my bad, I had to edit it
Can someone explain the bonds to me in small words like I'm a child? Specifically I'm unsure how the different levels work. Do BeoO, BeoA, and BeoH all get 3 levels? Do I have to go tamer to get the higher levels? When something says bonded atk 20% does that mean the pet gains 20% of players attack? Is that 20% include buffs, gear, AL? Lastly bonded skills, I've read a lot of negative stuff, has that been worked out?
Do BeoO, BeoA, and BeoH all get 3 levels? --> no. BeoO 3, BeoH 1, BeoA 3 with improved effect
Do I have to go tamer to get the higher levels? --> Tamer does not increase your levels if you got a higher source already
When something says bonded atk 20% does that mean the pet gains 20% of players attack? --> as far as we know, yes
Is that 20% include buffs, gear, AL? --> Buff increase "damage with attacks" not atk numbers
Lastly bonded skills, I've read a lot of negative stuff, has that been worked out? --> i'd say yea, trending hard towards better
Ty sir. Much appreciated
Onryo have "summon undead" on base spell kit and as bonded skill. Double casting spell or need change?
Or its gonna be stronger? 
Or towers!
Thank you!
Yeah that too 🙂
What bounds Titan-pets will have?
Asteria / Atlas / Ophion of Olympia
Thanks
All three are the same
that's a pretty large attack/magic bond
Unless it's been fixed, the Arch alchemy wasn't working (extra random material after battle)
Looks like nice pet for BeoH
Most Monster/Follower stats are hidden, so it's hard to calculate exact numbers.
I get like 1k ward added with the ward bonds, not a lot
Almost nothing..
I forget which followers have the highest ward bonds
Yep
They could tweak some pet hp/mana to make ward bonds more effective
This random pvp build I have I'm at 316k ward.
Ortanite golem and Undead golem take me to 317k
Yeah, I just tested too, that seems way off
Not that I'd use indeed golem? Or ortanite really for that matter
Yeah I'm at al100 haha probably why I get more
What's the minimum you'd have to gain to use a defensive pet like that? For me it would have to be a lot, at least like 20k or something
They dont do much damage so it would have be quite a bit to make it worth while?
Actually, that math might check out.
Followers aren't perfect copies of their monster counterpart, however I'm looking at a wild Ortanite Golem, it has 8,762 Ward, and 16% of that is 1401
True true that's what I was thinking
I went to my other beta character and tried the steward golem, he just has the 8% and yeah my ward didn't really change
700 lol
If a defensive pet like that gave you say 20k ward would you use it?
The trade off being very little offense
Id like to make a suggestion
- bonded ward change to absorption, starting with more ward absorption.
How does that sound?
No tweaking to monster stats needed and for me it would be pretty useful!
Probably have to lower the % otherwise ortanite golem would make ward of ortanite 100% absorption but that could be ironed out 🙂
Maybe 4% each bond
That's sounds good
That is a valid idea. So WoO would be at 83% absorption with two bonded levels at 4% each?
85% is WoO +4 +4? 🙂
woo is 85% base 😛
I think it's a fantastic idea
Oh... My bad I was in Mythril
you can get some +absorb from... the warrior quetz armor? or was it rhada armor? one of those
maybe an amity as well?
You could yeah!
if there's a way to get 100% absorb with just WoO (+15 from somewhere) then that would be a neat niche for the golems
Agreed!
given that, for beoO/beoA, they're otherwise fairly useless.
That's the downside to the original ward bond, even if it was giving you a tonne
I think the absorption bond would benefit lower tier players more as well?
If they can get the bond that is
The bond 1 ward turns is pretty amazing, gotta keep that one
Baha would get level 2 right?
WoO + Quetsal's plate gives 94% absorb, but i haven't Amiti with same bonus, but want to try..
Maybe not so useful for lower tiers if it's just baha
freyr is also BB2
Oooooo
I think this is still accurate
And BeoH just one, right?
Ty ty
I would make these changes:
Beastmaster/Tamer is BB1.
Paladin is BB0.
Dragoon is BB0. CHANGE TO BB1, earlier access to valhallan theme bonuses
DK is BB1.
Freyr is BB2.
Baha is BB2.
BahaA is BB2. CHANGE TO BB3, tower-gated access to BB3 in T9
BahaH is BB0. CHANGE TO BB1, same as beoH
Beo is BB3.
BeoA is BB3+ BETTER BB3+ BONUS, make it even more bond focused at cost of player focus
BeoH is BB1.
Sorry if this is a stupid question, is there a way to see what bb3+ gives you over 3? It's probably obvious, it is hard to tell when the UI takes a while to update.
Ive probably been told but missed it
Couldn't find anything obvious in the game
it's supposed to be in the game, I think. but I can't find it anywhere.
with atk/stat gearing, my beo cactus (as one data point, with bondatk12%) is 18k attack, beoA cactus is 19k attack.
In live my cactus goes from 16k to 17k attack, when switching beoO to BeoA so it's hard to tell what the change is in beta
Just vd stuff with chim chest/pants that is
Beta its 19k to 20k, same increase pretty much
Bruh, I just saw BeoH BB being nerfed to 2 -> 1
I won't gonna lie, it ain't that useful for player, but the variant loss some potential
At least, can the class get Valhallan Training ?
Having pet IA will help choosing the good spells to support Beowulf Hydrus
Agreed on this
It's pointless having a dumb pet that keeps using the wrong skills for the situation
When that is supposed to be your main source of damage
Was amity and other things affecting pet shot down by the staff?
I wouldn't say shut down I'd say they gave us a choice either improve BB or make the whole class revolve around a single amity and the decision was make BB better
Which I think overall was the better decision
Ah, fair
Bc the nature of my situation I can't always amity hunt so idk which are good for raiding/ towering beoA atm
I thought 40% extra crit pwr was good till I was told it does not affect pet. Which made me think about if amity did affect and with recent bb changes fjalalalalr was about to become crit god
Critical BBs
BB1
+4% Crit Chance
+7% Crit Damage
BB2
+10% Bonded Attack (Att to Follower)
+20% Bonded Critical Chance (Crit to Follower)
BB3
+15% Bonded Attack (Att to Follower)
+20% Bonded Critical Chance (Crit to Follower)
Bonded Ability : Bonded Strikes (M1: ???, M2: ???)
Titan BBs
BB1
+100% Arch-Alchemy ???
+2% View Distance
BB2
+20% Bonded Ward (Ward to Owner)
+8% Bonded Attack (Att to Follower)
+8% Bonded Magic (Mag to Follower)
BB3
+80% Bonded Ward (Ward to Owner)
+30% Bonded Attack (Att to Follower)
+30% Bonded Magic (Mag to Follower)
Bonded Ability : Build Tower (M1: ???, M2: ???, gives Towering : +2% Health Regen, temporary but last long)
The titan BB3 would be really good if the spell towerfall wasn't resisted by most raids
Warden BBs
BB1
+2 Ward Turns
+20% Earthen Res
BB2
+50% Bonded Ward (Ward to Owner)
+8% Bonded Defense (Def to Owner)
+8% Bonded Resistance (Res to Owner)
BB3
+80% Bonded Ward (Ward to Owner)
+9% Bonded Defense (Def to Owner)
+9% Bonded Resistance (Res to Owner)
Bonded Ability : Boulder Toss (M1: ???, M2: ???)
Dexterity BBs
BB1
+7% Accuracy (???)
BB2
+12% Bonded Attack (Attack to Follower)
+7% Bonded Dexterity (Dex to Follower)
BB3
+12% Bonded Attack (Attack to Follower)
+15% Bonded Dexterity (Dex to Follower)
Dragon BBs
BB1
+20% Lightning Res
BB2
+10% Bonded Attack (Att to Follower)
+10% Bonded Magic (Mag to Follower)
BB3
+10% Bonded Attack (Att to Follower)
+10% Bonded Magic (Mag to Follower)
Bonded Ability :
- Wyrmseal (M1: ???, M2: ???)
- Wyvern Speed III (100% Att
, 100% Mag
, 100% Dex
)
Please wyrm song 2 on dragons
Well, it can spam it once temporary boost are over, unless Crit
is applied
Seer BBs
BB1
+5% View Distance
BB2
+5% View Distance
BB3
+10% Bonded Attack (Att to Follower)
+10% Bonded Magic (Mag to Follower)
Omni BBs
BB1
+2% Bonded Attack (Att to Follower)
+2% Bonded Magic (Mag to Follower)
+2% Bonded Defense (Def to Owner)
+2% Bonded Resistance (Res to Owner)
BB2
+14% Gold Bonus
+4% Orn Bonus
BB3
+2% Bonded Attack (Att to Follower)
+2% Bonded Magic (Mag to Follower)
+2% Bonded Defense (Def to Owner)
+2% Bonded Resistance (Res to Owner)
3% to give T.All
I appreciate you typing all of this but.. wouldn't screenshots be easier 
Humanoid BBs
BB1
+3% Exp Bonus
+3% Orn Bonus
BB2
+8% Bonded HP (HP to Owner)
+8% Bonded Mana (Mana to Owner)
BB3
+15% Bonded HP (HP to Owner)
+15% Bonded Mana (Mana to Owner)
Bonded Ability : Grand Rally (variant of Great Rally of Charon ???)
BBs typos are a mess
The mana bond got hit hard again
Well the old value was kinda out of line high
Brings me from 1944 max mana to 3011 max mana now.
My vote is still out for giving Mighty Slime and Arch Living Armor the bond gullinkambi has right now.
Modify that bond from +Delay Strike to +Guardian Strikes 3/4
Potentially removing (one of) the Rebuke/Inquest debuffs and we have a solid defensive option
Both of them with their current bond will not see even niche uses i think
Magical BBs
BB1
+15% Elemental Weakness Bonus
BB2
7% to give T.Mag
2% to give T.Mag
BB3
+12% Bonded Mana (Mana to Owner)
+20% Bonded Magic (Magic to Follower)
Bonded Ability : Bolt Volley (M1: ???, M2: ???)
-
Necromancer BBs
BB1
+8% Status Protection
BB2
+8% Bonded Resistance (Res to Owner)
BB3
+20% Bonded Magic (Magic to Follower)
+12% Bonded Resistance (Res to Owner)
Bonded Ability :
- Summon Dead
- Nekrosis II
When the dragons had wyrms song, it didnt synergize very well with the follower skills, a lot of them couldnt crit and in my opinion it would be easier to cast it yourself if you wanted to get crit, over the follower wasting a turn using something you werent going to use, is that fair to say?
I would like Bolt Volley to be something that synergizes better. Its on Arsenal as well as some defensive followers, so guarding strikes might work well?
I would like Mighty slime's bastion to reduce incoming damage and not just give ward turns
Bonded ward should give Ward Absorption, 3-4% would be good to start. Seeing as currently it doesnt give more than about 1k ward even at my level.
This might not be beta related but is it possible to look at the Medusa followers dexterity? It misses so often, I think it might need to be raised a bit (skills have miss chance, ignore this)
Balor BBs
BB1
+20% Fire Resistance
BB2
+5% Bonded Attack (Att Follower)
+5% Bonded Magic (Magic to Follower)
BB3
+15% Bonded Attack (Attack to Follower)
+15% Bonded Magic (Magic to Follower)
Bonded Ability :
- StoneFire (M1 : ???, M2 : ???, AoE Split)
Full bend and chakram have innate miss chance, so that's probably why it misses a lot
Ooohhhh ty ty
I tried to use Reaper and it loved stone fire more than its other skills haha
possible magic aoe option, havent tested the damage
Didn't know that chakram has an innate miss chance
for all intents and purposes, chakram is magic realmstrikes
Makes sense
I didnt know either
full bend especially misses like 50% of the time
Elementalist BBs
BB1
+5% Fire Damage
+5% Water Damage
+5% Earthen Damage
+5% Lightning Damage
BB2
+7% Bonded HP (HP to Owner)
+10% Bonded Mana (Mana to Owner)
BB3
+8% Bonded HP (HP to Owner)
+10% Bonded Mana (Mana to Owner)
Bonded Ability :
- Wildfire II
- Chain Lightning II
- Natura II
- Winter Wind II
- Fire Sigil+
- Ice Sigil+
- Lightning Sigil+
- Earth Sigil+
This bond should give wildfire/chain lightning/natura/winter wind 3 tbh
getting a tier 5 skill from bond 3 is a bit of a slap in the face
Not precised in BB typo
Ah my bad, misunderstood
yeah, but I still doesn't understand how you can manage to use those bonded skills
I tried to use Giant follower and see what Boulder Toss do ... but they keep spamming anything but that
No matter the calls used or the amount of pet act
It feels like nothing listens to skadi 
the only calls they listen to are jord and dumbr
then they'll stop acting
I probably said it in a negative way so I got ignored
I tried Skadi with Gymir and he used the ward skill non stop
i had to flee lol
Follower action decision making is getting incredibly complicated with act %, calls, smart ai, and other effects like avoiding immunities, respecting player buffs
And I still have no idea what exactly calls do

yea i said that a few times before #1097570738086621295 message
Giving flat ward will never feel good to both a 30k ward player and a 150k ward player, so different solutions seems necessary
If not absorption then just flat ward +8%, but that wouldnt be a 'bond' (sharing stats with pet) so it might not fit the vibe
Inquisitor BBs
BB1
+20% Water Resistance
+30% Animal Protection
BB2
+15% Bonded Attack (Att to Follower)
+15% Bonded Resistance (Res to Owner)
BB3
+90% Bonded Ward (Ward to Owner)
+15% Bonded Defense (Def to Owner)
Bonded Ability :
- Inquest (100% T.Crit
)
- Rebuke (50% T.Mag
)
- Delay Strike (M1: ???, M2: ???)
thats missing rebuke
that one isnt very common right, any t10 pets have that one?
Only Gullinkambi
thats the one i wanted on living arsenal and mighty slime, its the one we just talked about
Ah i see
It's the lagacy BB from Nothren Forces
But since Odie deattached the BBs from families, I rename them for their utility
i just dont find delay strikes fitting for us, thats why i asked for guardian strikes to replace it
and that would mean inquest also doesnt fit - so removing it
then we are left with a defensive bond that provides wards turns and defensive stats
Im testing this bird now, im guessing its just for utility cause hes not doing any damage. The crit boost is super nice
and a mag down debuff
if mighty slime had this he would be a very very good assist pet for Hydrus
all of this because we dont have much in terms of "mostly defensive bond" besides the golem one
Mighty Slime getting this bond sounds good, it gets a vote from me
I dont know what delay strike does though
okay no more other Bestial Bond
Skadi 2 and mighty slime is pretty fun lol, hes not very strong compared to other followers but still
iirc delay strike has a chance to proc avidity?
no, it doesnt give you another turn, it just moves the enemy turn back
Oh yeah? I have no experience with that mechanic yet, how can we tell its procced?
so you might have the boss just act 3 times in a row
Oh no lol
That's one way to get killed
Oh. So it's like the chronomancer pushback?
its really nice when you also have "chance to steal enemy turns" as a class passive
but we dont
which is why i wanted it to be turned into guardian strikes
yea, hence the name. it DELAYS the enemy, not makes them lose the turn
It would make that bird more useful, the crit is nice, i will definitely use this thing in raids for some crit boosts
Fair
But not if the boss is going to move more than once
To summarize, we have :
- Critical BBs #1097570738086621295 message
- Titan BBs #1097570738086621295 message
- Warden BBs #1097570738086621295 message
- Dexterity BBs #1097570738086621295 message
- Dragon BBs #1097570738086621295 message
- Seer BBs #1097570738086621295 message
- Omni BBs #1097570738086621295 message
- Humanoid BBs #1097570738086621295 message
- Magical BBs #1097570738086621295 message
- Necromancer BBs #1097570738086621295 message
- Balor BBs #1097570738086621295 message
- Elementalist BBs #1097570738086621295 message
- Inquisitor BBs #1097570738086621295 message
Fine job Forgeus
😙👌
Nobody has managed to get boulder toss to work yet right?
Nope
Don't know, that's what I wanted to ask
Oh lol
my favourite theory was it yeets other things at the enemy, but it doesnt even when you have a board of summons
its also my theory, so i was biased
i think its just a weak attack
Because I think whatever it is that they get, that it should be a VERY powerful move. Since all golem pets are inherently defensive, and beo using a defensive pet is counterintuitive
I can try it, hold on
So it should probably be a spiked shield move, renamed for flavour
spiked shield golems the dream
"Bash that thing in your head" should sound good for a flavour rename
Okay but ss golem with or without gilga power
Awesome
<@&448920498387288094> This has been coming back to my mind since I said it. Odie, I apologize for my unbiased comment. Being a game dev is not easy, and you have this whole community watching everything you and your team does whether they react positively or negatively. Just had to get that off my mind.
Weird mod ping ngl 
Well, I didn't want to ping Odie directly but I feel like I had to say that publicly.
I am sure he reads every comment in the beta threads
I believe it.
That being said, i think we getting to a stage that feels good pretty fast now
If i find time later today i'll go through every pet available in bestiaries and see if the bond is a fitting one for the pet and then compile a list
Tldr, we got nice class buffs, redlining gives us player stats noww
Smart ai got smarter, avoids moves that gets immuned
Biggest thing for smart ai was that it selects moves based on your buffs, so if you go full atk buffs the pet is much less likey to use a magic move
oh thats huge
This is important for gait of gunnr/snotra
We got a viable way to use our gear to scale the pets damage woth bonded atk/mag
The hybrid ones yes
waiting for summoner to get this lol
We also got a crit bond, making the players crit influence the pets crit chance
(not all pets got all of these bonds obviously)
Note: pinging moderator pings odie
Some pets got added moves in their bond, allowing the passiv to add new skills
beo used to be my favorite class and i had a blast playing it when lind got added
might revisit it now that its basically beo+
Which can be a way for currently bad pets to have stronger moves on average
Also our align/affinity/kingdom element dmg boost/gear like bulwark now effects pets
Which is another source we can use to gear for damage
wait so does holy alignment lind deal increased damage?
If he deals holy dmg - yes
Hes physical and we dont have phys align
Water align with water affinity would work
i think that worked before too, no?
Unless his move is forced physical ofc
Is execution "affinityable"?
Yes, he did mention that to us. But directly @ing people seems to be taboo.
someone test that right now
I honestly didnt check
Hmmm.. well I guess that would depend on what type of skill Execution is
Oh wow
Just* forgot how to write
Is phys locked or is affinity-able
i remember using earth affinity and earth book for a dmg boost on stuff like cactus before
are you sure it didnt work before?
Anyways - thats a quite long tldr
The icon makes it seem like a neutral magic skill
you guys got some pretty nice buffs though
Yea overall pretty happy
Is it effected by physical or magic buffs?
its physical
Especially since its not just a passive that says "you now deal 300% increased dmg"
(it's an attack. physical is an element.)
But gear having more impact - you know, like other classes
Question was, can you align/affinity it or is it Physical element
You can affinity, I posted a SS 
Oh mb understood now

yeah, you can affinity it/always could. it's not fixed physical (like... double edge is).
Better leave discord now 
it's like tricut. takes the element of the weapon, default physical, and affinity changes it.
Meaning it's not phys immune?
what's not phys immune? 😵💫
now we just need holy affinity and exodia is complete
Phys immune is rare, but it's good to know
it's mostly being able to get faction bonus from fjalar/lindworm by using affinity
at least when raids aren't immune/resistant to that element
technically kektus for horde dungeons too but can't recommend it there cause many different resists/immunes
better to stay on phys
Wasn't ectoplasm phys immune but 100% sleep on player per action? Got rewored go phys resistant to 50% sleep on player per action?
Phys reduction but high, non 100%, chance to fall asleep
Honestly, I can't remember.
Ah yes, i should read the second part
Better to just go unascended Deity or Heretic / Bard at that point.
tbh I don't mind cactus, I can go full orn gear on oracle and do all horde content except t10/11 boss horde and valley of gods
after patch I might be able to do t11 boss hordes too
mostly carried by ascension levels, but it's nice to be able to farm mats and orns at the same time
you should definetly be able to do t10 boss horde. I do them all the time in exp gear atm and i have less than half your AL
it's all fun and games until you get a 4x boss floor and you don't have the dmg ot kill them in one go, then it's downhill from there
if I spec swapped to tamer I could do it np but at that point I might as well play a class that can horde even easier
unless its like 4 realmshifters i usually dont have a problem with that
ah well on oracle
i didnt get the "on oracle" part
pretty important part to read over 
true
my accessory effect amnity have 3% chance to get my ward ignored so oracle is out of the picture atm lmao
I tried yesterday when I upgraded my keep but as tamer, still gotta redline in full orn gears so still risky. Damage was slightly better than live tho
Haven't tried oracle yet, that was extra risky before lol
Might buy quad edge to make redlining quicker
But yes can confirm it's slightly better
I tried Fafnir yesterday and used gunnr and didn't notice a lot of impact on skill choice, can you guys check this is working?
He still used spells like half the time, just wanna confirm this works
I'd trade the ability to do efficient boss hordes for more raiding speed, if I'm honest.
So far you should get both 🙂
Personally I lose some raiding speed cause prom hands nerf 
Oh yeah I forgot about that... Lol 😦
Is there a pet that increases fishing luck ?
I dont think so
-suggest a fishing pet
Perhaps a plucky pelican
Or a slippery squid
Or a dirty old fish monger/marm
Or a half man half fish like a mermaid, EXCEPT, it has the top half of a fish and the bottom half of a human.
I mean shouldn't the fishing luck pet be the earthworm? Haha
5head
Going through all pets in the bestiary and checking if their bond makes sense:
Listing pets and what Bond I think they should have to fit their moveset/purpose
Stuff in bold is a debatable toss up
T2:
Lesser Golem -> Boulder Toss Bond
T3:
Zu -> Bonded Strike Bond
T4:
Seer -> Gazer Bond
Wisp does only have a Heal Rate in the bestiary but gains Bolt Volley (idk if this is just a visual think or if it bricks the pet)
Yokai -> not sure what's best, but Grand Rally does not seem fitting, maybe the Stonefire Bond?
T5:
Gargoyle -> not sure what's best, but Grand Rally does not seem fitting, maybe the Stonefire Bond?
Scruug -> Bolt Volley Bond
Sluagh -> Bolt Volley Bond
T6:
Balor Worm -> Atk/Dex 'animal' bond
Great Jinn -> 'Ancient' AoE elemental attack bond
Greater Yokai -> not sure what's best, but Grand Rally does not seem fitting, maybe the Stonefire Bond?
T7:
Carman -> Bolt Volley Bond
Cernunnos -> Grand Rally Bond
Cerus -> Bolt Volley / Stonefire Bond
T9:
Ebon Scruug -> Bolt Volley Bond
Untamed Cerus -> Bolt Volley / Stonefire Bond
T10:
Anubis -> 'Ancient' AoE elemental attack bond
Arisen Cernunnos -> Grand Rally Bond
Cthulhu -> 'Ancient' AoE elemental attack bond
Medusa -> Stonefire Bond
Other than that:
Great/Normal/Dark Pegasus, all Slimes, all Yetis and all "living Armors" need, in my opinion, a new defensive orientated bond. (the Cernunnos family could also use it)
As i did before, I still think the Gullinkambi bond is a great base line.
Water Resistance, Bonded Def / Res / Ward and a Bonded Atk line make it a mostly defensive bond already. These stats are nice.
Delay Strike would not fit, but can be swapped to a more fitting attack, Guarding Strikes / Purifying Strikes / Swordsplay / Pommel Strike (maybe not the tier 1 version) come to mind.
The Inquest buff would have to go, as that would not fit a defensive bond, while Rebuke is both great and undesirable, depending on the fight, leaning more towards removing it.
'Ancient' type bond does not have Bonded Magic, so its kinda lacking, even thou the added AoE spells can be powerful. Even 1-2 smaller Bonded Magic rolls would help this line very much.
Before dispensing BBs to Followers, maybe trying to improve the actual BBs
They are from complete
I don't know if I agree with any of those t10 changes, just because they wouldn't improve those pets in any specific mode. Anubis for example, adding a single aoe skill won't make it help in hordes enough and it'll be weaker in pvp and raids etc, I prefer him as is. Same with Cthulhu, adding a single weak aoe skill won't improve him in the slightest.
is adding bolt volley, a non elemental spell, to anubis, a elemental sigil user, helping him?
Id still like to test the Draconian event let's when the codex gets fixed, or know if the ward bond suggestions we made were good, cause it would be awesome if they made a bigger difference than 1k ward. It's almost like there's too many bonds that would be ideal, it's hard to offer suggestions or know where to start.
Those were some good suggestions yalala, it's just hard to make everything work for everyone one, it's like option paralysis haha.
the aoe spells make more sense for him imo
Nah his single hit spells with sigils are better
That aoe spell isnt strong enough to do anything and it'll just lower his dps
but yea, i tried to have them make sense with what we have available right now
there are some non ideal fits
Definitely
I think theres so many that could be something else that's why I liked the idea of being able to pick
working with what we have available right now, I am sure that there can be more bonds added on in the future when the system is worked out
It would make nfs job easier lol
i guess it could be a active skill, like calls, "Bond of the Beast"
It's almost like there's too much that could be different. Like you want an aoe skill on a magic dps pet but i can't see it being very useful so it's really making it hard
but then again, i dont know shit about coding or how hard that would be
Like no one has the right answer you know?
i mean, compare what we have now to the first version of the passiv, or even a week or two ago
the current answers are much better than the old ones
so we getting there
The skills that got changed were no brainers, but now it's kind of hard. Some are super obvious, some could have many. That's why being able to pick one or buy them at the beastiary would be such a cool idea
It's come a long way
What if I wanted Anubis to have stone fire, or wyvern speed you know, like none are worse. Being able to pick would give everyone options
yea i get what you are saying
I dunno, just thinking. I always think of the most efficient thing cause I think competitively
And it's hard to not think about it that way
At the end of the day, people don't use ALL pets like even with this change there will only be a few that people use cause that's how it goes. If you could choose what went into the +ability slot (from the bond skills only, not any skill), it would really change things up
And I feel like it would save time picking each individual bond and and being locked into a skill that you would prefer was something else
I dunno I'm just trying to think of something that would encourage new builds and keep people engaged
I have a question for the devs,
Can we add an effect to Physical Attacker BB like "Ignore resistances and immunities" ?
Cause that would be huge for followers like Fey Cactus that only have physical attacks and our only follower for hordes.
We don't have to manually kill every little obstacle to Physical
By "Can", I mean "Feasible"
if you add affinity/elementless to your loadout you can deal with non mimic stuff but skill slots are kinda tight
Maybe we should dial it back a bit haha
Even with Affinity, you will fall on an elemental immune mob, plus it doesn't solve the problem of doing manual things
I feel like that's a big ask, but it's not my place to say lol
affinity granting faction element bonus dmg is gonna be nice in raids
is manually supporting your pet a problem thou
and thats with me agreeing that endless is annoying due to mimics/gazers
Well, Mages use elementless, Warrior can choose their attacks, so yes
Beowulf takes longer and more risks to do Dungeons
Especially for BeoA without Dragon Immunity
more risk, really?
Something has to be some sort of a challenge or you're just not doing much, but that's a playstyle preference.
Maybe start with what bond stats could be changed, like the ward one
we can spend our player turns purely on defence
You have to redline for more damage
The question is not the damage taken by skills
but by status
Physical immune mobs are also known to cast Confusing, Miasma, etc ...
And you can't cleans it easily
true
but asking for a "ignore enemy immunity passive" is a bit much i think
i would take it
no doubt
so yeah, either you have a way to ignore their immunity, either we have to ask Odie to give us Steadfast
or a new follower with Mage's Dance and give up every physical pet except for raids
a mage dance pet would be pretty sick
I think just attack or use an affinity, it's too op in my opinion
I get where you're coming from and why you want it though
Well, Beowulf has low dex
I fell on a Mighty Mimic, I missed twice with Beaststrike IV, Blighted me, couldn't act twice, died.
And not a berserk
just regular
hell even summoners have better dex
I even switched my pet on Great Pegasus for Cleansing, it didn't during 2 turn
at least beoH should have more dex
I was fighting summoners in the arena before, even at al100 I get my ass destroyed. Tried to use non aoe skills but that failed. I am forced to run chained shield and not even use pet damage.. grrrr.. anyways lol yeah our dex sucks
I tried to use a different attack skill and just missed constantly
at least you can equip riftrogue but that's not a real solution imo
Lol yeah man, I killed so many achlys and didn't get a good pair unfortunately.
Dex doesn't matter with CS
It has a 5% static miss chance
You gotta do what you gotta do 😅
Anyways, back on track lol
Odie said it was hard to digest this thread, so we should stay on track
You can go on long indigestible rants if you want to
okay back to the giraffes
I don't want, it just happens sometimes haha
So long as you then get a summary of what you derived from said long pile of context
And then pin it :p
Ease digestion for mister odie
how do you pin the entire demand for giraffe pets
Lol, someone pin the best comment about the ward change.. man, I'm having a hard time suggesting other changes, it's like option paralysis. Lots of skills would be good for lots of things but also lots of the current ones aren't particularly good or bad lol
I knew it 
Hm?
Nevermind 😅
That's why being able to pick the skill in the +ability slot from the selection of bond skills would be totally awesome
None are overpowered in the slightest
Where you could choose to use a skill/spell out of a list?
Sounds interesting
There's isn't too many skills currently
And could remove the problem where you have useless BB skills on followers
It would probably come down to, okay I want my Anubis to use wyvern speed instead of bolt volley right now
It's that simple
Or have a BB skill/spell that doesn't synergise well with the follower
A tick box in the follower menu
Exactly, it would remove the need for nf to have to nit pick all of them
The slot in the follower menu could be a skill slot exactly the same as your skills, brings up a list, but you can also just remove it and leave it as is
And then NF can track how many ppl have them ticked off
Which can be a metric for a skill being bad
So if you were running a group you could add grand rally or whatever if you wanted, or if you didn't want your pet with that skill to use it when you don't want it to it can be removed, the perfect solution
Pet skill load out
Could be the way to give BeoA more firepower. BB give one slot, in a list of X spells/skills. BB3+ allow you to choose the skill/spell you want from your own
i don't thing the implementation will be that different from the current one.
all that is left to define are the skills for each family
I don't share the same pov of the actual beta state
Some BBs are near finished like critical BB
But the majority are unpainted canvas
I think the main issue Odie is facing is that BB shared across family is hard to balance, but doing it pet by pet would be tremendous work.
Letting the player choose the skill/spell seems very complex for the few aadvantage it will give
Odie removed the classification by family, but more by type
So the new Type classification has inherited from the old Family one
Free to us to define what BBs does and for who
What I'd like to see is BB being big spells, but pet don't use them unless player use a skill "dual strike" which triger the pet attack. This way you can make it multi turn if you want. Like dual strike 1 to use the BB1 skill, up to dual strike 3 to use BB3 skill. You can even imagine the skill being calculated like hybrid spell but with your stat and pet stat.
I don't know when Bond Ability are supposed to be used, but Odie told us he will add the new Bonded Ability through the Follower Menu
While waiting, why not focusing the state of EACH bond ?
I'll try to propose something for each branches
He said he intends to show the new/added abilities in the follower menu, i thibk you are mixing that up
what I see in pined comments is good, but we need practical cases (pets) with usage for each variant of beo (aka trying to evaluate the meta).
just watching the bonds without taking into account the pet itself won't help.
Thats why i tried matching every pet with a bond that fits them earlier
From the pool of currently available bonds
What I mean is more starting from a practical case, "I'm beoA, I'll go do raid. What should I take / need ?"
I think that would end up with the demand of a bunch of new bonds
Idk if that is out of the realm of possibilities for this patch
ok but before asking for anything, we need to answer "is there already a viable option for this purpose"
And dont get me wrong, i am all for new bond types
A bond for pets that focus on status effects would be a nice add
Pets like yokais and carman exist, could pair it with assassin and nag belts
Level 1: status protection
Level 2: status effects last longer / apply easier, maybe def/res bond
Level 3: status effects deal more damage, +ability miasma 2/3
Something like that
Niche? 100%
Interesting and new? I think so
pet would be used vs tower boss and that's it...

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