#Valhallan Changes
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Then it's 0s for days
Og chim hits like an absolute truck with his single hit skills
Too bad gs is so rampant and you die so fast to them that aoe skills will be the meta for a long time
This is actually fun thinking of the portent of augments, after experiencing pet stats actually doing something
I'm a summoner and looking forward to nerfs too, so people stop shitting on us lol
Most people are fine if there's a trade off for being op or there's a way to work around it. Vsing gs there's just no work around, you're just dead rofl. The aoe is a work around but it's so rng
Anyways
Everyone knows this
I'm sure it'll work out in the end
especially for us since we cant even try to target the summoner with our main dmg
ward boost for all to use Chained Shield
Im not doing more with chained shield really
maybe they balanced it
actually, i am doing a bit more lol
Might be the buff to my stats tho
I noticed the improvement to pet act as well
also, doing both pet damage and player damage is definitely easier as well
i redlined my mirror and lindworm did nearly 1m in pvp, i see why you guys are obsessed with this thing
Its op
Since the Fomorian gear, I love battle against Summoners
lindworm used to be my favorite thing in the game before summoner got added
if its as good as you guys are saying, i might hop back on the beo train
i could kill anyone instantly with it
basically
1 hit i mean, so 1 or 2 turns
the ai from beoA definitely makes this thing shine
hes a bit all over the place without the ai
at full hp and atk^^ only i do over 400k damage with og beo
pvp
when it got added i remember making a holy build with a holy align book offhand so i can bank on the lyon's mark
considering lots of classes do that instantly its nothing to get excited about
849 lol
%100 with you on this one pal, just wanted to point out something
Im not, i hate having to use calls on everything
they dont always work and they often make the pet unused
pets that have are reliable and consistent get the most use
+1
if a pet had lots of everything it becomes less viable really fast
lindworm got wyvern speed 3 and stuff and even now its like making it less viable
I tried to run a dungeon when cactus had a buff skill, you die
tried skadi, its not 100%
its not reliable and it makes it completely useless
New gsums gonna have like 40k ward and ward up amities and my aoe split gonna not pen health too much π
Seems like things 'unironically' going to be like that
This is where you wanna do player damage on top of pet damage, it helps
Btw any news on "pet power increase as your dmg increase?" @umbral glade
Yea I'm too invested in pets, imma have to branch out rather I like it or not
I just don't know what's good, or how to build beoA
with the buff to the classes stats as well as the redline addition you can achieve it much easier now
Wont have to change your build as much
Isn't there a bonded hp pet that gives Hella bond? Like the fae?
Their summons are less likely to protect them in pvp tho
So, go for the face I guess?
Yeah, stats transferred from player to pet are tested in beta right now
Cus beguiled or balrd+ big bonded hp sounds juicy
And this is why I want target marking for valhallans
Fjalalalr marked on gsum player nuking owo
That would be a bit unfair haha
they ignore the block chance so i think its actually better
Yea but a beo can dream ;p
Have anyone tried comparing the BeoO and BeoH on beta? I'm really curious if they accidentally made the BeoO a powerhouse or anything
it works out pretty fair cause their block % means nothing haha
I can do that
Pls do that π₯²
okay lets see
do you want a lute to make the hm boost higher on beoH?
in other words do you want me to focus on player stats or just a defensive build
Player stats
okie dokie
Does beoH get a higher player crit chance stat? Ik beoO would have lucky crits for 5% (or 15?) boost to crit
Cuz with the new addition to dissonance
BeoH have the Valhallan Strenght giving +7% crit
Seems like raiding with BeoO is going to be much more likely. Even if you focus on player dmg
the difference is much less now
beoO has always been the best and always will be π
good pet damage and good player damage
you gotta embrace both to succeed
So this means BeoO will easily surpass the BeoH on raids
although beoA is looking pretty damn good now
For survival, but I have been enjoying beoA for speedier dungeons ngl
It was an absolute disgrace before
well they nerfed hybrid augments so ill be beoA dungeon running from now on lol
If only I could be strong enough where low hp beoA could 1 shot a hoard of t10 bosses with cactus π
can wait to spray down some t11 hardboss hordes
This patch will help
I could barely do it either
oracle was borderline
Sad day for beoHs
I stopped using cactus in live ngl. Fjalalalar helps more and allows more chance for dc.
It's the dots that hurt, however
But such is gremlin gear
It's slower for sure
if you ran full orn gear you'd get wrecked
But that bird kills anything not immune or forbidding it
I run full orn with fallen shield rn in live
well thats not bad at all
I still have my fingers crossed for randomly targetted multihit spells (like Aerial Barrage hitting one random per target per barrage hit)
We should also consider that BeoH will often be under DC or free Zerk (or both) much easier than BeoO, thanks to his high-rate acting pet and Recharge
(Not specific to beo, or aerial barrage, but multi-hits in general)
The sheild is for 46k ward though if I could I would dual wield questing
Multi hits hitting more than 1 enemy?
Not a bad idea, kinda like chained shield
lol but i always think of balance first
#teambuff never nerf 
when things feel op or unfair it ruins the experience for everyone
If my fjalar had a chance to hit more than 1, gs would get a taste of their own lolol
In pve it would be amaaaazzzing
Bruh
Ward buff means my max ward inq beo gonna be having like 500-600k ward
That with purple dragon 
ill dm you something elii
Secret π³
By multihitting I mean that, per example if barrage has 6 hits, and there are 3 opponents in battle, any of them could get hit by 0-6 hits, for a total of 6 hits split between them.
Aka it'd be identical in a 1v1 scenario
In a way, it's similar to damage-splitting AoE, but less even.
id definitely test this π
Alas, it's just a silly idea that is not on the scope of beta. So my comments on it are inappropriate here regardless.
Disregard my presence.
I was never here.
smoke bomb
I dont think bonded ward works
I think this has been mentioned before
even at 617k ward, bonded ward gives me 618k lol
mana works.... fae just gave me 25k mana
So theorically, BeoO is much more powerful than BeoH even if I play straight dps build
Is that correct?
If you played beoO hybrid which barely anyone does it has potential to do a lot
but beoH carves
If you still do the crit build thing beoH would be pretty decent, i havent compared in raids just yet
testing pets currently
Beaststrikes would finally have a utility !
Cuz with the adition of new pet buffs and pet interactions, it should easily surpass the beoh's damage per round
BeoH true potential is in PvP/Tower
Its looking that way, especially if youre redlined up and your fjalar is doing a casual 2m and you be nuking too
but man, beoH hits so hard on its own
less pet management
it definitely still has its place
no redline is so good sometimes
In endless for example
Me with me soon to be 380k ward beoA double acting on all the towers 
I am speed
Me when immortal lord π
To me, the problem is -> people want the BeoA to be overall reliable and powerful, and self sufficient. While hydrus just going to be good(or even ok) at only pvp?
The objective of variants is to specialize and ascend one classline, variants will help with completing original class weaknesses
Yeah that's the problem I'm concerned about
So it's normal that variants are specialized, it's the goal
But I do have a hard time to see the differences between BeoO and BeoA
I don't think celestial were advertised as an upgrade, just a style of playing or side grade
If you ascended beo and you wanna be more of an offensive deity then beoH is still it
Theorically, hydrus's after thr patch situation seems a bit nerfed
id say it will still beat beoO in raids
BeoH is the critical deity
rn yeah
But with 50% stats bonus from new Valhallan Dissonance
mmh
the hybrid augments nerf brought hydrus closer to beoO for sure
I mean, why would I want to play beoh if my beoo does more dmg in most cases?
Idk if passive actually allows this but pet second chance bringing beoH to 1hp would be 
so you can have 15k attack stat turn one i guess
to get 15k youd have to be over asc 100 or run full offense and have no defenses
My stats are much much lower now
I'm with you guys on this one. But seems like with the new patch, BeoA looks an general upgrade to the class while BeoH makes it less viable in most cases
Like embarrassingly bad
i wouldnt go that far lmao
BeoO was dogshite
Oh man
Like my baha was better at the time till I got Hella ward
Wait, beoh has dissonance now? I'm confused
I've read the patch like thrice but things change too quickly
Nah its still valh strength 2
so beoH doesnt get redline does it
So that sets it apart, its the crit recharge with high stats, i dig it
im happy where its sitting
personally
beoO has redline, less stats no recharge now
I mean, I get it, it's more balanced. Self sufficient enough with its recharge, HM and having high raw stats makes it much safer to play
if you were beo and were like man i wanna bard carry my friends
you'd do it with beoH cause its got way more stats
more hp, more ward
or if you wanna speed through hardboss
you'd just crit verse 4 and recharge the whole way
No inq carry : (
no one uses that elii im sorry
If you mean buffs
lol
its not needed haha i know you like it but yeah its not needed
beoh π
As in crit my heals
Inq gs is a good support if you do 2 player party
This me
I inq beo and buff gsum pets so they can BP3 the raid 
i play solo or just straight carry
i like to run without my friends getting a turn so they get a free carry lol
oh raids yeah
Inquest used to be crit++ on others too but got moved to player only
Or you can be inq support, if your carry is gs
i dont need the helps
Inq fjalalalalr
im a strong independent beo
Fun fact: rhada pact works if you're another class as well
yep
Thus I'm inq beo with rhada2
So strong
Stronk
But out dpsd by hera still ngl
you go non tamer
Bc gs gotta set up like beo
Bonded hp and bonded ward dont really do anything
trying might slime and he spamming friendship, this skill needs to go
it doesnt even do anything
i dont even get buffs from it
I'd you have a party of 2+ (summons including) friendship gives them one or many of res def mag atk^
Used to fail 50% of the time
amazing
Most beoA hate friendship cus it's spammed and ruins dps pets like cactus
How do you mirror your character?
he just spammed it and i died to statuses
Oh wait I thought that was hellmo
beoH isnt dead
it does like doublethe damage of beoO
180k vs 300k chained shield same items
so beoh would be quicker to get into raids and start nuking, beoO can do like 1/2 to 2/3 the damage with skills but you'd have to set up and redline to boost pets, so thats what would make it slower
I think theyre in a good place
oooo 2 turn ultima strikes is greaaaat
its definitely close tho, @obsidian vector just raided with both, doing player damage only and yeah its pretty damn similar
I don't think it's going to be dead or anything
My concern is BeoA being an ultimate upgrade to class (even tho celestials shouldn't be an upgrade) while BeoH makes the class more limited for a very small gain
In short, I know, BeoA needed a fix and pet style play needed more love. But these changes is kinda against the core of celestial classes. As I said before.
A. BeoA is basically an upgrade to BeoO, which is already a problem in itself cuz celestials should be sidegrades.
B. These buffs turns the hybrid BeoO a powerhouse, that there's no reason for someone to grind towers and get the BeoH just for a small gain.
And base stats
In theory, BeoH seems more versatile bc of it's raw stats but the thing is you need all kinds of BiS items for this to work. Which is a HUGE grind even just for one build. But you can start nuking raids, hordes, basically all kinds of stuff just for few pets and items since pet stats now can scale with player stats. As a player, why would I prefer a BeoH
I'd just take the BeoO and call it a day
A celestial lute and some generic defensive gear makes is work already, its not THAT gear dependent
Lemme try hording with a cele lute
Sure
"It works"
I bet it'd be easier to run a horde dungeon if I were to be a BeoO with the same gears
And I'm not even considering how grindy it is to unlock a celestial class and making a 20lv lute. While, again, a BeoO can dish out the same dmg without a cele lute
Why would someone unlock a cele class and craft a cele weap just for a small gain?
It doesn't dish the same damage, beoH does more and that's some pretty low damage, you need to optimize your build
I've optimized to "A celestial lute and some generic defensive gear"
You're low level and low ascension so maybe you need to focus on level and trying the classes more
Id be using pavane with beoH over beoO it does way more
That's not optimized for hordes
At all
Tell that to him
You can't put on a weapon run half defense and orn gear and clear hordes, I'm not sure why you even shared that
To prove the class is gear dependent
All the classes are?
beoH is better are using spells and js safer with more HP and ward, it has its benefits, even tho it's closer to beoO now cause of the nerf
How is this game not gear dependant
Unless you're gs
Lol jk
All that stuff you said is all so inaccurate
All I'm saying is this
You need less gear grind to make beoo or beoa work
That's accurate
You're arguing you don't wanna grind gear to try different play styles, no one's stopping you from getting beoO and calling it a day, it is veratile, getting a celestial weapon is not a massive grind at all
If I have to grind all that for a small gain, I'd just take here or rs
If you didn't grind gear as beo or BeoA you'd just die faster
That's also true for beoh
Pet suck ass without investment too
Id say beoH is better and easier
Your pets would be even worse cause you're low level and ascension
You should go beoh
Yeah I know
But do you think t10 players makes up most of the player base or t11 asc40 players?
I think they're casuals and have little input and don't play long term
The mid games fine
Or have big mouths with no experience
I'm just sayin
Just reassuring you that beoH is still okay, you should still get it
But also just beoO is fine too
I still think beoO is the best of the 3
People gonna start posting soon on reddit and #1024038009823313981 about how unlocking beoh is not worth their time at all
So
They don't have to get it lol
It is worth their time
If they want to take a break from using pets all the time
It's good for soooo many things
beoH rules
I believe that's important bcz casual or not, player base makes these types of games running, whether an mmo or game as a service. Optimizing your game to top %1 players kills the balance and fun part real fast. That comes from a long time experienced mouth
No one's saying that at all
You just don't know wtf you're talking about. Beo Hydrus is one of the best celestial classes lol
I'm not saying it isn't π€¦π»ββοΈ
Your pavane build was not optimized for hordes so of course it's gonna do nothing
I know that!
My og pavane build was kinda looked like this. But an average player needs ton of work to get this build
It's better for so many things, it's worth getting if you want it, if not then don't, it's a good offensive non pet focused side grade and very useful over beo and BeoA, I don't care if I'm top 1% or whatever you said. Get a better build and try again beo vs beoa
That build also sucks
And even with this, I'd be kinda better off if I were to just use base here
oh god those holes
I've done over 40,000 dungeons with beo I don't need to look at your builds
You should go to a build craft thread lol
Ok grandpa
Random ass staffs
Pet stat hood?
Beguiled
that's not beguiled, it's avalon
Looked like feral for a second
Either way you can't clear hordes with that
Crimsons and staffs?
It's a mess
π€¦π»ββοΈ
Would you be more chill if I were to put blue pinions just for this ss?
I know how to make builds
Clearly
Let's get you to bed
Smh
We ain't in a build share channel
Anyone who used that build would quit the game
It was just to prove a point, that beoh is gear dependent like every other class
But being versatile comes with a cost of grinding those gears
Idk how things come down to build-knowledge
Bruh
Well Beowulf is gear dependant, no specially BeoH
You're just wrong man end of story lol
Having access to all class items give us freedom to choose and optimize some builds
Keep playing gs if you don't want to depend on gear as much
But BeoH is hybrid dependant to be efficient
Everything needs something to be efficient
And there is not that much hybrid weapon choices
As a wise man once said:
You're nitpicking and biased, I win, bye bye
-videogamedonkey
He also called pizza hut and asked for tacos 
I'm not even nitpicking or biased lol π
Knack2 baby
Everyone is free to ask something, but don't expect to get something 
What gear are y'all using to get this crazy high ward?
I was just quoting a joke
Beta PvP buff
Welcome to Gilga
Hydrus has no setup time and can maintain berserks way easier than og can. Potential dps when stars align shouldnt be a good criteria to base class strength on
Unless its easy to align those stars or the potential is worth the setup (like gs endless as an ingame example)
Aside from stuff like OR and maybe amorri, why should i bother edging to redline, selfcasting dc, etc to end up doing maybe 20% more dmg
By the time youre low hp and have dc/db up hydrus has done 2 raids
π€ I don't understand. Are BeoO and BeoA still too weak for you ? And is it because of the setup time caused by redline ?
Its much closer to the average now.
That being said, raids are too weak (or player power too high) which leads to raids being dead before reaping much of the benefit of our full setup, since it can be kinda long due to redlining and self casting DC
In that time, many other classes are done with the raid.
This would look different in a 1b hp fight, but most non amorri fight are 10ish m hp or lower
You have to put 5 Selene hands for horde
Or just run unascended Heretic or Deity with Bard.
That was my initial point
Still, if Dejct is having trouble with Horde content at AL 100+ and optimized gear, that's a pretty huge issue for me. Why would I ascend a class like that?
Any further than I already have.
The reality is that dance/pavane and sweep are the things that need to change. 1shot horde shouldn't be easy (arguably, not even possible). Gives more space for aoe design, gives enemies an actual opportunity to act without requiring second chance or mega-dexterity/dodge on ~every enemy.
But that's well outside the scope of this beta π
Aww man, I don't want dungeons taking extra time.
That's the exact opposite of what I want.
I wanna ice skate through them, collect my rewards, and go back to doing irl Van stuff.
You can rest assured that my opinion on most balance things is not supported. Instead numbers just go up.
Like feeding babies, or making sure my assembly line hasn't crapped out.
Monsters not having a chance to fight back without a gimmick is not cool, dungeons are beyond fixing in that regard at this point in time
Towers do that for the non turbo ascended players
Deep dungeons hopefully do that as well when they release
There should be aplace for loot piΓ±ata gameplay somewhere, but challenging content should also exist
I can agree with that.
With full Selene lute on beta (and no buff from dragon kills to compensate a bit my 21 ALs).
I see no problem here for BeoH horde clearing
@obsidian vector
And thats without snotra
Just replicated the buff he had in his screen with crit lute. With snotra dance goes up to 140k on live, should not be much lower after adjustments
With snotra on beta
That looks perfectly suitable to clear most floors
It had reptile strike until earlier today, i would guess its just renamed since its not lizarr only anymore
But havent tested
Did you tested the skill?
It can crit.
So it's the same as reptile i assume
Looks like it.
Gazers still have no view distance. Sad.
I think my biggest disappointment so far is despite how cool bonds are they still haven't opened up pet choice variety.
Like, I'm still gonna be using Lindy / Fjalar / Ymir for single target raids, Cactus for Summoner type fights.
Once the baseline is figured out, as in, how much % can and should each bond stat have, adding more families to open up more pets should get much easier
Variety is really hard to achieve
Like, there is always going to be something that's best for specific content
We got more variety with the pet balance patch a couple months ago
But like, how do you add variety and not just shift the meta and make something else the "must use"
variety wasn't a particularly low point.
Fjalar, Lindworm, Ymir, and Fey Chimera were all good raiding pets. Each had slightly different ideal settings, slightly different gear reqs. One mage three attackers, two that crit two that didn't, etc.
Cactus dominating horde was a much tighter pinch.
I'm pretty sure Lindworm now is just "best" for raiding, though.
Need more hoard friendly pets atm for me it's cactus or fjalal
Is amadan going to be horde viable with bonds?
It's close. As is Fey Dragon.
Now that cactus has bond atk (why), there's still a sizeable gap though.
so uh, when amadan hits cactus numbers, who would use physical cactus that can be immuned over amadan elementless lacunus?
Utility instead of damage - a pet eith high view distance, a pet that finds additional loot, a exp/orn boosting pet, a debuff pet.
If its just "who has the biggest number" there will be one definite answer, if its utility focused there may be different answers for different situations
Yeah but there already is variety for different content
What I'm saying is it's really hard to have variety for one type of content
But yeah I agree
If you could go cactus for high dmg or go for a pet that may not always 1shot but has a 30% chance to find a radnom material, then there would be a choice imo
(That concept could also exist on a weapon for other classes)
That's more what I meant. Like, there's other things you can add beyond damage that would make me consider using another pet.
Give me a pet that sniffs out local consumables like shrines the more you use it
Leprechaun pet that has a chance to double gold drops (not that its needed..) but has weaker clear or something
because amadan also doesn't use lacunus as much. requires lots more act/smartai investment than even cactus.
because amadan is worse than cactus at territory defense/war defense, if you're sitting on the pet.
because amadan requires +mag gear for bondmagic, which tends to have less Def and might get you killed more. Same with Snotra v. Gunnr.
plus "when amadan hits cactus numbers" is still quite a ways off.
Give me a Nothren Engineer pet that collects items as I run dungeons
Thief type pet that can steal 
But yea, damage alone wont being much variety, unless their numbers are literally the same, other things can
Itll have avivity 2 as it's b3 
My boi arisen glashtyn is still in need of a new bond, he still got atk/dex
So if tamer has BB1, does that strengthen the bond?
it doesn't stack. but it does give BB1 access to non-valhallans
doesn't do a lot atm, but seems like one of those "might be cool later" things
or for a very specific kind of build
it's 20% earth res on phoenix, which is something I guess. not that X/tamer is particularly common nowadays in a world of oracle spec, zwei/bard, etc.
I'm also seeing that the Titan trio 100% Arch alchemy doesn't seem to be "100%" at all.
Can always get out of the common area
autoward (+2 turns) on ortanite golem makes X/tamer pretty interesting. even 1 turn of auto ward is a big deal in turn1/one-shot pvp era.
I would love to see what a true 100% Arch alchemy looks like in a horde dungeon
arch alchemy is potion effect, right? double hp gained from potions?
Noble gaia with a phoenix gonna get some earth res while earth immune 
Did some tower floors with my low effort live setup (ward regen c.axe, defensive equip, fenrir) and it felt so much better
I cant compare it to other classes, as i don't play those, but compared to live it was much smoother. Stuff died much quicker, it was really enjoyable
due to... bondatk increasing fenrir damage? or the more stats/stat passive? or something else
Fenrirs dmg was much higher
I dont really have troubles surviving due to my setup being overloaded on defensives, but with the stat boost i dont need that anymore for the future
I only did like 20 floors on my break time at work, but fenrir 1shotted most things with just his self buff
Which would equal ~2 shots for most enemies on higher floors
It'd be cool if you started getting healed by elements you're more than 100% resistant to.
That's one of the reasons I still main Beo O.
I outgear the nasty dragon hits by now and just dragon align in endless but yea, it was so nice to have
I should look into base beo again after the patch, now that i have stuff like chained shield unlocked
The difference between base beo survivability live vs beta is night and day
I can unlock gilga ursa if there are no new fun skills added, those skills would pair well with beo as well
Yea the stat boosting passive is great
It always felt wrong that we had no benefit outside of pet damage from redlining
In the future i think valhallan protections should get some love as well, 12% chance to immune incomming stuff feels lackluster even if its potentially powerful
But that might be a bit much for this patch
Still better than Hydrus passive tho 
Some more fine tuning on bestial bonds (some wrong skillsets on pets still, the mess that most undeads have atm, ward bond being useless, some skills like friendship) and i think its getting close to being done
Ignores the "smart ai avoids using skills that get immuned", uses wildfire in like 95% of actions
I know! And the damage is so low its unusable at t10.
Yea at least on the big skeletron boi
Onryo ain't much better.
I am legit excited what bonds can do in the future
Terraria x Orna crossover.
Moonlord pet when
A few days ago when i thought about how a unique bond for a pet could look like there were so many ideas
That would make my arisen glashtyn so much more viable and fun to use
Like a bond that makes his sigil aoe
Or a bond that auto applies a sigil t1 of a fight
Or making dark immune enenies only resistant with a sigil on
Auto casting something like that would be fun.
Or a chance to apply debuffs when he uses his sigil
Does the bonded att / mag only come from gear, or is it straight from your character's stat sheet? Does Hybrid Monster increase the benefit of bonded stats?
And i am sure there is plenty of design space for other pets, like medusa having a chance to petrify on every move
I honestly dont know what its like atm
Lemme go see
I don't understand the math. Lindwurm should be getting 20% from attack and magic, but I can't reconcile the numbers.
For example:
Those are the stats with no weapon equipped
I equip this. If it's getting 20% of those stats, that's 343 to both att and mag.
But that's what I got.
So I was like, "OK, that means hybrid monster affects it right?"
These are my new stats with the a.fey crow. That's a difference of 2,827, so if the 20% comes out of that it should math out to an extra 565 points on both att / mag.
π
But the difference between my non weapon stats Lindy and my weapon stats Lindy is 1028 attack and 1027 magic.
Maybe I should leave the math to Fux, Inarin, Major, and Knight.
There's something here I'm just not getting.
I mean, technically I shouldn't complain about the math working out so I've got nearly double the benefit I think I should be getting.
The weapon adds base atk/mag which then gets increased by pet stats/al? Idk cant load the screenshots due to bad internet
Isn't the Ascension level already factored into the character stats screen?
As i said, just random guesses in hopes of something sticking
Yeah, I got nothing.
Thats on base beo, right?
Yarly
BeoA has better bonds, so i thought maybe thats why
Morning all. The al100 clearing I said I had trouble with was BeoA and cactus, beoH laughs at hordes
But I was doing like 90% orn gear horde clears with beoh, now it'll be less cause of the nerf and BeoA will have an easier time
If I optimized a build beoH can bard for like 600k
If there's anything I should test, tag me, Im gonna take a break from the discord after yesterday lol
I know he said that before he mirrored onto beta. I haven't followed close enough lately to know if he has had a better experience on the beta
Lol. And I should have kept reading before responding.
New "undead" bond
The aoe spells have been moved(?) To ancient jinn
I am not sure if i ever checked him before so idk if this is new
that jhin has enough skills to run call of jord2 for sure
Hi everyone,
so it is confirmed (or all are happy) that beoH will have only BB1 and, therefore, with phoenix gains +20% earth resistance? is it really useful?
Instead, beoO/A - Tamer will have 2 times BB1 ?
Sorry if already said, it's really a long thread
only the highest level of bonds apllies. So you cant have BB1 twice.
While bond 1 is not always the best, you do get some benefits out of it, some pets can have view distance on it, as an example. 20% earth resist might not be the best, but phoenix is already THE best so it evens out somehwat

Since the phoenix is ββused for everything (also because without constant DC the damage isn't much), other buff pets could also have (through bonds) something useful to the beoH.
Concerning the tamer, beoO/A are almost forced to have the tamer, so his BB1 is useless.
tamer having bonds is for other classes that wants tamers pet act, they now get an added benefit which may make it viable (again)
ok for the other classes, which rarely uses the tamer at the t10/11, but for beo (all) it remains useless
imo lv1 bonds aren't worth locking your spec (at least until pet act rate is adressed)
you want tamer anyways, so the bond is an additional benefit
who wants it ? mages ? no because sequencer is stronger by far. RS ? they want berserk to much. tanks maybe...
realm used it for quite a while
where ?
in the history of the game
I mean, in which activity.
most of em
over raider ? that's unexpected.
back when pet act wasnt that available
oh before blackened, that makes sense (even if chimera already have very good buff rate)
but in current game, I don't see any scenario where tamer bond 1 is useful.
BB bonuses aren't finished yet. Maybe at the end, some class will use Tamer on some builds. And if not today, maybe in few maj and patches, who knows ? Better to add a door never walked in rather than having a wall
its an added benefit for something that is close to being viable
Not for Beo. It is a replica of something it already has... It's like, benefactor has battalions
that would be great
so you can use it on beo with the summon pets
its not designed to be a beo thing
its designed to make tamer more viable for other classes
Odie said it's a bug and ophion is supposed to have his own summon stat%
i was talking about
It is a replica of something it already has... It's like, benefactor has battalions
do we have an up to date list of all bonds buff somewhere ?
in the beta
i dont think somebody wrote them all down, especially as they change daily
Yeah
download the beta, make a character, build a bestiary, upgrade it, pop some giant tokens
and you have all the info everybody else has
i already have the beta, just didn't wanted to go through all pets
I've seen most lv1 bonds and definitely, it's not a selling point for tamer.
most if not all useful pets give earth res
it is ADDED BENEFIT not the main reason to take the spec
same reason t8 god classes have BB1
the earth res thing is strange, why just earth
other pets have lightning res
its a thematically fitting res for the family, animals = earth
and as Thelos said, they are subject to change
my point is, yes it's added benefits, but feels like you get a rise but paid in monopoly bill
lets be honest, does the Phoenix pet really need a strong bond
have I even spoke of phoenix ?
phoenix should get its wings ripped out and his neck broken
that's litteraly what I said in the feedback topic about phoenix
you talking about the 20% earth res, which is specific to phoenix and a couple of others
kill the bird so people will learn how to play without perma DC
and somebody else talked about phoenix specifically
yes, I mentioned the phoenix because it is widely used with beoH. I'd also like to use something else and a valid BB1 on other pets might help
I think i dont understand criterion of 3lvl bond. What i need to do to have it?
be base beo or beoA
Oh, yes... I was Baha... π
Baha has just BB lvl 1 ?
2
Baha is so utterly terrible to raid on
I hope it gets some sort of love from the changes
Completely agree. So far in BeoH we have no other option than the AP (and the Chimera?). . Since there are so many different kinds of pets, I would like to have the option to use other pets.
Is it ? I was able to do any T9 raid without too much problem ._.
50% of the raid in one row, and I wasn't under DC at the time. No Lugus either
Only way I can do 50% of Polly on mine is with Phoenix and it takes forever. Lindwurm, I lose survivability at about 2 mill
I always thought baha was kinda good-ish on raids but then again, i didnt really play other classes
Are you still a Bahamut right now ? maybe we can check your gear/method together ?
Compared to 'new' Omni and Nyx?
As i said, i couldnt compare it since i dodnt play those
I totaly agree too, but it's hard to compete with a pet doubling your stats x)
Yea aphoenix is the godbird for a reason
Everytime i check the beta for new stuff i look at the phoenixes to see if they are still unchanged

You are so right. Once we experience DC, we can't move on to other pets easily. Just an idea, but I wonder if there should be another route, like taking some of the pet's status and fighting it.
nerfphoenixnerfphoenixnerfphoenix
Anyway I'm eager to see what's the next step for our Valhallan beta n_n
Would be nice to see stats of new pet spells in his abillities
This that he is learning from bond lvl
Also see level of "charge" for abilities like "nekroz II". Like in normal equipped spell
The added abilities in the follower tab is on the to-do list iirc
I'm hoping we're getting the ability to swap pets on the fly during this beta.
Not being able to link pets to loadouts is super annoying. No use giving VD bonds to pets if swapping to RS and back takes less time than swapping pets.
I think they won't do that in this beta, but can be a thing
Hey, I was just thinking...
I would like to ask if the extra skills from the Dragon Event followers (Ymir etc) be removed or changed, a premature request because I can't test them, lol, but... I'll assume they have the dragon family stuff.
Since the dragons spend a lot of time casting blights, and the fact that they don't stick very often as it is, I foresee adding more buffs to their list more tedious to use. Ymir spams blight debuff until one sticks, then attacks. If he had all the other buffs from dragon bonds, I imagine that taking much longer, removing any consistency from any sort of gamemode. He doesn't crit so wyrms song is meh, ws3 MAYBE? Might be okay in raid because it would get more turns? Still not needed? What do you think?
Goryn son of mountains would have the same issue, people use him for ward sustain, and blights. I love using Bashe as well. Not so bad for him at least his moves can crit, but wyrm seal would be a downgrade for him.
As for the lower tier dragons, I haven't used them much but theyre popular amongst other classes to proc the blights, so I can't say much about those.
Thanks!
These are my favourite followers and I'd be sad if they weren't viable anymore
Does beo. Arugia even need to use tamer besides getting the extra follower atk and action
Since they already get all 3 bond effects
beoA even has buffed bonds
they take tamer for the pet stats and most importantly the pet act
Yes but technically tamer level 1 bond is useless for beoA right?
yes that part of tamer does nothing for beo
They could have made tamer give level 2
Tamer is just big damage and more act, going BeoA without tamer would be real bad lol
The point of the class is pet offense etc and choosing anything besides tamer would be a big drop in power
Not saying other specs are useless but it you'd just lose lots of pet damage
That's a valid point about the Draconian Era follower's, mirrors don't bring over your castle storage... So hmmm..
I would assume since some of them are rarer, they would get different bonds than the typical ones.
<@&448920498387288094> How do we request a beta feature, like adding the Draconian Era pets to the sandbox mode? Sorry I didn't want to @ Dangy.
All bestiaries carry all followers on the beta
they do, but we cant access them due to codex requirement
good stuff
the other other set of followers are the: stewards, jotun mnemonics, olympia mnemonics.
if people don't mirror over with 5 candles and 3 of each mnemonic they'd miss out on those also.
if possible, it'd be nice to have them freely available in the beta as well.
or a building to buy the items in if thats easier
Or add them to the rune shop
Oh its the codex that stops them appearing, lol. I just thought they werent included
I cant test any stewards either all my spare candles were in my keep lol (same with the titans)
Ill do some pretty intense testing on the dragons once they are available
It has been like this for couple of beta iirc
Not on mirrors though
Which is the issue, since mirrors don't copy keep
I hopped on my new beta character and tried the titan pets. They're pretty cool, building tower is interesting I had to look up what it does. It gives me a tiny heal each turn, only like 500hp but still. One thing I did notice is skadi didn't seem to make them favor offensive skills when I tried gymir vs my mirror. With skadi 2 he spammed lesser wall non stop. I had to flee haha π 1 shot would have ended either of us and it just didn't happen. He used offensive skills without a call. Maybe the lesser wall skills aren't assigned to a type or something? Not sure how that all works but yeah. Same with Ophion and the other titans, skadi 2 didn't seem to have much of an impact on choice, not as bad as gymir tho.
(tested using lute with pet stats added, no extra pet act)
I love how most followers move without investing in act, another thing I was hoping auriga would get π
Not seeing any new bonds today.
No draconic Era pets in bestiaries yet, though Odie did acknowledge a fix in the works for that earlier so that's a positive.
No view distance on Gazers yet, though that may have been a joke.
@misty acorn @round shore @umbral glade @wicked sandal how do you guys feel about the current state of the Beo beta? What's still on our wishlist?
I always imagine Fux just poring over the data with a monocle.
before this beta, I would have said:
- beoO/beoA raiding is slow (mostly a power concern for follower-damage builds)
- beoO/beoA endless is very bad and painful (two separate concerns; about power/avg. depth + the mechanics of endless)
- beoA didn't stand out enough compared to beoO/beoH
- cactus lock-in for horde is unfortunate
I believe that raiding is now much better. Faction damage mattering is a cool 1.25x, the bonds represent another like 20-30% dps boost. Those are solid gains. It's still behind other classes mostly because of slower/lengthy setup, but... not bad.
I believe that endless depth is much better primarily due to 1.5x def/res at low hp on the player. BeoH endless is fine, and beoO/beoA endless should be better.
No changes related to the annoyance of pet swapping.
BeoA's enhanced bonds are okay. I feel like they could be stronger, and player damage could be even weaker to justify it. Mostly to separate beoO/beoA more than they already are separated.
Cactus lock-in has stayed the same. It got buffed, which I don't really understand. The other aoe pets, even with bonds, are just too far behind Cactus to be a real consideration for horde.
Patch feels like it has caused Lindworm lock-in, a bit. Lindworm was about the same or slightly better than the other raid pets before, but it got a comparatively large boost (since bond atk is flat +atk, and it starts with a low base atk) compared to the other raid followers. This is overall less than great as it constrains raid pet choice more than before.
Unrelated to all those things, I like bonds as a concept. I look forward to bonds being changed and massaged over time; they're a good balancing lever and a good place to insert theme and aesthetics. I like bondatk/bondmag in how they perturb gearing decisions.
looking forward to bondcrit, since that'd be a big gear change for pets that crit.
I'm dropping pet adorns and pulling out my a.fey crowsong for BeoO raiding when this hits live.
So pre beta my thoughts were the same as fuxs, pets just way to weak. The fact i still deal 0 in pvp at100 is just silly.
Now I feel strong, and i tried lots of pets and i feel it went from a few usable pets to a tonne, which is sweet.
I still dont like bond skills AT ALL, i dont think theres a single on that adds anything, but thats just me
Cactus still kinda blows, and doesnt do much in pvp. but its the go to atk aoe pet, there should be an option for magic that is consistent, wanted that for a while.
Everyone here is obsessed with lindworm lol, i wont use it. It is strong tho!
Some pets dont respond to calls how you'd like, skadi 2 makes em spam buffs/defense skills for example.
BeoH is only slightly worse off because of the hands of selene nerf which is fair.
BeoOg sits nicely in the middle
BeoA is actually viable now for people who just never wanna use attacks of their own. Id say overall its really good.
I was swapping back and forth from live to beta using the same items, 5x10% follower stats and man the difference is freaking gargantuan
Pet stat augments feel like they do a hell of a lot now
but Im not sure what contributes to that
maybe i just push over that defense block with the buffs
Lots of arguments wether its even worth using Hyrdus or Auriga cause og is best of both, but H and A feel like sidegrades now and i think its pretty nice
What about you guys?
I don't really know what to say since i not been testing recently π
It's good to read
I haven't been in beta, but bonds seem cool but underdeveloped.
Lot of pet conflict I hear and bonds seem to benefit beoh more than beoa
And beoo has more pet stats vs beoa when b3?
I'm trying Medusa and she's just using friendship in the arena, this move is really bad, I would like it removed entirely. It's awful
Basically ruins every pet that has it lol
Auriga does way more pet damage than og
Most of level 1 bond are meh, so no benefit for beoh
Also lindworm just uses all his new skills and this feels like a nerf more than a buff lol
This is why I said I dislike all new skills, they just ruin good pets
Makes him more balanced if a anything. He will use ws3 and wyrms song basically every fight
Raids probably okay but adding wyrm seal nerfs him too . Not that I use him enough to care just wanted you guys to know
So far the best pets are the ones with no useless skills added and the ones with new bond skills are worse
Fjarl is not benefitting from the new skill?
They need to be redone and the ones with 3 need to be reduced to 1
Aerial barrage might be stronger it's hard to check exactly but yeah
Bolt Volley on the magic pets is so bad, friendship should be erased and forgotten, the 3 dragon skills make them a pain to use in certain applications
None are good
The Mimics are unusable now cause they spam confuse and miasma as well
Literally useless
So the only pets I'd ever recommend are ones that have the new skills removed
For Fjarl the bonded strikes feels like a solid attack, but it is still blown away by Aerial barrage. The skills activating twice on BeoA is always fun.
Bonded strikes nerfs fjalar
He already acted quite often so adding this weak skill didn't help at all, he's not the worst though at least that's an okay attack
The skills still need to be changed before this goes live
Well, I switched from Beo to Gilga Ursa and from my tests I didn't find anything that motivates me to go back to Beo, many of the pets are bad because they have skills and spells mixed in the moveset and I don't think there will be changes in this regard. My opinion.
I'm loving Gilga Ursa, it fits my playstyle perfectly and when I realized that it was a class focused on 2h weapons I was very happy. I REALLY like Beo but the recent changes made me move further away from the class instead of motivating me to come back
The new skills added take away consistency and I feel like that's an extremely important factor. Having a pet you can rely on you do what you want is what will make people use it. The new bond skills hurt every single pet so far. Fjalar only slightly suffers cause the skill is slightly weaker, but the rest need to be removed or changed otherwise the exact same pets will be used as they were before the patch
So one of the questions should be, with the new bond system; how many of these pets that did get extra skills would be OP without them?
All would be better without them
They're all stronger (as in do more damage) but the new skills make them worse or less viable. They removed skills on the popular pets so they will be the ones used going forward if nothing gets changed.
Like even the less used ones like rhada for example, he now has friendship so on top of blights, attacks and ward upkeep he uses a completely useless skill too. Bolt volley is even added to the living armor thing, so he uses ward recovery less, and the damage is sooooo low it's embarrassing. Miasma and confuse on mightiest mimic, so less fey and Ultima use, it spams miasma like it's his job. It makes no sense. The dragons have 3 skills, they use them every fight, so that removed pvp viability in this meta, you'd die before they even attacked once
Not exaggerating btw
This has all happened
Skadi doesn't help enough
Through my pet I shall win with the power of friendship!
fs fails, gets nuked
We already suffered praying for the pet to use a decent skill before the buffs fall, increasing the amount of skills (and most of them pretty meh) only increases the chance of the pet doing something bad
Are you sure that those skills, added by BB, are fixed in regard of "act only when no other action would occur" ?
Nah that was misinterpreted
Oh ?
Yeah I got attacked cause I got confused by it as well lol
It was to help them act more, dw about it.
It's not used when nothing would happen instead
Sorry, what is "dw" ? x)
Oh ok thank you ! Since I'm not english I struggle sometimes
No problem
I hope people read what I said or we gonna have some annoyed people when this goes live lol
For Mightiest Mimic, since it's a Storied rarity; instead of Miasma and Confuse, what about Putrid Breath OR Miasma III?
Toxic yesss
Nah it wouldnt get used man it's gonna spam miasma in raids making it unusable
I love me some good dots
Even with the AI improvements?
Oh heck I forgot about brin
I can test it right now lol
Brin is where status immunity became both a blessing and a curse
To be honest, I agree with Dejct about the skills getting in the way, but since it's about having new skills, it would be fair if they had better skills
Best ai
Now watch it spam miasma for days and it do nothing
It's using it over and over lol
This is what I mean
It turns a good offensive pet into a piece of crap
My final opinion, remove all additional skills, improve bonds and give us a hybrid gait
No one is going to use these pets
I said remove all the skills and got told to be Happy
bro trying to kill the few deities still in the game... π’
Explain, how would hybrid gait? All offense up but all defense down?
People think I'm stupid lol
I really think there is a misunderstanding somewhere on that subject
You know, when I first saw the Ability+ text when this first came out; I thought the game was giving us the players, a extra skill.
or half
It doesn't add anything I was saying that since the beginning, I've played beo for so damn long
This is what trying to use pets with bond skills is like
<@&448920498387288094> Is it ok to ping Odie if we are a bit confused with what is intended to on the beta ? Just one, of course
consider Odie is watching you at all time
Every single time it could have attacked
Does the AI+ only look at element immunity? What if they add status immunity too?
Dont ping him if you're confused lol
I did write quite a lot above... Hopefully it gets heard
Bonds are good and cool but it's the skills that are letting it down
Yes
In almost every case they're just frustrating as hell and a nerf
If you could pick them, or turn em off or just remove them entirely they would be perfect
This ability of customise the skill could be interesting
It would be really cool if the player had access to the skills and not the pet
So we can spam friendship together
I like the concept of Ability+, but let's pivot a little bit. What if it was like Passive+ like built-in calls or something:
Or class passives.
The power of friendship,beautiful
To be honest I don't even know why we have call 2
I'm off to sleep I hope my recent tests get read π night all
Well, by pinging moderator, you are pinging me anyway π
To make this chat more useful to the beta, let's try the following:
-
please try to avoid repeating things are "awful", a "nerf", "disgusting", etc. This is unnecessary noise that makes it harder and harder to find useful feedback
-
rather than repeating how awful the current skills are, let's try proposing adjustments or replacements to them. If a kit doesn't currently meet a follower's need, let's propose another bond set for them
I'm sure some of this has been done, but it's becoming pretty difficult to digest this channel when it is oversaturated with complaints. Sorry π¦
Great feedback here - measuring outcome, concise. Let's see more of this!
bonds are an awfully good concept. It's disgustingly pleasant to build craft around them.
blocked! 
oof
gasp
So what if a high rarity Golem follower with BB3 added Shoulders of Giants to us?
Let's discuss possible balance implications.
Anyone know if RoR effects floor rewards in towers?
Silly me :p
I see that Friendship is a bit of a sore point skill among basically everyone here
How would you like to see the spell changed?
Could become a different spell, could increase in power, could do something additional
what does it do ?
my ideal cactus friendship/bond/whatever new stuff is something that makes sure it doesn't use single target when there's more than 1 mob on screen
Buff defs
Friendship gives a partywide t.buff afaik
Mimic new spell : "Trick of the Mimic : next turn your follower performs the same action than you do (effectively being a 2 turn spell)
act as a double cast
did anyone suggest serk2/3 as chim friendship/bonds?
What if instead, friendship gave t.att/mag/res/def
and
with a 100% chance of application?
i don't think i have seen any said it
Friendship is an actual spell, not an alternate name for bonds
yessss, but itll still spam this skill annoyingly
me not good with terms
isn't that already called realmshift ?
It won't use it if you already have at least one of those buffs
Yes. But better.
too op imo
I would like that
no one would complain it's shit though
it would make group more appealing
And if not repeat until had that skill as you mentioned
which is a win
but i have no friends to which i can farm with
π
hears distant summoner laughing
Randoms for the win
since i'm sure if i suggested some random attack everyone will say it sucks just like the usual
will all the existing hate towards the new skills
The skills just need to be better than what the pet has to offer, otherwise they dilute the move pool
Either with the moves being one-and-done (like zerk would be), have good AI (not spam it if you already have one of the buffs), dealing more damage than the other moves, or have it be situational, and smart when using it
bond skills can't really be too strong for the reason they're commun to every pets of a family. this make it very hard to balance without having pets being too strong or not enough.
Thing is though, only t10s have access to bond skills
Which means, for the most part, only t10 pets will be used
Lindwurm aside.
baha with tamer cant b3?
Nope
ah
They don't add up
like every animals have underwhelming bonds because of phoenix.
We could make a list of followers and propose general effects we would want to see ? Like "Quetzacoalt : damage skill with more damage for each blight on opponents"
do we really have to worry about it going to be too strong that beo suddenly wins against everything in all contents though?
beo has been historically the worst at everything
aside from starting up your endgame grind
this is the price for being such a nuisance in T9 pvp with the red ball
which is also taken over by gs now
i feel beo shines in pve overworld 
are people gonna cry like in calling for ultima nerfs when chim gets serk2 or something?
The feedback of my pinned comment, for me, is still the same:
For the current system to be successful, in my opinion, we need the following:
- Every pet, that is supposed to attack, has a form of Bond Atk/Mag
- The unlocked skill from the tier 3 bond should be one of, if not THE strongest move in its entire move pool
- added moves should never make you go "I wish I didn't have this"
- Level 3 bond should always be more desirable than level 2 bond
- More families are needed as to not run into issues of "this dmg pet has a support skill" or "this magic/debuff pet is in the attacking family"
at this point, just give'em raid ultimate
VSS : "you are weak..."
enemy : chuckles I'm in danger
- added moves should never make you go "I wish I didn't have this"
odie's probably tired of seeing this based on his point # 2 that people needs to just start giving direct suggestions
One and Done effects: Prism Wall; Zerk; Alignment(s), Gait(s), Stance(s)
Repeatable but Infrequent effects: The proposed Friendship change, (advanced) Swordplay, Towering
More damaging variants: Lizard Strikes, Ele7s, Realmstrikes
Situational: Lacuna/Lacunus, Ultima if target has Weaknesses, Miasma 3
a serk 2 on chim won't make me say i wish i didn't have this
I think bond spell should all be offensive because if you've bond3 you're playing pet damage and probably never attack yourself.
pls no egg
towering make my redline cry
ele7 owo we edge closer to lvl 9 spells
dnd wish time
Ele7's on Ymir
!
I would had that making all bonded spells offensive will make most if not all pets viable by giving them at least 1 good attack spell
I would like to see the bond skills appear in the skills section
Have to go into bestiary to remind what bond the pet has
I would like to see bond spells be given a magic and a physical variant within the same family, and the pet intelegently deciding which to use based on its stats
So that you don't run into different-types-of-same-family-attackers
or auriga could give hybrid monster to the pet
i mean, it's not like they attack every turn with there best move anyway
Oops, lindwurm has 255k attack again
Yup, this is definitely pretty common feedback from what I've seen. To help us drive the beta forward, let's get some more specifics out there:
For 1) Which follower classes don't meet this right now?
For 2) What proposals are there to make this true?
For 3) Which level 3 bonds feel less desirable than level 2?
For 4) This had been developed, tbf. What followers do you find are currently in the wrong classification?
Again, specifics are going to move this forward. We've got plenty of these opinions well documented, so repeating them will be less useful then helping solution them
what if bond 3 was auriga specific so you could go crazy with the spell added (like raid ultimate level of crazy) ?
Let's focus on the current bonds for now π
I think that anything has friendship or mimic skills (confused, miasma) has a level 3 bond that is "worse" than a level 2 bond
The miasma spam doesn't help when i want it to use ultima
Dunno if the "no act pool" you were talking about at the beginning of beta is still a thing, but everytime those followers use friendship and similar instead of another skill is a turn wasted
As a general feeling about friendship: it should be the beo buffing the follower and not the other way around (unless is you phoenix)
im not against a support beo for group play ngl
that is still wrong, please refer to the pinned comments
but when it limits offense pets im like ehh
the thing is bond 3 is pretty much pet build specific, and any non-damaging skill with said build can be considered a wasted turn. Only exception being base Beo trying to attack himself with a buffing pet.
mimic miasma spam is not bad if it stops after the 1st cast knowing the target is immune
or just not casting at all
the spam when immune is the bad part about it
i'm all for debuff friendship/bonds if this is how it works
but currently it isn't, so yeah it sucks
Ok so if we have max act rate having friendship is terribile since it will hinder the DPS, if we don'tt friendship will be something like "ok you wouldn't attack anyway, so thanks for the buff"?
I'm not in favor of having skills at bond lv3, but since they exist they should be stronger than any existing skills in the pet's moveset
Anyway I would rather have a desiderable skill that has same chance of others at normal act rate than this no act bucket thing
Because if it's for the pet to spam the skill that at least uses a decent skill
Miasma/confusion bond rework proposal:
[Vile Trickery]: Deals low non-elemental damage and has a high chance of infliting a high amount status effects (annwn+blight+poison+toxic+bleed). These status effects ignore Steadfast and Immunities.
Won't cast Vile Trickery while the opponent has at least 1 status effect on them
Keeps the flavour, loses the unappealing (I hope?)
the ignore immunity part is a bit weird. raids are immune for a reason.
The ignore immunity part is to prevent the spamming
Could make it so it doesn't apply turn-skipping debuffs
Raids being immune to pure damage dealing ones (rot burn bleed poison) is honestly quite archaic
poison classline when ?
ok that also work, i'm sold
anything that prevents useless debuff spam
confuses a raid turn 1 and then makes it cast ult turn 2 instead of something else

My comment was a summary of "what I think bonds need to fulfil to be a successful mechanic" - many of these points are happening by now.
Re: wrong bond: My boy Arisen Glashtyn still has a dex/atk bond
ill write some more specific stuff up a bit later
Another specific thing: Ward bond still ain't worth a damn
Cthulhu is a mimic - idk if its intended
Very scary Skeleton - a physical attacker has mage bonds
(i haven't tested this in a bit) Boulder Toss never procced
Scruug's, known for envy and greed, use friendship
christmas magic
(havent tested in a while) the 4 added aoe spells used Wildfire in 95% even into immunes
I really liked the bond A LOT, it increased our firepower and that's great, however, I would really like pets with a hybrid moveset to be useful for Beo. The medusa was a pet that I really liked, but because it has a hybrid moveset, it's not feasible for Beo because we can't use any gait.
I wish there was a way to fix the hybrid pets (with mixed attacks/spells), but it feels out of scope for the beta.
They've always played badly in a world with gaits... since day 1. It'd be a change that improves pet variety, but not necessarily about balance.
Miasma 3 would be pretty nice since it's an actual damaging move
I don't think we're getting a raid ult on our followers though
Does the change is this beta not address that? With AI bonus, they'll choose skills based on applied buffs
when was that added
Unless that was added in the last day or so.
Maybe it's undertuned.
Maybe tweak the variables so it more prefers buffed skills.
seems to be working.
gunnr dpeg: forbid, trample, gloomstrike, gloomstrike, forbid, gloomstrike, gloomstrike, gloomstrike, cshad (first magic use)
swap snotra: FA, forbid, forbid, forbid, FA, forbid, gloomseal, gloomseal...
no, this is great. didn't even know it was in this changeset
May 3rd would have been when (the last edit of the patch notes)
this is likely just subjective, but does it feel like skadi2 has less impact on the beta to anybody else?
lindworm still got in a couple wyrmseals and magic daggers with gunnr, but that may be because it has no access to an attack until lyon's mark is applied
Maybe that's why I don't think it's working, I'm always messing with Lindy or the Cactus.
Right...they'll need the ability to capitalize first π
How much smart ai boost did you use for this? I'm trying with nidhogg now and with auriga + fallen sky legs it still uses lusus/wyrmseal pretty often with gunnr
that dpeg is very smartai heavy.
beoA passive boost, and 2piece smartAI.
wasn't intentional, just threw on a loadout with some amount of pet gear
oh this is funny.
gunnr testing with Colossus; it uses Onslaught nonstop. lugus procs t.mag^^^, it starts using Stone Stare (for small amounts of damage).
-90% is a little more than +100% π but it sees the temp mag buff.
yeah I think that might be one of the issues with nidhogg, it's giving itself single mag up and temp mag up with ws3 and wyrms song
guess that makes lugus/realmshift a bit awkward with the hybrid pets
if it could acknowledge the gaits downside as large enough to forgo physical/magical respectively that would be great
With just the BeoO base ai bonus and Medusa:
Snotra: Stone Stare, Stone Stare, Full Bend 2, Magic Chakram, Magic Chakram, Stone Stare, Magic Chakram, Stone Stare, Friendship, Magic Arrow 4.
So 8 of 10 abilities were chosen correctly with minimum ai.
Gunnr: 9 of 10 abilities chosen correctly.
Did you have any buffs other than gaits?
try with wyvern speed giving both single ups
Negative, just WoO and Divine Bastion 2.
Sec
OK yeah that fucks with it
With no att / mag buffs the pet respects the gait mostly
I did a quick test here with the medusa
Gunnr: Friendship 2x, Full bend, Arrowstorm, Fullbend, Arrowstorm.
Snotra: Friendship, StoneStare, Magic Chakram, Friendship.
The second you buff with both mag and att buffs the pet stats ignoring the gait again
No AI set
I think... the magnitudes of the buffs aren't being weighed quite right. Gunnr/Snotra -90% downside is being weighed as heavily as like +25% temp atk/mag upside.
Same setup as before, just now I've got single att / mag / dex buffs from wyvern speed 2. Using Medusa.
Gunnr: 5 of 10 moves were magic, 3 Friendships. 2 Full Bends.
Snotra: 5 of 10 moves were magic, 2 Friendships, 3 Full Bends.
Hmmm looks like we won't be able to use mimic or wyvern speed.
the perm buffs don't bother me as much, because warcry/magboost and bears/jinns exist.
the temp buffs are a bigger problem. not being able to make use of e.g. lugus is rough.
even the perm buffs if hybrid base beo is something you wanna do
There's gotta be a variable in there he can tweak to make the ai respect the gait more than the buffs.
perm buffs don't matter for hybrid base beo. atk^^ doesn't improve verse/lusus damage, etc.
That's exactly what came to my mind, we would be stuck in atk or mag, never both
that's already kinda the case with Gunnr/Snotra
which would be fine - for every class besides THE hybrid class
Like, the Gait should be what the pet ai respects because that's the player saying what damage they want to cause
let's wait for fix
I will never lose turns against Cerus again 
Kinda out of context, almost at 10k messages in this chat
maybe that change is why i felt like skadi(2) has stopped working
did anybody else feel that way
we are desperate
or am i just going crazy with that
Yeah beo needs better things and is getting them
anybody else with call of skadi troubles?
What pet are you using to test that?
Sec
That could just be the bond abilities going crazy at 100% pet act, which is already a complaint.
yea that might just be it, testing around a bit, feels like its working better/like intended now
humans no longer want to be your friends
they want a "grand rally" now
fix is out
Well that was fast
any info on the "skills get shown in the follower tab"
I tested skadi 1 and 2 using Ortanite golem.
6 of 10 turns the pet used Guarding Strikes. 4 turns he used WoO.
Skadi 2 was similar.
Still not using Boulder toss
eh