#Valhallan Changes

1 messages Β· Page 10 of 1

misty acorn
#

Unless I have cactus on

#

Then it's 0s for days

#

Og chim hits like an absolute truck with his single hit skills

#

Too bad gs is so rampant and you die so fast to them that aoe skills will be the meta for a long time

#

This is actually fun thinking of the portent of augments, after experiencing pet stats actually doing something

noble stag
#

I'm a summoner and looking forward to nerfs too, so people stop shitting on us lol

misty acorn
#

Most people are fine if there's a trade off for being op or there's a way to work around it. Vsing gs there's just no work around, you're just dead rofl. The aoe is a work around but it's so rng

#

Anyways

#

Everyone knows this

#

I'm sure it'll work out in the end

umbral glade
rocky rivet
#

ward boost for all to use Chained Shield

misty acorn
#

Im not doing more with chained shield really

#

maybe they balanced it

#

actually, i am doing a bit more lol

#

Might be the buff to my stats tho

#

I noticed the improvement to pet act as well

#

also, doing both pet damage and player damage is definitely easier as well

#

i redlined my mirror and lindworm did nearly 1m in pvp, i see why you guys are obsessed with this thing

#

Its op

rugged glade
noble stag
#

lindworm used to be my favorite thing in the game before summoner got added

#

if its as good as you guys are saying, i might hop back on the beo train

misty acorn
#

i could kill anyone instantly with it

#

basically

#

1 hit i mean, so 1 or 2 turns

#

the ai from beoA definitely makes this thing shine

#

hes a bit all over the place without the ai

#

at full hp and atk^^ only i do over 400k damage with og beo

#

pvp

noble stag
#

when it got added i remember making a holy build with a holy align book offhand so i can bank on the lyon's mark

misty acorn
#

considering lots of classes do that instantly its nothing to get excited about

noble stag
#

it used to be really bad, but felt cool thematically

#

which is all that matters

misty acorn
#

849 lol

obsidian vector
#

%100 with you on this one pal, just wanted to point out something

misty acorn
#

Im not, i hate having to use calls on everything

#

they dont always work and they often make the pet unused

#

pets that have are reliable and consistent get the most use

obsidian vector
#

+1

misty acorn
#

if a pet had lots of everything it becomes less viable really fast

#

lindworm got wyvern speed 3 and stuff and even now its like making it less viable

#

I tried to run a dungeon when cactus had a buff skill, you die

#

tried skadi, its not 100%

#

its not reliable and it makes it completely useless

summer gulch
#

New gsums gonna have like 40k ward and ward up amities and my aoe split gonna not pen health too much 😭

obsidian vector
#

Seems like things 'unironically' going to be like that

misty acorn
obsidian vector
#

Btw any news on "pet power increase as your dmg increase?" @umbral glade

summer gulch
#

Yea I'm too invested in pets, imma have to branch out rather I like it or not

#

I just don't know what's good, or how to build beoA

misty acorn
#

with the buff to the classes stats as well as the redline addition you can achieve it much easier now

#

Wont have to change your build as much

summer gulch
#

Isn't there a bonded hp pet that gives Hella bond? Like the fae?

obsidian vector
misty acorn
#

pets ignore summon block

#

btw

obsidian vector
#

So, go for the face I guess?

misty acorn
#

and he said aoe lol

#

cactus spread damage vs more ward = :<

rugged glade
summer gulch
#

Cus beguiled or balrd+ big bonded hp sounds juicy

summer gulch
#

Fjalalalr marked on gsum player nuking owo

misty acorn
#

That would be a bit unfair haha

#

they ignore the block chance so i think its actually better

summer gulch
#

Yea but a beo can dream ;p

obsidian vector
#

Have anyone tried comparing the BeoO and BeoH on beta? I'm really curious if they accidentally made the BeoO a powerhouse or anything

misty acorn
#

it works out pretty fair cause their block % means nothing haha

obsidian vector
#

Pls do that πŸ₯²

misty acorn
#

okay lets see

#

do you want a lute to make the hm boost higher on beoH?

#

in other words do you want me to focus on player stats or just a defensive build

obsidian vector
#

Player stats

misty acorn
#

okie dokie

summer gulch
#

Does beoH get a higher player crit chance stat? Ik beoO would have lucky crits for 5% (or 15?) boost to crit

obsidian vector
#

Cuz with the new addition to dissonance

rugged glade
obsidian vector
#

Seems like raiding with BeoO is going to be much more likely. Even if you focus on player dmg

misty acorn
#

the difference is much less now

#

beoO has always been the best and always will be πŸ˜„

#

good pet damage and good player damage

#

you gotta embrace both to succeed

obsidian vector
#

So this means BeoO will easily surpass the BeoH on raids

misty acorn
#

although beoA is looking pretty damn good now

summer gulch
#

For survival, but I have been enjoying beoA for speedier dungeons ngl

misty acorn
#

It was an absolute disgrace before

summer gulch
#

With buffed ward my beo gonna be a loot gremlin menace with 46~k ward

#

And not 23k

misty acorn
summer gulch
#

If only I could be strong enough where low hp beoA could 1 shot a hoard of t10 bosses with cactus 😭

misty acorn
#

can wait to spray down some t11 hardboss hordes

#

This patch will help

#

I could barely do it either

#

oracle was borderline

obsidian vector
misty acorn
#

tamer it was pretty good

#

but ascension 106 man

summer gulch
#

I stopped using cactus in live ngl. Fjalalalar helps more and allows more chance for dc.

It's the dots that hurt, however

#

But such is gremlin gear

misty acorn
#

fjalar vs hordes? damnn

#

wild

summer gulch
#

It's slower for sure

misty acorn
#

if you ran full orn gear you'd get wrecked

summer gulch
#

But that bird kills anything not immune or forbidding it

#

I run full orn with fallen shield rn in live

misty acorn
#

well thats not bad at all

warm finch
#

I still have my fingers crossed for randomly targetted multihit spells (like Aerial Barrage hitting one random per target per barrage hit)

rugged glade
#

We should also consider that BeoH will often be under DC or free Zerk (or both) much easier than BeoO, thanks to his high-rate acting pet and Recharge

warm finch
#

(Not specific to beo, or aerial barrage, but multi-hits in general)

summer gulch
#

The sheild is for 46k ward though if I could I would dual wield questing

misty acorn
#

Multi hits hitting more than 1 enemy?

summer gulch
misty acorn
#

Too much power lol

#

But id take it lol

summer gulch
#

Hey

#

Beo been in the gutter

#

We need the up n up

#

;p

misty acorn
#

lol but i always think of balance first

summer gulch
#

#teambuff never nerf mighty_mimic

misty acorn
#

when things feel op or unfair it ruins the experience for everyone

#

If my fjalar had a chance to hit more than 1, gs would get a taste of their own lolol

#

In pve it would be amaaaazzzing

summer gulch
#

Bruh

misty acorn
#

pve only yes please

#

lol

summer gulch
#

Ward buff means my max ward inq beo gonna be having like 500-600k ward

#

That with purple dragon mighty_mimic

misty acorn
#

ill dm you something elii

summer gulch
#

Secret 😳

warm finch
#

By multihitting I mean that, per example if barrage has 6 hits, and there are 3 opponents in battle, any of them could get hit by 0-6 hits, for a total of 6 hits split between them.

#

Aka it'd be identical in a 1v1 scenario

#

In a way, it's similar to damage-splitting AoE, but less even.

misty acorn
warm finch
#

Alas, it's just a silly idea that is not on the scope of beta. So my comments on it are inappropriate here regardless.
Disregard my presence.
I was never here.
smoke bomb

misty acorn
#

I dont think bonded ward works

#

I think this has been mentioned before

#

even at 617k ward, bonded ward gives me 618k lol

#

mana works.... fae just gave me 25k mana

obsidian vector
#

So theorically, BeoO is much more powerful than BeoH even if I play straight dps build

#

Is that correct?

misty acorn
#

If you played beoO hybrid which barely anyone does it has potential to do a lot

#

but beoH carves

#

If you still do the crit build thing beoH would be pretty decent, i havent compared in raids just yet

#

testing pets currently

sick tinsel
obsidian vector
#

Cuz with the adition of new pet buffs and pet interactions, it should easily surpass the beoh's damage per round

misty acorn
#

Potentially yeah

#

Most likely

sick tinsel
#

BeoH true potential is in PvP/Tower

misty acorn
#

Its looking that way, especially if youre redlined up and your fjalar is doing a casual 2m and you be nuking too

#

but man, beoH hits so hard on its own

#

less pet management

#

it definitely still has its place

#

no redline is so good sometimes

sick tinsel
#

In endless for example

summer gulch
#

Me with me soon to be 380k ward beoA double acting on all the towers mighty_mimic

I am speed

#

Me when immortal lord 😭

obsidian vector
sick tinsel
#

The objective of variants is to specialize and ascend one classline, variants will help with completing original class weaknesses

obsidian vector
misty acorn
#

Its not a problem

#

Dont worry about that

sick tinsel
#

So it's normal that variants are specialized, it's the goal

#

But I do have a hard time to see the differences between BeoO and BeoA

summer gulch
#

I don't think celestial were advertised as an upgrade, just a style of playing or side grade

misty acorn
#

If you ascended beo and you wanna be more of an offensive deity then beoH is still it

obsidian vector
misty acorn
#

id say it will still beat beoO in raids

sick tinsel
#

BeoH is the critical deity

#

rn yeah

#

But with 50% stats bonus from new Valhallan Dissonance

#

mmh

misty acorn
#

the hybrid augments nerf brought hydrus closer to beoO for sure

obsidian vector
#

I mean, why would I want to play beoh if my beoo does more dmg in most cases?

misty acorn
#

you need to test it out

#

I bet i could easily raid faster on beoH still

summer gulch
noble stag
misty acorn
#

to get 15k youd have to be over asc 100 or run full offense and have no defenses

#

My stats are much much lower now

obsidian vector
misty acorn
#

beoa was absolutely dog shit before

#

lmao

obsidian vector
#

Ye

#

But I'm talking about the patch

misty acorn
#

Like embarrassingly bad

summer gulch
#

Beoa was what beoO was on release

#

So bad needed tlc

misty acorn
#

i wouldnt go that far lmao

summer gulch
#

BeoO was dogshite

misty acorn
#

Oh man

summer gulch
#

Like my baha was better at the time till I got Hella ward

obsidian vector
#

I've read the patch like thrice but things change too quickly

misty acorn
#

Nah its still valh strength 2

#

so beoH doesnt get redline does it

#

So that sets it apart, its the crit recharge with high stats, i dig it

#

im happy where its sitting

#

personally

#

beoO has redline, less stats no recharge now

obsidian vector
#

I mean, I get it, it's more balanced. Self sufficient enough with its recharge, HM and having high raw stats makes it much safer to play

misty acorn
#

if you were beo and were like man i wanna bard carry my friends

#

you'd do it with beoH cause its got way more stats

#

more hp, more ward

#

or if you wanna speed through hardboss

#

you'd just crit verse 4 and recharge the whole way

summer gulch
#

No inq carry : (

misty acorn
#

no one uses that elii im sorry

summer gulch
#

If you mean buffs

misty acorn
#

lol

summer gulch
#

I use that : (

#

High hp (14% from spec iirc) and healer

misty acorn
#

its not needed haha i know you like it but yeah its not needed

summer gulch
#

What more can you want

#

Pls let me crit heal mighty_mimic

misty acorn
#

beoh πŸ˜„

summer gulch
#

As in crit my heals

obsidian vector
#

Inq gs is a good support if you do 2 player party

summer gulch
#

I inq beo and buff gsum pets so they can BP3 the raid mighty_mimic

misty acorn
#

i play solo or just straight carry

#

i like to run without my friends getting a turn so they get a free carry lol

#

oh raids yeah

summer gulch
#

Inquest used to be crit++ on others too but got moved to player only

obsidian vector
#

Or you can be inq support, if your carry is gs

misty acorn
#

i dont need the helps

summer gulch
#

Inq fjalalalalr

misty acorn
#

im a strong independent beo

obsidian vector
misty acorn
#

yep

summer gulch
#

So strong

obsidian vector
#

Stronk

summer gulch
#

But out dpsd by hera still ngl

misty acorn
#

you go non tamer

summer gulch
#

Bc gs gotta set up like beo

misty acorn
#

Bonded hp and bonded ward dont really do anything

#

trying might slime and he spamming friendship, this skill needs to go

#

it doesnt even do anything

#

i dont even get buffs from it

summer gulch
misty acorn
#

amazing

summer gulch
misty acorn
#

yes

#

i ranted about that lol

#

couldnt even get passed floor 3 in a dungeon

obsidian vector
#

How do you mirror your character?

misty acorn
#

he just spammed it and i died to statuses

summer gulch
#

Oh wait I thought that was hellmo

misty acorn
#

beoH isnt dead

#

it does like doublethe damage of beoO

#

180k vs 300k chained shield same items

#

so beoh would be quicker to get into raids and start nuking, beoO can do like 1/2 to 2/3 the damage with skills but you'd have to set up and redline to boost pets, so thats what would make it slower

#

I think theyre in a good place

#

oooo 2 turn ultima strikes is greaaaat

misty acorn
obsidian vector
#

My concern is BeoA being an ultimate upgrade to class (even tho celestials shouldn't be an upgrade) while BeoH makes the class more limited for a very small gain

#

In short, I know, BeoA needed a fix and pet style play needed more love. But these changes is kinda against the core of celestial classes. As I said before.
A. BeoA is basically an upgrade to BeoO, which is already a problem in itself cuz celestials should be sidegrades.
B. These buffs turns the hybrid BeoO a powerhouse, that there's no reason for someone to grind towers and get the BeoH just for a small gain.

noble stag
#

wait does beoa only lose hybrid monster?

#

and dragon immunity i guess

umbral glade
#

And base stats

obsidian vector
#

In theory, BeoH seems more versatile bc of it's raw stats but the thing is you need all kinds of BiS items for this to work. Which is a HUGE grind even just for one build. But you can start nuking raids, hordes, basically all kinds of stuff just for few pets and items since pet stats now can scale with player stats. As a player, why would I prefer a BeoH

#

I'd just take the BeoO and call it a day

umbral glade
#

A celestial lute and some generic defensive gear makes is work already, its not THAT gear dependent

obsidian vector
#

Lemme try hording with a cele lute

#

"It works"

#

I bet it'd be easier to run a horde dungeon if I were to be a BeoO with the same gears

#

And I'm not even considering how grindy it is to unlock a celestial class and making a 20lv lute. While, again, a BeoO can dish out the same dmg without a cele lute

#

Why would someone unlock a cele class and craft a cele weap just for a small gain?

misty acorn
#

It doesn't dish the same damage, beoH does more and that's some pretty low damage, you need to optimize your build

obsidian vector
#

I've optimized to "A celestial lute and some generic defensive gear"

misty acorn
#

You're low level and low ascension so maybe you need to focus on level and trying the classes more

#

Id be using pavane with beoH over beoO it does way more

#

That's not optimized for hordes

#

At all

obsidian vector
#

Tell that to him

misty acorn
#

You can't put on a weapon run half defense and orn gear and clear hordes, I'm not sure why you even shared that

obsidian vector
#

To prove the class is gear dependent

polar locust
#

All the classes are?

misty acorn
#

beoH is better are using spells and js safer with more HP and ward, it has its benefits, even tho it's closer to beoO now cause of the nerf

#

How is this game not gear dependant

#

Unless you're gs

#

Lol jk

#

All that stuff you said is all so inaccurate

obsidian vector
#

You need less gear grind to make beoo or beoa work

#

That's accurate

misty acorn
#

You're arguing you don't wanna grind gear to try different play styles, no one's stopping you from getting beoO and calling it a day, it is veratile, getting a celestial weapon is not a massive grind at all

obsidian vector
#

If I have to grind all that for a small gain, I'd just take here or rs

misty acorn
#

If you didn't grind gear as beo or BeoA you'd just die faster

obsidian vector
#

That's also true for beoh

misty acorn
#

Pet suck ass without investment too

#

Id say beoH is better and easier

#

Your pets would be even worse cause you're low level and ascension

#

You should go beoh

misty acorn
#

Anyways don't worry about it, it's not as bad as you think

#

beoH is still good

obsidian vector
#

But do you think t10 players makes up most of the player base or t11 asc40 players?

misty acorn
#

I think they're casuals and have little input and don't play long term

#

The mid games fine

#

Or have big mouths with no experience

obsidian vector
#

I'm just sayin

misty acorn
#

Just reassuring you that beoH is still okay, you should still get it

#

But also just beoO is fine too

#

I still think beoO is the best of the 3

obsidian vector
#

People gonna start posting soon on reddit and #1024038009823313981 about how unlocking beoh is not worth their time at all

misty acorn
#

So

#

They don't have to get it lol

#

It is worth their time

#

If they want to take a break from using pets all the time

#

It's good for soooo many things

#

beoH rules

obsidian vector
misty acorn
#

No one's saying that at all

#

You just don't know wtf you're talking about. Beo Hydrus is one of the best celestial classes lol

obsidian vector
#

I'm not saying it isn't πŸ€¦πŸ»β€β™‚οΈ

misty acorn
#

Your pavane build was not optimized for hordes so of course it's gonna do nothing

obsidian vector
#

I'm just comparing beoh with its other counterparts

#

Thats all

misty acorn
#

I know that!

obsidian vector
misty acorn
#

It's better for so many things, it's worth getting if you want it, if not then don't, it's a good offensive non pet focused side grade and very useful over beo and BeoA, I don't care if I'm top 1% or whatever you said. Get a better build and try again beo vs beoa

#

That build also sucks

obsidian vector
south sleet
#

oh god those holes

obsidian vector
#

Don't worry about them too much

#

Work in progressmimic

misty acorn
#

I've done over 40,000 dungeons with beo I don't need to look at your builds

#

You should go to a build craft thread lol

obsidian vector
#

Ok grandpa

misty acorn
#

Random ass staffs

obsidian vector
#

Pet stat hood?

misty acorn
#

Beguiled

south sleet
#

that's not beguiled, it's avalon

misty acorn
#

Looked like feral for a second

#

Either way you can't clear hordes with that

#

Crimsons and staffs?

#

It's a mess

obsidian vector
#

πŸ€¦πŸ»β€β™‚οΈ

#

Would you be more chill if I were to put blue pinions just for this ss?

#

I know how to make builds

misty acorn
#

Clearly

obsidian vector
misty acorn
#

Smh

sick tinsel
#

We ain't in a build share channel

misty acorn
#

Anyone who used that build would quit the game

obsidian vector
#

I wasn't trying to

#

Ah whatever

obsidian vector
#

But being versatile comes with a cost of grinding those gears

#

Idk how things come down to build-knowledge

misty acorn
#

Bruh

sick tinsel
#

Well Beowulf is gear dependant, no specially BeoH

misty acorn
#

You're just wrong man end of story lol

sick tinsel
#

Having access to all class items give us freedom to choose and optimize some builds

misty acorn
#

Keep playing gs if you don't want to depend on gear as much

sick tinsel
#

But BeoH is hybrid dependant to be efficient

misty acorn
#

Everything needs something to be efficient

sick tinsel
#

And there is not that much hybrid weapon choices

obsidian vector
misty acorn
#

Please leave, yes good

#

Omg

sweet pollen
#

He also called pizza hut and asked for tacos mimic

misty acorn
#

I'm not even nitpicking or biased lol πŸ˜‚

sick tinsel
#

Everyone is free to ask something, but don't expect to get something mimic

gentle wolf
#

What gear are y'all using to get this crazy high ward?

obsidian vector
sick tinsel
wicked sandal
#

Unless its easy to align those stars or the potential is worth the setup (like gs endless as an ingame example)

#

Aside from stuff like OR and maybe amorri, why should i bother edging to redline, selfcasting dc, etc to end up doing maybe 20% more dmg

#

By the time youre low hp and have dc/db up hydrus has done 2 raids

rugged glade
#

πŸ€” I don't understand. Are BeoO and BeoA still too weak for you ? And is it because of the setup time caused by redline ?

umbral glade
#

Its much closer to the average now.
That being said, raids are too weak (or player power too high) which leads to raids being dead before reaping much of the benefit of our full setup, since it can be kinda long due to redlining and self casting DC
In that time, many other classes are done with the raid.
This would look different in a 1b hp fight, but most non amorri fight are 10ish m hp or lower

last totem
stoic epoch
#

Or just run unascended Heretic or Deity with Bard.

obsidian vector
stoic epoch
#

Still, if Dejct is having trouble with Horde content at AL 100+ and optimized gear, that's a pretty huge issue for me. Why would I ascend a class like that?

#

Any further than I already have.

round shore
#

The reality is that dance/pavane and sweep are the things that need to change. 1shot horde shouldn't be easy (arguably, not even possible). Gives more space for aoe design, gives enemies an actual opportunity to act without requiring second chance or mega-dexterity/dodge on ~every enemy.

But that's well outside the scope of this beta πŸ™‚

stoic epoch
#

Aww man, I don't want dungeons taking extra time.

#

That's the exact opposite of what I want.

#

I wanna ice skate through them, collect my rewards, and go back to doing irl Van stuff.

round shore
#

You can rest assured that my opinion on most balance things is not supported. Instead numbers just go up.

stoic epoch
#

Like feeding babies, or making sure my assembly line hasn't crapped out.

umbral glade
#

Monsters not having a chance to fight back without a gimmick is not cool, dungeons are beyond fixing in that regard at this point in time

#

Towers do that for the non turbo ascended players

#

Deep dungeons hopefully do that as well when they release

#

There should be aplace for loot piΓ±ata gameplay somewhere, but challenging content should also exist

last totem
#

With full Selene lute on beta (and no buff from dragon kills to compensate a bit my 21 ALs).
I see no problem here for BeoH horde clearing

#

@obsidian vector

umbral glade
#

And thats without snotra

last totem
#

With snotra on beta

stoic epoch
#

What's Bonded Strikes?

#

I haven't seen it go off yet

umbral glade
umbral glade
#

But havent tested

polar locust
stoic epoch
#

It can crit.

polar locust
#

So it's the same as reptile i assume

stoic epoch
#

Looks like it.

#

Gazers still have no view distance. Sad.

#

I think my biggest disappointment so far is despite how cool bonds are they still haven't opened up pet choice variety.

#

Like, I'm still gonna be using Lindy / Fjalar / Ymir for single target raids, Cactus for Summoner type fights.

umbral glade
#

Once the baseline is figured out, as in, how much % can and should each bond stat have, adding more families to open up more pets should get much easier

noble stag
#

Variety is really hard to achieve

#

Like, there is always going to be something that's best for specific content

#

We got more variety with the pet balance patch a couple months ago

#

But like, how do you add variety and not just shift the meta and make something else the "must use"

round shore
#

variety wasn't a particularly low point.

Fjalar, Lindworm, Ymir, and Fey Chimera were all good raiding pets. Each had slightly different ideal settings, slightly different gear reqs. One mage three attackers, two that crit two that didn't, etc.

Cactus dominating horde was a much tighter pinch.

#

I'm pretty sure Lindworm now is just "best" for raiding, though.

noble stag
#

Try to add variety in horde challenge(impossible)

#

As long as bard and charmer exist

summer gulch
#

Need more hoard friendly pets atm for me it's cactus or fjalal

polar cypress
#

Is amadan going to be horde viable with bonds?

round shore
#

Now that cactus has bond atk (why), there's still a sizeable gap though.

south sleet
#

so uh, when amadan hits cactus numbers, who would use physical cactus that can be immuned over amadan elementless lacunus?

umbral glade
noble stag
#

Yeah but there already is variety for different content

#

What I'm saying is it's really hard to have variety for one type of content

#

But yeah I agree

umbral glade
#

If you could go cactus for high dmg or go for a pet that may not always 1shot but has a 30% chance to find a radnom material, then there would be a choice imo

#

(That concept could also exist on a weapon for other classes)

stoic epoch
#

That's more what I meant. Like, there's other things you can add beyond damage that would make me consider using another pet.

#

Give me a pet that sniffs out local consumables like shrines the more you use it

umbral glade
#

Leprechaun pet that has a chance to double gold drops (not that its needed..) but has weaker clear or something

round shore
# south sleet so uh, when amadan hits cactus numbers, who would use physical cactus that can b...

because amadan also doesn't use lacunus as much. requires lots more act/smartai investment than even cactus.
because amadan is worse than cactus at territory defense/war defense, if you're sitting on the pet.
because amadan requires +mag gear for bondmagic, which tends to have less Def and might get you killed more. Same with Snotra v. Gunnr.

plus "when amadan hits cactus numbers" is still quite a ways off.

stoic epoch
#

Give me a Nothren Engineer pet that collects items as I run dungeons

umbral glade
#

Thief type pet that can steal mighty_mimic

#

But yea, damage alone wont being much variety, unless their numbers are literally the same, other things can

summer gulch
umbral glade
#

My boi arisen glashtyn is still in need of a new bond, he still got atk/dex

gentle wolf
#

So if tamer has BB1, does that strengthen the bond?

round shore
#

it doesn't stack. but it does give BB1 access to non-valhallans

#

doesn't do a lot atm, but seems like one of those "might be cool later" things

#

or for a very specific kind of build

polar locust
#

Rs/tamer

#

Might go with that ngl

#

For pvp

round shore
#

it's 20% earth res on phoenix, which is something I guess. not that X/tamer is particularly common nowadays in a world of oracle spec, zwei/bard, etc.

gentle wolf
#

I'm also seeing that the Titan trio 100% Arch alchemy doesn't seem to be "100%" at all.

polar locust
round shore
#

autoward (+2 turns) on ortanite golem makes X/tamer pretty interesting. even 1 turn of auto ward is a big deal in turn1/one-shot pvp era.

gentle wolf
#

I would love to see what a true 100% Arch alchemy looks like in a horde dungeon

round shore
#

arch alchemy is potion effect, right? double hp gained from potions?

gentle wolf
#

iirc It is the chance to find random materials after a fight

#

It's an Amity effect

umbral glade
#

Noble gaia with a phoenix gonna get some earth res while earth immune mighty_mimic

#

Did some tower floors with my low effort live setup (ward regen c.axe, defensive equip, fenrir) and it felt so much better

#

I cant compare it to other classes, as i don't play those, but compared to live it was much smoother. Stuff died much quicker, it was really enjoyable

round shore
umbral glade
#

Fenrirs dmg was much higher

#

I dont really have troubles surviving due to my setup being overloaded on defensives, but with the stat boost i dont need that anymore for the future

#

I only did like 20 floors on my break time at work, but fenrir 1shotted most things with just his self buff

#

Which would equal ~2 shots for most enemies on higher floors

stoic epoch
umbral glade
#

I just miss my dragon immunity

#

πŸ₯²

stoic epoch
#

That's one of the reasons I still main Beo O.

umbral glade
#

I outgear the nasty dragon hits by now and just dragon align in endless but yea, it was so nice to have

#

I should look into base beo again after the patch, now that i have stuff like chained shield unlocked

stoic epoch
#

The difference between base beo survivability live vs beta is night and day

umbral glade
#

I can unlock gilga ursa if there are no new fun skills added, those skills would pair well with beo as well

#

Yea the stat boosting passive is great

#

It always felt wrong that we had no benefit outside of pet damage from redlining

#

In the future i think valhallan protections should get some love as well, 12% chance to immune incomming stuff feels lackluster even if its potentially powerful

#

But that might be a bit much for this patch

polar cypress
#

Still better than Hydrus passive tho mighty_mimic

umbral glade
#

Some more fine tuning on bestial bonds (some wrong skillsets on pets still, the mess that most undeads have atm, ward bond being useless, some skills like friendship) and i think its getting close to being done

#

Ignores the "smart ai avoids using skills that get immuned", uses wildfire in like 95% of actions

stoic epoch
umbral glade
#

Yea at least on the big skeletron boi

stoic epoch
#

Onryo ain't much better.

umbral glade
#

I am legit excited what bonds can do in the future

stoic epoch
umbral glade
#

Moonlord pet when

stoic epoch
#

Odie replaces the Moon Lord.

#

Lol

umbral glade
#

A few days ago when i thought about how a unique bond for a pet could look like there were so many ideas

#

That would make my arisen glashtyn so much more viable and fun to use

#

Like a bond that makes his sigil aoe

#

Or a bond that auto applies a sigil t1 of a fight

#

Or making dark immune enenies only resistant with a sigil on

stoic epoch
#

Auto casting something like that would be fun.

umbral glade
#

Or a chance to apply debuffs when he uses his sigil

stoic epoch
#

Does the bonded att / mag only come from gear, or is it straight from your character's stat sheet? Does Hybrid Monster increase the benefit of bonded stats?

umbral glade
#

And i am sure there is plenty of design space for other pets, like medusa having a chance to petrify on every move

#

I honestly dont know what its like atm

stoic epoch
#

Lemme go see

#

I don't understand the math. Lindwurm should be getting 20% from attack and magic, but I can't reconcile the numbers.

#

For example:

#

Those are the stats with no weapon equipped

#

I equip this. If it's getting 20% of those stats, that's 343 to both att and mag.

#

But that's what I got.

#

So I was like, "OK, that means hybrid monster affects it right?"

#

These are my new stats with the a.fey crow. That's a difference of 2,827, so if the 20% comes out of that it should math out to an extra 565 points on both att / mag.

stoic epoch
#

But the difference between my non weapon stats Lindy and my weapon stats Lindy is 1028 attack and 1027 magic.

#

Maybe I should leave the math to Fux, Inarin, Major, and Knight.

#

There's something here I'm just not getting.

#

I mean, technically I shouldn't complain about the math working out so I've got nearly double the benefit I think I should be getting.

umbral glade
#

The weapon adds base atk/mag which then gets increased by pet stats/al? Idk cant load the screenshots due to bad internet

stoic epoch
#

Isn't the Ascension level already factored into the character stats screen?

umbral glade
#

As i said, just random guesses in hopes of something sticking

stoic epoch
#

Yeah, I got nothing.

umbral glade
#

Thats on base beo, right?

stoic epoch
#

Yarly

umbral glade
#

BeoA has better bonds, so i thought maybe thats why

stoic epoch
#

Negative, that's on base beo.

#

That'd be a clever catch, though.

misty acorn
#

Morning all. The al100 clearing I said I had trouble with was BeoA and cactus, beoH laughs at hordes

#

But I was doing like 90% orn gear horde clears with beoh, now it'll be less cause of the nerf and BeoA will have an easier time

#

If I optimized a build beoH can bard for like 600k

#

If there's anything I should test, tag me, Im gonna take a break from the discord after yesterday lol

quiet hill
#

Lol. And I should have kept reading before responding.

umbral glade
#

New "undead" bond

#

The aoe spells have been moved(?) To ancient jinn
I am not sure if i ever checked him before so idk if this is new

#

that jhin has enough skills to run call of jord2 for sure

zealous vine
#

Hi everyone,
so it is confirmed (or all are happy) that beoH will have only BB1 and, therefore, with phoenix gains +20% earth resistance? is it really useful?
Instead, beoO/A - Tamer will have 2 times BB1 ?
Sorry if already said, it's really a long thread

umbral glade
#

only the highest level of bonds apllies. So you cant have BB1 twice.
While bond 1 is not always the best, you do get some benefits out of it, some pets can have view distance on it, as an example. 20% earth resist might not be the best, but phoenix is already THE best so it evens out somehwat

elder kettle
zealous vine
umbral glade
#

tamer having bonds is for other classes that wants tamers pet act, they now get an added benefit which may make it viable (again)

zealous vine
#

ok for the other classes, which rarely uses the tamer at the t10/11, but for beo (all) it remains useless

blazing hull
#

imo lv1 bonds aren't worth locking your spec (at least until pet act rate is adressed)

umbral glade
#

you want tamer anyways, so the bond is an additional benefit

blazing hull
#

who wants it ? mages ? no because sequencer is stronger by far. RS ? they want berserk to much. tanks maybe...

umbral glade
#

realm used it for quite a while

blazing hull
#

where ?

umbral glade
#

in the history of the game

blazing hull
#

I mean, in which activity.

umbral glade
#

most of em

blazing hull
#

over raider ? that's unexpected.

umbral glade
#

back when pet act wasnt that available

blazing hull
#

oh before blackened, that makes sense (even if chimera already have very good buff rate)

#

but in current game, I don't see any scenario where tamer bond 1 is useful.

rugged glade
#

BB bonuses aren't finished yet. Maybe at the end, some class will use Tamer on some builds. And if not today, maybe in few maj and patches, who knows ? Better to add a door never walked in rather than having a wall

umbral glade
#

its an added benefit for something that is close to being viable

zealous vine
#

Not for Beo. It is a replica of something it already has... It's like, benefactor has battalions

umbral glade
#

that would be great

#

so you can use it on beo with the summon pets

#

its not designed to be a beo thing

#

its designed to make tamer more viable for other classes

blazing hull
umbral glade
#

i was talking about

It is a replica of something it already has... It's like, benefactor has battalions

blazing hull
#

do we have an up to date list of all bonds buff somewhere ?

umbral glade
#

in the beta

#

i dont think somebody wrote them all down, especially as they change daily

rugged glade
#

Yeah

umbral glade
#

download the beta, make a character, build a bestiary, upgrade it, pop some giant tokens

#

and you have all the info everybody else has

blazing hull
#

i already have the beta, just didn't wanted to go through all pets

#

I've seen most lv1 bonds and definitely, it's not a selling point for tamer.

#

most if not all useful pets give earth res

umbral glade
#

it is ADDED BENEFIT not the main reason to take the spec

#

same reason t8 god classes have BB1

blazing hull
#

the earth res thing is strange, why just earth

umbral glade
#

other pets have lightning res

#

its a thematically fitting res for the family, animals = earth

#

and as Thelos said, they are subject to change

blazing hull
#

my point is, yes it's added benefits, but feels like you get a rise but paid in monopoly bill

umbral glade
#

lets be honest, does the Phoenix pet really need a strong bond

blazing hull
#

have I even spoke of phoenix ?

umbral glade
#

phoenix should get its wings ripped out and his neck broken

blazing hull
#

that's litteraly what I said in the feedback topic about phoenix

umbral glade
#

you talking about the 20% earth res, which is specific to phoenix and a couple of others

blazing hull
#

kill the bird so people will learn how to play without perma DC

umbral glade
#

and somebody else talked about phoenix specifically

blazing hull
#

earth res is on like 50% of the pets I looked

#

there are MANY beast pets

zealous vine
elder kettle
#

I think i dont understand criterion of 3lvl bond. What i need to do to have it?

umbral glade
#

be base beo or beoA

elder kettle
#

Oh, yes... I was Baha... πŸ˜…

rugged glade
#

Baha has just BB lvl 1 ?

umbral glade
#

2

grave fog
#

Baha is so utterly terrible to raid on

#

I hope it gets some sort of love from the changes

jaunty linden
rugged glade
grave fog
#

Only way I can do 50% of Polly on mine is with Phoenix and it takes forever. Lindwurm, I lose survivability at about 2 mill

umbral glade
#

I always thought baha was kinda good-ish on raids but then again, i didnt really play other classes

rugged glade
grave fog
#

Compared to 'new' Omni and Nyx?

umbral glade
#

As i said, i couldnt compare it since i dodnt play those

rugged glade
umbral glade
#

Yea aphoenix is the godbird for a reason

#

Everytime i check the beta for new stuff i look at the phoenixes to see if they are still unchanged

jaunty linden
umbral glade
#

All the triple ups should be reduced from 100%

#

Thats a ridiculous multiplier

noble stag
#

nerfphoenixnerfphoenixnerfphoenix

rugged glade
#

Anyway I'm eager to see what's the next step for our Valhallan beta n_n

elder kettle
#

Would be nice to see stats of new pet spells in his abillities

#

This that he is learning from bond lvl

#

Also see level of "charge" for abilities like "nekroz II". Like in normal equipped spell

umbral glade
#

The added abilities in the follower tab is on the to-do list iirc

stoic epoch
spring elm
#

Not being able to link pets to loadouts is super annoying. No use giving VD bonds to pets if swapping to RS and back takes less time than swapping pets.

polar locust
#

I think they won't do that in this beta, but can be a thing

misty acorn
#

Hey, I was just thinking...
I would like to ask if the extra skills from the Dragon Event followers (Ymir etc) be removed or changed, a premature request because I can't test them, lol, but... I'll assume they have the dragon family stuff.

Since the dragons spend a lot of time casting blights, and the fact that they don't stick very often as it is, I foresee adding more buffs to their list more tedious to use. Ymir spams blight debuff until one sticks, then attacks. If he had all the other buffs from dragon bonds, I imagine that taking much longer, removing any consistency from any sort of gamemode. He doesn't crit so wyrms song is meh, ws3 MAYBE? Might be okay in raid because it would get more turns? Still not needed? What do you think?
Goryn son of mountains would have the same issue, people use him for ward sustain, and blights. I love using Bashe as well. Not so bad for him at least his moves can crit, but wyrm seal would be a downgrade for him.
As for the lower tier dragons, I haven't used them much but theyre popular amongst other classes to proc the blights, so I can't say much about those.

Thanks!

#

These are my favourite followers and I'd be sad if they weren't viable anymore

floral glen
#

Does beo. Arugia even need to use tamer besides getting the extra follower atk and action

#

Since they already get all 3 bond effects

polar locust
#

They get?

#

I thought was 2 same as beo base

floral glen
#

Yes beo aur gets all bond effects

umbral glade
#

beoA even has buffed bonds

#

they take tamer for the pet stats and most importantly the pet act

floral glen
#

Yes but technically tamer level 1 bond is useless for beoA right?

umbral glade
#

yes that part of tamer does nothing for beo

floral glen
#

They could have made tamer give level 2

umbral glade
#

wuld still not do anything for tamer

#

eh beo

#

besides beoh

misty acorn
#

Tamer is just big damage and more act, going BeoA without tamer would be real bad lol

#

The point of the class is pet offense etc and choosing anything besides tamer would be a big drop in power

#

Not saying other specs are useless but it you'd just lose lots of pet damage

gentle wolf
#

That's a valid point about the Draconian Era follower's, mirrors don't bring over your castle storage... So hmmm..
I would assume since some of them are rarer, they would get different bonds than the typical ones.

#

<@&448920498387288094> How do we request a beta feature, like adding the Draconian Era pets to the sandbox mode? Sorry I didn't want to @ Dangy.

hasty knoll
#

All bestiaries carry all followers on the beta

umbral glade
#

they do, but we cant access them due to codex requirement

hasty knoll
#

Oh, that's hilarious

#

Will fix

umbral glade
#

good stuff

round shore
#

the other other set of followers are the: stewards, jotun mnemonics, olympia mnemonics.

if people don't mirror over with 5 candles and 3 of each mnemonic they'd miss out on those also.
if possible, it'd be nice to have them freely available in the beta as well.

umbral glade
#

or a building to buy the items in if thats easier

gentle wolf
misty acorn
#

Oh its the codex that stops them appearing, lol. I just thought they werent included

#

I cant test any stewards either all my spare candles were in my keep lol (same with the titans)

#

Ill do some pretty intense testing on the dragons once they are available

polar cypress
#

It has been like this for couple of beta iirc

warm finch
polar cypress
#

Oooh

#

Makes sense

warm finch
#

Which is the issue, since mirrors don't copy keep

misty acorn
#

I hopped on my new beta character and tried the titan pets. They're pretty cool, building tower is interesting I had to look up what it does. It gives me a tiny heal each turn, only like 500hp but still. One thing I did notice is skadi didn't seem to make them favor offensive skills when I tried gymir vs my mirror. With skadi 2 he spammed lesser wall non stop. I had to flee haha πŸ˜‚ 1 shot would have ended either of us and it just didn't happen. He used offensive skills without a call. Maybe the lesser wall skills aren't assigned to a type or something? Not sure how that all works but yeah. Same with Ophion and the other titans, skadi 2 didn't seem to have much of an impact on choice, not as bad as gymir tho.

#

(tested using lute with pet stats added, no extra pet act)

#

I love how most followers move without investing in act, another thing I was hoping auriga would get πŸ™‚

polar locust
#

That's a nice thing!

#

Then you have cactus πŸ’€

stoic epoch
#

Not seeing any new bonds today.

#

No draconic Era pets in bestiaries yet, though Odie did acknowledge a fix in the works for that earlier so that's a positive.

#

No view distance on Gazers yet, though that may have been a joke.

#

@misty acorn @round shore @umbral glade @wicked sandal how do you guys feel about the current state of the Beo beta? What's still on our wishlist?

#

I always imagine Fux just poring over the data with a monocle.

round shore
#

before this beta, I would have said:

  • beoO/beoA raiding is slow (mostly a power concern for follower-damage builds)
  • beoO/beoA endless is very bad and painful (two separate concerns; about power/avg. depth + the mechanics of endless)
  • beoA didn't stand out enough compared to beoO/beoH
  • cactus lock-in for horde is unfortunate

I believe that raiding is now much better. Faction damage mattering is a cool 1.25x, the bonds represent another like 20-30% dps boost. Those are solid gains. It's still behind other classes mostly because of slower/lengthy setup, but... not bad.

I believe that endless depth is much better primarily due to 1.5x def/res at low hp on the player. BeoH endless is fine, and beoO/beoA endless should be better.
No changes related to the annoyance of pet swapping.

BeoA's enhanced bonds are okay. I feel like they could be stronger, and player damage could be even weaker to justify it. Mostly to separate beoO/beoA more than they already are separated.

Cactus lock-in has stayed the same. It got buffed, which I don't really understand. The other aoe pets, even with bonds, are just too far behind Cactus to be a real consideration for horde.

Patch feels like it has caused Lindworm lock-in, a bit. Lindworm was about the same or slightly better than the other raid pets before, but it got a comparatively large boost (since bond atk is flat +atk, and it starts with a low base atk) compared to the other raid followers. This is overall less than great as it constrains raid pet choice more than before.


Unrelated to all those things, I like bonds as a concept. I look forward to bonds being changed and massaged over time; they're a good balancing lever and a good place to insert theme and aesthetics. I like bondatk/bondmag in how they perturb gearing decisions.

stoic epoch
#

"Perturb"

#

"Agitate"

#

Like a washing machine

#

Gotta shake up that meta

round shore
#

looking forward to bondcrit, since that'd be a big gear change for pets that crit.

stoic epoch
#

I'm dropping pet adorns and pulling out my a.fey crowsong for BeoO raiding when this hits live.

misty acorn
#

So pre beta my thoughts were the same as fuxs, pets just way to weak. The fact i still deal 0 in pvp at100 is just silly.
Now I feel strong, and i tried lots of pets and i feel it went from a few usable pets to a tonne, which is sweet.
I still dont like bond skills AT ALL, i dont think theres a single on that adds anything, but thats just me
Cactus still kinda blows, and doesnt do much in pvp. but its the go to atk aoe pet, there should be an option for magic that is consistent, wanted that for a while.
Everyone here is obsessed with lindworm lol, i wont use it. It is strong tho!
Some pets dont respond to calls how you'd like, skadi 2 makes em spam buffs/defense skills for example.
BeoH is only slightly worse off because of the hands of selene nerf which is fair.
BeoOg sits nicely in the middle
BeoA is actually viable now for people who just never wanna use attacks of their own. Id say overall its really good.

#

I was swapping back and forth from live to beta using the same items, 5x10% follower stats and man the difference is freaking gargantuan

#

Pet stat augments feel like they do a hell of a lot now

#

but Im not sure what contributes to that

#

maybe i just push over that defense block with the buffs

#

Lots of arguments wether its even worth using Hyrdus or Auriga cause og is best of both, but H and A feel like sidegrades now and i think its pretty nice

misty acorn
#

What about you guys?

polar locust
#

I don't really know what to say since i not been testing recently πŸ˜…

#

It's good to read

summer gulch
#

I haven't been in beta, but bonds seem cool but underdeveloped.

Lot of pet conflict I hear and bonds seem to benefit beoh more than beoa

And beoo has more pet stats vs beoa when b3?

misty acorn
#

I'm trying Medusa and she's just using friendship in the arena, this move is really bad, I would like it removed entirely. It's awful

#

Basically ruins every pet that has it lol

#

Auriga does way more pet damage than og

polar cypress
misty acorn
#

Also lindworm just uses all his new skills and this feels like a nerf more than a buff lol

#

This is why I said I dislike all new skills, they just ruin good pets

#

Makes him more balanced if a anything. He will use ws3 and wyrms song basically every fight

#

Raids probably okay but adding wyrm seal nerfs him too . Not that I use him enough to care just wanted you guys to know

#

So far the best pets are the ones with no useless skills added and the ones with new bond skills are worse

polar cypress
#

Fjarl is not benefitting from the new skill?

misty acorn
#

They need to be redone and the ones with 3 need to be reduced to 1

#

Aerial barrage might be stronger it's hard to check exactly but yeah

#

Bolt Volley on the magic pets is so bad, friendship should be erased and forgotten, the 3 dragon skills make them a pain to use in certain applications

#

None are good

#

The Mimics are unusable now cause they spam confuse and miasma as well

#

Literally useless

#

So the only pets I'd ever recommend are ones that have the new skills removed

gentle wolf
#

For Fjarl the bonded strikes feels like a solid attack, but it is still blown away by Aerial barrage. The skills activating twice on BeoA is always fun.

misty acorn
#

Bonded strikes nerfs fjalar

#

He already acted quite often so adding this weak skill didn't help at all, he's not the worst though at least that's an okay attack

#

The skills still need to be changed before this goes live

regal bramble
# misty acorn What about you guys?

Well, I switched from Beo to Gilga Ursa and from my tests I didn't find anything that motivates me to go back to Beo, many of the pets are bad because they have skills and spells mixed in the moveset and I don't think there will be changes in this regard. My opinion.

misty acorn
#

Can't disagree with that decision man

#

Hope you enjoy gilga, it's awesome right now

regal bramble
#

I'm loving Gilga Ursa, it fits my playstyle perfectly and when I realized that it was a class focused on 2h weapons I was very happy. I REALLY like Beo but the recent changes made me move further away from the class instead of motivating me to come back

misty acorn
#

The new skills added take away consistency and I feel like that's an extremely important factor. Having a pet you can rely on you do what you want is what will make people use it. The new bond skills hurt every single pet so far. Fjalar only slightly suffers cause the skill is slightly weaker, but the rest need to be removed or changed otherwise the exact same pets will be used as they were before the patch

gentle wolf
#

So one of the questions should be, with the new bond system; how many of these pets that did get extra skills would be OP without them?

misty acorn
#

All would be better without them

#

They're all stronger (as in do more damage) but the new skills make them worse or less viable. They removed skills on the popular pets so they will be the ones used going forward if nothing gets changed.

#

Like even the less used ones like rhada for example, he now has friendship so on top of blights, attacks and ward upkeep he uses a completely useless skill too. Bolt volley is even added to the living armor thing, so he uses ward recovery less, and the damage is sooooo low it's embarrassing. Miasma and confuse on mightiest mimic, so less fey and Ultima use, it spams miasma like it's his job. It makes no sense. The dragons have 3 skills, they use them every fight, so that removed pvp viability in this meta, you'd die before they even attacked once

#

Not exaggerating btw

#

This has all happened

#

Skadi doesn't help enough

summer gulch
#

Through my pet I shall win with the power of friendship!

fs fails, gets nuked

regal bramble
#

We already suffered praying for the pet to use a decent skill before the buffs fall, increasing the amount of skills (and most of them pretty meh) only increases the chance of the pet doing something bad

rugged glade
#

Are you sure that those skills, added by BB, are fixed in regard of "act only when no other action would occur" ?

misty acorn
#

Nah that was misinterpreted

rugged glade
#

Oh ?

misty acorn
#

Yeah I got attacked cause I got confused by it as well lol

#

It was to help them act more, dw about it.

#

It's not used when nothing would happen instead

rugged glade
#

Sorry, what is "dw" ? x)

misty acorn
#

Don't worry

#

Dw

#

They're just always used lol

rugged glade
#

Oh ok thank you ! Since I'm not english I struggle sometimes

misty acorn
#

No problem

#

I hope people read what I said or we gonna have some annoyed people when this goes live lol

gentle wolf
#

For Mightiest Mimic, since it's a Storied rarity; instead of Miasma and Confuse, what about Putrid Breath OR Miasma III?

summer gulch
#

Toxic yesss

misty acorn
#

Nah it wouldnt get used man it's gonna spam miasma in raids making it unusable

summer gulch
#

I love me some good dots

misty acorn
#

Pvp opponent with briny?

#

You lose it's gonna spam it

gentle wolf
#

Even with the AI improvements?

summer gulch
#

Oh heck I forgot about brin

misty acorn
#

I can test it right now lol

summer gulch
#

Brin is where status immunity became both a blessing and a curse

regal bramble
#

To be honest, I agree with Dejct about the skills getting in the way, but since it's about having new skills, it would be fair if they had better skills

summer gulch
#

Speaking of dot

misty acorn
#

Best ai

#

Now watch it spam miasma for days and it do nothing

#

It's using it over and over lol

#

This is what I mean

#

It turns a good offensive pet into a piece of crap

regal bramble
#

My final opinion, remove all additional skills, improve bonds and give us a hybrid gait

misty acorn
#

No one is going to use these pets

#

I said remove all the skills and got told to be Happy

blazing hull
summer gulch
misty acorn
#

People think I'm stupid lol

rugged glade
#

I really think there is a misunderstanding somewhere on that subject

gentle wolf
#

You know, when I first saw the Ability+ text when this first came out; I thought the game was giving us the players, a extra skill.

misty acorn
#

It doesn't add anything I was saying that since the beginning, I've played beo for so damn long

#

This is what trying to use pets with bond skills is like

rugged glade
#

<@&448920498387288094> Is it ok to ping Odie if we are a bit confused with what is intended to on the beta ? Just one, of course

blazing hull
#

consider Odie is watching you at all time

misty acorn
#

Every single time it could have attacked

gentle wolf
#

Does the AI+ only look at element immunity? What if they add status immunity too?

misty acorn
#

Dont ping him if you're confused lol

#

I did write quite a lot above... Hopefully it gets heard

regal bramble
#

Bonds are good and cool but it's the skills that are letting it down

misty acorn
#

Yes

#

In almost every case they're just frustrating as hell and a nerf

#

If you could pick them, or turn em off or just remove them entirely they would be perfect

polar cypress
#

This ability of customise the skill could be interesting

regal bramble
#

It would be really cool if the player had access to the skills and not the pet

polar cypress
#

So we can spam friendship together

gentle wolf
#

I like the concept of Ability+, but let's pivot a little bit. What if it was like Passive+ like built-in calls or something:

#

Or class passives.

regal bramble
#

The power of friendship,beautiful

regal bramble
misty acorn
#

I'm off to sleep I hope my recent tests get read πŸ™‚ night all

hasty knoll
rugged glade
#

... Ah x)

#

Sorry x)

#

I really wanted to be polite and respectful of your time x)

hasty knoll
#

To make this chat more useful to the beta, let's try the following:

  1. please try to avoid repeating things are "awful", a "nerf", "disgusting", etc. This is unnecessary noise that makes it harder and harder to find useful feedback

  2. rather than repeating how awful the current skills are, let's try proposing adjustments or replacements to them. If a kit doesn't currently meet a follower's need, let's propose another bond set for them

I'm sure some of this has been done, but it's becoming pretty difficult to digest this channel when it is oversaturated with complaints. Sorry 😦

hasty knoll
blazing hull
#

bonds are an awfully good concept. It's disgustingly pleasant to build craft around them.

hasty knoll
#

blocked! mimic

blazing hull
#

oof

gentle wolf
#

gasp

gentle wolf
#

So what if a high rarity Golem follower with BB3 added Shoulders of Giants to us?

Let's discuss possible balance implications.

grave fog
#

Anyone know if RoR effects floor rewards in towers?

south sleet
#

wrong channel mimic

#

but probably no

#

we would have known if xpless had tower access

grave fog
#

Silly me :p

summer gulch
#

Who had the gyokai b3?

#

Cus me wanna see

warm finch
#

I see that Friendship is a bit of a sore point skill among basically everyone here

#

How would you like to see the spell changed?

#

Could become a different spell, could increase in power, could do something additional

blazing hull
#

what does it do ?

south sleet
#

my ideal cactus friendship/bond/whatever new stuff is something that makes sure it doesn't use single target when there's more than 1 mob on screen

polar locust
warm finch
#

Friendship gives a partywide t.buff afaik

blazing hull
#

Mimic new spell : "Trick of the Mimic : next turn your follower performs the same action than you do (effectively being a 2 turn spell)

act as a double cast

south sleet
#

did anyone suggest serk2/3 as chim friendship/bonds?

warm finch
south sleet
#

i don't think i have seen any said it

warm finch
summer gulch
south sleet
#

me not good with terms

blazing hull
warm finch
#

It won't use it if you already have at least one of those buffs

south sleet
#

so i just use whichever

#

but yeah, serk2 or 3 on chims

warm finch
blazing hull
south sleet
#

no one would complain it's shit though

summer gulch
#

it would make group more appealing

polar locust
#

And if not repeat until had that skill as you mentioned

south sleet
#

which is a win

summer gulch
#

but i have no friends to which i can farm with

#

😭

#

hears distant summoner laughing

polar locust
south sleet
#

since i'm sure if i suggested some random attack everyone will say it sucks just like the usual

#

will all the existing hate towards the new skills

warm finch
#

The skills just need to be better than what the pet has to offer, otherwise they dilute the move pool

summer gulch
#

i could not agree more

#

that is based take

warm finch
#

Either with the moves being one-and-done (like zerk would be), have good AI (not spam it if you already have one of the buffs), dealing more damage than the other moves, or have it be situational, and smart when using it

blazing hull
#

bond skills can't really be too strong for the reason they're commun to every pets of a family. this make it very hard to balance without having pets being too strong or not enough.

warm finch
#

Thing is though, only t10s have access to bond skills

#

Which means, for the most part, only t10 pets will be used

#

Lindwurm aside.

summer gulch
#

baha with tamer cant b3?

warm finch
#

Nope

summer gulch
#

ah

warm finch
#

They don't add up

blazing hull
#

like every animals have underwhelming bonds because of phoenix.

rugged glade
#

We could make a list of followers and propose general effects we would want to see ? Like "Quetzacoalt : damage skill with more damage for each blight on opponents"

south sleet
#

beo has been historically the worst at everything

#

aside from starting up your endgame grind

blazing hull
#

this is the price for being such a nuisance in T9 pvp with the red ball

south sleet
#

which is also taken over by gs now

summer gulch
#

i feel beo shines in pve overworld mighty_mimic

south sleet
#

are people gonna cry like in calling for ultima nerfs when chim gets serk2 or something?

umbral glade
#

The feedback of my pinned comment, for me, is still the same:
For the current system to be successful, in my opinion, we need the following:

  • Every pet, that is supposed to attack, has a form of Bond Atk/Mag
  • The unlocked skill from the tier 3 bond should be one of, if not THE strongest move in its entire move pool
  • added moves should never make you go "I wish I didn't have this"
  • Level 3 bond should always be more desirable than level 2 bond
  • More families are needed as to not run into issues of "this dmg pet has a support skill" or "this magic/debuff pet is in the attacking family"
blazing hull
#

at this point, just give'em raid ultimate

#

VSS : "you are weak..."
enemy : chuckles I'm in danger

south sleet
#
  • added moves should never make you go "I wish I didn't have this"

odie's probably tired of seeing this based on his point # 2 that people needs to just start giving direct suggestions

warm finch
south sleet
#

a serk 2 on chim won't make me say i wish i didn't have this

blazing hull
#

I think bond spell should all be offensive because if you've bond3 you're playing pet damage and probably never attack yourself.

summer gulch
#

pls no egg

#

towering make my redline cry

#

ele7 owo we edge closer to lvl 9 spells

#

dnd wish time

warm finch
#

Ele7's on Ymir

summer gulch
#

!

blazing hull
#

I would had that making all bonded spells offensive will make most if not all pets viable by giving them at least 1 good attack spell

polar locust
#

I would like to see the bond skills appear in the skills section

#

Have to go into bestiary to remind what bond the pet has

warm finch
#

I would like to see bond spells be given a magic and a physical variant within the same family, and the pet intelegently deciding which to use based on its stats

#

So that you don't run into different-types-of-same-family-attackers

blazing hull
#

or auriga could give hybrid monster to the pet

summer gulch
#

13k hybrid stat pets be like: πŸ’£

#

would be fun tho

blazing hull
#

i mean, it's not like they attack every turn with there best move anyway

warm finch
hasty knoll
# umbral glade The feedback of my pinned comment, for me, is still the same: For the current s...

Yup, this is definitely pretty common feedback from what I've seen. To help us drive the beta forward, let's get some more specifics out there:

For 1) Which follower classes don't meet this right now?
For 2) What proposals are there to make this true?
For 3) Which level 3 bonds feel less desirable than level 2?
For 4) This had been developed, tbf. What followers do you find are currently in the wrong classification?

#

Again, specifics are going to move this forward. We've got plenty of these opinions well documented, so repeating them will be less useful then helping solution them

blazing hull
#

what if bond 3 was auriga specific so you could go crazy with the spell added (like raid ultimate level of crazy) ?

hasty knoll
#

Let's focus on the current bonds for now πŸ™‚

polar cypress
#

I think that anything has friendship or mimic skills (confused, miasma) has a level 3 bond that is "worse" than a level 2 bond

polar locust
#

The miasma spam doesn't help when i want it to use ultima

polar cypress
#

Dunno if the "no act pool" you were talking about at the beginning of beta is still a thing, but everytime those followers use friendship and similar instead of another skill is a turn wasted

#

As a general feeling about friendship: it should be the beo buffing the follower and not the other way around (unless is you phoenix)

summer gulch
#

im not against a support beo for group play ngl

umbral glade
summer gulch
#

but when it limits offense pets im like ehh

blazing hull
south sleet
#

mimic miasma spam is not bad if it stops after the 1st cast knowing the target is immune

#

or just not casting at all

#

the spam when immune is the bad part about it

#

i'm all for debuff friendship/bonds if this is how it works

#

but currently it isn't, so yeah it sucks

polar cypress
south sleet
#

yes

#

unless something changed already

regal bramble
#

I'm not in favor of having skills at bond lv3, but since they exist they should be stronger than any existing skills in the pet's moveset

polar cypress
#

Anyway I would rather have a desiderable skill that has same chance of others at normal act rate than this no act bucket thing

regal bramble
#

Because if it's for the pet to spam the skill that at least uses a decent skill

warm finch
#

Miasma/confusion bond rework proposal:

[Vile Trickery]: Deals low non-elemental damage and has a high chance of infliting a high amount status effects (annwn+blight+poison+toxic+bleed). These status effects ignore Steadfast and Immunities.

#

Won't cast Vile Trickery while the opponent has at least 1 status effect on them

#

Keeps the flavour, loses the unappealing (I hope?)

blazing hull
#

the ignore immunity part is a bit weird. raids are immune for a reason.

warm finch
#

The ignore immunity part is to prevent the spamming

#

Could make it so it doesn't apply turn-skipping debuffs

#

Raids being immune to pure damage dealing ones (rot burn bleed poison) is honestly quite archaic

blazing hull
#

poison classline when ?

south sleet
#

ok that also work, i'm sold

#

anything that prevents useless debuff spam

#

confuses a raid turn 1 and then makes it cast ult turn 2 instead of something else

umbral glade
#

ill write some more specific stuff up a bit later

#

Another specific thing: Ward bond still ain't worth a damn

#

Cthulhu is a mimic - idk if its intended

#

Very scary Skeleton - a physical attacker has mage bonds

#

(i haven't tested this in a bit) Boulder Toss never procced

#

Scruug's, known for envy and greed, use friendship

blazing hull
umbral glade
#

(havent tested in a while) the 4 added aoe spells used Wildfire in 95% even into immunes

regal bramble
#

I really liked the bond A LOT, it increased our firepower and that's great, however, I would really like pets with a hybrid moveset to be useful for Beo. The medusa was a pet that I really liked, but because it has a hybrid moveset, it's not feasible for Beo because we can't use any gait.

round shore
#

I wish there was a way to fix the hybrid pets (with mixed attacks/spells), but it feels out of scope for the beta.
They've always played badly in a world with gaits... since day 1. It'd be a change that improves pet variety, but not necessarily about balance.

wicked sandal
#

I don't think we're getting a raid ult on our followers though

hasty knoll
stoic epoch
#

Uh

#

Maybe it's not working?

#

I haven't really noticed a difference.

umbral glade
#

when was that added

stoic epoch
#

Unless that was added in the last day or so.

#

Maybe it's undertuned.

#

Maybe tweak the variables so it more prefers buffed skills.

round shore
#

seems to be working.

gunnr dpeg: forbid, trample, gloomstrike, gloomstrike, forbid, gloomstrike, gloomstrike, gloomstrike, cshad (first magic use)
swap snotra: FA, forbid, forbid, forbid, FA, forbid, gloomseal, gloomseal...

#

no, this is great. didn't even know it was in this changeset

hasty knoll
#

May 3rd would have been when (the last edit of the patch notes)

umbral glade
#

this is likely just subjective, but does it feel like skadi2 has less impact on the beta to anybody else?

wicked sandal
#

lindworm still got in a couple wyrmseals and magic daggers with gunnr, but that may be because it has no access to an attack until lyon's mark is applied

stoic epoch
#

Maybe that's why I don't think it's working, I'm always messing with Lindy or the Cactus.

hasty knoll
#

Right...they'll need the ability to capitalize first πŸ™‚

wicked sandal
round shore
#

oh this is funny.

gunnr testing with Colossus; it uses Onslaught nonstop. lugus procs t.mag^^^, it starts using Stone Stare (for small amounts of damage).

#

-90% is a little more than +100% πŸ˜… but it sees the temp mag buff.

wicked sandal
#

yeah I think that might be one of the issues with nidhogg, it's giving itself single mag up and temp mag up with ws3 and wyrms song

round shore
#

guess that makes lugus/realmshift a bit awkward with the hybrid pets

wicked sandal
#

if it could acknowledge the gaits downside as large enough to forgo physical/magical respectively that would be great

stoic epoch
#

With just the BeoO base ai bonus and Medusa:

Snotra: Stone Stare, Stone Stare, Full Bend 2, Magic Chakram, Magic Chakram, Stone Stare, Magic Chakram, Stone Stare, Friendship, Magic Arrow 4.

So 8 of 10 abilities were chosen correctly with minimum ai.

Gunnr: 9 of 10 abilities chosen correctly.

wicked sandal
#

try with wyvern speed giving both single ups

stoic epoch
#

Negative, just WoO and Divine Bastion 2.

#

Sec

#

OK yeah that fucks with it

#

With no att / mag buffs the pet respects the gait mostly

regal bramble
#

I did a quick test here with the medusa

Gunnr: Friendship 2x, Full bend, Arrowstorm, Fullbend, Arrowstorm.

Snotra: Friendship, StoneStare, Magic Chakram, Friendship.

stoic epoch
#

The second you buff with both mag and att buffs the pet stats ignoring the gait again

regal bramble
#

No AI set

round shore
#

I think... the magnitudes of the buffs aren't being weighed quite right. Gunnr/Snotra -90% downside is being weighed as heavily as like +25% temp atk/mag upside.

stoic epoch
#

That sounds true

#

So yeah, just tweak those variables

stoic epoch
#

Snotra: 5 of 10 moves were magic, 2 Friendships, 3 Full Bends.

regal bramble
#

Hmmm looks like we won't be able to use mimic or wyvern speed.

stoic epoch
#

He'll fix it

#

It's clearly not working right.

round shore
#

the perm buffs don't bother me as much, because warcry/magboost and bears/jinns exist.
the temp buffs are a bigger problem. not being able to make use of e.g. lugus is rough.

umbral glade
#

even the perm buffs if hybrid base beo is something you wanna do

stoic epoch
#

There's gotta be a variable in there he can tweak to make the ai respect the gait more than the buffs.

round shore
#

perm buffs don't matter for hybrid base beo. atk^^ doesn't improve verse/lusus damage, etc.

regal bramble
round shore
umbral glade
stoic epoch
#

Like, the Gait should be what the pet ai respects because that's the player saying what damage they want to cause

hasty knoll
#

let's wait for fix

regal bramble
#

I will never lose turns against Cerus again mimic

polar locust
#

Kinda out of context, almost at 10k messages in this chat

umbral glade
#

maybe that change is why i felt like skadi(2) has stopped working

#

did anybody else feel that way

regal bramble
umbral glade
#

or am i just going crazy with that

polar locust
umbral glade
#

anybody else with call of skadi troubles?

stoic epoch
#

What pet are you using to test that?

umbral glade
#

random stuff with non attacks

#

TMM felt the worst

stoic epoch
#

Sec

stoic epoch
umbral glade
#

yea that might just be it, testing around a bit, feels like its working better/like intended now

#

humans no longer want to be your friends

#

they want a "grand rally" now

hasty knoll
warm finch
#

Well that was fast

umbral glade
#

any info on the "skills get shown in the follower tab"

stoic epoch
#

Skadi 2 was similar.

#

Still not using Boulder toss

umbral glade
#

eh