#Valhallan Changes
1 messages · Page 9 of 1
You can start on the beta client and just create a new char
Forgive the stupid questions so I get character creation. Should I call it something different
It can be level 250 and have billions of orns
The mirrored char will be called "mirror of 'your normal name' "
A regular beta char can be whatever you want it
Thanks man
Bestial beta bond bomber bro
Os something like that
The mirror request might take a bit, so a normal character is a good starting point
Almost as many orns as my main account
Jk
I just ascended and didn't get ancient stone once, is this a change going live? 😉
Is there any way to see the bonds or do I have to look in the beastiary?
Bestiary and your passive in the menu
Yea in your buff list there are 3 bond icons
Oh yes ty
Tower unlocks are free id you want to try that
And you have summon items for titan/giant pets
As well as summoning scrolls and stuff like it
Oh god fey chims got a random skill too
💯
Yea
In the mirror thread you will get a ✅ once its done
Then you can use the character recovery system
Just gotta use the same email iirc
Be aware that items in your keeps storage wont get mirrored, so keep everything on you
I don't want any of these bond skills man
I thought there would be more haha
I don't want these at all
Check out t7 gullinkampi
The lizarr is also nice at t10
But yea, animal/human/common is not good atm
The bond is
Lizarr was a t3 pet until yesterday and now we have a t10 version
Nothren forces might also get at10 pet
So all it has are multi hit stills
And these won't do anything in pvp and we already have pets that do this
It won't add anything
Fjalar can crit so the lizard won't be as good in raids either
Reptile strikes crits
And it's spamming sharpen
This is horrible
That's an F
0 use, honestly
No one uses pets that spam skills like that
Take off sharpen and it might be usable
Even rhada has friendship
Every single pet had an undesirable skill
Even fjalae omg
Bind is so bad, I tried raiding with it and it's waisting turns using this horrible skill
Omg what's happened, this is horrible
Every turn it uses these skills just divides your DPS, this is insane
Nah I don't feel like doing millions with aerial crit I just wanna use bind for no damage
These bond skills need to go
I'm doing no damage
My fjalar will not stop using bind in raids dude, this should not exist
It does like 20k damage max buffed
Has this been mentioned before or do you guys just not use the most common pets?
650k crit with aerial
20k with bind
I talked about it frequently
Why the hell does this exist
So halve your DPS instantly
That sums up this new mechanic
And it's bond is dex?
That's why i always say the added skills should be thr pets best skill or maybe second nest
Hey should be straight up removed
This is disgusting lol
It's literally halving your DPS or worse
It uses it so often
Fjalar acts every time usually, this isn't needed at all
Just remove these skills please 🥺 omg this is bad
I should have worried more
I tested all the relevant pets, all do significantly less because of that new skill. There is so little to write, because the problem is so obvious. Imagine if you're an RS and every 3 turns instead of using your best skill you had to use something like a flare spell, then resume doing damage. That's what these skills are.
They nerf you in every mode. A dungeon I got petrified because my pet used a stupid skill, in raids I do less because the pet is wasting turns on this, and in pvp yeah the same issue. You're dead because your pet is using bad skills. Is there any point even testing the buff to pet damage if it makes 0 difference in the real world? This, to me, is unusable.
See, thats why we need more people to playtest things - its one thing if i tell you that something ain't cool, its another thing if you see it for yourself
It's 100x worse than I imagined
Honestly
Pet act was an issue before, people stacked pet act to get around it. Skadi doesn't help, it still uses these skills. They need to be erased
They don't add anything
Every. Single. Pet. Is worse
Maybe not arsenal
He's about the same
Ah, I love it, this is peak comedy
Cause he didn't do much damage before and still doesn't
Say you're raiding and you want to do some big damage with fjalar but he's using bind for 20k every 2 skills, it doesn't matter if he's doing 4m
4m then a bind is half
then propose another skill
abort the idea of realmstrikes
Just make it use it's normal skills, why do I need to have tackle at the elite 4
pokemon challenge maybe
They're making beo a challenge to wanna play that's for sure
Let's play Nuzlock Orna 
Did you try these?
Why is no one saying they do half the damage now cause it uses a useless skill?
Is that not important to anyone here?
You realise that you will die in any dungeon
Imagine fjalar getting a skill on the powerlevel of aerial barrage
Then it aint so bad
Thats what i have been preaching
You cannot do any game mode in this state
Imagine doing a war and you die cause your birds just binding over and over instead of doing damage
Thats why i asked people to attempt endless with the new system, its much harder and slower
Cactus attack this gs!
Friendship
Dead
I could not kill a single gs in the arena
Endless in this state would literally be impossible
Mammon acolyte was okay, everything else felt bad
Even Killin a boss is hard now
People have tried those skills and people have mentioned these issues.
However, as Yalalala has said a couple times, it's best to think of things that the skills could be replaced with, instead of asking for their deletion.
Sure, friendship is bad, and it costs cactus a turn. But what if it was Sweep instead of Friendship?
And what if Fjalar had Sortie instead of Bind?
Mammons skills is a nerf also
Sorry I'm getting bad auto correct lol
Is adding a skill that's very good even an option
Or are these intended to be bad
Again - if the added skill is on the powerlevel of the pets best skill, you are now more likely to roll a good skill instead of the pets worst
Thats what the feedback is for
Last few days most of the focus went into number tuning the atk/mag bond
Skills didnt change at all, bond math did a couple of times
Those numbers are better now
You shouldn't assume the worst of people :p
It made me think these terrible skills were adding to try and be balanced or something you know?
Feedback <---> changes
That's what I meant
Thats a constant loop during beta
If the skills are as good as the skills they have already why do these exist
Bind is just a random tier 1 skill
They'd have to be BETTER for it to be worth adding
Might be still in the system testing phase
If odie replaces all skills with realmstrikes2
Suddenly its good
Do you userstand why I'm so confused though? The bonds without the skills are fine
Because they don't bring anything to the table
And if they're adding skills that are the same as the ones they have
It makes even less sense
Think about what skills could be, not what they are. Give feedback about the current skills, make suggestions for new ones
And i think your furrent feedback is and will be heard
I'm at the stage where I need to know why they were added, something about the no act % right?
Honestly bind would have to be replaced with a skill on par with aerial barrage
Cactus needs to remain aoe only, so sweep or arrowstorm 2/3/4 anything
I can't test the dragons which are my fav pets of all time
They were added because the system can do a lot of great stuff
This whole "passive skill that adds a skill to a pet" was not in the game before, so it had to be playtested
Regardless of powerlevel
Sweep would be huge
Sweep would be great and would not be a nerf
Sweep or just another arrowstorm, so cactus has less problems using his skills
It would be a definite buff
Its also one of the better endless pets
Beo (and pretty much any other class) is gonna get murdered by gs for a while lol
Okay the skills need to be very strong then, like top tier
Worth it their Bestial Bond 3
But if it's too strong, people will tend to use less pet act possible to spam it
Bonded skills just replace no act, but there is a bug that replace some normal act by bonded skill
Aerial barrage and arrowstorm 2 I'd say are top tier for pets, I didn't mean anything stupid strong
Ultima5 for everything
Not like cactus using ss3 or anything lol
Let Spiked Shield to Golems
Im actually terrified of this being released like this and not being able to do any content effectively. These skills have to change or we're in for a bad time
I can't actually test anymore because I've seen enough. I couldn't even do a dungeon.
Not even horde

It just used friendship and I got murdered
Friendship is just Realmshift but weaker
Fjalar just nerfed me just crippled my DPS with bind, what else...
Plus I do not have interest in Bonded buff, cause that's the player's role
Has that confirmed to be a bug, because i am pretty sure you misunderstood that
How is this calculated ?
I have less than 100% act, Fjalar may do nothing, but not at 50% time
My pet move every single time in live if I want
So I should never ever see these monstrosities
Yeah that's why it's not normal behavior
Well yes but if they go into live with their intented design it's good
To save time or what lol
Like said ☝️
Yes we all know that but isn't dejct complaining pets use them even though he has high act rate?
Don't forget that we are testing concepts and ideas at this point, rather than precise number
You're going too far again ...
I know what I experienced.. I didn't go far enough lol
How often did your followers use the bond skills dejct
And how much act rate did you have
Constantly lol
I'm assuming close to 100
Like so much
Yeah that's probably not intented then
But if it's a bug and they should never use them then it's irrelevant I guess
So no point of really complaining, just point it out and odie will fix it probablg
Yeah
If you expect all bugs will get fixed then you have no reason to be as upset as me
If these skills never used by the pet, then fine but that just makes me wonder why they exist, and why would they make them better at all
But odie has been really active in this specific thread so I'm pretty sure it's gonna get fixed
It just raises more questions than it answers
They basically replace the turns when your pet doesn't act
In concept
I'll get my account mirrored and try and not count the bug until it's fixed and report my findings on damage difference etc
If the followers never ever use these when they would normally act then fine, I should never see a single bond skills as I always have enough act
Yep but you could build lower act rate or something(or just be a noob beo) and still see them
And I really hope that's the case otherwise every beo will cry lol
And I think they should be balanced around that
I am already terrified my fey cactus is going to be ruined 🤣
The only positive point of beo/auriga D:
In it's current state it's 100% ruined
I couldn't even get past floor 3 in a dungeon
Solo
I tested some raids in beta and honestly, no big difference. Yeah lindworm might do more dmg but its still the same painful experience
Damn, if that goes live I guess I am never gonna swap from hydrus
Just tested
Nvm we don't need to go into that haha
Seems a bit better than it was
It's just very popular here
Lindworm has the highest avg damage per turn on live
🤣
Dude it's a nightmare for sure dude
Scroll down after that comment from him
If it gets fixed we can not worry about ever seeing cactus fatality move
I never want to see that skill ever again
That will require all beos to get 100% axt rate in order for pet to not use a crap skill... From what i understand
Thats a nerf
Its early morning so my brain might be a bit asleep
But thats what i understand
If you use skadi and it still uses friendship, then beo is dead
If that's intended
Cactus needs skadi to get 100 almost
So yeah if he still uses it with skadi we are screwed. This can't happen, people are gonna be so mad
I will be blunt... Bestial Bonds seem a overcomplicated system to improve a class that could be improved in any other way. Sure, it has potential in the future depending on what NF envisions for this
Id rather a simple pet buff/pet stat buff and be happyily on my way
That's what I said
That system is not hard to understand, people are missing the context to odies comment and the stuff he said after also gets ignored
Once it gets fixed we can see yeah
All 3 of the me 
Ikr
I personally like to embrace change and new mexhanics but I am simply not feeling this one. If i was a new player I would look into this and think "damn, such complicated stuff to, in the end, do less damage than other classes" and move away from beo
But eh, since i do love beo I will stick around to see. We have hydrus at least 🤣
If skadi makes it '100' when it's fixed then we have nothing to worry about
True, i use skadi for dungeons anyway so no harm done 😄
The "complication" around BB was wanted. We (I mean many people here) asked for a better scaling of pets along a Valhallan evolution. Currently, with static boosts, a Beo is really good early T10 and stuck under a glass ceiling end T10/T11.
Put some transferred stats on BB was one of the pathways we pointed for Odie to solve this issue
And it is coming along with better stats and better Valhallan Dissonance
We are in a beta, trying to find the right ideas, not yet the right numbers. There are few bugs, yes, and there are some work to do ahead until the new core mechanic is as balanced and useful as possible. But nobody here plan to see the end of the beta anytime soon
And, just on the ideas' plan, I like stats transferring Beo > Pet, as I like passives bonus given by pet family/role, and special moove unlocked by higher BB

that glass ceiling was one of the worst parts about the class, having all the power in the passives and non of it in the gear means you peak at level 225 and lack options to scale up. Increasing numbers on random passive stats will INCREASE this feeling of being unable to ever break through that ceiling. It may make us as powerful as a heretic but with no investment since gear would not matter. That feels good for a week and then you realize you will never get stronger, you stagnate. It gets boring fast.
The potential of scaling the pets damage through gear is great, the potential of adding new skills to pets is also great, if its an objective improvement, which it is not in its current form.
This opens up so many fun things for the class in the future.
It could make a random tier 8 pet suddenly a viable option due to a really strong bond, if you gear for it in a specific way. This makes people engage with their character and their gear.
It just takes time, we got constant changes to the pet <--> player scaling in the last few days, balance updates to added skills will be on the horizon, hivemind-ing idea's for that is a better idea than making a push to abandon all this work and potential
What if the various beast bond levels allowed us to customise the pet?
I don't know if is the best place for that but to solve some problems with 'no act', but could Beo starting battle with a call active?
Sorry if already said.
https://www.youtube.com/watch?v=xiJbM3HBc60 upgraded fjalar in action
the ultimate foe in elden ring - the birds
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Like:
- BB 1 gives access to a pool of niche passives as most families are getting rn
- BB 2 gives access to a pool of better passives like bonded stat
- BB 3 improves the bonded stat you picked at BB 2 and adds an active skills
sword legs and bombs
that idea has been thrown around, I like the idea of "auto cast first call equipped" - that could be a tamer passive even
It can also be tought as a spec for the pet, like an archetype you want to give to your pet. Something like:
- brute (increases att)
- mage (increases mag)
- defender (bonded ward)
Thats really damn low, i have 2200 personally
What you normally use?
Without the dooms it's now at 1180
As of now, Bestial Bonds are no longer tied to family, but rather a (hidden) follower classification.
All followers have been moved into classifications that should fit them well
creation jewels and dooms in weapon. I used blackeneds for a long time but switched to dooms to see how close I could get to t11 horde boss with cactus
won't be able to for some time so will probably switch back to blackeneds
with blackeneds I have close to 3k mana
Fjalar now has Reptile Strikes, Cactus now has no additional ability (gives 20% earth res, 12% bonded attack and 22% bonded dex)
well time to test that i guess
arisen glashtyn atk and dex bonds 🥲
damn very scary skeleton is a mage now
Hi uses mage skills?
is has the elemenal aoe spells atm
i'm about galshtyn
Aglashtyn has casted shadows as its main focus, which is a spell yes
i think he meant my very scary skeleton comment
VSS has wildfire, chain lightning, winter winds atm
VSS was phys pet before...
Im gonna try use blackened, at least the low tier version, didn't farm almost nothing
😮
Looks like Gunnr and Snotra are useless buffs now..
my dude, its the beta, until it is on the live game
think of everything as not finished
i know
its gone from cactus
yea, there was mana
no more cactus mana
humans still have it
Yeah but before it changed much mana?
Orna: Friendship is mana
Just to know
wew, bonded attack on cactus. I wonder how high I can make its attack stat go now 🤪
not so high, farm-set in dungeons still meta
with that bond attack I can just about get oneshot threshold on t10-11 boss floors in orn gear
thanks odie
🎉
That's a W
I'm at 13,833 attack in orns gear, how 'bout you
13246
I guess I could/should readorn for crims and attack adorns to get another few hundred attack stat in full boosters.
Anyway -- cactus was fine before, it's better now.
what archetype is... Odok? it gets magi aoes in bond skills, that might change things for a higher tier pet if I can find one with that archetype
ahh Ancient jinn T9 has it
as does T9 Onryo, and T9 VSS (🤔)
big cactus having giants passives is funny
glashtyn is still not really about magic/aoe in its bonds.
it's still got that animal/attack-dex focus thing despite being a mage.
alright, I still don't get it.
@hasty knoll I have to ping.
Why does equipping a Heretics Robe (+magic), over top of a nothing-chest like court jester, and only having Bond Attack on the cactus increase Cactus' attack stat?
There's no bond magic. There should be zero interaction with cactus' attack stat by the player equipping +mag gear, right?
can you swap to base beo
BeoA, no Hybrid Monster.
Is it because of Hybrid on Beo?
OhhBeo A
beoO w/ orn gear swap heretics robe: 13493 cactus attack
beoA w/ orn gear: 13833 cactus attack
beoA w/ orn gear swap heretics robe: 14451 cactus attack```
there we go, aligned even.
those numbers are just weird
oh hey, my "better tooltip for what bonded means" made it
Animal protection?
sorry, there was "stonfire" before...
less damage taken from animal family, I think.
yea i couldnt figure out animal protection either
ah ok
added skill: bind
seems gone
friendship is way more exclusive, mostly on supportive pets, which is nice
reptile strikes power level is worthwhile enough that it feels good having it
I mean I don't think a low level skill should be on a tier 3 bond, so I'm glad it's gone
well there's cases for some low tier utility skills on the right follower archetype but a low tier attack skill on a passive you can't get till t9-10 is ehhh
Bind can be useful against RS's or Pegasus, so on..
i'd rather just 1 shot the pegasus with a good move
but i don't think that pet's AI might consider using it
the friendship using pets have GIANT mana bonds
their hp bond is still kinda weak
~1k hp and ~13k mana
Better give us Visual Distance instead of hp? :D
will be fixed shortly
fjalar now has a atk bond and reptile strikes, another crit move
dex bond on cactus is kinda nice too
I'm gonna start smithing up all my ornate serpent gear, should crack like 30k mana.
i am smithing up some random fomorian +1 target gear
maybe that will be the way to do towers
beta is lying down?
seems to work for me
damn the titans have some crazy bonds, level 3 being 30% atk and 30% magic bond with +ability build tower
and 2% view distance level 1 bond
level 2 another 8% atk and magic bond
So it's better than in live?
show one of them?
oh fjalar is 100% sure better than live
... BeoH + Atlas giving Berserk and +38% atk/mag 👌
Yepieee
(also bond attack means your follower gets stronger, not your player.)
not 100% as in 2x as good
Ah. Sadness
but for sure better
Damn
Those go hard
I forgot that the calculation of transferred stats is prior to the boosts in battle x)
Yeah i understood, more reliable damage right?
yea its more likely to use a crit move
since it has 2 of those now
if we consider an even spread of its 4 abilities
its now 50% to crit instead of 33% when it only has evasive strikes, quad cut and aerial barrage
also the atk and dex bonds will help
Build tower gives a status called 'towering', and I have absolutely no clue what it does

it heals you
tower titans use it too
they heal for like 5? max hp
so should you
hp regen
That's cool
iirc tower titans heal for ~160ish k and they have 8ish m hp
Ah, I had a missing health amity on so I didn't notice as I was already healing
it looks way more impressive when the titans use it
Sounds like the patch is going well, I appreciate that NF listens to us. Looking forward to it
Are the bond skills still used only if the pet wouldn't otherwise act?
Hey, can we get bonded crit on Fjalar? Like, to share some of our crit with the pet?
A skill and bond att isn't enough for you? 😂😂
More crit, more use of those skills
Other classes can gear for crit builds
Yeah
Max crit we're getting on Fjalar is about 59%
"crit focused" pets that get bond crit instead of bond atk would be nice. just a different way to scale them, different gear to use depending on follower.
And he can't benefit from crit amities
but also that doesn't have to happen for this beta
I wonder what the base crit of the fjarl himself
Wait, do pets have a base crit rating like players?
That would be juicy
Whoa
putting it on VSS is a bit odd. never thought of VSS as a mage.
Onryo it fits a little better.
you got.. extra.. spell rate and attack rate?
without touching debuff rate?
huh?
oh
it's VSS and onryo
They both have the same att / mag
I hate how discord clips screenshots
smh
Yeah they do, which is why at a glance I thought they were the same pet lmfao
If you want the bond skills to go off you want to use the pet with less act rate, right?
The bonds look so juicy i lowkey want to HoC into Beo 
Using Onryo to clear a horde non hard non boss as base Beo / Tamer. She basically always uses the aoe bond skills, but even redlining their damage is godawful. Range was from 600 ish to 20k ish, fully buffed and redlined.
Doesn't look like she splits damage
If followers don't have a 100% act rate, shouldn't summons also work the same?
Summons are already pretty bad for damage, and they are already designed for acting every turn
If they get changed to have specific movesets like followers then sure maybe
But rn they are literally just monsters on your side, and monsters are designed to act every turn
If they have protected GS at previous move - they can't hit in next one
That can make Summoners more ballance
No clue if that's gonna be necessary since battalions got a nerf in beta already, so defense shouldn't be that bad
seems like a better discussion for #1097576473948344370 or #1084971196749201454 instead of this thread. 🤷♂️
Any word on when patch goes live? Feels like it's close and I'm excited
The dragons are my favorite pets, without them being in the beta I was wondering if you could let me know what they have? Hoping gory doesn't have a skill cause I like this db chance, and Ymir will keep on nuking 🙂 very happy the bond skills are fixed!
presumably they're all dragons -- which means wyrms/wyverns and wyrmseal.
Ymir can't crit so I do not want this lol
It would just kill turns in pvp by a lot
He already spends lots of time blighting so I'd request a change to that
Same with goryn, he doesn't need to be casting that
well, since Odie abolished family restriction, you can have different bond on each
ymir could be magic archetype which'd be... bond magic, t.mag^, bolt volley.
gory could be support archetype which'd be... bond mp, friendship.
Since we cant test I have to bring them up to prevent them from being bad yeah
No one wants friendship
Lol
but then again, PD is dragon archetype.
despite being pretty much solely a support/healer/dispeller.
This isn't ornas best friends race
I get instantly turned off multi hit skills on a pet that uses single hits
Because I use these things for that reason, to do more m1 or whatever
Volley gonna do 0 in pvp when I wanna nuke with a good spell, fair?
I haven't commented on the bond type/stats that buff because I don't really mind what those are, they don't seem important for me
Just the pets skills
Goryn is my absolute favorite right now, I'd prefer no additional skill for him to be optimal, some people use him for the blights, some use for the divine bastion, but for blights there are way more options, so I propose either no skill or something on par with divine bastion
What if the devs didnt have to do all these manual changes and a section in the beastiary let you buy/choose/swap/remove these additional skills yourself?
I just don't see why followers don't have 100% act rate. If that's the case they absolutely need more defense/res penetration. I don't get why summons get better penetration than followers with you only being able to use a single follower. 🤷♂️ Seems backwards. Just one person's thoughts, don't @ me.
as before, adding a new gearslot (or skillslot, in this case) would be another multiplication of player options; balance headache.
probably something worth avoiding.
Summons don't necessarily get better penetration than followers, most commonly used followers just have low piercing moves
Let's not go there lol, the amount of gs feedback regarding opness in pvp says enough
It would definitely be a big thing but would prevent all these manual changes, and would add to making some more interesting builds, but you're right...
I have no idea how long it would take honestly
Manually changing each thing seems more painful over time. It also made me think that people will have completely different preferences in a bond skill
Trying not to sound fussy, im legitimately trying to think of the easiest solution for everyone even thinking of the future suggestions asking for pet changes to skills
I think the bonds how it is now are pretty solid in the different pets
Improving the relationship between player/pet
with the changes, I might start investing on my beo on the side now 😂
the bond system seems like a neat thing overall
At first I was excited about the patch, then I was weary with loss of recharge. Now I'm back to excited. I'll miss recharge but I think mana siphon will help and the added content seems interesting.
I hope it goes live soon
What about a self-harm skill that can't take you below 1 hp?
That'd be nice
Speaking of new skills
I'd buy that for a dollar.
Looking at the current beta, changes are already being made.
Some level 3 BBs no longer have extra skills.
rs will have to not die to gymir and edging first before this happens lol
I think that would be both too powerful and also encroaching on RS territory. I'd love it but I don't think it's a realistic ask
I don't think such a skill would be too powerful. It would also be usable by RS; if it was on something like BeoA, it might incentivize RSes to buy the celestial.
Kinda like how beo already wants to buy RS Dorado for quadedge (which massively speeds up raid setup, by like 6 turns).
That being said, hp math is kinda fun 😅 it going away is kind of a loss, albeit at the cost of a skill slot (where that matters).
We could call it very safe double edge
"safety edge" has a nice ring to it.
Gillette partnership? 🤔
Odie's first sponsorship
Manscaped Safe Edge technology
The best a beo can get
an edging that will not end ruined
Dull Razor.
So I'm testing Fafnir, I tried jord and he skips turns sometimes which I'd normally expect but is this supposed to happen with this bond stuff, I thought the no act bracket was supposed to make them use the bond skills... Used skadi and he can use the bond skill. Just wondering if this is intended with the new mechanic. It's quite confusing
I'm trying to test stuff in the arena and I'm getting absolutely murdered by gs. Like, I haven't won a single fight. Gs is still insanely op - just saying
ffs stop misquoting that "no act bucket" thing out of context without even readin his response after
Not gonna lie I kinda like this pet with these bond skills lol maybe because my build is not optimised and my options for testing are limited. I can't say I'd use this once it drops but it's pretty cool right now. Ws3 is nice
that shit is so fucking annoying
Be happy
its getting annoying
I don't sit in here all day reading everyone's corrections dude
I asked if it was supposed to do this instead of skipping turns
i told you twice just yesterday
It's confusing as hell
its not
its confusing if you quote 30% of what he said
while ignoring the first 30% and the last 40%
I don't read every single message dude there's been thousands
while ignoring his responses
He doesn't tag me
Sure but I can't take in every single thing a lot goes on in here
i see that posted wrong so much, at this point its like saying "ward scales with your mag stat" levels of wrong
Okay man I'll go back and read
here is the tldr
the conversation was about "diluting your move pool" to which his response was "pet first uses the no act bucket" if a move is added
if there is no "no act bucket" it will dilute the pool
it makes ZERO sense to add a move just for the pet to never be able to use it
ripping the "uses no act bucket" out of the context of "does it dilute the move poo" and then ripping out the "yes it will dilute if there is no no act bucket" is so stupid
sorry for the rant but this misinformation triggers me so hard as i explained it like 50 times by now and the same people do not care and continue to spread shit anyways
I'm not spreading anything, it's been said soooo many times and not by me, I guess it didn't soak in. I do not sit in here and read every single thing either. I searched it and doesn't seem like everyone understands either so it's obviously not simple, or it's so easily misconstrued lol
I'll just leave lol
"added move take away from the "no act" bucket before affecting use of other skills", as in, the priority is "does this pet has a chance to not act, if yes this chance is reduced in place of the added skill, if no, the new skill has the same chance as other skills"
nowhere does it say "only uses the added skills when the pet would otherwise not act"
i dont want you to leave, but it would be very nice if you listen to people responding to you
It would be nice if we all chill out
yea, that just grinded my gear
you cant hold a conversation if basic facts keep getting wrong info'd
sorry for my rude tone
@warm finch Could you pin this, please ?
Because even me didn't understood that
Miscommunication multiplied by misinterpretation equals massive misunderstanding,
slowing the whole process of testing, because people are proposing suggestions from a false statement
That's why pins are here, to recall the important messages
But he told us soooooooo many times
dont make me look up everytime i did
I wouldn't read it anyway lol
apparently
If you see people asking the same thing, just pin it.
which is why it annoyed me so much
imagine reading: "the highest level of investment into the passive rewards you with a new skill your pet can't use if it already has high activation rate"
doesnt that sound.. weird?
Dude everyone thought that made no sense. Don't carry this on, I saw multiple people misunderstand that
Who cares. We get it now
👍
don't worry, we know you don't want your pet to use it anyway 
What I understood from Odie perspective, this idea of bonded skill is just here to be a secondary skill (and maybe less desirable) and avoid Pet doing nothing
Just a filler skill
i still think the skills should never be the worst move of the pet
the idea of the skill being great is that some pets with skillsets that arent great would be instantly better
if you are still here, 👆 can be unpinned, that info is very much outdated
its a fun look back at what the first draft was thou lmao
yep, gonna do the list of new bonded skills
Anyone know what Ophion's bond 3 "build tower" does?
Okay it finally proc'd: sets "Towering" status on player. Not sure what that does though.
pet sets off for a journey alone in a tower and returns to you with shards after a few hours
Oh awesome, thanks!
Lol now I wish that's what it was
it slowly build its own tower, every 1000 uses gets you 1 floor
I wouldn't mind that either lol, I have a lot of set routes I have to travel (deviations are rare) so I've not seen more than a few so far
Any kind of progression towards towers without having to be near one would be super cool lol
Yeah, I just can't go those ways :p. Work or private property.
Outide of that I'd have to go 10-20 miles out of my way from work or home, which I just don't have the time for. Still, that's the nature of towers I guess; I've resigned to the fact I likely won't make meaningful tower progress.
more than once they spawned in my OT
Lucky you. Never happened to me once lmao
I haven't had one spawn within walking or short driving distance. Rng, yeah, but still
I think this is off topic now though. Thanks for the chat!
the luck will come, vision distance helps, and to get it back to topic, the giants bond has vision distance
I will say ophion is a solid follower in the beta. Bonded ward is awesome, and summon fafnir never seems to fail (based on the follower's summon rate now?).
They aren't exactly powerful, but they're great meatshields
ward bond is not great atm, look at how much ward it gives you
but yes, once odie gets around to buff it to a noticeable level it will be nice
How much would be good to you?
idk but more than 1k
its hard to say
if you have 30k ward, getting 5k seems great
if you have 200k
5k gets back to being unnoticable
Like 10k then?
i advocated for other ward related things, as i think flat ward is very hard to get to feel good
increased ward turns gained by 1
ward recovery
ward absorption
something providing like 4% ward recovery would feel nice for 30k ward players, as its a scarce stat and it would feel good for 200k ward player
on base beo or beoA?
But I admit the amount is a little inconsequential in t10
since beoH doesnt get access tot his
Base
yea okay i can see that
I have like 5 tower floors done on live lmao, like 20 shards. Nowhere near celestials yet
Binding fan?
Mortal Kombat style pet Finishers.
A whole animation for "finish him"
Brutality exclusive for Animal Family
Animality lol
Conversation died down, should I take it that the community is generally happy with the patch?
Yeah, the situation atm is pretty good for bonds
Nah, im not happy about changes on Very Scary Skeleton and other "undead" but my opinion is not even worth of fighting about. I just give up with vision of playing necromancer like character on higher lvls.
Why?
Can always talk about it
I was happy when i saw that VSS got "summon undead" because as a pet with good dmg and great debuff he was really usefull and "summon undead" give decoys that can tank dmg for you... I know its not that great as could be but its suits more for "undead" group than 3 lvl bond that gives you 4 elemental spells. And as i mentioned before, I wanted play necromancer with some undead army. But after necromancer its impossible because summon undead its not working anymore.
Bonded resist was "meh" and bonded hp and mana is better for sure
Its just my funny preferences, not any big brain balance stuff or serious idea
Oh alright
I mean, isn't the whole idea of 'Calls' in this game to make your pet do the thing you want. Isn't this will be contradictory to calls system if they make the every pet spells good
Personally, rather than have 3 good spells out of 5, I'd prefer something like 2 attack/debuff spells, 2 buffs, and 1 utility. The calls would then prioritize whichever you need for the situation.
The idea of having bad or useless spells as part of a follower's kit to make calls relevant is strange to me, and feels bad.
I was thinking, and what if BeoO would be stronger itself than BoeH
I mean BeoH have just DragonSlayer passive & Hybrid to boost his damage
BeoO has Hybrid and Valhalla Dissonance with x1.5 at 1hp...and good-acting pet with 3 Bonds
As a player it's natural to want all skills be good, but I think when there is RNG it's actually better to have a little bit of undesirable stuff in there. Not all pets should have this, but I think it's OK for some.
Emphasis on the little part though
Thats not how calls work thou. It makes it more or less likely, but in no way guarantee's anything.
The "added skills should be among the best" is just so that getting level 3 bonds is never a downgrade. Imagine going from level 2 bond on baha to level 3 on beo and suddenly your pet is worse than it was. That's not cool.
Also discussion died down a bit is due to the weekend, as in no updates, not due to everything being great, so its just postponed until the next changes 👍
I got my account mirrored, I lose 5k attack on my hydrus sweep build, jesus
from the selene aug change?
Yeah
so I use the Lute + questing bow and orn gear sweepage
lose quite a lot in pvp as well, since i use a couple in my axe
That nerf is rouuuugh lol
it's pretty small 😅 given that the buff was nuuuuuuuts two months ago
we're still stronger than we were pre-towers, by a lot
since my stats are so high its a big difference haha
Yeah im not saying its nerfed too much, just a lot less attack
Still dont really oppose it
I was thinking its okay, the stat buffs will compensate 😛 they didnt, but its okay. I didnt abuse hands of selene of the crit adorns since release just cause theyre too cheese in pvp
Whoa okay what changes were done to beo auriga?
cause holy damn
i have 640k ward
compared to what on live? this is... "bonded ward" doing something crazy?
Im just using cactus man
🤔
sheeeeeeeeeeeeeeeeeeeeeeeeeeeesh
bonded mana... counting for base ward? if so that seems probably incorrect.
if it is from bond mana, beoH with BB2 wouldn't get most of the base mana
that's up there with 220k attack Lindworm 😆 fun math this beta
whats the pet that gives the most ward
ill try rhada
1m ward is almost enough to beat an al10 GS in pvp
so i change pets and my ward didnt change, even if the pets give ward etc
Does this mean that theres possibly a bug that just gives me all the bonds or something?
could also be a viz bug? try restarting client after changing pets around
ive restarted yeah
ill try random stuff and see
The only thing that looks to be changing is my dexterity
Actually hold on, maybe you should test it and see what changes. the bonds that affect my mana, hp and ward arent doing anything but the rest do. Its the first time trying this out so maybe if someone is familiar with the bands and stats etc give it a go
530k ward with max ward gear and fey cactus (no bonded hp/mp/ward) 🍝
oh it's affected by hp. world load out gives me 286k ward on the same gear
pvp is (not quite) double ward? o_O
(same loadout in both tabs, world and pvp tab)
hello first-turn SS3 meta
I talked a bunch about bonded ward being weak but this was not what i had in mind
it has nothing to do with with Beo or bonds
That being said, is lower mana bind but it effecting max ward better than a huge mana pool but no changes to max mana
Thats one way to balance dmg power creep
this is a more general change to pvp. ~doubling ward
I would guess it's not intended but who knows
Well, its still only 50% absorb turn one so just ward aint helping much
Weird, my mirrored char has the same ward as on live
in pvp tab?
Ah pvp only
Def. not just a viz bug, at any rate.
Yea okay in pvp its higher
I guess it takes the dbl hp from pvp now into the ward calc
200k mag TMM vs 800k ward in pvp
This is fun
Oh gosh so its just everywhere? lol
Thought i was trippin
You think this will stick? cause dude i aint ever dying if this is the case lol
Yea unless somebody kills through the 50% absorb turn 1
Snall bias towards wildfire
I have almost 1 million ward
soooooooooooooooooooooooooo
if I go max that is
thats like all ward items and cata
those GS will still get you
they don't care about your 100k def/res anyway
maybe theyre just playing around with stuff
haha my res didnt change so they still would kill me in a turn
when i first mentioned the ward thing, i was only checkng the status page, but now im in the arena, it looks like everyones ward has sky rocketed
Yea at that amount of ward you would die from hp loss since you dont have eivine bastion
yes. should be 1.5x player stats at 1hp (c.t. 2.25x pet stats at 1hp).
sweet, ill try it out
theres no strong players with phoenix to see if cactus can do more than 0
Is there any plans to make the ai use Tower Of Strength from the Rhada shield?
it completely ignores it currently
I went to test heart of change as well, and its current not refunding in full
I have a screenshot of a deity ascension i had, and I didnt even get back all a certain material from that level alone
one material cost was 3582 and I only got back 2391 from HoC TOTAL
Not that its final so maybe not a big deal
It should be refunding all materials fine - evidence that it is not would be helpful if there's a bug
sure I have it right here!
You can place it in the beta bugs channel
can do
could be that the random seed that determines material costs is different on beta than on live
maybe, they can just double check if I post the screeny
@quaint maple I think fux is correct, my beowulf 106 materials are completely different here than in live
maybe not worth posting?
quick test would be: ascend something from 0->1, then use a HoC (all on beta).
anyway not really #1097570738086621295 😅
Yup youre right
I did that a while ago, it does work
0-20 on a Sandbox char and i got all mats back
can also confirm. Its best the seeds dont match actually so you cant practice HoCing lol
Equipping a weapon lowers my pet stats on BeoO
what adorns in that lute? -pet stat selene hands?
okay ignore me, see im not used to these mechancis yet lmao
Thats the dumbest thing anyones ever said in here
jfc
Thats not even a bad drop then
looks like a combination of +mag from bondmagic and -petstat from the augs 😅
I'm torn between reacting with a
or a 🫂
Either is fine rofl
Ill leave that comment for all to see
I was thinking like oh man ill be able to boost magic like crazy with my lute, completely forgetting it takes pet stats away
I set and forgot this thing ages ago
it's only the base value of atk/mag on gear that works for bonds.
stuff like hybrid offense bonus, 2hand bonus, etc. doesn't affect it.
ascension should (now) affect it.
- pet stats : barely noticeable
- pet stats : hurt like hell
Thats probably good
Fuxs thing, not Forgeus' thing
Damn looks like Ill have to make a wardy magic item for my mage pets
I have 450k shards saved ill just make another lute lol
490k*
Hybrid items seems useful for BeoO
For BeoA, maybe using Arisen Imagination with Pet stat adorn
+stat is still a big deal, fwiw.
for max manabond pet: celestial lute w/ pet stat augments, offhand kalamari w/ goat eyes or dooms
for max attackbond pet: celestial lute w/ pet stat augments, offhand finsword w/ goat eyes or dooms
... I think.
for armors, it's a little tougher.
e.g. heretics robe v. azure pinion fey chimera armor is fairly close, with hererobe being slightly higher.
Ill give it a whirl right now
I highly doubt I will use pet stat augs tho
Theyre just not effective enough
Every time ive tried any sort of pet damage build over defensive/ward you just suffer
and you dont get much out of it
I stacked pet gear and adorns on beoa and I couldnt even tell they were on half the time
Mmh, does Stat adorns/items are better than Pet stat adorns/items ?
Cause we can use that as a proof to buff Pet stats
I dont use either
The gear that gives follower stats arent good enough in my opinon
Id just stack ward and avoid it, but thats just me
Yep, every time you want to increase your pet stat there is a counterpart
The downfall of beo haha, thats why theyre so easy to till in pvp and were low on that list
Meanwhile Summoners : "A counterpart ?"
people try and chase pet damage and just die instantly
Bestial eyes decrease every stats
Doom Symbol decrease HP & Mana
Beowulf Jewel decrease pet act
only rare items like Freyja Charm can boost both Pet act and stats without counterpart
But 10% stats and 4% act is weak
Yeah, Odie will have to choose between buffing the stats or reworking pet stat bonus calculation
10%x5
probs worth like 20%
15
will see
lol
even with 50% follower stats AND 1293 magic from the lute I only get +25% magic on anubis
pathetic
and your best weapons increases how much ?
Hybrid Monster passive doesn't work with bonded
Who summons me
Summon stat increasing gear is so bad defensively and gives you such a small boost because boosts are additive that summoners don't end up using it over pure tank gear
On summon builds atleast
The cheese class thread is that way
So this is actually pretty relatable
Oh btw, did you guys know that summoner gear got reworked to Valhallan/summoner xd
Never knew this was a thing, but I guess grand attuning robes are a Valhallan item now
They want us to become the new Beommoner
oh and the lute adds 7% follower stats too
7%+50%+1293 magic anubis goes from 15k to 20k magic only lol
blah i wont be using this again just wanted to test
Ah yes, a Valhallan item
This greatly benefits my follower!
I think you guys will agree neither class wants their gear merged with the other, it feels weird
Given we have entirely separate mechanics
i couldnt care less
Don't knock it 'til you try it
When all the beos went GS at least they had gear to use haha
Under DC and Lugus, weak af
it's a very WIP, only just now figuring out the math for it 😅
that's a beowulf, sir.
I'll go work on my GS follower build
LOLOL
Aight sure I'll see myself out
I had no way of knowing that was beo lol
it has a follower 👌
Btw only the pet as 100% summoning chance ? Beowulf can't summon properly, so you will always need a summoning pet
Oh? does he not fail all the time now?
There was some ideas of using support pet to buff the summons, but heh
Odie reworked
Oh thats kinda awesome ngl
I don't know how it can be useful
it's a fun little side project.
"followers that summon things" have changed a few times. smartAI appears to affect their summoning rate now (while you don't have full summons), and they benefit from +summonstat on gear. now that summoner/valhallan gear is combined, you can use all the +summonstat summoner gear. benefactor spec, too.
that pic is on beta, but I've been testing stuff on and off on live.
idk if it's a big time meta anything, but it's definitely fun to tinker with.
The fail rate was kinda annoying cause it would just waste turns
Nah wont be meta, but honestly having rando summons when doing dungeons cant hurt lol
it'd be bad for dungeons. w/o Guidelight passive, the summons won't persist across floors.
OH
When I say it sucks, it SUCKS
Unless Odie adds more secret passive to summoning follower
Good night
Btw, does Summons from pets scale with Beowulf Ascension passive ?
I don't think so. No Ascended Summons passive.
Lol i had deity on when i took that asc screenshot and my opponent lost to my ai
Ooooof
im gonna try that pet in live now with beo
just to see what it does
wow this is crazy
they have like no health
but its still cool
Towerfall is such a shit move
Adding guidelight to benefactor would be cool. Let non-summoners do a little offsummoning, and it wouldn't change anything for existing summoners with benefactor spec (getting the same passive twice to no effect).
Anyway. I'm not sure what the big remaining things are for Valhallan in this beta.
- Still several bond skills that are mismatched or undesirable
- Still some of the bond stats that seem weird -- defensive bonds (hp, mp, ward, def, res). bondatk/bondmag seem okay...?
- Lindworm is gonna be GG raiding pet and the others I don't think compete with it
- New lizards seem okay...?
Multi-elemental that doesn't ignore resistances/immunities are
After they fixed those bad skills I havent seen much discussion
Seems like its pretty good, i wanna test the dragons real bad
If they mess up my son of mountains or ymir i will literally cry
@round shore i got my faf to get 33k hp
it was 1.2k with no boosts lol
omg its doing damage haha
9k, look at him go
just bene takes them from 2k hp to 26k hp, thats kind of incredible
goes from -90% stats (no summoner passive/default), +130 from benefactor, to +40% stats.
Damn
that's the best I can do, I think.
I didnt use the summon % weapons, i wanted to see if I could attack as well as have them do something, which they did not
but its still fun lol
I wonder if the ward is gonna stay like this lol
Anubis is kinda freaking good with some added power damn, i like this
Tbh if every class had guidelight won't be that big difference
I feel like it should just be a built in thing
The only thing where I can see it being an issue is endless
Imagine current GS endless but with other classes
just haven 4-5 physical immune meatshields would get other classes much deeper in endless
Oh right, I don't care about endless so I always forget it
understandable
Guidelight on beo could help me to cheese hordes tho
Since summons increase the number of mobs per floor
Unless it changed in the small timeframe I retired
Imagine if arrowstorm actually went through defense that would be so cool 😎
5k big damage
And this is many turns in lol
It did 0 at the start
Wait I don't understand did ward just get doubled in PvP?
Everyone's did haha 😂
If they want to make PvP fights last longer I guess it kinda makes sense
But spiked shield should get a nerf in PvP for sure if this stays
Its pretty dependant on attack stat, it's pretty random
The fact it just doubled with no info lol
I'm sure we'll find out eventually
Can't fix everything 😂
giving every person dbl ward in pvp and reducing spike shields ward dmg scaling by half is an idea
just reducing all damage would lead to def/res being too strong
difficult to balance this
Doubling ward won't fix oneshots thougj
1 shot is always gonna be a thing, its how a lot of classes work
I get 1 shotted by summons all the time 🤣 but yeah dont worry about it
honestly, pvp in this game is flawed beyond saying
offense vs defense is completely different yes
not enough mechanics to fine tune
It didn't use to be like this but damage got way way way powercrept
Well yes sure but not on this scale
gw1 was life dude
if everybody had the same item possibilities on the same level with the same access to everything, it can be balanced
well cactus still smells in pvp and cant hit anything using dc
in ymir we trust (who just surrenders against GS)
but.... i did use the lute with 5x 10% follower stats and he goes through
i have entered fights with ymir on vs gs accidently
it did not end well
stacking a lute with pet stats is actually doing something
Doubled ward is not bug?
Hello 😄
It's for all builds too?
It looks like it man!
And hi fellow gsum hater
looks like its beta-wide
I thought it was just me cause it happened as i got my mirror lol
All the beos ik went gsum 😭
og chim and pet stats is absolutely terrifying
I'd say id look forward to gsum pvp nerf but certain eggs say that's bullying
Im testing vs my mirror
I do more damage, BUT the main thing ive discovered is that stackign pet stats(the 5x10% follower augments) is actually doing huge
before it was like meh
Might just be my ascension cause stats > pet stats now
Has odie comment on double ward buff?
but hot damn
My dooooooms
You convinced me to take them out, which I never did, but now they are like zamn??
You should use the augments
on an axe, so you get ward as well
you still need ward
I need the lute
But yea I'm only on ax
The hyrbid passive apparently doesnt help the pet
so axe is gooood
even if you threw like 2-3 in and the rest defensive ones
which is probably what ill do
Lindworm needs a serious nerf
I can do like 500k instantly
its stupid
Yea might be pet stat+ with regen gems too
Shhhh he's is my new speed raid pet
I wont use it btw its too cheap
haha fjalar can do pretty well, only because lindworm takes 2 turns to attack
But yeah lindworm does more, i can do the cap with dc and lugus easy
i easted it lol
6.7m no lugus
things die before i can proc it haha
well you finally got the payout for investing 106 AL into it
Benadryl and Lind with beoA isn't bad. Same turn mark exe sometimes
Benadryl 1 and 2 really do be helping out mark, less there is hoard
People are gonna look at ascension actually give a shit now lol 😂