#Valhallan Changes
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Noice, If you mirrorred you account you can try this on Beta
if that turns into 5,1 it would be pretty sick tbh
and in 2 turns
its more than 2 turns
since its not guaranteed to mark->execute
it still uses stuff like magic hammer
yup, but with pet IA, there is less inconstancy
it still uses non combo spells like atleast 30% of the time
more than that tbh
ofc, 25% double act corrects that a bit
~6m dmg on beta
Wrymseal can cause windswept
w/o temp atk
ah nice the damage preview in the skill selection screen got updated
it now shows x-y damage (x4)
Re: dealing damage with execute every second turn
But yea it does good damage 
per hit yes, but if it uses a execution every third turn its much less impressive
that being said, still might just be overtuned
"might" ๐
Hey now, don't be jelly. This is the first nice thing Beo's have had in years.
You can always come join us.
One of us.
One of us.
Become one with the Beo Collective.
there is at least like 6 or 7 of us already
The few, the proud, the stubborn: Beo mains.
Thats turn one Realmsrikes 2 with BeoH on live.
So the current beta numbers for Lindworm seems reasonable. ๐ค
what about post crit nerf ?
๐ฅฒ
Got not much time for testing recently.
Need to kill dragons on beta for buff Stack, I'll post a more accurate comparison on that later
So the skills at lv3 BB are supposed to be added to the followers load out? I'm not seeing my golem use Boulder Toss at all. Is there something more to this I'm missing?
It just uses when you have low act rate in your gear
To replace the not act
This is still wrong
Well, not wrong
But it doesn't only replace "not act"
Yeah i understand
Bouldertoss might be a bit buggy i couldnt get that to work at all whenever i tested it
If you test other follower families you will see their skills being activated more frequently
Tryed it in party?
Party no
With a field full of summons yes
Okay
With lind, if i have ai gear, still uses wyrm and wyvern frequently?
I didn't test it
Like, not frequently, with me without ai gear it used that 2 skills when the battle starts, then dont use them again which is cool
Without ai gear?
Thats with beoA and 2 sources of ai boost in the weapon
Hmm
And brynhild
Need to do more raids to see how it is
So i maybe just bad luck
It feels like this Valhallan topic is the coolest and most important part of the beta judging by the number of messages and content.
That being said, it deals better damage when it hits ๐ช
Half of the messages in here are me pressing enter way to much ๐ฅฒ
But yea we got the biggest changes
Still beats realmshifter which is the 2nd
Realm had a new passive thats nice to have
We needed a big boost in dmg and it took a bit to get the idea of the passive to a point that seems good
Summoner Nerf 3rd heart of change 4th ultima nerf 5th
That's probably gonna be nerfed right
Since bonds are a bit more creative way than just saying "well you do 60% more dmg now"
Odie maybe did the math wrong or is intentional?
The scaling on the worm seems a bit high
But that being said, its not like you cam do that dmg per turn
Sometimes it just refuses to mark/execute for 5 turns
Normal day with lind
Keeps using magic when i have gunnr
Yea but if we say 8m per execution, doing that every second turn would be very high, doing that every 4 turns might just be in line with other classes
Problem with that is, its turbo rng, so if you get 3 auriga procs in a row and it marks/execute every time, suddenly you dealt 8m per turn
That is at 246/20
So me 238/4 would get like 4/5? ๐ค Or not that many
We are still waiting for some new skills in this beta?
Thats with some normal rarity Jewels of creation and a 5x pet stat celestial
I only have the boots that prevents bleeding, i think it gives a little of follower stats
Lyon exe feels like a t10 skill on a what t6 pet?
Yeah
Arisen lind would be idk
If i could pick one pet i want ro be great its (arisen) Glashtyn
Thats my favorite damage pet in concept
The one that deals dark?
Dark sigil
It's pretty cool, but very mobs are immune to that
And aoe dark damage that deals increasing damage based on enemy debuffs
(that's why isn't that great)
It's a cryptid, so shares bonds mimics have?
Or
Oh in my codex he is listed cryptid
Is that good
He's the one with reptile strikes, there are other pets with that skill?
He and lizaar afaik
He doesn't gonna appear on live right?
Yea
If that uses it as much like fjalar uses aerial barrage, might be good
Or even better
So legendary aura pet
@umbral glade it uses reptile frequently?
Give me a Minute
My phone recording is too high quality for the data limit on discord
Record it on 480p or something ๐
7% act on beoA tamer is like what 40ish % spell after?
7% spell act
You can make lower quality in settings
Oh then pog
Dmg moves are nice
That's better then Fjalar, odie said barrage normally is 20%
Idk seems kinda broken me
Or something

This is just a lizard puppy
I saw now is the chat with more messages lol, beos exciting
He gave an example of how moves are distributed, that wasnt exact numbers
So does ๐ชธ varmint rep strike often?
I hope it gets added to live next update
It didn't do the attack there
That thing does work
Or it did? The resolution is low to see xd
It didnt i think i just did a few seconds recording in hopes of discord accepting it
But reptile strikes does crot and its his best dmg move
It does use sharpen, but very infrequently, which is a t.atk+ buff
Oh it doesn't even need rep strike, okay dmg outside that normally. Would like to see more crits tho from rep
And at 1hp BeoA has 100% pet acting chance, so we'll never see that move?
Ill upload a longer video but my upload speed is not good
This is still wrong info
Get it out of your head
That pets dont use the added skill on 100% act
Okaaay okay x)
A 70s video is uploading but that takes like 20min
It does use lizarr strikes even with 100% act, just not in that 10 seconds clip
Seems like the same as Fjalar uses aerial barrage?
Kinda
Little t7 brother
Poor arisen glashtyn doesn't have a Mag bond, needs t.mag+++ to reach other pets damage w/o it
I like the idea of increasing his damage by debuffing the enemy
If i could use stuff like miasma or blind dart or swordsplay with a weapon that debuffs with heretic + status jewels
That would be a new way to play
That's valid
But sadly many mobs are immune to dark
Back in the day I was very dot build oriented, but dot fell off bc immunity became meta
And he wants to apply sigils to everything before using his aoe
He would need aoe sigils and to be able to deal dmg to stuff with his sigil applied
Glashtyn would be perfect for this "unique bonds for some pets" idea.
Lvl1: dark sigil applies to all enemies
Lvl2: enemies start fights with a dark sigil on them
Bonded mag 10%
Lvl3: dark damage to enemies with a dark sigil will be resisted instead of immune'd
Bonded magic 10%
Playing around the dark element, making players better at it, enabling the pet to be good at higher bonds
Arnt mf rarity pets gonna all get reworked bonds to suit them eventually
Rumor
But
I thought I heard that on road map
I havent heard that, idk
Ymir could be like
1: prismatic blight affects all enemies
2: better elemental weakness damage
Bonded mag
3: blighted enemies resist instead of immune that element
Bonded mag
Bruh aoe blight would be great
B3 feels too strong I'd nuke the world
Yea idk, no experience with balance, i just shout out ideas
Naur that great you seem very invested
Quality for the YouTube thing takes a bit to be HQ
Throw spaghetti at the wall till it stick amirite ๐คทโโ๏ธ
Some of it did stick and thats kinda cool
I've only had empowered pet stats for about 12 hours, but if anything happened to them I'd be very sad.
Seriously though, I'm proud of us. We stuck with the class through the bad and didn't chase the meta.
Now, hopefully we won't ever have to worry about that again.
Quick note to say I'm really happy about where the patch is going (BB, transferred stats, VD boosting def/res, better base stats...). I'm not participating that much, but it's just because all is more or less on the right trick o/
Looks better then fjalar
BeoA too?
๐ฅฒ
Could you please share you equipment ?
It uses a celestial lute full of follower stats
I've got one, if you want to see it
My set doesn't.
At least not for beta testing purposes
I'm dumb, ignore me
Haha np
Odie, coding Gaits to restrict pets to using only physical or magical attacks has been a popular ask during the beta. What are the chances this could be done?
+450 attack on beoA over beoO isn't bad. that should be beoA's enhanced bond effect being greater than beoO's base stats.
Oooooof
wait hold up I fucked up

bad comparison, retaking ss
BeoO v. BeoA in the beta.
63 ascension, tamer spec, onc feychim smart, dual finsword of dooms, Carl's rings.
more like... +220 attack going from beoO -> beoA with same gear.
is lind buff but not as buff now?
lind still very buff
I can get close to 4m executes with pretty standard loadouts and no fancy temp buffs or zerks
buffs or zerk? not both
BeoA live v. beta, same gear
seeing a 1.35x attack stat going from live to beta, which is M1, which is effectively DPS
What about 3 or zerk 3 and zerk 2 and t.att3?
I'm... not sure. either beo or tamer or both were changed in the beta to provide way more act rate than before.
idk, using zerks is pain
the gear is identical between screenshots
does 100 act mess with exe?
I have act rate on gear. but the act rate also changes live -> beta
and the hp regen weapons are staves, so they're not good for lindy
who wants an attack weapon
Are you using a Celestial lute with pet stats adorns?
Would be cool to test out
fallen sky valhallan
well armor and boots are interchangeable there, but yes
Final test: BeoA tamer macolyte, comparing here robe to feychim chest
this looks good. +600 mag going hererobe over feychim (generic +stats) chest here.
makes sacrificing good armor for dangerous (low ward, mana cost up) armor actually worthwhile.
Speaking of macolyte, did anyone try magical followers yet
it's just random +player stats ๐คทโโ๏ธ
Attk
wait, how does it go from 66 to 100 act?
beta changes. idk if intentional
oh wait those are both on beta
haha
bug found? ๐ฌ
you gained 34 act by losing act on items? huh?
Are we getting a pet act.multiplier?
-7 ok that looks right
-7 act rate doesn't quite match with feychim gear though. idkwtf is going on there tbh
yeah. for some reason I thought it was 15/10
we're already on avidity release waiting room so just checking in on the other classline that got new toys
either 10 7 or 10 5
How much ward that gives you
so...
datapoints:
- live -> beta is something like 1.35x attack stat on Lindworm
- beta beoO -> beta beoA is something like +200 attack stat, pretty minor bump going to the "pet focused class"
- heretic robe is +600 more mag stat on bond-magic macolyte over fey chimera armor (+15% stats)
uhhhhh I'm at 37k ward in that exact setup. not sure why that matters ๐
Just curious, that's kinda dangerous, but with all ascs doesn't matter much, because raid dead before attack right ๐
it's just for testing away, that setup isn't optimised at all
37 is safe enough i think
Lot of us low ascension people still rely on ward yo
since he's using melee weapons on a magic bond
I usually keep more than 75k
yeah I'm not using a raid setup. I'm trying to test the numerical changes here.
I cruise around 84
i am most safe with 60+ yea but 40k is fine
Oh ok
raid i got full 140k
can a low ascension person take before/after pics with macolyte, going from a +stats chest to heretic's robe?
I can test, 4 ascensions is good?
Using this loadout with al 17
feychim/atepomarus -> heretic's robe.
yeah, 4asc is fine. just... more/other data points than mine, to see ascension effects.
That's awesome
builds ๐ณ
Used my vd build since it doesn't matter
Want me to send a full stats build?
cool cool.
+600 mag for Fuximus going from 15stats -> +1k mag chest. (asc63)
+250 mag for Inarin going from 8stats -> +555 mag boots. (asc50)
+140 mag for costa going from 15stats -> +890 mag chest. (asc4)
trying to see the ascension scaling, and it looks like it's working.
the hope (and it seems true) is that going for +mag with magbonds is better for magic pets than +stats, across ascensions. wasn't true with the math yesterday, so this is a good change imo.
weird
atep is 10%, the rest of the fomor gang is 8
That expandes the build
fey chim might be better than fallen skies? don't think I have any fey chim greaves lying around though
or similar
I can test out some full follower stats and full mag
To see more difference if you want
yeah, exactly.
for max atk/mag with bonded pets, it's worthwhile to go for the crazy atk/mag gear in lieu of generic +stats% booster gear, or defensive gear with +stats% boosters.
but -- you may not want that all the time.
That's good for weaker raids
it also means that we (beos) care a lot more about if it's a bondatk or bondmag pet. it's already the case that different pets want kinda different gear, smartAI v. nonsmartAI being a big difference.
now, stuff like:
- bondatk pets want questing axes/bows, or finswords, or celestial attack weapons
- bondmag pets want questing staves, or kalamaris/ymirstaff, or celetsial magic weapons
That's very interesting
I think that is awesome
whats a kalamari
The ability to build how you want to and see the payoff
kaladanda
squid nom
So this makes MAccolyte viable?
macolyte remains relatively niche but he's good for endless
so many
If the bonded mag/att was in all pets, it would be nice to work around with cactus
To deal more damage in AoE with low ascs
Wouldn't that be nice?
I could equip some 2handed att weapon
regarding the new numbers, I think my only sticking concern was my #2 test a ways up -- comparing BeoO to BeoA both on the beta.
I think BeoA could have even more pet stats, in lieu of player stats. The difference between the two isn't super high. 25% double act is definitely meaningful for BeoA, but enhanced bonds isn't very strong. There could be more separation between the two (e.g. make BeoA worse at attacking as the player for more enhanced bonds).
Fey Dragon T7(?) has aoe skills and bond mag, btw.
Yas
But it has the same damage range as fey cactus?
With my current gear (finswords, hererobe, smartAI boots, carl rings):
- 15k attack stat on my cactus, 11k mag stat on my fey dragon.
cac doesn't have att bond?
honestly, it's creeping up there.
It deals almost the same dmg in dungeons? ๐ค
No.
Since one is T7 and other is T10 the penetration and everything can be very different
with the same stats, yeah.
arrowstorm and majiaoe spells aren't that far apart in damage.
elemental effects are a mix of a help and a hindrance.
But once you reach a certain threshold extra damage is meaningless
Yeah but until i dont get there i want all the damage i can get
Im not in the spot that i clear a horde dungeon very fast with cactus
It takes some time
Amadan at 10.7k mag stat ๐ for his Lacunus spam
less damage than Fey Dragon, but the stasis is nice.
all of these things are splitting aoe, so that part doesn't change.
Isn't lacunus non-elemental?
the eye
Oh jesus
If it wasn't for the status, it was still a cool follower in T10
Even with the status
not quite "full send" (would need to readorn helmet for azure pinions), but... neat.
Wow
kalamari in offhand with goat eyes might be a smidge higher than that.
That gazer has a threatening aura
That's some hell high of mag
16k attack/magic nidhogg too
With bulwark?
idk how that ended up perfectly balanced stats (same gear as before), but... yeah that's pretty.
in my case: loses 1500 atk/mag, but gains 1.2x M2 from Bulwark.
looks like a slight win for bulwark
should be a win for bulwark
and if Nid is good, then Bashe should also be great.
not that I can test it on the beta, but... yeah.
Wonder how Bashe and Gory look vs Ymir with the changes?
Someone asked Odie to give us access to Ymir and other dragon event pets?
Got shot down by Dangy
maybe we should make one more try?
okay
I mean, he did say "right this moment" two weeks ago, so maybe priorities have changed.
I doubt we're getting the Draconic Era followers this beta though since it's going on such a long time.
Bond math is weird
Attack bond btw

I was trying to figure out why wearing hererobe/fss increased lindworm/great reaper/glatisants attack, and thought maybe cause they have attack and magic bond
but lizarr only has attack bond yet still gains attack from hererobe/fss
โ
That doesn't make any sense
Truly magic
Valhalan dissonance affect the follower now, so maybe it's caused indirectly by that
Always affected no?
Cactus definitely needs a different bond imo.
Why 4 arrowstorm in a row?
Double act can proc more than once?
And definitely he needs attack bond
For each mob on the floor
Yeee. Was trying horde
Yeah, would be nice with the mana combo
To increase AoE dmg
Fey cactus keeps spamming friendship when I'm low health
Did you use skadi?
Friendship is only temp buff right?
Oh god...
Yeah
Low HP. Trying to redline horde to see what kind of damage I can crank out
Some floors I'm seeing friendship being used 2-3 times in a row despite skadi 2 being active
Uploading a vid
you was under Skadi?
Sorry for some of the bouts of inactive during the recording lol. Multitasking work atm
It's giving the t.def1 and t.res1 because you are low hp, but that's ruining
I suggest to remove it from cactus
And add something else
I think different pets have friendship
It can work in those pets, but not with cactus
Common and animal bonds are both not very cool atm
Human too
I very much dislike all 3
And still consider that a baseline of bonded atk+mag should be on every pet, with some families having another/more sources of it in their family
also some event pet's are still have common or animal family, not event's
Yea some families dont fit
New pets like the lizarrs are cool thou
Families i would use right now:
Dragon, Magical, lizarr, maybe mimic
Families i would actively avoid:
Human, animal, undead, giant,
Could be good but lacks pets:
Nothren forces, balor forces
The one i would avoid but it has fey cactus:
Common
I wanted a csctus family with like.. needle storm - a arrowstorm clone with a unique name
That way every cactus pet has access to another aoe option and fey Cactus doesnt have as much act rate troubles
I was thinking about that too
Having to choose between the one dude that has 20% atk and mag bond and that other dude that has no atk/mag bond at all is, i think, not much of a choice
I miss the view distance bonus
At least then I could forsee a reason to use human pets
I took Grand Ripper to Goblin's dungeon..and that was just Stonefire every floor
And I don't think the current dragon bonds need nerfed to make other pets more viable, I want to see other pets get a similar treatment.
I haven't played around with the newest number tweaks but what I've seen here that looked kinda fine? But yea, its not that 20% is too high, its that 0 for most families is too low
But not gonna lie, the t10 lizarr lost like 50% damage from when i tried it earlier ๐ฅฒ
~220k bite instead of 500k-ish and 900-1.2m reptile strike crits instead of 2-2.4m
Which is okay i guess?
Never forget
I was talking about earlier today, not the 200k atk
I hope we didn't take the crazy stats seriously (neither the 200k, nor the 15k Lindworm with minimal investment)
It was still a fun 10 minutes till Odie felt the disturbance in the Force
I think the numers today where on the very tippity top of what could be happening, but i expected it to come down
I'm gonna cherish that screenshot
The t10 lizarr on beta now feels like fjalar on live
Still need to know why +mag on gear increases atk on a bonded attack pet.
New lizard looks very good/strong.
From the dmg to the cactus its live fjalar with higher bottom end and lower top end
Reptile strike crit seems a bit weaker than live aerial barrage, bite a bit better than evasive strikes. The quadcuts about the same, tricut being thrown in there. Sharpen casts infrequently enough to be forgettable
No damage per turn meter to get an objective number 
I'm getting pretty excited for the patch. Any word on when it goes live?
Not that i heard of
Odie promised the introduction of new skills in this beta, so I think the release will not be soon
Realmshifter and nyx celestial classes already have new skills, so do our pets
need to check Odie's messages, it seems to me that he was talking about new skills for Beo himself ..
nope, no skills planned for beo
any chance for wyverns speed 3 on a baha celestial
Even "Mark" to help pet choose an aim?(and deal to it a bit higher damage)?
Odie, would you ever consider changing multi turn buffs to complete in gaunts if the floor is cleared before they finish? Beo can struggle to cast these buffs with pet blasting away
Tamer spec have Call which stop's pet
That turns a 3 turn buff into a 5 turn though. And I think tamer is the most boring combo anyway
any skills planned for summoner?
oh nvm, you removed the "new skills for celestial classes" from the to do list in #game-announcements
So cactus doesn't aoe every turn now?! Uggghhh
from what i tested it did with skadi pretty much
Pretty much isn't good enough in a dungeon lol
true
Dude I just got a build to redline clear hhb and they kill it
If he skips one aoe turn you're dead especially with recharge gone
Id rather cactus aoe every turn than every single buff we're getting lol
It's a staple
its one of those pet families that aint feeling right
If cactus doesn't aoe dude like beo has lost its most important feature
It's unacceptable
I should test real world stuff instead of lindworm lol
I can't believe the fact cactus not reliably using aoe has only just been noticed
yea i havent done anything but raid & dummy tests
not on beta lol
This is outrageous lol
It's the most used pet and it's gonna ruin the entire classes farming methods
- bonds have been changing daily or weekly for a while
- join people testing things in the beta ๐
"supposedly" bond skills aren't supposed to be taking the place of normal skills. if that's not working, it's a bug to be fixed.
this
and prior/repeated
but this, right? if you hit 100% act rate with normal skills then it will take the place of normal skills
I've had negative responses when testing bugs in the past, even with screenshots/proof that's why I don't now
there is also this, and friendship is 100% undesirable for most pets
What does the ability Friendship?
temp stat ups iirc
temp stats up at a 50-7%%ish chance
iirc?
Pretty much though if you're redlining and relying on pet damage
if I remember correctly
friendship is single target chance to gain stats up
friendship+ is all targets (other player, summons)
if it's temp stat ups, you should be able to pre-empt Friendship use by using any temp stat up, at least. like, spam sharpen or riposte or w/e
basic t.atk+/def+/mag+/res+
Cactus has super low act so I'm guessing he's gonna wanna be friends a lot and get you killed
does sharpen giving you t.atk+ mean the pet wont try to give you t.def/res/mag
it should, if the skill works like every other pet skill in the game
Please just remove the chance of him ever using this
though according to the odie statement, cactus won't use friendship unless it wasn't going to act anyway
it does
It does
Lol
why add reptile strikes, the best dmg move, to then not use it
I mean, this has been stated before, but I'll mention it again
We know
it takes away from the no act pool first
if there is no "no act" bucket
its just a regular skill
It's interacting with the action math in an undesirable way
otherwise the entire system makes no sense
Hm, I might've misunderstood
well, in this implementation then, you should leave a 1% no-act bucket available for Friendship to fall into ๐
which is just as weird and nonsensical
I at least hope that it takes away from the Attack before affecting real skills
the matter of fact is that the skill is bad, and it should be at least tied with the pets best move in terms of power
Odie stated that bond skills will take the place of regular skills if you're at 100% act, so I'm not sure this is a bug
if the added skills would be as powerful as the pets best skill, this would not be an issue
Which is just weird
The only acceptable skill for it to be is arrowstorm2
both are weird
if cactus has "needle storm" that is mechanically the same as arrowstorm 1 or 2
It's weird to treat bond skills as undesirable (prefer regular skills)
this would be perfectly fine
Yes
bond skills should have the ability to be desirable too ๐
Yes
But totally what yalalala said
there should be no way that bond 3 is worse than staying at bond 2
Is the cactus spamming friendship at you as you redline?
Isn't cactus notorously hard to get to act every single turn? Isn't its act rate like 9%
That's why I don't want any of this stuff and just buff pet damage
or, well. spell rate I guess
@misty acorn with your ascensions and gear, can try swinging T8 Amadan in the beta. It's less mag stat than cactus atk, but not by a lot due to bond magic. And lacunus is splitting aoe, same as arrowstorm.
Can try T7 Fey Dragon, too, but that's all maji aoe which are {earth, fire, water, lightning} elements and run into immunities.
Yeah, with skadi up it acts basically every turn.
matter of fact, getting bond 3 should never be a downgrade
no bond should be a downgrade, probably
At al100 I literally have to max buff and redline and still can barely clear t11 hhb
If it's a 5 boss floor
friendship is not a skill you ever want unless its on a pegasus only
And I had to run Auriga and pet stats
That's with orn gear with pet stats added btw
Realistically, there's no skill that can exist on Cactus' family that isn't aoe that would make it desirable to use over aoe.
Because 1shot aoe meta means not having to care about defenses, which changes a lot of other things.
So... yeah. Either bond skill an aoe skill, or have no bond skill on its family, or have a system where the bond skill exists but can be ignored through gearing (i.e. 100% act rate, and bond skills don't eat out of anything other than no-act bucket).
It's lame but it's the world we've been subjected to for like a year and a half, going on two years.
which is why i wanted a "cactus" family with a arrowstorm clone 1 or 2 for the lvl 3 bond skill
I don't like this bond stuff at all tbh just make it stats if anything
have a system where the bond skill exists but can be ignored through gearing (i.e. 100% act rate, and bond skills don't eat out of anything other than no-act bucket).
tbf this is what I thought was the intention of the current design
Wait, you mean no bonds at all?
This is so depressing
fjalar getting a new skill is fine, but if its the lowest dmg move, which it is on a non crit, i just not cool
if it was on the powerlevel of aerial barrage or quadcut with potentially upside, its just fine
Just buff pet stats and call it a day
I like the bonds. Dragons are in a nice place. I like the skills they get allowing me to free up slots.
This bond stuff is overly complicated and buggy
it's a beta, there's going to be bugs
dejct, let's try to remain positive :)
being defeatist isn't all too productive.
Thanks lol
complicated, well it would help if more of its implementation was nailed down. it's complicated because it's been changing a lot; the basic idea of passives on followers isn't too outlandish.
In a world where the bonds are optimised, it is functionally as good as bonus stats, while also being refreshing
not more than, idk, passives on specs or gear pieces (e.g. bulwark).
again, level 3 bond skills should be the pets strongest, or atleast top2 skills, not the weakest
if its the weakest, level 3 bond just makes it undesirable
I obviously take this too seriously and it affects my mood
bond skills are fairly weird.
if friendship wasn't a temp buff, even that would probably be fine.
e.g. if it was just atk^ mag^ def^ res^ used once at the start of the dungeon and then never again, like wyrm/wyvern on the drag families.
You're AL 100+, that's a significant time investment dude.
It's understandable to have things you are passionate about affect your mood
Just take a breather every now and then
nah, friendship on a dmg pet is just weaksource
friendship on a support pet - fine
brings me back to not having enough families
A significant time investment in a class that's historically been weak.
I think odie did mention new families and family swaps at some point
having a Plant family would remedy the cactus
there are already plenty of plant enemies to justify that family
that might have been me - unless it was outside this thread
and there's basically no plant followers, which would mean the family would just be for cactuses in terms of bonds
https://docs.google.com/spreadsheets/d/1t2SWi7N8CCSqIq513stLqSjzEDgDMDH-RPbMd2u9_q8/edit#gid=0 i even made a spreadsheet
Sheet1
Currently existing but unused here: Goblin Horde, Orc Horde, Elven Forces, Draconian Forces, Lyonesse Forces, Ancient, Nothren Forces, Lizarr Forces
New Families
Common,Human,Giant,Dragons,Undead Horde,Animal,Balor Forces,Magical,Mimics,Titans,Demon,Ancient Dragons,Birds,Golem,Mythical C...
I know right lol
plant family bond skill:
Photosynthesis, heals 10% during daytime, 1% otherwise ||
||
So I get it.
Solar beam
Ah he mentioned more followers per family, not more families per follower :p
that is already happening
we got 2 more lizarrs today
that doesnt help with the problem of not having good families for many pets
pegasus, a support pet, being an animal with fjalar, a dps pet
makes one of them automatically have undesirable moves
now add arisen glashtyn as a animal
who wants magic and debuffs
Forgeus was talking quite a bit about how family doesn't really match up with archetype.
And how families get bond skills/bond passives that are more archetype-y than anything else.
Like: all reptiles use attack (what if there's a reptile mage?), all dragons use attacks/magic (PD and fafnir are like wtf), etc.
From an outside of beo perspective the bond system seems overly complicated and kind of turns me off from looking at beo. But that's just my thought on it.
we need a system to not have 180+ unique bonds
I see I see
Families are made bc bonding all 200+ pets is alot for poor odie
I mean for balance but yea :p
Balance has always been my ultimate priority
unique bonds for pets could be so nice, hence the potential
now that would be too complicated
it's also quite the amount of coding to do them all individually
That would work
that would require all bonds to be very generic
Fey cactus Def needs a unique bond imo. I feel any MF rarity needs a unique bond
200 pets crossed with X bonds is >> 200 unique pets with unique bonds > 200 unique pets with ~6 families.
So what classes get bond 1 and 2 again
I agree with the above comment on the current family grouping being inconsistent. If there were say 5 families: Defensive, Melee, Magical, Support and Exotic, I think that would be interesting. Exotic would be event followers and could have unique bonds but the rest fall under one of the other 4?
Again outside perspective
This
100% just do that
bond all 20%
But they have put a lot of time into the bonds already, it seems interesting but not sure how it fits with the current gameplay of Orna
It could be something to add in later
Probably too late but I think it be cool if bond was linked to an item that your pet equipped. That way you could customize your pet to your style.
Or a call
For skills anyway
But I dunno if that would work
If I use skadi I obviously just want offense
Im not sure if that would work in practice
Odie's still got plans for pet equipment, just not "soon".
Gotta use skadi with cactus now anyway
He used to move more but a semi recent update reduced it
Reported it but got told it was a fix
Cactus is a dud. I can buff and finish off beos before cactus ever seems to act. But that's pvp. Vs gs it must seem underwhelming.
It's gonna try and make you it's friend now
It just wants a hug
The split aoe vs gsum with shield up is rough less I double cast pet
I actually don't even care about pvp. I went beo to mow down horde gaunts. I just want to keep that ability and maybe gain some WRB speed
If cactus belongs in any family it's the cbf family
I gotta run so much act to get him to move
When I'm cruising the arena this is what I notice as well
Nah now is much more configuring than coding, which in a sense is worse and less entertaining 
So I don't use it in pvp but if it can't clear dungeons reliably we are boned
evidently the "nerf beo" pleas were heard
Nefr beo too op
For the current system to be successful, in my opinion, we need the following:
- Every pet, that is supposed to attack, has a form of Bond Atk/Mag
- The unlocked skill from the tier 3 bond should be one of, if not THE strongest move in its entire move pool
- added moves should never make you go "I wish I didn't have this"
- Level 3 bond should always be more desirable than level 2 bond
- More families are needed as to not run into issues of "this dmg pet has a support skill" or "this magic/debuff pet is in the attacking family"
In my opinion this should be pinned 
I see pin I pin
if anybody has something to add/change, holla
That's a good sun up of our expectations for bonds
I still think that there shouldn't be families but rather there should be roles, i.e. physical attack role.
I just keep thinking more simple and effective is what's gonna make people keep using the class and get other people to wanna use it, this sounds like a tone of work, the class stat buff/pet damage buff was probably enough, I feel bad for them doing all this extra work
I like the idea but it sounds like so many combinations that will fail
the stuff bonds could do for pets in the future is so much greater than "just passive buffs"
but we need to establish a baseline
I agree
It's just a lot, that's all
The reliable aoe stuff is one of the only things the class had that gave it an edge.
It is weaker in pvp damage wise and defensive.
It raids slower...much slower. What is the reason anyone would use beo? Maybe that should be asked when making changes. What's gonna make people want to use this class at all? Cause I'm running out of reasons when the other classes are so good.
If I can't even clear a horde at al100 it might be time to change
Can use all gear
Same as deity
One of the main reasons a player uses beo
the whole "indirect damage" part was what got me into the class
I got into beo because of thing that i can get any type of gear and mix builds together
Dont be so negative
I'm being realistic, no one's gonna use a class that's actually worse at everything just so they can use an item
I've done like 8000 hours dude
I know the class
I'm talking end game
Yeah i understand, i was trying to cheer up, i know the class has the nickname of crap but gotta have fun
Since i dont have much ascensions i keep switching between classes, but you with +100ascs is a different story
It raids slower...much slower.
fwiw, at least some of the changes here address that.
I get it man, but honestly if trying to do hordes is pain a lot less people will use the class cause it's harder to progress
It's just how it is
You are in the discord more than me, you know what the community wante
They want everything and they want it now lol
Why use a class that's just worse and slower
For the record dejct, I'm not telling you to just be all nice and smiles - do feel free to voice your opinion
What I meant from earlier is that just telling people to scrap everything in the beta and just go back to flat stat buffs isn't very productive
I understand
I saw a comment from Odie asking if it's good enough to release soon so that's what made me respond like that
It was more like, for now can we just buff it
Or tweak it to be simpler and less work for the devs
I was being super blunt, as usual
honestly, anybody that isn't just class swapping for heretic or deity for hordes is doing themselves a disservice. ๐คทโโ๏ธ
cactus in hordes is okay. it's not great. splitting damage means to overcome 1shot on T10/T11 bosses you need something like 250k damage from cactus which is difficult while wearing orn gear. I don't particularly want to see cactus using Friendship, and we talked about a few ways that that could change (and, that it might just be a bug with the current implementation).
endless is something worth testing. now with 1.5x def/res on the player at 1hp, it should get a bit farther, and wearing orn boosters. still plays second fiddle to GS for endless, but idk there might be something there. endless for beo is still a nightmare of pet swapping even in the best case though.
for raids, beo was something like 2x behind the rest. it's getting something like 1.5x or more from the changes around bonds, faction bonus. including stuff like bulwark, its raid speed is honestly probably just... good now. it wasn't like summon-damage based summoner where it's 8x slower -- it needed a decent sized boost, and it got a decent sized boost.
re: complexity of bonds... unsure.
it's not outlandish to have passives on followers. it's explicable, there's in-game UI for it, etc.
it gives followers even more variety, which for follower-damage beo wasn't particularly its biggest problem, but variety is always welcome.
as a space for future design, it seems even better. NF doesn't have the time right now to do 200 unique bond passives, but in the future, a single follower can be lifted or raised with finer tuned passive controls.
It's a very long way of saying what I said lol
I don't think ripping out the bond system because of cactus is worthwhile, in any case.
I think changing Common (which includes cactus) to just be something super simple for now and fix it later... works.
cactus getting a cactus family and that problem is solved by using the new system
Sure
something like
generic level 1 bond, idk, mana or a resistance
lvl 2: atk bond
lvl 3: atk bond, needle storm, renamed copy of arrow storm
done
It just makes me think why bother just buff and achieve the same thing
helps lower level pet classes with more access to aoe
makes it more constant for endgame
I'm like 99% sure that cactus doesn't need a buff ๐
it needs to not get nerfed, but it's... fine. It sees a lot of use as-is.
Buffing it in that way seems unnecessary and not fixing core beo complaints.
okay, dex bond and a small atk bonmd
mp bond and a cool pair of sunglasses
I didn't mean buff cactus, I mean the buff it's getting through bonds
The pet itself doesn't need a buff, if anything like 2% more act lol but that would be it
i'd argue that consitancy is a need for beo
Exactly
adding another copy of arrowstorm would be something that can fix a need
saying atk bond is unnecessary is okay, there are other bonds if need be
Adding another arrowstorm dupe would be fine but won't that mess with other pets
The reason I'm fixated on cactus is because it's the only way you can reliably progress/farm hordes which is the meta
I don't need to comment on raiding cause you guys have confirmed that's fine
I don't even have a problem with raiding so that's why I haven't commented on it
I'm thinking endgame/meta
the bond system is flexible enough to fix its own flaws
Not many people care about end end game which I totally get
I understand I'm a minority
But I think it's important
If the game didn't introduce hordes I wouldn't be here lol
Harping on about this haha
I'm not against something like Amadan being used. Bondmagic, spamming lacunus. ๐คทโโ๏ธ There are other aoe options; it shouldn't only be cactus. Cactus without Friendship but w/o Attack bond would compete favorably with stuff with atk/mag bonds that aren't cactus but have lower stats.
But also separately, I know it's like public knowledge how much I despise the current aoe meta. Holding up the current aoe meta is of very little value to me personally. This balance patch isn't touching on it at all, though, so if the goal is to not screw with 1shot aoe, then definitely cactus needs to go back to working as before.
Oh man you gimme another full orn gear aoe t11 hhb horde clearing build and I'll use it haha
i always argued current beo level dmg should be the norm, but nerfing everything to our level is a harder pitch to sell than buffing us
anyways, i think its important to outline what bonds should and should not be
If they mess with ascension I won't be able to aoe anything reliably anyway so I guess who cares lol
Don't you think that bonds have to increase their...effect depending on the pet's rarity?
I mean - there are ordinary pets like some slimes and more rare like FeyCactus
pets rarity is irrelevant tbh
that system could just be canned for all i care
having the beta style bestiary with all pets available outside of event pets would be great imo
but the "orange tier rarity pet having a special bond thing" i could see
just percent of bonds can be a bit higher
How you guys gonna do hard dgs with orn gear when recharge is gone, to refill mana? Gonna use amities?
Diffuse ward with orn gear is joking with the enemy
I will miss recharge
Stack mana in armor or amity probably, I have a lot of mana but yeah it's gonna be an issue for a lot of people
Same, idk why it was removed, it was like a core passive for many beo players
I just have 747 mana with orn gear
I did ask any many people don't like recharge
..how?
Cant with both questings
Dooms
Doom takes a lot of mana
Take them out
Like 400
doom in 2023
Dooms bary do anything man
Can be the easy solution ๐
Barely*, did you check the follower tab before and after dooms
And fill with ward instead
They don't do jack
Nop
Do you have it
Dooms are a trap
I till take it out, im losing a lot mana
Because of that
And ward
From 2,2k mana to 747
Is radical
You won't even notice the damage difference
The way pet stats are calculated it's not worth
I added 5x10% augments and you barely notice lol
Just don't bother man
Okie
Just keep your HP and mana and have more survivability and you'll be happier
That's honestly one of my biggest complaints
Same lol
Radamat's shield can restore ward
Diffuse ward can restore mana, so...
That's why when the character damage to pet damage thing got announced i got excited
You don't have to ascend to increase your pets damage
Cause pet stat gear is just unusable imo
Like, I farmed long and hard to fill put a 12 slotter with dooms just fur it to not matter.
That's a shield from fomor event?
That recovers ward
Yeah
I mean mana
no, another, Alhis was there too
Achlys
Same lol, long time i grinded many last horseman to fill my 2 questing with doom waiting for it to be very good
mana siphon will also help with its 25% proc
Sorry, didn't understand
i'm playing not in Eng version of orna, sorry :)
Yeah at least that
Haha I understood you
Np thanks for the help
You'll be fine without dooms if you don't spam expensive skills
But that being said, I'll still miss recharge
But people hate it so I am not gonna get too sad about it
Easier redline > recharge is what most people think
At least Hydrus still has recharge which is really cool
hm let me dig out my "what i think needs work post" post
Here is what I think still needs work:
Some bonded stats: Ward and Hp being the biggest offenders
Most abilities added feel weak atm
Diluted Movepools: This happens when you reach 100% activation chance, moves like Miasma and Bind are worse than the base pets options
#1097570738086621295 message / #1097570738086621295 messagePet Families: Many pets don't fit in their current family (scruug being a human, Glashtyn being a animal) Shameless self plug:
||https://docs.google.com/spreadsheets/d/1t2SWi7N8CCSqIq513stLqSjzEDgDMDH-RPbMd2u9_q8/edit#gid=0||Many families missing an Bonded ATK/MAG option - we can't really scale their damage - Giving some % of Atk&Mag bond for just having bonds 2 and 3 might be a solution
- Base Beo getting more pet stats than BeoA #1097570738086621295 message
Better ingame tooltip for "What does Bonded HP even mean?"
Added pet abilities in the follower window
Negative Atk lowering your damage quite heavily making a bond3 class with the same items worse than a bond 2 class (might just be intended?)
Hybrid attacking pets still feel unusable due to Gaits existing. A interaction between improved AI and Gunnr/Snotra might be an idea
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

Lolol
Who hate it???
Apparently lots of people don't like it haha
need more somewhat objective points, being fully emotionally driven ain't good
I'm in too deep lmao ๐คฃ beo got me emo af
write some stuff down and then read through it again taking out the emotion
106
46
31
Don't dream about a happy beo then
You will wake up very depressed
you should be unhappy when it hits live and is not good
I keep waking up from nightmares where I'm facing down t11 hordes and my cactus just won't attack
now is time for feedback
Like almost every single pet that drops (except the dragons) lol
Glashtyn... oh boy
bonds can really help with that thou
๐ฅฒ
just imagine that you BeoH and you can beat them all yourself!
I'm sad about recharge. But I think mana siphon will be OK. I don't redline unless it's WRB, and I use BeoA for that.
I use beo for hordes, because I need to be able to do decent player for mob that are immune to cactus.
That carpet was laid odies not ripping it up for the floorboards. I do think current cactus gonna be rough though :<
With dungeon stacking (st) it's more accessible to use single target pets especially as beoA x2 act now
So while cactus suffers, some ST pets really shine, albeit a slower pace.
yea there can't be a world in which its worse than before the patch
and that includes consistancy
Yup
Beo need more consistancy
Need more solid skill for pet
Endless with TMM is turbo dead now, the mimic spams confuse and miasma even with skadi2 and has arandom chance to poison xou, so redlining on <400hp will randomly kill you ๐ฅฒ
Endless on mimic is also dead, uses friendship way to often.
The t10 lizarr does too little damage when it uses one of its weaker moves
what a friendly cactus
Yea but our friendship aint working out, he heard me talking shit I guess
I have trouble finding a good pet for endless right now
I am using a mammon acolyte atm, everything else feels worse than on live
Skadi also has seemingly no impact on move selectio, i tried using VSS which does nice dmg but has like 60% chanve to use fright with skadi2
And we sadly dont keep the skeletons the scary skeleton summons
And I will continue until Odie unblock me and read me 
Because you can create as much family you want, if you have 2 monsters of the same family but with different use, the bond will be inefficient or useless for one of them
As I understand it, bonds as a feature is starting with Families, then the hope would be to make it more granular/low level over time.
It's a fairly large and complex system to implement, before designing unique bonds for every follower. Want to make sure it's a good system first, which is definitely seems to be
for Att and Mag yeah
but I'm unsure for others, Bonded stats are answering the question of "How to improve our follower with good quality weapon/armor"
The other stats only improves the player (except Dex that affect both Player and Follower)
For the family problem, rename it class and give them roles like Healer, Debuffer, Magic user, etc ...
โ๏ธ I started listing the use of each pet
But some pets have more than 1 role (like debuffing and attacking, healing and warding, etc ...)
So the extra work would be for some pet to have 2 classes with less efficiency.
But heh, there is enough work for now ๐
1 heart of change please
Dejct this is experimental, commenting negatively alone won't get us anywhere
Jokes are ok - I took that as a joke ๐
I highly recommend beta testing endless on beoA or pet focused BaseBeo - maybe i am crazy but i think that is currently a significant downgrade over live
I think the class like bond system Forgeus talked about would be better in the short term, but the family type sorting has the potential to be better in the long run, once enough families are created to slot in pets better
I am joking, the fact that cactus currently doesn't work IS negative and I'm responding in a joking way lol
Yea, as i said before, no ability added by the system should be unwanted
No expressing emotions here guys
Be happy with every bug/issue
I feel like not saying what bothers you doesn't help
They should be competing to be the pets best ability, which puts cactus in a hard place, as that would imply that the added ability doesn't interfere with its aoe theme
We're fine hearing when people aren't happy, we expect that. As long as it's productive it's all good to me ๐
Friendship is way to weak, this ain't anime 
Log into the beta client and play some endless or horde boss dungeons, write down, as objectively as you can, what you felt was better and worse than on live. Try out different pets as well.
Your feedback is very valid
Pretty much what yal, it's probably too far along to be like 'can we just get bond buffs and no skills?' but people like some of the new ones. then it was said they're not intended to be used often anyway?
When I test stuff I do it for like hours and hours, and usually stuff no one cares about cause I'm like al100
That usage thing has been misinterpreted so many times
Yeah sorry to bring it up again I don't even know anymore, forget I said it lol
The pet is supposed to use the new ability like others, everything else makes no sense
It confuses me
I just wanted my pet to move, do the right skills and do a bit more damage man, like that's it lmao ๐คฃ
We will get there, i dont expect this system to go live in its current state
Such an ambitious new system was unlikely to be perfect immediately. That's why we have a beta ๐
My feedback won't be brief if I get the beta
I spend hours testing 1 pvp build for example
Oh you're not playing the beta?
Its not like the NF cant see that its a problem if your cactus uses its skills like it does atm
There's a few reasons I haven't got it, but I feel like I should help contribute otherwise I'm just sitting here talking crap without having tried it.
Hehe, your words!
I've been going from everything everyone has said/posted
It is a good opportunity, for sure
This just doesn't pass the eye test, he is correct there
Basically been sharing opinions and thoughts. Being asc 100 everything is gonna be really weird
Can I get my account mirrored or should I just try low level
Joining the beta gives you a lvl 250 char
get it mirrored so you have the stuff you want to test
so we know if something is bad even at 100 asc
Fresh beta chars have stuff like 5k summon scrolls if you want to test raids
Is the Playstore the best place to get it?
Also you can practice using the heart of change if its all bad
Yea
Just search for orna beta
you type your username in the mirror thread
Thanks @south sleet, can I get a link? If possible
