#Valhallan Changes

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umbral glade
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that just seems to be a bug with prism wall

misty acorn
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Fjalar doesn't use speed after dex thank god

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I think it's cause prism wall gives ward turns? Does it?

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So the ai is like ooo have some ward turns bb

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If it doesn't then I have no idea why prism wall is so f'd

umbral glade
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prism wall doesnt give ward turns

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right?

merry crow
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Correct

umbral glade
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that shouldnt be an issue

misty acorn
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Okay yup it's just bung, and it's been bung for ages. Lol. Hopefully they fix the ai thing where it makes your pet not act instead of using a skill that does damage
Eg.
Beo/tamer+chim vs beo
No ai = attacks every turn but uses immune attacks

Ai = skips turns but only uses Omni. When I tired this my beo skipped like 10 turns when I put the gear on. Using skadi fixed the issue, but yeah was nice not to have to use skadi

umbral glade
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on beta

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they acted every time as well

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no act boost

misty acorn
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Interesting! maybe its fixed πŸ˜„

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In live chim just sits there haha

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with ai on, he won use dragon moves at all, but he skips turns where as with no ai he moves every turn

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Ill test it again

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oh hell yes, its fixed

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i still have the original video i recorded of it not working even swapping the gear on and off as proof haha

stoic epoch
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Att / Mag bonded stats are working

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Does Bonded Dex help a pet miss less often?

polar locust
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I think so yeah

umbral glade
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sadly the follower skills are not listed in the follower menu

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a 1702 atk/mag afey crowsong with a fafnir (2 times 10% atk/magic bond) on base Beo gives:
340 atk (10002 atk up from 9662 with no weapon)
340 mag (8030 mag up from 7690 with no weapon)
Using BeoA (improved effect of bonds) with the Afey and same equip gives Fafnir:
10605 Atk
8506 Mag

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Player stats do not change

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Using Gullinkampi with 15% resistance, 15% ward, 15% defense bonds
With BeoA (more effective bonds)

Ward: 31618 -> 32247
Def: 5999 -> 7083
Res: 3987 -> 5071

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Using Shade of Rhada, currently with a 7% HP bond and a 8% HP bond
With BeoA (more effective bonds):

HP: 12615 -> 13874
(This does not interact with your max ward)

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A Golem with 2x 8% ward bond, same setup as before:
Ward: 31618 -> 32289

Cactus, 2x 30% mana bond, same setup as above:
Mana: 2014 -> 7050

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I conclude:
The numbers feel very low currently, mana is a likely exception of this.

stoic epoch
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Even with the attack and magic bonded stats working on Lindy my clear time for t10 raids hasn't improved much.

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Beyond the improvement I saw writ the dissonance change and increased base stats.

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Execution doesn't appear to benefit from elemental affinity, so no damage bonus there.

umbral glade
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ah my character is mirrored. I havent really done this mirror stuff, is there a way to get stuff like summoning scrolls if you happen to have used them all in the main game right before the mirror

stoic epoch
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I do like having access to wyvern speed 3

stoic epoch
umbral glade
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good idea

stoic epoch
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The beta characters start with 5000 scrolls

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That's how I've been doing it

umbral glade
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my character does actually do 50k+ sword plays now instread of getting 0'd out very quickly

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fjalar test: a bind crit does like 25% more dmg than a evasive strike hit

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~200k crit with my usual buffs against a phoenix, aerial barrage crits for ~1m and quad cut does like 350-450k

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a gullinkampi gives my real char on BeoA around 1k def and res

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Nothren Forces bonds seem to be the most interesting, sadly that only appears on one pet afaik

stoic epoch
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Fjalar having bind just further dilutes the move pool.

umbral glade
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diluting it is okay - if the new move would be better than the currently worst move

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like, if its another aerial barrage

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or on the level of quad cut at least

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the animal bond feels very unfinished

stoic epoch
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I'm hitting with Swordplay 3 for 180k.

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Critting with Riposte 3 for about 200k

umbral glade
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base right

stoic epoch
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Base

umbral glade
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as in base beo

stoic epoch
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Ya

umbral glade
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i am fighting a ashen phoenix with gullinkampi

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and its not pretty

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i think i am winning on the dps meter

stoic epoch
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Wait, the t7 pet?

umbral glade
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yea that is not viable, delay strike seems fun and hits for decent damage

stoic epoch
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How's that treating you?

umbral glade
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its bond effects are my favorite

stoic epoch
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I like the Nothren Forces bonds.

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So far Lindwurm is my favorite pet of the beta.

umbral glade
stoic epoch
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As far as damage goes.

hasty knoll
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re: dilution - this kind of exists less with respect to followers. Added moves take away from the "no act" bucket before affecting use of other skills

umbral glade
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he means

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every bind

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is less chance for aerial barrage

hasty knoll
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And I am saying that isn't true

stoic epoch
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Or is that not the way it way it works?

umbral glade
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fjalar acts 100%

stoic epoch
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So it checks for regular skills first

umbral glade
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does it take away from "no act" if it always acts

hasty knoll
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At 100%, then yes

stoic epoch
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Then if this don't proc it checks for bind?

umbral glade
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i usually use call of jord1 with fjalar as it is at (near) 100% even with that

round shore
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the only added skill that gives me pain atm is wyrmseal healing.
with enough smartAI, lindworm doesn't use it particularly often, but any amount of healing is kinda rough when it didn't do that before.

hasty knoll
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Wyrmseal heal was removed

round shore
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(that being said, I need to test it more)

umbral glade
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have you seen the prismatic wall problems?

round shore
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well there you go

hasty knoll
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Yeah, don't expect prism wall to stay πŸ˜…

stoic epoch
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Are all the bond skills treated that way? I.e. the bond skills only go off if the regular skills don't?

umbral glade
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re: diluted move pools - this feels especially true for TMM. It uses both confuse and miasma instead of fey skills/ultima

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if we ignore prism wall

hasty knoll
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But back to basics, at <100% act, you may have:

25% attack chance
12% aerial barrage
12% evasive strikes
51% no act

Bind will take % away from no act

umbral glade
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going into raids with 1 hp and just 0'ing out everything until DB2 is finished is chef's kiss thou

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yes, at those numbers its great

hasty knoll
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There'll definitely be some times that the added skills are a little less desirable, but ideally the better choices valhallan training, etc, make up for it

umbral glade
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for us its like:
0% no act
30% evasive
30% quadcut
30% aerial barrage
10% attack
and now we add bind to it, the (unless it crits) lowest dmg move

hasty knoll
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A successful beta should see little skills that are ever undesirable though

umbral glade
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this takes, for that situation, % away from quadcut and aerial barrage, which loses us damage when we think about a 100k turn fight

umbral glade
stoic epoch
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Unless have 0% chance to not act removes Bind from the move pool?

umbral glade
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if we ever go "ehh if i go level 3 bond the pet gets worse" then we would be in a bad situation

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I think the added moves being at a level of the best base move (or better) is desirable

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unless its a buff of course

stoic epoch
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Wyvern Speed 3 and Wyrm's Song on Lindy frees me up 2 skill slots

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That's pretty big QoL

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I wish I could test Ymir

umbral glade
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it still uses mark&execution very frequently

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with brynhild and beoA, no smart ai gear

stoic epoch
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Yeah, it doesn't seem to spam wyrm's for the temp buffs

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Which is great

umbral glade
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the phoenix i killed just now had 0 uses of wyrmseal

stoic epoch
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If nothing else changes right now I'm consistently hitting 2 minute Chimera, Fey Yeti, and Cockatrice raid kills with Lindwurm.

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Need to try and spawn an A.Morri to test something tougher

umbral glade
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with my main game character on the beta, using a lvl 20 celestial axe, the worm has 3882 atk, using a lvl 3 firepike and it has 3635 atk

stoic epoch
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Yeah, the bond bonuses on the dragons seem a little low

umbral glade
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on live server it has 3182 atk

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equipping my 50% pet stat lute on beta puts the worm at 4576 atk

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(compared to 3867 on live)

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Bolt Volley on magical monster appears to be an attack, snotra messes it up

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that does not seem intended

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beta testing in here, lets go

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giants still don't like boulder tossing

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and their +2 Ward turns bond also does not appear to work

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neither at the start of battle nor giving skills like bastion more turns per use

round shore
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I haven't seen a Build Tower yet from <whatever family olympia mnemonic followers are>.
I think it's just that they have super high base rates so there's no free space.

umbral glade
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stonefire is very underwhelming, mag+ mag++ tmag+++ all+++ snotra and it does 100k dmg with a pet stat lute

round shore
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T2 Lesser Golem is still an Animal

"Balor Forces" Stonefire appears to be an M1=2 fire spell... that petrifies maybe? (Just guessing based on the name)

umbral glade
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i havent gotten it to petrify or burn and i ran like 100 turns on a cactus

round shore
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oh wait, it's not fire damage. cactus isn't weak to it.

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Delay Strike (only on Gullinkambi atm, "nothren forces") is... idk. low m1/m2, something slightly above m1=1 perhaps. no clue on its effects

umbral glade
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delay strike is a celestial nyx skill

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it delays the enemies turn, as in, not skip it

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but they get 2 turns in a row

round shore
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Reptile Strikes did as much as Doublecut.

umbral glade
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reptile strikes can crit

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my swordplay does around 2x dmg of that poor tier 3 lizarr

round shore
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so far the biggest winner feels like lindworm.
fey dragon (t7) with dragon's strong bonded magic is almost decent aoe, but not quite cactus level.

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amadan has unfortunately low base magic for being a bonded magic magical family follower

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I should try out Atlas of Olymia. huge bonded magics and the zerk.

umbral glade
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magical could be decent i think

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but i am pretty sure all numbers need to be higher

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besides maybe the mana bond

round shore
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hmm...

Fey Chimera chest and boots (15% stats each) are worth more +mag despite 38% bonded magic and the gear having +1k and +770 mag respectively.

umbral glade
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i think in the current state only the weapon has influnce

round shore
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nah

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left pic is no chest piece.
right pic is heretics robe (+1k mag)

umbral glade
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okay nvm then, read that wrong along the way i guess

round shore
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~400 mag, as expected.
bonded is just added straight on top.
doesn't scale with ascension or +pet stat.

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means bonded stats matter a lot more to low ascension beowulves, then kinda tapers off.

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omni effects (hybrid damage) apply after bond applies.
trevelyan charm effects (2hand damage) apply after bond applies.

so neither of those +stats turn into +petstats. presumably nothing does then.

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yeah, I think of every follower Lindworm wins the day. given its low base attack, even unboosted +atk on it is a significant power gain.

umbral glade
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seems about right

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he also saves up skill slots with wyvern speed 3

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(or consumables)

round shore
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+stats% is still mostly the way to scale them (2% from each goat eye/doom), but...

double kalamari/aimag/ymirzalt with 10 dooms each and decent mag stat, good for +stats% and some +mag for bonded magic followers,
double finsword/achrazor/ymirworld with 12 dooms each and decent atk stat, good for +stats% and some +atk for bonded attack followers.
seems to work well.

umbral glade
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its competing with a 5x 10% stat celestial adorns

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those come with 25 base atk and magic

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at normal quality

round shore
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oh right, mainhand celestial, offhand either dooms+atk or dooms+mag.

overall I'd say the bonded atk/mag stats aren't... super significant. If they won't make Heretic's Robe better than a defensive +stats chest (fey chimera, atepomarus, etc.) then that seems like a bit of a miss.

note again, that's with lots of ascensions. at asc0 the bonded bonuses would compete more favorably.

umbral glade
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for me it doesnt solve the current "i want to gear for full damage" thing - like you said with the heretic robe

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numbers for stuff like ward bonds are also tiny

round shore
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the mana bond thing is still pretty hilarious. I'm casually at like 13k mana with cactus, not even gearing for +mana

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let me do some stupid mana burn stuff rq, just to see

elfin rampart
umbral glade
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yea that seems to be a number that allows for "build around this mechanic" stuff

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1260 max hp does.. not

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unless it just happens to put you at 20k so you can do the whole out regen 2 berserks thing

round shore
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15k mana -> 100k manaburn2 against cactus unbuffed. πŸ€”

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recovering the mana would be tough. with smithed serpent gear (which I have but haven't done yet/haven't mirrored to beta) I could probably push considerably higher on mana.

umbral glade
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Diffuse Ward with ward regen

round shore
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fey yeti, mighty slime seem like the best Common options, going down that road

umbral glade
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are there any Draconian Forces followers atm

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ah nice the website filter for pets works now

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well nvm

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it only shows stuff for common

round shore
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delightfully silly

elfin rampart
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Nerfed

umbral glade
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psst

round shore
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-suggest a Common follower (with bond mana) that has Read Scroll or some other mana regenerating skill.

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would be fun, kinda silly. new players might like a mana regen follower anyway, whenever the right tier for that is.

umbral glade
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well bond 1 is accessible by t7 beastmater

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do you still need it at that point

round shore
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bondmana is BB2/BB3

umbral glade
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yea that is t9 and 10 only iirc

round shore
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freyr+

umbral glade
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oh they have 2 already?

round shore
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yeah

umbral glade
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makes sense

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mana regen as a level 1 bond could be something

round shore
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Beastmaster/Tamer is BB1.

Paladin is BB0.
Dragoon is BB0.
DK is BB1.
Freyr is BB2.
Baha is BB2.
BahaA is BB2.
BahaH is BB0.
Beo is BB3.
BeoA is BB3+ (whatever that means).
BeoH is BB1.

umbral glade
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for the BeoA difference

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iirc i had full chimera gear, i was still thinking armor items dont count

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unadorned

umbral glade
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Adding a bunch of new families, removing some unused and used ones

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The cactus and bird families are there since they are generally well liked and iconic families for pet users.
Adding a signature spell to Cactus Bond 3 that is a copy of arrowstorm could also help with its action rate issues

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Splitting Ancient Dragons and (modern day) dragons, so the ancient dragons could get some blight related bond

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Lizarr and Nothren got cut as they only had 1 follower each

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This would be a total of 17 families

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Future events have a great opportunity to add a family with a specific theme for that event, which "special" followers having a opportunity for a fully unique bond, similar to unique pieces of gear for other classes

sick tinsel
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Nice work, it will add more visibility

sick tinsel
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Like the first spreadsheet

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but updated

umbral glade
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the bond stats change frequently atm

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easiest way to see them would be to download the beta real quick and hop on there

sick tinsel
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meh

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Elemental resistances are too specific to be interesting features in Bestial Bonds, better to let them in Amities like Ward and Mana regen

umbral glade
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Ragnarok online had a really fun item, it was a mag based sword, that auto casted skills if you yourself used a low level damage spell

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Like, you use multi frost 1 and with the sword equipped it would cast multi earth 1, multi fire 1 and multi lightning 1

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having a similar mechanic for the "Living Construct" bond would be fun

sick tinsel
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at the same time ?

umbral glade
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yea it did, but balance wise, multi frost 1 and 5 couldnt compare

sick tinsel
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Multi multi-elemental

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funny, but balanced ?

umbral glade
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in ragnarok the skill went from level 1-10

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each level dealt your magic stat * number of hits dmg

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so a level 10 spell did 10 times your magic

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that item casted the level 3 spells

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3 of them in total, with yourself using 1

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so 4 spells with 3 hits each

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not comparable to this game

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But my idea was that the living construct bond could replicate a "magic weapon" skill if you use it

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or something along those lines

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follower is guaranteed to use a second "magical weapon" skill

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just thinking about how you could make Living Arsenal fun and good

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if it was guaranteed to use 2 different weapons each turn, its dmg might just be decent

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stuff like breathing sword would just use magic sword twice

sick tinsel
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Over complicated

umbral glade
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i guess

sick tinsel
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If you want you can add Doublecast +X%

umbral glade
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"100% chance to act twice"

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would do the same i guess

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besides living arch-armor, that thing actually has divine bastion

sick tinsel
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Let's start to correct some flaws like ...

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Exp/Gold/Orn bonuses

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like Elemental resistances, too specific, and at t11/t10 only Pheonix is used in Endless to farm efficiently those ressources

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So better to replace it by something else

umbral glade
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the first bond level has to be very generic, since its accessible by every class with tamer

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but yea, 20% resistance to a element is kinda weak

sick tinsel
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Giant +2 ward turn is not generic bonus

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That's actually very strong for PvP

umbral glade
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well

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is it stronger than cata

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which does the same

sick tinsel
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but not ward regeneration

umbral glade
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cata has ward regen

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and you still have the pet slot open

sick tinsel
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yes but changing pet cost nothing plus you have free Spec

umbral glade
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free spec? you have to have tamer

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unless you are a valhallan class

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(or god class i guess)

sick tinsel
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Ah yes, free tier as Valhallan

umbral glade
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i think ward at combat start at bond level 1 is one of the better ones

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magical could be mana / mana regen

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golems being ward turns

sick tinsel
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I would like to see more passive than just raw stat boosting or X% of temp. buff

umbral glade
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animal having dex

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yea i think we are getting there

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i think shuffling the pet families around would be a good idea (which is why i made the spreadheet), our current ones run into problems frequently

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17 distinct bonds is on the upper limit thou

misty acorn
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Can't wait to dabble in all this stuff and post some findings 😎

sick tinsel
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I don't find the new families

umbral glade
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i made that spreadsheet from my own thoughts, not from actual game stuff

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it was a "here is my idea for this" type of thing

sick tinsel
# umbral glade ?

I don't find it the beta, for me Arch-Living Armor is still magical

umbral glade
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as i said, that spreadsheet is not based on the game, its based on how i thought it could look like

sick tinsel
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Aaaah

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Well, indeed there is still this problem of familly division

last bane
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Hm, yes, Stonefire - AoE skill, checked
but too low chance in dungeon...catch it twice, but no logs cause of next floor..

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and..all Balor Forces pet's are t6 and lower...

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and little buffed

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aaaand looks like rising up pet's AI prevents using Stonefire
guess AI can't see BB-skills cause of they are using "no-act" pool, so between "pass move" and "hit enemy" - it prefers to hit

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(BeoO's pet uses Stonefire more often, than BeoA+Quetsal's legs with pet's AI)

sick tinsel
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Basically, BB abilities are here to prevent no acting

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But this make them hard to use with high acting and IA

sick tinsel
last bane
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...i just thot about...Celestial Pets!
Some sort of golems or elementalis who you should create by your own from parts bought by tower fragments, and each part would add one or two random skills/characteristics depend on it's type..
so you can ocasionally create or top-pet(if lucks with skills) or worsest beast in the world X)

sick tinsel
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Build your own Golem !

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Starshard Golem uses Ward of Stars

last bane
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with DC & DB2 in one :'D

sick tinsel
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Celestial Arsenal using Magic Chakram or Magic Scythe

polar locust
wicked sandal
sick tinsel
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Unless followers are reworked to respect the turn numbers

last bane
sick tinsel
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pet act is additive

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it can be 0%, if you add 10% pet act, you will have 10% anyway x)

last bane
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No
i mean chance at creation pet with this both skills
they can be at different parts: Ward-based part & Buff-based part
but pool of skills in this parts can have different chances to be chosen at pet creation
so chance to get pet with both DC & DB almost unreal

misty acorn
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I thought it would be really cool to make the stewards able to gain exp lol πŸ˜‚ but that sounds painful to make

misty acorn
last bane
misty acorn
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You right 🀑

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What I said but the skills!

elder kettle
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What is Bonded resistance? Very Scary Skeleton have this right now on bestial bond

polar locust
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It increases your resistance

round shore
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Bonded atk/mag = player gives stats to pet.
Bonded HP/MP/def/res/dex/ward = pet gives stats to player.

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Actually idk about dex, haven't tested which direction that flows.

hasty knoll
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dex is both ways

round shore
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Bonded crit would be really cool for one of the families

hasty knoll
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How do we feel about bonds now? save for a couple tweaks, is this something we'd like to see released soon?

round shore
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I'd say lizard but... We need more lizards

hasty knoll
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Crit bond is brilliant

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we'll get more followers in each family as well (not immediately, but y'know)

round shore
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Kinda concerned that it has an ascension interaction like that.

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The skills seemed okay. Bond MP for mana burn is hilarious and maybe something to build on.

last bane
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also would be nice some bond(or maybe gear for pet) to increase pet's chance of doublecast

round shore
elder kettle
round shore
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(they do)

elder kettle
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Oh

hasty knoll
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I believe that indicates you feel the %s are low, which is fair

Mag/att/dex bonds were designed to address the feelings of "endgame beo has no gear chase" feedback. do we feel this approach (with potentially higher %s) solves that?

last bane
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it would be good at all, if we can by our's gear influence on our pets
i mean: Bulwark gives dragon damage to Chimera's & Nidhog
Quetzal's hat for Shifters - gives Crit.Damage to fjarl... and so on

Oh, also interesting, Heretic rob will give mag to pet by bond?

hasty knoll
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it will, yes

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any gear will

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i mean: Bulwark gives dragon damage to Chimera's & Nidhog

this one also currently exists in beta

round shore
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I don't think the %s are low, I think the ascension interaction is probably wrong.

Bond is flat +stat to atk/mag, but doesn't account for ascension.

As a result:

  • at al0, heretic's robe is more +mag for the follower than fey Chim chest
  • at al30 (haven't done exact math), it's even
  • at al50+, fey Chim chest is more mag than heretic's robe
sick tinsel
hasty knoll
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right, as follower ascension also exists. i don't think bonds should include ascension unless follower ascension itself was removed

stoic epoch
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The cactus and fjalar have no +att / mag bonds, so doesn't get an increase. That's half our current damage pets with no extra throuput.

round shore
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If the interaction stays, then the gearing will kinda follow that pattern of niche gear being replaced by 'generically good' gear as the player levels. Which seems backward

stoic epoch
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Lindwurm is the big winner of the balance pass so far

hasty knoll
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remember that the bonds themselves + %s can be tweaked - i'm really asking about fundamentals here

stoic epoch
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Maybe Ymir, but can't test her

visual finch
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Man, looking at all these discussion, i felt jealous about the depth and variety of gameplay option/customisation for Beo

stoic epoch
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I mean, I like the potential of the bonds. I love that dragons get Wyrm's Song and WS3 so I free up skill slots.

hasty knoll
last bane
hasty knoll
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no, bond skills have the same priority as base skills

stoic epoch
wicked sandal
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Is there a way to get bonds to scale with ascensions only once? (so not player attack/mag x ascension x bond multiplier = attack/magic bond that then also gets boosted by ascended follower)

stoic epoch
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Odie was taking about it last night.

wicked sandal
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obviously we shouldn't benefit double from ascending, but other classes gear stats do scale with ascending

round shore
hasty knoll
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okay, i see what we do mean about ascension. the bonus alone should have a boost. i'll do some tweaking

sick tinsel
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Bonded Att/Mag aren't applied after Ascension calculus of both Player and Pet ?

stoic epoch
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Odie, can we get some pet super nuke worked indy the lvl 3 bonds?

round shore
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Bonds are calc'd w/o ascension.

+1k mag Heretic's robe
30% bonded magic
= Pet gets +300 mag stat, after accounting for all its other stats and stat% buffs and ascensions.

stoic epoch
#

Like Mega Flare from Bahamut in final fantasy 7.

polar locust
polar locust
stoic epoch
#

So far

polar locust
#

2 more skills to work around is always fun

#

I can open the way to attack now

round shore
#

Anyway, enough about that one issue from me.

Bestial Bonds on the whole seem okay. They do change gearing, and they do improve raid times notably, both of which were desires.

Families can change, and new followers into existing families can change later.

stoic epoch
#

It's amazing, now I can slot cure bleed and I have a floating skill

sick tinsel
#

If an interesting skill/spell gets diluted by bonded skills, not that super cool

round shore
stoic epoch
round shore
#

So they don't really dilute

stoic epoch
#

They literally only get cast if the pet would otherwise not act

wicked sandal
#

Do they even use wyvern speed 3 then (as an example)

sick tinsel
#

mmh, but then we might have an interest to lower our attack rate, unless the bonded skill is not 100% used if the follower doesn't act

stoic epoch
#

Which is impressive pre-planning by Odie

wicked sandal
#

since you kind of want them to cast it

round shore
stoic epoch
round shore
#

Like, trying to get a giant to use boulder toss is hard

sick tinsel
#

Those skills are just here to not do nothing, even with few pet acting ?

round shore
#

You can get really clever gearing though, for some of the desirable bond skills. Can not use +act on gear, or -act from beo charm.

wicked sandal
#

It's more like they're an added bonus, the followers base kit has priority

sick tinsel
#

secondary or security skill ?

stoic epoch
#

For base Beo right now I'm prefer to completely remove my Symbols of Doom and run an AFey Lute with arisen Teardrops

#

Smack shit in between keeping up DC.

round shore
#

Run goat eyes. All the stats, none of the act

stoic epoch
#

But that sweet double att and mag down proc

round shore
#

Base beo is probably best off, in raids, doing player cast Ultima + Ymir blights and Ymir damage in combination

#

Or Lindworm with player holy damage attacks and Themis shoulders, for not holy immunes/resses

stoic epoch
#

It'll be a cold day in hell before I make a Beo Ultima mage.

#

Seriously though

#

I avoided that temptation before the Ultima nerf

round shore
#

It's been the thing for a good while now, even without player mag stat boosting. And certainly on BeoH

grave fog
#

So am I hearing it may be best to keep my alt Beo and not swap him to GS as I had planned?

stoic epoch
#

I know

wicked sandal
#

I didn't specifically do achlysbulwark but I did use ultima when the situation called for it, like deep endless and element weak raids/titans

stoic epoch
#

I'll try it out once the patch hits live and I get Ymir back.

#

Fill up that A.Fey Lute with Ferocious Eyes.

wicked sandal
#

It's a fun skill when it isn't the only skill that matters

#

situationally useful, very good in that situation

round shore
#

Trying to think if I have any more BB comments, before digressing too far.

stoic epoch
#

We lost View Distance on human pets? What was the reasoning for that?

wicked sandal
#

what bond does it have now?

round shore
#

atlas, Asteria, ophion

stoic epoch
wicked sandal
round shore
#

Whoops

stoic epoch
#

HP as a bond just feels wasted

#

Since it doesn't give ward

round shore
sick tinsel
#

not missing is good

#

dodging is very good

wicked sandal
#

also cactus gets you near infinite mana so that's a goated follower for hard dungeons now

stoic epoch
#

Love the mana.

round shore
#

I wish beoA's BB3+ was a little clearer. What is the boost of the boost with Enhanced Bonds?

wicked sandal
#

sure it's not attack but it has a useful bond, particularly for its main use case

hasty knoll
#

shown in client next update

last bane
#

Odie came and then the chaos began
It doesn't seem like that's what he wanted from us...

stoic epoch
#

Maybe that's the point, not having an omni-follower

round shore
#

Lind is gonna be stiff competition for raiding. At least dispel raids slow it down.

stoic epoch
#

Not by much

#

With the ai improvements

#

Mark printer go brrr

round shore
#

I'll record a beta Lindy run later to compare against my hof vids. It should be a significant bump in speed having atk bonds.

stoic epoch
#

The attack bonds don't add much currently

wicked sandal
#

lindworm has t6 follower base stats, they do quite a bit for him

sick tinsel
#

yep that's HUGE

stoic epoch
#

Someone suggest a lvl 10 Arisen Lindwurm pet

sick tinsel
#

yep, and that will too good to be true

polar locust
#

Wyvern and wyrm

#

At least the lind

wicked sandal
#

We need a lyonesse event with true king meliodas as a follower

#

to give players tower ptsd

round shore
#

Live vs. beta, double finsword onc quetz quetz

stoic epoch
#

Jaysus

wicked sandal
#

20% extra attack, that's fairly significant

round shore
#

+650 attack is like 1.1ish M1. Pretty solid

#

I could lean into attack gear a LOT more

polar cypress
#

Wow that's a tiny bit of act rate

round shore
#

Fey chim gear with crimson pinions...

warm finch
#

I have a question

#

Swash?

sick tinsel
#

Oof

polar cypress
#

Omg

warm finch
#

There's no way swash out-damages tamer right?

#

......right?

wicked sandal
#

so probably swash doesn't either

round shore
warm finch
#

aah

polar cypress
#

Sad

#

But would be so glorious

umbral glade
warm finch
#

too out of the loop, just saw Pinion and monke brain went swash

sick tinsel
wicked sandal
#

unless every floor takes three turns

stoic epoch
sick tinsel
round shore
#

Also for my pictures...

Reminder, I'm ascended 63 times.
For AL0 beo, that +attack from gear is relatively humongous.

umbral glade
#

All ward bonds feel pretty much unnoticeable

#

As does hp

round shore
#

AL0 beo with a Lindworm should wreck

sick tinsel
#

imagine with Ascension

wicked sandal
#

well assuming your al0 beo has some godforged ornate high attack weapon

round shore
wicked sandal
#

although you can probably get a decent bonus from just a 'good' t10 weapon

round shore
#

That's ~5k attack stat after ascension, or roughly 3k attack stat AL0.

sick tinsel
#

Realmspikes with full Doom symbol
Might be the meta with Fjalar

#

and TMM

umbral glade
#

Fjalar still got downgraded by using bind

stoic epoch
#

Bind doesn't dilute the move pool

round shore
#

Nah, not when it doesn't dilute.

umbral glade
#

The dex bond ain't fixing that

#

It does thou

stoic epoch
#

No

umbral glade
#

It uses bind frequently

round shore
#

Bind > attack or nothing

stoic epoch
#

It only casts if the pet otherwise wouldn't act

#

Odie clarified

sick tinsel
umbral glade
#

Read the second half of his response

#

If the pet has 100% act, the move will be used, which reduces the usage rate of aerial barrage and quadcut

#

Both of those skills deal more dmg

#

Fjalar reaches that easily

stoic epoch
#

Oh. I haven't had to worry about that on Base Beo.

umbral glade
#

Thats after 10 seconds of testing

#

4 quadcut, 2 evasive strike, 2 bind, 0 aerial barrage, 0 attacks

stoic epoch
#

Try dropping your pet act rate?

umbral glade
#

Fjalar straight up loses damage from this, if it werent for the other buffs

#

That is beoA tamer no items

stoic epoch
#

Eww

sick tinsel
#

Try to add more pet act

#

The bind only proc with non-act chance
Meaning you shouldn't get it often with enough pet act

umbral glade
#

Gearing around the passive not reducing average damage seems counter intuitive doesn't it

sick tinsel
#

Well, seems logical to use pet act on a pet class

umbral glade
#

If i have 100% act chance

#

Why should i gear for wct chance

sick tinsel
#

wct ?

umbral glade
#

Act

sick tinsel
#

Bind is equivalent of your pet non-acting

sick tinsel
umbral glade
#

My pet. Acts. 100%.

sick tinsel
#

with no stuffs ?

umbral glade
#

Yes ofc

#

Thats the fjalar special, it has enough things it does

#

Which allows you doe use call of jord

#

On live

stoic epoch
#

Maybe it's a bug?

#

Or should be treated as one, maybe?

#

Cuz that seems counterintuitive.

sick tinsel
#

Beowulf Hydrus

#

No stuff with pet act

#

Live

polar locust
sick tinsel
#

it just paralyze

umbral glade
#

Less than evasive strikes when it doesnt crit

stoic epoch
#

180kish crits.

#

When it crits

umbral glade
#

Non crit its fjalars lowest dmg move

polar locust
#

Lindworm gonna be the goat then

umbral glade
#

Crit its better than evasive strike but worse than quadcut

stoic epoch
#

We lost 40% mana off the cactus' bond's last night

#

Never forget

#

For a couple days we were literal lithium batteries

umbral glade
#

Cactus gives me like 1200 mana

stoic epoch
#

It used to give me like 6k

#

I was sitting at like 9k mana

#

Never use a mana pot again

#

Unlimited power

umbral glade
#

Bonded atk/mag feels good on lindworm due to low stats, on other pets it feels like pet stats v2.
Hp and ward are extremely forgettable
Mana is nice QoL but does no dmg
Added spells feel to weak
Most pets dont even have a atk/mag bond
Dex bond is questionable as the main selling point
Tier one bonds are all forgettable as well

#

If i am very honest for a second

#

Def/res are decent but very rare

stoic epoch
#

Hard agree on the HP one.

#

If somethings eating away at my hp I'm dead anyway.

#

Especially since I'm redlined.

hasty knoll
#

sure, yup, the less exciting ones can become secondary/supplemental.

math changes to ascension/bonds is out now. let me know how it looks πŸ™‚

stoic epoch
#

What changed?

#

Don't change it

umbral glade
#

Re ward bond feels forgettable: 152913 ward with fjalar, 153493 with a golem

stoic epoch
#

Leave it

#

That's not a problem

umbral glade
#

That looks fine

stoic epoch
#

This is the fix we wanted

#

Beta over

#

Push to live

hushed helm
#

Beo meta incoming finally

stoic epoch
umbral glade
#

Ultima back on the menu

stoic epoch
#

Beo's fixed

#

Thanks Odie

umbral glade
stoic epoch
#

I finally hit damage cap

umbral glade
#

I feel like a heretic now

#

Balance has been archieved

stoic epoch
#

We finally have parity

hasty knoll
#

heh

stoic epoch
#

Shh, here he comes

hasty knoll
#

math is hard, friends

stoic epoch
#

Her there odie, numbers still feel a little low

umbral glade
#

Every class hitting damage cap = balance

polar locust
umbral glade
#

Math seems to be fun

stoic epoch
#

Better keep increasing em

umbral glade
#

20k dex with a dex bond follower

#

Almost as much as base deity

stoic epoch
#

Lol

umbral glade
#

Anyways

umbral glade
#

Oh no my atk has been reduced by 90%

last bane
#

Looks like Beo's pet needs some new tabs for dungeon/tower/arena..

umbral glade
#

Oh right my live game character ascended twice and leveled twice so comparing them 1:1 ain't working

stoic epoch
#

That's better.

umbral glade
#

Both beoA tamer

#

The second screenshot is 248/22 the first is 246/20

stoic epoch
#

Mine base Beo Tamer

wicked sandal
stoic epoch
#

Shhhhh

#

Way better than earlier

#

200k attack

umbral glade
#

For context in both Screenshots

last bane
#

Hm, if i boost my att by Zemi spec+ charms & hat for Two-handed - would it be transferred to pet?

wicked sandal
#

No

umbral glade
#

Using 2 accessories with total 90 flat atk incrases the worms atk by 375

#

Using 2 beo charms instead increases it by 1211

stoic epoch
umbral glade
#

Equipping monster tomes, a questing bow and mimic heads decreases the atk by ~2430

polar locust
stoic epoch
#

Haven't checked. Not after flying so close to the sun with the misplaced decimal point from earlier.

#

I'll give him time to fix it.

umbral glade
#

BeoA -> 6901 atk
Base Beo -> 7204 atk

#

Same items

stoic epoch
#

Yeah, something's fucky wucky in the base Beo math.

umbral glade
#

Why is your atk even that high

#

Ah atk adorns in Armor

stoic epoch
#

Yarly

umbral glade
#

Draconic era when

stoic epoch
#

Soon tm

polar cypress
#

I guess this summer?

stoic epoch
#

I like the way Base Beo plays now.

umbral glade
#

Hm, this makes me think

#

Should every pet family have a baseline of atk/mag bond

#

Give every family, idk, 10% and give some more of it, like dragons

#

Switching from a dragon that scales on your gear - which seems to be good now - then swap to a cactus/fjalar that does not, will feels super bad

#

Mammon acolyte gains 16 mag when i switch from a ward regen axe to a 57% pet stat lute

#

Thats what i was hoping for when i asked for gear havong more Impact ❀️

stoic epoch
#

Lol

#

Seriously though, Beo A gets a chance to attack twice sh the numbers are fine

umbral glade
#

Yea mammon acolyte just smashed a chimera and i didnt even have snotra in my loadout

#

And necrosis may dealt 2 dmf

stoic epoch
umbral glade
#

For the next "let me tune some numbers"-update: ward and hp bonds desperately need it, some of the added skills do as well

#

One concern for the "scaling for all families" equipping tomes and mimic heads and other -atk or -mag things will reduce your pets atk/mag

#

Idk if that should be happening

stoic epoch
#

Huh. Better set us back to 200k attack power so those items don't nerf our damage.

umbral glade
round shore
#

Yeah this is definitely still not right.

Expectation was that the +650 (at AL0) would be +1050 (at AL63).

Instead it's like +8k.

umbral glade
#

Regarding "doesnt dilute move pools"

round shore
#

Haha πŸ˜› nah, let's be sensible.

stoic epoch
#

Lol I know.

#

You see the screenshots from earlier?

umbral glade
stoic epoch
#

Boom.

umbral glade
#

5x pet stat weapon

round shore
#

Also unsure why lind is getting so much more +mag than +atk, when my gear is all +atk

#

Like 5k atk v. 2k mag on the player

stoic epoch
#

Hybrid monster?

round shore
#

I'll check back in later πŸ˜…

Nah, beoa

umbral glade
#

Its also questionable that base beo pets have more stats than beoA if everything else is the same

round shore
#

Presumably/Hopefully, beoA's BB3+ enhancement is > base stats from beo.

umbral glade
last bane
#

so..pet has limit of damage? Is it..logically good?

umbral glade
#

Everybody has that damage cap

#

Unless you use an celestial augmenr or heretic ara, they can increase that

last bane
#

That's i want to say
Shuld pet have that cap?
I mean - they are almost uncontrollable angry beasts, they have no limits in their mind

lime barn
#

Have you met heretics?

last bane
umbral glade
#

They are uncontrollably angry as well

lime barn
#

With no limits in their mind

umbral glade
#

But yea, damage cap for everybody or nobody with a class passive being the exception is fine

#

Unlocking only ours would be weird

last bane
#

Why Phoenix can't rise up one more time for BeoH? :D
I mean..phoenix is literally symbol of resurrection..

umbral glade
#

Here is what I think still needs work:

  • Some bonded stats: Ward and Hp being the biggest offenders

  • Most abilities added feel weak atm

  • Diluted Movepools: This happens when you reach 100% activation chance, moves like Miasma and Bind are worse than the base pets options
    #1097570738086621295 message / #1097570738086621295 message

  • Pet Families: Many pets don't fit in their current family (scruug being a human, Glashtyn being a animal) Shameless self plug: ||https://docs.google.com/spreadsheets/d/1t2SWi7N8CCSqIq513stLqSjzEDgDMDH-RPbMd2u9_q8/edit#gid=0||

  • Many families missing an Bonded ATK/MAG option - we can't really scale their damage - Giving some % of Atk&Mag bond for just having bonds 2 and 3 might be a solution

  • Base Beo getting more pet stats than BeoA #1097570738086621295 message

  • Better ingame tooltip for "What does Bonded HP even mean?"

  • Added pet abilities in the follower window

  • Negative Atk lowering your damage quite heavily making a bond3 class with the same items worse than a bond 2 class (might just be intended?)

  • Hybrid attacking pets still feel unusable due to Gaits existing. A interaction between improved AI and Gunnr/Snotra might be an idea

misty acorn
#

The move pool thing really has me concerned, ngl.

stoic epoch
#

Fairly sure the base beo pet stats are just inflated right now.

misty acorn
#

BeoA needs some help as well

subtle girder
#

Anyone knows will the follower's AI consider not to damage the opponent who is going to parry?

umbral glade
#

it wont

#

as in, there is no change

#

for that

#

we stuck with call of dumbr or tanking the 100k parry

#

i should add the good ol' hybrid pet issue to my list

stoic epoch
#

By that token, though, I think Base Beo needs more player stats to reflect the 50/50 player pet synergy

subtle girder
#

Oh, Thanks for telling

misty acorn
#

On top of the buff?

stoic epoch
#

I'm waiting to see what the bonds look like

misty acorn
#

BeoA needs a buff to something but base beo seems pretty okay

#

It's buff is pretty big right?

stoic epoch
#

But like, 180k swordplay 3 every few turns between buffing DC ain't really a lot of extra damage.

umbral glade
misty acorn
#

I'm trying to stay out of the testing and convos cause being asc106 Im kinda of the odd one out and if I test asc 0 everything will feel bad

umbral glade
#

yea that is a weird position to be in for testing

#

you could mirror your char and descend 50 times or something like that

stoic epoch
misty acorn
#

Mechanics are the big thing I'm interested in

stoic epoch
#

Huh

misty acorn
#

I think all we needed was the scale damage option haha, I just hope all this other stuff doesnt mess with the pets doing their job as before but I do worry about these weird moves.

stoic epoch
umbral glade
#

in a "this is nice" way or in a "if i just use aphoenix it would be much better"

misty acorn
#

BeoA needs help as well its not good imo

#

What changed did BeoA get?

umbral glade
#

the valhallan dissonance change helps

#

we get "improved bonds"

misty acorn
#

Hmmm

round shore
misty acorn
#

The pet damage passive needs more as well I think

stoic epoch
umbral glade
#

but yea, idk if there is something funky going on with base beo but base gets more follower stats atm

round shore
#

Surely a bug

misty acorn
#

It should do tho cause BeoA has horrible offensive stats

umbral glade
#

but enhanced bonds should solve that

round shore
#

At the end of the day, BeoA should have the most pet stats, least player stats of the 3 beos. Plus multi pet act, and more relevant bond bonuses e.g. good L3 skills and passives about follower damage.

misty acorn
#

Especially if you lose a tonne of hp and ward etc

#

Needs help big time

#

I hope it turns out nice πŸ™‚

umbral glade
#

a friend asked if all this bonds stuff will be better than just saying "beoA has 100% dbl act for pets" and i am honestly not sure

misty acorn
#

Do you guys like all the double act?

umbral glade
#

its trending in the right direction atm

round shore
umbral glade
#

double act feels great when it procs

#

but its unreliable for non raids

#

i sometimes go through a tower battle with 0 procs

misty acorn
#

I don't like it haha I'd rather just have 25% pet damage

#

But that's just me

umbral glade
#

dbl act has some benefits, if you miss 1 arrowstorm, the second might just clean up

#

i'd rather have higher double act chance but less damage on the second proc

#

so its reliable

#

but over 10000 turns the same average dmg

misty acorn
#

I hate the rng element it's like you're still weak just twice

#

Sometimes

last bane
#

new BeoA passive: less offensive you have - more powerful your pet

gentle pier
#

I wish there was a part of the equation that would nerf bad rng luck

misty acorn
#

Then when it does proc in pvp it feels so cheap lol

umbral glade
#

pseudo rng exists in games

gentle pier
#

Sometimes RNG just decides to screw you over round after round

misty acorn
#

I was worried it would piss people off but the remembered we do no damage so no one cared haha

umbral glade
#

what if its 100% double act but the second proc does half or a third dmg or something

misty acorn
#

Id just prefer BeoA has 25% more pet damage

#

That's it haha

gentle pier
#

Like the fey cactus for me sometimes deciding to not do anything for 4 rounds. While I get decimated.

misty acorn
#

I don't mind it's just my thoughts

umbral glade
#

meh, the double act has more benefits than just pure dmg

#

as i said, it fixes misses

misty acorn
#

It does, I do like it

umbral glade
#

lindworm can mark and execute in the same turn

gentle pier
misty acorn
#

Hahaha everyone here loves lindworm

stoic epoch
#

Olaf, that beard is magnificent.

umbral glade
#

but yea, more sources of double act would be nice so we can commit item slots into it

gentle pier
#

I mean I've barely used lindworm. My go to pets are Crimson Gazer, Fjalar, Fey Cactus, and Fey Chimera.

umbral glade
#

or giver it to tamer or something

misty acorn
#

The 100% act with less damage on the second would be soooo good

#

That's a good idea

gentle pier
#

Or when I need to kill Knight Sirius I grab mammon acolyte

misty acorn
#

Where the Ymir fans at

stoic epoch
#

<--

gentle pier
misty acorn
#

Ymir all day every day

umbral glade
#

100% dbl act with less dmg on the second hit has obvious weaknesses thou

stoic epoch
#

Can't test Ymir during beta though

umbral glade
#

like ymir, if he marks on main and casts spell on reduces dmg

#

that would be annoying

gentle pier
#

I will never have Ymir because I hate codexing.

misty acorn
#

I don't mind the second act thing really just prefer single with more damage but I don't really mind haha

#

Just banter

misty acorn
#

Takes no time if you get the skills on

#

5 mins dude lol

#

They're the only good pets to be added since.... Lindworm

gentle pier
#

Takes more than 5 minutes lol

misty acorn
#

Don't miss out of the badass that is Ymir

umbral glade
#

and gorynych

misty acorn
#

Duuuude hungry boi set my pet damage record

#

That dude is an absolute beast

gentle pier
#

I think my dmg record is 2.4m with fey chimera crit

misty acorn
#

Bashe is soooo great

#

Yeah Bashe hit for like 7.7m with beast strike 3 I think

#

He's a demon

gentle pier
#

I'm honestly really tired of using fjalar for what seems like everything lol

misty acorn
#

Fjalar is so good

gentle pier
#

The sad thing is I overlooked it at first because the rarity

#

Like oh it's only a blue

misty acorn
#

I don't use pets at all anymore, hope the update changes that

#

I mean I have them equipped I just don't use them for damage

#

I don't use Hydrus outside of raids either

gentle pier
#

I'm trying gilgamesh out again on live

misty acorn
#

Gilga is great right now love it

stoic epoch
umbral glade
#

i just chained shield on beoA πŸ₯²

misty acorn
#

Ss3

#

Or anything

#

I just choose that over crit

umbral glade
misty acorn
#

But either works

gentle pier
#

I've not tried tower stuff yet since I'm cursed with tower locations. And I'm not willing to drive around and play and risk my safety.

misty acorn
#

Lol I have friends who do the same now and they're definitely not 100

misty acorn
umbral glade
#

you just need to get to a tower, enter it

#

and you can play it at home

misty acorn
#

That argument died ages ago

#

The continue button exists now

#

Do it for dungeons too

umbral glade
#

yea i go out on my bike

#

grab 5 dungeons

#

find a nice bench

misty acorn
#

Anyways yeah I prefer just chain shielding towers and pvp cause gs is just a plague

umbral glade
#

clear the dungeons, grab everything around me

#

and then i go for more dungeons

stoic epoch
#

I'm blessed with 6 dungeons at home and a kingdom mate has like 9 within max view of his wayvessel.

gentle pier
#

I live in a somewhat rural area, stuff ends up spawning out of reach quite often.

misty acorn
#

When gs complain about chain shield and av2 it's like we only using these cause of you haha

gentle pier
#

GS is some BS in PvP matches.

umbral glade
#

anyways

misty acorn
umbral glade
#

#1097570738086621295 message

#

anything i should add?

misty acorn
#

Sounds like you've been thorough! Everything I add would just be opinion at this point, you've done a good job

#

If this is going to help new beos and I don't lose anything then I'm happy

stoic epoch
#

I want to see what bonds look like before I ask for more stuff.

#

See how much of that pet stat bonus he peels off.

summer gulch
#

When call of benadryl Lind almost always follows up Lyons mark with exe in my pvps

Even smarter ai has me excited ngl

#

live

umbral glade
#

that also happens in live thou

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it do be nice thou

#

especially the "wont use stuff the enemy is immune to"

summer gulch
#

I heat high high def will kill exe

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Which is why I don't use Lind much

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Just looking for speed raid pets, rn that'd be chrim and Lind for me

#

fellow guild member came in and was like hi elidan nukes Morri for 1m dmg each turn bye elidan in like 5 moves

umbral glade
#

lindworm and ymir are the best for atk and mag respectively

summer gulch
#

Say what you will but I think the math opsie was odies biggest valhallan nerf

#

We lost so much power after those few hours mighty_mimic

last bane
# hasty knoll any gear will

Past event Fomorian set that boosting AoE damage & gives chance to hit more than 1 target also would be working with pets? :)

misty acorn
#

Does beoH keep recharge?

last bane
#

in beta it still there

round shore
#

yes

misty acorn
#

Phew

last bane
#

why it should be gone? Oo

misty acorn
#

It shouldnt

#

But og beo loses it?

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So was just asking

umbral glade
#

og loses it, beoH keeps it, beoA gets mana siphon

misty acorn
#

I am going to miss recharge

last bane
#

Odie was saying once about returning to BeoO Mana Siphone...

misty acorn
#

I forget Mana siphon exists

last bane
#

Long ago...it was

misty acorn
#

It feels like a filler passive, wouldn't mind seeing it never return haha

umbral glade
#

it is some mana sustain

misty acorn
#

Yeah I don't care for it

umbral glade
#

it just doesnt do anything once you are at low mana

misty acorn
#

If it was the gilga passive tho that would be sweet

umbral glade
#

true

misty acorn
#

I could see that being useful

umbral glade
#

Siphon Ward would be great

misty acorn
#

But mana siphon is filler imo

last bane
#

Want some pet bond with skill from scrolls to regen mana? :)

umbral glade
#

if we go by "wants", i want to just regen 5% max ward but that aint happening as a passive skill

#

eh

#

max mana

last bane
#

You can get it by amity Oo

umbral glade
#

yea

#

thats why i said it aint happening as a passive skill

#

taking ward damage restoring mana is also a amnity

misty acorn
#

Do you guys like recharge on base beo?

#

It's like 50 50

umbral glade
#

recharge makes redlining annoying

last bane
#

Well...pet's skill in bond from offhand - just way to reach the goal by other way

misty acorn
#

I like it

#

I totally understand people disliking it though

umbral glade
#

bloodshift is a annoying skill

last bane
umbral glade
#

give me a toggle bloodshift and i take recharge lol

round shore
#

pretty mixed on recharge on base beo. can take it or leave it; I don't super mind it being gone, especially with bonded mana pets existing now.

misty acorn
#

Yeah so mixed man

umbral glade
#

bonded mana is only like ~1,2k mana now

#

which should be enough for hards

misty acorn
#

I think most would prefer not to have it so I can't really argue... I do like it tho

round shore
#

recharge was always a help during gauntlets, hindrance during raids. random stuff like wanting to use riposte for t.atk^ and a ward turn, but then critting and healing was bad.

umbral glade
#

but not "mana is never an issue again" types of mana

last bane
misty acorn
#

I suppose I can easily add a healing skill like osmo for gauntlets and etc so removing seems better for everyone overall, maybe

umbral glade
#

ashen sapphire when

misty acorn
#

Ward of light 2 etc another useful thing in gauntlets at times

#

Oh snap lol

#

That would be nice

round shore
#

WoL3 πŸ‘Œ

#

cheap skyshards cost for that titanguard

last bane
#

Ward of Light III good

misty acorn
#

Oopsie I meant 3 πŸ™‚

umbral glade
#

the quality of life from a ward regen axe is so nice

#

i am gonna miss it when equip becomes more relevant

last bane
umbral glade
#

i use a celestial axe with 5 prom feets

#

20% ward recovery per turn

misty acorn
#

Can't beat it lol 2 hands of selene then some feet of Prometheus should do it

#

Maybe 3 hands depending on nerf

last bane
#

ah, i see, thx

umbral glade
#

i also have a 2-3 prom feet + 2-3 smart AI lute

misty acorn
#

You use the ai augs?! Sheeesh

umbral glade
#

yea now that i have way more ward to work with I dont need the same amount of adornments

#

to get the same regen

#

the ward regen + smart ai is my lindworm weapon

misty acorn
#

My ward is pretty nuts

umbral glade
#

i might settle on a 2x regen + 3x stat lute for a mix of QoL and damage

misty acorn
#

I think on beoH I can get over 450k or something iirc maybe more

#

I think my standard beo pvp build had like 330k or something

umbral glade
#

i need OJoC's

misty acorn
#

That's with status res etc

#

I got full ojs in everything

umbral glade
#

my OONC has normal quality JoC's atm lmao

last bane
#

I haven't checked, but two sky weapons can't be put on at the same time?

misty acorn
#

Haha I'll show you my onc

umbral glade
#

yea 1 celestial weapon

#

max

last bane
#

sadly

umbral glade
#

pet stats celestial adorns also have base atk and mag

last bane
#

I want 2-H celestial Lute for my BeoH =.=

umbral glade
#

which is nice for the post patch

misty acorn
umbral glade
#

and a questing piano

misty acorn
#

Not sure if the scrollshot was necessary lol sorry

umbral glade
#

i have a 197 ONC and a 199 FYC and no jewels :)

polar locust
misty acorn
last bane
misty acorn
#

Why are you asking me out?

polar locust
#

To mana and hp regen

umbral glade
#

how much % is that base crown?

last bane
misty acorn
#

I think it's 198 actually

umbral glade
#

nice

misty acorn
#

My 1 and only onc

polar locust
misty acorn
#

It might be less but it's at least 196

#

It's fn insane

polar locust
#

I still rock with my 121

umbral glade
#

new update opens up quite some new base armors which is great

umbral glade
#

items like bulwark work on pets

polar locust
#

Oh that's interesting

umbral glade
#

so we got more options than "most defensive item" for base items now

last bane
#

preparing my Goibhniu gear for patch...

umbral glade
#

askr items could be fun

#

203 atk and 84 dex

#

at 200%

#

but only 6 sockets for adorns

last bane
#

potential t.all1

umbral glade
#

throw in crimson pinions

#

you wont have ward but hey

#

who needs to survive if the enemy is dead

last bane
#

say this to A.Morri

lofty glen
#

Does Bestial Bond increases to Mana/HP affect ward or is it supposed to ignore?

umbral glade
#

does not effect ward

#

(that is intended)

lofty glen
#

Got'cha

#

(Bummer)

hasty knoll
#

there are ward bonds separately

umbral glade
#

have you looked at those? idk if they are bugged but i gained like 1,2k ward from using a golem

#

from 152kish to 153kish

hasty knoll
#

monsters do have less ward than players

#

i suppose we could compensate for that

umbral glade
#

yea 1k ward doesnt really have impact

#

unless you have like 6k to begin with i guess

lofty glen
#

So far I'm around 50k with ONC and Arisen Shield on beta

#

Sooooo...probably more ward bond might be useful, let me find a pet with ward

umbral glade
#

i'd argue that is already a level of ward where an additional 1,2k wont feel worthwhile

#

the golems have ward

polar locust
#

If it is like 5k or 10k

#

It would be interesting to look at

umbral glade
#

ward also has fun stats besides max ward

#

increased ward turns gained by 1
ward recovery
ward absorption

lofty glen
#

W/ ort golem

umbral glade
#

+900

#

ish

#

if you are checking out the bonds atm, check our the t3 lizarr pet and the t7 Gullinkambi

#

those have unique, as in they are the only pet in their family, bonds

polar locust
lofty glen
#

The nothren forces family is insane lol

umbral glade
#

yea its my favorite atm

#

that one shows best what the bonds can be

lofty glen
#

Mhm. It's pretty awesome to see, especially for follower builds

#

Probably will start building up my beo on live until Rhada Pact builds are fixed

stoic epoch
#

Is base Beo getting Mana Siphon?

hasty knoll
#

It should have it right now

stoic epoch
#

You're gorgeous

hasty knoll
#

Thanks for noticing

polar locust
#

Oh thanks so much

#

Mana Siphon helps a lot

lime barn
#

can someone tl/dr this shit? am i gonna use my heart of change and then apply all my ascs to beo? πŸ˜„

#

y or n is great, my realm brain can't comprehend more complex / nuanced mechanics

polar locust
#

What?

umbral glade
#

Okay for the rs players

#

Bestial bonds means each type (or family) of pets has a certain set of stats and skills, with higher tier "pet focused" classes having access to all of them.

Most interesting is the bonded atk and mag stat, which makes the players atk influence the pets atk. This allows players to gear for atk/mag to increase their pets stats. The update also enables more items, like bulwark, to influence pets. Faction bonus and aligns will also increase pet damage now.

Defensive bonds increase the players stats by the stats the pet has (which are invisible and unused).

Level 3 pacts also allow pets to learn more skills, as an example, dragon pets use wyvern speed 3 and wyrms song. This may include old skills but also new ones, like dragons wyrmseal, which does dmg and blights. The intention is that these new skills make the pet better by fixing act rate troubles and adding new utility and offensive power

#

At the current point its a no, we are not yet reaching the power level of other classes but we trending in the right direction

umbral glade
lime barn
#

Thx that was very helpful

summer gulch
#

Is it me or does Lind x2 a lot with beoA

#

πŸ€”

#

It shouldn't but it does

#

Maybe I notice it more is all?

#

An amity that increase block battalion and x2 chance act on pets/summons

sick tinsel
#

I would like Follower Doublecast chance to be increased

#

But Battalions chances or Second chances :/

round shore
#

I'm assuming Odie's still working on the correct bond math.

For a data point, with the current changes, my Lindworm is doing 3.59x more damage with the same setup on beta compared to live. 😬

#

unbuffed execute from 160k -> 575k.

sick tinsel
#

That's the problem of Lindworm

#

It's a low tier pet that does t10 damage

umbral glade
#

that isnt really a problem

sick tinsel
#

For balance it is, for us Beo it is a blessing

umbral glade
#

well, executions dmg multiplier can balance that out if need be

sick tinsel
round shore
#

Beo raiding is behind the others, but it's not 3.59x behind the others, I don't think.

umbral glade
#

thats 280k per turn unbuffed

sick tinsel
#

mmh

round shore
#

Yeah, I'm not gonna worry about it. The math can't be right πŸ˜… it has more mag than atk for no reason (base pet has higher atk than mag and I have more atk than mag in gear, too). Expectation is something closer to like... 7-8k atk/mag instead of the ~15k it's at now.

sick tinsel
#

I do barely 100k with live BeoH Crit unbuffed

#

and crit will be nerfed

tulip tundra
#

Difference between live an beta

#

Same gear, ascension levels

umbral glade
#

i mean, you lacking 43 AL and maybe some stats in gear

#

but yea, its a bit much

round shore
#

the point being -- 3x stats gonna 3x.

#

whatever you're doing now, you'll be doing 3x more of that with the current (buggy) math.

sick tinsel
#

I do 1m with full buffed Beowulf and Lindworm

#

so 3m is decent