#Valhallan Changes
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Fjalar doesn't use speed after dex thank god
I think it's cause prism wall gives ward turns? Does it?
So the ai is like ooo have some ward turns bb
If it doesn't then I have no idea why prism wall is so f'd
Correct
that shouldnt be an issue
Okay yup it's just bung, and it's been bung for ages. Lol. Hopefully they fix the ai thing where it makes your pet not act instead of using a skill that does damage
Eg.
Beo/tamer+chim vs beo
No ai = attacks every turn but uses immune attacks
Ai = skips turns but only uses Omni. When I tired this my beo skipped like 10 turns when I put the gear on. Using skadi fixed the issue, but yeah was nice not to have to use skadi
i tested this just now, Base Beo (dragon immunity) pvp mirror, both pets didnt use a single dragon element attack
on beta
they acted every time as well
no act boost
Interesting! maybe its fixed π
In live chim just sits there haha
with ai on, he won use dragon moves at all, but he skips turns where as with no ai he moves every turn
Ill test it again
oh hell yes, its fixed
i still have the original video i recorded of it not working even swapping the gear on and off as proof haha
I think so yeah
sadly the follower skills are not listed in the follower menu
a 1702 atk/mag afey crowsong with a fafnir (2 times 10% atk/magic bond) on base Beo gives:
340 atk (10002 atk up from 9662 with no weapon)
340 mag (8030 mag up from 7690 with no weapon)
Using BeoA (improved effect of bonds) with the Afey and same equip gives Fafnir:
10605 Atk
8506 Mag
Player stats do not change
Using Gullinkampi with 15% resistance, 15% ward, 15% defense bonds
With BeoA (more effective bonds)
Ward: 31618 -> 32247
Def: 5999 -> 7083
Res: 3987 -> 5071
Using Shade of Rhada, currently with a 7% HP bond and a 8% HP bond
With BeoA (more effective bonds):
HP: 12615 -> 13874
(This does not interact with your max ward)
A Golem with 2x 8% ward bond, same setup as before:
Ward: 31618 -> 32289
Cactus, 2x 30% mana bond, same setup as above:
Mana: 2014 -> 7050
I conclude:
The numbers feel very low currently, mana is a likely exception of this.
Even with the attack and magic bonded stats working on Lindy my clear time for t10 raids hasn't improved much.
Beyond the improvement I saw writ the dissonance change and increased base stats.
Execution doesn't appear to benefit from elemental affinity, so no damage bonus there.
ah my character is mirrored. I havent really done this mirror stuff, is there a way to get stuff like summoning scrolls if you happen to have used them all in the main game right before the mirror
I do like having access to wyvern speed 3
Yeah, use the character you had before you got your original mirrored and just spawn his scrolls publicly
good idea
my character does actually do 50k+ sword plays now instread of getting 0'd out very quickly
fjalar test: a bind crit does like 25% more dmg than a evasive strike hit
~200k crit with my usual buffs against a phoenix, aerial barrage crits for ~1m and quad cut does like 350-450k
a gullinkampi gives my real char on BeoA around 1k def and res
Nothren Forces bonds seem to be the most interesting, sadly that only appears on one pet afaik
Fjalar having bind just further dilutes the move pool.
diluting it is okay - if the new move would be better than the currently worst move
like, if its another aerial barrage
or on the level of quad cut at least
the animal bond feels very unfinished
base right
Base
as in base beo
Ya
i am fighting a ashen phoenix with gullinkampi
and its not pretty
i think i am winning on the dps meter
Wait, the t7 pet?
yea that is not viable, delay strike seems fun and hits for decent damage
How's that treating you?
its bond effects are my favorite
As far as damage goes.
re: dilution - this kind of exists less with respect to followers. Added moves take away from the "no act" bucket before affecting use of other skills
And I am saying that isn't true
Or is that not the way it way it works?
fjalar acts 100%
So it checks for regular skills first
does it take away from "no act" if it always acts
At 100%, then yes
Then if this don't proc it checks for bind?
i usually use call of jord1 with fjalar as it is at (near) 100% even with that
the only added skill that gives me pain atm is wyrmseal healing.
with enough smartAI, lindworm doesn't use it particularly often, but any amount of healing is kinda rough when it didn't do that before.
Wyrmseal heal was removed
(that being said, I need to test it more)
have you seen the prismatic wall problems?
well there you go
Yeah, don't expect prism wall to stay π
Are all the bond skills treated that way? I.e. the bond skills only go off if the regular skills don't?
re: diluted move pools - this feels especially true for TMM. It uses both confuse and miasma instead of fey skills/ultima
if we ignore prism wall
But back to basics, at <100% act, you may have:
25% attack chance
12% aerial barrage
12% evasive strikes
51% no act
Bind will take % away from no act
going into raids with 1 hp and just 0'ing out everything until DB2 is finished is chef's kiss thou
yes, at those numbers its great
Seriously, hard agree.
There'll definitely be some times that the added skills are a little less desirable, but ideally the better choices valhallan training, etc, make up for it
for us its like:
0% no act
30% evasive
30% quadcut
30% aerial barrage
10% attack
and now we add bind to it, the (unless it crits) lowest dmg move
A successful beta should see little skills that are ever undesirable though
this takes, for that situation, % away from quadcut and aerial barrage, which loses us damage when we think about a 100k turn fight
which is why we having this talk Id say π
Unless have 0% chance to not act removes Bind from the move pool?
if we ever go "ehh if i go level 3 bond the pet gets worse" then we would be in a bad situation
I think the added moves being at a level of the best base move (or better) is desirable
unless its a buff of course
Wyvern Speed 3 and Wyrm's Song on Lindy frees me up 2 skill slots
That's pretty big QoL
I wish I could test Ymir
it still uses mark&execution very frequently
with brynhild and beoA, no smart ai gear
the phoenix i killed just now had 0 uses of wyrmseal
If nothing else changes right now I'm consistently hitting 2 minute Chimera, Fey Yeti, and Cockatrice raid kills with Lindwurm.
Need to try and spawn an A.Morri to test something tougher
with my main game character on the beta, using a lvl 20 celestial axe, the worm has 3882 atk, using a lvl 3 firepike and it has 3635 atk
Yeah, the bond bonuses on the dragons seem a little low
on live server it has 3182 atk
equipping my 50% pet stat lute on beta puts the worm at 4576 atk
(compared to 3867 on live)
Bolt Volley on magical monster appears to be an attack, snotra messes it up
that does not seem intended
beta testing in here, lets go
giants still don't like boulder tossing
and their +2 Ward turns bond also does not appear to work
neither at the start of battle nor giving skills like bastion more turns per use
I haven't seen a Build Tower yet from <whatever family olympia mnemonic followers are>.
I think it's just that they have super high base rates so there's no free space.
stonefire is very underwhelming, mag+ mag++ tmag+++ all+++ snotra and it does 100k dmg with a pet stat lute
T2 Lesser Golem is still an Animal
"Balor Forces" Stonefire appears to be an M1=2 fire spell... that petrifies maybe? (Just guessing based on the name)
i havent gotten it to petrify or burn and i ran like 100 turns on a cactus
oh wait, it's not fire damage. cactus isn't weak to it.
Delay Strike (only on Gullinkambi atm, "nothren forces") is... idk. low m1/m2, something slightly above m1=1 perhaps. no clue on its effects
delay strike is a celestial nyx skill
it delays the enemies turn, as in, not skip it
but they get 2 turns in a row
Reptile Strikes did as much as Doublecut.
reptile strikes can crit
my swordplay does around 2x dmg of that poor tier 3 lizarr
so far the biggest winner feels like lindworm.
fey dragon (t7) with dragon's strong bonded magic is almost decent aoe, but not quite cactus level.
amadan has unfortunately low base magic for being a bonded magic magical family follower
I should try out Atlas of Olymia. huge bonded magics and the zerk.
magical could be decent i think
but i am pretty sure all numbers need to be higher
besides maybe the mana bond
hmm...
Fey Chimera chest and boots (15% stats each) are worth more +mag despite 38% bonded magic and the gear having +1k and +770 mag respectively.
i think in the current state only the weapon has influnce
okay nvm then, read that wrong along the way i guess
~400 mag, as expected.
bonded is just added straight on top.
doesn't scale with ascension or +pet stat.
means bonded stats matter a lot more to low ascension beowulves, then kinda tapers off.
omni effects (hybrid damage) apply after bond applies.
trevelyan charm effects (2hand damage) apply after bond applies.
so neither of those +stats turn into +petstats. presumably nothing does then.
yeah, I think of every follower Lindworm wins the day. given its low base attack, even unboosted +atk on it is a significant power gain.
seems about right
he also saves up skill slots with wyvern speed 3
(or consumables)
+stats% is still mostly the way to scale them (2% from each goat eye/doom), but...
double kalamari/aimag/ymirzalt with 10 dooms each and decent mag stat, good for +stats% and some +mag for bonded magic followers,
double finsword/achrazor/ymirworld with 12 dooms each and decent atk stat, good for +stats% and some +atk for bonded attack followers.
seems to work well.
its competing with a 5x 10% stat celestial adorns
those come with 25 base atk and magic
at normal quality
oh right, mainhand celestial, offhand either dooms+atk or dooms+mag.
overall I'd say the bonded atk/mag stats aren't... super significant. If they won't make Heretic's Robe better than a defensive +stats chest (fey chimera, atepomarus, etc.) then that seems like a bit of a miss.
note again, that's with lots of ascensions. at asc0 the bonded bonuses would compete more favorably.
for me it doesnt solve the current "i want to gear for full damage" thing - like you said with the heretic robe
numbers for stuff like ward bonds are also tiny
π
the mana bond thing is still pretty hilarious. I'm casually at like 13k mana with cactus, not even gearing for +mana
let me do some stupid mana burn stuff rq, just to see
There was a skill for mana burnings, wasnt it?
yea that seems to be a number that allows for "build around this mechanic" stuff
1260 max hp does.. not
unless it just happens to put you at 20k so you can do the whole out regen 2 berserks thing
15k mana -> 100k manaburn2 against cactus unbuffed. π€
recovering the mana would be tough. with smithed serpent gear (which I have but haven't done yet/haven't mirrored to beta) I could probably push considerably higher on mana.
fey yeti, mighty slime seem like the best Common options, going down that road
are there any Draconian Forces followers atm
ah nice the website filter for pets works now
well nvm
it only shows stuff for common
Nerfed
psst
-suggest a Common follower (with bond mana) that has Read Scroll or some other mana regenerating skill.
would be fun, kinda silly. new players might like a mana regen follower anyway, whenever the right tier for that is.
bondmana is BB2/BB3
yea that is t9 and 10 only iirc
freyr+
oh they have 2 already?
yeah
Beastmaster/Tamer is BB1.
Paladin is BB0.
Dragoon is BB0.
DK is BB1.
Freyr is BB2.
Baha is BB2.
BahaA is BB2.
BahaH is BB0.
Beo is BB3.
BeoA is BB3+ (whatever that means).
BeoH is BB1.
.
for the BeoA difference
iirc i had full chimera gear, i was still thinking armor items dont count
unadorned
I went through every follower and reorganized their families:
https://docs.google.com/spreadsheets/d/1t2SWi7N8CCSqIq513stLqSjzEDgDMDH-RPbMd2u9_q8/edit?usp=sharing
Sheet1
Currently existing but unused here: Goblin Horde, Orc Horde, Elven Forces, Draconian Forces, Lyonesse Forces, Ancient, Nothren Forces, Lizarr Forces
New Families
Common,Human,Giant,Dragons,Undead Horde,Animal,Balor Forces,Magical,Mimics,Titans,Demon,Ancient Dragons,Birds,Golem,Mythical C...
Adding a bunch of new families, removing some unused and used ones
The cactus and bird families are there since they are generally well liked and iconic families for pet users.
Adding a signature spell to Cactus Bond 3 that is a copy of arrowstorm could also help with its action rate issues
Splitting Ancient Dragons and (modern day) dragons, so the ancient dragons could get some blight related bond
Lizarr and Nothren got cut as they only had 1 follower each
This would be a total of 17 families
Future events have a great opportunity to add a family with a specific theme for that event, which "special" followers having a opportunity for a fully unique bond, similar to unique pieces of gear for other classes
Nice work, it will add more visibility
Do you think we can add another sheet that list the Bestial Bond bonuses ?
Like the first spreadsheet
but updated
the bond stats change frequently atm
easiest way to see them would be to download the beta real quick and hop on there
meh
Elemental resistances are too specific to be interesting features in Bestial Bonds, better to let them in Amities like Ward and Mana regen
Ragnarok online had a really fun item, it was a mag based sword, that auto casted skills if you yourself used a low level damage spell
Like, you use multi frost 1 and with the sword equipped it would cast multi earth 1, multi fire 1 and multi lightning 1
having a similar mechanic for the "Living Construct" bond would be fun
at the same time ?
yea it did, but balance wise, multi frost 1 and 5 couldnt compare
in ragnarok the skill went from level 1-10
each level dealt your magic stat * number of hits dmg
so a level 10 spell did 10 times your magic
that item casted the level 3 spells
3 of them in total, with yourself using 1
so 4 spells with 3 hits each
not comparable to this game
But my idea was that the living construct bond could replicate a "magic weapon" skill if you use it
or something along those lines
follower is guaranteed to use a second "magical weapon" skill
just thinking about how you could make Living Arsenal fun and good
if it was guaranteed to use 2 different weapons each turn, its dmg might just be decent
stuff like breathing sword would just use magic sword twice
Over complicated
i guess
If you want you can add Doublecast +X%
"100% chance to act twice"
would do the same i guess
besides living arch-armor, that thing actually has divine bastion
Let's start to correct some flaws like ...
Exp/Gold/Orn bonuses
like Elemental resistances, too specific, and at t11/t10 only Pheonix is used in Endless to farm efficiently those ressources
So better to replace it by something else
the first bond level has to be very generic, since its accessible by every class with tamer
but yea, 20% resistance to a element is kinda weak
but not ward regeneration
yes but changing pet cost nothing plus you have free Spec
free spec? you have to have tamer
unless you are a valhallan class
(or god class i guess)
Ah yes, free tier as Valhallan
i think ward at combat start at bond level 1 is one of the better ones
magical could be mana / mana regen
golems being ward turns
I would like to see more passive than just raw stat boosting or X% of temp. buff
animal having dex
yea i think we are getting there
i think shuffling the pet families around would be a good idea (which is why i made the spreadheet), our current ones run into problems frequently
17 distinct bonds is on the upper limit thou
Can't wait to dabble in all this stuff and post some findings π
I don't find the new families
?
i made that spreadsheet from my own thoughts, not from actual game stuff
it was a "here is my idea for this" type of thing
I don't find it the beta, for me Arch-Living Armor is still magical
as i said, that spreadsheet is not based on the game, its based on how i thought it could look like
how many opponents?
Hm, yes, Stonefire - AoE skill, checked
but too low chance in dungeon...catch it twice, but no logs cause of next floor..
and..all Balor Forces pet's are t6 and lower...
and little buffed
aaaand looks like rising up pet's AI prevents using Stonefire
guess AI can't see BB-skills cause of they are using "no-act" pool, so between "pass move" and "hit enemy" - it prefers to hit
(BeoO's pet uses Stonefire more often, than BeoA+Quetsal's legs with pet's AI)
Basically, BB abilities are here to prevent no acting
But this make them hard to use with high acting and IA
There is no way to add a skill normally ?
Not using the unlucky part of non-acting ?
...i just thot about...Celestial Pets!
Some sort of golems or elementalis who you should create by your own from parts bought by tower fragments, and each part would add one or two random skills/characteristics depend on it's type..
so you can ocasionally create or top-pet(if lucks with skills) or worsest beast in the world X)
with DC & DB2 in one :'D
Celestial Arsenal using Magic Chakram or Magic Scythe
I did the suggestion of celestial pets weeks ago but didn't develop the idea much, that would be nice
Not happening 
Unless followers are reworked to respect the turn numbers
0.000001% chance must be :D
pet act is additive
it can be 0%, if you add 10% pet act, you will have 10% anyway x)
No
i mean chance at creation pet with this both skills
they can be at different parts: Ward-based part & Buff-based part
but pool of skills in this parts can have different chances to be chosen at pet creation
so chance to get pet with both DC & DB almost unreal
I thought it would be really cool to make the stewards able to gain exp lol π but that sounds painful to make
Wow lmao π€£ this would be insane
Their main problem in low-tier skills and low base, not in pet lvl
Actually pet gain's lvl as player's
What is Bonded resistance? Very Scary Skeleton have this right now on bestial bond
It increases your resistance
Bonded atk/mag = player gives stats to pet.
Bonded HP/MP/def/res/dex/ward = pet gives stats to player.
Actually idk about dex, haven't tested which direction that flows.
dex is both ways
Bonded crit would be really cool for one of the families
How do we feel about bonds now? save for a couple tweaks, is this something we'd like to see released soon?
I'd say lizard but... We need more lizards
Crit bond is brilliant
we'll get more followers in each family as well (not immediately, but y'know)
Here and down was direct feedback on the atk mag bonds
Kinda concerned that it has an ascension interaction like that.
The skills seemed okay. Bond MP for mana burn is hilarious and maybe something to build on.
also would be nice some bond(or maybe gear for pet) to increase pet's chance of doublecast
And this post is about the ascension thing directly
But oets dont have resist stat
(they do)
Oh
I believe that indicates you feel the %s are low, which is fair
Mag/att/dex bonds were designed to address the feelings of "endgame beo has no gear chase" feedback. do we feel this approach (with potentially higher %s) solves that?
it would be good at all, if we can by our's gear influence on our pets
i mean: Bulwark gives dragon damage to Chimera's & Nidhog
Quetzal's hat for Shifters - gives Crit.Damage to fjarl... and so on
Oh, also interesting, Heretic rob will give mag to pet by bond?
it will, yes
any gear will
i mean: Bulwark gives dragon damage to Chimera's & Nidhog
this one also currently exists in beta
I don't think the %s are low, I think the ascension interaction is probably wrong.
Bond is flat +stat to atk/mag, but doesn't account for ascension.
As a result:
- at al0, heretic's robe is more +mag for the follower than fey Chim chest
- at al30 (haven't done exact math), it's even
- at al50+, fey Chim chest is more mag than heretic's robe
It is, but how will you link the crit users since they aren't all in the same family ?
Fjalar and The Mightiest Mimic aren't the same π€
right, as follower ascension also exists. i don't think bonds should include ascension unless follower ascension itself was removed
The cactus and fjalar have no +att / mag bonds, so doesn't get an increase. That's half our current damage pets with no extra throuput.
If the interaction stays, then the gearing will kinda follow that pattern of niche gear being replaced by 'generically good' gear as the player levels. Which seems backward
Lindwurm is the big winner of the balance pass so far
remember that the bonds themselves + %s can be tweaked - i'm really asking about fundamentals here
Maybe Ymir, but can't test her
Man, looking at all these discussion, i felt jealous about the depth and variety of gameplay option/customisation for Beo
I mean, I like the potential of the bonds. I love that dragons get Wyrm's Song and WS3 so I free up skill slots.
hmm...a big ask was that beo could have a similar gear chase experience as other classes, right?
what about bond skills? AI still prefers basic pet skills instead of new one?
no, bond skills have the same priority as base skills
That's because bond skills only occur if a basic skill doesn't
Is there a way to get bonds to scale with ascensions only once? (so not player attack/mag x ascension x bond multiplier = attack/magic bond that then also gets boosted by ascended follower)
Odie was taking about it last night.
obviously we shouldn't benefit double from ascending, but other classes gear stats do scale with ascending
I'm not knocking bonds. I think they're a good system, with this one foible.
Heretic's robe is desirable for player-damage mages from AL0 to ALinfinity.
Heretic's robe is desirable for magic bonded follower damage from AL0 to AL ~30ish.
okay, i see what we do mean about ascension. the bonus alone should have a boost. i'll do some tweaking
Bonded Att/Mag aren't applied after Ascension calculus of both Player and Pet ?
Odie, can we get some pet super nuke worked indy the lvl 3 bonds?
Bonds are calc'd w/o ascension.
+1k mag Heretic's robe
30% bonded magic
= Pet gets +300 mag stat, after accounting for all its other stats and stat% buffs and ascensions.
Like Mega Flare from Bahamut in final fantasy 7.
In fjalar would be a good choice
I like that too, might use more lind because of that
It's literally my favorite QoL change of the balance pass
So far
Anyway, enough about that one issue from me.
Bestial Bonds on the whole seem okay. They do change gearing, and they do improve raid times notably, both of which were desires.
Families can change, and new followers into existing families can change later.
It's amazing, now I can slot cure bleed and I have a floating skill
If an interesting skill/spell gets diluted by bonded skills, not that super cool
Bonded skills are used in action rate misses, as confirmed by Odie
Bonded skills don't dilute the pets skill pool
So they don't really dilute
They literally only get cast if the pet would otherwise not act
Do they even use wyvern speed 3 then (as an example)
mmh, but then we might have an interest to lower our attack rate, unless the bonded skill is not 100% used if the follower doesn't act
Which is impressive pre-planning by Odie
since you kind of want them to cast it
With enough base rate + action rate, they don't
All the time
Like, trying to get a giant to use boulder toss is hard
Those skills are just here to not do nothing, even with few pet acting ?
You can get really clever gearing though, for some of the desirable bond skills. Can not use +act on gear, or -act from beo charm.
It's more like they're an added bonus, the followers base kit has priority
secondary or security skill ?
For base Beo right now I'm prefer to completely remove my Symbols of Doom and run an AFey Lute with arisen Teardrops
Smack shit in between keeping up DC.
Run goat eyes. All the stats, none of the act
But that sweet double att and mag down proc
Base beo is probably best off, in raids, doing player cast Ultima + Ymir blights and Ymir damage in combination
Or Lindworm with player holy damage attacks and Themis shoulders, for not holy immunes/resses
It'll be a cold day in hell before I make a Beo Ultima mage.
Seriously though
I avoided that temptation before the Ultima nerf
It's been the thing for a good while now, even without player mag stat boosting. And certainly on BeoH
So am I hearing it may be best to keep my alt Beo and not swap him to GS as I had planned?
I know
I didn't specifically do achlysbulwark but I did use ultima when the situation called for it, like deep endless and element weak raids/titans
I'll try it out once the patch hits live and I get Ymir back.
Fill up that A.Fey Lute with Ferocious Eyes.
It's a fun skill when it isn't the only skill that matters
situationally useful, very good in that situation
Trying to think if I have any more BB comments, before digressing too far.
We lost View Distance on human pets? What was the reasoning for that?
what bond does it have now?
It's on Olympia mnemonic followers btw
atlas, Asteria, ophion
One of these is not like the others
Whoops
The followers with offensive kits and families without atk/mag bonds...
Animals, common, human.
I don't think it's the end of the world. Certainly most are strong now without bonded bonuses. Fey Chim, cactus, Fjalar. Dex bond is a really soft offensive booster.
also cactus gets you near infinite mana so that's a goated follower for hard dungeons now
Love the mana.
I wish beoA's BB3+ was a little clearer. What is the boost of the boost with Enhanced Bonds?
sure it's not attack but it has a useful bond, particularly for its main use case
shown in client next update
Odie came and then the chaos began
It doesn't seem like that's what he wanted from us...
It's useful, but it feels like it's fallen behind in Raids compared to Lindy.
Maybe that's the point, not having an omni-follower
Lind is gonna be stiff competition for raiding. At least dispel raids slow it down.
I'll record a beta Lindy run later to compare against my hof vids. It should be a significant bump in speed having atk bonds.
The attack bonds don't add much currently
lindworm has t6 follower base stats, they do quite a bit for him
yep that's HUGE
Someone suggest a lvl 10 Arisen Lindwurm pet
yep, and that will too good to be true
Yes in the beginning
Wyvern and wyrm
At least the lind
We need a lyonesse event with true king meliodas as a follower
to give players tower ptsd
Jaysus
20% extra attack, that's fairly significant
+650 attack is like 1.1ish M1. Pretty solid
I could lean into attack gear a LOT more
Wow that's a tiny bit of act rate
Fey chim gear with crimson pinions...
Oof
Omg
Effects like trev charms and hybrid monster didn't work for bonds I think
so probably swash doesn't either
Given that +hybrid and +2hand don't affect it, I doubt swash would.
aah
This has been reduced from 60% to 20% mana bond
too out of the loop, just saw Pinion and monke brain went swash
Depends, does pet damage bonus is applied before or after Bonded stats ?
Tbh that would still put me at more mana than I can spend
unless every floor takes three turns
Odie noooooooooo
Ah, for once we dreamed playing something else than Tamer 
Also for my pictures...
Reminder, I'm ascended 63 times.
For AL0 beo, that +attack from gear is relatively humongous.
AL0 beo with a Lindworm should wreck
imagine with Ascension
well assuming your al0 beo has some godforged ornate high attack weapon
Those pics definitely aren't optimized for attock
although you can probably get a decent bonus from just a 'good' t10 weapon
That's ~5k attack stat after ascension, or roughly 3k attack stat AL0.
Fjalar still got downgraded by using bind
Bind doesn't dilute the move pool
Nah, not when it doesn't dilute.
No
It uses bind frequently
Bind > attack or nothing
The bind replace the basic attack ?
Read the second half of his response
If the pet has 100% act, the move will be used, which reduces the usage rate of aerial barrage and quadcut
Both of those skills deal more dmg
Fjalar reaches that easily
Oh. I haven't had to worry about that on Base Beo.
Thats after 10 seconds of testing
4 quadcut, 2 evasive strike, 2 bind, 0 aerial barrage, 0 attacks
Try dropping your pet act rate?
Fjalar straight up loses damage from this, if it werent for the other buffs
That is beoA tamer no items
Eww
Try to add more pet act
The bind only proc with non-act chance
Meaning you shouldn't get it often with enough pet act
Gearing around the passive not reducing average damage seems counter intuitive doesn't it
Well, seems logical to use pet act on a pet class
wct ?
Act
Bind is equivalent of your pet non-acting
So instead of Bind, your pet does nothing here
My pet. Acts. 100%.
with no stuffs ?
Yes ofc
Thats the fjalar special, it has enough things it does
Which allows you doe use call of jord
On live
Maybe it's a bug?
Or should be treated as one, maybe?
Cuz that seems counterintuitive.
How much bind does usually?
it just paralyze
Less than evasive strikes when it doesnt crit
Non crit its fjalars lowest dmg move
Lindworm gonna be the goat then
Crit its better than evasive strike but worse than quadcut
We lost 40% mana off the cactus' bond's last night
Never forget
For a couple days we were literal lithium batteries
It used to give me like 6k
I was sitting at like 9k mana
Never use a mana pot again
Unlimited power
Bonded atk/mag feels good on lindworm due to low stats, on other pets it feels like pet stats v2.
Hp and ward are extremely forgettable
Mana is nice QoL but does no dmg
Added spells feel to weak
Most pets dont even have a atk/mag bond
Dex bond is questionable as the main selling point
Tier one bonds are all forgettable as well
If i am very honest for a second
Def/res are decent but very rare
Hard agree on the HP one.
If somethings eating away at my hp I'm dead anyway.
Especially since I'm redlined.
sure, yup, the less exciting ones can become secondary/supplemental.
math changes to ascension/bonds is out now. let me know how it looks π
Re ward bond feels forgettable: 152913 ward with fjalar, 153493 with a golem
That looks fine
Beo meta incoming finally
Ultima back on the menu
I finally hit damage cap
We finally have parity
heh
Shh, here he comes
math is hard, friends
Her there odie, numbers still feel a little low
Every class hitting damage cap = balance
That's what im talking about 
Math seems to be fun
Better keep increasing em
Lol
Anyways
π
Oh no my atk has been reduced by 90%
Looks like Beo's pet needs some new tabs for dungeon/tower/arena..
Oh right my live game character ascended twice and leveled twice so comparing them 1:1 ain't working
Mine base Beo Tamer
That still seems wrong unless youre ascension 300
For context in both Screenshots
Hm, if i boost my att by Zemi spec+ charms & hat for Two-handed - would it be transferred to pet?
No
Using 2 accessories with total 90 flat atk incrases the worms atk by 375
Using 2 beo charms instead increases it by 1211
Equipping monster tomes, a questing bow and mimic heads decreases the atk by ~2430
How much it does?
Haven't checked. Not after flying so close to the sun with the misplaced decimal point from earlier.
I'll give him time to fix it.
Yeah, something's fucky wucky in the base Beo math.
Yarly
Soon tm
I guess this summer?
I like the way Base Beo plays now.
Hm, this makes me think
Should every pet family have a baseline of atk/mag bond
Give every family, idk, 10% and give some more of it, like dragons
Switching from a dragon that scales on your gear - which seems to be good now - then swap to a cactus/fjalar that does not, will feels super bad
Mammon acolyte gains 16 mag when i switch from a ward regen axe to a 57% pet stat lute
Thats what i was hoping for when i asked for gear havong more Impact β€οΈ
Yea mammon acolyte just smashed a chimera and i didnt even have snotra in my loadout
And necrosis may dealt 2 dmf
That'd be nice in general and would boost lower level players running Valhallan classes. Good idea.
For the next "let me tune some numbers"-update: ward and hp bonds desperately need it, some of the added skills do as well
One concern for the "scaling for all families" equipping tomes and mimic heads and other -atk or -mag things will reduce your pets atk/mag
Idk if that should be happening
Huh. Better set us back to 200k attack power so those items don't nerf our damage.
Yeah this is definitely still not right.
Expectation was that the +650 (at AL0) would be +1050 (at AL63).
Instead it's like +8k.
Regarding "doesnt dilute move pools"
It's fine, we deserve this.
Haha π nah, let's be sensible.
Boom.
Also unsure why lind is getting so much more +mag than +atk, when my gear is all +atk
Like 5k atk v. 2k mag on the player
Hybrid monster?
I'll check back in later π
Nah, beoa
Its also questionable that base beo pets have more stats than beoA if everything else is the same
Presumably/Hopefully, beoA's BB3+ enhancement is > base stats from beo.
.
so..pet has limit of damage? Is it..logically good?
Everybody has that damage cap
Unless you use an celestial augmenr or heretic ara, they can increase that
That's i want to say
Shuld pet have that cap?
I mean - they are almost uncontrollable angry beasts, they have no limits in their mind
Have you met heretics?
i have ara-ara
They are uncontrollably angry as well
With no limits in their mind
But yea, damage cap for everybody or nobody with a class passive being the exception is fine
Unlocking only ours would be weird
they tried so hard to break their limit, they are no humans more X)
Why Phoenix can't rise up one more time for BeoH? :D
I mean..phoenix is literally symbol of resurrection..
I cant wait π
Here is what I think still needs work:
-
Some bonded stats: Ward and Hp being the biggest offenders
-
Most abilities added feel weak atm
-
Diluted Movepools: This happens when you reach 100% activation chance, moves like Miasma and Bind are worse than the base pets options
#1097570738086621295 message / #1097570738086621295 message -
Pet Families: Many pets don't fit in their current family (scruug being a human, Glashtyn being a animal) Shameless self plug:
||https://docs.google.com/spreadsheets/d/1t2SWi7N8CCSqIq513stLqSjzEDgDMDH-RPbMd2u9_q8/edit#gid=0|| -
Many families missing an Bonded ATK/MAG option - we can't really scale their damage - Giving some % of Atk&Mag bond for just having bonds 2 and 3 might be a solution
-
Base Beo getting more pet stats than BeoA #1097570738086621295 message
-
Better ingame tooltip for "What does Bonded HP even mean?"
-
Added pet abilities in the follower window
-
Negative Atk lowering your damage quite heavily making a bond3 class with the same items worse than a bond 2 class (might just be intended?)
-
Hybrid attacking pets still feel unusable due to Gaits existing. A interaction between improved AI and Gunnr/Snotra might be an idea
The move pool thing really has me concerned, ngl.
Fairly sure the base beo pet stats are just inflated right now.
BeoA needs some help as well
Anyone knows will the follower's AI consider not to damage the opponent who is going to parry?
it wont
as in, there is no change
for that
we stuck with call of dumbr or tanking the 100k parry
i should add the good ol' hybrid pet issue to my list
By that token, though, I think Base Beo needs more player stats to reflect the 50/50 player pet synergy
Oh, Thanks for telling
On top of the buff?
I'm waiting to see what the bonds look like
BeoA needs a buff to something but base beo seems pretty okay
It's buff is pretty big right?
But like, 180k swordplay 3 every few turns between buffing DC ain't really a lot of extra damage.
if you have access to it, try Ophion of Olympia for me on battle base beo.
I think it might be a fun option with summon fafnir spam as meatshield
I'm trying to stay out of the testing and convos cause being asc106 Im kinda of the odd one out and if I test asc 0 everything will feel bad
yea that is a weird position to be in for testing
you could mirror your char and descend 50 times or something like that
Mirroring cleared my pets list. I can try it on the beta non mirror
Mechanics are the big thing I'm interested in
Huh
I think all we needed was the scale damage option haha, I just hope all this other stuff doesnt mess with the pets doing their job as before but I do worry about these weird moves.
The fafnir's definitely soak up damage
in a "this is nice" way or in a "if i just use aphoenix it would be much better"
Hmmm
Over beo original - enhanced bonds
The pet damage passive needs more as well I think
"This is nice". The fafnir's heal you, though
but yea, idk if there is something funky going on with base beo but base gets more follower stats atm
Surely a bug
It should do tho cause BeoA has horrible offensive stats
but enhanced bonds should solve that
At the end of the day, BeoA should have the most pet stats, least player stats of the 3 beos. Plus multi pet act, and more relevant bond bonuses e.g. good L3 skills and passives about follower damage.
Especially if you lose a tonne of hp and ward etc
Needs help big time
I hope it turns out nice π
a friend asked if all this bonds stuff will be better than just saying "beoA has 100% dbl act for pets" and i am honestly not sure
Do you guys like all the double act?
its trending in the right direction atm
1.25x follower DPS is cool, sure.
double act feels great when it procs
but its unreliable for non raids
i sometimes go through a tower battle with 0 procs
dbl act has some benefits, if you miss 1 arrowstorm, the second might just clean up
i'd rather have higher double act chance but less damage on the second proc
so its reliable
but over 10000 turns the same average dmg
new BeoA passive: less offensive you have - more powerful your pet
I wish there was a part of the equation that would nerf bad rng luck
Then when it does proc in pvp it feels so cheap lol
pseudo rng exists in games
Sometimes RNG just decides to screw you over round after round
I was worried it would piss people off but the remembered we do no damage so no one cared haha
what if its 100% double act but the second proc does half or a third dmg or something
Like the fey cactus for me sometimes deciding to not do anything for 4 rounds. While I get decimated.
I don't mind it's just my thoughts
meh, the double act has more benefits than just pure dmg
as i said, it fixes misses
It does, I do like it
lindworm can mark and execute in the same turn
That's cool
Hahaha everyone here loves lindworm
Olaf, that beard is magnificent.
but yea, more sources of double act would be nice so we can commit item slots into it
I mean I've barely used lindworm. My go to pets are Crimson Gazer, Fjalar, Fey Cactus, and Fey Chimera.
or giver it to tamer or something
Or when I need to kill Knight Sirius I grab mammon acolyte
Where the Ymir fans at
<--
It was, I shaved it for a job interview.
Ymir all day every day
100% dbl act with less dmg on the second hit has obvious weaknesses thou
Can't test Ymir during beta though
like ymir, if he marks on main and casts spell on reduces dmg
that would be annoying
I will never have Ymir because I hate codexing.
I don't mind the second act thing really just prefer single with more damage but I don't really mind haha
Just banter
Just do it
Takes no time if you get the skills on
5 mins dude lol
They're the only good pets to be added since.... Lindworm
Takes more than 5 minutes lol
Don't miss out of the badass that is Ymir
and gorynych
I think my dmg record is 2.4m with fey chimera crit
Bashe is soooo great
Yeah Bashe hit for like 7.7m with beast strike 3 I think
He's a demon
I'm honestly really tired of using fjalar for what seems like everything lol
Fjalar is so good
The sad thing is I overlooked it at first because the rarity
Like oh it's only a blue
I don't use pets at all anymore, hope the update changes that
I mean I have them equipped I just don't use them for damage
I don't use Hydrus outside of raids either
I'm trying gilgamesh out again on live
Gilga is great right now love it
So what's your playstyle like?
i just chained shield on beoA π₯²
his playstyle is >100 ascension levels
But either works
I've not tried tower stuff yet since I'm cursed with tower locations. And I'm not willing to drive around and play and risk my safety.
Lol I have friends who do the same now and they're definitely not 100
You'd obviously get the towers, go home then play them haha
Anyways yeah I prefer just chain shielding towers and pvp cause gs is just a plague
I'm blessed with 6 dungeons at home and a kingdom mate has like 9 within max view of his wayvessel.
I live in a somewhat rural area, stuff ends up spawning out of reach quite often.
When gs complain about chain shield and av2 it's like we only using these cause of you haha
GS is some BS in PvP matches.
anyways
Yep lol
Sounds like you've been thorough! Everything I add would just be opinion at this point, you've done a good job
If this is going to help new beos and I don't lose anything then I'm happy
I want to see what bonds look like before I ask for more stuff.
See how much of that pet stat bonus he peels off.
When call of benadryl Lind almost always follows up Lyons mark with exe in my pvps
Even smarter ai has me excited ngl
live
that also happens in live thou
it do be nice thou
especially the "wont use stuff the enemy is immune to"
I heat high high def will kill exe
Which is why I don't use Lind much
Just looking for speed raid pets, rn that'd be chrim and Lind for me
fellow guild member came in and was like hi elidan nukes Morri for 1m dmg each turn bye elidan in like 5 moves
lindworm and ymir are the best for atk and mag respectively
Say what you will but I think the math opsie was odies biggest valhallan nerf
We lost so much power after those few hours 
Past event Fomorian set that boosting AoE damage & gives chance to hit more than 1 target also would be working with pets? :)
Does beoH keep recharge?
in beta it still there
yes
Phew
why it should be gone? Oo
og loses it, beoH keeps it, beoA gets mana siphon
I am going to miss recharge
Odie was saying once about returning to BeoO Mana Siphone...
I forget Mana siphon exists
Long ago...it was
It feels like a filler passive, wouldn't mind seeing it never return haha
it is some mana sustain
Yeah I don't care for it
it just doesnt do anything once you are at low mana
If it was the gilga passive tho that would be sweet
true
I could see that being useful
Siphon Ward would be great
But mana siphon is filler imo
Want some pet bond with skill from scrolls to regen mana? :)
if we go by "wants", i want to just regen 5% max ward but that aint happening as a passive skill
eh
max mana
You can get it by amity Oo
yea
thats why i said it aint happening as a passive skill
taking ward damage restoring mana is also a amnity
recharge makes redlining annoying
Well...pet's skill in bond from offhand - just way to reach the goal by other way
bloodshift is a annoying skill
No, it really bad
give me a toggle bloodshift and i take recharge lol
pretty mixed on recharge on base beo. can take it or leave it; I don't super mind it being gone, especially with bonded mana pets existing now.
Yeah so mixed man
I think most would prefer not to have it so I can't really argue... I do like it tho
recharge was always a help during gauntlets, hindrance during raids. random stuff like wanting to use riposte for t.atk^ and a ward turn, but then critting and healing was bad.
but not "mana is never an issue again" types of mana
Here i'll agree
I suppose I can easily add a healing skill like osmo for gauntlets and etc so removing seems better for everyone overall, maybe
ashen sapphire when
Ward of light 2 etc another useful thing in gauntlets at times
Oh snap lol
That would be nice
Ward of Light III good
Oopsie I meant 3 π
the quality of life from a ward regen axe is so nice
i am gonna miss it when equip becomes more relevant
...ward-regen-axe?
celestial one?
Can't beat it lol 2 hands of selene then some feet of Prometheus should do it
Maybe 3 hands depending on nerf
ah, i see, thx
i also have a 2-3 prom feet + 2-3 smart AI lute
You use the ai augs?! Sheeesh
yea now that i have way more ward to work with I dont need the same amount of adornments
to get the same regen
the ward regen + smart ai is my lindworm weapon
My ward is pretty nuts
i might settle on a 2x regen + 3x stat lute for a mix of QoL and damage
I think on beoH I can get over 450k or something iirc maybe more
I think my standard beo pvp build had like 330k or something
i need OJoC's
my OONC has normal quality JoC's atm lmao
I haven't checked, but two sky weapons can't be put on at the same time?
Haha I'll show you my onc
sadly
pet stats celestial adorns also have base atk and mag
I want 2-H celestial Lute for my BeoH =.=
which is nice for the post patch
and a questing piano
Not sure if the scrollshot was necessary lol sorry
i have a 197 ONC and a 199 FYC and no jewels :)
Yes, i use it frequently in hard dungeons
...do you have a girlfriend? O_o
Why are you asking me out?
To mana and hp regen
how much % is that base crown?
True..
I think it's 198 actually
nice
My 1 and only onc
That's crazy good
I still rock with my 121
new update opens up quite some new base armors which is great
What you mean?
items like bulwark work on pets
Oh that's interesting
so we got more options than "most defensive item" for base items now
preparing my Goibhniu gear for patch...
askr items could be fun
203 atk and 84 dex
at 200%
but only 6 sockets for adorns
potential t.all1
throw in crimson pinions
you wont have ward but hey
who needs to survive if the enemy is dead
say this to A.Morri
Does Bestial Bond increases to Mana/HP affect ward or is it supposed to ignore?
there are ward bonds separately
have you looked at those? idk if they are bugged but i gained like 1,2k ward from using a golem
from 152kish to 153kish
yea 1k ward doesnt really have impact
unless you have like 6k to begin with i guess
So far I'm around 50k with ONC and Arisen Shield on beta
Sooooo...probably more ward bond might be useful, let me find a pet with ward
i'd argue that is already a level of ward where an additional 1,2k wont feel worthwhile
the golems have ward
ward also has fun stats besides max ward
increased ward turns gained by 1
ward recovery
ward absorption
So w/o ort golem
W/ ort golem
+900
ish
if you are checking out the bonds atm, check our the t3 lizarr pet and the t7 Gullinkambi
those have unique, as in they are the only pet in their family, bonds
That would be cool
The nothren forces family is insane lol
Mhm. It's pretty awesome to see, especially for follower builds
Probably will start building up my beo on live until Rhada Pact builds are fixed
Is base Beo getting Mana Siphon?
It should have it right now
You're gorgeous
Thanks for noticing
can someone tl/dr this shit? am i gonna use my heart of change and then apply all my ascs to beo? π
y or n is great, my realm brain can't comprehend more complex / nuanced mechanics
What?
Okay for the rs players
Bestial bonds means each type (or family) of pets has a certain set of stats and skills, with higher tier "pet focused" classes having access to all of them.
Most interesting is the bonded atk and mag stat, which makes the players atk influence the pets atk. This allows players to gear for atk/mag to increase their pets stats. The update also enables more items, like bulwark, to influence pets. Faction bonus and aligns will also increase pet damage now.
Defensive bonds increase the players stats by the stats the pet has (which are invisible and unused).
Level 3 pacts also allow pets to learn more skills, as an example, dragon pets use wyvern speed 3 and wyrms song. This may include old skills but also new ones, like dragons wyrmseal, which does dmg and blights. The intention is that these new skills make the pet better by fixing act rate troubles and adding new utility and offensive power
At the current point its a no, we are not yet reaching the power level of other classes but we trending in the right direction
Tldr, n atm but maybe y by the time balance is done
Thx that was very helpful
Is it me or does Lind x2 a lot with beoA
π€
It shouldn't but it does
Maybe I notice it more is all?
An amity that increase block battalion and x2 chance act on pets/summons
I would like Follower Doublecast chance to be increased
But Battalions chances or Second chances :/
I'm assuming Odie's still working on the correct bond math.
For a data point, with the current changes, my Lindworm is doing 3.59x more damage with the same setup on beta compared to live. π¬
unbuffed execute from 160k -> 575k.
that isnt really a problem
For balance it is, for us Beo it is a blessing
well, executions dmg multiplier can balance that out if need be
Well, 500k in 2 turns is decent
Remember you need good equipments to get this working
Beo raiding is behind the others, but it's not 3.59x behind the others, I don't think.
thats 280k per turn unbuffed
mmh
Yeah, I'm not gonna worry about it. The math can't be right π it has more mag than atk for no reason (base pet has higher atk than mag and I have more atk than mag in gear, too). Expectation is something closer to like... 7-8k atk/mag instead of the ~15k it's at now.