#Valhallan Changes

1 messages · Page 6 of 1

summer gulch
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That's kinda a big and tragic change

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But ig fools running around with broken questings exploding xp

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Chrono doesn't affect pets hitting fools does it? 🤔

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Cus with new time mage I might go time mage or chrono pet

umbral glade
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you can smack stuff for stasis, your pet cant (as far as we know)

summer gulch
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Aww

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Would be nice if pet could but then aoe cactus stasis mighty_mimic

stoic epoch
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Newsletter is out. Odie says the beta's to a point he's nearly happy with, so maybe we'll be able to test out the meat and potatoes of Bestial Bonds soon.

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Ascension respeccing is being talked about

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A la the "Heart of Change"

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That'll be in the beta soonish apparently

heavy bane
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A lot of spiciness to catch up on

quiet hill
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So is beo losing all mana regen? I'm going to really miss recharge

polar locust
round shore
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So...

When is the v1.0 set of bestial bonds set to release, and will there be an opportunity to give feedback about them before beta merges into live?
I'm not sure what the timeline is on either; also not sure what else is left to hammer down before the merge.

stoic epoch
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Best guess?

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I hope he's releasing it tomorrow sh we can mess with it over the weekend.

umbral glade
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Odie said at the start of the beta phase "something something longer beta"

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So I expect we get at least another round of feedback on the next BB iteration or two

stoic epoch
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I'm glad he's also working on the ascension respec situation.

umbral glade
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it felt like there was supposed to but then the whole "equip should have more impact" thing came up and things changed a bit

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is there any info on the respec thing?

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is it a one time "move to another class" or something

stoic epoch
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Only what was in the newsletter

umbral glade
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"heart of change" reminds me of the yugioh card "change of hearts"

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which was swapping a card from your opponent to you

stoic epoch
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It's definitely a play on words for "having a change of heart"

umbral glade
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as in, "one time swap" in my head

stoic epoch
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I doubt is going to be a one time thing

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Maybe once every major balance patch

umbral glade
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before the whole rework thing going on currently i would have seriously gave gilga/deity a thought

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deity seems so strong, but red and bluelining has to be annoying

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while gilga would feel so limited on gear choices but its pretty much the playstyle i am already going for

stoic epoch
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I'm still holding out hope Beo gets fixed.

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And becomes competitive

umbral glade
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yea i am more optimistic than i was a week ago

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and i was less optimistic day 1 of the changes than a week ago

stoic epoch
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Have you checked the beta Summoner chat?

umbral glade
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so we trending in a good direction imo

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not much, kept up mostly with RS and us, the bottom dweller club

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i am not even sure that I have attuner unlocked

stoic epoch
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I checked in today.

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Apparently they were asking for more raid speed, like us, but Odie came through and said they're not really supposed to be a dps class.

umbral glade
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which is fair

stoic epoch
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"Slow and safe" is how they phrased it.

umbral glade
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battalions being such a incredibly strong mechanic

stoic epoch
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Except according to them they're not that safe.

umbral glade
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has to have some opportunity cost

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until raids can spam AoE skills like players

stoic epoch
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Apparently Coup de Grace hits through Battalions now.

umbral glade
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the amount of 8k hp 12k ward summoners i've seen die at a tower titan after clearing 48 floors

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and then go "wtf why enemy fight back"

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like

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imagine any other class going in with those stats

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and clearing 48 floors

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until mobs get more aoe options, battalions will be OP

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at least when the summoner player builds tanky (like every other class)

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idk how much protect chance you can get from it when you invest into it

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since they have adorns? for it iirc

stoic epoch
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I guess my question then is where does Beo fall on his DPS ------ Tank slider?

umbral glade
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i think it depends on the celestial

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with beoH being on the dps and beoA on the tanky side

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12% protect chance is so unreliable that it barely counts

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if you take "one raid fight" as an samplesize

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over lets say 10000 turns its good

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so we are left with VD stat boost after the patch

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and the "player can focus on playing full defence while pet still does damage" as our main defence mechanic

round shore
umbral glade
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yea true

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i am ready to read through all the bonds right about now

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especially the skills

stoic epoch
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We've got that protect chance, but no steadfast. So are we designed to be less tanky but more dps than Deity?

umbral glade
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i think different

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deity does 0 dps when they need to play defensive and recover ward

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we lose some dps but can keep the damage up

stoic epoch
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Yeah, but because they get Steadfast they can pretty safely slot dps accessories.

umbral glade
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true

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Valhallan Protection could need some looking at, but thats maybe a little much for the current balance change

quiet hill
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I wish we could keep recharge, or at least the mana portion of it. It's a big part of my play style

quaint maple
quaint maple
sick tinsel
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Bloodshift to not heal

gentle pier
# quaint maple Try diffuse ward for hard mode dungeons

That's a viable option if you have tons of ward. I don't think it will work for many myself included. Probably gonna have to make a mana pool build just for hard mode gauntlets. Since base beo has low mp. Basically only enough to cast the buffs needed.

blazing hull
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you also have the option of an amity that regen mana every turn

tulip tundra
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With like 23k ward diffuse ward gives me around 2.5k mana

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Using diffuse ward 1 btw

blazing hull
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only problem I see is that it also regen hp, breaking your redline.

quaint maple
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You definitely don't need much ward to recover mana using diffuse ward, and as Forgeus stated Bloodshift can prevent the heal 🙂

last bane
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It’s right that the recharge was removed, it interfered more than helped

summer gulch
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If I'm not using a shield in gauntlets I have 23k ward. Idk how to survive without my comfy 49-60k ward/ farm gear

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23k ward is like 1600 mana on diffuse 2

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Iirc

last bane
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just use your pet to deal damage in gauntlets as real-true Beo =.=

round shore
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I remember I had to use DW way way back in the day. There was a brief time where recharge required >0 damage on the hit to work, and my broken venin didn't get me above 0 damage with guts/lunge so recharge wasn't a reliable option.

It's not the worst thing. For gauntleting generally w/o recharge, usually better to just stack +mana gear and tune your skills so you have just enough mana to make the whole distance every time.

summer gulch
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It's a balance of gear/build/ situation really

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And I'm okay with my issues now

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But I have them

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They exist, as they should

summer gulch
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I feel I miss crit a few times

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And also immune crit

last bane
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Try using not only cactus?
sometimes better to kill mobs one by one for 5 moves, not all together by 7-12
also instead of recharge you'll get more def&res at low HP by VD

summer gulch
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Ymir time

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Fjalalalr time?

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Idk good single target pets

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Mammon aco time?

last bane
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(also when you get BeoA - you'll get Mana Siphon with he)

summer gulch
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He?

last bane
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Beo Auriga have mana siphon

summer gulch
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Ik that just grammar didn't make sense to me exactly

last bane
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(and doublecast for pet, that can shot two mobs at one)

last bane
summer gulch
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Gimme good single target pet suggestions, I haven't played single target in forever

summer gulch
last bane
summer gulch
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Okay then that'll be go too, till I have to face pet immune enemies

last bane
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mm..you can use elemental affinity from Arcanic
Fjarl has skill that never converts to elemental, but other skills can

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In conjunction with the new pet AI - it should not hit the immunities of enemies

summer gulch
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Meh, affinity needs 2 slots for ele cast and then no affinity for anything immune to the element

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Also mimic is immune to all but dragon ele

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I'm not hating btw

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I'm just providing issues I face

last bane
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told you - Fjarl can use skill that always hit phisically, even under affinity

summer gulch
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My solution has been p much beaststrike 4

summer gulch
last bane
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t9 mimic also can be beaten by magic

summer gulch
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Idk if fjalalalrs entire move set is physical that can be change elemently but yea

last bane
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I'll say again: Fjarl has one skill that always hits with physical damage, even under Affinity
The rest are converted to lightning damage (or whichever you choose)
Given that the AI of the pet now may not hit mobs on immunity - he always has something to hit everyone (except for the t9 mimic)

summer gulch
last bane
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If the skill says that it hits with a specific element (including physical) - Arcanic's Affinity will never change it

summer gulch
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TIL

last bane
summer gulch
last bane
summer gulch
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There is much much more but spam

summer gulch
tulip tundra
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What do you mean

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He does physical damage

summer gulch
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If he has pure physical dmg that are affected by affinities, then he doesn't really do well for what I like.

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Apparently fjalalalf can ignore affinity via its build

tulip tundra
last bane
summer gulch
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No

last bane
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You can even combine affinity with Alignes from books/Apolly-event-pet's

sick tinsel
tulip tundra
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When was it changed so that affinities work on pets

summer gulch
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Thank you though any info good

umbral glade
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fjalar, best if you got dex^ and crit^ from chests

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fenrir, a bit slower but very safe

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also buffs atk^^ so you dont have to mimic

summer gulch
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I remember when affinity got boosted by something that made element do more dmg

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I forget the skill

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But it was real strong on pets

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And got odied

umbral glade
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fjalar hits everything in tower, no need for align/affinity

last bane
summer gulch
# last bane

It was this! This used to affect affinity and make elements do more, but got odied

last bane
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it may be usefull in Endless, as one more buff

summer gulch
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Less it got changed back recently

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Definitely used to affect pets /w affinity

last bane
summer gulch
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WHAO

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Which of the ghost gave this???

last bane
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there are also dragon for your Chimera

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Just wait for "The Plight of Apollyon" event and farm mystic caves

summer gulch
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Ah so ghost

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I thought books only gave basic elements

hasty knoll
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Interim changes to Bestial Bonds are now live in the beta client.

These changes bring in stat channeling via stat bonds - addressing a core issue in valhallan endgame (little stat progression), while keeping our desired follower diversification through bond choice

umbral glade
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❤️

blazing hull
round shore
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time to go find out 😄

hasty knoll
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you're channeling base+gear stats only

blazing hull
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excluding AL ?

blazing hull
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or only the stat sheet

round shore
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follower stat screen only showing world loadout is kinda rough.
theoretically this should all be calculable outside of combat

hasty knoll
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no AL - that would get a little crazy w/ Follower Ascension

blazing hull
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so the formula looks like (pet stat + bond stat from only base + gear) * AL from synergy passive

round shore
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First problem... I can't see Bond effects anywhere.

blazing hull
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bestiary

round shore
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Oh there's two bond icons now.

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Was hoping to see it here also

umbral glade
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"Bonded HP x%" --> player has increased hp?

blazing hull
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bonded buffs don't reflect on pet stat sheet unfortunately

blazing hull
round shore
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yeah "bonded hp/ward" is a misnomer.

Bonded Ward: player has more ward
Bonded Attack: player's attack stat is partially applied to the follower

rugged glade
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Bugs

A) "Bonded HP" doesn't work ? #1097570738086621295 message

QoL

A) Misleading transcriptions like : #1097570738086621295 message
B) See the BB effect on pet summary screen : #1097570738086621295 message
C) See the adjusted pet stats after transferred stats : #1097570738086621295 message

round shore
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I actually don't know what "Bonded HP" does at all.
It's not increasing player HP, and followers don't have HP.

umbral glade
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yea that was the source of my confusion

blazing hull
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or the bonded stats are two sided like hybrid monster

umbral glade
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The abilities are added to the pet, not the player

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since that was a question until now

round shore
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dragons' new skill Wyrmsomething -- dragon damage spell it looks like?
I'm trying to proc Friendship from the humans now with no luck.

umbral glade
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(dragon gain 3 abilities: wyrm song, wyvern speed and wyrmseal

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yea i had no luck with friendship as well

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maybe its party based?

summer gulch
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Did reptile strikes make it?

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Or is that from basi

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As b3

umbral glade
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wyrmseal seems to be a damage skill that blights

hasty knoll
round shore
last totem
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Bond shows stats for the follower you had when opening the game even if you change it.
Updates only after App restart

umbral glade
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can you explain Bonded HP x% real quick

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we cant really figure it out

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maybe its bugged?

round shore
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all the defensive bonds. bonded (hp, ward, def, res)^

hasty knoll
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although not shown (or used) followers will have these stats. they are then provided to the character

blazing hull
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Bonded stats are only a chance to proc ? Because bonded hp isn't giving me more hp.

round shore
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this is the followers giving stats to the player?
I thought the channels would be about the player giving stats to the follower (i.e. for follower-damage based builds, notably beoA).

hasty knoll
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it may be broken

round shore
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or is it that (hp, ward, def, res) are pet->player, and (atk, mag) are player->pet?

last bane
umbral glade
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is there a condition for the Raise Dead skill

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my ghost doesnt use it at all

last totem
umbral glade
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ah nvm it did raise the dead

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is just took many turns

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3 random skeletons with ~200 hp

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the skeletons dont attack

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okay nvm

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they attack rarely

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i should have more patience

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the animal bond seems very underwhelming so far

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A " ? " tooltip explaining what "Bonded XY" means would be very helpful for the non discord using playerbase

last bane
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my..weapon affects only to Attack and other rates? Not main stats?

hasty knoll
umbral glade
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i dont see an explanation for the word bonded in that list

last totem
umbral glade
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unless i am blind

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an explanation for each level of bond yes, but not for "what does bonded even mean"

hasty knoll
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nm, you need the app update

round shore
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Errors/curiosities:

  • T2 Lesser Golem is considered Animal instead of Giant/Common/Anything else
  • T6 Castor with bondHP might be a lot for T7 DK; unsure of HP values for the tier
  • T8 Big Cactus being family: giant is a cute easter egg 😄 I like this
  • T9 Onryo has Summon Dead twice (base kit + BB)
  • Olympia Mnemonics are all Magical (atlas, eistla, ophion)
  • Jotun Mnemonics are... something? I can't see the family name anywhere, but it's [arch alchemy, viewdistance, bond ward/atk/mag]
  • Steward pets are various (gazer is magic, etc.)
umbral glade
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"Your bond with your follower grants you: Bonded Resistance (12%), +Ability aaa"
But what does "bonded" mean.
I dont think that is explained ingame

round shore
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that one was known before, but also yes.

hasty knoll
umbral glade
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Is the animal bond still a placeholder? or is it supposed to be 20% earth res, 7% dex bond and 15% dex bond?

hasty knoll
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none are final, no

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we're testing the mechanics

umbral glade
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okay cool

round shore
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ah, Jotuns are now Giant family instead of whatever they were before

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didn't get to play with bondmag30% and 6-hitting rock toss 😛

last bane
umbral glade
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the added skills seem to have a very low proc chance from my first few minutes with it

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took me like 20 rounds until VVSkeletron used raise dead once

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in full pet act gear, tamer, and no calls

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Arisen Glashtyn being a animal instead of a magical being feels wrong

round shore
tulip tundra
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Same here

round shore
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Lizarr Forces is a cool family that only one thing belongs to 😔

umbral glade
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are any of the giants unlocked on beta accounts

tulip tundra
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Tried using skadi too but it still didn't use it

round shore
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Or if you had mnemonics on a mirror 🤷‍♂️

umbral glade
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ah golems

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good idea

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nidhogg is a beast with his new skills

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baha with nidhogg sounds cool

round shore
summer gulch
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Ohhh

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What's fjalalalr fey chim and fey cactus bonds owo

ivory birch
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what's the value?

umbral glade
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BeoA now has "Enhanced Bestial Bonds" btw
gains access to all bonds and makes them stronger

umbral glade
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odie said balance is not final, more of a mechanic test

round shore
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common (ornbonus, bondmana) and animal (earthres, bonddex) seem like the weakest families.
A lot of the current really good pets already fall into one of those two, which means no performance boost.

dragon family has bondatk/bondmag and gets wyrm's song and wyrmseal, which is kinda relevant.
giant family has bondward and boulder toss -- if boulder toss ever works.
humans have bondHP and friendship -- if friendship ever works.

magical family is the biggest winner afaict; bondmag, t.mag^ effects, and eleweak hitting.

lizarr forces and nothren forces are really strong but are on very few followers.

umbral glade
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Animals currently have 20% earth resist, 7% dex bond and 15% dex bond

round shore
umbral glade
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The new BeoA bond passive addresses the point of "the bond stat transfer will be better on base beo"

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so thats nice

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our currently available families might need some tweaks

summer gulch
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Whoa that birb

summer gulch
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Well maybe, t7

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Dmg prolly ehh

umbral glade
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Nothren Legends

round shore
umbral glade
summer gulch
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Oh hea that too

ivory birch
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the bird is utter trash other than the bond 😅

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I guess Linda would like it

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I'm assuming Linda is nothren

round shore
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yeah I don't think the bond saves this one. it's a fairly strong looking bond effect though.

umbral glade
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a t3 fairy with 2 mana related bonds increases my max mana from 1944 to 8296

round shore
ivory birch
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what the fuck lol

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well gullcjaociqofnwns is animal in that case

ivory birch
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this sounds like the first implementation of pet gear lol

summer gulch
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So ymir good?

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Or ymir is dragon

ivory birch
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8k attack -> 8.8k attack -> 18k attack...

round shore
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presumably all the dragons are dragons

summer gulch
umbral glade
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arent some "ancient"

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or am i misremembering that

summer gulch
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Hrrrrmmmmmm idk about this update for beoA

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Idk tho, not in beta

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And bonds are so new that will "receive" tweaks

umbral glade
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difference in mana stat between using a fae and using a different bond

umbral glade
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cant get it to proc

summer gulch
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Rip

umbral glade
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maybe its something party related

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but i dont have friends

summer gulch
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Same

sick tinsel
ivory birch
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ah

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cheers

sick tinsel
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Yes, Meliodas is the ancient king of Lyonesse, before Gradlon taking his throne

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But that's not important

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We have a problem of Bond repartition

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Many followers are in the same family despite not having the same utility

umbral glade
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gullinkambi's ward bond doesnt work

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and the defence/res ones also dont show up in the status window

manic nimbus
magic quest
umbral glade
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ah

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friendship gets triggered with allies in fight

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i am not sure what it does thou

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okay friendship provides temp buffs

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but it only gets used when you have a friend (or summoned a skeleton as a substitute)

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and it effects both you and the summon

summer gulch
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Ele res and tall and the like

umbral glade
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atk mag res def

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but for the entire party

summer gulch
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Neat

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1 stack?

umbral glade
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yea all t.stat^

summer gulch
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Support beo

umbral glade
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it fails very frequently

summer gulch
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Put it on inquest

umbral glade
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4 summons and 1 player

summer gulch
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Didn't believe in the power of friendship

umbral glade
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about half of the friendship casts seem to fail

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so current:
Only gets used when at least 2 players/summons are in the battle
~~ 50% chance to gain temp atk+/mag+/def+/res+

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reptile strike seems to hit 3 times and can crit

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sadly its on a t3 follower

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double strike does like 10-14k dmg, reptile strikes does 18-20k, but it REALLY likes to crit with just crit^

tulip tundra
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Wrymseal is a bit of a problematic spell since it heals you while is th exact opposite of what you want when using lindworm

wicked sandal
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is wyrmseal a spell or attack?

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name implies spell

tulip tundra
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Seal = spell

round shore
umbral glade
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well i conclude that boulder toss does not work

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i even summoned a full field of little dudes

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i thought maybe it yeets summons at the enemy

ivory birch
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gold and orns are valueless to endgame as well that's nice

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me personally I like the sprite

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very heart container-y

umbral glade
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looks like a terraria heart yea

wicked sandal
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Looks like mana wont be a problem for beo cactus mighty_mimic

gentle pier
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Ugh 300k tower shards though

ivory birch
wicked sandal
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Common family has a total mana bond of 200%

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it's legit

gentle pier
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Make it a runeshop item too please. I'd pay 10 bucks to get rid of my Beowulf ascension levels so I can switch to another class. Don't have the will to ascend another class since I have to restart the material grind.

ivory birch
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there's a feedback thread about it

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better place to post about it than the valhallan thread 👀

umbral glade
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just yoinked my screenshot

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damn

sick tinsel
stoic epoch
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Gradlon aged like a fine wine

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Meliodas got that geritol energy

ivory birch
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I made sure it was properly available before making the thread 😆

umbral glade
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yea i just found it at random looking for some items to test bonds

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guess that was completely new info

ivory birch
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yeah you're the first i'd seen mention it

manic nimbus
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Wish it was 30% 😛

blazing hull
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too bad it doesn't work on hp... Wanted to know what 150% of rhada looks like mimic

polar locust
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The mana from cactus also counts to increase ward?

umbral glade
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no

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and its likely a placeholder

gentle pier
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So my current play style on live used lunge heavily to recover MP and I didn't redline as it was too dangerous. I cant figure out how to adapt to the beta, struggling to see the actual gains from the class changes.

wicked sandal
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Diffuse ward would restore just about all mana at once and if you didn't redline in the first place the fact that it heals hp too is a nonissue for you

gentle pier
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Also a struggle that I can't get Ward of Ortanite on the beta. I dont have my account mirrored so Im missing some purchased skills.

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Ward of ortanite is my opening skill so I can get buffs up without dieing lol

wicked sandal
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Current bestial bond cactus also means more mana than you could possibly spend

gentle pier
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I hate cactus with a burning passion XD. He is relegated to horde or party dungeon use, and GS pvp matches in war (though I usually still lose)

wicked sandal
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horde is like 95% of my dungeons so yeah

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and he's still one of the best pets for hard boss too

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consistent above average physical damage is good

gentle pier
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I use fjalar for hard boss.

hasty knoll
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mana siphon might be the best option

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solves some of the mana issue, doesn't hurt redline like recharge

gentle pier
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hard mode gauntlets I usually use beaststrike 3 to take out mimics and gazers. Fjalar kills everything else.

wicked sandal
gentle pier
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yea I keep stun dart on hand

wicked sandal
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or use cactus or fenrir and just deal 50k+ always

gentle pier
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for him and berserk arisen ronin lol

wicked sandal
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so that doesn't happen

gentle pier
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with wyvern speed 2 mimic mischief and gait of gunnr fjalar typically hits 50-150k depending on crits. its just that base melee attack that sucks

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Id like to be able to use fey chimera more, but the zerk is deadly.

manic nimbus
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With the removal of recharge and the process of turning base beo a "battle along your pet class" it makes sense to have a mana siphon passive

gentle pier
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I wish that I had a way to negate pets applying negative status to me. Id love to see what I could do with Crimson Gazer. That was my favorite world farm and PvP pet for a long time.

manic nimbus
#

Now that you mention statuses, I would love a steadfast like passive for valhallans along the lines of "chance of your followers protecting you from a negative status" 👀

wicked sandal
gentle pier
#

I liked world farming with crimson gazer because you could redline and it would one hit everything in the game.

#

well until some of the special event bosses

manic nimbus
gentle pier
manic nimbus
#

Back to the bestial bonds topic: do you guys think a reorganization of follower families would benefit bestial bonds implementation?

#

I dont mean a full overhaul but more like a cleaning house situation

umbral glade
#

i think we need some more of them atm

gentle pier
#

I don't think I have a firm enough grip on what we currently have to answer honestly. I still feel like they are secondary to the damage type, output, and action rate of the pets.

#

Like its a nice add on, but Im still not gonna choose a pet based on it.

umbral glade
#

it would also be very nice if the codex on the webpage actually worked when sorting by families

rugged glade
manic nimbus
umbral glade
#

again, the current bonds are still placeholders for the most part

manic nimbus
umbral glade
#

its been said that this is more of a mechanic test than a fully balanced version

gentle pier
#

I still think Tamer should be absorbed into Beowulf, so I can not feel bad about choosing a different specialization

#

they partially did it with the last balance patch for Beowulf but it changed so little it wasnt worth it.

gentle pier
#

I really dont think Tamer has any utility for any of the other classes either

manic nimbus
#

Would definitely help us branch out to other specs

umbral glade
#

tamer has level 1 bond

rugged glade
gentle pier
#

The level 1 bonds seem kinda meh currently though so I doubt it will be used.

#

especially compared to the benefits of other specializations

umbral glade
#

the current versions are not final

#

again

gentle pier
#

Yea but Im being a realist here, level 1 bonds are for the t8 class, they aren't gonna be that great that people will give up other specializations for them.

manic nimbus
#

Despite being final or not, most used pets are from the animal family and I doubt any beo would not use one of the most used pets for any other despite possible bonds 😦

umbral glade
#

they are for t8 classes and tamer

#

the thing you said doesnt have enough to it

gentle pier
#

the t8 bond wont be worth sacrificing the abilities that t9 specializations have. I almost guarantee it. Because if they are, then the t8 valhallan class will have more of an unfair advantage. Cause lets be honest at t8 and t9 Valhallan classes rock.

umbral glade
#

tamer also gives pet act

#

and level 1 bonds

#

that may just be worth it

#

more importantly, it is an option

gentle pier
#

Im just tired of feeling locked into tamer because pet act and stats lol

#

Everytime I try using another specialization RNG decided my pet will skip multiple turns in a row.

umbral glade
#

assassin is just fine for beo

gentle pier
#

its infuriating

umbral glade
#

and thats before we talk attack/magic based beo

gentle pier
#

I tried cataphract

#

and my pets started sitting there doing nothing for sometimes 3 or 4 turns

umbral glade
#

yea but that just gives you some ward and ward turns

gentle pier
#

went back to tamer, they go every round

umbral glade
#

did you adjust your weapon?

#

did you use calls?

gentle pier
#

my weapon has pet act/pet stats adorns

#

well the one I was using at the time

umbral glade
#

tamer only has 8? % pet activation iirc

gentle pier
#

I know but RNG really screws me when I drop it

umbral glade
#

the idea is that you either use pets that dont rely on it as much or substitute for your needs with other sources

#

and dont get me wrong, i would like tamer to be not as important as it is currently

gentle pier
#

RNG has never been my friend, its like deific channel lasting 1 round for me more often than not lol

umbral glade
#

but options do exist

gentle pier
#

or having to cast stun dart 4 times on a realmshifter lol

quiet hill
last bane
#

Don't you think that by selling for such a trifle as a "mana siphon", you are losing something Greater? :)

wicked sandal
#

What do you lose? I didn't even use recharge at all (other than needing to bloodshift if I wanted to do some damage of my own in raids)

umbral glade
#

he was making a pun i think

#

or maybe i am also not understanding

gentle pier
wicked sandal
umbral glade
#

i just swap pets if need be

wicked sandal
#

zero mana dragon dmg

last bane
#

I mean that if Odie will give you mana siphon as you ask - he cen give less damage for pet instead than was planned, just in cost of siphon

gentle pier
#

Im not seeing alot of extra pet damage

#

just extra defense and damage for the player

umbral glade
#

dont make me tell you again that these are place holders

#

i already did that 3 times

last bane
gentle pier
#

Maybe I try building like a gilga or a realm instead of a beowulf lol

hasty knoll
#

some of the sources of extra damage in the beta:

  • Faction bonus now applies to follower elements, granting additional damage
  • All stats (including passive) are increased for Beowulf, granting additional damage
  • Attack/magic stat bonds added, granting additional damage based on your weapon
  • A ton of AI improvements made, making followers opt for skills more often that will deal damage
  • Some great skills en route, most that cause damage

there are probably some other things

gentle pier
#

I've always focused on trying to get my pet to do as much damage as possible while trying to survive.

umbral glade
#

My early thoughts from testing a bit today:

  • Some added skills seem to have a very notably low chance to be used - namely Raise Dead and Boulder Toss.
  • I am not sure if it's intended that the Friendship skill only gets used if it can buff (at least) two things?
  • Some bond effects appear in the player Status menu (like the Mana Bond) while most do not.
  • Some bonds, like HP, don't seem to work at all.
  • Stat conversions (player --> pet) seems to be very low atm
  • It feels like we might need a few more families and some of the current followers placed in a better suited one (Chuthulu being a mimic, Arisen Glashtyn being an animal)
  • Dragonblight healing the player on a redlining class may need a revisit
  • A description for the new skills would be nice
  • A ingame tooltip explaining the "Bonded"-mechanic feels necessary (not what a bond provides, just what "Bonded by HP x%" means)
  • Some "unique" bonds could be a great thing for new events in the future - this mechanic has great potential for future pets
gentle pier
#

Bonds are a challenge mostly because we have several years worth of content. Imagine if they had been a thing from the start and tailored one by one as new pets were created.

umbral glade
#

I think having a unique bond for every pet is very unrealistic (and unnecessary). That being said, I love to have it being an option in the future

#

Re unnecessary: a random tier 4 wolf will not be used anyways, so the time that woulda been spend on it would be wasted

umbral glade
#

But having some general families, like Animals, to catch most pets is a good thing. That being said, if the Draconic Era dragons had a different bond than the "average" dragon would make more sense

umbral glade
rugged glade
#

True, true

umbral glade
#

also think about a "Egypt themed" content update in the future --> Have a pet family for those pets called (idk) Desert Watchers , yoink Anubis into it, make a special pet, like a Fallen Pharaoh, that has a unique bond to himself rewarding the dedicated pet players with additional power

#

thats my headcanon for the future of the mechanic

gentle pier
umbral glade
#

you can put them in general categories, like Animals, insects, humans, undead

#

so if i wanted to use them for whatever reason they had at least something

#

I think the possibility to add more Families at a later point, once the balance "has been figured out", is a possibility

gentle pier
#

We can be come the Fast and the Furious class, all about family. XD

rough lotus
#

what pets have the share stats bonds? only reptiles for attack?

umbral glade
#

currently mostly placeholders

#

but (nearly?) every pet has some form of stat related

#

atm

gentle pier
#

I'm having a hard time wrapping my head around all the changes. Almost worried it's too much at one time.

umbral glade
#

if you change nothing compared to live

#

you will do the same things

#

but better

#

besides recharge on base beo

#

redlining makes everything you do stronger

gentle pier
#

I gotta experiment some more on the beta server

umbral glade
#

pets are smarter

#

you get additional options to scale damage

stoic epoch
#

Are bonded stats working?

umbral glade
#

mana seems to be

#

most are not

stoic epoch
#

Ok

#

And Friendship requires multiple party members?

umbral glade
#

or summons

summer gulch
#

Just wondering

ivory birch
round shore
#

alignment has always worked

umbral glade
#

affinity didnt and that is unchanged

summer gulch
#

No

#

It definitely used to affect elements but odie was like no

#

Gave like a the same bonus that alignment gives
50%?

round shore
#

Oh, there was a bug where alignment didn't work. For a few weeks or a month or so, but that's over a period of years (since the first Kerb was added, which brought alignments). Is that what you're referring to?

summer gulch
#

Maybe but probably not

#

I'm most certain that alignment was just turned off, odie said something about it was too much a buff to pets with affinity/elements

summer gulch
#

Or I can too I'm just eating

round shore
#

like, are you asking "does it work right now"?
Sure I'll use an apollyon apprentice.

summer gulch
#

Yea If it works now

round shore
#

that's on the beta.

19k with align, ~12.something without.
about 1.5x as expected.

elfin rampart
#

Alignment works with the faction for pets

#

I also tested

ivory birch
#

🥳

elfin rampart
#

Non faction pet: 20k average
Faction pet: 23k average

round shore
#

alignment (1.5x) and faction bonus (1.25x) are definitely distinct things and both work.

faction bonus is pretty easy to test with something like Crimson Gazer which has all 4 element skills.
Can watch them do:

  • X damage
  • X damage
  • X damage
  • 1.25X damage
    ... with each of the four skills (where it's more on your faction).
summer gulch
#

Hell yea

elfin rampart
#

The day has come

#

We are at pair with the classes from before towers

umbral glade
#

i hope we get better options to align besides a random offhand proc and a pet

summer gulch
#

Just kerb for endless and brr mighty_mimic

#

(Need dragon book for affinity ig)

stoic epoch
#

So pets get alignment and faction bonus now?

#

Just saw Fux post

umbral glade
#

check the top pin

stoic epoch
#

Hype

quiet hill
umbral glade
#

mana pots replace that in everything but hard modes, in hardmodes you can slot in diffuse ward

#

they might get mana siphon as well

quiet hill
#

I'm hoping for mana siphon. Feels bad to have the class buff ruin my playstyle

umbral glade
#

you might be getting access to a beastial bond that reinforces your play style

#

i can only recommend getting your character mirrored and testing the new rebalance yourself 👍

heavy valve
#

The beos bestial bonds look pretty cool!

Curious how the numbers will go for them with these changes

summer gulch
#

Alignment + ymir 🤔

#

Will it smart ai?

#

Prolly not for that

sick tinsel
#

I used Alignement in Endless with Fjalar to get extra damage and hurting Nidhogg, but Earth Immune mobs are annoying

#

Also in Raid with Lindworm, because Lyon's Execution is an elementless skill

#

but you sacrifice Ward from the off-hand

last bane
#

I agree it's not always helpful

#

Want to have Dragon Affinity :)

rough lotus
#

are there t10 reptiles? or the attack share bond is only t9?

manic nimbus
#

Currently, Bahamut gains access to Bestial Bonds Lvl1 and 2. Beowulf lvls 1, 2 and 3. Beowulf Auriga has access to all + enhanced versions. Should Hydrus get access to a level 2 bestial bonds instead of only lvl 1?

#

disclaimer note: I play Hydrus so I am biased 😛

hushed helm
#

Lvl 2 for hydrus seems fair. But also biased

umbral glade
#

On a scale from 1 to 3, how much does BeoH rely on its pet as a source of damage?

wicked sandal
#

0

umbral glade
#

and thats why they don't have bestial bonds 2/3 mighty_mimic

wicked sandal
#

Bonds are more than buffs to the follower though

#

But yeah having either 1 or 2 is fine

hushed helm
hushed helm
#

Dc phoenix is a solid 3 imo

wicked sandal
#

Hydrus doesn't really rely on pet damage other than occasional second chance/straggler clean up

last bane
umbral glade
wicked sandal
#

Dex is actually a used stat on followers, you just can't see how much they have

hushed helm
#

If a pet bond would give me dex. It would be a huge dmg up in higher endless

#

Because a miss is 0

#

And probably a death xD

last bane
#

even pet protection from Hydrus a bit low, i can't hope in it

hushed helm
#

The protection is unreliable i agree

wicked sandal
#

not that base and auriga's protection is reliable, but hydrus doesn't have it in the first place

hushed helm
last bane
hushed helm
#

But not a very high chance

wicked sandal
#

I would gladly trade budget second chance for just about any other defensive passive in the world mimic

#

Although it's nice to have in pvp offense

rough lotus
#

is there bonds lvl 4? or how Auriga + Tamer works?

hushed helm
#

If it would be 100% i would keep it. Could be clutch in endless

wicked sandal
#

Tamer will not give a bonus bond level

umbral glade
#

Yea BeoA has "advanced bonds", giving them all benefits at all times and increasing them

#

that was to address the "due to hybrid monster and base stats this works better on BaseBeo than on BeoA"

wicked sandal
#

That's part of it, but I would say it's broader than that

#

and that Auriga, the more pet focused of the three, didn't actually feel that much more pet focused than base at all

#

Particularly cause of the unreliability of auriga's double act in every content except raids

umbral glade
#

That is honestly still a problem for now. We will need to see more of the actual Bonds for that to change

last bane
umbral glade
#

hey thats my graphic !

last bane
elfin rampart
#

Raw +Stats and Act Rate for the pet

rough lotus
elfin rampart
#

Also, it grants access to Beastslayer II

#

Which can be used for [ ] reasons

umbral glade
#

Yea Tamer is somewhat outdated

#

I still wish it had a passive that makes the pet follow your targeting

#

or an active skill that does the same

wicked sandal
#

Tbh I'd rather they improved the act rate on tamer and gave bond 2 + one level of smart ai, then removed the pet stats and put the lost stats on dissonance/dissonance 2

#

So it'd be an interesting option for non valhallans and hydrus, and base and auriga are no longer forced into a specific specialisation

umbral glade
#

i can still see an argument for 100% pet act chance on beoA

#

but that would make things like call of jord 2 the best

wicked sandal
#

but could still opt into tamer if they for example want large amounts of act rate (to use call of jord or something)

umbral glade
#

over everythign else

last bane
#

what about amities? can they rise pet's elemental damage?

summer gulch
manic nimbus
#

But those orn gains 😎 eheh

wicked sandal
#

use mimics then, those have exp+orns on bond 1, and higher than that too iirc

summer gulch
summer gulch
manic nimbus
#

I think fey cactus has the +3% orn bonus too

summer gulch
#

Oh I thought it was insane orns gain

#

Mimic prolly crazy tho

umbral glade
#

its not

#

<10%

wicked sandal
#

it's not that much, but it's more than the common family bonus

#

so if you were going to use a follower just for more orns, you might as well use one that gives the most

#

unlikely you'd pick it over a better damage/utility follower though

summer gulch
#

Mightiest mimic pretty good, not reliable, bit maybe can work for hoards

misty acorn
#

finally someone who likes the recharge, i like it too lol. I am sad to see it go

primal bough
#

it gives good survivability and you feel safe

heavy valve
#

Are the bonds working atm? I see them on the world buffs, but things like bonded HP and stuff seem to not be changing stats on my end.

Or I might be misinterpreting lol

umbral glade
#

some of the stat buffs dont work atm

#

and with some i mean, i think only mana works

rough lotus
#

I think bonds should be per pet and not by family. This could be a way to buff less used pets and make easier to Nerf the most used ones.

last bane
umbral glade
#

yea its a hard sell to make nearly 200 unique bonds

rough lotus
#

Vahallan Dissonance should start at 100% since recharge is removed for better synergy.

umbral glade
#

especially for low level pets

#

since bonds start at t8

rough lotus
#

Generic ones are already made they just need to tweak for each. Each monster should have a role and the bonds could also be in that way too.

umbral glade
#

i agree with you

#

but think about the hours of work

rough lotus
#

Otherwise you have a critical hitting pet with a bonus healing.

umbral glade
#

for something a fraction of the playerbase will ever use

#

current bonds are still a placeholder fyi

rough lotus
# umbral glade but think about the hours of work

Generate a XML/JSON list with all stats, tagged by roles usage and all current bonds as examples. Then all pet stats abilities and supposed roles. Put into chatgpt or other AI. Run a few generations. Boom.

rough lotus
# umbral glade for something a fraction of the playerbase will ever use

That is what Nintendo says about Pokémon and why it is going down hill for their new monsters. The same should not happen. The more unique the better and that is undeniable. The effort required can be easily circumvented with generation nowadays, sure it will require tuning and balance, but it also pays off with also being a tool for tunning balance itself.

umbral glade
#

are you comparing a multi billion dollar franchise to a 6man team now

rough lotus
#

I am saying the multi billion dollar made a mistake and the 6 man team should not make the same mistake because the multi billion dollar franchise can afford the mistake.

umbral glade
#

you need to remember that bestial bonds get accessed by a low amount of players and the time and effort is better invested in new content than making a tier 3 snake unique from a tier 4 snake, both nobody will ever use

rough lotus
#

If that was the case then more content should always be over balance and people should all play the same class so not to overwork the devs.

umbral glade
#

i think unique bonds have great potential, i advocated for them more then once

#

but i think a tier 3 snake does not need it

#

like, if it was Ymir, the big bad of the draconic era event that had it

#

i would consider that great

rough lotus
umbral glade
#

Having more families than currently has been suggested multiple times

rough lotus
#

Although one can be a status poison snake and other a multi attacker. Then it should differ by role not by looks.

umbral glade
#

i think "more" is a much better argument than "having one for each follower"

rough lotus
#

I think by role should be the safe separation then. Few roles yet all distinct and fitting all pets.

#

One for each way to deal damage similar to the fomorian event ones.

umbral glade
#

would you ever use a tier 2 follower as a bestial bond class, which requires tier 8 or even tier 10 if we consider level 3 bonds

rough lotus
#

Bonds should only be tier 10 then as I don't see any issue with pet classes before that tier.

umbral glade
#

its accessible via tamer

#

and the god classes at tier 8

rough lotus
#

Then tier 9 and 8 pets could justify their orn cost. By having generic bonds 2 and 1 max respectively. While tier 10 have 3 bonds related to their roles.

umbral glade
#

i think some more "families" would help right now to clean up the current roster of pets. having unique bonds for future events might be a cool idea to give Beo new pets for their damage

rough lotus
#

Family is not a good way to do it because you have a slime and a medusa in the same family. They play differently. By role it will solve that issue while still being simple and easy to do (not many roles) plus it would better address the lacking damage issue.

umbral glade
#

slime being "common" and medusa being "mythical creature" could sort them

#

same goes for arisen glashtyn, which is a animal right now

rough lotus
#

That requires more imagination and there would be more issues because then some like gryphon would fit that role while hydra is ambiguous etc

gentle pier
umbral glade
#

ah okay, t7

gentle pier
#

T7 I noticed this last night

umbral glade
#

yea makes sense that beastmaster has it as well

polar locust
gentle pier
#

Yknow I was thinking about gear last night, and really it's another whole discussion. But I feel like this game needs better variation in gear to allow different builds. Similar to set/magic items, where you can focus a build around spells/skills. Gear is seriously lacking variation.

polar locust
#

Yeah the skin of beastmaster changed lol

gentle pier
#

Imagine being able to say make a build around gear that boosts effectiveness of say Gait of Gunnr or Gait of Snotra.

#

Or for RS being able to build a set that makes realmstrikes less likely to miss.

sick tinsel
polar locust
stoic epoch
#

I wish I could test Ymir out with the changes to dragon bonds

#

So the Bonded stats increase both player and follower base stats by the listed amount? Or they will when they actually work?

last bane
#

And Gorinych too

misty acorn
#

With the incoming potential ascension nerf and the possibile redline addition you should start using your good offensive stats the class offers instead of pet only, you're gonna have a better time

#

The class itself can do more damage than the pet

umbral glade
#

yea but then i could just play heretic

misty acorn
#

Lol well I mean you could if you wanted

#

I'm just saying try using pet and your own

umbral glade
#

i play the class because ungabunga realmstrikes is the thing i do not want to do

misty acorn
#

Yeah same, I agree with you tbh

umbral glade
#

and i unlocked gilga hercules for guardian strikes and chained shield

misty acorn
#

It's just that pets will never be strong

umbral glade
#

to use on beoA

misty acorn
#

Most I could get Ymir to do was 5.4m maxed out

umbral glade
#

i am more than fine with doing player damage at opportune times

#

but i dont want it to be my focusd

misty acorn
#

Oh definitely don't make it the focus but try add it on top so you don't feel as weak

umbral glade
#

as i said, i use chained shield frequently in towers

misty acorn
#

Just my suggestion, personally I love pet only it's just the state of the game

umbral glade
#

but if i could use "cheer your pet on so it does more damage" i would do that

misty acorn
#

For raids I usd sp3 for buffs with a weapon that has assassin's

#

That's my version of Cheering them on haha

#

Or riposte 3 rules now btw

umbral glade
#

yea that might be the next class i will unlock

misty acorn
#

Def and atk buff and ward turns incase anyone overlooked that

umbral glade
#

or beoH just so i have access to it

misty acorn
#

But also sp3 0s out of you're low ascension in raids

wicked sandal
#

yeah riposte 3 and horizontal slash 3 are quite good

misty acorn
#

But I'm asc 106 so I don't have that problem

wicked sandal
#

ward turns, temp buffs on riposte, def down on hs3

#

both have high m1

umbral glade
#

my current idea is to ait for the patch

#

to see if there are some new skills i want

misty acorn
#

I use rip 3 in dungeons as BeoA and it rules

umbral glade
#

and then i'll decide if i want GilgaU or something else

#

realmshift 2 could be an option

wicked sandal
#

the chance is too low to bother fishing for the temp doubles for everything other than amorri and OR raids tbh

misty acorn
#

Even at al100 I still need to max buff and redline to clear hhb

wicked sandal
#

You could probably sweep with hydrus

misty acorn
#

I can sweep in orn gear haha

wicked sandal
#

yeah orn gear + gobannos boots

#

probably don't even need boots at 100+

misty acorn
#

Don't even need those

wicked sandal
#

think you need around a60-70 for hydrus sweep t11 hhb

misty acorn
#

I didn't farm that event cause I chose all the paths

#

It was pretty bad lol

#

I took off all rng with my sweep build too, no DC or lugus

umbral glade
misty acorn
#

I meant the fishing thing

umbral glade
#

yea fish for buffs

#

as in, click and hope for the best

misty acorn
#

I don't even know this

#

Lolol

wicked sandal
#

I didn't mean it like actual fishing, but 'keep trying for the t.att/mag2'

misty acorn
#

Oh hahahahahaha

wicked sandal
#

metaphorical

misty acorn
#

That's hilarious

umbral glade
#

its luck based, and he considers the chance to low

misty acorn
#

I get it I get it

#

That's funny

#

About to start fishing in game for buffs

#

Im gonna have to wait for the ascension change then probably have to swap out of beo

#

I don't think I could stand doing even less damage

umbral glade
#

have you seen the first draft of bestial bonds?

#

we already came a long way since

misty acorn
#

The 15 thing is amazing yeah but if they nerf ascension even if it cancels out which I doubt it will yeah it might be too bad

#

15 percent stats I mean.

umbral glade
#

honestly, i think beo's damage is fine - the problem is that everybody else does WAY TOO MUCH damage

#

if every class would be on our current level

#

it would be fine

misty acorn
#

I did think that then I saw the metrics and also the fact people 0 my pets out at al100

#

It's way worse than I thought

umbral glade
#

but lets be honest, its much easier to buff beo than it is to tell every other class they are losing half their dmg

misty acorn
#

Oh yeah that's why I like it I think lol

#

I like stacking ward as well

#

Lots of balancing issues tho but yeah the ascension thing is gonna hit me hard and I already have to not use pets in pvp

#

Cause they do 0

#

And towers I use chain shield

#

Raids beoH is faster

#

Should probs just change lol

#

You think they will actually add all these changes?

umbral glade
#

i think bestial bonds has a good chance to be a great mechanic

misty acorn
#

I don't really care for those or the redline but that player offense to pet offense better go through lol

umbral glade
#

but i am not yet convinced it will take my current dmg output and set it to the same or at least similar level to other classes

misty acorn
#

Hell no lol, it'll just help people who can't ascend to power up pets

#

Follower gear is just bad so having a strong weapon make you do more damage is epic

#

Im very excited for it

#

The reason I like it is because the current ways to make pet stronger are not good

umbral glade
#

yea thats true

misty acorn
#

Ascension or die Instantly with 0 ward

#

That's your choice hahaha

#

And I'm al100 and I still hit 0s and do 10% the damage of other classes

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Soooooo

umbral glade
#

guess you need to be 200

misty acorn
#

If the follower % actually multiplied that would be a different story

#

If you stack the follower augs to 50% you barely notice a change

#

So just run defensive and utility which is why beo is my fav

umbral glade
#

i am looking forward to the next iteration of bonds

#

or, lets say, one where most stuff works

#

if reptile strike is an indicator, it would be really nice

#

it crits frequently, does much more damage than the lizarrs other skills

#

having that on a good pet would be great and actually increases the average damage per turn

#

does it increase the damage to the gilga / heretic / deity / RS levels of damage in raids on its own - no, but it will help in combination with other stuff

misty acorn
last bane
wicked sandal
#

He doesn't play hydrus

#

afaik

last bane
#

i have seen his screen from OR..

umbral glade
#

i dont even have beoH unlocked

#

i play beoA only

#

i can give you those lol

last bane
#

Okaaay....

misty acorn
#

There are a few ways! The 2 fastest are crit or spiked shield

#

Maybe the wrong place to discuss though, might get off topic

stoic epoch
#

Must have missed that, can you explain?

wicked sandal
#

the part about dissonance redline affecting us (albeit at a reduced amount than our follower)

misty acorn
#

If I am correct, I saw they are adding the redline to affect both player and pet

stoic epoch
#

Oh

#

That

#

Gotcha

misty acorn
#

Tap into that extra potential

stoic epoch
#

It helps, sure, but pet damage is already low.

misty acorn
#

Possibly why they're adding things to help the actual player do more damage too, if they doubled the pet damage it might throw balance off in pvp

last bane
#

Guess fjarl at lvl2-3 bond needs a lay-spikes buff

polar locust
#

That would be crazy

last bane
polar locust
#

T.crit 3

#

Of the ai worked well it would be always critting

polar locust
last bane
#

bound, not skill
But yes, it would be good

stoic epoch
#

Had some time to play around with Base Beo this weekend. Raiding by layering on player / pet damage is faster comparatively.

#

Seeing 9kish mana with the cactus equipped was a bit of a shock.

stoic epoch
#

Wyrmseal on Lindwurm just further dilutes the move pool

round shore
#

Wyrmseal on Lindworm also causes it to heal the player

stoic epoch
#

Eww

#

Hadn't considered that

round shore
#

BeoA raiding thus suffers a bit. Surely not intentional

stoic epoch
#

Gunnr nerfs it into the ground, though, so not gonna heal that much

#

Still not good

#

I know the concept of gunnr / snotra influencing pets to restrict magic / att abilities got tossed around, but did Odie say that was a possibility?

umbral glade
#

he never commented on it when i brought it up

#

idk if he did when i wasnt around

#

Brynhild helps with the movepool since the smart AI really likes to follow up the debuff, but yea its one of the pets which would not like another move thats better than the average move

#

lindworm is one of those pets that would really enjoy a unique bond

fervent sedge
#

What does the friendship ability do for bond lvl 3?

umbral glade
#

buffs temp stats if atleast 2 people are in battle

#

or you and summons

summer gulch
umbral glade
#

atk def mag and res

#

and ~50%

fervent sedge
#

Ooo ok nice

umbral glade
#

i didnt test it for very long, but looked like 50% chance

summer gulch
#

50% chance cast, 100% buff?

umbral glade
#

no

#

random chance to cast, like other spells, 50% chance to buff the target

summer gulch
#

Oh yea that

umbral glade
#

what buff is yet another rng pro

#

proc

summer gulch
#

Just woke up

stoic epoch
#

All in all I'm seeing about a minute shaved off my raid times on my base Beo mirror with the changes so far.

umbral glade
#

that should just be redline buffs, most of the bond stuff doesnt work yet (or at least the last time i checked)

#

and the base stat buff

stoic epoch
#

Also, would it really cause some sort of balance issue if the dragons got wyvern speed 2 instead of 1?

#

It'd be nice to free up a skill slot.

umbral glade
#

please just give us access to level 3 finally

#

put it on Baha H

#

or Beo H

#

Fail chance on pet buffs are super annoying

#

i had Fenrir fail 2 bloodlusts in a single turn with a Auriga proc more than once

stoic epoch
#

Need more skills slots

#

Having to dump a defensive skill to slot affinity

gentle pier
# stoic epoch Need more skills slots

I have felt this way with Beo for a while. Especially base beo as currently live. Most of my slots are used for buffs, leaving me 1 or 2 offensive skills.

foggy terrace
#

I'm still Cata for Tower climbing, but I have ~half buffs. Not expecting much to change on my skills once I get Hydrus either.

polar locust
sick tinsel
#

There are improvements to be made

#

Well we're not here to discuss Beowulf build

#

But more Beowulf passives and bestial bonds

umbral glade
#

There are some new changes on the beta btw
Mimics gain the abilities: Prism Wall, Miasma, Confuse
Humans gained: Friendship+
Animals gained: Bind
Magical gained; Bold Volley (which seems to be a 3 hit attack giving you t.mag+)
Dragons now have Bonded Attack and Magic 10% twice (at level 2 and 3)

#

most bonds still dont work, HP / Ward / Def / Res

#

8504 atk and 6722 mag with a celestial staff + godforged afey crowsong on a fafnir
and
10022 atk and 7923 mag with a +0 firepike and arisen shield

hasty knoll
#

bonds should all work now. can you show an example?

umbral glade
#

it really doesnt like a xelestial staff in the main hand, bricks fafnirs atk/mag

#

eh

#

i used a human

#

didnt seem to increase my hp

#

Gullinkambi also didnt give me ward def or res

#

golems still dont use Boulder Toss atm

#

the mana bond also doesnt seem to increase my mana anymore, unlike it did before

last bane
#

animal

umbral glade
#

animal

#

let me beat up a cactus real quick to see what bind does

last bane
umbral glade
#

yea seems accurate

#

it did paralyze on the first hit

last bane
#

nice

#

Wyrmseal still stays at Dragons(

umbral glade
#

evasive strikes is better now btw

#

does 2 hits

ivory birch
#

it always has

umbral glade
#

ah

last bane
#

what Friendship+ for? What does it doing?

umbral glade
#

feels like it deals more dmg than before

polar locust
#

Bind is good for anything?

umbral glade
#

bind is less dmg per hit than evasive strikes

ivory birch
polar locust
#

Like the paralyze it causes for the mob to not act right

umbral glade
last bane
umbral glade
#

ill test friendship real quick

#

and with quick i mean i need to summon things which may take a bit

#

but yea, bind would be fjalars lowest dmg move

last bane
#

smt new at Ymir?

umbral glade
#

i dont have access to ymir

#

on my beta character

#

would need to get my char mirrored

last bane
#

Eh.. me too

ivory birch
#

mirroring doesn't bring followers (or codex completion)

polar locust
umbral glade
#

but dragons are adjusted

last bane
#

I have mirrored, but still no ymir, even at shop :)

polar locust
#

The prism wall from mimic is cool

#

For dungeons

umbral glade
#

friendship+ seems to be friendship but more success rate

#

ward of balor 3 exists

#

miasma on mimic might make it very inconsistent as a dmg pet

#

ah

#

friendship 1 got changed

#

it only works on the player now

#

friendship+ is still aoe

#

okay nvm friendship is 1 target, not just the player

#

friendship+ is all things

polar locust
umbral glade
#

ward of balor 2 also exists on gilga

polar locust
#

I know

last bane
#

Looks like i wouldn't be happy to use some habitual pets cause of their new skills...it can become less useful as before...

polar locust
#

Is just that with that i didn't need to use balor 2

umbral glade
#

balor2 still has dark and holy resistance

#

delaystrike on Gullinkambi seems nice

#

but yea
Friendship -> single target chance to gain one or multiple of: Temp Atk+, Mag+, Def+, Res+

#

Friendship+ -> same effect but for all targets instead of random single target

last bane
#

Ebon Scruug has ability called "Friendship"...just ironic

umbral glade
#

friendship(+) also seems to have more success rate now

#

usually 1 of 6 friendship+'s fail instead of ~3 from last time

#

dragons now use Wyvern Speed 3

#

instead of 1

last bane
#

what is "Stonefire" at BalorForces?

umbral glade
#

idk i havent tested that one yet

last bane
umbral glade
#

wyrmseal is still there yea, but i havent tested if it still heals

#

stonefire is a magic attack

#

gets used rather rarely compared to the other skills but that might just be low samplesize

#

it might be be unlucky but it doesnt seem to do anything but dmg

#

didnt see burning or petrify as one might think by the name stonefire

stoic epoch
#

Just so I'm understanding, the bonded stats give the percentage listed from the weapon to the pet?

#

Or is it suposed to show up on your character sheet as well?

#

Like, the mana one shows up on my character sheet

#

From Cactus

#

But the dragon one isn't showing up on my Mag / Att

umbral glade
#

TMM has 6842 base magic without items
using a 1680 magic celestial staff gets it to 5642 (lol, bonds really dont like celestial items)
using a 1708 magic arisen qatvanga give its 6842 magic

#

as in, that doesnt seem to work yet

#

let me check: current equip 3169 atk, 3169 mag with TMM

#

released TMM -> no pet -> 3169 atk and magic

#

__
The Mightiest Mimic LOVES to spam prism wall when you already have prism wall

#

even with skadi2

stoic epoch
#

I'm not seeing Bonded ATT / MAG reflected on either the character stat sheet or the pet stat sheet

umbral glade
#

that is with skadi2

#

every 10 turns i get a fey damage spel

#

havent seen an ultima yet

#

it uses Prism wall > confuse > miasma > dmg spell

#

okay fey spells are used more than miasma maybe, but very infrequent between the prism wall spams

wicked sandal
#

TMM's buff% is 100 after all

#

skadi can't do shit against that

umbral glade
#

yea but the problem is that its buffed while there is no benefit to it

#

but you are right of course, i forgot about the 100%

wicked sandal
#

yeah idk why prism wall gets recasted so often

umbral glade
#

Delayed strike seems to be a RS corvus skill

wicked sandal
#

by normal buff standards it should acknowledge that you already have the buffs, and then not try to cast it anymore

umbral glade
#

ah delay strike is nyx corvus

#

"potentially pushing back their next turn in battle"

#

currently on the Nothren forces bond

#

no wyvern speed 3 on any class sadly

#

besides the dragon bond

spring elm
#

Fey yeti raid also spammed prism wall last I fought one. I don't remember this being the case before.

misty acorn
#

Guess what? It's been there forever man. The Cthulhu has spammed prism wall for like a year and no one's noticed or fixed it lol

umbral glade
#

on live fjalar wouldnt spend 80% of its turns using speed after it already has dex+

#

and it doesnt on beta