#Valhallan Changes
1 messages · Page 6 of 1
But ig fools running around with broken questings exploding xp
Chrono doesn't affect pets hitting fools does it? 🤔
Cus with new time mage I might go time mage or chrono pet
you can smack stuff for stasis, your pet cant (as far as we know)
Newsletter is out. Odie says the beta's to a point he's nearly happy with, so maybe we'll be able to test out the meat and potatoes of Bestial Bonds soon.
Ascension respeccing is being talked about
A la the "Heart of Change"
That'll be in the beta soonish apparently
A lot of spiciness to catch up on
So is beo losing all mana regen? I'm going to really miss recharge
The beo base yeah
So...
When is the v1.0 set of bestial bonds set to release, and will there be an opportunity to give feedback about them before beta merges into live?
I'm not sure what the timeline is on either; also not sure what else is left to hammer down before the merge.
Best guess?
I hope he's releasing it tomorrow sh we can mess with it over the weekend.
Odie said at the start of the beta phase "something something longer beta"
So I expect we get at least another round of feedback on the next BB iteration or two
I really expected him to give us something to mess with this week.
I'm glad he's also working on the ascension respec situation.
it felt like there was supposed to but then the whole "equip should have more impact" thing came up and things changed a bit
is there any info on the respec thing?
is it a one time "move to another class" or something
Only what was in the newsletter
"heart of change" reminds me of the yugioh card "change of hearts"
which was swapping a card from your opponent to you
It's definitely a play on words for "having a change of heart"
as in, "one time swap" in my head
before the whole rework thing going on currently i would have seriously gave gilga/deity a thought
deity seems so strong, but red and bluelining has to be annoying
while gilga would feel so limited on gear choices but its pretty much the playstyle i am already going for
yea i am more optimistic than i was a week ago
and i was less optimistic day 1 of the changes than a week ago
Have you checked the beta Summoner chat?
so we trending in a good direction imo
not much, kept up mostly with RS and us, the bottom dweller club
i am not even sure that I have attuner unlocked
I checked in today.
Apparently they were asking for more raid speed, like us, but Odie came through and said they're not really supposed to be a dps class.
which is fair
"Slow and safe" is how they phrased it.
battalions being such a incredibly strong mechanic
Except according to them they're not that safe.
Apparently Coup de Grace hits through Battalions now.
the amount of 8k hp 12k ward summoners i've seen die at a tower titan after clearing 48 floors
and then go "wtf why enemy fight back"
like
imagine any other class going in with those stats
and clearing 48 floors
until mobs get more aoe options, battalions will be OP
at least when the summoner player builds tanky (like every other class)
idk how much protect chance you can get from it when you invest into it
since they have adorns? for it iirc
I guess my question then is where does Beo fall on his DPS ------ Tank slider?
i think it depends on the celestial
with beoH being on the dps and beoA on the tanky side
12% protect chance is so unreliable that it barely counts
if you take "one raid fight" as an samplesize
over lets say 10000 turns its good
so we are left with VD stat boost after the patch
and the "player can focus on playing full defence while pet still does damage" as our main defence mechanic
probably better for another thread. This poor thread has been derailed too many times.
yea true
i am ready to read through all the bonds right about now
especially the skills
We've got that protect chance, but no steadfast. So are we designed to be less tanky but more dps than Deity?
i think different
deity does 0 dps when they need to play defensive and recover ward
we lose some dps but can keep the damage up
Yeah, but because they get Steadfast they can pretty safely slot dps accessories.
true
Valhallan Protection could need some looking at, but thats maybe a little much for the current balance change
I wish we could keep recharge, or at least the mana portion of it. It's a big part of my play style
Yeah, there will be time to test. 🙂
Try diffuse ward for hard mode dungeons
Bloodshift to not heal
That's a viable option if you have tons of ward. I don't think it will work for many myself included. Probably gonna have to make a mana pool build just for hard mode gauntlets. Since base beo has low mp. Basically only enough to cast the buffs needed.
you also have the option of an amity that regen mana every turn
only problem I see is that it also regen hp, breaking your redline.
You definitely don't need much ward to recover mana using diffuse ward, and as Forgeus stated Bloodshift can prevent the heal 🙂
It’s right that the recharge was removed, it interfered more than helped
If I'm not using a shield in gauntlets I have 23k ward. Idk how to survive without my comfy 49-60k ward/ farm gear
23k ward is like 1600 mana on diffuse 2
Iirc
just use your pet to deal damage in gauntlets as real-true Beo =.=
I remember I had to use DW way way back in the day. There was a brief time where recharge required >0 damage on the hit to work, and my broken venin didn't get me above 0 damage with guts/lunge so recharge wasn't a reliable option.
It's not the worst thing. For gauntleting generally w/o recharge, usually better to just stack +mana gear and tune your skills so you have just enough mana to make the whole distance every time.
I do but sometimes aoe doesn't do enough ;^; so I get nuked by low hp realms (I stun them) or cry at low dmg vs mimics and gazers if they show up (cactus immunity issues, I farm mobs for mats/ event mats, I use beaststrike 4)
It's a balance of gear/build/ situation really
And I'm okay with my issues now
But I have them
They exist, as they should
Can't you still miss crit?
I feel I miss crit a few times
And also immune crit
Try using not only cactus?
sometimes better to kill mobs one by one for 5 moves, not all together by 7-12
also instead of recharge you'll get more def&res at low HP by VD
You know, you're right. With dungeon stacking I don't really need to be fast anymore don't I
Ymir time
Fjalalalr time?
Idk good single target pets
Mammon aco time?
(also when you get BeoA - you'll get Mana Siphon with he)
He?
Beo Auriga have mana siphon
Ik that just grammar didn't make sense to me exactly
(and doublecast for pet, that can shot two mobs at one)
sorry, i`m bad in english(
Gimme good single target pet suggestions, I haven't played single target in forever
Ah that's fine then.
i'm using fjarl, it's enaugh for me
But maybe you'll find better pet Oo
Okay then that'll be go too, till I have to face pet immune enemies
mm..you can use elemental affinity from Arcanic
Fjarl has skill that never converts to elemental, but other skills can
In conjunction with the new pet AI - it should not hit the immunities of enemies
Meh, affinity needs 2 slots for ele cast and then no affinity for anything immune to the element
Also mimic is immune to all but dragon ele
I'm not hating btw
I'm just providing issues I face
told you - Fjarl can use skill that always hit phisically, even under affinity
My solution has been p much beaststrike 4
But if that physical changes to a basic element you'll face mobs or bosses who are immune. Thus need no affinity
t9 mimic also can be beaten by magic
Idk if fjalalalrs entire move set is physical that can be change elemently but yea
I'll say again: Fjarl has one skill that always hits with physical damage, even under Affinity
The rest are converted to lightning damage (or whichever you choose)
Given that the AI of the pet now may not hit mobs on immunity - he always has something to hit everyone (except for the t9 mimic)
Ohhhhh this I didn't understand and didn't know
If the skill says that it hits with a specific element (including physical) - Arcanic's Affinity will never change it
TIL
sorry. but what does it mean?
told you, english is not my native language
Today I learned: TIL
Thanks
need to put it in my dictionary..
Fenrir
You should learn then as well
Tl;Dr: too long; didn't read
AFAIK: as far as I know
Fwiw: for what it's worth
And asap: as soon as possible
There is much much more but spam
Does he suffer from affinities?
If he has pure physical dmg that are affected by affinities, then he doesn't really do well for what I like.
Apparently fjalalalf can ignore affinity via its build
thanks again :)
All pets ignore affinities
Nope. not all
No
You can even combine affinity with Alignes from books/Apolly-event-pet's
Non-elemental skills can be affected by Affinity, pet's and player's alike
When was it changed so that affinities work on pets
These are just vs the titans though? How about single atk pets for hoard dungeons?
Thank you though any info good
fjalar, best if you got dex^ and crit^ from chests
fenrir, a bit slower but very safe
also buffs atk^^ so you dont have to mimic
I remember when affinity got boosted by something that made element do more dmg
I forget the skill
But it was real strong on pets
And got odied
fjalar hits everything in tower, no need for align/affinity
It was this! This used to affect affinity and make elements do more, but got odied
it may be usefull in Endless, as one more buff
there are also dragon for your Chimera
Just wait for "The Plight of Apollyon" event and farm mystic caves
Interim changes to Bestial Bonds are now live in the beta client.
These changes bring in stat channeling via stat bonds - addressing a core issue in valhallan endgame (little stat progression), while keeping our desired follower diversification through bond choice
❤️
How does it play with ascension synergy and stat buff like DC ?
time to go find out 😄
you're channeling base+gear stats only
excluding AL ?
Imagine 🤤
or only the stat sheet
follower stat screen only showing world loadout is kinda rough.
theoretically this should all be calculable outside of combat
no AL - that would get a little crazy w/ Follower Ascension
so the formula looks like (pet stat + bond stat from only base + gear) * AL from synergy passive
First problem... I can't see Bond effects anywhere.
bestiary
"Bonded HP x%" --> player has increased hp?
bonded buffs don't reflect on pet stat sheet unfortunately
yes, maybe later, much needed info
yeah "bonded hp/ward" is a misnomer.
Bonded Ward: player has more ward
Bonded Attack: player's attack stat is partially applied to the follower
Bugs
A) "Bonded HP" doesn't work ? #1097570738086621295 message
QoL
A) Misleading transcriptions like : #1097570738086621295 message
B) See the BB effect on pet summary screen : #1097570738086621295 message
C) See the adjusted pet stats after transferred stats : #1097570738086621295 message
I actually don't know what "Bonded HP" does at all.
It's not increasing player HP, and followers don't have HP.
yea that was the source of my confusion
or the bonded stats are two sided like hybrid monster
The abilities are added to the pet, not the player
since that was a question until now
dragons' new skill Wyrmsomething -- dragon damage spell it looks like?
I'm trying to proc Friendship from the humans now with no luck.
(dragon gain 3 abilities: wyrm song, wyvern speed and wyrmseal
yea i had no luck with friendship as well
maybe its party based?
wyrmseal seems to be a damage skill that blights
this will be added in an app update shortly
it's on Lizarr Forces family.
crit^ critmulti^, bonded attack, and reptile strikes
Bond shows stats for the follower you had when opening the game even if you change it.
Updates only after App restart
can you explain Bonded HP x% real quick
we cant really figure it out
maybe its bugged?
all the defensive bonds. bonded (hp, ward, def, res)^
although not shown (or used) followers will have these stats. they are then provided to the character
Bonded stats are only a chance to proc ? Because bonded hp isn't giving me more hp.
this is the followers giving stats to the player?
I thought the channels would be about the player giving stats to the follower (i.e. for follower-damage based builds, notably beoA).
it may be broken
or is it that (hp, ward, def, res) are pet->player, and (atk, mag) are player->pet?
saved
That would actually be even better
ah nvm it did raise the dead
is just took many turns
3 random skeletons with ~200 hp
the skeletons dont attack
okay nvm
they attack rarely
i should have more patience
the animal bond seems very underwhelming so far
A " ? " tooltip explaining what "Bonded XY" means would be very helpful for the non discord using playerbase
my..weapon affects only to Attack and other rates? Not main stats?
this is shown in your passive list
i dont see an explanation for the word bonded in that list
Is the last version available for HoA too or is this separated? Seems like I have no updated bonds at all on the HoA beta client
unless i am blind
an explanation for each level of bond yes, but not for "what does bonded even mean"
stat screen?
nm, you need the app update
Errors/curiosities:
- T2 Lesser Golem is considered Animal instead of Giant/Common/Anything else
- T6 Castor with bondHP might be a lot for T7 DK; unsure of HP values for the tier
- T8 Big Cactus being
family: giantis a cute easter egg 😄 I like this - T9 Onryo has Summon Dead twice (base kit + BB)
- Olympia Mnemonics are all Magical (atlas, eistla, ophion)
- Jotun Mnemonics are... something? I can't see the family name anywhere, but it's [arch alchemy, viewdistance, bond ward/atk/mag]
- Steward pets are various (gazer is magic, etc.)
"Your bond with your follower grants you: Bonded Resistance (12%), +Ability aaa"
But what does "bonded" mean.
I dont think that is explained ingame
Chutulhu is also a mimic
that one was known before, but also yes.
gazers are always Magical, fwiw: https://playorna.com/codex/monsters/crimson-gazer/
Is the animal bond still a placeholder? or is it supposed to be 20% earth res, 7% dex bond and 15% dex bond?
okay cool
ah, Jotuns are now Giant family instead of whatever they were before
didn't get to play with bondmag30% and 6-hitting rock toss 😛
it would be nice, if it will give resistance which your fraction weak to
the added skills seem to have a very low proc chance from my first few minutes with it
took me like 20 rounds until VVSkeletron used raise dead once
in full pet act gear, tamer, and no calls
Arisen Glashtyn being a animal instead of a magical being feels wrong
I've yet to see Boulder Toss from a Giant
Same here
Lizarr Forces is a cool family that only one thing belongs to 😔
are any of the giants unlocked on beta accounts
Tried using skadi too but it still didn't use it
there's a lot of Giants. all the golems, notably.
Or if you had mnemonics on a mirror 🤷♂️
ah golems
good idea
nidhogg is a beast with his new skills
baha with nidhogg sounds cool
Crit multi? For aoe or
crit multiplier (crit damage)
what's the value?
BeoA now has "Enhanced Bestial Bonds" btw
gains access to all bonds and makes them stronger
mostly placeholders
odie said balance is not final, more of a mechanic test
common (ornbonus, bondmana) and animal (earthres, bonddex) seem like the weakest families.
A lot of the current really good pets already fall into one of those two, which means no performance boost.
dragon family has bondatk/bondmag and gets wyrm's song and wyrmseal, which is kinda relevant.
giant family has bondward and boulder toss -- if boulder toss ever works.
humans have bondHP and friendship -- if friendship ever works.
magical family is the biggest winner afaict; bondmag, t.mag^ effects, and eleweak hitting.
lizarr forces and nothren forces are really strong but are on very few followers.
Animals currently have 20% earth resist, 7% dex bond and 15% dex bond
The new BeoA bond passive addresses the point of "the bond stat transfer will be better on base beo"
so thats nice
our currently available families might need some tweaks
Whoa that birb
Nothren Legends
surtr/hel in July.
Oh hea that too
the bird is utter trash other than the bond 😅
I guess Linda would like it
I'm assuming Linda is nothren
yeah I don't think the bond saves this one. it's a fairly strong looking bond effect though.
a t3 fairy with 2 mana related bonds increases my max mana from 1944 to 8296
lind is dragon
huh
this sounds like the first implementation of pet gear lol
8k attack -> 8.8k attack -> 18k attack...
presumably all the dragons are dragons
What I'm thinking
Hrrrrmmmmmm idk about this update for beoA
Idk tho, not in beta
And bonds are so new that will "receive" tweaks
What's friendship do
cant get it to proc
Rip
Same
Lindworm is Lyonesse related, not Northren
Despite both forces being encountered in Battleground
Yes, Meliodas is the ancient king of Lyonesse, before Gradlon taking his throne
But that's not important
We have a problem of Bond repartition
Many followers are in the same family despite not having the same utility
gullinkambi's ward bond doesnt work
and the defence/res ones also dont show up in the status window
Earlier discussions on this thread mentioned exactly that. Even if bonds were to become "op".. them being tied to current families would be a big meh
Meliodas claimed rule after gradlon had fallen
ah
friendship gets triggered with allies in fight
i am not sure what it does thou
okay friendship provides temp buffs
but it only gets used when you have a friend (or summoned a skeleton as a substitute)
and it effects both you and the summon
Like any temp buff?
Ele res and tall and the like
yea all t.stat^
Support beo
it fails very frequently
Put it on inquest
4 summons and 1 player
Didn't believe in the power of friendship
about half of the friendship casts seem to fail
so current:
Only gets used when at least 2 players/summons are in the battle
~~ 50% chance to gain temp atk+/mag+/def+/res+
reptile strike seems to hit 3 times and can crit
sadly its on a t3 follower
double strike does like 10-14k dmg, reptile strikes does 18-20k, but it REALLY likes to crit with just crit^
Wrymseal is a bit of a problematic spell since it heals you while is th exact opposite of what you want when using lindworm
Agree
Seal = spell
pretty sure nerfing beoA isn't the goal of these changes 😅
well i conclude that boulder toss does not work
i even summoned a full field of little dudes
i thought maybe it yeets summons at the enemy
Btw 
gold and orns are valueless to endgame as well that's nice
me personally I like the sprite
very heart container-y
looks like a terraria heart yea
Looks like mana wont be a problem for beo cactus 
Ugh 300k tower shards though
this has to be a bug, right 😅😅😅
Make it a runeshop item too please. I'd pay 10 bucks to get rid of my Beowulf ascension levels so I can switch to another class. Don't have the will to ascend another class since I have to restart the material grind.
there's a feedback thread about it
better place to post about it than the valhallan thread 👀
Damn I messed up.
In my head Meliodas is the original king because he looks like a gramps
Meanwhile Gradlon looks younger, so young replaced the old
But heh ... it's the inverse
i actually took my own 😛
I made sure it was properly available before making the thread 😆
yea i just found it at random looking for some items to test bonds
guess that was completely new info
yeah you're the first i'd seen mention it
That orn boost though 😎
Wish it was 30% 😛
too bad it doesn't work on hp... Wanted to know what 150% of rhada looks like 
The mana from cactus also counts to increase ward?
So my current play style on live used lunge heavily to recover MP and I didn't redline as it was too dangerous. I cant figure out how to adapt to the beta, struggling to see the actual gains from the class changes.
Diffuse ward would restore just about all mana at once and if you didn't redline in the first place the fact that it heals hp too is a nonissue for you
Also a struggle that I can't get Ward of Ortanite on the beta. I dont have my account mirrored so Im missing some purchased skills.
Ward of ortanite is my opening skill so I can get buffs up without dieing lol
Current bestial bond cactus also means more mana than you could possibly spend
I hate cactus with a burning passion XD. He is relegated to horde or party dungeon use, and GS pvp matches in war (though I usually still lose)
horde is like 95% of my dungeons so yeah
and he's still one of the best pets for hard boss too
consistent above average physical damage is good
I use fjalar for hard boss.
mana siphon might be the best option
solves some of the mana issue, doesn't hurt redline like recharge
hard mode gauntlets I usually use beaststrike 3 to take out mimics and gazers. Fjalar kills everything else.
Have fun when evasive strikes leaves a fallen rs at low hp
yea I keep stun dart on hand
or use cactus or fenrir and just deal 50k+ always
for him and berserk arisen ronin lol
so that doesn't happen
with wyvern speed 2 mimic mischief and gait of gunnr fjalar typically hits 50-150k depending on crits. its just that base melee attack that sucks
Id like to be able to use fey chimera more, but the zerk is deadly.
I think this would be very useful for base beo playstyle
With the removal of recharge and the process of turning base beo a "battle along your pet class" it makes sense to have a mana siphon passive
I wish that I had a way to negate pets applying negative status to me. Id love to see what I could do with Crimson Gazer. That was my favorite world farm and PvP pet for a long time.
Now that you mention statuses, I would love a steadfast like passive for valhallans along the lines of "chance of your followers protecting you from a negative status" 👀
5% missing health regen amity (or max health if you don't want to redline for some reason), and you perfectly sustain zerk 1 damage
I liked world farming with crimson gazer because you could redline and it would one hit everything in the game.
well until some of the special event bosses
Including beloved hydrus ofc 👀✨
I need more amities. Im cursed to get bad ones it seems and I got out of farming them because of it lol
Back to the bestial bonds topic: do you guys think a reorganization of follower families would benefit bestial bonds implementation?
I dont mean a full overhaul but more like a cleaning house situation
i think we need some more of them atm
I don't think I have a firm enough grip on what we currently have to answer honestly. I still feel like they are secondary to the damage type, output, and action rate of the pets.
Like its a nice add on, but Im still not gonna choose a pet based on it.
it would also be very nice if the codex on the webpage actually worked when sorting by families
Diffuse Ward + Bloodshift really can't do the job ? 🤔
I agree with your point. I was wondering if a family rework could solve a bit of that
again, the current bonds are still placeholders for the most part
Sure could but mana siphon would be a cute passive to have (note: i dont play base beo so im only theorycrafting)
its been said that this is more of a mechanic test than a fully balanced version
I still think Tamer should be absorbed into Beowulf, so I can not feel bad about choosing a different specialization
they partially did it with the last balance patch for Beowulf but it changed so little it wasnt worth it.
I absolutely love that idea
I really dont think Tamer has any utility for any of the other classes either
Would definitely help us branch out to other specs
it will with the patch
tamer has level 1 bond
I think other classes should be able to bring more of pet in their playstyle
The level 1 bonds seem kinda meh currently though so I doubt it will be used.
especially compared to the benefits of other specializations
Yea but Im being a realist here, level 1 bonds are for the t8 class, they aren't gonna be that great that people will give up other specializations for them.
Despite being final or not, most used pets are from the animal family and I doubt any beo would not use one of the most used pets for any other despite possible bonds 😦
the t8 bond wont be worth sacrificing the abilities that t9 specializations have. I almost guarantee it. Because if they are, then the t8 valhallan class will have more of an unfair advantage. Cause lets be honest at t8 and t9 Valhallan classes rock.
tamer also gives pet act
and level 1 bonds
that may just be worth it
more importantly, it is an option
Im just tired of feeling locked into tamer because pet act and stats lol
Everytime I try using another specialization RNG decided my pet will skip multiple turns in a row.
assassin is just fine for beo
its infuriating
and thats before we talk attack/magic based beo
I tried cataphract
and my pets started sitting there doing nothing for sometimes 3 or 4 turns
yea but that just gives you some ward and ward turns
went back to tamer, they go every round
tamer only has 8? % pet activation iirc
I know but RNG really screws me when I drop it
the idea is that you either use pets that dont rely on it as much or substitute for your needs with other sources
and dont get me wrong, i would like tamer to be not as important as it is currently
RNG has never been my friend, its like deific channel lasting 1 round for me more often than not lol
but options do exist
or having to cast stun dart 4 times on a realmshifter lol
I would love this. Mana issues are the only thing I think the new changes really hurt
Don't you think that by selling for such a trifle as a "mana siphon", you are losing something Greater? :)
What do you lose? I didn't even use recharge at all (other than needing to bloodshift if I wanted to do some damage of my own in raids)
I used recharge in hard gauntlets to ensure I had mana to use beaststrikes on mobs immune to physical damage
Volley/twin attack with questing weapons which are innately dragon element
i just swap pets if need be
zero mana dragon dmg
I mean that if Odie will give you mana siphon as you ask - he cen give less damage for pet instead than was planned, just in cost of siphon
dont make me tell you again that these are place holders
i already did that 3 times
Haven't seen yet*
Maybe I try building like a gilga or a realm instead of a beowulf lol
some of the sources of extra damage in the beta:
- Faction bonus now applies to follower elements, granting additional damage
- All stats (including passive) are increased for Beowulf, granting additional damage
- Attack/magic stat bonds added, granting additional damage based on your weapon
- A ton of AI improvements made, making followers opt for skills more often that will deal damage
- Some great skills en route, most that cause damage
there are probably some other things
I've always focused on trying to get my pet to do as much damage as possible while trying to survive.
My early thoughts from testing a bit today:
- Some added skills seem to have a very notably low chance to be used - namely Raise Dead and Boulder Toss.
- I am not sure if it's intended that the Friendship skill only gets used if it can buff (at least) two things?
- Some bond effects appear in the player Status menu (like the Mana Bond) while most do not.
- Some bonds, like HP, don't seem to work at all.
- Stat conversions (player --> pet) seems to be very low atm
- It feels like we might need a few more families and some of the current followers placed in a better suited one (Chuthulu being a mimic, Arisen Glashtyn being an animal)
- Dragonblight healing the player on a redlining class may need a revisit
- A description for the new skills would be nice
- A ingame tooltip explaining the "Bonded"-mechanic feels necessary (not what a bond provides, just what "Bonded by HP x%" means)
- Some "unique" bonds could be a great thing for new events in the future - this mechanic has great potential for future pets
Bonds are a challenge mostly because we have several years worth of content. Imagine if they had been a thing from the start and tailored one by one as new pets were created.
I think having a unique bond for every pet is very unrealistic (and unnecessary). That being said, I love to have it being an option in the future
Re unnecessary: a random tier 4 wolf will not be used anyways, so the time that woulda been spend on it would be wasted
Not useful for us in T10 :p
But having some general families, like Animals, to catch most pets is a good thing. That being said, if the Draconic Era dragons had a different bond than the "average" dragon would make more sense
at t4 you would not have access to Bonds
True, true
also think about a "Egypt themed" content update in the future --> Have a pet family for those pets called (idk) Desert Watchers , yoink Anubis into it, make a special pet, like a Fallen Pharaoh, that has a unique bond to himself rewarding the dedicated pet players with additional power
thats my headcanon for the future of the mechanic
In that case that makes an argument for not bothering with adding bonds to pre tier8 pets.
you can put them in general categories, like Animals, insects, humans, undead
so if i wanted to use them for whatever reason they had at least something
I think the possibility to add more Families at a later point, once the balance "has been figured out", is a possibility
We can be come the Fast and the Furious class, all about family. XD
what pets have the share stats bonds? only reptiles for attack?
currently mostly placeholders
but (nearly?) every pet has some form of stat related
atm
I'm having a hard time wrapping my head around all the changes. Almost worried it's too much at one time.
if you change nothing compared to live
you will do the same things
but better
besides recharge on base beo
redlining makes everything you do stronger
I gotta experiment some more on the beta server
Are bonded stats working?
or summons
Does this mean alignment is turned on?
Just wondering
hasn't alignment always worked
alignment has always worked
affinity didnt and that is unchanged
It used to but was turned off
No
It definitely used to affect elements but odie was like no
Gave like a the same bonus that alignment gives
50%?
Oh, there was a bug where alignment didn't work. For a few weeks or a month or so, but that's over a period of years (since the first Kerb was added, which brought alignments). Is that what you're referring to?
Maybe but probably not
I'm most certain that alignment was just turned off, odie said something about it was too much a buff to pets with affinity/elements
Can you test alignment to tell me I'm wrong?
Or I can too I'm just eating
like, are you asking "does it work right now"?
Sure I'll use an apollyon apprentice.
Yea If it works now
🥳
Non faction pet: 20k average
Faction pet: 23k average
alignment (1.5x) and faction bonus (1.25x) are definitely distinct things and both work.
faction bonus is pretty easy to test with something like Crimson Gazer which has all 4 element skills.
Can watch them do:
- X damage
- X damage
- X damage
- 1.25X damage
... with each of the four skills (where it's more on your faction).
Hell yea
i hope we get better options to align besides a random offhand proc and a pet
check the top pin
Hype
I use recharge as a cornerstone of my build, but almost exclusively for the mana.
mana pots replace that in everything but hard modes, in hardmodes you can slot in diffuse ward
they might get mana siphon as well
I'm hoping for mana siphon. Feels bad to have the class buff ruin my playstyle
you might be getting access to a beastial bond that reinforces your play style
i can only recommend getting your character mirrored and testing the new rebalance yourself 👍
Amazing work 👍
The beos bestial bonds look pretty cool!
Curious how the numbers will go for them with these changes
I used Alignement in Endless with Fjalar to get extra damage and hurting Nidhogg, but Earth Immune mobs are annoying
Also in Raid with Lindworm, because Lyon's Execution is an elementless skill
but you sacrifice Ward from the off-hand
are there t10 reptiles? or the attack share bond is only t9?
Currently, Bahamut gains access to Bestial Bonds Lvl1 and 2. Beowulf lvls 1, 2 and 3. Beowulf Auriga has access to all + enhanced versions. Should Hydrus get access to a level 2 bestial bonds instead of only lvl 1?
disclaimer note: I play Hydrus so I am biased 😛
Lvl 2 for hydrus seems fair. But also biased
On a scale from 1 to 3, how much does BeoH rely on its pet as a source of damage?
0
and thats why they don't have bestial bonds 2/3 
Bonds are more than buffs to the follower though
But yeah having either 1 or 2 is fine
Do we get for example the dex passive from a pet bond for our own character?
1-2, depends on pet
Dc phoenix is a solid 3 imo
source of damage, not source of utility/buffs
Hydrus doesn't really rely on pet damage other than occasional second chance/straggler clean up
well...then 0.5 :)
yea the idea is that the player gets a buff from the (hidden and unused) pets stats
Dex is actually a used stat on followers, you just can't see how much they have
If a pet bond would give me dex. It would be a huge dmg up in higher endless
Because a miss is 0
And probably a death xD
even pet protection from Hydrus a bit low, i can't hope in it
The protection is unreliable i agree
Hydrus doesn't have valhallan protection, so no wonder
not that base and auriga's protection is reliable, but hydrus doesn't have it in the first place
Our pet can die for us 1 time
i mean Hydrus Passive
But not a very high chance
I would gladly trade budget second chance for just about any other defensive passive in the world 
Although it's nice to have in pvp offense
Yes i would 2
is there bonds lvl 4? or how Auriga + Tamer works?
If it would be 100% i would keep it. Could be clutch in endless
There is no bond 4, but Auriga has a sort of bond 4 which enhances the effect of the bonds to some degree (by how much I haven't tested)
Tamer will not give a bonus bond level
Yea BeoA has "advanced bonds", giving them all benefits at all times and increasing them
that was to address the "due to hybrid monster and base stats this works better on BaseBeo than on BeoA"
That's part of it, but I would say it's broader than that
and that Auriga, the more pet focused of the three, didn't actually feel that much more pet focused than base at all
Particularly cause of the unreliability of auriga's double act in every content except raids
That is honestly still a problem for now. We will need to see more of the actual Bonds for that to change
hey thats my graphic !
Yeap :)
Raw +Stats and Act Rate for the pet
ok that is great, the level being wasted would be super annoying
Yea Tamer is somewhat outdated
I still wish it had a passive that makes the pet follow your targeting
or an active skill that does the same
Tbh I'd rather they improved the act rate on tamer and gave bond 2 + one level of smart ai, then removed the pet stats and put the lost stats on dissonance/dissonance 2
So it'd be an interesting option for non valhallans and hydrus, and base and auriga are no longer forced into a specific specialisation
i can still see an argument for 100% pet act chance on beoA
but that would make things like call of jord 2 the best
but could still opt into tamer if they for example want large amounts of act rate (to use call of jord or something)
over everythign else
what about amities? can they rise pet's elemental damage?
Bond 2 hydrus+ fae 
Hydrus doesnt need mana xd
But those orn gains 😎 eheh
use mimics then, those have exp+orns on bond 1, and higher than that too iirc
There a orn gain pet? Can I see?
Or rather can you ss those 👀
Look at that fae screenshot!
I think fey cactus has the +3% orn bonus too
Ohhh interesting
it's not that much, but it's more than the common family bonus
so if you were going to use a follower just for more orns, you might as well use one that gives the most
unlikely you'd pick it over a better damage/utility follower though
Mightiest mimic pretty good, not reliable, bit maybe can work for hoards
finally someone who likes the recharge, i like it too lol. I am sad to see it go
I like it me too
it gives good survivability and you feel safe
Are the bonds working atm? I see them on the world buffs, but things like bonded HP and stuff seem to not be changing stats on my end.
Or I might be misinterpreting lol
I think bonds should be per pet and not by family. This could be a way to buff less used pets and make easier to Nerf the most used ones.
Can you imagine this amount of work?
yea its a hard sell to make nearly 200 unique bonds
Vahallan Dissonance should start at 100% since recharge is removed for better synergy.
Generic ones are already made they just need to tweak for each. Each monster should have a role and the bonds could also be in that way too.
Otherwise you have a critical hitting pet with a bonus healing.
for something a fraction of the playerbase will ever use
current bonds are still a placeholder fyi
Generate a XML/JSON list with all stats, tagged by roles usage and all current bonds as examples. Then all pet stats abilities and supposed roles. Put into chatgpt or other AI. Run a few generations. Boom.
That is what Nintendo says about Pokémon and why it is going down hill for their new monsters. The same should not happen. The more unique the better and that is undeniable. The effort required can be easily circumvented with generation nowadays, sure it will require tuning and balance, but it also pays off with also being a tool for tunning balance itself.
are you comparing a multi billion dollar franchise to a 6man team now
I am saying the multi billion dollar made a mistake and the 6 man team should not make the same mistake because the multi billion dollar franchise can afford the mistake.
you need to remember that bestial bonds get accessed by a low amount of players and the time and effort is better invested in new content than making a tier 3 snake unique from a tier 4 snake, both nobody will ever use
If that was the case then more content should always be over balance and people should all play the same class so not to overwork the devs.
i think unique bonds have great potential, i advocated for them more then once
but i think a tier 3 snake does not need it
like, if it was Ymir, the big bad of the draconic era event that had it
i would consider that great
I don't see a problem in snakes in different tiers having the same bonds. But a bird with the same as a snake and a wolf is different.
Having more families than currently has been suggested multiple times
Although one can be a status poison snake and other a multi attacker. Then it should differ by role not by looks.
i think "more" is a much better argument than "having one for each follower"
I think by role should be the safe separation then. Few roles yet all distinct and fitting all pets.
One for each way to deal damage similar to the fomorian event ones.
would you ever use a tier 2 follower as a bestial bond class, which requires tier 8 or even tier 10 if we consider level 3 bonds
Bonds should only be tier 10 then as I don't see any issue with pet classes before that tier.
Then tier 9 and 8 pets could justify their orn cost. By having generic bonds 2 and 1 max respectively. While tier 10 have 3 bonds related to their roles.
i think some more "families" would help right now to clean up the current roster of pets. having unique bonds for future events might be a cool idea to give Beo new pets for their damage
Family is not a good way to do it because you have a slime and a medusa in the same family. They play differently. By role it will solve that issue while still being simple and easy to do (not many roles) plus it would better address the lacking damage issue.
slime being "common" and medusa being "mythical creature" could sort them
same goes for arisen glashtyn, which is a animal right now
That requires more imagination and there would be more issues because then some like gryphon would fit that role while hydra is ambiguous etc
ah okay, t7
T7 I noticed this last night
yea makes sense that beastmaster has it as well
The skin changed? 🤔
Yknow I was thinking about gear last night, and really it's another whole discussion. But I feel like this game needs better variation in gear to allow different builds. Similar to set/magic items, where you can focus a build around spells/skills. Gear is seriously lacking variation.
Yeah the skin of beastmaster changed lol
Imagine being able to say make a build around gear that boosts effectiveness of say Gait of Gunnr or Gait of Snotra.
Or for RS being able to build a set that makes realmstrikes less likely to miss.
You don't mistake with Tamer ?
oh yeah maybe i mistaked
I wish I could test Ymir out with the changes to dragon bonds
So the Bonded stats increase both player and follower base stats by the listed amount? Or they will when they actually work?
And Gorinych too
With the incoming potential ascension nerf and the possibile redline addition you should start using your good offensive stats the class offers instead of pet only, you're gonna have a better time
The class itself can do more damage than the pet
yea but then i could just play heretic
i play the class because ungabunga realmstrikes is the thing i do not want to do
Yeah same, I agree with you tbh
and i unlocked gilga hercules for guardian strikes and chained shield
It's just that pets will never be strong
to use on beoA
Most I could get Ymir to do was 5.4m maxed out
i am more than fine with doing player damage at opportune times
but i dont want it to be my focusd
Oh definitely don't make it the focus but try add it on top so you don't feel as weak
as i said, i use chained shield frequently in towers
Just my suggestion, personally I love pet only it's just the state of the game
but if i could use "cheer your pet on so it does more damage" i would do that
For raids I usd sp3 for buffs with a weapon that has assassin's
That's my version of Cheering them on haha
Or riposte 3 rules now btw
yea that might be the next class i will unlock
Def and atk buff and ward turns incase anyone overlooked that
or beoH just so i have access to it
But also sp3 0s out of you're low ascension in raids
yeah riposte 3 and horizontal slash 3 are quite good
But I'm asc 106 so I don't have that problem
I use rip 3 in dungeons as BeoA and it rules
and then i'll decide if i want GilgaU or something else
realmshift 2 could be an option
the chance is too low to bother fishing for the temp doubles for everything other than amorri and OR raids tbh
Even at al100 I still need to max buff and redline to clear hhb
You could probably sweep with hydrus
Whoa what is this?
I can sweep in orn gear haha
Don't even need those
think you need around a60-70 for hydrus sweep t11 hhb
I didn't farm that event cause I chose all the paths
It was pretty bad lol
I took off all rng with my sweep build too, no DC or lugus
Realmshift II: Leave and reenter this realm. Your stats may be wildly different upon reentry.
I meant the fishing thing
I didn't mean it like actual fishing, but 'keep trying for the t.att/mag2'
Oh hahahahahaha
metaphorical
That's hilarious
its luck based, and he considers the chance to low
I get it I get it
That's funny
About to start fishing in game for buffs
Im gonna have to wait for the ascension change then probably have to swap out of beo
I don't think I could stand doing even less damage
The 15 thing is amazing yeah but if they nerf ascension even if it cancels out which I doubt it will yeah it might be too bad
15 percent stats I mean.
honestly, i think beo's damage is fine - the problem is that everybody else does WAY TOO MUCH damage
if every class would be on our current level
it would be fine
I did think that then I saw the metrics and also the fact people 0 my pets out at al100
It's way worse than I thought
but lets be honest, its much easier to buff beo than it is to tell every other class they are losing half their dmg
Oh yeah that's why I like it I think lol
I like stacking ward as well
Lots of balancing issues tho but yeah the ascension thing is gonna hit me hard and I already have to not use pets in pvp
Cause they do 0
And towers I use chain shield
Raids beoH is faster
Should probs just change lol
You think they will actually add all these changes?
i think bestial bonds has a good chance to be a great mechanic
I don't really care for those or the redline but that player offense to pet offense better go through lol
but i am not yet convinced it will take my current dmg output and set it to the same or at least similar level to other classes
Hell no lol, it'll just help people who can't ascend to power up pets
Follower gear is just bad so having a strong weapon make you do more damage is epic
Im very excited for it
The reason I like it is because the current ways to make pet stronger are not good
yea thats true
Ascension or die Instantly with 0 ward
That's your choice hahaha
And I'm al100 and I still hit 0s and do 10% the damage of other classes
Soooooo
guess you need to be 200
If the follower % actually multiplied that would be a different story
If you stack the follower augs to 50% you barely notice a change
So just run defensive and utility which is why beo is my fav
i am looking forward to the next iteration of bonds
or, lets say, one where most stuff works
if reptile strike is an indicator, it would be really nice
it crits frequently, does much more damage than the lizarrs other skills
having that on a good pet would be great and actually increases the average damage per turn
does it increase the damage to the gilga / heretic / deity / RS levels of damage in raids on its own - no, but it will help in combination with other stuff
I haven't tried this but sounds epic
Can you share your way of killing A.Morrigan by BeoH?
i have seen his screen from OR..
Okaaay....
There are a few ways! The 2 fastest are crit or spiked shield
Maybe the wrong place to discuss though, might get off topic
Redline addition?
Must have missed that, can you explain?
the part about dissonance redline affecting us (albeit at a reduced amount than our follower)
If I am correct, I saw they are adding the redline to affect both player and pet
Tap into that extra potential
It helps, sure, but pet damage is already low.
Possibly why they're adding things to help the actual player do more damage too, if they doubled the pet damage it might throw balance off in pvp
Guess fjarl at lvl2-3 bond needs a lay-spikes buff
That would be crazy
why?
crazy=good
bound, not skill
But yes, it would be good
Had some time to play around with Base Beo this weekend. Raiding by layering on player / pet damage is faster comparatively.
Seeing 9kish mana with the cactus equipped was a bit of a shock.
Wyrmseal on Lindwurm just further dilutes the move pool
Wyrmseal on Lindworm also causes it to heal the player
BeoA raiding thus suffers a bit. Surely not intentional
Gunnr nerfs it into the ground, though, so not gonna heal that much
Still not good
I know the concept of gunnr / snotra influencing pets to restrict magic / att abilities got tossed around, but did Odie say that was a possibility?
he never commented on it when i brought it up
idk if he did when i wasnt around
Brynhild helps with the movepool since the smart AI really likes to follow up the debuff, but yea its one of the pets which would not like another move thats better than the average move
lindworm is one of those pets that would really enjoy a unique bond
What does the friendship ability do for bond lvl 3?
50% atk/def^ for party and frens 🙂
Ooo ok nice
i didnt test it for very long, but looked like 50% chance
50% chance cast, 100% buff?
Oh yea that
Just woke up
All in all I'm seeing about a minute shaved off my raid times on my base Beo mirror with the changes so far.
that should just be redline buffs, most of the bond stuff doesnt work yet (or at least the last time i checked)
and the base stat buff
Also, would it really cause some sort of balance issue if the dragons got wyvern speed 2 instead of 1?
It'd be nice to free up a skill slot.
please just give us access to level 3 finally
put it on Baha H
or Beo H
Fail chance on pet buffs are super annoying
i had Fenrir fail 2 bloodlusts in a single turn with a Auriga proc more than once
Redline + base stat + faction element damage bonus
Need more skills slots
Having to dump a defensive skill to slot affinity
I have felt this way with Beo for a while. Especially base beo as currently live. Most of my slots are used for buffs, leaving me 1 or 2 offensive skills.
I'm still Cata for Tower climbing, but I have ~half buffs. Not expecting much to change on my skills once I get Hydrus either.
The difference between ones that attack and others that rely on pet
There are improvements to be made
Well we're not here to discuss Beowulf build
But more Beowulf passives and bestial bonds
There are some new changes on the beta btw
Mimics gain the abilities: Prism Wall, Miasma, Confuse
Humans gained: Friendship+
Animals gained: Bind
Magical gained; Bold Volley (which seems to be a 3 hit attack giving you t.mag+)
Dragons now have Bonded Attack and Magic 10% twice (at level 2 and 3)
most bonds still dont work, HP / Ward / Def / Res
8504 atk and 6722 mag with a celestial staff + godforged afey crowsong on a fafnir
and
10022 atk and 7923 mag with a +0 firepike and arisen shield

bonds should all work now. can you show an example?
it really doesnt like a xelestial staff in the main hand, bricks fafnirs atk/mag
eh
i used a human
didnt seem to increase my hp
Gullinkambi also didnt give me ward def or res
golems still dont use Boulder Toss atm
the mana bond also doesnt seem to increase my mana anymore, unlike it did before
Fjalar is what type?
animal
Collection of data and guides for the mobile game Orna
it always has
ah
what Friendship+ for? What does it doing?
feels like it deals more dmg than before
Bind is good for anything?
bind is less dmg per hit than evasive strikes
temp buffs if allies exist
Like the paralyze it causes for the mob to not act right
that was friendship 1, friendship 2 is new
looks not very usefull for me..
ill test friendship real quick
and with quick i mean i need to summon things which may take a bit
but yea, bind would be fjalars lowest dmg move
smt new at Ymir?
i dont have access to ymir
on my beta character
would need to get my char mirrored
Eh.. me too
mirroring doesn't bring followers (or codex completion)
I dont see it like a good skill for him
but dragons are adjusted
I have mirrored, but still no ymir, even at shop :)
.
friendship+ seems to be friendship but more success rate
ward of balor 3 exists
miasma on mimic might make it very inconsistent as a dmg pet
ah
friendship 1 got changed
it only works on the player now
friendship+ is still aoe
okay nvm friendship is 1 target, not just the player
friendship+ is all things
Until i buy that, it will take a lot of time lol
ward of balor 2 also exists on gilga
I know
Looks like i wouldn't be happy to use some habitual pets cause of their new skills...it can become less useful as before...
Is just that with that i didn't need to use balor 2
balor2 still has dark and holy resistance
delaystrike on Gullinkambi seems nice
but yea
Friendship -> single target chance to gain one or multiple of: Temp Atk+, Mag+, Def+, Res+
Friendship+ -> same effect but for all targets instead of random single target
Ebon Scruug has ability called "Friendship"...just ironic
friendship(+) also seems to have more success rate now
usually 1 of 6 friendship+'s fail instead of ~3 from last time
dragons now use Wyvern Speed 3
instead of 1
what is "Stonefire" at BalorForces?
idk i havent tested that one yet
they still have healing wyrmseal
wyrmseal is still there yea, but i havent tested if it still heals
stonefire is a magic attack
gets used rather rarely compared to the other skills but that might just be low samplesize
it might be be unlucky but it doesnt seem to do anything but dmg
didnt see burning or petrify as one might think by the name stonefire
Just so I'm understanding, the bonded stats give the percentage listed from the weapon to the pet?
Or is it suposed to show up on your character sheet as well?
Like, the mana one shows up on my character sheet
From Cactus
But the dragon one isn't showing up on my Mag / Att
TMM has 6842 base magic without items
using a 1680 magic celestial staff gets it to 5642 (lol, bonds really dont like celestial items)
using a 1708 magic arisen qatvanga give its 6842 magic
as in, that doesnt seem to work yet
let me check: current equip 3169 atk, 3169 mag with TMM
released TMM -> no pet -> 3169 atk and magic
__
The Mightiest Mimic LOVES to spam prism wall when you already have prism wall
even with skadi2
I'm not seeing Bonded ATT / MAG reflected on either the character stat sheet or the pet stat sheet
that is with skadi2
every 10 turns i get a fey damage spel
havent seen an ultima yet
it uses Prism wall > confuse > miasma > dmg spell
okay fey spells are used more than miasma maybe, but very infrequent between the prism wall spams
yea but the problem is that its buffed while there is no benefit to it
but you are right of course, i forgot about the 100%
yeah idk why prism wall gets recasted so often
Delayed strike seems to be a RS corvus skill
by normal buff standards it should acknowledge that you already have the buffs, and then not try to cast it anymore
ah delay strike is nyx corvus
"potentially pushing back their next turn in battle"
currently on the Nothren forces bond
no wyvern speed 3 on any class sadly
besides the dragon bond
Fey yeti raid also spammed prism wall last I fought one. I don't remember this being the case before.
The ai and prism wall is a big problem lol
Guess what? It's been there forever man. The Cthulhu has spammed prism wall for like a year and no one's noticed or fixed it lol