#Valhallan Changes

1 messages · Page 5 of 1

summer gulch
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Nah I was saying that bc beoA passive gives 2 bond stacks and beos had a passive that gave 2 stacks

So of that stacked then that's 4 lvls of bond (at the time) mighty_mimic

summer gulch
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You beos think odie might make specific gear for beos under the "valhallan" class tag and remove our equip all for valhallan only?

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Bv the fomorian now has a valhallan class tag on gear and that precedent scares me

umbral glade
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removing that tag now would brick so many players

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but valhallan only gear is a thing

wicked sandal
umbral glade
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like, my only shoes are baldr boots, if tmrw i cant use mage gear anymore i legit dont gave shoes

wicked sandal
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as it stands now that'd be a massive nerf

umbral glade
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only way i could see that change going is if every item until that point gets "legacy" tag, as in can be equipped by you forever or something and then going forward with a new system

summer gulch
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Worrying for no reason but to worry mighty_mimic

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😭

gentle pier
noble stag
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Not to mention beo and summoner share the same pieces of gear for some reason

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Even though we can't even use followers we get a buff

wicked sandal
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Even though we essentially can't use summons we get a buff

last bane
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it can be, but the same for All pets, smt like +50% to pet stats

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and i more than sure that it feasible

sick tinsel
# summer gulch You beos think odie might make specific gear for beos under the "valhallan" clas...

at the base, we had 3 equipment category :

  • Warrior (Att, Def, Ward)
  • Thief (Dex, Crit, Status)
  • Mage (Mag, Res, Mana)

Each one representing a fighting style and a stat category
And then you have God classes that represent the mix of all.

Valhallan can only wear Warrior and Mage gear ... except the Final class Beowulf that can wear also Thief class !

For me, God classes' ability to wear an gear is just showing they are the polyvalent classes and the ultimate being.

Valhallan are warrior and mage from Northren, explaining their affinity with Hybrid.
Beowulf gaining access to Thief shows the achivement of freedom at the end of the journey to become the ultimate monster.

Valhallan gear started existing with Draconian Era gear, that increases Follower IA.
Odie surely wanted to avoid other classes to exploit an equipment that can boost a certain pet spamming a certain ability ...

And then you have Summoner, that can use Mage gear only.
They gained soon after Summoner gear, to avoid other classes to use summons more efficiently (With -90% stats, that's not a very good choice even with full stat boosting gear).

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Restraining Valhallan to only Valhallan gear will :

  • Reduce drastically choices of gear
  • Force devs to create new gear at each tier where valhallan exist
  • Restrain the number of build possible and force player in boring gameplay
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However, even If i'm not pleased with it, you can remove Thief gear from BeoO and BeoA, and let BeoH the gear ... but Beowulf has low dex ... removing the few Dex gear that Beowulf can have access and use will be painful.

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Conclusion : If Beowulf has access to all class gear, it's to compensate its low stats.

noble stag
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Separate gear with more distinct abilities that help the class it's made for will be way better

elfin rampart
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Ironically, is one of the features that barely affects pets.

sick tinsel
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My critical damage bonus being useless for Fjalar ... comical.

summer gulch
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WHAT

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Damnit

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I use crit does 40% more dmg for my fjalalalr

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Back to 15% more pet dmg :<

umbral glade
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more pet stats*

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that does not equal dmg

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a 57% pet stat weapon on beoA with tamer is a ~20% dmg increase

tulip tundra
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Wish that more amities would affect pets

stoic epoch
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Even that wouldn't fix us.

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It'd be nice

tulip tundra
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It would be a nice QoL

umbral glade
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crit amnity isnt even good for fjalar

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aerial barrage has like 30% chance to be used

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and has a realistic chance to crit of like 40-60ish %

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so very rough maths, 15% chance to deal 40% more dmg

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so like.. a 6% dmg increase

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the classes that use the 40% crit dmg have 100% crit chance and use the move in 100% of their dmg turns

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so its like a 35% dmg increase at least, when we say we want to regen ward or use a buff/debuff sometimes

stoic epoch
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I like the concept of Bestial Bonds, but I'd take it a step further and treat it like Warlock Pacts in D&D. Each one completely changed the flavor of the class.

ivory birch
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amities really should affect followers and summons. without that the outcomes are (as far as i can see..):

  • followers/summons fall behind player damage, since that has more options for boosting damage (current)
    or
  • followers/summons require much more effort in implementing things that serve as alternatives to player damage boosts, and may not be balanced comparatively
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i can see the case for gear not affecting it, but amities definitely should

umbral glade
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you are right

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but honestly

stoic epoch
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And faction element damage bonuses

ivory birch
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yes, that too should affect it

umbral glade
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why stop at amnities, you could say that for all gear

ivory birch
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easy thing to forget about, but makes such a big difference

umbral glade
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we are the "you dont need gear" class but also the "gear wont help you deal dmg" class

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and it sucks honestly

ivory birch
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amities are different than gear, to me. val/summ gearing differently than eg. thief/mage/war is cool

umbral glade
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having options is cool

ivory birch
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ideally the gear for val/summ wouldn't suck

umbral glade
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having non is not cool

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i would like to see my dmg get bigger when equipping a crazy weapon

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not a 20% dmg increase going from no weapon to THE BEST option

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imagine RS getting a 20% dmg increase by going from a carls dagger to a max ornamented high ornate arisen fey morrigan bow

summer gulch
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Give my pet defense mighty_mimic

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Become summoner

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I get you though yalalalalla and agree

stoic epoch
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Hmm, no changes for bonds yet today.

last bane
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They're still disappointing now

stoic epoch
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Well, they haven't changed since Thursday or Friday.

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Maybe we're getting one big change to test out this week.

umbral glade
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last update was commented with "expect them all to change, those are just placeholders at this point"

last bane
umbral glade
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it will not be "here is the third iteration of bestial bonds, i will not change it ever again, bye"

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and i dont think the beta will end in the next few days, so there is most likely conversation to be had

stoic epoch
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If I was working on something and I knew it was highly anticipated I'd be more likely to put in the effort to make it special.

last bane
stoic epoch
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He's already said the values are just placeholders

last bane
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Then what's the point of changing them in such a tiny range?

stoic epoch
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I think he's checking to make sure the different bonds do what he wants before he starts tweaking the numbers like crazy.

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But that's just my 10 cents based on what makes sense to me.

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He may also be trying to figure out how to code in more complex bonds.

wicked sandal
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Never forget 70% status resist

last bane
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We'll see in the future
But what I see now makes me sad

umbral glade
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70% status resist as tamer*

stoic epoch
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What I see now makes me hopeful.

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I understand how you feel though, Beo has languished for a very long time in sort of an underpowered balance limbo.

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Anything other than knee-jerk massive buffs feels like the changes are too tepid.

umbral glade
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i think the "making pet based builds deal damage like the top end of player based damage with just bestial bond" idea is not realistic

last bane
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This still doesn't solve the problem of Beo hitting his head against the pet's damage ceiling.

stoic epoch
umbral glade
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yea i think its a combination of bonds, base class buffs and item changes

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last few days of conversation made me realize that beo gearing is more of a problem I always thought

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this whole "you dont need gear" thing

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is just, eww.

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who wants that from their favorite class

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that felt great from 225-230

stoic epoch
umbral glade
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no, i want to improve my gear

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and make meaningful progress

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on the offensive side

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yes, having more and more ward is nice

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but it lacks oomf

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like when you found that nice staff when playing mage

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we dont actually have that for offense, only for defence

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i said earlier that going from no weapon to a 5x pet stat celestial lute, the highest pet stat weapon possible

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is just a 20% increase

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imagine playing any other class and saying that

stoic epoch
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They'd mutiny

umbral glade
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"i went from no weapon to a fully enchanted celestial weapon and now i deal 20% more dmg!"

last bane
umbral glade
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i said before, i hope for bonds to be a utility focused mechanic and our damage problems to be improved by a QoL passive and mainly our gearing choices

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you know, like other classes but through a pet

last bane
umbral glade
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we shouldnt be the highest damage due to our playstyle

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since we can do most of our offense while still playing very defensive

last bane
umbral glade
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but bonds being a damage bandaid will lead to 90% of bonds being not used since there will be a definite "best" damage pet

stoic epoch
umbral glade
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bonds being a utility thing can make the availability for different pet choices skyrocket

stoic epoch
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So we need something else to tide us over

umbral glade
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not pet gear, as in give your bird a sword and shield

stoic epoch
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Oh

umbral glade
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i mean, a passive that makes atk from your items influence your pet

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(or something like that)

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so i can make meaning full item choices instead of defaulting to the most ward

last bane
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I'd agree to play "Glass Sword" if it even worked.

umbral glade
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i said this before as well: pet A having +20% dmg and pet B having +40% dmg will still mean A or B is better, thats just how math works.
But lets explore my utility thought:
Pet A brings 20% view distance
Pet B brings a chance for mobs to drop an additional item
Pet C improves Orns gained by 20%

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Pet D does 30% more damage than the other 3 options

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but maybe i need view distance

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or I want to focus on Orns so i take the dmg loss for more Orns

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Now you are making a trade off based on the things you want

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not on what some spreadsheet told you is the highest damage per turn

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I still like the idea of (max level) bonds adding skills to the class line of pets, i love that

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but "just damage" will make everything a "just look at the spreadsheet" or "pick the cactus for AoE"

stoic epoch
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Adding cool utility would give us a reason to pick up holiday pets.

umbral glade
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imagine a xmas themed pets having a chance to drop presents like the xmas goblin fortress

stoic epoch
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For example, if the Scruug pets utility was centered around getting more orns / xp / gold, like a Treasure Hunter type buff.

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Or presents

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That'd work too

umbral glade
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anyways, thats just my current thought about bonds now that some time passed

last bane
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Too weak position
It can be usefull for other classes through Tamer
But not for Beo, not in that way

umbral glade
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the thing is

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you could just say "base beo pets deal 2x damage, BeoA does 3x pet damage"

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but that just reinforces the whole "beo doesn need gear"

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yes it would fix the damage problems

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but would that really be a good chance?

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wouldnt it be better to transfer that increase in damage to something related to items or something

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believe me, being the "class that doesnt need gear and gets handed stuff for free" with full farming items is not what you want to be

last bane
umbral glade
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idk, just being given 3x damage would mean you would clear all dungeons naked

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by pure power of the passive skills

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that shouldnt happen

quaint maple
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Hopefully saving Odie a response!

umbral glade
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anyways, i think bestial bonds are an interesting mechanic for many things, but idk if it Is or SHOULD be the bandage to fix all damage troubles

last bane
umbral glade
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saying that is easy, finding a good solution for it is not

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that takes time

stoic epoch
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Again, the numbers will be tweaked . . . And we've anyway been told this isn't a short beta, so if Bonds don't fix us I'm sure he'll try another tack.

umbral glade
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just giving 3x damage is not a good change, thats how you end up like diablo 3 having 80000% damage multipliers

stoic epoch
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The numbers are satisfying though.

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120 bill crits.

umbral glade
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120b is like 2018 stuff

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its in the trillions now

stoic epoch
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Jaysis

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My point is, he's taken time to develope Bonds, he realizes we're deeply unhappy with the performance of the class we love, I think he's got a vested interest in trying to make it right.

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Look what he did with the Realmies and Avidity. They seem stoked.

last bane
# umbral glade just giving 3x damage is not a good change, thats how you end up like diablo 3 h...

it can be solved through mechanic who already have
The same gear for pet stats, why can't it work better? (especially since for the most part it will require huge sacrifices of the ward)
Why are pets not affected by these amities?
Why do crit/elemental damage modifiers in gear not affect pets?
Why spec of Sequencer not affect the doublecast of pet?(and so on)
Such ordinary things could fix the problem, why introduce new problems like the same bonds?

umbral glade
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those are much different points than what you said before. What you said earlier sounded like "bonds bad, give me more dmg"

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Saying "all damage based amnities should effect pets" is a good change

last bane
umbral glade
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posts like your lasts are much more helpful du

stoic epoch
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I saw him start typing and went to check the beta for bond changes.

hasty knoll
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I almost always whine that gear with pet stats does not work

what doesn't work about it?

pet amity access unfortunately just doesn't work. I wouldn't think players would want to be locked into an amity that potentially only works for their follower

given bonds can provide the same effects, why would you want to lose your amity slot?

even if sequencer doublecast works, would you give up tamer?

these are definitely topics that have been explored. unfortunately, they often don't solve too much

umbral glade
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honestly, i dont think using the amnity slot for my pet is "losing it"

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its me using my equipment slots to increase my main source of damage

hasty knoll
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only works for their follower

umbral glade
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yes

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i know

hasty knoll
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you would give up an amity slot that benefitted you?

umbral glade
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100%

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if i could use my aminity slot to make my pet deal more dmg

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i would LOVE to

wicked sandal
umbral glade
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its literally the thing i WANT to do

wicked sandal
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It just feels kind of bad compared to people using 40% crit dmg

hasty knoll
sick tinsel
umbral glade
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15% is sadly useless

wicked sandal
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Even if you consider follower stat being m1 and most dmg amities being m2, the value of a follower dmg amity just pales in comparison

umbral glade
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swapping from a 0% pet stat weapon to a 57% pet stat weapon on BeoA tamer increases my pets atk by 20%

stoic epoch
hasty knoll
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i'm more-so referring to amities that may make your build. to me, stacking those useful effects with a bond is more significant

umbral glade
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i dont think a 15% amnity will do much for me

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what amnity "makes" a build?

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"do 40% more dmg on crits" isn't something i would consider "my build"

stoic epoch
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Ward regen is pretty big qol for Beo

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I always run that one

hasty knoll
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i'm not sure i suggested crit. Ward is a great example

umbral glade
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QoL yes, "make your build" is not

sick tinsel
stoic epoch
umbral glade
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i think you might be misjudging the thought players put into amnities

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its very hard to ever pass up 40% crit dmg

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the pet based people just cant use that so we default to positive status duration or ward (regen/turns)

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if i could delete my amnity slot for 30% more dmg i wouldnt think twice

sick tinsel
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Mana/Health regen are cool too

umbral glade
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as i said, quality of live, yes.

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sow ward is also cool for mana

sick tinsel
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Amity would be extra defensive bonuses
Bestial Bond extra follower/offensive bonuses

umbral glade
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and re: "what doesn't work about it?" gear with pet stats WORKS, but comparing the impact of Fallen Sky Shoes and Fey Chimera Greaves is not much of a comparison

hasty knoll
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I feel like you're really suggesting the amity is too low a value. You're asking for an amity that increases follower damage, and it definitely exists, albeit low.

Knowing that, my question is (numbers ignored).

a) Would you prefer a stronger amity?
b) Or would you prefer a stronger bond to pair with an amity useful to the player?

b just sounds like a more diverse option

umbral glade
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can i ask you a question. In the current state of pet based builds, do you think its damage is comparable to player based builds

hasty knoll
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i think the fact that we're doing all this answers that question 🙂

umbral glade
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i personally would like Amnities to be more QoL / utility focused, not a stat stick to pump dmg

sick tinsel
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it's more unique, not direct output damage

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Or direct stat buff

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it increase elemental damage, critical damage

stoic epoch
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But if you take away the 40% crit amity it's going to adversely slow down everyone that loves it

sick tinsel
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double cast chance also

hasty knoll
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these would be great answers if I asked how we all feel about amities in general 🙂

stoic epoch
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B

umbral glade
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is bestial bonds THE solution for all damage worries we have? I feel like this sets up the mechanic as a thing that is solved by maths and reduces the choices to a singular answer

stoic epoch
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I'd prefer b

sick tinsel
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b too

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Making it stronger doesn't help

quaint maple
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Having seen some of the internal notes and discussions on bonds, I'd say letting them evolve will be greatly appreciated by Valhallans and others alike. More iterations and additions to Amities can be another thing - both can exist!

sick tinsel
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Two sides of the same coin

umbral glade
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I cant answer with A OR B. I think a better pure damage option for pets should be available, but i also think bonds can help with that

sick tinsel
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you replace pet stats to pet damage ?

umbral glade
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But I honestly think the "gear to power level value" (on the offensive side) for our class is very lacking

hasty knoll
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everything we're talking here can boost damage - the greater conversation is which is the best place to boost damage

umbral glade
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i want to be like other classes

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i want to find a great item

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and i want that item to translate into damage

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a 57% pet stat lute being 20% stat increase compared to NO weapon

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just doesnt feel great

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if you compare no weapon to a t10 ornate weapon on any other class

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(idk much about summoner)

wicked sandal
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Summoner stat has a similar problem, but summoners also have blood pact, so they can gain raid dmg from getting good magic gear

umbral glade
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but if a ornate t10 weapon would increase a heretics dmg by 20% compared to no weapon at all, they wouldnt be happy

stoic epoch
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I don't necessarily care about gear, as long as the power level comes out in the wash. I think grinding gear for power makes the most sense classically.

umbral glade
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and yes i know, there are multipliers added on top of the base stats

hasty knoll
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it seems like you have a larger problem with the core designspace of the class. unfortunately, that wouldn't really be something we could consider in scope for a balance patch

umbral glade
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TLDR; i want to influnce my damage more with my item choices and less with my passive skills

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is something like a passive that saps your weapons offensive power and adds it to your pet for BeoA a possibility

stoic epoch
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And Beo Classic

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Don't forget Beo Classic

umbral glade
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the class is, in my opinion, designed around giving up your own stats to empower your pet

hasty knoll
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Auriga, yes. design space of base is moreso fighting alongside your follower. hence a continued focus on your own ability, to a degree

umbral glade
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yea I agree with that, i was talking about auriga specifically

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i argued before that putting the entire "power budget" into bonds feels like a setup that will lead to one pet being the highest damage per turn, making other options less interesting

wicked sandal
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At least when it comes to straight dealing damage, that's just how it is. The only way you could make people not choose that highest dmg option is by making them niche or adding downsides (like fey chim who comes with zerk which is hard for us to manage as a no high tenacity redline class)

umbral glade
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my argument was bonds being a utility based bonds mechanic with a damage increase coming from a baseline increase and gear being more of an influnce

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that will make a pet still THE highest dpm, but the utility would make other pets situational good

stoic epoch
umbral glade
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hybrid reimagined - player stats increase pet stats, pet stats increase player stats

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BeoH leans into one half, pet stats decreased for more player stats, BeoA decreasing player stat for more pet stats

last bane
# hasty knoll > I almost always whine that gear with pet stats does not work what doesn't wor...

i have my gear with +130% pet stats, this was achieved by sacrificing half my ward, reduced pet action chance, 0 immunities and very few defenses
In return, I received a barely 40% increase in pet damage, during the battle this maximum reduced my actions by 1 turn, and then if I suddenly get lucky and the pet does not miss
My losses are incommensurable with what I gained

Аmity could work with the pet not only through the growth of their stats (which gives negligible)
For example, that additional chance of a double cast for BeoA would be relevant
Or +40% crit damage for fjarl would also look good
Or maybe +20-30% elemental damage to Mimic's Ultima or Ymir?

Increasing the pet's doublecast chance would at least make me think about an alternative specialization option, and this is not limited to the sequencer
Pet casts bard dreams?
Does Pet put opponents in stasis?
Sounds good, I don't know how it would actually be..

umbral glade
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(crit damage aminity for fjalar would only be a <6-10% damage increase, it would not be worth it)

stoic epoch
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Yeah, we need consistency not just extra damage

umbral glade
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Pet AI recognizing Gunnr/Snotra and making pets less likely to use skills that have their stat decreased would be a nice beginning

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for the QoL/consistency part

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same for not using Evasive strikes as much when the temp crit buff is already active

last bane
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The best way out for BeoO/BeoA would be to be able to personally set the priority of pet skills

And I mean not the priority of skill types through "Calls"
I mean the priority of specific skills of the pet itself
Leave "Calls" for BeoH

stoic epoch
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We talked about something like the Gambit system from Final Fantasy 12, the concern with something like that seemed to be potential pvp cheese.

umbral glade
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pvp/pve split, could disable it in pvp

stoic epoch
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I know, turn it off in pvp.

umbral glade
stoic epoch
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I'm just saying, that was the concern

umbral glade
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i think that would just make everybody use TMM and put in ultima 100%, other spells 0%

last bane
stoic epoch
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In short, the Gambit system was a player created priority list for using items, skills, etc.

umbral glade
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idk if that system can exist with 3 turn spells being cast in 1 turn

stoic epoch
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For example, using Fjalar:

Priority 1 - If no Dex buff, cast Speed.

Priority 2 - If no T. Crit buff cast Evasive Strikes.

Priority 3 - cast a main damaging ability, with player preference being Aerial Barrage.

You could work pet ai into the above so that with 3 levels of pet ai or so it always follows the player provided priority list.

sick tinsel
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basically scripted preferences

stoic epoch
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Exactly

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With Odie's pet ai system determining how often it "listens" to you

umbral glade
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this "only use magic based skills when i have Snotra" thing would be cool thou,
i would legit use medusa on bosses that are weak to petrify

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anyways, i am looking forward to the next iteration of bonds

umbral glade
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or powerlevel goes up and this whole valhallan dissonance thing is still happening

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cant say much more about it w/o seeing the next update

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oh the "no longer uses spells that opponents are immune to" thing is also nice

stoic epoch
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I'm cool with the way Base Beo plays, even with Odie desiring to shake up the base beo meta by making me smack things. It just needs more oomph so I'm not so far behind everyone else.

umbral glade
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i mean, thats beo's space

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half pet, half smacking

last bane
umbral glade
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dont make me pull out my graph again

stoic epoch
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And I'm cool with that change.

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Honestly it's finally making me want to go ahead and unlock Beo A.

umbral glade
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yea it reminds me of bunny thumpers from guild wars 1

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they were rangers with pets and they used a hammer

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with permanent attack and movespeed buffs

stoic epoch
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Especially if he tosses Beo A a stat bestowing / absorbing passive

umbral glade
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like a player+pet tag team on speed

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rushing things down

elfin rampart
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It feels like we get casted to oblivion in every balance to the class.
Every time that NF plans a buff to Beo (pets) it turns 180° and does something else.
• Beo lacks pets damage, so NF proposes to create pets gear. Turned into Amities, which affects to everything but the pet damage (exception for 2~3 that are neglectable buffs)
• Beo pets lacks damage, so NF proposes to call pets into battle. Turned into a whole new class.
• Beo pets lacks damage, so NF proposes to create a new core mechanic. Turned into a +Dex +res passive buff.
At this point, we, the Valhallan pet community, have stated what we lack, what we need, what we propose and what we would like to solve these problems. Nonetheless, it gets overviewed and then we get neglected In discord feedback.
If there are no intentions/ plans to do something, please so estate it clearly, so we can just stop requesting in vain.

last bane
stoic epoch
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Pet gear is still in the works.

elfin rampart
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Where is this?

stoic epoch
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I'm glad Summoner is a thing now, it's made progress easier for new people and fresh t10's.

elfin rampart
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Multiple patches after years and we still at the same issue

stoic epoch
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Oh, we've been neglected, I just don't think we've been gaslit.

elfin rampart
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Allow me to change it, then

stoic epoch
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And the bonds thing is being worked on.

elfin rampart
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It will give a flat increase without effort from the plauer

stoic epoch
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This balance pass has been a long time coming.

stoic epoch
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He's still working on it.

elfin rampart
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Which part of your hard earned gear boosts your damage as BeoA?

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You can run a broken -300 atk&mag fey chimera and get the same output

stoic epoch
#

I'm just as frustrated as every other Beo player, but I'm willing to wait and see what he does .

elfin rampart
#

As a Ornated Fey chimera +500atk&mag

stoic epoch
#

Getting mad about it isn't constructive.

#

Well, getting mad is fine as long as you're also constructive.

#

Is a better way of saying it.

last bane
stoic epoch
#

Sure.

last bane
#

no one hears our feedback until we start crying

elfin rampart
#

And yet, we still at the same place

umbral glade
#

idk, bonds have to have HUGE numbers if we ever want to reach the numbers of other classes

#

thats whats scaring me a bit

#

and honestly, having all my powers come from passive skills

#

is kinda..

#

lame

#

power from passives sure

#

but all of it?

#

idk

#

"hey gilga player, you no longer need a shield or a weapon, you got this new passive that makes you deal dmg instead"

#

thats just kinda weird

stoic epoch
#

Again, if that's what he wants to dedicate development hours towards more power to him.

#

I still laugh about that day 1 beta reveal

#

We were all like "+dex? Really?"

umbral glade
#

i am bringing this up to ask the question "should it be this way"

stoic epoch
#

And Dangy was all like, "it'll be fine guys, go test it"

elfin rampart
#

Unless there is a bond that says "Your gear stats is transferred to your pet", no. I'm not ok with passives doing it all

stoic epoch
#

And we were all like, "lolwut?"

umbral glade
#

tbh, i'd much rather take the improved AI and the Valhallan Dissonance on player now
and then wait another month or two for a bigger rework

last bane
umbral glade
#

ad 25% pet act to base beo and beoA as a bandaid if need be

stoic epoch
#

Yeah, but in Phoenix?

umbral glade
last bane
stoic epoch
#

OK, you're right, BeoH would benefit.

umbral glade
#

25% based off of BeroH's super low base dex

#

as in, still less than base line deity

last bane
umbral glade
#

well with skadi he has 100%

last bane
umbral glade
#

oh, i would never use cactus in towers

#

its horrible

last bane
umbral glade
#

fjalar when you have dex^ and or crit

#

i personally just use fenrir for the most part

#

i swap to lindworm on endboss

#

if the middle boss is weak i stay on fenrir, if its tanky and i have dex, i swap to fjalar at that point

last bane
umbral glade
#

i never die from having now ward, i can only die from my hp dropping to 0 through ward of ortanite

#

fenerir heals you

#

also i use spiked shield as my main skill

#

fenrir buffs atk^^

#

so i do like 20k dmg per hit, 50% chance to do it on 2 enemies

#

fjalars damage outside of aerial barrage also isnt great, especially when you dont use mimics to buff atk^^

last bane
#

looks like non-beo way of cleaning towers..

umbral glade
#

i am so tanky that i dont need to play around defensives

#

and i dont have anything better to do

#

So i either use defic channel when i know fights are long (pegasus, fallen deity, 5 dragons, fallen heretic)

#

or i just do Ward of Ortanite -> Chained Shield until combat is over

last bane
#

i wanna see it, what about make some video for youtube?

umbral glade
#

if i had a magic "pet does more dmg" channel i woulda do it

#

this is before i unlocked chained shield

#

and i have like 40k more ward now

#

(on live, not beta)

#

i dont have a tower besides a 10f atm

last bane
#

BeoA?

umbral glade
#

yea

last bane
#

ooff

umbral glade
#

again, damage is much higher with chained shield now

#

those hydras are floor 41

last bane
#

i see, but...deity a bit more difficult & long mob

umbral glade
#

ehh

#

fenrir 1 shots the small dudes

#

i do too when i have deific channel and temp atk^^

#

but using fenrir is me optimizing for safety and "dont pay attention while watching youtube"

#

i am sure there are better dmg options

#

let me see if i find a deity on a low floor

last bane
#

Okay
btw, Chain Shield can crit?

umbral glade
#

no

#

its the gilga hercules 2 target spiked shield

last bane
#

Okay, than Ara-vesta-2 only my way(

#

There is a strong lack of a quick swap of at least 2-3 different pets in the tower(

umbral glade
#

i'm uploading a random floor 1 fight for comparison

#

just takes a few min, stupid high quality screen recording

hasty knoll
# elfin rampart It feels like we get casted to oblivion in every balance to the class. Every tim...

I'm a little speechless on this one -

For point 1, no, amities did not start as a Beo buff. Follower gear was not intended to be class specific.

For point 2, it sounds like you are suggesting the summoner started as a Beo buff? Where did that come from?

For point 3, again, this is an active beta. If seeing the work-in-progress is making you nervous, I'd recommend waiting until the end result. Remember, we've got a number of classlines and projects to balance equally, so we won't have an update here daily.

You've got a studio that reads every line you write. To say we're neglecting (or gaslighting?) will do nothing but add friction to the valhallan community/studio relationship. We're working darn hard here.

umbral glade
#

Every line? Damn i am sorry for writing so much nonsense 😟

rugged glade
#

Many of us are very grateful for all the work you are willing to accomplish on our class. Sadly, discussions here can become a bit passionate. Heated up between comparison with other classes, emotional load and people tending to assert things based on their opinions alone seen as everyone's

manic nimbus
#

To answer odies question (i wanted to reply directly but i cant seem to find it again) I believe adding "pet power" to bonds is more beneficial in the long run than amities

#

We never know which amities can arise in the future and it would be a pity if we could not take advantage of them

hasty knoll
manic nimbus
hasty knoll
#

I'd say the suggestions above are a little beyond heated up

hasty knoll
#

For the scene kids

manic nimbus
#

I will take it right away 🤣

stoic epoch
#

Valhallan UwU

rugged glade
quaint maple
#

Hi guys - just reading through a little - let's remember to aim for productivity and constructive conversation. Odie is currently spending a lot of time on things for Valhallans in this patch, and spent some time here yesterday trying to discuss it with people.

When we respond with strong negativity it really takes the wind out of the sails when folks are working really hard.

Let's try do a little better. Slamming efforts isn't the solution - providing clear and constructive options that the other users can get on board with and the studio can read through, is.

stoic epoch
#

I think things have been kept mostly positive throughout.

quaint maple
#

We wouldn't be trying here if not for an active acknowledgement of frustrations 🙂

#

I'll have to hold strong on us trying to collectively aim for more constructive language than some of the sentiments shared above

#

Not all, but definitely some

last bane
quaint maple
#

There's active efforts still ongoing, the beta is not finished. Let's just try to avoid unnecessary harsh language that only adds to friction - will make this whole process unfun for everyone involved 🙂

To reiterate, we would not be here right now, discussing and dedicating valuable development time to working on this stuff if we did not hear you guys or care. We do, I promise 🙂

#

I'll give you all an example of something the realmshifter crowd did that was a really clear way to provide clear, direct and followable feedback. Have a look at this post:
#1097566876395118632 message

#

Maybe collectively you guys could do similar. It would be a nicer experience on both ends, I'd say!

#

Regardless, the devs are still working. Let's not belt them around during 😉

Thanks all!

lime barn
#

Outsider on beo but one of the people who started that in realm, suggest a few 5-6 beos get together separately and model out different vectors and then get the broader beo community to buy-in, and then present it to NF so it’s way more linear in nature

#

Unfortunately the free for all nature of this channel is great for ad hoc comments but full on analysis and presentation of ideas is really hard

stoic epoch
#

He wants a Beo manifesto.

lime barn
#

Food for thought, no cat in this fight

quaint maple
#

No, not asking for a manifesto. Just encouraging cooperation and collective thoughts when folks think the mark has been missed

hasty knoll
#

Just to add two more points:

  • There are only 2 of us at the studio participating here. We can't set the expectation that we'll respond to all ideas shared here - that just isn't feasible
  • This is a balance patch - suggesting reworks to the core of the class is weeks to months of work. We understand there may be qualms with how the class is designed, but core reworks would be out of scope for this balance patch
#

Frustration is understood - all classlines have felt it plenty over the years, at different intervals

#

But we can always be productive

umbral glade
#

(BeoAuriga perspective ahead)

Currently it does not feel good if I get a shiny new weapon in a progression based RPG and it is.. a small change in my damage output. And its not a small increase compared to my old weapon, it is a small increase compared to not using a weapon.
Yes defensive weapons are great, I like using them, but I would like good offensive options like other classes.

The class is lacking damage, but the idea of adding a new passive that fixes the classes damage problems on its own leaves a bad taste in my mouth, before it even makes it to a playable beta state.
Does it increase my damage to this (https://www.youtube.com/watch?v=O42rT9f4v0Y) level? (yes, some of the damage here will be nerfed by the same patch and its very heavy on the usage of consumables, its just a recent BeoH example)

That would require seemingly absurd numbers, but those numbers can't really rely on my gear, given that gear in its current state barely has any influence on my pet's damage output and you said BIG gear changes are not coming for now.
So all this power would be from Bestial Bonds?

At this point I think we would need to ask if one passive should triple my damage output. Should the class be able to output that amount of damage in our defensive gear or even boosting gear? (AMorri on live takes me around ~7 minutes, this video is ~1min, but he has ~30 AL on me, so i think a 3x increase for this example is fair)
Based on the first blueprints for Beastial Bonds, does every pet family triple my damage output?

I am not sure, but that just sounds unrealistic.

And that exact conundrum is what many of us are voicing our concerns about.

#

Yes, our damage output should not be as high as purely offensive classes, especially since we can do offense through our pet and defence through our player character, at the same time. But that still leaves the gap wide open.
And this is based on raw potential output, before mentioning the pet based playstyles RNG hurdles, like the seemingly random skill selection of pets.
Current users of the pet playstyle see the difference in power levels between the playstyles and we are not sure if this current approach will bring us on the level of player damage classes.

And I say that as somebody that LIKES the idea behind Bonds and the unique things it can allow. I am just not sure it will or should "fix" our lack of damage.

summer gulch
#

This round of OR feels very friendly to beo 🙂

#

I'm 3 down ez, and 3 left that arnt difficult or tedious to me

#

(On topic? >beo?)

umbral glade
#

sir, this is a beta talk

summer gulch
#

Soz

umbral glade
#

but that just happens, some classes dont like certain bosses (parry 🥲)

last bane
#

(tamer has Stop-Call for pet)

summer gulch
#

Idk if I experience parry in its true form. Like I sometime fight pvprs that have CA but my pet never triggers it? Same with baldr (maybe bc low hp?)

Then balin exist and I'm like nice, 99999 dmg

umbral glade
#

i've been hit by a 140k dmg parry from Baldr in a tower, so it does work

summer gulch
#

I avoid high baldr bc the ads hurt through my unoptimized gear >all purple hp, no def 😦

sick tinsel
#

The problem of Beowulf (Auriga) is the underwhelming damage compared to other classes.
The closest class with that problem is Summoner, but they have tool called Pact that allows to interact with its summons.
Should we propose and "Bond" type skill and spell ?
Like you can inflict damage from player by using the Follower stats ?

Another problem, if Bestial Bond should compensate for the damage gap between Beo and others in late game, I'm afraid that Beo will become an absurd stat monster in early t10.
So a fixed +X% dmg is a no go.
But I'm working on adding a Converting stat passive : "Convert X% Att to your follower"

I didn't have much feedback from people, it's hard to know if I'm in the right path ...

sage umbra
#

For now you have my support in everything you said on this channel

rugged glade
# sick tinsel The problem of Beowulf (Auriga) is the underwhelming damage compared to other cl...

Another problem, if Bestial Bond should compensate for the damage gap between Beo and others in late game, I'm afraid that Beo will become an absurd stat monster in early t10.

Thus far, we have try to keep Bestial Bond bonus in a linear growth. But if only BeoA can have BB at the third lvl, it could bring a huge bonus on what the class is missing.
It should avoid to break early T10 experience since it's difficult to gain a T10 Celestial Class in early T10

#

That being say, the point made by @umbral glade on not be rewarded for finding cool stuff is very true. Since farming items is such a bid deal in this game, it should have impact on BeoA as well.

What people think of replacing the double act chance of Auriga passive with "taking X% of player's Att and Mag" ? It would be an offense capability less random and more connected to player's growth ?

sick tinsel
#

and doublecast become a Bestial Bond for magical follower

rugged glade
#

Sounds good to me

sick tinsel
#

But only for BeoA ?

rugged glade
#

In fact, I just realized something. Maybe Auriga passive isn't the right one to change here.

Maybe Ascension Synergy should change ? I mean, it exists only for scaling up pet damage with player's general lvl in the game. The "scaling value" here is player's ascension, but player's Att/Mag could do the job just fine.
Both of them make pet grow stronger, both of them are rewarding ascending (since it gives more Att/Mag to player, so more Att/Mag transferred to the pet). Could be balanced by the % of Att/Mag transferred

#

Both normal Beowulf and BeoA have it. And if it's not enough for BeoA, this reworked passive could have a second lvl, like the lvl 1 is 30% Att/Mag, the second one 50% (totaly placeholder numbers)

#

Only problem with that, it makes the early Beowulf better

noble stag
#

So far what I'm seeing is beos want more ways to progress and get more powerful as they play more outside of ascension, but the current solution is bonds which are a passive you get when you unlock beo, so that's not happening

last bane
#

Guys, we have a wonderful gear with a bonus to pet stats
All we need is to bring it to mind, so that the increase in damage would be worth the loss of ward and defenses

rugged glade
blazing hull
#

new tab for beo, allowing you to gear up your pet mightiest_mimic

rugged glade
#

Would be cool, but already said as out of scope for a balance patch, so ... x)
But we can move forward to other solutions like some proposed above (or way above, this thread is huge)

last bane
rugged glade
#

I would say a more powerful pet stats gear would also do the job, yes. It's not what I prefer, because we don't have a lot of gear granting such bonus, and it could means that NF will have to create more of them in the future.
But it's definitely a way to solve the damage issue on normal Beo and BeoA I think

blazing hull
# last bane I mean that we already have pet stat gear, it just need some rework or upgrade, ...

ths is because pet/summon stats bonus are additive, stacking them have less impact at high values (which is the case at base for GS or Beo) meaning those stats are more valuable when play a non-pet class which don't have other bonus like that.

So it's not really about the gear, it's about the calculation of it.

One way to chance this would be to make it so gear pet stat is still additive, but then you multiply it to base class pet stat (which would be higher for beo).

exemple (with random false number) with 3 items 15% pet stats

fully additive (current) :
any : (1 +.15 + .15 + .15) * pet stats = 1.45 * pet stats
beo : (2 +.15 + .15 + .15) * pet stats = 2.45 * pet stats

fully multiplicative :
any : 1 * 1.15 * 1.15 * 1.15 * pet stats = 1.52 * pet stats
beo : 2 * 1.15 * 1.15 * 1.15 * pet stats = 3.04 * pet stats

hybrid :
any : 1 * (1 + .15 + .15 + .15) * pet stats = 1.45 * pet stats
beo : 2 * (1 + .15 + .15 + .15) * pet stats = 2.90 * pet stats

last bane
rugged glade
#

Side note to the debate, but I think we could start to have pin messages listing issues/ideas of solution ?

Like :


[quick explaination]

*Ideas*
**A)** [text]

**B)** [text]
...```
blazing hull
#

especially since pinned comments are all old iteration of bond passives

rugged glade
#

I'll try with one about what we talked about this morning, don't hesitate to correct me '^^

#

Damage on BeoO and BeoA

Damage on those classes relying heavily on pet is first very good without much invest (early T10) then blocked by a glass ceiling

Ideas
A) Stuff adding pet bonus. Not enough as it is today, we could change the bonus formula : #1097570738086621295 message and ~1 beyond

B) Transfer some of the player Att/Mag to the pet. Three main proposals : the new Bestial Bond passive bringing enough firepower to solve this issue, a rework of Auriga passive or a rework of Ascension Synergy passive : #1097570738086621295 message and ~10 posts beyond

C) BeoO : Adding a better firepower on Valhallan Dissonnance, for it increase both pet's and player's damage (see post just below)

Updates
26/04 : Stats transfer exploited with BB. #1097570738086621295 message

#

It would be edited to keep trace of debate, but if it's okay for you we can ask to pin it

stoic epoch
#

That, hopefully coupled with Bonds, should get us started fixing BeoO.

rugged glade
#

What do we do with VD II ? I think BeoA have it. Is it ok to give it to BeoO ? Should we give BeoA something in return ?

stoic epoch
stoic epoch
rugged glade
umbral glade
#

VD is 1.5x on the olayer at max and more than that on the pet (iirc 2.25x ?)

#

The player stats should be the sam on 1&2 iirc

quaint maple
umbral glade
stoic epoch
#

So if the goal is increasing player damage on BeoO, giving us VD 2 will only give us more pet damage.

#

Which helps with our damage issues overall, but Odie seems to want the extra BeoO damage to come from the player, not the pet.

umbral glade
#

Base Beob could really use a signature attack skill. They have hybrid scaling attacks and gaits/calls but nothing screams "fight with your pet" unless you lean into hybrid. A skill going "deals bonus damage if both you and your pet attacked" or something could be nice

last bane
#

I just compared BeoH and BeoA in the other world ... and it's strange, initially it seems that BeoA is a marathon runner, and BeoH is a sprinter: The first one can buff for a long time, but at the same time, DPS is stable and survivability is maximum, and as a result, every 7-10 Fjarl can crit for 1kk+ when BeoH crits 1-1.5k every turn. Every. Turn.
I don’t have the best build for BeoH, I know that it possible squeeze much more damage out of it

polar locust
stoic epoch
stoic epoch
rugged glade
umbral glade
#

Sure

#

I just question the raw numbers bonds would need to close the gap between pet and player based damage, especially since our gear only plays a minimal part in our pwts offensive power
(Scroll up some for a wall of text regarding that)

#

From the sound of it, i am afraid it will make Beo the "lol just play beo to deal the same damage as me but with farming gear" class

wicked sandal
rugged glade
#

Bestial Bound

The new core feature of the Valhallan patch. It is wildely well-received, but there is questions about what it should do, not do, and how.
Bestial Bound is often wrote "BB" in this post or related

Ideas
A) About pet variety. Until now, bonus added by BB are not enough for bringing more variety in pet used by Beo in combat. That being said, even if we would appreciate more diversity on that topic, it's not a feature as mandatory as others.
Adding non-combat utily in BB (like view distance) is a good step.
You can find more proposals on BB bonus in pinned posts

B) What BB should resolve ? ||Since Valhallan Dissonance grants Def and Res to the player, the main issue is damage dealt. See here : #1097570738086621295 message
As we appreciate the bonus bring by BB, it's static and not scaling with player's growth so far. Thus we would say that BB alone should not solve this issue. That way, early player will not be OP and more mature players could be more fierce in their dealt damage||
B) seems to be checked by linking BB potential to player potential, see first update

Updates
26/04 : Exploring stats transfer for BB. #1097570738086621295 message

C) BeoO / BeoA balance. Since BeoO has much more Att/Mag than BeoA due to Hybrid Monster II and less base stats, the same % of stats transferred to the pet bring very different values, the weaker one being on the BeoA side. We are concerned about this being too weak on BeoA at the end, yet further tests should be conducted on this (BB transfer not being included on beta yet)
One possible way to resolve this would be a fourth level of BB, for BeoA (BeoA passives + Tamer?), with a higher % of transferred stats to roughly give the same final amount than BeoO
Comparaison BeoO / BeoA : #1097570738086621295 message

rugged glade
umbral glade
#

I'd like to hear some other opinions on this without the "i want to be strong" bias.

Should a singular passive skill, that as far as we know needs NO building around (unlike something like The Dorado, which wants to stack Dex), hold so much raw power that it makes pet based Beo competetive with other gear reliant classes, while gear has little to no offensive impact on Beo's pet.

hasty knoll
#

BB Level 3: Physical channeling. Your attack stat influences your follower's attack stat

last bane
#

How much? 100%? :)

hasty knoll
#

100% if you'd like a nerf shortly after 😉

umbral glade
#

That sounds great.

last bane
#

swaaash, i'm coming!

umbral glade
#

Does this work on something like crit? As in can i tune my gear for crit chance to make my bird crit more?

sage umbra
#

BB level 3 could add a abilities

hasty knoll
#

BB Level 3 currently does add abilities (not all live in beta yet)

last bane
#

Looking forward to the test +__+

umbral glade
#

I think it's very important for gear to play a big part of your damage output in this style of game, so thats great to hear

rugged glade
umbral glade
sage umbra
umbral glade
#

I am certainly looking forward to a less placeholdy version of bonds to discuss that more, we are kinda echo chambering on a old version

sage umbra
#

I dare not ask when we will see the next adjustments

umbral glade
#

Is this the correct time to ask for wyvern speed 3 (and 4?) on the baha/beo celestials mighty_mimic

sage umbra
#

Ho yes

umbral glade
#

But that "your atk -> pet attack" thing sounds great. Happy to see more of my item choices having an impact

sick tinsel
umbral glade
#

If base beo can access it in the final iteration it also means being abble to go hybrid and pet at the same time with it

sick tinsel
#

Imagine Beowulf Sequencer, using Ymir and casting Ultimas

#

+15% mag being relevant for the pet through stat boosting Beowulf magic

umbral glade
#

So the beo beaststriking while the pet fights with him -> good class identity

sage umbra
rugged glade
#

Welp

sick tinsel
#

Stat conversion might be the solution

rugged glade
#

I'll update both pinned-post to incorporate Odie's message. It should help to step forward on this two topics I think ?

umbral glade
#

It sounds like a new version is live or eill be soon

stoic epoch
#

Hype

stoic epoch
warm finch
spring elm
#

Adding skills to pets is very likely to be a demerit in a lot of cases if not done properly.

People already complain about Fjalar using a less appealing skill too often, now imagine every pet getting random skills to dilute their move-set, possibly completely unrelated to their purpose because of arbitrary "family".

Even adding insane stuff like Ultima or DC could be a demerit to a pet chosen only for it's physical attacks like Fjalar on BeoA.

umbral glade
umbral glade
#

if the moves are bad, its of course not good, but i think this is a good thing overall

#

things like very scary skeleton with another hard hitting move could be a very valid pet

warm finch
umbral glade
stoic epoch
stoic epoch
umbral glade
#

petition to implement VD changes to live now, i wanna exp farm with it :(

last bane
hushed helm
umbral glade
#

i think the VD changes are good as they are, 1.5x for players seems fair since we redline but our pets also get a big boost compared to RS as an example

#

with the whole "channel your atk stats to increase your pet stats" thing odie teased, VD giving us offensive stats doesnt feel out of place anymore

#

so that and "smart ai helps pets chose skills that don't get immune'd feel good as they are

last bane
umbral glade
#

(i would still hope for a Smart Ai <--> Snotra/Gunnr interaction down the line)

#

i dont think we will getting stuff already, it was more of a joke than a serious ask

last bane
stoic epoch
#

I think Hydrus is in a pretty good place, even after the crit adorn nerfs.

#

It's BeoO and BeoA that need tweaks.

last bane
umbral glade
#

combine that with Gorynych, Son of Mountains

#

he holy/dark blights and maintains your ward

#

you use a holy/dark enchanted weapon and verse and/or a hybrid scaling amnity

blazing hull
#

what about beoA/swash with fjalar

umbral glade
#

thats the fun part, it seems to be a option

#

options are nice

wicked sandal
wicked sandal
#

if the attack conversion is good enough then swash can be played yeah

umbral glade
wicked sandal
#

you can even use mage gear like baldr and keep pretty good ward

umbral glade
#

ymir with heretic robe and fallen sky shoes lets go

#

i really hope arisen glashtyn gets something juicy

#

i want that thing to be good

#

its like my favorite follower by concept

#

but idk how that would work - AoE debuff would still make it require 2 turns instead of 1 from cactus
dark damage still runs into immunity troubles frequently
debuff application at start of combat could work maybe?

stoic epoch
#

If we're not so dependent on the pets for all our damage it would open up some builds, maybe.

#

Hybrid lute with a dragon book offhand and beast strikes crit build could be fun.

rugged glade
stoic epoch
#

I'm thinking BeoO.

#

BeoH is pretty much fine as is, minus some wishlisty stuff like Steadfast, which I don't know if Odie would give us.

wicked sandal
stoic epoch
#

True.

umbral glade
#

especially with baldr and phoenix gear being good items as well

stoic epoch
#

Toss up Bryn and just let the Lindwurm go ham in the background

#

Maintain DC throughout

#

DC and Bloodshift

#

Maybe give base beo a passive like saboteur, but instead of a defense debuff it has a chance to apply and outgoing damage multiplier for us and the pet.

#

If combined player + pet dps is the shtick

sick tinsel
stoic epoch
#

What gives Beaststrike IV?

umbral glade
#

baha H

summer gulch
#

Not really suggesting this but

#

Chain buffing

#

I use MM it pops gunnr or other buff etc etc

#

Same turn

arctic marlin
#

In fairness of amity Convo earlier - 15% follower stats vs 30% summon stats vs 40% crit damage. That definitely does not scream balance, as this is a conversation about balancing

#

And I'm unbiased here as I dont use pets for damage

sick tinsel
#

especially when follower stat are additionnal and crit damage are multiplier

#

stronger and more impactful

hasty knoll
#

If referring to yesterday's convo, it was not about whether the amity offerings were balanced. It was about whether amities should take the place of bonds. My argument was that having access to both was better

arctic marlin
#

So the focus would be: given the imbalance in amity options for follower focused damage, make up for it with built in buffs to the class

#

Seems fine👍 allows you to use different amities and not lock in to one

umbral glade
#

I don't think he is disagreeing with that, i think he was arguing for them to be on a similar power level instead of their current power levels (15% follower stats vs 40% crit dmg / 30% element damage / basic attack dmg / more than one of those stats)

arctic marlin
hasty knoll
#

To sum up the convo:

  • Yes, we could could buff the amity to provide the needed power. This would reduce amity option to the player and potentially create another Tamer/Beastmaster situation. Ultimately, this reduces options for the player
  • We could give the needed power via a new means, retaining the Amity options available to the player
umbral glade
#

Are there good damage options for the play style right now? I just auto equip positive status effect every time I dont need Ward turns at combat start

#

the thought of using pet stats never crossed my mind

#

We have utility and defence options, no doubt. Other build types also have offensive options - pet based builds thou, i am not sure

#

I should say "good options"

hasty knoll
#

no, there are not good damage options for the play style right now. That would be why we're doing what we're doing

umbral glade
#

I am talking about just the aminity slot right now

arctic marlin
#

I will always vote in favor of more variety👍

umbral glade
#

I am more than happy with the latest BB infos - its literally what I asked for

hasty knoll
#

do you want to give up the ability to utilize all current and future amity effects to fill the damage gap?

or would you like the damage gap filled elsewhere and retain the ability to utilize any current and future amity effects?

umbral glade
#

I am not talking in absolutes. I want a damage option for the slots, not a "must include or lose half your damage" situation

#

If i had to pick an option, i would 100% agree with option 2

#

but I don't think this has to be a black or white thing

hasty knoll
#

current damage options available to followers in amities:

  1. follower stats (albeit low situationally)
  2. faction damage bonus
  3. follower act rate (albeit indirect)
  4. elemental damage boosters

in a bestial bond world, these can then be stacked with bestial bond offerings.

if we solved the damage gap via an amity, availability to the above is lost

umbral glade
#

This is the difference between not a utility amnity and our best damage option (15% pet stats)

hasty knoll
#

yes, it is well documented that the amity slot is low. we are weighing solutions

umbral glade
#

Do you think that number is worth the investment of the slot?

#

That was all the comment above was about

#

Bringing it to attention - if its on your radar, that's fine by me

hasty knoll
#

all of my points above were inferring the damage gap could be solved by buffing that amity

#

the question is whether that's the best approach

umbral glade
#

I still represent the mindset that investing my item slots in damage should be an option.
This has been addressed by the Bond you teased earlier, for now it feels like that Slot is still lacking, at least when delving into the "grass is greener on the other side" thought.
But if you are saying you intent to handle it in other ways I will trust the process

arctic marlin
#

@umbral glade the question is, would you rather have another area get the damage buff or be locked to one amity getting the buff. I think most would prefer ability to choose different amities

umbral glade
#

I just think that question is not a simple yes or no question

#

I do not want all my power to be locked behind a amnity slot

#

But I would like an option to invest that slot and get returns from it that feel worth the effort

arctic marlin
#

You already do though with the plethora of amity options

#

Id rather have the missing %stat follower boost in that amity just be flat added to the class

#

Knowing that our stat amity is lower

umbral glade
#

Maybe I am to invested in that thought, as I said, I trust the process enough to change my opinion as we go further down that road.

arctic marlin
#

That way we can pick other OP stuff like Parapet / positive status duration etc

umbral glade
polar locust
#

I would like it be more around the new bestial bonds, then you can use other amities

umbral glade
#

I like the thought of gear having more influence over my performance for a class that was always carried by its class passives power

#

Again, this has been addressed by the teaser earlier, so I get my wish

#

Maybe I am having a "wants his cake and eat it too" thing

spring elm
#

Feels weird to reinforce the "issue" of completevlack of dependance on gear and drops to increase damage.

umbral glade
#

I also do not intent to be the only person speaking on this, having more people give their opinions would be great

noble stag
#

"Amity slots should provide variety"

#

Meanwhile 40% crit

#

If amity slots were for a slight boost and for some qol, they wouldn't give that insane of increase

umbral glade
#

That could be another discussion - is the power level of other amnity rolls too high instead of ours being too low.

hushed helm
#

And amitys are random af. You can Use 100 memnonics and dont get the desired one.

noble stag
#

Well I'd say 40% crit amity sets the bar way too high, if it was gone you wouldnt complain about amities not providing damage options

noble stag
hushed helm
#

True

umbral glade
summer gulch
#

Wouldn't amity allowing to pet dmg be the same as how Ultima get a big buff from amity and gem and bulwark buffing?

umbral glade
#

Ultima will be changes for that

#

Bulwark and similar effects will buff it less

noble stag
summer gulch
#

Fair

arctic marlin
lime barn
#

uhhhh the answer to odie's question seems like a obvious "no let's not use amity to solve this damage problem" because that literally pigeon holes every beo into a very specific hole that requires you to hunt at 3AM in the dark for a high roll amity, not to mention the thousands who don't actually know a discord for this game exists unofficially

arctic marlin
#

Do you want to be amity locked?

hasty knoll
#

Again, yes, great amities exist. The conversation is about whether amities are the right place to bridge the power gap of Beo

summer gulch
#

I'm def pro amity for pets

hasty knoll
umbral glade
#

Again, that is not a yes or no question.

noble stag
#

Not at all, beo and GS need proper scaling with gear

hasty knoll
#

here is what we'll be testing next

summer gulch
noble stag
#

Also about amity locking, literally everyone is amity locked

hasty knoll
#

it is very much a yes or no question

lime barn
#

it's literally a yes/no question lol... because that's how binary questions work......

summer gulch
#

I like it, I feel 15 might be low but balance I don't understand as a player vs you as a dev

hasty knoll
#

40% crit is of course popular - especially with crit builds, which of course are very popular. but they are not as rampant outside of the meta

arctic marlin
umbral glade
lime barn
#

woop woop truth police

#

so then that answer is NO?

#

because if it exists, that DOES force player into the slot

#

you have a circular reference situation in your argument

umbral glade
#

are you forced into status effect duration amnities because it is powerful atm?

noble stag
#

Ofc noone wants to be locked into one option, but how the game works is everyone is already locked into a best option

lime barn
#

in certain builds 100% i am

#

i'm forced into duration, crit, or accessory

noble stag
#

Yes there are different best option for different stuff, but that's besides the point

umbral glade
#

Okay, then drop it down a level

noble stag
#

Nothing wrong with that and what odie is testing rn seems to be a really cool fix, amities are a different thing

umbral glade
#

Again, I will just wait for the process - its okay, I can be convinced that my train of thought it wrong here

noble stag
#

I think we all got what you mean

arctic marlin
#

The bb3 idea is cool lets roll with it

hasty knoll
#

It is being suggested that additonal damage/power is needed

If this need were to be addressed with an Amity, then it would be needed to wear it. Amity locked.

If this need were to be resolved elsewhere, then player is free to use other amities. Not amity locked.

If it is not a need, then it is not a yes/no question. But it seems to be a need, hence the balance effort.

summer gulch
#

So beoA can get new bond 3 and not beoH, but beoH would benefit from new bond 3 more?

umbral glade
#

The next iteration of bonds seems to be something we can base the next discussions upon

regal bramble
lime barn
#

tbh i think when any game dev is like "do you want us to fix it THIS ONE AND ONLY WAY or via a bunch of other ways" i feel like that's a rhetorical question that you choose B so there's bigger flexibility around the solution space

#

beos already won the big fight, which is something is NEEDED

noble stag
summer gulch
#

Oh okay yea

#

I forgor

umbral glade
#

Those things are a boon for Base Beo thou

#

the forgotten hero

noble stag
#

Probably the entire beo community can agreee

umbral glade
#

That part is being addressed with the new bonds being influenced by gear

#

Which is 💯

sick tinsel
# hasty knoll

Interesting, 15% stats conversion with my best weapon would theoratically increase 1/6 of my Cactus Att.

We can increase the number up for a BB Lv.3

Also, pet stat bonus is applied before or after the conversion ?

umbral glade
#

Have the "families" for bonds changed? Reptile strikes seems to be something very specific

summer gulch
#

Just making sure, tamer adds 1.54x stats?

manic nimbus
summer gulch
#

I forget all the stat multipliers

sick tinsel
#

Well physical BB, so Lizarr family

wicked sandal
umbral glade
manic nimbus
#

I wonder what Sif's passive skill will be 🧐

wicked sandal
#

cause it's additive with dissonance and stat increases from gear

wicked sandal
summer gulch
#

Numbers hard

wicked sandal
#

if you have no other sources of pet stats, it's x1.55

summer gulch
#

Oh

wicked sandal
#

beo + tamer would be 90 + 55 = 145, or x2.45

wicked sandal
#

not x1.55 x1.9

summer gulch
#

Oh?

sick tinsel
#

Fortunately, they have just a -5% nerf att to mag and vice versa

summer gulch
#

Would VD change application to player stays stack with new bond 3?

#

Probably not

umbral glade
#

Keep in mind the 15% conversion is the first draft - we gotta test it
If its too low it can still be tweaked up

#

Also we don't know what Reptile Strikes will contribute to the average damage per turn

#

But that direction of the passive skill is very nice 💪

arctic marlin
#

Yeah i like the ideas and look forward to seeing the eventual damage compete with other classes. Fun factor looks like its back here

umbral glade
#

My fun factor is maxed out atm, feels great suggesting "bonds could add skills" and "your stats could influence your pets stat to open up gear options" and then seeing that screenshot

stoic epoch
#

Sounds like you're advocating an increase to more than 15% shared stat?

umbral glade
#

needs to be tested

#

hard to say that based on a screenshot

#

we dont even know what the skill does

stoic epoch
#

Oh, it's not in the beta yet?

#

My bad, missed that context.

umbral glade
#

he said that its the next build (or something like it)

stoic epoch
#

I thought you guys had already messed with it

polar locust
umbral glade
#

we are popping off due to a screesnhot

#

"reptile strikes" makes me question the follower families we had until now

stoic epoch
#

It's just a name

umbral glade
#

yea

magic quest
polar locust
#

I wonder what pet it is

stoic epoch
#

Almost have to be all of them

#

If we're being honest

#

To not limit the options

umbral glade
#

doesnt need to be

#

defensive pets like golems dont need that

stoic epoch
#

Well, no.

umbral glade
#

keep in mind Base Beo is a thing

#

so not all pets need to be damage based

stoic epoch
#

I'm very cognizant.

polar locust
#

More skills to use

umbral glade
#

yes but it would also interfere with evasive strikes

#

which is a upside

#

if its on the power level of aerial barrage

stoic epoch
#

Is it a skill the pet grants to us, or a skill the pet uses itself?

umbral glade
#

having a more diluted skill pool is good

polar locust
#

It depends if reptile strikes is strong enough and can crit of course

#

Then i would look at it with other eyes

umbral glade
#

i dont think it will be worse than not having it

#

and if it is

#

test it

#

report "hey this is not cool"

#

look at how far we have come from the first bestial bonds draft to that screenshot

polar locust
#

Its in the beta already?

stoic epoch
#

Again, are the bond skills used by the pet or the Beo?

#

Do we know?

polar locust
umbral glade
#

that looks like a pet thing

polar locust
#

I think is more of pet

umbral glade
#

that what I had in my mind all the time

#

could also be a "why not both" situation

stoic epoch
#

Honestly I'd prefer more control over when it gets used.

polar locust
umbral glade
#

at that point we need to ask, when does "its a pet class" and "its a direct damage class" crosses lines

stoic epoch
#

I mean, Base Beo is apparently being 50/50 as of this beta

umbral glade
#

is selecting your pets move still a pet class or is it just a player damage class by proxy with a pet instead of a skill loadout

stoic epoch
#

I'm fine with the current pet mechanics, but bond skills seem like something the Beo should get.

umbral glade
#

"more control" as in, you select the move or "i can restrict certain moves due to calls/gaits/ai"

stoic epoch
#

"More control" as in Reptile Strikes gets added to the Players' move list and we can use it. The pet will acts on its own.

#

I understand why you don't want that, you're a BeoA main and you want the pet doing all the heavy lifting.

umbral glade
#

having the pet and the player get the skill could be a thing

polar locust
#

I would like to use more realmstrikes as a beo base, never did the thing of attacking myself in beo, always buffed

umbral glade
#

or sortie or chained shield or spiked shield or mage style with a ymir

#

many optiosn

polar locust
elfin rampart
# umbral glade (BeoAuriga perspective ahead) Currently it does not feel good if I get a shiny ...

Thanks a lot for this.
It is the exactly what I tried to mean, before having a bad day.
Thanks a lot Odie for the work, I'm aware of how painful it can be to code additional features, balance these, and then write down the long texts that will be displayed to the player. I sincerely apologize and appreciate the effort from NF.
Shout out to @rugged glade for the clean recompiled data pinned.

gentle pier
#

Here's a suggestion. Make pet stat boosts on items scale with quality.

last bane
wicked sandal
#

Yes. Though Auriga might still end up with a stronger follower than base overall cause of Auriga's higher follower stat % and the double act chance

#

Besides, hybrid monster only gives you a good amount of stats if you properly invest into both attack and magic

#

If you use a pure attack weapon that'll give the same amount of attack to your follower, no matter if you're base or auriga

last bane
rugged glade
#

The double act chance should not be so easily discarded. On paper, it makes the pet dealing 30% more damage (acting twice 1 turn / 3) 🤔

umbral glade
#

25% but yea

rugged glade
#

25% ? My bad

last bane
#

Just compare the difference

umbral glade
#

25% at 100% dmg can feel bad indeed. I thought about it being a higher % chance but the second hit dealing less dmg

#

that would suck on lindworm

#

but feel better for general non raid gameplay

#

in raids you get enough turns to equal out the 25%

last bane
rugged glade
last bane
#

i mean..pet's doublecast is cooll, i like it
But simple calculating can show that BaseBeo's pet would be more stable & Deal more damage

last bane
rugged glade
rugged glade
rugged glade
umbral glade
#

if it turns out to be an issue, a possible fix would be to increase max level of bonds to 4, give it only to BeoA and only increase the conversion rate

last bane
umbral glade
#

they dont stack

#

it only takes the highest level

last bane
#

Okay

#

U sure that they don't stack?

umbral glade
#

they didnt so far

#

test level 1 from god class

#

and level 1 from tamer

#

if its level 2 it stacks, if its level 1 it does not

last bane
#

would be better really make 4th bound with convertation for Auriga and decrease amount to 3 max at base Beo

umbral glade
#

we couldnt even test it yetz

#

we should hold judgement until then

rugged glade
#

I'm running out of characters on the post, but does it suits you @last bane ? It's the C)

last bane
rugged glade
#

I'm sorry I don't understand, could you reformulate ? Since English is not my first language I'm sometimes a bit lost '^^ and I want to be sure to properly transcribe your thoughts on the topic

summer gulch
#

?

last bane
#

BeoO have passive Hybrid Monster 2 that rises stats of att & mag by each other
BeoA haven't this passive, so his stats would be much more lower
That's why if both of them can use Bestial Bond of "Att or Mag conversion to pet" - pet of BeoO will have much more stats than BeoA

rugged glade
#

"BeoO / BeoA balance. Since BeoO has much more Att/Mag than BeoA because of Hybrid Monster II, the same % of stats transferred to the pet bring very different values"

#

Better ?

umbral glade
#

hybrid monster and due to giving up base stats

umbral glade
#

which in return makes hybrid monster even more impactful

rugged glade
#

BeoO / BeoA balance. Since BeoO has much more Att/Mag than BeoA due to Hybrid Monster II and less base stats, the same % of stats transferred to the pet bring very different values,

summer gulch
#

Does beoA also just have bond3?

#

I though beoH had to work for it

umbral glade
#

base and beoA have 3

#

beoH cant get it

summer gulch
#

Ooh that pic was beoO

#

I see now

last bane
#

If the base Beo's pet is stronger than Auriga's pet, no one will take the second one just because of the doublecast
And if you add that the base beo also has immunity to the dragon ...

#

By the way, the Dissonance of Valhalla in both BeoO/BeoA will still give the same increase in the player's offensive stats...

summer gulch
#

Which adds to bond3 giving bonus to pet?

#

^testing not in beta yet

#

I think

coarse vapor
#

hey guys, does anyone know what status changes are active in the updated beta? I have a BeoH on the live server and I couldn't make an accurate comparison of the status changes...

umbral glade
#

status changes?

rugged glade
#

And as said here : #game-announcements message , the post linked above will be updated

coarse vapor
#

I had access to this one, but I think it's super out.

obsidian vector
#

I've been trying to say the same thing before

#

Beo and BeoA aren't powerless, they have a power scaling issue

coarse vapor
#

Improving...

umbral glade
obsidian vector
#

Nah

#

I'm talking about the live

umbral glade
#

well then you are going off of old info

#

you are in the beta thread talking about the current state of live balance

#

when one of the main things in the beta is addressing the lack of power in live?

umbral glade
#

its.. pointless? the thing you are complaining about has already been adressed

#

its the reason this beta exists

obsidian vector
#

There's updates and beta testing because the live has problems.

#

And I'm talking about the core issue

umbral glade
#

yes, but we are already past that state, talk about the current state of it in the beta

obsidian vector
#

This issue will still be here after beta if no one adresses it?

umbral glade
#

it is --> already <-- addressed

#

thats the point

obsidian vector
#

Well

rugged glade
obsidian vector
umbral glade
#

scroll up some, odie posted quite a bunch of things

#

that was yesterday, before odies new infos

#

and a write up on the talks of the current state of beta

#

you are talking about live stuff

#

consider joining the beta, testing stuff and commenting on that

rugged glade
#

Well actually the transfer of stats is not on beta, I think ? So it is confusing a bit. But we try our best to keep fresh states of progress on main Beo issues, @obsidian vector , you'll find that on pinned messages. one about BB, the other about lack of damage

obsidian vector
umbral glade
obsidian vector
#

Even if you follow the state of the beta. If you can't see the core issue no change will fix the issue

#

That's what I was trying to say

#

Keep suggesting 1000 new ideas

umbral glade
#

i asked you if you looked at the latest infos, to which you said that you are talking about live, to which i said that you should read about it

obsidian vector
#

As Thelos said, new leaks aren't even added to beta yet

last bane
obsidian vector
#

Yeah, it's my mistake to write something that was already confirmed by the officials. But I didn't know they if they were aware or not. Theres like 5000 or so messages here

hasty knoll
sick tinsel
#

but would mean Ornate could get twice stats of the Normal amount

warm finch
#

Though I think nerfing broken and poor items is fair.

#

Only swashes use broken and poor gear anyhow

umbral glade
#

besides things like mimic heads and some adornments

stoic epoch
#

Make pet items synergistic, then. Two items with pet stats get a 20% bonus, 3 gets 30%, etc.

umbral glade
#

"this item has better conversion rate for bestial bond"

#

coulkd balance it with negative def/res/lower ward

gentle pier
#

As of right now there's really not a whole lot of reward for getting an ornate pet stat item. As you get basically the same effect as a normal one. Since stats on items mean nothing to pet damage.

umbral glade
#

remember that swash pet builds might be a thing with the new conversions

sick tinsel
#

Mmh, Symbol of Doom only decrease HP and Mana (with increase of Pet act and Pet stat)

umbral glade
#

red pinion chimera gear comes to mind

#

that might be a lot of power per item slot

gentle pier
umbral glade
#

yea idk how it would play out

sick tinsel
#

Extra grinding Final Horseman, Kerberos eyes, Bestial Eyes

#

From
+1% Follower Act
+2% Follower Stat

To
+2% Follower Act
+3% Follower Stat

#

Happy Cactus noises

gentle pier
#

All my adornment slots are used for ward since most of the pet stat gear has 0 ward.

sick tinsel
#

Offense or Defense, choose

gentle pier
#

Other classes don't have to choose between the two when it comes to armor

#

Well Summoner kind of does but they get defense from summons

#

Two helmets, one has to be filled with high ward adornments the other you can play with.

#

Same goes for all the other slots. I have pieces that work better for damage but I can't use them because without ward you are doomed.

umbral glade
#

but that goes for.. every class?

#

maybe not to that extent

gentle pier
#

Look at baldr battlerobe major ward and HP. None of the pet stat armor has any ward or HP that I have seen. I may have missed some special event gear though.

umbral glade
#

baldr also has no damage stats

#

a better comparison would be a heretic robe

gentle pier
#

But other classes don't depend on armor boosting damage

#

Not as much anyways

umbral glade
#

we gain so little damage from armors, its hard to say that we depend on it

#

i use 0 pieces of follower stat gear

gentle pier
#

I use godforged fey chimera armor and the feral helm

umbral glade
#

and i clear amorri in a single run, clear 50f towers w/o danger

gentle pier
#

Paired with a 200 percent fallen shield

umbral glade
#

the trade off damage<-->defense is good and intended, the numbers could be a bit better for sure, but that concept of not having both at the same time is valid

gentle pier
#

The tradeoff isn't a tradeoff currently though. It's not worthwhile

last bane
# umbral glade but that goes for.. every class?

Heretic has Mana Rush & Omnimancy 2
RS has Feather
Gilga & Deity high defensive & Second Chance
Summoners has Battalions

And Beo's Valhallan Protection almost not working at all, and rising it's chance is not possible by gear, only Call & amity

umbral glade
#

we were talking about items

#

but to your point, our defensive mechanism, besides protection, is that we are free to actively defend ourself as a player

#

while still doing most of our damage

#

for items

#

that is commonly used

gentle pier
#

Yea but our damage is low as is our defense.

umbral glade
#

its not really a defensive powerhouse, isnt it

#

We are getting 1.5x stat multipliers in the balance update, giving us a big defence boost

#

and we are getting damage buffs

#

don't get me wrong, I agree with your points regarding our live state

#

but items not being loaded on offensive and defensive stats is intended (in every game pretty much)

#

(besides some, looking at you fallen sky shoes)

#

there is certainly a need for "offensive boosts and defensive stats" on a item in which both stats arent super high

#

a hybrid item pretty much

#

but looking at the teased stat conversion, we can now use defensive items with offensive augments

#

or the Balin Items, the provide very high ward and suitable atk stats

#

that will become a offensive item for us

rugged glade
#

Don't forget that the new Valhallan Dissonance will boost our defenses too

umbral glade
#

i didnt, i listed it :p

rugged glade
#

Arf, sorry, missed it x)

umbral glade
last bane
#

Does the pet's AI affect block selection, or is it just random block?
It would be nice if the pet would assess the future damage to the owner, and block when it really matters

umbral glade
#

random chance

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having AI block only the highest hits would be incredibly op

hasty knoll
elfin rampart
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Votation request:
Please use ✅ for those Beo using broken/ poor gear.
Please use ❌ for those using/ aiming for Ornate gear

sick tinsel
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I'm curious to discover which one

umbral glade
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can i vote for "i can understand that some classes use broken"

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also i use a broken ectoplasm and ornaments

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but ornate gear

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what do i vote

elfin rampart
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Does ectoplasm grant pet status?

umbral glade
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its not about 1 item

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its about all items in the game

elfin rampart
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Which items granting +pet stats are being used in poor quality in other classes?

sick tinsel
umbral glade
elfin rampart
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Then one of us is getting a not so correct idea :/

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Let's wait and see if Odie could clear it.

sick tinsel
elfin rampart
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I, personally, dont mind that my Fey Chimera gear gives +4% pet stats on broken, if I can get a +20% on God forged

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And none of these stats matter on a RS swashbuckler or an Heretic sequencer

sick tinsel
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Oh wait, I'm starting to understand
People are using poor/broken equipments
And some use Pet Armor for some obscure reasons (probably pet acting)
And if we used scaling pet stats, those players could see their build destroyed or unusable

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But first, it depends the min-max of scaling, and it's few very specific broken equipment users against whole class pet

elfin rampart
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You can still GF broken gear.

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And, correct me if I'm wrong, but swash GF their gears for extra adorn slots.

sick tinsel
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And you can still gf broken gear

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so I really don't get your point Odie ...

summer gulch
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I saything mainly farming ornate pet gear when I can

Having broken, to my knowledge, is much much cheaper to upgrade, and things like pet stats and luck and exp all become the same at gf anyway?

lime barn
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Broken is same as normal

summer gulch
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I was told cheaper

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I've been wrong b4 🤷‍♂️

lime barn
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Was, fixed in a patch a while ago

summer gulch
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Oooh

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Damn